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	<updated>2026-10-16T12:24:17Z</updated>
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	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=4539</id>
		<title>Talk:Suggestions archived</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=4539"/>
		<updated>2011-06-03T15:18:49Z</updated>

		<summary type="html">&lt;p&gt;OKamilTan: /* Every single piece of hardware should brake after long, random amount of working time. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Building Template Module ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Building Template Module|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fully Automated Charger/Generator ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Fully Automated Charger/Generator|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Radiation ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;If we have uranium, we must be careful with radiation, because it can kill.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thinking in this sentence, I made it:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;First suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Do the uranium ore kill, without explosions, only with radiation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;One uranium ore have 5 blocks of radiation, any thing in this area will take damage&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
--Okay, its good, but how we will  use uranium without getting closer?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Second suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Put in the game Lead Ore. This is the best material to use radioatives things. With a Lead Ore we can build:&lt;br /&gt;
&lt;br /&gt;
Boxes of lead, to store radioative things;&lt;br /&gt;
&lt;br /&gt;
Clothes of lead, to use radioative things;&lt;br /&gt;
&lt;br /&gt;
Walls of lead, to contain radiations from the reactors(you put your reactor in a room of lead);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With this things, the nuke will be more realistic, and the people will not be happy in see uranium closer from your base, only if they have a stock of lead.&lt;br /&gt;
&lt;br /&gt;
--[[User:Kiko5|Kiko5 - Tanks for your attention.]] 04:41, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Reply|space=::|user=jivix|agree=agree|reply=Oh, yes. I was hoping it&amp;#039;d be like this from the start. If you put uranium in a regular chest, it would do damage to anyone nearby! Hazmat suits would have to be relatively expensive, made of rubber and lead, and be very weak against attacks. Also, the uranium wouldn&amp;#039;t deal TOO much damage, so it would be low enough to harvest unclothed. It would be silly to punish people and force them to mine around the ore completely. Also, holding uranium in your inventory shouldn&amp;#039;t hurt you, that would be crazy. If it&amp;#039;s in your hand, hurting things within range would be cool.}}&lt;br /&gt;
&lt;br /&gt;
== Defense Turret ==&lt;br /&gt;
&lt;br /&gt;
I was thinking of a Defensive Turret/cannon of some sort.&lt;br /&gt;
&lt;br /&gt;
The Tesla coil is great for places that you have a nice power station set up or don&amp;#039;t need to walk through alot. Though for small outposts or automated miner setups far away from your base they aren&amp;#039;t so practical.&lt;br /&gt;
&lt;br /&gt;
So here we go. After thinking about it I came up with this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defense Turret&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C L C &lt;br /&gt;
:WMW&lt;br /&gt;
:R E R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C=Circuit&lt;br /&gt;
:L=Mining Laser/or new part&lt;br /&gt;
:W=Wire&lt;br /&gt;
:M=Machine Block&lt;br /&gt;
:R=Reinforced Stone&lt;br /&gt;
:E=Energy Crystal&lt;br /&gt;
&lt;br /&gt;
Place this block and tie it into electricity. Have it fire at all enemies, but not target the player. For damage I crunched numbers and came up with about 2.5 hearts per shot at a rate of 1 shot every 3 seconds. Electrical use would come out to about 300 EU per shot. This would equate out to 1 shot every 6 seconds with only one max input line at 50 EUs hooked in, but if you hooked in another for 100 EUs you would get the 1 shot per 3 seconds. Firing distance would be between 10~15 blocks. I think the gap in firing time equates the lower EU usage, as these are designed for mining operation/outpost defense. As you establish yourself/if you decide to, you can upgrade the fire rate by hooking in more power. You would obviously want to build more than a few, because of the low damage.&lt;br /&gt;
&lt;br /&gt;
My final thoughts are maybe a redstone on/off feature if it was hooked in.&lt;br /&gt;
&lt;br /&gt;
--[[User:Siaran|Siaran]] 04:55, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Excellent idea. now i would opt for 2 types of Turrets. Manual and Automated. Automated replaces C and M with the advanced versions. The rest should be self-explanatory. Second of all: I&amp;#039;d like to see a &amp;quot;rocket turret&amp;quot;. essentially you craft rockets, which have the impact of ITNT and fly in a straight line. rocket turrets require resupply and can be resupplied via chest}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=Feanturi|agree=disagree|reply=This suggestion is nearly impossible to make. Exspecially the automated turret. It has to scan a area for enemies and then has to shoot on them... And by the way, i don&amp;#039;t like the idea. Would be to easy to defend^^}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:::|user=jivix|agree=agree|reply=I think this would be very fun. How about a target painter, a laser pointer you point at your targets? (points mischievously at nearby buddy&amp;#039;s back &amp;gt;:).}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=::::|user=zatty|agree=agree(kind of)|reply=Good concept but I&amp;#039;d have to actually see it in action. There&amp;#039;s the tesla coil but that takes 5000EUs which can take a while so many a smaller version of the tesla that doesn&amp;#039;t pack as much punch but fires off at a lesser charge.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advanced Machines ==&lt;br /&gt;
&lt;br /&gt;
# Implement an entire leveled system, Mark I to IX, of most of the machines; Macerators, Extractors, Compressors, etc. Each level requires a number of Advanced Machine blocks plus the previous iteration of the machine. Starting with the base machine and one Advanced Machine Block to craft a Mark II and finishing with a Mark IIX and 8 Advanced Machine blocks for the Mark IX. That&amp;#039;s a massive 45 Advanced Machines to go from one to nine. 360 iron for the basic Machine blocks alone. The person boasting a bank of Mark IXs is truly an Industrialite.&lt;br /&gt;
# Increasing the level of your machines would obviously come with perks besides showing off to your friends. Each level increases the speed with which the machine works, and the upper reaches come with additional perks. The Miner Mark V now goes out 3 squares from it&amp;#039;s origin, while the Mark IX goes out 4 for a 9x9 area of automated mining. The Macerator becomes more efficient at sorting ore from the chaff of stone, and each level after the first has a 10% chance of returning a third dust (or a second for coal.) The Recycler becomes more likely to spit out scrap and at higher levels has a chance of a High Quality Piece of Scrap, yielding a second loot table bereft of the the things you&amp;#039;ll promptly stuff right back in. The Extractor Mark IX becomes a sort of second Recycler as it manges to extract the last vestiges of ore from Stone; occasionally spitting out Iron, Copper, Tin, Lapis Lazuli, Redtone, Gold, Coal, or Diamond blocks.&lt;br /&gt;
&lt;br /&gt;
-[[User:Tet|Tet]]-&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{reply|user=Newkie|space=:|agree=disagree|reply=Take note that will use allot of blocks IDs to such a thing. I dont think that there are that many free IDs.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|user=myrrlyn|space=::|agree=agree||reply=DAMAGE VALUES. That is all. Since we all know IC builds awesome machines that never wear down, there&amp;#039;s no need for them to have damage in the data/damage slot. Do it like wool, only instead of changing color, or making new sprites, just make it so that the &amp;quot;Machine Mk #&amp;quot; appears in the GUI. Maybe make a Mk X which has the same recipe as Mk IX, but with an IX in the middle instead of VIII, and put one faceplate in there with a Mk X, which gets pasted on five sides of Mk X machines. Sure, that&amp;#039;s one less sprite for other new stuff, but the Miner could share a sprite with the extractor...}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Colored cables ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Colored cables|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Buildcraft Submod==&lt;br /&gt;
&lt;br /&gt;
Buildcraft[http://www.minecraftforum.net/topic/286417-15-01-buildcraft-15-014-bugfix-pipes-quarry-and-auto-crafting/] is an awesome mod that uses pipes to transport items to and from machines.&lt;br /&gt;
&lt;br /&gt;
Now of course you COULD say &amp;quot;install Buildcraft then&amp;quot;. However in the IC world, it is a game breaker. The Quarry, Autocrafter and Golden Pipe (item booster) require only Redstone current. This means free boosting, free crafting, and free mining. &lt;br /&gt;
&lt;br /&gt;
Industrial Buildcraft as a Submod would largely incorporate the same systems. Changes: &lt;br /&gt;
&lt;br /&gt;
-Golden Pipes require EC&amp;#039;s to accelerate items in the pipe&lt;br /&gt;
-The Mining Well is superseded by the IC miner. &lt;br /&gt;
-The Quarry requires EC. Possibly in the form of High Voltage?&lt;br /&gt;
-The Autocrafter requires EC. (Rename to Factory?) &lt;br /&gt;
-Gears are Superseded by Circuits.&lt;br /&gt;
&lt;br /&gt;
New: &lt;br /&gt;
&lt;br /&gt;
-Bronze Pipes. Crafted like the other pipes, with 2 bronze Ingots. Bronze pipes function like Gold Pipes but also can change direction. The combined abilities of the Iron Pipe + Gold Pipe.&lt;br /&gt;
&lt;br /&gt;
-Refined Iron crafts double the amount of Iron pipes.&lt;br /&gt;
&lt;br /&gt;
-Quarry Recipe :&lt;br /&gt;
Iron Gears =&amp;gt; Circuits&lt;br /&gt;
Diamond Gears =&amp;gt; Advanced Circuits&lt;br /&gt;
Gold Gears =&amp;gt; Advanced Machinery Block&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why add this? Because it&amp;#039;s a natural expansion of IC and it allows for Megafactories to be built.&lt;br /&gt;
&lt;br /&gt;
-[[User:Thekillman|Thekillman]]-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=Well, Alblaka don&amp;#039;t have the permissions to copy any mod and transfer it to IC.&amp;lt;br/&amp;gt;And i think, if you install Buildcraft with IC it works fine. So submod isn&amp;#039;t useful i think.}}&lt;br /&gt;
{{Reply|space=::|user=Thekillman|agree=disagree|reply=He doesn&amp;#039;t need to copy. he can collaborate. i don&amp;#039;t see why either modmaker would have trouble with it. i said submod to make it optional. besides, it&amp;#039;s more of an adaptation. it only requires a few modifications. plus it massively increases playing value. it&amp;#039;s also not a compatibility issue. well it is, but gameplay-wise, not mod conflict-wise}}&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=disagree|reply=i use Buildcraft mod with Industrialcraft, 1rst, i must say that the quarry is really advantageous substituted by a MINER for gathering ores and cobble, 2nd, beside i say in 1rst BC is really a good mod to use in collaboration with IC and 3rd its not that easy to wire an all automated factory/sorter but its really gratifying, my final state : NO for a sub mod coppiing BC contents, YES for a collaboration between alblaka and SpaceToad}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plastics ==&lt;br /&gt;
&lt;br /&gt;
I rather like the concept of Industrial materials, and noticed plastic based constructions weren&amp;#039;t in here.&lt;br /&gt;
&lt;br /&gt;
You could use bio/coal based fuel (clumpy?) and perhaps the compressor to start the process, probably a plastic lump/ball to be melted or pressed into sheets (8-9 sheets to a block?). &lt;br /&gt;
&lt;br /&gt;
I wont go into detail about the uses of plastic, because there is quite a few possibilities.&lt;br /&gt;
&lt;br /&gt;
--[[User:Nidor|Nidor]] 15:53, 23 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=It&amp;#039;s a good idea, but i think it&amp;#039;s already in Plasticcraft?}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=disagree|reply=yep, if you want plastic, go for plasticcraft mod}}&lt;br /&gt;
&lt;br /&gt;
== Nether Tech ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Nether tech|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Camera Monitor ==&lt;br /&gt;
&lt;br /&gt;
After looking at the CCTV mod and a newer version of it, i was displeased because I thought i was going to be able to put security cameras in my control room. Sadly, these mods, while impressive, fall short in only having one channel. I suggest: industrial-craft cameras and monitors, which would be connected by cables (hopefully) and display an image (perhaps if possible *not* 16 by 16). that way, my (and everyone else&amp;#039;s) control room or security system could be one notch (hee hee) cooler.&lt;br /&gt;
&lt;br /&gt;
I understand this may be hard to code, but I think you (maker of idustrial-craft) are probably up to the challenge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Llojban|Llojban]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=Zatty|agree=agree|reply=The idea is good I just have some thoughts about it. A &amp;#039;TV&amp;#039; block, a way to change the cameras frequency, and how many cameras a &amp;#039;TV&amp;#039; block can support.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#c01414&amp;quot;&amp;gt;&amp;#039;&amp;#039;Edit by [[User:Feanturi|Feanturi]]:&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Guys... stop copying my replies and edit them without changing the name! Next time I&amp;#039;ll ban those people for 1 day.&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Industrial Floodlights-Lamps ==&lt;br /&gt;
&lt;br /&gt;
I think we need a new tool(`s) that would make a temporary Light source.&lt;br /&gt;
&lt;br /&gt;
You can carry it in your Hands or on your Haed.It would &lt;br /&gt;
&lt;br /&gt;
It would get charged with the Mobilecharger,&lt;br /&gt;
&lt;br /&gt;
The Light would be emit at a Light Level of 15 for 5-10-Blocks (if it is possible)&lt;br /&gt;
&lt;br /&gt;
And you have to hold it in your Hand (like any other Tool)&lt;br /&gt;
&lt;br /&gt;
Crafting:&lt;br /&gt;
   I=Iron (Refined?)&lt;br /&gt;
   G=Glass&lt;br /&gt;
   C=Copper&lt;br /&gt;
   R=Rubber&lt;br /&gt;
   L=Light Bulb&lt;br /&gt;
   E=Redstone&lt;br /&gt;
   T=Cable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Light Bulbs (2-8?)&lt;br /&gt;
   0G0&lt;br /&gt;
   ICI&lt;br /&gt;
   0I0&lt;br /&gt;
&lt;br /&gt;
The Lamp to carry in your Hand&lt;br /&gt;
   RII&lt;br /&gt;
   ILG&lt;br /&gt;
   0II&lt;br /&gt;
&lt;br /&gt;
And the new Luminator Crafting:&lt;br /&gt;
   GEG&lt;br /&gt;
   TLT&lt;br /&gt;
   GEG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Skavier470|Skavier470]] 14:50, 28 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Good idea. The coding exists in other mods so why not? make an electric headlight so you can see in the dark without needing torches. add a rechargeable flashlight. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:{{reply|space=::|user=Zatty|agree=agree|reply=(I&amp;#039;d love to see this implemented it would make spelunking and mining, not to mention fighting, much easier.)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=OKamilTan|agree=agree|reply=I really dislike the dark, so i approve, but need to be IC like, so rechargeable with batteries &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weather Control Device ==&lt;br /&gt;
&lt;br /&gt;
Since the terraformer doesn&amp;#039;t affect the Biome&amp;#039;s weather I was thinking of a Weather Control Device (maybe another terraformer blue print?) It can alter the weather in a Biome effectively changing it from or to desert/forest/snow and/or controlling when the weather occurs even making it constantly rain/snow/thunder (the second part is probably much more feasible). I would think it would look like an antenna or radio tower-ish. If not then a blue print for the terraformer that alters the weather pattern or invokes the weather. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Tower&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For the top &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
ICI&amp;lt;br&amp;gt;&lt;br /&gt;
ICI&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 2mm;&amp;quot;&amp;gt;&lt;br /&gt;
III&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for the base of the tower &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 3.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
III&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 3mm;&amp;quot;&amp;gt;&lt;br /&gt;
IBI&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
AC T AC&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B = battery &amp;lt;br&amp;gt;&lt;br /&gt;
I = refined iron &amp;lt;br&amp;gt;&lt;br /&gt;
AC = Adv. Circuit &amp;lt;br&amp;gt;&lt;br /&gt;
T = Terraformer &amp;lt;br&amp;gt;&lt;br /&gt;
C = cable &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Blue Print&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Snow&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
EWE&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
DBD&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
EWE&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rain&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
W[]W&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
[]B[]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
W[]W&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weather Invoker&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
WSW&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
DBD&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
WSW&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
E = Ice&amp;lt;br&amp;gt;&lt;br /&gt;
W = water&amp;lt;br&amp;gt;&lt;br /&gt;
D = Dirt and/or sand&amp;lt;br&amp;gt;&lt;br /&gt;
B = Blue Print (empty)&amp;lt;br&amp;gt;&lt;br /&gt;
S = Snowball&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=First of all use the terraformer and second, maybe it will later cause rain or snow or thunderstorms.^^}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guide Arrows ==&lt;br /&gt;
&lt;br /&gt;
Arrows that you place on the ground to show direction in a cave allowing you an easy way to tell which direction to go for where you were last mining or to leave the cave. It would be stack-able to save on inventory space and takes fewer resources to make than signs. It&amp;#039;s been done before in the 2x2 extended crafting (which sadly doesn&amp;#039;t like to work with IC, at least not for me) where they act like signs in that they face a certain direction when you place them but you can right-click them to change the direction they are pointing and they come in a variety of colors. Maybe made from powdered glass or refined sand by macerating the glass or sand and then being able to dye them different colors. To color them you could just put the dye you want in the crafting grid (anywhere) with the arrow (anywhere).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
[][][]&amp;lt;br&amp;gt;&lt;br /&gt;
[]G[]&amp;lt;br&amp;gt;&lt;br /&gt;
[]S[]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
G = Powdered glass or refined sand&amp;lt;br&amp;gt;&lt;br /&gt;
S = stick&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=?|reply=And for what should they be? Only for less resource usage then signs?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Renewable Gravel and Lapis Lazuli ==&lt;br /&gt;
&lt;br /&gt;
I would like to suggest adding a way to create gravel and lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
As far as I know, they are the only resources one can’t get through the use of other resources (recycler, macerator, etc.) and energy (matter generator).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To get rid of lacking this ability, I propose to:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Add a means to get gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
This could be through recycling, or it could be possible to obtain it by macerating stone (instead of getting cobblestone).&amp;lt;br&amp;gt;&lt;br /&gt;
Maybe one could get cobblestone from stone, gravel from cobblestone, and sand from gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
Then, to get flint, there would have to be another way. Possibly through the compressor?&lt;br /&gt;
&amp;lt;li&amp;gt;Make it possible to get lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
I think it would be best to make it obtainable through recycling (it should have a probability similar to that of diamond).&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Fast2|Fast2]] 21:15, 30 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=zatty|agree=agree|reply=I like the cobble stone to gravel but gravel already gets macerated into flint, so I would think that flint would be the one to be turned into sand imo.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=agree|reply=II i think it will be better  to have gravel from macerated smoothstone instead of the cobble but its just balance intended, it will be hard to have sand only from flint, it will say it need to macerate 3 times the cobblestone for sand. For the lapis, it definitly need to be implented in the UUM recipes, maybe with 8 UUM?}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=LordZeer|agree=agree|reply=I think the way to solve the whole flint/sand thing &amp;#039;&amp;#039;&amp;#039;is&amp;#039;&amp;#039;&amp;#039; to use the Compressor to get flint and the Macerator to get sand. As it makes sense to me that the gravel getting ground down into sand but getting compressed into flint.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MFE/MFSU emiting redstone when fully charged or custom number ==&lt;br /&gt;
&lt;br /&gt;
IC wiring need a way to communicate with redstone switch cable  can already bu used like interrupter cutting or allowing passage of EU but their is no way to received signal from the said wiring. For know , for example, when a MFE is full or if a miner is stopped.&lt;br /&gt;
&lt;br /&gt;
That allow multiple possibility to automatise the EU system from a centralized storage to an automatic sending system where EU is needed without any man intervention.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I propose to  make a redstone ability to the storages units (MFE and MFSU), emitting redstone like a redstone torch if its full. Its allow more possibility than if emmiting when empty, which is easily noticeable by the lack of working machines.&lt;br /&gt;
&lt;br /&gt;
I know at that time, the MFE/MFSU have the ability to stop emit EU when receving redstone, but like i said before this can be easily emuled to the switch cable.&lt;br /&gt;
&lt;br /&gt;
Or better if possible, allow the possibility to customize the redstone emit, like : [if store EU&amp;lt;25% emit redstone and if store EU &amp;gt;= 100% stop emit redstone].&lt;br /&gt;
&lt;br /&gt;
And maybe extend the redstone possibility to others types of machines, like the MINER for a easy notice when he is stopping to work.&lt;br /&gt;
&lt;br /&gt;
[[User:OKamilTan|OKamilTan]]&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=-|reply=Well I like the idea, but i thought that you can merge Energy-O-Mat with MFE to make a temp door. Could it be, that the MFE emits the redstone already? (dunno about that xD)}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=OKamilTan|agree=obvious question|reply=the only use for sell o mat in redstone circuit is  to know if EU is passing through the machine or not, it have to few application for an automatic circuit (i mean FULL automatic circuit, that MFE emit redstone can do)}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Elvilaz|agree=Agree|reply=It could energize scraps into redstone. Sounds good to Me.)}}&lt;br /&gt;
&lt;br /&gt;
== H.A.I.&amp;#039;&amp;#039;mk&amp;#039;&amp;#039;0 Machine==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
We at U.L.T.I.Corp have now brought to you the latest advance in our ColdTech™ line the:&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039;yper&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;uto-freeze&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;I&amp;#039;&amp;#039;&amp;#039;nsulator&lt;br /&gt;
mk&amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Or as we call it the H.A.I.0 Machine! Now letting you &amp;#039;Freeze&amp;#039; water into snowballs, along with many other features. Now quick freezing with 3.12 times the thermal displacement(U.L.T.I.Corp takes no responsibility for, completely user error based, frozen tongues, toes, noses or accidental self flash freezing). Made with the simple design pattern of:&lt;br /&gt;
&lt;br /&gt;
 S C S&lt;br /&gt;
 S M S&lt;br /&gt;
 &lt;br /&gt;
 S = Snow block, C = Circuit, M = Machine block&lt;br /&gt;
&lt;br /&gt;
[[User:LordZeer|LordZeer]] 09:26, 31 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=A few weeks ago, someone asked something like that already^^ if i remember right, Alblaka said no ^^ (but dunno sure)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Every single piece of hardware should brake after long, random amount of working time. ==&lt;br /&gt;
&lt;br /&gt;
After some time of playing player have all the machines, do all tricks and playing become boring. If you add maintenance to the mod there will be some extra things to do and fun will be longer. This can be done in three ways.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1. Some tool to go with to the field and there repair hardware.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2. Bring hardware to home and put in some kind of workbench for fixing.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3. Scrap broken hardware and replace it with new one.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
In case of fixing there should be need for spare parts (i.e. random part from recipe for this hardware).&lt;br /&gt;
The best way will be mixing in some smart way this tree ways. Maybe light malfunction can be fix in field, mayor in workshop and chance of appearing will be adequate to degree of problem?&lt;br /&gt;
&lt;br /&gt;
- by [[User:Harvald|Harvald]] -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=agree|reply=at first state i say no, but after thinking more about that idea it can be a good addition to SMP or SSP, it will add a new dimension after the building state. I think it will be hard to code (or not if its just a random break, like the nuclear reactor) but it need to be OPTIONAL, sometimes we just dont want or need to do maintenance because in middle of a big building project}}&lt;/div&gt;</summary>
		<author><name>OKamilTan</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=4538</id>
		<title>Talk:Suggestions archived</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=4538"/>
		<updated>2011-06-03T15:18:37Z</updated>

		<summary type="html">&lt;p&gt;OKamilTan: /* Every single piece of hardware should brake after long, random amount of working time. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Building Template Module ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Building Template Module|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fully Automated Charger/Generator ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Fully Automated Charger/Generator|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Radiation ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;If we have uranium, we must be careful with radiation, because it can kill.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thinking in this sentence, I made it:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;First suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Do the uranium ore kill, without explosions, only with radiation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;One uranium ore have 5 blocks of radiation, any thing in this area will take damage&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
--Okay, its good, but how we will  use uranium without getting closer?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Second suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Put in the game Lead Ore. This is the best material to use radioatives things. With a Lead Ore we can build:&lt;br /&gt;
&lt;br /&gt;
Boxes of lead, to store radioative things;&lt;br /&gt;
&lt;br /&gt;
Clothes of lead, to use radioative things;&lt;br /&gt;
&lt;br /&gt;
Walls of lead, to contain radiations from the reactors(you put your reactor in a room of lead);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With this things, the nuke will be more realistic, and the people will not be happy in see uranium closer from your base, only if they have a stock of lead.&lt;br /&gt;
&lt;br /&gt;
--[[User:Kiko5|Kiko5 - Tanks for your attention.]] 04:41, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Reply|space=::|user=jivix|agree=agree|reply=Oh, yes. I was hoping it&amp;#039;d be like this from the start. If you put uranium in a regular chest, it would do damage to anyone nearby! Hazmat suits would have to be relatively expensive, made of rubber and lead, and be very weak against attacks. Also, the uranium wouldn&amp;#039;t deal TOO much damage, so it would be low enough to harvest unclothed. It would be silly to punish people and force them to mine around the ore completely. Also, holding uranium in your inventory shouldn&amp;#039;t hurt you, that would be crazy. If it&amp;#039;s in your hand, hurting things within range would be cool.}}&lt;br /&gt;
&lt;br /&gt;
== Defense Turret ==&lt;br /&gt;
&lt;br /&gt;
I was thinking of a Defensive Turret/cannon of some sort.&lt;br /&gt;
&lt;br /&gt;
The Tesla coil is great for places that you have a nice power station set up or don&amp;#039;t need to walk through alot. Though for small outposts or automated miner setups far away from your base they aren&amp;#039;t so practical.&lt;br /&gt;
&lt;br /&gt;
So here we go. After thinking about it I came up with this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defense Turret&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C L C &lt;br /&gt;
:WMW&lt;br /&gt;
:R E R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C=Circuit&lt;br /&gt;
:L=Mining Laser/or new part&lt;br /&gt;
:W=Wire&lt;br /&gt;
:M=Machine Block&lt;br /&gt;
:R=Reinforced Stone&lt;br /&gt;
:E=Energy Crystal&lt;br /&gt;
&lt;br /&gt;
Place this block and tie it into electricity. Have it fire at all enemies, but not target the player. For damage I crunched numbers and came up with about 2.5 hearts per shot at a rate of 1 shot every 3 seconds. Electrical use would come out to about 300 EU per shot. This would equate out to 1 shot every 6 seconds with only one max input line at 50 EUs hooked in, but if you hooked in another for 100 EUs you would get the 1 shot per 3 seconds. Firing distance would be between 10~15 blocks. I think the gap in firing time equates the lower EU usage, as these are designed for mining operation/outpost defense. As you establish yourself/if you decide to, you can upgrade the fire rate by hooking in more power. You would obviously want to build more than a few, because of the low damage.&lt;br /&gt;
&lt;br /&gt;
My final thoughts are maybe a redstone on/off feature if it was hooked in.&lt;br /&gt;
&lt;br /&gt;
--[[User:Siaran|Siaran]] 04:55, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Excellent idea. now i would opt for 2 types of Turrets. Manual and Automated. Automated replaces C and M with the advanced versions. The rest should be self-explanatory. Second of all: I&amp;#039;d like to see a &amp;quot;rocket turret&amp;quot;. essentially you craft rockets, which have the impact of ITNT and fly in a straight line. rocket turrets require resupply and can be resupplied via chest}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=Feanturi|agree=disagree|reply=This suggestion is nearly impossible to make. Exspecially the automated turret. It has to scan a area for enemies and then has to shoot on them... And by the way, i don&amp;#039;t like the idea. Would be to easy to defend^^}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:::|user=jivix|agree=agree|reply=I think this would be very fun. How about a target painter, a laser pointer you point at your targets? (points mischievously at nearby buddy&amp;#039;s back &amp;gt;:).}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=::::|user=zatty|agree=agree(kind of)|reply=Good concept but I&amp;#039;d have to actually see it in action. There&amp;#039;s the tesla coil but that takes 5000EUs which can take a while so many a smaller version of the tesla that doesn&amp;#039;t pack as much punch but fires off at a lesser charge.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advanced Machines ==&lt;br /&gt;
&lt;br /&gt;
# Implement an entire leveled system, Mark I to IX, of most of the machines; Macerators, Extractors, Compressors, etc. Each level requires a number of Advanced Machine blocks plus the previous iteration of the machine. Starting with the base machine and one Advanced Machine Block to craft a Mark II and finishing with a Mark IIX and 8 Advanced Machine blocks for the Mark IX. That&amp;#039;s a massive 45 Advanced Machines to go from one to nine. 360 iron for the basic Machine blocks alone. The person boasting a bank of Mark IXs is truly an Industrialite.&lt;br /&gt;
# Increasing the level of your machines would obviously come with perks besides showing off to your friends. Each level increases the speed with which the machine works, and the upper reaches come with additional perks. The Miner Mark V now goes out 3 squares from it&amp;#039;s origin, while the Mark IX goes out 4 for a 9x9 area of automated mining. The Macerator becomes more efficient at sorting ore from the chaff of stone, and each level after the first has a 10% chance of returning a third dust (or a second for coal.) The Recycler becomes more likely to spit out scrap and at higher levels has a chance of a High Quality Piece of Scrap, yielding a second loot table bereft of the the things you&amp;#039;ll promptly stuff right back in. The Extractor Mark IX becomes a sort of second Recycler as it manges to extract the last vestiges of ore from Stone; occasionally spitting out Iron, Copper, Tin, Lapis Lazuli, Redtone, Gold, Coal, or Diamond blocks.&lt;br /&gt;
&lt;br /&gt;
-[[User:Tet|Tet]]-&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{reply|user=Newkie|space=:|agree=disagree|reply=Take note that will use allot of blocks IDs to such a thing. I dont think that there are that many free IDs.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|user=myrrlyn|space=::|agree=agree||reply=DAMAGE VALUES. That is all. Since we all know IC builds awesome machines that never wear down, there&amp;#039;s no need for them to have damage in the data/damage slot. Do it like wool, only instead of changing color, or making new sprites, just make it so that the &amp;quot;Machine Mk #&amp;quot; appears in the GUI. Maybe make a Mk X which has the same recipe as Mk IX, but with an IX in the middle instead of VIII, and put one faceplate in there with a Mk X, which gets pasted on five sides of Mk X machines. Sure, that&amp;#039;s one less sprite for other new stuff, but the Miner could share a sprite with the extractor...}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Colored cables ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Colored cables|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Buildcraft Submod==&lt;br /&gt;
&lt;br /&gt;
Buildcraft[http://www.minecraftforum.net/topic/286417-15-01-buildcraft-15-014-bugfix-pipes-quarry-and-auto-crafting/] is an awesome mod that uses pipes to transport items to and from machines.&lt;br /&gt;
&lt;br /&gt;
Now of course you COULD say &amp;quot;install Buildcraft then&amp;quot;. However in the IC world, it is a game breaker. The Quarry, Autocrafter and Golden Pipe (item booster) require only Redstone current. This means free boosting, free crafting, and free mining. &lt;br /&gt;
&lt;br /&gt;
Industrial Buildcraft as a Submod would largely incorporate the same systems. Changes: &lt;br /&gt;
&lt;br /&gt;
-Golden Pipes require EC&amp;#039;s to accelerate items in the pipe&lt;br /&gt;
-The Mining Well is superseded by the IC miner. &lt;br /&gt;
-The Quarry requires EC. Possibly in the form of High Voltage?&lt;br /&gt;
-The Autocrafter requires EC. (Rename to Factory?) &lt;br /&gt;
-Gears are Superseded by Circuits.&lt;br /&gt;
&lt;br /&gt;
New: &lt;br /&gt;
&lt;br /&gt;
-Bronze Pipes. Crafted like the other pipes, with 2 bronze Ingots. Bronze pipes function like Gold Pipes but also can change direction. The combined abilities of the Iron Pipe + Gold Pipe.&lt;br /&gt;
&lt;br /&gt;
-Refined Iron crafts double the amount of Iron pipes.&lt;br /&gt;
&lt;br /&gt;
-Quarry Recipe :&lt;br /&gt;
Iron Gears =&amp;gt; Circuits&lt;br /&gt;
Diamond Gears =&amp;gt; Advanced Circuits&lt;br /&gt;
Gold Gears =&amp;gt; Advanced Machinery Block&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why add this? Because it&amp;#039;s a natural expansion of IC and it allows for Megafactories to be built.&lt;br /&gt;
&lt;br /&gt;
-[[User:Thekillman|Thekillman]]-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=Well, Alblaka don&amp;#039;t have the permissions to copy any mod and transfer it to IC.&amp;lt;br/&amp;gt;And i think, if you install Buildcraft with IC it works fine. So submod isn&amp;#039;t useful i think.}}&lt;br /&gt;
{{Reply|space=::|user=Thekillman|agree=disagree|reply=He doesn&amp;#039;t need to copy. he can collaborate. i don&amp;#039;t see why either modmaker would have trouble with it. i said submod to make it optional. besides, it&amp;#039;s more of an adaptation. it only requires a few modifications. plus it massively increases playing value. it&amp;#039;s also not a compatibility issue. well it is, but gameplay-wise, not mod conflict-wise}}&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=disagree|reply=i use Buildcraft mod with Industrialcraft, 1rst, i must say that the quarry is really advantageous substituted by a MINER for gathering ores and cobble, 2nd, beside i say in 1rst BC is really a good mod to use in collaboration with IC and 3rd its not that easy to wire an all automated factory/sorter but its really gratifying, my final state : NO for a sub mod coppiing BC contents, YES for a collaboration between alblaka and SpaceToad}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plastics ==&lt;br /&gt;
&lt;br /&gt;
I rather like the concept of Industrial materials, and noticed plastic based constructions weren&amp;#039;t in here.&lt;br /&gt;
&lt;br /&gt;
You could use bio/coal based fuel (clumpy?) and perhaps the compressor to start the process, probably a plastic lump/ball to be melted or pressed into sheets (8-9 sheets to a block?). &lt;br /&gt;
&lt;br /&gt;
I wont go into detail about the uses of plastic, because there is quite a few possibilities.&lt;br /&gt;
&lt;br /&gt;
--[[User:Nidor|Nidor]] 15:53, 23 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=It&amp;#039;s a good idea, but i think it&amp;#039;s already in Plasticcraft?}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=disagree|reply=yep, if you want plastic, go for plasticcraft mod}}&lt;br /&gt;
&lt;br /&gt;
== Nether Tech ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Nether tech|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Camera Monitor ==&lt;br /&gt;
&lt;br /&gt;
After looking at the CCTV mod and a newer version of it, i was displeased because I thought i was going to be able to put security cameras in my control room. Sadly, these mods, while impressive, fall short in only having one channel. I suggest: industrial-craft cameras and monitors, which would be connected by cables (hopefully) and display an image (perhaps if possible *not* 16 by 16). that way, my (and everyone else&amp;#039;s) control room or security system could be one notch (hee hee) cooler.&lt;br /&gt;
&lt;br /&gt;
I understand this may be hard to code, but I think you (maker of idustrial-craft) are probably up to the challenge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Llojban|Llojban]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=Zatty|agree=agree|reply=The idea is good I just have some thoughts about it. A &amp;#039;TV&amp;#039; block, a way to change the cameras frequency, and how many cameras a &amp;#039;TV&amp;#039; block can support.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#c01414&amp;quot;&amp;gt;&amp;#039;&amp;#039;Edit by [[User:Feanturi|Feanturi]]:&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Guys... stop copying my replies and edit them without changing the name! Next time I&amp;#039;ll ban those people for 1 day.&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Industrial Floodlights-Lamps ==&lt;br /&gt;
&lt;br /&gt;
I think we need a new tool(`s) that would make a temporary Light source.&lt;br /&gt;
&lt;br /&gt;
You can carry it in your Hands or on your Haed.It would &lt;br /&gt;
&lt;br /&gt;
It would get charged with the Mobilecharger,&lt;br /&gt;
&lt;br /&gt;
The Light would be emit at a Light Level of 15 for 5-10-Blocks (if it is possible)&lt;br /&gt;
&lt;br /&gt;
And you have to hold it in your Hand (like any other Tool)&lt;br /&gt;
&lt;br /&gt;
Crafting:&lt;br /&gt;
   I=Iron (Refined?)&lt;br /&gt;
   G=Glass&lt;br /&gt;
   C=Copper&lt;br /&gt;
   R=Rubber&lt;br /&gt;
   L=Light Bulb&lt;br /&gt;
   E=Redstone&lt;br /&gt;
   T=Cable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Light Bulbs (2-8?)&lt;br /&gt;
   0G0&lt;br /&gt;
   ICI&lt;br /&gt;
   0I0&lt;br /&gt;
&lt;br /&gt;
The Lamp to carry in your Hand&lt;br /&gt;
   RII&lt;br /&gt;
   ILG&lt;br /&gt;
   0II&lt;br /&gt;
&lt;br /&gt;
And the new Luminator Crafting:&lt;br /&gt;
   GEG&lt;br /&gt;
   TLT&lt;br /&gt;
   GEG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Skavier470|Skavier470]] 14:50, 28 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Good idea. The coding exists in other mods so why not? make an electric headlight so you can see in the dark without needing torches. add a rechargeable flashlight. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:{{reply|space=::|user=Zatty|agree=agree|reply=(I&amp;#039;d love to see this implemented it would make spelunking and mining, not to mention fighting, much easier.)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=OKamilTan|agree=agree|reply=I really dislike the dark, so i approve, but need to be IC like, so rechargeable with batteries &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weather Control Device ==&lt;br /&gt;
&lt;br /&gt;
Since the terraformer doesn&amp;#039;t affect the Biome&amp;#039;s weather I was thinking of a Weather Control Device (maybe another terraformer blue print?) It can alter the weather in a Biome effectively changing it from or to desert/forest/snow and/or controlling when the weather occurs even making it constantly rain/snow/thunder (the second part is probably much more feasible). I would think it would look like an antenna or radio tower-ish. If not then a blue print for the terraformer that alters the weather pattern or invokes the weather. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Tower&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For the top &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
ICI&amp;lt;br&amp;gt;&lt;br /&gt;
ICI&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 2mm;&amp;quot;&amp;gt;&lt;br /&gt;
III&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for the base of the tower &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 3.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
III&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 3mm;&amp;quot;&amp;gt;&lt;br /&gt;
IBI&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
AC T AC&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B = battery &amp;lt;br&amp;gt;&lt;br /&gt;
I = refined iron &amp;lt;br&amp;gt;&lt;br /&gt;
AC = Adv. Circuit &amp;lt;br&amp;gt;&lt;br /&gt;
T = Terraformer &amp;lt;br&amp;gt;&lt;br /&gt;
C = cable &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Blue Print&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Snow&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
EWE&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
DBD&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
EWE&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rain&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
W[]W&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
[]B[]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
W[]W&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weather Invoker&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
WSW&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
DBD&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
WSW&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
E = Ice&amp;lt;br&amp;gt;&lt;br /&gt;
W = water&amp;lt;br&amp;gt;&lt;br /&gt;
D = Dirt and/or sand&amp;lt;br&amp;gt;&lt;br /&gt;
B = Blue Print (empty)&amp;lt;br&amp;gt;&lt;br /&gt;
S = Snowball&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=First of all use the terraformer and second, maybe it will later cause rain or snow or thunderstorms.^^}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guide Arrows ==&lt;br /&gt;
&lt;br /&gt;
Arrows that you place on the ground to show direction in a cave allowing you an easy way to tell which direction to go for where you were last mining or to leave the cave. It would be stack-able to save on inventory space and takes fewer resources to make than signs. It&amp;#039;s been done before in the 2x2 extended crafting (which sadly doesn&amp;#039;t like to work with IC, at least not for me) where they act like signs in that they face a certain direction when you place them but you can right-click them to change the direction they are pointing and they come in a variety of colors. Maybe made from powdered glass or refined sand by macerating the glass or sand and then being able to dye them different colors. To color them you could just put the dye you want in the crafting grid (anywhere) with the arrow (anywhere).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
[][][]&amp;lt;br&amp;gt;&lt;br /&gt;
[]G[]&amp;lt;br&amp;gt;&lt;br /&gt;
[]S[]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
G = Powdered glass or refined sand&amp;lt;br&amp;gt;&lt;br /&gt;
S = stick&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=?|reply=And for what should they be? Only for less resource usage then signs?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Renewable Gravel and Lapis Lazuli ==&lt;br /&gt;
&lt;br /&gt;
I would like to suggest adding a way to create gravel and lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
As far as I know, they are the only resources one can’t get through the use of other resources (recycler, macerator, etc.) and energy (matter generator).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To get rid of lacking this ability, I propose to:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Add a means to get gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
This could be through recycling, or it could be possible to obtain it by macerating stone (instead of getting cobblestone).&amp;lt;br&amp;gt;&lt;br /&gt;
Maybe one could get cobblestone from stone, gravel from cobblestone, and sand from gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
Then, to get flint, there would have to be another way. Possibly through the compressor?&lt;br /&gt;
&amp;lt;li&amp;gt;Make it possible to get lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
I think it would be best to make it obtainable through recycling (it should have a probability similar to that of diamond).&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Fast2|Fast2]] 21:15, 30 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=zatty|agree=agree|reply=I like the cobble stone to gravel but gravel already gets macerated into flint, so I would think that flint would be the one to be turned into sand imo.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=agree|reply=II i think it will be better  to have gravel from macerated smoothstone instead of the cobble but its just balance intended, it will be hard to have sand only from flint, it will say it need to macerate 3 times the cobblestone for sand. For the lapis, it definitly need to be implented in the UUM recipes, maybe with 8 UUM?}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=LordZeer|agree=agree|reply=I think the way to solve the whole flint/sand thing &amp;#039;&amp;#039;&amp;#039;is&amp;#039;&amp;#039;&amp;#039; to use the Compressor to get flint and the Macerator to get sand. As it makes sense to me that the gravel getting ground down into sand but getting compressed into flint.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MFE/MFSU emiting redstone when fully charged or custom number ==&lt;br /&gt;
&lt;br /&gt;
IC wiring need a way to communicate with redstone switch cable  can already bu used like interrupter cutting or allowing passage of EU but their is no way to received signal from the said wiring. For know , for example, when a MFE is full or if a miner is stopped.&lt;br /&gt;
&lt;br /&gt;
That allow multiple possibility to automatise the EU system from a centralized storage to an automatic sending system where EU is needed without any man intervention.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I propose to  make a redstone ability to the storages units (MFE and MFSU), emitting redstone like a redstone torch if its full. Its allow more possibility than if emmiting when empty, which is easily noticeable by the lack of working machines.&lt;br /&gt;
&lt;br /&gt;
I know at that time, the MFE/MFSU have the ability to stop emit EU when receving redstone, but like i said before this can be easily emuled to the switch cable.&lt;br /&gt;
&lt;br /&gt;
Or better if possible, allow the possibility to customize the redstone emit, like : [if store EU&amp;lt;25% emit redstone and if store EU &amp;gt;= 100% stop emit redstone].&lt;br /&gt;
&lt;br /&gt;
And maybe extend the redstone possibility to others types of machines, like the MINER for a easy notice when he is stopping to work.&lt;br /&gt;
&lt;br /&gt;
[[User:OKamilTan|OKamilTan]]&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=-|reply=Well I like the idea, but i thought that you can merge Energy-O-Mat with MFE to make a temp door. Could it be, that the MFE emits the redstone already? (dunno about that xD)}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=OKamilTan|agree=obvious question|reply=the only use for sell o mat in redstone circuit is  to know if EU is passing through the machine or not, it have to few application for an automatic circuit (i mean FULL automatic circuit, that MFE emit redstone can do)}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Elvilaz|agree=Agree|reply=It could energize scraps into redstone. Sounds good to Me.)}}&lt;br /&gt;
&lt;br /&gt;
== H.A.I.&amp;#039;&amp;#039;mk&amp;#039;&amp;#039;0 Machine==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
We at U.L.T.I.Corp have now brought to you the latest advance in our ColdTech™ line the:&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039;yper&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;uto-freeze&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;I&amp;#039;&amp;#039;&amp;#039;nsulator&lt;br /&gt;
mk&amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Or as we call it the H.A.I.0 Machine! Now letting you &amp;#039;Freeze&amp;#039; water into snowballs, along with many other features. Now quick freezing with 3.12 times the thermal displacement(U.L.T.I.Corp takes no responsibility for, completely user error based, frozen tongues, toes, noses or accidental self flash freezing). Made with the simple design pattern of:&lt;br /&gt;
&lt;br /&gt;
 S C S&lt;br /&gt;
 S M S&lt;br /&gt;
 &lt;br /&gt;
 S = Snow block, C = Circuit, M = Machine block&lt;br /&gt;
&lt;br /&gt;
[[User:LordZeer|LordZeer]] 09:26, 31 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=A few weeks ago, someone asked something like that already^^ if i remember right, Alblaka said no ^^ (but dunno sure)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Every single piece of hardware should brake after long, random amount of working time. ==&lt;br /&gt;
&lt;br /&gt;
After some time of playing player have all the machines, do all tricks and playing become boring. If you add maintenance to the mod there will be some extra things to do and fun will be longer. This can be done in three ways.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1. Some tool to go with to the field and there repair hardware.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2. Bring hardware to home and put in some kind of workbench for fixing.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3. Scrap broken hardware and replace it with new one.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
In case of fixing there should be need for spare parts (i.e. random part from recipe for this hardware).&lt;br /&gt;
The best way will be mixing in some smart way this tree ways. Maybe light malfunction can be fix in field, mayor in workshop and chance of appearing will be adequate to degree of problem?&lt;br /&gt;
&lt;br /&gt;
- by [[User:Harvald|Harvald]] -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=agree|reply=at first state i say no, but after thinking more about that idea it can be a good addition to SMP or SSP, it will add a new dimension after the building state. I think it will be hard to code (or not if its just a random break, like the nuclear reactor) but it need to be OPTIONAL, sometimes we just dont want or need to do maintenance because in middle of a big building project)}}&lt;/div&gt;</summary>
		<author><name>OKamilTan</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=4511</id>
		<title>Talk:Suggestions archived</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=4511"/>
		<updated>2011-06-01T17:53:29Z</updated>

		<summary type="html">&lt;p&gt;OKamilTan: /* Buildcraft Submod */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Building Template Module ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Building Template Module|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fully Automated Charger/Generator ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Fully Automated Charger/Generator|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Radiation ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;If we have uranium, we must be careful with radiation, because it can kill.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thinking in this sentence, I made it:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;First suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Do the uranium ore kill, without explosions, only with radiation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;One uranium ore have 5 blocks of radiation, any thing in this area will take damage&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
--Okay, its good, but how we will  use uranium without getting closer?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Second suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Put in the game Lead Ore. This is the best material to use radioatives things. With a Lead Ore we can build:&lt;br /&gt;
&lt;br /&gt;
Boxes of lead, to store radioative things;&lt;br /&gt;
&lt;br /&gt;
Clothes of lead, to use radioative things;&lt;br /&gt;
&lt;br /&gt;
Walls of lead, to contain radiations from the reactors(you put your reactor in a room of lead);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With this things, the nuke will be more realistic, and the people will not be happy in see uranium closer from your base, only if they have a stock of lead.&lt;br /&gt;
&lt;br /&gt;
--[[User:Kiko5|Kiko5 - Tanks for your attention.]] 04:41, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Reply|space=::|user=jivix|agree=agree|reply=Oh, yes. I was hoping it&amp;#039;d be like this from the start. If you put uranium in a regular chest, it would do damage to anyone nearby! Hazmat suits would have to be relatively expensive, made of rubber and lead, and be very weak against attacks. Also, the uranium wouldn&amp;#039;t deal TOO much damage, so it would be low enough to harvest unclothed. It would be silly to punish people and force them to mine around the ore completely. Also, holding uranium in your inventory shouldn&amp;#039;t hurt you, that would be crazy. If it&amp;#039;s in your hand, hurting things within range would be cool.}}&lt;br /&gt;
&lt;br /&gt;
== Defense Turret ==&lt;br /&gt;
&lt;br /&gt;
I was thinking of a Defensive Turret/cannon of some sort.&lt;br /&gt;
&lt;br /&gt;
The Tesla coil is great for places that you have a nice power station set up or don&amp;#039;t need to walk through alot. Though for small outposts or automated miner setups far away from your base they aren&amp;#039;t so practical.&lt;br /&gt;
&lt;br /&gt;
So here we go. After thinking about it I came up with this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defense Turret&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C L C &lt;br /&gt;
:WMW&lt;br /&gt;
:R E R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C=Circuit&lt;br /&gt;
:L=Mining Laser/or new part&lt;br /&gt;
:W=Wire&lt;br /&gt;
:M=Machine Block&lt;br /&gt;
:R=Reinforced Stone&lt;br /&gt;
:E=Energy Crystal&lt;br /&gt;
&lt;br /&gt;
Place this block and tie it into electricity. Have it fire at all enemies, but not target the player. For damage I crunched numbers and came up with about 2.5 hearts per shot at a rate of 1 shot every 3 seconds. Electrical use would come out to about 300 EU per shot. This would equate out to 1 shot every 6 seconds with only one max input line at 50 EUs hooked in, but if you hooked in another for 100 EUs you would get the 1 shot per 3 seconds. Firing distance would be between 10~15 blocks. I think the gap in firing time equates the lower EU usage, as these are designed for mining operation/outpost defense. As you establish yourself/if you decide to, you can upgrade the fire rate by hooking in more power. You would obviously want to build more than a few, because of the low damage.&lt;br /&gt;
&lt;br /&gt;
My final thoughts are maybe a redstone on/off feature if it was hooked in.&lt;br /&gt;
&lt;br /&gt;
--[[User:Siaran|Siaran]] 04:55, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Excellent idea. now i would opt for 2 types of Turrets. Manual and Automated. Automated replaces C and M with the advanced versions. The rest should be self-explanatory. Second of all: I&amp;#039;d like to see a &amp;quot;rocket turret&amp;quot;. essentially you craft rockets, which have the impact of ITNT and fly in a straight line. rocket turrets require resupply and can be resupplied via chest}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=Feanturi|agree=disagree|reply=This suggestion is nearly impossible to make. Exspecially the automated turret. It has to scan a area for enemies and then has to shoot on them... And by the way, i don&amp;#039;t like the idea. Would be to easy to defend^^}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:::|user=jivix|agree=agree|reply=I think this would be very fun. How about a target painter, a laser pointer you point at your targets? (points mischievously at nearby buddy&amp;#039;s back &amp;gt;:).}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=::::|user=zatty|agree=agree(kind of)|reply=Good concept but I&amp;#039;d have to actually see it in action. There&amp;#039;s the tesla coil but that takes 5000EUs which can take a while so many a smaller version of the tesla that doesn&amp;#039;t pack as much punch but fires off at a lesser charge.}}&lt;br /&gt;
&lt;br /&gt;
== Advanced Machines ==&lt;br /&gt;
&lt;br /&gt;
# Implement an entire leveled system, Mark I to IX, of most of the machines; Macerators, Extractors, Compressors, etc. Each level requires a number of Advanced Machine blocks plus the previous iteration of the machine. Starting with the base machine and one Advanced Machine Block to craft a Mark II and finishing with a Mark IIX and 8 Advanced Machine blocks for the Mark IX. That&amp;#039;s a massive 45 Advanced Machines to go from one to nine. 360 iron for the basic Machine blocks alone. The person boasting a bank of Mark IXs is truly an Industrialite.&lt;br /&gt;
# Increasing the level of your machines would obviously come with perks besides showing off to your friends. Each level increases the speed with which the machine works, and the upper reaches come with additional perks. The Miner Mark V now goes out 3 squares from it&amp;#039;s origin, while the Mark IX goes out 4 for a 9x9 area of automated mining. The Macerator becomes more efficient at sorting ore from the chaff of stone, and each level after the first has a 10% chance of returning a third dust (or a second for coal.) The Recycler becomes more likely to spit out scrap and at higher levels has a chance of a High Quality Piece of Scrap, yielding a second loot table bereft of the the things you&amp;#039;ll promptly stuff right back in. The Extractor Mark IX becomes a sort of second Recycler as it manges to extract the last vestiges of ore from Stone; occasionally spitting out Iron, Copper, Tin, Lapis Lazuli, Redtone, Gold, Coal, or Diamond blocks.&lt;br /&gt;
&lt;br /&gt;
-[[User:Tet|Tet]]-&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{reply|user=Newkie|space=:|agree=disagree|reply=Take note that will use allot of blocks IDs to such a thing. I dont think that there are that many free IDs.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|user=myrrlyn|space=::|agree=agree||reply=DAMAGE VALUES. That is all. Since we all know IC builds awesome machines that never wear down, there&amp;#039;s no need for them to have damage in the data/damage slot. Do it like wool, only instead of changing color, or making new sprites, just make it so that the &amp;quot;Machine Mk #&amp;quot; appears in the GUI. Maybe make a Mk X which has the same recipe as Mk IX, but with an IX in the middle instead of VIII, and put one faceplate in there with a Mk X, which gets pasted on five sides of Mk X machines. Sure, that&amp;#039;s one less sprite for other new stuff, but the Miner could share a sprite with the extractor...}}&lt;br /&gt;
&lt;br /&gt;
== Colored cables ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Colored cables|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Buildcraft Submod==&lt;br /&gt;
&lt;br /&gt;
Buildcraft[http://www.minecraftforum.net/topic/286417-15-01-buildcraft-15-014-bugfix-pipes-quarry-and-auto-crafting/] is an awesome mod that uses pipes to transport items to and from machines.&lt;br /&gt;
&lt;br /&gt;
Now of course you COULD say &amp;quot;install Buildcraft then&amp;quot;. However in the IC world, it is a game breaker. The Quarry, Autocrafter and Golden Pipe (item booster) require only Redstone current. This means free boosting, free crafting, and free mining. &lt;br /&gt;
&lt;br /&gt;
Industrial Buildcraft as a Submod would largely incorporate the same systems. Changes: &lt;br /&gt;
&lt;br /&gt;
-Golden Pipes require EC&amp;#039;s to accelerate items in the pipe&lt;br /&gt;
-The Mining Well is superseded by the IC miner. &lt;br /&gt;
-The Quarry requires EC. Possibly in the form of High Voltage?&lt;br /&gt;
-The Autocrafter requires EC. (Rename to Factory?) &lt;br /&gt;
-Gears are Superseded by Circuits.&lt;br /&gt;
&lt;br /&gt;
New: &lt;br /&gt;
&lt;br /&gt;
-Bronze Pipes. Crafted like the other pipes, with 2 bronze Ingots. Bronze pipes function like Gold Pipes but also can change direction. The combined abilities of the Iron Pipe + Gold Pipe.&lt;br /&gt;
&lt;br /&gt;
-Refined Iron crafts double the amount of Iron pipes.&lt;br /&gt;
&lt;br /&gt;
-Quarry Recipe :&lt;br /&gt;
Iron Gears =&amp;gt; Circuits&lt;br /&gt;
Diamond Gears =&amp;gt; Advanced Circuits&lt;br /&gt;
Gold Gears =&amp;gt; Advanced Machinery Block&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why add this? Because it&amp;#039;s a natural expansion of IC and it allows for Megafactories to be built.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-[[User:Thekillman|Thekillman]]-&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=Well, Alblaka don&amp;#039;t have the permissions to copy any mod and transfer it to IC.&amp;lt;br/&amp;gt;And i think, if you install Buildcraft with IC it works fine. So submod isn&amp;#039;t useful i think.}}&lt;br /&gt;
{{Reply|space=::|user=Thekillman|agree=disagree|reply=He doesn&amp;#039;t need to copy. he can collaborate. i don&amp;#039;t see why either modmaker would have trouble with it. i said submod to make it optional. besides, it&amp;#039;s more of an adaptation. it only requires a few modifications. plus it massively increases playing value. it&amp;#039;s also not a compatibility issue. well it is, but gameplay-wise, not mod conflict-wise}}&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=disagree|reply=i use Buildcraft mod with Industrialcraft, 1rst, i must say that the quarry is really advantageous substituted by a MINER for gathering ores and cobble, 2nd, beside i say in 1rst BC is really a good mod to use in collaboration with IC and 3rd its not that easy to wire an all automated factory/sorter but its really gratifying, my final state : NO for a sub mod coppiing BC contents, YES for a collaboration between alblaka and SpaceToad}}&lt;br /&gt;
&lt;br /&gt;
== Plastics ==&lt;br /&gt;
&lt;br /&gt;
I rather like the concept of Industrial materials, and noticed plastic based constructions weren&amp;#039;t in here.&lt;br /&gt;
&lt;br /&gt;
You could use bio/coal based fuel (clumpy?) and perhaps the compressor to start the process, probably a plastic lump/ball to be melted or pressed into sheets (8-9 sheets to a block?). &lt;br /&gt;
&lt;br /&gt;
I wont go into detail about the uses of plastic, because there is quite a few possibilities.&lt;br /&gt;
&lt;br /&gt;
--[[User:Nidor|Nidor]] 15:53, 23 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=reply|reply=It&amp;#039;s a good idea, but i think it&amp;#039;s already in Plasticcraft?}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=disagree|reply=yep, if you want plastic, go for plasticcraft mod}}&lt;br /&gt;
&lt;br /&gt;
== Nether tech ==&lt;br /&gt;
&lt;br /&gt;
So I was sitting in Nether and noticed that there are no effective nature using generators (only windmill, but placing it is extremelly dangerous). So, why not make Nether challenge more usefull?&lt;br /&gt;
&lt;br /&gt;
First, add ability to craft the Nether industry block (combine netherrack and refined iron bar). &lt;br /&gt;
Then, add the special nether generator that must be placed in lava (deeper is better. More lava blocks surrounding it is better). &lt;br /&gt;
Also, the second nether generator that burns netherrack and makes power.&lt;br /&gt;
And if possible, the transmitter that moves energy from the earth world to nether through some secret stuff. (Note: All those blocks will have nether undustry block in the recepie)&lt;br /&gt;
&lt;br /&gt;
[[User:DrNightKOT|DrNightKOT]] 20:25, 26 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=Well, i think nether is more than enough implemented (glowstone) and why to waste sprites for generators in nether? :/}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=myrrlyn|agree=disagree|reply=Yeah, the Nether in its current state is pretty underwhelming, and the only advantage of using it would be the massive amounts of lava to use in geothermals. Perhaps we could spare ONE sprite for this--surround an obsidian block with seven cables, with a flint/steel on the top, makes a portal cable. Place one end on Earth, and the other spawns on the corresponding block in the Nether. Make your geoplant there, and run cables back to Earth using those. No special recipes or materials besides that. Cue Alblaka opening the portal-block code, crying, and saying, &amp;quot;Screw you guys, I&amp;#039;m going home. Stop being lazy and do bucket runs, for all I care.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=disagree|reply=Right now, their is really nothing to do in the nether but take some glowstone or some netherrack and soulsand for decorative purpose (or gathering lava for the more courageous) im against any industry nether-like in that state of developement}}&lt;br /&gt;
&lt;br /&gt;
== Camera Monitor ==&lt;br /&gt;
After looking at the CCTV mod and a newer version of it, i was displeased because I thought i was going to be able to put security cameras in my control room. Sadly, these mods, while impressive, fall short in only having one channel. I suggest: industrial-craft cameras and monitors, which would be connected by cables (hopefully) and display an image (perhaps if possible *not* 16 by 16). that way, my (and everyone else&amp;#039;s) control room or security system could be one notch (hee hee) cooler.&lt;br /&gt;
&lt;br /&gt;
I understand this may be hard to code, but I think you (maker of idustrial-craft) are probably up to the challenge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Llojban|Llojban]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=Zatty|agree=agree|reply=The idea is good I just have some thoughts about it. A &amp;#039;TV&amp;#039; block, a way to change the cameras frequency, and how many cameras a &amp;#039;TV&amp;#039; block can support.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#c01414&amp;quot;&amp;gt;&amp;#039;&amp;#039;Edit by [[User:Feanturi|Feanturi]]:&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Guys... stop copying my replies and edit them without changing the name! Next time I&amp;#039;ll ban those people for 1 day.&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Industrial Floodlights-Lamps ==&lt;br /&gt;
I think we need a new tool(`s) that would make a temporary Light source.&lt;br /&gt;
&lt;br /&gt;
You can carry it in your Hands or on your Haed.It would &lt;br /&gt;
&lt;br /&gt;
It would get charged with the Mobilecharger,&lt;br /&gt;
&lt;br /&gt;
The Light would be emit at a Light Level of 15 for 5-10-Blocks (if it is possible)&lt;br /&gt;
&lt;br /&gt;
And you have to hold it in your Hand (like any other Tool)&lt;br /&gt;
&lt;br /&gt;
Crafting:&lt;br /&gt;
   I=Iron (Refined?)&lt;br /&gt;
   G=Glass&lt;br /&gt;
   C=Copper&lt;br /&gt;
   R=Rubber&lt;br /&gt;
   L=Light Bulb&lt;br /&gt;
   E=Redstone&lt;br /&gt;
   T=Cable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Light Bulbs (2-8?)&lt;br /&gt;
   0G0&lt;br /&gt;
   ICI&lt;br /&gt;
   0I0&lt;br /&gt;
&lt;br /&gt;
The Lamp to carry in your Hand&lt;br /&gt;
   RII&lt;br /&gt;
   ILG&lt;br /&gt;
   0II&lt;br /&gt;
&lt;br /&gt;
And the new Luminator Crafting:&lt;br /&gt;
   GEG&lt;br /&gt;
   TLT&lt;br /&gt;
   GEG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Skavier470|Skavier470]] 14:50, 28 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Good idea. The coding exists in other mods so why not? make an electric headlight so you can see in the dark without needing torches. add a rechargeable flashlight. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:{{reply|space=::|user=Zatty|agree=agree|reply=(I&amp;#039;d love to see this implemented it would make spelunking and mining, not to mention fighting, much easier.)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=OKamilTan|agree=agree|reply=I really dislike the dark, so i approve, but need to be IC like, so rechargeable with batteries &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Weather Control Device ==&lt;br /&gt;
&lt;br /&gt;
Since the terraformer doesn&amp;#039;t affect the Biome&amp;#039;s weather I was thinking of a Weather Control Device (maybe another terraformer blue print?) It can alter the weather in a Biome effectively changing it from or to desert/forest/snow and/or controlling when the weather occurs even making it constantly rain/snow/thunder (the second part is probably much more feasible). I would think it would look like an antenna or radio tower-ish. If not then a blue print for the terraformer that alters the weather pattern or invokes the weather. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Tower&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For the top &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
ICI&amp;lt;br&amp;gt;&lt;br /&gt;
ICI&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 2mm;&amp;quot;&amp;gt;&lt;br /&gt;
III&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for the base of the tower &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 3.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
III&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 3mm;&amp;quot;&amp;gt;&lt;br /&gt;
IBI&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
AC T AC&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B = battery &amp;lt;br&amp;gt;&lt;br /&gt;
I = refined iron &amp;lt;br&amp;gt;&lt;br /&gt;
AC = Adv. Circuit &amp;lt;br&amp;gt;&lt;br /&gt;
T = Terraformer &amp;lt;br&amp;gt;&lt;br /&gt;
C = cable &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Blue Print&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Snow&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
EWE&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
DBD&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
EWE&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rain&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
W[]W&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
[]B[]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
W[]W&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weather Invoker&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
WSW&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
DBD&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
WSW&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
E = Ice&amp;lt;br&amp;gt;&lt;br /&gt;
W = water&amp;lt;br&amp;gt;&lt;br /&gt;
D = Dirt and/or sand&amp;lt;br&amp;gt;&lt;br /&gt;
B = Blue Print (empty)&amp;lt;br&amp;gt;&lt;br /&gt;
S = Snowball&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=First of all use the terraformer and second, maybe it will later cause rain or snow or thunderstorms.^^}}&lt;br /&gt;
&lt;br /&gt;
== Guide Arrows ==&lt;br /&gt;
&lt;br /&gt;
Arrows that you place on the ground to show direction in a cave allowing you an easy way to tell which direction to go for where you were last mining or to leave the cave. It would be stack-able to save on inventory space and takes fewer resources to make than signs. It&amp;#039;s been done before in the 2x2 extended crafting (which sadly doesn&amp;#039;t like to work with IC, at least not for me) where they act like signs in that they face a certain direction when you place them but you can right-click them to change the direction they are pointing and they come in a variety of colors. Maybe made from powdered glass or refined sand by macerating the glass or sand and then being able to dye them different colors. To color them you could just put the dye you want in the crafting grid (anywhere) with the arrow (anywhere).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
[][][]&amp;lt;br&amp;gt;&lt;br /&gt;
[]G[]&amp;lt;br&amp;gt;&lt;br /&gt;
[]S[]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
G = Powdered glass or refined sand&amp;lt;br&amp;gt;&lt;br /&gt;
S = stick&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=?|reply=And for what should they be? Only for less resource usage then signs?}}&lt;br /&gt;
&lt;br /&gt;
== Renewable Gravel and Lapis Lazuli ==&lt;br /&gt;
&lt;br /&gt;
I would like to suggest adding a way to create gravel and lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
As far as I know, they are the only resources one can’t get through the use of other resources (recycler, macerator, etc.) and energy (matter generator).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To get rid of lacking this ability, I propose to:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Add a means to get gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
This could be through recycling, or it could be possible to obtain it by macerating stone (instead of getting cobblestone).&amp;lt;br&amp;gt;&lt;br /&gt;
Maybe one could get cobblestone from stone, gravel from cobblestone, and sand from gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
Then, to get flint, there would have to be another way. Possibly through the compressor?&lt;br /&gt;
&amp;lt;li&amp;gt;Make it possible to get lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
I think it would be best to make it obtainable through recycling (it should have a probability similar to that of diamond).&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[[User:Fast2|Fast2]] 21:15, 30 May 2011 (CEST)&lt;br /&gt;
{{reply|space=:|user=zatty|agree=agree|reply=I like the cobble stone to gravel but gravel already gets macerated into flint, so I would think that flint would be the one to be turned into sand imo.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=agree|reply=II i think it will be better  to have gravel from macerated smoothstone instead of the cobble but its just balance intended, it will be hard to have sand only from flint, it will say it need to macerate 3 times the cobblestone for sand. For the lapis, it definitly need to be implented in the UUM recipes, maybe with 8 UUM?}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=LordZeer|agree=agree|reply=I think the way to solve the whole flint/sand thing &amp;#039;&amp;#039;&amp;#039;is&amp;#039;&amp;#039;&amp;#039; to use the Compressor to get flint and the Macerator to get sand. As it makes sense to me that the gravel getting ground down into sand but getting compressed into flint.}}&lt;br /&gt;
&lt;br /&gt;
== MFE/MFSU emiting redstone when fully charged or custom number ==&lt;br /&gt;
&lt;br /&gt;
IC wiring need a way to communicate with redstone switch cable  can already bu used like interrupter cutting or allowing passage of EU but their is no way to received signal from the said wiring. For know , for example, when a MFE is full or if a miner is stopped.&lt;br /&gt;
&lt;br /&gt;
That allow multiple possibility to automatise the EU system from a centralized storage to an automatic sending system where EU is needed without any man intervention.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I propose to  make a redstone ability to the storages units (MFE and MFSU), emitting redstone like a redstone torch if its full. Its allow more possibility than if emmiting when empty, which is easily noticeable by the lack of working machines.&lt;br /&gt;
&lt;br /&gt;
I know at that time, the MFE/MFSU have the ability to stop emit EU when receving redstone, but like i said before this can be easily emuled to the switch cable.&lt;br /&gt;
&lt;br /&gt;
Or better if possible, allow the possibility to customize the redstone emit, like : [if store EU&amp;lt;25% emit redstone and if store EU &amp;gt;= 100% stop emit redstone].&lt;br /&gt;
&lt;br /&gt;
And maybe extend the redstone possibility to others types of machines, like the MINER for a easy notice when he is stopping to work.&lt;br /&gt;
&lt;br /&gt;
[[User:OKamilTan|OKamilTan]]&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=-|reply=Well I like the idea, but i thought that you can merge Energy-O-Mat with MFE to make a temp door. Could it be, that the MFE emits the redstone already? (dunno about that xD)}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=OKamilTan|agree=obvious question|reply=the only use for sell o mat in redstone circuit is  to know if EU is passing through the machine or not, it have to few application for an automatic circuit (i mean FULL automatic circuit, that MFE emit redstone can do)}}&lt;br /&gt;
&lt;br /&gt;
== H.A.I.&amp;#039;&amp;#039;mk&amp;#039;&amp;#039;0 Machine==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
We at U.L.T.I.Corp have now brought to you the latest advance in our ColdTech™ line the:&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039;yper&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;uto-freeze&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;I&amp;#039;&amp;#039;&amp;#039;nsulator&lt;br /&gt;
mk&amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Or as we call it the H.A.I.0 Machine! Now letting you &amp;#039;Freeze&amp;#039; water into snowballs, along with many other features. Now quick freezing with 3.12 times the thermal displacement(U.L.T.I.Corp takes no responsibility for, completely user error based, frozen tongues, toes, noses or accidental self flash freezing). Made with the simple design pattern of:&lt;br /&gt;
&lt;br /&gt;
 S C S&lt;br /&gt;
 S M S&lt;br /&gt;
 &lt;br /&gt;
 S = Snow block, C = Circuit, M = Machine block&lt;br /&gt;
&lt;br /&gt;
[[User:LordZeer|LordZeer]] 09:26, 31 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=A few weeks ago, someone asked something like that already^^ if i remember right, Alblaka said no ^^ (but dunno sure)}}&lt;/div&gt;</summary>
		<author><name>OKamilTan</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=4510</id>
		<title>Talk:Suggestions archived</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=4510"/>
		<updated>2011-06-01T17:42:36Z</updated>

