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	<updated>2026-10-16T14:39:09Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=11784</id>
		<title>Wind Mill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=11784"/>
		<updated>2012-09-26T16:20:34Z</updated>

		<summary type="html">&lt;p&gt;Ops: /* Technical Details (IC2 v1.95 | MC 1.2.5) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Windmill_ig.png&lt;br /&gt;
|invimage=Grid_Windmill&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wind Mills are [[Generator]]s that utilize the energy of the wind to produce [[EU]]. They are the most unstable and unpredictable type of generators, depending greatly upon both placement and pure luck.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Optionally place an [[RE Battery]] in the upper slot. The Wind Mill will charge the battery or output power at a rate of 0-4 [[EU|EU/t]] depending on placement.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Windmill&lt;br /&gt;
|Top=RE Battery (Charged)&lt;br /&gt;
|Bottom=&lt;br /&gt;
|Output=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=|Output=0-4 [[EU]]/t (varying)|Storage=-}}&lt;br /&gt;
&lt;br /&gt;
== Detailed Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill will produce on average 250 EU per Minecraft day multiplied by its height in the world.&lt;br /&gt;
This number varies &amp;#039;&amp;#039;&amp;#039;greatly&amp;#039;&amp;#039;&amp;#039; due to the highly unpredictable and constantly changing wind strength in the world; this number can be anything from 0 to 1000 EU. (Although numbers far below 150 or far above 320 are uncommon &amp;lt;!-- needs verification in 1.42 --&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill&amp;#039;s efficiency can be hindered by any kind of block placed in a 9x9x7 area around it.&lt;br /&gt;
&lt;br /&gt;
Top view: &lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_top.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
Side view:&lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_side.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s best to have the cable from the Wind Mill underneath it and down at least two blocks before turning.&lt;br /&gt;
&lt;br /&gt;
* For each obstructing block, a Wind Mill&amp;#039;s effective height lowers by 1.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill treats non-block items like torches and Redstone wires as obstructions too.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill doesn&amp;#039;t treat the roof of the world as an obstruction.&lt;br /&gt;
&lt;br /&gt;
* Wind Mills produce 50% extra EU/t in a thunderstorm, and 20% when it&amp;#039;s raining but not in a thunderstorm.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;If a wind mill produces more than 5 EU/t, it has a chance of breaking.&amp;#039;&amp;#039;&amp;#039; If a wind mill&amp;#039;s effective height is no more than 80, it cannot break.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
#A Wind Mill placed as high as possible (layer 256), with no obstructions (apart from the 2 cable blocks under the wind mill) will produce roughly 63500 EU (250 * 254) a day or 2.6 EU/t overall.&lt;br /&gt;
#A Wind Mill that was placed near bedrock (layer 10) with no obstructions (not including the cable again) produced 2000 EU (250 * 8) a day (0.1 EU/t overall).&lt;br /&gt;
&lt;br /&gt;
== Technical Details (IC2 v1.95 | MC 1.2.5) ==&lt;br /&gt;
&lt;br /&gt;
=== Wind Strength ===&lt;br /&gt;
* Minimum strength is 0, Maximum is 30.&lt;br /&gt;
* Modified every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Chance to increase or decrease by 1.&lt;br /&gt;
* 10% chance to increase if current strength is 0 to 20.&lt;br /&gt;
* 10% chance to decrease if current strength is 10 to 30.&lt;br /&gt;
* Current strength of 0 to 9 have (current strength)% chance to decrease in strength. (E.g. 0 current strength has 0% chance to decrease, 1 = 1% to decrease, ..., 9 = 9%)&lt;br /&gt;
* Current strength of 21 to 30 have (30 - current strength)% chance to increase in strength. (E.g. 21 current strength has 9% chance to increase, 22 = 8% to increase, ..., 30 = 0%)&lt;br /&gt;
=== Power ===&lt;br /&gt;
* Calculated every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Minimum power is 0, Maximum is 11.46 (y: 255, obstructions: 0, and thundering), &amp;#039;&amp;#039;&amp;#039;Maximum safe is 4.98 (y: 147&amp;#039;&amp;#039;&amp;#039;, obstructions: 0, and thundering). Maximum safe, with 2 cables, is 4.98 (y: 149, obstructions: 2, and thundering). Maximum safe, with 2 cables, is y = 191 if you wish to ignore high wind and rain storms.&lt;br /&gt;
* Calculation is: power = s * (y - 64 - c) / 750; &amp;#039;s&amp;#039; is Wind Strength, &amp;#039;&amp;#039;&amp;#039;&amp;#039;y&amp;#039; is Block Height&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;c&amp;#039; is number of blocks (not including the windmill itself) in a 9x9x7 area around the windmill.&lt;br /&gt;
* Power has a 50% (* 1.5) increase if it is thundering, 20% (* 1.2) increase if it is raining.&lt;br /&gt;
* If the power is higher than 5, there is a 0% to 0.1292% chance (chance based on power) to change the windmill to a generator and drop 0 to 4 iron ingots.&lt;br /&gt;
&lt;br /&gt;
== Video Tutorial ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=LcM5xwgaXY8&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
As well, you can create these nifty &amp;#039;&amp;#039;&amp;#039;daylight-independent&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039; for an all-over-the-day constant energy supply.&lt;br /&gt;
&lt;br /&gt;
Now, it&amp;#039;s not THAT constant, as &amp;#039;&amp;#039;&amp;#039;wind strength may change&amp;#039;&amp;#039;&amp;#039;, globally. But hey, in general it will produce a steady supply of energy.&lt;br /&gt;
&lt;br /&gt;
Sometimes, with good wind, it will even produce more then 11 times the power of a [[Solar Panel]]s! ALL OVER THE DAY, HAYO!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Our company is fully aware of all placement problems regarding &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;#039;&amp;#039;Windmill&amp;#039;&amp;#039; efficiency WILL drastically reduce if not placed high enough, or obstructed by many other blocks in a &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;5 block radius&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;We are fully aware that high wind speeds &amp;#039;&amp;#039;may&amp;#039;&amp;#039; damage &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>Ops</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=11783</id>
		<title>Wind Mill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=11783"/>
		<updated>2012-09-26T16:19:49Z</updated>

		<summary type="html">&lt;p&gt;Ops: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Windmill_ig.png&lt;br /&gt;
