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	<id>https://wiki.industrial-craft.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kirsham</id>
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	<updated>2026-10-16T14:18:59Z</updated>
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	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Luminator&amp;diff=10953</id>
		<title>Talk:Luminator</title>
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		<updated>2012-05-30T19:05:01Z</updated>

		<summary type="html">&lt;p&gt;Kirsham: &lt;/p&gt;
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&lt;div&gt;un-bugged yet? --[[User:CyberJacob|CyberJacob]] 12:38, 6 October 2011 (CEST)&lt;br /&gt;
    Same question  --[[User:Oggylt|Oggylt]]  16:29 October 24 2011 (GTM +2)&lt;br /&gt;
        Yes as of 1.337 --[[User:Tim|Tim]] 13:24 December 18 2012 (GMT)&lt;br /&gt;
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== Cables? ==&lt;br /&gt;
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Luminators don&amp;#039;t &amp;#039;&amp;#039;&amp;#039;look&amp;#039;&amp;#039;&amp;#039; like they&amp;#039;re acting like cables to me! They mount somewhere, adjacent cables behind the mounted surface run into them (but not cables on other surfaces), and there doesn&amp;#039;t seem to be any way to attach more than one cable, immediately eliminating any possibility that they can transmit power from one place to another (&amp;quot;act like cables&amp;quot;). Pretty sure they&amp;#039;re working like machines. I don&amp;#039;t know what their storage, max packet size, or energy consumption rate are though. Those should probably be fixed up. [[User:Hawk777|Hawk777]] 06:35, 9 December 2011 (CET)&lt;br /&gt;
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    Page updated but needs editing --[[User:Tim|Tim]] 13:24 December 18 2012 (GMT)&lt;br /&gt;
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::Thanks. I put the energy into the nice table template, but someone should probably figure out the maximum permitted input packet size. That seems to be all that&amp;#039;s missing. [[User:Hawk777|Hawk777]] 07:52, 20 December 2011 (CET)&lt;br /&gt;
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== Strength/brightness? ==&lt;br /&gt;
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How bright are luminators? They appear to be about as bright as a torch, but I am having a tough time being able to tell for sure, and I&amp;#039;m not sure where in the mod it is set in order to find out definitively.&lt;br /&gt;
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Also, I know this is hardly the place to make any suggestions, but it sure would be nice if they were considerably brighter than a torch, considering how much set up or maintenance is involved compared to a simple torch (though certainly luminators are more aesthetically pleasing). - [[User:Niveras|Niveras]] 02:08, 19 January 2012 (CET)&lt;br /&gt;
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: As much as many people would like various industrial light sources to be really bright, the Minecraft lighting engine doesn&amp;#039;t (easily) allow that. Torches have a brightness of 14 within the torch block itself. Fire has a brightness of 15, and the engine doesn&amp;#039;t allow levels above 15. This same issue has been raised with Eloraam for RedPower lumar lamps. We&amp;#039;d all like it and it might happen some day, but if so it&amp;#039;ll either require some cooperation from Mojang or else quite a bit of work in Minecraft Forge, from what I&amp;#039;ve heard. [[User:Hawk777|Hawk777]] 08:55, 19 January 2012 (CET)&lt;br /&gt;
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== Switching on and off? ==&lt;br /&gt;
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Is there a way to get these to turn on and off using a lever and splitter cable? The energy storage prevents you from being able to use it that way since it will just stay on using it&amp;#039;s stored energy (which will last a LONG time). If it&amp;#039;s really not possible then that&amp;#039;s really disappointing, I feel like the luminator shouldn&amp;#039;t have storage. I know the redpower lamp is an alternative, but it&amp;#039;s impossible to hide the redstone (unlike how you can hide wires in cf foam) without very thick walls or putting the lamp on the floor.&lt;br /&gt;
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: This isn&amp;#039;t a direct answer to your question, but you can hide RedPower red alloy wire inside the same amount of space that foamed cable would take up by using Covers, which can be made with handsaws. [[User:Hawk777|Hawk777]] 06:22, 2 April 2012 (CEST)&lt;br /&gt;
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== issue with tin cable ==&lt;br /&gt;
Version for mc 1.2.3 appears to have issues with mounting on tin cables, where the flicker instead of lighting. --[[User:Xarses|Xarses]] 06:07, 13 April 2012 (CEST)&lt;br /&gt;
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: Happens for me too at least if powered by solar panels. I believe it’s a known bug. Try adding a batbox in between. [[User:Hawk777|Hawk777]] 08:56, 13 April 2012 (CEST)&lt;br /&gt;
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: One luminator uses up 1EU/t, the exact amount one solar panel can create. The flicker comes from the energy running out constantly. Each luminator has a 10000 EU capacity, so you either have to charge them up initially with a RE-battery and then keep the light on with solar panels, or put an energy buffer like batbox or similiar between and keep it filled. -[[User:Styl1sh|Styl1sh]] 12:04, 13 April 2012 (CEST)&lt;br /&gt;
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==Not worth it?==&lt;br /&gt;
Does anyone else feel as if luminators aren&amp;#039;t worth the energy cost? I mean, they spend 10 000 EU in ~2 in game days, light as much as a torch, and either needs constant power (hard to conceal the wiring) or regular manual recharging. Heck, if lighting was this expensive and inconvenient in real life people would still use candles!&lt;br /&gt;
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I know that with technic pack/tekkit RedPower2 lamps are an alternative, but they are full size blocks, so they are no good either.&lt;/div&gt;</summary>
		<author><name>Kirsham</name></author>
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