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	<id>https://wiki.industrial-craft.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pokeblink</id>
	<title>Industrial-Craft-Wiki - User contributions [en]</title>
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	<updated>2026-10-16T21:04:33Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.37.1</generator>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Reinforced_Glass&amp;diff=19343</id>
		<title>Talk:Reinforced Glass</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Reinforced_Glass&amp;diff=19343"/>
		<updated>2017-01-01T08:14:34Z</updated>

		<summary type="html">&lt;p&gt;Pokeblink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Blast Resistance ==&lt;br /&gt;
&lt;br /&gt;
We need the Blast Resistance for this. --[[User:Trifler|Trifler]] 14:34, 7 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
Can&amp;#039;t harvest reinforced glass, not even with a silk touch pickaxe in 2.2.822 experimental MC 1.7.10, is this intended? in 1.6.4 I was able to.--[[User:Pokeblink|Pokeblink]] ([[User talk:Pokeblink|talk]]) 09:14, 1 January 2017 (CET)&lt;/div&gt;</summary>
		<author><name>Pokeblink</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Kinetic_Wind_Generator&amp;diff=18902</id>
		<title>Talk:Kinetic Wind Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Kinetic_Wind_Generator&amp;diff=18902"/>
		<updated>2016-11-22T02:15:14Z</updated>

		<summary type="html">&lt;p&gt;Pokeblink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Anybody has an idea of what are the best attitudes for the types of rotors? I noticed that wood for example gets damaged much faster if the wind goes over 60, so what&amp;#039;s the highest recommended attitude so this doesn&amp;#039;t happen?--[[User:Pokeblink|Pokeblink]] ([[User talk:Pokeblink|talk]]) 16:31, 15 November 2016 (CET)&lt;br /&gt;
&lt;br /&gt;
:Generally you want to use the best materials that you can reliably acquire on an ongoing basis. I like the Refined Iron Rotor because once you have the necessary machines, it uses the same amount of iron as the regular Iron Rotor. Take the rotor out when you don&amp;#039;t need the power to avoid unnecessary wear. --[[User:Trifler|Trifler]] ([[User talk:Trifler|talk]]) 18:02, 15 November 2016 (CET)&lt;br /&gt;
&lt;br /&gt;
Yeah thanks for the advice, but I was wondering because sometimes the wind is very weak and I wanted to have rotors of all tiers at different heights, obviously the best heights as possible, this with the objective of producing energy while being afk or without the need to micro manage changing rotors when wind slows down. I am using thermal expansion so there is not a problem producing lots of rotors of every tier and automating them so there is always one even if they break. This is why I was interested in knowing what was the best attitude for each rotor tier, so they worked at their maximum efficiency but without the possibility of being over their maximum allowed wind strength and receiving extra damage because of that.--[[User:Pokeblink|Pokeblink]] ([[User talk:Pokeblink|talk]]) 06:55, 17 November 2016 (CET)&lt;br /&gt;
&lt;br /&gt;
:Oh, you mean altitude. I didn&amp;#039;t understand. To answer your question: Your best bet is to make a Windmeter. This will tell you the wind strength at whatever altitude you&amp;#039;re currently at. The Wooden Rotor will withstand a maximum wind strength of 60. However, storms increase wind strength by 50%, so if you want your rotors to survive all weather conditions then you would need to place them where the wind strength is 40. Likewise, an Iron Rotor would need to be placed where the wind strength is no higher than 50, because 50 * 1.5 = 75. --[[User:Trifler|Trifler]] ([[User talk:Trifler|talk]]) 09:48, 17 November 2016 (CET)&lt;br /&gt;
&lt;br /&gt;
Ah thanks, yeah not a native english speaker so sometimes I mess up my words. Since wind is random, how do I know what is the maximum wind strength for a certain y height though?--[[User:Pokeblink|Pokeblink]] ([[User talk:Pokeblink|talk]]) 06:08, 21 November 2016 (CET)&lt;br /&gt;
&lt;br /&gt;