		<summary type="html">&lt;p&gt;OKamilTan: /* Nether tech */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Building Template Module ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Building Template Module|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fully Automated Charger/Generator ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Fully Automated Charger/Generator|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Radiation ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;If we have uranium, we must be careful with radiation, because it can kill.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thinking in this sentence, I made it:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;First suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Do the uranium ore kill, without explosions, only with radiation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;One uranium ore have 5 blocks of radiation, any thing in this area will take damage&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
--Okay, its good, but how we will  use uranium without getting closer?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Second suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Put in the game Lead Ore. This is the best material to use radioatives things. With a Lead Ore we can build:&lt;br /&gt;
&lt;br /&gt;
Boxes of lead, to store radioative things;&lt;br /&gt;
&lt;br /&gt;
Clothes of lead, to use radioative things;&lt;br /&gt;
&lt;br /&gt;
Walls of lead, to contain radiations from the reactors(you put your reactor in a room of lead);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With this things, the nuke will be more realistic, and the people will not be happy in see uranium closer from your base, only if they have a stock of lead.&lt;br /&gt;
&lt;br /&gt;
--[[User:Kiko5|Kiko5 - Tanks for your attention.]] 04:41, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Reply|space=::|user=jivix|agree=agree|reply=Oh, yes. I was hoping it&amp;#039;d be like this from the start. If you put uranium in a regular chest, it would do damage to anyone nearby! Hazmat suits would have to be relatively expensive, made of rubber and lead, and be very weak against attacks. Also, the uranium wouldn&amp;#039;t deal TOO much damage, so it would be low enough to harvest unclothed. It would be silly to punish people and force them to mine around the ore completely. Also, holding uranium in your inventory shouldn&amp;#039;t hurt you, that would be crazy. If it&amp;#039;s in your hand, hurting things within range would be cool.}}&lt;br /&gt;
&lt;br /&gt;
== Defense Turret ==&lt;br /&gt;
&lt;br /&gt;
I was thinking of a Defensive Turret/cannon of some sort.&lt;br /&gt;
&lt;br /&gt;
The Tesla coil is great for places that you have a nice power station set up or don&amp;#039;t need to walk through alot. Though for small outposts or automated miner setups far away from your base they aren&amp;#039;t so practical.&lt;br /&gt;
&lt;br /&gt;
So here we go. After thinking about it I came up with this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defense Turret&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C L C &lt;br /&gt;
:WMW&lt;br /&gt;
:R E R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C=Circuit&lt;br /&gt;
:L=Mining Laser/or new part&lt;br /&gt;
:W=Wire&lt;br /&gt;
:M=Machine Block&lt;br /&gt;
:R=Reinforced Stone&lt;br /&gt;
:E=Energy Crystal&lt;br /&gt;
&lt;br /&gt;
Place this block and tie it into electricity. Have it fire at all enemies, but not target the player. For damage I crunched numbers and came up with about 2.5 hearts per shot at a rate of 1 shot every 3 seconds. Electrical use would come out to about 300 EU per shot. This would equate out to 1 shot every 6 seconds with only one max input line at 50 EUs hooked in, but if you hooked in another for 100 EUs you would get the 1 shot per 3 seconds. Firing distance would be between 10~15 blocks. I think the gap in firing time equates the lower EU usage, as these are designed for mining operation/outpost defense. As you establish yourself/if you decide to, you can upgrade the fire rate by hooking in more power. You would obviously want to build more than a few, because of the low damage.&lt;br /&gt;
&lt;br /&gt;
My final thoughts are maybe a redstone on/off feature if it was hooked in.&lt;br /&gt;
&lt;br /&gt;
--[[User:Siaran|Siaran]] 04:55, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Excellent idea. now i would opt for 2 types of Turrets. Manual and Automated. Automated replaces C and M with the advanced versions. The rest should be self-explanatory. Second of all: I&amp;#039;d like to see a &amp;quot;rocket turret&amp;quot;. essentially you craft rockets, which have the impact of ITNT and fly in a straight line. rocket turrets require resupply and can be resupplied via chest}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=Feanturi|agree=disagree|reply=This suggestion is nearly impossible to make. Exspecially the automated turret. It has to scan a area for enemies and then has to shoot on them... And by the way, i don&amp;#039;t like the idea. Would be to easy to defend^^}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:::|user=jivix|agree=agree|reply=I think this would be very fun. How about a target painter, a laser pointer you point at your targets? (points mischievously at nearby buddy&amp;#039;s back &amp;gt;:).}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=::::|user=zatty|agree=agree(kind of)|reply=Good concept but I&amp;#039;d have to actually see it in action. There&amp;#039;s the tesla coil but that takes 5000EUs which can take a while so many a smaller version of the tesla that doesn&amp;#039;t pack as much punch but fires off at a lesser charge.}}&lt;br /&gt;
&lt;br /&gt;
== Advanced Machines ==&lt;br /&gt;
&lt;br /&gt;
# Implement an entire leveled system, Mark I to IX, of most of the machines; Macerators, Extractors, Compressors, etc. Each level requires a number of Advanced Machine blocks plus the previous iteration of the machine. Starting with the base machine and one Advanced Machine Block to craft a Mark II and finishing with a Mark IIX and 8 Advanced Machine blocks for the Mark IX. That&amp;#039;s a massive 45 Advanced Machines to go from one to nine. 360 iron for the basic Machine blocks alone. The person boasting a bank of Mark IXs is truly an Industrialite.&lt;br /&gt;
# Increasing the level of your machines would obviously come with perks besides showing off to your friends. Each level increases the speed with which the machine works, and the upper reaches come with additional perks. The Miner Mark V now goes out 3 squares from it&amp;#039;s origin, while the Mark IX goes out 4 for a 9x9 area of automated mining. The Macerator becomes more efficient at sorting ore from the chaff of stone, and each level after the first has a 10% chance of returning a third dust (or a second for coal.) The Recycler becomes more likely to spit out scrap and at higher levels has a chance of a High Quality Piece of Scrap, yielding a second loot table bereft of the the things you&amp;#039;ll promptly stuff right back in. The Extractor Mark IX becomes a sort of second Recycler as it manges to extract the last vestiges of ore from Stone; occasionally spitting out Iron, Copper, Tin, Lapis Lazuli, Redtone, Gold, Coal, or Diamond blocks.&lt;br /&gt;
&lt;br /&gt;
-[[User:Tet|Tet]]-&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{reply|user=Newkie|space=:|agree=disagree|reply=Take note that will use allot of blocks IDs to such a thing. I dont think that there are that many free IDs.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|user=myrrlyn|space=::|agree=agree||reply=DAMAGE VALUES. That is all. Since we all know IC builds awesome machines that never wear down, there&amp;#039;s no need for them to have damage in the data/damage slot. Do it like wool, only instead of changing color, or making new sprites, just make it so that the &amp;quot;Machine Mk #&amp;quot; appears in the GUI. Maybe make a Mk X which has the same recipe as Mk IX, but with an IX in the middle instead of VIII, and put one faceplate in there with a Mk X, which gets pasted on five sides of Mk X machines. Sure, that&amp;#039;s one less sprite for other new stuff, but the Miner could share a sprite with the extractor...}}&lt;br /&gt;
&lt;br /&gt;
== Colored cables ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Colored cables|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Buildcraft Submod==&lt;br /&gt;
&lt;br /&gt;
Buildcraft[http://www.minecraftforum.net/topic/286417-15-01-buildcraft-15-014-bugfix-pipes-quarry-and-auto-crafting/] is an awesome mod that uses pipes to transport items to and from machines.&lt;br /&gt;
&lt;br /&gt;
Now of course you COULD say &amp;quot;install Buildcraft then&amp;quot;. However in the IC world, it is a game breaker. The Quarry, Autocrafter and Golden Pipe (item booster) require only Redstone current. This means free boosting, free crafting, and free mining. &lt;br /&gt;
&lt;br /&gt;
Industrial Buildcraft as a Submod would largely incorporate the same systems. Changes: &lt;br /&gt;
&lt;br /&gt;
-Golden Pipes require EC&amp;#039;s to accelerate items in the pipe&lt;br /&gt;
-The Mining Well is superseded by the IC miner. &lt;br /&gt;
-The Quarry requires EC. Possibly in the form of High Voltage?&lt;br /&gt;
-The Autocrafter requires EC. (Rename to Factory?) &lt;br /&gt;
-Gears are Superseded by Circuits.&lt;br /&gt;
&lt;br /&gt;
New: &lt;br /&gt;
&lt;br /&gt;
-Bronze Pipes. Crafted like the other pipes, with 2 bronze Ingots. Bronze pipes function like Gold Pipes but also can change direction. The combined abilities of the Iron Pipe + Gold Pipe.&lt;br /&gt;
&lt;br /&gt;
-Refined Iron crafts double the amount of Iron pipes.&lt;br /&gt;
&lt;br /&gt;
-Quarry Recipe :&lt;br /&gt;
Iron Gears =&amp;gt; Circuits&lt;br /&gt;
Diamond Gears =&amp;gt; Advanced Circuits&lt;br /&gt;
Gold Gears =&amp;gt; Advanced Machinery Block&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why add this? Because it&amp;#039;s a natural expansion of IC and it allows for Megafactories to be built.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-[[User:Thekillman|Thekillman]]-&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=Well, Alblaka don&amp;#039;t have the permissions to copy any mod and transfer it to IC.&amp;lt;br/&amp;gt;And i think, if you install Buildcraft with IC it works fine. So submod isn&amp;#039;t useful i think.}}&lt;br /&gt;
{{Reply|space=::|user=Thekillman|agree=disagree|reply=He doesn&amp;#039;t need to copy. he can collaborate. i don&amp;#039;t see why either modmaker would have trouble with it. i said submod to make it optional. besides, it&amp;#039;s more of an adaptation. it only requires a few modifications. plus it massively increases playing value. it&amp;#039;s also not a compatibility issue. well it is, but gameplay-wise, not mod conflict-wise}}&lt;br /&gt;
&lt;br /&gt;
== Plastics ==&lt;br /&gt;
&lt;br /&gt;
I rather like the concept of Industrial materials, and noticed plastic based constructions weren&amp;#039;t in here.&lt;br /&gt;
&lt;br /&gt;
You could use bio/coal based fuel (clumpy?) and perhaps the compressor to start the process, probably a plastic lump/ball to be melted or pressed into sheets (8-9 sheets to a block?). &lt;br /&gt;
&lt;br /&gt;
I wont go into detail about the uses of plastic, because there is quite a few possibilities.&lt;br /&gt;
&lt;br /&gt;
--[[User:Nidor|Nidor]] 15:53, 23 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=reply|reply=It&amp;#039;s a good idea, but i think it&amp;#039;s already in Plasticcraft?}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=disagree|reply=yep, if you want plastic, go for plasticcraft mod}}&lt;br /&gt;
&lt;br /&gt;
== Nether tech ==&lt;br /&gt;
&lt;br /&gt;
So I was sitting in Nether and noticed that there are no effective nature using generators (only windmill, but placing it is extremelly dangerous). So, why not make Nether challenge more usefull?&lt;br /&gt;
&lt;br /&gt;
First, add ability to craft the Nether industry block (combine netherrack and refined iron bar). &lt;br /&gt;
Then, add the special nether generator that must be placed in lava (deeper is better. More lava blocks surrounding it is better). &lt;br /&gt;
Also, the second nether generator that burns netherrack and makes power.&lt;br /&gt;
And if possible, the transmitter that moves energy from the earth world to nether through some secret stuff. (Note: All those blocks will have nether undustry block in the recepie)&lt;br /&gt;
&lt;br /&gt;
[[User:DrNightKOT|DrNightKOT]] 20:25, 26 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=Well, i think nether is more than enough implemented (glowstone) and why to waste sprites for generators in nether? :/}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=myrrlyn|agree=disagree|reply=Yeah, the Nether in its current state is pretty underwhelming, and the only advantage of using it would be the massive amounts of lava to use in geothermals. Perhaps we could spare ONE sprite for this--surround an obsidian block with seven cables, with a flint/steel on the top, makes a portal cable. Place one end on Earth, and the other spawns on the corresponding block in the Nether. Make your geoplant there, and run cables back to Earth using those. No special recipes or materials besides that. Cue Alblaka opening the portal-block code, crying, and saying, &amp;quot;Screw you guys, I&amp;#039;m going home. Stop being lazy and do bucket runs, for all I care.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=disagree|reply=Right now, their is really nothing to do in the nether but take some glowstone or some netherrack and soulsand for decorative purpose (or gathering lava for the more courageous) im against any industry nether-like in that state of developement}}&lt;br /&gt;
&lt;br /&gt;
== Camera Monitor ==&lt;br /&gt;
After looking at the CCTV mod and a newer version of it, i was displeased because I thought i was going to be able to put security cameras in my control room. Sadly, these mods, while impressive, fall short in only having one channel. I suggest: industrial-craft cameras and monitors, which would be connected by cables (hopefully) and display an image (perhaps if possible *not* 16 by 16). that way, my (and everyone else&amp;#039;s) control room or security system could be one notch (hee hee) cooler.&lt;br /&gt;
&lt;br /&gt;
I understand this may be hard to code, but I think you (maker of idustrial-craft) are probably up to the challenge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Llojban|Llojban]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=Zatty|agree=agree|reply=The idea is good I just have some thoughts about it. A &amp;#039;TV&amp;#039; block, a way to change the cameras frequency, and how many cameras a &amp;#039;TV&amp;#039; block can support.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#c01414&amp;quot;&amp;gt;&amp;#039;&amp;#039;Edit by [[User:Feanturi|Feanturi]]:&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Guys... stop copying my replies and edit them without changing the name! Next time I&amp;#039;ll ban those people for 1 day.&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Industrial Floodlights-Lamps ==&lt;br /&gt;
I think we need a new tool(`s) that would make a temporary Light source.&lt;br /&gt;
&lt;br /&gt;
You can carry it in your Hands or on your Haed.It would &lt;br /&gt;
&lt;br /&gt;
It would get charged with the Mobilecharger,&lt;br /&gt;
&lt;br /&gt;
The Light would be emit at a Light Level of 15 for 5-10-Blocks (if it is possible)&lt;br /&gt;
&lt;br /&gt;
And you have to hold it in your Hand (like any other Tool)&lt;br /&gt;
&lt;br /&gt;
Crafting:&lt;br /&gt;
   I=Iron (Refined?)&lt;br /&gt;
   G=Glass&lt;br /&gt;
   C=Copper&lt;br /&gt;
   R=Rubber&lt;br /&gt;
   L=Light Bulb&lt;br /&gt;
   E=Redstone&lt;br /&gt;
   T=Cable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Light Bulbs (2-8?)&lt;br /&gt;
   0G0&lt;br /&gt;
   ICI&lt;br /&gt;
   0I0&lt;br /&gt;
&lt;br /&gt;
The Lamp to carry in your Hand&lt;br /&gt;
   RII&lt;br /&gt;
   ILG&lt;br /&gt;
   0II&lt;br /&gt;
&lt;br /&gt;
And the new Luminator Crafting:&lt;br /&gt;
   GEG&lt;br /&gt;
   TLT&lt;br /&gt;
   GEG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Skavier470|Skavier470]] 14:50, 28 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Good idea. The coding exists in other mods so why not? make an electric headlight so you can see in the dark without needing torches. add a rechargeable flashlight. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:{{reply|space=::|user=Zatty|agree=agree|reply=(I&amp;#039;d love to see this implemented it would make spelunking and mining, not to mention fighting, much easier.)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=OKamilTan|agree=agree|reply=I really dislike the dark, so i approve, but need to be IC like, so rechargeable with batteries &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Weather Control Device ==&lt;br /&gt;
&lt;br /&gt;
Since the terraformer doesn&amp;#039;t affect the Biome&amp;#039;s weather I was thinking of a Weather Control Device (maybe another terraformer blue print?) It can alter the weather in a Biome effectively changing it from or to desert/forest/snow and/or controlling when the weather occurs even making it constantly rain/snow/thunder (the second part is probably much more feasible). I would think it would look like an antenna or radio tower-ish. If not then a blue print for the terraformer that alters the weather pattern or invokes the weather. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Tower&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For the top &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
ICI&amp;lt;br&amp;gt;&lt;br /&gt;
ICI&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 2mm;&amp;quot;&amp;gt;&lt;br /&gt;
III&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for the base of the tower &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 3.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
III&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 3mm;&amp;quot;&amp;gt;&lt;br /&gt;
IBI&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
AC T AC&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B = battery &amp;lt;br&amp;gt;&lt;br /&gt;
I = refined iron &amp;lt;br&amp;gt;&lt;br /&gt;
AC = Adv. Circuit &amp;lt;br&amp;gt;&lt;br /&gt;
T = Terraformer &amp;lt;br&amp;gt;&lt;br /&gt;
C = cable &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Blue Print&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Snow&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
EWE&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
DBD&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
EWE&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rain&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
W[]W&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
[]B[]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
W[]W&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weather Invoker&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
WSW&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
DBD&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
WSW&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
E = Ice&amp;lt;br&amp;gt;&lt;br /&gt;
W = water&amp;lt;br&amp;gt;&lt;br /&gt;
D = Dirt and/or sand&amp;lt;br&amp;gt;&lt;br /&gt;
B = Blue Print (empty)&amp;lt;br&amp;gt;&lt;br /&gt;
S = Snowball&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=First of all use the terraformer and second, maybe it will later cause rain or snow or thunderstorms.^^}}&lt;br /&gt;
&lt;br /&gt;
== Guide Arrows ==&lt;br /&gt;
&lt;br /&gt;
Arrows that you place on the ground to show direction in a cave allowing you an easy way to tell which direction to go for where you were last mining or to leave the cave. It would be stack-able to save on inventory space and takes fewer resources to make than signs. It&amp;#039;s been done before in the 2x2 extended crafting (which sadly doesn&amp;#039;t like to work with IC, at least not for me) where they act like signs in that they face a certain direction when you place them but you can right-click them to change the direction they are pointing and they come in a variety of colors. Maybe made from powdered glass or refined sand by macerating the glass or sand and then being able to dye them different colors. To color them you could just put the dye you want in the crafting grid (anywhere) with the arrow (anywhere).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
[][][]&amp;lt;br&amp;gt;&lt;br /&gt;
[]G[]&amp;lt;br&amp;gt;&lt;br /&gt;
[]S[]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
G = Powdered glass or refined sand&amp;lt;br&amp;gt;&lt;br /&gt;
S = stick&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=?|reply=And for what should they be? Only for less resource usage then signs?}}&lt;br /&gt;
&lt;br /&gt;
== Renewable Gravel and Lapis Lazuli ==&lt;br /&gt;
&lt;br /&gt;
I would like to suggest adding a way to create gravel and lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
As far as I know, they are the only resources one can’t get through the use of other resources (recycler, macerator, etc.) and energy (matter generator).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To get rid of lacking this ability, I propose to:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Add a means to get gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
This could be through recycling, or it could be possible to obtain it by macerating stone (instead of getting cobblestone).&amp;lt;br&amp;gt;&lt;br /&gt;
Maybe one could get cobblestone from stone, gravel from cobblestone, and sand from gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
Then, to get flint, there would have to be another way. Possibly through the compressor?&lt;br /&gt;
&amp;lt;li&amp;gt;Make it possible to get lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
I think it would be best to make it obtainable through recycling (it should have a probability similar to that of diamond).&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[[User:Fast2|Fast2]] 21:15, 30 May 2011 (CEST)&lt;br /&gt;
{{reply|space=:|user=zatty|agree=agree|reply=I like the cobble stone to gravel but gravel already gets macerated into flint, so I would think that flint would be the one to be turned into sand imo.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=agree|reply=II i think it will be better  to have gravel from macerated smoothstone instead of the cobble but its just balance intended, it will be hard to have sand only from flint, it will say it need to macerate 3 times the cobblestone for sand. For the lapis, it definitly need to be implented in the UUM recipes, maybe with 8 UUM?}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=LordZeer|agree=agree|reply=I think the way to solve the whole flint/sand thing &amp;#039;&amp;#039;&amp;#039;is&amp;#039;&amp;#039;&amp;#039; to use the Compressor to get flint and the Macerator to get sand. As it makes sense to me that the gravel getting ground down into sand but getting compressed into flint.}}&lt;br /&gt;
&lt;br /&gt;
== MFE/MFSU emiting redstone when fully charged or custom number ==&lt;br /&gt;
&lt;br /&gt;
IC wiring need a way to communicate with redstone switch cable  can already bu used like interrupter cutting or allowing passage of EU but their is no way to received signal from the said wiring. For know , for example, when a MFE is full or if a miner is stopped.&lt;br /&gt;
&lt;br /&gt;
That allow multiple possibility to automatise the EU system from a centralized storage to an automatic sending system where EU is needed without any man intervention.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I propose to  make a redstone ability to the storages units (MFE and MFSU), emitting redstone like a redstone torch if its full. Its allow more possibility than if emmiting when empty, which is easily noticeable by the lack of working machines.&lt;br /&gt;
&lt;br /&gt;
I know at that time, the MFE/MFSU have the ability to stop emit EU when receving redstone, but like i said before this can be easily emuled to the switch cable.&lt;br /&gt;
&lt;br /&gt;
Or better if possible, allow the possibility to customize the redstone emit, like : [if store EU&amp;lt;25% emit redstone and if store EU &amp;gt;= 100% stop emit redstone].&lt;br /&gt;
&lt;br /&gt;
And maybe extend the redstone possibility to others types of machines, like the MINER for a easy notice when he is stopping to work.&lt;br /&gt;
&lt;br /&gt;
[[User:OKamilTan|OKamilTan]]&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=-|reply=Well I like the idea, but i thought that you can merge Energy-O-Mat with MFE to make a temp door. Could it be, that the MFE emits the redstone already? (dunno about that xD)}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=OKamilTan|agree=obvious question|reply=the only use for sell o mat in redstone circuit is  to know if EU is passing through the machine or not, it have to few application for an automatic circuit (i mean FULL automatic circuit, that MFE emit redstone can do)}}&lt;br /&gt;
&lt;br /&gt;
== H.A.I.&amp;#039;&amp;#039;mk&amp;#039;&amp;#039;0 Machine==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
We at U.L.T.I.Corp have now brought to you the latest advance in our ColdTech™ line the:&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039;yper&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;uto-freeze&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;I&amp;#039;&amp;#039;&amp;#039;nsulator&lt;br /&gt;
mk&amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Or as we call it the H.A.I.0 Machine! Now letting you &amp;#039;Freeze&amp;#039; water into snowballs, along with many other features. Now quick freezing with 3.12 times the thermal displacement(U.L.T.I.Corp takes no responsibility for, completely user error based, frozen tongues, toes, noses or accidental self flash freezing). Made with the simple design pattern of:&lt;br /&gt;
&lt;br /&gt;
 S C S&lt;br /&gt;
 S M S&lt;br /&gt;
 &lt;br /&gt;
 S = Snow block, C = Circuit, M = Machine block&lt;br /&gt;
&lt;br /&gt;
[[User:LordZeer|LordZeer]] 09:26, 31 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=A few weeks ago, someone asked something like that already^^ if i remember right, Alblaka said no ^^ (but dunno sure)}}&lt;/div&gt;</summary>
		<author><name>OKamilTan</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=4509</id>
		<title>Talk:Suggestions archived</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=4509"/>
		<updated>2011-06-01T17:39:08Z</updated>

		<summary type="html">&lt;p&gt;OKamilTan: /* Plastics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Building Template Module ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Building Template Module|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fully Automated Charger/Generator ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Fully Automated Charger/Generator|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Radiation ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;If we have uranium, we must be careful with radiation, because it can kill.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thinking in this sentence, I made it:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;First suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Do the uranium ore kill, without explosions, only with radiation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;One uranium ore have 5 blocks of radiation, any thing in this area will take damage&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
--Okay, its good, but how we will  use uranium without getting closer?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Second suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Put in the game Lead Ore. This is the best material to use radioatives things. With a Lead Ore we can build:&lt;br /&gt;
&lt;br /&gt;
Boxes of lead, to store radioative things;&lt;br /&gt;
&lt;br /&gt;
Clothes of lead, to use radioative things;&lt;br /&gt;
&lt;br /&gt;
Walls of lead, to contain radiations from the reactors(you put your reactor in a room of lead);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With this things, the nuke will be more realistic, and the people will not be happy in see uranium closer from your base, only if they have a stock of lead.&lt;br /&gt;
&lt;br /&gt;
--[[User:Kiko5|Kiko5 - Tanks for your attention.]] 04:41, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Reply|space=::|user=jivix|agree=agree|reply=Oh, yes. I was hoping it&amp;#039;d be like this from the start. If you put uranium in a regular chest, it would do damage to anyone nearby! Hazmat suits would have to be relatively expensive, made of rubber and lead, and be very weak against attacks. Also, the uranium wouldn&amp;#039;t deal TOO much damage, so it would be low enough to harvest unclothed. It would be silly to punish people and force them to mine around the ore completely. Also, holding uranium in your inventory shouldn&amp;#039;t hurt you, that would be crazy. If it&amp;#039;s in your hand, hurting things within range would be cool.}}&lt;br /&gt;
&lt;br /&gt;
== Defense Turret ==&lt;br /&gt;
&lt;br /&gt;
I was thinking of a Defensive Turret/cannon of some sort.&lt;br /&gt;
&lt;br /&gt;
The Tesla coil is great for places that you have a nice power station set up or don&amp;#039;t need to walk through alot. Though for small outposts or automated miner setups far away from your base they aren&amp;#039;t so practical.&lt;br /&gt;
&lt;br /&gt;
So here we go. After thinking about it I came up with this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defense Turret&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C L C &lt;br /&gt;
:WMW&lt;br /&gt;
:R E R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C=Circuit&lt;br /&gt;
:L=Mining Laser/or new part&lt;br /&gt;
:W=Wire&lt;br /&gt;
:M=Machine Block&lt;br /&gt;
:R=Reinforced Stone&lt;br /&gt;
:E=Energy Crystal&lt;br /&gt;
&lt;br /&gt;
Place this block and tie it into electricity. Have it fire at all enemies, but not target the player. For damage I crunched numbers and came up with about 2.5 hearts per shot at a rate of 1 shot every 3 seconds. Electrical use would come out to about 300 EU per shot. This would equate out to 1 shot every 6 seconds with only one max input line at 50 EUs hooked in, but if you hooked in another for 100 EUs you would get the 1 shot per 3 seconds. Firing distance would be between 10~15 blocks. I think the gap in firing time equates the lower EU usage, as these are designed for mining operation/outpost defense. As you establish yourself/if you decide to, you can upgrade the fire rate by hooking in more power. You would obviously want to build more than a few, because of the low damage.&lt;br /&gt;
&lt;br /&gt;
My final thoughts are maybe a redstone on/off feature if it was hooked in.&lt;br /&gt;
&lt;br /&gt;
--[[User:Siaran|Siaran]] 04:55, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Excellent idea. now i would opt for 2 types of Turrets. Manual and Automated. Automated replaces C and M with the advanced versions. The rest should be self-explanatory. Second of all: I&amp;#039;d like to see a &amp;quot;rocket turret&amp;quot;. essentially you craft rockets, which have the impact of ITNT and fly in a straight line. rocket turrets require resupply and can be resupplied via chest}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=Feanturi|agree=disagree|reply=This suggestion is nearly impossible to make. Exspecially the automated turret. It has to scan a area for enemies and then has to shoot on them... And by the way, i don&amp;#039;t like the idea. Would be to easy to defend^^}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:::|user=jivix|agree=agree|reply=I think this would be very fun. How about a target painter, a laser pointer you point at your targets? (points mischievously at nearby buddy&amp;#039;s back &amp;gt;:).}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=::::|user=zatty|agree=agree(kind of)|reply=Good concept but I&amp;#039;d have to actually see it in action. There&amp;#039;s the tesla coil but that takes 5000EUs which can take a while so many a smaller version of the tesla that doesn&amp;#039;t pack as much punch but fires off at a lesser charge.}}&lt;br /&gt;
&lt;br /&gt;
== Advanced Machines ==&lt;br /&gt;
&lt;br /&gt;
# Implement an entire leveled system, Mark I to IX, of most of the machines; Macerators, Extractors, Compressors, etc. Each level requires a number of Advanced Machine blocks plus the previous iteration of the machine. Starting with the base machine and one Advanced Machine Block to craft a Mark II and finishing with a Mark IIX and 8 Advanced Machine blocks for the Mark IX. That&amp;#039;s a massive 45 Advanced Machines to go from one to nine. 360 iron for the basic Machine blocks alone. The person boasting a bank of Mark IXs is truly an Industrialite.&lt;br /&gt;
# Increasing the level of your machines would obviously come with perks besides showing off to your friends. Each level increases the speed with which the machine works, and the upper reaches come with additional perks. The Miner Mark V now goes out 3 squares from it&amp;#039;s origin, while the Mark IX goes out 4 for a 9x9 area of automated mining. The Macerator becomes more efficient at sorting ore from the chaff of stone, and each level after the first has a 10% chance of returning a third dust (or a second for coal.) The Recycler becomes more likely to spit out scrap and at higher levels has a chance of a High Quality Piece of Scrap, yielding a second loot table bereft of the the things you&amp;#039;ll promptly stuff right back in. The Extractor Mark IX becomes a sort of second Recycler as it manges to extract the last vestiges of ore from Stone; occasionally spitting out Iron, Copper, Tin, Lapis Lazuli, Redtone, Gold, Coal, or Diamond blocks.&lt;br /&gt;
&lt;br /&gt;
-[[User:Tet|Tet]]-&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{reply|user=Newkie|space=:|agree=disagree|reply=Take note that will use allot of blocks IDs to such a thing. I dont think that there are that many free IDs.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|user=myrrlyn|space=::|agree=agree||reply=DAMAGE VALUES. That is all. Since we all know IC builds awesome machines that never wear down, there&amp;#039;s no need for them to have damage in the data/damage slot. Do it like wool, only instead of changing color, or making new sprites, just make it so that the &amp;quot;Machine Mk #&amp;quot; appears in the GUI. Maybe make a Mk X which has the same recipe as Mk IX, but with an IX in the middle instead of VIII, and put one faceplate in there with a Mk X, which gets pasted on five sides of Mk X machines. Sure, that&amp;#039;s one less sprite for other new stuff, but the Miner could share a sprite with the extractor...}}&lt;br /&gt;
&lt;br /&gt;
== Colored cables ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Colored cables|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Buildcraft Submod==&lt;br /&gt;
&lt;br /&gt;
Buildcraft[http://www.minecraftforum.net/topic/286417-15-01-buildcraft-15-014-bugfix-pipes-quarry-and-auto-crafting/] is an awesome mod that uses pipes to transport items to and from machines.&lt;br /&gt;
&lt;br /&gt;
Now of course you COULD say &amp;quot;install Buildcraft then&amp;quot;. However in the IC world, it is a game breaker. The Quarry, Autocrafter and Golden Pipe (item booster) require only Redstone current. This means free boosting, free crafting, and free mining. &lt;br /&gt;
&lt;br /&gt;
Industrial Buildcraft as a Submod would largely incorporate the same systems. Changes: &lt;br /&gt;
&lt;br /&gt;
-Golden Pipes require EC&amp;#039;s to accelerate items in the pipe&lt;br /&gt;
-The Mining Well is superseded by the IC miner. &lt;br /&gt;
-The Quarry requires EC. Possibly in the form of High Voltage?&lt;br /&gt;
-The Autocrafter requires EC. (Rename to Factory?) &lt;br /&gt;
-Gears are Superseded by Circuits.&lt;br /&gt;
&lt;br /&gt;
New: &lt;br /&gt;
&lt;br /&gt;
-Bronze Pipes. Crafted like the other pipes, with 2 bronze Ingots. Bronze pipes function like Gold Pipes but also can change direction. The combined abilities of the Iron Pipe + Gold Pipe.&lt;br /&gt;
&lt;br /&gt;
-Refined Iron crafts double the amount of Iron pipes.&lt;br /&gt;
&lt;br /&gt;
-Quarry Recipe :&lt;br /&gt;
Iron Gears =&amp;gt; Circuits&lt;br /&gt;
Diamond Gears =&amp;gt; Advanced Circuits&lt;br /&gt;
Gold Gears =&amp;gt; Advanced Machinery Block&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why add this? Because it&amp;#039;s a natural expansion of IC and it allows for Megafactories to be built.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-[[User:Thekillman|Thekillman]]-&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=Well, Alblaka don&amp;#039;t have the permissions to copy any mod and transfer it to IC.&amp;lt;br/&amp;gt;And i think, if you install Buildcraft with IC it works fine. So submod isn&amp;#039;t useful i think.}}&lt;br /&gt;
{{Reply|space=::|user=Thekillman|agree=disagree|reply=He doesn&amp;#039;t need to copy. he can collaborate. i don&amp;#039;t see why either modmaker would have trouble with it. i said submod to make it optional. besides, it&amp;#039;s more of an adaptation. it only requires a few modifications. plus it massively increases playing value. it&amp;#039;s also not a compatibility issue. well it is, but gameplay-wise, not mod conflict-wise}}&lt;br /&gt;
&lt;br /&gt;
== Plastics ==&lt;br /&gt;
&lt;br /&gt;
I rather like the concept of Industrial materials, and noticed plastic based constructions weren&amp;#039;t in here.&lt;br /&gt;
&lt;br /&gt;
You could use bio/coal based fuel (clumpy?) and perhaps the compressor to start the process, probably a plastic lump/ball to be melted or pressed into sheets (8-9 sheets to a block?). &lt;br /&gt;
&lt;br /&gt;
I wont go into detail about the uses of plastic, because there is quite a few possibilities.&lt;br /&gt;
&lt;br /&gt;
--[[User:Nidor|Nidor]] 15:53, 23 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=reply|reply=It&amp;#039;s a good idea, but i think it&amp;#039;s already in Plasticcraft?}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=disagree|reply=yep, if you want plastic, go for plasticcraft mod}}&lt;br /&gt;
&lt;br /&gt;
== Nether tech ==&lt;br /&gt;
&lt;br /&gt;
So I was sitting in Nether and noticed that there are no effective nature using generators (only windmill, but placing it is extremelly dangerous). So, why not make Nether challenge more usefull?&lt;br /&gt;
&lt;br /&gt;
First, add ability to craft the Nether industry block (combine netherrack and refined iron bar). &lt;br /&gt;
Then, add the special nether generator that must be placed in lava (deeper is better. More lava blocks surrounding it is better). &lt;br /&gt;
Also, the second nether generator that burns netherrack and makes power.&lt;br /&gt;
And if possible, the transmitter that moves energy from the earth world to nether through some secret stuff. (Note: All those blocks will have nether undustry block in the recepie)&lt;br /&gt;
&lt;br /&gt;
[[User:DrNightKOT|DrNightKOT]] 20:25, 26 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=Well, i think nether is more than enough implemented (glowstone) and why to waste sprites for generators in nether? :/}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=myrrlyn|agree=disagree|reply=Yeah, the Nether in its current state is pretty underwhelming, and the only advantage of using it would be the massive amounts of lava to use in geothermals. Perhaps we could spare ONE sprite for this--surround an obsidian block with seven cables, with a flint/steel on the top, makes a portal cable. Place one end on Earth, and the other spawns on the corresponding block in the Nether. Make your geoplant there, and run cables back to Earth using those. No special recipes or materials besides that. Cue Alblaka opening the portal-block code, crying, and saying, &amp;quot;Screw you guys, I&amp;#039;m going home. Stop being lazy and do bucket runs, for all I care.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Camera Monitor ==&lt;br /&gt;
After looking at the CCTV mod and a newer version of it, i was displeased because I thought i was going to be able to put security cameras in my control room. Sadly, these mods, while impressive, fall short in only having one channel. I suggest: industrial-craft cameras and monitors, which would be connected by cables (hopefully) and display an image (perhaps if possible *not* 16 by 16). that way, my (and everyone else&amp;#039;s) control room or security system could be one notch (hee hee) cooler.&lt;br /&gt;
&lt;br /&gt;
I understand this may be hard to code, but I think you (maker of idustrial-craft) are probably up to the challenge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Llojban|Llojban]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=Zatty|agree=agree|reply=The idea is good I just have some thoughts about it. A &amp;#039;TV&amp;#039; block, a way to change the cameras frequency, and how many cameras a &amp;#039;TV&amp;#039; block can support.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#c01414&amp;quot;&amp;gt;&amp;#039;&amp;#039;Edit by [[User:Feanturi|Feanturi]]:&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Guys... stop copying my replies and edit them without changing the name! Next time I&amp;#039;ll ban those people for 1 day.&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Industrial Floodlights-Lamps ==&lt;br /&gt;
I think we need a new tool(`s) that would make a temporary Light source.&lt;br /&gt;
&lt;br /&gt;
You can carry it in your Hands or on your Haed.It would &lt;br /&gt;
&lt;br /&gt;
It would get charged with the Mobilecharger,&lt;br /&gt;
&lt;br /&gt;
The Light would be emit at a Light Level of 15 for 5-10-Blocks (if it is possible)&lt;br /&gt;
&lt;br /&gt;
And you have to hold it in your Hand (like any other Tool)&lt;br /&gt;
&lt;br /&gt;
Crafting:&lt;br /&gt;
   I=Iron (Refined?)&lt;br /&gt;
   G=Glass&lt;br /&gt;
   C=Copper&lt;br /&gt;
   R=Rubber&lt;br /&gt;
   L=Light Bulb&lt;br /&gt;
   E=Redstone&lt;br /&gt;
   T=Cable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Light Bulbs (2-8?)&lt;br /&gt;
   0G0&lt;br /&gt;
   ICI&lt;br /&gt;
   0I0&lt;br /&gt;
&lt;br /&gt;
The Lamp to carry in your Hand&lt;br /&gt;
   RII&lt;br /&gt;
   ILG&lt;br /&gt;
   0II&lt;br /&gt;
&lt;br /&gt;
And the new Luminator Crafting:&lt;br /&gt;
   GEG&lt;br /&gt;
   TLT&lt;br /&gt;
   GEG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Skavier470|Skavier470]] 14:50, 28 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Good idea. The coding exists in other mods so why not? make an electric headlight so you can see in the dark without needing torches. add a rechargeable flashlight. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:{{reply|space=::|user=Zatty|agree=agree|reply=(I&amp;#039;d love to see this implemented it would make spelunking and mining, not to mention fighting, much easier.)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=OKamilTan|agree=agree|reply=I really dislike the dark, so i approve, but need to be IC like, so rechargeable with batteries &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Weather Control Device ==&lt;br /&gt;
&lt;br /&gt;
Since the terraformer doesn&amp;#039;t affect the Biome&amp;#039;s weather I was thinking of a Weather Control Device (maybe another terraformer blue print?) It can alter the weather in a Biome effectively changing it from or to desert/forest/snow and/or controlling when the weather occurs even making it constantly rain/snow/thunder (the second part is probably much more feasible). I would think it would look like an antenna or radio tower-ish. If not then a blue print for the terraformer that alters the weather pattern or invokes the weather. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Tower&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For the top &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
ICI&amp;lt;br&amp;gt;&lt;br /&gt;
ICI&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 2mm;&amp;quot;&amp;gt;&lt;br /&gt;
III&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for the base of the tower &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 3.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
III&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 3mm;&amp;quot;&amp;gt;&lt;br /&gt;
IBI&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
AC T AC&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B = battery &amp;lt;br&amp;gt;&lt;br /&gt;
I = refined iron &amp;lt;br&amp;gt;&lt;br /&gt;
AC = Adv. Circuit &amp;lt;br&amp;gt;&lt;br /&gt;
T = Terraformer &amp;lt;br&amp;gt;&lt;br /&gt;
C = cable &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Blue Print&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Snow&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
EWE&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
DBD&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
EWE&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rain&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
W[]W&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
[]B[]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
W[]W&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weather Invoker&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
WSW&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
DBD&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
WSW&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
E = Ice&amp;lt;br&amp;gt;&lt;br /&gt;
W = water&amp;lt;br&amp;gt;&lt;br /&gt;
D = Dirt and/or sand&amp;lt;br&amp;gt;&lt;br /&gt;
B = Blue Print (empty)&amp;lt;br&amp;gt;&lt;br /&gt;
S = Snowball&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=First of all use the terraformer and second, maybe it will later cause rain or snow or thunderstorms.^^}}&lt;br /&gt;
&lt;br /&gt;
== Guide Arrows ==&lt;br /&gt;
&lt;br /&gt;
Arrows that you place on the ground to show direction in a cave allowing you an easy way to tell which direction to go for where you were last mining or to leave the cave. It would be stack-able to save on inventory space and takes fewer resources to make than signs. It&amp;#039;s been done before in the 2x2 extended crafting (which sadly doesn&amp;#039;t like to work with IC, at least not for me) where they act like signs in that they face a certain direction when you place them but you can right-click them to change the direction they are pointing and they come in a variety of colors. Maybe made from powdered glass or refined sand by macerating the glass or sand and then being able to dye them different colors. To color them you could just put the dye you want in the crafting grid (anywhere) with the arrow (anywhere).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
[][][]&amp;lt;br&amp;gt;&lt;br /&gt;
[]G[]&amp;lt;br&amp;gt;&lt;br /&gt;
[]S[]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
G = Powdered glass or refined sand&amp;lt;br&amp;gt;&lt;br /&gt;
S = stick&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=?|reply=And for what should they be? Only for less resource usage then signs?}}&lt;br /&gt;
&lt;br /&gt;
== Renewable Gravel and Lapis Lazuli ==&lt;br /&gt;
&lt;br /&gt;
I would like to suggest adding a way to create gravel and lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
As far as I know, they are the only resources one can’t get through the use of other resources (recycler, macerator, etc.) and energy (matter generator).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To get rid of lacking this ability, I propose to:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Add a means to get gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
This could be through recycling, or it could be possible to obtain it by macerating stone (instead of getting cobblestone).&amp;lt;br&amp;gt;&lt;br /&gt;
Maybe one could get cobblestone from stone, gravel from cobblestone, and sand from gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
Then, to get flint, there would have to be another way. Possibly through the compressor?&lt;br /&gt;
&amp;lt;li&amp;gt;Make it possible to get lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
I think it would be best to make it obtainable through recycling (it should have a probability similar to that of diamond).&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[[User:Fast2|Fast2]] 21:15, 30 May 2011 (CEST)&lt;br /&gt;
{{reply|space=:|user=zatty|agree=agree|reply=I like the cobble stone to gravel but gravel already gets macerated into flint, so I would think that flint would be the one to be turned into sand imo.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=agree|reply=II i think it will be better  to have gravel from macerated smoothstone instead of the cobble but its just balance intended, it will be hard to have sand only from flint, it will say it need to macerate 3 times the cobblestone for sand. For the lapis, it definitly need to be implented in the UUM recipes, maybe with 8 UUM?}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=LordZeer|agree=agree|reply=I think the way to solve the whole flint/sand thing &amp;#039;&amp;#039;&amp;#039;is&amp;#039;&amp;#039;&amp;#039; to use the Compressor to get flint and the Macerator to get sand. As it makes sense to me that the gravel getting ground down into sand but getting compressed into flint.}}&lt;br /&gt;
&lt;br /&gt;
== MFE/MFSU emiting redstone when fully charged or custom number ==&lt;br /&gt;
&lt;br /&gt;
IC wiring need a way to communicate with redstone switch cable  can already bu used like interrupter cutting or allowing passage of EU but their is no way to received signal from the said wiring. For know , for example, when a MFE is full or if a miner is stopped.&lt;br /&gt;
&lt;br /&gt;
That allow multiple possibility to automatise the EU system from a centralized storage to an automatic sending system where EU is needed without any man intervention.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I propose to  make a redstone ability to the storages units (MFE and MFSU), emitting redstone like a redstone torch if its full. Its allow more possibility than if emmiting when empty, which is easily noticeable by the lack of working machines.&lt;br /&gt;
&lt;br /&gt;
I know at that time, the MFE/MFSU have the ability to stop emit EU when receving redstone, but like i said before this can be easily emuled to the switch cable.&lt;br /&gt;
&lt;br /&gt;
Or better if possible, allow the possibility to customize the redstone emit, like : [if store EU&amp;lt;25% emit redstone and if store EU &amp;gt;= 100% stop emit redstone].&lt;br /&gt;
&lt;br /&gt;
And maybe extend the redstone possibility to others types of machines, like the MINER for a easy notice when he is stopping to work.&lt;br /&gt;
&lt;br /&gt;
[[User:OKamilTan|OKamilTan]]&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=-|reply=Well I like the idea, but i thought that you can merge Energy-O-Mat with MFE to make a temp door. Could it be, that the MFE emits the redstone already? (dunno about that xD)}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=OKamilTan|agree=obvious question|reply=the only use for sell o mat in redstone circuit is  to know if EU is passing through the machine or not, it have to few application for an automatic circuit (i mean FULL automatic circuit, that MFE emit redstone can do)}}&lt;br /&gt;
&lt;br /&gt;
== H.A.I.&amp;#039;&amp;#039;mk&amp;#039;&amp;#039;0 Machine==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
We at U.L.T.I.Corp have now brought to you the latest advance in our ColdTech™ line the:&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039;yper&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;uto-freeze&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;I&amp;#039;&amp;#039;&amp;#039;nsulator&lt;br /&gt;
mk&amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Or as we call it the H.A.I.0 Machine! Now letting you &amp;#039;Freeze&amp;#039; water into snowballs, along with many other features. Now quick freezing with 3.12 times the thermal displacement(U.L.T.I.Corp takes no responsibility for, completely user error based, frozen tongues, toes, noses or accidental self flash freezing). Made with the simple design pattern of:&lt;br /&gt;
&lt;br /&gt;
 S C S&lt;br /&gt;
 S M S&lt;br /&gt;
 &lt;br /&gt;
 S = Snow block, C = Circuit, M = Machine block&lt;br /&gt;
&lt;br /&gt;
[[User:LordZeer|LordZeer]] 09:26, 31 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=A few weeks ago, someone asked something like that already^^ if i remember right, Alblaka said no ^^ (but dunno sure)}}&lt;/div&gt;</summary>
		<author><name>OKamilTan</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=4508</id>
		<title>Talk:Suggestions archived</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=4508"/>
		<updated>2011-06-01T17:35:49Z</updated>

