<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.industrial-craft.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mindhack</id>
	<title>Industrial-Craft-Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.industrial-craft.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mindhack"/>
	<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Special:Contributions/Mindhack"/>
	<updated>2026-10-16T11:51:28Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.37.1</generator>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=User_talk:Mindhack&amp;diff=65063</id>
		<title>User talk:Mindhack</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=User_talk:Mindhack&amp;diff=65063"/>
		<updated>2018-08-02T03:45:01Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome ==&lt;br /&gt;
Welcome to the wiki, it&amp;#039;s nice to see someone both with the enthusiasm and time to help update things :) &amp;#039;&amp;#039;&amp;#039;[[User:Chocohead|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Chocohead&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt; [[User Talk:Chocohead|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nag&amp;lt;/span&amp;gt;]]• [[Special:Contributions/Chocohead|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Edits&amp;lt;/span&amp;gt;]]• &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;#039;&amp;#039;&amp;#039; 00:55, 15 August 2016 (CEST)&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=User:Mindhack&amp;diff=65062</id>
		<title>User:Mindhack</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=User:Mindhack&amp;diff=65062"/>
		<updated>2018-08-02T03:38:15Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: Where I went&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unfortunately, I no longer have as much free time as I used to and therefor am no longer able to dedicate as much of my time to editing the wiki and keeping up with the community.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Wiki_banner.png|450px|link=Main Page]]&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Iodine_Tablet&amp;diff=64891</id>
		<title>Iodine Tablet</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Iodine_Tablet&amp;diff=64891"/>
		<updated>2018-03-07T19:38:50Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: Redirected page to Iodine#Iodine Tablets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Iodine#Iodine Tablets]]&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Iodine&amp;diff=64890</id>
		<title>Iodine</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Iodine&amp;diff=64890"/>
		<updated>2018-03-07T19:38:43Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: Merged contents of page Iodine Tablets into this page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Experimental}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Iodine&amp;#039;&amp;#039;&amp;#039; is an item used to make {{Gin|Iodine Tablet|aft|}}s.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
 |Type=Extractor&lt;br /&gt;
 |Top=Hydrated Tin Dust&lt;br /&gt;
 |Bottom=RE Battery (Charged)&lt;br /&gt;
 |Output=Iodine&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Iodine Tablets ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Iodine Tablets&amp;#039;&amp;#039;&amp;#039; are used to significantly reduce the damage done by radiation poisoning. They can be used by &amp;#039;&amp;#039;right clicking&amp;#039;&amp;#039; them in your hotbar. Iodine Tablets will not completely eliminate the radiation poisoning, but they will make it survivable if the player also eats food to regenerate health normally.&lt;br /&gt;
&lt;br /&gt;
=== Recipe ===&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B2=Tin Plate|C2=Iodine&lt;br /&gt;
|Output=Iodine Tablet&lt;br /&gt;
}}&lt;br /&gt;
The recipe is shapeless.&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Hydrated_Tin_Dust&amp;diff=64889</id>
		<title>Hydrated Tin Dust</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Hydrated_Tin_Dust&amp;diff=64889"/>
		<updated>2018-03-07T19:30:41Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Experimental}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hydrated Tin Dust&amp;#039;&amp;#039;&amp;#039; is an item used to make {{Gin|Iodine}}.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B2=Water Cell;Water Bucket|C2=Tin Dust&lt;br /&gt;
|Output=Hydrated Tin Dust&lt;br /&gt;
}}&lt;br /&gt;
The recipe is shapeless.&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Iodine_Tablet&amp;diff=64888</id>
		<title>Iodine Tablet</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Iodine_Tablet&amp;diff=64888"/>
		<updated>2018-03-07T19:28:58Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Experimental}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Iodine Tablets&amp;#039;&amp;#039;&amp;#039; are used to significantly reduce the damage done by radiation poisoning. They can be used by &amp;#039;&amp;#039;right clicking&amp;#039;&amp;#039; them in your hotbar. Iodine Tablets will not completely eliminate the radiation poisoning, but they will make it survivable if the player also eats food to regenerate health normally.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B2=Tin Plate|C2=Iodine&lt;br /&gt;
|Output=Iodine Tablet&lt;br /&gt;
}}&lt;br /&gt;
The recipe is shapeless.&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Iodine&amp;diff=64887</id>
		<title>Iodine</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Iodine&amp;diff=64887"/>
		<updated>2018-03-07T19:28:28Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Experimental}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Iodine&amp;#039;&amp;#039;&amp;#039; is an item used to make {{Gin|Iodine Tablet}}s.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
 |Type=Extractor&lt;br /&gt;
 |Top=Hydrated Tin Dust&lt;br /&gt;
 |Bottom=RE Battery (Charged)&lt;br /&gt;
 |Output=Iodine&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Overclocker_upgrade&amp;diff=64849</id>
		<title>Overclocker upgrade</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Overclocker_upgrade&amp;diff=64849"/>
		<updated>2018-01-09T13:58:21Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Experimental}}&lt;br /&gt;
&lt;br /&gt;
[[Image:upgradedmachine.png|thumb|A {{Gin|Macerator}} with an &amp;#039;&amp;#039;&amp;#039;Overclocker Upgrade&amp;#039;&amp;#039;&amp;#039;, two {{Gin|Transformer Upgrade}}s, and an {{Gin|Energy Storage Upgrade}}]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Overclocker Upgrades&amp;#039;&amp;#039;&amp;#039; are used to increase a machines operating speed at the cost of higher power demand and energy consumption. Overclocker Upgrades are placed in one of the four right-most upgrade slots in a machine&amp;#039;s interface.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Cooling Cell|B1=Cooling Cell|C1=Cooling Cell&lt;br /&gt;
|A2=Insulated Copper Cable|B2=Electronic Circuit|C2=Insulated Copper Cable&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output=Overclocker upgrade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Each Overclocker Upgrade &amp;#039;&amp;#039;&amp;#039;reduces the operating time to 70% of the previous time&amp;#039;&amp;#039;&amp;#039; but &amp;#039;&amp;#039;&amp;#039;requires 60% more power&amp;#039;&amp;#039;&amp;#039;. These effects stack exponentially. For example, with a machine with 2 Overclocker Upgrades each operation lasts &amp;lt;code&amp;gt;0.7&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; = 49%&amp;lt;/code&amp;gt; the original time (204% original speed) and requires &amp;lt;code&amp;gt;1.6&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; = 256%&amp;lt;/code&amp;gt; the original power. Using 8 Overclocker Upgrades will run the machine at over 17 times normal speed and requires 43 times the energy.&lt;br /&gt;
&lt;br /&gt;
Overclocker Upgrades decrease a machine&amp;#039;s energy efficiency, increasing EU use per operation. This is roughly a 12% increase in energy per operation per upgrade:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;0.7*1.6 = 112%&amp;lt;br /&amp;gt;&lt;br /&gt;
1.12&amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt; = 248% times the EU&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While building multiple machines makes better use of a limited energy supply, over-clocking allows for reduced space and wiring requirements when time or compact construction are more important or energy is plentiful. The reduced efficiency can be mitigated by combining both approaches: dividing a number of Overclocker Upgrades evenly between multiple machines.&lt;br /&gt;
&lt;br /&gt;
An over-clocked machine&amp;#039;s speed is limited by its inventory -- typically one stack of items, thus allowing up to 64 operations per tick. However, this would require too many Overclocker Upgrades to be practical.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In Practice ==&lt;br /&gt;
This section is intended to provide some explanation and practical examples for using Overclocker Upgrades.&lt;br /&gt;
&lt;br /&gt;
This revision includes the revised power consumption for 1.71.&lt;br /&gt;
&lt;br /&gt;
Each IndustrialCraft&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; machine has a rated current draw (required EU/t), a time to process the materials and internal EU storage. When calculating the effects of over-clocking, we need to include these factors. The differences on each machine mean that some machines need more or less Overclocker Upgrades to reach peak speed.&lt;br /&gt;
&lt;br /&gt;
The main limit to the number of Overclocker Upgrades you can use is the power requirement. To make machines run really fast, you need to feed them with multiple power supplies, big ones.&lt;br /&gt;
&lt;br /&gt;
=== Summary === &lt;br /&gt;
Max speed benefits are obtained with: 28 Overclocker Upgrades for [[Macerator]]s and [[Extractor]]s, 25 for [[Electric Furnace]]s and 23 for [[Recycler]]s;. In each case you&amp;#039;re going to need to put in transformer upgrades, use [[Glass Fibre Cable]] and storage upgrades.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
A standard [[Macerator]] draws 2 EU/t, takes 20 seconds per grind and stores 625 EU.&lt;br /&gt;
&lt;br /&gt;
Five Overclocker Upgrades are a great start. With 5 Overclocker Upgrades,, your [[Macerator]] draws 21 EU/t (which can be supplied by a single [[BatBox]]) and completes each grind in 3.5 seconds instead of 20!&lt;br /&gt;
&lt;br /&gt;
With 8 Overclocker Upgrades, your [[Macerator]] draws 85.9 EU/t and completes each operation in almost a second. You can still run this with tin cable but you&amp;#039;ll need three [[BatBox]]es in parallel to supply the power. Alternatively, you can put in one {{Gin|Transformer upgrade}} (which allows 128 EU/t) and use a [[CESU]] to power. Use [[Copper Cable]] or better!&lt;br /&gt;
&lt;br /&gt;
As you put in more Overclocker Upgrades, the power requirements keep going up. 11 Overclocker Upgrades require 352 EU/t which would require 11 [[BatBox]]es or 3 [[CESU]]s to drive. My suggestion is to put 3 [[Transformer upgrade]]s in each machine early, and then upgrade to [[MFE]]s and [[MFSU]]s any time you&amp;#039;re ready. &lt;br /&gt;
&lt;br /&gt;
There is a break-point when you reach 13 Overclocker Upgrades in the Macerator, 10 on the Furnace and Extractor and 9 on the Recycler. The energy required per tick exceeds the machine&amp;#039;s internal storage. As you approach this limit, you may see the machine flicker or stutter as if your BatBox was running empty. If you put in one more Overclocker Upgrade, the machine will stop entirely. Now you need to add one or more {{Gin|Energy storage upgrade}}s before the machine will continue to function.&lt;br /&gt;
&lt;br /&gt;
Maximum speed benefits can be achieved with 28 Overclocker Upgrades in [[Macerator]]s and [[Extractor]]s, 25 in [[Electric Furnace]]s and 23 in [[Recycler]]s. In each case you&amp;#039;re going to need to put in transformer upgrades, storage upgrades and use [[Glass Fibre Cable]]. The Macerator is the greediest and will need 761 [[MFSU]]s to supply the necessary power.&lt;br /&gt;
&lt;br /&gt;
[[Category:Upgrades]]&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Overclocker_upgrade&amp;diff=64848</id>
		<title>Overclocker upgrade</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Overclocker_upgrade&amp;diff=64848"/>
		<updated>2018-01-09T13:19:44Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Experimental}}&lt;br /&gt;
&lt;br /&gt;
[[Image:upgradedmachine.png|Thumb|A {{Gin|Macerator}} with an Overclocker Upgrade, two Transformer Upgrades, and a Storage Upgrade]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Overclocker Upgrades&amp;#039;&amp;#039;&amp;#039; are used to increase a machines operating speed at the cost of higher power demand and energy consumption. Overclocker Upgrades are placed in one of the four right-most upgrade slots in a machine&amp;#039;s interface.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Cooling Cell|B1=Cooling Cell|C1=Cooling Cell&lt;br /&gt;
|A2=Insulated Copper Cable|B2=Electronic Circuit|C2=Insulated Copper Cable&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output=Overclocker upgrade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Each Overclocker Upgrade &amp;#039;&amp;#039;&amp;#039;reduces the operating time to 70% of the previous time&amp;#039;&amp;#039;&amp;#039; but &amp;#039;&amp;#039;&amp;#039;requires 60% more power&amp;#039;&amp;#039;&amp;#039;. These effects stack exponentially. For example, with a machine with 2 Overclocker Upgrades each operation lasts &amp;lt;code&amp;gt;0.7&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; = 49%&amp;lt;/code&amp;gt; the original time (204% original speed) and requires &amp;lt;code&amp;gt;1.6&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; = 256%&amp;lt;/code&amp;gt; the original power. Using 8 Overclocker Upgrades will run the machine at over 17 times normal speed and requires 43 times the energy.&lt;br /&gt;
&lt;br /&gt;
Overclocker Upgrades decrease a machine&amp;#039;s energy efficiency, increasing EU use per operation. This is roughly a 12% increase in energy per operation per upgrade:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;0.7*1.6 = 112%&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;code&amp;gt;1.12&amp;lt;sup&amp;gt;8&amp;lt;/sup&amp;gt; = 248%&amp;lt;/code&amp;gt; times the EU. &lt;br /&gt;
&lt;br /&gt;
While building multiple machines makes better use of a limited energy supply, over-clocking allows for reduced space and wiring requirements when time or compact construction are more important or energy is plentiful. The reduced efficiency can be mitigated by combining both approaches: dividing a number of Overclocker Upgrades evenly between multiple machines.&lt;br /&gt;
&lt;br /&gt;
An over-clocked machine&amp;#039;s speed is limited by its inventory -- typically one stack of items, thus allowing up to 64 operations per tick. However, this would require too many Overclocker Upgrades to be practical.&lt;br /&gt;
&lt;br /&gt;
== In Practice ==&lt;br /&gt;
This section is intended to provide some explanation and practical examples for using Overclocker Upgrades.&lt;br /&gt;
&lt;br /&gt;
This revision includes the revised power consumption for 1.71.&lt;br /&gt;
&lt;br /&gt;
Each IndustrialCraft&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; machine has a rated current draw (required EU/t), a time to process the materials and internal EU storage. When calculating the effects of over-clocking, we need to include these factors. The differences on each machine mean that some machines need more or less Overclocker Upgrades to reach peak speed.&lt;br /&gt;
&lt;br /&gt;
The main limit to the number of Overclocker Upgrades you can use is the power requirement. To make machines run really fast, you need to feed them with multiple power supplies, big ones.&lt;br /&gt;
&lt;br /&gt;
=== Summary === &lt;br /&gt;
Max speed benefits are obtained with: 28 Overclocker Upgrades for [[Macerator]]s and [[Extractor]]s, 25 for [[Electric Furnace]]s and 23 for [[Recycler]]s;. In each case you&amp;#039;re going to need to put in transformer upgrades, use [[Glass Fibre Cable]] and storage upgrades.&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
A standard [[Macerator]] draws 2 EU/t, takes 20 seconds per grind and stores 625 EU.&lt;br /&gt;
&lt;br /&gt;
Five Overclocker Upgrades are a great start. With 5 Overclocker Upgrades,, your [[Macerator]] draws 21 EU/t (which can be supplied by a single [[BatBox]]) and completes each grind in 3.5 seconds instead of 20!&lt;br /&gt;
&lt;br /&gt;
With 8 Overclocker Upgrades, your [[Macerator]] draws 85.9 EU/t and completes each operation in almost a second. You can still run this with tin cable but you&amp;#039;ll need three [[BatBox]]es in parallel to supply the power. Alternatively, you can put in one {{Gin|Transformer upgrade}} (which allows 128 EU/t) and use a [[CESU]] to power. Use [[Copper Cable]] or better!&lt;br /&gt;
&lt;br /&gt;
As you put in more Overclocker Upgrades, the power requirements keep going up. 11 Overclocker Upgrades require 352 EU/t which would require 11 [[BatBox]]es or 3 [[CESU]]s to drive. My suggestion is to put 3 [[Transformer upgrade]]s in each machine early, and then upgrade to [[MFE]]s and [[MFSU]]s any time you&amp;#039;re ready. &lt;br /&gt;
&lt;br /&gt;
There is a break-point when you reach 13 Overclocker Upgrades in the Macerator, 10 on the Furnace and Extractor and 9 on the Recycler. The energy required per tick exceeds the machine&amp;#039;s internal storage. As you approach this limit, you may see the machine flicker or stutter as if your BatBox was running empty. If you put in one more Overclocker Upgrade, the machine will stop entirely. Now you need to add one or more {{Gin|Energy storage upgrade}}s before the machine will continue to function.&lt;br /&gt;
&lt;br /&gt;
Maximum speed benefits can be achieved with 28 Overclocker Upgrades in [[Macerator]]s and [[Extractor]]s, 25 in [[Electric Furnace]]s and 23 in [[Recycler]]s. In each case you&amp;#039;re going to need to put in transformer upgrades, storage upgrades and use [[Glass Fibre Cable]]. The Macerator is the greediest and will need 761 [[MFSU]]s to supply the necessary power.&lt;br /&gt;
&lt;br /&gt;
[[Category:Upgrades]]&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Kinetic_Generator&amp;diff=64847</id>
		<title>Kinetic Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Kinetic_Generator&amp;diff=64847"/>
		<updated>2018-01-08T14:49:15Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|type=Generator&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|storage=200,000&lt;br /&gt;
|eu_produce=1-512&lt;br /&gt;
|maxout=512&lt;br /&gt;
|maxku=2048 &amp;lt;!--I think anyway--&amp;gt;&lt;br /&gt;
|uu=138.4 mB&lt;br /&gt;
|firstappearance=Experimental #523&lt;br /&gt;
|id=blockGenerator@9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Kinetic Generator&amp;#039;&amp;#039;&amp;#039; will transform [[Kinetic Units|kinetic energy]] to [[EU|electrical energy]]. It is most commonly used together with a [[Kinetic Wind Generator]] or a [[Kinetic Steam Generator]].&lt;br /&gt;
&lt;br /&gt;
The Kinetic Generator produces 1 EU for every 4 KU.&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Casing |B1=Iron Casing    |C1=Iron Casing&lt;br /&gt;
|A2=Generator   |B2=Electric Motor |C2=Shaft (Iron)&lt;br /&gt;
|A3=Iron Casing |B3=Iron Casing    |C3=Iron Casing&lt;br /&gt;
|Output=Kinetic Generator&lt;br /&gt;
|infobox=y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Electric Kinetic Generator]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Kinetic_Generator&amp;diff=64846</id>
		<title>Kinetic Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Kinetic_Generator&amp;diff=64846"/>
		<updated>2018-01-08T14:42:45Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|type=Generator&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|storage=200,000&lt;br /&gt;
|eu_produce=1-512&lt;br /&gt;
|maxout=512&lt;br /&gt;
|maxku=2048 &amp;lt;!--I think anyway--&amp;gt;&lt;br /&gt;
|uu=138.4 mB&lt;br /&gt;
|firstappearance=Experimental #523&lt;br /&gt;
|id=blockGenerator@9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Kinetic Generator&amp;#039;&amp;#039;&amp;#039; will transform [[Kinetic Units|kinetic energy]] to [[EU|electrical energy]]. The EU output depends on the KU input. It is most commonly used together with a [[Kinetic Wind Generator]] or a [[Kinetic Steam Generator]].&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Casing |B1=Iron Casing    |C1=Iron Casing&lt;br /&gt;
|A2=Generator   |B2=Electric Motor |C2=Shaft (Iron)&lt;br /&gt;
|A3=Iron Casing |B3=Iron Casing    |C3=Iron Casing&lt;br /&gt;
|Output=Kinetic Generator&lt;br /&gt;
|infobox=y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Kinetic Generator produces 1 EU for every 4 KU.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Electric Kinetic Generator]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Kinetic_Wind_Generator&amp;diff=64845</id>
		<title>Kinetic Wind Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Kinetic_Wind_Generator&amp;diff=64845"/>
		<updated>2018-01-08T01:20:48Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:KWG_ig.png|300px|thumb|The Kinetic Wind Generator, with an Iron Rotor inside, in action]]&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Kinetic Wind Generator&amp;#039;&amp;#039;&amp;#039; (or &amp;#039;&amp;#039;&amp;#039;Wind Turbine&amp;#039;&amp;#039;&amp;#039;) is an upgrade of the old {{Gin|Windmill}}. It generates energy from wind power. The Wind Turbine requires maintenance, as the rotor will need to be replaced. &lt;br /&gt;
&lt;br /&gt;
A rotor is required to run a Wind Turbine. Once a rotor is placed inside the GUI, the turbine is given sufficient space, and the wind level is strong enough for the rotor, the Wind Turbine will generate [[Kinetic Units|Kinetic Energy]]. This can be converted into [[EU]] with a {{Gin|Kinetic Generator}} placed next to the turbine.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Shaft (Iron)|B2=Machine|C2=Shaft (Iron)&lt;br /&gt;
|Output=Kinetic Wind Generator&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== About Wind ==&lt;br /&gt;
The wind strength, measured in MCW, is affected by 3 factors: Height, Weather, and Chance. The higher up in the world you are, the higher the wind level. Below y = 64, there is never enough wind to be used, and the  will not function at all. Weather will also give boosts; Rainy weather will yield a 20% boost to normal wind levels, and stormy weather will yield a 50% boost. The final factor of chance makes the wind strength vary randomly, however there is a limited range of variation. &lt;br /&gt;
&lt;br /&gt;
The easiest way to check the current wind level in an area is by using a {{Gin|Windmeter}}.&lt;br /&gt;
&lt;br /&gt;
Wind is strongest at around y = 160. There is very little wind towards the build limit of y = 255, hence no point attempting to run a wind turbine that high.&lt;br /&gt;
&lt;br /&gt;
== Spacing ==&lt;br /&gt;
[[File:KWG_1.png|250px|thumb|left|Figure 1. Notice how the rotors overlap]] [[File:KWG_3.png|250px|thumb|right|Figure 3.]] &lt;br /&gt;
[[File:KWG_2.png|250px|thumb|left|Figure 2. Notice how the third rotor in the background still functions]] [[File:KWG_4.png|250px|thumb|right|Figure 4.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the most part, the only real space requirements of the Kinetic Wind Generator are the rotor blades.  &lt;br /&gt;
&lt;br /&gt;
*The rotor blades must remain free from obstruction by blocks or other rotors. (Figure 1) &lt;br /&gt;
*A Wind Turbine can also become obstructed if there is another Wind Turbine behind it. (Figure 2) &lt;br /&gt;
*This will occur if there is another KWG behind it and in range of the rotors up to 22 blocks away. Specifically, the distance is 3x the radius of the rotors. Because of this, it is considered impractical to have Wind Turbines set up as such, instead it much more preferred to have them in a line (Figure 3) or in a grid (Figure 4).&lt;br /&gt;
&amp;lt;br clear=all/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rotors ==&lt;br /&gt;
The type of rotor equipped by the Wind Turbine will strongly affect the output of the generator. Each rotor has a different material cost, durability, and wind speed requirement. This means that even the lowly Wood Rotor can be useful in some circumstances where wind levels are not sufficient to run a larger rotor. &lt;br /&gt;
&lt;br /&gt;
=== Wood Rotor ===&lt;br /&gt;
The Wood Rotor lasts 3 hours and requires wind levels between 10 and 60 MCW. It has a wingspan of 2 blocks. It takes about 20 Wood and 1 Iron to make one of these.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Wood Rotor Blade&lt;br /&gt;
|A2=Wood Rotor Blade|B2=Iron|C2=Wood Rotor Blade&lt;br /&gt;
|B3=Wood Rotor Blade&lt;br /&gt;