:The wind varies somewhat, but it&amp;#039;s not completely random. It still gets higher as you go up until you reach 160 y. Use the Windmeter to find the approximate spot and then use trial and error to find the exact spot. --[[User:Trifler|Trifler]] ([[User talk:Trifler|talk]]) 09:39, 21 November 2016 (CET)&lt;br /&gt;
&lt;br /&gt;
Alright I have been experimenting a lot today and I have found in my creative world that the wind is superb in an ocean biome apparently. I was using an extreme hills biome in my main world, but now that I have tested the wind in the ocean biome, the rotors almost never stop, it is incredible. Unless the wind is somehow great whole day today, but I doubt it. almost 5 hours of non stop 48-60 wind power at y160. This was in creative mode though, so I&amp;#039;ll test again in survival, in several biomes for some hours.--[[User:Pokeblink|Pokeblink]] ([[User talk:Pokeblink|talk]]) 03:15, 22 November 2016 (CET)&lt;/div&gt;</summary>
		<author><name>Pokeblink</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Kinetic_Wind_Generator&amp;diff=18900</id>
		<title>Talk:Kinetic Wind Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Kinetic_Wind_Generator&amp;diff=18900"/>
		<updated>2016-11-21T05:08:17Z</updated>

		<summary type="html">&lt;p&gt;Pokeblink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Anybody has an idea of what are the best attitudes for the types of rotors? I noticed that wood for example gets damaged much faster if the wind goes over 60, so what&amp;#039;s the highest recommended attitude so this doesn&amp;#039;t happen?--[[User:Pokeblink|Pokeblink]] ([[User talk:Pokeblink|talk]]) 16:31, 15 November 2016 (CET)&lt;br /&gt;
&lt;br /&gt;
:Generally you want to use the best materials that you can reliably acquire on an ongoing basis. I like the Refined Iron Rotor because once you have the necessary machines, it uses the same amount of iron as the regular Iron Rotor. Take the rotor out when you don&amp;#039;t need the power to avoid unnecessary wear. --[[User:Trifler|Trifler]] ([[User talk:Trifler|talk]]) 18:02, 15 November 2016 (CET)&lt;br /&gt;
&lt;br /&gt;
Yeah thanks for the advice, but I was wondering because sometimes the wind is very weak and I wanted to have rotors of all tiers at different heights, obviously the best heights as possible, this with the objective of producing energy while being afk or without the need to micro manage changing rotors when wind slows down. I am using thermal expansion so there is not a problem producing lots of rotors of every tier and automating them so there is always one even if they break. This is why I was interested in knowing what was the best attitude for each rotor tier, so they worked at their maximum efficiency but without the possibility of being over their maximum allowed wind strength and receiving extra damage because of that.--[[User:Pokeblink|Pokeblink]] ([[User talk:Pokeblink|talk]]) 06:55, 17 November 2016 (CET)&lt;br /&gt;
&lt;br /&gt;
:Oh, you mean altitude. I didn&amp;#039;t understand. To answer your question: Your best bet is to make a Windmeter. This will tell you the wind strength at whatever altitude you&amp;#039;re currently at. The Wooden Rotor will withstand a maximum wind strength of 60. However, storms increase wind strength by 50%, so if you want your rotors to survive all weather conditions then you would need to place them where the wind strength is 40. Likewise, an Iron Rotor would need to be placed where the wind strength is no higher than 50, because 50 * 1.5 = 75. --[[User:Trifler|Trifler]] ([[User talk:Trifler|talk]]) 09:48, 17 November 2016 (CET)&lt;br /&gt;
&lt;br /&gt;
Ah thanks, yeah not a native english speaker so sometimes I mess up my words. Since wind is random, how do I know what is the maximum wind strength for a certain y height though?--[[User:Pokeblink|Pokeblink]] ([[User talk:Pokeblink|talk]]) 06:08, 21 November 2016 (CET)&lt;/div&gt;</summary>
		<author><name>Pokeblink</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Kinetic_Wind_Generator&amp;diff=18870</id>
		<title>Talk:Kinetic Wind Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Kinetic_Wind_Generator&amp;diff=18870"/>
