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	<id>https://wiki.industrial-craft.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Matlapatate</id>
	<title>Industrial-Craft-Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.industrial-craft.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Matlapatate"/>
	<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Special:Contributions/Matlapatate"/>
	<updated>2026-10-16T20:44:15Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.37.1</generator>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Secret:Super-Fuel&amp;diff=12674</id>
		<title>Secret:Super-Fuel</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Secret:Super-Fuel&amp;diff=12674"/>
		<updated>2013-01-23T14:41:23Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;Super-Fuel&amp;#039;&amp;#039; is much more useful and stores more energy than [[Fuel]]. [[File:picture_na.png|link=|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Super-Fuel&amp;#039;&amp;#039; is a secret recipe. &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;:)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Energy ==&lt;br /&gt;
&lt;br /&gt;
Super Fuel can be used in a generator to provide power at 5EU/s. Super Fuel can be burned in a generator to generate 120,000 EU&amp;#039;s (enough to power  3 Batboxs)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation|Tutorials=yes|Secrets=yes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Secret]]&lt;br /&gt;
[[Category:Draft]]&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Geothermal_Generator&amp;diff=12211</id>
		<title>Geothermal Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Geothermal_Generator&amp;diff=12211"/>
		<updated>2012-11-25T19:29:18Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Geothermal_Generator_ig.png&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;Geothermal Generator&amp;#039;&amp;#039; works on the same basic principle as normal [[Generator]]s do.&lt;br /&gt;
&lt;br /&gt;
Geothermal generators use the heat of Lava to generate electricity. With the release of IC², the generators accept both [[Non-IC Items|Lava Buckets]] and [[Lava Cell|Lava Cells]]. The latter are stackable and thus require less maintenance, but cost Tin to produce.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Buildcraft Note:&amp;#039;&amp;#039; It is possible to supply Lava to the Geothermal Generator using Buildcraft Waterproof pipes. It will also accept lava directly from an adjacent Buildcraft Pump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Empty_Cell|C1=Glass&lt;br /&gt;
|A2=Glass|B2=Empty_Cell|C2=Glass&lt;br /&gt;
|A3=Refined Iron|B3=Generator|C3=Refined Iron&lt;br /&gt;
|Output=Geothermal Generator&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
As with all Generators, the lava-based fuel of choice is inserted into the lower slot, and optionally an [[RE Battery]] in the upper slot. The Geothermal Generator will charge the battery or output power at a rate of 20 [[EU]]/t.&lt;br /&gt;
&lt;br /&gt;
A single Geothermal Generator can store 24 units of lava internally and another stack of 64 lava  cells will wait in the fuel queue until needed or removed by player - thus, inserting a full stack of Lava Cells will instantly use up 24 of them and fill out the lava gauge.  Unlike the [[Furnace|furnace]], the Geothermal Generator does not consume the [[Non-IC Items|bucket]] when a [[Non-IC Items|lava bucket]] is used as fuel. It is returned to your inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Geothermal Generator&lt;br /&gt;
|Top=RE Battery&lt;br /&gt;
|Bottom=Lava Bucket&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Geothermal Generator&lt;br /&gt;
|Top=RE Battery&lt;br /&gt;
|Bottom=Lava Cell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Energy ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Internal Storage:&amp;#039;&amp;#039;&amp;#039; 480,000 [[EU]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fuel Queue Storage:&amp;#039;&amp;#039;&amp;#039; 1,280,000 [[EU]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Total Storage:&amp;#039;&amp;#039;&amp;#039;  1,760,00 [[EU]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Input:&amp;#039;&amp;#039;&amp;#039; Lava Buckets, Lava Cells, or placed next to a [[Pump]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Output:&amp;#039;&amp;#039;&amp;#039; 20,000 EU per Lava Bucket or Lava Cell at a rate of 20 [[EU]]/t&lt;br /&gt;
&lt;br /&gt;
== Additional Usages ==&lt;br /&gt;
&lt;br /&gt;
If you have the BuildCraft mod installed, you can generate near infinite of power. Simply connect one (or more) of these magical machines to a [http://minecraftbuildcraft.wikia.com/wiki/Pump BuildCraft Pump] pumping from a lava lake in [http://www.minecraftwiki.net/wiki/The_Nether the Nether].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;INFINITE&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;*&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; POWER!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you have &amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://eloraam.com Eloraam&amp;#039;s RedPower]&amp;lt;/span&amp;gt; installed, lava can also be pumped from a RedPower volcano** into the generator. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;* Not responsible for limitations due to laws of physics.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;** Not quite as &amp;quot;infinite&amp;quot; as the Nether.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tip ==&lt;br /&gt;
&lt;br /&gt;
Using the [[Geothermal Generator]] with a connection to a [[Pump]] will provide an output of 30,000 [[EU]] instead of 20,000.  For it to work properly, the Pump has to be above a lava source tile, and the Geothermal Generator needs to be touching the Pump.&lt;br /&gt;
&lt;br /&gt;
Additionally, an [[Empty Cell]] needs to be placed into the top of the pump (for unknown reason), and the initial powering of the pump can be done by placing 1 [[Redstone]] in the bottom slot of the [[Pump]].&lt;br /&gt;
&lt;br /&gt;
Note: Though it gives an increased EU (30,000), there is still a 200 EU per operation cost for the pump. The Geothermal Generator will charge the adjacent pump, for a total output of 29,800 [[EU]] per lava source tile.&lt;br /&gt;
&lt;br /&gt;
=== Powerconverters-Mod ===&lt;br /&gt;
&lt;br /&gt;
With the Powerconverters-Mod, steam engines can burn lava buckets and transfer the power through an engine generator. The engine generators are expensive, and buckets of lava are complicated to deal with, but it would produce 50,000 EU per lava bucket as opposed to 20,000 EU. &lt;br /&gt;
&lt;br /&gt;
== Video Tutorial ==&lt;br /&gt;
http://www.youtube.com/watch?v=VI10HVMOt68&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
Ge-o-ther-mal, doesn&amp;#039;t that sound really good? Yeah, it does. And why? Because &amp;#039;&amp;#039;&amp;#039;it&amp;#039;s freakin awesome&amp;#039;&amp;#039;&amp;#039;!&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;Geothermal Generator&amp;#039;&amp;#039; works on the same basic principle as normal [[Generator]]s do.&lt;br /&gt;
But instead of wastefully burning stuff, these machines use the heat of &amp;#039;&amp;#039;&amp;#039;pure Magma to provide a clean, yet powerful energy source&amp;#039;&amp;#039;&amp;#039;. Just put a bucket of freshly gathered lava in,&lt;br /&gt;
and watch your [[RE Battery|RE Batteries]] charge up! HAYO!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Attention:&amp;#039;&amp;#039;&amp;#039; We take &amp;#039;&amp;#039;&amp;#039;no responsibility&amp;#039;&amp;#039;&amp;#039; for any physical damage customers may take in the process of filling &amp;#039;&amp;#039;Geothermal Generators&amp;#039;&amp;#039; with lava. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;You may not sue us for payment of any fire damage done to your housing. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Mining_Laser&amp;diff=12207</id>
		<title>Mining Laser</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Mining_Laser&amp;diff=12207"/>
		<updated>2012-11-24T18:32:12Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IC²}}&lt;br /&gt;
&lt;br /&gt;
The Mining Laser is a powerful high-tech tool with a variety of applications. It can be used as an insta-mining tool with a relatively low [[EU]] consumption, as well as a high-power AoE block remover, or even as a weapon. All blocks destroyed by the Laser are dropped, with the exception of non-drop blocks like Glass or Leaves. However, due to the destructive nature of the Laser, there is a chance that the block will be destroyed and not drop anything. IndustrialCraft machines drop a [[Machine]] block, as if they were destroyed by a pickaxe. As of 1.337, the Mining Laser can use energy from a [[LapPack]].&lt;br /&gt;
&lt;br /&gt;
As of 1.90, the Mining Laser has 7 different modes. These modes can be switched by holding the M key and right-clicking. &lt;br /&gt;
&lt;br /&gt;
The Mining Laser is most likely  one the most fun items in IC2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Energy Crystal|C1=Energy Crystal&lt;br /&gt;
|A2=Advanced Alloy|B2=Advanced Alloy|C2=Advanced Circuit&lt;br /&gt;
|A3=|B3=Advanced Alloy|C3=Advanced Alloy&lt;br /&gt;
|Output=Mining Laser&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Build Cost&lt;br /&gt;
&lt;br /&gt;
6 bronze&lt;br /&gt;
&lt;br /&gt;
3 copper &lt;br /&gt;
&lt;br /&gt;
2 diamond&lt;br /&gt;
&lt;br /&gt;
2 glowstone dust&lt;br /&gt;
&lt;br /&gt;
2 lapis lazuli&lt;br /&gt;
&lt;br /&gt;
23 redstone&lt;br /&gt;
&lt;br /&gt;
7 refined iron&lt;br /&gt;
&lt;br /&gt;
6 tin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Build Order&lt;br /&gt;
&lt;br /&gt;
Step 1.1: 4x Mixed-Metal Ingot (6 bronze, 6 refined iron, 6 tin)&lt;br /&gt;
&lt;br /&gt;
Step 1.2: 4x Advanced Alloy (4x Mixed-Metal Ingot)&lt;br /&gt;
&lt;br /&gt;
Step 2.1: 6x Copper Cable (3 copper, 6 rubber)&lt;br /&gt;
&lt;br /&gt;
Step 2.2: 1x Electric Circuit (6 Copper Cable, 2 redstone, 1 refined iron)&lt;br /&gt;
&lt;br /&gt;
Step 2.3: 1x Advanced Circuit (2 glowstone dust, 1 Electric Circuit, 2 lapis lazuli, 4 redstone)&lt;br /&gt;
&lt;br /&gt;
Step 3: 2x Energy Crystal (2 diamond, 16 redstone)&lt;br /&gt;
&lt;br /&gt;
Step 4: 1x Mining Laser (4 Advanced Alloy, 1 Advanced Circuit, 2 Energy Crystal, 2 Energy Crystal, 1 redstone)&lt;br /&gt;
&lt;br /&gt;
== Firing Modes ==&lt;br /&gt;
&lt;br /&gt;
The Mining Laser can store 200,000 EU, which determines how many shots of each type can be fired. The block penetration distance depends on the hardness of the particular block. In this chart, block penetration is based on smoothstone and dirt. For explosive shots, the penetration radius denotes the radius of the explosion.&lt;br /&gt;
&lt;br /&gt;
Also, hitting enderman (and probably other neutral mobs) with explosive shots, they do not be come hostile to you. This only happens when hitting the mob with the explosion, as opposed to the laser directly. This is probably a bug. &lt;br /&gt;
&lt;br /&gt;
It should also be noted that the Mining Laser can be used in Low-Focus mode to mine both faster than the Diamond Drill and at half the energy cost! HAYO!&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Firing mode&lt;br /&gt;
!Mode description&lt;br /&gt;
!EU used per shot&lt;br /&gt;
!Damage per shot&lt;br /&gt;
!Beam travel distance&lt;br /&gt;
!Block penetration distance&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Mining&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Normal beam, average power&lt;br /&gt;
|1250 (160 shots)&lt;br /&gt;
|3.5 hearts&lt;br /&gt;
|64 blocks&lt;br /&gt;
|6 (stone), 24 (dirt)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Low-Focus&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Very short-range beam, small power&lt;br /&gt;
|100 (2000 shots)&lt;br /&gt;
|0.5 hearts&lt;br /&gt;
|3 blocks&lt;br /&gt;
|1 (stone), 2 (dirt)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Long-Range&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | High-powered beam, high power&lt;br /&gt;
|5000 (40 shots)&lt;br /&gt;
|10 hearts&lt;br /&gt;
|64 blocks&lt;br /&gt;
|27 (stone), 128+ (dirt)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Scatter&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 25 beams, 5x5 square formation, average power per beam&lt;br /&gt;
|10,000 (20 shots)&lt;br /&gt;
|2.5 hearts&lt;br /&gt;
|64 blocks&lt;br /&gt;
|16 (stone), 16 (dirt)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Explosive&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | The beam explodes upon touching a block&lt;br /&gt;
|5000 (40 shots)&lt;br /&gt;
|3.5 hearts&lt;br /&gt;
|64 blocks&lt;br /&gt;
|2 (stone), 5 (dirt)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Horizontal&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | The beam will travel perfectly horizontally.  Presumed to be similar to mining mode.&lt;br /&gt;
|1250 (160 shots)&lt;br /&gt;
|3.5 hearts&lt;br /&gt;
|64 blocks&lt;br /&gt;
|6 (stone), 24 (dirt)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Super-Heat&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | If the target can be smelted, the smelted product will be dropped instead of the block itself (eg, hit a iron ore block and an iron ingot will drop).  Works on non-vanilla items, such as Redpower Basalt cobble or Forestry tin ore.  Exception for cobblestone and sand; see below.&lt;br /&gt;
|2500 (80 shots)&lt;br /&gt;
|Unknown&lt;br /&gt;
|Presumed to be 64&lt;br /&gt;
|1 (stone), 13 (dirt)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039; In v1.64 the mining laser will sometimes not fire in horizontal mode. Changing to a different mode restores it&amp;#039;s function.&lt;br /&gt;
&lt;br /&gt;
Super-Heat mode was added in 1.90.&lt;br /&gt;
&lt;br /&gt;
If a super-heat laser is fired on a sand or cobble block, the block will be replaced with a glass/smooth stone block instead of dropping one.  Doing so immediately terminates the beam.&lt;br /&gt;
&lt;br /&gt;
When a super-heat laser is fired at a block such as smoothstone, where the &amp;#039;normal&amp;#039; drop can be smelted into the block itself, the block will be dropped as if mined with a silk touch-enchanted tool.&lt;br /&gt;
&lt;br /&gt;
When a super-heat laser is fired at a clay block, 4 brick items will be dropped.&lt;br /&gt;
&lt;br /&gt;
== Charging ==&lt;br /&gt;
&lt;br /&gt;
This tool may only be charged in an [[MFE Unit]] or an [[MFS Unit]].&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=MFS Unit&lt;br /&gt;
|Top=Mining Laser&lt;br /&gt;
|Bottom=&lt;br /&gt;
|Output=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
It can also be fully charged immediately by firing it once while you are wearing a charged [[LapPack]], assuming you have enough enough energy for at least one shot left inside of the laser&amp;#039;s internal storage.&lt;br /&gt;
Seems little rubbish, but who cares! HAYO!!&lt;br /&gt;
&lt;br /&gt;
Please note that in the machine interface above, the output of 32 eu/s is incorrect.&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
What do you do, if even the [[Diamond Drill]] isn&amp;#039;t powerful and speedy enough?&lt;br /&gt;
&lt;br /&gt;
You build yourself a &amp;#039;&amp;#039;&amp;#039;Mining Laser&amp;#039;&amp;#039;&amp;#039;, that&amp;#039;s what!&lt;br /&gt;