		<summary type="html">&lt;p&gt;OKamilTan: Undo revision 4507 by OKamilTan (talk)  (my brain have miss translated some text)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Building Template Module ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Building Template Module|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fully Automated Charger/Generator ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Fully Automated Charger/Generator|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Radiation ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;If we have uranium, we must be careful with radiation, because it can kill.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thinking in this sentence, I made it:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;First suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Do the uranium ore kill, without explosions, only with radiation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;One uranium ore have 5 blocks of radiation, any thing in this area will take damage&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
--Okay, its good, but how we will  use uranium without getting closer?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Second suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Put in the game Lead Ore. This is the best material to use radioatives things. With a Lead Ore we can build:&lt;br /&gt;
&lt;br /&gt;
Boxes of lead, to store radioative things;&lt;br /&gt;
&lt;br /&gt;
Clothes of lead, to use radioative things;&lt;br /&gt;
&lt;br /&gt;
Walls of lead, to contain radiations from the reactors(you put your reactor in a room of lead);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With this things, the nuke will be more realistic, and the people will not be happy in see uranium closer from your base, only if they have a stock of lead.&lt;br /&gt;
&lt;br /&gt;
--[[User:Kiko5|Kiko5 - Tanks for your attention.]] 04:41, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Reply|space=::|user=jivix|agree=agree|reply=Oh, yes. I was hoping it&amp;#039;d be like this from the start. If you put uranium in a regular chest, it would do damage to anyone nearby! Hazmat suits would have to be relatively expensive, made of rubber and lead, and be very weak against attacks. Also, the uranium wouldn&amp;#039;t deal TOO much damage, so it would be low enough to harvest unclothed. It would be silly to punish people and force them to mine around the ore completely. Also, holding uranium in your inventory shouldn&amp;#039;t hurt you, that would be crazy. If it&amp;#039;s in your hand, hurting things within range would be cool.}}&lt;br /&gt;
&lt;br /&gt;
== Defense Turret ==&lt;br /&gt;
&lt;br /&gt;
I was thinking of a Defensive Turret/cannon of some sort.&lt;br /&gt;
&lt;br /&gt;
The Tesla coil is great for places that you have a nice power station set up or don&amp;#039;t need to walk through alot. Though for small outposts or automated miner setups far away from your base they aren&amp;#039;t so practical.&lt;br /&gt;
&lt;br /&gt;
So here we go. After thinking about it I came up with this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defense Turret&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C L C &lt;br /&gt;
:WMW&lt;br /&gt;
:R E R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C=Circuit&lt;br /&gt;
:L=Mining Laser/or new part&lt;br /&gt;
:W=Wire&lt;br /&gt;
:M=Machine Block&lt;br /&gt;
:R=Reinforced Stone&lt;br /&gt;
:E=Energy Crystal&lt;br /&gt;
&lt;br /&gt;
Place this block and tie it into electricity. Have it fire at all enemies, but not target the player. For damage I crunched numbers and came up with about 2.5 hearts per shot at a rate of 1 shot every 3 seconds. Electrical use would come out to about 300 EU per shot. This would equate out to 1 shot every 6 seconds with only one max input line at 50 EUs hooked in, but if you hooked in another for 100 EUs you would get the 1 shot per 3 seconds. Firing distance would be between 10~15 blocks. I think the gap in firing time equates the lower EU usage, as these are designed for mining operation/outpost defense. As you establish yourself/if you decide to, you can upgrade the fire rate by hooking in more power. You would obviously want to build more than a few, because of the low damage.&lt;br /&gt;
&lt;br /&gt;
My final thoughts are maybe a redstone on/off feature if it was hooked in.&lt;br /&gt;
&lt;br /&gt;
--[[User:Siaran|Siaran]] 04:55, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Excellent idea. now i would opt for 2 types of Turrets. Manual and Automated. Automated replaces C and M with the advanced versions. The rest should be self-explanatory. Second of all: I&amp;#039;d like to see a &amp;quot;rocket turret&amp;quot;. essentially you craft rockets, which have the impact of ITNT and fly in a straight line. rocket turrets require resupply and can be resupplied via chest}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=Feanturi|agree=disagree|reply=This suggestion is nearly impossible to make. Exspecially the automated turret. It has to scan a area for enemies and then has to shoot on them... And by the way, i don&amp;#039;t like the idea. Would be to easy to defend^^}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:::|user=jivix|agree=agree|reply=I think this would be very fun. How about a target painter, a laser pointer you point at your targets? (points mischievously at nearby buddy&amp;#039;s back &amp;gt;:).}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=::::|user=zatty|agree=agree(kind of)|reply=Good concept but I&amp;#039;d have to actually see it in action. There&amp;#039;s the tesla coil but that takes 5000EUs which can take a while so many a smaller version of the tesla that doesn&amp;#039;t pack as much punch but fires off at a lesser charge.}}&lt;br /&gt;
&lt;br /&gt;
== Advanced Machines ==&lt;br /&gt;
&lt;br /&gt;
# Implement an entire leveled system, Mark I to IX, of most of the machines; Macerators, Extractors, Compressors, etc. Each level requires a number of Advanced Machine blocks plus the previous iteration of the machine. Starting with the base machine and one Advanced Machine Block to craft a Mark II and finishing with a Mark IIX and 8 Advanced Machine blocks for the Mark IX. That&amp;#039;s a massive 45 Advanced Machines to go from one to nine. 360 iron for the basic Machine blocks alone. The person boasting a bank of Mark IXs is truly an Industrialite.&lt;br /&gt;
# Increasing the level of your machines would obviously come with perks besides showing off to your friends. Each level increases the speed with which the machine works, and the upper reaches come with additional perks. The Miner Mark V now goes out 3 squares from it&amp;#039;s origin, while the Mark IX goes out 4 for a 9x9 area of automated mining. The Macerator becomes more efficient at sorting ore from the chaff of stone, and each level after the first has a 10% chance of returning a third dust (or a second for coal.) The Recycler becomes more likely to spit out scrap and at higher levels has a chance of a High Quality Piece of Scrap, yielding a second loot table bereft of the the things you&amp;#039;ll promptly stuff right back in. The Extractor Mark IX becomes a sort of second Recycler as it manges to extract the last vestiges of ore from Stone; occasionally spitting out Iron, Copper, Tin, Lapis Lazuli, Redtone, Gold, Coal, or Diamond blocks.&lt;br /&gt;
&lt;br /&gt;
-[[User:Tet|Tet]]-&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{reply|user=Newkie|space=:|agree=disagree|reply=Take note that will use allot of blocks IDs to such a thing. I dont think that there are that many free IDs.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|user=myrrlyn|space=::|agree=agree||reply=DAMAGE VALUES. That is all. Since we all know IC builds awesome machines that never wear down, there&amp;#039;s no need for them to have damage in the data/damage slot. Do it like wool, only instead of changing color, or making new sprites, just make it so that the &amp;quot;Machine Mk #&amp;quot; appears in the GUI. Maybe make a Mk X which has the same recipe as Mk IX, but with an IX in the middle instead of VIII, and put one faceplate in there with a Mk X, which gets pasted on five sides of Mk X machines. Sure, that&amp;#039;s one less sprite for other new stuff, but the Miner could share a sprite with the extractor...}}&lt;br /&gt;
&lt;br /&gt;
== Colored cables ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Colored cables|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Buildcraft Submod==&lt;br /&gt;
&lt;br /&gt;
Buildcraft[http://www.minecraftforum.net/topic/286417-15-01-buildcraft-15-014-bugfix-pipes-quarry-and-auto-crafting/] is an awesome mod that uses pipes to transport items to and from machines.&lt;br /&gt;
&lt;br /&gt;
Now of course you COULD say &amp;quot;install Buildcraft then&amp;quot;. However in the IC world, it is a game breaker. The Quarry, Autocrafter and Golden Pipe (item booster) require only Redstone current. This means free boosting, free crafting, and free mining. &lt;br /&gt;
&lt;br /&gt;
Industrial Buildcraft as a Submod would largely incorporate the same systems. Changes: &lt;br /&gt;
&lt;br /&gt;
-Golden Pipes require EC&amp;#039;s to accelerate items in the pipe&lt;br /&gt;
-The Mining Well is superseded by the IC miner. &lt;br /&gt;
-The Quarry requires EC. Possibly in the form of High Voltage?&lt;br /&gt;
-The Autocrafter requires EC. (Rename to Factory?) &lt;br /&gt;
-Gears are Superseded by Circuits.&lt;br /&gt;
&lt;br /&gt;
New: &lt;br /&gt;
&lt;br /&gt;
-Bronze Pipes. Crafted like the other pipes, with 2 bronze Ingots. Bronze pipes function like Gold Pipes but also can change direction. The combined abilities of the Iron Pipe + Gold Pipe.&lt;br /&gt;
&lt;br /&gt;
-Refined Iron crafts double the amount of Iron pipes.&lt;br /&gt;
&lt;br /&gt;
-Quarry Recipe :&lt;br /&gt;
Iron Gears =&amp;gt; Circuits&lt;br /&gt;
Diamond Gears =&amp;gt; Advanced Circuits&lt;br /&gt;
Gold Gears =&amp;gt; Advanced Machinery Block&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why add this? Because it&amp;#039;s a natural expansion of IC and it allows for Megafactories to be built.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-[[User:Thekillman|Thekillman]]-&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=Well, Alblaka don&amp;#039;t have the permissions to copy any mod and transfer it to IC.&amp;lt;br/&amp;gt;And i think, if you install Buildcraft with IC it works fine. So submod isn&amp;#039;t useful i think.}}&lt;br /&gt;
{{Reply|space=::|user=Thekillman|agree=disagree|reply=He doesn&amp;#039;t need to copy. he can collaborate. i don&amp;#039;t see why either modmaker would have trouble with it. i said submod to make it optional. besides, it&amp;#039;s more of an adaptation. it only requires a few modifications. plus it massively increases playing value. it&amp;#039;s also not a compatibility issue. well it is, but gameplay-wise, not mod conflict-wise}}&lt;br /&gt;
&lt;br /&gt;
== Plastics ==&lt;br /&gt;
&lt;br /&gt;
I rather like the concept of Industrial materials, and noticed plastic based constructions weren&amp;#039;t in here.&lt;br /&gt;
&lt;br /&gt;
You could use bio/coal based fuel (clumpy?) and perhaps the compressor to start the process, probably a plastic lump/ball to be melted or pressed into sheets (8-9 sheets to a block?). &lt;br /&gt;
&lt;br /&gt;
I wont go into detail about the uses of plastic, because there is quite a few possibilities.&lt;br /&gt;
&lt;br /&gt;
--[[User:Nidor|Nidor]] 15:53, 23 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=reply|reply=It&amp;#039;s a good idea, but i think it&amp;#039;s already in Plasticcraft?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nether tech ==&lt;br /&gt;
&lt;br /&gt;
So I was sitting in Nether and noticed that there are no effective nature using generators (only windmill, but placing it is extremelly dangerous). So, why not make Nether challenge more usefull?&lt;br /&gt;
&lt;br /&gt;
First, add ability to craft the Nether industry block (combine netherrack and refined iron bar). &lt;br /&gt;
Then, add the special nether generator that must be placed in lava (deeper is better. More lava blocks surrounding it is better). &lt;br /&gt;
Also, the second nether generator that burns netherrack and makes power.&lt;br /&gt;
And if possible, the transmitter that moves energy from the earth world to nether through some secret stuff. (Note: All those blocks will have nether undustry block in the recepie)&lt;br /&gt;
&lt;br /&gt;
[[User:DrNightKOT|DrNightKOT]] 20:25, 26 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=Well, i think nether is more than enough implemented (glowstone) and why to waste sprites for generators in nether? :/}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=myrrlyn|agree=disagree|reply=Yeah, the Nether in its current state is pretty underwhelming, and the only advantage of using it would be the massive amounts of lava to use in geothermals. Perhaps we could spare ONE sprite for this--surround an obsidian block with seven cables, with a flint/steel on the top, makes a portal cable. Place one end on Earth, and the other spawns on the corresponding block in the Nether. Make your geoplant there, and run cables back to Earth using those. No special recipes or materials besides that. Cue Alblaka opening the portal-block code, crying, and saying, &amp;quot;Screw you guys, I&amp;#039;m going home. Stop being lazy and do bucket runs, for all I care.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Camera Monitor ==&lt;br /&gt;
After looking at the CCTV mod and a newer version of it, i was displeased because I thought i was going to be able to put security cameras in my control room. Sadly, these mods, while impressive, fall short in only having one channel. I suggest: industrial-craft cameras and monitors, which would be connected by cables (hopefully) and display an image (perhaps if possible *not* 16 by 16). that way, my (and everyone else&amp;#039;s) control room or security system could be one notch (hee hee) cooler.&lt;br /&gt;
&lt;br /&gt;
I understand this may be hard to code, but I think you (maker of idustrial-craft) are probably up to the challenge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Llojban|Llojban]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=Zatty|agree=agree|reply=The idea is good I just have some thoughts about it. A &amp;#039;TV&amp;#039; block, a way to change the cameras frequency, and how many cameras a &amp;#039;TV&amp;#039; block can support.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#c01414&amp;quot;&amp;gt;&amp;#039;&amp;#039;Edit by [[User:Feanturi|Feanturi]]:&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Guys... stop copying my replies and edit them without changing the name! Next time I&amp;#039;ll ban those people for 1 day.&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Industrial Floodlights-Lamps ==&lt;br /&gt;
I think we need a new tool(`s) that would make a temporary Light source.&lt;br /&gt;
&lt;br /&gt;
You can carry it in your Hands or on your Haed.It would &lt;br /&gt;
&lt;br /&gt;
It would get charged with the Mobilecharger,&lt;br /&gt;
&lt;br /&gt;
The Light would be emit at a Light Level of 15 for 5-10-Blocks (if it is possible)&lt;br /&gt;
&lt;br /&gt;
And you have to hold it in your Hand (like any other Tool)&lt;br /&gt;
&lt;br /&gt;
Crafting:&lt;br /&gt;
   I=Iron (Refined?)&lt;br /&gt;
   G=Glass&lt;br /&gt;
   C=Copper&lt;br /&gt;
   R=Rubber&lt;br /&gt;
   L=Light Bulb&lt;br /&gt;
   E=Redstone&lt;br /&gt;
   T=Cable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Light Bulbs (2-8?)&lt;br /&gt;
   0G0&lt;br /&gt;
   ICI&lt;br /&gt;
   0I0&lt;br /&gt;
&lt;br /&gt;
The Lamp to carry in your Hand&lt;br /&gt;
   RII&lt;br /&gt;
   ILG&lt;br /&gt;
   0II&lt;br /&gt;
&lt;br /&gt;
And the new Luminator Crafting:&lt;br /&gt;
   GEG&lt;br /&gt;
   TLT&lt;br /&gt;
   GEG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Skavier470|Skavier470]] 14:50, 28 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Good idea. The coding exists in other mods so why not? make an electric headlight so you can see in the dark without needing torches. add a rechargeable flashlight. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:{{reply|space=::|user=Zatty|agree=agree|reply=(I&amp;#039;d love to see this implemented it would make spelunking and mining, not to mention fighting, much easier.)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=OKamilTan|agree=agree|reply=I really dislike the dark, so i approve, but need to be IC like, so rechargeable with batteries &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Weather Control Device ==&lt;br /&gt;
&lt;br /&gt;
Since the terraformer doesn&amp;#039;t affect the Biome&amp;#039;s weather I was thinking of a Weather Control Device (maybe another terraformer blue print?) It can alter the weather in a Biome effectively changing it from or to desert/forest/snow and/or controlling when the weather occurs even making it constantly rain/snow/thunder (the second part is probably much more feasible). I would think it would look like an antenna or radio tower-ish. If not then a blue print for the terraformer that alters the weather pattern or invokes the weather. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Tower&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For the top &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
ICI&amp;lt;br&amp;gt;&lt;br /&gt;
ICI&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 2mm;&amp;quot;&amp;gt;&lt;br /&gt;
III&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for the base of the tower &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 3.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
III&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 3mm;&amp;quot;&amp;gt;&lt;br /&gt;
IBI&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
AC T AC&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B = battery &amp;lt;br&amp;gt;&lt;br /&gt;
I = refined iron &amp;lt;br&amp;gt;&lt;br /&gt;
AC = Adv. Circuit &amp;lt;br&amp;gt;&lt;br /&gt;
T = Terraformer &amp;lt;br&amp;gt;&lt;br /&gt;
C = cable &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Blue Print&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Snow&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
EWE&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
DBD&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
EWE&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rain&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
W[]W&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
[]B[]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
W[]W&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weather Invoker&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
WSW&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
DBD&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
WSW&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
E = Ice&amp;lt;br&amp;gt;&lt;br /&gt;
W = water&amp;lt;br&amp;gt;&lt;br /&gt;
D = Dirt and/or sand&amp;lt;br&amp;gt;&lt;br /&gt;
B = Blue Print (empty)&amp;lt;br&amp;gt;&lt;br /&gt;
S = Snowball&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=First of all use the terraformer and second, maybe it will later cause rain or snow or thunderstorms.^^}}&lt;br /&gt;
&lt;br /&gt;
== Guide Arrows ==&lt;br /&gt;
&lt;br /&gt;
Arrows that you place on the ground to show direction in a cave allowing you an easy way to tell which direction to go for where you were last mining or to leave the cave. It would be stack-able to save on inventory space and takes fewer resources to make than signs. It&amp;#039;s been done before in the 2x2 extended crafting (which sadly doesn&amp;#039;t like to work with IC, at least not for me) where they act like signs in that they face a certain direction when you place them but you can right-click them to change the direction they are pointing and they come in a variety of colors. Maybe made from powdered glass or refined sand by macerating the glass or sand and then being able to dye them different colors. To color them you could just put the dye you want in the crafting grid (anywhere) with the arrow (anywhere).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
[][][]&amp;lt;br&amp;gt;&lt;br /&gt;
[]G[]&amp;lt;br&amp;gt;&lt;br /&gt;
[]S[]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
G = Powdered glass or refined sand&amp;lt;br&amp;gt;&lt;br /&gt;
S = stick&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=?|reply=And for what should they be? Only for less resource usage then signs?}}&lt;br /&gt;
&lt;br /&gt;
== Renewable Gravel and Lapis Lazuli ==&lt;br /&gt;
&lt;br /&gt;
I would like to suggest adding a way to create gravel and lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
As far as I know, they are the only resources one can’t get through the use of other resources (recycler, macerator, etc.) and energy (matter generator).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To get rid of lacking this ability, I propose to:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Add a means to get gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
This could be through recycling, or it could be possible to obtain it by macerating stone (instead of getting cobblestone).&amp;lt;br&amp;gt;&lt;br /&gt;
Maybe one could get cobblestone from stone, gravel from cobblestone, and sand from gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
Then, to get flint, there would have to be another way. Possibly through the compressor?&lt;br /&gt;
&amp;lt;li&amp;gt;Make it possible to get lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
I think it would be best to make it obtainable through recycling (it should have a probability similar to that of diamond).&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[[User:Fast2|Fast2]] 21:15, 30 May 2011 (CEST)&lt;br /&gt;
{{reply|space=:|user=zatty|agree=agree|reply=I like the cobble stone to gravel but gravel already gets macerated into flint, so I would think that flint would be the one to be turned into sand imo.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=agree|reply=II i think it will be better  to have gravel from macerated smoothstone instead of the cobble but its just balance intended, it will be hard to have sand only from flint, it will say it need to macerate 3 times the cobblestone for sand. For the lapis, it definitly need to be implented in the UUM recipes, maybe with 8 UUM?}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=LordZeer|agree=agree|reply=I think the way to solve the whole flint/sand thing &amp;#039;&amp;#039;&amp;#039;is&amp;#039;&amp;#039;&amp;#039; to use the Compressor to get flint and the Macerator to get sand. As it makes sense to me that the gravel getting ground down into sand but getting compressed into flint.}}&lt;br /&gt;
&lt;br /&gt;
== MFE/MFSU emiting redstone when fully charged or custom number ==&lt;br /&gt;
&lt;br /&gt;
IC wiring need a way to communicate with redstone switch cable  can already bu used like interrupter cutting or allowing passage of EU but their is no way to received signal from the said wiring. For know , for example, when a MFE is full or if a miner is stopped.&lt;br /&gt;
&lt;br /&gt;
That allow multiple possibility to automatise the EU system from a centralized storage to an automatic sending system where EU is needed without any man intervention.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I propose to  make a redstone ability to the storages units (MFE and MFSU), emitting redstone like a redstone torch if its full. Its allow more possibility than if emmiting when empty, which is easily noticeable by the lack of working machines.&lt;br /&gt;
&lt;br /&gt;
I know at that time, the MFE/MFSU have the ability to stop emit EU when receving redstone, but like i said before this can be easily emuled to the switch cable.&lt;br /&gt;
&lt;br /&gt;
Or better if possible, allow the possibility to customize the redstone emit, like : [if store EU&amp;lt;25% emit redstone and if store EU &amp;gt;= 100% stop emit redstone].&lt;br /&gt;
&lt;br /&gt;
And maybe extend the redstone possibility to others types of machines, like the MINER for a easy notice when he is stopping to work.&lt;br /&gt;
&lt;br /&gt;
[[User:OKamilTan|OKamilTan]]&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=-|reply=Well I like the idea, but i thought that you can merge Energy-O-Mat with MFE to make a temp door. Could it be, that the MFE emits the redstone already? (dunno about that xD)}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=OKamilTan|agree=obvious question|reply=the only use for sell o mat in redstone circuit is  to know if EU is passing through the machine or not, it have to few application for an automatic circuit (i mean FULL automatic circuit, that MFE emit redstone can do)}}&lt;br /&gt;
&lt;br /&gt;
== H.A.I.&amp;#039;&amp;#039;mk&amp;#039;&amp;#039;0 Machine==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
We at U.L.T.I.Corp have now brought to you the latest advance in our ColdTech™ line the:&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039;yper&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;uto-freeze&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;I&amp;#039;&amp;#039;&amp;#039;nsulator&lt;br /&gt;
mk&amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Or as we call it the H.A.I.0 Machine! Now letting you &amp;#039;Freeze&amp;#039; water into snowballs, along with many other features. Now quick freezing with 3.12 times the thermal displacement(U.L.T.I.Corp takes no responsibility for, completely user error based, frozen tongues, toes, noses or accidental self flash freezing). Made with the simple design pattern of:&lt;br /&gt;
&lt;br /&gt;
 S C S&lt;br /&gt;
 S M S&lt;br /&gt;
 &lt;br /&gt;
 S = Snow block, C = Circuit, M = Machine block&lt;br /&gt;
&lt;br /&gt;
[[User:LordZeer|LordZeer]] 09:26, 31 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=A few weeks ago, someone asked something like that already^^ if i remember right, Alblaka said no ^^ (but dunno sure)}}&lt;/div&gt;</summary>
		<author><name>OKamilTan</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=4507</id>
		<title>Talk:Suggestions archived</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=4507"/>
		<updated>2011-06-01T17:34:26Z</updated>

		<summary type="html">&lt;p&gt;OKamilTan: /* Renewable Gravel and Lapis Lazuli */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Building Template Module ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Building Template Module|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fully Automated Charger/Generator ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Fully Automated Charger/Generator|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Radiation ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;If we have uranium, we must be careful with radiation, because it can kill.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thinking in this sentence, I made it:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;First suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Do the uranium ore kill, without explosions, only with radiation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;One uranium ore have 5 blocks of radiation, any thing in this area will take damage&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
--Okay, its good, but how we will  use uranium without getting closer?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Second suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Put in the game Lead Ore. This is the best material to use radioatives things. With a Lead Ore we can build:&lt;br /&gt;
&lt;br /&gt;
Boxes of lead, to store radioative things;&lt;br /&gt;
&lt;br /&gt;
Clothes of lead, to use radioative things;&lt;br /&gt;
&lt;br /&gt;
Walls of lead, to contain radiations from the reactors(you put your reactor in a room of lead);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With this things, the nuke will be more realistic, and the people will not be happy in see uranium closer from your base, only if they have a stock of lead.&lt;br /&gt;
&lt;br /&gt;
--[[User:Kiko5|Kiko5 - Tanks for your attention.]] 04:41, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Reply|space=::|user=jivix|agree=agree|reply=Oh, yes. I was hoping it&amp;#039;d be like this from the start. If you put uranium in a regular chest, it would do damage to anyone nearby! Hazmat suits would have to be relatively expensive, made of rubber and lead, and be very weak against attacks. Also, the uranium wouldn&amp;#039;t deal TOO much damage, so it would be low enough to harvest unclothed. It would be silly to punish people and force them to mine around the ore completely. Also, holding uranium in your inventory shouldn&amp;#039;t hurt you, that would be crazy. If it&amp;#039;s in your hand, hurting things within range would be cool.}}&lt;br /&gt;
&lt;br /&gt;
== Defense Turret ==&lt;br /&gt;
&lt;br /&gt;
I was thinking of a Defensive Turret/cannon of some sort.&lt;br /&gt;
&lt;br /&gt;
The Tesla coil is great for places that you have a nice power station set up or don&amp;#039;t need to walk through alot. Though for small outposts or automated miner setups far away from your base they aren&amp;#039;t so practical.&lt;br /&gt;
&lt;br /&gt;
So here we go. After thinking about it I came up with this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defense Turret&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C L C &lt;br /&gt;
:WMW&lt;br /&gt;
:R E R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C=Circuit&lt;br /&gt;
:L=Mining Laser/or new part&lt;br /&gt;
:W=Wire&lt;br /&gt;
:M=Machine Block&lt;br /&gt;
:R=Reinforced Stone&lt;br /&gt;
:E=Energy Crystal&lt;br /&gt;
&lt;br /&gt;
Place this block and tie it into electricity. Have it fire at all enemies, but not target the player. For damage I crunched numbers and came up with about 2.5 hearts per shot at a rate of 1 shot every 3 seconds. Electrical use would come out to about 300 EU per shot. This would equate out to 1 shot every 6 seconds with only one max input line at 50 EUs hooked in, but if you hooked in another for 100 EUs you would get the 1 shot per 3 seconds. Firing distance would be between 10~15 blocks. I think the gap in firing time equates the lower EU usage, as these are designed for mining operation/outpost defense. As you establish yourself/if you decide to, you can upgrade the fire rate by hooking in more power. You would obviously want to build more than a few, because of the low damage.&lt;br /&gt;
&lt;br /&gt;
My final thoughts are maybe a redstone on/off feature if it was hooked in.&lt;br /&gt;
&lt;br /&gt;
--[[User:Siaran|Siaran]] 04:55, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Excellent idea. now i would opt for 2 types of Turrets. Manual and Automated. Automated replaces C and M with the advanced versions. The rest should be self-explanatory. Second of all: I&amp;#039;d like to see a &amp;quot;rocket turret&amp;quot;. essentially you craft rockets, which have the impact of ITNT and fly in a straight line. rocket turrets require resupply and can be resupplied via chest}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=Feanturi|agree=disagree|reply=This suggestion is nearly impossible to make. Exspecially the automated turret. It has to scan a area for enemies and then has to shoot on them... And by the way, i don&amp;#039;t like the idea. Would be to easy to defend^^}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:::|user=jivix|agree=agree|reply=I think this would be very fun. How about a target painter, a laser pointer you point at your targets? (points mischievously at nearby buddy&amp;#039;s back &amp;gt;:).}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=::::|user=zatty|agree=agree(kind of)|reply=Good concept but I&amp;#039;d have to actually see it in action. There&amp;#039;s the tesla coil but that takes 5000EUs which can take a while so many a smaller version of the tesla that doesn&amp;#039;t pack as much punch but fires off at a lesser charge.}}&lt;br /&gt;
&lt;br /&gt;
== Advanced Machines ==&lt;br /&gt;
&lt;br /&gt;
# Implement an entire leveled system, Mark I to IX, of most of the machines; Macerators, Extractors, Compressors, etc. Each level requires a number of Advanced Machine blocks plus the previous iteration of the machine. Starting with the base machine and one Advanced Machine Block to craft a Mark II and finishing with a Mark IIX and 8 Advanced Machine blocks for the Mark IX. That&amp;#039;s a massive 45 Advanced Machines to go from one to nine. 360 iron for the basic Machine blocks alone. The person boasting a bank of Mark IXs is truly an Industrialite.&lt;br /&gt;
# Increasing the level of your machines would obviously come with perks besides showing off to your friends. Each level increases the speed with which the machine works, and the upper reaches come with additional perks. The Miner Mark V now goes out 3 squares from it&amp;#039;s origin, while the Mark IX goes out 4 for a 9x9 area of automated mining. The Macerator becomes more efficient at sorting ore from the chaff of stone, and each level after the first has a 10% chance of returning a third dust (or a second for coal.) The Recycler becomes more likely to spit out scrap and at higher levels has a chance of a High Quality Piece of Scrap, yielding a second loot table bereft of the the things you&amp;#039;ll promptly stuff right back in. The Extractor Mark IX becomes a sort of second Recycler as it manges to extract the last vestiges of ore from Stone; occasionally spitting out Iron, Copper, Tin, Lapis Lazuli, Redtone, Gold, Coal, or Diamond blocks.&lt;br /&gt;
&lt;br /&gt;
-[[User:Tet|Tet]]-&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{reply|user=Newkie|space=:|agree=disagree|reply=Take note that will use allot of blocks IDs to such a thing. I dont think that there are that many free IDs.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|user=myrrlyn|space=::|agree=agree||reply=DAMAGE VALUES. That is all. Since we all know IC builds awesome machines that never wear down, there&amp;#039;s no need for them to have damage in the data/damage slot. Do it like wool, only instead of changing color, or making new sprites, just make it so that the &amp;quot;Machine Mk #&amp;quot; appears in the GUI. Maybe make a Mk X which has the same recipe as Mk IX, but with an IX in the middle instead of VIII, and put one faceplate in there with a Mk X, which gets pasted on five sides of Mk X machines. Sure, that&amp;#039;s one less sprite for other new stuff, but the Miner could share a sprite with the extractor...}}&lt;br /&gt;
&lt;br /&gt;
== Colored cables ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Colored cables|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Buildcraft Submod==&lt;br /&gt;
&lt;br /&gt;
Buildcraft[http://www.minecraftforum.net/topic/286417-15-01-buildcraft-15-014-bugfix-pipes-quarry-and-auto-crafting/] is an awesome mod that uses pipes to transport items to and from machines.&lt;br /&gt;
&lt;br /&gt;
Now of course you COULD say &amp;quot;install Buildcraft then&amp;quot;. However in the IC world, it is a game breaker. The Quarry, Autocrafter and Golden Pipe (item booster) require only Redstone current. This means free boosting, free crafting, and free mining. &lt;br /&gt;
&lt;br /&gt;
Industrial Buildcraft as a Submod would largely incorporate the same systems. Changes: &lt;br /&gt;
&lt;br /&gt;
-Golden Pipes require EC&amp;#039;s to accelerate items in the pipe&lt;br /&gt;
-The Mining Well is superseded by the IC miner. &lt;br /&gt;
-The Quarry requires EC. Possibly in the form of High Voltage?&lt;br /&gt;
-The Autocrafter requires EC. (Rename to Factory?) &lt;br /&gt;
-Gears are Superseded by Circuits.&lt;br /&gt;
&lt;br /&gt;
New: &lt;br /&gt;
&lt;br /&gt;
-Bronze Pipes. Crafted like the other pipes, with 2 bronze Ingots. Bronze pipes function like Gold Pipes but also can change direction. The combined abilities of the Iron Pipe + Gold Pipe.&lt;br /&gt;
&lt;br /&gt;
-Refined Iron crafts double the amount of Iron pipes.&lt;br /&gt;
&lt;br /&gt;
-Quarry Recipe :&lt;br /&gt;
Iron Gears =&amp;gt; Circuits&lt;br /&gt;
Diamond Gears =&amp;gt; Advanced Circuits&lt;br /&gt;
Gold Gears =&amp;gt; Advanced Machinery Block&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why add this? Because it&amp;#039;s a natural expansion of IC and it allows for Megafactories to be built.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-[[User:Thekillman|Thekillman]]-&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=Well, Alblaka don&amp;#039;t have the permissions to copy any mod and transfer it to IC.&amp;lt;br/&amp;gt;And i think, if you install Buildcraft with IC it works fine. So submod isn&amp;#039;t useful i think.}}&lt;br /&gt;
{{Reply|space=::|user=Thekillman|agree=disagree|reply=He doesn&amp;#039;t need to copy. he can collaborate. i don&amp;#039;t see why either modmaker would have trouble with it. i said submod to make it optional. besides, it&amp;#039;s more of an adaptation. it only requires a few modifications. plus it massively increases playing value. it&amp;#039;s also not a compatibility issue. well it is, but gameplay-wise, not mod conflict-wise}}&lt;br /&gt;
&lt;br /&gt;
== Plastics ==&lt;br /&gt;
&lt;br /&gt;
I rather like the concept of Industrial materials, and noticed plastic based constructions weren&amp;#039;t in here.&lt;br /&gt;
&lt;br /&gt;
You could use bio/coal based fuel (clumpy?) and perhaps the compressor to start the process, probably a plastic lump/ball to be melted or pressed into sheets (8-9 sheets to a block?). &lt;br /&gt;
&lt;br /&gt;
I wont go into detail about the uses of plastic, because there is quite a few possibilities.&lt;br /&gt;
&lt;br /&gt;
--[[User:Nidor|Nidor]] 15:53, 23 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=reply|reply=It&amp;#039;s a good idea, but i think it&amp;#039;s already in Plasticcraft?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nether tech ==&lt;br /&gt;
&lt;br /&gt;
So I was sitting in Nether and noticed that there are no effective nature using generators (only windmill, but placing it is extremelly dangerous). So, why not make Nether challenge more usefull?&lt;br /&gt;
&lt;br /&gt;
First, add ability to craft the Nether industry block (combine netherrack and refined iron bar). &lt;br /&gt;
Then, add the special nether generator that must be placed in lava (deeper is better. More lava blocks surrounding it is better). &lt;br /&gt;
Also, the second nether generator that burns netherrack and makes power.&lt;br /&gt;
And if possible, the transmitter that moves energy from the earth world to nether through some secret stuff. (Note: All those blocks will have nether undustry block in the recepie)&lt;br /&gt;
&lt;br /&gt;
[[User:DrNightKOT|DrNightKOT]] 20:25, 26 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=Well, i think nether is more than enough implemented (glowstone) and why to waste sprites for generators in nether? :/}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=myrrlyn|agree=disagree|reply=Yeah, the Nether in its current state is pretty underwhelming, and the only advantage of using it would be the massive amounts of lava to use in geothermals. Perhaps we could spare ONE sprite for this--surround an obsidian block with seven cables, with a flint/steel on the top, makes a portal cable. Place one end on Earth, and the other spawns on the corresponding block in the Nether. Make your geoplant there, and run cables back to Earth using those. No special recipes or materials besides that. Cue Alblaka opening the portal-block code, crying, and saying, &amp;quot;Screw you guys, I&amp;#039;m going home. Stop being lazy and do bucket runs, for all I care.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Camera Monitor ==&lt;br /&gt;
After looking at the CCTV mod and a newer version of it, i was displeased because I thought i was going to be able to put security cameras in my control room. Sadly, these mods, while impressive, fall short in only having one channel. I suggest: industrial-craft cameras and monitors, which would be connected by cables (hopefully) and display an image (perhaps if possible *not* 16 by 16). that way, my (and everyone else&amp;#039;s) control room or security system could be one notch (hee hee) cooler.&lt;br /&gt;
&lt;br /&gt;
I understand this may be hard to code, but I think you (maker of idustrial-craft) are probably up to the challenge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Llojban|Llojban]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=Zatty|agree=agree|reply=The idea is good I just have some thoughts about it. A &amp;#039;TV&amp;#039; block, a way to change the cameras frequency, and how many cameras a &amp;#039;TV&amp;#039; block can support.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#c01414&amp;quot;&amp;gt;&amp;#039;&amp;#039;Edit by [[User:Feanturi|Feanturi]]:&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Guys... stop copying my replies and edit them without changing the name! Next time I&amp;#039;ll ban those people for 1 day.&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Industrial Floodlights-Lamps ==&lt;br /&gt;
I think we need a new tool(`s) that would make a temporary Light source.&lt;br /&gt;
&lt;br /&gt;
You can carry it in your Hands or on your Haed.It would &lt;br /&gt;
&lt;br /&gt;
It would get charged with the Mobilecharger,&lt;br /&gt;
&lt;br /&gt;
The Light would be emit at a Light Level of 15 for 5-10-Blocks (if it is possible)&lt;br /&gt;
&lt;br /&gt;
And you have to hold it in your Hand (like any other Tool)&lt;br /&gt;
&lt;br /&gt;
Crafting:&lt;br /&gt;
   I=Iron (Refined?)&lt;br /&gt;
   G=Glass&lt;br /&gt;
   C=Copper&lt;br /&gt;
   R=Rubber&lt;br /&gt;
   L=Light Bulb&lt;br /&gt;
   E=Redstone&lt;br /&gt;
   T=Cable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Light Bulbs (2-8?)&lt;br /&gt;
   0G0&lt;br /&gt;
   ICI&lt;br /&gt;
   0I0&lt;br /&gt;
&lt;br /&gt;
The Lamp to carry in your Hand&lt;br /&gt;
   RII&lt;br /&gt;
   ILG&lt;br /&gt;
   0II&lt;br /&gt;
&lt;br /&gt;
And the new Luminator Crafting:&lt;br /&gt;
   GEG&lt;br /&gt;
   TLT&lt;br /&gt;
   GEG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Skavier470|Skavier470]] 14:50, 28 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Good idea. The coding exists in other mods so why not? make an electric headlight so you can see in the dark without needing torches. add a rechargeable flashlight. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:{{reply|space=::|user=Zatty|agree=agree|reply=(I&amp;#039;d love to see this implemented it would make spelunking and mining, not to mention fighting, much easier.)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=OKamilTan|agree=agree|reply=I really dislike the dark, so i approve, but need to be IC like, so rechargeable with batteries &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Weather Control Device ==&lt;br /&gt;
&lt;br /&gt;
Since the terraformer doesn&amp;#039;t affect the Biome&amp;#039;s weather I was thinking of a Weather Control Device (maybe another terraformer blue print?) It can alter the weather in a Biome effectively changing it from or to desert/forest/snow and/or controlling when the weather occurs even making it constantly rain/snow/thunder (the second part is probably much more feasible). I would think it would look like an antenna or radio tower-ish. If not then a blue print for the terraformer that alters the weather pattern or invokes the weather. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Tower&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For the top &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
ICI&amp;lt;br&amp;gt;&lt;br /&gt;
ICI&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 2mm;&amp;quot;&amp;gt;&lt;br /&gt;
III&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for the base of the tower &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 3.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
III&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 3mm;&amp;quot;&amp;gt;&lt;br /&gt;
IBI&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
AC T AC&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B = battery &amp;lt;br&amp;gt;&lt;br /&gt;
I = refined iron &amp;lt;br&amp;gt;&lt;br /&gt;
AC = Adv. Circuit &amp;lt;br&amp;gt;&lt;br /&gt;
T = Terraformer &amp;lt;br&amp;gt;&lt;br /&gt;
C = cable &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Blue Print&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Snow&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
EWE&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
DBD&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
EWE&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rain&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
W[]W&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
[]B[]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
W[]W&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weather Invoker&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
WSW&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
DBD&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
WSW&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
E = Ice&amp;lt;br&amp;gt;&lt;br /&gt;
W = water&amp;lt;br&amp;gt;&lt;br /&gt;
D = Dirt and/or sand&amp;lt;br&amp;gt;&lt;br /&gt;
B = Blue Print (empty)&amp;lt;br&amp;gt;&lt;br /&gt;
S = Snowball&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=First of all use the terraformer and second, maybe it will later cause rain or snow or thunderstorms.^^}}&lt;br /&gt;
&lt;br /&gt;
== Guide Arrows ==&lt;br /&gt;
&lt;br /&gt;
Arrows that you place on the ground to show direction in a cave allowing you an easy way to tell which direction to go for where you were last mining or to leave the cave. It would be stack-able to save on inventory space and takes fewer resources to make than signs. It&amp;#039;s been done before in the 2x2 extended crafting (which sadly doesn&amp;#039;t like to work with IC, at least not for me) where they act like signs in that they face a certain direction when you place them but you can right-click them to change the direction they are pointing and they come in a variety of colors. Maybe made from powdered glass or refined sand by macerating the glass or sand and then being able to dye them different colors. To color them you could just put the dye you want in the crafting grid (anywhere) with the arrow (anywhere).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
[][][]&amp;lt;br&amp;gt;&lt;br /&gt;
[]G[]&amp;lt;br&amp;gt;&lt;br /&gt;
[]S[]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
G = Powdered glass or refined sand&amp;lt;br&amp;gt;&lt;br /&gt;
S = stick&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=?|reply=And for what should they be? Only for less resource usage then signs?}}&lt;br /&gt;
&lt;br /&gt;
== Renewable Gravel and Lapis Lazuli ==&lt;br /&gt;
&lt;br /&gt;
I would like to suggest adding a way to create gravel and lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
As far as I know, they are the only resources one can’t get through the use of other resources (recycler, macerator, etc.) and energy (matter generator).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To get rid of lacking this ability, I propose to:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Add a means to get gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
This could be through recycling, or it could be possible to obtain it by macerating stone (instead of getting cobblestone).&amp;lt;br&amp;gt;&lt;br /&gt;
Maybe one could get cobblestone from stone, gravel from cobblestone, and sand from gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
Then, to get flint, there would have to be another way. Possibly through the compressor?&lt;br /&gt;
&amp;lt;li&amp;gt;Make it possible to get lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
I think it would be best to make it obtainable through recycling (it should have a probability similar to that of diamond).&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[[User:Fast2|Fast2]] 21:15, 30 May 2011 (CEST)&lt;br /&gt;
{{reply|space=:|user=zatty|agree=agree|reply=I like the cobble stone to gravel but gravel already gets macerated into flint, so I would think that flint would be the one to be turned into sand imo.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=agree|reply=II i think it will be better  to have gravel from macerated smoothstone instead of the cobble but its just balance intended, it will be hard to have sand only from flint, it will say it need to macerate 3 times the cobblestone for sand. For the lapis, it definitly need to be implented in the UUM recipes, maybe with 8 UUM?}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=LordZeer|agree=agree|reply=I think the way to solve the whole flint/sand thing &amp;#039;&amp;#039;&amp;#039;is&amp;#039;&amp;#039;&amp;#039; to use the Compressor to get flint and the Macerator to get sand. As it makes sense to me that the gravel getting ground down into sand but getting compressed into flint.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=(allready voted)|reply=dont forget that compressed sand give sandstone}}&lt;br /&gt;
&lt;br /&gt;
== MFE/MFSU emiting redstone when fully charged or custom number ==&lt;br /&gt;
&lt;br /&gt;
IC wiring need a way to communicate with redstone switch cable  can already bu used like interrupter cutting or allowing passage of EU but their is no way to received signal from the said wiring. For know , for example, when a MFE is full or if a miner is stopped.&lt;br /&gt;
&lt;br /&gt;
That allow multiple possibility to automatise the EU system from a centralized storage to an automatic sending system where EU is needed without any man intervention.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I propose to  make a redstone ability to the storages units (MFE and MFSU), emitting redstone like a redstone torch if its full. Its allow more possibility than if emmiting when empty, which is easily noticeable by the lack of working machines.&lt;br /&gt;
&lt;br /&gt;
I know at that time, the MFE/MFSU have the ability to stop emit EU when receving redstone, but like i said before this can be easily emuled to the switch cable.&lt;br /&gt;
&lt;br /&gt;
Or better if possible, allow the possibility to customize the redstone emit, like : [if store EU&amp;lt;25% emit redstone and if store EU &amp;gt;= 100% stop emit redstone].&lt;br /&gt;
&lt;br /&gt;
And maybe extend the redstone possibility to others types of machines, like the MINER for a easy notice when he is stopping to work.&lt;br /&gt;
&lt;br /&gt;
[[User:OKamilTan|OKamilTan]]&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=-|reply=Well I like the idea, but i thought that you can merge Energy-O-Mat with MFE to make a temp door. Could it be, that the MFE emits the redstone already? (dunno about that xD)}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=OKamilTan|agree=obvious question|reply=the only use for sell o mat in redstone circuit is  to know if EU is passing through the machine or not, it have to few application for an automatic circuit (i mean FULL automatic circuit, that MFE emit redstone can do)}}&lt;br /&gt;
&lt;br /&gt;
== H.A.I.&amp;#039;&amp;#039;mk&amp;#039;&amp;#039;0 Machine==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
We at U.L.T.I.Corp have now brought to you the latest advance in our ColdTech™ line the:&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039;yper&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;uto-freeze&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;I&amp;#039;&amp;#039;&amp;#039;nsulator&lt;br /&gt;
mk&amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Or as we call it the H.A.I.0 Machine! Now letting you &amp;#039;Freeze&amp;#039; water into snowballs, along with many other features. Now quick freezing with 3.12 times the thermal displacement(U.L.T.I.Corp takes no responsibility for, completely user error based, frozen tongues, toes, noses or accidental self flash freezing). Made with the simple design pattern of:&lt;br /&gt;
&lt;br /&gt;
 S C S&lt;br /&gt;
 S M S&lt;br /&gt;
 &lt;br /&gt;
 S = Snow block, C = Circuit, M = Machine block&lt;br /&gt;
&lt;br /&gt;
[[User:LordZeer|LordZeer]] 09:26, 31 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=A few weeks ago, someone asked something like that already^^ if i remember right, Alblaka said no ^^ (but dunno sure)}}&lt;/div&gt;</summary>
		<author><name>OKamilTan</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=4488</id>
		<title>Talk:Suggestions archived</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=4488"/>
		<updated>2011-05-31T23:39:47Z</updated>

		<summary type="html">&lt;p&gt;OKamilTan: /* Industrial Floodlights-Lamps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Building Template Module ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Building Template Module|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fully Automated Charger/Generator ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Fully Automated Charger/Generator|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Radiation ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;If we have uranium, we must be careful with radiation, because it can kill.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thinking in this sentence, I made it:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;First suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Do the uranium ore kill, without explosions, only with radiation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;One uranium ore have 5 blocks of radiation, any thing in this area will take damage&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
--Okay, its good, but how we will  use uranium without getting closer?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Second suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Put in the game Lead Ore. This is the best material to use radioatives things. With a Lead Ore we can build:&lt;br /&gt;
&lt;br /&gt;
Boxes of lead, to store radioative things;&lt;br /&gt;
&lt;br /&gt;
Clothes of lead, to use radioative things;&lt;br /&gt;
&lt;br /&gt;
Walls of lead, to contain radiations from the reactors(you put your reactor in a room of lead);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With this things, the nuke will be more realistic, and the people will not be happy in see uranium closer from your base, only if they have a stock of lead.&lt;br /&gt;
&lt;br /&gt;
--[[User:Kiko5|Kiko5 - Tanks for your attention.]] 04:41, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Reply|space=::|user=jivix|agree=agree|reply=Oh, yes. I was hoping it&amp;#039;d be like this from the start. If you put uranium in a regular chest, it would do damage to anyone nearby! Hazmat suits would have to be relatively expensive, made of rubber and lead, and be very weak against attacks. Also, the uranium wouldn&amp;#039;t deal TOO much damage, so it would be low enough to harvest unclothed. It would be silly to punish people and force them to mine around the ore completely. Also, holding uranium in your inventory shouldn&amp;#039;t hurt you, that would be crazy. If it&amp;#039;s in your hand, hurting things within range would be cool.}}&lt;br /&gt;
&lt;br /&gt;
== Defense Turret ==&lt;br /&gt;
&lt;br /&gt;
I was thinking of a Defensive Turret/cannon of some sort.&lt;br /&gt;
&lt;br /&gt;
The Tesla coil is great for places that you have a nice power station set up or don&amp;#039;t need to walk through alot. Though for small outposts or automated miner setups far away from your base they aren&amp;#039;t so practical.&lt;br /&gt;
&lt;br /&gt;
So here we go. After thinking about it I came up with this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defense Turret&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C L C &lt;br /&gt;
:WMW&lt;br /&gt;
:R E R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C=Circuit&lt;br /&gt;
:L=Mining Laser/or new part&lt;br /&gt;
:W=Wire&lt;br /&gt;
:M=Machine Block&lt;br /&gt;
:R=Reinforced Stone&lt;br /&gt;
:E=Energy Crystal&lt;br /&gt;
&lt;br /&gt;
Place this block and tie it into electricity. Have it fire at all enemies, but not target the player. For damage I crunched numbers and came up with about 2.5 hearts per shot at a rate of 1 shot every 3 seconds. Electrical use would come out to about 300 EU per shot. This would equate out to 1 shot every 6 seconds with only one max input line at 50 EUs hooked in, but if you hooked in another for 100 EUs you would get the 1 shot per 3 seconds. Firing distance would be between 10~15 blocks. I think the gap in firing time equates the lower EU usage, as these are designed for mining operation/outpost defense. As you establish yourself/if you decide to, you can upgrade the fire rate by hooking in more power. You would obviously want to build more than a few, because of the low damage.&lt;br /&gt;
&lt;br /&gt;
My final thoughts are maybe a redstone on/off feature if it was hooked in.&lt;br /&gt;
&lt;br /&gt;
--[[User:Siaran|Siaran]] 04:55, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Excellent idea. now i would opt for 2 types of Turrets. Manual and Automated. Automated replaces C and M with the advanced versions. The rest should be self-explanatory. Second of all: I&amp;#039;d like to see a &amp;quot;rocket turret&amp;quot;. essentially you craft rockets, which have the impact of ITNT and fly in a straight line. rocket turrets require resupply and can be resupplied via chest}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=Feanturi|agree=disagree|reply=This suggestion is nearly impossible to make. Exspecially the automated turret. It has to scan a area for enemies and then has to shoot on them... And by the way, i don&amp;#039;t like the idea. Would be to easy to defend^^}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:::|user=jivix|agree=agree|reply=I think this would be very fun. How about a target painter, a laser pointer you point at your targets? (points mischievously at nearby buddy&amp;#039;s back &amp;gt;:).}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=::::|user=zatty|agree=agree(kind of)|reply=Good concept but I&amp;#039;d have to actually see it in action. There&amp;#039;s the tesla coil but that takes 5000EUs which can take a while so many a smaller version of the tesla that doesn&amp;#039;t pack as much punch but fires off at a lesser charge.}}&lt;br /&gt;
&lt;br /&gt;
== Advanced Machines ==&lt;br /&gt;
&lt;br /&gt;
# Implement an entire leveled system, Mark I to IX, of most of the machines; Macerators, Extractors, Compressors, etc. Each level requires a number of Advanced Machine blocks plus the previous iteration of the machine. Starting with the base machine and one Advanced Machine Block to craft a Mark II and finishing with a Mark IIX and 8 Advanced Machine blocks for the Mark IX. That&amp;#039;s a massive 45 Advanced Machines to go from one to nine. 360 iron for the basic Machine blocks alone. The person boasting a bank of Mark IXs is truly an Industrialite.&lt;br /&gt;
# Increasing the level of your machines would obviously come with perks besides showing off to your friends. Each level increases the speed with which the machine works, and the upper reaches come with additional perks. The Miner Mark V now goes out 3 squares from it&amp;#039;s origin, while the Mark IX goes out 4 for a 9x9 area of automated mining. The Macerator becomes more efficient at sorting ore from the chaff of stone, and each level after the first has a 10% chance of returning a third dust (or a second for coal.) The Recycler becomes more likely to spit out scrap and at higher levels has a chance of a High Quality Piece of Scrap, yielding a second loot table bereft of the the things you&amp;#039;ll promptly stuff right back in. The Extractor Mark IX becomes a sort of second Recycler as it manges to extract the last vestiges of ore from Stone; occasionally spitting out Iron, Copper, Tin, Lapis Lazuli, Redtone, Gold, Coal, or Diamond blocks.&lt;br /&gt;
&lt;br /&gt;
-[[User:Tet|Tet]]-&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{reply|user=Newkie|space=:|agree=disagree|reply=Take note that will use allot of blocks IDs to such a thing. I dont think that there are that many free IDs.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|user=myrrlyn|space=::|agree=agree||reply=DAMAGE VALUES. That is all. Since we all know IC builds awesome machines that never wear down, there&amp;#039;s no need for them to have damage in the data/damage slot. Do it like wool, only instead of changing color, or making new sprites, just make it so that the &amp;quot;Machine Mk #&amp;quot; appears in the GUI. Maybe make a Mk X which has the same recipe as Mk IX, but with an IX in the middle instead of VIII, and put one faceplate in there with a Mk X, which gets pasted on five sides of Mk X machines. Sure, that&amp;#039;s one less sprite for other new stuff, but the Miner could share a sprite with the extractor...}}&lt;br /&gt;
&lt;br /&gt;
== Colored cables ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Colored cables|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Buildcraft Submod==&lt;br /&gt;
&lt;br /&gt;
Buildcraft[http://www.minecraftforum.net/topic/286417-15-01-buildcraft-15-014-bugfix-pipes-quarry-and-auto-crafting/] is an awesome mod that uses pipes to transport items to and from machines.&lt;br /&gt;
&lt;br /&gt;
Now of course you COULD say &amp;quot;install Buildcraft then&amp;quot;. However in the IC world, it is a game breaker. The Quarry, Autocrafter and Golden Pipe (item booster) require only Redstone current. This means free boosting, free crafting, and free mining. &lt;br /&gt;
&lt;br /&gt;
Industrial Buildcraft as a Submod would largely incorporate the same systems. Changes: &lt;br /&gt;
&lt;br /&gt;
-Golden Pipes require EC&amp;#039;s to accelerate items in the pipe&lt;br /&gt;
-The Mining Well is superseded by the IC miner. &lt;br /&gt;
-The Quarry requires EC. Possibly in the form of High Voltage?&lt;br /&gt;
-The Autocrafter requires EC. (Rename to Factory?) &lt;br /&gt;
-Gears are Superseded by Circuits.&lt;br /&gt;
&lt;br /&gt;
New: &lt;br /&gt;
&lt;br /&gt;
-Bronze Pipes. Crafted like the other pipes, with 2 bronze Ingots. Bronze pipes function like Gold Pipes but also can change direction. The combined abilities of the Iron Pipe + Gold Pipe.&lt;br /&gt;
&lt;br /&gt;
-Refined Iron crafts double the amount of Iron pipes.&lt;br /&gt;
&lt;br /&gt;
-Quarry Recipe :&lt;br /&gt;
Iron Gears =&amp;gt; Circuits&lt;br /&gt;
Diamond Gears =&amp;gt; Advanced Circuits&lt;br /&gt;
Gold Gears =&amp;gt; Advanced Machinery Block&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why add this? Because it&amp;#039;s a natural expansion of IC and it allows for Megafactories to be built.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-[[User:Thekillman|Thekillman]]-&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=Well, Alblaka don&amp;#039;t have the permissions to copy any mod and transfer it to IC.&amp;lt;br/&amp;gt;And i think, if you install Buildcraft with IC it works fine. So submod isn&amp;#039;t useful i think.}}&lt;br /&gt;
{{Reply|space=::|user=Thekillman|agree=disagree|reply=He doesn&amp;#039;t need to copy. he can collaborate. i don&amp;#039;t see why either modmaker would have trouble with it. i said submod to make it optional. besides, it&amp;#039;s more of an adaptation. it only requires a few modifications. plus it massively increases playing value. it&amp;#039;s also not a compatibility issue. well it is, but gameplay-wise, not mod conflict-wise}}&lt;br /&gt;
&lt;br /&gt;
== Plastics ==&lt;br /&gt;
&lt;br /&gt;
I rather like the concept of Industrial materials, and noticed plastic based constructions weren&amp;#039;t in here.&lt;br /&gt;
&lt;br /&gt;
You could use bio/coal based fuel (clumpy?) and perhaps the compressor to start the process, probably a plastic lump/ball to be melted or pressed into sheets (8-9 sheets to a block?). &lt;br /&gt;
&lt;br /&gt;
I wont go into detail about the uses of plastic, because there is quite a few possibilities.&lt;br /&gt;
&lt;br /&gt;
--[[User:Nidor|Nidor]] 15:53, 23 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=reply|reply=It&amp;#039;s a good idea, but i think it&amp;#039;s already in Plasticcraft?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nether tech ==&lt;br /&gt;
&lt;br /&gt;
So I was sitting in Nether and noticed that there are no effective nature using generators (only windmill, but placing it is extremelly dangerous). So, why not make Nether challenge more usefull?&lt;br /&gt;
&lt;br /&gt;
First, add ability to craft the Nether industry block (combine netherrack and refined iron bar). &lt;br /&gt;
Then, add the special nether generator that must be placed in lava (deeper is better. More lava blocks surrounding it is better). &lt;br /&gt;
Also, the second nether generator that burns netherrack and makes power.&lt;br /&gt;
And if possible, the transmitter that moves energy from the earth world to nether through some secret stuff. (Note: All those blocks will have nether undustry block in the recepie)&lt;br /&gt;
&lt;br /&gt;
[[User:DrNightKOT|DrNightKOT]] 20:25, 26 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=Well, i think nether is more than enough implemented (glowstone) and why to waste sprites for generators in nether? :/}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=myrrlyn|agree=disagree|reply=Yeah, the Nether in its current state is pretty underwhelming, and the only advantage of using it would be the massive amounts of lava to use in geothermals. Perhaps we could spare ONE sprite for this--surround an obsidian block with seven cables, with a flint/steel on the top, makes a portal cable. Place one end on Earth, and the other spawns on the corresponding block in the Nether. Make your geoplant there, and run cables back to Earth using those. No special recipes or materials besides that. Cue Alblaka opening the portal-block code, crying, and saying, &amp;quot;Screw you guys, I&amp;#039;m going home. Stop being lazy and do bucket runs, for all I care.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Camera Monitor ==&lt;br /&gt;
After looking at the CCTV mod and a newer version of it, i was displeased because I thought i was going to be able to put security cameras in my control room. Sadly, these mods, while impressive, fall short in only having one channel. I suggest: industrial-craft cameras and monitors, which would be connected by cables (hopefully) and display an image (perhaps if possible *not* 16 by 16). that way, my (and everyone else&amp;#039;s) control room or security system could be one notch (hee hee) cooler.&lt;br /&gt;
&lt;br /&gt;
I understand this may be hard to code, but I think you (maker of idustrial-craft) are probably up to the challenge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Llojban|Llojban]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=Zatty|agree=agree|reply=The idea is good I just have some thoughts about it. A &amp;#039;TV&amp;#039; block, a way to change the cameras frequency, and how many cameras a &amp;#039;TV&amp;#039; block can support.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#c01414&amp;quot;&amp;gt;&amp;#039;&amp;#039;Edit by [[User:Feanturi|Feanturi]]:&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Guys... stop copying my replies and edit them without changing the name! Next time I&amp;#039;ll ban those people for 1 day.&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Industrial Floodlights-Lamps ==&lt;br /&gt;
I think we need a new tool(`s) that would make a temporary Light source.&lt;br /&gt;
&lt;br /&gt;
You can carry it in your Hands or on your Haed.It would &lt;br /&gt;
&lt;br /&gt;
It would get charged with the Mobilecharger,&lt;br /&gt;
&lt;br /&gt;
The Light would be emit at a Light Level of 15 for 5-10-Blocks (if it is possible)&lt;br /&gt;
&lt;br /&gt;
And you have to hold it in your Hand (like any other Tool)&lt;br /&gt;
&lt;br /&gt;
Crafting:&lt;br /&gt;
   I=Iron (Refined?)&lt;br /&gt;
   G=Glass&lt;br /&gt;
   C=Copper&lt;br /&gt;
   R=Rubber&lt;br /&gt;
   L=Light Bulb&lt;br /&gt;
   E=Redstone&lt;br /&gt;
   T=Cable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Light Bulbs (2-8?)&lt;br /&gt;
   0G0&lt;br /&gt;
   ICI&lt;br /&gt;
   0I0&lt;br /&gt;
&lt;br /&gt;
The Lamp to carry in your Hand&lt;br /&gt;
   RII&lt;br /&gt;
   ILG&lt;br /&gt;
   0II&lt;br /&gt;
&lt;br /&gt;
And the new Luminator Crafting:&lt;br /&gt;
   GEG&lt;br /&gt;
   TLT&lt;br /&gt;
   GEG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Skavier470|Skavier470]] 14:50, 28 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Good idea. The coding exists in other mods so why not? make an electric headlight so you can see in the dark without needing torches. add a rechargeable flashlight. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:{{reply|space=::|user=Zatty|agree=agree|reply=(I&amp;#039;d love to see this implemented it would make spelunking and mining, not to mention fighting, much easier.)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=OKamilTan|agree=agree|reply=I really dislike the dark, so i approve, but need to be IC like, so rechargeable with batteries &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Weather Control Device ==&lt;br /&gt;
&lt;br /&gt;
Since the terraformer doesn&amp;#039;t affect the Biome&amp;#039;s weather I was thinking of a Weather Control Device (maybe another terraformer blue print?) It can alter the weather in a Biome effectively changing it from or to desert/forest/snow and/or controlling when the weather occurs even making it constantly rain/snow/thunder (the second part is probably much more feasible). I would think it would look like an antenna or radio tower-ish. If not then a blue print for the terraformer that alters the weather pattern or invokes the weather. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Tower&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For the top &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
ICI&amp;lt;br&amp;gt;&lt;br /&gt;
ICI&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 2mm;&amp;quot;&amp;gt;&lt;br /&gt;
III&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for the base of the tower &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 3.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
III&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 3mm;&amp;quot;&amp;gt;&lt;br /&gt;
IBI&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
AC T AC&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B = battery &amp;lt;br&amp;gt;&lt;br /&gt;
I = refined iron &amp;lt;br&amp;gt;&lt;br /&gt;
AC = Adv. Circuit &amp;lt;br&amp;gt;&lt;br /&gt;
T = Terraformer &amp;lt;br&amp;gt;&lt;br /&gt;
C = cable &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Blue Print&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Snow&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
EWE&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
DBD&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
EWE&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rain&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
W[]W&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
[]B[]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
W[]W&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weather Invoker&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
WSW&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
DBD&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
WSW&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
E = Ice&amp;lt;br&amp;gt;&lt;br /&gt;
W = water&amp;lt;br&amp;gt;&lt;br /&gt;
D = Dirt and/or sand&amp;lt;br&amp;gt;&lt;br /&gt;
B = Blue Print (empty)&amp;lt;br&amp;gt;&lt;br /&gt;
S = Snowball&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=First of all use the terraformer and second, maybe it will later cause rain or snow or thunderstorms.^^}}&lt;br /&gt;
&lt;br /&gt;
== Guide Arrows ==&lt;br /&gt;
&lt;br /&gt;
Arrows that you place on the ground to show direction in a cave allowing you an easy way to tell which direction to go for where you were last mining or to leave the cave. It would be stack-able to save on inventory space and takes fewer resources to make than signs. It&amp;#039;s been done before in the 2x2 extended crafting (which sadly doesn&amp;#039;t like to work with IC, at least not for me) where they act like signs in that they face a certain direction when you place them but you can right-click them to change the direction they are pointing and they come in a variety of colors. Maybe made from powdered glass or refined sand by macerating the glass or sand and then being able to dye them different colors. To color them you could just put the dye you want in the crafting grid (anywhere) with the arrow (anywhere).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
[][][]&amp;lt;br&amp;gt;&lt;br /&gt;
[]G[]&amp;lt;br&amp;gt;&lt;br /&gt;
[]S[]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
G = Powdered glass or refined sand&amp;lt;br&amp;gt;&lt;br /&gt;
S = stick&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=?|reply=And for what should they be? Only for less resource usage then signs?}}&lt;br /&gt;
&lt;br /&gt;
== Renewable Gravel and Lapis Lazuli ==&lt;br /&gt;
&lt;br /&gt;
I would like to suggest adding a way to create gravel and lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
As far as I know, they are the only resources one can’t get through the use of other resources (recycler, macerator, etc.) and energy (matter generator).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To get rid of lacking this ability, I propose to:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Add a means to get gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
This could be through recycling, or it could be possible to obtain it by macerating stone (instead of getting cobblestone).&amp;lt;br&amp;gt;&lt;br /&gt;
Maybe one could get cobblestone from stone, gravel from cobblestone, and sand from gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
Then, to get flint, there would have to be another way. Possibly through the compressor?&lt;br /&gt;
&amp;lt;li&amp;gt;Make it possible to get lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
I think it would be best to make it obtainable through recycling (it should have a probability similar to that of diamond).&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[[User:Fast2|Fast2]] 21:15, 30 May 2011 (CEST)&lt;br /&gt;
{{reply|space=:|user=zatty|agree=agree|reply=I like the cobble stone to gravel but gravel already gets macerated into flint, so I would think that flint would be the one to be turned into sand imo.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=agree|reply=II i think it will be better  to have gravel from macerated smoothstone instead of the cobble but its just balance intended, it will be hard to have sand only from flint, it will say it need to macerate 3 times the cobblestone for sand. For the lapis, it definitly need to be implented in the UUM recipes, maybe with 8 UUM?}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=LordZeer|agree=agree|reply=I think the way to solve the whole flint/sand thing &amp;#039;&amp;#039;&amp;#039;is&amp;#039;&amp;#039;&amp;#039; to use the Compressor to get flint and the Macerator to get sand. As it makes sense to me that the gravel getting ground down into sand but getting compressed into flint.}}&lt;br /&gt;
&lt;br /&gt;
== MFE/MFSU emiting redstone when fully charged or custom number ==&lt;br /&gt;
&lt;br /&gt;
IC wiring need a way to communicate with redstone switch cable  can already bu used like interrupter cutting or allowing passage of EU but their is no way to received signal from the said wiring. For know , for example, when a MFE is full or if a miner is stopped.&lt;br /&gt;
&lt;br /&gt;
That allow multiple possibility to automatise the EU system from a centralized storage to an automatic sending system where EU is needed without any man intervention.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I propose to  make a redstone ability to the storages units (MFE and MFSU), emitting redstone like a redstone torch if its full. Its allow more possibility than if emmiting when empty, which is easily noticeable by the lack of working machines.&lt;br /&gt;
&lt;br /&gt;
I know at that time, the MFE/MFSU have the ability to stop emit EU when receving redstone, but like i said before this can be easily emuled to the switch cable.&lt;br /&gt;
&lt;br /&gt;
Or better if possible, allow the possibility to customize the redstone emit, like : [if store EU&amp;lt;25% emit redstone and if store EU &amp;gt;= 100% stop emit redstone].&lt;br /&gt;
&lt;br /&gt;
And maybe extend the redstone possibility to others types of machines, like the MINER for a easy notice when he is stopping to work.&lt;br /&gt;
&lt;br /&gt;
[[User:OKamilTan|OKamilTan]]&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=-|reply=Well I like the idea, but i thought that you can merge Energy-O-Mat with MFE to make a temp door. Could it be, that the MFE emits the redstone already? (dunno about that xD)}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=OKamilTan|agree=obvious question|reply=the only use for sell o mat in redstone circuit is  to know if EU is passing through the machine or not, it have to few application for an automatic circuit (i mean FULL automatic circuit, that MFE emit redstone can do)}}&lt;br /&gt;
&lt;br /&gt;
== H.A.I.&amp;#039;&amp;#039;mk&amp;#039;&amp;#039;0 Machine==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
We at U.L.T.I.Corp have now brought to you the latest advance in our ColdTech™ line the:&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039;yper&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;uto-freeze&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;I&amp;#039;&amp;#039;&amp;#039;nsulator&lt;br /&gt;
mk&amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Or as we call it the H.A.I.0 Machine! Now letting you &amp;#039;Freeze&amp;#039; water into snowballs, along with many other features. Now quick freezing with 3.12 times the thermal displacement(U.L.T.I.Corp takes no responsibility for, completely user error based, frozen tongues, toes, noses or accidental self flash freezing). Made with the simple design pattern of:&lt;br /&gt;
&lt;br /&gt;
 S C S&lt;br /&gt;
 S M S&lt;br /&gt;
 &lt;br /&gt;
 S = Snow block, C = Circuit, M = Machine block&lt;br /&gt;
&lt;br /&gt;
[[User:LordZeer|LordZeer]] 09:26, 31 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=A few weeks ago, someone asked something like that already^^ if i remember right, Alblaka said no ^^ (but dunno sure)}}&lt;/div&gt;</summary>
		<author><name>OKamilTan</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=4483</id>
		<title>Talk:Suggestions archived</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=4483"/>
		<updated>2011-05-31T14:59:35Z</updated>

