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	<id>https://wiki.industrial-craft.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hawk777</id>
	<title>Industrial-Craft-Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.industrial-craft.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hawk777"/>
	<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Special:Contributions/Hawk777"/>
	<updated>2026-11-07T01:50:32Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.37.1</generator>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Compressor&amp;diff=11491</id>
		<title>Compressor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Compressor&amp;diff=11491"/>
		<updated>2012-08-26T02:20:29Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: tidy up the intro&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Compressor_ig.png&lt;br /&gt;
|type=Machine&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|maxeu=32&lt;br /&gt;
|eu_use=2&lt;br /&gt;
|storage=800&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Compressor&amp;#039;&amp;#039; is only way to create advanced items such as [[Advanced Alloy]] and [[Carbon Plate]] which are used to craft many more advanced machines, tools, and armour. Other applications are the creation of [[Compressed Plants]] , the main component of [[Biofuel Cell|Biofuel]], snowballs, ice blocks, diamonds, and [[CF Pellet|construction foam pellets]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
As of v1.337 a [[Pump]] with a infinite water source under it and a compressor placed directly next to it will pump and compress water into snowballs without the need for cells.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Stone|C1=Stone&lt;br /&gt;
|A2=Stone|B2=Machine|C2=Stone&lt;br /&gt;
|A3=Stone|B3=Electronic Circuit|C3=Stone&lt;br /&gt;
|Output=Compressor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Placing the item you want to compress in the upper slot compacts it, creating new items.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Metal Block&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Advanced Alloy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Combined Carbon Fibers&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Carbon Plate&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Coal Chunk&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Diamond&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Plantclump&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Compressed Plantclump&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Water Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Snowball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Snowball&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Ice&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Construction Foam&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=CF Pellet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=800 (2 EU/t)|Output=-|Storage=800}}&lt;br /&gt;
Maximum Input: 32 [[EU]]/t before exploding&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
The &amp;#039;&amp;#039;Compressor&amp;#039;&amp;#039; is used to craft a [[Recycler]].&lt;br /&gt;
This is slowest basic machine in mod.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Machines]]&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Coin&amp;diff=11338</id>
		<title>Talk:Coin</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Coin&amp;diff=11338"/>
		<updated>2012-07-26T18:50:56Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I tried to craft a stack of coins using a 3×3 grid of coins, but it gave me a refined iron ingot instead of a coin stack. Is this a bug or is the recipe obsolete? [[User:Hawk777|Hawk777]] 05:10, 27 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
Is it just me or are coins useless? They have less utility than the iron they were made out of, and they take up 4x as much space. The conversion to/from coins is obscenely expensive.. why wouldn&amp;#039;t people just retain the iron and use that as a medium for trade?&lt;br /&gt;
&lt;br /&gt;
coins are useless for game process in current implementation, just dont craft them.&lt;br /&gt;
&lt;br /&gt;
Is it just me or are paper bills useless? They have less utility than the thread they were made out of, and they take up more space. You can&amp;#039;t even turn the bills back into string to use in clothes because of the processing it went through.. why wouldn&amp;#039;t people just retain the thread and use that as a medium for trade?&lt;br /&gt;
&lt;br /&gt;
paper bills are useless for economy process in current implementation, just dont mint them.&lt;br /&gt;
[[User:Glopso|Glopso]] 18:39, 25 July 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
: There’s a reason why paper bills aren’t useless: because people agree they aren’t useless. People agree they have value because the supply is limited, controlled, and to some extent known. The supply is controlled and known because counterfeiting them is hard and we have a police force and judicial system who reasonably effectively throw people in jail when they try. Thus, quantity of paper bills is somewhat stable and they can be used as a representative of value. IndustrialCraft coins have none of these properties &amp;#039;&amp;#039;&amp;#039;by default&amp;#039;&amp;#039;&amp;#039;: they are very easy to counterfeit (just craft them out of iron), it’s nearly impossible to know that someone did so, and most servers don’t have a police force who will investigate and deal with counterfeiters. &amp;#039;&amp;#039;&amp;#039;However&amp;#039;&amp;#039;&amp;#039;, the configuration file permits completely disabling the coin crafting recipe. Once that’s done, coins can be created by administrators (who are effectively the “government” of a Minecraft server) and handed out in controlled, well-known quantities to players. In this situation, a coin-based economy makes perfect sense: the value store (coins) are available in a known, controlled, limited quantity and cannot be counterfeited. [[User:Hawk777|Hawk777]] 18:50, 26 July 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Download&amp;diff=11317</id>
		<title>Talk:Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Download&amp;diff=11317"/>
		<updated>2012-07-23T03:56:06Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: /* Forge ModLoader */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Latest Version==&lt;br /&gt;
&amp;#039;Twould be handy to have the version numbers in a more contrasting colour - even experienced IC users such as myself have been caught out by an updated IC version that&amp;#039;s not immediately obvious as such. Another area could be to hardlink the Forge download to a version that&amp;#039;s guaranteed compatible instead of the general Forge page, which could lead the inexperienced to download a version that&amp;#039;s incompatible. Aethir.&lt;br /&gt;
&lt;br /&gt;
Please make a &amp;#039;latest version&amp;#039; section at the top of the article, to include the latest version of IC and the compatible version of minecraft. Most users are not familiar with version compatibility and expect software to &amp;#039;just work&amp;#039;. Version (in)compatibility is what stops a lot of people from discovering and utilizing MC mods, and I think we should clearly point it out to educate everyone. [[User:Medicdude|Medicdude]] 02:33, 15 April 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|agree=-|space=:|reply=well all needed information (f.e. latest IC version, compatible MC version) are given. so i see no point in changing something?}}&lt;br /&gt;
: Well yes, it is already there in quantity but not in context: newbies don&amp;#039;t understand what it means, that a particular version of IC will ONLY function with a particular version of Minecraft. I feel it needs to be at the very top of the page, to make sure all newbies see it. [[User:Medicdude|Medicdude]] 19:15, 15 April 2012 (CEST)&lt;br /&gt;
::Also, usual wiki discussion replies use the colon (&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;) for replies, I assume you&amp;#039;re using an automated feature to assist you, but the way it formats replies is very unusual. [[User:Medicdude|Medicdude]] 19:12, 15 April 2012 (CEST)&lt;br /&gt;
: Agree that it would be helpful to note that IC2 is not compatible with MC 1.2.5 explicitly, to save people a lot of trouble (and multiple, multiple forum posts) on the subject. [[User:Anotherbully|Anotherbully]] 00:04, 16 April 2012 (CEST)&lt;br /&gt;
{{Reply|user=Feanturi|agree=-|space=::|reply=I won&amp;#039;t change anything for too dumb ppl &amp;gt;.&amp;gt;}}&lt;br /&gt;
:: Not helpful. You would rather have a million posts to the forums asking the same thing? Doesn&amp;#039;t seem very smart. [[User:Anotherbully|Anotherbully]] 00:38, 17 April 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Forge MLMP ==&lt;br /&gt;
&lt;br /&gt;
ModLoaderMP is no longer used as newer Forges include parallel functionality. The Forge dependency should be removed. This page is semiprotected so I cannot edit it. [[User:Hawk777|Hawk777]] 04:39, 26 April 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Phrasing ==&lt;br /&gt;
&lt;br /&gt;
At the list of required downloads it lists modloaderMP like below:&lt;br /&gt;
&lt;br /&gt;
Forge&amp;#039;s ModloaderMP (Only needed for IC² 1.81 &amp;#039;&amp;#039;and downward&amp;#039;&amp;#039;)&lt;br /&gt;
&lt;br /&gt;
The phrasing of the &amp;#039;and downward&amp;#039; is somewhat confusing to me. Does this mean later versions require it or does it mean versions physically lower on the page need it (meaning the earlier versions)?&lt;br /&gt;
&lt;br /&gt;
== Forge ModLoader ==&lt;br /&gt;
&lt;br /&gt;
The dependency on ModLoader should also be removed since that’s also now in Forge.&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Download&amp;diff=10704</id>
		<title>Talk:Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Download&amp;diff=10704"/>
		<updated>2012-04-26T02:39:48Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: /* Forge MLMP */ forgot to sign off&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Latest Version==&lt;br /&gt;
Please make a &amp;#039;latest version&amp;#039; section at the top of the article, to include the latest version of IC and the compatible version of minecraft. Most users are not familiar with version compatibility and expect software to &amp;#039;just work&amp;#039;. Version (in)compatibility is what stops a lot of people from discovering and utilizing MC mods, and I think we should clearly point it out to educate everyone. [[User:Medicdude|Medicdude]] 02:33, 15 April 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|agree=-|space=:|reply=well all needed information (f.e. latest IC version, compatible MC version) are given. so i see no point in changing something?}}&lt;br /&gt;
: Well yes, it is already there in quantity but not in context: newbies don&amp;#039;t understand what it means, that a particular version of IC will ONLY function with a particular version of Minecraft. I feel it needs to be at the very top of the page, to make sure all newbies see it. [[User:Medicdude|Medicdude]] 19:15, 15 April 2012 (CEST)&lt;br /&gt;
::Also, usual wiki discussion replies use the colon (&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;) for replies, I assume you&amp;#039;re using an automated feature to assist you, but the way it formats replies is very unusual. [[User:Medicdude|Medicdude]] 19:12, 15 April 2012 (CEST)&lt;br /&gt;
: Agree that it would be helpful to note that IC2 is not compatible with MC 1.2.5 explicitly, to save people a lot of trouble (and multiple, multiple forum posts) on the subject. [[User:Anotherbully|Anotherbully]] 00:04, 16 April 2012 (CEST)&lt;br /&gt;
{{Reply|user=Feanturi|agree=-|space=::|reply=I won&amp;#039;t change anything for too dumb ppl &amp;gt;.&amp;gt;}}&lt;br /&gt;
:: Not helpful. You would rather have a million posts to the forums asking the same thing? Doesn&amp;#039;t seem very smart. [[User:Anotherbully|Anotherbully]] 00:38, 17 April 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Forge MLMP ==&lt;br /&gt;
&lt;br /&gt;
ModLoaderMP is no longer used as newer Forges include parallel functionality. The Forge dependency should be removed. This page is semiprotected so I cannot edit it. [[User:Hawk777|Hawk777]] 04:39, 26 April 2012 (CEST)&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Download&amp;diff=10703</id>
		<title>Talk:Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Download&amp;diff=10703"/>
		<updated>2012-04-26T02:39:34Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: /* Forge MLMP */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Latest Version==&lt;br /&gt;
Please make a &amp;#039;latest version&amp;#039; section at the top of the article, to include the latest version of IC and the compatible version of minecraft. Most users are not familiar with version compatibility and expect software to &amp;#039;just work&amp;#039;. Version (in)compatibility is what stops a lot of people from discovering and utilizing MC mods, and I think we should clearly point it out to educate everyone. [[User:Medicdude|Medicdude]] 02:33, 15 April 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|agree=-|space=:|reply=well all needed information (f.e. latest IC version, compatible MC version) are given. so i see no point in changing something?}}&lt;br /&gt;
: Well yes, it is already there in quantity but not in context: newbies don&amp;#039;t understand what it means, that a particular version of IC will ONLY function with a particular version of Minecraft. I feel it needs to be at the very top of the page, to make sure all newbies see it. [[User:Medicdude|Medicdude]] 19:15, 15 April 2012 (CEST)&lt;br /&gt;
::Also, usual wiki discussion replies use the colon (&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;) for replies, I assume you&amp;#039;re using an automated feature to assist you, but the way it formats replies is very unusual. [[User:Medicdude|Medicdude]] 19:12, 15 April 2012 (CEST)&lt;br /&gt;
: Agree that it would be helpful to note that IC2 is not compatible with MC 1.2.5 explicitly, to save people a lot of trouble (and multiple, multiple forum posts) on the subject. [[User:Anotherbully|Anotherbully]] 00:04, 16 April 2012 (CEST)&lt;br /&gt;
{{Reply|user=Feanturi|agree=-|space=::|reply=I won&amp;#039;t change anything for too dumb ppl &amp;gt;.&amp;gt;}}&lt;br /&gt;
:: Not helpful. You would rather have a million posts to the forums asking the same thing? Doesn&amp;#039;t seem very smart. [[User:Anotherbully|Anotherbully]] 00:38, 17 April 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Forge MLMP ==&lt;br /&gt;
&lt;br /&gt;
ModLoaderMP is no longer used as newer Forges include parallel functionality. The Forge dependency should be removed. This page is semiprotected so I cannot edit it.&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:EU&amp;diff=10590</id>
		<title>Talk:EU</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:EU&amp;diff=10590"/>
		<updated>2012-04-15T23:27:02Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Eu/t vs. Eu/s==&lt;br /&gt;
&lt;br /&gt;
What is the conversion between EU per tic and EU per second?  &lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|agree=|space=:|reply=Well one second in minecraft got 20 ticks :3 so EU/t*20 = 1EU/s}}&lt;br /&gt;
&lt;br /&gt;
Hello everyone. I&amp;#039;m just wondering if someone could explain to me the config options that let you modify EU generation. I&amp;#039;m looking to make Solar Panels a bit more efficient on my server. [EDIT: I&amp;#039;ve been able to get them to be LESS efficient by making the number 50, but when I set it above 100 it doesn&amp;#039;t seem to do anything]--05:38, 8 February 2012 (CET)[[User:Freakytiki34|Freakytiki34]]&lt;br /&gt;
&lt;br /&gt;
==EU ~ &amp;lt;del&amp;gt;electric charge&amp;lt;/del&amp;gt; Joule==&lt;br /&gt;
EU is a measure of energy and is most similar to &amp;lt;del&amp;gt;[http://en.wikipedia.org/wiki/Electric_charge electric charge]&amp;lt;/del&amp;gt; Joule IRL.&lt;br /&gt;
EU/t is a measure of energy over time, and is most similar to &amp;lt;del&amp;gt;[http://en.wikipedia.org/wiki/Electric_current electric current]&amp;lt;/del&amp;gt; Watt IRL.&lt;br /&gt;
&lt;br /&gt;
Cables are limited by EU/t, that&amp;#039;s current limitation, NOT voltage limitation. However, cables can&amp;#039;t handle being connected to a hi-power batbox, so its complicated.&lt;br /&gt;
&lt;br /&gt;
(If I&amp;#039;m wrong here, let me know, I&amp;#039;m reading the wikipedia articles to better understand electric charge, potential, current [[User:Medicdude|Medicdude]] 02:27, 15 April 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
: In my opinion that&amp;#039;s how EU was &amp;#039;&amp;#039;intended&amp;#039;&amp;#039; to work (EU = energy, either EU per tick or packets per tick = current, EU per packet = voltage), but cables don&amp;#039;t work quite the way they do in real life. In real life, the voltage of a power supply doesn&amp;#039;t have much impact on the thickness of the wire, but you need sufficient insulation for a given voltage to prevent arcs from burning through to nearby metal objects; the current of a power supply doesn&amp;#039;t have &amp;#039;&amp;#039;much&amp;#039;&amp;#039; impact on insulation, but you need a thick (or better material) wire to carry a lot of current: the limitation is burning power as heat, and heat dissipation equals square of current times resistance, so lower resistance (better material or thicker cable) or lower current (which comes hand-in-hand with higher voltage via transformers) reduces heat loss. In IndustrialCraft, you need heavier-duty wires to carry higher voltages but not higher currents. [[User:Hawk777|Hawk777]] 21:58, 15 April 2012 (CEST)&lt;br /&gt;
::Yes, thankyou for the info. I did a whole bunch of further research and brain crunching, and the closest cousin to EU-Packet strength is voltage, with the NUMBER of packets travelling through (NOT EU/t) most similar to current. The problem being that you can transmit multiple levels of &amp;#039;voltage&amp;#039; through the wires in IC, so you can&amp;#039;t really compare the two. I&amp;#039;m in the process of re-wording the voltage references across the wiki to refer to EUP, which I&amp;#039;ve also coined to mean the maximum packet rating a device or cable can handle. [[User:Medicdude|Medicdude]] 22:38, 15 April 2012 (CEST)&lt;br /&gt;