|Output=Kinetic Gearbox Rotor (Wood)&lt;br /&gt;
|}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Wooden Planks|B1=Wood|C1=Wooden Planks&lt;br /&gt;
|A2=Wooden Planks|B2=Wood|C2=Wooden Planks&lt;br /&gt;
|A3=Wooden Planks|B3=Wood|C3=Wooden Planks&lt;br /&gt;
|Output=Wood Rotor Blade&lt;br /&gt;
|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Iron Rotor ===&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Iron Rotor Blade&lt;br /&gt;
|A2=Iron Rotor Blade|B2=Shaft (Iron)|C2=Iron Rotor Blade&lt;br /&gt;
|B3=Iron Rotor Blade&lt;br /&gt;
|Output=Kinetic Gearbox Rotor (Iron)&lt;br /&gt;
|}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Plate|B1=Iron|C1=Iron Plate&lt;br /&gt;
|A2=Iron Plate|B2=Iron|C2=Iron Plate&lt;br /&gt;
|A3=Iron Plate|B3=Iron|C3=Iron Plate&lt;br /&gt;
|Output=Iron Rotor Blade&lt;br /&gt;
|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Iron Rotor lasts 24 IRL hours inside the KWG and requires wind levels between 14 and 75 MCW. It has a wingspan of 3 blocks and requires 45 iron total to craft.&lt;br /&gt;
&lt;br /&gt;
=== Steel Rotor ===&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Refined Iron Rotor Blade&lt;br /&gt;
|A2=Refined Iron Rotor Blade|B2=Shaft (Iron)|C2=Refined Iron Rotor Blade&lt;br /&gt;
|B3=Refined Iron Rotor Blade&lt;br /&gt;
|Output=Kinetic Gearbox Rotor (Steel)&lt;br /&gt;
|}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron Plate|B1=Refined Iron|C1=Refined Iron Plate&lt;br /&gt;
|A2=Refined Iron Plate|B2=Refined Iron|C2=Refined Iron Plate&lt;br /&gt;
|A3=Refined Iron Plate|B3=Refined Iron|C3=Refined Iron Plate&lt;br /&gt;
|Output=Steel Rotor Blade&lt;br /&gt;
|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Refined Iron (Steel) Rotor lasts 3 IRL days (72 hours) inside the KWG and requires wind levels between 17 and 90 MCW. It has a wingspan of 4 blocks and requires 36 [[Refined Iron]] plus 9 regular Iron to craft.&lt;br /&gt;
&lt;br /&gt;
=== Carbon Rotor ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Carbon Rotor Blade&lt;br /&gt;
|A2=Carbon Rotor Blade|B2=Shaft (Refined Iron)|C2=Carbon Rotor Blade&lt;br /&gt;
|B3=Carbon Rotor Blade&lt;br /&gt;
|Output=Kinetic Gearbox Rotor (Carbon)&lt;br /&gt;
|}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Combined Carbon Fibers|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Combined Carbon Fibers|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Combined Carbon Fibers|C3=Carbon Plate&lt;br /&gt;
|Output=Carbon Rotor Blade&lt;br /&gt;
|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Carbon Rotor lasts 7 IRL days (168 hours) inside the KWG and requires wind levels between 20 and 110 MCW. It has a wingspan of 5 blocks. It takes 288 Coal to make one of these.&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Depleted_Isotope_Cell&amp;diff=64828</id>
		<title>Depleted Isotope Cell</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Depleted_Isotope_Cell&amp;diff=64828"/>
		<updated>2017-12-13T14:01:44Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Depleted Isotope Cells&amp;#039;&amp;#039;&amp;#039; are created by combining a {{Gin|Near-Depleted Uranium Cell}} with [[Dusts|Coal Dust]]. The Depleted Isotope Cell can then be enriched in a {{Gin|Nuclear Reactor}} to create a {{Gin|Re-Enriched Uranium Cell}}. Depleted Isotope Cells are enriched by placing them adjacent to one or more {{Gin|Uranium Cell}}s. This will cause the Uranium Cells to pulse an additional time. This pulse will recharge the isotope cell, producing heat but no [[EU]].&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Near-Depleted Uranium Cell|B1=Coal Dust&lt;br /&gt;
|Output=Depleted Isotope Cell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
When placed in a Nuclear Reactor, the speed at which the Depleted Isotope Cell will be enriched depends on the temperature of the  Nuclear Reactor. A hotter reactor will enrich Depleted Isotope Cells faster.&lt;br /&gt;
&lt;br /&gt;
[[Category:Nuclear Reactor]]&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Re-Enriched_Uranium_Cell&amp;diff=64827</id>
		<title>Re-Enriched Uranium Cell</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Re-Enriched_Uranium_Cell&amp;diff=64827"/>
		<updated>2017-12-13T13:12:37Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Re-Enriched Uranium Cells&amp;#039;&amp;#039;&amp;#039; are created by enriching a {{Gin|Depleted Isotope Cell}} in a Breeder type {{Gin|Nuclear Reactor}}. After enrichment, it can be combined with [[Dusts|Coal Dust]] to create a brand new {{Gin|Uranium Cell}}.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Re-Enriched Uranium Cell|B1=Coal Dust&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Nuclear Reactor]]&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Reinforced_Door&amp;diff=64826</id>
		<title>Reinforced Door</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Reinforced_Door&amp;diff=64826"/>
		<updated>2017-12-12T14:11:29Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Experimental}}&lt;br /&gt;
&lt;br /&gt;
{{Block&lt;br /&gt;
|image=Reinforced_Door_ig.png&lt;br /&gt;
|type=Item/Block&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|stackable=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reinforced Door&amp;#039;&amp;#039;&amp;#039; is an explosion resistant door that behaves like an Iron Door and requires a Lever or some other form of [[Redstone]] power in order to open. A Reinforced Door will protect you and your blocks even if it&amp;#039;s open making it great for a safe reactor access port.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Experimental&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Plate|B1=Lead Plate|C1=Iron Plate&lt;br /&gt;
|A2=Iron Plate|B2=Lead Plate|C2=Iron Plate&lt;br /&gt;
|A3=Iron Plate|B3=Lead Plate|C3=Iron Plate&lt;br /&gt;
|Output=Reinforced Door&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Classic&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Reinforced Stone|B1=Reinforced Stone&lt;br /&gt;
|A2=Reinforced Stone|B2=Reinforced Stone&lt;br /&gt;
|A3=Reinforced Stone|B3=Reinforced Stone&lt;br /&gt;
|Output=Reinforced Door&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blocks]]&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Fuel_Rod_(Tritium)&amp;diff=64825</id>
		<title>Fuel Rod (Tritium)</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Fuel_Rod_(Tritium)&amp;diff=64825"/>
		<updated>2017-12-12T13:53:45Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Experimental}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tritium Fuel Rods&amp;#039;&amp;#039;&amp;#039; can be created by placing a [[Fuel Rod (Lithium)|Lithium Fuel Rod]] next to a [[Fuel Rod (Uranium)|Uranium]] or [[Fuel Rod (MOX)|MOX Fuel Rod]] in a {{Gin|Nuclear Reactor}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:Reactor Components]]&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Fuel_Rod_(Tritium)&amp;diff=64824</id>
		<title>Fuel Rod (Tritium)</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Fuel_Rod_(Tritium)&amp;diff=64824"/>
		<updated>2017-12-12T13:51:11Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Experimental}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tritium Fuel Rods&amp;#039;&amp;#039;&amp;#039; can be created by placing a [[Fuel Rod (Lithium)|Lithium Fuel Rod]] next to a [[Fuel Rod (Uranium)|Uranium]] or [[Fuel Rod (MOX)|MOX Fuel Rod]] in a {{Gin|Nuclear Reactor}}.&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Advanced_Circuit&amp;diff=64823</id>
		<title>Advanced Circuit</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Advanced_Circuit&amp;diff=64823"/>
		<updated>2017-12-12T13:44:37Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Experimental}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Advanced Circuits&amp;#039;&amp;#039;&amp;#039;, like [[Electronic_Circuit|Circuits]], are used only in the construction of machines. Advanced Circuits allow for more sophisticated machinery than normal circuits. They are used in the crafting of [[Nuclear Reactor|Nuclear Reactors,]] [[Electric Jetpack|Electric Jetpacks,]] [[Matter Generator|Mass Fabricators,]] [[OV Scanner|OV Scanners,]] and more.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Glowstone Dust|C1=Redstone&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Electronic Circuit|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Redstone|B3=Glowstone Dust|C3=Redstone&lt;br /&gt;
|Output=Advanced Circuit&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Lapis Lazuli (Dye)|C1=Redstone&lt;br /&gt;
|A2=Glowstone Dust|B2=Electronic Circuit|C2=Glowstone Dust&lt;br /&gt;
|A3=Redstone|B3=Lapis Lazuli (Dye)|C3=Redstone&lt;br /&gt;
|Output=Advanced Circuit&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Some crafting recipes that require Advanced Circuits include...&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Circuit  |B1=FreqTrans |C1=Advanced Circuit&lt;br /&gt;
|A2=Glass Fibre Cable  |B2=Advanced Machine |C2=Glass Fibre Cable&lt;br /&gt;
|A3=Advanced Circuit |B3=Diamond |C3=Advanced Circuit&lt;br /&gt;
|Output=Teleporter&lt;br /&gt;
|}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Casing|B1=Advanced Circuit|C1=Iron Casing&lt;br /&gt;
|A2=Iron Casing|B2=BatBox|C2=Iron Casing&lt;br /&gt;
|A3=Glowstone Dust|B3=|C3=Glowstone Dust&lt;br /&gt;
|Output=Electric Jetpack&lt;br /&gt;
|}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Advanced Circuit|C1=Glowstone Dust&lt;br /&gt;
|A2=Advanced Machine|B2=Lapotron Crystal|C2=Advanced Machine&lt;br /&gt;
|A3=Glowstone Dust|B3=Advanced Circuit|C3=Glowstone Dust&lt;br /&gt;
|Output=Matter Generator&lt;br /&gt;
|}}&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Electronic Circuit|C1=&lt;br /&gt;
|A2=|B2=Advanced Circuit|C2=&lt;br /&gt;
|A3=Redstone|B3=|C3=Redstone&lt;br /&gt;
|Output=Tfbp&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Gold Casing|B1=Glowstone Dust|C1=Gold Casing&lt;br /&gt;
|A2=Glowstone Dust|B2=Advanced Circuit|C2=Glowstone Dust&lt;br /&gt;
|A3=Insulated Copper Cable|B3=OD Scanner|C3=Insulated Copper Cable&lt;br /&gt;
|Output=OV Scanner&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapis Lazuli Dust|B1=Advanced Circuit|C1=Lapis Lazuli Dust&lt;br /&gt;
|A2=Lapis Lazuli Dust|B2=Energy Crystal|C2=Lapis Lazuli Dust&lt;br /&gt;
|A3=Lapis Lazuli Dust|B3=Advanced Circuit|C3=Lapis Lazuli Dust&lt;br /&gt;
|Output=Lapotron Crystal&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HAYO ==  &lt;br /&gt;
If you&amp;#039;ve gotten this far, you&amp;#039;ve surely used a few of our &amp;#039;&amp;#039;&amp;#039;[[Electronic Circuit|MFAAUU Multi-Functional-All-Around-Ultimate-Usage-Circuits]]&amp;#039;&amp;#039;&amp;#039;. Those are all well and good, but what if we told you that you could do &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;EVEN MORE?&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
That&amp;#039;s right, we&amp;#039;ve now got the super-advanced &amp;#039;&amp;#039;&amp;#039;Advanced-Function-Unified-Super-Ultimate-Usage-Circuit!&amp;#039;&amp;#039;&amp;#039;, or as it&amp;#039;s known by the engineers, the &amp;#039;&amp;#039;&amp;#039;AFUSUUC&amp;#039;&amp;#039;&amp;#039;!&lt;br /&gt;
&lt;br /&gt;
Through the use of light-speed glowstone switching and an expanded back-side data bus, these precision pieces of high-tech circuitry can process incoming data up to &amp;#039;&amp;#039;&amp;#039;255% FASTER&amp;#039;&amp;#039;&amp;#039; than the old-fashioned traditional MFAAUU circuit! This lets your hard-working industrial machines push the limits of today&amp;#039;s available technology!&lt;br /&gt;
&lt;br /&gt;
Please note that this is a delicate piece of advanced equipment, and contact with liquid substances of any kind will void your 3-hour warranty.&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Electronic_Circuit&amp;diff=64822</id>
		<title>Electronic Circuit</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Electronic_Circuit&amp;diff=64822"/>
		<updated>2017-12-12T13:37:32Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Experimental}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Electronic Circuits&amp;#039;&amp;#039;&amp;#039; are used strictly as crafting components. They can be upgraded to {{Gin|Advanced Circuit}}s to craft higher-tier items.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Experimental&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated Copper Cable|B1=Insulated Copper Cable|C1=Insulated Copper Cable&lt;br /&gt;
|A2=Redstone|B2=Iron Plate|C2=Redstone&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Insulated Copper Cable|C3=Insulated Copper Cable&lt;br /&gt;
|Output=Electronic Circuit&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated Copper Cable|B1=Redstone|C1=Insulated Copper Cable&lt;br /&gt;
|A2=Insulated Copper Cable|B2=Iron Plate|C2=Insulated Copper Cable&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Redstone|C3=Insulated Copper Cable&lt;br /&gt;
|Output=Electronic Circuit&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Legacy&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated Copper Cable|B1=Insulated Copper Cable|C1=Insulated Copper Cable&lt;br /&gt;
|A2=Redstone|B2=Refined Iron|C2=Redstone&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Insulated Copper Cable|C3=Insulated Copper Cable&lt;br /&gt;
|Output=Electronic Circuit&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated Copper Cable|B1=Redstone|C1=Insulated Copper Cable&lt;br /&gt;
|A2=Insulated Copper Cable|B2=Refined Iron|C2=Insulated Copper Cable&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Redstone|C3=Insulated Copper Cable&lt;br /&gt;
|Output=Electronic Circuit&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
As well, a new and surely important part of advanced machinery are these new &amp;#039;&amp;#039;Electric Circuits&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;officially labelled EEEAAAUUU Multi-Functional-All-Around-Ultimate-Usage-Circuit&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
If you want to craft your own machines, don&amp;#039;t forget to build some circuits first!&lt;br /&gt;
&lt;br /&gt;
This little thingys are highly advanced technology and can be used for any kind of electric control system! Anything past a basic Furnace can&amp;#039;t work without them.&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Universal_Fluid_Cell&amp;diff=64821</id>
		<title>Universal Fluid Cell</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Universal_Fluid_Cell&amp;diff=64821"/>
		<updated>2017-12-12T13:17:52Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Experimental}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Universal Fluid Cells&amp;#039;&amp;#039;&amp;#039; are stackable fluid containers, similar to buckets. They replace the legacy {{Gin|Empty Cell}}s in IC&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Exerimental.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Tin Item Casing&lt;br /&gt;
|A2=Tin Item Casing|B2=Glass Pane|C2=Tin Item Casing&lt;br /&gt;
|B3=Tin Item Casing&lt;br /&gt;
|Output=Universal Fluid Cell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Universal Fluid Cells can hold up to 1000 mB of fluid, but can not be stacked with other cells if not completely full. This does, however, allow for transfer of smaller amounts of fluid, such as the [[Tutorial:Replication#UU-Liquid|UU-Liquid]] produced by the {{Gin|Mass Fabricator}}.&lt;br /&gt;
&lt;br /&gt;
Unlike the old [[Empty Cell|cells]], Universal Fluid Cells are reusable when placed in machines and will appear in any relevant output slots once their fluids have been extracted.&lt;br /&gt;
&lt;br /&gt;
Universal Fluid Cells are used as crafting components in various recipes including the {{Gin|Geothermal Generator}}, {{Gin|Semifluid Generator}}, and {{Gin|Jetpack}}.&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Empty_Cell&amp;diff=64820</id>
		<title>Empty Cell</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Empty_Cell&amp;diff=64820"/>
		<updated>2017-12-12T04:55:54Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: Decreased clutter on the page and added clear note about Universal Fluid Cells&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Empty Cells&amp;#039;&amp;#039;&amp;#039; were replaced in IndustrialCraft&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; Experimental &lt;br /&gt;
by {{Gin|Universal Fluid Cell}}s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Empty Cells&amp;#039;&amp;#039;&amp;#039; can be used to create [[Water Cell]]s (which are used to create [[Coolant Cell]]s), [[Lava Cell]]s, [[Bio Cell]]s (which can be [[Extractor|extracted]] into [[Biofuel Cell]]s), [[H. Coal Cell]]s (which can be extracted into [[Coalfuel Cell]]s), [[Uranium Cell]]s and [[Near-Depleted Uranium Cell]]s.&lt;br /&gt;
&lt;br /&gt;
Empty Cells can be used as stackable buckets for harvesting water and lava blocks, but the fluids contained in them can not be placed back in the world.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Classic&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;1.7.10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Tin|C1=&lt;br /&gt;
|A2=Tin|B2=|C2=Tin&lt;br /&gt;
|A3=|B3=Tin|C3=&lt;br /&gt;
|Output=Empty Cell&lt;br /&gt;
|OA=16&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Metal Former&lt;br /&gt;
|Mode=Extruding&lt;br /&gt;
|Input=Tin Plate&lt;br /&gt;
|Output=Empty Cell&lt;br /&gt;
|OA=3&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
 |A1=Empty Cell|B1=Empty Cell|C1=Empty Cell&lt;br /&gt;
 |A2=Empty Cell|B2=Refined Uranium|C2=Empty Cell&lt;br /&gt;
 |A3=Empty Cell|B3=Empty Cell|C3=Empty Cell&lt;br /&gt;
 |Output=Near-Depleted Uranium Cell|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
 |A1=Empty Cell|B1=Uranium Fuel Ingot|C1=&lt;br /&gt;
 |A2=|B2=|C2=&lt;br /&gt;
 |A3=|B3=|C3=&lt;br /&gt;
 |Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
 |A2=Empty Cell|B2=Compressed Plantclump&lt;br /&gt;
 |Output=Bio Cell&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
 |B1=|C1=|B2=Empty Cell|C2=Water Bucket|B3=&lt;br /&gt;
 |Output=Water Cell&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
 |A1=Empty Cell|B1=Lava Bucket|C1=&lt;br /&gt;
 |A2=|B2=|C2=&lt;br /&gt;
 |A3=|B3=|C3=&lt;br /&gt;
 |Output=Lava Cell&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
 |B1=|C1=|B2=Empty Cell|C2=Compressed hyd. Coalclump|B3=&lt;br /&gt;
 |Output=H. Coal Cell&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
 |B1=Redstone&lt;br /&gt;
 |B2=Grin Powder&lt;br /&gt;
 |B3=Empty Cell&lt;br /&gt;
 |Output=Weed-EX&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
 |Type=Compressor&lt;br /&gt;
 |Top=Empty Cell&lt;br /&gt;
 |Bottom=RE Battery (Charged)&lt;br /&gt;
 |Output=Compressed Air Cell&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Bugs ==&lt;br /&gt;
* Will cause item asyncs if you hold the mouse key or press it faster than once per second when harvesting water or lava blocks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Cells]]&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Steam&amp;diff=19622</id>
		<title>Steam</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Steam&amp;diff=19622"/>
		<updated>2017-05-11T18:20:55Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Experimental}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Steam&amp;#039;&amp;#039;&amp;#039; is a fluid produced by boiling water or [[Distilled Water|distilled water]] in a {{Gin|Steam Generator}}.&lt;br /&gt;
&lt;br /&gt;
Every 1 mB of water will produce 100 mB of Steam.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fluids]]&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Basic_Machine_Casing&amp;diff=19618</id>
		<title>Basic Machine Casing</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Basic_Machine_Casing&amp;diff=19618"/>
		<updated>2017-05-09T13:55:44Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: moved contents of &amp;#039;Machine Block&amp;#039; to &amp;#039;Basic Machine Casing&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&amp;#039;&amp;#039;Other languages: [[Blok maszyny|PL]]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{Experimental}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|image=Basic Machine Casing ig.png&lt;br /&gt;
|invimage=Basic Machine Casing&lt;br /&gt;
|type=Block&lt;br /&gt;
|tool=wrench&lt;br /&gt;
|tool2=ipick&lt;br /&gt;
|nexttier={{Gin|Advanced Machine Casing}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Basic Machine Casing&amp;#039;&amp;#039;&amp;#039; (formerly the &amp;#039;&amp;#039;&amp;#039;Machine Block&amp;#039;&amp;#039;&amp;#039;) is a crafting component in most IC&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; [[:Category:Machines|machine]] recipes. It is also used to craft the {{Gin|Advanced Machine Casing}} to craft advanced machines.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
=== IC&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; v2.X ===&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Plate|B1=Iron Plate|C1=Iron Plate&lt;br /&gt;
|A2=Iron Plate|C2=Iron Plate&lt;br /&gt;
|A3=Iron Plate|B3=Iron Plate|C3=Iron Plate&lt;br /&gt;
|Output=Basic Machine Casing&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B2=Basic Machine Casing&lt;br /&gt;
|Output=Iron Ingot|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== IC&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; v1.X ===&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=Refined Iron|C3=Refined Iron&lt;br /&gt;
|Output=Basic Machine Casing&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B2=Basic Machine Casing&lt;br /&gt;
|Output=Refined Iron|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
These multi-purpose tools, known as Leet-Block M60, are the core element of ANY industrial device. In fact, they contain countless mechanisms, which can be easily adjusted to everyone&amp;#039;s needs. You could possibly even craft it into a cake-generator, but hey, who would need one? Not me and therefore I don&amp;#039;t have any blueprints for that kind of thingy, HAYO!&lt;br /&gt;
&lt;br /&gt;
[[Category:Blocks]]&lt;br /&gt;
[[Category:Machines]]&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Machine_Block&amp;diff=19617</id>
		<title>Machine Block</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Machine_Block&amp;diff=19617"/>
		<updated>2017-05-09T13:54:40Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: Redirected page to Basic Machine Casing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Basic Machine Casing]]&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Cropnalyzer&amp;diff=19598</id>
		<title>Cropnalyzer</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Cropnalyzer&amp;diff=19598"/>
		<updated>2017-04-24T17:22:42Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Experimental}}&lt;br /&gt;
&lt;br /&gt;
[[File:cropnalyzer_ig.png|frame|Screenshot of the GUI (ingame)|right|link=]]&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Cropnalyzer&amp;#039;&amp;#039;&amp;#039; is used to scan {{Gin|Seed Bag}}s picked up from [[:Category:Crops|Crops]].&lt;br /&gt;
&lt;br /&gt;
To scan a Seed Bag fully, it must be scanned three times. The first scan will reveal the plants its finder&amp;#039;s name, the second scan will reveal the plant&amp;#039;s colour, what it is (e.g. food) and its growth method (e.g. stem), and the third scan will reveal its Resistance, Gain, and Growth stats.&lt;br /&gt;
&lt;br /&gt;
The first 2 scans don&amp;#039;t require that much energy, but the third drains a battery dry. Now don&amp;#039;t forget that each seed is different, so when you have 2 wheat seeds (from crops) you have to scan them both!&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|B1=Cable|C1=&lt;br /&gt;
|A2=Redstone|B2=Glass|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Electronic Circuit|C3=Redstone&lt;br /&gt;
|Output=Cropnalyzer&lt;br /&gt;
|nobreak=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
See: [http://crafting-guide.com/browse/industrial_craft_2/cropnalyzer Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* The cropnalyzer does not properly accept batteries in 1.81, breaking the tool completely. It is fixed in 1.90.&lt;br /&gt;
* When opening cropanalyzer window, if there is item in the hotbar on the left side of cropanalyzer, hidden empty metadata is added to it causing troubles with stacking. Confirmed in 1.97. Fixed in 1.103.&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
Of course this is not the end of your cropxperiments. To provide the scientifically proven data needed to persuade our sponsors in further carrying our expenses, as well as the money needed to provide food and fresh air to our employees, including you, we designed the patented &amp;quot;Cropnalyzer&amp;quot; CR-TripleZ. Due to a lack of finances you will probably have to create one for yourself by using following blueprint:&lt;br /&gt;
&lt;br /&gt;
cc&lt;br /&gt;
&lt;br /&gt;
RGR&lt;br /&gt;