		<summary type="html">&lt;p&gt;OKamilTan: Undo revision 4482 by OKamilTan (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Building Template Module ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Building Template Module|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fully Automated Charger/Generator ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Fully Automated Charger/Generator|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Radiation ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;If we have uranium, we must be careful with radiation, because it can kill.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thinking in this sentence, I made it:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;First suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Do the uranium ore kill, without explosions, only with radiation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;One uranium ore have 5 blocks of radiation, any thing in this area will take damage&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
--Okay, its good, but how we will  use uranium without getting closer?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Second suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Put in the game Lead Ore. This is the best material to use radioatives things. With a Lead Ore we can build:&lt;br /&gt;
&lt;br /&gt;
Boxes of lead, to store radioative things;&lt;br /&gt;
&lt;br /&gt;
Clothes of lead, to use radioative things;&lt;br /&gt;
&lt;br /&gt;
Walls of lead, to contain radiations from the reactors(you put your reactor in a room of lead);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With this things, the nuke will be more realistic, and the people will not be happy in see uranium closer from your base, only if they have a stock of lead.&lt;br /&gt;
&lt;br /&gt;
--[[User:Kiko5|Kiko5 - Tanks for your attention.]] 04:41, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Reply|space=::|user=jivix|agree=agree|reply=Oh, yes. I was hoping it&amp;#039;d be like this from the start. If you put uranium in a regular chest, it would do damage to anyone nearby! Hazmat suits would have to be relatively expensive, made of rubber and lead, and be very weak against attacks. Also, the uranium wouldn&amp;#039;t deal TOO much damage, so it would be low enough to harvest unclothed. It would be silly to punish people and force them to mine around the ore completely. Also, holding uranium in your inventory shouldn&amp;#039;t hurt you, that would be crazy. If it&amp;#039;s in your hand, hurting things within range would be cool.}}&lt;br /&gt;
&lt;br /&gt;
== Defense Turret ==&lt;br /&gt;
&lt;br /&gt;
I was thinking of a Defensive Turret/cannon of some sort.&lt;br /&gt;
&lt;br /&gt;
The Tesla coil is great for places that you have a nice power station set up or don&amp;#039;t need to walk through alot. Though for small outposts or automated miner setups far away from your base they aren&amp;#039;t so practical.&lt;br /&gt;
&lt;br /&gt;
So here we go. After thinking about it I came up with this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defense Turret&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C L C &lt;br /&gt;
:WMW&lt;br /&gt;
:R E R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C=Circuit&lt;br /&gt;
:L=Mining Laser/or new part&lt;br /&gt;
:W=Wire&lt;br /&gt;
:M=Machine Block&lt;br /&gt;
:R=Reinforced Stone&lt;br /&gt;
:E=Energy Crystal&lt;br /&gt;
&lt;br /&gt;
Place this block and tie it into electricity. Have it fire at all enemies, but not target the player. For damage I crunched numbers and came up with about 2.5 hearts per shot at a rate of 1 shot every 3 seconds. Electrical use would come out to about 300 EU per shot. This would equate out to 1 shot every 6 seconds with only one max input line at 50 EUs hooked in, but if you hooked in another for 100 EUs you would get the 1 shot per 3 seconds. Firing distance would be between 10~15 blocks. I think the gap in firing time equates the lower EU usage, as these are designed for mining operation/outpost defense. As you establish yourself/if you decide to, you can upgrade the fire rate by hooking in more power. You would obviously want to build more than a few, because of the low damage.&lt;br /&gt;
&lt;br /&gt;
My final thoughts are maybe a redstone on/off feature if it was hooked in.&lt;br /&gt;
&lt;br /&gt;
--[[User:Siaran|Siaran]] 04:55, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Excellent idea. now i would opt for 2 types of Turrets. Manual and Automated. Automated replaces C and M with the advanced versions. The rest should be self-explanatory. Second of all: I&amp;#039;d like to see a &amp;quot;rocket turret&amp;quot;. essentially you craft rockets, which have the impact of ITNT and fly in a straight line. rocket turrets require resupply and can be resupplied via chest}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=Feanturi|agree=disagree|reply=This suggestion is nearly impossible to make. Exspecially the automated turret. It has to scan a area for enemies and then has to shoot on them... And by the way, i don&amp;#039;t like the idea. Would be to easy to defend^^}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=jivix|agree=agree|reply=I think this would be very fun. How about a target painter, a laser pointer you point at your targets? (points mischievously at nearby buddy&amp;#039;s back &amp;gt;:).}}&lt;br /&gt;
&lt;br /&gt;
== Advanced Machines ==&lt;br /&gt;
&lt;br /&gt;
# Implement an entire leveled system, Mark I to IX, of most of the machines; Macerators, Extractors, Compressors, etc. Each level requires a number of Advanced Machine blocks plus the previous iteration of the machine. Starting with the base machine and one Advanced Machine Block to craft a Mark II and finishing with a Mark IIX and 8 Advanced Machine blocks for the Mark IX. That&amp;#039;s a massive 45 Advanced Machines to go from one to nine. 360 iron for the basic Machine blocks alone. The person boasting a bank of Mark IXs is truly an Industrialite.&lt;br /&gt;
# Increasing the level of your machines would obviously come with perks besides showing off to your friends. Each level increases the speed with which the machine works, and the upper reaches come with additional perks. The Miner Mark V now goes out 3 squares from it&amp;#039;s origin, while the Mark IX goes out 4 for a 9x9 area of automated mining. The Macerator becomes more efficient at sorting ore from the chaff of stone, and each level after the first has a 10% chance of returning a third dust (or a second for coal.) The Recycler becomes more likely to spit out scrap and at higher levels has a chance of a High Quality Piece of Scrap, yielding a second loot table bereft of the the things you&amp;#039;ll promptly stuff right back in. The Extractor Mark IX becomes a sort of second Recycler as it manges to extract the last vestiges of ore from Stone; occasionally spitting out Iron, Copper, Tin, Lapis Lazuli, Redtone, Gold, Coal, or Diamond blocks.&lt;br /&gt;
&lt;br /&gt;
-[[User:Tet|Tet]]-&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{reply|user=Newkie|space=:|agree=disagree|reply=Take note that will use allot of blocks IDs to such a thing. I dont think that there are that many free IDs.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|user=myrrlyn|space=::|agree=agree||reply=DAMAGE VALUES. That is all. Since we all know IC builds awesome machines that never wear down, there&amp;#039;s no need for them to have damage in the data/damage slot. Do it like wool, only instead of changing color, or making new sprites, just make it so that the &amp;quot;Machine Mk #&amp;quot; appears in the GUI. Maybe make a Mk X which has the same recipe as Mk IX, but with an IX in the middle instead of VIII, and put one faceplate in there with a Mk X, which gets pasted on five sides of Mk X machines. Sure, that&amp;#039;s one less sprite for other new stuff, but the Miner could share a sprite with the extractor...}}&lt;br /&gt;
&lt;br /&gt;
== Colored cables ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Colored cables|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Buildcraft Submod==&lt;br /&gt;
&lt;br /&gt;
Buildcraft[http://www.minecraftforum.net/topic/286417-15-01-buildcraft-15-014-bugfix-pipes-quarry-and-auto-crafting/] is an awesome mod that uses pipes to transport items to and from machines.&lt;br /&gt;
&lt;br /&gt;
Now of course you COULD say &amp;quot;install Buildcraft then&amp;quot;. However in the IC world, it is a game breaker. The Quarry, Autocrafter and Golden Pipe (item booster) require only Redstone current. This means free boosting, free crafting, and free mining. &lt;br /&gt;
&lt;br /&gt;
Industrial Buildcraft as a Submod would largely incorporate the same systems. Changes: &lt;br /&gt;
&lt;br /&gt;
-Golden Pipes require EC&amp;#039;s to accelerate items in the pipe&lt;br /&gt;
-The Mining Well is superseded by the IC miner. &lt;br /&gt;
-The Quarry requires EC. Possibly in the form of High Voltage?&lt;br /&gt;
-The Autocrafter requires EC. (Rename to Factory?) &lt;br /&gt;
-Gears are Superseded by Circuits.&lt;br /&gt;
&lt;br /&gt;
New: &lt;br /&gt;
&lt;br /&gt;
-Bronze Pipes. Crafted like the other pipes, with 2 bronze Ingots. Bronze pipes function like Gold Pipes but also can change direction. The combined abilities of the Iron Pipe + Gold Pipe.&lt;br /&gt;
&lt;br /&gt;
-Refined Iron crafts double the amount of Iron pipes.&lt;br /&gt;
&lt;br /&gt;
-Quarry Recipe :&lt;br /&gt;
Iron Gears =&amp;gt; Circuits&lt;br /&gt;
Diamond Gears =&amp;gt; Advanced Circuits&lt;br /&gt;
Gold Gears =&amp;gt; Advanced Machinery Block&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why add this? Because it&amp;#039;s a natural expansion of IC and it allows for Megafactories to be built.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-[[User:Thekillman|Thekillman]]-&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=Well, Alblaka don&amp;#039;t have the permissions to copy any mod and transfer it to IC.&amp;lt;br/&amp;gt;And i think, if you install Buildcraft with IC it works fine. So submod isn&amp;#039;t useful i think.}}&lt;br /&gt;
{{Reply|space=::|user=Thekillman|agree=disagree|reply=He doesn&amp;#039;t need to copy. he can collaborate. i don&amp;#039;t see why either modmaker would have trouble with it. i said submod to make it optional. besides, it&amp;#039;s more of an adaptation. it only requires a few modifications. plus it massively increases playing value. it&amp;#039;s also not a compatibility issue. well it is, but gameplay-wise, not mod conflict-wise}}&lt;br /&gt;
&lt;br /&gt;
== Plastics ==&lt;br /&gt;
&lt;br /&gt;
I rather like the concept of Industrial materials, and noticed plastic based constructions weren&amp;#039;t in here.&lt;br /&gt;
&lt;br /&gt;
You could use bio/coal based fuel (clumpy?) and perhaps the compressor to start the process, probably a plastic lump/ball to be melted or pressed into sheets (8-9 sheets to a block?). &lt;br /&gt;
&lt;br /&gt;
I wont go into detail about the uses of plastic, because there is quite a few possibilities.&lt;br /&gt;
&lt;br /&gt;
--[[User:Nidor|Nidor]] 15:53, 23 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=reply|reply=It&amp;#039;s a good idea, but i think it&amp;#039;s already in Plasticcraft?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nether tech ==&lt;br /&gt;
&lt;br /&gt;
So I was sitting in Nether and noticed that there are no effective nature using generators (only windmill, but placing it is extremelly dangerous). So, why not make Nether challenge more usefull?&lt;br /&gt;
&lt;br /&gt;
First, add ability to craft the Nether industry block (combine netherrack and refined iron bar). &lt;br /&gt;
Then, add the special nether generator that must be placed in lava (deeper is better. More lava blocks surrounding it is better). &lt;br /&gt;
Also, the second nether generator that burns netherrack and makes power.&lt;br /&gt;
And if possible, the transmitter that moves energy from the earth world to nether through some secret stuff. (Note: All those blocks will have nether undustry block in the recepie)&lt;br /&gt;
&lt;br /&gt;
[[User:DrNightKOT|DrNightKOT]] 20:25, 26 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=Well, i think nether is more than enough implemented (glowstone) and why to waste sprites for generators in nether? :/}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=myrrlyn|agree=disagree|reply=Yeah, the Nether in its current state is pretty underwhelming, and the only advantage of using it would be the massive amounts of lava to use in geothermals. Perhaps we could spare ONE sprite for this--surround an obsidian block with seven cables, with a flint/steel on the top, makes a portal cable. Place one end on Earth, and the other spawns on the corresponding block in the Nether. Make your geoplant there, and run cables back to Earth using those. No special recipes or materials besides that. Cue Alblaka opening the portal-block code, crying, and saying, &amp;quot;Screw you guys, I&amp;#039;m going home. Stop being lazy and do bucket runs, for all I care.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Camera Monitor ==&lt;br /&gt;
After looking at the CCTV mod and a newer version of it, i was displeased because I thought i was going to be able to put security cameras in my control room. Sadly, these mods, while impressive, fall short in only having one channel. I suggest: industrial-craft cameras and monitors, which would be connected by cables (hopefully) and display an image (perhaps if possible *not* 16 by 16). that way, my (and everyone else&amp;#039;s) control room or security system could be one notch (hee hee) cooler.&lt;br /&gt;
&lt;br /&gt;
I understand this may be hard to code, but I think you (maker of idustrial-craft) are probably up to the challenge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Llojban|Llojban]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=Zatty|agree=agree|reply=The idea is good I just have some thoughts about it. A &amp;#039;TV&amp;#039; block, a way to change the cameras frequency, and how many cameras a &amp;#039;TV&amp;#039; block can support.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#c01414&amp;quot;&amp;gt;&amp;#039;&amp;#039;Edit by [[User:Feanturi|Feanturi]]:&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Guys... stop copying my replies and edit them without changing the name! Next time I&amp;#039;ll ban those people for 1 day.&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Industrial Floodlights-Lamps ==&lt;br /&gt;
I think we need a new tool(`s) that would make a temporary Light source.&lt;br /&gt;
&lt;br /&gt;
You can carry it in your Hands or on your Haed.It would &lt;br /&gt;
&lt;br /&gt;
It would get charged with the Mobilecharger,&lt;br /&gt;
&lt;br /&gt;
The Light would be emit at a Light Level of 15 for 5-10-Blocks (if it is possible)&lt;br /&gt;
&lt;br /&gt;
And you have to hold it in your Hand (like any other Tool)&lt;br /&gt;
&lt;br /&gt;
Crafting:&lt;br /&gt;
   I=Iron (Refined?)&lt;br /&gt;
   G=Glass&lt;br /&gt;
   C=Copper&lt;br /&gt;
   R=Rubber&lt;br /&gt;
   L=Light Bulb&lt;br /&gt;
   E=Redstone&lt;br /&gt;
   T=Cable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Light Bulbs (2-8?)&lt;br /&gt;
   0G0&lt;br /&gt;
   ICI&lt;br /&gt;
   0I0&lt;br /&gt;
&lt;br /&gt;
The Lamp to carry in your Hand&lt;br /&gt;
   RII&lt;br /&gt;
   ILG&lt;br /&gt;
   0II&lt;br /&gt;
&lt;br /&gt;
And the new Luminator Crafting:&lt;br /&gt;
   GEG&lt;br /&gt;
   TLT&lt;br /&gt;
   GEG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Skavier470|Skavier470]] 14:50, 28 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Good idea. The coding exists in other mods so why not? make an electric headlight so you can see in the dark without needing torches. add a rechargeable flashlight. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:{{reply|space=::|user=Zatty|agree=agree|reply=(I&amp;#039;d love to see this implemented it would make spelunking and mining, not to mention fighting, much easier.)}}&lt;br /&gt;
&lt;br /&gt;
== Weather Control Device ==&lt;br /&gt;
&lt;br /&gt;
Since the terraformer doesn&amp;#039;t affect the Biome&amp;#039;s weather I was thinking of a Weather Control Device (maybe another terraformer blue print?) It can alter the weather in a Biome effectively changing it from or to desert/forest/snow and/or controlling when the weather occurs even making it constantly rain/snow/thunder (the second part is probably much more feasible). I would think it would look like an antenna or radio tower-ish. If not then a blue print for the terraformer that alters the weather pattern or invokes the weather. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Tower&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For the top &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
ICI&amp;lt;br&amp;gt;&lt;br /&gt;
ICI&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 2mm;&amp;quot;&amp;gt;&lt;br /&gt;
III&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for the base of the tower &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 3.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
III&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 3mm;&amp;quot;&amp;gt;&lt;br /&gt;
IBI&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
AC T AC&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B = battery &amp;lt;br&amp;gt;&lt;br /&gt;
I = refined iron &amp;lt;br&amp;gt;&lt;br /&gt;
AC = Adv. Circuit &amp;lt;br&amp;gt;&lt;br /&gt;
T = Terraformer &amp;lt;br&amp;gt;&lt;br /&gt;
C = cable &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Blue Print&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Snow&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
EWE&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
DBD&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
EWE&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rain&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
W[]W&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
[]B[]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
W[]W&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weather Invoker&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
WSW&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
DBD&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
WSW&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
E = Ice&amp;lt;br&amp;gt;&lt;br /&gt;
W = water&amp;lt;br&amp;gt;&lt;br /&gt;
D = Dirt and/or sand&amp;lt;br&amp;gt;&lt;br /&gt;
B = Blue Print (empty)&amp;lt;br&amp;gt;&lt;br /&gt;
S = Snowball&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=First of all use the terraformer and second, maybe it will later cause rain or snow or thunderstorms.^^}}&lt;br /&gt;
&lt;br /&gt;
== Guide Arrows ==&lt;br /&gt;
&lt;br /&gt;
Arrows that you place on the ground to show direction in a cave allowing you an easy way to tell which direction to go for where you were last mining or to leave the cave. It would be stack-able to save on inventory space and takes fewer resources to make than signs. It&amp;#039;s been done before in the 2x2 extended crafting (which sadly doesn&amp;#039;t like to work with IC, at least not for me) where they act like signs in that they face a certain direction when you place them but you can right-click them to change the direction they are pointing and they come in a variety of colors. Maybe made from powdered glass or refined sand by macerating the glass or sand and then being able to dye them different colors. To color them you could just put the dye you want in the crafting grid (anywhere) with the arrow (anywhere).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
[][][]&amp;lt;br&amp;gt;&lt;br /&gt;
[]G[]&amp;lt;br&amp;gt;&lt;br /&gt;
[]S[]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
G = Powdered glass or refined sand&amp;lt;br&amp;gt;&lt;br /&gt;
S = stick&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=?|reply=And for what should they be? Only for less resource usage then signs?}}&lt;br /&gt;
&lt;br /&gt;
== Renewable Gravel and Lapis Lazuli ==&lt;br /&gt;
&lt;br /&gt;
I would like to suggest adding a way to create gravel and lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
As far as I know, they are the only resources one can’t get through the use of other resources (recycler, macerator, etc.) and energy (matter generator).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To get rid of lacking this ability, I propose to:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Add a means to get gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
This could be through recycling, or it could be possible to obtain it by macerating stone (instead of getting cobblestone).&amp;lt;br&amp;gt;&lt;br /&gt;
Maybe one could get cobblestone from stone, gravel from cobblestone, and sand from gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
Then, to get flint, there would have to be another way. Possibly through the compressor?&lt;br /&gt;
&amp;lt;li&amp;gt;Make it possible to get lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
I think it would be best to make it obtainable through recycling (it should have a probability similar to that of diamond).&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[[User:Fast2|Fast2]] 21:15, 30 May 2011 (CEST)&lt;br /&gt;
{{reply|space=:|user=zatty|agree=agree|reply=I like the cobble stone to gravel but gravel already gets macerated into flint, so I would think that flint would be the one to be turned into sand imo.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=agree|reply=II i think it will be better  to have gravel from macerated smoothstone instead of the cobble but its just balance intended, it will be hard to have sand only from flint, it will say it need to macerate 3 times the cobblestone for sand. For the lapis, it definitly need to be implented in the UUM recipes, maybe with 8 UUM?}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=LordZeer|agree=agree|reply=I think the way to solve the whole flint/sand thing &amp;#039;&amp;#039;&amp;#039;is&amp;#039;&amp;#039;&amp;#039; to use the Compressor to get flint and the Macerator to get sand. As it makes sense to me that the gravel getting ground down into sand but getting compressed into flint.}}&lt;br /&gt;
&lt;br /&gt;
== MFE/MFSU emiting redstone when fully charged or custom number ==&lt;br /&gt;
&lt;br /&gt;
IC wiring need a way to communicate with redstone switch cable  can already bu used like interrupter cutting or allowing passage of EU but their is no way to received signal from the said wiring. For know , for example, when a MFE is full or if a miner is stopped.&lt;br /&gt;
&lt;br /&gt;
That allow multiple possibility to automatise the EU system from a centralized storage to an automatic sending system where EU is needed without any man intervention.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I propose to  make a redstone ability to the storages units (MFE and MFSU), emitting redstone like a redstone torch if its full. Its allow more possibility than if emmiting when empty, which is easily noticeable by the lack of working machines.&lt;br /&gt;
&lt;br /&gt;
I know at that time, the MFE/MFSU have the ability to stop emit EU when receving redstone, but like i said before this can be easily emuled to the switch cable.&lt;br /&gt;
&lt;br /&gt;
Or better if possible, allow the possibility to customize the redstone emit, like : [if store EU&amp;lt;25% emit redstone and if store EU &amp;gt;= 100% stop emit redstone].&lt;br /&gt;
&lt;br /&gt;
And maybe extend the redstone possibility to others types of machines, like the MINER for a easy notice when he is stopping to work.&lt;br /&gt;
&lt;br /&gt;
[[User:OKamilTan|OKamilTan]]&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=-|reply=Well I like the idea, but i thought that you can merge Energy-O-Mat with MFE to make a temp door. Could it be, that the MFE emits the redstone already? (dunno about that xD)}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=OKamilTan|agree=obvious question|reply=the only use for sell o mat in redstone circuit is  to know if EU is passing through the machine or not, it have to few application for an automatic circuit (i mean FULL automatic circuit, that MFE emit redstone can do)}}&lt;br /&gt;
&lt;br /&gt;
== H.A.I.&amp;#039;&amp;#039;mk&amp;#039;&amp;#039;0 Machine==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
We at U.L.T.I.Corp have now brought to you the latest advance in our ColdTech™ line the:&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039;yper&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;uto-freeze&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;I&amp;#039;&amp;#039;&amp;#039;nsulator&lt;br /&gt;
mk&amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Or as we call it the H.A.I.0 Machine! Now letting you &amp;#039;Freeze&amp;#039; water into snowballs, along with many other features. Now quick freezing with 3.12 times the thermal displacement(U.L.T.I.Corp takes no responsibility for, completely user error based, frozen tongues, toes, noses or accidental self flash freezing). Made with the simple design pattern of:&lt;br /&gt;
&lt;br /&gt;
 S C S&lt;br /&gt;
 S M S&lt;br /&gt;
 &lt;br /&gt;
 S = Snow block, C = Circuit, M = Machine block&lt;br /&gt;
&lt;br /&gt;
[[User:LordZeer|LordZeer]] 09:26, 31 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=A few weeks ago, someone asked something like that already^^ if i remember right, Alblaka said no ^^ (but dunno sure)}}&lt;/div&gt;</summary>
		<author><name>OKamilTan</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=4482</id>
		<title>Talk:Suggestions archived</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=4482"/>
		<updated>2011-05-31T14:51:57Z</updated>

		<summary type="html">&lt;p&gt;OKamilTan: /* H.A.I.mk0 Machine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Building Template Module ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Building Template Module|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fully Automated Charger/Generator ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Fully Automated Charger/Generator|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Radiation ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;If we have uranium, we must be careful with radiation, because it can kill.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thinking in this sentence, I made it:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;First suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Do the uranium ore kill, without explosions, only with radiation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;One uranium ore have 5 blocks of radiation, any thing in this area will take damage&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
--Okay, its good, but how we will  use uranium without getting closer?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Second suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Put in the game Lead Ore. This is the best material to use radioatives things. With a Lead Ore we can build:&lt;br /&gt;
&lt;br /&gt;
Boxes of lead, to store radioative things;&lt;br /&gt;
&lt;br /&gt;
Clothes of lead, to use radioative things;&lt;br /&gt;
&lt;br /&gt;
Walls of lead, to contain radiations from the reactors(you put your reactor in a room of lead);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With this things, the nuke will be more realistic, and the people will not be happy in see uranium closer from your base, only if they have a stock of lead.&lt;br /&gt;
&lt;br /&gt;
--[[User:Kiko5|Kiko5 - Tanks for your attention.]] 04:41, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Reply|space=::|user=jivix|agree=agree|reply=Oh, yes. I was hoping it&amp;#039;d be like this from the start. If you put uranium in a regular chest, it would do damage to anyone nearby! Hazmat suits would have to be relatively expensive, made of rubber and lead, and be very weak against attacks. Also, the uranium wouldn&amp;#039;t deal TOO much damage, so it would be low enough to harvest unclothed. It would be silly to punish people and force them to mine around the ore completely. Also, holding uranium in your inventory shouldn&amp;#039;t hurt you, that would be crazy. If it&amp;#039;s in your hand, hurting things within range would be cool.}}&lt;br /&gt;
&lt;br /&gt;
== Defense Turret ==&lt;br /&gt;
&lt;br /&gt;
I was thinking of a Defensive Turret/cannon of some sort.&lt;br /&gt;
&lt;br /&gt;
The Tesla coil is great for places that you have a nice power station set up or don&amp;#039;t need to walk through alot. Though for small outposts or automated miner setups far away from your base they aren&amp;#039;t so practical.&lt;br /&gt;
&lt;br /&gt;
So here we go. After thinking about it I came up with this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defense Turret&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C L C &lt;br /&gt;
:WMW&lt;br /&gt;
:R E R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C=Circuit&lt;br /&gt;
:L=Mining Laser/or new part&lt;br /&gt;
:W=Wire&lt;br /&gt;
:M=Machine Block&lt;br /&gt;
:R=Reinforced Stone&lt;br /&gt;
:E=Energy Crystal&lt;br /&gt;
&lt;br /&gt;
Place this block and tie it into electricity. Have it fire at all enemies, but not target the player. For damage I crunched numbers and came up with about 2.5 hearts per shot at a rate of 1 shot every 3 seconds. Electrical use would come out to about 300 EU per shot. This would equate out to 1 shot every 6 seconds with only one max input line at 50 EUs hooked in, but if you hooked in another for 100 EUs you would get the 1 shot per 3 seconds. Firing distance would be between 10~15 blocks. I think the gap in firing time equates the lower EU usage, as these are designed for mining operation/outpost defense. As you establish yourself/if you decide to, you can upgrade the fire rate by hooking in more power. You would obviously want to build more than a few, because of the low damage.&lt;br /&gt;
&lt;br /&gt;
My final thoughts are maybe a redstone on/off feature if it was hooked in.&lt;br /&gt;
&lt;br /&gt;
--[[User:Siaran|Siaran]] 04:55, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Excellent idea. now i would opt for 2 types of Turrets. Manual and Automated. Automated replaces C and M with the advanced versions. The rest should be self-explanatory. Second of all: I&amp;#039;d like to see a &amp;quot;rocket turret&amp;quot;. essentially you craft rockets, which have the impact of ITNT and fly in a straight line. rocket turrets require resupply and can be resupplied via chest}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=Feanturi|agree=disagree|reply=This suggestion is nearly impossible to make. Exspecially the automated turret. It has to scan a area for enemies and then has to shoot on them... And by the way, i don&amp;#039;t like the idea. Would be to easy to defend^^}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=jivix|agree=agree|reply=I think this would be very fun. How about a target painter, a laser pointer you point at your targets? (points mischievously at nearby buddy&amp;#039;s back &amp;gt;:).}}&lt;br /&gt;
&lt;br /&gt;
== Advanced Machines ==&lt;br /&gt;
&lt;br /&gt;
# Implement an entire leveled system, Mark I to IX, of most of the machines; Macerators, Extractors, Compressors, etc. Each level requires a number of Advanced Machine blocks plus the previous iteration of the machine. Starting with the base machine and one Advanced Machine Block to craft a Mark II and finishing with a Mark IIX and 8 Advanced Machine blocks for the Mark IX. That&amp;#039;s a massive 45 Advanced Machines to go from one to nine. 360 iron for the basic Machine blocks alone. The person boasting a bank of Mark IXs is truly an Industrialite.&lt;br /&gt;
# Increasing the level of your machines would obviously come with perks besides showing off to your friends. Each level increases the speed with which the machine works, and the upper reaches come with additional perks. The Miner Mark V now goes out 3 squares from it&amp;#039;s origin, while the Mark IX goes out 4 for a 9x9 area of automated mining. The Macerator becomes more efficient at sorting ore from the chaff of stone, and each level after the first has a 10% chance of returning a third dust (or a second for coal.) The Recycler becomes more likely to spit out scrap and at higher levels has a chance of a High Quality Piece of Scrap, yielding a second loot table bereft of the the things you&amp;#039;ll promptly stuff right back in. The Extractor Mark IX becomes a sort of second Recycler as it manges to extract the last vestiges of ore from Stone; occasionally spitting out Iron, Copper, Tin, Lapis Lazuli, Redtone, Gold, Coal, or Diamond blocks.&lt;br /&gt;
&lt;br /&gt;
-[[User:Tet|Tet]]-&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{reply|user=Newkie|space=:|agree=disagree|reply=Take note that will use allot of blocks IDs to such a thing. I dont think that there are that many free IDs.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|user=myrrlyn|space=::|agree=agree||reply=DAMAGE VALUES. That is all. Since we all know IC builds awesome machines that never wear down, there&amp;#039;s no need for them to have damage in the data/damage slot. Do it like wool, only instead of changing color, or making new sprites, just make it so that the &amp;quot;Machine Mk #&amp;quot; appears in the GUI. Maybe make a Mk X which has the same recipe as Mk IX, but with an IX in the middle instead of VIII, and put one faceplate in there with a Mk X, which gets pasted on five sides of Mk X machines. Sure, that&amp;#039;s one less sprite for other new stuff, but the Miner could share a sprite with the extractor...}}&lt;br /&gt;
&lt;br /&gt;
== Colored cables ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Colored cables|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Buildcraft Submod==&lt;br /&gt;
&lt;br /&gt;
Buildcraft[http://www.minecraftforum.net/topic/286417-15-01-buildcraft-15-014-bugfix-pipes-quarry-and-auto-crafting/] is an awesome mod that uses pipes to transport items to and from machines.&lt;br /&gt;
&lt;br /&gt;
Now of course you COULD say &amp;quot;install Buildcraft then&amp;quot;. However in the IC world, it is a game breaker. The Quarry, Autocrafter and Golden Pipe (item booster) require only Redstone current. This means free boosting, free crafting, and free mining. &lt;br /&gt;
&lt;br /&gt;
Industrial Buildcraft as a Submod would largely incorporate the same systems. Changes: &lt;br /&gt;
&lt;br /&gt;
-Golden Pipes require EC&amp;#039;s to accelerate items in the pipe&lt;br /&gt;
-The Mining Well is superseded by the IC miner. &lt;br /&gt;
-The Quarry requires EC. Possibly in the form of High Voltage?&lt;br /&gt;
-The Autocrafter requires EC. (Rename to Factory?) &lt;br /&gt;
-Gears are Superseded by Circuits.&lt;br /&gt;
&lt;br /&gt;
New: &lt;br /&gt;
&lt;br /&gt;
-Bronze Pipes. Crafted like the other pipes, with 2 bronze Ingots. Bronze pipes function like Gold Pipes but also can change direction. The combined abilities of the Iron Pipe + Gold Pipe.&lt;br /&gt;
&lt;br /&gt;
-Refined Iron crafts double the amount of Iron pipes.&lt;br /&gt;
&lt;br /&gt;
-Quarry Recipe :&lt;br /&gt;
Iron Gears =&amp;gt; Circuits&lt;br /&gt;
Diamond Gears =&amp;gt; Advanced Circuits&lt;br /&gt;
Gold Gears =&amp;gt; Advanced Machinery Block&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why add this? Because it&amp;#039;s a natural expansion of IC and it allows for Megafactories to be built.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-[[User:Thekillman|Thekillman]]-&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=Well, Alblaka don&amp;#039;t have the permissions to copy any mod and transfer it to IC.&amp;lt;br/&amp;gt;And i think, if you install Buildcraft with IC it works fine. So submod isn&amp;#039;t useful i think.}}&lt;br /&gt;
{{Reply|space=::|user=Thekillman|agree=disagree|reply=He doesn&amp;#039;t need to copy. he can collaborate. i don&amp;#039;t see why either modmaker would have trouble with it. i said submod to make it optional. besides, it&amp;#039;s more of an adaptation. it only requires a few modifications. plus it massively increases playing value. it&amp;#039;s also not a compatibility issue. well it is, but gameplay-wise, not mod conflict-wise}}&lt;br /&gt;
&lt;br /&gt;
== Plastics ==&lt;br /&gt;
&lt;br /&gt;
I rather like the concept of Industrial materials, and noticed plastic based constructions weren&amp;#039;t in here.&lt;br /&gt;
&lt;br /&gt;
You could use bio/coal based fuel (clumpy?) and perhaps the compressor to start the process, probably a plastic lump/ball to be melted or pressed into sheets (8-9 sheets to a block?). &lt;br /&gt;
&lt;br /&gt;
I wont go into detail about the uses of plastic, because there is quite a few possibilities.&lt;br /&gt;
&lt;br /&gt;
--[[User:Nidor|Nidor]] 15:53, 23 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=reply|reply=It&amp;#039;s a good idea, but i think it&amp;#039;s already in Plasticcraft?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nether tech ==&lt;br /&gt;
&lt;br /&gt;
So I was sitting in Nether and noticed that there are no effective nature using generators (only windmill, but placing it is extremelly dangerous). So, why not make Nether challenge more usefull?&lt;br /&gt;
&lt;br /&gt;
First, add ability to craft the Nether industry block (combine netherrack and refined iron bar). &lt;br /&gt;
Then, add the special nether generator that must be placed in lava (deeper is better. More lava blocks surrounding it is better). &lt;br /&gt;
Also, the second nether generator that burns netherrack and makes power.&lt;br /&gt;
And if possible, the transmitter that moves energy from the earth world to nether through some secret stuff. (Note: All those blocks will have nether undustry block in the recepie)&lt;br /&gt;
&lt;br /&gt;
[[User:DrNightKOT|DrNightKOT]] 20:25, 26 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=Well, i think nether is more than enough implemented (glowstone) and why to waste sprites for generators in nether? :/}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=myrrlyn|agree=disagree|reply=Yeah, the Nether in its current state is pretty underwhelming, and the only advantage of using it would be the massive amounts of lava to use in geothermals. Perhaps we could spare ONE sprite for this--surround an obsidian block with seven cables, with a flint/steel on the top, makes a portal cable. Place one end on Earth, and the other spawns on the corresponding block in the Nether. Make your geoplant there, and run cables back to Earth using those. No special recipes or materials besides that. Cue Alblaka opening the portal-block code, crying, and saying, &amp;quot;Screw you guys, I&amp;#039;m going home. Stop being lazy and do bucket runs, for all I care.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Camera Monitor ==&lt;br /&gt;
After looking at the CCTV mod and a newer version of it, i was displeased because I thought i was going to be able to put security cameras in my control room. Sadly, these mods, while impressive, fall short in only having one channel. I suggest: industrial-craft cameras and monitors, which would be connected by cables (hopefully) and display an image (perhaps if possible *not* 16 by 16). that way, my (and everyone else&amp;#039;s) control room or security system could be one notch (hee hee) cooler.&lt;br /&gt;
&lt;br /&gt;
I understand this may be hard to code, but I think you (maker of idustrial-craft) are probably up to the challenge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Llojban|Llojban]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=Zatty|agree=agree|reply=The idea is good I just have some thoughts about it. A &amp;#039;TV&amp;#039; block, a way to change the cameras frequency, and how many cameras a &amp;#039;TV&amp;#039; block can support.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#c01414&amp;quot;&amp;gt;&amp;#039;&amp;#039;Edit by [[User:Feanturi|Feanturi]]:&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Guys... stop copying my replies and edit them without changing the name! Next time I&amp;#039;ll ban those people for 1 day.&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Industrial Floodlights-Lamps ==&lt;br /&gt;
I think we need a new tool(`s) that would make a temporary Light source.&lt;br /&gt;
&lt;br /&gt;
You can carry it in your Hands or on your Haed.It would &lt;br /&gt;
&lt;br /&gt;
It would get charged with the Mobilecharger,&lt;br /&gt;
&lt;br /&gt;
The Light would be emit at a Light Level of 15 for 5-10-Blocks (if it is possible)&lt;br /&gt;
&lt;br /&gt;
And you have to hold it in your Hand (like any other Tool)&lt;br /&gt;
&lt;br /&gt;
Crafting:&lt;br /&gt;
   I=Iron (Refined?)&lt;br /&gt;
   G=Glass&lt;br /&gt;
   C=Copper&lt;br /&gt;
   R=Rubber&lt;br /&gt;
   L=Light Bulb&lt;br /&gt;
   E=Redstone&lt;br /&gt;
   T=Cable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Light Bulbs (2-8?)&lt;br /&gt;
   0G0&lt;br /&gt;
   ICI&lt;br /&gt;
   0I0&lt;br /&gt;
&lt;br /&gt;
The Lamp to carry in your Hand&lt;br /&gt;
   RII&lt;br /&gt;
   ILG&lt;br /&gt;
   0II&lt;br /&gt;
&lt;br /&gt;
And the new Luminator Crafting:&lt;br /&gt;
   GEG&lt;br /&gt;
   TLT&lt;br /&gt;
   GEG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Skavier470|Skavier470]] 14:50, 28 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Good idea. The coding exists in other mods so why not? make an electric headlight so you can see in the dark without needing torches. add a rechargeable flashlight. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:{{reply|space=::|user=Zatty|agree=agree|reply=(I&amp;#039;d love to see this implemented it would make spelunking and mining, not to mention fighting, much easier.)}}&lt;br /&gt;
&lt;br /&gt;
== Weather Control Device ==&lt;br /&gt;
&lt;br /&gt;
Since the terraformer doesn&amp;#039;t affect the Biome&amp;#039;s weather I was thinking of a Weather Control Device (maybe another terraformer blue print?) It can alter the weather in a Biome effectively changing it from or to desert/forest/snow and/or controlling when the weather occurs even making it constantly rain/snow/thunder (the second part is probably much more feasible). I would think it would look like an antenna or radio tower-ish. If not then a blue print for the terraformer that alters the weather pattern or invokes the weather. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Tower&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For the top &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
ICI&amp;lt;br&amp;gt;&lt;br /&gt;
ICI&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 2mm;&amp;quot;&amp;gt;&lt;br /&gt;
III&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for the base of the tower &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 3.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
III&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 3mm;&amp;quot;&amp;gt;&lt;br /&gt;
IBI&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
AC T AC&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B = battery &amp;lt;br&amp;gt;&lt;br /&gt;
I = refined iron &amp;lt;br&amp;gt;&lt;br /&gt;
AC = Adv. Circuit &amp;lt;br&amp;gt;&lt;br /&gt;
T = Terraformer &amp;lt;br&amp;gt;&lt;br /&gt;
C = cable &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Blue Print&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Snow&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
EWE&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
DBD&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
EWE&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rain&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
W[]W&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
[]B[]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
W[]W&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weather Invoker&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
WSW&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
DBD&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
WSW&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
E = Ice&amp;lt;br&amp;gt;&lt;br /&gt;
W = water&amp;lt;br&amp;gt;&lt;br /&gt;
D = Dirt and/or sand&amp;lt;br&amp;gt;&lt;br /&gt;
B = Blue Print (empty)&amp;lt;br&amp;gt;&lt;br /&gt;
S = Snowball&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=First of all use the terraformer and second, maybe it will later cause rain or snow or thunderstorms.^^}}&lt;br /&gt;
&lt;br /&gt;
== Guide Arrows ==&lt;br /&gt;
&lt;br /&gt;
Arrows that you place on the ground to show direction in a cave allowing you an easy way to tell which direction to go for where you were last mining or to leave the cave. It would be stack-able to save on inventory space and takes fewer resources to make than signs. It&amp;#039;s been done before in the 2x2 extended crafting (which sadly doesn&amp;#039;t like to work with IC, at least not for me) where they act like signs in that they face a certain direction when you place them but you can right-click them to change the direction they are pointing and they come in a variety of colors. Maybe made from powdered glass or refined sand by macerating the glass or sand and then being able to dye them different colors. To color them you could just put the dye you want in the crafting grid (anywhere) with the arrow (anywhere).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
[][][]&amp;lt;br&amp;gt;&lt;br /&gt;
[]G[]&amp;lt;br&amp;gt;&lt;br /&gt;
[]S[]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
G = Powdered glass or refined sand&amp;lt;br&amp;gt;&lt;br /&gt;
S = stick&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=?|reply=And for what should they be? Only for less resource usage then signs?}}&lt;br /&gt;
&lt;br /&gt;
== Renewable Gravel and Lapis Lazuli ==&lt;br /&gt;
&lt;br /&gt;
I would like to suggest adding a way to create gravel and lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
As far as I know, they are the only resources one can’t get through the use of other resources (recycler, macerator, etc.) and energy (matter generator).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To get rid of lacking this ability, I propose to:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Add a means to get gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
This could be through recycling, or it could be possible to obtain it by macerating stone (instead of getting cobblestone).&amp;lt;br&amp;gt;&lt;br /&gt;
Maybe one could get cobblestone from stone, gravel from cobblestone, and sand from gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
Then, to get flint, there would have to be another way. Possibly through the compressor?&lt;br /&gt;
&amp;lt;li&amp;gt;Make it possible to get lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
I think it would be best to make it obtainable through recycling (it should have a probability similar to that of diamond).&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[[User:Fast2|Fast2]] 21:15, 30 May 2011 (CEST)&lt;br /&gt;
{{reply|space=:|user=zatty|agree=agree|reply=I like the cobble stone to gravel but gravel already gets macerated into flint, so I would think that flint would be the one to be turned into sand imo.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=agree|reply=II i think it will be better  to have gravel from macerated smoothstone instead of the cobble but its just balance intended, it will be hard to have sand only from flint, it will say it need to macerate 3 times the cobblestone for sand. For the lapis, it definitly need to be implented in the UUM recipes, maybe with 8 UUM?}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=LordZeer|agree=agree|reply=I think the way to solve the whole flint/sand thing &amp;#039;&amp;#039;&amp;#039;is&amp;#039;&amp;#039;&amp;#039; to use the Compressor to get flint and the Macerator to get sand. As it makes sense to me that the gravel getting ground down into sand but getting compressed into flint.}}&lt;br /&gt;
&lt;br /&gt;
== MFE/MFSU emiting redstone when fully charged or custom number ==&lt;br /&gt;
&lt;br /&gt;
IC wiring need a way to communicate with redstone switch cable  can already bu used like interrupter cutting or allowing passage of EU but their is no way to received signal from the said wiring. For know , for example, when a MFE is full or if a miner is stopped.&lt;br /&gt;
&lt;br /&gt;
That allow multiple possibility to automatise the EU system from a centralized storage to an automatic sending system where EU is needed without any man intervention.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I propose to  make a redstone ability to the storages units (MFE and MFSU), emitting redstone like a redstone torch if its full. Its allow more possibility than if emmiting when empty, which is easily noticeable by the lack of working machines.&lt;br /&gt;
&lt;br /&gt;
I know at that time, the MFE/MFSU have the ability to stop emit EU when receving redstone, but like i said before this can be easily emuled to the switch cable.&lt;br /&gt;
&lt;br /&gt;
Or better if possible, allow the possibility to customize the redstone emit, like : [if store EU&amp;lt;25% emit redstone and if store EU &amp;gt;= 100% stop emit redstone].&lt;br /&gt;
&lt;br /&gt;
And maybe extend the redstone possibility to others types of machines, like the MINER for a easy notice when he is stopping to work.&lt;br /&gt;
&lt;br /&gt;
[[User:OKamilTan|OKamilTan]]&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=-|reply=Well I like the idea, but i thought that you can merge Energy-O-Mat with MFE to make a temp door. Could it be, that the MFE emits the redstone already? (dunno about that xD)}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=OKamilTan|agree=obvious question|reply=the only use for sell o mat in redstone circuit is  to know if EU is passing through the machine or not, it have to few application for an automatic circuit (i mean FULL automatic circuit, that MFE emit redstone can do)}}&lt;br /&gt;
&lt;br /&gt;
== H.A.I.&amp;#039;&amp;#039;mk&amp;#039;&amp;#039;0 Machine==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
We at U.L.T.I.Corp have now brought to you the latest advance in our ColdTech™ line the:&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039;yper&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;uto-freeze&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;I&amp;#039;&amp;#039;&amp;#039;nsulator&lt;br /&gt;
mk&amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Or as we call it the H.A.I.0 Machine! Now letting you &amp;#039;Freeze&amp;#039; water into snowballs, along with many other features. Now quick freezing with 3.12 times the thermal displacement(U.L.T.I.Corp takes no responsibility for, completely user error based, frozen tongues, toes, noses or accidental self flash freezing). Made with the simple design pattern of:&lt;br /&gt;
&lt;br /&gt;
 S C S&lt;br /&gt;
 S M S&lt;br /&gt;
 &lt;br /&gt;
 S = Snow block, C = Circuit, M = Machine block&lt;br /&gt;
&lt;br /&gt;
[[User:LordZeer|LordZeer]] 09:26, 31 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=NOT Feanturi (Lordzeer, stop using other than your name to post comment)|agree=disagree|reply=A few weeks ago, someone asked something like that already^^ if i remember right, Alblaka said no ^^ (but dunno sure)}}&lt;/div&gt;</summary>
		<author><name>OKamilTan</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=User:OKamilTan&amp;diff=4475</id>
		<title>User:OKamilTan</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=User:OKamilTan&amp;diff=4475"/>
		<updated>2011-05-31T13:57:16Z</updated>

		<summary type="html">&lt;p&gt;OKamilTan: Created page with &amp;quot;Hello&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello&lt;/div&gt;</summary>
		<author><name>OKamilTan</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=4474</id>
		<title>Talk:Suggestions archived</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=4474"/>
		<updated>2011-05-31T13:51:50Z</updated>

		<summary type="html">&lt;p&gt;OKamilTan: /* H.A.I.mk0 Machine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Building Template Module ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Building Template Module|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fully Automated Charger/Generator ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Fully Automated Charger/Generator|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Radiation ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;If we have uranium, we must be careful with radiation, because it can kill.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thinking in this sentence, I made it:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;First suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Do the uranium ore kill, without explosions, only with radiation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;One uranium ore have 5 blocks of radiation, any thing in this area will take damage&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
--Okay, its good, but how we will  use uranium without getting closer?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Second suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Put in the game Lead Ore. This is the best material to use radioatives things. With a Lead Ore we can build:&lt;br /&gt;
&lt;br /&gt;
Boxes of lead, to store radioative things;&lt;br /&gt;
&lt;br /&gt;
Clothes of lead, to use radioative things;&lt;br /&gt;
&lt;br /&gt;
Walls of lead, to contain radiations from the reactors(you put your reactor in a room of lead);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With this things, the nuke will be more realistic, and the people will not be happy in see uranium closer from your base, only if they have a stock of lead.&lt;br /&gt;
&lt;br /&gt;
--[[User:Kiko5|Kiko5 - Tanks for your attention.]] 04:41, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Reply|space=::|user=jivix|agree=agree|reply=Oh, yes. I was hoping it&amp;#039;d be like this from the start. If you put uranium in a regular chest, it would do damage to anyone nearby! Hazmat suits would have to be relatively expensive, made of rubber and lead, and be very weak against attacks. Also, the uranium wouldn&amp;#039;t deal TOO much damage, so it would be low enough to harvest unclothed. It would be silly to punish people and force them to mine around the ore completely. Also, holding uranium in your inventory shouldn&amp;#039;t hurt you, that would be crazy. If it&amp;#039;s in your hand, hurting things within range would be cool.}}&lt;br /&gt;
&lt;br /&gt;
== Defense Turret ==&lt;br /&gt;
&lt;br /&gt;
I was thinking of a Defensive Turret/cannon of some sort.&lt;br /&gt;
&lt;br /&gt;
The Tesla coil is great for places that you have a nice power station set up or don&amp;#039;t need to walk through alot. Though for small outposts or automated miner setups far away from your base they aren&amp;#039;t so practical.&lt;br /&gt;
&lt;br /&gt;
So here we go. After thinking about it I came up with this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defense Turret&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C L C &lt;br /&gt;
:WMW&lt;br /&gt;
:R E R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C=Circuit&lt;br /&gt;
:L=Mining Laser/or new part&lt;br /&gt;
:W=Wire&lt;br /&gt;
:M=Machine Block&lt;br /&gt;
:R=Reinforced Stone&lt;br /&gt;
:E=Energy Crystal&lt;br /&gt;
&lt;br /&gt;
Place this block and tie it into electricity. Have it fire at all enemies, but not target the player. For damage I crunched numbers and came up with about 2.5 hearts per shot at a rate of 1 shot every 3 seconds. Electrical use would come out to about 300 EU per shot. This would equate out to 1 shot every 6 seconds with only one max input line at 50 EUs hooked in, but if you hooked in another for 100 EUs you would get the 1 shot per 3 seconds. Firing distance would be between 10~15 blocks. I think the gap in firing time equates the lower EU usage, as these are designed for mining operation/outpost defense. As you establish yourself/if you decide to, you can upgrade the fire rate by hooking in more power. You would obviously want to build more than a few, because of the low damage.&lt;br /&gt;
&lt;br /&gt;
My final thoughts are maybe a redstone on/off feature if it was hooked in.&lt;br /&gt;
&lt;br /&gt;
--[[User:Siaran|Siaran]] 04:55, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Excellent idea. now i would opt for 2 types of Turrets. Manual and Automated. Automated replaces C and M with the advanced versions. The rest should be self-explanatory. Second of all: I&amp;#039;d like to see a &amp;quot;rocket turret&amp;quot;. essentially you craft rockets, which have the impact of ITNT and fly in a straight line. rocket turrets require resupply and can be resupplied via chest}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=Feanturi|agree=disagree|reply=This suggestion is nearly impossible to make. Exspecially the automated turret. It has to scan a area for enemies and then has to shoot on them... And by the way, i don&amp;#039;t like the idea. Would be to easy to defend^^}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=jivix|agree=agree|reply=I think this would be very fun. How about a target painter, a laser pointer you point at your targets? (points mischievously at nearby buddy&amp;#039;s back &amp;gt;:).}}&lt;br /&gt;
&lt;br /&gt;
== Advanced Machines ==&lt;br /&gt;
&lt;br /&gt;
# Implement an entire leveled system, Mark I to IX, of most of the machines; Macerators, Extractors, Compressors, etc. Each level requires a number of Advanced Machine blocks plus the previous iteration of the machine. Starting with the base machine and one Advanced Machine Block to craft a Mark II and finishing with a Mark IIX and 8 Advanced Machine blocks for the Mark IX. That&amp;#039;s a massive 45 Advanced Machines to go from one to nine. 360 iron for the basic Machine blocks alone. The person boasting a bank of Mark IXs is truly an Industrialite.&lt;br /&gt;
# Increasing the level of your machines would obviously come with perks besides showing off to your friends. Each level increases the speed with which the machine works, and the upper reaches come with additional perks. The Miner Mark V now goes out 3 squares from it&amp;#039;s origin, while the Mark IX goes out 4 for a 9x9 area of automated mining. The Macerator becomes more efficient at sorting ore from the chaff of stone, and each level after the first has a 10% chance of returning a third dust (or a second for coal.) The Recycler becomes more likely to spit out scrap and at higher levels has a chance of a High Quality Piece of Scrap, yielding a second loot table bereft of the the things you&amp;#039;ll promptly stuff right back in. The Extractor Mark IX becomes a sort of second Recycler as it manges to extract the last vestiges of ore from Stone; occasionally spitting out Iron, Copper, Tin, Lapis Lazuli, Redtone, Gold, Coal, or Diamond blocks.&lt;br /&gt;
&lt;br /&gt;
-[[User:Tet|Tet]]-&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{reply|user=Newkie|space=:|agree=disagree|reply=Take note that will use allot of blocks IDs to such a thing. I dont think that there are that many free IDs.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|user=myrrlyn|space=::|agree=agree||reply=DAMAGE VALUES. That is all. Since we all know IC builds awesome machines that never wear down, there&amp;#039;s no need for them to have damage in the data/damage slot. Do it like wool, only instead of changing color, or making new sprites, just make it so that the &amp;quot;Machine Mk #&amp;quot; appears in the GUI. Maybe make a Mk X which has the same recipe as Mk IX, but with an IX in the middle instead of VIII, and put one faceplate in there with a Mk X, which gets pasted on five sides of Mk X machines. Sure, that&amp;#039;s one less sprite for other new stuff, but the Miner could share a sprite with the extractor...}}&lt;br /&gt;
&lt;br /&gt;
== Colored cables ==&lt;br /&gt;
&lt;br /&gt;
I got the idea of having colored cables in IC. And it should work this way: all cables are black by default. A black cable will only send energy to another black cable, and then, a red (random color here) cable will only send energy to another red cable. So you could had compact but separate power lines.&lt;br /&gt;
&lt;br /&gt;
-[[User:Newkie|Newkie]]-&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{reply|user=Feanturi|space=:|agree=agree|reply=I think, it could be useful, but it would need only more sprites.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|user=myrrlyn|space=::|agree=agree|reply=Another use for damage values? I know they look like my solution to everything, but instead of changing color, the Cable Obscurator could have an ugly stepsister which changes D-values of cables, and right-clicking on them with the EC Manipulator could show Cable #: EU instead of just EU. Or, if we ever resolve the Better Cables issue, those would graphically show different power lines not joining.}}&lt;br /&gt;
&lt;br /&gt;
==Buildcraft Submod==&lt;br /&gt;
&lt;br /&gt;
Buildcraft[http://www.minecraftforum.net/topic/286417-15-01-buildcraft-15-014-bugfix-pipes-quarry-and-auto-crafting/] is an awesome mod that uses pipes to transport items to and from machines.&lt;br /&gt;
&lt;br /&gt;
Now of course you COULD say &amp;quot;install Buildcraft then&amp;quot;. However in the IC world, it is a game breaker. The Quarry, Autocrafter and Golden Pipe (item booster) require only Redstone current. This means free boosting, free crafting, and free mining. &lt;br /&gt;
&lt;br /&gt;
Industrial Buildcraft as a Submod would largely incorporate the same systems. Changes: &lt;br /&gt;
&lt;br /&gt;
-Golden Pipes require EC&amp;#039;s to accelerate items in the pipe&lt;br /&gt;
-The Mining Well is superseded by the IC miner. &lt;br /&gt;
-The Quarry requires EC. Possibly in the form of High Voltage?&lt;br /&gt;
-The Autocrafter requires EC. (Rename to Factory?) &lt;br /&gt;
-Gears are Superseded by Circuits.&lt;br /&gt;
&lt;br /&gt;
New: &lt;br /&gt;
&lt;br /&gt;
-Bronze Pipes. Crafted like the other pipes, with 2 bronze Ingots. Bronze pipes function like Gold Pipes but also can change direction. The combined abilities of the Iron Pipe + Gold Pipe.&lt;br /&gt;
&lt;br /&gt;
-Refined Iron crafts double the amount of Iron pipes.&lt;br /&gt;
&lt;br /&gt;
-Quarry Recipe :&lt;br /&gt;
Iron Gears =&amp;gt; Circuits&lt;br /&gt;
Diamond Gears =&amp;gt; Advanced Circuits&lt;br /&gt;
Gold Gears =&amp;gt; Advanced Machinery Block&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why add this? Because it&amp;#039;s a natural expansion of IC and it allows for Megafactories to be built.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-[[User:Thekillman|Thekillman]]-&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=Well, Alblaka don&amp;#039;t have the permissions to copy any mod and transfer it to IC.&amp;lt;br/&amp;gt;And i think, if you install Buildcraft with IC it works fine. So submod isn&amp;#039;t useful i think.}}&lt;br /&gt;
{{Reply|space=::|user=Thekillman|agree=disagree|reply=He doesn&amp;#039;t need to copy. he can collaborate. i don&amp;#039;t see why either modmaker would have trouble with it. i said submod to make it optional. besides, it&amp;#039;s more of an adaptation. it only requires a few modifications. plus it massively increases playing value. it&amp;#039;s also not a compatibility issue. well it is, but gameplay-wise, not mod conflict-wise}}&lt;br /&gt;
&lt;br /&gt;
== Plastics ==&lt;br /&gt;
&lt;br /&gt;
I rather like the concept of Industrial materials, and noticed plastic based constructions weren&amp;#039;t in here.&lt;br /&gt;
&lt;br /&gt;
You could use bio/coal based fuel (clumpy?) and perhaps the compressor to start the process, probably a plastic lump/ball to be melted or pressed into sheets (8-9 sheets to a block?). &lt;br /&gt;
&lt;br /&gt;
I wont go into detail about the uses of plastic, because there is quite a few possibilities.&lt;br /&gt;
&lt;br /&gt;
--[[User:Nidor|Nidor]] 15:53, 23 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=reply|reply=It&amp;#039;s a good idea, but i think it&amp;#039;s already in Plasticcraft?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nether tech ==&lt;br /&gt;
&lt;br /&gt;
So I was sitting in Nether and noticed that there are no effective nature using generators (only windmill, but placing it is extremelly dangerous). So, why not make Nether challenge more usefull?&lt;br /&gt;
&lt;br /&gt;
First, add ability to craft the Nether industry block (combine netherrack and refined iron bar). &lt;br /&gt;
Then, add the special nether generator that must be placed in lava (deeper is better. More lava blocks surrounding it is better). &lt;br /&gt;
Also, the second nether generator that burns netherrack and makes power.&lt;br /&gt;
And if possible, the transmitter that moves energy from the earth world to nether through some secret stuff. (Note: All those blocks will have nether undustry block in the recepie)&lt;br /&gt;
&lt;br /&gt;
[[User:DrNightKOT|DrNightKOT]] 20:25, 26 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=Well, i think nether is more than enough implemented (glowstone) and why to waste sprites for generators in nether? :/}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=myrrlyn|agree=disagree|reply=Yeah, the Nether in its current state is pretty underwhelming, and the only advantage of using it would be the massive amounts of lava to use in geothermals. Perhaps we could spare ONE sprite for this--surround an obsidian block with seven cables, with a flint/steel on the top, makes a portal cable. Place one end on Earth, and the other spawns on the corresponding block in the Nether. Make your geoplant there, and run cables back to Earth using those. No special recipes or materials besides that. Cue Alblaka opening the portal-block code, crying, and saying, &amp;quot;Screw you guys, I&amp;#039;m going home. Stop being lazy and do bucket runs, for all I care.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Camera Monitor ==&lt;br /&gt;
After looking at the CCTV mod and a newer version of it, i was displeased because I thought i was going to be able to put security cameras in my control room. Sadly, these mods, while impressive, fall short in only having one channel. I suggest: industrial-craft cameras and monitors, which would be connected by cables (hopefully) and display an image (perhaps if possible *not* 16 by 16). that way, my (and everyone else&amp;#039;s) control room or security system could be one notch (hee hee) cooler.&lt;br /&gt;
&lt;br /&gt;
I understand this may be hard to code, but I think you (maker of idustrial-craft) are probably up to the challenge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Llojban|Llojban]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=Zatty|agree=agree|reply=The idea is good I just have some thoughts about it. A &amp;#039;TV&amp;#039; block, a way to change the cameras frequency, and how many cameras a &amp;#039;TV&amp;#039; block can support.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#c01414&amp;quot;&amp;gt;&amp;#039;&amp;#039;Edit by [[User:Feanturi|Feanturi]]:&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Guys... stop copying my replies and edit them without changing the name! Next time I&amp;#039;ll ban those people for 1 day.&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Industrial Floodlights-Lamps ==&lt;br /&gt;
I think we need a new tool(`s) that would make a temporary Light source.&lt;br /&gt;
&lt;br /&gt;
You can carry it in your Hands or on your Haed.It would &lt;br /&gt;
&lt;br /&gt;
It would get charged with the Mobilecharger,&lt;br /&gt;
&lt;br /&gt;
The Light would be emit at a Light Level of 15 for 5-10-Blocks (if it is possible)&lt;br /&gt;
&lt;br /&gt;
And you have to hold it in your Hand (like any other Tool)&lt;br /&gt;
&lt;br /&gt;
Crafting:&lt;br /&gt;
   I=Iron (Refined?)&lt;br /&gt;
   G=Glass&lt;br /&gt;
   C=Copper&lt;br /&gt;
   R=Rubber&lt;br /&gt;
   L=Light Bulb&lt;br /&gt;
   E=Redstone&lt;br /&gt;
   T=Cable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Light Bulbs (2-8?)&lt;br /&gt;
   0G0&lt;br /&gt;
   ICI&lt;br /&gt;
   0I0&lt;br /&gt;
&lt;br /&gt;
The Lamp to carry in your Hand&lt;br /&gt;
   RII&lt;br /&gt;
   ILG&lt;br /&gt;
   0II&lt;br /&gt;
&lt;br /&gt;
And the new Luminator Crafting:&lt;br /&gt;
   GEG&lt;br /&gt;
   TLT&lt;br /&gt;
   GEG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Skavier470|Skavier470]] 14:50, 28 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Good idea. The coding exists in other mods so why not? make an electric headlight so you can see in the dark without needing torches. add a rechargeable flashlight. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:{{reply|space=::|user=Zatty|agree=agree|reply=(I&amp;#039;d love to see this implemented it would make spelunking and mining, not to mention fighting, much easier.)}}&lt;br /&gt;
&lt;br /&gt;
== Weather Control Device ==&lt;br /&gt;
&lt;br /&gt;
Since the terraformer doesn&amp;#039;t affect the Biome&amp;#039;s weather I was thinking of a Weather Control Device (maybe another terraformer blue print?) It can alter the weather in a Biome effectively changing it from or to desert/forest/snow and/or controlling when the weather occurs even making it constantly rain/snow/thunder (the second part is probably much more feasible). I would think it would look like an antenna or radio tower-ish. If not then a blue print for the terraformer that alters the weather pattern or invokes the weather. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Tower&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For the top &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
ICI&amp;lt;br&amp;gt;&lt;br /&gt;
ICI&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 2mm;&amp;quot;&amp;gt;&lt;br /&gt;
III&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for the base of the tower &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 3.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
III&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 3mm;&amp;quot;&amp;gt;&lt;br /&gt;
IBI&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
AC T AC&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B = battery &amp;lt;br&amp;gt;&lt;br /&gt;
I = refined iron &amp;lt;br&amp;gt;&lt;br /&gt;
AC = Adv. Circuit &amp;lt;br&amp;gt;&lt;br /&gt;
T = Terraformer &amp;lt;br&amp;gt;&lt;br /&gt;
C = cable &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Blue Print&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Snow&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
EWE&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
DBD&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
EWE&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rain&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
W[]W&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
[]B[]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
W[]W&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weather Invoker&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
WSW&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
DBD&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
WSW&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
E = Ice&amp;lt;br&amp;gt;&lt;br /&gt;
W = water&amp;lt;br&amp;gt;&lt;br /&gt;
D = Dirt and/or sand&amp;lt;br&amp;gt;&lt;br /&gt;
B = Blue Print (empty)&amp;lt;br&amp;gt;&lt;br /&gt;
S = Snowball&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=First of all use the terraformer and second, maybe it will later cause rain or snow or thunderstorms.^^}}&lt;br /&gt;
&lt;br /&gt;
== Guide Arrows ==&lt;br /&gt;
&lt;br /&gt;
Arrows that you place on the ground to show direction in a cave allowing you an easy way to tell which direction to go for where you were last mining or to leave the cave. It would be stack-able to save on inventory space and takes fewer resources to make than signs. It&amp;#039;s been done before in the 2x2 extended crafting (which sadly doesn&amp;#039;t like to work with IC, at least not for me) where they act like signs in that they face a certain direction when you place them but you can right-click them to change the direction they are pointing and they come in a variety of colors. Maybe made from powdered glass or refined sand by macerating the glass or sand and then being able to dye them different colors. To color them you could just put the dye you want in the crafting grid (anywhere) with the arrow (anywhere).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
[][][]&amp;lt;br&amp;gt;&lt;br /&gt;
[]G[]&amp;lt;br&amp;gt;&lt;br /&gt;
[]S[]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
G = Powdered glass or refined sand&amp;lt;br&amp;gt;&lt;br /&gt;
S = stick&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=?|reply=And for what should they be? Only for less resource usage then signs?}}&lt;br /&gt;
&lt;br /&gt;
== Renewable Gravel and Lapis Lazuli ==&lt;br /&gt;
&lt;br /&gt;
I would like to suggest adding a way to create gravel and lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
As far as I know, they are the only resources one can’t get through the use of other resources (recycler, macerator, etc.) and energy (matter generator).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To get rid of lacking this ability, I propose to:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Add a means to get gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
This could be through recycling, or it could be possible to obtain it by macerating stone (instead of getting cobblestone).&amp;lt;br&amp;gt;&lt;br /&gt;
Maybe one could get cobblestone from stone, gravel from cobblestone, and sand from gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
Then, to get flint, there would have to be another way. Possibly through the compressor?&lt;br /&gt;
&amp;lt;li&amp;gt;Make it possible to get lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
I think it would be best to make it obtainable through recycling (it should have a probability similar to that of diamond).&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[[User:Fast2|Fast2]] 21:15, 30 May 2011 (CEST)&lt;br /&gt;
{{reply|space=:|user=zatty|agree=agree|reply=I like the cobble stone to gravel but gravel already gets macerated into flint, so I would think that flint would be the one to be turned into sand imo.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=agree|reply=II i think it will be better  to have gravel from macerated smoothstone instead of the cobble but its just balance intended, it will be hard to have sand only from flint, it will say it need to macerate 3 times the cobblestone for sand. For the lapis, it definitly need to be implented in the UUM recipes, maybe with 8 UUM?}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=LordZeer|agree=agree|reply=I think the way to solve the whole flint/sand thing &amp;#039;&amp;#039;&amp;#039;is&amp;#039;&amp;#039;&amp;#039; to use the Compressor to get flint and the Macerator to get sand. As it makes sense to me that the gravel getting ground down into sand but getting compressed into flint.}}&lt;br /&gt;
&lt;br /&gt;
== MFE/MFSU emiting redstone when fully charged or custom number ==&lt;br /&gt;
&lt;br /&gt;
IC wiring need a way to communicate with redstone switch cable  can already bu used like interrupter cutting or allowing passage of EU but their is no way to received signal from the said wiring. For know , for example, when a MFE is full or if a miner is stopped.&lt;br /&gt;
&lt;br /&gt;
That allow multiple possibility to automatise the EU system from a centralized storage to an automatic sending system where EU is needed without any man intervention.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I propose to  make a redstone ability to the storages units (MFE and MFSU), emitting redstone like a redstone torch if its full. Its allow more possibility than if emmiting when empty, which is easily noticeable by the lack of working machines.&lt;br /&gt;
&lt;br /&gt;
I know at that time, the MFE/MFSU have the ability to stop emit EU when receving redstone, but like i said before this can be easily emuled to the switch cable.&lt;br /&gt;
&lt;br /&gt;
Or better if possible, allow the possibility to customize the redstone emit, like : [if store EU&amp;lt;25% emit redstone and if store EU &amp;gt;= 100% stop emit redstone].&lt;br /&gt;
&lt;br /&gt;
And maybe extend the redstone possibility to others types of machines, like the MINER for a easy notice when he is stopping to work.&lt;br /&gt;
&lt;br /&gt;
[[User:OKamilTan|OKamilTan]]&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=-|reply=Well I like the idea, but i thought that you can merge Energy-O-Mat with MFE to make a temp door. Could it be, that the MFE emits the redstone already? (dunno about that xD)}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=OKamilTan|agree=obvious question|reply=the only use for sell o mat in redstone circuit is  to know if EU is passing through the machine or not, it have to few application for an automatic circuit (i mean FULL automatic circuit, that MFE emit redstone can do)}}&lt;br /&gt;
&lt;br /&gt;
== H.A.I.&amp;#039;&amp;#039;mk&amp;#039;&amp;#039;0 Machine==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
We at U.L.T.I.Corp have now brought to you the latest advance in our ColdTech™ line the:&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039;yper&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;uto-freeze&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;I&amp;#039;&amp;#039;&amp;#039;nsulator&lt;br /&gt;
mk&amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Or as we call it the H.A.I.0 Machine! Now letting you &amp;#039;Freeze&amp;#039; water into snowballs, along with many other features. Now quick freezing with 3.12 times the thermal displacement(U.L.T.I.Corp takes no responsibility for, completely user error based, frozen tongues, toes, noses or accidental self flash freezing). Made with the simple design pattern of:&lt;br /&gt;
&lt;br /&gt;
 S C S&lt;br /&gt;
 S M S&lt;br /&gt;
 &lt;br /&gt;
 S = Snow block, C = Circuit, M = Machine block&lt;br /&gt;
&lt;br /&gt;
[[User:LordZeer|LordZeer]] 09:26, 31 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=NOT OKamilTan|agree=disagree|reply=A few weeks ago, someone asked something like that already^^ if i remember right, Alblaka said no ^^ (but dunno sure)}}&lt;/div&gt;</summary>
		<author><name>OKamilTan</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=4473</id>
		<title>Talk:Suggestions archived</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=4473"/>
		<updated>2011-05-31T13:51:24Z</updated>