:::&amp;#039;&amp;#039;THANK YOU!&amp;#039;&amp;#039; This is a good small maintenance job to help reduce the confusion around these issues. Machine inputs and cable carrying capacity are EUP, not EU/t, as you&amp;#039;ve said. I agree that an EU is like a joule, an EU/t is like a watt, a packet is like a coulomb, a packet per tick is like an ampere, and an EUP is like a volt. Unit cancellation agrees across these parallels, though of course cable limits are on the wrong unit (at least it makes sense for machines, which have a maximum EUP input over which they will explode, where machines in real life will explode given too much voltage). [[User:Hawk777|Hawk777]] 01:27, 16 April 2012 (CEST)&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:EU&amp;diff=10589</id>
		<title>Talk:EU</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:EU&amp;diff=10589"/>
		<updated>2012-04-15T23:26:52Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: /* EU ~ electric charge Joule */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Eu/t vs. Eu/s==&lt;br /&gt;
&lt;br /&gt;
What is the conversion between EU per tic and EU per second?  &lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|agree=|space=:|reply=Well one second in minecraft got 20 ticks :3 so EU/t*20 = 1EU/s}}&lt;br /&gt;
&lt;br /&gt;
Hello everyone. I&amp;#039;m just wondering if someone could explain to me the config options that let you modify EU generation. I&amp;#039;m looking to make Solar Panels a bit more efficient on my server. [EDIT: I&amp;#039;ve been able to get them to be LESS efficient by making the number 50, but when I set it above 100 it doesn&amp;#039;t seem to do anything]--05:38, 8 February 2012 (CET)[[User:Freakytiki34|Freakytiki34]]&lt;br /&gt;
&lt;br /&gt;
==EU ~ &amp;lt;del&amp;gt;electric charge&amp;lt;/del&amp;gt; Joule==&lt;br /&gt;
EU is a measure of energy and is most similar to &amp;lt;del&amp;gt;[http://en.wikipedia.org/wiki/Electric_charge electric charge]&amp;lt;/del&amp;gt; Joule IRL.&lt;br /&gt;
EU/t is a measure of energy over time, and is most similar to &amp;lt;del&amp;gt;[http://en.wikipedia.org/wiki/Electric_current electric current]&amp;lt;/del&amp;gt; Watt IRL.&lt;br /&gt;
&lt;br /&gt;
Cables are limited by EU/t, that&amp;#039;s current limitation, NOT voltage limitation. However, cables can&amp;#039;t handle being connected to a hi-power batbox, so its complicated.&lt;br /&gt;
&lt;br /&gt;
(If I&amp;#039;m wrong here, let me know, I&amp;#039;m reading the wikipedia articles to better understand electric charge, potential, current [[User:Medicdude|Medicdude]] 02:27, 15 April 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
: In my opinion that&amp;#039;s how EU was &amp;#039;&amp;#039;intended&amp;#039;&amp;#039; to work (EU = energy, either EU per tick or packets per tick = current, EU per packet = voltage), but cables don&amp;#039;t work quite the way they do in real life. In real life, the voltage of a power supply doesn&amp;#039;t have much impact on the thickness of the wire, but you need sufficient insulation for a given voltage to prevent arcs from burning through to nearby metal objects; the current of a power supply doesn&amp;#039;t have &amp;#039;&amp;#039;much&amp;#039;&amp;#039; impact on insulation, but you need a thick (or better material) wire to carry a lot of current: the limitation is burning power as heat, and heat dissipation equals square of current times resistance, so lower resistance (better material or thicker cable) or lower current (which comes hand-in-hand with higher voltage via transformers) reduces heat loss. In IndustrialCraft, you need heavier-duty wires to carry higher voltages but not higher currents. [[User:Hawk777|Hawk777]] 21:58, 15 April 2012 (CEST)&lt;br /&gt;
::Yes, thankyou for the info. I did a whole bunch of further research and brain crunching, and the closest cousin to EU-Packet strength is voltage, with the NUMBER of packets travelling through (NOT EU/t) most similar to current. The problem being that you can transmit multiple levels of &amp;#039;voltage&amp;#039; through the wires in IC, so you can&amp;#039;t really compare the two. I&amp;#039;m in the process of re-wording the voltage references across the wiki to refer to EUP, which I&amp;#039;ve also coined to mean the maximum packet rating a device or cable can handle. [[User:Medicdude|Medicdude]] 22:38, 15 April 2012 (CEST)&lt;br /&gt;
:::&amp;#039;&amp;#039;THANK YOU!&amp;#039;&amp;#039; This is a good small maintenance job to help reduce the confusion around these issues. Machine inputs and cable carrying capacity are EUP, not EU/t, as you&amp;#039;ve said. I agree that an EU is like a joule, an EU/t is like a watt, a packet is like a coulomb, a packet per tick is like an ampere, and an EUP is like a volt. Unit cancellation agrees across these parallels, though of course cable limits are on the wrong unit (at least it makes sense for machines, which have a maximum EUP input over which they will explode, where machines in real life will explode given too much voltage).&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:EU&amp;diff=10581</id>
		<title>Talk:EU</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:EU&amp;diff=10581"/>
		<updated>2012-04-15T19:58:40Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: /* EU ~ electric charge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Eu/t vs. Eu/s==&lt;br /&gt;
&lt;br /&gt;
What is the conversion between EU per tic and EU per second?  &lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|agree=|space=:|reply=Well one second in minecraft got 20 ticks :3 so EU/t*20 = 1EU/s}}&lt;br /&gt;
&lt;br /&gt;
Hello everyone. I&amp;#039;m just wondering if someone could explain to me the config options that let you modify EU generation. I&amp;#039;m looking to make Solar Panels a bit more efficient on my server. [EDIT: I&amp;#039;ve been able to get them to be LESS efficient by making the number 50, but when I set it above 100 it doesn&amp;#039;t seem to do anything]--05:38, 8 February 2012 (CET)[[User:Freakytiki34|Freakytiki34]]&lt;br /&gt;
&lt;br /&gt;
==EU ~ electric charge==&lt;br /&gt;
EU is a measure of energy and is most similar to [http://en.wikipedia.org/wiki/Electric_charge electric charge] IRL.&lt;br /&gt;
EU/t is a measure of energy over time, and is most similar to [http://en.wikipedia.org/wiki/Electric_current electric current] IRL.&lt;br /&gt;
&lt;br /&gt;
Cables are limited by EU/t, that&amp;#039;s current limitation, NOT voltage limitation. However, cables can&amp;#039;t handle being connected to a hi-power batbox, so its complicated.&lt;br /&gt;
&lt;br /&gt;
(If I&amp;#039;m wrong here, let me know, I&amp;#039;m reading the wikipedia articles to better understand electric charge, potential, current [[User:Medicdude|Medicdude]] 02:27, 15 April 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
: In my opinion that&amp;#039;s how EU was &amp;#039;&amp;#039;intended&amp;#039;&amp;#039; to work (EU = energy, either EU per tick or packets per tick = current, EU per packet = voltage), but cables don&amp;#039;t work quite the way they do in real life. In real life, the voltage of a power supply doesn&amp;#039;t have much impact on the thickness of the wire, but you need sufficient insulation for a given voltage to prevent arcs from burning through to nearby metal objects; the current of a power supply doesn&amp;#039;t have &amp;#039;&amp;#039;much&amp;#039;&amp;#039; impact on insulation, but you need a thick (or better material) wire to carry a lot of current: the limitation is burning power as heat, and heat dissipation equals square of current times resistance, so lower resistance (better material or thicker cable) or lower current (which comes hand-in-hand with higher voltage via transformers) reduces heat loss. In IndustrialCraft, you need heavier-duty wires to carry higher voltages but not higher currents. [[User:Hawk777|Hawk777]] 21:58, 15 April 2012 (CEST)&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Luminator&amp;diff=10487</id>
		<title>Talk:Luminator</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Luminator&amp;diff=10487"/>
		<updated>2012-04-13T06:56:03Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: /* issue with tin cable */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;un-bugged yet? --[[User:CyberJacob|CyberJacob]] 12:38, 6 October 2011 (CEST)&lt;br /&gt;
    Same question  --[[User:Oggylt|Oggylt]]  16:29 October 24 2011 (GTM +2)&lt;br /&gt;
        Yes as of 1.337 --[[User:Tim|Tim]] 13:24 December 18 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Cables? ==&lt;br /&gt;
&lt;br /&gt;
Luminators don&amp;#039;t &amp;#039;&amp;#039;&amp;#039;look&amp;#039;&amp;#039;&amp;#039; like they&amp;#039;re acting like cables to me! They mount somewhere, adjacent cables behind the mounted surface run into them (but not cables on other surfaces), and there doesn&amp;#039;t seem to be any way to attach more than one cable, immediately eliminating any possibility that they can transmit power from one place to another (&amp;quot;act like cables&amp;quot;). Pretty sure they&amp;#039;re working like machines. I don&amp;#039;t know what their storage, max packet size, or energy consumption rate are though. Those should probably be fixed up. [[User:Hawk777|Hawk777]] 06:35, 9 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
    Page updated but needs editing --[[User:Tim|Tim]] 13:24 December 18 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Thanks. I put the energy into the nice table template, but someone should probably figure out the maximum permitted input packet size. That seems to be all that&amp;#039;s missing. [[User:Hawk777|Hawk777]] 07:52, 20 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
== Strength/brightness? ==&lt;br /&gt;
&lt;br /&gt;
How bright are luminators? They appear to be about as bright as a torch, but I am having a tough time being able to tell for sure, and I&amp;#039;m not sure where in the mod it is set in order to find out definitively.&lt;br /&gt;
&lt;br /&gt;
Also, I know this is hardly the place to make any suggestions, but it sure would be nice if they were considerably brighter than a torch, considering how much set up or maintenance is involved compared to a simple torch (though certainly luminators are more aesthetically pleasing). - [[User:Niveras|Niveras]] 02:08, 19 January 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
: As much as many people would like various industrial light sources to be really bright, the Minecraft lighting engine doesn&amp;#039;t (easily) allow that. Torches have a brightness of 14 within the torch block itself. Fire has a brightness of 15, and the engine doesn&amp;#039;t allow levels above 15. This same issue has been raised with Eloraam for RedPower lumar lamps. We&amp;#039;d all like it and it might happen some day, but if so it&amp;#039;ll either require some cooperation from Mojang or else quite a bit of work in Minecraft Forge, from what I&amp;#039;ve heard. [[User:Hawk777|Hawk777]] 08:55, 19 January 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== Switching on and off? ==&lt;br /&gt;
&lt;br /&gt;
Is there a way to get these to turn on and off using a lever and splitter cable? The energy storage prevents you from being able to use it that way since it will just stay on using it&amp;#039;s stored energy (which will last a LONG time). If it&amp;#039;s really not possible then that&amp;#039;s really disappointing, I feel like the luminator shouldn&amp;#039;t have storage. I know the redpower lamp is an alternative, but it&amp;#039;s impossible to hide the redstone (unlike how you can hide wires in cf foam) without very thick walls or putting the lamp on the floor.&lt;br /&gt;
&lt;br /&gt;
: This isn&amp;#039;t a direct answer to your question, but you can hide RedPower red alloy wire inside the same amount of space that foamed cable would take up by using Covers, which can be made with handsaws. [[User:Hawk777|Hawk777]] 06:22, 2 April 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Placed on cable ==&lt;br /&gt;
When Luminator is placed on cable, it covers everything behind it, which is great. But even as the hitbox covers the lamp fine, they invisibly obstruct the whole block, and thus making it easy to destroy by mistake.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== issue with tin cable ==&lt;br /&gt;
Version for mc 1.2.3 appears to have issues with mounting on tin cables, where the flicker instead of lighting. --[[User:Xarses|Xarses]] 06:07, 13 April 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
: Happens for me too at least if powered by solar panels. I believe it’s a known bug. Try adding a batbox in between. [[User:Hawk777|Hawk777]] 08:56, 13 April 2012 (CEST)&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Luminator&amp;diff=10218</id>
		<title>Talk:Luminator</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Luminator&amp;diff=10218"/>
		<updated>2012-04-02T04:22:15Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: /* Switching on and off? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;un-bugged yet? --[[User:CyberJacob|CyberJacob]] 12:38, 6 October 2011 (CEST)&lt;br /&gt;
    Same question  --[[User:Oggylt|Oggylt]]  16:29 October 24 2011 (GTM +2)&lt;br /&gt;
        Yes as of 1.337 --[[User:Tim|Tim]] 13:24 December 18 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Cables? ==&lt;br /&gt;
&lt;br /&gt;
Luminators don&amp;#039;t &amp;#039;&amp;#039;&amp;#039;look&amp;#039;&amp;#039;&amp;#039; like they&amp;#039;re acting like cables to me! They mount somewhere, adjacent cables behind the mounted surface run into them (but not cables on other surfaces), and there doesn&amp;#039;t seem to be any way to attach more than one cable, immediately eliminating any possibility that they can transmit power from one place to another (&amp;quot;act like cables&amp;quot;). Pretty sure they&amp;#039;re working like machines. I don&amp;#039;t know what their storage, max packet size, or energy consumption rate are though. Those should probably be fixed up. [[User:Hawk777|Hawk777]] 06:35, 9 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
    Page updated but needs editing --[[User:Tim|Tim]] 13:24 December 18 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Thanks. I put the energy into the nice table template, but someone should probably figure out the maximum permitted input packet size. That seems to be all that&amp;#039;s missing. [[User:Hawk777|Hawk777]] 07:52, 20 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
== Strength/brightness? ==&lt;br /&gt;
&lt;br /&gt;
How bright are luminators? They appear to be about as bright as a torch, but I am having a tough time being able to tell for sure, and I&amp;#039;m not sure where in the mod it is set in order to find out definitively.&lt;br /&gt;
&lt;br /&gt;
Also, I know this is hardly the place to make any suggestions, but it sure would be nice if they were considerably brighter than a torch, considering how much set up or maintenance is involved compared to a simple torch (though certainly luminators are more aesthetically pleasing). - [[User:Niveras|Niveras]] 02:08, 19 January 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
: As much as many people would like various industrial light sources to be really bright, the Minecraft lighting engine doesn&amp;#039;t (easily) allow that. Torches have a brightness of 14 within the torch block itself. Fire has a brightness of 15, and the engine doesn&amp;#039;t allow levels above 15. This same issue has been raised with Eloraam for RedPower lumar lamps. We&amp;#039;d all like it and it might happen some day, but if so it&amp;#039;ll either require some cooperation from Mojang or else quite a bit of work in Minecraft Forge, from what I&amp;#039;ve heard. [[User:Hawk777|Hawk777]] 08:55, 19 January 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== Switching on and off? ==&lt;br /&gt;
&lt;br /&gt;
Is there a way to get these to turn on and off using a lever and splitter cable? The energy storage prevents you from being able to use it that way since it will just stay on using it&amp;#039;s stored energy (which will last a LONG time). If it&amp;#039;s really not possible then that&amp;#039;s really disappointing, I feel like the luminator shouldn&amp;#039;t have storage. I know the redpower lamp is an alternative, but it&amp;#039;s impossible to hide the redstone (unlike how you can hide wires in cf foam) without very thick walls or putting the lamp on the floor.&lt;br /&gt;
&lt;br /&gt;
: This isn&amp;#039;t a direct answer to your question, but you can hide RedPower red alloy wire inside the same amount of space that foamed cable would take up by using Covers, which can be made with handsaws. [[User:Hawk777|Hawk777]] 06:22, 2 April 2012 (CEST)&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Compressor&amp;diff=9888</id>
		<title>Compressor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Compressor&amp;diff=9888"/>
		<updated>2012-02-24T01:49:29Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: /* Trivia */ this is not a recycler&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Compressor_ig.png&lt;br /&gt;
|type=Machine&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=no&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Compressor&amp;#039;&amp;#039; is commonly used to craft [[Advanced Alloy]]s, [[Carbon Plate]]s, [[Industrial Diamond]]s, and [[Compressed Plantclump]]s. It can also make snowballs and ice. In addition, it is used for the intermediate stages of crafting many items.&lt;br /&gt;
&lt;br /&gt;
Compressors may be powered by a direct [[Cable]] connection, a [[Single-use Battery]], or a [[RE Battery]] in the lower slot.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
As of v1.337 a pump with a infinite water source under it and a compressor placed directly next to it will pump and compress water into snowballs without the need for cells.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Stone|C1=Stone&lt;br /&gt;
|A2=Stone|B2=Machine|C2=Stone&lt;br /&gt;
|A3=Stone|B3=Electronic Circuit|C3=Stone&lt;br /&gt;
|Output=Compressor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Placing the item you want to compress in the upper slot compacts it, creating new items.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Metal Block&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Advanced Alloy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Combined Carbon Fibers&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Carbon Plate&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Coal Chunk&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Industrial Diamond&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Plantclump&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Compressed Plantclump&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Water Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Snowball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Snowball&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Ice&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Construction Foam&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=CF Pellet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=625 (2 EU/t)|Output=-|Storage=625}}&lt;br /&gt;