		<updated>2016-11-17T05:55:45Z</updated>

		<summary type="html">&lt;p&gt;Pokeblink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Anybody has an idea of what are the best attitudes for the types of rotors? I noticed that wood for example gets damaged much faster if the wind goes over 60, so what&amp;#039;s the highest recommended attitude so this doesn&amp;#039;t happen?--[[User:Pokeblink|Pokeblink]] ([[User talk:Pokeblink|talk]]) 16:31, 15 November 2016 (CET)&lt;br /&gt;
&lt;br /&gt;
:Generally you want to use the best materials that you can reliably acquire on an ongoing basis. I like the Refined Iron Rotor because once you have the necessary machines, it uses the same amount of iron as the regular Iron Rotor. Take the rotor out when you don&amp;#039;t need the power to avoid unnecessary wear. --[[User:Trifler|Trifler]] ([[User talk:Trifler|talk]]) 18:02, 15 November 2016 (CET)&lt;br /&gt;
&lt;br /&gt;
Yeah thanks for the advice, but I was wondering because sometimes the wind is very weak and I wanted to have rotors of all tiers at different heights, obviously the best heights as possible, this with the objective of producing energy while being afk or without the need to micro manage changing rotors when wind slows down. I am using thermal expansion so there is not a problem producing lots of rotors of every tier and automating them so there is always one even if they break. This is why I was interested in knowing what was the best attitude for each rotor tier, so they worked at their maximum efficiency but without the possibility of being over their maximum allowed wind strength and receiving extra damage because of that.--[[User:Pokeblink|Pokeblink]] ([[User talk:Pokeblink|talk]]) 06:55, 17 November 2016 (CET)&lt;/div&gt;</summary>
		<author><name>Pokeblink</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Kinetic_Wind_Generator&amp;diff=18853</id>
		<title>Talk:Kinetic Wind Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Kinetic_Wind_Generator&amp;diff=18853"/>
		<updated>2016-11-15T15:31:05Z</updated>

		<summary type="html">&lt;p&gt;Pokeblink: Created page with &amp;quot;Anybody has an idea of what are the best attitudes for the types of rotors? I noticed that wood for example gets damaged much faster if the wind goes over 60, so what&amp;#039;s the hi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Anybody has an idea of what are the best attitudes for the types of rotors? I noticed that wood for example gets damaged much faster if the wind goes over 60, so what&amp;#039;s the highest recommended attitude so this doesn&amp;#039;t happen?--[[User:Pokeblink|Pokeblink]] ([[User talk:Pokeblink|talk]]) 16:31, 15 November 2016 (CET)&lt;/div&gt;</summary>
		<author><name>Pokeblink</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Recipes_and_Resources&amp;diff=12762</id>
		<title>Talk:Recipes and Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Recipes_and_Resources&amp;diff=12762"/>
		<updated>2013-03-21T08:05:49Z</updated>

		<summary type="html">&lt;p&gt;Pokeblink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is it proper to have the alternate recipe for glass cable on here since the materials are derived from a different mod? [[User:Kmartinator|Kmartinator]] 22:23, 29 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
==Obsidian==&lt;br /&gt;
There are various pages across the wiki that mention obsidian being able to withstand a nuclear explosion, while this page suggests that a nuke can, indeed, destroy obsidian.  Which is correct? --[[User:Kmartinator|Kmartinator]] 20:01, 20 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
Obsidian can&amp;#039;t withstand a nuke or nuke plant exploding.  It used to be able to though. [[User:Mason11987|Mason11987]] 16:57, 21 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
Obsidian can&amp;#039;t even resist normal TNT.--[[User:2weirdy|2weirdy]] 19:28, 26 March 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Wiring ==&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;I removed this from the main article, it doesn&amp;#039;t seem to fit with the clean concise style of this article.  I think it would work well if reworked into the [[Wiring]] article. [[User:Mason11987|Mason11987]] 20:22, 9 November 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Text ===&lt;br /&gt;