&lt;br /&gt;
This device uses the awesome intensifying power of [[Energy Crystal|Crystals]] to turn energy into energy BEAMZ!&lt;br /&gt;
&lt;br /&gt;
And these beamz will &amp;#039;&amp;#039;&amp;#039;easily burn right through everything&amp;#039;&amp;#039;&amp;#039;: Stone, Dirt, Ore, Creepers...!!&lt;br /&gt;
&lt;br /&gt;
Just aim at something you &amp;#039;&amp;#039;&amp;#039;don&amp;#039;t want to exist&amp;#039;&amp;#039;&amp;#039; and pull the right trigger to &amp;#039;&amp;#039;&amp;#039;burn it to a crisp, HAYO!!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
However, due to the MASSIVE energy consumption, well-planned usage is advised.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Mining Laser&amp;#039;&amp;#039;&amp;#039; can fire a reasonable number of laser beams, but due to the large capacity inherent to the crystal design, the laser can only be recharged in a [[MFE Unit]] or [[MFSU]].&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Solar_Panel&amp;diff=12168</id>
		<title>Solar Panel</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Solar_Panel&amp;diff=12168"/>
		<updated>2012-11-06T13:07:56Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: Advanced solar pannels is an addon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Solar Collector_ig.png&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Solar Panels are generators that utilize the energy of the Sun to generate [[EU]]. This fact means that they cannot work underground (unless there is an unobstructed view of the sky), in the Nether or the End. They also don&amp;#039;t work at night.&lt;br /&gt;
&lt;br /&gt;
The addition of electronic circuits in their latest design has done some strange things. Now that they have awareness they have all decided (union rules, nothing we can do) that they won&amp;#039;t work as hard if the weather is bad.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Coal Dust|B1=Glass|C1=Coal Dust&lt;br /&gt;
|A2=Glass|B2=Coal Dust|C2=Glass&lt;br /&gt;
|A3=Electronic Circuit|B3=Generator|C3=Electronic Circuit&lt;br /&gt;
|Output=Solar Panel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
So, for this recipe you need:&lt;br /&gt;
* 3 [[Coal Dust]] &lt;br /&gt;
* 3 &amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://www.minecraftwiki.net/wiki/Glass Glass]&amp;lt;/span&amp;gt;&lt;br /&gt;
* 2 [[Electronic Circuit]]s&lt;br /&gt;
* 1 [[Generator]]&lt;br /&gt;
&lt;br /&gt;
Or, if you would like a list of the raw materials:&lt;br /&gt;
* 3 &amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://www.minecraftwiki.net/wiki/Coal Coal]&amp;lt;/span&amp;gt; for [[Coal Dust]]&lt;br /&gt;
* 3 &amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://www.minecraftwiki.net/wiki/Glass Glass]&amp;lt;/span&amp;gt;&lt;br /&gt;
* 6 &amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://www.minecraftwiki.net/wiki/Redstone_Dust Redstone]&amp;lt;/span&amp;gt;&lt;br /&gt;
* 13 [[Rubber]]&lt;br /&gt;
* 6.5 [[Copper]]&lt;br /&gt;
* 4 [[Tin]]&lt;br /&gt;
* 10 &amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://www.minecraftwiki.net/wiki/Iron_Ingot Iron]&amp;lt;/span&amp;gt;; 5-10 of which must be used to produce [[Refined Iron]]&lt;br /&gt;
* 8 &amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://www.minecraftwiki.net/wiki/Cobblestone Cobble Stone]&amp;lt;/span&amp;gt;&lt;br /&gt;
* Enough energy to macerate, extract, and smelt all this.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Solar Panels output power at a rate of 1 [[EU|EU/t]] during daylight hours (from 6:20 to 17:45). Power will output to any side except the top. Inclement weather (i.e., storms) affects energy production.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Solar Collector&lt;br /&gt;
|Top=RE Battery (Charged)&lt;br /&gt;
|Bottom=&lt;br /&gt;
|Output=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Solar Panels can also be crafted into the [[Solar Helmet]], which can automatically recharge whatever electronic chestplate you&amp;#039;re wearing while in the daylight! HAYO!&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|B1=Iron|C1=Iron&lt;br /&gt;
|A2=Iron|B2=Solar Panel|C2=Iron&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Insulated Copper Cable|C3=Insulated Copper Cable&lt;br /&gt;
|Output=Solar Helmet&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Iron Helmet|C1=&lt;br /&gt;
|A2=|B2=Solar Panel|C2=&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Insulated Copper Cable|C3=Insulated Copper Cable&lt;br /&gt;
|Output=Solar Helmet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=-|Output=1 EU/t (13050 EU/day)|Storage=-}}&lt;br /&gt;
&lt;br /&gt;
== Solar Flowers ==&lt;br /&gt;
[[file:solarflower.png|right|300px|link=http://www.minecraftforum.net/memberlist.php?mode=viewprofile&amp;amp;u=270214|A Solar Flower (IC1). Screenshot by Kingy24 ]]&lt;br /&gt;
&lt;br /&gt;
Due to the relative weakness of power generation, Solar Panels are often assembled into so-called Solar Flowers (when using [[Copper Cable]]), whereby as many Solar Panels as possible are connected to a [[BatBox]] using cable lengths of four segments or less. These constructions provide the benefit of compact and relatively cheap Solar Panel arrangements without energy losses. This was the most efficient design that existed in IC1 and earlier versions of IC2. The addition of [[Tin Cable]], which allows micro currents to be carried 40 blocks, has made other arrangements equally feasible. Now, arrangements using a combination of tin and copper cables can provide superior efficiency, and don&amp;#039;t require such intricate planning. &lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
*Solar Panels are bugged with the WorldEdit stack command, they will appear pointing north, therefore not working yet it is just a visual glitch and the solar panels will continue to work! HAYO!&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
Ah, the &amp;#039;&amp;#039;&amp;#039;technology of Future&amp;#039;&amp;#039;&amp;#039;!&lt;br /&gt;
&amp;#039;&amp;#039;Solar Panels&amp;#039;&amp;#039; are the futuristic and 100% clean alternative to gather energy. They don&amp;#039;t even use any kind of fuel but the sun, seriously!&lt;br /&gt;
&lt;br /&gt;
You can just place them somewhere in sunlight, put a battery in and be happy.&lt;br /&gt;
&lt;br /&gt;
As fair salesmen, we feel responsible to tell you that charging up [[RE Battery|RE Batteries]] by &amp;#039;&amp;#039;Solar Panels&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;may take some time&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
This &amp;#039;&amp;#039;&amp;#039;is not because of the low efficiency&amp;#039;&amp;#039;&amp;#039; of the &amp;#039;&amp;#039;Solar Panels&amp;#039;&amp;#039;, but because our RE Batteries are so frikkin&amp;#039; awesome, they just need a long time to charge. HAYO!&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Neutron_Reflector&amp;diff=12082</id>
		<title>Neutron Reflector</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Neutron_Reflector&amp;diff=12082"/>
		<updated>2012-10-27T06:20:19Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Nuclear Reactor]] component that increases efficiency of adjacent [[Uranium Cell]], [[Dual Uranium Cell]], or [[Quad Uranium Cell]].&lt;br /&gt;
&lt;br /&gt;
Have 10k durability eg. able to survive 10k reactor ticks.&lt;br /&gt;
Dual and Quad cells wont drain more health, multiple cells will.&lt;br /&gt;
&lt;br /&gt;
There is a more durable version of the Neutron Reflector known as the [[Thick Neutron Reflector]].&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin Dust|B1=Coal Dust|C1=Tin Dust&lt;br /&gt;
|A2=Coal Dust|B2=Dense Copper Plate|C2=Coal Dust&lt;br /&gt;
|A3=Tin Dust|B3=Coal Dust|C3=Tin Dust&lt;br /&gt;
&lt;br /&gt;
|Output=Neutron Reflector&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
[[Category:Nuclear Reactor]]&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Static_Boots&amp;diff=12059</id>
		<title>Talk:Static Boots</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Static_Boots&amp;diff=12059"/>
		<updated>2012-10-21T10:38:53Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: /* Why not add it */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Testing The Item&lt;br /&gt;
== It&amp;#039;s not worth using ==&lt;br /&gt;
The gain is so low that it&amp;#039;s just better to carry a second energy pack than to try to use them to power any sort of pack. &lt;br /&gt;
&lt;br /&gt;
After quantum running for over 20 minutes it will only generate enough power to mine about 10 blocks with a normal drill. &lt;br /&gt;
&lt;br /&gt;
If you want some fancy boots from this mod I would suggest any of the others because the static boots don&amp;#039;t even give you armor.&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Empty_Cell&amp;diff=12046</id>
		<title>Empty Cell</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Empty_Cell&amp;diff=12046"/>
		<updated>2012-10-19T15:01:33Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IC²}}&lt;br /&gt;
&lt;br /&gt;
Empty Cells can be used to create [[Water Cell]]s (which are used to create [[Coolant Cell]]s), [[Lava Cell]]s, [[Bio Cell]]s (which can be [[Extractor|extracted]] into [[Biofuel Cell]]s), [[H. Coal Cell]]s (which can be extracted into [[Coalfuel Cell]]s), [[Uranium Cell]]s and [[Near-Depleted Uranium Cell]]s.&lt;br /&gt;
&lt;br /&gt;
Can be used as stackable bukets for harvesting water\lava blocks.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Tin|C1=&lt;br /&gt;
|A2=Tin|B2=|C2=Tin&lt;br /&gt;
|A3=|B3=Tin|C3=&lt;br /&gt;
|Output=Empty Cell|OA=16&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Used in ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Empty Cell|C1=Empty Cell&lt;br /&gt;
|A2=Empty Cell|B2=Refined Uranium|C2=Empty Cell&lt;br /&gt;
|A3=Empty Cell|B3=Empty Cell|C3=Empty Cell&lt;br /&gt;
|Output=Near-Depleted Uranium Cell|OA=8&lt;br /&gt;
|nobreak=y&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Uranium Fuel Ingot|C1=&lt;br /&gt;
|A2=|B2=|C2=&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Empty Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Compressed Air Cell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Known Bugs ==&lt;br /&gt;
Will cause item asyncs if you hold mouse key or press it faster then once per second when harvesting water\lava blocks.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Tin_Cable&amp;diff=12000</id>
		<title>Tin Cable</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Tin_Cable&amp;diff=12000"/>
		<updated>2012-10-14T18:35:15Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tin cables can only tolerate up to 5 [[EU|EU]] per packet, but they are very cheap to make and have extremely low energy loss. This makes them the ideal cable for solar flowers, since each produce a current equal to 1 EU/t.&lt;br /&gt;
&lt;br /&gt;
This wire cannot be [[Cable#Insulation|insulated]], so it cannot be [[Painter|painted]]. This cable is also prone to electrocuting nearby objects, so be careful, even if the supported current is too low.&lt;br /&gt;
&lt;br /&gt;
Note the difference between EU/p and EU/t.  If you connect 40 solar panels to a length of [[Tin Cable|tin cable]], the cable would still not burn out - the cable will transport 40 1-EU packets, not one 40-EU packet.  In theory one can therefore connect an unlimited number of [[Solar Panel|solar panels]] to a single Tin Cable.  You will still lose 1EU per 40 blocks, but in a large Solar panel array this will mean close to nothing.  79 blocks of tin wire can connect 239 Solar panels (79 on the top and both sides, plus one on each end), and if you tap the wire on the bottom of one side, only 1EU will be lost in the cable.&lt;br /&gt;
In theory, 40 packets of 1 EU/t = 40 losses after the 39th cable.&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Tin|B2=Tin|C2=Tin&lt;br /&gt;
|Output=Tin Cable|OA=9&lt;br /&gt;
|Output-link=Tin Cable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Cable#Cable Efficiency|Cable Efficiency]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Cable type&lt;br /&gt;
!EU/b&lt;br /&gt;
!Energy loss&lt;br /&gt;
|-&lt;br /&gt;
|Tin Uninsulated&lt;br /&gt;
| 0.025&lt;br /&gt;
|1 EU every 40 blocks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiring]]&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Nano_Saber&amp;diff=11999</id>
		<title>Talk:Nano Saber</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Nano_Saber&amp;diff=11999"/>
		<updated>2012-10-14T18:33:28Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Damage==&lt;br /&gt;
How much damage is &amp;quot;massive&amp;quot; damage? [[User:Luingar|Luingar]] 06:18, 10 January 2012 (CET)&lt;br /&gt;
Massive damage = 8 Heart on normal hit, 12.5 on critic (While jumping for example).&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Coolant_Cell&amp;diff=11240</id>
		<title>Talk:Coolant Cell</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Coolant_Cell&amp;diff=11240"/>
		<updated>2012-07-15T16:09:23Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Cooling down hot cell ==&lt;br /&gt;
&lt;br /&gt;
Does a cell need to be inside a nuclear reactor to expel heat? Can it be in a chest, or in your inventory, and cool off that way? Do coolant cells cool faster inside a cold reactor rather than a hot reactor?&lt;br /&gt;
&lt;br /&gt;
== Found what I think is a error with these ==&lt;br /&gt;
&lt;br /&gt;
I discovered that you can put to coolent cells into a crafting box and it produces one.  Don&amp;#039;t know if it is a error or just meant to trick up noobies.&lt;br /&gt;
&lt;br /&gt;
~hotrods20&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s a bug from the issue to repair Tools by adding two in the crafting Grid. As Coolants cells has too a resistance bar (When used in Nuclear Reactor), you can repair them ... works too with Handable Storage Units, as Lapotron Crystal, wich is very stupid ^^&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=MV_Transformer&amp;diff=11140</id>
		<title>MV Transformer</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=MV_Transformer&amp;diff=11140"/>
		<updated>2012-06-30T23:09:36Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=&lt;br /&gt;
|type=Wiring&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=no&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{IC²}}&lt;br /&gt;
&lt;br /&gt;
The MV Transformer is used to turn &amp;#039;&amp;#039;&amp;#039;High Power&amp;#039;&amp;#039;&amp;#039; (512 [[EU#EU-Packet|EUP]]) into &amp;#039;&amp;#039;&amp;#039;Medium Power&amp;#039;&amp;#039;&amp;#039; (128 EUP) and back. This is useful for powering advanced machines and for medium-range energy transport.&lt;br /&gt;
&lt;br /&gt;
By default, the Transformer accepts 512 [[EU#EU-Packet|EUP]] input and outputs 128 EUP. A 512 EUP or higher rated [[cable]] must be wired into the output face (the 3-dotted one) and 128 EUP or higher rated cable must be wired into the other faces.&lt;br /&gt;
&lt;br /&gt;
A Redstone signal may be applied to reverse the conversion, thereby emitting 512 [[EU#EU-Packet|EUP]] from the output face (the 3-dotted one), and accepting 128 EUP or lower from the input faces. In reverse operation, 512 EUP or higher rated [[cable]] must be wired to the output face and any rate cable may be wired to the input faces.&lt;br /&gt;