|invimage=Grid_Windmill&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wind Mills are [[Generator]]s that utilize the energy of the wind to produce [[EU]]. They are the most unstable and unpredictable type of generators, depending greatly upon both placement and pure luck.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Optionally place an [[RE Battery]] in the upper slot. The Wind Mill will charge the battery or output power at a rate of 0-4 [[EU|EU/t]] depending on placement.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Windmill&lt;br /&gt;
|Top=RE Battery (Charged)&lt;br /&gt;
|Bottom=&lt;br /&gt;
|Output=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=|Output=0-4 [[EU]]/t (varying)|Storage=-}}&lt;br /&gt;
&lt;br /&gt;
== Detailed Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill will produce on average 250 EU per Minecraft day multiplied by its height in the world.&lt;br /&gt;
This number varies &amp;#039;&amp;#039;&amp;#039;greatly&amp;#039;&amp;#039;&amp;#039; due to the highly unpredictable and constantly changing wind strength in the world; this number can be anything from 0 to 1000 EU. (Although numbers far below 150 or far above 320 are uncommon &amp;lt;!-- needs verification in 1.42 --&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill&amp;#039;s efficiency can be hindered by any kind of block placed in a 9x9x7 area around it.&lt;br /&gt;
&lt;br /&gt;
Top view: &lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_top.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
Side view:&lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_side.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s best to have the cable from the Wind Mill underneath it and down at least two blocks before turning.&lt;br /&gt;
&lt;br /&gt;
* For each obstructing block, a Wind Mill&amp;#039;s effective height lowers by 1.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill treats non-block items like torches and Redstone wires as obstructions too.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill doesn&amp;#039;t treat the roof of the world as an obstruction.&lt;br /&gt;
&lt;br /&gt;
* Wind Mills produce 50% extra EU/t in a thunderstorm, and 20% when it&amp;#039;s raining but not in a thunderstorm.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;If a wind mill produces more than 5 EU/t, it has a chance of breaking.&amp;#039;&amp;#039;&amp;#039; If a wind mill&amp;#039;s effective height is no more than 80, it cannot break.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
#A Wind Mill placed as high as possible (layer 256), with no obstructions (apart from the 2 cable blocks under the wind mill) will produce roughly 63500 EU (250 * 254) a day or 2.6 EU/t overall.&lt;br /&gt;
#A Wind Mill that was placed near bedrock (layer 10) with no obstructions (not including the cable again) produced 2000 EU (250 * 8) a day (0.1 EU/t overall).&lt;br /&gt;
&lt;br /&gt;
== Technical Details (IC2 v1.95 | MC 1.2.5) ==&lt;br /&gt;
&lt;br /&gt;
Wind Strength&lt;br /&gt;
* Minimum strength is 0, Maximum is 30.&lt;br /&gt;
* Modified every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Chance to increase or decrease by 1.&lt;br /&gt;
* 10% chance to increase if current strength is 0 to 20.&lt;br /&gt;
* 10% chance to decrease if current strength is 10 to 30.&lt;br /&gt;
* Current strength of 0 to 9 have (current strength)% chance to decrease in strength. (E.g. 0 current strength has 0% chance to decrease, 1 = 1% to decrease, ..., 9 = 9%)&lt;br /&gt;
* Current strength of 21 to 30 have (30 - current strength)% chance to increase in strength. (E.g. 21 current strength has 9% chance to increase, 22 = 8% to increase, ..., 30 = 0%)&lt;br /&gt;
Power&lt;br /&gt;
* Calculated every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Minimum power is 0, Maximum is 11.46 (y: 255, obstructions: 0, and thundering), &amp;#039;&amp;#039;&amp;#039;Maximum safe is 4.98 (y: 147&amp;#039;&amp;#039;&amp;#039;, obstructions: 0, and thundering). Maximum safe, with 2 cables, is 4.98 (y: 149, obstructions: 2, and thundering). Maximum safe, with 2 cables, is y = 191 if you wish to ignore high wind and rain storms.&lt;br /&gt;
* Calculation is: power = s * (y - 64 - c) / 750; &amp;#039;s&amp;#039; is Wind Strength, &amp;#039;&amp;#039;&amp;#039;&amp;#039;y&amp;#039; is Block Height&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;c&amp;#039; is number of blocks (not including the windmill itself) in a 9x9x7 area around the windmill.&lt;br /&gt;
* Power has a 50% (* 1.5) increase if it is thundering, 20% (* 1.2) increase if it is raining.&lt;br /&gt;
* If the power is higher than 5, there is a 0% to 0.1292% chance (chance based on power) to change the windmill to a generator and drop 0 to 4 iron ingots.&lt;br /&gt;
&lt;br /&gt;
== Video Tutorial ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=LcM5xwgaXY8&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
As well, you can create these nifty &amp;#039;&amp;#039;&amp;#039;daylight-independent&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039; for an all-over-the-day constant energy supply.&lt;br /&gt;
&lt;br /&gt;
Now, it&amp;#039;s not THAT constant, as &amp;#039;&amp;#039;&amp;#039;wind strength may change&amp;#039;&amp;#039;&amp;#039;, globally. But hey, in general it will produce a steady supply of energy.&lt;br /&gt;
&lt;br /&gt;
Sometimes, with good wind, it will even produce more then 11 times the power of a [[Solar Panel]]s! ALL OVER THE DAY, HAYO!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Our company is fully aware of all placement problems regarding &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;#039;&amp;#039;Windmill&amp;#039;&amp;#039; efficiency WILL drastically reduce if not placed high enough, or obstructed by many other blocks in a &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;5 block radius&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;We are fully aware that high wind speeds &amp;#039;&amp;#039;may&amp;#039;&amp;#039; damage &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>Ops</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=11782</id>
		<title>Wind Mill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=11782"/>
		<updated>2012-09-26T16:18:34Z</updated>

		<summary type="html">&lt;p&gt;Ops: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Windmill_ig.png&lt;br /&gt;
|invimage=Grid_Windmill&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wind Mills are [[Generator]]s that utilize the energy of the wind to produce [[EU]]. They are the most unstable and unpredictable type of generators, depending greatly upon both placement and pure luck.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Optionally place an [[RE Battery]] in the upper slot. The Wind Mill will charge the battery or output power at a rate of 0-4 [[EU|EU/t]] depending on placement.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Windmill&lt;br /&gt;
|Top=RE Battery (Charged)&lt;br /&gt;