I was sad when I discovered there was no wiring guide when ID2 came out, so Here&amp;#039;s one based on my experimenting. Parts may be wrong, but this is all tested info.&lt;br /&gt;
&lt;br /&gt;
Basic wiring requires an energy source (generator, solar panel, etc.), a storage unit (a batbox, a mfe, or a msu), wiring based on the storage unit (batbox=low=32, mfe=medium=128,&lt;br /&gt;
msu=high=512), and the machine(s) you are wiring. Cables lose power after a distance, so the most effective way (or my prefered way) to construct any solar generator set-ups is in &amp;quot;solar flowers&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
1. place a storage unit at the center of where your making this flower. 2. Using a wrench, you can change the direction the storage unit is taking and delivering energy, so you should dig under the storage unit, and right click it to change the output direction downward, so you can have the input from the the 4 sides and the top, since solar generators need to &amp;quot;see&amp;quot; the sun to get power, they cant be placed under each other. Place up to 4 copper wires out each direction, because after the energy paces 5 cables, 1 energy is lost (assuming the cable is insolated and is copper). This should make a straight line out each side. 3. place 1 cable on each side of the 3rd cableso each row of cables makes a lowercase &amp;quot;t&amp;quot;. 4. place the solar panels around the outer side, always touching the cables. If done right, this should now resemble a diagonal square. 5. put generators on top of the cables, to make the most use of the cable space. Lastly, a cable on top of the storage unit allows you to add another solar generator on top of it. 6. Now you need to connect the storage unit to the power in your house. You can use cable to take it to your house, but I would put some storage units every 4 cables to prevent the 5th from losing power. 7. Be aware of the voltage you provide to your home. Most machines require low voltage, and they don&amp;#039;t require a constant 32 energy for each tick, they each gulp around 1,2, or 5 energy per tick, but they need a certain amount per function, such as 128 energy to burn something in the electric furnace (not the actual amount, just an example). If you send medium or high voltage power into a machine which requires lower voltage will make the machine and some wiring blow up.&lt;br /&gt;
&lt;br /&gt;
More general tips&lt;br /&gt;
&lt;br /&gt;
The wrench, which is used up after its destroyed, or the electric wrench, which can be recharged at a storage unit, is used to mess with machines in a few ways. It will remove most machines you right click with it, which is better than destroying it cause if you just destroy it instead of remove it, then the machine is destroyed in the process. The other use is it will change the direction of the output for storage units.&lt;br /&gt;
&lt;br /&gt;
The storage units have 1 output slot, the side with the dots, and 5 input slots, where you put the cable to insert energy. Using a wrench on the storage unit does 1 of 2 things, either it will move the output slot to the side you click, or it will remove the machine if you click the output slot. So if you click the storage unit, and it gets reverted into an item, you clicked the output slot.&lt;br /&gt;
&lt;br /&gt;
Different cables hold different amounts of voltage, copper is best for low, gold for medium, and iron for high. However, if your power generators, such as solar panels, are far away from your house, glass fibre cable is best. The higher cables can hold the power from the lower cables, but once the power is higher then the levels (32=low, 128=med 512=high) it is considered the next level up (33=med, 129=high). &lt;br /&gt;
&lt;br /&gt;