&lt;br /&gt;
RCR&lt;br /&gt;
&lt;br /&gt;
c = Cable, R = Redstone, G = Glass, C = Circuit&lt;br /&gt;
We fully trust in your capability to create the remaining complex device components exclusively by taking a look at this blueprint and using a few basic tool present on every wooden workbench.&lt;br /&gt;
The Cropnalyzers main function is the analysis of gathered crop seeds. Set up your working environement to have everything you need ready to be grapped in an instant before activating the Cropnalyzer.&lt;br /&gt;
After activation, place an energy source of sufficient capacity in the energy slot, located in the upper right of the device.&lt;br /&gt;
Now proceed to place cropseeds meant to be analysed in the upper left slot. You can as well display an already-analysed cropseeds stat by placing it in the middle slot, located right of the upper left slot.&lt;br /&gt;
Be advised, analysing cropseeds is an extremely complex jobs. The more information revealed, the higher the energy consume for near-instant analysation. To fully discover all cropsseds attributes, an estimated amount of 10.000 EU is necessary.&lt;br /&gt;
If you decide to place an analysed cropseed, our highly-advanced cropsticks will save the scan information in mp3-format. To access these data, use the Cropnalyzer, hold in your right hand, on the crop in question, it will, without use of energy, display name and stats of the crop, if analysed previously.&lt;br /&gt;
&lt;br /&gt;
You will probably have noticed the three statistical attributes, commonly referred to as &amp;quot;stats&amp;quot; already:&lt;br /&gt;
&lt;br /&gt;
    Growth&lt;br /&gt;
    Gain&lt;br /&gt;
    Resistance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Research regarding this three attributes is currently in progress. It appears any crop can have values associted in between 0 and 31, representing the plants abilitys. Be advised, even two crops of similar types can have vastly different stats and attributes.&lt;br /&gt;
For scientific reasons we recommend all employees to try creating and keeping crops with high attributes for maximum results in your cropxperiments.&lt;br /&gt;
&lt;br /&gt;
[[Category:Agriculture]]&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Seed_Bag&amp;diff=19597</id>
		<title>Seed Bag</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Seed_Bag&amp;diff=19597"/>
		<updated>2017-04-24T17:16:10Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Experimental}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Seed Bags&amp;#039;&amp;#039;&amp;#039; are a type of seed that is sometimes dropped by plants grown on a [[Crop block]]. These can be analyzed in the {{Gin|Cropnalyzer}} to reveal the [[:Category:Crops|Crops]] growth, gain, and resistance stats. They are only dropped by plants in Crop blocks and are used in [[Tutorial:Crops and Cross-Breeding|cross breeding]] to breed better plants. Planting two hybrid seed bags in Crop blocks with a cross-breeder Crop block between them will combine the two plants characteristics.&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
In case of an unpredictable death of another employee, you may be issued to switch your cropxperiment location. Most plants permit you to pick them up from crops in form of crop seeds. By security protocol, all crop seeds must be stored in our special &amp;quot;Crop Seed Utility Bags&amp;quot; handed to you in the beginning of you employment.&lt;br /&gt;
You can freely order more bags at 0800-YOU-WILL-77-DIE. Calling this hotline will not increase your chances to suffer a tragic and unpredictable accident of lethal proportion. Any rumors in regard of Mr. Kenny&amp;#039;s death being linked to usage of this hotline are wrong and irrelevant.&lt;br /&gt;
&lt;br /&gt;
[[Category:Agriculture]]&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Seed_Bag&amp;diff=19596</id>
		<title>Seed Bag</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Seed_Bag&amp;diff=19596"/>
		<updated>2017-04-24T17:15:51Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Experimental}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Seed Bags&amp;#039;&amp;#039;&amp;#039; are a type of seed that is sometimes dropped by plants grown on a [[Crop block]]. These can be analyzed in the {{Gin|Cropnalyzer}} to reveal the [[:Category:Crop|Crops]] growth, gain, and resistance stats. They are only dropped by plants in Crop blocks and are used in [[Tutorial:Crops and Cross-Breeding|cross breeding]] to breed better plants. Planting two hybrid seed bags in Crop blocks with a cross-breeder Crop block between them will combine the two plants characteristics.&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
In case of an unpredictable death of another employee, you may be issued to switch your cropxperiment location. Most plants permit you to pick them up from crops in form of crop seeds. By security protocol, all crop seeds must be stored in our special &amp;quot;Crop Seed Utility Bags&amp;quot; handed to you in the beginning of you employment.&lt;br /&gt;
You can freely order more bags at 0800-YOU-WILL-77-DIE. Calling this hotline will not increase your chances to suffer a tragic and unpredictable accident of lethal proportion. Any rumors in regard of Mr. Kenny&amp;#039;s death being linked to usage of this hotline are wrong and irrelevant.&lt;br /&gt;
&lt;br /&gt;
[[Category:Agriculture]]&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Weed-EX&amp;diff=19595</id>
		<title>Weed-EX</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Weed-EX&amp;diff=19595"/>
		<updated>2017-04-24T17:11:04Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Experimental}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weed-EX&amp;#039;&amp;#039;&amp;#039; is used to prevent the growth of Weeds on empty [[Crop block]]s at the cost of crop quality. Damage to the crop&amp;#039;s quality is permanent and cannot be reversed, aside from complete removal.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Redstone&lt;br /&gt;
|B2=Grin Powder&lt;br /&gt;
|B3=Empty Cell&lt;br /&gt;
|Output=Weed-EX&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
While holding Weed-Ex, &amp;#039;&amp;#039;right-click&amp;#039;&amp;#039; on a Crop to apply it. It can also be placed in a  {{Gin|Crop-Matron}} to automatically apply it to your crops. &amp;#039;&amp;#039;&amp;#039;Overuse will reduce [[:Category:Crops|crop]] quality&amp;#039;&amp;#039;&amp;#039;, capping their stats at 10.&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
We thoroughly reviewed various reports of potential research being destroyed by weed and thus researched a formula called &amp;quot;WeedEx&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This potentially gen-mutating and highly-lethal-to-human-employees poison spray is inharmful to plants except for Weeds. Spraying it onto all your crops will grant them full resistance against Weeds, as well as preventing Weed to grow on empty crops.&lt;br /&gt;
&lt;br /&gt;
Rumors regarding the negative effects of overusing WeedEx yet have to be evaluated, and the spreading of said rumors will be met with prompt dismissal of the offending employee.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Our mentally unstable artists asked us to pass on this &amp;quot;blueprint&amp;quot; to you for an unknown reason:&lt;br /&gt;
&lt;br /&gt;
WeedEx:&lt;br /&gt;
&lt;br /&gt;
R&amp;lt;br&amp;gt;&lt;br /&gt;
G&amp;lt;br&amp;gt;&lt;br /&gt;
C&lt;br /&gt;
&lt;br /&gt;
R = Redstone, G = [[Grin Powder]], C = [[Empty Cell]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Agriculture]]&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Crop-Matron&amp;diff=19594</id>
		<title>Crop-Matron</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Crop-Matron&amp;diff=19594"/>
		<updated>2017-04-24T16:59:57Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Experimental}}&lt;br /&gt;
&lt;br /&gt;
{{Block&lt;br /&gt;
|image=Crop-Matron_ig.png&lt;br /&gt;
|type=Machine&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|maxeu=32&lt;br /&gt;
|eu_use=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Crop-Matron&amp;#039;&amp;#039;&amp;#039; is a [[Power tier|tier 1]] machine that will monitor [[Crop block|crops]] in a 9x9x3 area and automatically apply {{Gin|Fertilizer}}, {{Gin|Weed-EX}}, and Water as needed.  Water can be added to the Crop-Matron with {{Gin|Universal Fluid Cell}}s, or pumped in directly.&lt;br /&gt;
&lt;br /&gt;
Use Weed-EX sparingly, since overuse will affect crops negatively. &lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Electronic Circuit|B1=Chest|C1=Electronic Circuit&lt;br /&gt;
|A2=Empty Cell|B2=Machine|C2=Empty Cell&lt;br /&gt;
|A3=Crops|B3=Crops|C3=Crops&lt;br /&gt;
|Output=Crop-Matron&lt;br /&gt;
|infobox=y&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Homestead.png|300px|thumb|right|Two 9x9 experimental homesteads with Crop-Matrons in center]]&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
To prove you&amp;#039;re more then just a replaceable, puny, biological machine used to perform minor tasks for &amp;lt;s&amp;gt;my personal pleasure&amp;lt;/s&amp;gt; the whole company, we provided you advanced means to perform your agricultural research tasks:&lt;br /&gt;
&lt;br /&gt;
First off, you are now officially permitted to assemble a &amp;quot;Crop-Matron&amp;quot;.&lt;br /&gt;
This machine is designed to do your previous assignment: Sitting next to your crops and providing Fertilizer and Hydration for them.&lt;br /&gt;
A single Crop-Matron can, if sufficiently powered, cover an crop area in a 4block-radius around it, with up to +-1 height meter difference.&lt;br /&gt;
Be advised, to promote our employees working by hand, the machine is designed not to be as efficient as manual fertilizing/hydration.&lt;br /&gt;
&lt;br /&gt;
Our mentally unstable artists asked us to pass on this &amp;quot;blueprint&amp;quot; to you for unknown reason:&lt;br /&gt;
Crop-Matron:&lt;br /&gt;
&lt;br /&gt;
E C E&lt;br /&gt;
&lt;br /&gt;
c M c&lt;br /&gt;
&lt;br /&gt;
c c c&lt;br /&gt;
&lt;br /&gt;
c = Crop, C = Chest, M = Machine Block, E = Electronic Circuit&lt;br /&gt;
&lt;br /&gt;
[[Category:Blocks]]&lt;br /&gt;
[[Category:Machines]]&lt;br /&gt;
[[Category:Agriculture]]&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Crop_Harvester&amp;diff=19593</id>
		<title>Crop Harvester</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Crop_Harvester&amp;diff=19593"/>
		<updated>2017-04-24T16:49:18Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Experimental}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Crop Harvester&amp;#039;&amp;#039;&amp;#039; harvests [[:Category:Crops|crops]] planted in an 11x11x3 area. It has a small internal inventory and can eject items into an adjacent inventory with a {{Gin|Ejector Upgrade}}.&lt;br /&gt;
&lt;br /&gt;
=== Recipe ===&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Electronic Circuit|B1=Chest|C1=Electronic Circuit&lt;br /&gt;
|A2=Shears|B2=Machine|C2=Shears&lt;br /&gt;
|A3=Crops|B3=Crops|C3=Crops&lt;br /&gt;
|Output=Crop Harvester&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blocks]]&lt;br /&gt;
[[Category:Machines]]&lt;br /&gt;
[[Category:Agriculture]]&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Fertilizer&amp;diff=19592</id>
		<title>Fertilizer</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Fertilizer&amp;diff=19592"/>
		<updated>2017-04-24T16:42:25Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: moved to category agriculture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Experimental}}&lt;br /&gt;
&lt;br /&gt;
Fertilizer is advanced bone-meal created by crafting bone-meal with scrap in a shapeless recipe. It can be used with [[Crop block|Crop Blocks]] to speed up the growth process.&lt;br /&gt;
&lt;br /&gt;
Every [[Crop block|Crop]] keeps track its own nutrients. Fertilizer adds 100 to this value, if it is currently &amp;lt;= 100. Maintaining a higher nutrient value may be required for some more advanced plants to grow and it also likely affects growth of plants. The nutrient value decreases over time if there is a crop planted in the crop block. Some biomes also affect crop nutrition.&lt;br /&gt;
&lt;br /&gt;
Bonemeal can also be used to fertilize plants, however is unknown how much it increases the nutrient value.&lt;br /&gt;
&lt;br /&gt;
The nutrient value of a [[Crop block|Crop]] can be found by &amp;#039;&amp;#039;right-clicking&amp;#039;&amp;#039; on it with the {{Gin|Cropnalyzer}}.&lt;br /&gt;
&lt;br /&gt;
=== Recipe ===&lt;br /&gt;
Fertilizer can either be produced using these shapeless recipes or as a byproduct of running a fermenter.&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B2=Some random scrap&lt;br /&gt;
|B3=Bone Meal&lt;br /&gt;
|Output=Fertilizer|OA=2&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Some random scrap  |B2=Some random scrap  |C2=Fertilizer&lt;br /&gt;
|Output=Fertilizer|OA=2&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
We strongly advertise our new product, the &amp;quot;FAP - Fermented Agricultures Phosphor&amp;quot; fertilizer. It&amp;#039;s creation recipe is considered secret and opposed to many rumors, it does NOT, really not, totally not, persist of macerated bones and recycled scrap. Any rumors claiming FAP is created from human corpses are entirely incorrect. As well, we would like to inform you about Mr. Kenny&amp;#039;s death being an tragic, but unavoidable and for-sure unintended accident. Application of FAP to crops appears to have an currently semi-unknown effect on crop growth.&lt;br /&gt;
&lt;br /&gt;
[[Category:Agriculture]]&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Category:Agriculture&amp;diff=19591</id>
		<title>Category:Agriculture</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Category:Agriculture&amp;diff=19591"/>
		<updated>2017-04-24T15:36:06Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: Created page with &amp;quot;IndustrialCraft&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; adds an extensive agriculture system, including cross-breeding and advanced crops.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;IndustrialCraft&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; adds an extensive agriculture system, including cross-breeding and advanced crops.&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Hops&amp;diff=19590</id>
		<title>Hops</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Hops&amp;diff=19590"/>
		<updated>2017-04-24T15:34:52Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Experimental}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hops&amp;#039;&amp;#039;&amp;#039; are a tier 5 IndustrialCraft&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; crop which can only be obtained through [[Tutorial:Crops and Cross-Breeding|cross breeding]]. Hops appear virtually identical to Redwheat and Wheat for most of its growth stages, however the final three stages of its growth vary from both. The most noticeable is at maturity: there is a slight difference in coloring, with Hops having a slightly green hue on the tips and on the stalks. The Hops item appears as 3 small pods grouped together and is used to brew Beer in a {{Gin|Empty Booze Barrel|}} [[Empty Booze Barrel|Booze Barrel]].&lt;br /&gt;
&lt;br /&gt;
=== Growth ===&lt;br /&gt;
Hops need a light level of at least 8 to grow and grow very slowly, sometimes taking hours, depending on the seed&amp;#039;s growth stats.&lt;br /&gt;
&lt;br /&gt;
=== Harvesting ===&lt;br /&gt;
When harvested with &amp;#039;&amp;#039;right-click&amp;#039;&amp;#039;, Hops yield {{Gin|Hops|}} Hop items which appear as a group of three green pods. If &amp;#039;&amp;#039;left-clicked&amp;#039;&amp;#039;, they have a chance of dropping a Hops seed bag.&lt;br /&gt;
&lt;br /&gt;
== Breeding ==&lt;br /&gt;
Whether Hops are bred comes down to chance. There have been reports of just using two sugarcane, but this would be a very low chance if it were true.&lt;br /&gt;
&lt;br /&gt;
Some good combinations include:&lt;br /&gt;
* Nether Wart x Stickreed&lt;br /&gt;
* Stickreed x Stickreed&lt;br /&gt;
* Nether Wart x Nether Wart&lt;br /&gt;
&lt;br /&gt;
For more information on cross-breeding, see the [[Tutorial:Crops and Cross-Breeding|Crops and Cross-Breeding Tutorial]]&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
Ever bored of just drinking water for your own amusement?&lt;br /&gt;
&lt;br /&gt;
Never fear! Hops will lighten up your life!&lt;br /&gt;
If brewed properly, you can make delicious drinks that give you super powers!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warning:&amp;#039;&amp;#039;&amp;#039; If brewed incorrectly, they may become a sludgy, black stuff that will kill you &amp;#039;&amp;#039;instantly&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Crops]]&lt;br /&gt;
&amp;lt;!--[[Category:Agriculture]]--&amp;gt;&lt;br /&gt;
[[Category:Brewing]]&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Category:Crops&amp;diff=19589</id>
		<title>Category:Crops</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Category:Crops&amp;diff=19589"/>
		<updated>2017-04-24T15:22:27Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: added to category Agriculture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Agriculture]]&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Tutorial:Crops_and_Cross-Breeding&amp;diff=19588</id>
		<title>Tutorial:Crops and Cross-Breeding</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Tutorial:Crops_and_Cross-Breeding&amp;diff=19588"/>
		<updated>2017-04-24T04:10:04Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Experimental}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;This page is very much a work in progress, please stand by. -[[User:Mindhack|Mindhack]] ([[User talk:Mindhack|talk]])&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
This tutorial will give you an in-depth look into IndustrialCraft 2 crops, the cross-breeding of plants, and the extensive agriculture system.&lt;br /&gt;
&lt;br /&gt;
Before we get started, you will need all the stuff you would normally for a farm: a flat area of land, a hoe, water, and some seeds.&lt;br /&gt;
&lt;br /&gt;
== Crops ==&lt;br /&gt;
[[File:Crops_ig.png|thumbnail|right|The crop block]]&lt;br /&gt;
&lt;br /&gt;
First, we&amp;#039;ll make some [[Crops]]. The Crop block allows for seeds to be placed inside to grow, or another crop block can be placed on it to cross-breed 2 adjacent plants.&lt;br /&gt;
&lt;br /&gt;
=== Recipe ===&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Stick|C2=Stick&lt;br /&gt;
|A3=Stick|C3=Stick&lt;br /&gt;
|Output=Crops|OA=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weeds ==&lt;br /&gt;
[[File:Weed_ig.jpg|thumbnail|right|Weeds in a crop block]]&lt;br /&gt;
&lt;br /&gt;
Weeds are a destructive and invasive plant that will grow on open crop blocks. When weeds fully mature, they can spread to other crop blocks, destroying other plants.&lt;br /&gt;
&lt;br /&gt;
There are currently 2 ways to deal with weeds:&lt;br /&gt;
&lt;br /&gt;
=== Weeding Trowel ===&lt;br /&gt;
A {{Gin|Weeding Trowel}} can be used to remove weeds from a crop block without needing to break the crop. The weeds will be dropped, and can be used to make {{Gin|Bio Chaff}}.&lt;br /&gt;
&lt;br /&gt;
=== Weed-Ex ===&lt;br /&gt;
[[Weed-EX]] prevents weeds from growing on open crop blocks. However, &amp;#039;&amp;#039;&amp;#039;Weed-EX will cap the stats of the crop&amp;#039;&amp;#039;&amp;#039; inside the crop block it was used on at 10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Recipe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Grin Powder&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Macerator&lt;br /&gt;
|Top=Spider Eye&lt;br /&gt;
|Output=Grin Powder|OA=2&lt;br /&gt;
|nobreak=nobreak&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Macerator&lt;br /&gt;
|Top=Poisonous Potato&lt;br /&gt;
|Output=Grin Powder&lt;br /&gt;
}}&lt;br /&gt;
Weed-EX&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Redstone&lt;br /&gt;
|B2=Grin Powder&lt;br /&gt;
|B3=Empty Cell&lt;br /&gt;
|Output=Weed-EX&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fertilizer ==&lt;br /&gt;
[[Fertilizer]] is used to speed up the growth of plants. Bone Meal can also be used on the crop to speed up growth, but is not nearly as effective. Vanilla Wheat seeds can be used on Wheat to the same effect as Bone Meal.&lt;br /&gt;
&lt;br /&gt;
=== Recipe ===&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Bone Meal|B2=Some random scrap&lt;br /&gt;
|Output=Fertilizer|OA=2&lt;br /&gt;
|nobreak=nobreak&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Some random scrap|B2=Some random scrap|C2=Fertilizer&lt;br /&gt;
|Output=Fertilizer|OA=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Look for more about fertilizer [[Fertilizer|here]]&lt;br /&gt;
&lt;br /&gt;
== Seeds and Seed Bags ==&lt;br /&gt;
&lt;br /&gt;
=== Cropnalyzer ===&lt;br /&gt;
The [[Cropnalyzer]] is used to analyze Seed Bags.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Recipe&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|B1=Cable|C1=&lt;br /&gt;
|A2=Redstone|B2=Glass|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Electronic Circuit|C3=Redstone&lt;br /&gt;
|Output=Cropnalyzer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Cross-Breeding ==&lt;br /&gt;
[[File:Crossbreeding.jpg|thumbnail|Two empty Crop blocks with a cross-breeding crop between them]]&lt;br /&gt;
Cross breeding is accomplished by placing a second crop block onto an empty crop block between two crops.&lt;br /&gt;
&lt;br /&gt;
=== Coffee ===&lt;br /&gt;
Crossbreeding [[Coffee|coffee beans]] is done in three steps:&lt;br /&gt;
# Crossbreed two sugarcane into Stick Reed&lt;br /&gt;
# Crossbreed two Stick Reed into Ferru&lt;br /&gt;
# Crossbreed two Ferru into Coffee Beans&lt;br /&gt;
#*&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; Ferru needs an iron ore block underneath it to fully mature.&lt;br /&gt;
&lt;br /&gt;
Look for more about coffee and its effects [[Coffee|here]]&lt;br /&gt;
&lt;br /&gt;
=== Hops ===&lt;br /&gt;
[[Hops]] are one of the more difficult crops to breed. They can be cross bred using these combinations:&lt;br /&gt;
* Nether Wart x Nether Wart&lt;br /&gt;
* Nether Wart x Stickreed&lt;br /&gt;
* Stickreed x Stickreed&lt;br /&gt;
&lt;br /&gt;
== Crop-Matron ==&lt;br /&gt;
The [[Crop-Matron]] will automatically fertilize, hydrate, and spray Weed-EX on crops in a 9x9 area (with the Crop-Matron in the center).&lt;br /&gt;
&lt;br /&gt;
=== Recipe ===&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Electronic Circuit|B1=Chest|C1=Electronic Circuit&lt;br /&gt;
|A2=Empty Cell|B2=Machine|C2=Empty Cell&lt;br /&gt;
|A3=Crops|B3=Crops|C3=Crops&lt;br /&gt;
|Output=Crop-Matron&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Crop Harvester ==&lt;br /&gt;
Once you have bred enough of a plant that you want to start farming it, you can build a [[Crop Harvester]]. The Crop Harvester does just what the name implies, it will harvest crops in an 11x11x3 area, and eject them into the first available adjacent inventory.&lt;br /&gt;
=== Recipe ===&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Electronic Circuit|B1=Chest|C1=Electronic Circuit&lt;br /&gt;
|A2=Shears|B2=Machine|C2=Shears&lt;br /&gt;
|A3=Crops|B3=Crops|C3=Crops&lt;br /&gt;
|Output=Crop Harvester&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Conclusion ==--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;br /&gt;
[[Category:Agriculture]]&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Tutorial:Replication&amp;diff=19587</id>
		<title>Tutorial:Replication</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Tutorial:Replication&amp;diff=19587"/>
		<updated>2017-04-24T04:02:25Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Experimental}}&lt;br /&gt;
This is a tutorial on replicating items. There are a lot of items that can be replicated out of [[EU]].&lt;br /&gt;
Before starting make sure you have:&lt;br /&gt;
* an MFSU,&lt;br /&gt;
* a ton of resources, and&lt;br /&gt;
* vast amounts of EU.&lt;br /&gt;
Replication is a very expensive luxus and you won&amp;#039;t be able to start if you don&amp;#039;t fulfill the pre-conditions.&lt;br /&gt;
&lt;br /&gt;
== UU-Liquid ==&lt;br /&gt;
The first thing you&amp;#039;ll need is called UU-Liquid, or Universal-Usage-Liquid.&lt;br /&gt;
To make this you need a mass fabricator:&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Advanced Circuit|C1=Glowstone Dust&lt;br /&gt;
|A2=Advanced Machine|B2=Lapotron Crystal|C2=Advanced Machine&lt;br /&gt;
|A3=Glowstone Dust|B3=Advanced Circuit|C3=Glowstone Dust&lt;br /&gt;
|Output=Mass Fabricator&lt;br /&gt;
}}&lt;br /&gt;