&lt;br /&gt;
It can handle a maximum of one conversion per tick, limiting the maximum transfer to 512 [[EU#EU/t|EU/t]] in either mode.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=2xIns. Gold Cable|C1=&lt;br /&gt;
|A2=|B2=Machine|C2=&lt;br /&gt;
|A3=|B3=2xIns. Gold Cable|C3=&lt;br /&gt;
|Output=MV Transformer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Note for wiki users. As for MFE units, do NOT replace &amp;quot;Golden cable&amp;quot; by &amp;quot;Copper cable&amp;quot; in the recipes. Check in game before changing. As the 1.97, recipes for MV tech are with golden cable, for balances issues.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
When using any Transformer, remember that the 3-dotted side means &amp;#039;&amp;#039;&amp;#039;higher current&amp;#039;&amp;#039;&amp;#039; and the 1-dotted sides mean &amp;#039;&amp;#039;&amp;#039;lower current&amp;#039;&amp;#039;&amp;#039;. You can change the direction the 3-dotted side is facing by right-clicking a 1-dotted face with a [[Wrench]].&lt;br /&gt;
&lt;br /&gt;
=== Converting to MV: ===&lt;br /&gt;
&lt;br /&gt;
In order to convert from HV to MV, you must point the [[Cable|cable]] carrying HV from a [[HV Transformer]] or [[MFS Unit]] to the 3-dotted side and then link a cable that can carry MV to one of the sides with a single dot. Then that cable will be carrying MV that you can link to advanced machines, store in a [[MFE Transmitter]] or convert to LV with an [[LV Transformer]].&lt;br /&gt;
&lt;br /&gt;
=== Converting to HV: ===&lt;br /&gt;
&lt;br /&gt;
In order to convert from MV to HV, point the cable carrying MV from a [[MFE Transmitter]] or a [[LV Transformer]] to one of the one-dotted sides and then link a cable that can carry HV to the 3-dotted side. &amp;#039;&amp;#039;&amp;#039;Do not forget to apply redstone&amp;#039;&amp;#039;&amp;#039; to the MV Transformer.&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=128 or 512|Output=128 or 512|Storage=-}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=MV_Transformer&amp;diff=11139</id>
		<title>MV Transformer</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=MV_Transformer&amp;diff=11139"/>
		<updated>2012-06-30T23:08:26Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=&lt;br /&gt;
|type=Wiring&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=no&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{IC²}}&lt;br /&gt;
&lt;br /&gt;
The MV Transformer is used to turn &amp;#039;&amp;#039;&amp;#039;High Power&amp;#039;&amp;#039;&amp;#039; (512 [[EU#EU-Packet|EUP]]) into &amp;#039;&amp;#039;&amp;#039;Medium Power&amp;#039;&amp;#039;&amp;#039; (128 EUP) and back. This is useful for powering advanced machines and for medium-range energy transport.&lt;br /&gt;
&lt;br /&gt;
By default, the Transformer accepts 512 [[EU#EU-Packet|EUP]] input and outputs 128 EUP. A 512 EUP or higher rated [[cable]] must be wired into the output face (the 3-dotted one) and 128 EUP or higher rated cable must be wired into the other faces.&lt;br /&gt;
&lt;br /&gt;
A Redstone signal may be applied to reverse the conversion, thereby emitting 512 [[EU#EU-Packet|EUP]] from the output face (the 3-dotted one), and accepting 128 EUP or lower from the input faces. In reverse operation, 512 EUP or higher rated [[cable]] must be wired to the output face and any rate cable may be wired to the input faces.&lt;br /&gt;
&lt;br /&gt;
It can handle a maximum of one conversion per tick, limiting the maximum transfer to 512 [[EU#EU/t|EU/t]] in either mode.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Insulated Gold Cable|C1=&lt;br /&gt;
|A2=|B2=Machine|C2=&lt;br /&gt;
|A3=|B3=Insulated Gold Cable|C3=&lt;br /&gt;
|Output=MV Transformer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Note for wiki users. As for MFE units, do NOT replace &amp;quot;Golden cable&amp;quot; by &amp;quot;Copper cable&amp;quot; in the recipes. Check in game before changing. As the 1.97, recipes for MV tech are with golden cable, for balances issues.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
When using any Transformer, remember that the 3-dotted side means &amp;#039;&amp;#039;&amp;#039;higher current&amp;#039;&amp;#039;&amp;#039; and the 1-dotted sides mean &amp;#039;&amp;#039;&amp;#039;lower current&amp;#039;&amp;#039;&amp;#039;. You can change the direction the 3-dotted side is facing by right-clicking a 1-dotted face with a [[Wrench]].&lt;br /&gt;
&lt;br /&gt;
=== Converting to MV: ===&lt;br /&gt;
&lt;br /&gt;
In order to convert from HV to MV, you must point the [[Cable|cable]] carrying HV from a [[HV Transformer]] or [[MFS Unit]] to the 3-dotted side and then link a cable that can carry MV to one of the sides with a single dot. Then that cable will be carrying MV that you can link to advanced machines, store in a [[MFE Transmitter]] or convert to LV with an [[LV Transformer]].&lt;br /&gt;
&lt;br /&gt;
=== Converting to HV: ===&lt;br /&gt;
&lt;br /&gt;
In order to convert from MV to HV, point the cable carrying MV from a [[MFE Transmitter]] or a [[LV Transformer]] to one of the one-dotted sides and then link a cable that can carry HV to the 3-dotted side. &amp;#039;&amp;#039;&amp;#039;Do not forget to apply redstone&amp;#039;&amp;#039;&amp;#039; to the MV Transformer.&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=128 or 512|Output=128 or 512|Storage=-}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=MFE_Unit&amp;diff=11138</id>
		<title>MFE Unit</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=MFE_Unit&amp;diff=11138"/>
		<updated>2012-06-30T23:04:25Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=MFE_Transmitter_ig.png&lt;br /&gt;
|type=Wiring&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=no&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Multi-Functional Electric storage unit, or MFE, is a Tier 2 energy storage device. It is able to store up to 600,000 [[EU]]. It can accept up to 128 EU-Packet power, with unlimited EU/t, from its 5 input faces and output 128 EU-Packet power, with a max of 128EU/t, from its output face.&lt;br /&gt;
&lt;br /&gt;
Like all storage units, its output face is marked by a special texture, which usually faces the player when the block is placed. The direction of the output face can be changed by right-clicking with a Bronze [[Wrench]] onto any of the input faces of the block; normally, this will point the output face towards the player, but holding Shift while clicking will point the output face in the opposite direction. Be aware that right-clicking the MFE Unit while pointing at its output face will dismantle it.&lt;br /&gt;
&lt;br /&gt;
You can set the redstone behavior by clicking the redstone button on the top left of the GUI.&lt;br /&gt;
&lt;br /&gt;
PROTIP: Do NOT use [[Copper Cable]] on the output face because Copper cable cannot handle more than 32 EU.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=2xIns. Gold Cable|B1=Energy Crystal|C1=2xIns. Gold Cable&lt;br /&gt;
|A2=Energy Crystal|B2=Machine|C2=Energy Crystal&lt;br /&gt;
|A3=2xIns. Gold Cable|B3=Energy Crystal|C3=2xIns. Gold Cable|Output=MFE Unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Note for wiki users: Do NOT change the &amp;quot;Golden cable&amp;quot; in &amp;quot;Copper cable&amp;quot; in the recipes. Since the 1.97, MFE are crafted with GOLDEN cable. This is not a mistake.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Energy&lt;br /&gt;
|Input=0 - 128&lt;br /&gt;
|Output=128&lt;br /&gt;
|Storage=600,000}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiring]]&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=MFE_Unit&amp;diff=11137</id>
		<title>MFE Unit</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=MFE_Unit&amp;diff=11137"/>
		<updated>2012-06-30T23:03:51Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=MFE_Transmitter_ig.png&lt;br /&gt;
|type=Wiring&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=no&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Multi-Functional Electric storage unit, or MFE, is a Tier 2 energy storage device. It is able to store up to 600,000 [[EU]]. It can accept up to 128 EU-Packet power, with unlimited EU/t, from its 5 input faces and output 128 EU-Packet power, with a max of 128EU/t, from its output face.&lt;br /&gt;
&lt;br /&gt;
Like all storage units, its output face is marked by a special texture, which usually faces the player when the block is placed. The direction of the output face can be changed by right-clicking with a Bronze [[Wrench]] onto any of the input faces of the block; normally, this will point the output face towards the player, but holding Shift while clicking will point the output face in the opposite direction. Be aware that right-clicking the MFE Unit while pointing at its output face will dismantle it.&lt;br /&gt;
&lt;br /&gt;
You can set the redstone behavior by clicking the redstone button on the top left of the GUI.&lt;br /&gt;
&lt;br /&gt;
PROTIP: Do NOT use [[Copper Cable]] on the output face because Copper cable cannot handle more than 32 EU.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=2xIns. Gold Cable|B1=Energy Crystal|C1=2xIns. Gold Cable&lt;br /&gt;
|A2=Energy Crystal|B2=Machine|C2=Energy Crystal&lt;br /&gt;
|A3=2xIns. Gold Cable|B3=Energy Crystal|C3=2xIns. Gold Cable&lt;br /&gt;
&lt;br /&gt;
Note for wiki users: Do NOT change the &amp;quot;Golden cable&amp;quot; in &amp;quot;Copper cable&amp;quot; in the recipes. Since the 1.97, MFE are crafted with GOLDEN cable. This is not a mistake.&lt;br /&gt;
|Output=MFE Unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy&lt;br /&gt;
|Input=0 - 128&lt;br /&gt;
|Output=128&lt;br /&gt;
|Storage=600,000}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiring]]&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=User_talk:Feanturi&amp;diff=11116</id>
		<title>User talk:Feanturi</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=User_talk:Feanturi&amp;diff=11116"/>
		<updated>2012-06-28T23:11:15Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can send me requests for support as well as requests for new page creation.&lt;br /&gt;
&lt;br /&gt;
=== How to ===&lt;br /&gt;
{{code|code=&lt;br /&gt;
== RequestName ==&amp;lt;br/&amp;gt;Write your request here&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Requests ==&lt;br /&gt;
&lt;br /&gt;
===New Template===&lt;br /&gt;
I wanted to improve the information in some of the tables listing fuel types and usage so i created [[User:Exiton/sandbox|this]].  I figured i could make it into a tempate and inclue it at the bottom of all reliant articles so that it&amp;#039;s easy to update any changes across the wiki.  Thinking about makeing another one for EU usage across all the different machines, macerator, extractor, compressor etc... Anyway if you like it create a new template and ill move the data over and update the corresponding articles.  Leave a message on my talk page.&lt;br /&gt;
* call it &amp;#039;&amp;#039;&amp;#039;Template:Fuel Usage&amp;#039;&amp;#039;&amp;#039; or something similar&lt;br /&gt;
:--{{User:Exiton/sig}} 02:12, 4 March 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Download page edit==&lt;br /&gt;
http://wiki.industrial-craft.net/index.php?title=Talk:Download&lt;br /&gt;
&lt;br /&gt;
==Update Tag Request==&lt;br /&gt;
Can you implement an update template and inline tag as found in wikipedia (http://en.wikipedia.org/wiki/Template:Update) Have an optional argument to include the IC version it has been outdated from. [[User:Medicdude|Medicdude]] 01:27, 15 April 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Welcome New Wiki Users==&lt;br /&gt;
Please add a big welcome to new users on the front page. Maybe replace the FAQ statement with a big welcome message to new users, and link to the FAQ page. [[User:Medicdude|Medicdude]] 01:27, 15 April 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
==24 Hour page edit time==&lt;br /&gt;
Maybe make it so new users can&amp;#039;t edit pages until 24 hours after their account is created... alternatively, make it so new users can&amp;#039;t edit their own talk page til 24 hours after their account is created seeing as that seems to be the current most common method of spam.&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Rubber_Boots&amp;diff=11107</id>
		<title>Talk:Rubber Boots</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Rubber_Boots&amp;diff=11107"/>
		<updated>2012-06-27T07:51:50Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have noticed lately that as of the v1.64 update the rubber boots will cause a server to crash if the wearer of the boots takes any other damage than fall damage. That is all I have to say for now and I am sorry if this messes with the wiki page (I am still new to using wiki editing.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Moved from the page)&lt;br /&gt;
P.S.&lt;br /&gt;
Incidentally, I experimented using NBTedit, which allowed me to do things like set damage to boots initially to -10000, and health to 10000, set fall distance to 10000 without actually going up in the air, and generally play around. In the old minecraft where armor effectiveness was based on the damage to the armor, setting negative values to damage allowed armor to heal you when you get hurt. Damage could go as low as -32767, so the armor lasted a long time, but if you heal to over 32768 health, your health rolls over to -32767, so you die suddenly. This doesn&amp;#039;t really belong but people can edit it out if they want, but I felt like mentioning it.&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Rubber_Boots&amp;diff=11106</id>
		<title>Rubber Boots</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Rubber_Boots&amp;diff=11106"/>
		<updated>2012-06-27T07:50:53Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IC²}}&lt;br /&gt;
Ever had that problem where you&amp;#039;d fall off a cliff and die?&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;WELL NO MORE!!!&amp;#039;&amp;#039;&amp;#039; Our researchers have recently discovered a &amp;#039;&amp;#039;&amp;#039;NEW&amp;#039;&amp;#039;&amp;#039; usage for [[Rubber]] and created [[Rubber Boots]]![[File:picture_na.png|right|link=]]&lt;br /&gt;
&lt;br /&gt;
Enjoy jumping off of your house! Or getting into your mine without having to use those pesky ladders. It completely negates all fall damage up to &amp;#039;&amp;#039;&amp;#039;10 blocks&amp;#039;&amp;#039;&amp;#039; high!&lt;br /&gt;
&lt;br /&gt;
We do not guarantee and are not held liable for the quality of any product not manufactured by our well trained employees. As such if you break your leg while using a pair of rubber boots you or anyone other than us made then don&amp;#039;t come crying to us about the shoddy craftsmanship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=|C1=Rubber&lt;br /&gt;
|A2=Rubber|B2=|C2=Rubber&lt;br /&gt;
|A3=Rubber|B3=Wool|C3=Rubber&lt;br /&gt;
|Output=Rubber Boots&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Technical Details ==&lt;br /&gt;
&lt;br /&gt;
I would like to expand on this. This applies for IC2 v1.71 from the Tekkit mod pack for Minecraft 1.1.&lt;br /&gt;
Fall damage (d) is normally equal to the height (h) fallen minus 3. The boots reduce damage sustained by a factor of 8 rounded down. So...&lt;br /&gt;
&lt;br /&gt;