When using transformers to change the voltage, it can be frustrating to figure out how they work. You dont need transformers if your combining cables to increase the power inside them, like making a T intersection, but you need transformers to downgrade the energy. You lose the energy is being downgraded. Like storage blocks, using a wrench on transformers will change the input/output directions of the transformer. Unlike storage units, the transformers have 1 input and 5 outputs, and the wrench changes the input.&lt;br /&gt;
&lt;br /&gt;
If you decide to skip transformers, and plug a mfe into a low voltage machine, the wiring and machine will blow up, because there was too much power being brought through. You also cannot get away with just having a copper cable cable coming out, because it can overload too.&lt;br /&gt;
&lt;br /&gt;
Use sand, dirt, or something easy to break, and make some maintenance passages, because I can almost destroy my computer for the amount of coals I burned re walling my place after editing the cable system, adding new lines, new machines, and so on. Tunnels will save alot of time, effort, and resources in the long run.&lt;br /&gt;
&lt;br /&gt;
Because you lose energy over long distances, and fibre cable takes diamonds, I prefer to makes a long system of bat boxes after every 4th cable. The boxes will allow more energy to be held in the system, and you don&amp;#039;t lose that 1 energy every 5th cable. But this requires a lot of iron, so if you just want to use the diamond and get the cabling over with...&lt;br /&gt;
&lt;br /&gt;
Lastly, Machines that are set up on the same cables will have to share the power brought through the cable. For example, copper brings in 32 energy, and you have 4 machines set up. The 1st machine takes 7 power, the 2nd takes 8, the 3rd takes 9, and the 4th takes 10. After the 1st, there&amp;#039;s 25 power left, after the 2nd there&amp;#039;s 17, after the 2rd there&amp;#039;s 8, which doesn&amp;#039;t leave enough for the 4th. adding a 2nd energy box on the other end would fix this, but beware the price of each machine.&lt;br /&gt;
&lt;br /&gt;
== Industrial TNT/ITNT ==&lt;br /&gt;
&lt;br /&gt;
Several times on this page, The Industrial TNT is referred to as ITNT. Is there really any benefit to calling it ITNT, or can I change it to &amp;#039;Industrial TNT&amp;#039;? I personally find the actual name much more readable, and it makes more sense to have the name rather than an abbreviation to me. &amp;lt;span style=&amp;quot;font-size:10px;&amp;quot;&amp;gt;( [[User:SCARFACIAL|Scarfacial]] | [[User_talk:SCARFACIAL|Talk]] ) 01:08, 25 February 2012 (UTC)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Watermills ==&lt;br /&gt;
Actually I tested the watermills on 1.103 and they just produce 500 EU per bucket, but the page mentions that they produce 1000 so I wonder if it changed or it changes in future versions?.--[[User:Pokeblink|Pokeblink]] 09:05, 21 March 2013 (CET)&lt;/div&gt;</summary>
		<author><name>Pokeblink</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Non-IC_Items&amp;diff=12754</id>
		<title>Non-IC Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Non-IC_Items&amp;diff=12754"/>
		<updated>2013-03-08T00:34:32Z</updated>

		<summary type="html">&lt;p&gt;Pokeblink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are &amp;#039;&amp;#039;&amp;#039;Non-IndustrialCraft Items&amp;#039;&amp;#039;&amp;#039; which are needed to create or use IndustrialCraft items:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Grid Cactus.png|32px|link=]]||{{mp|Cactus}}: Block found on desert biomes, which can be raised and deals damage when touched, which can be smelted into {{mp|Cactus_Green|Cactus Green dye}}. Needed to craft the [[Desertification]] terraformer blueprint. No longer usefull as biofuel component but can be recycled or burned.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Chest.png|32px|link=]]||{{mp|Chest}}: The chest, crafted from a square of wooden planks. It is needed to craft a [[Personal Chest]] or a [[Trade-O-Mat]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Diamond.png|32px|link=]]||{{mp|Diamond_(Gem)|Diamond Gem}}: Rare resource, result of mining {{mp|Diamond_(Ore)|Diamond Ore}}. Needed to craft [[Energy Crystal]]s, [[Diamond Drill]]s, [[Glass Fibre Cable]], [[Teleporter]]s, and [[Iridium Plate]]s. They can be made in a [[Compressor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Dirt.png|32px|link=]]||{{mp|Dirt}}: Surface material, needed to craft a [[Recycler]] and a [[Cultivation]] terraformer blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Flint.png|32px|link=]]||{{mp|Flint}}: Has a random chance of being dropped from {{mp|Gravel}}. Needed to craft a [[Coalball]], a [[Macerator]] and [[Industrial TNT]]. You can macerate gravel to get flint.