|Bottom=&lt;br /&gt;
|Output=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=|Output=0-4 [[EU]]/t (varying)|Storage=-}}&lt;br /&gt;
&lt;br /&gt;
== Detailed Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill will produce on average 250 EU per Minecraft day multiplied by its height in the world.&lt;br /&gt;
This number varies &amp;#039;&amp;#039;&amp;#039;greatly&amp;#039;&amp;#039;&amp;#039; due to the highly unpredictable and constantly changing wind strength in the world; this number can be anything from 0 to 1000 EU. (Although numbers far below 150 or far above 320 are uncommon &amp;lt;!-- needs verification in 1.42 --&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill&amp;#039;s efficiency can be hindered by any kind of block placed in a 9x9x7 area around it.&lt;br /&gt;
&lt;br /&gt;
Top view: &lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_top.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
Side view:&lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_side.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s best to have the cable from the Wind Mill underneath it and down at least two blocks before turning.&lt;br /&gt;
&lt;br /&gt;
* For each obstructing block, a Wind Mill&amp;#039;s effective height lowers by 1.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill treats non-block items like torches and Redstone wires as obstructions too.&lt;br /&gt;
&lt;br /&gt;
* A Wind Mill doesn&amp;#039;t treat the roof of the world as an obstruction.&lt;br /&gt;
&lt;br /&gt;
* Wind Mills produce 50% extra EU/t in a thunderstorm, and 20% when it&amp;#039;s raining but not in a thunderstorm.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;If a wind mill produces more than 5 EU/t, it has a chance of breaking.&amp;#039;&amp;#039;&amp;#039; If a wind mill&amp;#039;s effective height is no more than 80, it cannot break.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
&lt;br /&gt;
#A Wind Mill placed as high as possible (layer 256), with no obstructions (apart from the 2 cable blocks under the wind mill) will produce roughly 63500 EU (250 * 254) a day or 2.6 EU/t overall.&lt;br /&gt;
&lt;br /&gt;
#A Wind Mill that was placed near bedrock (layer 10) with no obstructions (not including the cable again) produced 2000 EU (250 * 8) a day (0.1 EU/t overall).&lt;br /&gt;
&lt;br /&gt;
== Technical Details (IC2 v1.95 | MC 1.2.5) ==&lt;br /&gt;
&lt;br /&gt;
Wind Strength&lt;br /&gt;
* Minimum strength is 0, Maximum is 30.&lt;br /&gt;
* Modified every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Chance to increase or decrease by 1.&lt;br /&gt;
* 10% chance to increase if current strength is 0 to 20.&lt;br /&gt;
* 10% chance to decrease if current strength is 10 to 30.&lt;br /&gt;
* Current strength of 0 to 9 have (current strength)% chance to decrease in strength. (E.g. 0 current strength has 0% chance to decrease, 1 = 1% to decrease, ..., 9 = 9%)&lt;br /&gt;
* Current strength of 21 to 30 have (30 - current strength)% chance to increase in strength. (E.g. 21 current strength has 9% chance to increase, 22 = 8% to increase, ..., 30 = 0%)&lt;br /&gt;
Power&lt;br /&gt;
* Calculated every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Minimum power is 0, Maximum is 11.46 (y: 255, obstructions: 0, and thundering), &amp;#039;&amp;#039;&amp;#039;Maximum safe is 4.98 (y: 147&amp;#039;&amp;#039;&amp;#039;, obstructions: 0, and thundering). Maximum safe, with 2 cables, is 4.98 (y: 149, obstructions: 2, and thundering). Maximum safe, with 2 cables, is y = 191 if you wish to ignore high wind and rain storms.&lt;br /&gt;
* Calculation is: power = s * (y - 64 - c) / 750; &amp;#039;s&amp;#039; is Wind Strength, &amp;#039;&amp;#039;&amp;#039;&amp;#039;y&amp;#039; is Block Height&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;c&amp;#039; is number of blocks (not including the windmill itself) in a 9x9x7 area around the windmill.&lt;br /&gt;
* Power has a 50% (* 1.5) increase if it is thundering, 20% (* 1.2) increase if it is raining.&lt;br /&gt;
* If the power is higher than 5, there is a 0% to 0.1292% chance (chance based on power) to change the windmill to a generator and drop 0 to 4 iron ingots.&lt;br /&gt;
&lt;br /&gt;
== Video Tutorial ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=LcM5xwgaXY8&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
As well, you can create these nifty &amp;#039;&amp;#039;&amp;#039;daylight-independent&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039; for an all-over-the-day constant energy supply.&lt;br /&gt;
&lt;br /&gt;
Now, it&amp;#039;s not THAT constant, as &amp;#039;&amp;#039;&amp;#039;wind strength may change&amp;#039;&amp;#039;&amp;#039;, globally. But hey, in general it will produce a steady supply of energy.&lt;br /&gt;
&lt;br /&gt;
Sometimes, with good wind, it will even produce more then 11 times the power of a [[Solar Panel]]s! ALL OVER THE DAY, HAYO!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Our company is fully aware of all placement problems regarding &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;#039;&amp;#039;Windmill&amp;#039;&amp;#039; efficiency WILL drastically reduce if not placed high enough, or obstructed by many other blocks in a &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;5 block radius&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;We are fully aware that high wind speeds &amp;#039;&amp;#039;may&amp;#039;&amp;#039; damage &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>Ops</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Uranium_Cell&amp;diff=11781</id>
		<title>Uranium Cell</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Uranium_Cell&amp;diff=11781"/>
		<updated>2012-09-26T12:05:38Z</updated>

		<summary type="html">&lt;p&gt;Ops: /* Uranium physics in 1.106+ */  If we&amp;#039;re gonna do maths we should make it look pretty! ;) Could do with the CSS being added to main Style Sheet, &amp;#039;.math&amp;#039; class?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IC²}}&lt;br /&gt;
&lt;br /&gt;
The Uranium Cell is the main component of nuclear fission in a [[Nuclear Reactor]]. Every Uranium Cell has the potential to produce enormous amounts of energy, between 2-10 million [[EU]]. However, during the process of fission, the Cell generates excessive amounts of heat, which must be eliminated by the use of different cooling elements.&lt;br /&gt;
&lt;br /&gt;
The Uranium Cell can be obtained either by combining [[Refined Uranium]] with an [[Empty Cell]], or combining a [[Re-Enriched Uranium Cell]] with [[Dusts|Coal Dust]].&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Uranium Fuel Ingot|C1=&lt;br /&gt;
|A2=|B2=|C2=&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=|C1=&lt;br /&gt;
|A2=Uranium Cell|B2=Dense Copper Plate|C2=Uranium Cell&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output= Dual Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Dual Uranium Cell|C1=&lt;br /&gt;
