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	<id>https://wiki.industrial-craft.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Melerion</id>
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	<updated>2026-10-16T15:02:46Z</updated>
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	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Water_Mill&amp;diff=11631</id>
		<title>Talk:Water Mill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Water_Mill&amp;diff=11631"/>
		<updated>2012-09-05T14:50:00Z</updated>

		<summary type="html">&lt;p&gt;Melerion: /* Water Mill energy output in manned mode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:The watermill produces 0,0014EU/waterblock... not 0,014EU/waterblock. i testet that with 256 Watermills and 9 solar panels - they emmit almost the same value of EU. Can someone confirm that? -06:32, 21 June 2011 Adester&lt;br /&gt;
::Was that IC1 or IC2? [[User:Werewolf nr|Werewolf nr]] 19:10, 2 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
::On a similar account: Have you noticed that batboxes seem to be not always connecting to watermills? Try it: Place watermill with water around. Place batbox adjacent to it. Look for power intake. rebuild and look again and take notes. It happens quite often ... i was wondering if i was placing those watermills wrongly. ;) [[User:Fortescue|Fortescue]] 19:09, 22 March 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== Re:Water Tower Design ==&lt;br /&gt;
&lt;br /&gt;
A more efficient design would be to place a wire between the mill and the central cable/batbox. The difference is an addition .02 EU per tick, which adds up over several hundred water mills. Also, by stringing them along tin cable to meet at a central batbox 39 tin cable away from the furthest mill, you can save a lot of bat boxes by sacrificing a little space. If you&amp;#039;re really worried about space, a water mill &amp;#039;web&amp;#039; with tin cable should be a theoretically effective design, since the packets will never exceed 5EU a tick. This makes it possible to create a ring with a radius of 37, with a rather high potential EU production (forcing an upgrade to an MFE or possibly a MFSU, if my numbers aren&amp;#039;t totally off), though the exact number I haven&amp;#039;t quite figured out yet.&lt;br /&gt;
&lt;br /&gt;
== Water Mills Effectiveness ==&lt;br /&gt;
&lt;br /&gt;
These watermills doesnt seem to be much effective if unmanned. Even considering the low iron cost, they still are as twice uneffective as the solar panels. Am I not seeing something in the design? [[User:Trepach|Trepach]] 21:19, 25 May 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
Answer from MatLaPatate:&lt;br /&gt;
Maybe because it has not been created in order to be used as you do ?&lt;br /&gt;
Watermill are a very usefull gen at the beginning (because of producing 2 with one gen and because you won&amp;#039;t use coal to run your machine)&lt;br /&gt;
But, this gen is not made to generate itself energy, it give you energy Vs the attention of Steve. Use Redpower (with waterbucket/deployer/filter) or Solar/Windmill to produce good amount of energy.&lt;br /&gt;
&lt;br /&gt;
== Water Mill energy output in manned mode ==&lt;br /&gt;
&lt;br /&gt;
I am not quite sure, but I think the output from the Water Mill has been changed from v1.97 to v1.103 and it no longer produces 2EU/t but only 1EU/t.&lt;br /&gt;
&lt;br /&gt;
I built a redpower contraption that feeds buckets into the mills and I get consistently less out. Can anybody confirm this?&lt;br /&gt;
That is, unless I&amp;#039;ve screwed up somewhere else. [[User:Melerion|Melerion]] 12:47, 5 September 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
.. found it here: http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;threadID=7401 in the changelog for v1.101.&lt;br /&gt;
I probably should have read the official changelog instead in relying only on the information here. That leaves the wiki to be updated I guess. [[User:Melerion|Melerion]] 14:50, 5 September 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Melerion</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Water_Mill&amp;diff=11625</id>
		<title>Talk:Water Mill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Water_Mill&amp;diff=11625"/>
		<updated>2012-09-05T12:47:54Z</updated>