Maximum Input: 32 [[EU]]/t before exploding&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Compresser&amp;#039;&amp;#039; is used to craft a [[Recycler]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Compressor&amp;#039;&amp;#039; has a pressure of over 9000 [[Gibbl]].&lt;br /&gt;
&lt;br /&gt;
When using this machine with BuildCraft or RedPower, in order to load the Compressor with items to be compressed (the upper inventory slot), the BuildCraft pipe or RedPower tube inserting the items must connect to the top of the machine, while the sides are for removing compressed product and the bottom is for the battery slot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Machines]]&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Splitter_Cable&amp;diff=9776</id>
		<title>Splitter Cable</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Splitter_Cable&amp;diff=9776"/>
		<updated>2012-02-12T08:20:48Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: EU loss updated, evidence &amp;lt;http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;threadID=4517&amp;gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Splitter Cable is a special cable which prevents EU from flowing through it when a redstone current is applied. [[File:picture_na.png|right|link=]]&lt;br /&gt;
&lt;br /&gt;
Will accept only direct redstone current.&lt;br /&gt;
Handle EU Packets up to 512 with 0.5 EU loss per block.&lt;br /&gt;
&lt;br /&gt;
With latch\datacell redstone gate and [[Detector Cable]] can be used to automatically switch storage blocks on overflow or depletion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Redstone|C1=&lt;br /&gt;
|A2=4xIns._HV_Cable|B2=Lever|C2=4xIns._HV_Cable&lt;br /&gt;
|A3=|B3=Redstone|C3=&lt;br /&gt;
|Output=Splitter Cable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Pump&amp;diff=9737</id>
		<title>Talk:Pump</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Pump&amp;diff=9737"/>
		<updated>2012-02-05T09:57:01Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: /* Bug confirmation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;does anyone have any idea how much power the pump uses and how to use one (e.g toggle redstone signals or place a bucket to fill it up or place a chest next to it and any liquids will be placed in to cells?) i dont know how to use it at all!&lt;br /&gt;
&lt;br /&gt;
As of 1.00 it does now work, bucket and/or cells work for it. No Redstone signal does effect it at all (Though only do one tile under them :( --[[User:Omagaalpha|Omagaalpha]] 20:02, 15 September 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
* Also it needs a note indicating how much power it uses. --[[User:Trifler|Trifler]] 12:07, 7 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
** Added --[[User:The Lone Wolfling|The Lone Wolfling]] 22:13, 26 November 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
Umm, input 200, but it explode after 32? I think you should expand another row with Capacity and Input separate or something to show temporary storage, its too confusing[[User:Discipol|Discipol]] 13:16, 28 December 2011 (CET)&lt;br /&gt;
: I think the input is the amount of EU needed to perform one operation, while the 32 represents how fast power can be put into it?  --[[User:Kmartinator|Kmartinator]] 17:57, 28 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
Yeah but this format doesn&amp;#039;t clearly show that.[[User:Discipol|Discipol]] 10:38, 29 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
: It&amp;#039;s the same as on every other machine page. &amp;quot;Input&amp;quot; indicates the amount of energy needed per operation and the speed at which energy is consumed during operation, while &amp;quot;Maximum Input&amp;quot; shows the maximum input packet size. Could probably be written a little better, but it&amp;#039;s not unique to this page. [[User:Hawk777|Hawk777]] 01:54, 31 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How does this work with Buildcraft, if at all? I want to rig something that takes lava from a buildcraft pump and automatically puts it in cells, but for the life of me I can&amp;#039;t figure out how that would work, if at all. Can anyone help? [[User:Lieronet|Lieronet]] 07:37, 9 January 2012 (CET)&lt;br /&gt;
: I don&amp;#039;t know that the IC pump would be the right tool for the job.  If you can transfer the lava from a BC pipe into buckets, then craft the buckets with an empty cell using the automatic crafting table, maybe you could get it to work?  I&amp;#039;m not 100% sure of an automated way to get the lava into buckets, nor if the automatic crafting table can handle fluid buckets as a material. [[User:Kmartinator|Kmartinator]] 17:56, 9 January 2012 (CET)&lt;br /&gt;
:: Using &amp;#039;&amp;#039;only&amp;#039;&amp;#039; BuildCraft 2 (I&amp;#039;m not familiar with the new additions in 3) and IndustrialCraft, I believe this is impossible. However, buckets can be used on BuildCraft fluid tanks; with the addition of something like RedPower&amp;#039;s deployer, this can be used to automate the injection of liquids into IndustrialCraft systems. [[User:Hawk777|Hawk777]] 09:11, 10 January 2012 (CET)&lt;br /&gt;
::: Will a Buildcraft pipe that empties out into an air block dump the contents? I was thinking of making an IC pump with an empty block below it, and have a buildcraft pipe empty into it. [[User:Lieronet|Lieronet]] 00:57, 11 January 2012 (CET)&lt;br /&gt;
:::: Unfortunately, no. A BuildCraft waterproof pipe that ends without a specific device that accepts fluid acts like it&amp;#039;s stoppered: fluids hit the end, bounce off, and return to their source. [[User:Hawk777|Hawk777]] 04:55, 11 January 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== Bug confirmation ==&lt;br /&gt;
Could anyone check on the bug that I posted? The statement is located directly below the &amp;#039;Note:&amp;#039; in the first section. Thanks.&lt;br /&gt;
&lt;br /&gt;
My game crashed when i was making Snowball with Pump and Compressor. Now i&amp;#039;m not able to enter the game again, it crashed when i did, could someone tell me how to deal with it?&lt;br /&gt;
&lt;br /&gt;
: Use a map editor to remove the pump, or wait for a newer version of IndustrialCraft. It&amp;#039;s a well-reported bug. [[User:Hawk777|Hawk777]] 10:57, 5 February 2012 (CET)&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=User_talk:Feanturi&amp;diff=9649</id>
		<title>User talk:Feanturi</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=User_talk:Feanturi&amp;diff=9649"/>
		<updated>2012-01-27T09:03:07Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: /* Upgrade links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can send me requests for support as well as requests for new page creation.&lt;br /&gt;
&lt;br /&gt;
=== How to ===&lt;br /&gt;
{{code|code=&lt;br /&gt;
== RequestName ==&amp;lt;br/&amp;gt;Write your request here&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requests ==&lt;br /&gt;
&lt;br /&gt;
=== Known Issues ===&lt;br /&gt;
&lt;br /&gt;
The Wiki is missing the ability to upload images. There is no permission for users.&lt;br /&gt;
&lt;br /&gt;
Currently many pages are missing a 128px image of the item\block in-game:&lt;br /&gt;
* Reeds image is missing&lt;br /&gt;
* Electrolyzed Water Cell\Electrolizer&lt;br /&gt;
* Terraformer image is wrong (It&amp;#039;s currently showing a Lapis Block)&lt;br /&gt;
&lt;br /&gt;
=========&lt;br /&gt;
Reed ?? ==&amp;gt; download here 32px : http://guiges3.gu.funpic.de/mcflora/screenshots.rar&lt;br /&gt;
Sorry I did not know how to or put this message&lt;br /&gt;
If I had more right(law) I would have pus to modify the navigation menu and to add the images and to complete the wiki, because the it is the holidays and I like this mode and I have nothing else has to make ^^&lt;br /&gt;
=========&lt;br /&gt;
&lt;br /&gt;
Blook template missing wrenchrate and contain mostly useless &amp;quot;Requirements&amp;quot; field (it used only for one item - rubber sapling, and possible reactor chamber).&lt;br /&gt;
&lt;br /&gt;
Template is not protected, but, I simply don&amp;#039;t know how to change it properly, since only the explosion resistance field has a direct edit option. All of the other fields are static and cannot be changed.&lt;br /&gt;
=========&lt;br /&gt;
&lt;br /&gt;
What?  You want to keep fun things on the pages of this wiki?  PREPOSTEROUS!  (:  --[[User:Kmartinator|Kmartinator]] 22:49, 20 January 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== Upgrade links ==&lt;br /&gt;
[[Template:Navigation]] is missing links to the [[Energy storage upgrade]], [[Overclocker upgrade]], and [[Transformer upgrade]] items. Oh, and the [[Toolbox]] as well. And sorry for not signing the first time. [[User:Hawk777|Hawk777]] 10:03, 27 January 2012 (CET)&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=User_talk:Feanturi&amp;diff=9648</id>
		<title>User talk:Feanturi</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=User_talk:Feanturi&amp;diff=9648"/>
		<updated>2012-01-27T08:31:14Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: /* Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can send me requests for support as well as requests for new page creation.&lt;br /&gt;
&lt;br /&gt;
=== How to ===&lt;br /&gt;
{{code|code=&lt;br /&gt;
== RequestName ==&amp;lt;br/&amp;gt;Write your request here&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Requests ==&lt;br /&gt;
&lt;br /&gt;
=== Known Issues ===&lt;br /&gt;
&lt;br /&gt;
The Wiki is missing the ability to upload images. There is no permission for users.&lt;br /&gt;
&lt;br /&gt;
Currently many pages are missing a 128px image of the item\block in-game:&lt;br /&gt;
* Reeds image is missing&lt;br /&gt;
* Electrolyzed Water Cell\Electrolizer&lt;br /&gt;
* Terraformer image is wrong (It&amp;#039;s currently showing a Lapis Block)&lt;br /&gt;
&lt;br /&gt;
=========&lt;br /&gt;
Reed ?? ==&amp;gt; download here 32px : http://guiges3.gu.funpic.de/mcflora/screenshots.rar&lt;br /&gt;
Sorry I did not know how to or put this message&lt;br /&gt;
If I had more right(law) I would have pus to modify the navigation menu and to add the images and to complete the wiki, because the it is the holidays and I like this mode and I have nothing else has to make ^^&lt;br /&gt;
=========&lt;br /&gt;
&lt;br /&gt;
Blook template missing wrenchrate and contain mostly useless &amp;quot;Requirements&amp;quot; field (it used only for one item - rubber sapling, and possible reactor chamber).&lt;br /&gt;
&lt;br /&gt;
Template is not protected, but, I simply don&amp;#039;t know how to change it properly, since only the explosion resistance field has a direct edit option. All of the other fields are static and cannot be changed.&lt;br /&gt;
=========&lt;br /&gt;
&lt;br /&gt;
What?  You want to keep fun things on the pages of this wiki?  PREPOSTEROUS!  (:  --[[User:Kmartinator|Kmartinator]] 22:49, 20 January 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== Upgrade links ==&lt;br /&gt;
[[Template:Navigation]] is missing links to the [[Energy storage upgrade]], [[Overclocker upgrade]], and [[Transformer upgrade]] items.&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Pump&amp;diff=9500</id>
		<title>Pump</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Pump&amp;diff=9500"/>
		<updated>2012-01-20T08:04:29Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Pump&amp;#039;&amp;#039;&amp;#039; is a ingenious piece of tier 2 technology capable of ABSORBING liquids and compressing them into a cell with a minimal use of power!&lt;br /&gt;
&lt;br /&gt;
Of course while it is absorbing all that liquid it will need somewhere to put it so we recommend buying our patented [[Empty Cell|C-600 capsule cell container]]!&lt;br /&gt;
&lt;br /&gt;
The pump can be placed next to a [[Miner]] to help it suck up lava encountered while mining, or the pump can be used on its own.&lt;br /&gt;
A pump used on its own will suck up liquid directly below itself; this is probably not useful for lava, but can be useful for water since it respawns under the right conditions.&lt;br /&gt;
Once the liquid has been sucked up, the pump will fill either an empty bucket or an [[Empty Cell|empty cell]] placed in the pump&amp;#039;s item slot or in an adjacent chest.&lt;br /&gt;
The newly-filled item will be placed into an adjacent chest; if no chest is available, the item will be ejected into the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
As of v1.337 a pump with a infinite water source under it and a compressor placed directly next to it will pump and compress water into snowballs without the need for cells.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Electronic Circuit|C1=Empty Cell&lt;br /&gt;
|A2=Empty Cell|B2=Machine|C2=Empty Cell&lt;br /&gt;
|A3=Mining Pipe|B3=Treetap|C3=Mining Pipe&lt;br /&gt;
|Output=Pump&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=200 (1 EU/t)|Output=-|Storage=200}}&lt;br /&gt;
Maximum Input: 32 [[EU]]/t before exploding&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Luminator&amp;diff=9491</id>
		<title>Talk:Luminator</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Luminator&amp;diff=9491"/>
		<updated>2012-01-19T07:55:21Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: /* Strength/brightness? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;un-bugged yet? --[[User:CyberJacob|CyberJacob]] 12:38, 6 October 2011 (CEST)&lt;br /&gt;
    Same question  --[[User:Oggylt|Oggylt]]  16:29 October 24 2011 (GTM +2)&lt;br /&gt;
        Yes as of 1.337 --[[User:Tim|Tim]] 13:24 December 18 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Cables? ==&lt;br /&gt;
&lt;br /&gt;
Luminators don&amp;#039;t &amp;#039;&amp;#039;&amp;#039;look&amp;#039;&amp;#039;&amp;#039; like they&amp;#039;re acting like cables to me! They mount somewhere, adjacent cables behind the mounted surface run into them (but not cables on other surfaces), and there doesn&amp;#039;t seem to be any way to attach more than one cable, immediately eliminating any possibility that they can transmit power from one place to another (&amp;quot;act like cables&amp;quot;). Pretty sure they&amp;#039;re working like machines. I don&amp;#039;t know what their storage, max packet size, or energy consumption rate are though. Those should probably be fixed up. [[User:Hawk777|Hawk777]] 06:35, 9 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
    Page updated but needs editing --[[User:Tim|Tim]] 13:24 December 18 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Thanks. I put the energy into the nice table template, but someone should probably figure out the maximum permitted input packet size. That seems to be all that&amp;#039;s missing. [[User:Hawk777|Hawk777]] 07:52, 20 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
== Strength/brightness? ==&lt;br /&gt;
&lt;br /&gt;
How bright are luminators? They appear to be about as bright as a torch, but I am having a tough time being able to tell for sure, and I&amp;#039;m not sure where in the mod it is set in order to find out definitively.&lt;br /&gt;
&lt;br /&gt;
Also, I know this is hardly the place to make any suggestions, but it sure would be nice if they were considerably brighter than a torch, considering how much set up or maintenance is involved compared to a simple torch (though certainly luminators are more aesthetically pleasing). - [[User:Niveras|Niveras]] 02:08, 19 January 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
: As much as many people would like various industrial light sources to be really bright, the Minecraft lighting engine doesn&amp;#039;t (easily) allow that. Torches have a brightness of 14 within the torch block itself. Fire has a brightness of 15, and the engine doesn&amp;#039;t allow levels above 15. This same issue has been raised with Eloraam for RedPower lumar lamps. We&amp;#039;d all like it and it might happen some day, but if so it&amp;#039;ll either require some cooperation from Mojang or else quite a bit of work in Minecraft Forge, from what I&amp;#039;ve heard. [[User:Hawk777|Hawk777]] 08:55, 19 January 2012 (CET)&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Compressor&amp;diff=9456</id>
		<title>Compressor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Compressor&amp;diff=9456"/>
		<updated>2012-01-16T03:38:56Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Compressor_ig.png&lt;br /&gt;
|type=Machine&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=no&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Compressor&amp;#039;&amp;#039; is commonly used to craft [[Advanced Alloy]]s, [[Carbon Plate]]s, [[Industrial Diamond]]s, and [[Compressed Plantclump]]s. It can also make snowballs and ice. In addition, it is used for the intermediate stages of crafting many items.&lt;br /&gt;
&lt;br /&gt;
Compressors may be powered by a direct [[Cable]] connection, a [[Single-use Battery]], or a [[RE Battery]] in the lower slot.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
As of v1.337 a pump with a infinite water source under it and a compressor placed directly next to it will pump and compress water into snowballs without the need for cells.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Stone|C1=Stone&lt;br /&gt;
|A2=Stone|B2=Machine|C2=Stone&lt;br /&gt;
|A3=Stone|B3=Electronic Circuit|C3=Stone&lt;br /&gt;
|Output=Compressor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Placing the item you want to compress in the upper slot compacts it, creating new items.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Metal Block&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Advanced Alloy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Combined Carbon Fibers&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Carbon Plate&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Coal Chunk&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Industrial Diamond&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Plantclump&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Compressed Plantclump&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Water Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Snowball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Snowball&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Ice&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Construction Foam&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=CF Pellet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=625 (2 EU/t)|Output=-|Storage=625}}&lt;br /&gt;
Maximum Input: 32 [[EU]]/t before exploding&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Compressor&amp;#039;&amp;#039; has a pressure of over 9000 [[Gibbl]].&lt;br /&gt;
&lt;br /&gt;