		<summary type="html">&lt;p&gt;OKamilTan: /* MFE/MFSU emiting redstone when fully charged or custom number */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Building Template Module ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Building Template Module|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fully Automated Charger/Generator ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Fully Automated Charger/Generator|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Radiation ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;If we have uranium, we must be careful with radiation, because it can kill.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thinking in this sentence, I made it:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;First suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Do the uranium ore kill, without explosions, only with radiation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;One uranium ore have 5 blocks of radiation, any thing in this area will take damage&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
--Okay, its good, but how we will  use uranium without getting closer?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Second suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Put in the game Lead Ore. This is the best material to use radioatives things. With a Lead Ore we can build:&lt;br /&gt;
&lt;br /&gt;
Boxes of lead, to store radioative things;&lt;br /&gt;
&lt;br /&gt;
Clothes of lead, to use radioative things;&lt;br /&gt;
&lt;br /&gt;
Walls of lead, to contain radiations from the reactors(you put your reactor in a room of lead);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With this things, the nuke will be more realistic, and the people will not be happy in see uranium closer from your base, only if they have a stock of lead.&lt;br /&gt;
&lt;br /&gt;
--[[User:Kiko5|Kiko5 - Tanks for your attention.]] 04:41, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Reply|space=::|user=jivix|agree=agree|reply=Oh, yes. I was hoping it&amp;#039;d be like this from the start. If you put uranium in a regular chest, it would do damage to anyone nearby! Hazmat suits would have to be relatively expensive, made of rubber and lead, and be very weak against attacks. Also, the uranium wouldn&amp;#039;t deal TOO much damage, so it would be low enough to harvest unclothed. It would be silly to punish people and force them to mine around the ore completely. Also, holding uranium in your inventory shouldn&amp;#039;t hurt you, that would be crazy. If it&amp;#039;s in your hand, hurting things within range would be cool.}}&lt;br /&gt;
&lt;br /&gt;
== Defense Turret ==&lt;br /&gt;
&lt;br /&gt;
I was thinking of a Defensive Turret/cannon of some sort.&lt;br /&gt;
&lt;br /&gt;
The Tesla coil is great for places that you have a nice power station set up or don&amp;#039;t need to walk through alot. Though for small outposts or automated miner setups far away from your base they aren&amp;#039;t so practical.&lt;br /&gt;
&lt;br /&gt;
So here we go. After thinking about it I came up with this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defense Turret&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C L C &lt;br /&gt;
:WMW&lt;br /&gt;
:R E R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C=Circuit&lt;br /&gt;
:L=Mining Laser/or new part&lt;br /&gt;
:W=Wire&lt;br /&gt;
:M=Machine Block&lt;br /&gt;
:R=Reinforced Stone&lt;br /&gt;
:E=Energy Crystal&lt;br /&gt;
&lt;br /&gt;
Place this block and tie it into electricity. Have it fire at all enemies, but not target the player. For damage I crunched numbers and came up with about 2.5 hearts per shot at a rate of 1 shot every 3 seconds. Electrical use would come out to about 300 EU per shot. This would equate out to 1 shot every 6 seconds with only one max input line at 50 EUs hooked in, but if you hooked in another for 100 EUs you would get the 1 shot per 3 seconds. Firing distance would be between 10~15 blocks. I think the gap in firing time equates the lower EU usage, as these are designed for mining operation/outpost defense. As you establish yourself/if you decide to, you can upgrade the fire rate by hooking in more power. You would obviously want to build more than a few, because of the low damage.&lt;br /&gt;
&lt;br /&gt;
My final thoughts are maybe a redstone on/off feature if it was hooked in.&lt;br /&gt;
&lt;br /&gt;
--[[User:Siaran|Siaran]] 04:55, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Excellent idea. now i would opt for 2 types of Turrets. Manual and Automated. Automated replaces C and M with the advanced versions. The rest should be self-explanatory. Second of all: I&amp;#039;d like to see a &amp;quot;rocket turret&amp;quot;. essentially you craft rockets, which have the impact of ITNT and fly in a straight line. rocket turrets require resupply and can be resupplied via chest}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=Feanturi|agree=disagree|reply=This suggestion is nearly impossible to make. Exspecially the automated turret. It has to scan a area for enemies and then has to shoot on them... And by the way, i don&amp;#039;t like the idea. Would be to easy to defend^^}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=jivix|agree=agree|reply=I think this would be very fun. How about a target painter, a laser pointer you point at your targets? (points mischievously at nearby buddy&amp;#039;s back &amp;gt;:).}}&lt;br /&gt;
&lt;br /&gt;
== Advanced Machines ==&lt;br /&gt;
&lt;br /&gt;
# Implement an entire leveled system, Mark I to IX, of most of the machines; Macerators, Extractors, Compressors, etc. Each level requires a number of Advanced Machine blocks plus the previous iteration of the machine. Starting with the base machine and one Advanced Machine Block to craft a Mark II and finishing with a Mark IIX and 8 Advanced Machine blocks for the Mark IX. That&amp;#039;s a massive 45 Advanced Machines to go from one to nine. 360 iron for the basic Machine blocks alone. The person boasting a bank of Mark IXs is truly an Industrialite.&lt;br /&gt;
# Increasing the level of your machines would obviously come with perks besides showing off to your friends. Each level increases the speed with which the machine works, and the upper reaches come with additional perks. The Miner Mark V now goes out 3 squares from it&amp;#039;s origin, while the Mark IX goes out 4 for a 9x9 area of automated mining. The Macerator becomes more efficient at sorting ore from the chaff of stone, and each level after the first has a 10% chance of returning a third dust (or a second for coal.) The Recycler becomes more likely to spit out scrap and at higher levels has a chance of a High Quality Piece of Scrap, yielding a second loot table bereft of the the things you&amp;#039;ll promptly stuff right back in. The Extractor Mark IX becomes a sort of second Recycler as it manges to extract the last vestiges of ore from Stone; occasionally spitting out Iron, Copper, Tin, Lapis Lazuli, Redtone, Gold, Coal, or Diamond blocks.&lt;br /&gt;
&lt;br /&gt;
-[[User:Tet|Tet]]-&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{reply|user=Newkie|space=:|agree=disagree|reply=Take note that will use allot of blocks IDs to such a thing. I dont think that there are that many free IDs.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|user=myrrlyn|space=::|agree=agree||reply=DAMAGE VALUES. That is all. Since we all know IC builds awesome machines that never wear down, there&amp;#039;s no need for them to have damage in the data/damage slot. Do it like wool, only instead of changing color, or making new sprites, just make it so that the &amp;quot;Machine Mk #&amp;quot; appears in the GUI. Maybe make a Mk X which has the same recipe as Mk IX, but with an IX in the middle instead of VIII, and put one faceplate in there with a Mk X, which gets pasted on five sides of Mk X machines. Sure, that&amp;#039;s one less sprite for other new stuff, but the Miner could share a sprite with the extractor...}}&lt;br /&gt;
&lt;br /&gt;
== Colored cables ==&lt;br /&gt;
&lt;br /&gt;
I got the idea of having colored cables in IC. And it should work this way: all cables are black by default. A black cable will only send energy to another black cable, and then, a red (random color here) cable will only send energy to another red cable. So you could had compact but separate power lines.&lt;br /&gt;
&lt;br /&gt;
-[[User:Newkie|Newkie]]-&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{reply|user=Feanturi|space=:|agree=agree|reply=I think, it could be useful, but it would need only more sprites.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|user=myrrlyn|space=::|agree=agree|reply=Another use for damage values? I know they look like my solution to everything, but instead of changing color, the Cable Obscurator could have an ugly stepsister which changes D-values of cables, and right-clicking on them with the EC Manipulator could show Cable #: EU instead of just EU. Or, if we ever resolve the Better Cables issue, those would graphically show different power lines not joining.}}&lt;br /&gt;
&lt;br /&gt;
==Buildcraft Submod==&lt;br /&gt;
&lt;br /&gt;
Buildcraft[http://www.minecraftforum.net/topic/286417-15-01-buildcraft-15-014-bugfix-pipes-quarry-and-auto-crafting/] is an awesome mod that uses pipes to transport items to and from machines.&lt;br /&gt;
&lt;br /&gt;
Now of course you COULD say &amp;quot;install Buildcraft then&amp;quot;. However in the IC world, it is a game breaker. The Quarry, Autocrafter and Golden Pipe (item booster) require only Redstone current. This means free boosting, free crafting, and free mining. &lt;br /&gt;
&lt;br /&gt;
Industrial Buildcraft as a Submod would largely incorporate the same systems. Changes: &lt;br /&gt;
&lt;br /&gt;
-Golden Pipes require EC&amp;#039;s to accelerate items in the pipe&lt;br /&gt;
-The Mining Well is superseded by the IC miner. &lt;br /&gt;
-The Quarry requires EC. Possibly in the form of High Voltage?&lt;br /&gt;
-The Autocrafter requires EC. (Rename to Factory?) &lt;br /&gt;
-Gears are Superseded by Circuits.&lt;br /&gt;
&lt;br /&gt;
New: &lt;br /&gt;
&lt;br /&gt;
-Bronze Pipes. Crafted like the other pipes, with 2 bronze Ingots. Bronze pipes function like Gold Pipes but also can change direction. The combined abilities of the Iron Pipe + Gold Pipe.&lt;br /&gt;
&lt;br /&gt;
-Refined Iron crafts double the amount of Iron pipes.&lt;br /&gt;
&lt;br /&gt;
-Quarry Recipe :&lt;br /&gt;
Iron Gears =&amp;gt; Circuits&lt;br /&gt;
Diamond Gears =&amp;gt; Advanced Circuits&lt;br /&gt;
Gold Gears =&amp;gt; Advanced Machinery Block&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why add this? Because it&amp;#039;s a natural expansion of IC and it allows for Megafactories to be built.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-[[User:Thekillman|Thekillman]]-&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=Well, Alblaka don&amp;#039;t have the permissions to copy any mod and transfer it to IC.&amp;lt;br/&amp;gt;And i think, if you install Buildcraft with IC it works fine. So submod isn&amp;#039;t useful i think.}}&lt;br /&gt;
{{Reply|space=::|user=Thekillman|agree=disagree|reply=He doesn&amp;#039;t need to copy. he can collaborate. i don&amp;#039;t see why either modmaker would have trouble with it. i said submod to make it optional. besides, it&amp;#039;s more of an adaptation. it only requires a few modifications. plus it massively increases playing value. it&amp;#039;s also not a compatibility issue. well it is, but gameplay-wise, not mod conflict-wise}}&lt;br /&gt;
&lt;br /&gt;
== Plastics ==&lt;br /&gt;
&lt;br /&gt;
I rather like the concept of Industrial materials, and noticed plastic based constructions weren&amp;#039;t in here.&lt;br /&gt;
&lt;br /&gt;
You could use bio/coal based fuel (clumpy?) and perhaps the compressor to start the process, probably a plastic lump/ball to be melted or pressed into sheets (8-9 sheets to a block?). &lt;br /&gt;
&lt;br /&gt;
I wont go into detail about the uses of plastic, because there is quite a few possibilities.&lt;br /&gt;
&lt;br /&gt;
--[[User:Nidor|Nidor]] 15:53, 23 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=reply|reply=It&amp;#039;s a good idea, but i think it&amp;#039;s already in Plasticcraft?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nether tech ==&lt;br /&gt;
&lt;br /&gt;
So I was sitting in Nether and noticed that there are no effective nature using generators (only windmill, but placing it is extremelly dangerous). So, why not make Nether challenge more usefull?&lt;br /&gt;
&lt;br /&gt;
First, add ability to craft the Nether industry block (combine netherrack and refined iron bar). &lt;br /&gt;
Then, add the special nether generator that must be placed in lava (deeper is better. More lava blocks surrounding it is better). &lt;br /&gt;
Also, the second nether generator that burns netherrack and makes power.&lt;br /&gt;
And if possible, the transmitter that moves energy from the earth world to nether through some secret stuff. (Note: All those blocks will have nether undustry block in the recepie)&lt;br /&gt;
&lt;br /&gt;
[[User:DrNightKOT|DrNightKOT]] 20:25, 26 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=Well, i think nether is more than enough implemented (glowstone) and why to waste sprites for generators in nether? :/}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=myrrlyn|agree=disagree|reply=Yeah, the Nether in its current state is pretty underwhelming, and the only advantage of using it would be the massive amounts of lava to use in geothermals. Perhaps we could spare ONE sprite for this--surround an obsidian block with seven cables, with a flint/steel on the top, makes a portal cable. Place one end on Earth, and the other spawns on the corresponding block in the Nether. Make your geoplant there, and run cables back to Earth using those. No special recipes or materials besides that. Cue Alblaka opening the portal-block code, crying, and saying, &amp;quot;Screw you guys, I&amp;#039;m going home. Stop being lazy and do bucket runs, for all I care.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Camera Monitor ==&lt;br /&gt;
After looking at the CCTV mod and a newer version of it, i was displeased because I thought i was going to be able to put security cameras in my control room. Sadly, these mods, while impressive, fall short in only having one channel. I suggest: industrial-craft cameras and monitors, which would be connected by cables (hopefully) and display an image (perhaps if possible *not* 16 by 16). that way, my (and everyone else&amp;#039;s) control room or security system could be one notch (hee hee) cooler.&lt;br /&gt;
&lt;br /&gt;
I understand this may be hard to code, but I think you (maker of idustrial-craft) are probably up to the challenge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Llojban|Llojban]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=Zatty|agree=agree|reply=The idea is good I just have some thoughts about it. A &amp;#039;TV&amp;#039; block, a way to change the cameras frequency, and how many cameras a &amp;#039;TV&amp;#039; block can support.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#c01414&amp;quot;&amp;gt;&amp;#039;&amp;#039;Edit by [[User:Feanturi|Feanturi]]:&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Guys... stop copying my replies and edit them without changing the name! Next time I&amp;#039;ll ban those people for 1 day.&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Industrial Floodlights-Lamps ==&lt;br /&gt;
I think we need a new tool(`s) that would make a temporary Light source.&lt;br /&gt;
&lt;br /&gt;
You can carry it in your Hands or on your Haed.It would &lt;br /&gt;
&lt;br /&gt;
It would get charged with the Mobilecharger,&lt;br /&gt;
&lt;br /&gt;
The Light would be emit at a Light Level of 15 for 5-10-Blocks (if it is possible)&lt;br /&gt;
&lt;br /&gt;
And you have to hold it in your Hand (like any other Tool)&lt;br /&gt;
&lt;br /&gt;
Crafting:&lt;br /&gt;
   I=Iron (Refined?)&lt;br /&gt;
   G=Glass&lt;br /&gt;
   C=Copper&lt;br /&gt;
   R=Rubber&lt;br /&gt;
   L=Light Bulb&lt;br /&gt;
   E=Redstone&lt;br /&gt;
   T=Cable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Light Bulbs (2-8?)&lt;br /&gt;
   0G0&lt;br /&gt;
   ICI&lt;br /&gt;
   0I0&lt;br /&gt;
&lt;br /&gt;
The Lamp to carry in your Hand&lt;br /&gt;
   RII&lt;br /&gt;
   ILG&lt;br /&gt;
   0II&lt;br /&gt;
&lt;br /&gt;
And the new Luminator Crafting:&lt;br /&gt;
   GEG&lt;br /&gt;
   TLT&lt;br /&gt;
   GEG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Skavier470|Skavier470]] 14:50, 28 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Good idea. The coding exists in other mods so why not? make an electric headlight so you can see in the dark without needing torches. add a rechargeable flashlight. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:{{reply|space=::|user=Zatty|agree=agree|reply=(I&amp;#039;d love to see this implemented it would make spelunking and mining, not to mention fighting, much easier.)}}&lt;br /&gt;
&lt;br /&gt;
== Weather Control Device ==&lt;br /&gt;
&lt;br /&gt;
Since the terraformer doesn&amp;#039;t affect the Biome&amp;#039;s weather I was thinking of a Weather Control Device (maybe another terraformer blue print?) It can alter the weather in a Biome effectively changing it from or to desert/forest/snow and/or controlling when the weather occurs even making it constantly rain/snow/thunder (the second part is probably much more feasible). I would think it would look like an antenna or radio tower-ish. If not then a blue print for the terraformer that alters the weather pattern or invokes the weather. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Tower&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For the top &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
ICI&amp;lt;br&amp;gt;&lt;br /&gt;
ICI&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 2mm;&amp;quot;&amp;gt;&lt;br /&gt;
III&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for the base of the tower &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 3.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
III&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 3mm;&amp;quot;&amp;gt;&lt;br /&gt;
IBI&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
AC T AC&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B = battery &amp;lt;br&amp;gt;&lt;br /&gt;
I = refined iron &amp;lt;br&amp;gt;&lt;br /&gt;
AC = Adv. Circuit &amp;lt;br&amp;gt;&lt;br /&gt;
T = Terraformer &amp;lt;br&amp;gt;&lt;br /&gt;
C = cable &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Blue Print&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Snow&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
EWE&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
DBD&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
EWE&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rain&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
W[]W&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
[]B[]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
W[]W&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weather Invoker&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
WSW&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
DBD&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
WSW&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
E = Ice&amp;lt;br&amp;gt;&lt;br /&gt;
W = water&amp;lt;br&amp;gt;&lt;br /&gt;
D = Dirt and/or sand&amp;lt;br&amp;gt;&lt;br /&gt;
B = Blue Print (empty)&amp;lt;br&amp;gt;&lt;br /&gt;
S = Snowball&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=First of all use the terraformer and second, maybe it will later cause rain or snow or thunderstorms.^^}}&lt;br /&gt;
&lt;br /&gt;
== Guide Arrows ==&lt;br /&gt;
&lt;br /&gt;
Arrows that you place on the ground to show direction in a cave allowing you an easy way to tell which direction to go for where you were last mining or to leave the cave. It would be stack-able to save on inventory space and takes fewer resources to make than signs. It&amp;#039;s been done before in the 2x2 extended crafting (which sadly doesn&amp;#039;t like to work with IC, at least not for me) where they act like signs in that they face a certain direction when you place them but you can right-click them to change the direction they are pointing and they come in a variety of colors. Maybe made from powdered glass or refined sand by macerating the glass or sand and then being able to dye them different colors. To color them you could just put the dye you want in the crafting grid (anywhere) with the arrow (anywhere).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
[][][]&amp;lt;br&amp;gt;&lt;br /&gt;
[]G[]&amp;lt;br&amp;gt;&lt;br /&gt;
[]S[]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
G = Powdered glass or refined sand&amp;lt;br&amp;gt;&lt;br /&gt;
S = stick&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=?|reply=And for what should they be? Only for less resource usage then signs?}}&lt;br /&gt;
&lt;br /&gt;
== Renewable Gravel and Lapis Lazuli ==&lt;br /&gt;
&lt;br /&gt;
I would like to suggest adding a way to create gravel and lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
As far as I know, they are the only resources one can’t get through the use of other resources (recycler, macerator, etc.) and energy (matter generator).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To get rid of lacking this ability, I propose to:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Add a means to get gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
This could be through recycling, or it could be possible to obtain it by macerating stone (instead of getting cobblestone).&amp;lt;br&amp;gt;&lt;br /&gt;
Maybe one could get cobblestone from stone, gravel from cobblestone, and sand from gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
Then, to get flint, there would have to be another way. Possibly through the compressor?&lt;br /&gt;
&amp;lt;li&amp;gt;Make it possible to get lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
I think it would be best to make it obtainable through recycling (it should have a probability similar to that of diamond).&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[[User:Fast2|Fast2]] 21:15, 30 May 2011 (CEST)&lt;br /&gt;
{{reply|space=:|user=zatty|agree=agree|reply=I like the cobble stone to gravel but gravel already gets macerated into flint, so I would think that flint would be the one to be turned into sand imo.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=agree|reply=II i think it will be better  to have gravel from macerated smoothstone instead of the cobble but its just balance intended, it will be hard to have sand only from flint, it will say it need to macerate 3 times the cobblestone for sand. For the lapis, it definitly need to be implented in the UUM recipes, maybe with 8 UUM?}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=LordZeer|agree=agree|reply=I think the way to solve the whole flint/sand thing &amp;#039;&amp;#039;&amp;#039;is&amp;#039;&amp;#039;&amp;#039; to use the Compressor to get flint and the Macerator to get sand. As it makes sense to me that the gravel getting ground down into sand but getting compressed into flint.}}&lt;br /&gt;
&lt;br /&gt;
== MFE/MFSU emiting redstone when fully charged or custom number ==&lt;br /&gt;
&lt;br /&gt;
IC wiring need a way to communicate with redstone switch cable  can already bu used like interrupter cutting or allowing passage of EU but their is no way to received signal from the said wiring. For know , for example, when a MFE is full or if a miner is stopped.&lt;br /&gt;
&lt;br /&gt;
That allow multiple possibility to automatise the EU system from a centralized storage to an automatic sending system where EU is needed without any man intervention.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I propose to  make a redstone ability to the storages units (MFE and MFSU), emitting redstone like a redstone torch if its full. Its allow more possibility than if emmiting when empty, which is easily noticeable by the lack of working machines.&lt;br /&gt;
&lt;br /&gt;
I know at that time, the MFE/MFSU have the ability to stop emit EU when receving redstone, but like i said before this can be easily emuled to the switch cable.&lt;br /&gt;
&lt;br /&gt;
Or better if possible, allow the possibility to customize the redstone emit, like : [if store EU&amp;lt;25% emit redstone and if store EU &amp;gt;= 100% stop emit redstone].&lt;br /&gt;
&lt;br /&gt;
And maybe extend the redstone possibility to others types of machines, like the MINER for a easy notice when he is stopping to work.&lt;br /&gt;
&lt;br /&gt;
[[User:OKamilTan|OKamilTan]]&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=-|reply=Well I like the idea, but i thought that you can merge Energy-O-Mat with MFE to make a temp door. Could it be, that the MFE emits the redstone already? (dunno about that xD)}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=OKamilTan|agree=obvious question|reply=the only use for sell o mat in redstone circuit is  to know if EU is passing through the machine or not, it have to few application for an automatic circuit (i mean FULL automatic circuit, that MFE emit redstone can do)}}&lt;br /&gt;
&lt;br /&gt;
== H.A.I.&amp;#039;&amp;#039;mk&amp;#039;&amp;#039;0 Machine==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
We at U.L.T.I.Corp have now brought to you the latest advance in our ColdTech™ line the:&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039;yper&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;uto-freeze&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;I&amp;#039;&amp;#039;&amp;#039;nsulator&lt;br /&gt;
mk&amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Or as we call it the H.A.I.0 Machine! Now letting you &amp;#039;Freeze&amp;#039; water into snowballs, along with many other features. Now quick freezing with 3.12 times the thermal displacement(U.L.T.I.Corp takes no responsibility for, completely user error based, frozen tongues, toes, noses or accidental self flash freezing). Made with the simple design pattern of:&lt;br /&gt;
&lt;br /&gt;
 S C S&lt;br /&gt;
 S M S&lt;br /&gt;
 &lt;br /&gt;
 S = Snow block, C = Circuit, M = Machine block&lt;br /&gt;
&lt;br /&gt;
[[User:LordZeer|LordZeer]] 09:26, 31 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=OKamilTan|agree=disagree|reply=A few weeks ago, someone asked something like that already^^ if i remember right, Alblaka said no ^^ (but dunno sure)}}&lt;/div&gt;</summary>
		<author><name>OKamilTan</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=4472</id>
		<title>Talk:Suggestions archived</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=4472"/>
		<updated>2011-05-31T13:51:04Z</updated>

		<summary type="html">&lt;p&gt;OKamilTan: /* H.A.I.mk0 Machine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Building Template Module ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Building Template Module|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fully Automated Charger/Generator ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Fully Automated Charger/Generator|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Radiation ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;If we have uranium, we must be careful with radiation, because it can kill.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thinking in this sentence, I made it:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;First suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Do the uranium ore kill, without explosions, only with radiation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;One uranium ore have 5 blocks of radiation, any thing in this area will take damage&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
--Okay, its good, but how we will  use uranium without getting closer?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Second suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Put in the game Lead Ore. This is the best material to use radioatives things. With a Lead Ore we can build:&lt;br /&gt;
&lt;br /&gt;
Boxes of lead, to store radioative things;&lt;br /&gt;
&lt;br /&gt;
Clothes of lead, to use radioative things;&lt;br /&gt;
&lt;br /&gt;
Walls of lead, to contain radiations from the reactors(you put your reactor in a room of lead);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With this things, the nuke will be more realistic, and the people will not be happy in see uranium closer from your base, only if they have a stock of lead.&lt;br /&gt;
&lt;br /&gt;
--[[User:Kiko5|Kiko5 - Tanks for your attention.]] 04:41, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Reply|space=::|user=jivix|agree=agree|reply=Oh, yes. I was hoping it&amp;#039;d be like this from the start. If you put uranium in a regular chest, it would do damage to anyone nearby! Hazmat suits would have to be relatively expensive, made of rubber and lead, and be very weak against attacks. Also, the uranium wouldn&amp;#039;t deal TOO much damage, so it would be low enough to harvest unclothed. It would be silly to punish people and force them to mine around the ore completely. Also, holding uranium in your inventory shouldn&amp;#039;t hurt you, that would be crazy. If it&amp;#039;s in your hand, hurting things within range would be cool.}}&lt;br /&gt;
&lt;br /&gt;
== Defense Turret ==&lt;br /&gt;
&lt;br /&gt;
I was thinking of a Defensive Turret/cannon of some sort.&lt;br /&gt;
&lt;br /&gt;
The Tesla coil is great for places that you have a nice power station set up or don&amp;#039;t need to walk through alot. Though for small outposts or automated miner setups far away from your base they aren&amp;#039;t so practical.&lt;br /&gt;
&lt;br /&gt;
So here we go. After thinking about it I came up with this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defense Turret&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C L C &lt;br /&gt;
:WMW&lt;br /&gt;
:R E R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C=Circuit&lt;br /&gt;
:L=Mining Laser/or new part&lt;br /&gt;
:W=Wire&lt;br /&gt;
:M=Machine Block&lt;br /&gt;
:R=Reinforced Stone&lt;br /&gt;
:E=Energy Crystal&lt;br /&gt;
&lt;br /&gt;
Place this block and tie it into electricity. Have it fire at all enemies, but not target the player. For damage I crunched numbers and came up with about 2.5 hearts per shot at a rate of 1 shot every 3 seconds. Electrical use would come out to about 300 EU per shot. This would equate out to 1 shot every 6 seconds with only one max input line at 50 EUs hooked in, but if you hooked in another for 100 EUs you would get the 1 shot per 3 seconds. Firing distance would be between 10~15 blocks. I think the gap in firing time equates the lower EU usage, as these are designed for mining operation/outpost defense. As you establish yourself/if you decide to, you can upgrade the fire rate by hooking in more power. You would obviously want to build more than a few, because of the low damage.&lt;br /&gt;
&lt;br /&gt;
My final thoughts are maybe a redstone on/off feature if it was hooked in.&lt;br /&gt;
&lt;br /&gt;
--[[User:Siaran|Siaran]] 04:55, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Excellent idea. now i would opt for 2 types of Turrets. Manual and Automated. Automated replaces C and M with the advanced versions. The rest should be self-explanatory. Second of all: I&amp;#039;d like to see a &amp;quot;rocket turret&amp;quot;. essentially you craft rockets, which have the impact of ITNT and fly in a straight line. rocket turrets require resupply and can be resupplied via chest}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=Feanturi|agree=disagree|reply=This suggestion is nearly impossible to make. Exspecially the automated turret. It has to scan a area for enemies and then has to shoot on them... And by the way, i don&amp;#039;t like the idea. Would be to easy to defend^^}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=jivix|agree=agree|reply=I think this would be very fun. How about a target painter, a laser pointer you point at your targets? (points mischievously at nearby buddy&amp;#039;s back &amp;gt;:).}}&lt;br /&gt;
&lt;br /&gt;
== Advanced Machines ==&lt;br /&gt;
&lt;br /&gt;
# Implement an entire leveled system, Mark I to IX, of most of the machines; Macerators, Extractors, Compressors, etc. Each level requires a number of Advanced Machine blocks plus the previous iteration of the machine. Starting with the base machine and one Advanced Machine Block to craft a Mark II and finishing with a Mark IIX and 8 Advanced Machine blocks for the Mark IX. That&amp;#039;s a massive 45 Advanced Machines to go from one to nine. 360 iron for the basic Machine blocks alone. The person boasting a bank of Mark IXs is truly an Industrialite.&lt;br /&gt;
# Increasing the level of your machines would obviously come with perks besides showing off to your friends. Each level increases the speed with which the machine works, and the upper reaches come with additional perks. The Miner Mark V now goes out 3 squares from it&amp;#039;s origin, while the Mark IX goes out 4 for a 9x9 area of automated mining. The Macerator becomes more efficient at sorting ore from the chaff of stone, and each level after the first has a 10% chance of returning a third dust (or a second for coal.) The Recycler becomes more likely to spit out scrap and at higher levels has a chance of a High Quality Piece of Scrap, yielding a second loot table bereft of the the things you&amp;#039;ll promptly stuff right back in. The Extractor Mark IX becomes a sort of second Recycler as it manges to extract the last vestiges of ore from Stone; occasionally spitting out Iron, Copper, Tin, Lapis Lazuli, Redtone, Gold, Coal, or Diamond blocks.&lt;br /&gt;
&lt;br /&gt;
-[[User:Tet|Tet]]-&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{reply|user=Newkie|space=:|agree=disagree|reply=Take note that will use allot of blocks IDs to such a thing. I dont think that there are that many free IDs.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|user=myrrlyn|space=::|agree=agree||reply=DAMAGE VALUES. That is all. Since we all know IC builds awesome machines that never wear down, there&amp;#039;s no need for them to have damage in the data/damage slot. Do it like wool, only instead of changing color, or making new sprites, just make it so that the &amp;quot;Machine Mk #&amp;quot; appears in the GUI. Maybe make a Mk X which has the same recipe as Mk IX, but with an IX in the middle instead of VIII, and put one faceplate in there with a Mk X, which gets pasted on five sides of Mk X machines. Sure, that&amp;#039;s one less sprite for other new stuff, but the Miner could share a sprite with the extractor...}}&lt;br /&gt;
&lt;br /&gt;
== Colored cables ==&lt;br /&gt;
&lt;br /&gt;
I got the idea of having colored cables in IC. And it should work this way: all cables are black by default. A black cable will only send energy to another black cable, and then, a red (random color here) cable will only send energy to another red cable. So you could had compact but separate power lines.&lt;br /&gt;
&lt;br /&gt;
-[[User:Newkie|Newkie]]-&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{reply|user=Feanturi|space=:|agree=agree|reply=I think, it could be useful, but it would need only more sprites.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|user=myrrlyn|space=::|agree=agree|reply=Another use for damage values? I know they look like my solution to everything, but instead of changing color, the Cable Obscurator could have an ugly stepsister which changes D-values of cables, and right-clicking on them with the EC Manipulator could show Cable #: EU instead of just EU. Or, if we ever resolve the Better Cables issue, those would graphically show different power lines not joining.}}&lt;br /&gt;
&lt;br /&gt;
==Buildcraft Submod==&lt;br /&gt;
&lt;br /&gt;
Buildcraft[http://www.minecraftforum.net/topic/286417-15-01-buildcraft-15-014-bugfix-pipes-quarry-and-auto-crafting/] is an awesome mod that uses pipes to transport items to and from machines.&lt;br /&gt;
&lt;br /&gt;
Now of course you COULD say &amp;quot;install Buildcraft then&amp;quot;. However in the IC world, it is a game breaker. The Quarry, Autocrafter and Golden Pipe (item booster) require only Redstone current. This means free boosting, free crafting, and free mining. &lt;br /&gt;
&lt;br /&gt;
Industrial Buildcraft as a Submod would largely incorporate the same systems. Changes: &lt;br /&gt;
&lt;br /&gt;
-Golden Pipes require EC&amp;#039;s to accelerate items in the pipe&lt;br /&gt;
-The Mining Well is superseded by the IC miner. &lt;br /&gt;
-The Quarry requires EC. Possibly in the form of High Voltage?&lt;br /&gt;
-The Autocrafter requires EC. (Rename to Factory?) &lt;br /&gt;
-Gears are Superseded by Circuits.&lt;br /&gt;
&lt;br /&gt;
New: &lt;br /&gt;
&lt;br /&gt;
-Bronze Pipes. Crafted like the other pipes, with 2 bronze Ingots. Bronze pipes function like Gold Pipes but also can change direction. The combined abilities of the Iron Pipe + Gold Pipe.&lt;br /&gt;
&lt;br /&gt;
-Refined Iron crafts double the amount of Iron pipes.&lt;br /&gt;
&lt;br /&gt;
-Quarry Recipe :&lt;br /&gt;
Iron Gears =&amp;gt; Circuits&lt;br /&gt;
Diamond Gears =&amp;gt; Advanced Circuits&lt;br /&gt;
Gold Gears =&amp;gt; Advanced Machinery Block&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why add this? Because it&amp;#039;s a natural expansion of IC and it allows for Megafactories to be built.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-[[User:Thekillman|Thekillman]]-&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=Well, Alblaka don&amp;#039;t have the permissions to copy any mod and transfer it to IC.&amp;lt;br/&amp;gt;And i think, if you install Buildcraft with IC it works fine. So submod isn&amp;#039;t useful i think.}}&lt;br /&gt;
{{Reply|space=::|user=Thekillman|agree=disagree|reply=He doesn&amp;#039;t need to copy. he can collaborate. i don&amp;#039;t see why either modmaker would have trouble with it. i said submod to make it optional. besides, it&amp;#039;s more of an adaptation. it only requires a few modifications. plus it massively increases playing value. it&amp;#039;s also not a compatibility issue. well it is, but gameplay-wise, not mod conflict-wise}}&lt;br /&gt;
&lt;br /&gt;
== Plastics ==&lt;br /&gt;
&lt;br /&gt;
I rather like the concept of Industrial materials, and noticed plastic based constructions weren&amp;#039;t in here.&lt;br /&gt;
&lt;br /&gt;
You could use bio/coal based fuel (clumpy?) and perhaps the compressor to start the process, probably a plastic lump/ball to be melted or pressed into sheets (8-9 sheets to a block?). &lt;br /&gt;
&lt;br /&gt;
I wont go into detail about the uses of plastic, because there is quite a few possibilities.&lt;br /&gt;
&lt;br /&gt;
--[[User:Nidor|Nidor]] 15:53, 23 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=reply|reply=It&amp;#039;s a good idea, but i think it&amp;#039;s already in Plasticcraft?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nether tech ==&lt;br /&gt;
&lt;br /&gt;
So I was sitting in Nether and noticed that there are no effective nature using generators (only windmill, but placing it is extremelly dangerous). So, why not make Nether challenge more usefull?&lt;br /&gt;
&lt;br /&gt;
First, add ability to craft the Nether industry block (combine netherrack and refined iron bar). &lt;br /&gt;
Then, add the special nether generator that must be placed in lava (deeper is better. More lava blocks surrounding it is better). &lt;br /&gt;
Also, the second nether generator that burns netherrack and makes power.&lt;br /&gt;
And if possible, the transmitter that moves energy from the earth world to nether through some secret stuff. (Note: All those blocks will have nether undustry block in the recepie)&lt;br /&gt;
&lt;br /&gt;
[[User:DrNightKOT|DrNightKOT]] 20:25, 26 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=Well, i think nether is more than enough implemented (glowstone) and why to waste sprites for generators in nether? :/}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=myrrlyn|agree=disagree|reply=Yeah, the Nether in its current state is pretty underwhelming, and the only advantage of using it would be the massive amounts of lava to use in geothermals. Perhaps we could spare ONE sprite for this--surround an obsidian block with seven cables, with a flint/steel on the top, makes a portal cable. Place one end on Earth, and the other spawns on the corresponding block in the Nether. Make your geoplant there, and run cables back to Earth using those. No special recipes or materials besides that. Cue Alblaka opening the portal-block code, crying, and saying, &amp;quot;Screw you guys, I&amp;#039;m going home. Stop being lazy and do bucket runs, for all I care.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Camera Monitor ==&lt;br /&gt;
After looking at the CCTV mod and a newer version of it, i was displeased because I thought i was going to be able to put security cameras in my control room. Sadly, these mods, while impressive, fall short in only having one channel. I suggest: industrial-craft cameras and monitors, which would be connected by cables (hopefully) and display an image (perhaps if possible *not* 16 by 16). that way, my (and everyone else&amp;#039;s) control room or security system could be one notch (hee hee) cooler.&lt;br /&gt;
&lt;br /&gt;
I understand this may be hard to code, but I think you (maker of idustrial-craft) are probably up to the challenge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Llojban|Llojban]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=Zatty|agree=agree|reply=The idea is good I just have some thoughts about it. A &amp;#039;TV&amp;#039; block, a way to change the cameras frequency, and how many cameras a &amp;#039;TV&amp;#039; block can support.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#c01414&amp;quot;&amp;gt;&amp;#039;&amp;#039;Edit by [[User:Feanturi|Feanturi]]:&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Guys... stop copying my replies and edit them without changing the name! Next time I&amp;#039;ll ban those people for 1 day.&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Industrial Floodlights-Lamps ==&lt;br /&gt;
I think we need a new tool(`s) that would make a temporary Light source.&lt;br /&gt;
&lt;br /&gt;
You can carry it in your Hands or on your Haed.It would &lt;br /&gt;
&lt;br /&gt;
It would get charged with the Mobilecharger,&lt;br /&gt;
&lt;br /&gt;
The Light would be emit at a Light Level of 15 for 5-10-Blocks (if it is possible)&lt;br /&gt;
&lt;br /&gt;
And you have to hold it in your Hand (like any other Tool)&lt;br /&gt;
&lt;br /&gt;
Crafting:&lt;br /&gt;
   I=Iron (Refined?)&lt;br /&gt;
   G=Glass&lt;br /&gt;
   C=Copper&lt;br /&gt;
   R=Rubber&lt;br /&gt;
   L=Light Bulb&lt;br /&gt;
   E=Redstone&lt;br /&gt;
   T=Cable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Light Bulbs (2-8?)&lt;br /&gt;
   0G0&lt;br /&gt;
   ICI&lt;br /&gt;
   0I0&lt;br /&gt;
&lt;br /&gt;
The Lamp to carry in your Hand&lt;br /&gt;
   RII&lt;br /&gt;
   ILG&lt;br /&gt;
   0II&lt;br /&gt;
&lt;br /&gt;
And the new Luminator Crafting:&lt;br /&gt;
   GEG&lt;br /&gt;
   TLT&lt;br /&gt;
   GEG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Skavier470|Skavier470]] 14:50, 28 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Good idea. The coding exists in other mods so why not? make an electric headlight so you can see in the dark without needing torches. add a rechargeable flashlight. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:{{reply|space=::|user=Zatty|agree=agree|reply=(I&amp;#039;d love to see this implemented it would make spelunking and mining, not to mention fighting, much easier.)}}&lt;br /&gt;
&lt;br /&gt;
== Weather Control Device ==&lt;br /&gt;
&lt;br /&gt;
Since the terraformer doesn&amp;#039;t affect the Biome&amp;#039;s weather I was thinking of a Weather Control Device (maybe another terraformer blue print?) It can alter the weather in a Biome effectively changing it from or to desert/forest/snow and/or controlling when the weather occurs even making it constantly rain/snow/thunder (the second part is probably much more feasible). I would think it would look like an antenna or radio tower-ish. If not then a blue print for the terraformer that alters the weather pattern or invokes the weather. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Tower&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For the top &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
ICI&amp;lt;br&amp;gt;&lt;br /&gt;
ICI&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 2mm;&amp;quot;&amp;gt;&lt;br /&gt;
III&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for the base of the tower &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 3.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
III&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 3mm;&amp;quot;&amp;gt;&lt;br /&gt;
IBI&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
AC T AC&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B = battery &amp;lt;br&amp;gt;&lt;br /&gt;
I = refined iron &amp;lt;br&amp;gt;&lt;br /&gt;
AC = Adv. Circuit &amp;lt;br&amp;gt;&lt;br /&gt;
T = Terraformer &amp;lt;br&amp;gt;&lt;br /&gt;
C = cable &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Blue Print&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Snow&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
EWE&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
DBD&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
EWE&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rain&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
W[]W&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
[]B[]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
W[]W&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weather Invoker&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
WSW&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
DBD&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
WSW&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
E = Ice&amp;lt;br&amp;gt;&lt;br /&gt;
W = water&amp;lt;br&amp;gt;&lt;br /&gt;
D = Dirt and/or sand&amp;lt;br&amp;gt;&lt;br /&gt;
B = Blue Print (empty)&amp;lt;br&amp;gt;&lt;br /&gt;
S = Snowball&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=First of all use the terraformer and second, maybe it will later cause rain or snow or thunderstorms.^^}}&lt;br /&gt;
&lt;br /&gt;
== Guide Arrows ==&lt;br /&gt;
&lt;br /&gt;
Arrows that you place on the ground to show direction in a cave allowing you an easy way to tell which direction to go for where you were last mining or to leave the cave. It would be stack-able to save on inventory space and takes fewer resources to make than signs. It&amp;#039;s been done before in the 2x2 extended crafting (which sadly doesn&amp;#039;t like to work with IC, at least not for me) where they act like signs in that they face a certain direction when you place them but you can right-click them to change the direction they are pointing and they come in a variety of colors. Maybe made from powdered glass or refined sand by macerating the glass or sand and then being able to dye them different colors. To color them you could just put the dye you want in the crafting grid (anywhere) with the arrow (anywhere).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
[][][]&amp;lt;br&amp;gt;&lt;br /&gt;
[]G[]&amp;lt;br&amp;gt;&lt;br /&gt;
[]S[]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
G = Powdered glass or refined sand&amp;lt;br&amp;gt;&lt;br /&gt;
S = stick&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=?|reply=And for what should they be? Only for less resource usage then signs?}}&lt;br /&gt;
&lt;br /&gt;
== Renewable Gravel and Lapis Lazuli ==&lt;br /&gt;
&lt;br /&gt;
I would like to suggest adding a way to create gravel and lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
As far as I know, they are the only resources one can’t get through the use of other resources (recycler, macerator, etc.) and energy (matter generator).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To get rid of lacking this ability, I propose to:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Add a means to get gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
This could be through recycling, or it could be possible to obtain it by macerating stone (instead of getting cobblestone).&amp;lt;br&amp;gt;&lt;br /&gt;
Maybe one could get cobblestone from stone, gravel from cobblestone, and sand from gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
Then, to get flint, there would have to be another way. Possibly through the compressor?&lt;br /&gt;
&amp;lt;li&amp;gt;Make it possible to get lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
I think it would be best to make it obtainable through recycling (it should have a probability similar to that of diamond).&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[[User:Fast2|Fast2]] 21:15, 30 May 2011 (CEST)&lt;br /&gt;
{{reply|space=:|user=zatty|agree=agree|reply=I like the cobble stone to gravel but gravel already gets macerated into flint, so I would think that flint would be the one to be turned into sand imo.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=agree|reply=II i think it will be better  to have gravel from macerated smoothstone instead of the cobble but its just balance intended, it will be hard to have sand only from flint, it will say it need to macerate 3 times the cobblestone for sand. For the lapis, it definitly need to be implented in the UUM recipes, maybe with 8 UUM?}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=LordZeer|agree=agree|reply=I think the way to solve the whole flint/sand thing &amp;#039;&amp;#039;&amp;#039;is&amp;#039;&amp;#039;&amp;#039; to use the Compressor to get flint and the Macerator to get sand. As it makes sense to me that the gravel getting ground down into sand but getting compressed into flint.}}&lt;br /&gt;
&lt;br /&gt;
== MFE/MFSU emiting redstone when fully charged or custom number ==&lt;br /&gt;
&lt;br /&gt;
IC wiring need a way to communicate with redstone switch cable  can already bu used like interrupter cutting or allowing passage of EU but their is no way to received signal from the said wiring. For know , for example, when a MFE is full or if a miner is stopped.&lt;br /&gt;
&lt;br /&gt;
That allow multiple possibility to automatise the EU system from a centralized storage to an automatic sending system where EU is needed without any man intervention.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I propose to  make a redstone ability to the storages units (MFE and MFSU), emitting redstone like a redstone torch if its full. Its allow more possibility than if emmiting when empty, which is easily noticeable by the lack of working machines.&lt;br /&gt;
&lt;br /&gt;
I know at that time, the MFE/MFSU have the ability to stop emit EU when receving redstone, but like i said before this can be easily emuled to the switch cable.&lt;br /&gt;
&lt;br /&gt;
Or better if possible, allow the possibility to customize the redstone emit, like : [if store EU&amp;lt;25% emit redstone and if store EU &amp;gt;= 100% stop emit redstone].&lt;br /&gt;
&lt;br /&gt;
And maybe extend the redstone possibility to others types of machines, like the MINER for a easy notice when he is stopping to work.&lt;br /&gt;
&lt;br /&gt;
[[User:OKamilTan|OKamilTan]]&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=-|reply=Well I like the idea, but i thought that you can merge Energy-O-Mat with MFE to make a temp door. Could it be, that the MFE emits the redstone already? (dunno about that xD)}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=obvious question|reply=the only use for sell o mat in redstone circuit is  to know if EU is passing through the machine or not, it have to few application for an automatic circuit (i mean FULL automatic circuit, that MFE emit redstone can do)}}&lt;br /&gt;
&lt;br /&gt;
== H.A.I.&amp;#039;&amp;#039;mk&amp;#039;&amp;#039;0 Machine==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
We at U.L.T.I.Corp have now brought to you the latest advance in our ColdTech™ line the:&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039;yper&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;uto-freeze&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;I&amp;#039;&amp;#039;&amp;#039;nsulator&lt;br /&gt;
mk&amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Or as we call it the H.A.I.0 Machine! Now letting you &amp;#039;Freeze&amp;#039; water into snowballs, along with many other features. Now quick freezing with 3.12 times the thermal displacement(U.L.T.I.Corp takes no responsibility for, completely user error based, frozen tongues, toes, noses or accidental self flash freezing). Made with the simple design pattern of:&lt;br /&gt;
&lt;br /&gt;
 S C S&lt;br /&gt;
 S M S&lt;br /&gt;
 &lt;br /&gt;
 S = Snow block, C = Circuit, M = Machine block&lt;br /&gt;
&lt;br /&gt;
[[User:LordZeer|LordZeer]] 09:26, 31 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=OKamilTan|agree=disagree|reply=A few weeks ago, someone asked something like that already^^ if i remember right, Alblaka said no ^^ (but dunno sure)}}&lt;/div&gt;</summary>
		<author><name>OKamilTan</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=4471</id>
		<title>Talk:Suggestions archived</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=4471"/>
		<updated>2011-05-31T13:50:44Z</updated>