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Flower.png|32px|link=]]||{{mp|Flowers#Dandelion|Flower}} (aka Dandelion): Flower found on grassy areas, which can be crafted into {{mp|Dandelion_Yellow|Dandelion Yellow dye}}. Needed to craft the [[Cultivation]] terraformer blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Furnace.png|32px|link=]]||{{mp|Furnace}}: The plain old furnace, crafted from a square of cobblestone. It can be used to make a basic [[Generator]] or upgraded into an [[Iron Furnace]] using its alternate recipe.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Glass.png|32px|link=]]||{{mp|Glass}}: The smelting output of {{mp|Sand}}. Needed to craft a [[Geothermal Generator]], a [[Solar Panel]], a [[Luminator]] and a [[Reinforced Glass]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Glowstone Dust.png|32px|link=]]||{{mp|Glowstone_(Dust)|Glowstone Dust}}: Product of mining {{mp|Glowstone_(Block)|Glowstone blocks}} found in the {{mp|Nether}}. Needed to craft a big amount of IndustrialCraft items, including [[Advanced Circuit]]s, [[Electric Jetpack]]s, [[QuantumSuit Leggings|Quantum Leggings]], [[Terraformer]]s, [[Teleporter]]s, [[Mass Fabricator]]s, [[Recycler]]s, [[Nano Saber]]s, and [[EC-Meter]]s.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Gold Ore.png|32px|link=]]||{{mp|Gold_(Ore)|Gold Ore}}: Product of mining gold. Its [[Dusts|Dust]] can be used to craft Glowstone Dust (above) and the [[OD Scanner]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Iron Chestplate.png|32px|link=]]||{{mp|Armor|Iron Chestplate}}: Armor made out of {{mp|Iron_(Ingot)|Iron Ingots}}. Needed to craft [[Composite Armor]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Iron.png|32px|link=]]||{{mp|Iron_(Ingot)|Iron Ingot}}: Created from smelting {{mp|Iron_(Ore)|Iron Ore}} on a {{mp|Furnace|Furnace}}. Needed to craft many IndustrialCraft items, such as an [[Iron Furnace]], a [[Generator]] and a [[Mining Pipe#Mining Pipe|Mining Pipe]]. Can be smelted into [[Refined Iron]] which is needed to craft a [[Mining Pipe]], a [[Recycler]], a [[Miner]], a [[Geothermal Generator]] and a [[Machine]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Iron Boots.png|32px|link=]]||{{mp|Iron_Boots|Iron Boots}}: Protective footwear made of iron, used as a conductor for [[Static Boots]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Iron Helmet.png|32px|link=]]||{{mp|Iron_Helmet|Iron Helmet}}: Protective hearwear made of iron, used as a base for a [[Solar Helmet]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Iron Ore.png|32px|link=]]||{{mp|Iron_(Ore)|Iron Ore}}: Product of mining iron. It is most useful on IndustrialCraft when made into a  [[Dusts|Dust]], created by a [[Macerator]]. It could also be directly smelted into an ingot (so that it can be smelted into [[Refined Iron]] faster).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Lapis Lazuli Block.png|32px|link=]]||{{mp|Lapis_Lazuli_(Block)|Lapis Lazuli Block}}: A block made of 9 rare {{mp|Lapis_Lazuli_(Dye)|Lapis Lazuli}}. Needed to craft [[Terraformer|Terraformers]] and [[Lappack|LapPacks]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Lapis Lazuli (Dye).png|32px|link=]]||{{mp|Lapis_Lazuli_(Dye)|Lapis Lazuli}}: A rare {{mp|Wool_Dyes|wool dye}} which is the product of mining {{mp|Lapis_Lazuli_(Ore)|Lapis Lazuli Ore}}. Needed to craft [[Advanced Circuit|Advanced Circuits]] and a [[Relay]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Lava Bucket.png|32px|link=]]||{{mp|Lava#Lava_Bucket|Lava Bucket}}: Right-clicking lava while using a {{mp|Bucket}} results in a lava bucket. Can be used to power [[Geothermal Generator]], bucket wont burn with lava unlike using it in normal furnace prior MC1.31.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Leather Tunic.png|32px|link=]]||{{mp|Armor|Leather Tunic}}: Armor made out of {{mp|Leather}} dropped from {{mp|Cow|Cows}}. Needed to craft [[Composite Armor]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Lever.png|32px|link=]]||{{mp|Lever}}: A lever used to trigger redstone circuits. Needed to craft a [[Switch Cable]].&lt;br /&gt;