When using this machine with BuildCraft or RedPower, in order to load the Compressor with items to be compressed (the upper inventory slot), the BuildCraft pipe or RedPower tube inserting the items must connect to the top of the machine.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Machines]]&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Compressor&amp;diff=9455</id>
		<title>Compressor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Compressor&amp;diff=9455"/>
		<updated>2012-01-16T03:38:45Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Compressor_ig.png&lt;br /&gt;
|type=Machine&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=no&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Compressor&amp;#039;&amp;#039; is commonly used to craft [[Advanced Alloy]]s, [[Carbon Plate]]s, [[Industrial Diamond]]s, and [[Compressed Plantclump]]s. It can also make snowballs and ice. In addition, it is used for the intermediate stages of crafting many items.&lt;br /&gt;
&lt;br /&gt;
Compressors may be powered by a direct [[Cable]] connection, a [[Single-use Battery]], or a [[RE Battery]] in the lower slot.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
As of v1.337 a pump with a infinite water source under it and a compressor placed directly next to it will pump and compress water into snowballs without the need for cells.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Stone|C1=Stone&lt;br /&gt;
|A2=Stone|B2=Machine|C2=Stone&lt;br /&gt;
|A3=Stone|B3=Electronic Circuit|C3=Stone&lt;br /&gt;
|Output=Compressor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Placing the item you want to compress in the upper slot compacts it, creating new items.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Metal Block&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Advanced Alloy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Combined Carbon Fibers&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Carbon Plate&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Coal Chunk&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Industrial Diamond&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Plantclump&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Compressed Plantclump&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Water Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Snowball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Snowball&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Ice&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Construction Foam&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=CF Pellet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=625 (2 EU/t)|Output=-|Storage=625}}&lt;br /&gt;
Maximum Input: 32 [[EU]]/t before exploding&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Compressor&amp;#039;&amp;#039; has a pressure of over 9000 [[Gibbl]].&lt;br /&gt;
&lt;br /&gt;
When using this machine with Buildcraft or RedPower, in order to load the Compressor with items to be compressed (the upper inventory slot), the BuildCraft pipe or RedPower tube inserting the items must connect to the top of the machine.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Machines]]&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Compressor&amp;diff=9454</id>
		<title>Compressor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Compressor&amp;diff=9454"/>
		<updated>2012-01-16T03:38:31Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: /* Trivia */ whoops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Compressor_ig.png&lt;br /&gt;
|type=Machine&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=no&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Compressor&amp;#039;&amp;#039; is commonly used to craft [[Advanced Alloy]]s, [[Carbon Plate]]s, [[Industrial Diamond]]s, and [[Compressed Plantclump]]s. It can also make snowballs and ice. In addition, it is used for the intermediate stages of crafting many items.&lt;br /&gt;
&lt;br /&gt;
Compressors may be powered by a direct [[Cable]] connection, a [[Single-use Battery]], or a [[RE Battery]] in the lower slot.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
As of v1.337 a pump with a infinite water source under it and a compressor placed directly next to it will pump and compress water into snowballs without the need for cells.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Stone|C1=Stone&lt;br /&gt;
|A2=Stone|B2=Machine|C2=Stone&lt;br /&gt;
|A3=Stone|B3=Electronic Circuit|C3=Stone&lt;br /&gt;
|Output=Compressor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Placing the item you want to compress in the upper slot compacts it, creating new items.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Metal Block&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Advanced Alloy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Combined Carbon Fibers&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Carbon Plate&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Coal Chunk&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Industrial Diamond&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Plantclump&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Compressed Plantclump&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Water Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Snowball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Snowball&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Ice&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Construction Foam&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=CF Pellet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=625 (2 EU/t)|Output=-|Storage=625}}&lt;br /&gt;
Maximum Input: 32 [[EU]]/t before exploding&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Compressor&amp;#039;&amp;#039; has a pressure of over 9000 [[Gibbl]].&lt;br /&gt;
&lt;br /&gt;
When using this machine with Buidcraft or RedPower, in order to load the Compressor with items to be compressed (the upper inventory slot), the BuildCraft pipe or RedPower tube inserting the items must connect to the top of the machine.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Machines]]&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Compressor&amp;diff=9453</id>
		<title>Compressor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Compressor&amp;diff=9453"/>
		<updated>2012-01-16T03:38:15Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: /* Trivia */ tidy up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Compressor_ig.png&lt;br /&gt;
|type=Machine&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=no&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Compressor&amp;#039;&amp;#039; is commonly used to craft [[Advanced Alloy]]s, [[Carbon Plate]]s, [[Industrial Diamond]]s, and [[Compressed Plantclump]]s. It can also make snowballs and ice. In addition, it is used for the intermediate stages of crafting many items.&lt;br /&gt;
&lt;br /&gt;
Compressors may be powered by a direct [[Cable]] connection, a [[Single-use Battery]], or a [[RE Battery]] in the lower slot.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
As of v1.337 a pump with a infinite water source under it and a compressor placed directly next to it will pump and compress water into snowballs without the need for cells.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Stone|C1=Stone&lt;br /&gt;
|A2=Stone|B2=Machine|C2=Stone&lt;br /&gt;
|A3=Stone|B3=Electronic Circuit|C3=Stone&lt;br /&gt;
|Output=Compressor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Placing the item you want to compress in the upper slot compacts it, creating new items.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Metal Block&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Advanced Alloy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Combined Carbon Fibers&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Carbon Plate&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Coal Chunk&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Industrial Diamond&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Plantclump&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Compressed Plantclump&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Water Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Snowball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Snowball&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Ice&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Construction Foam&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=CF Pellet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=625 (2 EU/t)|Output=-|Storage=625}}&lt;br /&gt;
Maximum Input: 32 [[EU]]/t before exploding&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Compressor&amp;#039;&amp;#039; has a pressure of over 9000 [[Gibbl]].&lt;br /&gt;
&lt;br /&gt;
When using this pump with Buidcraft or RedPower, in order to load the Compressor with items to be compressed (the upper inventory slot), the BuildCraft pipe or RedPower tube inserting the items must connect to the top of the machine.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Machines]]&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Pump&amp;diff=9402</id>
		<title>Talk:Pump</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Pump&amp;diff=9402"/>
		<updated>2012-01-11T03:55:24Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;does anyone have any idea how much power the pump uses and how to use one (e.g toggle redstone signals or place a bucket to fill it up or place a chest next to it and any liquids will be placed in to cells?) i dont know how to use it at all!&lt;br /&gt;
&lt;br /&gt;
As of 1.00 it does now work, bucket and/or cells work for it. No Redstone signal does effect it at all (Though only do one tile under them :( --[[User:Omagaalpha|Omagaalpha]] 20:02, 15 September 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
* Also it needs a note indicating how much power it uses. --[[User:Trifler|Trifler]] 12:07, 7 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
** Added --[[User:The Lone Wolfling|The Lone Wolfling]] 22:13, 26 November 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
Umm, input 200, but it explode after 32? I think you should expand another row with Capacity and Input separate or something to show temporary storage, its too confusing[[User:Discipol|Discipol]] 13:16, 28 December 2011 (CET)&lt;br /&gt;
: I think the input is the amount of EU needed to perform one operation, while the 32 represents how fast power can be put into it?  --[[User:Kmartinator|Kmartinator]] 17:57, 28 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
Yeah but this format doesn&amp;#039;t clearly show that.[[User:Discipol|Discipol]] 10:38, 29 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
: It&amp;#039;s the same as on every other machine page. &amp;quot;Input&amp;quot; indicates the amount of energy needed per operation and the speed at which energy is consumed during operation, while &amp;quot;Maximum Input&amp;quot; shows the maximum input packet size. Could probably be written a little better, but it&amp;#039;s not unique to this page. [[User:Hawk777|Hawk777]] 01:54, 31 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How does this work with Buildcraft, if at all? I want to rig something that takes lava from a buildcraft pump and automatically puts it in cells, but for the life of me I can&amp;#039;t figure out how that would work, if at all. Can anyone help? [[User:Lieronet|Lieronet]] 07:37, 9 January 2012 (CET)&lt;br /&gt;
: I don&amp;#039;t know that the IC pump would be the right tool for the job.  If you can transfer the lava from a BC pipe into buckets, then craft the buckets with an empty cell using the automatic crafting table, maybe you could get it to work?  I&amp;#039;m not 100% sure of an automated way to get the lava into buckets, nor if the automatic crafting table can handle fluid buckets as a material. [[User:Kmartinator|Kmartinator]] 17:56, 9 January 2012 (CET)&lt;br /&gt;
:: Using &amp;#039;&amp;#039;only&amp;#039;&amp;#039; BuildCraft 2 (I&amp;#039;m not familiar with the new additions in 3) and IndustrialCraft, I believe this is impossible. However, buckets can be used on BuildCraft fluid tanks; with the addition of something like RedPower&amp;#039;s deployer, this can be used to automate the injection of liquids into IndustrialCraft systems. [[User:Hawk777|Hawk777]] 09:11, 10 January 2012 (CET)&lt;br /&gt;
::: Will a Buildcraft pipe that empties out into an air block dump the contents? I was thinking of making an IC pump with an empty block below it, and have a buildcraft pipe empty into it. [[User:Lieronet|Lieronet]] 00:57, 11 January 2012 (CET)&lt;br /&gt;
:::: Unfortunately, no. A BuildCraft waterproof pipe that ends without a specific device that accepts fluid acts like it&amp;#039;s stoppered: fluids hit the end, bounce off, and return to their source. [[User:Hawk777|Hawk777]] 04:55, 11 January 2012 (CET)&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Pump&amp;diff=9377</id>
		<title>Talk:Pump</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Pump&amp;diff=9377"/>
		<updated>2012-01-10T08:11:32Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;does anyone have any idea how much power the pump uses and how to use one (e.g toggle redstone signals or place a bucket to fill it up or place a chest next to it and any liquids will be placed in to cells?) i dont know how to use it at all!&lt;br /&gt;
&lt;br /&gt;
As of 1.00 it does now work, bucket and/or cells work for it. No Redstone signal does effect it at all (Though only do one tile under them :( --[[User:Omagaalpha|Omagaalpha]] 20:02, 15 September 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
* Also it needs a note indicating how much power it uses. --[[User:Trifler|Trifler]] 12:07, 7 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
** Added --[[User:The Lone Wolfling|The Lone Wolfling]] 22:13, 26 November 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
Umm, input 200, but it explode after 32? I think you should expand another row with Capacity and Input separate or something to show temporary storage, its too confusing[[User:Discipol|Discipol]] 13:16, 28 December 2011 (CET)&lt;br /&gt;
: I think the input is the amount of EU needed to perform one operation, while the 32 represents how fast power can be put into it?  --[[User:Kmartinator|Kmartinator]] 17:57, 28 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
Yeah but this format doesn&amp;#039;t clearly show that.[[User:Discipol|Discipol]] 10:38, 29 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
: It&amp;#039;s the same as on every other machine page. &amp;quot;Input&amp;quot; indicates the amount of energy needed per operation and the speed at which energy is consumed during operation, while &amp;quot;Maximum Input&amp;quot; shows the maximum input packet size. Could probably be written a little better, but it&amp;#039;s not unique to this page. [[User:Hawk777|Hawk777]] 01:54, 31 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How does this work with Buildcraft, if at all? I want to rig something that takes lava from a buildcraft pump and automatically puts it in cells, but for the life of me I can&amp;#039;t figure out how that would work, if at all. Can anyone help? [[User:Lieronet|Lieronet]] 07:37, 9 January 2012 (CET)&lt;br /&gt;
: I don&amp;#039;t know that the IC pump would be the right tool for the job.  If you can transfer the lava from a BC pipe into buckets, then craft the buckets with an empty cell using the automatic crafting table, maybe you could get it to work?  I&amp;#039;m not 100% sure of an automated way to get the lava into buckets, nor if the automatic crafting table can handle fluid buckets as a material. [[User:Kmartinator|Kmartinator]] 17:56, 9 January 2012 (CET)&lt;br /&gt;
:: Using &amp;#039;&amp;#039;only&amp;#039;&amp;#039; BuildCraft 2 (I&amp;#039;m not familiar with the new additions in 3) and IndustrialCraft, I believe this is impossible. However, buckets can be used on BuildCraft fluid tanks; with the addition of something like RedPower&amp;#039;s deployer, this can be used to automate the injection of liquids into IndustrialCraft systems. [[User:Hawk777|Hawk777]] 09:11, 10 January 2012 (CET)&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Pump&amp;diff=9376</id>
		<title>Talk:Pump</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Pump&amp;diff=9376"/>
		<updated>2012-01-10T08:11:23Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;does anyone have any idea how much power the pump uses and how to use one (e.g toggle redstone signals or place a bucket to fill it up or place a chest next to it and any liquids will be placed in to cells?) i dont know how to use it at all!&lt;br /&gt;
&lt;br /&gt;
As of 1.00 it does now work, bucket and/or cells work for it. No Redstone signal does effect it at all (Though only do one tile under them :( --[[User:Omagaalpha|Omagaalpha]] 20:02, 15 September 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
* Also it needs a note indicating how much power it uses. --[[User:Trifler|Trifler]] 12:07, 7 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
** Added --[[User:The Lone Wolfling|The Lone Wolfling]] 22:13, 26 November 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
Umm, input 200, but it explode after 32? I think you should expand another row with Capacity and Input separate or something to show temporary storage, its too confusing[[User:Discipol|Discipol]] 13:16, 28 December 2011 (CET)&lt;br /&gt;
: I think the input is the amount of EU needed to perform one operation, while the 32 represents how fast power can be put into it?  --[[User:Kmartinator|Kmartinator]] 17:57, 28 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
Yeah but this format doesn&amp;#039;t clearly show that.[[User:Discipol|Discipol]] 10:38, 29 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
: It&amp;#039;s the same as on every other machine page. &amp;quot;Input&amp;quot; indicates the amount of energy needed per operation and the speed at which energy is consumed during operation, while &amp;quot;Maximum Input&amp;quot; shows the maximum input packet size. Could probably be written a little better, but it&amp;#039;s not unique to this page. [[User:Hawk777|Hawk777]] 01:54, 31 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How does this work with Buildcraft, if at all? I want to rig something that takes lava from a buildcraft pump and automatically puts it in cells, but for the life of me I can&amp;#039;t figure out how that would work, if at all. Can anyone help? [[User:Lieronet|Lieronet]] 07:37, 9 January 2012 (CET)&lt;br /&gt;
: I don&amp;#039;t know that the IC pump would be the right tool for the job.  If you can transfer the lava from a BC pipe into buckets, then craft the buckets with an empty cell using the automatic crafting table, maybe you could get it to work?  I&amp;#039;m not 100% sure of an automated way to get the lava into buckets, nor if the automatic crafting table can handle fluid buckets as a material. [[User:Kmartinator|Kmartinator]] 17:56, 9 January 2012 (CET)&lt;br /&gt;