This machine will accept 512 EUp (high voltage) and create UU-Liquid very slowly. It is strongly recommended to feed it with [[Scrap]], otherwise it will consume 10 times as much energy! Creating one bucket of Uu-Liquid requires roughly &amp;#039;&amp;#039;&amp;#039;22 million EU&amp;#039;&amp;#039;&amp;#039; if you supply more than &amp;#039;&amp;#039;&amp;#039;500 stacks of scrap&amp;#039;&amp;#039;&amp;#039;. Don&amp;#039;t worry, most items only require tiny amounts of UU-Liquid. For example dirt requires 0.00016 buckets and diamond 0.035 buckets of UU-Liquid per item.&lt;br /&gt;
&lt;br /&gt;
== Scanning ==&lt;br /&gt;
Now that you have your UU-Liquid, you will need a [[Scanner]]:&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Plate|B1=Reinforced Glass|C1=Iron Plate&lt;br /&gt;
|A2=Electric Motor|B2=Luminator|C2=Electric Motor&lt;br /&gt;
|A3=Advanced Circuit|B3=Advanced Machine|C3=Advanced Circuit&lt;br /&gt;
|Output=Scanner&lt;br /&gt;
}}&lt;br /&gt;
Before scanning an item, you need a way to store the information the scanner will output. This information is also called &amp;#039;Pattern&amp;#039;. To do so you need some [[Memory Crystal|Memory Crystals]] and a Pattern Storage.&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Silicon Dioxide|B1=Obsidian Dust|C1=Silicon Dioxide&lt;br /&gt;
|A2=Obsidian Dust|B2=Silicon Dioxide|C2=Obsidian Dust&lt;br /&gt;
|A3=Silicon Dioxide|B3=Obsidian Dust|C3=Silicon Dioxide&lt;br /&gt;
|Output=Crystal Memory (raw)&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Top=Crystal Memory (raw)&lt;br /&gt;
|Bottom=Coal&lt;br /&gt;
|Output=Crystal Memory&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Reinforced Stone  |B1=Reinforced Stone |C1=Reinforced Stone&lt;br /&gt;
|A2=Crystal Memory  |B2=Advanced Machine |C2=Crystal Memory&lt;br /&gt;
|A3=Mining Laser  |B3=Advanced Circuit |C3=Mining Laser&lt;br /&gt;
|Output=Pattern Storage&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Either place the Pattern Storage directly adjacent to the scanner or put a Memory Crystal inside the scanner.&lt;br /&gt;
Now, put any item you want to replicate in the scanner and power it with 512EUp. The scanner will analyze the item and give information on how much UU-Liquid and EU you&amp;#039;ll need to create the item. Note that not all items can be scanned. Scanning one item will consume roughly &amp;#039;&amp;#039;&amp;#039;850000 EU&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Replicating ==&lt;br /&gt;
Replication requires four things:&lt;br /&gt;
* UU-Liquid,&lt;br /&gt;
* a pattern,&lt;br /&gt;
* some EU, and&lt;br /&gt;
* a {{Gin|Replicator}}.&lt;br /&gt;
In the meantime, you should have the first three things. The forth is crafted like this:&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Reinforced Stone|B1=Reinforced Glass|C1=Reinforced Stone&lt;br /&gt;
|A2=Teleporter|B2=Teleporter|C2=Teleporter&lt;br /&gt;
|A3=HV Transformer|B3=MFE Unit|C3=HV Transformer&lt;br /&gt;
|Output=Replicator&lt;br /&gt;
}}&lt;br /&gt;
The Replicator accepts up to 2048 EUp (extreme voltage). To get the pattern into the replicator, you need a Pattern Storage (with the stored information) adjacent to it. The UU-Liquid can be supplied either by using [[Universal Fluid Cell|Universal Fluid Cells]] or BuildCraft pipes. That&amp;#039;s it!&lt;br /&gt;
Simply press the green arrow and the replication starts. This will consume some EU and, when finished, you&amp;#039;ll get your desired item.&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
Here are some examples of items you can scan and replicate:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Item&lt;br /&gt;
!UU-Liquid Cost&lt;br /&gt;
|-&lt;br /&gt;
![[Non-IC Items|Stone]]&lt;br /&gt;
![[Image:Grid_Stone.png|32px]]&lt;br /&gt;
|150 µB&lt;br /&gt;
|-&lt;br /&gt;
![[Non-IC Items|Cobblestone]]&lt;br /&gt;
![[Image:Grid_Cobblestone.png|32px]]&lt;br /&gt;
|10 µB&lt;br /&gt;
|-&lt;br /&gt;
![[Non-IC Items|Dirt]]&lt;br /&gt;
![[Image:Grid_Dirt.png|32px]]&lt;br /&gt;
|155.4 µB (micro buckets)&lt;br /&gt;
|-&lt;br /&gt;
![[Non-IC Items|Grass Block]]&lt;br /&gt;
![[Image:Grid_Grass.png|32px]]&lt;br /&gt;
|26.35 mB&lt;br /&gt;
|-&lt;br /&gt;
![[Non-IC Items|Sand]]&lt;br /&gt;
![[Image:Grid_Sand.png|32px]]&lt;br /&gt;
|150 µB&lt;br /&gt;
|-&lt;br /&gt;
![[Non-IC Items|Gravel]]&lt;br /&gt;
![[Image:Grid_Gravel.png|32px]]&lt;br /&gt;
|583.5 µB&lt;br /&gt;
|-&lt;br /&gt;
![[Non-IC Items|Glass]]&lt;br /&gt;
![[Image:Grid_Glass.png|32px]]&lt;br /&gt;
|290 µB&lt;br /&gt;
|-&lt;br /&gt;
![[Non-IC Items|Wooden Planks]]&lt;br /&gt;
![[Image:Grid_Wooden_Planks.png|32px]]&lt;br /&gt;
|12.27 mB&lt;br /&gt;
|-&lt;br /&gt;
![[Non-IC Items|Sapling]]&lt;br /&gt;
![[Image:Grid_Sapling.png|32px]]&lt;br /&gt;
|79.12 mB&lt;br /&gt;
|-&lt;br /&gt;
![[Non-IC Items|Dandelion]]&lt;br /&gt;
![[Image:Grid_Flower.png|32px]]&lt;br /&gt;
|370.8 mB&lt;br /&gt;
|-&lt;br /&gt;
![[Non-IC Items|Iron Ore]]&lt;br /&gt;
![[Image:Grid_Iron_Ore.png|32px]]&lt;br /&gt;
|1.771 mB&lt;br /&gt;
|-&lt;br /&gt;
![[Non-IC Items|Diamond]]&lt;br /&gt;
![[Image:Grid_Diamond.png|32px]]&lt;br /&gt;
|35.34 mB (milli buckets)&lt;br /&gt;
|-&lt;br /&gt;
![[Non-IC Items|Redstone]]&lt;br /&gt;
![[Image:Grid_Redstone.png|32px]]&lt;br /&gt;
|1.221 mB&lt;br /&gt;
|-&lt;br /&gt;
![[Non-IC Items|Block of Redstone]]&lt;br /&gt;
![[Image:Grid_Block of Redstone.png|32px]]&lt;br /&gt;
|11 mB&lt;br /&gt;
|-&lt;br /&gt;
![[Non-IC Items|Glowstone Dust]]&lt;br /&gt;
![[Image:Grid_Glowstone_Dust.png|32px]]&lt;br /&gt;
|39.94 mB&lt;br /&gt;
|-&lt;br /&gt;
![[Non-IC Items|Glowstone]]&lt;br /&gt;
![[Image:Grid_Glowstone.png|32px]]&lt;br /&gt;
|159.8 mB&lt;br /&gt;
|-&lt;br /&gt;
![[Non-IC Items|Lapis Lazuli Block]]&lt;br /&gt;
![[Image:Grid_Lapis Lazuli Block.png|32px]]&lt;br /&gt;
|68.37 mB&lt;br /&gt;
|-&lt;br /&gt;
![[Iridium Ore]]&lt;br /&gt;
![[Image:Grid_Iridium_Ore.png|32px]]&lt;br /&gt;
|120 mB&lt;br /&gt;
|-&lt;br /&gt;
![[Iridium Plate]]&lt;br /&gt;
![[Image:Grid_Iridium_Plate.png|32px]]&lt;br /&gt;
|537.2 mB&lt;br /&gt;
|-&lt;br /&gt;
![[Enriched Uranium Nuclear Fuel]]&lt;br /&gt;
![[Image:Grid_Enriched_Uranium_Nuclear_Fuel.png|32px]]&lt;br /&gt;
|31 mB&lt;br /&gt;
|-&lt;br /&gt;
![[Plutonium]]&lt;br /&gt;
![[Image:Grid_Plutonium.png|32px]]&lt;br /&gt;
|291.3 mB&lt;br /&gt;
|-&lt;br /&gt;
![[Pellets of RTG Fuel]]&lt;br /&gt;
![[Image:Grid_Pellets_of_RTG Fuel.png|32px]]&lt;br /&gt;
|933.2 mB&lt;br /&gt;
|-&lt;br /&gt;
![[Non-IC Items|Slimeball]]&lt;br /&gt;
![[Image:Grid_Slimeball.png|32px]]&lt;br /&gt;
|133.2 mB&lt;br /&gt;
|-&lt;br /&gt;
![[Non-IC Items|Magma Cream]]&lt;br /&gt;
![[Image:Grid_Magma_Cream.png|32px]]&lt;br /&gt;
|533.9 mB&lt;br /&gt;
|-&lt;br /&gt;
![[MFSU]]&lt;br /&gt;
![[Image:Grid_MFS_Unit.png|32px]]&lt;br /&gt;
|11.63 B (buckets)&lt;br /&gt;
|-&lt;br /&gt;
![[Non-IC Items|Paper]]&lt;br /&gt;
![[Image:Grid_Paper.png|32px]]&lt;br /&gt;
|3.074 B&lt;br /&gt;
|-&lt;br /&gt;
![[Scrap]]&lt;br /&gt;
![[Image:Grid_Some_random_scrap.png|32px]]&lt;br /&gt;
|171 µB&lt;br /&gt;
|-&lt;br /&gt;
![[Sticky Resin]]&lt;br /&gt;
![[Image:Grid_Sticky_Resin.png|32px]]&lt;br /&gt;
|6.331 B&lt;br /&gt;
|-&lt;br /&gt;
![[Rubber]]&lt;br /&gt;
![[Image:Grid_Rubber.png|32px]]&lt;br /&gt;
|100.7 mB&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;more coming soon&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Biofuel_energy_production&amp;diff=19575</id>
		<title>Talk:Biofuel energy production</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Biofuel_energy_production&amp;diff=19575"/>
		<updated>2017-04-17T20:33:46Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: replied to Deucexm&amp;#039;s comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Design notes ==&lt;br /&gt;
The &amp;#039;energy production&amp;#039; page here is something of a prototype for the nuclear power rewrite.  The idea is for more of a general, informal overview of the process with links to the individual block/item pages (and icons, now) where appropriate, and the deeper theorycrafting sections split off to their own pages.  That way, someone who wants to just jump in and try it can see how the process goes overall - as you see here - but someone who wants to maximize the gain can look at more advanced mechanics topics, either here or on the forums.  The idea (my idea, anyway) is to keep theory on pages made specifically for it (and thus easier to find and maintain), and limit block/item pages to only what that specific thing does (example at [[Biomass]], note link back to here) instead of how it interacts with every other piece of the greater concept.  [[User:Deucexm|Deucexm]] ([[User talk:Deucexm|talk]]) 03:36, 17 November 2016 (CET)&lt;br /&gt;
&lt;br /&gt;
:I like this idea. Like you said, individual items&amp;#039; pages should be simple and to the point, but also link to more advanced material (such as this page). This might be worth spreading reposting on the forums where more people will be able to see it.&lt;br /&gt;
::-[[User:Mindhack|Mindhack]] ([[User talk:Mindhack|talk]]) 22:33, 17 April 2017 (CEST)&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Category:Fluids&amp;diff=19574</id>
		<title>Category:Fluids</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Category:Fluids&amp;diff=19574"/>
		<updated>2017-04-17T20:23:01Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: Created page with &amp;quot;IndustrialCraft&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; adds several fluids.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;IndustrialCraft&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; adds several fluids.&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Coolant_(Fluid)&amp;diff=19573</id>
		<title>Coolant (Fluid)</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Coolant_(Fluid)&amp;diff=19573"/>
		<updated>2017-04-17T20:20:47Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Experimental}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Coolant&amp;#039;&amp;#039;&amp;#039; is a fluid in IC&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; used to make {{Gin|10k Coolant Cell|}} [[10k Coolant Cell|Coolant Cells]] and to cool a {{Gin|Reactor Pressure Vessel||}} [[Fluid reactor|Fluid Reactor]].&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
Coolant is made by enriching water or [[Distilled Water]] with {{Gin|Lapis Lazuli Dust}} in the {{Gin|Canning Machine}} set to Fluid Enrich mode.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Canning Machine&lt;br /&gt;
|mode=D&lt;br /&gt;
|can=Universal Fluid Cell&lt;br /&gt;
|input-tank=Water&lt;br /&gt;
|input-fill=1000&lt;br /&gt;
|input=Lapis Lazuli Dust&lt;br /&gt;
|IA=8&lt;br /&gt;
|output=Universal Fluid Cell^Coolant&lt;br /&gt;
|output-tank=Coolant&lt;br /&gt;
|output-fill=1000&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Canning Machine&lt;br /&gt;
|mode=D&lt;br /&gt;
|can=Universal Fluid Cell&lt;br /&gt;
|input-tank=Distilled Water&lt;br /&gt;
|input-fill=1000&lt;br /&gt;
|input-tank-link=Distilled Water&lt;br /&gt;
|input=Lapis Lazuli Dust&lt;br /&gt;
|output=Universal Fluid Cell^Coolant&lt;br /&gt;
|output-tank=Coolant&lt;br /&gt;
|output-fill=1000&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; The coolant would either be output into the Canning Machine&amp;#039;s output tank or an available {{Gin|Universal Fluid Cell}}, not both. The GUI is merely an example.&lt;br /&gt;
&lt;br /&gt;
As shown, for every 1000 mB of coolant produced, using normal water requires 8 dust while using Distilled Water only requires 1 dust.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Coolant is primarily used to craft {{Gin|10k Coolant Cell}}s, but can also be placed in the world for decorative purposes.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Tin Plate&lt;br /&gt;
|B1=Tin Plate&lt;br /&gt;
|B2=Universal Fluid Cell^Coolant&lt;br /&gt;
|B3=Tin Plate&lt;br /&gt;
|C2=Tin Plate&lt;br /&gt;
|Output=10k Coolant Cell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Fluid Coolant is also a key component of energy production in the {{Gin|Reactor Pressure Vessel||}} [[Fluid reactor|Fluid Reactor]], where it is heated into [[Hot Coolant]] by the reactor and cooled by a {{Gin|Liquid Heat Exchanger}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:Fluids]]&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Energypack&amp;diff=19571</id>
		<title>Energypack</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Energypack&amp;diff=19571"/>
		<updated>2017-04-17T12:18:50Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Experimental}}&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|title=Energypack&lt;br /&gt;
|invimage=Energypack&lt;br /&gt;
|type=Wearable EU storage&lt;br /&gt;
|tool=none&lt;br /&gt;
|durability=Infinite&lt;br /&gt;
|flammable=none&lt;br /&gt;
|stackable=No&lt;br /&gt;
|maxeu=512&lt;br /&gt;
|storage=2,000,000&lt;br /&gt;
}}&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Energypack&amp;#039;&amp;#039;&amp;#039; is a backpack which can store energy and recharge held electric tools. It is [[Power tier|power tier]] 3 (it can only be charged in an [[MFE]] or [[MFSU]]) and can hold up to 2 million [[EU]].&lt;br /&gt;
&lt;br /&gt;
To use the Energypack, it must be charged and equipped in the chestplate armor slot. When an electric tool is used while the player is wearing the Energypack, it will drain energy from the Energypack as opposed to the tool&amp;#039;s internal energy storage. Because the Energypack is power tier 3, it is capable of recharging any electric tool, including the {{Gin|Iridium Drill}} and {{Gin|Mining Laser}}.&lt;br /&gt;
&lt;br /&gt;
The Energypack can be recharged without placing inside an energy storage unit by using the {{Gin|Solar Helmet}}, {{Gin|Static Boots}}, or standing on top of an EU [[Chargepad]].&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Circuit|B1=Iron Item Casing|C1=Advanced Circuit&lt;br /&gt;
|A2=Energy Crystal|B2=Iron Item Casing|C2=Energy Crystal&lt;br /&gt;
|A3=Iron Item Casing|C3=Iron Item Casing&lt;br /&gt;
|Output=Energypack&lt;br /&gt;
|infobox=true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Reactor_Plating&amp;diff=19570</id>
		<title>Reactor Plating</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Reactor_Plating&amp;diff=19570"/>
		<updated>2017-04-17T12:06:15Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Experimental}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reactor Plating&amp;#039;&amp;#039;&amp;#039; is used as a crafting item to craft {{Gin|Containment Reactor Plating}} and {{Gin|Heat-Capacity Reactor Plating}}.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
=== Experimental ===&lt;br /&gt;
This recipe is shapeless.&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Lead Plate|B1=Advanced Alloy&lt;br /&gt;
|Output=Reactor Plating&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Legacy ===&lt;br /&gt;
This recipe is shapeless.&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Dense Copper Plate|B1=Advanced Alloy&lt;br /&gt;
|Output=Reactor Plating&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
[[Category:Reactor Components]]&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Fluid_reactor&amp;diff=19569</id>
		<title>Fluid reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Fluid_reactor&amp;diff=19569"/>
		<updated>2017-04-17T02:49:34Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: added pictures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Experimental}}&lt;br /&gt;
&lt;br /&gt;
[[File:Fluid_Reactor_ig.png|thumbnail|right|A fully-constructed Fluid Reactor]]&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Fluid Reactor&amp;#039;&amp;#039;&amp;#039;, also known as the &amp;#039;&amp;#039;&amp;#039;Pressure Vessel Reactor&amp;#039;&amp;#039;&amp;#039;, is an alternative use of the existing EU reactor.  Instead of directly outputting [[EU]], it outputs [[Heat]] in the form of [[Hot Coolant]]. When set up correctly, it is more efficient than a standard EU reactor.&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
In order to build a basic Fluid Reactor, you will need the following, at a minimum:&lt;br /&gt;
* 1x&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;{{Gin|Nuclear Reactor}}&lt;br /&gt;
* 6x&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;{{Gin|Reactor Chamber}}s&lt;br /&gt;
* 1x&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;{{Gin|Reactor Access Hatch}}&lt;br /&gt;
* 1x&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;{{Gin|Reactor Redstone Port}}&lt;br /&gt;
* 1x&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;{{Gin|Reactor Fluid Port}}&lt;br /&gt;
* 95x {{Gin|Reactor Pressure Vessel}} blocks&lt;br /&gt;
&amp;#039;&amp;#039;You can swap out Pressure Vessel blocks for additional interface blocks as your setup demands.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Building the Fluid Reactor multiblock is simple:&lt;br /&gt;
&lt;br /&gt;
It is a 5x5x5 cube with a 3x3x3 hollow center in which the EU reactor set is placed. A minimum of 3 interface blocks (Access Hatches and Fluid Ports) are &amp;#039;&amp;#039;required&amp;#039;&amp;#039;.&lt;br /&gt;
{| style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Layer 5 (Top)&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Layer 4&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| &lt;br /&gt;
| {{Gc|Reactor Chamber}}&lt;br /&gt;
| &lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Layer 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| &lt;br /&gt;
| {{Gc|Reactor Chamber}}&lt;br /&gt;
| &lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Chamber}}&lt;br /&gt;
| {{Gc|Nuclear Reactor}}&lt;br /&gt;
| {{Gc|Reactor Chamber}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| &lt;br /&gt;
| {{Gc|Reactor Chamber}}&lt;br /&gt;
| &lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Redstone Port}}&lt;br /&gt;
| {{Gc|Reactor Access Hatch}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Layer 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| {{Gc|Reactor Fluid Port}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| &lt;br /&gt;
| {{Gc|Reactor Chamber}}&lt;br /&gt;
| &lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| {{Gc|Reactor Fluid Port}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Layer 1 (Bottom)&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;span style=&amp;quot;vertical-align:top&amp;quot;&amp;gt;[[File:Fluid_Reactor_cross-section.png|thumbnail|right|Cross-section of a fully-constructed Fluid Reactor]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
The Fluid Reactor uses all the same [[:Category:Reactor Components|components]] (Fuel Rods, Heat Vents, etc.) as the EU reactor in its internal inventory. However, it also has two 10,000 mB liquid tanks, seen on either side of the GUI: a blue [[Coolant (Fluid)|Coolant]] tank on the left and a red [[Hot Coolant]] tank on the right. Either liquid can be added or removed with {{Gin|Universal Fluid Cell}}s through the inventory slots above and below each tank.&lt;br /&gt;
&lt;br /&gt;
Fluid Ports can also be used to add or remove Coolant. Placing a {{Gin|Fluid Ejector Upgrade}} in the Fluid Port&amp;#039;s interface will allow it to eject Hot Coolant from the reactor into an adjacent {{Gin|Fluid Distributor}}, {{Gin|Fluid Regulator}}, or fluid transfer systems from other mods. &lt;br /&gt;
&lt;br /&gt;
Instead of an EU reading at the bottom, the fluid reactor indicates HU/t ([[Heat|heat units]] per tick).  As you place more heat vents and fuel rods inside of the reactor, that reading will rise - but not as simply as in the EU reactor&amp;#039;s case.&lt;br /&gt;
&lt;br /&gt;
Say you ignore coolant entirely and toss in a {{Gin|Fuel Rod (Uranium)}} and a {{Gin|Heat Vent}} next to each other inside the reactor.  When you turn it on, the core temperature will rise, and your HU/t will remain at 0.  Uh oh!  The heat vent is working fine - but it&amp;#039;s moving heat to the shell of the core reactor, instead of into the surrounding air like the EU reactor, and you didn&amp;#039;t provide any coolant to deal with the problem.  However, core temperature cannot be cooled (once heated) by simply applying coolant; you need {{Gin|Reactor Heat Vent}}s (etc.) to transfer the core heat to the casing of the internal regular reactor, and coolant to absorb that transferred heat.&lt;br /&gt;
&lt;br /&gt;
In short, to maintain a fluid reactor, you need:&lt;br /&gt;
* Fuel Rods to generate heat,&lt;br /&gt;
* Heat Vents to push that heat around and eventually into coolant, and&lt;br /&gt;
* a sustainable source of Coolant to absorb and eject all the face-melting heat your neutron-reflected Quad Fuel Rods produce.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; Unlike the EU reactor, &amp;#039;&amp;#039;&amp;#039;the fluid reactor&amp;#039;s power generation (HU/t) is not dependent on the Fuel Rods, but rather the amount of Heat Vents&amp;#039;&amp;#039;&amp;#039;. Unmanaged Fuel Rod heat in the EU reactor would simply make the reactor overheat faster but not reduce its power output; in the Fluid Reactor, unmanaged Fuel Rod heat is stored in the reactor core.&lt;br /&gt;
&lt;br /&gt;
The Fluid Reactor&amp;#039;s power output is essentially measured in hot coolant: if you&amp;#039;re not producing that, you&amp;#039;re not producing power.  (Although if you&amp;#039;re heating your core, technically you&amp;#039;re banking up power to output later.  Or you&amp;#039;re about to be testing how good your protective shielding is.  HAYO!)&lt;br /&gt;
&lt;br /&gt;
== Coolant Cycle ==&lt;br /&gt;
Operating the Fluid Reactor will heat [[Coolant]] into [[Hot Coolant]] which is then pumped out into a {{Gin|Liquid Heat Exchanger}} (likely several, depending on how fast your reactor produces heat), which will produces HU and outputs Coolant which goes right back into the Fluid Reactor to complete the cycle.&lt;br /&gt;
&lt;br /&gt;
The heat that the Liquid Heat Exchanger Outputs can be used to power a {{Gin|Stirling Generator}} to directly generate EU, or to heat a {{Gin|Steam Generator}} to generate either [[Steam]] or [[Superheated Steam]].&lt;br /&gt;
&lt;br /&gt;
Out of all the ways to generate power, superheated steam is the best; with the correct setup, it can produce significantly more power than a standard EU reactor!&lt;br /&gt;
&lt;br /&gt;
== Safety ==&lt;br /&gt;
The fluid reactor is inherently safe!  This may or may not be a good thing, depending on just how HAYO you are.&lt;br /&gt;
&lt;br /&gt;
In order to function, the fluid reactor needs its 5x5x5 outer shell completely intact.  At 85% core heat, that shell will start melting into lava source blocks - and when it does, your reactor will turn off, since it is no longer a complete fluid reactor.  It is important to note that even though the reactor won&amp;#039;t gain any extra heat, it won&amp;#039;t &amp;#039;&amp;#039;lose&amp;#039;&amp;#039; any, either, unless you do something to remove it - and so &amp;#039;&amp;#039;&amp;#039;your casing will continue to melt&amp;#039;&amp;#039;&amp;#039; (judging by past observations, only the standard pressure vessel blocks will, not any of the interfaces).  And of course anyone within the 7x7x7 area will be damaged by radiation ticks, since the core heat is also &amp;gt; 70%.&lt;br /&gt;
&lt;br /&gt;
In order to make a Fluid Reactor actually &amp;#039;&amp;#039;explode&amp;#039;&amp;#039; (without standing next to it and playing with {{Gin|Heat-Capacity Reactor Plating}}, anyway), you&amp;#039;d need to take your heat from &amp;lt; 85% to 100% &amp;#039;&amp;#039;&amp;#039;in a single reactor tick&amp;#039;&amp;#039;&amp;#039;, which would mean producing over 1500 HU/t at just the right (wrong) time.&lt;br /&gt;
&lt;br /&gt;
But you wouldn&amp;#039;t &amp;#039;&amp;#039;really&amp;#039;&amp;#039; want to do that, would you?  &amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;At least not in your own reactor.&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=File:Fluid_Reactor_cross-section.png&amp;diff=19568</id>
		<title>File:Fluid Reactor cross-section.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=File:Fluid_Reactor_cross-section.png&amp;diff=19568"/>
		<updated>2017-04-17T02:35:15Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: Cross section of a constructed Fluid Reactor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cross section of a constructed Fluid Reactor&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=File:Fluid_Reactor_ig.png&amp;diff=19567</id>
		<title>File:Fluid Reactor ig.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=File:Fluid_Reactor_ig.png&amp;diff=19567"/>
		<updated>2017-04-17T02:34:03Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: Fluid reactor in game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fluid reactor in game&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Fluid_reactor&amp;diff=19566</id>
		<title>Fluid reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Fluid_reactor&amp;diff=19566"/>