Can be placed directly on [[Mass Fabricator]] and [[Induction Furnace]] to control state.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Milk.png|32px|link=]]||{{mp|Milk}}: Gathered from cows using an empty bucket, useful for those who don&amp;#039;t like [[Coffee|Dark Coffee]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Brown Mushroom.png|32px|link=]]||{{mp|Mushrooms}}: A common fungus found in dark many dark places and especially mushroom biomes, used to make the [[TFBP - Mushroom|mushroom]] terraformer blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Mycelium.png|32px|link=]]||{{mp|Mycelium}}: A block only naturally found in mushroom biomes, used to make the [[TFBP - Mushroom|mushroom]] terraformer blueprint.&lt;br /&gt;
Require silktouch to be harvested.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Obsidian.png|32px|link=]]||{{mp|Obsidian}}: Created when flowing water meets stationary lava, and is known for its difficulty to mine (only a {{mp|Pickaxe|Diamond Pickaxe}} is able to successfully mine obsidian, and takes 15 seconds to do so).&lt;br /&gt;
Needed to craft a [[Coal Chunk]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Rail Track.png|32px|link=]]||[http://www.minecraftwiki.net/wiki/Rail Rail]: Has an alternate recipe from [[Bronze]] in IC².&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Redstone.png|32px|link=]]||{{mp|Redstone_(Dust)|Redstone}}: Product of mining {{mp|Redstone_(Ore)|Redstone Ore}}. Needed to craft many IndustrialCraft items, including the [[Electro Furnace]], [[Switch Cable|Switch Cables]] and an [[Electric Circuit]]. Also is worth 500 EU used as a single use battery. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Rose.png|32px|link=]]||{{mp|Flowers#Rose|Rose}}: Flower found on grassy areas, which can be crafted into {{mp|Rose_Red|Rose Red dye}}. Needed to craft the [[Cultivation]] terraformer blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Sand.png|32px|link=]]||{{mp|Sand}}: Block mainly found on desert biomes, which can be smelted into {{mp|Glass}}. Needed to craft the [[Desertification]] terraformer blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Sapling.png|32px|link=]]||{{mp|Sapling}}: Randomly dropped from trees, and can be used to grow new trees (depending on space and light) which can be grown instantly with {{mp|Bone_Meal|Bone Meal}}. Needed to craft [[Plantclump|Plantclumps]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Seeds.png|32px|link=]]||{{mp|Seeds_(Item)|Seeds}}: Used to grow {{mp|Wheat}} and is dropped from partially and fully grown wheat. Needed to craft the [[Cultivation]] terraformer blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Snowball.png|32px|link=]]||{{mp|Snowball}}: Created by using a {{mp|Shovel}} on {{mp|Snow}} or a {{mp|Snow_(Block)|Snow Block}}. Needed to craft the [[Chilling]] terraformer blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Spider Eye.png|32px|link=]]||{{mp|Spider Eye}}: Looted from spiders and used for production of [[Grin Powder]] and ultimately [[Weed-EX]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Stick.png|32px|link=]]||{{mp|Stick}}: Crafted from wooden planks. Needed to craft a [[Water Mill]] and [[crops]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Stone.png|32px|link=]]||{{mp|Stone}}: Stone, in its smooth form, is needed to create a [[Compressor]], [[Reinforced Stone]] and the [[Compression]] terraformer blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Stone Shovel.png|32px|link=]]||{{mp|Shovel|Stone Shovel}}: Tool. Needed to craft the [[Flatificator]] terraformer blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Sugar.png|32px|link=]]||{{mp|Sugar}}: Made from refining sugar cane, great for sweetening up your [[Coffee]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid TNT.png|32px|link=]]||{{mp|TNT}}: Explosive which can be triggered by a player or by redstone circuits. Needed to craft [[Industrial TNT]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Water Bucket.png|32px|link=]]||{{mp|Water#Water_Bucket|Water Bucket}}: Right-clicking water while using a {{mp|Bucket}} results in a water bucket. Needed to craft [[Hydrated Coal Dust]] and the [[Irrigation]] terraformer blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Wheat.png|32px|link=]]||{{mp|Wheat}}: One of the standard MC plants, used as a booze brewing ingredient.