:: Using &amp;#039;&amp;#039;only&amp;#039;&amp;#039; BuildCraft 2 (I&amp;#039;m not familiar with the new additions in 3) and IndustrialCraft, I believe this is impossible. However, buckets can be used on BuildCraft fluid tanks; with the addition of something like RedPower&amp;#039;s deployer, this can be used to automate the injection of liquids into IndustrialCraft systems.&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Download&amp;diff=9260</id>
		<title>Talk:Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Download&amp;diff=9260"/>
		<updated>2012-01-01T22:42:05Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: /* Hashes */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Download files ==&lt;br /&gt;
&lt;br /&gt;
I get a blank page back when I try to download v1.23 in Chrome. Works fine in Firefox though. Known issue?&lt;br /&gt;
 &lt;br /&gt;
{{Reply|user=Feanturi|agree=huh?|space=:|reply=It should work with all browsers öÖ}}&lt;br /&gt;
&lt;br /&gt;
not entirely true. some browsers think it needs to be run instead of downloading it but if you right click on the link and choose save target or something similar it should be fine&lt;br /&gt;
EDIT:if possible add some code to force a download over running it&lt;br /&gt;
--Zulu 217 00:46, 28 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Please add the following ==&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m not able to edit this page, so I&amp;#039;m asking Feanturi to please add the following to the IndustrialCraft² section, between &amp;quot;Latest version&amp;quot; and &amp;quot;Client&amp;quot;:&amp;lt;br&amp;gt;&lt;br /&gt;
If you&amp;#039;re updating IC2, be sure to check for updates for the mods listed above in the &amp;quot;Setup&amp;quot; section.&lt;br /&gt;
&amp;lt;br&amp;gt; --[[User:Trifler|Trifler]] 02:37, 30 October 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
can anyone tell me what to do, i downloaded the 1.0.0 upload and then found this awesome mod.. now i cant install it, hope someone can help me&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Zulu_217|agree=:/|space=:|reply=first off this mod is for 1.8.1 and is most likely going to be like this for a few weeks as MCP (&amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039;inecraft &amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039;oder &amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039;ack) is being updated&lt;br /&gt;
second after mcp gets updated it will be a week or two before this mod is launched for that version&lt;br /&gt;
third IT WONT WORK TILL THEN AND ASKING ISNT GOING TO SPEED IT UP! (this is to everyone. im not specifically targeting you)&lt;br /&gt;
}}&lt;br /&gt;
on a side note minecraft downgrader may be your answer&lt;br /&gt;
--Zulu 217 03:04, 1 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
== Hashes ==&lt;br /&gt;
&lt;br /&gt;
Would it make sense to post an {MD5|SHA1|SHA256|SHA512|foobarbazquux}sum of each download file so people can verify that they got the file intact? There seem to be people in the forum talking about getting corrupt downloads. [[User:Hawk777|Hawk777]] 23:42, 1 January 2012 (CET)&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Single-Use_Battery&amp;diff=9258</id>
		<title>Single-Use Battery</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Single-Use_Battery&amp;diff=9258"/>
		<updated>2012-01-01T22:15:37Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: linkify&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:picture_na.png|right|link=|Picture not available]]&lt;br /&gt;
Also known as &amp;#039;&amp;#039;T501-Non-Rechargeable Energy Storage Unit&amp;#039;&amp;#039;, each Single-Use Battery can store up to 1000 EU. That&amp;#039;s 9000 EU less than their [[RE Battery|rechargeable counterparts]]... and you can&amp;#039;t recharge them.&lt;br /&gt;
However, they are much easier to produce in quantities and are easier to transport. &lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Hydrated Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Redstone&lt;br /&gt;
|B3=Hydrated Coal Dust&lt;br /&gt;
|Output=Single-Use Battery|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=5&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Cable&lt;br /&gt;
|B2=Redstone&lt;br /&gt;
|B3=Coal Dust&lt;br /&gt;
|Output=Single-Use Battery|OA=5&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=-|Output=-|Storage=1,000 (per battery)}}&lt;br /&gt;
&lt;br /&gt;
== Efficiency ==&lt;br /&gt;
Single-Use Batteries produce more energy than simply burning coal in a [[Generator]].&lt;br /&gt;
&lt;br /&gt;
*Coal makes 4000 EU if burned.&lt;br /&gt;
*Redstone is worth 500 EU.&lt;br /&gt;
*[[Macerator|Macerating]] coal into dust costs 625 EU.&lt;br /&gt;
&lt;br /&gt;
Ignoring the costs of making cables and [[Hydrated Coal Dust|hydrating]] the dust, the total potential energy of these ingredients are 4000+500+625= &amp;#039;&amp;#039;&amp;#039;5125 EU&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
From that you get &amp;#039;&amp;#039;&amp;#039;8000 EUs&amp;#039;&amp;#039;&amp;#039; worth of batteries-- who needs the law of conservation of energy?! Not you!&lt;br /&gt;
&lt;br /&gt;
You only have to think of what&amp;#039;s worth more: 2875 EU and the portability, or a Cable and Redstone.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Just don&amp;#039;t forget to hydrate the coal dust!&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiring]]&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Pump&amp;diff=9223</id>
		<title>Talk:Pump</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Pump&amp;diff=9223"/>
		<updated>2011-12-31T00:54:21Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;does anyone have any idea how much power the pump uses and how to use one (e.g toggle redstone signals or place a bucket to fill it up or place a chest next to it and any liquids will be placed in to cells?) i dont know how to use it at all!&lt;br /&gt;
&lt;br /&gt;
As of 1.00 it does now work, bucket and/or cells work for it. No Redstone signal does effect it at all (Though only do one tile under them :( --[[User:Omagaalpha|Omagaalpha]] 20:02, 15 September 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
* Also it needs a note indicating how much power it uses. --[[User:Trifler|Trifler]] 12:07, 7 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
** Added --[[User:The Lone Wolfling|The Lone Wolfling]] 22:13, 26 November 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
Umm, input 200, but it explode after 32? I think you should expand another row with Capacity and Input separate or something to show temporary storage, its too confusing[[User:Discipol|Discipol]] 13:16, 28 December 2011 (CET)&lt;br /&gt;
 * I think the input is the amount of EU needed to perform one operation, while the 32 represents how fast power can be put into it?  --[[User:Kmartinator|Kmartinator]] 17:57, 28 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
Yeah but this format doesn&amp;#039;t clearly show that.[[User:Discipol|Discipol]] 10:38, 29 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
: It&amp;#039;s the same as on every other machine page. &amp;quot;Input&amp;quot; indicates the amount of energy needed per operation and the speed at which energy is consumed during operation, while &amp;quot;Maximum Input&amp;quot; shows the maximum input packet size. Could probably be written a little better, but it&amp;#039;s not unique to this page. [[User:Hawk777|Hawk777]] 01:54, 31 December 2011 (CET)&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=LapPack&amp;diff=9138</id>
		<title>LapPack</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=LapPack&amp;diff=9138"/>
		<updated>2011-12-25T04:03:05Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: tidy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:picture_na.png|right|link=]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;LapPack&amp;#039;&amp;#039; is an upgraded version of the [[BatPack]]. When fully charged, the LapPack is holding 300,000 EU. Making it 5 times as powerful as the BatPack wich only holds 60,000EU.&lt;br /&gt;
&lt;br /&gt;
The LapPack is capable of charging the following tools, which can also be powered and charged by the [[BatPack]]:&lt;br /&gt;
&lt;br /&gt;
* [[Mining Drill]]&lt;br /&gt;
* [[Diamond Drill]]&lt;br /&gt;
* [[Electric Wrench]]&lt;br /&gt;
* [[Chainsaw]]&lt;br /&gt;
&lt;br /&gt;
Additionally, it can also power these tools which cannot be powered by the [[BatPack]]:&lt;br /&gt;
* [[OV Scanner]]&lt;br /&gt;
* [[OD Scanner]]&lt;br /&gt;
* [[Mining Laser]]&lt;br /&gt;
* [[Nano Saber]]&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapis Lazuli Block|B1=Advanced Circuit |C1=Lapis Lazuli Block&lt;br /&gt;
|A2=Lapis Lazuli Block|B2=Bat-Pack|C2=Lapis Lazuli Block&lt;br /&gt;
|A3=Lapis Lazuli Block|C3=Lapis Lazuli Block&lt;br /&gt;
|Output=LapPack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Charging ==&lt;br /&gt;
&lt;br /&gt;
This armour may only be charged in an [[MFE Unit]] or an [[MFS Unit]].&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Luminator&amp;diff=9107</id>
		<title>Luminator</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Luminator&amp;diff=9107"/>
		<updated>2011-12-21T10:50:50Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: include maximum input packet size&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=luminator_ig.png&lt;br /&gt;
|type=Block&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=off(NO)/on(YES)&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
Did you know, what you can use electric current for, besides powering heavy machinery, as well? &lt;br /&gt;
&lt;br /&gt;
Use it to create LIGHT. With the &amp;#039;&amp;#039;Luminator&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Luminators&amp;#039;&amp;#039; are machines, coated in some stylish-looking glass, emitting light upon being supplied with current, and now they can also change shape depending on the surface they&amp;#039;re placed on.&lt;br /&gt;
&lt;br /&gt;
Of course creating light takes energy and such the &amp;#039;&amp;#039;Luminator&amp;#039;&amp;#039; will 0.25 [[EU]]/t. Or they can be powered by right clicking them with a battery or crystal, they can store up to 10K EU which will last for 2 days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined_Iron|B1=Insulated Copper Cable|C1=Refined_Iron&lt;br /&gt;
|A2=Glass|B2=Tin_Cable|C2=Glass&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
&lt;br /&gt;
|Output=Luminator|OA=8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=0.25 EU/t|Output=-|Storage=10,000}}&lt;br /&gt;
Maximum Input: 32 [[EU]]/t before exploding&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blocks]]&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Luminator&amp;diff=9102</id>
		<title>Talk:Luminator</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Luminator&amp;diff=9102"/>
		<updated>2011-12-20T06:52:05Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: /* Cables? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;un-bugged yet? --[[User:CyberJacob|CyberJacob]] 12:38, 6 October 2011 (CEST)&lt;br /&gt;
    Same question  --[[User:Oggylt|Oggylt]]  16:29 October 24 2011 (GTM +2)&lt;br /&gt;
        Yes as of 1.337 --[[User:Tim|Tim]] 13:24 December 18 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Cables? ==&lt;br /&gt;
&lt;br /&gt;
Luminators don&amp;#039;t &amp;#039;&amp;#039;&amp;#039;look&amp;#039;&amp;#039;&amp;#039; like they&amp;#039;re acting like cables to me! They mount somewhere, adjacent cables behind the mounted surface run into them (but not cables on other surfaces), and there doesn&amp;#039;t seem to be any way to attach more than one cable, immediately eliminating any possibility that they can transmit power from one place to another (&amp;quot;act like cables&amp;quot;). Pretty sure they&amp;#039;re working like machines. I don&amp;#039;t know what their storage, max packet size, or energy consumption rate are though. Those should probably be fixed up. [[User:Hawk777|Hawk777]] 06:35, 9 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
    Page updated but needs editing --[[User:Tim|Tim]] 13:24 December 18 2012 (GMT)&lt;br /&gt;
&lt;br /&gt;
::Thanks. I put the energy into the nice table template, but someone should probably figure out the maximum permitted input packet size. That seems to be all that&amp;#039;s missing. [[User:Hawk777|Hawk777]] 07:52, 20 December 2011 (CET)&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Luminator&amp;diff=9101</id>
		<title>Luminator</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Luminator&amp;diff=9101"/>
		<updated>2011-12-20T06:51:02Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: Use the nice energy table template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=luminator_ig.png&lt;br /&gt;
|type=Block&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=off(NO)/on(YES)&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
Did you know, what you can use electric current for, besides powering heavy machinery, as well? &lt;br /&gt;
&lt;br /&gt;
Use it to create LIGHT. With the &amp;#039;&amp;#039;Luminator&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Luminators&amp;#039;&amp;#039; are machines, coated in some stylish-looking glass, emitting light upon being supplied with current, and now they can also change shape depending on the surface they&amp;#039;re placed on.&lt;br /&gt;
&lt;br /&gt;
Of course creating light takes energy and such the &amp;#039;&amp;#039;Luminator&amp;#039;&amp;#039; will 0.25 [[EU]]/t. Or they can be powered by right clicking them with a battery or crystal, they can store up to 10K EU which will last for 2 days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined_Iron|B1=Insulated Copper Cable|C1=Refined_Iron&lt;br /&gt;
|A2=Glass|B2=Tin_Cable|C2=Glass&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
&lt;br /&gt;
|Output=Luminator|OA=8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=0.25 EU/t|Output=-|Storage=10,000}}&lt;br /&gt;
Maximum Input: ?? [[EU]]/t before exploding&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blocks]]&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=User_talk:Feanturi&amp;diff=8936</id>
		<title>User talk:Feanturi</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=User_talk:Feanturi&amp;diff=8936"/>
		<updated>2011-12-09T07:21:01Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: /* Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You need some personal support, because of the wiki or maybe IC?&lt;br /&gt;
&lt;br /&gt;
Then create a discussion topic and i will answer^^&lt;br /&gt;
&lt;br /&gt;
== Requests ==&lt;br /&gt;
&lt;br /&gt;
Post your requests here^^&lt;br /&gt;
&lt;br /&gt;
Hi just wondering if someone could please move my &amp;quot;Rename some Items&amp;quot; suggestion on the forums to the Approved section of the Suggestion Compendium if not simply make the changes right away. It&amp;#039;s already been archived due to it being more than 15 days and I don&amp;#039;t want it to get forgotten. --[[User:Trifler|Trifler]] 14:00, 28 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
Hi, could we get new pages for the Splitter Cable, Detector Cable, and CFPack? I&amp;#039;ve got the recipes but can&amp;#039;t create pages. [[User:Hawk777|Hawk777]] 08:21, 9 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Thanks ===&lt;br /&gt;
&lt;br /&gt;
Thanks&lt;br /&gt;
&lt;br /&gt;
For keeping my Pirates Guide to IC up for this long empty... wont be (empty) for much longer.&lt;br /&gt;
&lt;br /&gt;
== Terraformer? ==&lt;br /&gt;
&lt;br /&gt;
Is the terraformer recipe working?  I tried all of them and they don&amp;#039;t work.  [[User:Stale2000|Stale2000]] 04:12, 28 October 2011 (CEST)&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Luminator&amp;diff=8935</id>
		<title>Talk:Luminator</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Luminator&amp;diff=8935"/>
		<updated>2011-12-09T05:35:25Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: /* Cables? */ Forgot to sign&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;un-bugged yet? --[[User:CyberJacob|CyberJacob]] 12:38, 6 October 2011 (CEST)&lt;br /&gt;
    Same question  --[[User:Oggylt|Oggylt]]  16:29 October 24 2011 (GTM +2)&lt;br /&gt;
&lt;br /&gt;
== Cables? ==&lt;br /&gt;
&lt;br /&gt;
Luminators don&amp;#039;t &amp;#039;&amp;#039;&amp;#039;look&amp;#039;&amp;#039;&amp;#039; like they&amp;#039;re acting like cables to me! They mount somewhere, adjacent cables behind the mounted surface run into them (but not cables on other surfaces), and there doesn&amp;#039;t seem to be any way to attach more than one cable, immediately eliminating any possibility that they can transmit power from one place to another (&amp;quot;act like cables&amp;quot;). Pretty sure they&amp;#039;re working like machines. I don&amp;#039;t know what their storage, max packet size, or energy consumption rate are though. Those should probably be fixed up. [[User:Hawk777|Hawk777]] 06:35, 9 December 2011 (CET)&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Teleporter&amp;diff=8924</id>
		<title>Talk:Teleporter</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Teleporter&amp;diff=8924"/>
		<updated>2011-12-08T06:38:09Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: /* 1.337 */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does high count for the Distance?&lt;br /&gt;
: I imagine so. --[[User:Trifler|Trifler]] 13:09, 24 November 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of 1.15, there seem to be some pretty major bugs regarding teleporters. Either that or a lot of not disclosed information regarding their functioning. For example, when holding a cleared (empty) Freq Xmitter, then right clicking on an unlinked teleporter, then right clicking on another unlinked teleporter, does not always link the two, nor produce the message you get when you do successfully link two. Sometimes this does work, but there are numerous reproducible scenarios (I can provide map/video/further description if need be) where it does not work. --[[User:RedstoneCowboy|RedstoneCowboy]]&lt;br /&gt;
&lt;br /&gt;
== 1.337 ==&lt;br /&gt;
&lt;br /&gt;
As of 1.337, Alblaka apparently changed the formula for teleportation cost: &amp;quot;Teleporting costs are now slightly less influenced by range.&amp;quot;. This suggests the formulæ on this page are wrong.&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Chainsaw&amp;diff=8923</id>
		<title>Chainsaw</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Chainsaw&amp;diff=8923"/>