		<updated>2017-04-16T18:02:46Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Experimental}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Fluid Reactor&amp;#039;&amp;#039;&amp;#039;, also known as the &amp;#039;&amp;#039;&amp;#039;Pressure Vessel Reactor&amp;#039;&amp;#039;&amp;#039;, is an alternative use of the existing EU reactor.  Instead of directly outputting EU, it outputs [[Heat]] in the form of [[Hot Coolant]]. When set up correctly, it is more efficient than a standard EU reactor.&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
In order to build a basic fluid reactor, you will need the following, at a minimum:&lt;br /&gt;
* 1x {{Gin|Nuclear Reactor}}&lt;br /&gt;
* 6x {{Gin|Reactor Chamber}}s&lt;br /&gt;
* 1x {{Gin|Reactor Access Hatch}}&lt;br /&gt;
* 1x {{Gin|Reactor Redstone Port}}&lt;br /&gt;
* 1x {{Gin|Reactor Fluid Port}}&lt;br /&gt;
* 95x {{Gin|Reactor Pressure Vessel}} blocks&lt;br /&gt;
&amp;#039;&amp;#039;You can swap out Pressure Vessel blocks for additional interface blocks as your setup demands.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Building the fluid reactor multiblock is simple:&lt;br /&gt;
&lt;br /&gt;
it is a 5x5x5 cube, with a 3x3x3 hollow center in which the EU reactor set is placed. A minimum of 3 interface blocks (Access Hatches and Fluid Ports) are &amp;#039;&amp;#039;required&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Layer 5 (Top)&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Layer 4&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| &lt;br /&gt;
| {{Gc|Reactor Chamber}}&lt;br /&gt;
| &lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Layer 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| &lt;br /&gt;
| {{Gc|Reactor Chamber}}&lt;br /&gt;
| &lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Chamber}}&lt;br /&gt;
| {{Gc|Nuclear Reactor}}&lt;br /&gt;
| {{Gc|Reactor Chamber}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| &lt;br /&gt;
| {{Gc|Reactor Chamber}}&lt;br /&gt;
| &lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Redstone Port}}&lt;br /&gt;
| {{Gc|Reactor Access Hatch}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Layer 2&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| {{Gc|Reactor Fluid Port}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| &lt;br /&gt;
| {{Gc|Reactor Chamber}}&lt;br /&gt;
| &lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| {{Gc|Reactor Fluid Port}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Layer 1 (Bottom)&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
| {{Gc|Reactor Pressure Vessel}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
The Fluid Reactor uses all the same [[:Category:Reactor Components|components]] (Fuel Rods, Heat Vents, etc.) as the EU reactor in its internal inventory. However, it also has two 10,000 mB liquid tanks, seen on either side of the GUI: a blue [[Coolant (Fluid)|Coolant]] tank on the left and a red [[Hot Coolant]] on the right. Either liquid can be added or removed with {{Gin|Universal Fluid Cell}}s through the inventory slots above and below each tank.&lt;br /&gt;
&lt;br /&gt;
Fluid Ports can also be used to add or remove Coolant. Placing a {{Gin|Fluid Ejector Upgrade}} in the Fluid Port&amp;#039;s interface will allow it to eject Hot Coolant from the reactor into an adjacent {{Gin|Fluid Distributor}}, {{Gin|Fluid Regulator}}, or fluid transfer systems from other mods. &lt;br /&gt;
&lt;br /&gt;
Instead of an EU reading at the bottom, the fluid reactor indicates HU/t ([[Heat|heat units]] per tick).  As you place more heat vents and fuel rods inside of the reactor, that reading will rise - but not as simply as in the EU reactor&amp;#039;s case.&lt;br /&gt;
&lt;br /&gt;
Say you ignore coolant entirely and toss in a {{Gin|Fuel Rod (Uranium)}} and a {{Gin|Heat Vent}} next to each other inside the reactor.  When you turn it on, the core temperature will rise, and your HU/t will remain at 0.  Uh oh!  The heat vent is working fine - but it&amp;#039;s moving heat to the shell of the core reactor, instead of into the surrounding air like the EU reactor, and you didn&amp;#039;t provide any coolant to deal with the problem.  However, core temperature cannot be cooled (once heated) by simply applying coolant; you need {{Gin|Reactor Heat Vent}}s (etc.) to transfer the core heat to the casing of the internal regular reactor, and coolant to absorb that transferred heat.&lt;br /&gt;
&lt;br /&gt;
In short, to maintain a fluid reactor, you need:&lt;br /&gt;
* Fuel Rods to generate heat,&lt;br /&gt;
* Heat Vents to push that heat around and eventually into coolant, and&lt;br /&gt;
* a sustainable source of Coolant to absorb and eject all the face-melting heat your neutron-reflected Quad Fuel Rods produce.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; Unlike the EU reactor, &amp;#039;&amp;#039;&amp;#039;the fluid reactor&amp;#039;s power generation (HU/t) is not dependent on the Fuel Rods, but rather the amount of Heat Vents&amp;#039;&amp;#039;&amp;#039;. Unmanaged Fuel Rod heat in the EU reactor would simply make the reactor overheat faster but not reduce its power output; in the Fluid Reactor, unmanaged Fuel Rod heat is stored in the reactor core.&lt;br /&gt;
&lt;br /&gt;
The Fluid Reactor&amp;#039;s power output is essentially measured in hot coolant: if you&amp;#039;re not producing that, you&amp;#039;re not producing power.  (Although if you&amp;#039;re heating your core, technically you&amp;#039;re banking up power to output later.  Or you&amp;#039;re about to be testing how good your protective shielding is.  HAYO!)&lt;br /&gt;
&lt;br /&gt;
== Coolant Cycle ==&lt;br /&gt;
Operating the Fluid Reactor will heat [[Coolant]] into [[Hot Coolant]] which is then pumped out into a {{Gin|Liquid Heat Exchanger}} (likely several, depending on how fast your reactor produces heat), which will produces HU and outputs Coolant which goes right back into the Fluid Reactor to complete the cycle.&lt;br /&gt;
&lt;br /&gt;
The heat that the Liquid Heat Exchanger Outputs can be used to power a {{Gin|Stirling Generator}} to directly generate EU, or to heat a {{Gin|Steam Generator}} to generate either [[Steam]] or [[Superheated Steam]].&lt;br /&gt;
&lt;br /&gt;
Out of all the ways to generate power, superheated steam is the best; with the correct setup, it can produce significantly more power than a standard EU reactor!&lt;br /&gt;
&lt;br /&gt;
== Safety ==&lt;br /&gt;
The fluid reactor is inherently safe!  This may or may not be a good thing, depending on just how HAYO you are.&lt;br /&gt;
&lt;br /&gt;
In order to function, the fluid reactor needs its 5x5x5 outer shell completely intact.  At 85% core heat, that shell will start melting into lava source blocks - and when it does, your reactor will turn off, since it is no longer a complete fluid reactor.  It is important to note that even though the reactor won&amp;#039;t gain any extra heat, it won&amp;#039;t &amp;#039;&amp;#039;lose&amp;#039;&amp;#039; any, either, unless you do something to remove it - and so &amp;#039;&amp;#039;&amp;#039;your casing will continue to melt&amp;#039;&amp;#039;&amp;#039; (judging by past observations, only the standard pressure vessel blocks will, not any of the interfaces).  And of course anyone within the 7x7x7 area will be damaged by radiation ticks, since the core heat is also &amp;gt; 70%.&lt;br /&gt;
&lt;br /&gt;
In order to make a Fluid Reactor actually &amp;#039;&amp;#039;explode&amp;#039;&amp;#039; (without standing next to it and playing with {{Gin|Heat-Capacity Reactor Plating}}, anyway), you&amp;#039;d need to take your heat from &amp;lt; 85% to 100% &amp;#039;&amp;#039;&amp;#039;in a single reactor tick&amp;#039;&amp;#039;&amp;#039;, which would mean producing over 1500 HU/t at just the right (wrong) time.&lt;br /&gt;
&lt;br /&gt;
But you wouldn&amp;#039;t &amp;#039;&amp;#039;really&amp;#039;&amp;#039; want to do that, would you?  &amp;lt;span style=&amp;quot;font-size:75%&amp;quot;&amp;gt;At least not in your own reactor.&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=User_talk:Mindhack&amp;diff=19565</id>
		<title>User talk:Mindhack</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=User_talk:Mindhack&amp;diff=19565"/>
		<updated>2017-04-14T23:47:04Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;PM me on the [https://forum.industrial-craft.net/core/user/44680-mindhack/#about forums] with questions/comments/whatever&lt;br /&gt;
:- [[User:Mindhack|Mindhack]] ([[User talk:Mindhack|talk]])&lt;br /&gt;
&lt;br /&gt;
=== My Wiki Pages ===&lt;br /&gt;
*[[Tier System]]&lt;br /&gt;
*[[Tutorial:Crops and Cross-Breeding]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Welcome ==&lt;br /&gt;
Welcome to the wiki, it&amp;#039;s nice to see someone both with the enthusiasm and time to help update things :) &amp;#039;&amp;#039;&amp;#039;[[User:Chocohead|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Chocohead&amp;lt;/span&amp;gt;]] &amp;lt;sup&amp;gt; [[User Talk:Chocohead|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Nag&amp;lt;/span&amp;gt;]]• [[Special:Contributions/Chocohead|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Edits&amp;lt;/span&amp;gt;]]• &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Admin&amp;lt;/span&amp;gt;&amp;lt;/sup&amp;gt;&amp;#039;&amp;#039;&amp;#039; 00:55, 15 August 2016 (CEST)&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Nuclear_Reactor&amp;diff=19558</id>
		<title>Nuclear Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Nuclear_Reactor&amp;diff=19558"/>
		<updated>2017-04-11T01:46:30Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: /* Recipe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated}}&lt;br /&gt;
&lt;br /&gt;
{{Block&lt;br /&gt;
|image=Nuclear_Reactor_ig.png&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Nuclear Reactor&amp;#039;&amp;#039;&amp;#039; is a generator that produces [[EU]] by slowly breaking down refined {{Gin|Uranium Cell}}s. As cells decay inside the reactor, they produce heat. Heat may be removed by several different cooling methods. If cooling is insufficient, the reactor will gradually overheat and eventually explode.&lt;br /&gt;
&lt;br /&gt;
Copper Cable is sufficient for basic reactors, but advanced reactors will require Gold or HV Cable.&lt;br /&gt;
&lt;br /&gt;
Each Uranium Cell will last 1 reactor cycle (10,000 seconds, ~2h 47min) inside the reactor, providing at least 5 EU/t power (at least 1 million EU per cell). A very efficient setup can give more than 73 million EU per uranium ore.&lt;br /&gt;
&lt;br /&gt;
You can enlarge the space of your reactor by placing up to 6 additional {{Gin|Reactor Chamber}}s directly adjacent to the reactor.&lt;br /&gt;
&lt;br /&gt;
With &amp;#039;&amp;#039;IndustrialCraft&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;#039;&amp;#039;, the reactor system is fully recoded! Instead of lame Uranium refining, you now have to make a good setup for your reactor with all the reactor stuff you can find in the navigation. But one thing wasn&amp;#039;t completely changed: nuclear meltdowns!&lt;br /&gt;
&lt;br /&gt;
As of &amp;#039;&amp;#039;Minecraft 1.3.2&amp;#039;&amp;#039;, &amp;#039;&amp;#039;IndustrialCraft&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;#039;&amp;#039; has had a second re-write of the Nuclear Reactor with additional components and removed environmental effects such as water and Ice cooling.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=74761#post74761 Helpful forum post]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
=== Experimental v2.x ===&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Lead Plate&lt;br /&gt;
|A2=Lead Plate|B2=Machine|C2=Lead Plate&lt;br /&gt;
|B3=Lead Plate&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Dense Lead Plate|B1=Advanced Circuit|C1=Dense Lead Plate&lt;br /&gt;
|A2=Reactor Chamber|B2=Reactor Chamber|C2=Reactor Chamber&lt;br /&gt;
|A3=Dense Lead Plate|B3=Generator|C3=Dense Lead Plate&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== IndustrialCraft v1.106 ===&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Dense Copper Plate&lt;br /&gt;
|A2=Dense Copper Plate|B2=Machine|C2=Dense Copper Plate&lt;br /&gt;
|B3=Dense Copper Plate&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Advanced Circuit&lt;br /&gt;
|A2=Reactor Chamber|B2=Reactor Chamber|C2=Reactor Chamber&lt;br /&gt;
|B3=Generator&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== InduatrialCraft v0.90 ===&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Copper&lt;br /&gt;
|A2=Copper |B2=Advanced Alloy |C2=Copper&lt;br /&gt;
|B3=Copper&lt;br /&gt;
|Output=Integrated Reactor Plating&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper |B1=Advanced Circuit |C1=Copper&lt;br /&gt;
|A2=Cooling Cell |B2=Integrated Reactor Plating |C2=Cooling Cell&lt;br /&gt;
|Output=Integrated Heat Disperser&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Integrated Heat Dispenser|C1=Advanced Alloy&lt;br /&gt;
|A2=Integrated Reactor Plating|B2=Machine|C2=Integrated Reactor Plating&lt;br /&gt;
|A3=Advanced Alloy|B3=Integrated Reactor Plating|C3=Advanced Alloy&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Advanced Circuit|C1=Advanced Alloy&lt;br /&gt;
|A2=Reactor Chamber|B2=Generator|C2=Reactor Chamber&lt;br /&gt;
|A3=Advanced Alloy|B3=Advanced Circuit|C3=Advanced Alloy&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
= Basic Reactor Setup =&lt;br /&gt;
Once you have your reactor, you want to get some power out of it.  The nuclear reactor acts like a chest.  Place the right components in the reactor in the right locations, and voila -- nearly free energy!  Place the wrong components or in the wrong locations, and BOOM!&lt;br /&gt;
&lt;br /&gt;
The simplest reactor contains one [[Uranium Cell]] and one [[Heat Vent]]. Turned on and off with a lever switch. &amp;#039;&amp;#039;As of IC2: Experimental, any setup of this nature is referred to as &amp;quot;EU MODE&amp;quot; in the Reactor&amp;#039;s UI which also states that the output is being reduced by half. This is intentional, as there are now two operating modes for a reactor, the second &amp;quot;HEATING MODE&amp;quot; being dependent on surrounding the reactor proper with other certain blocks. &amp;#039;&amp;#039;&lt;br /&gt;
{{Grid/Reactor&lt;br /&gt;
|A1=Uranium Cell|A2=Heat Vent}}&lt;br /&gt;
&lt;br /&gt;
If you apply a lever ON/OFF switch, this reactor will produce 5 EU/t.  It will also generate 4 heat per second into the heat vent, and the heat vent will try to dissipate 6 units heat, only find 4, and dissipate that.  Which brings us to a key concept in reactor design: heat.&lt;br /&gt;
&lt;br /&gt;
Heat is generated every second by any uranium cell which is generating EU.  It can either go into a component (such as the heat vent) or into the reactor vessel itself.  If too much accumulates in a component, that component is destroyed.  If too much accumulates in the reactor, the reactor will start doing Bad Things, such as poisoning players in the area, or exploding violently.  Heat is bad.  Fortunately, there are many tools to help you deal with heat.&lt;br /&gt;
&lt;br /&gt;
==Heat Manipulation Tools==&lt;br /&gt;
===Vents===&lt;br /&gt;
These devices get rid of heat, releasing it to the outer air where it does no harm.  They come in five varieties, each useful in different circumstances.&lt;br /&gt;
;[[File:Grid_Heat_Vent.png]] [[Heat Vent]]: The basic vent dissipates 6 heat from itself every second.&lt;br /&gt;
;[[File:Grid_Reactor_Heat_Vent.png]] [[Reactor Heat Vent]]: This vent moves 5 heat from the reactor vessel to itself and dissipates 5 heat every second.  This has the advantage that it can function effectively anywhere in the reactor, not just next to the uranium cell.&lt;br /&gt;
;[[File:Grid_Advanced_Heat_Vent.png]] [[Advanced Heat Vent]]: An improvement to a basic heat vent, this component dissipates 12 heat from itself.&lt;br /&gt;
;[[File:Grid_Component_Heat_Vent.png]] [[Component Heat Vent]]: This vent dissipates 4 heat from each surrounding component.&lt;br /&gt;
;[[File:Grid_Overclocked_Heat_Vent.png]] [[Overclocked Heat Vent]]: This vent moves 36 heat from the reactor to itself and then dissipates 20 heat from itself.  This will cause the component to overheat if steps are not taken to cool this component.&lt;br /&gt;
&lt;br /&gt;
To summarize&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! name !! heat dissipated !! heat pulled from reactor !! maximum accumulated heat&lt;br /&gt;
|-&lt;br /&gt;
|  [[Heat Vent]] || 6 || 0 || 1000 &lt;br /&gt;
|-&lt;br /&gt;
|  [[Reactor Heat Vent]] || 5 || 5 || 1000 &lt;br /&gt;
|-&lt;br /&gt;
|  [[Advanced Heat Vent]] || 12 || 0 || 1000 &lt;br /&gt;
|-&lt;br /&gt;
|  [[Overclocked Heat Vent]] || 20 || 36 || 1000 &lt;br /&gt;
|-&lt;br /&gt;
|  [[Component Heat Vent]] || 4* || 0 || 1000 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heat Exchangers===&lt;br /&gt;
Another tool in your heat-control toolbox is heat exchangers, which do not dissipate heat, but instead move it around, hopefully to where it can be dissipated more easily.  Heat exchangers work intelligently, seeking to make every component they interact be equally far from disintegration.  &lt;br /&gt;
&lt;br /&gt;
For instance, if a basic heat exchanger (which is destroyed at 2500 heat) was transferring heat from itself to the reactor (which usually is destroyed at 10 000 heat), and there was 1250 heat in between the two of them, would try to give the reactor 1000 heat (10% of the reactor&amp;#039;s capacity) and itself 250 heat (10% of its capacity).&lt;br /&gt;
&lt;br /&gt;
There are four types.&lt;br /&gt;
;[[File:Grid_Heat_Exchanger.png]] [[Heat Exchanger]]: These will first exchange up to 12 heat with each surrounding component, and then up to 4 with the reactor itself.&lt;br /&gt;
;[[File:Grid_Advanced_Heat_Exchanger.png]] [[Advanced Heat Exchanger]]: These transfer up to 24 heat with each surrounding component, and then up to 8 with the reactor.&lt;br /&gt;
;[[File:Grid_Core_Heat_Exchanger.png]] [[Reactor Heat Exchanger]]: These transfer up to 72 heat with the reactor, but will not move heat to or from nearby components.  These will usually be at the same percent capacity as the reactor, so they are useful as a kind of thermometer for your reactor.&lt;br /&gt;
;[[File:Grid_Component_Heat_Exchanger.png]] [[Component Heat Exchanger]]: These transfer up to 36 heat with each adjacent component, but does not transfer any with the reactor itself.&lt;br /&gt;
&lt;br /&gt;
In summary&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! name !! transfer to adjacent !! transfer to core !! max heat &lt;br /&gt;
|-&lt;br /&gt;
| [[Heat Exchanger]] || 12 || 4 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| [[Advanced Heat Exchanger]] || 24 || 8 || 10000&lt;br /&gt;
|-&lt;br /&gt;
| [[Reactor Heat Exchanger]] || 0 || 72 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| [[Component Heat Exchanger]] || 36 || 0 || 5000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cooling Cells and Condensators===&lt;br /&gt;
Cooling Cells and Condensators have the capacity to absorb large amounts of heat.  Condensators play the role of Single Use Coolant. &lt;br /&gt;
&lt;br /&gt;
Condensators absorb and eliminate heat instantly, but can only be recharged on a crafting table.&lt;br /&gt;
Coolant Cells absorb heat instantly, but cannot dissipate on their own. (Some combination of Heat Exchangers and Heat Vents are required to cool off a Coolant Cell - or you can just let it melt and replace it.) &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! name !! heat dissipated before destruction &lt;br /&gt;
|-&lt;br /&gt;
| 10k [[Coolant Cell]] || 10 000&lt;br /&gt;
|-&lt;br /&gt;
| 30k [[Coolant Cell]] || 30 000&lt;br /&gt;
|-&lt;br /&gt;
| 60k [[Coolant Cell]] || 60 000&lt;br /&gt;
|-&lt;br /&gt;
| [[RSH-Condensator]] || 20 000&lt;br /&gt;
|-&lt;br /&gt;
| [[LZH-Condensator]] || 100 000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[RSH-Condensator|RSH-Condensator]] are recharged with redstone dust.  Each redstone dust restores 10k of coolant potential.  &lt;br /&gt;
[[LZH-Condensator|LZH-Condensators]] are recharged with either lapis lazuli, which restores 40k, or with redstone dust, which only restores 5k.&lt;br /&gt;
&lt;br /&gt;
==Efficiency==&lt;br /&gt;
A single lone uranium cell will produce 5 EU/t, or a not-inconsiderable 1 million EU over its lifetime.  But two cells next to each other will produce four times the power and energy.  This is because of neutron pulses.  Each second, each uranium cell sends a pulse to each adjacent component.  A uranium pulse which receives a neutron pulse is made more efficient, and delivers an additional 5 EU/t.  &lt;br /&gt;
&lt;br /&gt;
For example if cell A and cell B are next to each other, &lt;br /&gt;
{{Grid/Reactor&lt;br /&gt;
| A1=Uranium Cell |A2=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
A will make 5 EU/t on its own, B will make 5 EU/t on its own.  But A will make 5 EU/t more because it receives a pulse from B, and B will make 5 EU/t more because it receives a pulse from A, for a total of 20 EU/t.  This does not reduce the 10 000 s operating lifetime of the cells, so you get twice the power and energy per uranium cell used.&lt;br /&gt;
&lt;br /&gt;
The efficiency of a cell is how many times over it produces 5 EU/t.  In the previous example, the efficiency of the cells was 2, because each cell produced 10 EU/t = 2 * 5 EU/t.&lt;br /&gt;
&lt;br /&gt;
But this efficiency comes at a cost in heat.  Uranium cells which produce more energy generate more heat. The heat to be generated is calculated by the following formula:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toc&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;heat&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;second&amp;lt;/sub&amp;gt; = &amp;lt;div style=&amp;quot;display: inline-block; position: relative; vertical-align: middle; letter-spacing: 0.001em; text-align: center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;display: block; padding:0.1em;&amp;quot;&amp;gt;&amp;lt;i&amp;gt;n&amp;lt;/i&amp;gt;(&amp;lt;i&amp;gt;n&amp;lt;/i&amp;gt;+1)&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;display: none; padding:0.1em;&amp;quot;&amp;gt;/&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt; &amp;amp;times; 2; where &amp;lt;i&amp;gt;n&amp;lt;/i&amp;gt; is the efficiency (or number of adjacent components which send neutron pulses)&amp;lt;/div&amp;gt;&lt;br /&gt;
Here, n is the efficiency of the cell, not the efficiency of the reactor setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! efficiency !! heat generated !! heat/efficiency&lt;br /&gt;
|-&lt;br /&gt;
|1 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|2 || 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
|3 || 24 || 8&lt;br /&gt;
|-&lt;br /&gt;
|4 || 40 || 10&lt;br /&gt;
|-&lt;br /&gt;
|5 || 60 || 12&lt;br /&gt;
|-&lt;br /&gt;
|6 || 84 || 14&lt;br /&gt;
|-&lt;br /&gt;
|7 || 112 || 16&lt;br /&gt;
|-&lt;br /&gt;
|17 || 612 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
One of the major problems of nuclear engineering is to balance efficiency against the problems the extra heat generates.&lt;br /&gt;
&lt;br /&gt;
===Dual and Quad Uranium Cells===&lt;br /&gt;
Important tools to help make more efficient generators are the [[Dual Uranium Cell]] and the [[Quad Uranium Cell]].  A dual cell is a single component which functions like a pair of uranium cells next to each other.  Alone it generates 20 EU/t, 24 heat, and sends two neutron pulses to each adjacent component.  It efficiency is calculated as how many times each cell produces 5 EU/t, so a dual cell producing 20 EU/t has an efficiency of 2, and so produces 12 heat per cell, or 24 heat total.  Every time a dual cell receives a neutron pulse it generates an additional 5 EU/t.&lt;br /&gt;
&lt;br /&gt;
The [[Quad Uranium Cell]] is similar, but considered four uranium cells in a square, in one component.  It thus generates 60 EU/t, and 96 heat if alone.  These components allow efficiencies as high as 17, but normally won&amp;#039;t exceed 7.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Bug&amp;#039;&amp;#039;: In version 1.106, the dual/quad cells last 1/2 or 1/4 as long as they should (10 000 s).&lt;br /&gt;
&lt;br /&gt;
===Reflectors===&lt;br /&gt;
Another important tool for increased efficiency is the [[Neutron Reflector]] and the [[Thick Neutron Reflector]].  Both of these reflect neutron pulses back to the uranium cell which produced them.  This means that a single uranium cell surrounded by 4 neutron reflectors will receive 4 neutron pulses, and so have an efficiency of 5. Quad Uranium cells will output 80 EU/t instead of 60 EU/t. Dual Uranium cells will output 30 EU/t instead of 20 EU/t. One Uranium cell will output 10 EU/t instead of 5 EU/t.&lt;br /&gt;
&lt;br /&gt;
A disadvantage of these reflectors is that they wear out over time.  The neutron reflector can reflect 10 000 pulses (one complete cycle from one uranium cell).  The thick neutron reflector is more durable, allowing it to reflect 40 000 pulses before failure.&lt;br /&gt;
&lt;br /&gt;
=Breeder reactors=&lt;br /&gt;