|A2=Dense Copper Plate|B2=Dense Copper Plate|C2=Dense Copper Plate&lt;br /&gt;
|A3=|B3=Dual Uranium Cell|C3=&lt;br /&gt;
|Output= Quad Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sample setup ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Reactor&lt;br /&gt;
|B5=Overclocked Heat Vent&lt;br /&gt;
|C4=Overclocked Heat Vent|C5=Uranium Cell|C6=Overclocked Heat Vent&lt;br /&gt;
|D5=Overclocked Heat Vent&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Uranium Cell in this setup is completely cooled down by the [[Overclocked Heat Vent]]s.&lt;br /&gt;
&lt;br /&gt;
*For v1.103 or earlier&lt;br /&gt;
{{Grid/Reactor&lt;br /&gt;
|B5=Cooling Cell&lt;br /&gt;
|C4=Cooling Cell|C5=Uranium Cell|C6=Cooling Cell&lt;br /&gt;
|D5=Cooling Cell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Uranium Cell in this setup is completely cooled down by the [[Cooling Cell]]s, making this reactor a mark I&lt;br /&gt;
&lt;br /&gt;
== Uranium physics (v1.106+) ==&lt;br /&gt;
Used variables:&lt;br /&gt;
*n: Nearby uranium cells (by &amp;quot;nearby&amp;quot; I mean one slot horizontally or vertically)&lt;br /&gt;
*p: Amount of pulses this reactor tick&lt;br /&gt;
*h: Heat produced this reactor tick&lt;br /&gt;
*e: Energy produced this reactor tick&lt;br /&gt;
*c: Amount of cells in this item&lt;br /&gt;
&lt;br /&gt;
A uranium cell will always pulse once plus the amount of cells that are directly adjacent (and contain uranium):&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family: &amp;#039;Times New Roman&amp;#039;, serif; font-weight: bold; font-style: italic; font-size: 1.3em&amp;quot;&amp;gt;P = 1 + N&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Addition: To compensate Dual &amp;#039;&amp;#039;(C = 2)&amp;#039;&amp;#039; Or Quad &amp;#039;&amp;#039;(C = 4)&amp;#039;&amp;#039; cells you should use:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family: &amp;#039;Times New Roman&amp;#039;, serif; font-weight: bold; font-style: italic; font-size: 1.3em&amp;quot;&amp;gt;P = 1 + (C / 2) + N&amp;lt;span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A single Uranium Cell will always create Heat and Energy based on how often it pulses per reactor tick:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family: &amp;#039;Times New Roman&amp;#039;, serif; font-weight: bold; font-style: italic; font-size: 1.3em&amp;quot;&amp;gt;H = 2 * P * (P + 1)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family: &amp;#039;Times New Roman&amp;#039;, serif; font-weight: bold; font-style: italic; font-size: 1.3em&amp;quot;&amp;gt;E = 5 * P&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Addition: To compensate for Dual and Quad cells you should use:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family: &amp;#039;Times New Roman&amp;#039;, serif; font-weight: bold; font-style: italic; font-size: 1.3em&amp;quot;&amp;gt;H = 2 * C * P * (P + 1)&amp;lt;/span&amp;gt;&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family: &amp;#039;Times New Roman&amp;#039;, serif; font-weight: bold; font-style: italic; font-size: 1.3em&amp;quot;&amp;gt;E = 5 * C * P &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Coolant physics in 1.106+ ==&lt;br /&gt;
As uranium reactions produce heat and coolant is what you need to not let your reactor melt. In order to do so you can use one of these:&lt;br /&gt;
*The coolant cell. There are 3 types of coolant cells which can store up to 10K, 30K or 60K heat and you can get that heat out again. Be careful tough, as it will break when being heated beyond the max heat value.&lt;br /&gt;
*The condensator. There are 2 types of the condensator, the RSH (20K) and the LZH (100K). They are pretty much coolant cells but can store more heat, will not break when reaching their heat cap but you can still get the heat out again.&lt;br /&gt;
Additionally you can &amp;quot;repair&amp;quot; them using redstone (and lapis for the LZH). Redstone fills up a RSH by 10K a LZH by 5K and lapis fills a LZH by 40K.&lt;br /&gt;
*If you want to heat the reactor instead, you can use a heating cell. They stack to 64 and heat every adjacent component by stack size until it reaches stack size * 1000.&lt;br /&gt;
&lt;br /&gt;
== Heat switch physics in 1.106+ ==&lt;br /&gt;
Heat switches distribute the heat of themselves, the reactor and the nearby components, until they all have the same heat compared to their respective max heat.&lt;br /&gt;
&lt;br /&gt;
Used Variables:&lt;br /&gt;
*Tm: max heat&lt;br /&gt;
*Ts: side heat transfer rate&lt;br /&gt;
*Tr: reactor heat transfer rate&lt;br /&gt;
&lt;br /&gt;
There are 4 types of heat switches or heat exchangers:&lt;br /&gt;
*The (normal) heat exchanger.&lt;br /&gt;
**Tm = 2500&lt;br /&gt;
**Ts = 12&lt;br /&gt;
**Tr = 4&lt;br /&gt;
&lt;br /&gt;
*The advanced heat exchanger, which is just the upgraded version of the normal one.&lt;br /&gt;
**Tm = 10000&lt;br /&gt;
**Ts = 24&lt;br /&gt;
**Tr = 8&lt;br /&gt;
&lt;br /&gt;
*The component heat exchanger, it only transfers heat between the reactor and itself.&lt;br /&gt;
**Tm = 5000&lt;br /&gt;
**Ts = 36&lt;br /&gt;
**Tr = 0&lt;br /&gt;
&lt;br /&gt;
*The reactor heat exchanger, it only transfers heat between nearby components and itself.&lt;br /&gt;
**Tm = 5000&lt;br /&gt;
**Ts = 0&lt;br /&gt;
**Tr = 72&lt;br /&gt;
&lt;br /&gt;
== Heat vent physics in 1.106+ ==&lt;br /&gt;
Heat vents are basically heat switches that additionally cool themselves down. They will however not give their heat away by themselves, you have to take it away using other elements. There are 5 types of heat vents that are similar to the heat switches except for the overclocked one as it is new:&lt;br /&gt;
Used Variables:&lt;br /&gt;
*Tm: max heat&lt;br /&gt;
*Tr: reactor heat transfer rate&lt;br /&gt;
*Tc: the self cooling rate&lt;br /&gt;
&lt;br /&gt;
The types of switches are as follows:&lt;br /&gt;
*The (basic) heat vent that only vents heat it has stored.&lt;br /&gt;
**Tm = 1000&lt;br /&gt;
**Tr = 0&lt;br /&gt;
**Tc = 6&lt;br /&gt;
&lt;br /&gt;
*The advanced heat vent which is again a better version of the basic one.&lt;br /&gt;
**Tm = 1000&lt;br /&gt;
**Tr = 0&lt;br /&gt;
**Tc = 12&lt;br /&gt;
&lt;br /&gt;
*The overclocked heat vent which is the fastest but also gets destroyed pretty fast if it always finds heat.&lt;br /&gt;
**Tm = 1000&lt;br /&gt;
**Tr = 36&lt;br /&gt;
**Tc = 20&lt;br /&gt;
&lt;br /&gt;
*The reactor heat vent takes the heat only out of the reactor again.&lt;br /&gt;
**Tm = 1000&lt;br /&gt;
**Tr = 5&lt;br /&gt;
**Tc = 5&lt;br /&gt;
&lt;br /&gt;
*The component heat vent takes the heat only out of components again.&lt;br /&gt;
**Special case: it removes 4 heat from every nearby component each tick and can not store heat.&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
*Uranium cells:&lt;br /&gt;
**Basic Formulas:&lt;br /&gt;
***h = 2 * c * (1 + floor(c / 2) + n) * (2 + floor(c / 2) + n)&lt;br /&gt;
***e = 5 * c * (1 + floor(c / 2) + n)&lt;br /&gt;
&lt;br /&gt;