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Wood.png|32px|link=]]||{{mp|Wood}}: Found on trees, and can be mined with any tool (but {{mp|Axe|Axes}} or [[Chainsaw]]s speed it up). It can be smelted into charcoal, which is a renewable fuel replacement.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Wooden Planks.png|32px|link=]]||{{mp|Wooden_Planks|Wooden Planks}}: Crafted from raw wood. Needed to craft a [[Water Mill]] and a [[Treetap]].&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pokeblink</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Miner&amp;diff=11644</id>
		<title>Talk:Miner</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Miner&amp;diff=11644"/>
		<updated>2012-09-09T07:05:09Z</updated>

		<summary type="html">&lt;p&gt;Pokeblink: Undo revision 11621 by Pokeblink (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Power Consumption ==&lt;br /&gt;
&lt;br /&gt;
Needs a note for how much EU/t it uses. --[[User:Trifler|Trifler]] 13:34, 7 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Maximum Depth? ==&lt;br /&gt;
Can someone determine if there&amp;#039;s a maximum depth at which the miners can dig?  I&amp;#039;m starting to see evidence that miners can only dig 64&lt;br /&gt;
blocks deep (I&amp;#039;ll double-check to be sure).  I want to see if this is how it&amp;#039;s supposed to be or if this is a bug. --[[User:mindstorm8191|mindstorm8191]] July 9 2012&lt;/div&gt;</summary>
		<author><name>Pokeblink</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Updates&amp;diff=11622</id>
		<title>Talk:Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Updates&amp;diff=11622"/>
		<updated>2012-09-04T03:50:11Z</updated>

		<summary type="html">&lt;p&gt;Pokeblink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Wikitext mistake on Updates page ==&lt;br /&gt;
&lt;br /&gt;
Maybe that&amp;#039;s nothing, but 1.337b Changelog section is not closed(last two &amp;lt;nowiki&amp;gt;&amp;quot;}&amp;quot;&amp;lt;/nowiki&amp;gt; not placed) so it all is shown as  plain text.&lt;br /&gt;
Can someone with permission fix it plz? [[User:LitTLE|LitTLE]] 14:46, 1 June 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|agree=ty|user=Feanturi|reply=Thanks for mentioning ^^}}&lt;br /&gt;
&lt;br /&gt;
==Nano armor==&lt;br /&gt;
The armor now lasts only 10 seconds when you fall in lava, is this correct? I though it would last a bit more, diamond is a better choice if this is intended making nano nearly useless.&lt;/div&gt;</summary>
		<author><name>Pokeblink</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Miner&amp;diff=11621</id>
		<title>Talk:Miner</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Miner&amp;diff=11621"/>
		<updated>2012-09-03T17:15:49Z</updated>

		<summary type="html">&lt;p&gt;Pokeblink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Power Consumption ==&lt;br /&gt;
&lt;br /&gt;
Needs a note for how much EU/t it uses. --[[User:Trifler|Trifler]] 13:34, 7 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Maximum Depth? ==&lt;br /&gt;
Can someone determine if there&amp;#039;s a maximum depth at which the miners can dig?  I&amp;#039;m starting to see evidence that miners can only dig 64&lt;br /&gt;
blocks deep (I&amp;#039;ll double-check to be sure).  I want to see if this is how it&amp;#039;s supposed to be or if this is a bug. --[[User:mindstorm8191|mindstorm8191]] July 9 2012&lt;br /&gt;
&lt;br /&gt;
== Compatible with fortune 3? ==&lt;br /&gt;
Do fortune works if your drill bit has it?&lt;/div&gt;</summary>
		<author><name>Pokeblink</name></author>
	</entry>
</feed>