{{Classic}}&lt;br /&gt;
To get the most out of your ore, you&amp;#039;ll want to produce a uranium cell from a [[Depleted Isotope Cell]] rather than directly from a [[ Uranium Fuel Ingot ]].  Not only can you craft eight depleted cells from one fuel ingot, but you will also receive a [[Near-Depleted Uranium Cell]] 25% of the time when a uranium cell is used up.  This can be easily crafted into a depleted isotope cell.&lt;br /&gt;
&lt;br /&gt;
However, creating uranium cells from depleted uranium cells requires a breeder reactor.  A safe (low temperature) breeder reactor will change a [[Depleted Isotope Cell]] into a [[ Re-Enriched Uranium Cell ]] after it receives 10 000 neutron pulses.  However, every time a uranium cell sends a pulse into an isotope cell, it generates heat as if the uranium cell was producing 5 EU/t additional energy.  However, no additional energy is generated.  Breeder reactors tend to generate a large amount of heat and little energy, but a lot of re-enriched uranium cells, which are easily crafted into uranium cells you can use to generate lots of energy.&lt;br /&gt;
&lt;br /&gt;
It is possible to make your breeder much more efficient by operating it at higher temperature.  At 3001 heat in the reactor, each neutron pulse will recharge isotope cells twice as quickly as at 0 heat (or 2999 heat).  6001 heat will operate three times more efficiently than 0 heat, and so on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! reactor heat !! relative recharge rate&lt;br /&gt;
|-&lt;br /&gt;
|0 - 2999 || 1&lt;br /&gt;
|-&lt;br /&gt;
|3001 - 5999 || 2&lt;br /&gt;
|-&lt;br /&gt;
|6001 - 8999 || 3&lt;br /&gt;
|-&lt;br /&gt;
|9001 - 11999 || 4&lt;br /&gt;
|}&lt;br /&gt;
There is no hard limit to the efficiency of your breeder.  The higher the operating temperature, the faster it will produce new cells.&lt;br /&gt;
But be careful -- at higher reactor temperatures bad things begin to happen.  Things that typically end with a crater where your base used to be.&lt;br /&gt;
&lt;br /&gt;
==Heat regulation==&lt;br /&gt;
If you want your breeder reactor to operate efficiently (that means at high temperature), balancing heat can be very tricky.  Fortunately [[Heating Cell]]s are here to help.  A stack of three of these components in your reactor will give three heat to each surrounding component if that component has less than 3000 heat.  Five of them will give 5 heat to each adjacent component up to a maximum of 5000 heat, melting almost any component.  This allows you to maintain a stable high temperature if used properly.&lt;br /&gt;
&lt;br /&gt;
Click [http://www.youtube.com/watch?v=Xwaiot0LU7Q here] for a comprehensive breeder reactor setup guide.&lt;br /&gt;
&lt;br /&gt;
=Safeguarding your reactor=&lt;br /&gt;
Even a safe reactor design can be dangerous if misused, and honestly, what&amp;#039;s the fun of a safe design when a dangerous one can be so much more efficient?  But no one wants to see their base reduced to slag.  There are ways to protect yourself in the event of a meltdown. &lt;br /&gt;
&lt;br /&gt;
==Planner==&lt;br /&gt;
Rather than testing all of your ideas out next to your vault of diamonds, try using the [http://www.talonfiremage.pwp.blueyonder.co.uk/v3/reactorplanner.html planner].  It&amp;#039;s a Java application which allows you to test to see if a design will work before implementing it.&lt;br /&gt;
&lt;br /&gt;
=Dangers of reactor heat=&lt;br /&gt;
As the reactor temperature rises, different bad things begin to happen.&lt;br /&gt;
The exact heat effects for reactors are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
  |-&lt;br /&gt;
  ! % of max hull heat&lt;br /&gt;
  ! Environmental effect&lt;br /&gt;
  |-&lt;br /&gt;
  | 40%&lt;br /&gt;
  | Flammable blocks within a 5x5x5 cube have a chance of burning.&lt;br /&gt;
  |-&lt;br /&gt;
  | 50%&lt;br /&gt;
  | Water blocks within a 5x5x5 cube (both sources and flowing) will have a chance of evaporating.&lt;br /&gt;
  |-&lt;br /&gt;
  | 70%&lt;br /&gt;
  | Entities within a 7x7x7 cube (instead of a 3x3x3 cube) will get hurt from the radiation exposure.&lt;br /&gt;
  |-&lt;br /&gt;
  | 85%&lt;br /&gt;
  | Blocks within a 5x5x5 cube have a chance of burning or turning into lava (&amp;#039;moving&amp;#039; lava only, no source blocks).&lt;br /&gt;
  |-&lt;br /&gt;
  | 100%&lt;br /&gt;
  | What environment? That hole in the ground?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Blast shields==&lt;br /&gt;
Other than placing your reactor far, far away, the simplest way to protect yourself is to construct a strong wall between your reactor and your base.  This may mean encasing the whole reactor room, or just the side facing your stuff.  In either case, a three meter thick wall of reinforced stone or glass will suffice to contain even the most devastating reactor meltdown.&lt;br /&gt;
&lt;br /&gt;
==Plating==&lt;br /&gt;
Another way to protect yourself is to place reactor plating components into your reactor.&lt;br /&gt;
;[[File:Grid_Reactor_Plating.png]] [[Reactor Plating]]:This component will increase your reactors maximum temperature by 1000 and will reduce the reactor&amp;#039;s explosion range by 5%.&lt;br /&gt;
;[[File:Grid_Containment_Reactor_Plating.png]] [[Containment Reactor Plating]]:This component will increase your reactors maximum temperature by 500 and will reduce the reactor&amp;#039;s explosion range by 10%.&lt;br /&gt;
;[[File:Grid_Heat-Capacity_Reactor_Plating.png]] [[Heat-Capacity Reactor Plating]]:This component will increase your reactor&amp;#039;s maximum temperature by 1700 but will only decrease the explosive range by 1%&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! name !! maximum reactor temperature !! explosion range&lt;br /&gt;
|-&lt;br /&gt;
| [[Reactor Plating]] || +1000 || -5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Containment Reactor Plating]] || +500 || -10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Heat-Capacity Reactor Plating]] || +1700 || -1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Reactor Classification=&lt;br /&gt;
All reactor designs fall into a set of pre-defined categories.  This makes it easier to see, at a glance, how effective a design can be when either looking up designs on the IC forums or posting a design yourself.&lt;br /&gt;
&lt;br /&gt;
==Mark level==&lt;br /&gt;
Reactors are classified first by how much they can operate.  This is known as their mark.&lt;br /&gt;
&lt;br /&gt;
=== Mark I ===&lt;br /&gt;
Mark I reactors generate &amp;#039;&amp;#039;&amp;#039;no&amp;#039;&amp;#039;&amp;#039; excess heat each reactor tick and thus are safe to use continuously for as long as you supply Uranium.  Mark Is tend have a low efficiency, but that&amp;#039;s the price of a completely safe reactor.&lt;br /&gt;
&lt;br /&gt;
Mark Is have two sub-classes: Mark I-I for design that do not rely in outside cooling in anyway and Mark I-O for those that do.&lt;br /&gt;
&lt;br /&gt;
=== Mark II ===&lt;br /&gt;
Mark II designs produce a small amount of excess heat and will need to be given a cool down period eventually to prevent the hull reaching 85% maximum heat or melting component.  A Mark II must complete at least one full cycle before encountering heat problems.&lt;br /&gt;
&lt;br /&gt;
The sub-class for Mark IIs denote how many cycles the design can run before reaching critical heat levels.  For example Mark II-3 will &amp;#039;&amp;#039;need&amp;#039;&amp;#039; a cool down period after running 3 cycles in a row. Mark II&lt;br /&gt;
s that can run 16 times or more get the special sub-class &amp;#039;E&amp;#039; (Mark II-E) for almost being a Mark I.&lt;br /&gt;
&lt;br /&gt;
=== Mark III ===&lt;br /&gt;
Mark III reactors tend to have an emphasis on efficiency at the cost of safety. Mark IIIs are unable to complete a full cycle without going into meltdown and thus need to be shutdown mid-cycle in order to deal with the high amount of excess heat.  This can be done manually or by using Redstone.&lt;br /&gt;
&lt;br /&gt;
Mark IIIs have the additional condition that they must run at least 10% of a cycle (16 mins 40 secs) before reaching critical heat or losing any components.&lt;br /&gt;
&lt;br /&gt;
=== Mark IV ===&lt;br /&gt;
Mark IVs still have to run at least 10% of a cycle, just like Mark IIIs.  The difference being that Mark IVs are allowed to lose components to overheating, and that must be replaced before the reactor goes critical.&lt;br /&gt;
&lt;br /&gt;
=== Mark V ===&lt;br /&gt;
Mark Vs are for those who want to squeeze every last scrap of EU from their uranium cells; they cannot run long without needing a cool down period. You&amp;#039;d better have great Redstone timer skills, or you&amp;#039;ll never be able to turn your back on these things.&lt;br /&gt;
&lt;br /&gt;
==Suffixes==&lt;br /&gt;
The reactor&amp;#039;s mark leaves much unsaid.  Specific properties of the reactor (such as single-use coolants which need to be replaced during operation) are described with suffixes&lt;br /&gt;
&lt;br /&gt;
As well as being Mark I to V, reactor designs also have one or more suffixes to better inform people about their performance.&lt;br /&gt;
&lt;br /&gt;
;Single Use Coolants: A reactor that relies on a supply of ice and/or water buckets in order to maintain its classification should be suffixed with &amp;#039;-SUC&amp;#039;.&lt;br /&gt;
;Breeder: This suffix is for designs that also recharges isotope cells. Isotope cells charge up faster when the reactor runs hot, so heat management is important. There are three breeder types:&lt;br /&gt;
:*Negative-Breeders slowly lose heat over time and will need heat to be added manually, or they can be left for a safe slow way to recharge isotopes.&lt;br /&gt;
:*Equal-Breeders have exactly the same heat generation as they do cooling ability and usually only require a user to boost the reactor&amp;#039;s heat level manually at the beginning.&lt;br /&gt;
:*Positive-Breeders gain heat over time and will require more precise cool down management for the reactor to remain hot.&lt;br /&gt;
:Reactors whose sole purpose is to recharge cells may not even have a &amp;#039;Mark&amp;#039; classification and are simply called &amp;#039;&amp;#039;&amp;#039;Breeders&amp;#039;&amp;#039;&amp;#039; instead, with the efficiency/SUC suffix added.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Efficiency==&lt;br /&gt;
The efficiency of a reactor is also appended to its classification. To calculate efficiency, take the number of uranium pulses a design makes per tick and divide it by the number of uranium cells it possesses. Efficiencies of five or greater are not possible without neutron reflectors and/or dual or quad cells, which were introduced in 1.106. &lt;br /&gt;
:The number provided will show the efficiency rating a design has:&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Number&lt;br /&gt;
! Rating&lt;br /&gt;
|-&lt;br /&gt;
| Exactly 1&lt;br /&gt;
| EE&lt;br /&gt;
|-&lt;br /&gt;
| 1 &amp;lt; eff &amp;lt; 2&lt;br /&gt;
| ED&lt;br /&gt;
|-&lt;br /&gt;
| 2 ≤ eff &amp;lt; 3&lt;br /&gt;
| EC&lt;br /&gt;
|-&lt;br /&gt;
| 3 ≤ eff &amp;lt; 4&lt;br /&gt;
| EB&lt;br /&gt;
|-&lt;br /&gt;
| 4 ≤ eff &amp;lt; 5&lt;br /&gt;
| EA&lt;br /&gt;
|-&lt;br /&gt;
| 5 ≤ eff &amp;lt; 6&lt;br /&gt;
| EA+&lt;br /&gt;
|-&lt;br /&gt;
| 6 ≤ eff &amp;lt; 7&lt;br /&gt;
| EA++&lt;br /&gt;
|- &lt;br /&gt;
| 7&lt;br /&gt;
| EA*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pre 1.106=&lt;br /&gt;
The following information does not reflect the 1.106 update. This information is kept here for players of the Technic Pack until Technic is updated for 1.3 or beyond.&lt;br /&gt;
&lt;br /&gt;
=== Reactor Terms ===&lt;br /&gt;
Here are some of the terms often used when describing a reactor and its design.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Heat&amp;#039;&amp;#039;&amp;#039; - The reactor itself and its components can all store heat. If heat levels gets too high, then components will melt, and there will be a risk of a reactor meltdown (see &amp;quot;Violent explosion&amp;quot;).&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Cooling&amp;#039;&amp;#039;&amp;#039; - Cooling is provided by internal components like a [[Cooling Cell]] and the outside environment like water. Cooling is needed to counteract the effects of heat, preventing a meltdown.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Reactor Tick&amp;#039;&amp;#039;&amp;#039; - A reactor &amp;#039;ticks&amp;#039; once every second. This is when heat, EU generation, and cooling is calculated. (Not to be confused with [[EU#EU.2Ft|EU ticks]] which is a completely different measurement)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Uranium Pulse&amp;#039;&amp;#039;&amp;#039; - Pulses occur every reactor tick, each pulse produces heat and EU. Uranium Cells normally pulse once per tick, but will produce one &amp;#039;bonus&amp;#039; pulse per neighboring cell (This does not cause the cell to deplete faster, essentially generating bonus energy, but also extra heat).&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Breeder Reactor&amp;#039;&amp;#039;&amp;#039; - A type of reactor design that re-enriches [[Depleted Isotope Cell]]s into full [[Uranium Cell]]s, but produces little power.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Reactor Design&amp;#039;&amp;#039;&amp;#039; - The pattern in which components are placed within a reactor. A good design can give you nice, safe energy, and a bad design can spontaneously crater-ize your home and its contents (see &amp;quot;Violent explosion&amp;quot;).&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Full Cycle&amp;#039;&amp;#039;&amp;#039; - The time it takes for a full Uranium Cell to be used up. 10,000 reactor ticks, or 2 hours 47 mins.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Cooldown Period&amp;#039;&amp;#039;&amp;#039; - The time required for an inactive reactor to cool all the excess heat it has collected.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Reactor Hull&amp;#039;&amp;#039;&amp;#039; - This is where heat goes when it&amp;#039;s not stored in a component.  The maximum heat storage is 10,000, but it can be increased with [[Reactor Chamber]]s and [[Integrated Reactor Plating]].&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Reactor Class&amp;#039;&amp;#039;&amp;#039; - All reactor designs can be a class like &amp;quot;Mark-I-O ED&amp;quot; or &amp;quot;Mark-III EB&amp;quot; which gives an indication of how well a design will perform.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Reactor Efficiency&amp;#039;&amp;#039;&amp;#039; - The average number of pulses per [[Uranium Cell]]. (efficiency = pulses / cells) &amp;lt;br/&amp;gt;The more Uranium Cells that are placed next to each other, the higher the efficiency, but also the higher the risk.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Violent explosion&amp;#039;&amp;#039;&amp;#039; - Also known as &amp;quot;reactor meltdown&amp;quot; or &amp;quot;BOOM&amp;quot;. What happens if a reactor overheats over it&amp;#039;s limit due to overheating. Leaves behind a crater worth being given a name. Note that serious nuclear engineers always place signs next to such craters to remember how it was created. Like &amp;quot;First reactor setup that was almost working as intended&amp;quot; or &amp;quot;Probably should add explosion resistant walls to the next setup&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Reactor Components ===&lt;br /&gt;
A list of the various components that can be used within a reactor. &lt;br /&gt;
&lt;br /&gt;
==== Main components ====&lt;br /&gt;
;[[File:Grid_Reactor_Chamber.png]] [[Reactor Chamber]]: Placed adjacent to the reactor block, each additional chamber provides 6 additional cell slots, +1000 hull strength, and 2 cooling per reactor tick. Note that as a reactor only uses water blocks for cooling in the 3x3x3 grid around the central reactor, adding a Reactor Chamber will only add a total of +1 cooling to a water cooled reactor, as it occupies one of the possible water cooling spots.&lt;br /&gt;
&lt;br /&gt;
:Cables can be connected to a Reactor Chamber to transmit the power generated by the reactor setup. A Redstone signal applied &amp;#039;&amp;#039;&amp;#039;directly&amp;#039;&amp;#039;&amp;#039; to a Reactor Chamber (such as a redstone wire passing over/into the chamber, or a pulled lever supported by the chamber) will conduct through the chamber to the reactor itself, shutting it down.&lt;br /&gt;
&lt;br /&gt;
==== Uranium components ====&lt;br /&gt;
;[[File:Grid_Uranium_Cell.png]] [[Uranium Cell]]: The main fuel for the reactor. Every reactor tick, each cell produces a single generating pulse on its own and an additional generating pulse for each adjacent Uranium Cell, causing a &amp;quot;chain reaction&amp;quot; the more Uranium Cells are placed right next to each other and therefore increasing the efficiency of each single cell. Each such pulse produces a specific amount of heat (depending on the surrounding components) and 200 EU (10EU/t) &amp;#039;&amp;#039;&amp;#039;as of 1.3.2 - Uranium Cells are reduced to 5EU/t&amp;#039;&amp;#039;&amp;#039;. A cell lasts 10,000 reactor ticks (2 hours 47 minutes), and generates 2,000,000 EU total multiplied by the amount of other cells constantly around it, thus up to 10,000,000 EU can be generated from a single cell constantly surrounded by 4 others. When depleted, Uranium Cells may become [[Near-Depleted Uranium Cell]]s or be lost.&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Dual_Uranium_Cell.png]] [[Dual Uranium Cell]]: As it says on the tin. 1.3.2 brings with it new, staged-upgrades for Nuclear Power. Along with it comes Dual and Quad Uranium Cells. These act as if they&amp;#039;re 2 or 4 cells in a Grid pattern. 1 Dual cell acts as 2x Uranium Cells are side-by-side. The output from a single slot used is 20EU/t because of 5EU/t per cell, as well as the +5EU/t per cell adjacent to another. &lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Quad_Uranium_Cell.png]] [[Quad Uranium Cell]]: 4 Uranium Cells forged together to only take one space in the reactor slot; Output for these are 60EU/t. These new Uranium components allow for much more compact Nuclear Reactor designs - However you still have to manage that heat produced.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Near-Depleted_Uranium_Cell.png]] [[Near-Depleted Uranium Cell]]: The &amp;#039;empty&amp;#039; state of a Uranium Cell; these can be crafted manually, or have a chance of appearing when a Uranium Cell is depleted within a reactor. They produce 1 heat each reactor tick, but do not generate any EU.&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Depleted_Isotope_Cell.png]] [[Depleted Isotope Cell]]: A depleted Uranium Cell mixed with [[Dusts|coal dust]]. When placed next to a Uranium Cell inside a reactor it recharges into a full cell after some time. The time it takes to recharge a depleted cell depends on the amount of surrounding Uranium Cells and the heat the reactor is operating at. The higher the reactor&amp;#039;s temperature is, the faster the cells will replenish. Isotope cells produce 1 heat but do not generate any EU, the will however cause adjacent Uranium Cells to pulse an additional time. This additional pulse is used up to re-enrich the Depleted Isotope Cell and will therefore not generate any EU, but it will cause the pulsing Uranium Cell to generate additional heat as usual.&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Re-Enriched_Uranium_Cell.png]] [[Re-Enriched Uranium Cell]]: The fully charged state of an isotope cell, it will continue to produce only 1 heat and no EU but it will no longer react with adjacent Uranium Cells. Combined with another [[Dusts|coal dust]], it will become a brand new Uranium Cell.&lt;br /&gt;
&lt;br /&gt;
==== 1.3.2 Cooling components ====&lt;br /&gt;
&lt;br /&gt;
Cooling changed a lot in IC2 1.106. The hull of a reactor and the coolant cells will no longer lose heat, only store it. To get rid of the stored heat, you need heat vents. Heat vents can store heat (except the [[Component Heat Vent]]) and dissipate it.&lt;br /&gt;
&lt;br /&gt;
Before starting a complete breakdown on how each cooling component works, here is an explanation of terms:&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;maxHeat&amp;#039;&amp;#039;&amp;#039; -  The maximum heat that can be stored before the component will melt.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;selfCooling rate&amp;#039;&amp;#039;&amp;#039; -  How much heat a component can dissipate per tick.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;reactorTransfer rate&amp;#039;&amp;#039;&amp;#039; - How much heat the vent can receive from the reactor hull per tick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Heat_Vent.png]] [[Heat Vent]]: The basic Heat Vent is used to collect heat from uranium cells. &lt;br /&gt;
;[[File:Grid_Reactor_Heat_Vent.png]] [[Reactor Heat Vent]]:&lt;br /&gt;
;[[File:Grid_Overclocked_Heat_Vent.png]] [[Overclocked Heat Vent]]:&lt;br /&gt;
;[[File:Grid_Advanced_Heat_Vent.png]] [[Advanced Heat Vent]]:&lt;br /&gt;
&lt;br /&gt;
==== Cooling components ====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;As of 1.3.2 Exterior cooling no longer works. Covering the reactor in water will no longer work. Along with this change Ice will no longer have a cooling effect or buckets of water. Instead new components are introduced to handle cooling in more measurable and gradient fashion. Note: The reactor no longer cools over time without the necessary components. Temperatures will sustain without an intervening body such as Coolant Cells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Cooling_Cell.png]] [[Cooling Cell]]: Each cooling cell may absorb 10,000 heat before melting and will cool down itself by 1 point of heat each reactor tick. Unless overheated Cooling Cells are not used up, which makes them the main cooling component inside the reactor.&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Integrated_Reactor_Plating.png]] [[Integrated Reactor Plating]]: Plating will distribute heat from an adjacent Uranium Cells into surrounding cooling components, which allows to increase the amount of cooling that can be applied directly to an Uranium Cell. Heat distributed in this way can only travel a distance of one slot, possible further platings will only store the heat but not distribute it. Plating also increases the reactor&amp;#039;s hull strength by 100 points and can store up to 10,000 heat itself before it melts, if it is unable to direct it into any other cooling component. Integrated Reactor Platings will cool down itself by 0.1 point of heat each reactor tick.&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Integrated_Heat_Disperser.png]] [[Integrated Heat Disperser]]: These components will attempt to balance out the levels of heat within the reactor hull, any adjacent component capable of storing heat and itself. During each tick a disperser can exchange up to 25 heat with the reactor hull and up to 6 heat with each of the surrounding components. Note that if all Uranium Cells in a reactor are next to at least one cooling component and therefore no longer emit heat to the reactor itself, an Integrated Heat Dispenser is required to utilize the reactor&amp;#039;s own cooling. In addition, as this component is able to exchange heat with the reactor itself, it can as well be used to &amp;quot;move&amp;quot; heat from one place to another inside the reactor (using the reactor&amp;#039;s own heat storage as a medium), if for example the space around an Uranium Cell is not sufficient to completely cool the heat it emits.&lt;br /&gt;
&lt;br /&gt;
==== One time items ====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;No longer work with 1.3.2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Water_Bucket.png]] [[Water Bucket]]: When a reactor&amp;#039;s hull has more than 4000 heat, it will evaporate the water inside the bucket, reducing the heat instantly by 250 points and leaving the empty bucket in the slot. This can be used to manually adjust the reactor&amp;#039;s temperature or as a hint that the reactor is overheating.&lt;br /&gt;
&lt;br /&gt;
;[[Non-IC Items|Ice Block]]: If a reactor&amp;#039;s hull has more that 300 heat, it will evaporate ice blocks each tick, reducing the heat instantly by 300 points per block evaporated until it is below the limit of 300 heat. Note that only one ice block per reactor slot is used up per tick, therefore the total amount of heat that can be reduced per tick is limited by the slots occupied by Ice Blocks. Thus even if a reactor is filled up with stacks of ice, it still can blow up violently. Ice blocks can be used to manually cool down a reactor, as a short-time cool-down system in extreme reactor setups, or as an indicator that the reactor is building up heat.&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Lava_Bucket.png]] [[Lava Bucket]]: Placing a lava bucket inside a reactor will instantly increase the reactor&amp;#039;s hull heat by 2,000 points, leaving the empty bucket in the slot. This is useful for &amp;#039;breeder&amp;#039; type reactors to heat-up the reactor to increase the speed at which Depleted Isotope Cell recharge.&lt;br /&gt;