**Single uranium cell: (n / h / e)&lt;br /&gt;
***0 /  4 /  5&lt;br /&gt;
***1 / 12 / 10&lt;br /&gt;
***2 / 24 / 15&lt;br /&gt;
***3 / 40 / 20&lt;br /&gt;
***4 / 60 / 25&lt;br /&gt;
&lt;br /&gt;
**Dual uranium cell: (n / h / e)&lt;br /&gt;
***0 /  24 / 20&lt;br /&gt;
***1 /  48 / 30&lt;br /&gt;
***2 /  80 / 40&lt;br /&gt;
***3 / 120 / 50&lt;br /&gt;
***4 / 168 / 60&lt;br /&gt;
&lt;br /&gt;
**Quad uranium cell: (n / h / e)&lt;br /&gt;
***0 /  96 /  60&lt;br /&gt;
***1 / 160 /  80&lt;br /&gt;
***2 / 240 / 100&lt;br /&gt;
***3 / 336 / 120&lt;br /&gt;
***4 / 448 / 140&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need help with reactor calculation, don&amp;#039;t understand parts of this formula or find a mistake, please contact me.&lt;br /&gt;
Note: Yes I have actually found everything out myself except for some basic things that Alblaka wrote [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;threadID=7659.com here] (for the copyright stuff).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nuclear Reactor]]&lt;/div&gt;</summary>
		<author><name>Ops</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Advanced_Machine&amp;diff=11766</id>
		<title>Advanced Machine</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Advanced_Machine&amp;diff=11766"/>
		<updated>2012-09-24T19:34:27Z</updated>

		<summary type="html">&lt;p&gt;Ops: /* Recipe */ No need to recipe list, its already shown in the picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Advanced_Machine_ig.png&lt;br /&gt;
|type=Block&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=no&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
Creating advanced machinery requires more than just [[Machine Block]]s, it requires &amp;#039;&amp;#039;&amp;#039;Advanced Machine&amp;#039;&amp;#039;&amp;#039; blocks. These blocks are a crucial component necessary for building the more advanced machines, which can affect the world in more ways than [[Machine|their standard counterparts]].&lt;br /&gt;
&lt;br /&gt;
Advanced Machine blocks are used in the construction of [[Induction Furnace]]s, [[Mass Fabricator]]s, [[Terraformer]]s, and the [[MFS Unit]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Advanced Alloy|C1=&lt;br /&gt;
|A2=Carbon Plate|B2=Machine|C2=Carbon Plate&lt;br /&gt;
|A3=|B3=Advanced Alloy|C3=&lt;br /&gt;
&lt;br /&gt;
|Output=Advanced Machine&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In terms of raw materials each Advanced Machine block requires:&lt;br /&gt;
* 11 [[Iron]] &amp;gt; 11 [[Refined Iron]] &amp;gt; 8 ingots for the [[Machine]] + 3 for the [[Mixed Metal Ingot]]&lt;br /&gt;
* 16 [[Coal]] &amp;gt; 16 [[Coal Dust]] &amp;gt; 4 [[Carbon Fibers]] &amp;gt; 2 [[Raw Carbon Mesh]] &amp;gt; 2 [[Carbon Plate]]s&lt;br /&gt;
* 3 [[Bronze]] + 3 [[Tin]] + the 3 [[Refined Iron]] &amp;gt; 2 [[Mixed Metal Ingot]]s &amp;gt; 2 [[Advanced Alloy]]s&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blocks]]&lt;/div&gt;</summary>
		<author><name>Ops</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Electric_Wrench&amp;diff=11765</id>
		<title>Electric Wrench</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Electric_Wrench&amp;diff=11765"/>
		<updated>2012-09-24T19:18:11Z</updated>

		<summary type="html">&lt;p&gt;Ops: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IC²}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Electric Wrench&amp;#039;&amp;#039; works the same as the [[Wrench|Bronze Wrench]], but instead of taking wear and tear with use, it uses electricity. Thus, it will never wear out, like [[Mining Drill]]s. &lt;br /&gt;
&lt;br /&gt;
It can be charged in BatBoxes and other storage devices, as well as by batteries. Remember to switch to another item before clicking on your energy storage device or you may accidentally wrench it, losing all that precious EU! &lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;Electric Wrench&amp;#039;&amp;#039; modes ==&lt;br /&gt;
The Electric Wrench has two modes, switch through modes by holding down M and right-clicking.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;Lossless Mode Disabled:&amp;#039;&amp;#039; Low power usage, same chance to break machines as using a [[Wrench|Bronze Wrench]].&lt;br /&gt;
*&amp;#039;&amp;#039;Lossless Mode Enabled:&amp;#039;&amp;#039; High power usage, with a 0% chance to break machines. Wearing of a charged [[BatPack]] or [[LapPack]] is advised, however there now no need to worry about random machine blocks popping out!! HAYO!!&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|C1=Wrench &lt;br /&gt;
|B2=Electronic Circuit&lt;br /&gt;
|A3=RE_Battery&lt;br /&gt;
|Output=Electric Wrench&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Ops</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Copper&amp;diff=11764</id>
		<title>Copper</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Copper&amp;diff=11764"/>
		<updated>2012-09-24T19:06:26Z</updated>

		<summary type="html">&lt;p&gt;Ops: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Copper Ingots can be obtained by smelting [[Copper Ore]] or [[Copper Dust]] in a [[Iron Furnace|Furnace]]. This metal is used for production of basic [[Cable]]s, [[Bronze]] and [[Dense Copper Plates]] as well as several other machines and component parts.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Top=Copper Ore&lt;br /&gt;
|Output=Copper&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Top=Copper Dust&lt;br /&gt;
|Output=Copper&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Copper&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Dense Copper Plate&lt;br /&gt;
}}&lt;br /&gt;
*Note: 8 Copper Ingots are required for each Dense Copper Plate&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s small, brown and shiny!&lt;br /&gt;
&lt;br /&gt;
Yes, you are RIGHT, it&amp;#039;s &amp;#039;&amp;#039;Copper&amp;#039;&amp;#039;!&lt;br /&gt;
&lt;br /&gt;
But not that copper, you&amp;#039;re thinking about... It&amp;#039;s the &amp;#039;&amp;#039;&amp;#039;best &amp;#039;&amp;#039;Copper&amp;#039;&amp;#039; in this WORLD&amp;#039;&amp;#039;&amp;#039;!&lt;br /&gt;
&lt;br /&gt;
HAYO!&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Ops</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Uranium_Cell&amp;diff=11762</id>
		<title>Uranium Cell</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Uranium_Cell&amp;diff=11762"/>
		<updated>2012-09-24T18:57:15Z</updated>

		<summary type="html">&lt;p&gt;Ops: /* Sample setup */ Not necessarily &amp;#039;cheap&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IC²}}&lt;br /&gt;
&lt;br /&gt;
The Uranium Cell is the main component of nuclear fission in a [[Nuclear Reactor]]. Every Uranium Cell has the potential to produce enormous amounts of energy, between 2-10 million [[EU]]. However, during the process of fission, the Cell generates excessive amounts of heat, which must be eliminated by the use of different cooling elements.&lt;br /&gt;