		<updated>2011-12-08T06:36:43Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: Note string harvesting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A dark night, you don&amp;#039;t have any torches left, and no [[fuel]] to heat your house... [[file:chainsaw_screen.png|right|link=]]&lt;br /&gt;
There&amp;#039;s a forest nearby, but you even have an old, rusty axe, and&lt;br /&gt;
THERE ARE FREAKIN&amp;#039; ZOMBIES EVERYWHERE!&lt;br /&gt;
Your solution: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;The C-32 Chainsaw!!&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Yes, you heard right, we designed a frikking chainsaw!&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s built with the same components as the [[Mining Drill]], and is as well completely compatible with &amp;#039;&amp;#039;&amp;#039;T500-Rechargeable Energy Storation Units&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
With a chainsaw, you never need to fear a dark night without wood, because you can just run out there and &amp;#039;&amp;#039;&amp;#039;cut &amp;#039;&amp;#039;everything&amp;#039;&amp;#039; down&amp;#039;&amp;#039;&amp;#039;. The forest! The zombies! That neighbour you&amp;#039;ve been meaning to kill! &amp;#039;&amp;#039;&amp;#039;ANYTHING!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
You can even cut your way through those pesky Cave Spider webs you hate so much, and even get string out of them while you&amp;#039;re at it!&lt;br /&gt;
&lt;br /&gt;
And at an amazing speed, &amp;#039;&amp;#039;&amp;#039;HAYO!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Of course, the high quality of our products makes the &amp;#039;&amp;#039;C-32 Chainsaw&amp;#039;&amp;#039; completely unbreakable, and it will never need sharpening. (though you will need an energy recharge here and there).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Charged Chainsaw:&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Electronic Circuit|C2=Refined Iron&lt;br /&gt;
|A3=RE Battery (Charged)|B3=Refined Iron&lt;br /&gt;
&lt;br /&gt;
|Output=Chainsaw&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Uncharged Chainsaw:&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Electronic Circuit|C2=Refined Iron&lt;br /&gt;
|A3=RE Battery|B3=Refined Iron&lt;br /&gt;
&lt;br /&gt;
|Output=Chainsaw (Uncharged)&lt;br /&gt;
|Output-image=Grid_Chainsaw.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Charging ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This tool may be charged using a  [[Generator]] of any kind or [[MFE]]/[[MFSU]]/[[BatBox]]. Alternatively, it can receive power from a [[Bat-Pack]].It can also be recharged by right-clicking while holding a battery (hold right-click until it fully charges)&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Mobile Charger&lt;br /&gt;
|Top=Chainsaw (Uncharged)&lt;br /&gt;
|Top-image=Grid_Chainsaw.png&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Chainsaw&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Cable&amp;diff=8922</id>
		<title>Cable</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Cable&amp;diff=8922"/>
		<updated>2011-12-08T06:33:48Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: /* Tin Cable */ Update with new packet size limit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Cables&amp;#039;&amp;#039;&amp;#039; are the primary means of transferring [[EU]] from one device to another. There are several different tiers of cables, depending on how much [[EU#EU-Packet / Voltage|Voltage]] they can tolerate. If too much Voltage is applied to a cable, it will instantly melt but it can take unlimited amounts of &amp;quot;current&amp;quot; ([[EU|EU/t]]) in the right Voltage-Range ([[EU#EU-Packet / Voltage|EU-Packet]]). Different tiers are made out of different metals. Furthermore, all cables suffer from distance-related energy losses - long cables will inevitably lose energy in the process of transferring it. There are several ways to offset it - Transformers and insulation. For higher-tier cables, the insulation also reduces the amount of shock damage the player and NPC&amp;#039;s receive from touching the cable under high voltage.&lt;br /&gt;
&lt;br /&gt;
Cables can also be painted using the [[Painter]]. This separates them, preventing cables of different colors from interacting with each other. This also greatly reduces the strain on CPU, as large cable meshes with many intersections require the game to perform many CPU-heavy calculations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Insulation ==&lt;br /&gt;
&lt;br /&gt;
Insulation reduces the amount of EU lost as it travels through a cable, it can be added simply by placing the cable in a crafting grid with some rubber.&lt;br /&gt;
&lt;br /&gt;
A cable placed in the world can have insulation added or removed with a pair of [[Cutter|Insulation Cutters]].&lt;br /&gt;
&lt;br /&gt;
Uninsulated cables (except glass fibre) cannot be coloured with the [[Painter]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cable Efficiency ==&lt;br /&gt;
&lt;br /&gt;
All cables suffer distance-related energy losses, and depending on the tier and insulation of the given cable, the losses can vary greatly. The general unit for cable efficiency is EU/block. It shows how much [[EU]] every [[EU#EU-Packet / Voltage|EU Packet]] looses per block. The number is accumulated along the whole length of the cable, and then rounded down to the nearest integer. Therefore, if a distance is short enough, there EU loss will remain zero. For example, since Copper Cable loses 1 EU every 5 blocks, a 4 block long Insulated Copper Cable won&amp;#039;t lose any EU.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Tin Cable&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Copper Cable&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gold Cable&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | HV Cable&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Glass Fibre Cable&lt;br /&gt;
|-&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
|-&lt;br /&gt;
! Uninsulated&lt;br /&gt;
| 0.025&lt;br /&gt;
|1 EU every 40 blocks&lt;br /&gt;
|0.3&lt;br /&gt;
|1 EU every 3.33 blocks&lt;br /&gt;
|0.5&lt;br /&gt;
|1 EU every 2 blocks&lt;br /&gt;
|1.0&lt;br /&gt;
|1 EU every block&lt;br /&gt;
|0.025&lt;br /&gt;
|1 EU every 40 blocks&lt;br /&gt;
|-&lt;br /&gt;
! Insulated (1&amp;quot;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|0.2&lt;br /&gt;
|1 EU every 5 blocks&lt;br /&gt;
|0.45&lt;br /&gt;
|1 EU every 2.22 blocks&lt;br /&gt;
|0.95&lt;br /&gt;
|1 EU every 1.05 blocks&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|-&lt;br /&gt;
! Insulated (2&amp;quot;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|0.4&lt;br /&gt;
|1 EU every 2.5 blocks&lt;br /&gt;
|0.9&lt;br /&gt;
|1 EU every 1.11 blocks&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|-&lt;br /&gt;
! Insulated (3&amp;quot;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|0.8&lt;br /&gt;
|1 EU every 1.25 blocks&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Voltage Efficiency ==&lt;br /&gt;
Depending on the [[EU#EU/t|EU/t]] traveling trough a cable it may be more efficient to use higher voltage cables and packets. This is because EU/b isn&amp;#039;t applied on the total [[EU#EU/t|EU/t]] that travels the cable but on every single [[EU#EU-Packet|EU-Packet]].&lt;br /&gt;
So a copper cable carrying 320 EU/t over 10 Blocks of insulated copper cable is really carrying 10*32 EU-Packets and instead of: 320EU-2EU=318EU you get: 32EU*10-2*10=300EU. But when using 512 EU-Packets and 2x insulated gold cables you get: 320EU-4EU=316EU. In this example this is a difference of 16 EU over 10 Blocks.&lt;br /&gt;
&lt;br /&gt;
The formula for overall EU/b is: Combined EU/t &amp;lt;u&amp;gt;divided by&amp;lt;/u&amp;gt; Desired packet size &amp;lt;u&amp;gt;multiplied by&amp;lt;/u&amp;gt; Cable&amp;#039;s EU/b per Packet &amp;lt;u&amp;gt;equals&amp;lt;/u&amp;gt; &amp;#039;&amp;#039;&amp;#039;Combined EU/b&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Below is an example of different EU/t packed into different EU-Packets and carried with different cables, cables are full insulated, EU-P equals [[EU#EU-Packet / Voltage|EU-Packet]], results are in &amp;#039;&amp;#039;&amp;#039;Overall / Combined EU/b &amp;#039;&amp;#039;&amp;#039; (not EU/b per Packet), results can&amp;#039;t be rounded down to nearest integer.:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Example EU/t&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tin Cable&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Copper Cable 1&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Gold Cable 2&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | HV Cable 3&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Glass Fibre Cable&lt;br /&gt;
|- width=&amp;quot;100&amp;quot; |&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 32 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 32 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 128 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 32 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 128 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 512 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2048 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 32 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 128 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 512 EU-P&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 2 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.025&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.2&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.2&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.4&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.4&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.4&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.05&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.05&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.05&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.05&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 10 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;0.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.2&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.4&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.4&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;0.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.05&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.05&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.05&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 100 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.625&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;20.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.4&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;40.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2.5&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2.5&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.156&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.05&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.05&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 500 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;50.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;100.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1.56&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;200.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;12.5&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;12.5&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.78&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.195&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.05&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 2000 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;200&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;12.5&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;400&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;800&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;50&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;12.5&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;50&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.78&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.195&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue color&amp;lt;/span&amp;gt; indicates that EU-Packets under 32 EU can&amp;#039;t be obtained by transforming. They can only be generated with generators as they always emit EU-Packages the size of their output EU.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Green color&amp;lt;/span&amp;gt; indicates the optimal EU-Package for that EU/t example. Blue fields are ignored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange color&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red color&amp;lt;/span&amp;gt; indicates sub-optimal EU-Packages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cable Splitting ==&lt;br /&gt;
Up to 6 cables can connect to one other cable.  Current will only flow through a cable when requested by a consumer if the loss from the cable length will allow some energy to get to the consumer. i.e. a [[Batbox]] (32EU) will send across insulated copper to a furnace up to 155 blocks away (5x31).  No energy will be sent to a furnace 156 blocks away.&lt;br /&gt;
&lt;br /&gt;
Keep in mind, however, that an excessive number of cable intersections will increase strain on your CPU (and more importantly, the server, when playing on a multi-player server). Don&amp;#039;t do things like having rows of adjacent cables with every block connected to every other block. Also, separate cables connected to an energy storage device ([[BatBox]], etc.) or transformer do not count as a cable intersection, so take advantage of that when possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cable Types ==&lt;br /&gt;
&lt;br /&gt;
More detailed information and a larger recipe list is available by looking at the page for each cable type.&lt;br /&gt;
&lt;br /&gt;
=== Tin Cable ===&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Tin|B2=Tin|C2=Tin&lt;br /&gt;
|Output=Tin Cable|OA=9&lt;br /&gt;
|Output-link=Tin Cable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Tin cables can only tolerate &amp;#039;&amp;#039;&amp;#039;Micro Voltage&amp;#039;&amp;#039;&amp;#039; (up to 5 [[EU|EU-Packets]]) but they&amp;#039;re very cheap to make and have extremely low energy loss.&lt;br /&gt;
&lt;br /&gt;
=== Copper Cable ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|Output=Copper Cable|OA=6&lt;br /&gt;
|Output-link=Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|A3=Rubber|B3=Rubber|C3=Rubber&lt;br /&gt;
|Output=Insulated Copper Cable|OA=6&lt;br /&gt;
|Output-link=Insulated Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Copper cables are the most common cable tier. They are only capable of handling &amp;#039;&amp;#039;&amp;#039;Low Voltage&amp;#039;&amp;#039;&amp;#039; (up to 32 [[EU|EU-Packets]]), however, they suffer the smallest distance-related energy losses out of all the conventional cables, with insulated copper cables having even less energy losses.&lt;br /&gt;
&lt;br /&gt;
=== Gold Cable ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Gold|B2=Gold|C2=Gold&lt;br /&gt;
|Output=Gold_Cable|OA=12&lt;br /&gt;
|Output-link=Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Gold|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated_Gold_Cable|OA=4&lt;br /&gt;
|Output-link=Insulated Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Rubber|B2=Insulated_Gold_Cable&lt;br /&gt;
|Output=2xIns._Gold_Cable&lt;br /&gt;
|Output-link=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gold cables can transport &amp;#039;&amp;#039;&amp;#039;Medium Voltage&amp;#039;&amp;#039;&amp;#039; (up to 128 [[EU|EU-Packets]]) but has higher energy loss than copper.  The loss can be remedied to some extent by giving the cable up to two layers of insulation.&lt;br /&gt;
&lt;br /&gt;
=== HV (Iron) Cable ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Refined Iron|B2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|Output=HV_Cable|OA=12&lt;br /&gt;
|Output-link=HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Refined Iron|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated_HV_Cable|OA=4&lt;br /&gt;
|Output-link=Insulated HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Rubber|B2=Insulated_HV_Cable&lt;br /&gt;
|Output=2xIns._HV_Cable&lt;br /&gt;
|Output-link=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Rubber|B2=2xIns._HV_Cable&lt;br /&gt;
|Output=4xIns._HV_Cable&lt;br /&gt;
|Output-link=3xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
HV Cables can handle the highest amount of current possible at &amp;#039;&amp;#039;&amp;#039;Extreme Voltage&amp;#039;&amp;#039;&amp;#039; (up to 2048 [[EU|EU-Packets]]) however it loses energy very quickly and should only be used when there&amp;#039;s no other choice.  HV cables can have up to three layers of insulation to help deal with the energy loss.&lt;br /&gt;
&lt;br /&gt;
=== Glass Fibre Cable ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass_Fibre_Cable|OA=4&lt;br /&gt;
|Output-link=Glass Fibre Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Silver ingot|B2=Diamond|C2=Silver ingot&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass_Fibre_Cable|OA=6&lt;br /&gt;
|Output-link=Glass Fibre Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Glass Fibre cable is a special type of cable capable of transporting &amp;#039;&amp;#039;&amp;#039;High Voltage&amp;#039;&amp;#039;&amp;#039; (up to 512 [[EU|EU-Packets]]). It does not shock anything standing too close and has only a tiny amount of energy loss, however it is very expensive to make.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiring]]&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources&amp;diff=8921</id>
		<title>Recipes and Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources&amp;diff=8921"/>
		<updated>2011-12-08T06:31:00Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: /* Utility */ Add the luminator&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of recipes and resources found in IndustrialCraft².&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== Ores ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!Picture&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Ore]]&lt;br /&gt;
![[Image:Copper Ore.png|64px]]&lt;br /&gt;
|Found on layers 0 to 70. Used most notably to make [[Copper Cable]] and [[Bronze]].&lt;br /&gt;
|-&lt;br /&gt;
![[Tin Ore]]&lt;br /&gt;
![[Image:Tin Ore.png|64px]]&lt;br /&gt;
|Found on layers 0 to 40. Used most notably to make [[RE Battery|Rechargeable Batteries]] and [[Empty Cell|cells]].&lt;br /&gt;
|-&lt;br /&gt;
![[Uranium Ore]]&lt;br /&gt;
![[Image:Uranium Ore.png|64px]]&lt;br /&gt;
|Found on layers 0 to 63. Used to make [[Refined Uranium]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Overworld ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!Picture&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