&lt;br /&gt;
=== Heating and Cooling ===&lt;br /&gt;
&lt;br /&gt;
Almost every component and the reactor itself can store heat in an effort to stave off a disaster. It is up to the cooling systems (and &amp;#039;&amp;#039;&amp;#039;you&amp;#039;&amp;#039;&amp;#039;) to get rid of this accumulated heat before the reactor cannot take any more.&lt;br /&gt;
&lt;br /&gt;
The reactor&amp;#039;s own storage (known as the reactor hull) starts off at 10,000, but that can be increased by up to 6 extra [[Reactor Chamber|chambers]] (+1000 each) or placing [[Integrated Reactor Plating|plating]] into the reactor (+100). If the reactor hull reaches 50% of its maximum heat storage, then nearby water will begin to evaporate, and at 85% the reactor has a chance of removing itself from existence... &amp;#039;&amp;#039;violently&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Heat stored in components will be safely tucked away from the hull, but it will need time for the cooling systems to quench it all.&lt;br /&gt;
&lt;br /&gt;
The most common source of heat is [[Uranium Cell|uranium cells]], which will produce heat for each pulse they perform.  The amount of heat depends on how many cooling components (Cooling Cell, Integrated Reactor Plating, Integrated Heat Disperser) are adjacent to the cell:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
  |-&lt;br /&gt;
  ! No. of Components&lt;br /&gt;
  ! Heat Generated&lt;br /&gt;
  |-&lt;br /&gt;
  | 0&lt;br /&gt;
  | 10 per pulse into the reactor hull&lt;br /&gt;
  |-&lt;br /&gt;
  | 1&lt;br /&gt;
  | 10 per pulse into component&lt;br /&gt;
  |-&lt;br /&gt;
  | 2&lt;br /&gt;
  | 8 per pulse, 4 for each component&lt;br /&gt;
  |-&lt;br /&gt;
  | 3&lt;br /&gt;
  | 6 per pulse, 2 for each component&lt;br /&gt;
  |-&lt;br /&gt;
  | 4&lt;br /&gt;
  | 4 per pulse, 1 for each component&lt;br /&gt;
|}&lt;br /&gt;
Pro Tip and Warning: Remember, though putting uranium cells next to each other doubles the energy output, it doubles the heat as well, meaning that two uranium cells next to each other will generate 12 heat each with the max possible 3 components around each.&lt;br /&gt;
&lt;br /&gt;
Formula:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;font size=1&amp;gt;H = Heat per Uranium cell&amp;lt;br/&amp;gt;U = Number of adjacent Uranium cells&amp;lt;br/&amp;gt;C = Number of adjacent Components&amp;lt;br/&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
H = (U + 1) * (10 - (C - 1) * 2)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More cooling systems around a uranium cell mean less overall heat to deal with, making the reactor safer, but it also reduces the potential amount of EU a cell can produce.  Risk vs. Reward.&lt;br /&gt;
&lt;br /&gt;
Depleted Isotope cells only produce 1 heat per tick themselves, but they still react with adjacent Uranium Cells and make them pulse additional times.&lt;br /&gt;
&lt;br /&gt;
[[Near-Depleted Uranium Cell]]s and [[Re-Enriched Uranium Cell]]s produce 1 heat per tick.&lt;br /&gt;
&lt;br /&gt;
There are several ways to reduce a reactor&amp;#039;s heat each tick:&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
  ! Outside Source&lt;br /&gt;
  ! Cooling provided&lt;br /&gt;
  |-&lt;br /&gt;
  | The reactor itself&lt;br /&gt;
  | 1 heat&lt;br /&gt;
  |-&lt;br /&gt;
  | Each reactor chamber added&lt;br /&gt;
  | 2 heat per chamber&lt;br /&gt;
  |-&lt;br /&gt;
  | Water blocks within a 3x3x3 area*&lt;br /&gt;
  | 1 heat per block&lt;br /&gt;
  |-&lt;br /&gt;
  | Air &amp;#039;blocks&amp;#039; within a 3x3x3 area**&lt;br /&gt;
  | 0.25 per block&lt;br /&gt;
  |}&lt;br /&gt;
&amp;amp;#x2A; Both still and flowing water count.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;#x2A;&amp;amp;#x2A; Torches, Redstone, and similar items won&amp;#039;t count.&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
  ! Internal Source&lt;br /&gt;
  ! Cooling provided&lt;br /&gt;
  |-&lt;br /&gt;
  | Cooling Cell&lt;br /&gt;
  | 1 heat***&lt;br /&gt;
  |-&lt;br /&gt;
  | Integrated Reactor Plating&lt;br /&gt;
  | 0.1 heat***&lt;br /&gt;
  |-&lt;br /&gt;
  | Ice blocks (single use)&lt;br /&gt;
  | 300 heat per block&lt;br /&gt;
  |-&lt;br /&gt;
  | Water Buckets (single use)&lt;br /&gt;
  | 250 heat per bucket&lt;br /&gt;
  |}&lt;br /&gt;
&amp;amp;#x2A;&amp;amp;#x2A;&amp;amp;#x2A; Cooling only occurs if the component in question has any heat stored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The maximum outside cooling possible is 33 (reactor, 6 chambers and 20 water blocks).&lt;br /&gt;
&lt;br /&gt;
If the amount of cooling available is less than the amount of heat produced then the reactor will gradually collect heat. There are various ways to deal with this:&lt;br /&gt;
&lt;br /&gt;
* Make a design that only has a slight amount of excess heat so that even when the Uranium Cells are used up the heat levels are still not dangerous.&lt;br /&gt;
* Manually drop Ice blocks and/or Water buckets into the reactor.&lt;br /&gt;
* Apply Redstone current to the reactor (or one of its chambers), causing it to stop generating heat and EU for as long as the Redstone current is active.&lt;br /&gt;
** An overheating reactor can be detected by placing redstone dust on top of wood blocks close to the reactor and sending a redstone signal through it; when the reactor heats up past 40%, the wood will burn, breaking the circuit. If this circuit&amp;#039;s output is inverted and routed back to the reactor (&amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; on wood blocks, to ensure the segment after the inverter is not destroyed!), it can serve as an automated shutdown / alarm circuit.&lt;br /&gt;
&lt;br /&gt;
Heat management for a &amp;#039;Breeder&amp;#039; type reactor is different. Breeders work best when running hot, so it&amp;#039;s best to make a design that has exactly the same heat and cooling amount, then manually boost the heat by adding lava buckets, removing cooling, or temporarily adding extra uranium cells.&lt;br /&gt;
&lt;br /&gt;
Reactors will emit smoke particles when warm and fire particles when hot. Be careful when using lava buckets, as the 2000 heat goes directly into the hull, and the heat dispersers need time to pull it into the cooling systems.&lt;br /&gt;
&lt;br /&gt;
=== Environmental Effects of Reactor Heat === &lt;br /&gt;
&lt;br /&gt;
As reactors heat up, they will start having detrimental effects on their immediate surroundings.&lt;br /&gt;
Each additional chamber increases the threshold by 1000 heat, to a maximum of +6000 with 6 chambers.  Each piece of hull plating futher increases the heat threshold by 100.&lt;br /&gt;
&lt;br /&gt;
The exact heat effects for reactors are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
  |-&lt;br /&gt;
  ! % of max hull heat&lt;br /&gt;
  ! Environmental effect&lt;br /&gt;
  |-&lt;br /&gt;
  | 40%&lt;br /&gt;
  | Flammable blocks within a 5x5x5 cube have a chance of burning.&lt;br /&gt;
  |-&lt;br /&gt;
  | 50%&lt;br /&gt;
  | Water blocks within a 5x5x5 cube (both sources and flowing) will have a chance of evaporating.&lt;br /&gt;
  |-&lt;br /&gt;
  | 70%&lt;br /&gt;
  | Entities within a 7x7x7 cube (instead of a 3x3x3 cube) will get hurt from the radiation exposure.&lt;br /&gt;
  |-&lt;br /&gt;
  | 85%&lt;br /&gt;
  | Blocks within a 5x5x5 cube have a chance of burning or turning into lava (&amp;#039;moving&amp;#039; lava only, no source blocks).&lt;br /&gt;
  |-&lt;br /&gt;
  | 100%&lt;br /&gt;
  | What environment? That hole in the ground?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Reactor Classification ===&lt;br /&gt;
All reactor designs fall into a set of pre-defined categories.  This makes it easier to see, at a glance, how effective a design can be when either looking up designs on the IC forums or posting a design yourself.&lt;br /&gt;
&lt;br /&gt;
==== Mark I ====&lt;br /&gt;
Mark I reactors generate &amp;#039;&amp;#039;&amp;#039;no&amp;#039;&amp;#039;&amp;#039; excess heat each reactor tick and thus are safe to use continuously for as long as you supply Uranium.  Mark Is tend have a low efficiency, but that&amp;#039;s the price of a completely safe reactor.&lt;br /&gt;
&lt;br /&gt;
Mark Is have two sub-classes: Mark I-I for design that do not rely in outside cooling in anyway and Mark I-O for those that do.&lt;br /&gt;
&lt;br /&gt;
==== Mark II ====&lt;br /&gt;
Mark II designs produce a small amount of excess heat and will need to be given a cool down period eventually to prevent the hull reaching 85% maximum heat or melting component.  A Mark II must complete at least one full cycle before encountering heat problems.&lt;br /&gt;
&lt;br /&gt;
The sub-class for Mark IIs denote how many cycles the design can run before reaching critical heat levels.  For example Mark II-3 will &amp;#039;&amp;#039;need&amp;#039;&amp;#039; a cool down period after running 3 cycles in a row. Mark II&lt;br /&gt;
s that can run 16 times or more get the special sub-class &amp;#039;E&amp;#039; (Mark II-E) for almost being a Mark I.&lt;br /&gt;
&lt;br /&gt;
==== Mark III ====&lt;br /&gt;
Mark III reactors tend to have an emphasis on efficiency at the cost of safety. Mark IIIs are unable to complete a full cycle without going into meltdown and thus need to be shutdown mid-cycle in order to deal with the high amount of excess heat.  This can be done manually or by using Redstone.&lt;br /&gt;
&lt;br /&gt;
Mark IIIs have the additional condition that they must run at least 10% of a cycle (16 mins 40 secs) before reaching critical heat or losing any components.&lt;br /&gt;
&lt;br /&gt;
==== Mark IV ====&lt;br /&gt;
Mark IVs still have to run at least 10% of a cycle, just like Mark IIIs.  The difference being that Mark IVs are allowed to lose components to overheating, and that must be replaced before the reactor goes critical.&lt;br /&gt;
&lt;br /&gt;
==== Mark V ====&lt;br /&gt;
Mark Vs are for those who want to squeeze every last scrap of EU from their uranium cells; they cannot run long without needing a cool down period. You&amp;#039;d better have great Redstone timer skills, or you&amp;#039;ll never be able to turn your back on these things.&lt;br /&gt;
&lt;br /&gt;
==== Additional Suffixes ====&lt;br /&gt;
As well as being Mark I to V, reactor designs also have one or more suffixes to better inform people about their performance.&lt;br /&gt;
&lt;br /&gt;
;Single Use Coolants: A reactor that relies on a supply of ice and/or water buckets in order to maintain its classification should be suffixed with &amp;#039;-SUC&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
;Efficiency: To calculate efficiency, take the number of uranium pulses a design makes per tick and divide it by the number of uranium cells it possesses.&lt;br /&gt;
:The number provided will show the efficiency rating a design has:&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Number&lt;br /&gt;
! Rating&lt;br /&gt;
|-&lt;br /&gt;
| Exactly 1&lt;br /&gt;
| EE&lt;br /&gt;
|-&lt;br /&gt;
| Greater than 1 but less than 2&lt;br /&gt;
| ED&lt;br /&gt;
|-&lt;br /&gt;
| 2 or greater but less than 3&lt;br /&gt;
| EC&lt;br /&gt;
|-&lt;br /&gt;
| 3 or greater but less than 4&lt;br /&gt;
| EB&lt;br /&gt;
|-&lt;br /&gt;
| 4 or greater&lt;br /&gt;
| EA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Breeder: This suffix is for designs that also recharges isotope cells. Isotope cells charge up faster when the reactor runs hot, so heat management is important. There are three breeder types:&lt;br /&gt;
:*Negative-Breeders slowly lose heat over time and will need heat to be added manually, or they can be left for a safe slow way to recharge isotopes.&lt;br /&gt;
:*Equal-Breeders have exactly the same heat generation as they do cooling ability and usually only require a user to boost the reactor&amp;#039;s heat level manually at the beginning.&lt;br /&gt;
:*Positive-Breeders gain heat over time and will require more precise cool down management for the reactor to remain hot.&lt;br /&gt;
:Reactors whose sole purpose is to recharge cells may not even have a &amp;#039;Mark&amp;#039; classification and are simply called &amp;#039;&amp;#039;&amp;#039;Breeders&amp;#039;&amp;#039;&amp;#039; instead, with the efficiency/SUC suffix added.&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Heat&lt;br /&gt;
! Ticks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0-2,999&lt;br /&gt;
| 40,000&lt;br /&gt;
|-&lt;br /&gt;
| 3,000-5,999&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| 6,000-8,999&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| OVER 9000!!!&lt;br /&gt;
| 5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Example Classifications ====&lt;br /&gt;
;Mark I-O EE: A reactor design that can run continuously, but relies on outside cooling and only produces one pulse for each Uranium Cell.&lt;br /&gt;
&lt;br /&gt;
;Mark II-1 ED Positive-Breeder: A reactor with recharging capabilities that can only run one full cycle before needing a cool down.&lt;br /&gt;
&lt;br /&gt;
;Mark II-2 EC: A reactor design that can run two full cycles before needing a cool down period, producing at least 2 pulses per Uranium per reactor tick on average.&lt;br /&gt;
&lt;br /&gt;
;Mark II-E-SUC EC: A reactor that can run at least 16 times before needing a cool down, relying on a supply of ice or water and has average efficiency.&lt;br /&gt;
&lt;br /&gt;
;Breeder EA: A heat-neutral reactor designed for the sole purpose of recharging Isotope Cells. Each Uranium Cell is capable of charging 3 or more Isotope Cells.&lt;br /&gt;
&lt;br /&gt;
=== Reactor Security ===&lt;br /&gt;
As much as nuclear reactors are excellent terraforming devices - if you want to create huge craters - their main use is to create power for your other devices and machines. In order to avoid a sudden violent explosion, you need to take precaution and plan your reactor setup accordingly. In general there are two ways to ensure that a reactor does not unexpectedly react with its surrounding environment: you can either design a stable reactor that never overheats or, if you need more power, you can at least put the reactor into layers of material that - in the unlikely event of a nuclear meltdown - absorb the blast to keep the environment intact.&lt;br /&gt;
&lt;br /&gt;
==== Stable reactors ====&lt;br /&gt;
The most simplest stable reactor is to put in a single Uranium Cell and surround it with adjacent 4 coolant cells. The Uranium Cell will now produce 4 heat each tick, which will be completely absorbed and cooled down by the coolant cells. This setup can never explode, no matter how many of these sets you manage to squeeze into your reactor chamber, it will always run safely. &lt;br /&gt;
&lt;br /&gt;
This set however only produces 10 EU/t per Uranium Cell, which is very inefficient. If you would put two Uranium Cells adjacent to each other a chain reaction starts, and suddenly each cell produces two times their previous value, for a total of 40 EU/t. However those cells as well double their heat output. So if you still only surround them with Coolant Cells you would not only be restricted to 3 cells for each Uranium Cell (as the 4th spot is taken by the other Uranium Cell), but each of those Coolant Cells would now receive 2 heat per reactor tick, but can only cool down by 1 point per tick. Given some time (actually lots of time) those cooling cells would melt down, the heat emitted by each Uranium Cell increases as it lacks surrounding cooling components, till eventually they emit their combined 40 heat per tick into the reactor hull, which cannot dissipate all the heat on its own, and finally causes a massive explosion.&lt;br /&gt;
&lt;br /&gt;
Adding more cooling components to the setup and using a smart layout of cooling cells, heat dispersers and platings, it is possible to run a chain reaction of 3 Uranium Cells while dissipating all the heat created by this chain reaction using only a reactor with two chambers, thus creating a Mark I (stable) reactor setup with an output 70 EU/t for a total of 14,000,000 EU over the life-time of those three Uranium Cells. It is recommended to insert ice blocks into the reactor chamber while experimenting, which will vaporize as soon as the reactor exceeds 300 heat, indicating that the setup is not stable.&lt;br /&gt;
&lt;br /&gt;
It is not possible, no matter how smart the setup is, to run a stable chain reaction of 4 or more Uranium Cells, as even for the setup with the least heat emitted, you still would need more Coolant Cells than you can fit into the reactor chamber. However, if you have the buildcraft mod you can transport ice and water buckets to the reactor, thus cooling it down. It MAY be possible to use a bulidcraft pump and water proof pipes to pump water into the reactor WITHOUT the use of buckets, but it is not known if that will work. See the buildcraft wiki if you don&amp;#039;t understand what I am talking about.&lt;br /&gt;
&lt;br /&gt;
==== Reducing the Explosion Radius ====&lt;br /&gt;
If you require more than 70 EU/t from your reactor and you are not willing to use up the materials or the space to build a second reactor, you can put in more Uranium Cells into the reactor chamber than it can cool down for some time, to fulfill your need of EU. While extreme setups are capable of outputting over 2000 EU/t they require perfect timing to shut the reactor down just right before it explodes. During experimentation with such setups it is strongly recommended to take security precautions to reduce the explosion radius of an almost perfectly working setup.&lt;br /&gt;
&lt;br /&gt;
In the unlikely event of a nuclear meltdown, the reactor will explode violently and force its internal pressure right into it&amp;#039;s surrounding environment. Read: it will destroy everything in a large radius till the entire force of the explosion is used up. To avoid the destruction of your house or other valuable assets, you need to give the possible explosion material to react with that is stable enough to use up at least a good portion of the explosion force. You need [[Reinforced Stone]].&lt;br /&gt;
&lt;br /&gt;
While the reactor will turn everything into molten clumps of lava in a 5x5x5 cube centered around the central reactor given enough time and heat, everything beyond that will survive to absorb the explosion blast. Surrounding the reactor completely with a layer Reinforced Stone will reduce the explosion from a massive crater to a mere hole. Adding a second layer will reduce the explosion to a slight bump into the adjacent material and adding a third layer will guarantee that no matter how violent the explosion might be, only the Reinforced Stone will be consumed by it.&lt;br /&gt;
&lt;br /&gt;
Now you might ask how to transport the generated energy into your storage if you completely surround the reactor with Reinforced Stone or how to apply a redstone signal to shut it down. Smart question! And the answer is: directed force. It is inevitable to have at least some holes in your secure layers, but the good news is, the explosion does not simply destroy a sphere around the reactor, the force that escapes the construction will keep its direction of travel. So if you attach your cables at the top of the reactor, the explosion&amp;#039;s force escaping the shelter will only destroy things above the reactor, which under optimal conditions is just air. In the same way a redstone torch from below can be used to signal the reactor to run or shut down, which conveniently can be transmitted through one solid block per torch. &lt;br /&gt;
&lt;br /&gt;
Building a proper shelter around your reactor allows you to experiment with nuclear energy and risk only the reactor itself, some reinforced stone blocks, and your life.&lt;br /&gt;
&lt;br /&gt;
=== Tips and Tricks ===&lt;br /&gt;
Here are a few tips and things to look out for when using a reactor.&lt;br /&gt;
* There is a Thermometer add-on on the [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;threadID=972 IC forum] that can be useful for those who want to monitor heat levels closely.&lt;br /&gt;
* Redstone timers can turn even Mark Vs into self regulating-reactors, but if you&amp;#039;re not the Redstone equivalent of &amp;quot;The One&amp;quot;, then you might want to make use of a Redstone enhancing mod, like [http://integratedredstone.wikispaces.com/ RedPower], for example.&lt;br /&gt;
* Heat Dispersers can only draw 6 heat out of a component per reactor tick, so look for components that seem to be holding more heat than the others and try to fix the problem.&lt;br /&gt;
* While the reactor hull&amp;#039;s maximum heat tolerance can be increased, all other components are fixed at 10,000. So even though a reactor can survive 10,000+ heat, Heat Dispersers will still pull that heat into components and melt them all.&lt;br /&gt;
* A math trick to calculate the number of pulses (P) for complex (i.e. Mark IV or Mark V) reactors is to multiply the number of uranium cells (U) by 5 and subtract the number of sides of uranium cells not touching other uranium cells (S) so P = 5 * U - S. So a Mark V reactor (9x6 uranium cells) would make 5 * (9 * 6) - 2 * (9 + 6) pulses = 240 pulses (and 2400 EU/t which would explode even HV cables and HV transformers, and 2400 heat per second which would explode the reactor in less than a minute (i tested it yesterday).&lt;br /&gt;
* It is possible to use buildcraft with a nuclear reactor by connecting pipe to either the main reactor block or its chambers. This can be used to pump ice into the reactor from a chest continuously. Ice can be produced with pumps over infinite water sources adjacent to compressors (creating snowballs) feeding into another compressor which turns snowballs to ice, but it requires about 1400 EU per ice block, and may not be practical.&lt;br /&gt;
*As an additional precaution, consider adding an automatic cutoff switch.  If the redstone current which turns the reactor on is wired over or through a flammable block near the reactor, then if the reactor gets hot enough to burn nearby blocks the reactor will probably turn off, which may stop the meltdown.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-headline&amp;quot; style=&amp;quot;font-size: 14pt&amp;quot; id=&amp;quot;GUI&amp;quot;&amp;gt;GUI&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
This is the new GUI (fully upgraded with 6 additional [[Reactor Chamber]]s):&lt;br /&gt;
{{Grid/Reactor}}&lt;br /&gt;
Don&amp;#039;t think about using them as a mad scientist&amp;#039;s large chest; a reactor will spit out any item that is unrelated to its function. (Other than empty buckets.)&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size = 7&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;IT&amp;#039;S&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;TIME&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;FOR&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;THE&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt;INDUSTRIAL&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;REVOLUTION,&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF1493&amp;quot;&amp;gt;HAYO!&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And since there&amp;#039;s no revolution without sacrifices, we shall now remain quiet for 2 ticks to show our sympathy towards a lone, unnamed engineer, who managed to obtain the ultimate blueprints of Nuclear Engineering.&lt;br /&gt;
There, silence done, let&amp;#039;s check out the blueprints! [http://i46.tinypic.com/23tli1d.jpg| &amp;gt;&amp;gt;ACCESS GRANTED&amp;lt;&amp;lt;]&lt;br /&gt;
&lt;br /&gt;
Step I: Craft the future&lt;br /&gt;
&lt;br /&gt;
First of all, you will need to craft a Nuclear Reactor itself. Of course you can&amp;#039;t just summon a complex Reactor out of some iron and other stuff! That would be unrealistic. Instead, you first need to craft [[Reactor Chamber|Nuclear Chambers]]. These chambers are, duh, CHAMBERS. Accordingly, you merely need a [[Machine]] Block and a half&amp;#039;o&amp;#039;stack of [[Copper]]. How to craft 33 elements together? Well, use your head, it&amp;#039;s all about compressing numbers into quality.&lt;br /&gt;
&lt;br /&gt;
(Be advised, I do not take any responsibility to injuries taken due attempts to compress Coppy by hammering it with your head.)&lt;br /&gt;
&lt;br /&gt;
After you successfully crafted three, not two, not four, but three, to be spelled, 3, which is the number following after the 2 and going before 4, chambers, you can now easily create a Nuclear Reactor, by combining the side-wards aligned Chambers with a [[Generator]] below and an [[advanced Circuit]] above. You say that&amp;#039;s much easier then before? Well, I say HAYO. Due to improvements in various blueprints, we managed to cut down useless wasted resources by 2%, resulting in the new and awesomely cheap recipe. Once you craft your Reactor, it&amp;#039;s already fully operational. Placing it down can be done anywhere, since the new Copper-based isolation will ensure the Reactor to be 100% immune to outward influences, accordingly it does neither heat up or cool down by itself or by surrounding blocks.&lt;br /&gt;