d = (h - 3) / 8 (rounded down)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Height&lt;br /&gt;
! damage to player&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 10&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 11 - 18&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 19 - 26&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 27 - 34&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 42&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 43 - 50&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 163 - 170&lt;br /&gt;
| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We have also observed that the maximum damage to boots is 64 (they break at 65) and the damage to boots(d) = (h-3) * 7/16, so falling 83 blocks for example causes 35 damage to boots. The maximum height to fall without destroying the boots is 150.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Energy-O-Mat&amp;diff=10990</id>
		<title>Talk:Energy-O-Mat</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Energy-O-Mat&amp;diff=10990"/>
		<updated>2012-06-17T10:17:11Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==IC2==&lt;br /&gt;
Hey, did the IC2 have that block? I tryed to craft it, but there is nothing, also in TMI. Maybe trade-o-mat can trade energy? Help me!&lt;br /&gt;
[[User:Pitsiunio|Pitsiunio]] 22:35, 25 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|agree=No|space=:|reply=Nope, Ic² has the [[Trade-O-Mat]].}}&lt;br /&gt;
{{Reply|user=pitsiunio|space=:|reply=OK, but did the trade-o-mat can trade energy by-cables?}}&lt;br /&gt;
{{Reply|user=Primis|space=:|reply=Uh, the real question is, can the trade-o-mat sell energy, or do we have to sell energy crystals?}}&lt;br /&gt;
&lt;br /&gt;
The Energy-O-Mat is on the To-do list for coming back. Maybe with changes, for example new function for Trade-O-Mat. Look on the suggestion Forum for more Info.&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Matter&amp;diff=10989</id>
		<title>Talk:Matter</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Matter&amp;diff=10989"/>
		<updated>2012-06-17T10:17:01Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Use these. [http://industrialcraft.wikia.com/wiki/UU-Matter_Recipes]&lt;br /&gt;
&lt;br /&gt;
Could someone add actual screenies? I would but I get blocked.&lt;br /&gt;
&lt;br /&gt;
[removed link since they are &amp;quot;secret&amp;quot; --[[User:Golfandsurf|Golfandsurf]] 18:57, 17 May 2011 (CEST)]Here&amp;#039;s a bunch crappy screenshots of recipes I found. Use these as a reference to make some decent screenshots of them, I wasn&amp;#039;t paying attention to my mouse when i took those screenshots. Also I haven&amp;#039;t tried crafting UUM with other items yet --[[User:Golfandsurf|Golfandsurf]] 03:06, 17 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|agree=reply|space=:|reply=You know, we don&amp;#039;t need screenies or grtids or something similar. we got a template for it. I will add the recipes.}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Eyekantspel|agree=reply|space=::|reply=I don&amp;#039;t entirely understand the reason for removing the Matter recipes. Them being &amp;quot;secret&amp;quot; isn&amp;#039;t exactly decent justification, as they&amp;#039;re available other places online, and a wiki is generally considered to have all the information regarding a topic. Unless the recipes themselves are not finalized.}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|agree=reply|space=:|reply=Well maybe a wiki should have the informations, but i hide them^^ ofc not every secret is documented yet, but i will do it in the future.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Eyekantspel|agree=reply|space=::|reply=But these &amp;quot;secrets&amp;quot; are documented. I&amp;#039;m somewhat alien to the concept of hiding information until some unspecified time in the future on a wiki of all things.}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=scud47|agree=reply|space=::|reply=Agreed. It should be hidden with a Spoiler tab or something similar, for those who don&amp;#039;t want to peek.}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Supersting|agree=reply|space=::|reply=Yeah. Instead of a spoiler tag, though, you could just return to the old style of [[Secret:whatever]] but only I guess if Alblaka doesn&amp;#039;t mind. By the way, all our secret recipes except the matter ones are documented on the minecraft wiki. If the recipes can be found in other places we may as well add them here, as they aren&amp;#039;t that secret.}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Dragonmystic|agree=reply|space=:|reply=The front page says we can post secrets.  I don&amp;#039;t understand why we can&amp;#039;t post the recipes to use UU-matter for, I mean, UU-matter isn&amp;#039;t even a secret, and there&amp;#039;s about 1,000 literal combinations. Not having the recipes is just plain annoying.}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Maeyanie|agree=reply|space=:|reply=Not being listed also lets them sneakily change around the recipes without telling anyone... the one for uranium seems to have disappeared somewhere between 1.15 and 1.23 for instance.}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|agree=reply|space=:|reply={{Quote|user=Supersting|quote=but only I guess if Alblaka doesn&amp;#039;t mind}}&amp;lt;br/&amp;gt;Thats the point ;D Al does mind it, when i asked him about secrets and UUM Recipes.}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Zulu_217|agree=reply|space=:|reply=there is a way to get a contstantly updated recipes log for uu-matter.it is called the amazing &amp;amp;lt;spoiler&amp;amp;gt;Recipes book! HAHAHAHA &amp;amp;lt;/spoiler&amp;amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Thejoshwolfe|agree=reply|space=:|reply=Secrets are great for a game, but this is a wiki, and there are no secrets on the internet. The [http://wiki.industrial-craft.net/index.php?title=Matter&amp;amp;action=historysubmit&amp;amp;diff=5370&amp;amp;oldid=4637 history of this page] illustrates my point. I think the idea of hiding recipes doesn&amp;#039;t fit with the point of a wiki, or with the point of the whole internet. Spoiler tags actually seem a little unnecessary to me, since the point of a wiki is to give all the information.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Furthermore, what&amp;#039;s the point of them being a secret? How are people supposed to find them out? Brute force searching? That&amp;#039;s not fun; that&amp;#039;s tedious, monotonous, and painful. If there was something like a recipe book built into the game, I would understand encouraging people to find out the recipes on their own, but as the game is now, it&amp;#039;s infeasible to discover recipes on one&amp;#039;s own. There are 512 possible recipes with a single ingredient, like UU Matter. With all the 260 items in the vanilla game (not counting metadata), there are 5.4*10^21 possible recipes. The point of a minecraft wiki is to give you the answer so you don&amp;#039;t have to drudge through these manually.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve search all recipes by trying reandomly possible recipes: They are all letters/geometric forms.&lt;br /&gt;
And Ura recipes has disapear because of possibly energy gain (the recipes was with 7 UU-matter, and with RP-CASUC you can get more than 8 UU-matter for each Ura)&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Water_Mill&amp;diff=10949</id>
		<title>Talk:Water Mill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Water_Mill&amp;diff=10949"/>
		<updated>2012-05-28T08:46:49Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:The watermill produces 0,0014EU/waterblock... not 0,014EU/waterblock. i testet that with 256 Watermills and 9 solar panels - they emmit almost the same value of EU. Can someone confirm that? -06:32, 21 June 2011 Adester&lt;br /&gt;
::Was that IC1 or IC2? [[User:Werewolf nr|Werewolf nr]] 19:10, 2 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
::On a similar account: Have you noticed that batboxes seem to be not always connecting to watermills? Try it: Place watermill with water around. Place batbox adjacent to it. Look for power intake. rebuild and look again and take notes. It happens quite often ... i was wondering if i was placing those watermills wrongly. ;) [[User:Fortescue|Fortescue]] 19:09, 22 March 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== Re:Water Tower Design ==&lt;br /&gt;
&lt;br /&gt;
A more efficient design would be to place a wire between the mill and the central cable/batbox. The difference is an addition .02 EU per tick, which adds up over several hundred water mills. Also, by stringing them along tin cable to meet at a central batbox 39 tin cable away from the furthest mill, you can save a lot of bat boxes by sacrificing a little space. If you&amp;#039;re really worried about space, a water mill &amp;#039;web&amp;#039; with tin cable should be a theoretically effective design, since the packets will never exceed 5EU a tick. This makes it possible to create a ring with a radius of 37, with a rather high potential EU production (forcing an upgrade to an MFE or possibly a MFSU, if my numbers aren&amp;#039;t totally off), though the exact number I haven&amp;#039;t quite figured out yet.&lt;br /&gt;
&lt;br /&gt;
== Water Mills Effectiveness ==&lt;br /&gt;
&lt;br /&gt;
These watermills doesnt seem to be much effective if unmanned. Even considering the low iron cost, they still are as twice uneffective as the solar panels. Am I not seeing something in the design? [[User:Trepach|Trepach]] 21:19, 25 May 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
Answer from MatLaPatate:&lt;br /&gt;
Maybe because it has not been created in order to be used as you do ?&lt;br /&gt;
Watermill are a very usefull gen at the beginning (because of producing 2 with one gen and because you won&amp;#039;t use coal to run your machine)&lt;br /&gt;
But, this gen is not made to generate itself energy, it give you energy Vs the attention of Steve. Use Redpower (with waterbucket/deployer/filter) or Solar/Windmill to produce good amount of energy.&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Wind_Mill&amp;diff=10934</id>
		<title>Talk:Wind Mill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Wind_Mill&amp;diff=10934"/>
		<updated>2012-05-24T15:54:11Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This item no longer has an output slot for full batteries. --[[User:Altaree|Altaree]] 19:50, 16 September 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
* can this be confirmed by someone else to be sure? --Zulu 217 11:01, 1 November 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
** Confirmed, no output slot. --TheTanker423 11:07, 1 March 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m using multiple windmills on a single tin wire, building above level 127 - it appears this can occasionally result in voltage values above 4 EV/t, burning out tin wires under high loads. I would guess that going above level 128 requires glass fiber cables. Can anyone confirm this result? --[[User:TravisTgr|TravisTgr]] 23:07, 9 April 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Technical Details (Client v1.95 | MC1.2.5) ==&lt;br /&gt;
&lt;br /&gt;
Wasn&amp;#039;t sure whether to add this to the page or not, so decided to put it here.&lt;br /&gt;
&lt;br /&gt;
~snip&lt;br /&gt;
&lt;br /&gt;
[[User:Coryf88|Coryf88]] 17:51, 10 May 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
*No, that was fantastic. Good work. [[User:Luingar|Luingar]] 04:05, 11 May 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Anyone can prove that ? It seems to be a joke I guess ... ==&lt;br /&gt;
&lt;br /&gt;
If the power is higher than 5, there is a 0% to 0.1292% chance (chance based on power) to change the windmill to a generator and drop 0 to 4 batpacks.&lt;br /&gt;
:What exactly are you trying to point out in that? The 0 to 4 batpacks? That&amp;#039;s a mistake on my part, it&amp;#039;s 0 to 4 iron ingots, I&amp;#039;ve corrected it on the page. [[User:Coryf88|Coryf88]] 10:36, 11 May 2012 (CEST)&lt;br /&gt;
Okay lol.&lt;br /&gt;
That was it.&lt;br /&gt;
&lt;br /&gt;
== Not Working ==&lt;br /&gt;
&lt;br /&gt;
The windmills have stopped working for me. Even if theres a single windmill on a cable pole in the air. They dont charge the batteries I put in their slot.&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve found this bug too. Seems to appear only at layer 255, no ?&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Mining_Laser&amp;diff=10895</id>
		<title>Talk:Mining Laser</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Mining_Laser&amp;diff=10895"/>
		<updated>2012-05-21T20:23:42Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: /* Super Heat-mode= part of Industrium Conflict ? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;can mining laser break Reinforced Glass ? &lt;br /&gt;
Thanks , LightKnight&lt;br /&gt;
&lt;br /&gt;
problems with testing yourself?&lt;br /&gt;
&lt;br /&gt;
== Outdated parts of this article. ==&lt;br /&gt;
&lt;br /&gt;
This part is outdated now.&lt;br /&gt;
&lt;br /&gt;
Mining	 Normal beam, average power	1250 (80 shots)	3.5 hearts	64 blocks	6 (stone), 24 (dirt)&lt;br /&gt;
Low-Focus	 Very short-range beam, small power	100 (1000 shots)	0.5 hearts	3 blocks	1 (stone), 2 (dirt)&lt;br /&gt;
Long-Range	 High-powered beam, high power	5000 (20 shots)	10 hearts	64 blocks	27 (stone), 128+ (dirt)&lt;br /&gt;
Scatter	 25 beams, 5x5 square formation, average power per beam	10,000 (10 shots)	2.5 hearts	64 blocks	16 (stone), 16 (dirt)&lt;br /&gt;
Explosive	 The beam explodes upon touching a block	5000 (20 shots)	3.5 hearts	64 blocks	2 (stone), 5 (dirt)&lt;br /&gt;
Horizontal	 The beam will travel perfectly horizontally. Presumed to be similar to mining mode.	1250 (80 shots)	3.5 hearts	64 blocks	6 (stone), 24 (dirt)&lt;br /&gt;
&lt;br /&gt;
* High power says the beam travels 64 blocks, but that it will break 128+ blocks of dirt.  Is this a distance discrepancy, or does the beam act in an area wider than 1 block?  --[[User:Kmartinator|Kmartinator]] 22:02, 8 March 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== Super Heat-mode= part of Industrium Conflict ? ==&lt;br /&gt;
&lt;br /&gt;
I think Super Heat mode has been added in order to be useful of Industrium Conflict, maybe for being compatible with something like the Faction Pluggin and allowing player to destroy oponent claims or it could simply be more powerful on player, or even it could be a part of a system working a bit like Faction.&lt;br /&gt;
Advices ?&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=LapPack&amp;diff=10893</id>
		<title>LapPack</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=LapPack&amp;diff=10893"/>
		<updated>2012-05-21T20:17:24Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:picture_na.png|right|link=]]&lt;br /&gt;
Have you ever been mining with your [[Diamond Drill]], and suddenly found you had run out of juice in your [[BatPack]]? With this incredible new device capable of holding massive amounts of EU, you&amp;#039;ll never be stranded in your tunnels again! HAYO!&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;LapPack&amp;#039;&amp;#039;&amp;#039; is an upgraded version of the [[BatPack]]. When fully charged, the LapPack is holding 300,000 EU, making it 5 times as powerful as the BatPack which only holds 60,000EU.&lt;br /&gt;