!Rubber Tree&lt;br /&gt;
![[Image:Rubber Tree.png|128px]]&lt;br /&gt;
|Unique trees which have pine (dark) logs and birch (light) leaves. They are rare to find, but are more common in swamp biomes, and are easy to find through their unique &amp;quot;wing&amp;quot; on their leaf design. Their wood is special and may be right-clicked with a [[Treetap]] to get [[Sticky Resin]], extracted to make one piece of [[Rubber]], be crafted into 3 (instead of 4) wooden planks, or be smelted into normal spruce wood. Their leaves have a small chance of dropping a [[Rubber Wood| Rubber Tree]] Sapling.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cables ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Tin Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Tin|B2=Tin|C2=Tin&lt;br /&gt;
|Output=Tin Cable|OA=9&lt;br /&gt;
}}&lt;br /&gt;
|Special uninsulated tin cable which handles up to 5 EU/t (ultra-low [[EU|voltage]]) and has very small loss, but can&amp;#039;t be insulated (beware of shock) and thus can&amp;#039;t be painted.&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|Output=Copper Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated copper cable which handles up to 32 EU/t (low [[EU|voltage]]).&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Cable|Insulated Copper Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|A3=Rubber|B3=Rubber|C3=Rubber&lt;br /&gt;
|Output=Insulated Copper Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Copper Cable&lt;br /&gt;
|Output=Insulated Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|Insulated copper cable which handles up to 32 EU/t (low [[EU|voltage]]). Insulation allows the cable to be painted, reduces distance-based energy loss and completely removes electric shock. You can also apply insulation to uninsulated copper cable by putting the uninsulated cable and a single piece of [[Rubber]] (shapeless) in a crafting table.&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Gold|B2=Gold|C2=Gold&lt;br /&gt;
|Output=Gold Cable|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated gold cable which handles up to 128 EU/t (medium [[EU|voltage]]).&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable|Single-Insulated Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Gold|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated Gold Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Gold Cable&lt;br /&gt;
|Output=Insulated Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|Single-insulated gold cable which handles up to 128 EU/t (medium [[EU|voltage]]). Single insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable|Double-Insulated Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Gold Cable&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Insulated Gold Cable&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|Double-insulated gold cable which handles up to 128 EU/t (medium [[EU|voltage]]).&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Refined Iron|B2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|Output=HV Cable|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]).&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Single-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Refined Iron|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated HV Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=HV Cable&lt;br /&gt;
|Output=Insulated HV Cable|OA&lt;br /&gt;
}}&lt;br /&gt;
|Single-insulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]). Single insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Double-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=HV Cable&lt;br /&gt;
|Output=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Insulated HV Cable&lt;br /&gt;
|Output=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|Double-insulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]). Double insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Triple-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
|Output-link=3xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Insulated HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
|Output-link=3xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=2xIns. HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
|Output-link=3xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|Triple-insulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]). Triple insulation allows the cable to be painted, reduces distance-based energy loss and removes electric shock.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Although in-game it currently lists &amp;quot;4xInsulated&amp;quot;, that is incorrect as you are adding a layer of insulation each time, not doubling the insulation each time. It is actually &amp;quot;3xIns&amp;quot; and should get renamed eventually in some future patch.&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
![[Glass Fibre Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass Fibre Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Silver ingot|B2=Diamond|C2=Silver ingot&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass_Fibre_Cable|OA=6&lt;br /&gt;
|Output-link=Glass Fibre Cable&lt;br /&gt;
}}&lt;br /&gt;
|Special glass fibre cable which handles up to 512 EU/t (high [[EU|voltage]]). It is the only kind of uninsulated cable which can be painted and gives no electric shock. Glass fibre cable is useful for long-distance wiring, since it has the smallest energy loss of all kinds of cable - 1 EU every 20 blocks (0.05 EU per block).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EU Storage ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[BatBox]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Wooden Planks|B1=Insulated Copper Cable|C1=Wooden Planks&lt;br /&gt;
|A2=RE Battery|B2=RE Battery|C2=RE Battery&lt;br /&gt;
|A3=Wooden Planks|B3=Wooden Planks|C3=Wooden Planks&lt;br /&gt;
|Output=BatBox&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage block which stores up to 40,000 [[EU]] and accepts up to and outputs 32 EU/t (low voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[MFE Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated Copper Cable|B1=Energy Crystal|C1=Insulated Copper Cable&lt;br /&gt;
|A2=Energy Crystal|B2=Machine|C2=Energy Crystal&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Energy Crystal|C3=Insulated Copper Cable&lt;br /&gt;
|Output=MFE Unit&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage block which stores up to 600,000 [[EU]] and accepts up to and outputs 128 EU/t (medium voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[MFS Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapotron Crystal|B1=Advanced Circuit|C1=Lapotron Crystal&lt;br /&gt;
|A2=Lapotron Crystal|B2=MFE Unit|C2=Lapotron Crystal&lt;br /&gt;
|A3=Lapotron Crystal|B3=Advanced Machine|C3=Lapotron Crystal&lt;br /&gt;
|Output=MFS Unit&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage block which stores up to 10,000,000 [[EU]] and accepts up to and outputs 512 EU/t (high voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Single-Use Battery]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Hydrated Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=8&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=5&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores 1000 EU and can only be used once, but are stackable in up to 64. It can also be used to power most machines from their bottom slot.&lt;br /&gt;
|-&lt;br /&gt;
![[RE Battery]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|A2=Tin|B2=Redstone|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Redstone|C3=Tin&lt;br /&gt;
|Output=RE Battery&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores up to 10000 [[EU]] and can be charged or discharged in a [[BatBox]], [[MFE Unit]] or [[MFS Unit]]. It can also be used to power most machines from their bottom slot, and be charged in generators through their top (or middle) slot.&lt;br /&gt;
|-&lt;br /&gt;
![[RE Battery|Battery Pack]]&lt;br /&gt;
(coming soon)&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)|B1=Tin|C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)|B3=Tin|C3=RE Battery (Charged)&lt;br /&gt;
|Output=Battery Pack&lt;br /&gt;
}}&lt;br /&gt;
|Stackable battery pack which pops 6 charged [[RE Battery|RE Batteries]] in the ground when right-clicked.&lt;br /&gt;
|-&lt;br /&gt;
![[Energy Crystal]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Energy Crystal&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores up to 100,000 [[EU]] and can only be charged or discharged in a [[MFE Unit]] or a [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Lapotron Crystal]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapis Lazuli (Dye)|B1=Electronic Circuit|C1=Lapis Lazuli (Dye)&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Energy Crystal|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Lapis Lazuli (Dye)|B3=Electronic Circuit|C3=Lapis Lazuli (Dye)&lt;br /&gt;
|Output=Lapotron Crystal&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores up to 1,000,000 [[EU]] and can only be charged or discharged in a [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Electrolyzed Water Cell]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TODO: Electrolyzer GUI&amp;lt;/center&amp;gt;&lt;br /&gt;
|Created in an [[Electrolyzer]] when the adjacent [[MFE Unit]] or [[MFS Unit]] is full, those cells absorb 15000 EU, but lose 1500 EU, only giving off 13500 EU when used (again by the [[Electrolyzer]] when the adjacent MFE/MFS is out of EU).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transformers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[LV Transformer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Wooden Planks|B1=Insulated Copper Cable|C1=Wooden Planks&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|A3=Wooden Planks|B3=Insulated Copper Cable|C3=Wooden Planks&lt;br /&gt;
|Output=LV Transformer&lt;br /&gt;
}}&lt;br /&gt;
|Either:&lt;br /&gt;
* Accepts up to 32EU packets (LV) and outputs 128EU (MV) packets, OR&lt;br /&gt;
* Accepts up to 128EU packets (MV) and outputs 32EU (LV) packets.&lt;br /&gt;
|-&lt;br /&gt;
![[MV Transformer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Insulated Copper Cable|C1=&lt;br /&gt;
|A2=|B2=Machine|C2=&lt;br /&gt;
|A3=|B3=Insulated Copper Cable|C3=&lt;br /&gt;
|Output=MV Transformer&lt;br /&gt;
}}&lt;br /&gt;
|Either:&lt;br /&gt;
* Accepts up to 128EU packets (MV) and outputs 512EU (HV) packets, OR&lt;br /&gt;
* Accepts up to 512EU packets (HV) and outputs 128EU (MV) packets.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Transformer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|A2=Electronic Circuit|B2=MV Transformer|C2=Energy Crystal&lt;br /&gt;
|B3=Insulated Copper Cable&lt;br /&gt;
|Output=HV Transformer&lt;br /&gt;
}}&lt;br /&gt;
|Either:&lt;br /&gt;
* Accepts up to 512EU packets (HV) and outputs 2048EU (EV) packets, OR&lt;br /&gt;
* Accepts up to 2048EU packets (EV) and outputs 512EU (HV) packets.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Machine components ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=Refined Iron|C3=Refined Iron&lt;br /&gt;
|Output=Machine&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|Output=Refined Iron|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Base component for machines and the [[QuantumSuit Leggings|Quantum Leggings]].&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Advanced Alloy&lt;br /&gt;
|A2=Carbon Plate|B2=Machine|C2=Carbon Plate&lt;br /&gt;
|B3=Advanced Alloy&lt;br /&gt;
|Output=Advanced Machine&lt;br /&gt;
}}&lt;br /&gt;
|Base component for more advanced machines.&lt;br /&gt;
|-&lt;br /&gt;
![[Electronic Circuit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|B1=Cable|C1=Cable&lt;br /&gt;
|A2=Redstone|B2=Refined Iron|C2=Redstone&lt;br /&gt;
|A3=Cable|B3=Cable|C3=Cable&lt;br /&gt;
|Output=Electronic Circuit&lt;br /&gt;
}}&lt;br /&gt;
|Base component for machines, smart items and the [[Advanced Circuit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Circuit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Glowstone Dust|C1=Redstone&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Electronic Circuit|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Redstone|B3=Glowstone Dust|C3=Redstone&lt;br /&gt;
|Output=Advanced Circuit&lt;br /&gt;
}}&lt;br /&gt;
|Base component for more advanced machines and smart items.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Generators ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|A2=Refined Iron|B2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|B3=Iron Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
|Simple generator which accepts [[Fuel Can (Filled)|fuel]] (43,200 EU for coal fuel, 16,200 EU for bio fuel), coal (4000 EU), [[Scrap|scrap]] (825 EU), wood (750 EU), planks (750 EU), wooden blocks (750 EU), sticks (250 EU), saplings (250 EU, 200 EU for rubber tree saplings), sugar cane (125 EU) and cactus (125 EU) and outputs 5 EU/t. If there is no destination for the current, it can store up to 4000 [[EU]]. It is also a base component for other generators.&lt;br /&gt;
|-&lt;br /&gt;
![[Geothermal Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Empty Cell|C1=Glass&lt;br /&gt;
|A2=Glass|B2=Empty Cell|C2=Glass&lt;br /&gt;
|A3=Refined Iron|B3=Generator|C3=Refined Iron&lt;br /&gt;
|Output=Geothermal Generator&lt;br /&gt;
}}&lt;br /&gt;
|Generator which accepts lava buckets and [[Lava Cell|cells]] and outputs 10 EU/t for a total of 20,000 [[EU]] per lava bucket. If there is no destination for the current, it stores up to 240,000 [[EU]] (12 buckets or cells).&lt;br /&gt;
|-&lt;br /&gt;
![[Solar Panel]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Coal Dust|B1=Glass|C1=Coal Dust&lt;br /&gt;
|A2=Glass|B2=Coal Dust|C2=Glass&lt;br /&gt;
|A3=Electronic Circuit|B3=Generator|C3=Electronic Circuit&lt;br /&gt;
|Output=Solar Panel&lt;br /&gt;
}}&lt;br /&gt;
|Generator which, when exposed to sunlight through its top (glass and other non-full blocks like signs are an exception), outputs 1 EU/t for a total of 13050 EU per Minecraft day (08:20 to 19:45).&lt;br /&gt;
|-&lt;br /&gt;
![[Water Mill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stick|B1=Wooden Planks|C1=Stick&lt;br /&gt;
|A2=Wooden Planks|B2=Generator|C2=Wooden Planks&lt;br /&gt;
|A3=Stick|B3=Wooden Planks|C3=Stick&lt;br /&gt;
|Output=Water Mill&lt;br /&gt;
}}&lt;br /&gt;
|Generator which accepts water buckets and adjacent water and outputs either 2 EU/t for a total of 1000 EU per water bucket, or 0.010 EU/t per adjacent water block for a maximum of 0.25 EU/t with a 3x3 cube of water with the water mill in the middle and cable on top.&lt;br /&gt;
|-&lt;br /&gt;
![[Wind Mill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
|Generator which outputs 0-3 EU/t for a total of an average of 250 EU/t multiplied by its height in the Minecraft world. The generation power can be hindered by any block in a 9x9x7 area around it, reducing the effective height by 1 for each block in said area.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nuclear Reactor ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Nuclear Reactor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Advanced Circuit|C1=Advanced Alloy&lt;br /&gt;
|A2=Reactor Chamber|B2=Generator|C2=Reactor Chamber&lt;br /&gt;
|A3=Advanced Alloy|B3=Advanced Circuit|C3=Advanced Alloy&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
|Complex generator whose output and total [[EU]] varies depending on the setup. Making reactor setups isn&amp;#039;t easy and can lead to violent nuclear explosions. See its [[Nuclear Reactor|article]] for more information on how to build proper reactor setups. Can be disabled (cooldown mode) by applying a redstone current to the core or any of the chambers.&lt;br /&gt;
|-&lt;br /&gt;
![[Reactor Chamber]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Integrated Heat Dispenser|C1=Advanced Alloy&lt;br /&gt;
|A2=Integrated Reactor Plating|B2=Machine|C2=Integrated Reactor Plating&lt;br /&gt;
|A3=Advanced Alloy|B3=Integrated Reactor Plating|C3=Advanced Alloy&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
|Can be attached to a [[Nuclear Reactor|reactor]] to increase its space by 1 column and its hull heat tolerance by 1000, also cooling the reactor at a rate of -2 heat per tick. Up to 6 chambers may be attached to a reactor, one on each side of it. Also used to craft a reactor.&lt;br /&gt;
|-&lt;br /&gt;
![[Refined Uranium]]&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Uranium&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Refined Uranium&lt;br /&gt;
}}&lt;br /&gt;
|Refined form of the [[Uranium|uranium]] resource, used to craft a [[Uranium Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Integrated Reactor Plating]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Copper&lt;br /&gt;
|A2=Copper|B2=Advanced Alloy|C2=Copper&lt;br /&gt;
|B3=Copper&lt;br /&gt;
|Output=Integrated Reactor Plating&lt;br /&gt;
}}&lt;br /&gt;
|When placed in a reactor, redistributes heat evenly between neighboring [[Coolant Cell]]s or other plating. When there are no components cool enough, it stores up to 10,000 heat. It also increases the reactor hull&amp;#039;s heat tolerance by 100.&lt;br /&gt;
|-&lt;br /&gt;
![[Integrated Heat Dispenser]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper|B1=Advanced Circuit|C1=Copper&lt;br /&gt;
|A2=Cooling Cell|B2=Integrated Reactor Plating|C2=Cooling Cell&lt;br /&gt;
|Output=Integrated Heat Dispenser&lt;br /&gt;
}}&lt;br /&gt;
|When placed in a reactor, redistributes heat from itself either to neighboring [[Coolant Cell]]s or to the reactor hull. Every reactor tick (second), it can add or subtract 6 heat from neighboring elements and dispense up to 25 heat to or from the reactor hull.&lt;br /&gt;
|-&lt;br /&gt;
![[Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Uranium Fuel Ingot&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Re-Enriched Uranium Cell|B1=Coal Dust&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
|Generates 1,000,000-5,000,000 [[EU]] at 5-25 EU/t (depending on efficiency, that is, cell adjacency), but generates excess heat which must be eliminated through cooling. When it decays, rarely turns into a [[Near-Depleted Uranium Cell]], which once recharged, turns into a fresh new cell.&lt;br /&gt;
|-&lt;br /&gt;
![[Near-Depleted Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Empty Cell|C1=Empty Cell&lt;br /&gt;
|A2=Empty Cell|B2=Uranium Fuel Ingot|C2=Empty Cell&lt;br /&gt;
|A3=Empty Cell|B3=Empty Cell|C3=Empty Cell&lt;br /&gt;