&lt;br /&gt;
As you knew from before, a simple Reactor only contains 3 chambers and accordingly offers you 3 columns of space for installment of your personalized reactor setup. You can expand this setup to up to 9 columns by placing more chambers (for the math-weak of you: 6) adjacent to the Nuclear Reactor core.&lt;br /&gt;
&lt;br /&gt;
Unless you intend to use your Reactor as hayo-ish replacement for a TNT-cannon, I advise to use [[Reinforced Stone]] to encase the Reactor in a resistant layer to ensure minimal area destruction in case of &amp;#039;slight miscalculations&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Part II: Uranium and you (the radiated individual)&lt;br /&gt;
&lt;br /&gt;
Of course the fuel, the source of energy, the symbol of life, the ultimate answer to the question of the sense of life, the universe and how to obtain enough power for everything else, is [[Uranium]]. Mined as raw chunks, compressed into [[Uranium Ingot|craftable Brickets]], filled into strangely durable [[Empty Cell|tin cells]], you obtain [[Uranium Cell|Uranium cells]].&lt;br /&gt;
&lt;br /&gt;
Be advised that, for your own security, Uranium cells do only do &amp;#039;something&amp;#039; when the reactor is receiving a direct redstone signal.&lt;br /&gt;
&lt;br /&gt;
Uranium cells last for 10,000 seconds (and accordingly 10,000 ReactorTicks) each. The lifetime of an Uranium cell is considered &amp;#039;one reactor cycle&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Uranium cells constantly and reliably (why? who cares?!) &amp;#039;pulse&amp;#039; every full second. Every pulse causes Uranium cells to send out a load of neutrons, whilst consuming 1/10000th of themselves. Due to the critical-mass-of-compressed-uranium-in-small-tin-cells-for-whatever-reasons-hayo-rule, only a fraction of the Neutrons will actually cause Nuclear Reaction within the cell (Reactions are good, they produce energy!).&lt;br /&gt;
&lt;br /&gt;
In effect, this causes a single cell to merely produce one &amp;#039;pulse&amp;#039; of energy. Every pulse of energy produces enough useable heat for the Nuclear Reactor to produce 100 EU, spread out amongst the next 20 ticks, effectively granting 5 EU/t.&lt;br /&gt;
&lt;br /&gt;
However, if you place Uranium Cells adjacent to other Uranium Cells, the normally &amp;#039;lost&amp;#039; Neutrons will hit the adjacent Uranium Cell, creating another pulse (for each adjacent Uranium cell). Therefore, 2 neighbouring cells will create a total of FOUR pulses, as opposed to two pulses if they are separated.&lt;br /&gt;
&lt;br /&gt;
This is called &amp;#039;efficiency&amp;#039;. Since the lifetime of a cell is not dependant on the amount of pulses it effectively creates (but on its 10k second lifetime, duh), one piece of Uranium can produce 1 or x million EU. Naturally, you will want a higher efficiency to maximize the energy gain of your Reactor.&lt;br /&gt;
&lt;br /&gt;
However, the more efficient a cell is, the higher is the not-useable heat produced by it. Whilst useable heat is good, unuseable heat is not. It&amp;#039;s like the dark side of good heat, just without cookies.&lt;br /&gt;
A cell creating 5 EU/t will produce 4 heat per second. 10 EU/t produce 12hps. 15 is 24hps, 20 is 40hps, etc... You will shortly learn how to deal with reactor heat.&lt;br /&gt;
&lt;br /&gt;
Lastly, it should be mentioned there are theoretical approaches to condense more Uranium into less space. Of course way too dangerous to attempt this in practical applications, condensing Uranium Cells into more compact arrangements would permit users to reduce the amount of slots needed for actual Uranium Cells. Additionally, it would permit the Uranium Cells to more effectively use its own emitted Neutrons.&lt;br /&gt;
&lt;br /&gt;
For example, a theoretical setup of a &amp;#039;Dual Uranium Cell&amp;#039; would not just produce twice as much energy (and heat) compared to a single cell, but it would additionally pulse by itself TWO TIMES (per cell element!), for a total of up to 6 pulses per Neutron emission. With a &amp;#039;Quad Uranium Cell&amp;#039;, this would even increase to a maximum of 7 pulses, the highest efficiency theoretically possible. Though such a setup would create whopping 448 heat per second... which isn&amp;#039;t exactly hayo...&lt;br /&gt;
&lt;br /&gt;
Part III: Reactors in heat. ... Wait a second...&lt;br /&gt;
&lt;br /&gt;
A reactor can only take so much heat before it will start melting and finally explode (which is a safety measure to prevent in from leaking dangerous radioactivity). Per default, the reactor hull can survive up to 10k heat without lasting damage. However, as the reactor&amp;#039;s temperature rises, it will start affecting its surrounding. Reactor heat can set wooden structures ablaze, melt stone into lava and harm living beings. It is ill-advised to approach hot reactors without full [[Hazmat Suit|Hazmat-Equipment]].&lt;br /&gt;
&lt;br /&gt;
To prevent the reactor hull from heating up, you can make use of various Reactor Components. The most simple of those are [[Coolant Cell]]s. Uranium Cells emit heat to all surrounding components (which can accept it) and will only heat the hull itself if there is no (suitable) component present. For example, a Uranium Cell surrounded by four other cells will always heat the reactor hull.&lt;br /&gt;
&lt;br /&gt;
Coolant Cells can be constructed in multiple layers of coolant water, permitting the cells to store 10k, 30k or even hayoish 60k of heat. However, by themselves these cells do merely STORE the heat, but don&amp;#039;t DISSIPATE any heat and will eventually melt as well (causing the cells to heat the hull again).&lt;br /&gt;
&lt;br /&gt;
For this reason, I hereby present you: HeatSwitches (commonly known as HD or HeatDissipator, HeatDistributer and Strange-Thing-Which-Can-Magically-Alter-Temeperatures).&lt;br /&gt;
&lt;br /&gt;
The standard HeatSwitch can store 2500 heat, has a &amp;#039;sideTransfer rate&amp;#039; of 12 and a &amp;#039;coreTransfer rate&amp;#039; of 4.&lt;br /&gt;
&lt;br /&gt;
All HeatSwitches work the same way: They calculate the % of heat stored in all surrounding tiles, themselves and the reactor hull, calculate a median and then attempt to reach that median on all components. A heatSwitch will first shift around (component &amp;lt;-&amp;gt; switch) the heat of adjacent components, to a max of sideTransfer. Then he will try to balance the heat between itself and the reactor to a max of coreTransfer.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;Core Heat Switch&amp;#039; does have a sideTransfer rate of 0 (thus no heat balance between adjacent components), but a coreTransfer rate of 72, and a maxHeat of 5000.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;Spread Heat Switch&amp;#039; does not have a coreTransfer, but instead 36 sideTransfer, and a maxHeat of 5000.&lt;br /&gt;
&lt;br /&gt;
Lastly, the &amp;#039;Diamond Heat Switch&amp;#039; has a sideTransfer of 24 and a coreTransfer of 8, and a maxHeat of 10000.&lt;br /&gt;
&lt;br /&gt;
Opposed to the old HD&amp;#039;s, the switches do NOT dissipate heat, have a LOW heat storage and do go by %, not my static values. F.e. you have a core heat switch (5000 max) and a reactor with some plating (20000 max). The system has a total of 5000 heat. The switch will balance 1000 heat to itself and 4000 to the reactor, resulting in 20% heat for itself and the reactor.&lt;br /&gt;
&lt;br /&gt;
Now you can spread heat through all reactor components and balance it amongst all storage units. But unless you intend to constantly replace the storage components, the heat will merely accumulate all over the time. To solve this, our engineers designed [[Heat vents|HeatVents]] (aka Vents, Heat Ventilation, Ventilators, Fans, Followers...).&lt;br /&gt;
&lt;br /&gt;
Vents have a maxHeat of 1000 and a &amp;#039;selfCooling rate&amp;#039; and a &amp;#039;reactorTransfer rate&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
A vent will always first draw heat from the reactor in height of it&amp;#039;s reactorTransfer rate, regardless of it&amp;#039;s own heat level. They do not &amp;#039;balance&amp;#039; as heatSwitches do. Second, they will reduce their own heat by the selfCooling rate, venting the heat into the air = Mystically gone.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;Basic Vents&amp;#039; merely have a selfVent of 6.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;CoreVents&amp;#039; have 5 selfVent and 5 reactorTransfer (effectively applying continuous -5Heat/tick to the reactor hull.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;Golden CoreVents&amp;#039; are tricky to use. They provide an amazing 20 selfCooling, but have 36 reactorTransfer. Effectively, this means they will always melt themselves if the reactor has enough heat avaible. It&amp;#039;s up to you to figure out how to use them properly.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;Diamond Vents&amp;#039; have 12 selfCooling, but 0 reactorTransfer again.&lt;br /&gt;
&lt;br /&gt;
There is one special, the &amp;#039;SpreadVent&amp;#039;. It can NOT take up any heat. However, it automatically cools down all adjacent components by 4 per tick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Part IV: Have your uranium breed itself&lt;br /&gt;
&lt;br /&gt;
By now, you should have run low on Uranium supplies. But luckily, we still have Breeding to re-enrich and reuse spent Uranium!&lt;br /&gt;
&lt;br /&gt;
Whenever a Uranium Cell is used up, it has a 25% chance to turn into a [[Near-Depleted Uranium Cell|Depleted Uranium Cell]] without enough uraniumized remains to be recycled. Refilling such a depleted cell with [[Coal Dust]] will provide the necessary raw material, resulting in an &amp;#039;[[Depleted Isotope Cell|Isotope Cell]]&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
During normal Reactor operations, Uranium Cells send out Neutrons every full seconds (as mentioned above). If an Isotope Cell is struck by 10000 Neutrons, it will turn into an Re-Enriched Isotope Cell. Combine this result with some more coal dust and it will turn into a fully useable Uranium Cell again.&lt;br /&gt;
&lt;br /&gt;
The process of re-enriching Isotope Cells, however, creates the same amount of heat as the interaction between Uranium Cells, WITHOUT actually producing the according energy. But considering you can obtain a full new Uranium Cell as a &amp;#039;byproduct&amp;#039; it should still pay out. That&amp;#039;s the way of Nuclear Engineering, GangnamHAYO style.&lt;br /&gt;
&lt;br /&gt;
Even better though, the re-enrichment of Isotopes by Neutrons seems to be temperature-dependant. For each 3000 units of heat, basing on the reactor hull, there will be one additional Neutron affecting the Isotope. Accordingly, breeding Uranium with reactors on higher temperatures (f.e. 9001 heat) is much more effective (f.e. 4x fast).&lt;br /&gt;
&lt;br /&gt;
However, with all your awesome coolant engineering... how could a reactor possibly heat up that much? The solution has a name: [[Heating Cell|Lava Buckets Heating Cells]]!&lt;br /&gt;
&lt;br /&gt;
Heating Cells, also known as HeatPacks, are special components, harnessing the intense heat of lava to act as UNDIMINISHING source of heat. These things are sort of cheap and stackable. Placing them inside of a reactor will cause them to heat up all surrounding components by &amp;#039;stackSize&amp;#039; (=the amount of heat cells placed into the same slot).&lt;br /&gt;
&lt;br /&gt;
They will keep doing that, until the components heat level reached stackSize*1000. This way you can easily configure your reactor to remain on a specific heat level.&lt;br /&gt;
&lt;br /&gt;
Be advised you should use coolant cells next to the heat packs, as heating f.e. vents to 30k doesn&amp;#039;t really work. At least not for me, HAYO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Part V: How to turn your Reactor from hayo to HAYO!&lt;br /&gt;
&lt;br /&gt;
You probably are asking, right now, &amp;#039;What the hell? How can a reactor possible contain the heat necessary for successful breeding?!&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The answer is [[Reactor Plating|Plating]]. There are three kinds of plating.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;[[Integrated Reactor Plating|Integrated Plating]]&amp;#039; increases the maximum amount of heat your Reactor can contain by 1000. Additionally, it serves as a buffer and stabilizer in case of emergencys, and will reduce a Reactor&amp;#039;s explosion range by 5%. Since this is real life and not some exploitable computer game, using 20 platings will NOT make your reactor unexplodeable, don&amp;#039;t try! Additionally, it reduces the strength of heat-based reactor effects (burning your cookies and setting your factory ablaze) to the same degree.&lt;br /&gt;
&lt;br /&gt;
There are, additionally, two modified Plating versions. The &amp;#039;[[Heat-Capacity Reactor Plating|Heat Plating]]&amp;#039; grants +2000 maxHeat, but only a 1% modifier, whilst the &amp;#039;[[Containment Reactor Plating|Explosive Plating]]&amp;#039; grants only +500 maxHeat, but a 10% reduction.&lt;br /&gt;
&lt;br /&gt;
Platings DO NOT take or redistribute any sort of heat and accordingly can be safely carried in larger stacks. These stacks (opposed to HeatPacks) don&amp;#039;t influence the way they work, though.&lt;br /&gt;
&lt;br /&gt;
And, to make things even &amp;#039;more better&amp;#039;, you can now directly enhance the effectivity of single Uranium Cells WITHOUT the use of other Uranium Cells, by the use of Reflectors.&lt;br /&gt;
&lt;br /&gt;
[[Neutron Reflector]]s. As their name implies, they will &amp;#039;reflect lost Neutrons&amp;#039;, causing Uranium Cells to pulse equally as if they would be surrounded by more Uranium. Whilst this increases the Uranium Cells heat output, the Neutron Reflector itself will of course not produce additionally heat (opposed to a second Uranium Cell).&lt;br /&gt;
&lt;br /&gt;
Neutron Reflectors have a limited life length of 10000 ticks. You can, however, craft a &amp;#039;[[Thick Neutron Reflector]]&amp;#039; with a lifetime of 40k ticks. Be advised: Neutron Reflecters surrounded by multiple cells will diminish faster (2 cells adjacent to the same reflector will deplete it in half of a cell cycle).&lt;br /&gt;
&lt;br /&gt;
To give you an example of this astonishing technology: Surrounding a single uranium cell with 4 Reflectors will grant it efficiency class 5.&lt;br /&gt;
&lt;br /&gt;
And if all these methods just don&amp;#039;t cut it: Condensators.&lt;br /&gt;
&lt;br /&gt;
Condensators are special tools to reduce Reactor heat. They come as Redstone and Lapis Lazuli versions (latter one being an upgrade of former).&lt;br /&gt;
&lt;br /&gt;
Condensators will accept any amounts of heat from surrounding components (though they don&amp;#039;t balance heat around themselves), and INSTANTLY disperse the heat by using their fuel. Yes, you heard right: INSTANT dispersion of UNLIMITED amounts of heat. Effecively a black hole. For heat. Within your Nuclear Reactor. Uhm... HAYO!&lt;br /&gt;
&lt;br /&gt;
A [[RSH-Condensator|Redstone Condensator]] can absorb 20k heat, refilling it (crafting) with redstone will restore 10k of its capacity.&lt;br /&gt;
&lt;br /&gt;
[[LZH-Condensator|Lapis Lazuli Condensators]] can absorb 100k heat, redstone refills 5k and Lapis Lazuli 40k.&lt;br /&gt;
&lt;br /&gt;
Part VI: Last and most likely least...&lt;br /&gt;
&lt;br /&gt;
Due to copyright issues and nostalgic ideals, it&amp;#039;s still recommended to use the &amp;#039;old&amp;#039; system of labelling your Reactor designs. You can find the somewhat outdated notes here: [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=2178#post2178| Handbook for Reactor-Labelling].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;#039;&amp;#039;&amp;#039;Industrial Craft²&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;0.90&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| [[Nuclear Reactor|Nuclear Reactors]] are re-released as part of the 1st Nuclear Revolution. Their recipes then were: &amp;lt;br/&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Copper&lt;br /&gt;
|A2=Copper |B2=Advanced Alloy |C2=Copper&lt;br /&gt;
|B3=Copper&lt;br /&gt;
|Output=Integrated Reactor Plating&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper |B1=Advanced Circuit |C1=Copper&lt;br /&gt;
|A2=Cooling Cell |B2=Integrated Reactor Plating |C2=Cooling Cell&lt;br /&gt;
|Output=Integrated Heat Disperser&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Integrated Heat Dispenser|C1=Advanced Alloy&lt;br /&gt;
|A2=Integrated Reactor Plating|B2=Machine|C2=Integrated Reactor Plating&lt;br /&gt;
|A3=Advanced Alloy|B3=Integrated Reactor Plating|C3=Advanced Alloy&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Advanced Circuit|C1=Advanced Alloy&lt;br /&gt;
|A2=Reactor Chamber|B2=Generator|C2=Reactor Chamber&lt;br /&gt;
|A3=Advanced Alloy|B3=Advanced Circuit|C3=Advanced Alloy&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;1.106&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| [[Nuclear Reactor|Nuclear Reactors]] had their recipe changed again as part of the 2nd Nuclear Revolution and works totally differently. &amp;lt;br/&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Dense Copper Plate&lt;br /&gt;
|A2=Dense Copper Plate|B2=Machine|C2=Dense Copper Plate&lt;br /&gt;
|B3=Dense Copper Plate&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Advanced Circuit&lt;br /&gt;
|A2=Reactor Chamber|B2=Reactor Chamber|C2=Reactor Chamber&lt;br /&gt;
|B3=Generator&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2.? (experimental)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| [[Reactor Chamber|Reactor Chambers]] use lead plates instead of dense copper plates.&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Lead Plate&lt;br /&gt;
|A2=Lead Plate|B2=Machine|C2=Lead Plate&lt;br /&gt;
|B3=Lead Plate&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Reactor_Chamber&amp;diff=19557</id>
		<title>Reactor Chamber</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Reactor_Chamber&amp;diff=19557"/>
		<updated>2017-04-11T01:46:14Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Grid_Reactor_Chamber.png&lt;br /&gt;
|type=Block&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|stackable=64&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Reactor Chamber&amp;#039;&amp;#039;&amp;#039; is a component of the {{Gin|Nuclear Reactor}}.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
=== Experimental v2.x ===&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Lead Plate&lt;br /&gt;
|A2=Lead Plate|B2=Machine|C2=Lead Plate&lt;br /&gt;
|B3=Lead Plate&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
=== IndustrialCraft v1.106 ===&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Dense Copper Plate&lt;br /&gt;
|A2=Dense Copper Plate|B2=Machine|C2=Dense Copper Plate&lt;br /&gt;
|B3=Dense Copper Plate&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
=== IndustrialCraft v0.90 ===&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Integrated Heat Dispenser|C1=Advanced Alloy&lt;br /&gt;
|A2=Integrated Reactor Plating|B2=Machine|C2=Integrated Reactor Plating&lt;br /&gt;
|A3=Advanced Alloy|B3=Integrated Reactor Plating|C3=Advanced Alloy&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
The Reactor Chamber is primarily used as a crafting component, but is also used to expand the area for [[:Category:Reactor Components|reactor components]] inside the {{Gin|Nuclear Reactor}}. &lt;br /&gt;
&lt;br /&gt;
The Nuclear Reactor&amp;#039;s reactor component area can be increased by placing one Reactor Chamber on each of the Nuclear Reactor&amp;#039;s six faces. Each Reactor Chamber increases the area by one none-slot column.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Dense Lead Plate|B1=Advanced Circuit|C1=Dense Lead Plate&lt;br /&gt;
|A2=Reactor Chamber|B2=Reactor Chamber|C2=Reactor Chamber&lt;br /&gt;
|A3=Dense Lead Plate|B3=Generator|C3=Dense Lead Plate&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Reactor Chamber is also used to craft the {{Gin|Radioisotope Thermoelectric Generator}} and the {{Gin|Radioisotope Heat Generator}}.&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Casing|B1=Iron Casing|C1=Iron Casing&lt;br /&gt;
|A2=Iron Casing|B2=Reactor Chamber|C2=Iron Casing&lt;br /&gt;
|A3=Iron Casing|B3=Generator|C3=Iron Casing&lt;br /&gt;
|Output=Radioisotope Thermoelectric Generator&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Casing|B1=Iron Casing|C1=Iron Casing&lt;br /&gt;
|A2=Iron Casing|B2=Reactor Chamber|C2=Iron Casing&lt;br /&gt;
|A3=Iron Casing|B3=Heat Conductor|C3=Iron Casing&lt;br /&gt;
|Output=Radioisotope Heat Generator&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nuclear Reactor]]&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=User:Mindhack&amp;diff=19556</id>
		<title>User:Mindhack</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=User:Mindhack&amp;diff=19556"/>
		<updated>2017-04-10T14:58:16Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== About me ===&lt;br /&gt;
I&amp;#039;m a Web Developer and PC gaming enthusiast from the Eastern US.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://mindhack.space/ http://mindhack.space/]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ My Opinions on Wiki Standards&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left;&amp;quot;| Legacy Information&lt;br /&gt;
| Keep, but clearly mark as outdated&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left;&amp;quot;| HAYO&lt;br /&gt;
| If you don&amp;#039;t like them, don&amp;#039;t look at them&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: left;&amp;quot;| CraftingGuide Links&lt;br /&gt;
| Remove&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== My Wiki Pages ===&lt;br /&gt;
* [[Tier System]]&lt;br /&gt;
* [[Tutorial:Crops and Cross-Breeding]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Wiki_banner.png|450px|link=Main Page]]&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Fuel_Rod_(MOX)&amp;diff=19555</id>
		<title>Fuel Rod (MOX)</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Fuel_Rod_(MOX)&amp;diff=19555"/>
		<updated>2017-04-10T13:05:13Z</updated>

		<summary type="html">&lt;p&gt;Mindhack: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Experimental}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;MOX (Mixed-Oxide) Fuel Rods&amp;#039;&amp;#039;&amp;#039; are used as fuel in the {{Gin|Nuclear Reactor}} and {{Gin|Reactor Pressure Vessel|}} [[Pressure Vessel Reactor]]. MOX Fuel Rods are &amp;#039;&amp;#039;&amp;#039;{{Ctx|rad|radioactive}}&amp;#039;&amp;#039;&amp;#039;, and a [[Hazmat Suit]] must be worn while handling to protect the player.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Canning Machine&lt;br /&gt;
|can=Fuel Rod (Empty)&lt;br /&gt;
|input=MOX Nuclear Fuel&lt;br /&gt;
|output=Fuel Rod (MOX)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
MOX Fuel Rods last &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;/&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; a reactor cycle (10,000 seconds).&lt;br /&gt;
&lt;br /&gt;
=== EU Reactor ===&lt;br /&gt;
MOX Fuel Rods become more efficient as reactor heat increases (&amp;#039;&amp;#039;&amp;#039;up to 5 times normal efficiency&amp;#039;&amp;#039;&amp;#039; at 99.9% maximum heat). MOX reactors can reach up to 30 times normal efficiency with sufficient cooling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pressure Vessel Reactor ===&lt;br /&gt;
MOX Fuel Rods behave rather more sedately in the [[fluid reactor]], outputting normal efficiency at reactor heat &amp;lt;50% and 2 times normal efficiency for reactor heat &amp;gt;50%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MOX Fuel Rods can be crafted into more powerful fuel rods.&lt;br /&gt;
=== Dual Fuel Rod ===&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Fuel Rod (MOX)|B2=Iron Plate|C2=Fuel Rod (MOX)&lt;br /&gt;
|Output=Dual Fuel Rod (MOX)&lt;br /&gt;
}}&lt;br /&gt;
=== Quad Fuel Rod ===&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Fuel Rod (MOX) |B1=Iron Plate |C1=Fuel Rod (MOX)&lt;br /&gt;
|A2=Copper Plate |B2=Iron Plate |C2=Copper Plate&lt;br /&gt;
|A3=Fuel Rod (MOX) |B3=Iron Plate |C3=Fuel Rod (MOX)&lt;br /&gt;
|Output=Quad Fuel Rod (MOX)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Radioactive]]&lt;br /&gt;
[[Category:Reactor Components]]&lt;/div&gt;</summary>
		<author><name>Mindhack</name></author>
	</entry>
</feed>