&lt;br /&gt;
The LapPack is capable of charging the following tools, which can also be powered and charged by the [[BatPack]]:&lt;br /&gt;
&lt;br /&gt;
* [[Mining Drill]]&lt;br /&gt;
* [[Diamond Drill]]&lt;br /&gt;
* [[Electric Wrench]]&lt;br /&gt;
* [[Chainsaw]]&lt;br /&gt;
&lt;br /&gt;
Additionally, it can also power these tools which cannot be powered by the [[BatPack]]:&lt;br /&gt;
* [[OV Scanner]]&lt;br /&gt;
* [[OD Scanner]]&lt;br /&gt;
* [[Mining Laser]]&lt;br /&gt;
* [[Nano Saber]]&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapis Lazuli Block|B1=Advanced Circuit |C1=Lapis Lazuli Block&lt;br /&gt;
|A2=Lapis Lazuli Block|B2=Bat-Pack|C2=Lapis Lazuli Block&lt;br /&gt;
|A3=Lapis Lazuli Block|C3=Lapis Lazuli Block&lt;br /&gt;
|Output=LapPack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Charging ==&lt;br /&gt;
&lt;br /&gt;
This armour may only be charged in an [[MFE Unit]] or an [[MFS Unit]].&lt;br /&gt;
As a Energy crystal, it can too store EU and you can discharge it into a MFE/MFSU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
As of V1.95b Lappacks can be used in machines with two [[Transformer upgrade]].&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:LapPack&amp;diff=10883</id>
		<title>Talk:LapPack</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:LapPack&amp;diff=10883"/>
		<updated>2012-05-19T14:47:11Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does this item work? The recipe does not seem to work and blocks of Lapis Lazuli seems kind of an odd recipe...&lt;br /&gt;
&lt;br /&gt;
== Malfunction ==&lt;br /&gt;
&lt;br /&gt;
I have tried to recharge the Lappack in a Geothermal Generator. &amp;lt;br&amp;gt;&lt;br /&gt;
Now i don&amp;#039;t know why i can&amp;#039;t put the Lappack in the upper rechargeslot but the same with a Batpack is working. &amp;lt;br&amp;gt;&lt;br /&gt;
Is this forced by the programmers or is it a bug?&lt;br /&gt;
&lt;br /&gt;
--[[User:HellsJack|HellsJack]] 16 May 2012 (CEST) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Think thats wanted? In the same way you cannot recharge the lappack in a batbox &lt;br /&gt;
&lt;br /&gt;
:--[[User:Pinkishu|Pinkishu]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think that it is not logic to put the Lappack in the BatteryBox, because you&amp;#039;d have to do this 30 times to fill the LapPack. &amp;lt;br&amp;gt;&lt;br /&gt;
And if you can put a BatPack in there, why not put a LapPack in the Geothermal Generator? &amp;lt;br&amp;gt;&lt;br /&gt;
Pherhaps you could think about different currencies between BatPack and Lappack, but it is not written anywhere so &amp;lt;br&amp;gt;&lt;br /&gt;
you cann not say that it is because of this.&lt;br /&gt;
&lt;br /&gt;
--[[User:HellsJack|HellsJack]] 18:12, 17 May 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Well does not really matter if its logical or not to charge lappack using a batbox - it just does not work at all :) And afaik theres other machine+power source combination that are either disabled or disabled by default (miner+lapotron for example?) --[[User:Pinkishu|Pinkishu]] 13:58, 19 May 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
This is logic. Lappack is a tool from Tier II.&lt;br /&gt;
Batbox and Geogen are from Tier I (considering Geogen have less than 32 EU/t output).&lt;br /&gt;
In fact, Geogen have better storage capacity than MFE, because of the stack of lava cells you can put into, or up to 480 000 if you don&amp;#039;t use the slot to put more lava cells. But it&amp;#039;s from Tier I.&lt;br /&gt;
That&amp;#039;s why you can&amp;#039;t charge your Lappack in.&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=User_talk:Feanturi&amp;diff=10858</id>
		<title>User talk:Feanturi</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=User_talk:Feanturi&amp;diff=10858"/>
		<updated>2012-05-13T11:48:54Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can send me requests for support as well as requests for new page creation.&lt;br /&gt;
&lt;br /&gt;
=== How to ===&lt;br /&gt;
{{code|code=&lt;br /&gt;
== RequestName ==&amp;lt;br/&amp;gt;Write your request here&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Requests ==&lt;br /&gt;
&lt;br /&gt;
===New Template===&lt;br /&gt;
I wanted to improve the information in some of the tables listing fuel types and usage so i created [[User:Exiton/sandbox|this]].  I figured i could make it into a tempate and inclue it at the bottom of all reliant articles so that it&amp;#039;s easy to update any changes across the wiki.  Thinking about makeing another one for EU usage across all the different machines, macerator, extractor, compressor etc... Anyway if you like it create a new template and ill move the data over and update the corresponding articles.  Leave a message on my talk page.&lt;br /&gt;
* call it &amp;#039;&amp;#039;&amp;#039;Template:Fuel Usage&amp;#039;&amp;#039;&amp;#039; or something similar&lt;br /&gt;
:--{{User:Exiton/sig}} 02:12, 4 March 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Download page edit==&lt;br /&gt;
http://wiki.industrial-craft.net/index.php?title=Talk:Download&lt;br /&gt;
&lt;br /&gt;
==Update Tag Request==&lt;br /&gt;
Can you implement an update template and inline tag as found in wikipedia (http://en.wikipedia.org/wiki/Template:Update) Have an optional argument to include the IC version it has been outdated from. [[User:Medicdude|Medicdude]] 01:27, 15 April 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Welcome New Wiki Users==&lt;br /&gt;
Please add a big welcome to new users on the front page. Maybe replace the FAQ statement with a big welcome message to new users, and link to the FAQ page. [[User:Medicdude|Medicdude]] 01:27, 15 April 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
==24 Hour page edit time==&lt;br /&gt;
Maybe make it so new users can&amp;#039;t edit pages until 24 hours after their account is created... alternatively, make it so new users can&amp;#039;t edit their own talk page til 24 hours after their account is created seeing as that seems to be the current most common method of spam.&lt;br /&gt;
&lt;br /&gt;
== Matlapatate ==&lt;br /&gt;
SpamBot:&lt;br /&gt;
I see you &amp;quot;fighting against spambot&amp;quot; on the recent changes log.&lt;br /&gt;
I just would say you I think a lot of users like &amp;quot; NAKITAXIA HE795&amp;quot; are spambots, considering the numbers of name of this type (for example:&lt;br /&gt;
&amp;#039;&amp;#039;(User creation log); 10:29 . . LABANSAFA324 (Talk | contribs)‎ New user account&lt;br /&gt;
(User creation log); 10:19 . . IDRAEARL251 (Talk | contribs)‎ created new account User:GAGEQUASAR828&lt;br /&gt;
(User creation log); 01:03 . . MACHAGAERWN146 (Talk | contribs)‎ New user account&lt;br /&gt;
(User creation log); 01:01 . . XAVAIFAMA633 (Talk | contribs)‎ New user account&lt;br /&gt;
(User creation log); 23:26 . . NAKITAXIA HE795 (Talk | contribs)‎ New user account&lt;br /&gt;
(User creation log); 23:22 . . Adserve2006 (Talk | contribs)‎ New user account&lt;br /&gt;
(User creation log); 23:09 . . LAASYACADEWYN701 (Talk | contribs)‎ New user account&lt;br /&gt;
(User creation log); 23:07 . . FAITHVALERIY892 (Talk | contribs)‎ New user account&lt;br /&gt;
(User creation log); 22:58 . . PANYAWALTER909 (Talk | contribs)‎ New user account&lt;br /&gt;
(User creation log); 22:37 . . PADDINGTONPALMA106 (Talk | contribs)‎ New user account&lt;br /&gt;
(User creation log); 21:59 . . IANEA406 (Talk | contribs)‎ New user account&lt;br /&gt;
(User creation log); 21:14 . . JADYNVANYA943 (Talk | contribs)‎ created new account User:JADINEXING XING877&lt;br /&gt;
(User creation log); 21:00 . . JADYNVANYA943 (Talk | contribs)‎ New user account&lt;br /&gt;
(User creation log); 20:36 . . FATHICALA669 (Talk | contribs)‎ created new account User:KABILIWALDINA899&lt;br /&gt;
(User creation log); 20:29 . . Zitcream (Talk | contribs)‎ New user account&lt;br /&gt;
(User creation log); 20:24 . . FATHICALA669 (Talk | contribs)‎ New user account&amp;#039;&amp;#039;&lt;br /&gt;
It sounds fishy I think.&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Iridium_Ore&amp;diff=10852</id>
		<title>Iridium Ore</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Iridium_Ore&amp;diff=10852"/>
		<updated>2012-05-12T07:46:26Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: Delete something giving information on how many UU-Matter are needed to make Iridium.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IC²}}&lt;br /&gt;
&lt;br /&gt;
You can get Iridium Ore from [[UU-Matter]].  That makes Iridium Ore very very expensive and hard to get.  Iridium Ore has a role in making [[Iridium Plates]].&lt;br /&gt;
&lt;br /&gt;
Currently, Iridium Ore is unmineable and takes a long time to acquire.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Iridium Plate:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iridium Ore|B1=Advanced Alloy|C1=Iridium Ore&lt;br /&gt;
|A2=Advanced Alloy|B2=Diamond|C2=Advanced Alloy&lt;br /&gt;
|A3=Iridium Ore|B3=Advanced Alloy|C3=Iridium Ore&lt;br /&gt;
|Output=Iridium Plate&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Wind_Mill&amp;diff=10846</id>
		<title>Talk:Wind Mill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Wind_Mill&amp;diff=10846"/>
		<updated>2012-05-11T16:52:19Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This item no longer has an output slot for full batteries. --[[User:Altaree|Altaree]] 19:50, 16 September 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
* can this be confirmed by someone else to be sure? --Zulu 217 11:01, 1 November 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
** Confirmed, no output slot. --TheTanker423 11:07, 1 March 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m using multiple windmills on a single tin wire, building above level 127 - it appears this can occasionally result in voltage values above 4 EV/t, burning out tin wires under high loads. I would guess that going above level 128 requires glass fiber cables. Can anyone confirm this result? --[[User:TravisTgr|TravisTgr]] 23:07, 9 April 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Technical Details (Client v1.95 | MC1.2.5) ==&lt;br /&gt;
&lt;br /&gt;
Wasn&amp;#039;t sure whether to add this to the page or not, so decided to put it here.&lt;br /&gt;
&lt;br /&gt;
~snip&lt;br /&gt;
&lt;br /&gt;
[[User:Coryf88|Coryf88]] 17:51, 10 May 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
*No, that was fantastic. Good work. [[User:Luingar|Luingar]] 04:05, 11 May 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Anyone can prove that ? It seems to be a joke I guess ... ==&lt;br /&gt;
&lt;br /&gt;
If the power is higher than 5, there is a 0% to 0.1292% chance (chance based on power) to change the windmill to a generator and drop 0 to 4 batpacks.&lt;br /&gt;
:What exactly are you trying to point out in that? The 0 to 4 batpacks? That&amp;#039;s a mistake on my part, it&amp;#039;s 0 to 4 iron ingots, I&amp;#039;ve corrected it on the page. [[User:Coryf88|Coryf88]] 10:36, 11 May 2012 (CEST)&lt;br /&gt;
Okay lol.&lt;br /&gt;
That was it.&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Wind_Mill&amp;diff=10842</id>
		<title>Talk:Wind Mill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Wind_Mill&amp;diff=10842"/>
		<updated>2012-05-11T08:02:45Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: /* Anyone can prove that ? It seems to be a joke I guess ... */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This item no longer has an output slot for full batteries. --[[User:Altaree|Altaree]] 19:50, 16 September 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
* can this be confirmed by someone else to be sure? --Zulu 217 11:01, 1 November 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
** Confirmed, no output slot. --TheTanker423 11:07, 1 March 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m using multiple windmills on a single tin wire, building above level 127 - it appears this can occasionally result in voltage values above 4 EV/t, burning out tin wires under high loads. I would guess that going above level 128 requires glass fiber cables. Can anyone confirm this result? --[[User:TravisTgr|TravisTgr]] 23:07, 9 April 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Technical Details (Client v1.95 | MC1.2.5) ==&lt;br /&gt;
&lt;br /&gt;
Wasn&amp;#039;t sure whether to add this to the page or not, so decided to put it here.&lt;br /&gt;
&lt;br /&gt;
~snip&lt;br /&gt;
&lt;br /&gt;
[[User:Coryf88|Coryf88]] 17:51, 10 May 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
*No, that was fantastic. Good work. [[User:Luingar|Luingar]] 04:05, 11 May 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Anyone can prove that ? It seems to be a joke I guess ... ==&lt;br /&gt;
&lt;br /&gt;
If the power is higher than 5, there is a 0% to 0.1292% chance (chance based on power) to change the windmill to a generator and drop 0 to 4 batpacks.&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Iridium_Ore&amp;diff=10786</id>
		<title>Talk:Iridium Ore</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Iridium_Ore&amp;diff=10786"/>
		<updated>2012-05-06T08:53:38Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: Talking about what is for me a mistake.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IC²}}.&lt;br /&gt;
&lt;br /&gt;
You can get Iridium Ore from [[UU-Matter]].  That makes Iridium Ore very very expensive and hard to get.  Iridium Ore has a role in making [[Iridium]] Plates.&lt;br /&gt;
&lt;br /&gt;
Currently, Iridium Ore is unmineable and takes a long time to acquire.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
The crafting recipe isn&amp;#039;t given out for obvious reasons.&lt;br /&gt;
&lt;br /&gt;
== Recipes Used In ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Iridium Plate:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iridium Ore|B1=Advanced Alloy|C1=Iridium Ore&lt;br /&gt;
|A2=Advanced Alloy|B2=Diamond|C2=Advanced Alloy&lt;br /&gt;
|A3=Iridium Ore|B3=Advanced Alloy|C3=Iridium Ore&lt;br /&gt;
|Output=Iridium Plate&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;br /&gt;
&lt;br /&gt;
If there&amp;#039;s no reasons for this mistake (That&amp;#039;s the talk, not the page for Iridium ore), I suggest we blank the page.&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Mass_Fabricator&amp;diff=10254</id>
		<title>Talk:Mass Fabricator</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Mass_Fabricator&amp;diff=10254"/>
		<updated>2012-04-05T18:24:46Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As of v7.02 removing a mass fabricator with a wrench yields an advanced machine (possibly a bug) --[[User:Golfandsurf|Golfandsurf]] 21:59, 17 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|space=:|agree=reply|reply=Like every machine the [[Mass Fabricator]] got a small chance to drop a machine block (for mass fabricator it is advanced machine).}}&lt;br /&gt;
&lt;br /&gt;
The Mass Fabricator only seems to require 200.000 EU instead of 2.000.000 --[[User:Masterhand0000|Masterhand0000]] 16:24, 30 July 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