&lt;br /&gt;
The Uranium Cell can be obtained either by combining [[Refined Uranium]] with an [[Empty Cell]], or combining a [[Re-Enriched Uranium Cell]] with [[Dusts|Coal Dust]].&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Uranium Fuel Ingot|C1=&lt;br /&gt;
|A2=|B2=|C2=&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=|C1=&lt;br /&gt;
|A2=Uranium Cell|B2=Dense Copper Plate|C2=Uranium Cell&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output= Dual Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Dual Uranium Cell|C1=&lt;br /&gt;
|A2=Dense Copper Plate|B2=Dense Copper Plate|C2=Dense Copper Plate&lt;br /&gt;
|A3=|B3=Dual Uranium Cell|C3=&lt;br /&gt;
|Output= Quad Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sample setup ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Reactor&lt;br /&gt;
|B5=Overclocked Heat Vent&lt;br /&gt;
|C4=Overclocked Heat Vent|C5=Uranium Cell|C6=Overclocked Heat Vent&lt;br /&gt;
|D5=Overclocked Heat Vent&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Uranium Cell in this setup is completely cooled down by the [[Overclocked Heat Vent]]s.&lt;br /&gt;
&lt;br /&gt;
*For v1.103 or earlier&lt;br /&gt;
{{Grid/Reactor&lt;br /&gt;
|B5=Cooling Cell&lt;br /&gt;
|C4=Cooling Cell|C5=Uranium Cell|C6=Cooling Cell&lt;br /&gt;
|D5=Cooling Cell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Uranium Cell in this setup is completely cooled down by the [[Cooling Cell]]s, making this reactor a mark I.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nuclear Reactor]]&lt;/div&gt;</summary>
		<author><name>Ops</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Geothermal_Generator&amp;diff=11761</id>
		<title>Geothermal Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Geothermal_Generator&amp;diff=11761"/>
		<updated>2012-09-24T18:51:15Z</updated>

		<summary type="html">&lt;p&gt;Ops: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Geothermal_Generator_ig.png&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;Geothermal Generator&amp;#039;&amp;#039; works on the same basic principle as normal [[Generator]]s do.&lt;br /&gt;
&lt;br /&gt;
Geothermal generators use the heat of Lava to generate electricity. With the release of IC², the generators accept both [[Non-IC Items|Lava Buckets]] and [[Lava Cell|Lava Cells]]. The latter are stackable and thus require less maintenance, but cost Tin to produce.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Buildcraft Note:&amp;#039;&amp;#039; It is possible to supply Lava to the Geothermal Generator using Buildcraft Waterproof pipes. It will also accept lava directly from an adjacent Buildcraft Pump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Empty_Cell|C1=Glass&lt;br /&gt;
|A2=Glass|B2=Empty_Cell|C2=Glass&lt;br /&gt;
|A3=Refined Iron|B3=Generator|C3=Refined Iron&lt;br /&gt;
|Output=Geothermal Generator&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
As with all Generators, the lava-based fuel of choice is inserted into the lower slot, and optionally an [[RE Battery]] in the upper slot. The Geothermal Generator will charge the battery or output power at a rate of 20 [[EU]]/t.&lt;br /&gt;
&lt;br /&gt;
A single Geothermal Generator can store 24 units of lava - thus, inserting a full stack of Lava Cells will instantly use up 24 of them and fill out the lava gauge.  Unlike the [[Furnace|furnace]], the Geothermal Generator does not consume the [[Non-IC Items|bucket]] when a [[Non-IC Items|lava bucket]] is used as fuel. It is returned to your inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Geothermal Generator&lt;br /&gt;
|Top=RE Battery&lt;br /&gt;
|Bottom=Lava Bucket&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Geothermal Generator&lt;br /&gt;
|Top=RE Battery&lt;br /&gt;
|Bottom=Lava Cell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Energy ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storage:&amp;#039;&amp;#039;&amp;#039; 480,000 [[EU]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Input:&amp;#039;&amp;#039;&amp;#039; Lava Buckets, Lava Cells, or placed next to a [[Pump]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Output:&amp;#039;&amp;#039;&amp;#039; 20000 EU per Lava Bucket or Lava Cell at a rate of 20 [[EU]]/t&lt;br /&gt;
&lt;br /&gt;
== Additional Usages ==&lt;br /&gt;
&lt;br /&gt;
If you have the BuildCraft mod installed, you can generate near infinite of power. Simply connect one (or more) of these magical machines to a [http://minecraftbuildcraft.wikia.com/wiki/Pump BuildCraft Pump] pumping from a lava lake in [http://www.minecraftwiki.net/wiki/The_Nether the Nether].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;INFINITE&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;*&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; POWER!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you have &amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://eloraam.com Eloraam&amp;#039;s RedPower]&amp;lt;/span&amp;gt; installed, lava can also be pumped from a RedPower volcano** into the generator. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;* Not responsible for limitations due to laws of physics.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;** Not quite as &amp;quot;infinite&amp;quot; as the Nether.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tip ==&lt;br /&gt;
&lt;br /&gt;
Using the [[Geothermal Generator]] with a connection to a [[Pump]] will provide an output of 30,000 [[EU]] instead of 20,000.  For it to work properly, the Pump has to be above a lava source tile, and the Geothermal Generator needs to touching the Pump.&lt;br /&gt;
&lt;br /&gt;
Additionally, an [[Empty Cell]] needs to be placed into the top of the pump (for unknown reason), and the initial powering of the pump can be done by placing 1 [[Redstone]] in the bottom slot of the [[Pump]].&lt;br /&gt;
&lt;br /&gt;
Note: Though it gives an increased EU (30,000), there is still a 200 EU per operation cost for the pump. The Geothermal Generator will charge the adjacent pump, for a total output of 29,800 [[EU]] per lava source tile.&lt;br /&gt;
&lt;br /&gt;
=== Powerconverters-Mod ===&lt;br /&gt;
&lt;br /&gt;
With the Powerconverters-Mod, steam engines can burn lava buckets and transfer the power through an engine generator. The engine generators are expensive, and buckets of lava are complicated to deal with, but it would produce 50,000 EU per lava bucket as opposed to 20,000 EU. &lt;br /&gt;
&lt;br /&gt;
== Video Tutorial ==&lt;br /&gt;
http://www.youtube.com/watch?v=VI10HVMOt68&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
Ge-o-ther-mal, doesn&amp;#039;t that sound really good? Yeah, it does. And why? Because &amp;#039;&amp;#039;&amp;#039;it&amp;#039;s freakin awesome&amp;#039;&amp;#039;&amp;#039;!&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;Geothermal Generator&amp;#039;&amp;#039; works on the same basic principle as normal [[Generator]]s do.&lt;br /&gt;