		<summary type="html">&lt;p&gt;Melerion: /* Water Mill energy output in manned mode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:The watermill produces 0,0014EU/waterblock... not 0,014EU/waterblock. i testet that with 256 Watermills and 9 solar panels - they emmit almost the same value of EU. Can someone confirm that? -06:32, 21 June 2011 Adester&lt;br /&gt;
::Was that IC1 or IC2? [[User:Werewolf nr|Werewolf nr]] 19:10, 2 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
::On a similar account: Have you noticed that batboxes seem to be not always connecting to watermills? Try it: Place watermill with water around. Place batbox adjacent to it. Look for power intake. rebuild and look again and take notes. It happens quite often ... i was wondering if i was placing those watermills wrongly. ;) [[User:Fortescue|Fortescue]] 19:09, 22 March 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== Re:Water Tower Design ==&lt;br /&gt;
&lt;br /&gt;
A more efficient design would be to place a wire between the mill and the central cable/batbox. The difference is an addition .02 EU per tick, which adds up over several hundred water mills. Also, by stringing them along tin cable to meet at a central batbox 39 tin cable away from the furthest mill, you can save a lot of bat boxes by sacrificing a little space. If you&amp;#039;re really worried about space, a water mill &amp;#039;web&amp;#039; with tin cable should be a theoretically effective design, since the packets will never exceed 5EU a tick. This makes it possible to create a ring with a radius of 37, with a rather high potential EU production (forcing an upgrade to an MFE or possibly a MFSU, if my numbers aren&amp;#039;t totally off), though the exact number I haven&amp;#039;t quite figured out yet.&lt;br /&gt;
&lt;br /&gt;
== Water Mills Effectiveness ==&lt;br /&gt;
&lt;br /&gt;
These watermills doesnt seem to be much effective if unmanned. Even considering the low iron cost, they still are as twice uneffective as the solar panels. Am I not seeing something in the design? [[User:Trepach|Trepach]] 21:19, 25 May 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
Answer from MatLaPatate:&lt;br /&gt;
Maybe because it has not been created in order to be used as you do ?&lt;br /&gt;
Watermill are a very usefull gen at the beginning (because of producing 2 with one gen and because you won&amp;#039;t use coal to run your machine)&lt;br /&gt;
But, this gen is not made to generate itself energy, it give you energy Vs the attention of Steve. Use Redpower (with waterbucket/deployer/filter) or Solar/Windmill to produce good amount of energy.&lt;br /&gt;
&lt;br /&gt;
== Water Mill energy output in manned mode ==&lt;br /&gt;
&lt;br /&gt;
I am not quite sure, but I think the output from the Water Mill has been changed from v1.97 to v1.103 and it no longer produces 2EU/t but only 1EU/t.&lt;br /&gt;
&lt;br /&gt;
I built a redpower contraption that feeds buckets into the mills and I get consistently less out. Can anybody confirm this?&lt;br /&gt;
That is, unless I&amp;#039;ve screwed up somewhere else. [[User:Melerion|Melerion]] 12:47, 5 September 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Melerion</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Water_Mill&amp;diff=11624</id>
		<title>Talk:Water Mill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Water_Mill&amp;diff=11624"/>
		<updated>2012-09-05T12:46:12Z</updated>

		<summary type="html">&lt;p&gt;Melerion: /* Water Mill energy output in manned mode */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:The watermill produces 0,0014EU/waterblock... not 0,014EU/waterblock. i testet that with 256 Watermills and 9 solar panels - they emmit almost the same value of EU. Can someone confirm that? -06:32, 21 June 2011 Adester&lt;br /&gt;
::Was that IC1 or IC2? [[User:Werewolf nr|Werewolf nr]] 19:10, 2 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
::On a similar account: Have you noticed that batboxes seem to be not always connecting to watermills? Try it: Place watermill with water around. Place batbox adjacent to it. Look for power intake. rebuild and look again and take notes. It happens quite often ... i was wondering if i was placing those watermills wrongly. ;) [[User:Fortescue|Fortescue]] 19:09, 22 March 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== Re:Water Tower Design ==&lt;br /&gt;
&lt;br /&gt;
A more efficient design would be to place a wire between the mill and the central cable/batbox. The difference is an addition .02 EU per tick, which adds up over several hundred water mills. Also, by stringing them along tin cable to meet at a central batbox 39 tin cable away from the furthest mill, you can save a lot of bat boxes by sacrificing a little space. If you&amp;#039;re really worried about space, a water mill &amp;#039;web&amp;#039; with tin cable should be a theoretically effective design, since the packets will never exceed 5EU a tick. This makes it possible to create a ring with a radius of 37, with a rather high potential EU production (forcing an upgrade to an MFE or possibly a MFSU, if my numbers aren&amp;#039;t totally off), though the exact number I haven&amp;#039;t quite figured out yet.&lt;br /&gt;
&lt;br /&gt;
== Water Mills Effectiveness ==&lt;br /&gt;
&lt;br /&gt;
These watermills doesnt seem to be much effective if unmanned. Even considering the low iron cost, they still are as twice uneffective as the solar panels. Am I not seeing something in the design? [[User:Trepach|Trepach]] 21:19, 25 May 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
Answer from MatLaPatate:&lt;br /&gt;
Maybe because it has not been created in order to be used as you do ?&lt;br /&gt;
Watermill are a very usefull gen at the beginning (because of producing 2 with one gen and because you won&amp;#039;t use coal to run your machine)&lt;br /&gt;
But, this gen is not made to generate itself energy, it give you energy Vs the attention of Steve. Use Redpower (with waterbucket/deployer/filter) or Solar/Windmill to produce good amount of energy.&lt;br /&gt;
&lt;br /&gt;
== Water Mill energy output in manned mode ==&lt;br /&gt;
&lt;br /&gt;
I am not quite sure, but I think the output from the Water Mill has been changed from v1.97 to v1.103 and it no longer produces 2EU/t but only 1EU/t.&lt;br /&gt;
&lt;br /&gt;
I built a redpower contraption that feeds buckets into the mills and I get consistently less out. Can anybody confirm this?&lt;br /&gt;
That is, unless I&amp;#039;ve screwed up somewhere else.&lt;/div&gt;</summary>
		<author><name>Melerion</name></author>
	</entry>
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