Agreed, and my scrap input did not seem to work, but that may have been from too slow energy input (64 EU/s) --[[User:Dimpl|Dimpl]] 12:34, 2 August 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
would a list of all the possible craftables from the element be added in the future? --[[User:Zulu_217|Zulu_217]] 16.06, 28 August 2011 (AEST)&lt;br /&gt;
:would anyone be opposed to me making this list, on a seperate Secret: page? --[[User:1n5aN1aC|1n5aN1aC]]&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|agree=Nope|space=:|reply=Maybe there will be a list later, but at the moment nope.}}&lt;br /&gt;
&lt;br /&gt;
What is the slot layout for this machine?  I am trying to plan out a room for this to live in with 2 incoming energy lines (main power and a sapling/reed/cactus/wood burning backup gen), a scrap input pipe (to the top?), and a UUM output pipe to my storage. --[[User:Altaree|Altaree]] 17:58, 16 September 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Altaree|agree=SCIENCE!|space=:|reply=I figured this out, scap gets inserted from the bottom of the device and UUM gets pulled from the side.  Odd because the slot layout is one up/one down...}}&lt;br /&gt;
&lt;br /&gt;
== secret matter recipies ==&lt;br /&gt;
&lt;br /&gt;
hey i heard about the recipie mod and i wonder wouldnt it show the matter recipies as the mod is desigened to do just that?&lt;br /&gt;
if so then ppl would just go download it and there would be no need of the page for secret matter recipies as the mod lists them.&lt;br /&gt;
&lt;br /&gt;
(MatLaPatate) I personnaly discovered all these secrets recipes, but i will published it only if i&amp;#039;m sure that keep them secret isn&amp;#039;t a wish of Alblaka :)&lt;br /&gt;
&lt;br /&gt;
== EU Cost with Scrap ==&lt;br /&gt;
&lt;br /&gt;
When you insert the scrap it says &amp;quot;Amplifier:&amp;quot; with a number below it. Assuming that the number means the number EU left to amplify with, then it should cost 170,000 EU to create matter with scrap not 125,000. &lt;br /&gt;
Each Scrap produces 5,000 of this amplification and one matter can be created with 34 scrap.&lt;br /&gt;
Can anyone confirm, or elaborate?&lt;br /&gt;
&lt;br /&gt;
-- From sourcediving, scrap multiplies energy input by 6 (so every 500 EU packet counts as a 3000 EU packet). 1,000,000 / 6 = 166,666 EU. -Andrew&lt;br /&gt;
&lt;br /&gt;
== Maximum per-tick input ==&lt;br /&gt;
How much energy does the fabricator use per tick? 512? if so, please clarify so it&amp;#039;s easier to tell as such. [[User:Luingar|Luingar]] 05:16, 5 April 2012 (CEST)&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Secret:Nuke&amp;diff=10191</id>
		<title>Talk:Secret:Nuke</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Secret:Nuke&amp;diff=10191"/>
		<updated>2012-03-29T18:29:13Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: /* how to craft it ? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can someone add the recipe for this? [[User:Stale2000|Stale2000]] 19:17, 11 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Attempts at using the nuke in SMP using all different methods of triggering have shown it still doesn&amp;#039;t work correctly and neither does ITNT.&amp;quot; seems to suggest that the nuke can&amp;#039;t be triggered; however, I was able to successfully trigger the nuke with a redstone torch 2 blocks below (From top to bottom: Nuke, stone, torch, stone).  Can somebody clarify this? [[User:Dwfreed|Dwfreed]] 09:11, 25 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|agree=Which mod are you using?|space=:|reply=Well are you using IC²? Because in IC² you can trigger the nuke like you trigger TNT? &amp;lt;small&amp;gt;Well idk if it&amp;#039;s still working at v1.23, but at v1.15 it was working&amp;lt;/small&amp;gt;}}&lt;br /&gt;
Use a lever, always has worked for me. -Bomber332, 4:41PM (AST) 1/19/2012&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:QuantumSuit_Bodyarmor&amp;diff=10173</id>
		<title>Talk:QuantumSuit Bodyarmor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:QuantumSuit_Bodyarmor&amp;diff=10173"/>
		<updated>2012-03-26T20:00:37Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think IC² need something like &amp;quot;gamma-ray pistol&amp;quot; or something much more powerful than the current nano saber, because when you&amp;#039;re playing PvP, it&amp;#039;s impossible to kill someone wearing a complete quantum suit :/&lt;br /&gt;
Maybe a weapon with a high energy cost and special abilities like ignoring 50% of the player&amp;#039;s armor could be introduced in the mod, don&amp;#039;t you think ?&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:QuantumSuit_Bodyarmor&amp;diff=10172</id>
		<title>Talk:QuantumSuit Bodyarmor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:QuantumSuit_Bodyarmor&amp;diff=10172"/>
		<updated>2012-03-26T19:59:49Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think IC² need something like &amp;quot;gamma-ray pistol&amp;quot; or something much more powerful than the current nano saber, because when you&amp;#039;re playing PvP, it&amp;#039;s impossible to kill someone wearing a complete quantum suit :/&lt;br /&gt;
Maybe a weapon with a high energy-cost and speacial abilities like ignoring 50% of the player&amp;#039;s armor could be introduced in the mod, don&amp;#039;t you think ?&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:QuantumSuit_Bodyarmor&amp;diff=10171</id>
		<title>Talk:QuantumSuit Bodyarmor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:QuantumSuit_Bodyarmor&amp;diff=10171"/>
		<updated>2012-03-26T19:59:03Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think IC² need something like &amp;quot;gamma-ray pistol&amp;quot; or something much more powerful than the current nano saber, because when you&amp;#039;re playing PvP, it&amp;#039;s impossible to kill someone wearing a complete quantum suit :/&lt;br /&gt;
Maybe a weapon with a higly energy-cost and speacial abilities like ignoring 50% of the player&amp;#039;s armor could be introduced in the mod, don&amp;#039;t you think ?&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Non-IC_Items&amp;diff=10016</id>
		<title>Non-IC Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Non-IC_Items&amp;diff=10016"/>
		<updated>2012-03-03T23:47:33Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are &amp;#039;&amp;#039;&amp;#039;Non-IndustrialCraft Items&amp;#039;&amp;#039;&amp;#039; which are needed to create or use IndustrialCraft items:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Grid Cactus.png|32px|link=]]||{{mp|Cactus}}: Block found on desert biomes, which can be raised and deals damage when touched, which can be smelted into {{mp|Cactus_Green|Cactus Green dye}}. Needed to craft the [[Desertification]] terraformer blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Chest.png|32px|link=]]||{{mp|Chest}}: The chest, crafted from a square of wooden planks. It is needed to craft a [[Personal Chest]] and an [[Item-O-Mat]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Diamond.png|32px|link=]]||{{mp|Diamond_(Gem)|Diamond Gem}}: Rare resource, result of mining {{mp|Diamond_(Ore)|Diamond Ore}}. Needed to craft a [[Energy Crystal]], a [[Cable Obscurator]], a [[Diamond Drill]] and a [[Mining Pipe#Diamond-tipped Pipe|Diamond-tipped Mining Pipe]]. A cheap and compatible replacement for diamonds is the [[Industrial Diamond]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Dirt.png|32px|link=]]||{{mp|Dirt}}: Surface material, needed to craft a [[Recycler]] and a [[Cultivation]] terraformer blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Flint.png|32px|link=]]||{{mp|Flint}}: Has a random chance of being dropped from {{mp|Gravel}}. Needed to craft a [[Coalball]], a [[Macerator]] and [[Industrial TNT]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Flower.png|32px|link=]]||{{mp|Flowers#Dandelion|Flower}} (aka Dandelion): Flower found on grassy areas, which can be crafted into {{mp|Dandelion_Yellow|Dandelion Yellow dye}}. Needed to craft the [[Cultivation]] terraformer blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Furnace.png|32px|link=]]||{{mp|Furnace}}: The plain old furnace, crafted from a square of cobblestone. It can be used to make a basic [[Generator]] or upgraded into an [[Iron Furnace]] using its alternate recipe.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Glass.png|32px|link=]]||{{mp|Glass}}: The smelting output of {{mp|Sand}}. Needed to craft a [[Geothermal Generator]], a [[Solar Panel]], a [[Luminator]] and a [[Reinforced Glass]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Glowstone Dust.png|32px|link=]]||{{mp|Glowstone_(Dust)|Glowstone Dust}}: Product of mining {{mp|Glowstone_(Block)|Glowstone blocks}} found in the {{mp|Nether}}. Needed to craft a big amount of IndustrialCraft items, including a [[Crystal Charger]], a [[Nuclear Reactor]] and a [[Terraformer Blueprint]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Gold Ore.png|32px|link=]]||{{mp|Gold_(Ore)|Gold Ore}}: Product of mining gold. Its [[Dusts|Dust]] can be used to craft Glowstone Dust (above) and the [[OD Scanner]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Iron Chestplate.png|32px|link=]]||{{mp|Armor|Iron Chestplate}}: Armor made out of {{mp|Iron_(Ingot)|Iron Ingots}}. Needed to craft [[Composite Armor]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Iron.png|32px|link=]]||{{mp|Iron_(Ingot)|Iron Ingot}}: Created from smelting {{mp|Iron_(Ore)|Iron Ore}} on a {{mp|Furnace|Furnace}}. Needed to craft many IndustrialCraft items, such as an [[Iron Furnace]], a [[Generator]] and a [[Mining Pipe#Mining Pipe|Mining Pipe]]. Can be smelted into [[Refined Iron]] which is needed to craft a [[Mining Pipe]], a [[Recycler]], a [[Miner]], a [[Geothermal Generator]] and a [[Machine]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Iron Ore.png|32px|link=]]||{{mp|Iron_(Ore)|Iron Ore}}: Product of mining iron. It is most useful on IndustrialCraft when made into a  [[Dusts|Dust]], created by a [[Macerator]]. It could also be directly smelted into an ingot (so that it can be smelted into [[Refined Iron]] faster).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Lapis Lazuli Block.png|32px|link=]]||{{mp|Lapis_Lazuli_(Block)|Lapis Lazuli Block}}: A block made of 9 rare {{mp|Lapis_Lazuli_(Dye)|Lapis Lazuli}}. Needed to craft [[Advanced Circuit|Advanced Circuits]] and [[Terraformer|Terraformers]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Lapis Lazuli (Dye).png|32px|link=]]||{{mp|Lapis_Lazuli_(Dye)|Lapis Lazuli}}: A rare {{mp|Wool_Dyes|wool dye}} which is the product of mining {{mp|Lapis_Lazuli_(Ore)|Lapis Lazuli Ore}}. Needed to craft a [[Relay]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Lava Bucket.png|32px|link=]]||{{mp|Lava#Lava_Bucket|Lava Bucket}}: Right-clicking lava while using a {{mp|Bucket}} results in a lava bucket. Needed to power a [[Geothermal Generator]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Leather Tunic.png|32px|link=]]||{{mp|Armor|Leather Tunic}}: Armor made out of {{mp|Leather}} dropped from {{mp|Cow|Cows}}. Needed to craft [[Composite Armor]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Lever.png|32px|link=]]||{{mp|Lever}}: A lever used to trigger redstone circuits. Needed to craft a [[Switch Cable]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Obsidian.png|32px|link=]]||{{mp|Obsidian}}: Created when flowing water meets stationary lava, and is known for its difficulty to mine (only a {{mp|Pickaxe|Diamond Pickaxe}} is able to successfully mine obsidian, and takes 15 seconds to do so). Needed to craft a [[Coal Chunk]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Redstone.png|32px|link=]]||{{mp|Redstone_(Dust)|Redstone}}: Product of mining {{mp|Redstone_(Ore)|Redstone Ore}}. Needed to craft many IndustrialCraft items, including the [[Electro Furnace]], [[Switch Cable|Switch Cables]] and an [[Electric Circuit]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Rose.png|32px|link=]]||{{mp|Flowers#Rose|Rose}}: Flower found on grassy areas, which can be crafted into {{mp|Rose_Red|Rose Red dye}}. Needed to craft the [[Cultivation]] terraformer blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Sand.png|32px|link=]]||{{mp|Sand}}: Block mainly found on desert biomes, which can be smelted into {{mp|Glass}}. Needed to craft the [[Desertification]] terraformer blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Sapling.png|32px|link=]]||{{mp|Sapling}}: Randomly dropped from trees, and can be used to grow new trees (depending on space and light) which can be grown instantly with {{mp|Bone_Meal|Bone Meal}}. Needed to craft [[Plantclump|Plantclumps]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Seeds.png|32px|link=]]||{{mp|Seeds_(Item)|Seeds}}: Used to grow {{mp|Wheat}} and is dropped from partially and fully grown wheat. Needed to craft the [[Cultivation]] terraformer blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Snowball.png|32px|link=]]||{{mp|Snowball}}: Created by using a {{mp|Shovel}} on {{mp|Snow}} or a {{mp|Snow_(Block)|Snow Block}}. Needed to craft the [[Chilling]] terraformer blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Stick.png|32px|link=]]||{{mp|Stick}}: Crafted from wooden planks. Needed to craft a [[Water Mill]] and [[crops]]&lt;br /&gt;
|[[File:Grid Stone.png|32px|link=]]||{{mp|Stone}}: Stone, in its smooth form, is needed to create a [[Compressor]], [[Reinforced Stone]] and the [[Compression]] terraformer blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Stone Pickaxe.png|32px|link=]]||{{mp|Pickaxe|Stone Pickaxe}}: Tool. Needed to craft a [[Macerator]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Stone Shovel.png|32px|link=]]||{{mp|Shovel|Stone Shovel}}: Tool. Needed to craft the [[Flatificator]] terraformer blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid TNT.png|32px|link=]]||{{mp|TNT}}: Explosive which can be triggered by a player or by redstone circuits. Needed to craft [[Industrial TNT]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Water Bucket.png|32px|link=]]||{{mp|Water#Water_Bucket|Water Bucket}}: Right-clicking water while using a {{mp|Bucket}} results in a water bucket. Needed to craft [[Hydrated Coal Dust]] and the [[Irrigation]] terraformer blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Wood.png|32px|link=]]||{{mp|Wood}}: Found on trees, and can be mined with any tool (but {{mp|Axe|Axes}} speed it up). It can be smelted into charcoal, which is a renewable fuel replacement.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Wooden Planks.png|32px|link=]]||{{mp|Wooden_Planks|Wooden Planks}}: Crafted from raw wood. Needed to craft a [[Water Mill]] and a [[Treetap]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Rail Track.png|32px|link=]]||[http://www.minecraftwiki.net/wiki/Rail Rail]: Has an alternate recipe from [[Bronze]] in IC².&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Solar_Panel&amp;diff=9992</id>
		<title>Talk:Solar Panel</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Solar_Panel&amp;diff=9992"/>
		<updated>2012-03-03T18:08:35Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This item no longer has an output slot for full batteries. --[[User:Altaree|Altaree]] 19:49, 16 September 2011 (CEST)&lt;br /&gt;
:We need an updated pic for the UI then. --[[User:Trifler|Trifler]] 06:37, 1 January 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== Advanced energy system ==&lt;br /&gt;