		<summary type="html">&lt;p&gt;OKamilTan: /* MFE/MFSU emiting redstone when fully charged or custom number */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Building Template Module ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Building Template Module|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fully Automated Charger/Generator ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Fully Automated Charger/Generator|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Radiation ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;If we have uranium, we must be careful with radiation, because it can kill.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thinking in this sentence, I made it:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;First suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Do the uranium ore kill, without explosions, only with radiation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;One uranium ore have 5 blocks of radiation, any thing in this area will take damage&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
--Okay, its good, but how we will  use uranium without getting closer?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Second suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Put in the game Lead Ore. This is the best material to use radioatives things. With a Lead Ore we can build:&lt;br /&gt;
&lt;br /&gt;
Boxes of lead, to store radioative things;&lt;br /&gt;
&lt;br /&gt;
Clothes of lead, to use radioative things;&lt;br /&gt;
&lt;br /&gt;
Walls of lead, to contain radiations from the reactors(you put your reactor in a room of lead);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With this things, the nuke will be more realistic, and the people will not be happy in see uranium closer from your base, only if they have a stock of lead.&lt;br /&gt;
&lt;br /&gt;
--[[User:Kiko5|Kiko5 - Tanks for your attention.]] 04:41, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Reply|space=::|user=jivix|agree=agree|reply=Oh, yes. I was hoping it&amp;#039;d be like this from the start. If you put uranium in a regular chest, it would do damage to anyone nearby! Hazmat suits would have to be relatively expensive, made of rubber and lead, and be very weak against attacks. Also, the uranium wouldn&amp;#039;t deal TOO much damage, so it would be low enough to harvest unclothed. It would be silly to punish people and force them to mine around the ore completely. Also, holding uranium in your inventory shouldn&amp;#039;t hurt you, that would be crazy. If it&amp;#039;s in your hand, hurting things within range would be cool.}}&lt;br /&gt;
&lt;br /&gt;
== Defense Turret ==&lt;br /&gt;
&lt;br /&gt;
I was thinking of a Defensive Turret/cannon of some sort.&lt;br /&gt;
&lt;br /&gt;
The Tesla coil is great for places that you have a nice power station set up or don&amp;#039;t need to walk through alot. Though for small outposts or automated miner setups far away from your base they aren&amp;#039;t so practical.&lt;br /&gt;
&lt;br /&gt;
So here we go. After thinking about it I came up with this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defense Turret&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C L C &lt;br /&gt;
:WMW&lt;br /&gt;
:R E R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C=Circuit&lt;br /&gt;
:L=Mining Laser/or new part&lt;br /&gt;
:W=Wire&lt;br /&gt;
:M=Machine Block&lt;br /&gt;
:R=Reinforced Stone&lt;br /&gt;
:E=Energy Crystal&lt;br /&gt;
&lt;br /&gt;
Place this block and tie it into electricity. Have it fire at all enemies, but not target the player. For damage I crunched numbers and came up with about 2.5 hearts per shot at a rate of 1 shot every 3 seconds. Electrical use would come out to about 300 EU per shot. This would equate out to 1 shot every 6 seconds with only one max input line at 50 EUs hooked in, but if you hooked in another for 100 EUs you would get the 1 shot per 3 seconds. Firing distance would be between 10~15 blocks. I think the gap in firing time equates the lower EU usage, as these are designed for mining operation/outpost defense. As you establish yourself/if you decide to, you can upgrade the fire rate by hooking in more power. You would obviously want to build more than a few, because of the low damage.&lt;br /&gt;
&lt;br /&gt;
My final thoughts are maybe a redstone on/off feature if it was hooked in.&lt;br /&gt;
&lt;br /&gt;
--[[User:Siaran|Siaran]] 04:55, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Excellent idea. now i would opt for 2 types of Turrets. Manual and Automated. Automated replaces C and M with the advanced versions. The rest should be self-explanatory. Second of all: I&amp;#039;d like to see a &amp;quot;rocket turret&amp;quot;. essentially you craft rockets, which have the impact of ITNT and fly in a straight line. rocket turrets require resupply and can be resupplied via chest}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=Feanturi|agree=disagree|reply=This suggestion is nearly impossible to make. Exspecially the automated turret. It has to scan a area for enemies and then has to shoot on them... And by the way, i don&amp;#039;t like the idea. Would be to easy to defend^^}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=jivix|agree=agree|reply=I think this would be very fun. How about a target painter, a laser pointer you point at your targets? (points mischievously at nearby buddy&amp;#039;s back &amp;gt;:).}}&lt;br /&gt;
&lt;br /&gt;
== Advanced Machines ==&lt;br /&gt;
&lt;br /&gt;
# Implement an entire leveled system, Mark I to IX, of most of the machines; Macerators, Extractors, Compressors, etc. Each level requires a number of Advanced Machine blocks plus the previous iteration of the machine. Starting with the base machine and one Advanced Machine Block to craft a Mark II and finishing with a Mark IIX and 8 Advanced Machine blocks for the Mark IX. That&amp;#039;s a massive 45 Advanced Machines to go from one to nine. 360 iron for the basic Machine blocks alone. The person boasting a bank of Mark IXs is truly an Industrialite.&lt;br /&gt;
# Increasing the level of your machines would obviously come with perks besides showing off to your friends. Each level increases the speed with which the machine works, and the upper reaches come with additional perks. The Miner Mark V now goes out 3 squares from it&amp;#039;s origin, while the Mark IX goes out 4 for a 9x9 area of automated mining. The Macerator becomes more efficient at sorting ore from the chaff of stone, and each level after the first has a 10% chance of returning a third dust (or a second for coal.) The Recycler becomes more likely to spit out scrap and at higher levels has a chance of a High Quality Piece of Scrap, yielding a second loot table bereft of the the things you&amp;#039;ll promptly stuff right back in. The Extractor Mark IX becomes a sort of second Recycler as it manges to extract the last vestiges of ore from Stone; occasionally spitting out Iron, Copper, Tin, Lapis Lazuli, Redtone, Gold, Coal, or Diamond blocks.&lt;br /&gt;
&lt;br /&gt;
-[[User:Tet|Tet]]-&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{reply|user=Newkie|space=:|agree=disagree|reply=Take note that will use allot of blocks IDs to such a thing. I dont think that there are that many free IDs.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|user=myrrlyn|space=::|agree=agree||reply=DAMAGE VALUES. That is all. Since we all know IC builds awesome machines that never wear down, there&amp;#039;s no need for them to have damage in the data/damage slot. Do it like wool, only instead of changing color, or making new sprites, just make it so that the &amp;quot;Machine Mk #&amp;quot; appears in the GUI. Maybe make a Mk X which has the same recipe as Mk IX, but with an IX in the middle instead of VIII, and put one faceplate in there with a Mk X, which gets pasted on five sides of Mk X machines. Sure, that&amp;#039;s one less sprite for other new stuff, but the Miner could share a sprite with the extractor...}}&lt;br /&gt;
&lt;br /&gt;
== Colored cables ==&lt;br /&gt;
&lt;br /&gt;
I got the idea of having colored cables in IC. And it should work this way: all cables are black by default. A black cable will only send energy to another black cable, and then, a red (random color here) cable will only send energy to another red cable. So you could had compact but separate power lines.&lt;br /&gt;
&lt;br /&gt;
-[[User:Newkie|Newkie]]-&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{reply|user=Feanturi|space=:|agree=agree|reply=I think, it could be useful, but it would need only more sprites.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|user=myrrlyn|space=::|agree=agree|reply=Another use for damage values? I know they look like my solution to everything, but instead of changing color, the Cable Obscurator could have an ugly stepsister which changes D-values of cables, and right-clicking on them with the EC Manipulator could show Cable #: EU instead of just EU. Or, if we ever resolve the Better Cables issue, those would graphically show different power lines not joining.}}&lt;br /&gt;
&lt;br /&gt;
==Buildcraft Submod==&lt;br /&gt;
&lt;br /&gt;
Buildcraft[http://www.minecraftforum.net/topic/286417-15-01-buildcraft-15-014-bugfix-pipes-quarry-and-auto-crafting/] is an awesome mod that uses pipes to transport items to and from machines.&lt;br /&gt;
&lt;br /&gt;
Now of course you COULD say &amp;quot;install Buildcraft then&amp;quot;. However in the IC world, it is a game breaker. The Quarry, Autocrafter and Golden Pipe (item booster) require only Redstone current. This means free boosting, free crafting, and free mining. &lt;br /&gt;
&lt;br /&gt;
Industrial Buildcraft as a Submod would largely incorporate the same systems. Changes: &lt;br /&gt;
&lt;br /&gt;
-Golden Pipes require EC&amp;#039;s to accelerate items in the pipe&lt;br /&gt;
-The Mining Well is superseded by the IC miner. &lt;br /&gt;
-The Quarry requires EC. Possibly in the form of High Voltage?&lt;br /&gt;
-The Autocrafter requires EC. (Rename to Factory?) &lt;br /&gt;
-Gears are Superseded by Circuits.&lt;br /&gt;
&lt;br /&gt;
New: &lt;br /&gt;
&lt;br /&gt;
-Bronze Pipes. Crafted like the other pipes, with 2 bronze Ingots. Bronze pipes function like Gold Pipes but also can change direction. The combined abilities of the Iron Pipe + Gold Pipe.&lt;br /&gt;
&lt;br /&gt;
-Refined Iron crafts double the amount of Iron pipes.&lt;br /&gt;
&lt;br /&gt;
-Quarry Recipe :&lt;br /&gt;
Iron Gears =&amp;gt; Circuits&lt;br /&gt;
Diamond Gears =&amp;gt; Advanced Circuits&lt;br /&gt;
Gold Gears =&amp;gt; Advanced Machinery Block&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why add this? Because it&amp;#039;s a natural expansion of IC and it allows for Megafactories to be built.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-[[User:Thekillman|Thekillman]]-&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=Well, Alblaka don&amp;#039;t have the permissions to copy any mod and transfer it to IC.&amp;lt;br/&amp;gt;And i think, if you install Buildcraft with IC it works fine. So submod isn&amp;#039;t useful i think.}}&lt;br /&gt;
{{Reply|space=::|user=Thekillman|agree=disagree|reply=He doesn&amp;#039;t need to copy. he can collaborate. i don&amp;#039;t see why either modmaker would have trouble with it. i said submod to make it optional. besides, it&amp;#039;s more of an adaptation. it only requires a few modifications. plus it massively increases playing value. it&amp;#039;s also not a compatibility issue. well it is, but gameplay-wise, not mod conflict-wise}}&lt;br /&gt;
&lt;br /&gt;
== Plastics ==&lt;br /&gt;
&lt;br /&gt;
I rather like the concept of Industrial materials, and noticed plastic based constructions weren&amp;#039;t in here.&lt;br /&gt;
&lt;br /&gt;
You could use bio/coal based fuel (clumpy?) and perhaps the compressor to start the process, probably a plastic lump/ball to be melted or pressed into sheets (8-9 sheets to a block?). &lt;br /&gt;
&lt;br /&gt;
I wont go into detail about the uses of plastic, because there is quite a few possibilities.&lt;br /&gt;
&lt;br /&gt;
--[[User:Nidor|Nidor]] 15:53, 23 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=reply|reply=It&amp;#039;s a good idea, but i think it&amp;#039;s already in Plasticcraft?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nether tech ==&lt;br /&gt;
&lt;br /&gt;
So I was sitting in Nether and noticed that there are no effective nature using generators (only windmill, but placing it is extremelly dangerous). So, why not make Nether challenge more usefull?&lt;br /&gt;
&lt;br /&gt;
First, add ability to craft the Nether industry block (combine netherrack and refined iron bar). &lt;br /&gt;
Then, add the special nether generator that must be placed in lava (deeper is better. More lava blocks surrounding it is better). &lt;br /&gt;
Also, the second nether generator that burns netherrack and makes power.&lt;br /&gt;
And if possible, the transmitter that moves energy from the earth world to nether through some secret stuff. (Note: All those blocks will have nether undustry block in the recepie)&lt;br /&gt;
&lt;br /&gt;
[[User:DrNightKOT|DrNightKOT]] 20:25, 26 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=Well, i think nether is more than enough implemented (glowstone) and why to waste sprites for generators in nether? :/}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=myrrlyn|agree=disagree|reply=Yeah, the Nether in its current state is pretty underwhelming, and the only advantage of using it would be the massive amounts of lava to use in geothermals. Perhaps we could spare ONE sprite for this--surround an obsidian block with seven cables, with a flint/steel on the top, makes a portal cable. Place one end on Earth, and the other spawns on the corresponding block in the Nether. Make your geoplant there, and run cables back to Earth using those. No special recipes or materials besides that. Cue Alblaka opening the portal-block code, crying, and saying, &amp;quot;Screw you guys, I&amp;#039;m going home. Stop being lazy and do bucket runs, for all I care.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Camera Monitor ==&lt;br /&gt;
After looking at the CCTV mod and a newer version of it, i was displeased because I thought i was going to be able to put security cameras in my control room. Sadly, these mods, while impressive, fall short in only having one channel. I suggest: industrial-craft cameras and monitors, which would be connected by cables (hopefully) and display an image (perhaps if possible *not* 16 by 16). that way, my (and everyone else&amp;#039;s) control room or security system could be one notch (hee hee) cooler.&lt;br /&gt;
&lt;br /&gt;
I understand this may be hard to code, but I think you (maker of idustrial-craft) are probably up to the challenge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Llojban|Llojban]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=Zatty|agree=agree|reply=The idea is good I just have some thoughts about it. A &amp;#039;TV&amp;#039; block, a way to change the cameras frequency, and how many cameras a &amp;#039;TV&amp;#039; block can support.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#c01414&amp;quot;&amp;gt;&amp;#039;&amp;#039;Edit by [[User:Feanturi|Feanturi]]:&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Guys... stop copying my replies and edit them without changing the name! Next time I&amp;#039;ll ban those people for 1 day.&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Industrial Floodlights-Lamps ==&lt;br /&gt;
I think we need a new tool(`s) that would make a temporary Light source.&lt;br /&gt;
&lt;br /&gt;
You can carry it in your Hands or on your Haed.It would &lt;br /&gt;
&lt;br /&gt;
It would get charged with the Mobilecharger,&lt;br /&gt;
&lt;br /&gt;
The Light would be emit at a Light Level of 15 for 5-10-Blocks (if it is possible)&lt;br /&gt;
&lt;br /&gt;
And you have to hold it in your Hand (like any other Tool)&lt;br /&gt;
&lt;br /&gt;
Crafting:&lt;br /&gt;
   I=Iron (Refined?)&lt;br /&gt;
   G=Glass&lt;br /&gt;
   C=Copper&lt;br /&gt;
   R=Rubber&lt;br /&gt;
   L=Light Bulb&lt;br /&gt;
   E=Redstone&lt;br /&gt;
   T=Cable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Light Bulbs (2-8?)&lt;br /&gt;
   0G0&lt;br /&gt;
   ICI&lt;br /&gt;
   0I0&lt;br /&gt;
&lt;br /&gt;
The Lamp to carry in your Hand&lt;br /&gt;
   RII&lt;br /&gt;
   ILG&lt;br /&gt;
   0II&lt;br /&gt;
&lt;br /&gt;
And the new Luminator Crafting:&lt;br /&gt;
   GEG&lt;br /&gt;
   TLT&lt;br /&gt;
   GEG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Skavier470|Skavier470]] 14:50, 28 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Good idea. The coding exists in other mods so why not? make an electric headlight so you can see in the dark without needing torches. add a rechargeable flashlight. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:{{reply|space=::|user=Zatty|agree=agree|reply=(I&amp;#039;d love to see this implemented it would make spelunking and mining, not to mention fighting, much easier.)}}&lt;br /&gt;
&lt;br /&gt;
== Weather Control Device ==&lt;br /&gt;
&lt;br /&gt;
Since the terraformer doesn&amp;#039;t affect the Biome&amp;#039;s weather I was thinking of a Weather Control Device (maybe another terraformer blue print?) It can alter the weather in a Biome effectively changing it from or to desert/forest/snow and/or controlling when the weather occurs even making it constantly rain/snow/thunder (the second part is probably much more feasible). I would think it would look like an antenna or radio tower-ish. If not then a blue print for the terraformer that alters the weather pattern or invokes the weather. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Tower&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For the top &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
ICI&amp;lt;br&amp;gt;&lt;br /&gt;
ICI&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 2mm;&amp;quot;&amp;gt;&lt;br /&gt;
III&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for the base of the tower &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 3.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
III&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 3mm;&amp;quot;&amp;gt;&lt;br /&gt;
IBI&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
AC T AC&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B = battery &amp;lt;br&amp;gt;&lt;br /&gt;
I = refined iron &amp;lt;br&amp;gt;&lt;br /&gt;
AC = Adv. Circuit &amp;lt;br&amp;gt;&lt;br /&gt;
T = Terraformer &amp;lt;br&amp;gt;&lt;br /&gt;
C = cable &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Blue Print&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Snow&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
EWE&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
DBD&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
EWE&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rain&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
W[]W&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
[]B[]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
W[]W&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weather Invoker&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
WSW&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
DBD&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
WSW&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
E = Ice&amp;lt;br&amp;gt;&lt;br /&gt;
W = water&amp;lt;br&amp;gt;&lt;br /&gt;
D = Dirt and/or sand&amp;lt;br&amp;gt;&lt;br /&gt;
B = Blue Print (empty)&amp;lt;br&amp;gt;&lt;br /&gt;
S = Snowball&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=First of all use the terraformer and second, maybe it will later cause rain or snow or thunderstorms.^^}}&lt;br /&gt;
&lt;br /&gt;
== Guide Arrows ==&lt;br /&gt;
&lt;br /&gt;
Arrows that you place on the ground to show direction in a cave allowing you an easy way to tell which direction to go for where you were last mining or to leave the cave. It would be stack-able to save on inventory space and takes fewer resources to make than signs. It&amp;#039;s been done before in the 2x2 extended crafting (which sadly doesn&amp;#039;t like to work with IC, at least not for me) where they act like signs in that they face a certain direction when you place them but you can right-click them to change the direction they are pointing and they come in a variety of colors. Maybe made from powdered glass or refined sand by macerating the glass or sand and then being able to dye them different colors. To color them you could just put the dye you want in the crafting grid (anywhere) with the arrow (anywhere).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
[][][]&amp;lt;br&amp;gt;&lt;br /&gt;
[]G[]&amp;lt;br&amp;gt;&lt;br /&gt;
[]S[]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
G = Powdered glass or refined sand&amp;lt;br&amp;gt;&lt;br /&gt;
S = stick&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=?|reply=And for what should they be? Only for less resource usage then signs?}}&lt;br /&gt;
&lt;br /&gt;
== Renewable Gravel and Lapis Lazuli ==&lt;br /&gt;
&lt;br /&gt;
I would like to suggest adding a way to create gravel and lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
As far as I know, they are the only resources one can’t get through the use of other resources (recycler, macerator, etc.) and energy (matter generator).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To get rid of lacking this ability, I propose to:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Add a means to get gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
This could be through recycling, or it could be possible to obtain it by macerating stone (instead of getting cobblestone).&amp;lt;br&amp;gt;&lt;br /&gt;
Maybe one could get cobblestone from stone, gravel from cobblestone, and sand from gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
Then, to get flint, there would have to be another way. Possibly through the compressor?&lt;br /&gt;
&amp;lt;li&amp;gt;Make it possible to get lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
I think it would be best to make it obtainable through recycling (it should have a probability similar to that of diamond).&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[[User:Fast2|Fast2]] 21:15, 30 May 2011 (CEST)&lt;br /&gt;
{{reply|space=:|user=zatty|agree=agree|reply=I like the cobble stone to gravel but gravel already gets macerated into flint, so I would think that flint would be the one to be turned into sand imo.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=agree|reply=II i think it will be better  to have gravel from macerated smoothstone instead of the cobble but its just balance intended, it will be hard to have sand only from flint, it will say it need to macerate 3 times the cobblestone for sand. For the lapis, it definitly need to be implented in the UUM recipes, maybe with 8 UUM?}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=LordZeer|agree=agree|reply=I think the way to solve the whole flint/sand thing &amp;#039;&amp;#039;&amp;#039;is&amp;#039;&amp;#039;&amp;#039; to use the Compressor to get flint and the Macerator to get sand. As it makes sense to me that the gravel getting ground down into sand but getting compressed into flint.}}&lt;br /&gt;
&lt;br /&gt;
== MFE/MFSU emiting redstone when fully charged or custom number ==&lt;br /&gt;
&lt;br /&gt;
IC wiring need a way to communicate with redstone switch cable  can already bu used like interrupter cutting or allowing passage of EU but their is no way to received signal from the said wiring. For know , for example, when a MFE is full or if a miner is stopped.&lt;br /&gt;
&lt;br /&gt;
That allow multiple possibility to automatise the EU system from a centralized storage to an automatic sending system where EU is needed without any man intervention.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I propose to  make a redstone ability to the storages units (MFE and MFSU), emitting redstone like a redstone torch if its full. Its allow more possibility than if emmiting when empty, which is easily noticeable by the lack of working machines.&lt;br /&gt;
&lt;br /&gt;
I know at that time, the MFE/MFSU have the ability to stop emit EU when receving redstone, but like i said before this can be easily emuled to the switch cable.&lt;br /&gt;
&lt;br /&gt;
Or better if possible, allow the possibility to customize the redstone emit, like : [if store EU&amp;lt;25% emit redstone and if store EU &amp;gt;= 100% stop emit redstone].&lt;br /&gt;
&lt;br /&gt;
And maybe extend the redstone possibility to others types of machines, like the MINER for a easy notice when he is stopping to work.&lt;br /&gt;
&lt;br /&gt;
[[User:OKamilTan|OKamilTan]]&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=-|reply=Well I like the idea, but i thought that you can merge Energy-O-Mat with MFE to make a temp door. Could it be, that the MFE emits the redstone already? (dunno about that xD)}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=obvious question|reply=the only use for sell o mat in redstone circuit is  to know if EU is passing through the machine or not, it have to few application for an automatic circuit (i mean FULL automatic circuit, that MFE emit redstone can do)}}&lt;br /&gt;
&lt;br /&gt;
== H.A.I.&amp;#039;&amp;#039;mk&amp;#039;&amp;#039;0 Machine==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
We at U.L.T.I.Corp have now brought to you the latest advance in our ColdTech™ line the:&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039;yper&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039;uto-freeze&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;I&amp;#039;&amp;#039;&amp;#039;nsulator&lt;br /&gt;
mk&amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Or as we call it the H.A.I.0 Machine! Now letting you &amp;#039;Freeze&amp;#039; water into snowballs, along with many other features. Now quick freezing with 3.12 times the thermal displacement(U.L.T.I.Corp takes no responsibility for, completely user error based, frozen tongues, toes, noses or accidental self flash freezing). Made with the simple design pattern of:&lt;br /&gt;
&lt;br /&gt;
 S C S&lt;br /&gt;
 S M S&lt;br /&gt;
 &lt;br /&gt;
 S = Snow block, C = Circuit, M = Machine block&lt;br /&gt;
&lt;br /&gt;
[[User:LordZeer|LordZeer]] 09:26, 31 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=A few weeks ago, someone asked something like that already^^ if i remember right, Alblaka said no ^^ (but dunno sure)}}&lt;/div&gt;</summary>
		<author><name>OKamilTan</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=4463</id>
		<title>Talk:Suggestions archived</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=4463"/>
		<updated>2011-05-31T01:47:51Z</updated>

		<summary type="html">&lt;p&gt;OKamilTan: /* Renewable Gravel and Lapis Lazuli */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Building Template Module ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Building Template Module|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fully Automated Charger/Generator ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Fully Automated Charger/Generator|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Radiation ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;If we have uranium, we must be careful with radiation, because it can kill.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thinking in this sentence, I made it:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;First suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Do the uranium ore kill, without explosions, only with radiation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;One uranium ore have 5 blocks of radiation, any thing in this area will take damage&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
--Okay, its good, but how we will  use uranium without getting closer?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Second suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Put in the game Lead Ore. This is the best material to use radioatives things. With a Lead Ore we can build:&lt;br /&gt;
&lt;br /&gt;
Boxes of lead, to store radioative things;&lt;br /&gt;
&lt;br /&gt;
Clothes of lead, to use radioative things;&lt;br /&gt;
&lt;br /&gt;
Walls of lead, to contain radiations from the reactors(you put your reactor in a room of lead);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With this things, the nuke will be more realistic, and the people will not be happy in see uranium closer from your base, only if they have a stock of lead.&lt;br /&gt;
&lt;br /&gt;
--[[User:Kiko5|Kiko5 - Tanks for your attention.]] 04:41, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Reply|space=::|user=jivix|agree=agree|reply=Oh, yes. I was hoping it&amp;#039;d be like this from the start. If you put uranium in a regular chest, it would do damage to anyone nearby! Hazmat suits would have to be relatively expensive, made of rubber and lead, and be very weak against attacks. Also, the uranium wouldn&amp;#039;t deal TOO much damage, so it would be low enough to harvest unclothed. It would be silly to punish people and force them to mine around the ore completely. Also, holding uranium in your inventory shouldn&amp;#039;t hurt you, that would be crazy. If it&amp;#039;s in your hand, hurting things within range would be cool.}}&lt;br /&gt;
&lt;br /&gt;
== Defense Turret ==&lt;br /&gt;
&lt;br /&gt;
I was thinking of a Defensive Turret/cannon of some sort.&lt;br /&gt;
&lt;br /&gt;
The Tesla coil is great for places that you have a nice power station set up or don&amp;#039;t need to walk through alot. Though for small outposts or automated miner setups far away from your base they aren&amp;#039;t so practical.&lt;br /&gt;
&lt;br /&gt;
So here we go. After thinking about it I came up with this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defense Turret&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C L C &lt;br /&gt;
:WMW&lt;br /&gt;
:R E R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C=Circuit&lt;br /&gt;
:L=Mining Laser/or new part&lt;br /&gt;
:W=Wire&lt;br /&gt;
:M=Machine Block&lt;br /&gt;
:R=Reinforced Stone&lt;br /&gt;
:E=Energy Crystal&lt;br /&gt;
&lt;br /&gt;
Place this block and tie it into electricity. Have it fire at all enemies, but not target the player. For damage I crunched numbers and came up with about 2.5 hearts per shot at a rate of 1 shot every 3 seconds. Electrical use would come out to about 300 EU per shot. This would equate out to 1 shot every 6 seconds with only one max input line at 50 EUs hooked in, but if you hooked in another for 100 EUs you would get the 1 shot per 3 seconds. Firing distance would be between 10~15 blocks. I think the gap in firing time equates the lower EU usage, as these are designed for mining operation/outpost defense. As you establish yourself/if you decide to, you can upgrade the fire rate by hooking in more power. You would obviously want to build more than a few, because of the low damage.&lt;br /&gt;
&lt;br /&gt;
My final thoughts are maybe a redstone on/off feature if it was hooked in.&lt;br /&gt;
&lt;br /&gt;
--[[User:Siaran|Siaran]] 04:55, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Excellent idea. now i would opt for 2 types of Turrets. Manual and Automated. Automated replaces C and M with the advanced versions. The rest should be self-explanatory. Second of all: I&amp;#039;d like to see a &amp;quot;rocket turret&amp;quot;. essentially you craft rockets, which have the impact of ITNT and fly in a straight line. rocket turrets require resupply and can be resupplied via chest}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=Feanturi|agree=disagree|reply=This suggestion is nearly impossible to make. Exspecially the automated turret. It has to scan a area for enemies and then has to shoot on them... And by the way, i don&amp;#039;t like the idea. Would be to easy to defend^^}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=jivix|agree=agree|reply=I think this would be very fun. How about a target painter, a laser pointer you point at your targets? (points mischievously at nearby buddy&amp;#039;s back &amp;gt;:).}}&lt;br /&gt;
&lt;br /&gt;
== Advanced Machines ==&lt;br /&gt;
&lt;br /&gt;
# Implement an entire leveled system, Mark I to IX, of most of the machines; Macerators, Extractors, Compressors, etc. Each level requires a number of Advanced Machine blocks plus the previous iteration of the machine. Starting with the base machine and one Advanced Machine Block to craft a Mark II and finishing with a Mark IIX and 8 Advanced Machine blocks for the Mark IX. That&amp;#039;s a massive 45 Advanced Machines to go from one to nine. 360 iron for the basic Machine blocks alone. The person boasting a bank of Mark IXs is truly an Industrialite.&lt;br /&gt;
# Increasing the level of your machines would obviously come with perks besides showing off to your friends. Each level increases the speed with which the machine works, and the upper reaches come with additional perks. The Miner Mark V now goes out 3 squares from it&amp;#039;s origin, while the Mark IX goes out 4 for a 9x9 area of automated mining. The Macerator becomes more efficient at sorting ore from the chaff of stone, and each level after the first has a 10% chance of returning a third dust (or a second for coal.) The Recycler becomes more likely to spit out scrap and at higher levels has a chance of a High Quality Piece of Scrap, yielding a second loot table bereft of the the things you&amp;#039;ll promptly stuff right back in. The Extractor Mark IX becomes a sort of second Recycler as it manges to extract the last vestiges of ore from Stone; occasionally spitting out Iron, Copper, Tin, Lapis Lazuli, Redtone, Gold, Coal, or Diamond blocks.&lt;br /&gt;
&lt;br /&gt;
-[[User:Tet|Tet]]-&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{reply|user=Newkie|space=:|agree=disagree|reply=Take note that will use allot of blocks IDs to such a thing. I dont think that there are that many free IDs.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|user=myrrlyn|space=::|agree=agree||reply=DAMAGE VALUES. That is all. Since we all know IC builds awesome machines that never wear down, there&amp;#039;s no need for them to have damage in the data/damage slot. Do it like wool, only instead of changing color, or making new sprites, just make it so that the &amp;quot;Machine Mk #&amp;quot; appears in the GUI. Maybe make a Mk X which has the same recipe as Mk IX, but with an IX in the middle instead of VIII, and put one faceplate in there with a Mk X, which gets pasted on five sides of Mk X machines. Sure, that&amp;#039;s one less sprite for other new stuff, but the Miner could share a sprite with the extractor...}}&lt;br /&gt;
&lt;br /&gt;
== Colored cables ==&lt;br /&gt;
&lt;br /&gt;
I got the idea of having colored cables in IC. And it should work this way: all cables are black by default. A black cable will only send energy to another black cable, and then, a red (random color here) cable will only send energy to another red cable. So you could had compact but separate power lines.&lt;br /&gt;
&lt;br /&gt;
-[[User:Newkie|Newkie]]-&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{reply|user=Feanturi|space=:|agree=agree|reply=I think, it could be useful, but it would need only more sprites.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|user=myrrlyn|space=::|agree=agree|reply=Another use for damage values? I know they look like my solution to everything, but instead of changing color, the Cable Obscurator could have an ugly stepsister which changes D-values of cables, and right-clicking on them with the EC Manipulator could show Cable #: EU instead of just EU. Or, if we ever resolve the Better Cables issue, those would graphically show different power lines not joining.}}&lt;br /&gt;
&lt;br /&gt;
==Buildcraft Submod==&lt;br /&gt;
&lt;br /&gt;
Buildcraft[http://www.minecraftforum.net/topic/286417-15-01-buildcraft-15-014-bugfix-pipes-quarry-and-auto-crafting/] is an awesome mod that uses pipes to transport items to and from machines.&lt;br /&gt;
&lt;br /&gt;
Now of course you COULD say &amp;quot;install Buildcraft then&amp;quot;. However in the IC world, it is a game breaker. The Quarry, Autocrafter and Golden Pipe (item booster) require only Redstone current. This means free boosting, free crafting, and free mining. &lt;br /&gt;
&lt;br /&gt;
Industrial Buildcraft as a Submod would largely incorporate the same systems. Changes: &lt;br /&gt;
&lt;br /&gt;
-Golden Pipes require EC&amp;#039;s to accelerate items in the pipe&lt;br /&gt;
-The Mining Well is superseded by the IC miner. &lt;br /&gt;
-The Quarry requires EC. Possibly in the form of High Voltage?&lt;br /&gt;
-The Autocrafter requires EC. (Rename to Factory?) &lt;br /&gt;
-Gears are Superseded by Circuits.&lt;br /&gt;
&lt;br /&gt;
New: &lt;br /&gt;
&lt;br /&gt;
-Bronze Pipes. Crafted like the other pipes, with 2 bronze Ingots. Bronze pipes function like Gold Pipes but also can change direction. The combined abilities of the Iron Pipe + Gold Pipe.&lt;br /&gt;
&lt;br /&gt;
-Refined Iron crafts double the amount of Iron pipes.&lt;br /&gt;
&lt;br /&gt;
-Quarry Recipe :&lt;br /&gt;
Iron Gears =&amp;gt; Circuits&lt;br /&gt;
Diamond Gears =&amp;gt; Advanced Circuits&lt;br /&gt;
Gold Gears =&amp;gt; Advanced Machinery Block&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why add this? Because it&amp;#039;s a natural expansion of IC and it allows for Megafactories to be built.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-[[User:Thekillman|Thekillman]]-&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=Well, Alblaka don&amp;#039;t have the permissions to copy any mod and transfer it to IC.&amp;lt;br/&amp;gt;And i think, if you install Buildcraft with IC it works fine. So submod isn&amp;#039;t useful i think.}}&lt;br /&gt;
{{Reply|space=::|user=Thekillman|agree=disagree|reply=He doesn&amp;#039;t need to copy. he can collaborate. i don&amp;#039;t see why either modmaker would have trouble with it. i said submod to make it optional. besides, it&amp;#039;s more of an adaptation. it only requires a few modifications. plus it massively increases playing value. it&amp;#039;s also not a compatibility issue. well it is, but gameplay-wise, not mod conflict-wise}}&lt;br /&gt;
&lt;br /&gt;
== Plastics ==&lt;br /&gt;
&lt;br /&gt;
I rather like the concept of Industrial materials, and noticed plastic based constructions weren&amp;#039;t in here.&lt;br /&gt;
&lt;br /&gt;
You could use bio/coal based fuel (clumpy?) and perhaps the compressor to start the process, probably a plastic lump/ball to be melted or pressed into sheets (8-9 sheets to a block?). &lt;br /&gt;
&lt;br /&gt;
I wont go into detail about the uses of plastic, because there is quite a few possibilities.&lt;br /&gt;
&lt;br /&gt;
--[[User:Nidor|Nidor]] 15:53, 23 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=reply|reply=It&amp;#039;s a good idea, but i think it&amp;#039;s already in Plasticcraft?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nether tech ==&lt;br /&gt;
&lt;br /&gt;
So I was sitting in Nether and noticed that there are no effective nature using generators (only windmill, but placing it is extremelly dangerous). So, why not make Nether challenge more usefull?&lt;br /&gt;
&lt;br /&gt;
First, add ability to craft the Nether industry block (combine netherrack and refined iron bar). &lt;br /&gt;
Then, add the special nether generator that must be placed in lava (deeper is better. More lava blocks surrounding it is better). &lt;br /&gt;
Also, the second nether generator that burns netherrack and makes power.&lt;br /&gt;
And if possible, the transmitter that moves energy from the earth world to nether through some secret stuff. (Note: All those blocks will have nether undustry block in the recepie)&lt;br /&gt;
&lt;br /&gt;
[[User:DrNightKOT|DrNightKOT]] 20:25, 26 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=Well, i think nether is more than enough implemented (glowstone) and why to waste sprites for generators in nether? :/}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=myrrlyn|agree=disagree|reply=Yeah, the Nether in its current state is pretty underwhelming, and the only advantage of using it would be the massive amounts of lava to use in geothermals. Perhaps we could spare ONE sprite for this--surround an obsidian block with seven cables, with a flint/steel on the top, makes a portal cable. Place one end on Earth, and the other spawns on the corresponding block in the Nether. Make your geoplant there, and run cables back to Earth using those. No special recipes or materials besides that. Cue Alblaka opening the portal-block code, crying, and saying, &amp;quot;Screw you guys, I&amp;#039;m going home. Stop being lazy and do bucket runs, for all I care.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Camera Monitor ==&lt;br /&gt;
After looking at the CCTV mod and a newer version of it, i was displeased because I thought i was going to be able to put security cameras in my control room. Sadly, these mods, while impressive, fall short in only having one channel. I suggest: industrial-craft cameras and monitors, which would be connected by cables (hopefully) and display an image (perhaps if possible *not* 16 by 16). that way, my (and everyone else&amp;#039;s) control room or security system could be one notch (hee hee) cooler.&lt;br /&gt;
&lt;br /&gt;
I understand this may be hard to code, but I think you (maker of idustrial-craft) are probably up to the challenge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Llojban|Llojban]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=Zatty|agree=agree|reply=The idea is good I just have some thoughts about it. A &amp;#039;TV&amp;#039; block, a way to change the cameras frequency, and how many cameras a &amp;#039;TV&amp;#039; block can support.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#c01414&amp;quot;&amp;gt;&amp;#039;&amp;#039;Edit by [[User:Feanturi|Feanturi]]:&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Guys... stop copying my replies and edit them without changing the name! Next time I&amp;#039;ll ban those people for 1 day.&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Industrial Floodlights-Lamps ==&lt;br /&gt;
I think we need a new tool(`s) that would make a temporary Light source.&lt;br /&gt;
&lt;br /&gt;
You can carry it in your Hands or on your Haed.It would &lt;br /&gt;
&lt;br /&gt;
It would get charged with the Mobilecharger,&lt;br /&gt;
&lt;br /&gt;
The Light would be emit at a Light Level of 15 for 5-10-Blocks (if it is possible)&lt;br /&gt;
&lt;br /&gt;
And you have to hold it in your Hand (like any other Tool)&lt;br /&gt;
&lt;br /&gt;
Crafting:&lt;br /&gt;
   I=Iron (Refined?)&lt;br /&gt;
   G=Glass&lt;br /&gt;
   C=Copper&lt;br /&gt;
   R=Rubber&lt;br /&gt;
   L=Light Bulb&lt;br /&gt;
   E=Redstone&lt;br /&gt;
   T=Cable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Light Bulbs (2-8?)&lt;br /&gt;
   0G0&lt;br /&gt;
   ICI&lt;br /&gt;
   0I0&lt;br /&gt;
&lt;br /&gt;
The Lamp to carry in your Hand&lt;br /&gt;
   RII&lt;br /&gt;
   ILG&lt;br /&gt;
   0II&lt;br /&gt;
&lt;br /&gt;
And the new Luminator Crafting:&lt;br /&gt;
   GEG&lt;br /&gt;
   TLT&lt;br /&gt;
   GEG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Skavier470|Skavier470]] 14:50, 28 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Good idea. The coding exists in other mods so why not? make an electric headlight so you can see in the dark without needing torches. add a rechargeable flashlight. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:{{reply|space=::|user=Zatty|agree=agree|reply=(I&amp;#039;d love to see this implemented it would make spelunking and mining, not to mention fighting, much easier.)}}&lt;br /&gt;
&lt;br /&gt;
== Weather Control Device ==&lt;br /&gt;
&lt;br /&gt;
Since the terraformer doesn&amp;#039;t affect the Biome&amp;#039;s weather I was thinking of a Weather Control Device (maybe another terraformer blue print?) It can alter the weather in a Biome effectively changing it from or to desert/forest/snow and/or controlling when the weather occurs even making it constantly rain/snow/thunder (the second part is probably much more feasible). I would think it would look like an antenna or radio tower-ish. If not then a blue print for the terraformer that alters the weather pattern or invokes the weather. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Tower&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For the top &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
ICI&amp;lt;br&amp;gt;&lt;br /&gt;
ICI&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 2mm;&amp;quot;&amp;gt;&lt;br /&gt;
III&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for the base of the tower &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 3.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
III&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 3mm;&amp;quot;&amp;gt;&lt;br /&gt;
IBI&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
AC T AC&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B = battery &amp;lt;br&amp;gt;&lt;br /&gt;
I = refined iron &amp;lt;br&amp;gt;&lt;br /&gt;
AC = Adv. Circuit &amp;lt;br&amp;gt;&lt;br /&gt;
T = Terraformer &amp;lt;br&amp;gt;&lt;br /&gt;
C = cable &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Blue Print&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Snow&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
EWE&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
DBD&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
EWE&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rain&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
W[]W&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
[]B[]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
W[]W&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weather Invoker&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
WSW&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
DBD&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
WSW&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
E = Ice&amp;lt;br&amp;gt;&lt;br /&gt;
W = water&amp;lt;br&amp;gt;&lt;br /&gt;
D = Dirt and/or sand&amp;lt;br&amp;gt;&lt;br /&gt;
B = Blue Print (empty)&amp;lt;br&amp;gt;&lt;br /&gt;
S = Snowball&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=First of all use the terraformer and second, maybe it will later cause rain or snow or thunderstorms.^^}}&lt;br /&gt;
&lt;br /&gt;
== Guide Arrows ==&lt;br /&gt;
&lt;br /&gt;
Arrows that you place on the ground to show direction in a cave allowing you an easy way to tell which direction to go for where you were last mining or to leave the cave. It would be stack-able to save on inventory space and takes fewer resources to make than signs. It&amp;#039;s been done before in the 2x2 extended crafting (which sadly doesn&amp;#039;t like to work with IC, at least not for me) where they act like signs in that they face a certain direction when you place them but you can right-click them to change the direction they are pointing and they come in a variety of colors. Maybe made from powdered glass or refined sand by macerating the glass or sand and then being able to dye them different colors. To color them you could just put the dye you want in the crafting grid (anywhere) with the arrow (anywhere).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
[][][]&amp;lt;br&amp;gt;&lt;br /&gt;
[]G[]&amp;lt;br&amp;gt;&lt;br /&gt;
[]S[]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
G = Powdered glass or refined sand&amp;lt;br&amp;gt;&lt;br /&gt;
S = stick&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=?|reply=And for what should they be? Only for less resource usage then signs?}}&lt;br /&gt;
&lt;br /&gt;
== Renewable Gravel and Lapis Lazuli ==&lt;br /&gt;
&lt;br /&gt;
I would like to suggest adding a way to create gravel and lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
As far as I know, they are the only resources one can’t get through the use of other resources (recycler, macerator, etc.) and energy (matter generator).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To get rid of lacking this ability, I propose to:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Add a means to get gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
This could be through recycling, or it could be possible to obtain it by macerating stone (instead of getting cobblestone).&amp;lt;br&amp;gt;&lt;br /&gt;
Maybe one could get cobblestone from stone, gravel from cobblestone, and sand from gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
Then, to get flint, there would have to be another way. Possibly through the compressor?&lt;br /&gt;
&amp;lt;li&amp;gt;Make it possible to get lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
I think it would be best to make it obtainable through recycling (it should have a probability similar to that of diamond).&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[[User:Fast2|Fast2]] 21:15, 30 May 2011 (CEST)&lt;br /&gt;
{{reply|space=:|user=zatty|agree=agree|reply=I like the cobble stone to gravel but gravel already gets macerated into flint, so I would think that flint would be the one to be turned into sand imo.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=agree|reply=II i think it will be better  to have gravel from macerated smoothstone instead of the cobble but its just balance intended, it will be hard to have sand only from flint, it will say it need to macerate 3 times the cobblestone for sand. For the lapis, it definitly need to be implented in the UUM recipes, maybe with 8 UUM?}}&lt;br /&gt;
&lt;br /&gt;
== MFE/MFSU emiting redstone when fully charged or custom number ==&lt;br /&gt;
&lt;br /&gt;
IC wiring need a way to communicate with redstone switch cable  can already bu used like interrupter cutting or allowing passage of EU but their is no way to received signal from the said wiring. For know , for example, when a MFE is full or if a miner is stopped.&lt;br /&gt;
&lt;br /&gt;
That allow multiple possibility to automatise the EU system from a centralized storage to an automatic sending system where EU is needed without any man intervention.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I propose to  make a redstone ability to the storages units (MFE and MFSU), emitting redstone like a redstone torch if its full. Its allow more possibility than if emmiting when empty, which is easily noticeable by the lack of working machines.&lt;br /&gt;
&lt;br /&gt;
I know at that time, the MFE/MFSU have the ability to stop emit EU when receving redstone, but like i said before this can be easily emuled to the switch cable.&lt;br /&gt;
&lt;br /&gt;
Or better if possible, allow the possibility to customize the redstone emit, like : [if store EU&amp;lt;25% emit redstone and if store EU &amp;gt;= 100% stop emit redstone].&lt;br /&gt;
&lt;br /&gt;
And maybe extend the redstone possibility to others types of machines, like the MINER for a easy notice when he is stopping to work.&lt;br /&gt;
&lt;br /&gt;
[[User:OKamilTan|OKamilTan]]&lt;/div&gt;</summary>
		<author><name>OKamilTan</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=4462</id>
		<title>Talk:Suggestions archived</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=4462"/>
		<updated>2011-05-31T01:47:04Z</updated>

		<summary type="html">&lt;p&gt;OKamilTan: /* Renewable Gravel and Lapis Lazuli */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Building Template Module ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Building Template Module|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fully Automated Charger/Generator ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Fully Automated Charger/Generator|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Radiation ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;If we have uranium, we must be careful with radiation, because it can kill.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thinking in this sentence, I made it:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;First suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Do the uranium ore kill, without explosions, only with radiation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;One uranium ore have 5 blocks of radiation, any thing in this area will take damage&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
--Okay, its good, but how we will  use uranium without getting closer?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Second suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Put in the game Lead Ore. This is the best material to use radioatives things. With a Lead Ore we can build:&lt;br /&gt;
&lt;br /&gt;
Boxes of lead, to store radioative things;&lt;br /&gt;
&lt;br /&gt;
Clothes of lead, to use radioative things;&lt;br /&gt;
&lt;br /&gt;
Walls of lead, to contain radiations from the reactors(you put your reactor in a room of lead);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With this things, the nuke will be more realistic, and the people will not be happy in see uranium closer from your base, only if they have a stock of lead.&lt;br /&gt;
&lt;br /&gt;
--[[User:Kiko5|Kiko5 - Tanks for your attention.]] 04:41, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Reply|space=::|user=jivix|agree=agree|reply=Oh, yes. I was hoping it&amp;#039;d be like this from the start. If you put uranium in a regular chest, it would do damage to anyone nearby! Hazmat suits would have to be relatively expensive, made of rubber and lead, and be very weak against attacks. Also, the uranium wouldn&amp;#039;t deal TOO much damage, so it would be low enough to harvest unclothed. It would be silly to punish people and force them to mine around the ore completely. Also, holding uranium in your inventory shouldn&amp;#039;t hurt you, that would be crazy. If it&amp;#039;s in your hand, hurting things within range would be cool.}}&lt;br /&gt;
&lt;br /&gt;
== Defense Turret ==&lt;br /&gt;
&lt;br /&gt;
I was thinking of a Defensive Turret/cannon of some sort.&lt;br /&gt;
&lt;br /&gt;
The Tesla coil is great for places that you have a nice power station set up or don&amp;#039;t need to walk through alot. Though for small outposts or automated miner setups far away from your base they aren&amp;#039;t so practical.&lt;br /&gt;
&lt;br /&gt;
So here we go. After thinking about it I came up with this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defense Turret&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C L C &lt;br /&gt;
:WMW&lt;br /&gt;
:R E R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C=Circuit&lt;br /&gt;
:L=Mining Laser/or new part&lt;br /&gt;
:W=Wire&lt;br /&gt;
:M=Machine Block&lt;br /&gt;
:R=Reinforced Stone&lt;br /&gt;
:E=Energy Crystal&lt;br /&gt;
&lt;br /&gt;
Place this block and tie it into electricity. Have it fire at all enemies, but not target the player. For damage I crunched numbers and came up with about 2.5 hearts per shot at a rate of 1 shot every 3 seconds. Electrical use would come out to about 300 EU per shot. This would equate out to 1 shot every 6 seconds with only one max input line at 50 EUs hooked in, but if you hooked in another for 100 EUs you would get the 1 shot per 3 seconds. Firing distance would be between 10~15 blocks. I think the gap in firing time equates the lower EU usage, as these are designed for mining operation/outpost defense. As you establish yourself/if you decide to, you can upgrade the fire rate by hooking in more power. You would obviously want to build more than a few, because of the low damage.&lt;br /&gt;
&lt;br /&gt;
My final thoughts are maybe a redstone on/off feature if it was hooked in.&lt;br /&gt;
&lt;br /&gt;
--[[User:Siaran|Siaran]] 04:55, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Excellent idea. now i would opt for 2 types of Turrets. Manual and Automated. Automated replaces C and M with the advanced versions. The rest should be self-explanatory. Second of all: I&amp;#039;d like to see a &amp;quot;rocket turret&amp;quot;. essentially you craft rockets, which have the impact of ITNT and fly in a straight line. rocket turrets require resupply and can be resupplied via chest}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=Feanturi|agree=disagree|reply=This suggestion is nearly impossible to make. Exspecially the automated turret. It has to scan a area for enemies and then has to shoot on them... And by the way, i don&amp;#039;t like the idea. Would be to easy to defend^^}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=jivix|agree=agree|reply=I think this would be very fun. How about a target painter, a laser pointer you point at your targets? (points mischievously at nearby buddy&amp;#039;s back &amp;gt;:).}}&lt;br /&gt;
&lt;br /&gt;
== Advanced Machines ==&lt;br /&gt;
&lt;br /&gt;
# Implement an entire leveled system, Mark I to IX, of most of the machines; Macerators, Extractors, Compressors, etc. Each level requires a number of Advanced Machine blocks plus the previous iteration of the machine. Starting with the base machine and one Advanced Machine Block to craft a Mark II and finishing with a Mark IIX and 8 Advanced Machine blocks for the Mark IX. That&amp;#039;s a massive 45 Advanced Machines to go from one to nine. 360 iron for the basic Machine blocks alone. The person boasting a bank of Mark IXs is truly an Industrialite.&lt;br /&gt;
# Increasing the level of your machines would obviously come with perks besides showing off to your friends. Each level increases the speed with which the machine works, and the upper reaches come with additional perks. The Miner Mark V now goes out 3 squares from it&amp;#039;s origin, while the Mark IX goes out 4 for a 9x9 area of automated mining. The Macerator becomes more efficient at sorting ore from the chaff of stone, and each level after the first has a 10% chance of returning a third dust (or a second for coal.) The Recycler becomes more likely to spit out scrap and at higher levels has a chance of a High Quality Piece of Scrap, yielding a second loot table bereft of the the things you&amp;#039;ll promptly stuff right back in. The Extractor Mark IX becomes a sort of second Recycler as it manges to extract the last vestiges of ore from Stone; occasionally spitting out Iron, Copper, Tin, Lapis Lazuli, Redtone, Gold, Coal, or Diamond blocks.&lt;br /&gt;
&lt;br /&gt;
-[[User:Tet|Tet]]-&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{reply|user=Newkie|space=:|agree=disagree|reply=Take note that will use allot of blocks IDs to such a thing. I dont think that there are that many free IDs.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|user=myrrlyn|space=::|agree=agree||reply=DAMAGE VALUES. That is all. Since we all know IC builds awesome machines that never wear down, there&amp;#039;s no need for them to have damage in the data/damage slot. Do it like wool, only instead of changing color, or making new sprites, just make it so that the &amp;quot;Machine Mk #&amp;quot; appears in the GUI. Maybe make a Mk X which has the same recipe as Mk IX, but with an IX in the middle instead of VIII, and put one faceplate in there with a Mk X, which gets pasted on five sides of Mk X machines. Sure, that&amp;#039;s one less sprite for other new stuff, but the Miner could share a sprite with the extractor...}}&lt;br /&gt;
&lt;br /&gt;
== Colored cables ==&lt;br /&gt;
&lt;br /&gt;
I got the idea of having colored cables in IC. And it should work this way: all cables are black by default. A black cable will only send energy to another black cable, and then, a red (random color here) cable will only send energy to another red cable. So you could had compact but separate power lines.&lt;br /&gt;
&lt;br /&gt;
-[[User:Newkie|Newkie]]-&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{reply|user=Feanturi|space=:|agree=agree|reply=I think, it could be useful, but it would need only more sprites.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|user=myrrlyn|space=::|agree=agree|reply=Another use for damage values? I know they look like my solution to everything, but instead of changing color, the Cable Obscurator could have an ugly stepsister which changes D-values of cables, and right-clicking on them with the EC Manipulator could show Cable #: EU instead of just EU. Or, if we ever resolve the Better Cables issue, those would graphically show different power lines not joining.}}&lt;br /&gt;
&lt;br /&gt;
==Buildcraft Submod==&lt;br /&gt;
&lt;br /&gt;
Buildcraft[http://www.minecraftforum.net/topic/286417-15-01-buildcraft-15-014-bugfix-pipes-quarry-and-auto-crafting/] is an awesome mod that uses pipes to transport items to and from machines.&lt;br /&gt;
&lt;br /&gt;
Now of course you COULD say &amp;quot;install Buildcraft then&amp;quot;. However in the IC world, it is a game breaker. The Quarry, Autocrafter and Golden Pipe (item booster) require only Redstone current. This means free boosting, free crafting, and free mining. &lt;br /&gt;
&lt;br /&gt;
Industrial Buildcraft as a Submod would largely incorporate the same systems. Changes: &lt;br /&gt;
&lt;br /&gt;
-Golden Pipes require EC&amp;#039;s to accelerate items in the pipe&lt;br /&gt;
-The Mining Well is superseded by the IC miner. &lt;br /&gt;
-The Quarry requires EC. Possibly in the form of High Voltage?&lt;br /&gt;
-The Autocrafter requires EC. (Rename to Factory?) &lt;br /&gt;
-Gears are Superseded by Circuits.&lt;br /&gt;
&lt;br /&gt;
New: &lt;br /&gt;
&lt;br /&gt;
-Bronze Pipes. Crafted like the other pipes, with 2 bronze Ingots. Bronze pipes function like Gold Pipes but also can change direction. The combined abilities of the Iron Pipe + Gold Pipe.&lt;br /&gt;
&lt;br /&gt;
-Refined Iron crafts double the amount of Iron pipes.&lt;br /&gt;
&lt;br /&gt;
-Quarry Recipe :&lt;br /&gt;
Iron Gears =&amp;gt; Circuits&lt;br /&gt;
Diamond Gears =&amp;gt; Advanced Circuits&lt;br /&gt;
Gold Gears =&amp;gt; Advanced Machinery Block&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why add this? Because it&amp;#039;s a natural expansion of IC and it allows for Megafactories to be built.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-[[User:Thekillman|Thekillman]]-&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=Well, Alblaka don&amp;#039;t have the permissions to copy any mod and transfer it to IC.&amp;lt;br/&amp;gt;And i think, if you install Buildcraft with IC it works fine. So submod isn&amp;#039;t useful i think.}}&lt;br /&gt;
{{Reply|space=::|user=Thekillman|agree=disagree|reply=He doesn&amp;#039;t need to copy. he can collaborate. i don&amp;#039;t see why either modmaker would have trouble with it. i said submod to make it optional. besides, it&amp;#039;s more of an adaptation. it only requires a few modifications. plus it massively increases playing value. it&amp;#039;s also not a compatibility issue. well it is, but gameplay-wise, not mod conflict-wise}}&lt;br /&gt;
&lt;br /&gt;
== Plastics ==&lt;br /&gt;
&lt;br /&gt;
I rather like the concept of Industrial materials, and noticed plastic based constructions weren&amp;#039;t in here.&lt;br /&gt;
&lt;br /&gt;
You could use bio/coal based fuel (clumpy?) and perhaps the compressor to start the process, probably a plastic lump/ball to be melted or pressed into sheets (8-9 sheets to a block?). &lt;br /&gt;
&lt;br /&gt;
I wont go into detail about the uses of plastic, because there is quite a few possibilities.&lt;br /&gt;
&lt;br /&gt;
--[[User:Nidor|Nidor]] 15:53, 23 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=reply|reply=It&amp;#039;s a good idea, but i think it&amp;#039;s already in Plasticcraft?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nether tech ==&lt;br /&gt;
&lt;br /&gt;
So I was sitting in Nether and noticed that there are no effective nature using generators (only windmill, but placing it is extremelly dangerous). So, why not make Nether challenge more usefull?&lt;br /&gt;
&lt;br /&gt;
First, add ability to craft the Nether industry block (combine netherrack and refined iron bar). &lt;br /&gt;
Then, add the special nether generator that must be placed in lava (deeper is better. More lava blocks surrounding it is better). &lt;br /&gt;
Also, the second nether generator that burns netherrack and makes power.&lt;br /&gt;
And if possible, the transmitter that moves energy from the earth world to nether through some secret stuff. (Note: All those blocks will have nether undustry block in the recepie)&lt;br /&gt;
&lt;br /&gt;
[[User:DrNightKOT|DrNightKOT]] 20:25, 26 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=Well, i think nether is more than enough implemented (glowstone) and why to waste sprites for generators in nether? :/}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=myrrlyn|agree=disagree|reply=Yeah, the Nether in its current state is pretty underwhelming, and the only advantage of using it would be the massive amounts of lava to use in geothermals. Perhaps we could spare ONE sprite for this--surround an obsidian block with seven cables, with a flint/steel on the top, makes a portal cable. Place one end on Earth, and the other spawns on the corresponding block in the Nether. Make your geoplant there, and run cables back to Earth using those. No special recipes or materials besides that. Cue Alblaka opening the portal-block code, crying, and saying, &amp;quot;Screw you guys, I&amp;#039;m going home. Stop being lazy and do bucket runs, for all I care.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Camera Monitor ==&lt;br /&gt;
After looking at the CCTV mod and a newer version of it, i was displeased because I thought i was going to be able to put security cameras in my control room. Sadly, these mods, while impressive, fall short in only having one channel. I suggest: industrial-craft cameras and monitors, which would be connected by cables (hopefully) and display an image (perhaps if possible *not* 16 by 16). that way, my (and everyone else&amp;#039;s) control room or security system could be one notch (hee hee) cooler.&lt;br /&gt;
&lt;br /&gt;
I understand this may be hard to code, but I think you (maker of idustrial-craft) are probably up to the challenge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Llojban|Llojban]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=Zatty|agree=agree|reply=The idea is good I just have some thoughts about it. A &amp;#039;TV&amp;#039; block, a way to change the cameras frequency, and how many cameras a &amp;#039;TV&amp;#039; block can support.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#c01414&amp;quot;&amp;gt;&amp;#039;&amp;#039;Edit by [[User:Feanturi|Feanturi]]:&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Guys... stop copying my replies and edit them without changing the name! Next time I&amp;#039;ll ban those people for 1 day.&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Industrial Floodlights-Lamps ==&lt;br /&gt;
I think we need a new tool(`s) that would make a temporary Light source.&lt;br /&gt;
&lt;br /&gt;
You can carry it in your Hands or on your Haed.It would &lt;br /&gt;
&lt;br /&gt;
It would get charged with the Mobilecharger,&lt;br /&gt;
&lt;br /&gt;
The Light would be emit at a Light Level of 15 for 5-10-Blocks (if it is possible)&lt;br /&gt;
&lt;br /&gt;
And you have to hold it in your Hand (like any other Tool)&lt;br /&gt;
&lt;br /&gt;
Crafting:&lt;br /&gt;
   I=Iron (Refined?)&lt;br /&gt;
   G=Glass&lt;br /&gt;
   C=Copper&lt;br /&gt;
   R=Rubber&lt;br /&gt;
   L=Light Bulb&lt;br /&gt;
   E=Redstone&lt;br /&gt;
   T=Cable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Light Bulbs (2-8?)&lt;br /&gt;
   0G0&lt;br /&gt;
   ICI&lt;br /&gt;
   0I0&lt;br /&gt;
&lt;br /&gt;
The Lamp to carry in your Hand&lt;br /&gt;
   RII&lt;br /&gt;
   ILG&lt;br /&gt;
   0II&lt;br /&gt;
&lt;br /&gt;
And the new Luminator Crafting:&lt;br /&gt;
   GEG&lt;br /&gt;
   TLT&lt;br /&gt;
   GEG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Skavier470|Skavier470]] 14:50, 28 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Good idea. The coding exists in other mods so why not? make an electric headlight so you can see in the dark without needing torches. add a rechargeable flashlight. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:{{reply|space=::|user=Zatty|agree=agree|reply=(I&amp;#039;d love to see this implemented it would make spelunking and mining, not to mention fighting, much easier.)}}&lt;br /&gt;
&lt;br /&gt;
== Weather Control Device ==&lt;br /&gt;
&lt;br /&gt;
Since the terraformer doesn&amp;#039;t affect the Biome&amp;#039;s weather I was thinking of a Weather Control Device (maybe another terraformer blue print?) It can alter the weather in a Biome effectively changing it from or to desert/forest/snow and/or controlling when the weather occurs even making it constantly rain/snow/thunder (the second part is probably much more feasible). I would think it would look like an antenna or radio tower-ish. If not then a blue print for the terraformer that alters the weather pattern or invokes the weather. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Tower&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For the top &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
ICI&amp;lt;br&amp;gt;&lt;br /&gt;
ICI&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 2mm;&amp;quot;&amp;gt;&lt;br /&gt;
III&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for the base of the tower &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 3.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
III&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 3mm;&amp;quot;&amp;gt;&lt;br /&gt;
IBI&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
AC T AC&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B = battery &amp;lt;br&amp;gt;&lt;br /&gt;
I = refined iron &amp;lt;br&amp;gt;&lt;br /&gt;
AC = Adv. Circuit &amp;lt;br&amp;gt;&lt;br /&gt;
T = Terraformer &amp;lt;br&amp;gt;&lt;br /&gt;
C = cable &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Blue Print&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Snow&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
EWE&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
DBD&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
EWE&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rain&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
W[]W&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
[]B[]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
W[]W&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weather Invoker&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
WSW&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
DBD&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
WSW&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
E = Ice&amp;lt;br&amp;gt;&lt;br /&gt;
W = water&amp;lt;br&amp;gt;&lt;br /&gt;
D = Dirt and/or sand&amp;lt;br&amp;gt;&lt;br /&gt;
B = Blue Print (empty)&amp;lt;br&amp;gt;&lt;br /&gt;
S = Snowball&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=First of all use the terraformer and second, maybe it will later cause rain or snow or thunderstorms.^^}}&lt;br /&gt;
&lt;br /&gt;
== Guide Arrows ==&lt;br /&gt;
&lt;br /&gt;
Arrows that you place on the ground to show direction in a cave allowing you an easy way to tell which direction to go for where you were last mining or to leave the cave. It would be stack-able to save on inventory space and takes fewer resources to make than signs. It&amp;#039;s been done before in the 2x2 extended crafting (which sadly doesn&amp;#039;t like to work with IC, at least not for me) where they act like signs in that they face a certain direction when you place them but you can right-click them to change the direction they are pointing and they come in a variety of colors. Maybe made from powdered glass or refined sand by macerating the glass or sand and then being able to dye them different colors. To color them you could just put the dye you want in the crafting grid (anywhere) with the arrow (anywhere).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
[][][]&amp;lt;br&amp;gt;&lt;br /&gt;
[]G[]&amp;lt;br&amp;gt;&lt;br /&gt;
[]S[]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
G = Powdered glass or refined sand&amp;lt;br&amp;gt;&lt;br /&gt;
S = stick&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=?|reply=And for what should they be? Only for less resource usage then signs?}}&lt;br /&gt;
&lt;br /&gt;
== Renewable Gravel and Lapis Lazuli ==&lt;br /&gt;
&lt;br /&gt;
I would like to suggest adding a way to create gravel and lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
As far as I know, they are the only resources one can’t get through the use of other resources (recycler, macerator, etc.) and energy (matter generator).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To get rid of lacking this ability, I propose to:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Add a means to get gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
This could be through recycling, or it could be possible to obtain it by macerating stone (instead of getting cobblestone).&amp;lt;br&amp;gt;&lt;br /&gt;
Maybe one could get cobblestone from stone, gravel from cobblestone, and sand from gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
Then, to get flint, there would have to be another way. Possibly through the compressor?&lt;br /&gt;
&amp;lt;li&amp;gt;Make it possible to get lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
I think it would be best to make it obtainable through recycling (it should have a probability similar to that of diamond).&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[[User:Fast2|Fast2]] 21:15, 30 May 2011 (CEST)&lt;br /&gt;
{{reply|space=:|user=zatty|agree=agree|reply=I like the cobble stone to gravel but gravel already gets macerated into flint, so I would think that flint would be the one to be turned into sand imo.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=agree|reply=II i think it will be better  to have gravel from macerated smoothstone instead of the cobble but its just balance intented, it will be hard to have sans only from flint, it will say it need to macerate 3 times the cobblestone for sand. For the lapis, it definitly need to be implented in the UUM recipes, maybe with 8 UUM?}}&lt;br /&gt;
&lt;br /&gt;
== MFE/MFSU emiting redstone when fully charged or custom number ==&lt;br /&gt;
&lt;br /&gt;
IC wiring need a way to communicate with redstone switch cable  can already bu used like interrupter cutting or allowing passage of EU but their is no way to received signal from the said wiring. For know , for example, when a MFE is full or if a miner is stopped.&lt;br /&gt;
&lt;br /&gt;
That allow multiple possibility to automatise the EU system from a centralized storage to an automatic sending system where EU is needed without any man intervention.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I propose to  make a redstone ability to the storages units (MFE and MFSU), emitting redstone like a redstone torch if its full. Its allow more possibility than if emmiting when empty, which is easily noticeable by the lack of working machines.&lt;br /&gt;
&lt;br /&gt;
I know at that time, the MFE/MFSU have the ability to stop emit EU when receving redstone, but like i said before this can be easily emuled to the switch cable.&lt;br /&gt;
&lt;br /&gt;
Or better if possible, allow the possibility to customize the redstone emit, like : [if store EU&amp;lt;25% emit redstone and if store EU &amp;gt;= 100% stop emit redstone].&lt;br /&gt;
&lt;br /&gt;
And maybe extend the redstone possibility to others types of machines, like the MINER for a easy notice when he is stopping to work.&lt;br /&gt;
&lt;br /&gt;
[[User:OKamilTan|OKamilTan]]&lt;/div&gt;</summary>
		<author><name>OKamilTan</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=4461</id>
		<title>Talk:Suggestions archived</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=4461"/>
		<updated>2011-05-31T01:46:42Z</updated>