But instead of wastefully burning stuff, these machines use the heat of &amp;#039;&amp;#039;&amp;#039;pure Magma to provide a clean, yet powerful energy source&amp;#039;&amp;#039;&amp;#039;. Just put a bucket of freshly gathered lava in,&lt;br /&gt;
and watch your [[RE Battery|RE Batteries]] charge up! HAYO!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Attention:&amp;#039;&amp;#039;&amp;#039; We take &amp;#039;&amp;#039;&amp;#039;no responsibility&amp;#039;&amp;#039;&amp;#039; for any physical damage customers may take in the process of filling &amp;#039;&amp;#039;Geothermal Generators&amp;#039;&amp;#039; with lava. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;You may not sue us for payment of any fire damage done to your housing. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>Ops</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Water_Mill&amp;diff=11759</id>
		<title>Water Mill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Water_Mill&amp;diff=11759"/>
		<updated>2012-09-24T18:13:36Z</updated>

		<summary type="html">&lt;p&gt;Ops: Reformatting mainly, video tutorial didn&amp;#039;t need to be so high up and organised usage section to separate manned/unmanned better&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Water_Mill_ig.png&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=no&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
The &amp;#039;&amp;#039;Water Mill&amp;#039;&amp;#039; produces [[EU]] by having a [[Water Bucket]] placed in its lower slot; alternatively, the Water Mill can be immersed in water, allowing it to generate [[EU]] passively.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Stick|B1=Wooden Planks|C1=Stick&lt;br /&gt;
|A2=Wooden Planks|B2=Generator|C2=Wooden Planks&lt;br /&gt;
|A3=Stick|B3=Wooden Planks|C3=Stick&lt;br /&gt;
|Output=Water Mill|OA=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
The Water Mill has two modes of operation:&lt;br /&gt;
:*&amp;#039;&amp;#039;&amp;#039;Manned:&amp;#039;&amp;#039;&amp;#039; The Water Mill is filled manually by placing [[Non-IC Items|Water Buckets]] or a [[Water Cell]] in the lower slot&lt;br /&gt;
:*&amp;#039;&amp;#039;&amp;#039;Unmanned:&amp;#039;&amp;#039;&amp;#039; The Water Mill is submerged in water&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Optionally an [[RE Battery]] can be placed in the upper slot.&amp;#039;&amp;#039;&lt;br /&gt;
 &lt;br /&gt;
The &amp;#039;&amp;#039;Water Mill&amp;#039;&amp;#039; will charge the battery or output power at a rate of:&lt;br /&gt;
:* &amp;#039;&amp;#039;&amp;#039;Manned:&amp;#039;&amp;#039;&amp;#039; 1 EU/t &amp;#039;&amp;#039;A single bucket produces 1000 EU and the Water Mill can store 4 buckets worth of water.&amp;#039;&amp;#039;&lt;br /&gt;
:* &amp;#039;&amp;#039;&amp;#039;Unmanned:&amp;#039;&amp;#039;&amp;#039; 0.010 EU/t per block of adjacent water.  &amp;#039;&amp;#039;The maximum output of an unmanned Water Mill is 0.25EU/t (3x3x3 cube of water with the mill in the middle, plus 1 piece of cable to direct the energy = 25 water tiles).&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: In v.1.81 Water Cells do work in Water Mills&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Water Mill&lt;br /&gt;
|Top=RE Battery&lt;br /&gt;
|Bottom=Water Bucket&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Water Mill&lt;br /&gt;
|Top=RE Battery&lt;br /&gt;
|Bottom=Water Cell&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=Water Buckets|Output=&amp;lt;small&amp;gt;Manned: 1 EU/t&amp;lt;/small&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;|Storage=N/A}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: In v.1.81 Unmanned Mode for Water Mills appears to be functioning&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Water Towers ==&lt;br /&gt;
&lt;br /&gt;
A Water Mill on its own will produce very little [[EU]] if left unmanned, even when completely surrounded in water.  So it&amp;#039;s better to build compact clusters of them. A &amp;#039;water tower&amp;#039; is one of many methods.&lt;br /&gt;
&lt;br /&gt;
A water tower is a number of watermills, usually stacked, such that they all feed to the same energy storage device and are surrounded by water. For best results, arrange the tower sections so that there&amp;#039;s at least a one block layer of water around each watermill. Below is an example of a horizontal layer of a watermill.&lt;br /&gt;
&lt;br /&gt;
[[File:Watermill_example_1.png|136px|link=]]&lt;br /&gt;
&lt;br /&gt;
== Detailed Mechanics ==&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;Water Mill&amp;#039;&amp;#039; only uses water that directly surrounds it (a 3x3x3 box with the &amp;#039;&amp;#039;Water Mill&amp;#039;&amp;#039; in the center).  Each block of water adds roughly .01 [[EU]]/t to its overall output.&lt;br /&gt;
&lt;br /&gt;
Using the water tower design from above will result in each &amp;#039;&amp;#039;Water Mill&amp;#039;&amp;#039; being surrounded by 21 water blocks like so:&lt;br /&gt;
&lt;br /&gt;
[[File:Watermill_example_2.png|224px|link=]]&lt;br /&gt;
&lt;br /&gt;
21 * 0.010 = 0.21 [[EU]]/t from each watermill, meaning roughly 2.3 [[EU]]/t from each tower section (11 watermills)&lt;br /&gt;
&lt;br /&gt;
Some notes about the behavior of some Water Mills that were studied:&lt;br /&gt;
* Water Mills can &amp;#039;share&amp;#039; the same water block with seemingly no effect.&lt;br /&gt;
* Using flowing water instead of still water had no noticeable effect.&lt;br /&gt;
* A Water Mill suspended over water will still react to the water below it even though the watermill is not visibly touching the water.&lt;br /&gt;
* Water Mills are not noticeably affected by rainfall.&lt;br /&gt;
&lt;br /&gt;
== Video Tutorials == &lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=8YUt7Z70Q5o&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
For those who prefer old-school energy generation, we invented this nice little thingy.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Water Mill&amp;#039;&amp;#039; can produce energy... by &amp;#039;&amp;#039;&amp;#039;using WATER&amp;#039;&amp;#039;&amp;#039;, isn&amp;#039;t that suprising?&lt;br /&gt;
Sounds simple, doesn&amp;#039;t it?&lt;br /&gt;
But i hope, you didn&amp;#039;t forget the good ol&amp;#039; times? You know, the times where people were actually WORKING for their lives? The &amp;#039;&amp;#039;Water Mill&amp;#039;&amp;#039; is for THAT kind of people.&lt;br /&gt;
If you want to use it, fine, but keep in mind &amp;#039;&amp;#039;&amp;#039;it needs a constant supply of fresh water&amp;#039;&amp;#039;&amp;#039; to charge [[RE Battery]]s.&lt;br /&gt;
&lt;br /&gt;
If your mouse-clicking finger hurts, don&amp;#039;t blame us, HAYO!&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>Ops</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Coolant_Cell&amp;diff=11758</id>