With tin and diamond cable (glass fiber)&lt;br /&gt;
With IC², you can now use 24 diamond cables (12/12 on 2 face opposed) and put 4*2 (2 face, hier too) copper calbe (insulated, of course) +5*2 tin cable to gather 1 (on the diamond cable) +4*2=8 solars pannels(on the copper cables) +2*5 +2*1 (at the end of your line of cable):&lt;br /&gt;
Result: &lt;br /&gt;
Numbers of solar pannels: 1+2*4+2*5+2*1=1+8+10+2=21 solar pannel per diamond cable, so 24*21= 504 solar pannels, 504 EU/tick.&lt;br /&gt;
Loss ?&lt;br /&gt;
so, if you add the losses of the differents cables: per &amp;quot;line&amp;quot; of cable: 5*tin cable=5*1/40=5/40 + 4*8/40=32+5=37/40 &amp;gt;1 ... that&amp;#039;s why you have no losses on each line of cable.&lt;br /&gt;
If we add the diamond cabble losses (1 per 40 cables in 1.64 isn&amp;#039;t it ?), there&amp;#039;s 12*1/40+37/40=59/40, and i think that 2 EU lost (on each face of the MFSU) for 502 &amp;quot;won&amp;quot; is reasonnable isn&amp;#039;t it ?&lt;br /&gt;
&lt;br /&gt;
PS: sorry for my english, i&amp;#039;m french ... ^^&lt;br /&gt;
PPS: Even if it should in theory works, there&amp;#039;s a bug when a tin cable joins a copper cable, and EU produced by the solar pannel on the tin cables won&amp;#039;t be counted.&lt;br /&gt;
That&amp;#039;s why I advise you not to use copper cable between diamond and tin cables, it should works better ;) (It makes 11 solars pannels per diamond cables with no losses, but it&amp;#039;s not as cheap as my system with copper cables if they wasn&amp;#039;t bugged, because for 505 EU, you will need 45 diamond cables)&lt;br /&gt;
&lt;br /&gt;
== Solar Flowers ==&lt;br /&gt;
&lt;br /&gt;
For those of you looking for videos on how to make Solar Flowers, you do NOT need a switch cable to make them. Use [[Copper Wire]] to connect all the [[Solar Panel]]s to one wire, then run it down to an [[MFE Transmitter]]. From there, run  2x Insulated [[Gold Cable]] (at least 3 units) out of the output face of the storage device (the MFE) into an [[LV Transformer]] with the three dots facing the Gold Cable. Then run Copper Wire out of any of the other of the faces of your transformer into any number of basic machines, such as [[Induction Furnace]]s, [[Macerator]]s, [[Recycler]]s, etc...&lt;br /&gt;
&lt;br /&gt;
Note: If you are going to use an [[MFS Unit]] then you will need to run 3x Insulated [[HV Cable]] (try not to use too much, it loses energy rapidly) or, alternatively, [[Glass Fibre Cable]] to an [[MV Transformer]] with the three dots facing that wire, then run your Gold Cable to your LV transformer, and so on.&lt;br /&gt;
&lt;br /&gt;
Hope this helped!&lt;br /&gt;
&lt;br /&gt;
PROTIP: Most Solar Flowers are either a pyramid of 5 or 13 Solar Panels.&lt;br /&gt;
&lt;br /&gt;
For more detailed information on how to set up multiple Solar Flowers, email me at moridar719@gmail.com&lt;br /&gt;
--[[User:Moridar|Moridar]] 01:05, 17 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
====Still Broken====&lt;br /&gt;
SMP on bukkit, 1.337b, EU-reader shows 0 all the time [[User:Discipol|Discipol]] 22:32, 17 December 2011 (CET)&lt;br /&gt;
* You sure you don&amp;#039;t have the cable running too far? Copper cable loses power very quickly, and if your batbox is too far away it simply won&amp;#039;t &amp;quot;draw&amp;quot; any current, and the EU-reader will say 0 no matter where you test. [[User:Rocketman679|Rocketman679]] 08:48, 30 January 2012 (CET)&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Solar_Panel&amp;diff=9991</id>
		<title>Talk:Solar Panel</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Solar_Panel&amp;diff=9991"/>
		<updated>2012-03-03T18:07:09Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This item no longer has an output slot for full batteries. --[[User:Altaree|Altaree]] 19:49, 16 September 2011 (CEST)&lt;br /&gt;
:We need an updated pic for the UI then. --[[User:Trifler|Trifler]] 06:37, 1 January 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== Advanced energy system ==&lt;br /&gt;
With tin and diamond cable (glass fiber)&lt;br /&gt;
With IC², you can now use 24 diamond cables (12/12 on 2 face opposed) and put 4*2 (2 face, hier too) copper calbe (insulated, of course) +5*2 tin cable to gather 1 (on the diamond cable) +4*2=8 solars pannels(on the copper cables) +2*5 +2*1 (at the end of your line of cable):&lt;br /&gt;
Result: &lt;br /&gt;
Numbers of solar pannels: 1+2*4+2*5+2*1=1+8+10+2=21 solar pannel per diamond cable, so 24*21= 504 solar pannels, 504 EU/tick.&lt;br /&gt;
Loss ?&lt;br /&gt;
so, if you add the losses of the differents cables: per &amp;quot;line&amp;quot; of cable: 5*tin cable=5*1/40=5/40 + 4*8/40=32+5=37/40 &amp;gt;1 ... that&amp;#039;s why you have no losses on each line of cable.&lt;br /&gt;
If we add the diamond cabble losses (1 per 40 cables in 1.64 isn&amp;#039;t it ?), there&amp;#039;s 12*1/40+37/40=59/40, and i think that 2 EU lost (on each face of the MFSU) for 502 &amp;quot;won&amp;quot; is reasonnable isn&amp;#039;t it ?&lt;br /&gt;
&lt;br /&gt;
PS: sorry for my english, i&amp;#039;m french ... ^^&lt;br /&gt;
PPS: Even if it should in theory works, there&amp;#039;s a bug when a tin cable join a copper cable, and EU produced by the solar pannel on the tin cables won&amp;#039;t be counted.&lt;br /&gt;
That&amp;#039;s why I advise you not to use copper cable between diamond and tin cables, it should works better ;) (It makes 11 solars pannels per diamond cables with no losses, but it&amp;#039;s not as cheap as my system with copper cables if they wasn&amp;#039;t bugged, because for 505 EU, you will need 45 diamond cables)&lt;br /&gt;
&lt;br /&gt;
== Solar Flowers ==&lt;br /&gt;
&lt;br /&gt;
For those of you looking for videos on how to make Solar Flowers, you do NOT need a switch cable to make them. Use [[Copper Wire]] to connect all the [[Solar Panel]]s to one wire, then run it down to an [[MFE Transmitter]]. From there, run  2x Insulated [[Gold Cable]] (at least 3 units) out of the output face of the storage device (the MFE) into an [[LV Transformer]] with the three dots facing the Gold Cable. Then run Copper Wire out of any of the other of the faces of your transformer into any number of basic machines, such as [[Induction Furnace]]s, [[Macerator]]s, [[Recycler]]s, etc...&lt;br /&gt;
&lt;br /&gt;
Note: If you are going to use an [[MFS Unit]] then you will need to run 3x Insulated [[HV Cable]] (try not to use too much, it loses energy rapidly) or, alternatively, [[Glass Fibre Cable]] to an [[MV Transformer]] with the three dots facing that wire, then run your Gold Cable to your LV transformer, and so on.&lt;br /&gt;
&lt;br /&gt;
Hope this helped!&lt;br /&gt;
&lt;br /&gt;
PROTIP: Most Solar Flowers are either a pyramid of 5 or 13 Solar Panels.&lt;br /&gt;
&lt;br /&gt;
For more detailed information on how to set up multiple Solar Flowers, email me at moridar719@gmail.com&lt;br /&gt;
--[[User:Moridar|Moridar]] 01:05, 17 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
====Still Broken====&lt;br /&gt;
SMP on bukkit, 1.337b, EU-reader shows 0 all the time [[User:Discipol|Discipol]] 22:32, 17 December 2011 (CET)&lt;br /&gt;
* You sure you don&amp;#039;t have the cable running too far? Copper cable loses power very quickly, and if your batbox is too far away it simply won&amp;#039;t &amp;quot;draw&amp;quot; any current, and the EU-reader will say 0 no matter where you test. [[User:Rocketman679|Rocketman679]] 08:48, 30 January 2012 (CET)&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Solar_Panel&amp;diff=9990</id>
		<title>Talk:Solar Panel</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Solar_Panel&amp;diff=9990"/>
		<updated>2012-03-03T17:38:51Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This item no longer has an output slot for full batteries. --[[User:Altaree|Altaree]] 19:49, 16 September 2011 (CEST)&lt;br /&gt;
:We need an updated pic for the UI then. --[[User:Trifler|Trifler]] 06:37, 1 January 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== Advanced energy system ==&lt;br /&gt;
With tin and diamond cable (glass fiber)&lt;br /&gt;
With IC², you can now use 24 diamond cables (12/12 on 2 face opposed) and put 4*2 (2 face, hier too) copper calbe (insulated, of course) +5*2 tin cable to gather 1 (on the diamond cable) +4*2=8 solars pannels(on the copper cables) +2*5 +2*1 (at the end of your line of cable):&lt;br /&gt;
Result: &lt;br /&gt;
Numbers of solar pannels: 1+2*4+2*5+2*1=1+8+10+2=21 solar pannel per diamond cable, so 24*21= 504 solar pannels, 504 EU/tick.&lt;br /&gt;
Loss ?&lt;br /&gt;
so, if you add the losses of the differents cables: per &amp;quot;line&amp;quot; of cable: 5*tin cable=5*1/40=5/40 + 4*8/40=32+5=37/40 &amp;gt;1 ... that&amp;#039;s why you have no losses on each line of cable.&lt;br /&gt;
If we add the diamond cabble losses (1 per 40 cables in 1.64 isn&amp;#039;t it ?), there&amp;#039;s 12*1/40+37/40=59/40, and i think that 2 EU lost (on each face of the MFSU) for 502 &amp;quot;won&amp;quot; is reasonnable isn&amp;#039;t it ?&lt;br /&gt;
&lt;br /&gt;
PS: sorry for my english, i&amp;#039;m french ... ^^&lt;br /&gt;
PPS: Even if it should in theory work, there&amp;#039;s a bug when a tin cable join a copper cable, and EU produced by the solar pannel on the tin cables won&amp;#039;t be counted.&lt;br /&gt;
That&amp;#039;s why I advise you not to use copper cable between diamond and tin cables, it should works better ;)&lt;br /&gt;
&lt;br /&gt;
== Solar Flowers ==&lt;br /&gt;
&lt;br /&gt;
For those of you looking for videos on how to make Solar Flowers, you do NOT need a switch cable to make them. Use [[Copper Wire]] to connect all the [[Solar Panel]]s to one wire, then run it down to an [[MFE Transmitter]]. From there, run  2x Insulated [[Gold Cable]] (at least 3 units) out of the output face of the storage device (the MFE) into an [[LV Transformer]] with the three dots facing the Gold Cable. Then run Copper Wire out of any of the other of the faces of your transformer into any number of basic machines, such as [[Induction Furnace]]s, [[Macerator]]s, [[Recycler]]s, etc...&lt;br /&gt;
&lt;br /&gt;
Note: If you are going to use an [[MFS Unit]] then you will need to run 3x Insulated [[HV Cable]] (try not to use too much, it loses energy rapidly) or, alternatively, [[Glass Fibre Cable]] to an [[MV Transformer]] with the three dots facing that wire, then run your Gold Cable to your LV transformer, and so on.&lt;br /&gt;
&lt;br /&gt;
Hope this helped!&lt;br /&gt;
&lt;br /&gt;
PROTIP: Most Solar Flowers are either a pyramid of 5 or 13 Solar Panels.&lt;br /&gt;
&lt;br /&gt;
For more detailed information on how to set up multiple Solar Flowers, email me at moridar719@gmail.com&lt;br /&gt;
--[[User:Moridar|Moridar]] 01:05, 17 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
====Still Broken====&lt;br /&gt;
SMP on bukkit, 1.337b, EU-reader shows 0 all the time [[User:Discipol|Discipol]] 22:32, 17 December 2011 (CET)&lt;br /&gt;
* You sure you don&amp;#039;t have the cable running too far? Copper cable loses power very quickly, and if your batbox is too far away it simply won&amp;#039;t &amp;quot;draw&amp;quot; any current, and the EU-reader will say 0 no matter where you test. [[User:Rocketman679|Rocketman679]] 08:48, 30 January 2012 (CET)&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:QuantumSuit_Bodyarmor&amp;diff=9846</id>
		<title>Talk:QuantumSuit Bodyarmor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:QuantumSuit_Bodyarmor&amp;diff=9846"/>
		<updated>2012-02-21T09:23:57Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: Created page with &amp;quot;Did anyone find as me that the 1.70 make the quantum too easy to make ?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Did anyone find as me that the 1.70 make the quantum too easy to make ?&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Electric_Treetap&amp;diff=9840</id>
		<title>Talk:Electric Treetap</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Electric_Treetap&amp;diff=9840"/>
		<updated>2012-02-20T13:22:42Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why the pic. of el. treetap ingame is the samd as the el. wrench?&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|agree=-|space=:|reply=Because the sprite isn&amp;#039;t finished yet}}&lt;br /&gt;
&lt;br /&gt;
Can anyone specify the version of IC2 where it was appeared first? [[User:6peg|6peg]] 12:13, 20 February 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
it had appear in 1.64 ;)&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Secret:Nuke&amp;diff=9796</id>
		<title>Talk:Secret:Nuke</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Secret:Nuke&amp;diff=9796"/>
		<updated>2012-02-16T17:08:15Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can someone add the recipe for this? [[User:Stale2000|Stale2000]] 19:17, 11 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Attempts at using the nuke in SMP using all different methods of triggering have shown it still doesn&amp;#039;t work correctly and neither does ITNT.&amp;quot; seems to suggest that the nuke can&amp;#039;t be triggered; however, I was able to successfully trigger the nuke with a redstone torch 2 blocks below (From top to bottom: Nuke, stone, torch, stone).  Can somebody clarify this? [[User:Dwfreed|Dwfreed]] 09:11, 25 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|agree=Which mod are you using?|space=:|reply=Well are you using IC²? Because in IC² you can trigger the nuke like you trigger TNT? &amp;lt;small&amp;gt;Well idk if it&amp;#039;s still working at v1.23, but at v1.15 it was working&amp;lt;/small&amp;gt;}}&lt;br /&gt;
Use a lever, always has worked for me. -Bomber332, 4:41PM (AST) 1/19/2012&lt;br /&gt;
&lt;br /&gt;
== how to craft it ? ==&lt;br /&gt;
&lt;br /&gt;
For the one who ask how to craft it: I (Matlapatate) know it, but if alblaka doesn&amp;#039;t want it appears on this wiki ... :)&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Secret:Nuke&amp;diff=9795</id>
		<title>Talk:Secret:Nuke</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Secret:Nuke&amp;diff=9795"/>
		<updated>2012-02-16T16:58:11Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: /* how to craft it ? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can someone add the recipe for this? [[User:Stale2000|Stale2000]] 19:17, 11 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Attempts at using the nuke in SMP using all different methods of triggering have shown it still doesn&amp;#039;t work correctly and neither does ITNT.&amp;quot; seems to suggest that the nuke can&amp;#039;t be triggered; however, I was able to successfully trigger the nuke with a redstone torch 2 blocks below (From top to bottom: Nuke, stone, torch, stone).  Can somebody clarify this? [[User:Dwfreed|Dwfreed]] 09:11, 25 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|agree=Which mod are you using?|space=:|reply=Well are you using IC²? Because in IC² you can trigger the nuke like you trigger TNT? &amp;lt;small&amp;gt;Well idk if it&amp;#039;s still working at v1.23, but at v1.15 it was working&amp;lt;/small&amp;gt;}}&lt;br /&gt;
Use a lever, always has worked for me. -Bomber332, 4:41PM (AST) 1/19/2012&lt;br /&gt;
&lt;br /&gt;
== how to craft it ? ==&lt;br /&gt;
&lt;br /&gt;