		<summary type="html">&lt;p&gt;OKamilTan: /* Renewable Gravel and Lapis Lazuli */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Building Template Module ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Building Template Module|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fully Automated Charger/Generator ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Fully Automated Charger/Generator|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Radiation ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;If we have uranium, we must be careful with radiation, because it can kill.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thinking in this sentence, I made it:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;First suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Do the uranium ore kill, without explosions, only with radiation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;One uranium ore have 5 blocks of radiation, any thing in this area will take damage&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
--Okay, its good, but how we will  use uranium without getting closer?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Second suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Put in the game Lead Ore. This is the best material to use radioatives things. With a Lead Ore we can build:&lt;br /&gt;
&lt;br /&gt;
Boxes of lead, to store radioative things;&lt;br /&gt;
&lt;br /&gt;
Clothes of lead, to use radioative things;&lt;br /&gt;
&lt;br /&gt;
Walls of lead, to contain radiations from the reactors(you put your reactor in a room of lead);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With this things, the nuke will be more realistic, and the people will not be happy in see uranium closer from your base, only if they have a stock of lead.&lt;br /&gt;
&lt;br /&gt;
--[[User:Kiko5|Kiko5 - Tanks for your attention.]] 04:41, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Reply|space=::|user=jivix|agree=agree|reply=Oh, yes. I was hoping it&amp;#039;d be like this from the start. If you put uranium in a regular chest, it would do damage to anyone nearby! Hazmat suits would have to be relatively expensive, made of rubber and lead, and be very weak against attacks. Also, the uranium wouldn&amp;#039;t deal TOO much damage, so it would be low enough to harvest unclothed. It would be silly to punish people and force them to mine around the ore completely. Also, holding uranium in your inventory shouldn&amp;#039;t hurt you, that would be crazy. If it&amp;#039;s in your hand, hurting things within range would be cool.}}&lt;br /&gt;
&lt;br /&gt;
== Defense Turret ==&lt;br /&gt;
&lt;br /&gt;
I was thinking of a Defensive Turret/cannon of some sort.&lt;br /&gt;
&lt;br /&gt;
The Tesla coil is great for places that you have a nice power station set up or don&amp;#039;t need to walk through alot. Though for small outposts or automated miner setups far away from your base they aren&amp;#039;t so practical.&lt;br /&gt;
&lt;br /&gt;
So here we go. After thinking about it I came up with this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defense Turret&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C L C &lt;br /&gt;
:WMW&lt;br /&gt;
:R E R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C=Circuit&lt;br /&gt;
:L=Mining Laser/or new part&lt;br /&gt;
:W=Wire&lt;br /&gt;
:M=Machine Block&lt;br /&gt;
:R=Reinforced Stone&lt;br /&gt;
:E=Energy Crystal&lt;br /&gt;
&lt;br /&gt;
Place this block and tie it into electricity. Have it fire at all enemies, but not target the player. For damage I crunched numbers and came up with about 2.5 hearts per shot at a rate of 1 shot every 3 seconds. Electrical use would come out to about 300 EU per shot. This would equate out to 1 shot every 6 seconds with only one max input line at 50 EUs hooked in, but if you hooked in another for 100 EUs you would get the 1 shot per 3 seconds. Firing distance would be between 10~15 blocks. I think the gap in firing time equates the lower EU usage, as these are designed for mining operation/outpost defense. As you establish yourself/if you decide to, you can upgrade the fire rate by hooking in more power. You would obviously want to build more than a few, because of the low damage.&lt;br /&gt;
&lt;br /&gt;
My final thoughts are maybe a redstone on/off feature if it was hooked in.&lt;br /&gt;
&lt;br /&gt;
--[[User:Siaran|Siaran]] 04:55, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Excellent idea. now i would opt for 2 types of Turrets. Manual and Automated. Automated replaces C and M with the advanced versions. The rest should be self-explanatory. Second of all: I&amp;#039;d like to see a &amp;quot;rocket turret&amp;quot;. essentially you craft rockets, which have the impact of ITNT and fly in a straight line. rocket turrets require resupply and can be resupplied via chest}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=Feanturi|agree=disagree|reply=This suggestion is nearly impossible to make. Exspecially the automated turret. It has to scan a area for enemies and then has to shoot on them... And by the way, i don&amp;#039;t like the idea. Would be to easy to defend^^}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=jivix|agree=agree|reply=I think this would be very fun. How about a target painter, a laser pointer you point at your targets? (points mischievously at nearby buddy&amp;#039;s back &amp;gt;:).}}&lt;br /&gt;
&lt;br /&gt;
== Advanced Machines ==&lt;br /&gt;
&lt;br /&gt;
# Implement an entire leveled system, Mark I to IX, of most of the machines; Macerators, Extractors, Compressors, etc. Each level requires a number of Advanced Machine blocks plus the previous iteration of the machine. Starting with the base machine and one Advanced Machine Block to craft a Mark II and finishing with a Mark IIX and 8 Advanced Machine blocks for the Mark IX. That&amp;#039;s a massive 45 Advanced Machines to go from one to nine. 360 iron for the basic Machine blocks alone. The person boasting a bank of Mark IXs is truly an Industrialite.&lt;br /&gt;
# Increasing the level of your machines would obviously come with perks besides showing off to your friends. Each level increases the speed with which the machine works, and the upper reaches come with additional perks. The Miner Mark V now goes out 3 squares from it&amp;#039;s origin, while the Mark IX goes out 4 for a 9x9 area of automated mining. The Macerator becomes more efficient at sorting ore from the chaff of stone, and each level after the first has a 10% chance of returning a third dust (or a second for coal.) The Recycler becomes more likely to spit out scrap and at higher levels has a chance of a High Quality Piece of Scrap, yielding a second loot table bereft of the the things you&amp;#039;ll promptly stuff right back in. The Extractor Mark IX becomes a sort of second Recycler as it manges to extract the last vestiges of ore from Stone; occasionally spitting out Iron, Copper, Tin, Lapis Lazuli, Redtone, Gold, Coal, or Diamond blocks.&lt;br /&gt;
&lt;br /&gt;
-[[User:Tet|Tet]]-&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{reply|user=Newkie|space=:|agree=disagree|reply=Take note that will use allot of blocks IDs to such a thing. I dont think that there are that many free IDs.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|user=myrrlyn|space=::|agree=agree||reply=DAMAGE VALUES. That is all. Since we all know IC builds awesome machines that never wear down, there&amp;#039;s no need for them to have damage in the data/damage slot. Do it like wool, only instead of changing color, or making new sprites, just make it so that the &amp;quot;Machine Mk #&amp;quot; appears in the GUI. Maybe make a Mk X which has the same recipe as Mk IX, but with an IX in the middle instead of VIII, and put one faceplate in there with a Mk X, which gets pasted on five sides of Mk X machines. Sure, that&amp;#039;s one less sprite for other new stuff, but the Miner could share a sprite with the extractor...}}&lt;br /&gt;
&lt;br /&gt;
== Colored cables ==&lt;br /&gt;
&lt;br /&gt;
I got the idea of having colored cables in IC. And it should work this way: all cables are black by default. A black cable will only send energy to another black cable, and then, a red (random color here) cable will only send energy to another red cable. So you could had compact but separate power lines.&lt;br /&gt;
&lt;br /&gt;
-[[User:Newkie|Newkie]]-&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{reply|user=Feanturi|space=:|agree=agree|reply=I think, it could be useful, but it would need only more sprites.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|user=myrrlyn|space=::|agree=agree|reply=Another use for damage values? I know they look like my solution to everything, but instead of changing color, the Cable Obscurator could have an ugly stepsister which changes D-values of cables, and right-clicking on them with the EC Manipulator could show Cable #: EU instead of just EU. Or, if we ever resolve the Better Cables issue, those would graphically show different power lines not joining.}}&lt;br /&gt;
&lt;br /&gt;
==Buildcraft Submod==&lt;br /&gt;
&lt;br /&gt;
Buildcraft[http://www.minecraftforum.net/topic/286417-15-01-buildcraft-15-014-bugfix-pipes-quarry-and-auto-crafting/] is an awesome mod that uses pipes to transport items to and from machines.&lt;br /&gt;
&lt;br /&gt;
Now of course you COULD say &amp;quot;install Buildcraft then&amp;quot;. However in the IC world, it is a game breaker. The Quarry, Autocrafter and Golden Pipe (item booster) require only Redstone current. This means free boosting, free crafting, and free mining. &lt;br /&gt;
&lt;br /&gt;
Industrial Buildcraft as a Submod would largely incorporate the same systems. Changes: &lt;br /&gt;
&lt;br /&gt;
-Golden Pipes require EC&amp;#039;s to accelerate items in the pipe&lt;br /&gt;
-The Mining Well is superseded by the IC miner. &lt;br /&gt;
-The Quarry requires EC. Possibly in the form of High Voltage?&lt;br /&gt;
-The Autocrafter requires EC. (Rename to Factory?) &lt;br /&gt;
-Gears are Superseded by Circuits.&lt;br /&gt;
&lt;br /&gt;
New: &lt;br /&gt;
&lt;br /&gt;
-Bronze Pipes. Crafted like the other pipes, with 2 bronze Ingots. Bronze pipes function like Gold Pipes but also can change direction. The combined abilities of the Iron Pipe + Gold Pipe.&lt;br /&gt;
&lt;br /&gt;
-Refined Iron crafts double the amount of Iron pipes.&lt;br /&gt;
&lt;br /&gt;
-Quarry Recipe :&lt;br /&gt;
Iron Gears =&amp;gt; Circuits&lt;br /&gt;
Diamond Gears =&amp;gt; Advanced Circuits&lt;br /&gt;
Gold Gears =&amp;gt; Advanced Machinery Block&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why add this? Because it&amp;#039;s a natural expansion of IC and it allows for Megafactories to be built.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-[[User:Thekillman|Thekillman]]-&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=Well, Alblaka don&amp;#039;t have the permissions to copy any mod and transfer it to IC.&amp;lt;br/&amp;gt;And i think, if you install Buildcraft with IC it works fine. So submod isn&amp;#039;t useful i think.}}&lt;br /&gt;
{{Reply|space=::|user=Thekillman|agree=disagree|reply=He doesn&amp;#039;t need to copy. he can collaborate. i don&amp;#039;t see why either modmaker would have trouble with it. i said submod to make it optional. besides, it&amp;#039;s more of an adaptation. it only requires a few modifications. plus it massively increases playing value. it&amp;#039;s also not a compatibility issue. well it is, but gameplay-wise, not mod conflict-wise}}&lt;br /&gt;
&lt;br /&gt;
== Plastics ==&lt;br /&gt;
&lt;br /&gt;
I rather like the concept of Industrial materials, and noticed plastic based constructions weren&amp;#039;t in here.&lt;br /&gt;
&lt;br /&gt;
You could use bio/coal based fuel (clumpy?) and perhaps the compressor to start the process, probably a plastic lump/ball to be melted or pressed into sheets (8-9 sheets to a block?). &lt;br /&gt;
&lt;br /&gt;
I wont go into detail about the uses of plastic, because there is quite a few possibilities.&lt;br /&gt;
&lt;br /&gt;
--[[User:Nidor|Nidor]] 15:53, 23 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=reply|reply=It&amp;#039;s a good idea, but i think it&amp;#039;s already in Plasticcraft?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nether tech ==&lt;br /&gt;
&lt;br /&gt;
So I was sitting in Nether and noticed that there are no effective nature using generators (only windmill, but placing it is extremelly dangerous). So, why not make Nether challenge more usefull?&lt;br /&gt;
&lt;br /&gt;
First, add ability to craft the Nether industry block (combine netherrack and refined iron bar). &lt;br /&gt;
Then, add the special nether generator that must be placed in lava (deeper is better. More lava blocks surrounding it is better). &lt;br /&gt;
Also, the second nether generator that burns netherrack and makes power.&lt;br /&gt;
And if possible, the transmitter that moves energy from the earth world to nether through some secret stuff. (Note: All those blocks will have nether undustry block in the recepie)&lt;br /&gt;
&lt;br /&gt;
[[User:DrNightKOT|DrNightKOT]] 20:25, 26 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=Well, i think nether is more than enough implemented (glowstone) and why to waste sprites for generators in nether? :/}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=myrrlyn|agree=disagree|reply=Yeah, the Nether in its current state is pretty underwhelming, and the only advantage of using it would be the massive amounts of lava to use in geothermals. Perhaps we could spare ONE sprite for this--surround an obsidian block with seven cables, with a flint/steel on the top, makes a portal cable. Place one end on Earth, and the other spawns on the corresponding block in the Nether. Make your geoplant there, and run cables back to Earth using those. No special recipes or materials besides that. Cue Alblaka opening the portal-block code, crying, and saying, &amp;quot;Screw you guys, I&amp;#039;m going home. Stop being lazy and do bucket runs, for all I care.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Camera Monitor ==&lt;br /&gt;
After looking at the CCTV mod and a newer version of it, i was displeased because I thought i was going to be able to put security cameras in my control room. Sadly, these mods, while impressive, fall short in only having one channel. I suggest: industrial-craft cameras and monitors, which would be connected by cables (hopefully) and display an image (perhaps if possible *not* 16 by 16). that way, my (and everyone else&amp;#039;s) control room or security system could be one notch (hee hee) cooler.&lt;br /&gt;
&lt;br /&gt;
I understand this may be hard to code, but I think you (maker of idustrial-craft) are probably up to the challenge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Llojban|Llojban]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=Zatty|agree=agree|reply=The idea is good I just have some thoughts about it. A &amp;#039;TV&amp;#039; block, a way to change the cameras frequency, and how many cameras a &amp;#039;TV&amp;#039; block can support.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#c01414&amp;quot;&amp;gt;&amp;#039;&amp;#039;Edit by [[User:Feanturi|Feanturi]]:&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Guys... stop copying my replies and edit them without changing the name! Next time I&amp;#039;ll ban those people for 1 day.&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Industrial Floodlights-Lamps ==&lt;br /&gt;
I think we need a new tool(`s) that would make a temporary Light source.&lt;br /&gt;
&lt;br /&gt;
You can carry it in your Hands or on your Haed.It would &lt;br /&gt;
&lt;br /&gt;
It would get charged with the Mobilecharger,&lt;br /&gt;
&lt;br /&gt;
The Light would be emit at a Light Level of 15 for 5-10-Blocks (if it is possible)&lt;br /&gt;
&lt;br /&gt;
And you have to hold it in your Hand (like any other Tool)&lt;br /&gt;
&lt;br /&gt;
Crafting:&lt;br /&gt;
   I=Iron (Refined?)&lt;br /&gt;
   G=Glass&lt;br /&gt;
   C=Copper&lt;br /&gt;
   R=Rubber&lt;br /&gt;
   L=Light Bulb&lt;br /&gt;
   E=Redstone&lt;br /&gt;
   T=Cable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Light Bulbs (2-8?)&lt;br /&gt;
   0G0&lt;br /&gt;
   ICI&lt;br /&gt;
   0I0&lt;br /&gt;
&lt;br /&gt;
The Lamp to carry in your Hand&lt;br /&gt;
   RII&lt;br /&gt;
   ILG&lt;br /&gt;
   0II&lt;br /&gt;
&lt;br /&gt;
And the new Luminator Crafting:&lt;br /&gt;
   GEG&lt;br /&gt;
   TLT&lt;br /&gt;
   GEG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Skavier470|Skavier470]] 14:50, 28 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Good idea. The coding exists in other mods so why not? make an electric headlight so you can see in the dark without needing torches. add a rechargeable flashlight. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:{{reply|space=::|user=Zatty|agree=agree|reply=(I&amp;#039;d love to see this implemented it would make spelunking and mining, not to mention fighting, much easier.)}}&lt;br /&gt;
&lt;br /&gt;
== Weather Control Device ==&lt;br /&gt;
&lt;br /&gt;
Since the terraformer doesn&amp;#039;t affect the Biome&amp;#039;s weather I was thinking of a Weather Control Device (maybe another terraformer blue print?) It can alter the weather in a Biome effectively changing it from or to desert/forest/snow and/or controlling when the weather occurs even making it constantly rain/snow/thunder (the second part is probably much more feasible). I would think it would look like an antenna or radio tower-ish. If not then a blue print for the terraformer that alters the weather pattern or invokes the weather. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Tower&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For the top &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
ICI&amp;lt;br&amp;gt;&lt;br /&gt;
ICI&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 2mm;&amp;quot;&amp;gt;&lt;br /&gt;
III&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for the base of the tower &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 3.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
III&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 3mm;&amp;quot;&amp;gt;&lt;br /&gt;
IBI&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
AC T AC&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B = battery &amp;lt;br&amp;gt;&lt;br /&gt;
I = refined iron &amp;lt;br&amp;gt;&lt;br /&gt;
AC = Adv. Circuit &amp;lt;br&amp;gt;&lt;br /&gt;
T = Terraformer &amp;lt;br&amp;gt;&lt;br /&gt;
C = cable &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Blue Print&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Snow&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
EWE&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
DBD&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
EWE&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rain&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
W[]W&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
[]B[]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
W[]W&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weather Invoker&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
WSW&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
DBD&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
WSW&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
E = Ice&amp;lt;br&amp;gt;&lt;br /&gt;
W = water&amp;lt;br&amp;gt;&lt;br /&gt;
D = Dirt and/or sand&amp;lt;br&amp;gt;&lt;br /&gt;
B = Blue Print (empty)&amp;lt;br&amp;gt;&lt;br /&gt;
S = Snowball&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=First of all use the terraformer and second, maybe it will later cause rain or snow or thunderstorms.^^}}&lt;br /&gt;
&lt;br /&gt;
== Guide Arrows ==&lt;br /&gt;
&lt;br /&gt;
Arrows that you place on the ground to show direction in a cave allowing you an easy way to tell which direction to go for where you were last mining or to leave the cave. It would be stack-able to save on inventory space and takes fewer resources to make than signs. It&amp;#039;s been done before in the 2x2 extended crafting (which sadly doesn&amp;#039;t like to work with IC, at least not for me) where they act like signs in that they face a certain direction when you place them but you can right-click them to change the direction they are pointing and they come in a variety of colors. Maybe made from powdered glass or refined sand by macerating the glass or sand and then being able to dye them different colors. To color them you could just put the dye you want in the crafting grid (anywhere) with the arrow (anywhere).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
[][][]&amp;lt;br&amp;gt;&lt;br /&gt;
[]G[]&amp;lt;br&amp;gt;&lt;br /&gt;
[]S[]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
G = Powdered glass or refined sand&amp;lt;br&amp;gt;&lt;br /&gt;
S = stick&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=?|reply=And for what should they be? Only for less resource usage then signs?}}&lt;br /&gt;
&lt;br /&gt;
== Renewable Gravel and Lapis Lazuli ==&lt;br /&gt;
&lt;br /&gt;
I would like to suggest adding a way to create gravel and lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
As far as I know, they are the only resources one can’t get through the use of other resources (recycler, macerator, etc.) and energy (matter generator).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To get rid of lacking this ability, I propose to:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Add a means to get gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
This could be through recycling, or it could be possible to obtain it by macerating stone (instead of getting cobblestone).&amp;lt;br&amp;gt;&lt;br /&gt;
Maybe one could get cobblestone from stone, gravel from cobblestone, and sand from gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
Then, to get flint, there would have to be another way. Possibly through the compressor?&lt;br /&gt;
&amp;lt;li&amp;gt;Make it possible to get lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
I think it would be best to make it obtainable through recycling (it should have a probability similar to that of diamond).&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[[User:Fast2|Fast2]] 21:15, 30 May 2011 (CEST)&lt;br /&gt;
{{reply|space=:|user=zatty|agree=agree|reply=I like the cobble stone to gravel but gravel already gets macerated into flint, so I would think that flint would be the one to be turned into sand imo.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=agree|reply=II i think it will be better  to have gravel from macerated smoothstone instead of the cobble but its just balance intented, it will be hard to have sans only from flint, it will say it need to macerate 3 times the cobblestone for sand.&lt;br /&gt;
for the lapis, it definitly need to be implented in the UUM recipes, maybe with 8 UUM?}}&lt;br /&gt;
&lt;br /&gt;
== MFE/MFSU emiting redstone when fully charged or custom number ==&lt;br /&gt;
&lt;br /&gt;
IC wiring need a way to communicate with redstone switch cable  can already bu used like interrupter cutting or allowing passage of EU but their is no way to received signal from the said wiring. For know , for example, when a MFE is full or if a miner is stopped.&lt;br /&gt;
&lt;br /&gt;
That allow multiple possibility to automatise the EU system from a centralized storage to an automatic sending system where EU is needed without any man intervention.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I propose to  make a redstone ability to the storages units (MFE and MFSU), emitting redstone like a redstone torch if its full. Its allow more possibility than if emmiting when empty, which is easily noticeable by the lack of working machines.&lt;br /&gt;
&lt;br /&gt;
I know at that time, the MFE/MFSU have the ability to stop emit EU when receving redstone, but like i said before this can be easily emuled to the switch cable.&lt;br /&gt;
&lt;br /&gt;
Or better if possible, allow the possibility to customize the redstone emit, like : [if store EU&amp;lt;25% emit redstone and if store EU &amp;gt;= 100% stop emit redstone].&lt;br /&gt;
&lt;br /&gt;
And maybe extend the redstone possibility to others types of machines, like the MINER for a easy notice when he is stopping to work.&lt;br /&gt;
&lt;br /&gt;
[[User:OKamilTan|OKamilTan]]&lt;/div&gt;</summary>
		<author><name>OKamilTan</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=4449</id>
		<title>Talk:Suggestions archived</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=4449"/>
		<updated>2011-05-30T20:59:12Z</updated>

		<summary type="html">&lt;p&gt;OKamilTan: /* MFE/MFSU emiting redstone when fully charged or custom number */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Building Template Module ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Building Template Module|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fully Automated Charger/Generator ==&lt;br /&gt;
&lt;br /&gt;
As a header indicates my idea is based upon automated generating and/or charging RE batteries.&amp;lt;br&amp;gt;&lt;br /&gt;
Currently there are few generators that generate and charges batteries&lt;br /&gt;
but we have to manage them by ourselves. &lt;br /&gt;
They have few disadvantages which are:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;We have to manually provide uncharged RE batteries to generator&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;We have to constantly generators with some kind of fuel depending on type of generator&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Generators after charging RE batteries are ejecting them which is good when we stand near the generator. If you will forget about charged battery lying on the ground it will disappear after some time.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;And probably some other problems&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
Making Automated generators would fix all of listed problems. How would that Automated Generator work? It would take all things that he needs and charge batteries by itself. It would also put charged ones into storage. It could be built like this:&amp;lt;br&amp;gt;&lt;br /&gt;
I - refined iron&amp;lt;br&amp;gt;&lt;br /&gt;
A - advanced circuit&amp;lt;br&amp;gt;&lt;br /&gt;
M - advanced machine&amp;lt;br&amp;gt;&lt;br /&gt;
G - any sort of generator&amp;lt;br&amp;gt;&lt;br /&gt;
L - lapis lazuli block&amp;lt;br&amp;gt;&lt;br /&gt;
C - cable&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
I L I&amp;lt;br&amp;gt;&lt;br /&gt;
CMC&amp;lt;br&amp;gt;&lt;br /&gt;
AGA&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I think it could be activated by redstone or by cable from bottom or top.&amp;lt;br&amp;gt;&lt;br /&gt;
Making this kind of machine would make life in IC much easier.&lt;br /&gt;
&lt;br /&gt;
-[[User:Dawixx|Dawixx]]&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{reply|user=Feanturi|space=:|agree=disagree|reply={{Quote|user=Dawixx|quote=Generators after charging RE batteries are ejecting them which is good when we stand near the generator. If you will forget about charged battery lying on the ground it will disappear after some time.}}&amp;lt;br/&amp;gt;You can change this configuration in IndustrialCraftConfig.txt. I think a automated Generator isn&amp;#039;t useful. Why to charge thousand of Batteries?}}&lt;br /&gt;
&lt;br /&gt;
{{reply|user=LordZeer|space=:|agree=disagree|reply=If you just place a chest next to the generator then when one is charged it goes there automatically.}}&lt;br /&gt;
&lt;br /&gt;
== Radiation ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;If we have uranium, we must be careful with radiation, because it can kill.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thinking in this sentence, I made it:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;First suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Do the uranium ore kill, without explosions, only with radiation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;One uranium ore have 5 blocks of radiation, any thing in this area will take damage&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
--Okay, its good, but how we will  use uranium without getting closer?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Second suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Put in the game Lead Ore. This is the best material to use radioatives things. With a Lead Ore we can build:&lt;br /&gt;
&lt;br /&gt;
Boxes of lead, to store radioative things;&lt;br /&gt;
&lt;br /&gt;
Clothes of lead, to use radioative things;&lt;br /&gt;
&lt;br /&gt;
Walls of lead, to contain radiations from the reactors(you put your reactor in a room of lead);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With this things, the nuke will be more realistic, and the people will not be happy in see uranium closer from your base, only if they have a stock of lead.&lt;br /&gt;
&lt;br /&gt;
--[[User:Kiko5|Kiko5 - Tanks for your attention.]] 04:41, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Defense Turret ==&lt;br /&gt;
&lt;br /&gt;
I was thinking of a Defensive Turret/cannon of some sort.&lt;br /&gt;
&lt;br /&gt;
The Tesla coil is great for places that you have a nice power station set up or don&amp;#039;t need to walk through alot. Though for small outposts or automated miner setups far away from your base they aren&amp;#039;t so practical.&lt;br /&gt;
&lt;br /&gt;
So here we go. After thinking about it I came up with this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defense Turret&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C L C &lt;br /&gt;
:WMW&lt;br /&gt;
:R E R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C=Circuit&lt;br /&gt;
:L=Mining Laser/or new part&lt;br /&gt;
:W=Wire&lt;br /&gt;
:M=Machine Block&lt;br /&gt;
:R=Reinforced Stone&lt;br /&gt;
:E=Energy Crystal&lt;br /&gt;
&lt;br /&gt;
Place this block and tie it into electricity. Have it fire at all enemies, but not target the player. For damage I crunched numbers and came up with about 2.5 hearts per shot at a rate of 1 shot every 3 seconds. Electrical use would come out to about 300 EU per shot. This would equate out to 1 shot every 6 seconds with only one max input line at 50 EUs hooked in, but if you hooked in another for 100 EUs you would get the 1 shot per 3 seconds. Firing distance would be between 10~15 blocks. I think the gap in firing time equates the lower EU usage, as these are designed for mining operation/outpost defense. As you establish yourself/if you decide to, you can upgrade the fire rate by hooking in more power. You would obviously want to build more than a few, because of the low damage.&lt;br /&gt;
&lt;br /&gt;
My final thoughts are maybe a redstone on/off feature if it was hooked in.&lt;br /&gt;
&lt;br /&gt;
--[[User:Siaran|Siaran]] 04:55, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Excellent idea. now i would opt for 2 types of Turrets. Manual and Automated. Automated replaces C and M with the advanced versions. The rest should be self-explanatory. Second of all: I&amp;#039;d like to see a &amp;quot;rocket turret&amp;quot;. essentially you craft rockets, which have the impact of ITNT and fly in a straight line. rocket turrets require resupply and can be resupplied via chest}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=Feanturi|agree=disagree|reply=This suggestion is nearly impossible to make. Exspecially the automated turret. It has to scan a area for enemies and then has to shoot on them... And by the way, i don&amp;#039;t like the idea. Would be to easy to defend^^}}&lt;br /&gt;
&lt;br /&gt;
== Advanced Machines ==&lt;br /&gt;
&lt;br /&gt;
# Implement an entire leveled system, Mark I to IX, of most of the machines; Macerators, Extractors, Compressors, etc. Each level requires a number of Advanced Machine blocks plus the previous iteration of the machine. Starting with the base machine and one Advanced Machine Block to craft a Mark II and finishing with a Mark IIX and 8 Advanced Machine blocks for the Mark IX. That&amp;#039;s a massive 45 Advanced Machines to go from one to nine. 360 iron for the basic Machine blocks alone. The person boasting a bank of Mark IXs is truly an Industrialite.&lt;br /&gt;
# Increasing the level of your machines would obviously come with perks besides showing off to your friends. Each level increases the speed with which the machine works, and the upper reaches come with additional perks. The Miner Mark V now goes out 3 squares from it&amp;#039;s origin, while the Mark IX goes out 4 for a 9x9 area of automated mining. The Macerator becomes more efficient at sorting ore from the chaff of stone, and each level after the first has a 10% chance of returning a third dust (or a second for coal.) The Recycler becomes more likely to spit out scrap and at higher levels has a chance of a High Quality Piece of Scrap, yielding a second loot table bereft of the the things you&amp;#039;ll promptly stuff right back in. The Extractor Mark IX becomes a sort of second Recycler as it manges to extract the last vestiges of ore from Stone; occasionally spitting out Iron, Copper, Tin, Lapis Lazuli, Redtone, Gold, Coal, or Diamond blocks.&lt;br /&gt;
&lt;br /&gt;
-[[User:Tet|Tet]]-&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{reply|user=Newkie|space=:|agree=disagree|reply=Take note that will use allot of blocks IDs to such a thing. I dont think that there are that many free IDs.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|user=myrrlyn|space=::|agree=agree||reply=DAMAGE VALUES. That is all. Since we all know IC builds awesome machines that never wear down, there&amp;#039;s no need for them to have damage in the data/damage slot. Do it like wool, only instead of changing color, or making new sprites, just make it so that the &amp;quot;Machine Mk #&amp;quot; appears in the GUI. Maybe make a Mk X which has the same recipe as Mk IX, but with an IX in the middle instead of VIII, and put one faceplate in there with a Mk X, which gets pasted on five sides of Mk X machines. Sure, that&amp;#039;s one less sprite for other new stuff, but the Miner could share a sprite with the extractor...}}&lt;br /&gt;
&lt;br /&gt;
== Colored cables ==&lt;br /&gt;
&lt;br /&gt;
I got the idea of having colored cables in IC. And it should work this way: all cables are black by default. A black cable will only send energy to another black cable, and then, a red (random color here) cable will only send energy to another red cable. So you could had compact but separate power lines.&lt;br /&gt;
&lt;br /&gt;
-[[User:Newkie|Newkie]]-&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{reply|user=Feanturi|space=:|agree=agree|reply=I think, it could be useful, but it would need only more sprites.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|user=myrrlyn|space=::|agree=agree|reply=Another use for damage values? I know they look like my solution to everything, but instead of changing color, the Cable Obscurator could have an ugly stepsister which changes D-values of cables, and right-clicking on them with the EC Manipulator could show Cable #: EU instead of just EU. Or, if we ever resolve the Better Cables issue, those would graphically show different power lines not joining.}}&lt;br /&gt;
&lt;br /&gt;
==Buildcraft Submod==&lt;br /&gt;
&lt;br /&gt;
Buildcraft[http://www.minecraftforum.net/topic/286417-15-01-buildcraft-15-014-bugfix-pipes-quarry-and-auto-crafting/] is an awesome mod that uses pipes to transport items to and from machines.&lt;br /&gt;
&lt;br /&gt;
Now of course you COULD say &amp;quot;install Buildcraft then&amp;quot;. However in the IC world, it is a game breaker. The Quarry, Autocrafter and Golden Pipe (item booster) require only Redstone current. This means free boosting, free crafting, and free mining. &lt;br /&gt;
&lt;br /&gt;
Industrial Buildcraft as a Submod would largely incorporate the same systems. Changes: &lt;br /&gt;
&lt;br /&gt;
-Golden Pipes require EC&amp;#039;s to accelerate items in the pipe&lt;br /&gt;
-The Mining Well is superseded by the IC miner. &lt;br /&gt;
-The Quarry requires EC. Possibly in the form of High Voltage?&lt;br /&gt;
-The Autocrafter requires EC. (Rename to Factory?) &lt;br /&gt;
-Gears are Superseded by Circuits.&lt;br /&gt;
&lt;br /&gt;
New: &lt;br /&gt;
&lt;br /&gt;
-Bronze Pipes. Crafted like the other pipes, with 2 bronze Ingots. Bronze pipes function like Gold Pipes but also can change direction. The combined abilities of the Iron Pipe + Gold Pipe.&lt;br /&gt;
&lt;br /&gt;
-Refined Iron crafts double the amount of Iron pipes.&lt;br /&gt;
&lt;br /&gt;
-Quarry Recipe :&lt;br /&gt;
Iron Gears =&amp;gt; Circuits&lt;br /&gt;
Diamond Gears =&amp;gt; Advanced Circuits&lt;br /&gt;
Gold Gears =&amp;gt; Advanced Machinery Block&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why add this? Because it&amp;#039;s a natural expansion of IC and it allows for Megafactories to be built.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-[[User:Thekillman|Thekillman]]-&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=Well, Alblaka don&amp;#039;t have the permissions to copy any mod and transfer it to IC.&amp;lt;br/&amp;gt;And i think, if you install Buildcraft with IC it works fine. So submod isn&amp;#039;t useful i think.}}&lt;br /&gt;
{{Reply|space=::|user=Thekillman|agree=disagree|reply=He doesn&amp;#039;t need to copy. he can collaborate. i don&amp;#039;t see why either modmaker would have trouble with it. i said submod to make it optional. besides, it&amp;#039;s more of an adaptation. it only requires a few modifications. plus it massively increases playing value. it&amp;#039;s also not a compatibility issue. well it is, but gameplay-wise, not mod conflict-wise}}&lt;br /&gt;
&lt;br /&gt;
== Plastics ==&lt;br /&gt;
&lt;br /&gt;
I rather like the concept of Industrial materials, and noticed plastic based constructions weren&amp;#039;t in here.&lt;br /&gt;
&lt;br /&gt;
You could use bio/coal based fuel (clumpy?) and perhaps the compressor to start the process, probably a plastic lump/ball to be melted or pressed into sheets (8-9 sheets to a block?). &lt;br /&gt;
&lt;br /&gt;
I wont go into detail about the uses of plastic, because there is quite a few possibilities.&lt;br /&gt;
&lt;br /&gt;
--[[User:Nidor|Nidor]] 15:53, 23 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=reply|reply=It&amp;#039;s a good idea, but i think it&amp;#039;s already in Plasticcraft?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nether tech ==&lt;br /&gt;
&lt;br /&gt;
So I was sitting in Nether and noticed that there are no effective nature using generators (only windmill, but placing it is extremelly dangerous). So, why not make Nether challenge more usefull?&lt;br /&gt;
&lt;br /&gt;
First, add ability to craft the Nether industry block (combine netherrack and refined iron bar). &lt;br /&gt;
Then, add the special nether generator that must be placed in lava (deeper is better. More lava blocks surrounding it is better). &lt;br /&gt;
Also, the second nether generator that burns netherrack and makes power.&lt;br /&gt;
And if possible, the transmitter that moves energy from the earth world to nether through some secret stuff. (Note: All those blocks will have nether undustry block in the recepie)&lt;br /&gt;
&lt;br /&gt;
[[User:DrNightKOT|DrNightKOT]] 20:25, 26 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=Well, i think nether is more than enough implemented (glowstone) and why to waste sprites for generators in nether? :/}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=myrrlyn|agree=disagree|reply=Yeah, the Nether in its current state is pretty underwhelming, and the only advantage of using it would be the massive amounts of lava to use in geothermals. Perhaps we could spare ONE sprite for this--surround an obsidian block with seven cables, with a flint/steel on the top, makes a portal cable. Place one end on Earth, and the other spawns on the corresponding block in the Nether. Make your geoplant there, and run cables back to Earth using those. No special recipes or materials besides that. Cue Alblaka opening the portal-block code, crying, and saying, &amp;quot;Screw you guys, I&amp;#039;m going home. Stop being lazy and do bucket runs, for all I care.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Camera Monitor ==&lt;br /&gt;
After looking at the CCTV mod and a newer version of it, i was displeased because I thought i was going to be able to put security cameras in my control room. Sadly, these mods, while impressive, fall short in only having one channel. I suggest: industrial-craft cameras and monitors, which would be connected by cables (hopefully) and display an image (perhaps if possible *not* 16 by 16). that way, my (and everyone else&amp;#039;s) control room or security system could be one notch (hee hee) cooler.&lt;br /&gt;
&lt;br /&gt;
I understand this may be hard to code, but I think you (maker of idustrial-craft) are probably up to the challenge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Llojban|Llojban]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=Zatty|agree=agree|reply=The idea is good I just have some thoughts about it. A &amp;#039;TV&amp;#039; block, a way to change the cameras frequency, and how many cameras a &amp;#039;TV&amp;#039; block can support.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#c01414&amp;quot;&amp;gt;&amp;#039;&amp;#039;Edit by [[User:Feanturi|Feanturi]]:&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Guys... stop copying my replies and edit them without changing the name! Next time I&amp;#039;ll ban those people for 1 day.&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Industrial Floodlights-Lamps ==&lt;br /&gt;
I think we need a new tool(`s) that would make a temporary Light source.&lt;br /&gt;
&lt;br /&gt;
You can carry it in your Hands or on your Haed.It would &lt;br /&gt;
&lt;br /&gt;
It would get charged with the Mobilecharger,&lt;br /&gt;
&lt;br /&gt;
The Light would be emit at a Light Level of 15 for 5-10-Blocks (if it is possible)&lt;br /&gt;
&lt;br /&gt;
And you have to hold it in your Hand (like any other Tool)&lt;br /&gt;
&lt;br /&gt;
Crafting:&lt;br /&gt;
   I=Iron (Refined?)&lt;br /&gt;
   G=Glass&lt;br /&gt;
   C=Copper&lt;br /&gt;
   R=Rubber&lt;br /&gt;
   L=Light Bulb&lt;br /&gt;
   E=Redstone&lt;br /&gt;
   T=Cable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Light Bulbs (2-8?)&lt;br /&gt;
   0G0&lt;br /&gt;
   ICI&lt;br /&gt;
   0I0&lt;br /&gt;
&lt;br /&gt;
The Lamp to carry in your Hand&lt;br /&gt;
   RII&lt;br /&gt;
   ILG&lt;br /&gt;
   0II&lt;br /&gt;
&lt;br /&gt;
And the new Luminator Crafting:&lt;br /&gt;
   GEG&lt;br /&gt;
   TLT&lt;br /&gt;
   GEG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Skavier470|Skavier470]] 14:50, 28 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Good idea. The coding exists in other mods so why not? make an electric headlight so you can see in the dark without needing torches. add a rechargeable flashlight. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:{{reply|space=::|user=Zatty|agree=agree|reply=(I&amp;#039;d love to see this implemented it would make spelunking and mining, not to mention fighting, much easier.)}}&lt;br /&gt;
&lt;br /&gt;
== Weather Control Device ==&lt;br /&gt;
&lt;br /&gt;
Since the terraformer doesn&amp;#039;t affect the Biome&amp;#039;s weather I was thinking of a Weather Control Device (maybe another terraformer blue print?) It can alter the weather in a Biome effectively changing it from or to desert/forest/snow and/or controlling when the weather occurs even making it constantly rain/snow/thunder (the second part is probably much more feasible). I would think it would look like an antenna or radio tower-ish. If not then a blue print for the terraformer that alters the weather pattern or invokes the weather. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Tower&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For the top &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
ICI&amp;lt;br&amp;gt;&lt;br /&gt;
ICI&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 2mm;&amp;quot;&amp;gt;&lt;br /&gt;
III&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for the base of the tower &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 3.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
III&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 3mm;&amp;quot;&amp;gt;&lt;br /&gt;
IBI&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
AC T AC&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B = battery &amp;lt;br&amp;gt;&lt;br /&gt;
I = refined iron &amp;lt;br&amp;gt;&lt;br /&gt;
AC = Adv. Circuit &amp;lt;br&amp;gt;&lt;br /&gt;
T = Terraformer &amp;lt;br&amp;gt;&lt;br /&gt;
C = cable &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Blue Print&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Snow&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
EWE&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
DBD&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
EWE&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rain&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
W[]W&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
[]B[]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
W[]W&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weather Invoker&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
WSW&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
DBD&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
WSW&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
E = Ice&amp;lt;br&amp;gt;&lt;br /&gt;
W = water&amp;lt;br&amp;gt;&lt;br /&gt;
D = Dirt and/or sand&amp;lt;br&amp;gt;&lt;br /&gt;
B = Blue Print (empty)&amp;lt;br&amp;gt;&lt;br /&gt;
S = Snowball&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=First of all use the terraformer and second, maybe it will later cause rain or snow or thunderstorms.^^}}&lt;br /&gt;
&lt;br /&gt;
== Guide Arrows ==&lt;br /&gt;
&lt;br /&gt;
Arrows that you place on the ground to show direction in a cave allowing you an easy way to tell which direction to go for where you were last mining or to leave the cave. It would be stack-able to save on inventory space and takes fewer resources to make than signs. It&amp;#039;s been done before in the 2x2 extended crafting (which sadly doesn&amp;#039;t like to work with IC, at least not for me) where they act like signs in that they face a certain direction when you place them but you can right-click them to change the direction they are pointing and they come in a variety of colors. Maybe made from powdered glass or refined sand by macerating the glass or sand and then being able to dye them different colors. To color them you could just put the dye you want in the crafting grid (anywhere) with the arrow (anywhere).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
[][][]&amp;lt;br&amp;gt;&lt;br /&gt;
[]G[]&amp;lt;br&amp;gt;&lt;br /&gt;
[]S[]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
G = Powdered glass or refined sand&amp;lt;br&amp;gt;&lt;br /&gt;
S = stick&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=?|reply=And for what should they be? Only for less resource usage then signs?}}&lt;br /&gt;
&lt;br /&gt;
== Renewable Gravel and Lapis Lazuli ==&lt;br /&gt;
&lt;br /&gt;
I would like to suggest adding a way to create gravel and lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
As far as I know, they are the only resources one can’t get through the use of other resources (recycler, macerator, etc.) and energy (matter generator).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To get rid of lacking this ability, I propose to:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Add a means to get gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
This could be through recycling, or it could be possible to obtain it by macerating stone (instead of getting cobblestone).&amp;lt;br&amp;gt;&lt;br /&gt;
Maybe one could get cobblestone from stone, gravel from cobblestone, and sand from gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
Then, to get flint, there would have to be another way. Possibly through the compressor?&lt;br /&gt;
&amp;lt;li&amp;gt;Make it possible to get lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
I think it would be best to make it obtainable through recycling (it should have a probability similar to that of diamond).&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[[User:Fast2|Fast2]] 21:15, 30 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
== MFE/MFSU emiting redstone when fully charged or custom number ==&lt;br /&gt;
&lt;br /&gt;
IC wiring need a way to communicate with redstone switch cable  can already bu used like interrupter cutting or allowing passage of EU but their is no way to received signal from the said wiring. For know , for example, when a MFE is full or if a miner is stopped.&lt;br /&gt;
&lt;br /&gt;
That allow multiple possibility to automatise the EU system from a centralized storage to an automatic sending system where EU is needed without any man intervention.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I propose to  make a redstone ability to the storages units (MFE and MFSU), emitting redstone like a redstone torch if its full. Its allow more possibility than if emmiting when empty, which is easily noticeable by the lack of working machines.&lt;br /&gt;
&lt;br /&gt;
I know at that time, the MFE/MFSU have the ability to stop emit EU when receving redstone, but like i said before this can be easily emuled to the switch cable.&lt;br /&gt;
&lt;br /&gt;
Or better if possible, allow the possibility to customize the redstone emit, like : [if store EU&amp;lt;25% emit redstone and if store EU &amp;gt;= 100% stop emit redstone].&lt;br /&gt;
&lt;br /&gt;
And maybe extend the redstone possibility to others types of machines, like the MINER for a easy notice when he is stopping to work.&lt;br /&gt;
&lt;br /&gt;
[[User:OKamilTan|OKamilTan]]&lt;/div&gt;</summary>
		<author><name>OKamilTan</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=4448</id>
		<title>Talk:Suggestions archived</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=4448"/>
		<updated>2011-05-30T20:56:29Z</updated>

		<summary type="html">&lt;p&gt;OKamilTan: suggestion about redstone and MFE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Building Template Module ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Building Template Module|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fully Automated Charger/Generator ==&lt;br /&gt;
&lt;br /&gt;
As a header indicates my idea is based upon automated generating and/or charging RE batteries.&amp;lt;br&amp;gt;&lt;br /&gt;
Currently there are few generators that generate and charges batteries&lt;br /&gt;
but we have to manage them by ourselves. &lt;br /&gt;
They have few disadvantages which are:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;We have to manually provide uncharged RE batteries to generator&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;We have to constantly generators with some kind of fuel depending on type of generator&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Generators after charging RE batteries are ejecting them which is good when we stand near the generator. If you will forget about charged battery lying on the ground it will disappear after some time.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;And probably some other problems&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
Making Automated generators would fix all of listed problems. How would that Automated Generator work? It would take all things that he needs and charge batteries by itself. It would also put charged ones into storage. It could be built like this:&amp;lt;br&amp;gt;&lt;br /&gt;
I - refined iron&amp;lt;br&amp;gt;&lt;br /&gt;
A - advanced circuit&amp;lt;br&amp;gt;&lt;br /&gt;
M - advanced machine&amp;lt;br&amp;gt;&lt;br /&gt;
G - any sort of generator&amp;lt;br&amp;gt;&lt;br /&gt;
L - lapis lazuli block&amp;lt;br&amp;gt;&lt;br /&gt;
C - cable&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
I L I&amp;lt;br&amp;gt;&lt;br /&gt;
CMC&amp;lt;br&amp;gt;&lt;br /&gt;
AGA&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I think it could be activated by redstone or by cable from bottom or top.&amp;lt;br&amp;gt;&lt;br /&gt;
Making this kind of machine would make life in IC much easier.&lt;br /&gt;
&lt;br /&gt;
-[[User:Dawixx|Dawixx]]&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{reply|user=Feanturi|space=:|agree=disagree|reply={{Quote|user=Dawixx|quote=Generators after charging RE batteries are ejecting them which is good when we stand near the generator. If you will forget about charged battery lying on the ground it will disappear after some time.}}&amp;lt;br/&amp;gt;You can change this configuration in IndustrialCraftConfig.txt. I think a automated Generator isn&amp;#039;t useful. Why to charge thousand of Batteries?}}&lt;br /&gt;
&lt;br /&gt;
{{reply|user=LordZeer|space=:|agree=disagree|reply=If you just place a chest next to the generator then when one is charged it goes there automatically.}}&lt;br /&gt;
&lt;br /&gt;
== Radiation ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;If we have uranium, we must be careful with radiation, because it can kill.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thinking in this sentence, I made it:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;First suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Do the uranium ore kill, without explosions, only with radiation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;One uranium ore have 5 blocks of radiation, any thing in this area will take damage&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
--Okay, its good, but how we will  use uranium without getting closer?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Second suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Put in the game Lead Ore. This is the best material to use radioatives things. With a Lead Ore we can build:&lt;br /&gt;
&lt;br /&gt;
Boxes of lead, to store radioative things;&lt;br /&gt;
&lt;br /&gt;
Clothes of lead, to use radioative things;&lt;br /&gt;
&lt;br /&gt;
Walls of lead, to contain radiations from the reactors(you put your reactor in a room of lead);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With this things, the nuke will be more realistic, and the people will not be happy in see uranium closer from your base, only if they have a stock of lead.&lt;br /&gt;
&lt;br /&gt;
--[[User:Kiko5|Kiko5 - Tanks for your attention.]] 04:41, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Defense Turret ==&lt;br /&gt;
&lt;br /&gt;
I was thinking of a Defensive Turret/cannon of some sort.&lt;br /&gt;
&lt;br /&gt;
The Tesla coil is great for places that you have a nice power station set up or don&amp;#039;t need to walk through alot. Though for small outposts or automated miner setups far away from your base they aren&amp;#039;t so practical.&lt;br /&gt;
&lt;br /&gt;
So here we go. After thinking about it I came up with this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defense Turret&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C L C &lt;br /&gt;
:WMW&lt;br /&gt;
:R E R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C=Circuit&lt;br /&gt;
:L=Mining Laser/or new part&lt;br /&gt;
:W=Wire&lt;br /&gt;
:M=Machine Block&lt;br /&gt;
:R=Reinforced Stone&lt;br /&gt;
:E=Energy Crystal&lt;br /&gt;
&lt;br /&gt;
Place this block and tie it into electricity. Have it fire at all enemies, but not target the player. For damage I crunched numbers and came up with about 2.5 hearts per shot at a rate of 1 shot every 3 seconds. Electrical use would come out to about 300 EU per shot. This would equate out to 1 shot every 6 seconds with only one max input line at 50 EUs hooked in, but if you hooked in another for 100 EUs you would get the 1 shot per 3 seconds. Firing distance would be between 10~15 blocks. I think the gap in firing time equates the lower EU usage, as these are designed for mining operation/outpost defense. As you establish yourself/if you decide to, you can upgrade the fire rate by hooking in more power. You would obviously want to build more than a few, because of the low damage.&lt;br /&gt;
&lt;br /&gt;
My final thoughts are maybe a redstone on/off feature if it was hooked in.&lt;br /&gt;
&lt;br /&gt;
--[[User:Siaran|Siaran]] 04:55, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Excellent idea. now i would opt for 2 types of Turrets. Manual and Automated. Automated replaces C and M with the advanced versions. The rest should be self-explanatory. Second of all: I&amp;#039;d like to see a &amp;quot;rocket turret&amp;quot;. essentially you craft rockets, which have the impact of ITNT and fly in a straight line. rocket turrets require resupply and can be resupplied via chest}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=Feanturi|agree=disagree|reply=This suggestion is nearly impossible to make. Exspecially the automated turret. It has to scan a area for enemies and then has to shoot on them... And by the way, i don&amp;#039;t like the idea. Would be to easy to defend^^}}&lt;br /&gt;
&lt;br /&gt;
== Advanced Machines ==&lt;br /&gt;
&lt;br /&gt;
# Implement an entire leveled system, Mark I to IX, of most of the machines; Macerators, Extractors, Compressors, etc. Each level requires a number of Advanced Machine blocks plus the previous iteration of the machine. Starting with the base machine and one Advanced Machine Block to craft a Mark II and finishing with a Mark IIX and 8 Advanced Machine blocks for the Mark IX. That&amp;#039;s a massive 45 Advanced Machines to go from one to nine. 360 iron for the basic Machine blocks alone. The person boasting a bank of Mark IXs is truly an Industrialite.&lt;br /&gt;
# Increasing the level of your machines would obviously come with perks besides showing off to your friends. Each level increases the speed with which the machine works, and the upper reaches come with additional perks. The Miner Mark V now goes out 3 squares from it&amp;#039;s origin, while the Mark IX goes out 4 for a 9x9 area of automated mining. The Macerator becomes more efficient at sorting ore from the chaff of stone, and each level after the first has a 10% chance of returning a third dust (or a second for coal.) The Recycler becomes more likely to spit out scrap and at higher levels has a chance of a High Quality Piece of Scrap, yielding a second loot table bereft of the the things you&amp;#039;ll promptly stuff right back in. The Extractor Mark IX becomes a sort of second Recycler as it manges to extract the last vestiges of ore from Stone; occasionally spitting out Iron, Copper, Tin, Lapis Lazuli, Redtone, Gold, Coal, or Diamond blocks.&lt;br /&gt;
&lt;br /&gt;
-[[User:Tet|Tet]]-&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{reply|user=Newkie|space=:|agree=disagree|reply=Take note that will use allot of blocks IDs to such a thing. I dont think that there are that many free IDs.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|user=myrrlyn|space=::|agree=agree||reply=DAMAGE VALUES. That is all. Since we all know IC builds awesome machines that never wear down, there&amp;#039;s no need for them to have damage in the data/damage slot. Do it like wool, only instead of changing color, or making new sprites, just make it so that the &amp;quot;Machine Mk #&amp;quot; appears in the GUI. Maybe make a Mk X which has the same recipe as Mk IX, but with an IX in the middle instead of VIII, and put one faceplate in there with a Mk X, which gets pasted on five sides of Mk X machines. Sure, that&amp;#039;s one less sprite for other new stuff, but the Miner could share a sprite with the extractor...}}&lt;br /&gt;
&lt;br /&gt;
== Colored cables ==&lt;br /&gt;
&lt;br /&gt;
I got the idea of having colored cables in IC. And it should work this way: all cables are black by default. A black cable will only send energy to another black cable, and then, a red (random color here) cable will only send energy to another red cable. So you could had compact but separate power lines.&lt;br /&gt;
&lt;br /&gt;
-[[User:Newkie|Newkie]]-&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{reply|user=Feanturi|space=:|agree=agree|reply=I think, it could be useful, but it would need only more sprites.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|user=myrrlyn|space=::|agree=agree|reply=Another use for damage values? I know they look like my solution to everything, but instead of changing color, the Cable Obscurator could have an ugly stepsister which changes D-values of cables, and right-clicking on them with the EC Manipulator could show Cable #: EU instead of just EU. Or, if we ever resolve the Better Cables issue, those would graphically show different power lines not joining.}}&lt;br /&gt;
&lt;br /&gt;
==Buildcraft Submod==&lt;br /&gt;
&lt;br /&gt;
Buildcraft[http://www.minecraftforum.net/topic/286417-15-01-buildcraft-15-014-bugfix-pipes-quarry-and-auto-crafting/] is an awesome mod that uses pipes to transport items to and from machines.&lt;br /&gt;
&lt;br /&gt;
Now of course you COULD say &amp;quot;install Buildcraft then&amp;quot;. However in the IC world, it is a game breaker. The Quarry, Autocrafter and Golden Pipe (item booster) require only Redstone current. This means free boosting, free crafting, and free mining. &lt;br /&gt;
&lt;br /&gt;
Industrial Buildcraft as a Submod would largely incorporate the same systems. Changes: &lt;br /&gt;
&lt;br /&gt;
-Golden Pipes require EC&amp;#039;s to accelerate items in the pipe&lt;br /&gt;
-The Mining Well is superseded by the IC miner. &lt;br /&gt;
-The Quarry requires EC. Possibly in the form of High Voltage?&lt;br /&gt;
-The Autocrafter requires EC. (Rename to Factory?) &lt;br /&gt;
-Gears are Superseded by Circuits.&lt;br /&gt;
&lt;br /&gt;
New: &lt;br /&gt;
&lt;br /&gt;
-Bronze Pipes. Crafted like the other pipes, with 2 bronze Ingots. Bronze pipes function like Gold Pipes but also can change direction. The combined abilities of the Iron Pipe + Gold Pipe.&lt;br /&gt;
&lt;br /&gt;
-Refined Iron crafts double the amount of Iron pipes.&lt;br /&gt;
&lt;br /&gt;
-Quarry Recipe :&lt;br /&gt;
Iron Gears =&amp;gt; Circuits&lt;br /&gt;
Diamond Gears =&amp;gt; Advanced Circuits&lt;br /&gt;
Gold Gears =&amp;gt; Advanced Machinery Block&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why add this? Because it&amp;#039;s a natural expansion of IC and it allows for Megafactories to be built.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-[[User:Thekillman|Thekillman]]-&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=Well, Alblaka don&amp;#039;t have the permissions to copy any mod and transfer it to IC.&amp;lt;br/&amp;gt;And i think, if you install Buildcraft with IC it works fine. So submod isn&amp;#039;t useful i think.}}&lt;br /&gt;
{{Reply|space=::|user=Thekillman|agree=disagree|reply=He doesn&amp;#039;t need to copy. he can collaborate. i don&amp;#039;t see why either modmaker would have trouble with it. i said submod to make it optional. besides, it&amp;#039;s more of an adaptation. it only requires a few modifications. plus it massively increases playing value. it&amp;#039;s also not a compatibility issue. well it is, but gameplay-wise, not mod conflict-wise}}&lt;br /&gt;
&lt;br /&gt;
== Plastics ==&lt;br /&gt;
&lt;br /&gt;
I rather like the concept of Industrial materials, and noticed plastic based constructions weren&amp;#039;t in here.&lt;br /&gt;
&lt;br /&gt;
You could use bio/coal based fuel (clumpy?) and perhaps the compressor to start the process, probably a plastic lump/ball to be melted or pressed into sheets (8-9 sheets to a block?). &lt;br /&gt;
&lt;br /&gt;
I wont go into detail about the uses of plastic, because there is quite a few possibilities.&lt;br /&gt;
&lt;br /&gt;
--[[User:Nidor|Nidor]] 15:53, 23 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=reply|reply=It&amp;#039;s a good idea, but i think it&amp;#039;s already in Plasticcraft?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nether tech ==&lt;br /&gt;
&lt;br /&gt;
So I was sitting in Nether and noticed that there are no effective nature using generators (only windmill, but placing it is extremelly dangerous). So, why not make Nether challenge more usefull?&lt;br /&gt;
&lt;br /&gt;
First, add ability to craft the Nether industry block (combine netherrack and refined iron bar). &lt;br /&gt;
Then, add the special nether generator that must be placed in lava (deeper is better. More lava blocks surrounding it is better). &lt;br /&gt;
Also, the second nether generator that burns netherrack and makes power.&lt;br /&gt;
And if possible, the transmitter that moves energy from the earth world to nether through some secret stuff. (Note: All those blocks will have nether undustry block in the recepie)&lt;br /&gt;
&lt;br /&gt;
[[User:DrNightKOT|DrNightKOT]] 20:25, 26 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=Well, i think nether is more than enough implemented (glowstone) and why to waste sprites for generators in nether? :/}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=myrrlyn|agree=disagree|reply=Yeah, the Nether in its current state is pretty underwhelming, and the only advantage of using it would be the massive amounts of lava to use in geothermals. Perhaps we could spare ONE sprite for this--surround an obsidian block with seven cables, with a flint/steel on the top, makes a portal cable. Place one end on Earth, and the other spawns on the corresponding block in the Nether. Make your geoplant there, and run cables back to Earth using those. No special recipes or materials besides that. Cue Alblaka opening the portal-block code, crying, and saying, &amp;quot;Screw you guys, I&amp;#039;m going home. Stop being lazy and do bucket runs, for all I care.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== Camera Monitor ==&lt;br /&gt;
After looking at the CCTV mod and a newer version of it, i was displeased because I thought i was going to be able to put security cameras in my control room. Sadly, these mods, while impressive, fall short in only having one channel. I suggest: industrial-craft cameras and monitors, which would be connected by cables (hopefully) and display an image (perhaps if possible *not* 16 by 16). that way, my (and everyone else&amp;#039;s) control room or security system could be one notch (hee hee) cooler.&lt;br /&gt;
&lt;br /&gt;
I understand this may be hard to code, but I think you (maker of idustrial-craft) are probably up to the challenge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Llojban|Llojban]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=Zatty|agree=agree|reply=The idea is good I just have some thoughts about it. A &amp;#039;TV&amp;#039; block, a way to change the cameras frequency, and how many cameras a &amp;#039;TV&amp;#039; block can support.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#c01414&amp;quot;&amp;gt;&amp;#039;&amp;#039;Edit by [[User:Feanturi|Feanturi]]:&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Guys... stop copying my replies and edit them without changing the name! Next time I&amp;#039;ll ban those people for 1 day.&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Industrial Floodlights-Lamps ==&lt;br /&gt;
I think we need a new tool(`s) that would make a temporary Light source.&lt;br /&gt;
&lt;br /&gt;
You can carry it in your Hands or on your Haed.It would &lt;br /&gt;
&lt;br /&gt;
It would get charged with the Mobilecharger,&lt;br /&gt;
&lt;br /&gt;
The Light would be emit at a Light Level of 15 for 5-10-Blocks (if it is possible)&lt;br /&gt;
&lt;br /&gt;
And you have to hold it in your Hand (like any other Tool)&lt;br /&gt;
&lt;br /&gt;
Crafting:&lt;br /&gt;
   I=Iron (Refined?)&lt;br /&gt;
   G=Glass&lt;br /&gt;
   C=Copper&lt;br /&gt;
   R=Rubber&lt;br /&gt;
   L=Light Bulb&lt;br /&gt;
   E=Redstone&lt;br /&gt;
   T=Cable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Light Bulbs (2-8?)&lt;br /&gt;
   0G0&lt;br /&gt;
   ICI&lt;br /&gt;
   0I0&lt;br /&gt;
&lt;br /&gt;
The Lamp to carry in your Hand&lt;br /&gt;
   RII&lt;br /&gt;
   ILG&lt;br /&gt;
   0II&lt;br /&gt;
&lt;br /&gt;
And the new Luminator Crafting:&lt;br /&gt;
   GEG&lt;br /&gt;
   TLT&lt;br /&gt;
   GEG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Skavier470|Skavier470]] 14:50, 28 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Good idea. The coding exists in other mods so why not? make an electric headlight so you can see in the dark without needing torches. add a rechargeable flashlight. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:{{reply|space=::|user=Zatty|agree=agree|reply=(I&amp;#039;d love to see this implemented it would make spelunking and mining, not to mention fighting, much easier.)}}&lt;br /&gt;
&lt;br /&gt;
== Weather Control Device ==&lt;br /&gt;
&lt;br /&gt;
Since the terraformer doesn&amp;#039;t affect the Biome&amp;#039;s weather I was thinking of a Weather Control Device (maybe another terraformer blue print?) It can alter the weather in a Biome effectively changing it from or to desert/forest/snow and/or controlling when the weather occurs even making it constantly rain/snow/thunder (the second part is probably much more feasible). I would think it would look like an antenna or radio tower-ish. If not then a blue print for the terraformer that alters the weather pattern or invokes the weather. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Tower&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For the top &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
ICI&amp;lt;br&amp;gt;&lt;br /&gt;
ICI&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 2mm;&amp;quot;&amp;gt;&lt;br /&gt;
III&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for the base of the tower &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 3.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
III&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 3mm;&amp;quot;&amp;gt;&lt;br /&gt;
IBI&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
AC T AC&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B = battery &amp;lt;br&amp;gt;&lt;br /&gt;
I = refined iron &amp;lt;br&amp;gt;&lt;br /&gt;
AC = Adv. Circuit &amp;lt;br&amp;gt;&lt;br /&gt;
T = Terraformer &amp;lt;br&amp;gt;&lt;br /&gt;
C = cable &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Blue Print&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Snow&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
EWE&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
DBD&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
EWE&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rain&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
W[]W&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
[]B[]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
W[]W&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weather Invoker&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
WSW&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
DBD&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
WSW&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
E = Ice&amp;lt;br&amp;gt;&lt;br /&gt;
W = water&amp;lt;br&amp;gt;&lt;br /&gt;
D = Dirt and/or sand&amp;lt;br&amp;gt;&lt;br /&gt;
B = Blue Print (empty)&amp;lt;br&amp;gt;&lt;br /&gt;
S = Snowball&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=First of all use the terraformer and second, maybe it will later cause rain or snow or thunderstorms.^^}}&lt;br /&gt;
&lt;br /&gt;
== Guide Arrows ==&lt;br /&gt;
&lt;br /&gt;
Arrows that you place on the ground to show direction in a cave allowing you an easy way to tell which direction to go for where you were last mining or to leave the cave. It would be stack-able to save on inventory space and takes fewer resources to make than signs. It&amp;#039;s been done before in the 2x2 extended crafting (which sadly doesn&amp;#039;t like to work with IC, at least not for me) where they act like signs in that they face a certain direction when you place them but you can right-click them to change the direction they are pointing and they come in a variety of colors. Maybe made from powdered glass or refined sand by macerating the glass or sand and then being able to dye them different colors. To color them you could just put the dye you want in the crafting grid (anywhere) with the arrow (anywhere).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
[][][]&amp;lt;br&amp;gt;&lt;br /&gt;
[]G[]&amp;lt;br&amp;gt;&lt;br /&gt;
[]S[]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
G = Powdered glass or refined sand&amp;lt;br&amp;gt;&lt;br /&gt;
S = stick&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=?|reply=And for what should they be? Only for less resource usage then signs?}}&lt;br /&gt;
&lt;br /&gt;
== Renewable Gravel and Lapis Lazuli ==&lt;br /&gt;
&lt;br /&gt;
I would like to suggest adding a way to create gravel and lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
As far as I know, they are the only resources one can’t get through the use of other resources (recycler, macerator, etc.) and energy (matter generator).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To get rid of lacking this ability, I propose to:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Add a means to get gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
This could be through recycling, or it could be possible to obtain it by macerating stone (instead of getting cobblestone).&amp;lt;br&amp;gt;&lt;br /&gt;
Maybe one could get cobblestone from stone, gravel from cobblestone, and sand from gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
Then, to get flint, there would have to be another way. Possibly through the compressor?&lt;br /&gt;
&amp;lt;li&amp;gt;Make it possible to get lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
I think it would be best to make it obtainable through recycling (it should have a probability similar to that of diamond).&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
[[User:Fast2|Fast2]] 21:15, 30 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
== MFE/MFSU emiting redstone when fully charged or custom number ==&lt;br /&gt;
&lt;br /&gt;
IC wiring need a way to communicate with redstone switch cable  can already bu used like interrupter cutting or allowing passage of EU but their is no way to received signal from the said wiring. For know , for example, when a MFE is full or if a miner is stopped.&lt;br /&gt;
That allow multiple possibility to automatise the EU system from a centralized storage to an automatic sending system where EU is needed without any man intervention.&lt;br /&gt;
&lt;br /&gt;
I propose to  make a redstone ability to the storages units (MFE and MFSU), emitting redstone like a redstone torch if its full. Its allow more possibility than if emmiting when empty, which is easily noticeable by the lack of working machines.&lt;br /&gt;
I know at that time, the MFE/MFSU have the ability to stop emit EU when receving redstone, but like i said before this can be easily emuled to the switch cable.&lt;br /&gt;
Or better if possible, allow the possibility to customize the redstone emit, like : [if store EU&amp;lt;25% emit redstone and if store EU &amp;gt;= 100% stop emit redstone].&lt;br /&gt;
And maybe extend the redstone possibility to others types of machines, like the MINER for a easy notice when he is stopping to work.&lt;br /&gt;
&lt;br /&gt;
[[User:OKamilTan|OKamilTan]]&lt;/div&gt;</summary>
		<author><name>OKamilTan</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Tutorial:First_Steps&amp;diff=1606</id>
		<title>Tutorial:First Steps</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Tutorial:First_Steps&amp;diff=1606"/>
		<updated>2011-04-17T14:19:10Z</updated>