		<title>Coolant Cell</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Coolant_Cell&amp;diff=11758"/>
		<updated>2012-09-24T17:55:54Z</updated>

		<summary type="html">&lt;p&gt;Ops: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IC²}}&lt;br /&gt;
&lt;br /&gt;
The [[Coolant Cell]] is heat storage [[Nuclear Reactor]] component.&lt;br /&gt;
&lt;br /&gt;
This component will sink heat from other components, there is no self cooling or future heat distribution, you will need vents to restore cell or replace it.&lt;br /&gt;
&lt;br /&gt;
Currently 10k, 30k and 60k versions of Coolant Cell are implemented.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; Reactor components update only inside active reactor, placing a coolant cell in a chest with Vents will have no effect.&lt;br /&gt;
&amp;#039;&amp;#039;&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IC2 v1.103 and earlier:&amp;#039;&amp;#039;&amp;#039; Created by placing a [[Water Cell]] inside an [[Extractor]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IC2 v1.106 and later:&amp;#039;&amp;#039;&amp;#039; Crafted by surrounding a Water Cell with 4 Tin. 30k and 60k Coolant Cells are crafted from the 10k version.&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
*IC2 v1.106 onwards&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Tin|C1=&lt;br /&gt;
|A2=Tin|B2=Water Cell|C2=Tin&lt;br /&gt;
|A3=|B3=Tin|C3=&lt;br /&gt;
|linkB3=&lt;br /&gt;
|Output=10K Cooling Cell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin|B1=Tin|C1=Tin&lt;br /&gt;
|A2=10K Cooling Cell|B2=10K Cooling Cell|C2=10K Cooling Cell&lt;br /&gt;
|A3=Tin|B3=Tin|C3=Tin&lt;br /&gt;
|linkB3=&lt;br /&gt;
|Output=30K Cooling Cell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin|B1=30K Cooling Cell|C1=Tin&lt;br /&gt;
|A2=Tin|B2=Dense Copper Plate|C2=Tin&lt;br /&gt;
|A3=Tin|B3=30K Cooling Cell|C3=Tin&lt;br /&gt;
|linkB3=&lt;br /&gt;
|Output=60K Cooling Cell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*IC2 v1.103 or earlier&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=Water Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Cooling Cell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nuclear Reactor]]&lt;/div&gt;</summary>
		<author><name>Ops</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Coolant_Cell&amp;diff=11757</id>
		<title>Coolant Cell</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Coolant_Cell&amp;diff=11757"/>
		<updated>2012-09-24T17:54:24Z</updated>

		<summary type="html">&lt;p&gt;Ops: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IC²}}&lt;br /&gt;
&lt;br /&gt;
The [[Coolant Cell]] is heat storage [[Nuclear Reactor]] component.&lt;br /&gt;
&lt;br /&gt;
This component will sink heat from other components, there is no self cooling or future heat distribution, you will need vents to restore cell or replace it.&lt;br /&gt;
&lt;br /&gt;
Currently 10k, 30k and 60k versions of Coolant Cell are implemented.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; Reactor components update only inside active reactor, placing it into chest with vents wont work and therefore cannot be cooled inside of chest or inventory.&lt;br /&gt;
&amp;#039;&amp;#039;&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IC2 v1.103 and earlier:&amp;#039;&amp;#039;&amp;#039; Created by placing a [[Water Cell]] inside an [[Extractor]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IC2 v1.106 and later:&amp;#039;&amp;#039;&amp;#039; Crafted by surrounding a Water Cell with 4 Tin. 30k and 60k Coolant Cells are crafted from the 10k version.&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
*IC2 v1.106 onwards&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Tin|C1=&lt;br /&gt;
|A2=Tin|B2=Water Cell|C2=Tin&lt;br /&gt;
|A3=|B3=Tin|C3=&lt;br /&gt;
|linkB3=&lt;br /&gt;
|Output=10K Cooling Cell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin|B1=Tin|C1=Tin&lt;br /&gt;
|A2=10K Cooling Cell|B2=10K Cooling Cell|C2=10K Cooling Cell&lt;br /&gt;
|A3=Tin|B3=Tin|C3=Tin&lt;br /&gt;
|linkB3=&lt;br /&gt;
|Output=30K Cooling Cell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin|B1=30K Cooling Cell|C1=Tin&lt;br /&gt;
|A2=Tin|B2=Dense Copper Plate|C2=Tin&lt;br /&gt;
|A3=Tin|B3=30K Cooling Cell|C3=Tin&lt;br /&gt;
|linkB3=&lt;br /&gt;
|Output=60K Cooling Cell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*IC2 v1.103 or earlier&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=Water Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Cooling Cell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nuclear Reactor]]&lt;/div&gt;</summary>
		<author><name>Ops</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Coolant_Cell&amp;diff=11756</id>
		<title>Coolant Cell</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Coolant_Cell&amp;diff=11756"/>
		<updated>2012-09-24T17:53:24Z</updated>

		<summary type="html">&lt;p&gt;Ops: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IC²}}&lt;br /&gt;
&lt;br /&gt;
The [[Coolant Cell]] is heat storage [[Nuclear Reactor]] component.&lt;br /&gt;
&lt;br /&gt;
This component will sink heat from other components, there is no self cooling or future heat distribution, you will need vents to restore cell or replace it.&lt;br /&gt;
&lt;br /&gt;
Currently 10k, 30k and 60k versions of Coolant Cell are implemented.&lt;br /&gt;
&lt;br /&gt;
== NOTE ==&lt;br /&gt;
Reactor components update only inside active reactor, placing it into chest with vents wont work and therefore cannot be cooled inside of chest or inventory.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IC2 v1.103 and earlier:&amp;#039;&amp;#039;&amp;#039; Created by placing a [[Water Cell]] inside an [[Extractor]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IC2 v1.106 and later:&amp;#039;&amp;#039;&amp;#039; Crafted by surrounding a Water Cell with 4 Tin. 30k and 60k Coolant Cells are crafted from the 10k version.&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
*IC2 v1.106 onwards&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Tin|C1=&lt;br /&gt;
|A2=Tin|B2=Water Cell|C2=Tin&lt;br /&gt;
|A3=|B3=Tin|C3=&lt;br /&gt;
|linkB3=&lt;br /&gt;
|Output=10K Cooling Cell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin|B1=Tin|C1=Tin&lt;br /&gt;
|A2=10K Cooling Cell|B2=10K Cooling Cell|C2=10K Cooling Cell&lt;br /&gt;
|A3=Tin|B3=Tin|C3=Tin&lt;br /&gt;
|linkB3=&lt;br /&gt;
|Output=30K Cooling Cell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin|B1=30K Cooling Cell|C1=Tin&lt;br /&gt;
|A2=Tin|B2=Dense Copper Plate|C2=Tin&lt;br /&gt;
|A3=Tin|B3=30K Cooling Cell|C3=Tin&lt;br /&gt;
|linkB3=&lt;br /&gt;
|Output=60K Cooling Cell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*IC2 v1.103 or earlier&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=Water Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Cooling Cell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nuclear Reactor]]&lt;/div&gt;</summary>
		<author><name>Ops</name></author>
	</entry>
</feed>