For the one who ask how to craft it: i know it, but if alblaka doesn&amp;#039;t want it appears on this wiki ... :)&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Diamond_Drill&amp;diff=9758</id>
		<title>Talk:Diamond Drill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Diamond_Drill&amp;diff=9758"/>
		<updated>2012-02-08T21:58:31Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why diamond drill break soul sand so slowly? [[User:DaleMartinWatson|DaleMartinWatson]] 14:39, 30 January 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Durability enchant ==&lt;br /&gt;
Which enchantments does affect drill?&lt;br /&gt;
Are durability one fully useless?&lt;br /&gt;
----&lt;br /&gt;
Yes they do, i try it ;)&lt;br /&gt;
I don&amp;#039;t know for the second question.&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Diamond_Drill&amp;diff=9757</id>
		<title>Talk:Diamond Drill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Diamond_Drill&amp;diff=9757"/>
		<updated>2012-02-08T21:58:18Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why diamond drill break soul sand so slowly? [[User:DaleMartinWatson|DaleMartinWatson]] 14:39, 30 January 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Durability enchant ==&lt;br /&gt;
Which enchantments does affect drill?&lt;br /&gt;
Are durability one fully useless?&lt;br /&gt;
&lt;br /&gt;
Yes they do, i try it ;)&lt;br /&gt;
I don&amp;#039;t know for the second question.&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Diamond_Drill&amp;diff=9756</id>
		<title>Talk:Diamond Drill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Diamond_Drill&amp;diff=9756"/>
		<updated>2012-02-08T17:00:31Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why diamond drill break soul sand so slowly? [[User:DaleMartinWatson|DaleMartinWatson]] 14:39, 30 January 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Durability enchant ==&lt;br /&gt;
Which enchantments does affect drill?&lt;br /&gt;
Are durability one fully useless?&lt;br /&gt;
Yes they do, i try it ;)&lt;br /&gt;
I don&amp;#039;t know for the second question.&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Overclocker_upgrade&amp;diff=9720</id>
		<title>Talk:Overclocker upgrade</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Overclocker_upgrade&amp;diff=9720"/>
		<updated>2012-02-03T07:59:21Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: /* Useful to know: */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;any numbers?&lt;br /&gt;
&lt;br /&gt;
== Useful to know: ==&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s useful to know that if you need &amp;quot;transformer upgrader&amp;quot; to use more than 32 EU/t, you can ever improve your machines without using it because of their default consumption of 1/2/3 EU/t, and that mean you probably can put 5 overclocker upgrade before using transformer upgrade. (With my theroy, 6 overclocker mean that your machine will use his basic consumption^5, so if it&amp;#039;s a macerator: 2^5=2*2*2*2*2=32 EU/t)&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Solar_Panel&amp;diff=9703</id>
		<title>Talk:Solar Panel</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Solar_Panel&amp;diff=9703"/>
		<updated>2012-02-01T21:16:30Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This item no longer has an output slot for full batteries. --[[User:Altaree|Altaree]] 19:49, 16 September 2011 (CEST)&lt;br /&gt;
:We need an updated pic for the UI then. --[[User:Trifler|Trifler]] 06:37, 1 January 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== Advanced energy system ==&lt;br /&gt;
With tin and diamond cable (glass fiber)&lt;br /&gt;
With IC², you can now use 24 diamond cables (12/12 on 2 face opposed) and put 4*2 (2 face, hier too) copper calbe (insulated, of course) +5*2 tin cable to gather 1 (on the diamond cable) +4*2=8 solars pannels(on the copper cables) +2*5 +2*1 (at the end of your line of cable):&lt;br /&gt;
Result: &lt;br /&gt;
Numbers of solar pannels: 1+2*4+2*5+2*1=1+8+10+2=21 solar pannel per diamond cable, so 24*21= 504 solar pannels, 504 EU/tick.&lt;br /&gt;
Loss ?&lt;br /&gt;
so, if you add the losses of the differents cables: per &amp;quot;line&amp;quot; of cable: 5*tin cable=5*1/40=5/40 + 4*8/40=32+5=37/40 &amp;gt;1 ... that&amp;#039;s why you have no losses on each line of cable.&lt;br /&gt;
If we add the diamond cabble losses (1 per 40 cables in 1.64 isn&amp;#039;t it ?), there&amp;#039;s 12*1/40+37/40=59/40, and i think that 2 EU lost (on each face of the MFSU) for 502 &amp;quot;won&amp;quot; is reasonnable isn&amp;#039;t it ?&lt;br /&gt;
&lt;br /&gt;
PS: sorry for my english, i&amp;#039;m french ... ^^&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Solar Flowers ==&lt;br /&gt;
&lt;br /&gt;
For those of you looking for videos on how to make Solar Flowers, you do NOT need a switch cable to make them. Use [[Copper Wire]] to connect all the [[Solar Panel]]s to one wire, then run it down to an [[MFE Transmitter]]. From there, run  2x Insulated [[Gold Cable]] (at least 3 units) out of the output face of the storage device (the MFE) into an [[LV Transformer]] with the three dots facing the Gold Cable. Then run Copper Wire out of any of the other of the faces of your transformer into any number of basic machines, such as [[Induction Furnace]]s, [[Macerator]]s, [[Recycler]]s, etc...&lt;br /&gt;
&lt;br /&gt;
Note: If you are going to use an [[MFS Unit]] then you will need to run 3x Insulated [[HV Cable]] (try not to use too much, it loses energy rapidly) or, alternatively, [[Glass Fibre Cable]] to an [[MV Transformer]] with the three dots facing that wire, then run your Gold Cable to your LV transformer, and so on.&lt;br /&gt;
&lt;br /&gt;
Hope this helped!&lt;br /&gt;
&lt;br /&gt;
PROTIP: Most Solar Flowers are either a pyramid of 5 or 13 Solar Panels.&lt;br /&gt;
&lt;br /&gt;
For more detailed information on how to set up multiple Solar Flowers, email me at moridar719@gmail.com&lt;br /&gt;
--[[User:Moridar|Moridar]] 01:05, 17 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
====Still Broken====&lt;br /&gt;
SMP on bukkit, 1.337b, EU-reader shows 0 all the time [[User:Discipol|Discipol]] 22:32, 17 December 2011 (CET)&lt;br /&gt;
* You sure you don&amp;#039;t have the cable running too far? Copper cable loses power very quickly, and if your batbox is too far away it simply won&amp;#039;t &amp;quot;draw&amp;quot; any current, and the EU-reader will say 0 no matter where you test. [[User:Rocketman679|Rocketman679]] 08:48, 30 January 2012 (CET)&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Solar_Panel&amp;diff=9702</id>
		<title>Solar Panel</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Solar_Panel&amp;diff=9702"/>
		<updated>2012-02-01T19:11:27Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Solar Collector_ig.png&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Solar Panels are generators that utilize the energy of the Sun to generate [[EU]]. This fact means that they cannot work underground (unless there is an unobstructed view of the sky) or in the Nether. They also don&amp;#039;t work at night.&lt;br /&gt;
&lt;br /&gt;
The addition of the electronic circuits in their latest design has done some strange things. Now that they have awareness they have all decided (union rules, nothing we can do) that they will not be working as hard if the weather goes bad.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;New Recipe since v1.337&amp;#039;&amp;#039;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Coal Dust|B1=Glass|C1=Coal Dust&lt;br /&gt;
|A2=Glass|B2=Coal Dust|C2=Glass&lt;br /&gt;
|A3=Electronic Circuit|B3=Generator|C3=Electronic Circuit&lt;br /&gt;
|Output=Solar Panel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Old Recipe before v1.337&amp;#039;&amp;#039;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Coal Dust|B1=Glass|C1=Coal Dust&lt;br /&gt;
|A2=Glass|B2=Coal Dust|C2=Glass&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Generator|C3=Insulated Copper Cable&lt;br /&gt;
|Output=Solar Panel&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So, you need for this recipe:&lt;br /&gt;
* 3 [http://wiki.industrial-craft.net/index.php?title=Coal_Dust Coal Dust]&lt;br /&gt;
* 3 [http://www.minecraftwiki.net/wiki/Glass Glass]&lt;br /&gt;
* 2 [http://wiki.industrial-craft.net/index.php?title=Electronic_Circuit Electronic Circuits]&lt;br /&gt;
* 1 [http://wiki.industrial-craft.net/index.php?title=Generator Generator]&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Solar Panels output power at a rate of 1 [[EU|EU/t]] during daylight hours (from 6:20 to 17:45). Power will output to any side except the top. Inclement weather (i.e., storms) affects energy production.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Solar Collector&lt;br /&gt;
|Top=RE Battery (Charged)&lt;br /&gt;
|Bottom=&lt;br /&gt;
|Output=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=-|Output=1 EU/t (13050 EU/day)|Storage=-}}&lt;br /&gt;
&lt;br /&gt;
== Solar Flowers ==&lt;br /&gt;
[[file:solarflower.png|right|300px|link=http://www.minecraftforum.net/memberlist.php?mode=viewprofile&amp;amp;u=270214|A Solar Flower (IC1). Screenshot by Kingy24 ]]&lt;br /&gt;
&lt;br /&gt;
Due to the relative weakness of power generation, Solar Panels are often assembled into so-called Solar Flowers (when using [[Copper Cable]]), whereby as many Solar Panels as possible are connected to a BatBox using cable lengths of four segments or less. These constructions provide the benefit of compact and relatively cheap Solar Panel arrangements without energy losses. This was the most efficient design that existed in IC1 and earlier versions of IC2. The addition of [[Tin Cable]], which allows micro currents to be carried 40 blocks, has made other arrangements equally feasible. Now, solar flowers are outdated because very inneficient compared to solar farms with tin cabble, copper cabble and glass fiber cabble.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Mining_Laser&amp;diff=9701</id>
		<title>Talk:Mining Laser</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Mining_Laser&amp;diff=9701"/>
		<updated>2012-02-01T19:08:18Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: /* Outdated parts of this article. */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;can mining laser break Reinforced Glass ? &lt;br /&gt;
Thanks , LightKnight&lt;br /&gt;
&lt;br /&gt;
problems with testing yourself?&lt;br /&gt;
&lt;br /&gt;
== Outdated parts of this article. ==&lt;br /&gt;
&lt;br /&gt;
This part is outdated now.&lt;br /&gt;
&lt;br /&gt;
Mining	 Normal beam, average power	1250 (80 shots)	3.5 hearts	64 blocks	6 (stone), 24 (dirt)&lt;br /&gt;
Low-Focus	 Very short-range beam, small power	100 (1000 shots)	0.5 hearts	3 blocks	1 (stone), 2 (dirt)&lt;br /&gt;
Long-Range	 High-powered beam, high power	5000 (20 shots)	10 hearts	64 blocks	27 (stone), 128+ (dirt)&lt;br /&gt;
Scatter	 25 beams, 5x5 square formation, average power per beam	10,000 (10 shots)	2.5 hearts	64 blocks	16 (stone), 16 (dirt)&lt;br /&gt;
Explosive	 The beam explodes upon touching a block	5000 (20 shots)	3.5 hearts	64 blocks	2 (stone), 5 (dirt)&lt;br /&gt;
Horizontal	 The beam will travel perfectly horizontally. Presumed to be similar to mining mode.	1250 (80 shots)	3.5 hearts	64 blocks	6 (stone), 24 (dirt)&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Mining_Laser&amp;diff=9700</id>
		<title>Mining Laser</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Mining_Laser&amp;diff=9700"/>
		<updated>2012-02-01T19:05:02Z</updated>

		<summary type="html">&lt;p&gt;Matlapatate: change &amp;quot;5 differents mode&amp;quot; into 6. since the 1.64.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IC²}}&lt;br /&gt;
&lt;br /&gt;
The Mining Laser is a powerful high-tech tool with a variety of applications. It can be used as an insta-mining tool with a relatively low [[EU]] consumption, as well as a high-power AoE block remover, or even as a weapon. All blocks destroyed by the Laser are dropped, with the exception of non-drop blocks like Glass or Leaves. However, due to the destructive nature of the Laser, there is a chance that the block will be destroyed and not drop anything. IndustrialCraft machines drop a [[Machine]] block, as if they were destroyed by a pickaxe. As of 1.337, the Mining Laser can use energy from a [[LapPack]].&lt;br /&gt;
&lt;br /&gt;
The Mining Laser has 6 different modes. These modes can be switched by holding the M key and right-clicking.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Energy Crystal|C1=Energy Crystal&lt;br /&gt;
|A2=Advanced Alloy|B2=Advanced Alloy|C2=Advanced Circuit&lt;br /&gt;
|A3=|B3=Advanced Alloy|C3=Advanced Alloy&lt;br /&gt;
|Output=Mining Laser&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Firing Modes ==&lt;br /&gt;
&lt;br /&gt;
The Mining Laser can store 100,000 EU, which determines how many shots of each type can be fired. The block penetration distance depends on the hardness of the particular block. In this chart, block penetration is based on smoothstone and dirt. For explosive shots, the penetration radius denotes the radius of the explosion.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Firing mode&lt;br /&gt;
!Mode description&lt;br /&gt;
!EU used per shot&lt;br /&gt;
!Damage per shot&lt;br /&gt;
!Beam travel distance&lt;br /&gt;
!Block penetration distance&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Mining&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Normal beam, average power&lt;br /&gt;
|1250 (80 shots)&lt;br /&gt;
|3.5 hearts&lt;br /&gt;
|64 blocks&lt;br /&gt;
|6 (stone), 24 (dirt)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Low-Focus&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Very short-range beam, small power&lt;br /&gt;
|100 (1000 shots)&lt;br /&gt;
|0.5 hearts&lt;br /&gt;
|3 blocks&lt;br /&gt;
|1 (stone), 2 (dirt)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Long-Range&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | High-powered beam, high power&lt;br /&gt;
|5000 (20 shots)&lt;br /&gt;
|10 hearts&lt;br /&gt;
|64 blocks&lt;br /&gt;
|27 (stone), 128+ (dirt)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Scatter&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 25 beams, 5x5 square formation, average power per beam&lt;br /&gt;
|10,000 (10 shots)&lt;br /&gt;
|2.5 hearts&lt;br /&gt;
|64 blocks&lt;br /&gt;
|16 (stone), 16 (dirt)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Explosive&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | The beam explodes upon touching a block&lt;br /&gt;
|5000 (20 shots)&lt;br /&gt;
|3.5 hearts&lt;br /&gt;
|64 blocks&lt;br /&gt;
|2 (stone), 5 (dirt)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Horizontal&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | The beam will travel perfectly horizontally.  Presumed to be similar to mining mode.&lt;br /&gt;
|1250 (80 shots)&lt;br /&gt;
|3.5 hearts&lt;br /&gt;
|64 blocks&lt;br /&gt;
|6 (stone), 24 (dirt)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Charging ==&lt;br /&gt;
&lt;br /&gt;
This tool may only be charged in an [[MFE Unit]] or an [[MFS Unit]].&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=MFS Unit&lt;br /&gt;
|Top=Mining Laser&lt;br /&gt;
|Bottom=&lt;br /&gt;
|Output=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Matlapatate</name></author>
	</entry>
</feed>