		<summary type="html">&lt;p&gt;OKamilTan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;Special Thanks to &amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://www.minecraftforum.net/memberlist.php?mode=viewprofile&amp;amp;u=296587 OKamilTan]&amp;lt;/span&amp;gt;!&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tutorial is regularly upgraded, you can see here the first version of it&lt;br /&gt;
In the wait of a corrected version, you can download here the last unfinished version: &amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://www.mediafire.com/?j9gem0c4laoeyb5 First Steps in the IndustrialCraft mod for Minecraft V0.5.pdf]&amp;lt;/span&amp;gt;&lt;br /&gt;
(texture pack used: &amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://www.minecraftforum.net/viewtopic.php?f=1021&amp;amp;t=163329&amp;amp;sid=cdc70e1f885922f1354f76755c7c868d Soartex]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basics steps in a new world ==&lt;br /&gt;
&lt;br /&gt;
[[file:first_steps1.png |350x350px| link=|left]]&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You have downloaded and installed the mod and you have generated a new map, but you really don’t know where you begin. I must answer that : like all other map you have begin in, gather some wood, then some cobble and coal and build a little house (or a cave as you wish) for go through your first night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:first_steps2.png |350x350px| link=|left]]&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here is mine with little flower, have a pretty house is always a plus, even if it’s just for you, and I can easily expand it. &lt;br /&gt;
Beware of the mobs if you are not in peaceful, the creepers can blow up what you built, so use some torches for light the area.&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:first_steps3.png |350x350px| link=|right]]&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Keep in mind you will need lot of place for improve your industry, try to get a good spot with lot of space not too far away, like that sand plain I can see from my roof (and lot of sand for more purposes) &lt;br /&gt;
Don’t forget to add some chests and a bed in your little place&lt;br /&gt;
&lt;br /&gt;
Nothing new here, but you must begin with a good base if you want to go further. Next part we will see new things.&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In research for the first ingredients and first machines ==&lt;br /&gt;
&lt;br /&gt;
You have a little base with 4 walls and a roof, with some chests, a bed, a furnace and a crafting table, but you want more I think and I agree with you, so take some axe we will gather our first needed material : RUBBER&lt;br /&gt;
You will need LOT of lumber for build our first machine, an extractor, and a basic generator, 34 logs precisely, but take more it will be needed for power the generator and others stuffs. And keep the sapling, I’ll explain why in a future section.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &lt;br /&gt;
[[file:first_steps4.png |350x350px| link=|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Can you smell the fresh air of new toys? So take 5 planks into the workshop and craft your&lt;br /&gt;
first IC tool: a tree taps;&lt;br /&gt;
Now craft 5 others ones and…&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt;  &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:first_steps5.png |350x350px| link=|left]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
…extract rubber from logs like that!!&lt;br /&gt;
I know, 30 planks + 18 logs for just 6 rubbers is expensive, but trust in me and it will cost less in a few time.&lt;br /&gt;
&amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &amp;lt;br/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But for now drop that into a chest, and gather torches, pickaxes and food, we will go to the center of the earth!!&lt;br /&gt;
The second thing you must gather is REDSTONE, yes that next-to useless red powder you have in astronomical quantity without an use of them are the base of the industrial electricity. Off course you will need an iron pickaxe for extract that rock, but you must be really unlucky if you don’t find them on the path. And same thing for copper and Tin, there is lot of them on the way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:first_steps6.png |500px| link=|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a screenshot of a natural cave where you can see all-but three types of ores you can gather, from left to right:&lt;br /&gt;
&lt;br /&gt;
-Gold, their value is highly better with IC, especially in his dust form, its involved in mid-tech machines, we will come back in the future&lt;br /&gt;
&lt;br /&gt;
-the white thing in the top: Tin, involved in base of minecraft, you must have a little at the begin, luckily, their lot of them in the world&lt;br /&gt;
&lt;br /&gt;
- under the tin : Copper, like the tin, its involved in base of IC, like the cable, you must gather a good stock for the begin, and like tin, they are a lot in the world&lt;br /&gt;
&lt;br /&gt;
-Iron: EVERY SINGLE MACHINE use iron, it’s the ore you must hunt the most, you will be always short in iron, you know what you must do now.&lt;br /&gt;
&lt;br /&gt;
-Coal: his value was HIGHLY raised, if you want torches or furnace’s fuel, think charcoal, the coal is involved in lot of things, include the most advanced. With macerated coal &lt;br /&gt;
(coal in dust form) you can build solar panel, fuel, and lots of things like the nano-suit, in others worlds, you don’t care about coal, in industry, its unvaluable&lt;br /&gt;
&lt;br /&gt;
-the greenie or at the right : Uranium, yes you have listen right, uranium, like the thing you will need to power your future nuclear reactor, or to craft a NUKE to blow up a mountain !! Instead of that, they are not involved in other craft, it’s rarer than others ore, but can be found at every layers (need iron pickaxe to gather)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:first_steps7.png |500px| link=|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Further away in the cave:&lt;br /&gt;
&lt;br /&gt;
-redstone: good news, it’s much more faster to mine with IC (Alblaka have fix the bug Mojang left) it will not take you ages, like I said in the begin of that part, the redstone is involved in most part of IC craft, especially the basics one, we need some for crafting the first part of machine, and others things later&lt;br /&gt;
&lt;br /&gt;
-Diamond: ha the diamond, everybody run after them, try to get 3 of them and keep them in a chest, we will craft something awesome with, you must know we can craft an industrial diamond with coal, I’ll show you later, there is more something else to do than waste them in tool or one-use armor.&lt;br /&gt;
&lt;br /&gt;
-not here but you know him: the lapis-lazuli: involved in the more advanced machines, you need BLOCKS of lapis for craft them, so if you find them now, just keep them until you need&lt;br /&gt;
&lt;br /&gt;
-lava: I know, it’s not a minable resources, but it’s a source of one of the most powerful generator: the geothermal generator, keep in mind where are some lava lakes to go later.&lt;br /&gt;
&lt;br /&gt;
-obsidian: you must need some obsidian for more than one raison: to go in the nether, you will need some glowing dust for mid-tech machines. The obsidian is the only thing that can resist a nuke, keep in mind the nuclear reactor can do a nice hole. And obsidian is a part of crafting an industrial diamond.&lt;br /&gt;
&lt;br /&gt;
You know what are all you can gather under the surface, continue to collect some resources and go back to your base for the next step.&lt;br /&gt;
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Now you’re safe at your base, we can smelt some of the ore you gather from your trip; but be patient and don’t smelt all your ore, in a few times, you will be able to craft an incredible machine: the macerator, who will bring to you 2 dusts from one ore and other stuff ill explain in his time.&lt;br /&gt;
So, before that macerator you must need an extractor and a generator, but for builds theirs, you must craft some Electric circuits, who need itself some cables, yeah, it seems something complicated, and it is, it’s why I write a little tutorial just for you.&lt;br /&gt;
You must smelt in priority 3 coppers, then 9 others for a total of 12&lt;br /&gt;
After that, smelt 9 tins for be able to craft 3 batteries&lt;br /&gt;
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[[file:first_steps8.png |350x350px| link=|right]]&lt;br /&gt;
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And you will need 27 irons you must SMELT AGAIN for create refined iron, which is a base of lot of machines and stuff&lt;br /&gt;
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You remember the rubber you keep in the chest? Take it, and your copper too, we will create some cables, you see 6 rubbers and 3 copper for 8 cables, later you will need a large amount of them, but remember we must use 34 logs for be able to craft 6 rubbers.&lt;br /&gt;
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And now we will craft our first electric circuit, you need 6 cables, 2 redstones, and one refined iron, like all other things on that page, it’s a base of the industry, so you must remember that recipe because you will repeat it a lot.&lt;br /&gt;
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And now we must craft the recipe of all machines: the machine (yes, it’s the name of that part).&lt;br /&gt;
Just bring 8 refined irons, and draw a box with them in the craft interface.&lt;br /&gt;
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FINALLY we can craft our first machine, but we need just 4 mores tree taps, take 20 planks and craft them, after that take the 4 tree taps, a machine and an electric circuit and TADA you can plant your extractor where you want, but be careful, you can’t dismount any machine by hand or you must craft again the entire thing, you will need a special tool made by a new metal, we will see that later.&lt;br /&gt;
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Ok, you have your extractor, but how does it work? You must need ELECTRCITY, made by a GENERATOR, now you know what will be our next build. There are 2 ways to craft a generator:&lt;br /&gt;
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[[file:first_steps13.png | link=|center]] &lt;br /&gt;
&amp;lt;center&amp;gt;First, you can use a Battery, a Machine and a Furnace (8 irons used)&amp;lt;/center&amp;gt;&lt;br /&gt;
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[[file:first_steps14.png | link=|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;Secondly, you can use a Battery, 3 refined irons and a iron furnace (10 or 11 iron used)&amp;lt;/center&amp;gt;&lt;br /&gt;
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As you can see the first one is cheaper, and I recommend you to use that recipe, and the 2 generator are exactly similar. I know you are questioning yourself: how to craft a battery and a iron furnace, for the iron furnace we will come back later, and for the battery its now!!&lt;br /&gt;
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[[file:first_steps15.png | link=|left]]&lt;br /&gt;
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2 cables, 3 tins and 1 Redstone, easy no?&lt;br /&gt;
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Time to remember that recipe.&lt;br /&gt;
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But wait! You just used your last cables, it’s time to craft others, but this time we will not waste great quantities of logs. Go back in front of your extractor, and put 6 logs into the upper left hole, and put some redstones into the bottom hole (pure redstone is like a 1 use low-efficient battery but it work), then craft other cables with your rubber, and craft 2 battery, not more or you will need to craft another cable before being able to build a macerator.&lt;br /&gt;
Now we can craft the generator to fill up your batteries, put the generator alone, I’ll explain why in the wiring section, and then pu your 2 empty batteries in the upper slot and put some (char)coal or other thing who burn in the lower slot, you must need 3,5 coal for fill up a single battery, but it is more efficient. You can place a chest just near the generator; it will gather all yours filled up batteries.&lt;br /&gt;
The empty batteries can stack up to 16, but the filled up can’t be stacked; it’s the drawback of the reusability. With a fully charged battery, power the extractor for more rubber and cables, you must craft 2 mores circuits.&lt;br /&gt;
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And now, ladies and gentlemen, the time you’re all waiting for: the incredible MACERATOR who cans double your mining productivity. Craft the 2 electric circuits I asked for, another machine and 3 newly stone pickaxes.&lt;br /&gt;
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Put your ores in the upper slot, and a battery in the bottom one, and wait for magically appear 2 dusts from one ore, then, put that dust in an electric furnace and you will have 2 ingots for one ore. What you don’t know how to create an electric furnace? It will be our next and final step of that long section.&lt;br /&gt;
You must know that the macerator can do more things than create dust from ore, it can create dust from coal too, the coal dust is used in a lot of things, and I recommend you to gather 3 or 4 stacks of coal dust as soon as possible. The macerator can make flint out of gravel, it not seem, but it’s really useful, it can also make cobble from smooth stone, and, incredible, make SAND out of cobblestone, cool isn’t it?&lt;br /&gt;
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And Now the electric Furnace, but before you need to craft an iron furnace, the second recipe is here because of certain mod who overwrite the 1rst recipe, but it’s the same thing&lt;br /&gt;
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&amp;lt;center&amp;gt;[[file:first_steps17.png |300px| link=]]              [[file:first_steps18.png | link=]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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&amp;lt;center&amp;gt;The iron furnace is 20% faster than the standard furnace, you will only need 6 coal for heat 60 units in front of the 8 coals for 64 units for the stone furnace, but we can do faster, the Electric furnace:&amp;lt;/center&amp;gt;&lt;br /&gt;
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I know, it’s another circuit to craft, but I’ve warn you it will be anywhere.&lt;br /&gt;
Like the other machine, you get the stuff you want to heat in the upper part, and the battery in the bottom, its 12.5% faster than the iron furnace, and there is no energy waste, if there is nothing, it don’t consume energy.&lt;br /&gt;
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You have 1 extractor, 1 generator, 1 macerator and 1 electric furnace, it’s a little, and you think you can use more things, and your right, craft 1 more generator, 2 macerator and 2 electric furnace, and all will be faster, font forget the batteries, 2 is not enough.&lt;br /&gt;
You can see the inside of my little home, 3 macerators, 3 electrics furnaces, 1 extractor, 1 generator in view and 2 unknown machines, you can see I’ve put a chest in front of my generator for gather the charged batteries when I stalk outdoor.&lt;br /&gt;
Next time we will need lot of batteries and cables for see the basics of wiring.&lt;br /&gt;
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[[file:first_steps20.png |650px| link=|center]]&lt;br /&gt;
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== Basics of Wiring ==&lt;br /&gt;
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Now you have a little but fully functional base, that allow you to get twice more ingot for every run you get. But you can’t move any of the machine or you must rebuild it from scrap.&lt;br /&gt;
Now we will craft the engi-friend tool: the wrench. But the wrench is not made in iron, it’s made of BRONZE. But I can listen your little voice: but I it’s a new ore I didn’t found? It’s so rare? YOU FOOL, bronze is made from COPPER + TIN.&lt;br /&gt;
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You need the dust form of that 2 ores, and mix them in a 3:1 ration (place in the craft table doesn’t matter)&lt;br /&gt;
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After that, you have just have just to smelt the bronze powder in a furnace&lt;br /&gt;
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And TADAA you have a new metal to play with, you can use the recipe to craft all the tools and armor you can build with iron, they are little slower, but they are 30% more durable HAYO.&lt;br /&gt;
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&amp;lt;center&amp;gt;[[file:first_steps23.png | link=]]              [[file:first_steps24.png | link=]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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With all that bronze you can keep your iron for build machines, and now, you know how to craft a wrench (the Y on the right screen, made of 6 bronze ingots).&lt;br /&gt;
The use of a wrench is incredibly easy: just right click on the machine you want to remove, be careful, if the machine wasn’t empty you will lose everything it contained. And sometimes you can make a mistake, and you can’t retrieve the machine you craft, its unlucky, but it happen, only 4 machines can be retrieve safely :&lt;br /&gt;
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MFE transmitter, HV transformer, terraformer and MINERs (we will see them later).&lt;br /&gt;
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&amp;lt;big&amp;gt;TO BE CONTINUED&amp;lt;/big&amp;gt;&lt;br /&gt;
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{{Navigation_Main}}&lt;/div&gt;</summary>
		<author><name>OKamilTan</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Tutorial:First_Steps&amp;diff=1495</id>
		<title>Tutorial:First Steps</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Tutorial:First_Steps&amp;diff=1495"/>
		<updated>2011-04-15T23:37:29Z</updated>

		<summary type="html">&lt;p&gt;OKamilTan: improved version 0.5&lt;/p&gt;
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&lt;div&gt;&amp;lt;big&amp;gt;Special Thanks to &amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://www.minecraftforum.net/memberlist.php?mode=viewprofile&amp;amp;u=296587 OKamilTan]&amp;lt;/span&amp;gt;!&amp;lt;/big&amp;gt;&lt;br /&gt;
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The tutorial is regularly upgraded, you can see here the first version of it&lt;br /&gt;
In the wait of a corrected version, you can download here the last unfinished version: &amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://www.mediafire.com/?j9gem0c4laoeyb5 First Steps in the IndustrialCraft mod for Minecraft V0.5.pdf]&amp;lt;/span&amp;gt;&lt;br /&gt;
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== Basics steps in a new world ==&lt;br /&gt;
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[[file:first_steps1.png |350x350px| link=|left]]&lt;br /&gt;
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You have downloaded and installed the mod and you have generated a new map, but you really don’t know where you begin. I must answer that : like all other map you have begin in, gather some wood, then some cobble and coal and build a little house (or a cave as you wish) for go through your first night.&lt;br /&gt;
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Here is mine with little flower, have a pretty house is always a plus, even if it’s just for you, and I can easily expand it. &lt;br /&gt;
Beware of the mobs if you are not in peaceful, the creepers can blow up what you built, so use some torches for light the area.&lt;br /&gt;
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Keep in mind you will need lot of place for improve your industry, try to get a good spot with lot of space not too far away, like that sand plain I can see from my roof (and lot of sand for more purposes) &lt;br /&gt;
Don’t forget to add some chests and a bed in your little place&lt;br /&gt;
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Nothing new here, but you must begin with a good base if you want to go further. Next part we will see new things.&lt;br /&gt;
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== In research for the first ingredients and first machines ==&lt;br /&gt;
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You have a little base with 4 walls and a roof, with some chests, a bed, a furnace and a crafting table, but you want more I think and I agree with you, so take some axe we will gather our first needed material : RUBBER&lt;br /&gt;
You will need LOT of lumber for build our first machine, an extractor, and a basic generator, 34 logs precisely, but take more it will be needed for power the generator and others stuffs. And keep the sapling, I’ll explain why in a future section.&lt;br /&gt;
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Can you smell the fresh air of new toys? So take 5 planks into the workshop and craft your&lt;br /&gt;
first IC tool: a tree taps;&lt;br /&gt;
Now craft 5 others ones and…&lt;br /&gt;
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…extract rubber from logs like that!!&lt;br /&gt;
I know, 30 planks + 18 logs for just 6 rubbers is expensive, but trust in me and it will cost less in a few time.&lt;br /&gt;
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But for now drop that into a chest, and gather torches, pickaxes and food, we will go to the center of the earth!!&lt;br /&gt;
The second thing you must gather is REDSTONE, yes that next-to useless red powder you have in astronomical quantity without an use of them are the base of the industrial electricity. Off course you will need an iron pickaxe for extract that rock, but you must be really unlucky if you don’t find them on the path. And same thing for copper and Tin, there is lot of them on the way.&lt;br /&gt;
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Here is a screenshot of a natural cave where you can see all-but three types of ores you can gather, from left to right:&lt;br /&gt;
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-Gold, their value is highly better with IC, especially in his dust form, its involved in mid-tech machines, we will come back in the future&lt;br /&gt;
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-the white thing in the top: Tin, involved in base of minecraft, you must have a little at the begin, luckily, their lot of them in the world&lt;br /&gt;
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- under the tin : Copper, like the tin, its involved in base of IC, like the cable, you must gather a good stock for the begin, and like tin, they are a lot in the world&lt;br /&gt;
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-Iron: EVERY SINGLE MACHINE use iron, it’s the ore you must hunt the most, you will be always short in iron, you know what you must do now.&lt;br /&gt;
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-Coal: his value was HIGHLY raised, if you want torches or furnace’s fuel, think charcoal, the coal is involved in lot of things, include the most advanced. With macerated coal &lt;br /&gt;
(coal in dust form) you can build solar panel, fuel, and lots of things like the nano-suit, in others worlds, you don’t care about coal, in industry, its unvaluable&lt;br /&gt;
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-the greenie or at the right : Uranium, yes you have listen right, uranium, like the thing you will need to power your future nuclear reactor, or to craft a NUKE to blow up a mountain !! Instead of that, they are not involved in other craft, it’s rarer than others ore, but can be found at every layers (need iron pickaxe to gather)&lt;br /&gt;
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Further away in the cave:&lt;br /&gt;
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-redstone: good news, it’s much more faster to mine with IC (Alblaka have fix the bug Mojang left) it will not take you ages, like I said in the begin of that part, the redstone is involved in most part of IC craft, especially the basics one, we need some for crafting the first part of machine, and others things later&lt;br /&gt;
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-Diamond: ha the diamond, everybody run after them, try to get 3 of them and keep them in a chest, we will craft something awesome with, you must know we can craft an industrial diamond with coal, I’ll show you later, there is more something else to do than waste them in tool or one-use armor.&lt;br /&gt;
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-not here but you know him: the lapis-lazuli: involved in the more advanced machines, you need BLOCKS of lapis for craft them, so if you find them now, just keep them until you need&lt;br /&gt;
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-lava: I know, it’s not a minable resources, but it’s a source of one of the most powerful generator: the geothermal generator, keep in mind where are some lava lakes to go later.&lt;br /&gt;
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-obsidian: you must need some obsidian for more than one raison: to go in the nether, you will need some glowing dust for mid-tech machines. The obsidian is the only thing that can resist a nuke, keep in mind the nuclear reactor can do a nice hole. And obsidian is a part of crafting an industrial diamond.&lt;br /&gt;
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You know what are all you can gather under the surface, continue to collect some resources and go back to your base for the next step.&lt;br /&gt;
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Now you’re safe at your base, we can smelt some of the ore you gather from your trip; but be patient and don’t smelt all your ore, in a few times, you will be able to craft an incredible machine: the macerator, who will bring to you 2 dusts from one ore and other stuff ill explain in his time.&lt;br /&gt;
So, before that macerator you must need an extractor and a generator, but for builds theirs, you must craft some Electric circuits, who need itself some cables, yeah, it seems something complicated, and it is, it’s why I write a little tutorial just for you.&lt;br /&gt;
You must smelt in priority 3 coppers, then 9 others for a total of 12&lt;br /&gt;
After that, smelt 9 tins for be able to craft 3 batteries&lt;br /&gt;
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[[file:first_steps8.png |350x350px| link=|right]]&lt;br /&gt;
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And you will need 27 irons you must SMELT AGAIN for create refined iron, which is a base of lot of machines and stuff&lt;br /&gt;
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You remember the rubber you keep in the chest? Take it, and your copper too, we will create some cables, you see 6 rubbers and 3 copper for 8 cables, later you will need a large amount of them, but remember we must use 34 logs for be able to craft 6 rubbers.&lt;br /&gt;
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And now we will craft our first electric circuit, you need 6 cables, 2 redstones, and one refined iron, like all other things on that page, it’s a base of the industry, so you must remember that recipe because you will repeat it a lot.&lt;br /&gt;
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And now we must craft the recipe of all machines: the machine (yes, it’s the name of that part).&lt;br /&gt;
Just bring 8 refined irons, and draw a box with them in the craft interface.&lt;br /&gt;
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FINALLY we can craft our first machine, but we need just 4 mores tree taps, take 20 planks and craft them, after that take the 4 tree taps, a machine and an electric circuit and TADA you can plant your extractor where you want, but be careful, you can’t dismount any machine by hand or you must craft again the entire thing, you will need a special tool made by a new metal, we will see that later.&lt;br /&gt;
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Ok, you have your extractor, but how does it work? You must need ELECTRCITY, made by a GENERATOR, now you know what will be our next build. There are 2 ways to craft a generator:&lt;br /&gt;
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[[file:first_steps13.png | link=|center]] &lt;br /&gt;
&amp;lt;center&amp;gt;First, you can use a Battery, a Machine and a Furnace (8 irons used)&amp;lt;/center&amp;gt;&lt;br /&gt;
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[[file:first_steps14.png | link=|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;Secondly, you can use a Battery, 3 refined irons and a iron furnace (10 or 11 iron used)&amp;lt;/center&amp;gt;&lt;br /&gt;
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As you can see the first one is cheaper, and I recommend you to use that recipe, and the 2 generator are exactly similar. I know you are questioning yourself: how to craft a battery and a iron furnace, for the iron furnace we will come back later, and for the battery its now!!&lt;br /&gt;
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[[file:first_steps15.png | link=|left]]&lt;br /&gt;
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2 cables, 3 tins and 1 Redstone, easy no?&lt;br /&gt;
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Time to remember that recipe.&lt;br /&gt;
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But wait! You just used your last cables, it’s time to craft others, but this time we will not waste great quantities of logs. Go back in front of your extractor, and put 6 logs into the upper left hole, and put some redstones into the bottom hole (pure redstone is like a 1 use low-efficient battery but it work), then craft other cables with your rubber, and craft 2 battery, not more or you will need to craft another cable before being able to build a macerator.&lt;br /&gt;
Now we can craft the generator to fill up your batteries, put the generator alone, I’ll explain why in the wiring section, and then pu your 2 empty batteries in the upper slot and put some (char)coal or other thing who burn in the lower slot, you must need 3,5 coal for fill up a single battery, but it is more efficient. You can place a chest just near the generator; it will gather all yours filled up batteries.&lt;br /&gt;
The empty batteries can stack up to 16, but the filled up can’t be stacked; it’s the drawback of the reusability. With a fully charged battery, power the extractor for more rubber and cables, you must craft 2 mores circuits.&lt;br /&gt;
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And now, ladies and gentlemen, the time you’re all waiting for: the incredible MACERATOR who cans double your mining productivity. Craft the 2 electric circuits I asked for, another machine and 3 newly stone pickaxes.&lt;br /&gt;
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Put your ores in the upper slot, and a battery in the bottom one, and wait for magically appear 2 dusts from one ore, then, put that dust in an electric furnace and you will have 2 ingots for one ore. What you don’t know how to create an electric furnace? It will be our next and final step of that long section.&lt;br /&gt;
You must know that the macerator can do more things than create dust from ore, it can create dust from coal too, the coal dust is used in a lot of things, and I recommend you to gather 3 or 4 stacks of coal dust as soon as possible. The macerator can make flint out of gravel, it not seem, but it’s really useful, it can also make cobble from smooth stone, and, incredible, make SAND out of cobblestone, cool isn’t it?&lt;br /&gt;
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And Now the electric Furnace, but before you need to craft an iron furnace, the second recipe is here because of certain mod who overwrite the 1rst recipe, but it’s the same thing&lt;br /&gt;
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&amp;lt;center&amp;gt;[[file:first_steps17.png |300px| link=]]              [[file:first_steps18.png | link=]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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&amp;lt;center&amp;gt;The iron furnace is 20% faster than the standard furnace, you will only need 6 coal for heat 60 units in front of the 8 coals for 64 units for the stone furnace, but we can do faster, the Electric furnace:&amp;lt;/center&amp;gt;&lt;br /&gt;
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I know, it’s another circuit to craft, but I’ve warn you it will be anywhere.&lt;br /&gt;
Like the other machine, you get the stuff you want to heat in the upper part, and the battery in the bottom, its 12.5% faster than the iron furnace, and there is no energy waste, if there is nothing, it don’t consume energy.&lt;br /&gt;
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You have 1 extractor, 1 generator, 1 macerator and 1 electric furnace, it’s a little, and you think you can use more things, and your right, craft 1 more generator, 2 macerator and 2 electric furnace, and all will be faster, font forget the batteries, 2 is not enough.&lt;br /&gt;
You can see the inside of my little home, 3 macerators, 3 electrics furnaces, 1 extractor, 1 generator in view and 2 unknown machines, you can see I’ve put a chest in front of my generator for gather the charged batteries when I stalk outdoor.&lt;br /&gt;
Next time we will need lot of batteries and cables for see the basics of wiring.&lt;br /&gt;
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[[file:first_steps20.png |650px| link=|center]]&lt;br /&gt;
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== Basics of Wiring ==&lt;br /&gt;
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Now you have a little but fully functional base, that allow you to get twice more ingot for every run you get. But you can’t move any of the machine or you must rebuild it from scrap.&lt;br /&gt;
Now we will craft the engi-friend tool: the wrench. But the wrench is not made in iron, it’s made of BRONZE. But I can listen your little voice: but I it’s a new ore I didn’t found? It’s so rare? YOU FOOL, bronze is made from COPPER + TIN.&lt;br /&gt;
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You need the dust form of that 2 ores, and mix them in a 3:1 ration (place in the craft table doesn’t matter)&lt;br /&gt;
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After that, you have just have just to smelt the bronze powder in a furnace&lt;br /&gt;
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And TADAA you have a new metal to play with, you can use the recipe to craft all the tools and armor you can build with iron, they are little slower, but they are 30% more durable HAYO.&lt;br /&gt;
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&amp;lt;center&amp;gt;[[file:first_steps23.png | link=]]              [[file:first_steps24.png | link=]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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With all that bronze you can keep your iron for build machines, and now, you know how to craft a wrench (the Y on the right screen, made of 6 bronze ingots).&lt;br /&gt;
The use of a wrench is incredibly easy: just right click on the machine you want to remove, be careful, if the machine wasn’t empty you will lose everything it contained. And sometimes you can make a mistake, and you can’t retrieve the machine you craft, its unlucky, but it happen, only 4 machines can be retrieve safely :&lt;br /&gt;
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MFE transmitter, HV transformer, terraformer and MINERs (we will see them later).&lt;br /&gt;
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&amp;lt;big&amp;gt;TO BE CONTINUED&amp;lt;/big&amp;gt;&lt;br /&gt;
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{{Navigation_Main}}&lt;/div&gt;</summary>
		<author><name>OKamilTan</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Tutorial:First_Steps&amp;diff=1412</id>
		<title>Tutorial:First Steps</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Tutorial:First_Steps&amp;diff=1412"/>
		<updated>2011-04-14T18:23:16Z</updated>

		<summary type="html">&lt;p&gt;OKamilTan: &lt;/p&gt;
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&lt;div&gt;&amp;lt;big&amp;gt;Special Thanks to &amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://www.minecraftforum.net/memberlist.php?mode=viewprofile&amp;amp;u=296587 OKamilTan]&amp;lt;/span&amp;gt;!&amp;lt;/big&amp;gt;&lt;br /&gt;
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The tutorial is regularly upgraded, you can see here the first version of it&lt;br /&gt;
In the wait of a corrected version, you can download here the last unfinished version: First Steps in the IndustrialCraft mod for Minecraft V0.4.pdf[http://www.mediafire.com/?79tctssqbh079zz]&lt;br /&gt;
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== Basics steps in a new world ==&lt;br /&gt;
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[[file:first_steps1.png |350x350px| link=|left]]&lt;br /&gt;
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You have downloaded and installed the mod and you have generated a new map, but you really don’t know where you begin. I must answer that : like all other map you have begin in, gather some wood, then some cobble and coal and build a little house (or a cave as you wish) for go through your first night.&lt;br /&gt;
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Here is mine with little flower, have a pretty house is always a plus, even if it’s just for you, and I can easily expand it. &lt;br /&gt;
Beware of the mobs if you are not in peaceful, the creepers can blow up what you built, so use some torches for light the area.&lt;br /&gt;
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Keep in mind you will need lot of place for improve your industry, try to get a good spot with lot of space not too far away, like that sand plain I can see from my roof (and lot of sand for more purposes) &lt;br /&gt;
Don’t forget to add some chests and a bed in your little place&lt;br /&gt;
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Nothing new here, but you must begin with a good base if you want to go further. Next part we will see new things.&lt;br /&gt;
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== In research for the first ingredients and first machines ==&lt;br /&gt;
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You have a little base with 4 walls and a roof, with some chests, a bed, a furnace and a crafting table, but you want more I think and I agree with you, so take some axe we will gather our first needed material : RUBBER&lt;br /&gt;
You will need LOT of lumber for build our first machine, an extractor, and a basic generator, 34 logs precisely, but take more it will be needed for power the generator and others stuffs. And keep the sapling, I’ll explain why in a future section.&lt;br /&gt;
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Can you smell the fresh air of new toys? So take 5 planks into the workshop and craft your&lt;br /&gt;
first IC tool: a tree taps;&lt;br /&gt;
Now craft 5 others ones and…&lt;br /&gt;
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…extract rubber from logs like that!!&lt;br /&gt;
I know, 30 planks + 18 logs for just 6 rubbers is expensive, but trust in me and it will cost less in a few time.&lt;br /&gt;
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But for now drop that into a chest, and gather torches, pickaxes and food, we will go to the center of the earth!!&lt;br /&gt;
The second thing you must gather is REDSTONE, yes that next-to useless red powder you have in astronomical quantity without an use of them are the base of the industrial electricity. Off course you will need an iron pickaxe for extract that rock, but you must be really unlucky if you don’t find them on the path. And same thing for copper and Tin, there is lot of them on the way.&lt;br /&gt;
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Here is a screenshot of a natural cave where you can see all-but three types of ores you can gather, from left to right:&lt;br /&gt;
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-Gold, their value is highly better with IC, especially in his dust form, its involved in mid-tech machines, we will come back in the future&lt;br /&gt;
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-the white thing in the top: Tin, involved in base of minecraft, you must have a little at the begin, luckily, their lot of them in the world&lt;br /&gt;
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- under the tin : Copper, like the tin, its involved in base of IC, like the cable, you must gather a good stock for the begin, and like tin, they are a lot in the world&lt;br /&gt;
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-Iron: EVERY SINGLE MACHINE use iron, it’s the ore you must hunt the most, you will be always short in iron, you know what you must do now.&lt;br /&gt;
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-Coal: his value was HIGHLY raised, if you want torches or furnace’s fuel, think charcoal, the coal is involved in lot of things, include the most advanced. With macerated coal &lt;br /&gt;
(coal in dust form) you can build solar panel, fuel, and lots of things like the nano-suit, in others worlds, you don’t care about coal, in industry, its unvaluable&lt;br /&gt;
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-the greenie or at the right : Uranium, yes you have listen right, uranium, like the thing you will need to power your future nuclear reactor, or to craft a NUKE to blow up a mountain !! Instead of that, they are not involved in other craft, it’s rarer than others ore, but can be found at every layers (need iron pickaxe to gather)&lt;br /&gt;
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Further away in the cave:&lt;br /&gt;
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-redstone: good news, it’s much more faster to mine with IC (Alblaka have fix the bug Mojang left) it will not take you ages, like I said in the begin of that part, the redstone is involved in most part of IC craft, especially the basics one, we need some for crafting the first part of machine, and others things later&lt;br /&gt;
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-Diamond: ha the diamond, everybody run after them, try to get 3 of them and keep them in a chest, we will craft something awesome with, you must know we can craft an industrial diamond with coal, I’ll show you later, there is more something else to do than waste them in tool or one-use armor.&lt;br /&gt;
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-not here but you know him: the lapis-lazuli: involved in the more advanced machines, you need BLOCKS of lapis for craft them, so if you find them now, just keep them until you need&lt;br /&gt;
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-lava: I know, it’s not a minable resources, but it’s a source of one of the most powerful generator: the geothermal generator, keep in mind where are some lava lakes to go later.&lt;br /&gt;
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-obsidian: you must need some obsidian for more than one raison: to go in the nether, you will need some glowing dust for mid-tech machines. The obsidian is the only thing that can resist a nuke, keep in mind the nuclear reactor can do a nice hole. And obsidian is a part of crafting an industrial diamond.&lt;br /&gt;
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You know what are all you can gather under the surface, continue to collect some resources and go back to your base for the next step.&lt;br /&gt;
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Now you’re safe at your base, we can smelt some of the ore you gather from your trip; but be patient and don’t smelt all your ore, in a few times, you will be able to craft an incredible machine: the macerator, who will bring to you 2 dusts from one ore and other stuff ill explain in his time.&lt;br /&gt;
So, before that macerator you must need an extractor and a generator, but for builds theirs, you must craft some Electric circuits, who need itself some cables, yeah, it seems something complicated, and it is, it’s why I write a little tutorial just for you.&lt;br /&gt;
You must smelt in priority 3 coppers, then 9 others for a total of 12&lt;br /&gt;
After that, smelt 9 tins for be able to craft 3 batteries&lt;br /&gt;
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And you will need 27 irons you must SMELT AGAIN for create refined iron, which is a base of lot of machines and stuff&lt;br /&gt;
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You remember the rubber you keep in the chest? Take it, and your copper too, we will create some cables, you see 6 rubbers and 3 copper for 8 cables, later you will need a large amount of them, but remember we must use 34 logs for be able to craft 6 rubbers.&lt;br /&gt;
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And now we will craft our first electric circuit, you need 6 cables, 2 redstones, and one refined iron, like all other things on that page, it’s a base of the industry, so you must remember that recipe because you will repeat it a lot.&lt;br /&gt;
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And now we must craft the recipe of all machines: the machine (yes, it’s the name of that part).&lt;br /&gt;
Just bring 8 refined irons, and draw a box with them in the craft interface.&lt;br /&gt;
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FINALLY we can craft our first machine, but we need just 4 mores tree taps, take 20 planks and craft them, after that take the 4 tree taps, a machine and an electric circuit and TADA you can plant your extractor where you want, but be careful, you can’t dismount any machine by hand or you must craft again the entire thing, you will need a special tool made by a new metal, we will see that later.&lt;br /&gt;
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Ok, you have your extractor, but how does it work? You must need ELECTRCITY, made by a GENERATOR, now you know what will be our next build. There are 2 ways to craft a generator:&lt;br /&gt;
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[[file:first_steps13.png | link=|center]] &lt;br /&gt;
&amp;lt;center&amp;gt;First, you can use a Battery, a Machine and a Furnace (8 irons used)&amp;lt;/center&amp;gt;&lt;br /&gt;
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[[file:first_steps14.png | link=|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;Secondly, you can use a Battery, 3 refined irons and a iron furnace (10 or 11 iron used)&amp;lt;/center&amp;gt;&lt;br /&gt;
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As you can see the first one is cheaper, and I recommend you to use that recipe, and the 2 generator are exactly similar. I know you are questioning yourself: how to craft a battery and a iron furnace, for the iron furnace we will come back later, and for the battery its now!!&lt;br /&gt;
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[[file:first_steps15.png | link=|left]]&lt;br /&gt;
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2 cables, 3 tins and 1 Redstone, easy no?&lt;br /&gt;
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Time to remember that recipe.&lt;br /&gt;
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But wait! You just used your last cables, it’s time to craft others, but this time we will not waste great quantities of logs. Go back in front of your extractor, and put 6 logs into the upper left hole, and put some redstones into the bottom hole (pure redstone is like a 1 use low-efficient battery but it work), then craft other cables with your rubber, and craft 2 battery, not more or you will need to craft another cable before being able to build a macerator.&lt;br /&gt;
Now we can craft the generator to fill up your batteries, put the generator alone, I’ll explain why in the wiring section, and then pu your 2 empty batteries in the upper slot and put some (char)coal or other thing who burn in the lower slot, you must need 3,5 coal for fill up a single battery, but it is more efficient. You can place a chest just near the generator; it will gather all yours filled up batteries.&lt;br /&gt;
The empty batteries can stack up to 16, but the filled up can’t be stacked; it’s the drawback of the reusability. With a fully charged battery, power the extractor for more rubber and cables, you must craft 2 mores circuits.&lt;br /&gt;
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[[file:first_steps16.png | link=|right]]&lt;br /&gt;
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And now, ladies and gentlemen, the time you’re all waiting for: the incredible MACERATOR who cans double your mining productivity. Craft the 2 electric circuits I asked for, another machine and 3 newly stone pickaxes.&lt;br /&gt;
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Put your ores in the upper slot, and a battery in the bottom one, and wait for magically appear 2 dusts from one ore, then, put that dust in an electric furnace and you will have 2 ingots for one ore. What you don’t know how to create an electric furnace? It will be our next and final step of that long section.&lt;br /&gt;
You must know that the macerator can do more things than create dust from ore, it can create dust from coal too, the coal dust is used in a lot of things, and I recommend you to gather 3 or 4 stacks of coal dust as soon as possible. The macerator can make flint out of gravel, it not seem, but it’s really useful, it can also make cobble from smooth stone, and, incredible, make SAND out of cobblestone, cool isn’t it?&lt;br /&gt;
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And Now the electric Furnace, but before you need to craft an iron furnace, the second recipe is here because of certain mod who overwrite the 1rst recipe, but it’s the same thing&lt;br /&gt;
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&amp;lt;center&amp;gt;[[file:first_steps17.png |300px| link=]]              [[file:first_steps18.png | link=]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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&amp;lt;center&amp;gt;The iron furnace is 20% faster than the standard furnace, you will only need 6 coal for heat 60 units in front of the 8 coals for 64 units for the stone furnace, but we can do faster, the Electric furnace:&amp;lt;/center&amp;gt;&lt;br /&gt;
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I know, it’s another circuit to craft, but I’ve warn you it will be anywhere.&lt;br /&gt;
Like the other machine, you get the stuff you want to heat in the upper part, and the battery in the bottom, its 12.5% faster than the iron furnace, and there is no energy waste, if there is nothing, it don’t consume energy.&lt;br /&gt;
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You have 1 extractor, 1 generator, 1 macerator and 1 electric furnace, it’s a little, and you think you can use more things, and your right, craft 1 more generator, 2 macerator and 2 electric furnace, and all will be faster, font forget the batteries, 2 is not enough.&lt;br /&gt;
You can see the inside of my little home, 3 macerators, 3 electrics furnaces, 1 extractor, 1 generator in view and 2 unknown machines, you can see I’ve put a chest in front of my generator for gather the charged batteries when I stalk outdoor.&lt;br /&gt;
Next time we will need lot of batteries and cables for see the basics of wiring.&lt;br /&gt;
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[[file:first_steps20.png |650px| link=|center]]&lt;br /&gt;
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== Basics of Wiring ==&lt;br /&gt;
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Now you have a little but fully functional base, that allow you to get twice more ingot for every run you get. But you can’t move any of the machine or you must rebuild it from scrap.&lt;br /&gt;
Now we will craft the engi-friend tool: the wrench. But the wrench is not made in iron, it’s made of BRONZE. But I can listen your little voice: but I it’s a new ore I didn’t found? It’s so rare? YOU FOOL, bronze is made from COPPER + TIN.&lt;br /&gt;
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You need the dust form of that 2 ores, and mix them in a 3:1 ration (place in the craft table doesn’t matter)&lt;br /&gt;
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After that, you have just have just to smelt the bronze powder in a furnace&lt;br /&gt;
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And TADAA you have a new metal to play with, you can use the recipe to craft all the tools and armor you can build with iron, they are little slower, but they are 30% more durable HAYO.&lt;br /&gt;
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&amp;lt;center&amp;gt;[[file:first_steps23.png | link=]]              [[file:first_steps24.png | link=]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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With all that bronze you can keep your iron for build machines, and now, you know how to craft a wrench (the Y on the right screen, made of 6 bronze ingots).&lt;br /&gt;
The use of a wrench is incredibly easy: just right click on the machine you want to remove, be careful, if the machine wasn’t empty you will lose everything it contained. And sometimes you can make a mistake, and you can’t retrieve the machine you craft, its unlucky, but it happen, only 4 machines can be retrieve safely :&lt;br /&gt;
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MFE transmitter, HV transformer, terraformer and MINERs (we will see them later).&lt;br /&gt;
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&amp;lt;big&amp;gt;TO BE CONTINUED&amp;lt;/big&amp;gt;&lt;br /&gt;
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{{Navigation_Main}}&lt;/div&gt;</summary>
		<author><name>OKamilTan</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Tutorial:First_Steps&amp;diff=1411</id>
		<title>Tutorial:First Steps</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Tutorial:First_Steps&amp;diff=1411"/>
		<updated>2011-04-14T16:28:18Z</updated>

		<summary type="html">&lt;p&gt;OKamilTan: &lt;/p&gt;
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&lt;div&gt;&amp;lt;big&amp;gt;Special Thanks to &amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://www.minecraftforum.net/memberlist.php?mode=viewprofile&amp;amp;u=296587 OKamilTan]&amp;lt;/span&amp;gt;!&amp;lt;/big&amp;gt;&lt;br /&gt;
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The tutorial is regularly upgraded, you can see here the first version of it&lt;br /&gt;
In the wait of a corrected version, you can download here the last unfinished version: [http://www.mediafire.com/?79tctssqbh079zz]&lt;br /&gt;
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== Basics steps in a new world ==&lt;br /&gt;
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[[file:first_steps1.png |350x350px| link=|left]]&lt;br /&gt;
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You have downloaded and installed the mod and you have generated a new map, but you really don’t know where you begin. I must answer that : like all other map you have begin in, gather some wood, then some cobble and coal and build a little house (or a cave as you wish) for go through your first night.&lt;br /&gt;
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Here is mine with little flower, have a pretty house is always a plus, even if it’s just for you, and I can easily expand it. &lt;br /&gt;
Beware of the mobs if you are not in peaceful, the creepers can blow up what you built, so use some torches for light the area.&lt;br /&gt;
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Keep in mind you will need lot of place for improve your industry, try to get a good spot with lot of space not too far away, like that sand plain I can see from my roof (and lot of sand for more purposes) &lt;br /&gt;
Don’t forget to add some chests and a bed in your little place&lt;br /&gt;
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Nothing new here, but you must begin with a good base if you want to go further. Next part we will see new things.&lt;br /&gt;
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== In research for the first ingredients and first machines ==&lt;br /&gt;
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You have a little base with 4 walls and a roof, with some chests, a bed, a furnace and a crafting table, but you want more I think and I agree with you, so take some axe we will gather our first needed material : RUBBER&lt;br /&gt;
You will need LOT of lumber for build our first machine, an extractor, and a basic generator, 34 logs precisely, but take more it will be needed for power the generator and others stuffs. And keep the sapling, I’ll explain why in a future section.&lt;br /&gt;
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Can you smell the fresh air of new toys? So take 5 planks into the workshop and craft your&lt;br /&gt;
first IC tool: a tree taps;&lt;br /&gt;
Now craft 5 others ones and…&lt;br /&gt;
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…extract rubber from logs like that!!&lt;br /&gt;
I know, 30 planks + 18 logs for just 6 rubbers is expensive, but trust in me and it will cost less in a few time.&lt;br /&gt;
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But for now drop that into a chest, and gather torches, pickaxes and food, we will go to the center of the earth!!&lt;br /&gt;
The second thing you must gather is REDSTONE, yes that next-to useless red powder you have in astronomical quantity without an use of them are the base of the industrial electricity. Off course you will need an iron pickaxe for extract that rock, but you must be really unlucky if you don’t find them on the path. And same thing for copper and Tin, there is lot of them on the way.&lt;br /&gt;
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Here is a screenshot of a natural cave where you can see all-but three types of ores you can gather, from left to right:&lt;br /&gt;
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-Gold, their value is highly better with IC, especially in his dust form, its involved in mid-tech machines, we will come back in the future&lt;br /&gt;
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-the white thing in the top: Tin, involved in base of minecraft, you must have a little at the begin, luckily, their lot of them in the world&lt;br /&gt;
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- under the tin : Copper, like the tin, its involved in base of IC, like the cable, you must gather a good stock for the begin, and like tin, they are a lot in the world&lt;br /&gt;
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-Iron: EVERY SINGLE MACHINE use iron, it’s the ore you must hunt the most, you will be always short in iron, you know what you must do now.&lt;br /&gt;
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-Coal: his value was HIGHLY raised, if you want torches or furnace’s fuel, think charcoal, the coal is involved in lot of things, include the most advanced. With macerated coal &lt;br /&gt;
(coal in dust form) you can build solar panel, fuel, and lots of things like the nano-suit, in others worlds, you don’t care about coal, in industry, its unvaluable&lt;br /&gt;
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-the greenie or at the right : Uranium, yes you have listen right, uranium, like the thing you will need to power your future nuclear reactor, or to craft a NUKE to blow up a mountain !! Instead of that, they are not involved in other craft, it’s rarer than others ore, but can be found at every layers (need iron pickaxe to gather)&lt;br /&gt;
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Further away in the cave:&lt;br /&gt;
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-redstone: good news, it’s much more faster to mine with IC (Alblaka have fix the bug Mojang left) it will not take you ages, like I said in the begin of that part, the redstone is involved in most part of IC craft, especially the basics one, we need some for crafting the first part of machine, and others things later&lt;br /&gt;
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-Diamond: ha the diamond, everybody run after them, try to get 3 of them and keep them in a chest, we will craft something awesome with, you must know we can craft an industrial diamond with coal, I’ll show you later, there is more something else to do than waste them in tool or one-use armor.&lt;br /&gt;
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-not here but you know him: the lapis-lazuli: involved in the more advanced machines, you need BLOCKS of lapis for craft them, so if you find them now, just keep them until you need&lt;br /&gt;
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-lava: I know, it’s not a minable resources, but it’s a source of one of the most powerful generator: the geothermal generator, keep in mind where are some lava lakes to go later.&lt;br /&gt;
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-obsidian: you must need some obsidian for more than one raison: to go in the nether, you will need some glowing dust for mid-tech machines. The obsidian is the only thing that can resist a nuke, keep in mind the nuclear reactor can do a nice hole. And obsidian is a part of crafting an industrial diamond.&lt;br /&gt;
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You know what are all you can gather under the surface, continue to collect some resources and go back to your base for the next step.&lt;br /&gt;
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Now you’re safe at your base, we can smelt some of the ore you gather from your trip; but be patient and don’t smelt all your ore, in a few times, you will be able to craft an incredible machine: the macerator, who will bring to you 2 dusts from one ore and other stuff ill explain in his time.&lt;br /&gt;
So, before that macerator you must need an extractor and a generator, but for builds theirs, you must craft some Electric circuits, who need itself some cables, yeah, it seems something complicated, and it is, it’s why I write a little tutorial just for you.&lt;br /&gt;
You must smelt in priority 3 coppers, then 9 others for a total of 12&lt;br /&gt;
After that, smelt 9 tins for be able to craft 3 batteries&lt;br /&gt;
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And you will need 27 irons you must SMELT AGAIN for create refined iron, which is a base of lot of machines and stuff&lt;br /&gt;
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You remember the rubber you keep in the chest? Take it, and your copper too, we will create some cables, you see 6 rubbers and 3 copper for 8 cables, later you will need a large amount of them, but remember we must use 34 logs for be able to craft 6 rubbers.&lt;br /&gt;
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And now we will craft our first electric circuit, you need 6 cables, 2 redstones, and one refined iron, like all other things on that page, it’s a base of the industry, so you must remember that recipe because you will repeat it a lot.&lt;br /&gt;
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And now we must craft the recipe of all machines: the machine (yes, it’s the name of that part).&lt;br /&gt;
Just bring 8 refined irons, and draw a box with them in the craft interface.&lt;br /&gt;
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FINALLY we can craft our first machine, but we need just 4 mores tree taps, take 20 planks and craft them, after that take the 4 tree taps, a machine and an electric circuit and TADA you can plant your extractor where you want, but be careful, you can’t dismount any machine by hand or you must craft again the entire thing, you will need a special tool made by a new metal, we will see that later.&lt;br /&gt;
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Ok, you have your extractor, but how does it work? You must need ELECTRCITY, made by a GENERATOR, now you know what will be our next build. There are 2 ways to craft a generator:&lt;br /&gt;
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[[file:first_steps13.png | link=|center]] &lt;br /&gt;
&amp;lt;center&amp;gt;First, you can use a Battery, a Machine and a Furnace (8 irons used)&amp;lt;/center&amp;gt;&lt;br /&gt;
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[[file:first_steps14.png | link=|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;Secondly, you can use a Battery, 3 refined irons and a iron furnace (10 or 11 iron used)&amp;lt;/center&amp;gt;&lt;br /&gt;
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As you can see the first one is cheaper, and I recommend you to use that recipe, and the 2 generator are exactly similar. I know you are questioning yourself: how to craft a battery and a iron furnace, for the iron furnace we will come back later, and for the battery its now!!&lt;br /&gt;
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[[file:first_steps15.png | link=|left]]&lt;br /&gt;
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2 cables, 3 tins and 1 Redstone, easy no?&lt;br /&gt;
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Time to remember that recipe.&lt;br /&gt;
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But wait! You just used your last cables, it’s time to craft others, but this time we will not waste great quantities of logs. Go back in front of your extractor, and put 6 logs into the upper left hole, and put some redstones into the bottom hole (pure redstone is like a 1 use low-efficient battery but it work), then craft other cables with your rubber, and craft 2 battery, not more or you will need to craft another cable before being able to build a macerator.&lt;br /&gt;
Now we can craft the generator to fill up your batteries, put the generator alone, I’ll explain why in the wiring section, and then pu your 2 empty batteries in the upper slot and put some (char)coal or other thing who burn in the lower slot, you must need 3,5 coal for fill up a single battery, but it is more efficient. You can place a chest just near the generator; it will gather all yours filled up batteries.&lt;br /&gt;
The empty batteries can stack up to 16, but the filled up can’t be stacked; it’s the drawback of the reusability. With a fully charged battery, power the extractor for more rubber and cables, you must craft 2 mores circuits.&lt;br /&gt;
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[[file:first_steps16.png | link=|right]]&lt;br /&gt;
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And now, ladies and gentlemen, the time you’re all waiting for: the incredible MACERATOR who cans double your mining productivity. Craft the 2 electric circuits I asked for, another machine and 3 newly stone pickaxes.&lt;br /&gt;
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Put your ores in the upper slot, and a battery in the bottom one, and wait for magically appear 2 dusts from one ore, then, put that dust in an electric furnace and you will have 2 ingots for one ore. What you don’t know how to create an electric furnace? It will be our next and final step of that long section.&lt;br /&gt;
You must know that the macerator can do more things than create dust from ore, it can create dust from coal too, the coal dust is used in a lot of things, and I recommend you to gather 3 or 4 stacks of coal dust as soon as possible. The macerator can make flint out of gravel, it not seem, but it’s really useful, it can also make cobble from smooth stone, and, incredible, make SAND out of cobblestone, cool isn’t it?&lt;br /&gt;
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And Now the electric Furnace, but before you need to craft an iron furnace, the second recipe is here because of certain mod who overwrite the 1rst recipe, but it’s the same thing&lt;br /&gt;
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&amp;lt;center&amp;gt;[[file:first_steps17.png |300px| link=]]              [[file:first_steps18.png | link=]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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&amp;lt;center&amp;gt;The iron furnace is 20% faster than the standard furnace, you will only need 6 coal for heat 60 units in front of the 8 coals for 64 units for the stone furnace, but we can do faster, the Electric furnace:&amp;lt;/center&amp;gt;&lt;br /&gt;
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[[file:first_steps19.png | link=|left]]&lt;br /&gt;
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I know, it’s another circuit to craft, but I’ve warn you it will be anywhere.&lt;br /&gt;
Like the other machine, you get the stuff you want to heat in the upper part, and the battery in the bottom, its 12.5% faster than the iron furnace, and there is no energy waste, if there is nothing, it don’t consume energy.&lt;br /&gt;
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You have 1 extractor, 1 generator, 1 macerator and 1 electric furnace, it’s a little, and you think you can use more things, and your right, craft 1 more generator, 2 macerator and 2 electric furnace, and all will be faster, font forget the batteries, 2 is not enough.&lt;br /&gt;
You can see the inside of my little home, 3 macerators, 3 electrics furnaces, 1 extractor, 1 generator in view and 2 unknown machines, you can see I’ve put a chest in front of my generator for gather the charged batteries when I stalk outdoor.&lt;br /&gt;
Next time we will need lot of batteries and cables for see the basics of wiring.&lt;br /&gt;
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[[file:first_steps20.png |650px| link=|center]]&lt;br /&gt;
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== Basics of Wiring ==&lt;br /&gt;
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Now you have a little but fully functional base, that allow you to get twice more ingot for every run you get. But you can’t move any of the machine or you must rebuild it from scrap.&lt;br /&gt;
Now we will craft the engi-friend tool: the wrench. But the wrench is not made in iron, it’s made of BRONZE. But I can listen your little voice: but I it’s a new ore I didn’t found? It’s so rare? YOU FOOL, bronze is made from COPPER + TIN.&lt;br /&gt;
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You need the dust form of that 2 ores, and mix them in a 3:1 ration (place in the craft table doesn’t matter)&lt;br /&gt;
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After that, you have just have just to smelt the bronze powder in a furnace&lt;br /&gt;
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And TADAA you have a new metal to play with, you can use the recipe to craft all the tools and armor you can build with iron, they are little slower, but they are 30% more durable HAYO.&lt;br /&gt;
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&amp;lt;center&amp;gt;[[file:first_steps23.png | link=]]              [[file:first_steps24.png | link=]]&amp;lt;/center&amp;gt;&lt;br /&gt;
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With all that bronze you can keep your iron for build machines, and now, you know how to craft a wrench (the Y on the right screen, made of 6 bronze ingots).&lt;br /&gt;
The use of a wrench is incredibly easy: just right click on the machine you want to remove, be careful, if the machine wasn’t empty you will lose everything it contained. And sometimes you can make a mistake, and you can’t retrieve the machine you craft, its unlucky, but it happen, only 4 machines can be retrieve safely :&lt;br /&gt;
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MFE transmitter, HV transformer, terraformer and MINERs (we will see them later).&lt;br /&gt;
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&amp;lt;big&amp;gt;TO BE CONTINUED&amp;lt;/big&amp;gt;&lt;br /&gt;
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{{Navigation_Main}}&lt;/div&gt;</summary>
		<author><name>OKamilTan</name></author>
	</entry>
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