|Output=Near-Depleted Uranium Cell|OA=8&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;center&amp;gt;Rarely created when an [[Uranium Cell]] decays&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be turned into a rechargeable [[Depleted Isotope Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Depleted Isotope Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Near-Depleted Uranium Cell|B1=Coal Dust&lt;br /&gt;
|Output=Depleted Isotope Cell&lt;br /&gt;
}}&lt;br /&gt;
|When surrounded by one or more [[Uranium Cell]]s, will make the cell pulse an additional time. This pulse generates heat, but not EU, and recharges the cell. Recharging is much faster when done on a reactor running very hot (up to 9000 heat).&lt;br /&gt;
|-&lt;br /&gt;
![[Re-Enriched Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Re-Enriched Uranium Cell&lt;br /&gt;
|B1=Coal Dust&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;center&amp;gt;Created once a [[Depleted Isotope Cell]] charges&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be turned back into a [[Uranium Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Coolant Cell]]&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=Water Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Cooling Cell&lt;br /&gt;
}}&lt;br /&gt;
|Absorbs up to 10,000 heat from [[Uranium Cell|uranium cells]] and other elements, while cooling itself down for 1 heat per reactor tick (second).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Processors ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Iron Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|B1=Iron|C1=Iron&lt;br /&gt;
|A2=Iron|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Iron|C3=Iron&lt;br /&gt;
|Output=Iron Furnace&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Iron&lt;br /&gt;
|A2=Iron|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Furnace|C3=Iron&lt;br /&gt;
|Output=Iron Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Normal furnace which is faster (and thus uses less fuel) than a normal furnace, which can also burn [[Fuel Can (Filled)|fuel]]. Does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Electro Furnace|Electric Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|A2=Redstone|B2=Iron Furnace|C2=Redstone&lt;br /&gt;
|Output=Electro Furnace&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-powered furnace which is faster than an iron furnace. Takes 313 [[EU]] per operation (at least 3 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Macerator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Flint|B1=Flint|C1=Flint&lt;br /&gt;
|A2=Cobblestone|B2=Machine|C2=Cobblestone&lt;br /&gt;
|B3=Electronic Circuit&lt;br /&gt;
|Output=Macerator&lt;br /&gt;
}}&lt;br /&gt;
|Turns ore into [[Dusts]] and some other things - look for more recipes on [[Macerator|this]] page. Takes 625 [[EU]] per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Extractor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Treetap|B1=Machine|C1=Treetap&lt;br /&gt;
|A2=Treetap|B2=Electronic Circuit|C2=Treetap&lt;br /&gt;
|Output=Extractor&lt;br /&gt;
}}&lt;br /&gt;
|Extracts resin into 3 rubber (triple the efficiency) and turns simple fuel cells into liquid fuel ones and some other things - look for more recipes on [[Extractor|this]] page. Takes 313 [[EU]] per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Compressor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stone|C1=Stone&lt;br /&gt;
|A2=Stone|B2=Machine|C2=Stone&lt;br /&gt;
|A3=Stone|B3=Electronic Circuit|C3=Stone&lt;br /&gt;
|Output=Compressor&lt;br /&gt;
}}&lt;br /&gt;
|Compresses [[Mixed Metal Ingot]]s into [[Advanced Alloy]] and [[Plantball]]s into [[Compressed Plants]] and some other things - look for more recipes on [[Compressor|this]] page. Takes 625 EU per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Recycler]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Glowstone Dust&lt;br /&gt;
|A2=Dirt|B2=Compressor|C2=Dirt&lt;br /&gt;
|A3=Refined Iron|B3=Dirt|C3=Refined Iron&lt;br /&gt;
|Output=Recycler&lt;br /&gt;
}}&lt;br /&gt;
|Has a random chance of turning anything inserted into it to [[Scrap]]. Takes 35 [[EU]] per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Canning Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin|B1=Electronic Circuit|C1=Tin&lt;br /&gt;
|A2=Tin|B2=Machine|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Tin|C3=Tin&lt;br /&gt;
|Output=Canning Machine&lt;br /&gt;
}}&lt;br /&gt;
|Turns food (top slot) and tin cans (bottom slot) into several canned food (see the [[Food List]]). Canned food instantly heals you 1 heart per unit. It is also used to fill [[Fuel Can (Empty)|fuel cans]] using [[Biofuel Cell]]s and [[Coalfuel Cell]]s, and refuel [[Jetpack]]s using those cells. Takes (unknown) EU per operation, up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Induction Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper|B1=Copper|C1=Copper&lt;br /&gt;
|A2=Copper|B2=Electro Furnace|C2=Copper&lt;br /&gt;
|A3=Copper|B3=Advanced Machine|C3=Copper&lt;br /&gt;
|Output=Induction Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Special two-input two-output furnace which increases its smelting speed as it heats up through smelting. When it&amp;#039;s not smelting anything, it will quickly lose heat, but the furnace can be applied a redstone current to keep itself heated for 1 EU/t. Takes 6000 (0% heat) to 208 (100% heat) EU per operation (at least 16 EU/t needed for continuous usage), up to medium [[EU|voltage]] (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Mass Fabricator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Advanced Circuit|C1=Glowstone Dust&lt;br /&gt;
|A2=Advanced Machine|B2=Lapotron Crystal|C2=Advanced Machine&lt;br /&gt;
|A3=Glowstone Dust|B3=Advanced Circuit|C3=Glowstone Dust&lt;br /&gt;
|Output=Mass Fabricator&lt;br /&gt;
}}&lt;br /&gt;
|Generates [[Matter]] for a vast amount of energy, but said amount can be reduced and the generation speed increased by feeding [[Scrap]] to the bottom slot. Takes 1,000,000 EU per operation (without any scrap), up to high [[EU|voltage]] (512 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Utility ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Personal Safe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Chest&lt;br /&gt;
|Output=Personal Safe&lt;br /&gt;
}}&lt;br /&gt;
|Chest which can only be opened by you once you right-click it for the first time. It also has the space of a double chest. Useful for SMP. Does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Trade-O-Mat]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Chest|B2=Machine|C2=Chest&lt;br /&gt;
|Output=Trade-O-Mat&lt;br /&gt;
}}&lt;br /&gt;
|Allows a certain item to be traded by another, giving or taking from an adjacent chest or [[Personal Safe]]. Useful for SMP. See its [[Trade-O-Mat|article]] for a full guide on how to set one up. Does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Magnetizer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Iron Fence|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Machine|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Iron Fence|C3=Redstone&lt;br /&gt;
|Output=Magnetizer&lt;br /&gt;
}}&lt;br /&gt;
|Turns [[Iron Fence]]s stacked vertically (up and/or down) into a faster alternative to ladders. When a player wearing metal boots (iron, gold, [[Bronze Boots|bronze]], [[Nano-Boots|nano]] or [[QuantumSuit Boots|quantum]]) approaches the fences, said player is quickly propelled upwards while the Magnetizer uses energy. Takes 2 EU/t while a player is being propelled, up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Electrolyzer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|C1=Cable&lt;br /&gt;
|A2=Cable|B2=Electronic Circuit|C2=Cable&lt;br /&gt;
|A3=Empty Cell|B3=Machine|C3=Empty Cell&lt;br /&gt;
|Output=Electrolyzer&lt;br /&gt;
}}&lt;br /&gt;
|When placed adjacent to a [[MFE Unit]] or [[MFS Unit]] and filled with [[Water Cell]]s, once the [[EU]] storage is full, starts turning the cells into [[Electrolyzed Water Cells]], but once it&amp;#039;s empty, starts using up the electrolyzed cells to supply power. Both operations run at 10 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Tesla Coil]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=MV Transformer|C2=Redstone&lt;br /&gt;
|A3=Refined Iron|B3=Electronic Circuit|C3=Refined Iron&lt;br /&gt;
|Output=Tesla Coil&lt;br /&gt;
}}&lt;br /&gt;
|When charged and applied a redstone current, it starts finding NPCs and players at a range of 4 blocks at the cost of 2 EU/t. If a NPC/player is found, it will apply 10 hearts of damage to it and discharge. Useful for placing monster traps outside your base. Takes 5000 [[EU]] to charge, up to medium [[EU|voltage]] (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Teleporter]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=FreqTrans|C1=Glowstone Dust&lt;br /&gt;
|A2=Cable|B2=Advanced Machine|C2=Cable&lt;br /&gt;
|A3=Glowstone Dust|B3=Diamond|C3=Glowstone Dust&lt;br /&gt;
|Output=Teleporter&lt;br /&gt;
}}&lt;br /&gt;
|Teleports a player to another [[Teleporter]] defined by a [[FreqTrans]] once it is applied redstone current. Takes a variable amount of EU depending on the distance, kind of creature (human/monster/animal), inventory and worn armor (from Distance*100 for an animal to Distance*3100 for a player with a full inventory of stacks of 64 and all armor pieces worn), up to high [[EU|voltage]] (512 EU/t). Please note that a teleporter does not accept cables as energy inputs - only EU storage blocks ([[MFS Unit]] recommended) adjacent to it.&lt;br /&gt;
|-&lt;br /&gt;
![[Industrial TNT]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Flint|B1=Flint|C1=Flint&lt;br /&gt;
|A2=TNT|B2=TNT|C2=TNT&lt;br /&gt;
|A3=Flint|B3=Flint|C3=Flint&lt;br /&gt;
|Output=Industrial TNT|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|Much like [[TNT]], but with less power so as not to destroy ores or deal as much damage.&lt;br /&gt;
|-&lt;br /&gt;
![[Dynamite]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=String&lt;br /&gt;
|A2=TNT&lt;br /&gt;
|Output=Dynamite|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Smaller version of [[Industrial TNT]] which can be thrown or placed.&lt;br /&gt;
|-&lt;br /&gt;
![[Sticky Dynamite]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Dynamite|B1=Dynamite|C1=Dynamite&lt;br /&gt;
|A2=Dynamite|B2=Sticky Resin|C2=Dynamite&lt;br /&gt;
|A3=Dynamite|B3=Dynamite|C3=Dynamite&lt;br /&gt;
|Output=Sticky Dynamite|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Dynamite that will stick to a wall when thrown.&lt;br /&gt;
|-&lt;br /&gt;
![[Luminator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined_Iron|B1=Insulated Copper Cable|C1=Refined_Iron&lt;br /&gt;
|A2=Glass|B2=Tin_Cable|C2=Glass&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
&lt;br /&gt;
|Output=Luminator|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Produces light when powered.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miner ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Miner]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Electronic Circuit|B1=Machine|C1=Electronic Circuit&lt;br /&gt;
|B2=Mining Pipe&lt;br /&gt;
|B3=Mining Pipe&lt;br /&gt;
|Output=Miner&lt;br /&gt;
}}&lt;br /&gt;
|Mines vertically by laying down [[Mining Pipe]]s placed in the top-center slot, using the [[Mining Drill]] or [[Diamond Drill]] (faster but consumes more energy) in the top-left slot and scanning for ores using the [[OD Scanner]] (5x5 area) or [[OV Scanner]] (9x9 area) in the top-right slot, either throwing anything out or placing in an adjacent chest. Any kind of block may be placed in the pipe slot too, causing the pipes to be retracted and refunded. Takes a variable amount of EU per operation based on the scanner and drill (460 EU for Mining Drill or 890 EU for Diamond Drill + 70 EU for OD Scanner or 180 EU for OV Scanner), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Pump]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Electronic Circuit|C1=Empty Cell&lt;br /&gt;
|A2=Empty Cell|B2=Machine|C2=Empty Cell&lt;br /&gt;
|A3=Mining Pipe|B3=Treetap|C3=Mining Pipe&lt;br /&gt;
|Output=Pump&lt;br /&gt;
}}&lt;br /&gt;
|When placed next to a miner and filled with empty [[Empty Cell|cells]], fills the cells with any liquid the miner comes across. When alone, fills an empty [[Empty Cell|cell]] with a liquid one block directly below the pump. When alone, takes (unknown) [[EU]] per operation, up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Mining Pipe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=Treetap|C3=Refined Iron&lt;br /&gt;
|Output=Mining Pipe|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Placed in the miner&amp;#039;s top-center slot.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Terraformer ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Terraformer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Tfbp|C1=Glowstone Dust&lt;br /&gt;
|A2=Dirt|B2=Advanced Machine|C2=Dirt&lt;br /&gt;
|A3=Glowstone Dust|B3=Dirt|C3=Glowstone Dust&lt;br /&gt;
|Output=Terraformer&lt;br /&gt;
}}&lt;br /&gt;
|Alters (terraforms) nearby landscape following a [[Terraformer Blueprint]] inserted in it (by rightclicking the machine with the blueprint). Takes a variable amount of EU/t (based on the blueprint being used), up to high voltage (512 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Terraformer Blueprint|Empty Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Advanced Circuit&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Tfbp&lt;br /&gt;
}}&lt;br /&gt;
|Empty terraformer blueprint used to craft functional ones.&lt;br /&gt;
|-&lt;br /&gt;
![[Chilling|Chilling Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Snowball&lt;br /&gt;
|A2=Snowball|B2=Tfbp|C2=Snowball&lt;br /&gt;
|B3=Snowball&lt;br /&gt;
|Output=Chilling&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a snow biome by placing snow (and later snow blocks) on top of blocks and freezing water. Takes 4 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Compression|Compression Blueprint]]&lt;br /&gt;
(coming soon)&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cobblestone|B1=Stone|C1=Cobblestone&lt;br /&gt;
|A2=Stone|B2=Tfbp|C2=Stone&lt;br /&gt;
|A3=Cobblestone|B3=Stone|C3=Cobblestone&lt;br /&gt;
|Output=Compression&lt;br /&gt;
}}&lt;br /&gt;
|Removes dirt and sand, crushing some of it into cobblestone and sandstone and then crushing cobblestone into stone. Takes 10 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Cultivation|Cultivation Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Seeds&lt;br /&gt;
|A2=Seeds|B2=Tfbp|C2=Seeds&lt;br /&gt;
|B3=Seeds&lt;br /&gt;
|Output=Cultivation&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a plains biome by replacing sand with dirt, growing grass on top of dirt and randomly adding plantlife. Takes 20 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Desertification|Desertification Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Sand&lt;br /&gt;
|A2=Sand|B2=Tfbp|C2=Sand&lt;br /&gt;
|B3=Sand&lt;br /&gt;
|Output=Desertification&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a desert biome by replacing dirt with sand, destroying plants, melting ice/snow and causing forest fires. Takes 4 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Flatificator|Flatificator Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Dirt&lt;br /&gt;
|A2=Dirt|B2=Tfbp|C2=Dirt&lt;br /&gt;
|B3=Dirt&lt;br /&gt;
|Output=Flatificator&lt;br /&gt;
}}&lt;br /&gt;
|Removes all natural blocks (except stone) above the terraformer and fills land below the terraformer with dirt. Takes 40 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Irrigation|Irrigation Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Water Bucket&lt;br /&gt;
|A2=Water Bucket|B2=Tfbp|C2=Water Bucket&lt;br /&gt;
|B3=Water Bucket&lt;br /&gt;
|Output=Irrigation&lt;br /&gt;
}}&lt;br /&gt;
|Replaces sand with dirt, grows grass on top of dirt, causes plants to grow faster, lets sugar cane grow past 3 blocks and rarely spawns water below the terraformer. Takes 8 EU/t.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
=== Material ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=135px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Helmet&lt;br /&gt;
}}&lt;br /&gt;
|Helmet with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Chestplate]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|B3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Chestplate&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|B1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Leggings&lt;br /&gt;
}}&lt;br /&gt;
|Leggings with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Boots&lt;br /&gt;
}}&lt;br /&gt;
|Boots with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Energy ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=135px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Helmet|Nano Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Glass|C2=Carbon Plate&lt;br /&gt;
|Output=Nano-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based helmet which absorbs part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Bodyarmor|Nano Body Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Energy Crystal (Charged)|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based chestplate which absorbs part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Leggings|Nano Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based leggings which absorb part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Boots|Nano Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Energy Crystal (Charged)|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Boots&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based boots which absorb part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Helmet|Quantum Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Circuit|B1=Lapotron Crystal|C1=Advanced Circuit&lt;br /&gt;
|B2=Reinforced Glass&lt;br /&gt;
|Output=Quantum-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based helmet which lets you breathe underwater, replenishes your hunger and cures poison while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Bodyarmor|Quantum Body Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate&lt;br /&gt;
|A3=Iridium Plate|B3=Advanced Alloy|C3=Iridium Plate&lt;br /&gt;
|Output=Quantum-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based chestplate which absorbs all of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Leggings|Quantum Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Machine|B1=Lapotron Crystal|C1=Machine&lt;br /&gt;
|A2=Iridium Plate|C2=Iridium Plate&lt;br /&gt;
|A3=Glowstone Dust|C3=Glowstone Dust&lt;br /&gt;
|Output=Quantum-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based leggings which let you sprint more than 3 times faster, and while sprinting, jump higher.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Boots|Quantum Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Iridium Plate|C2=Iridium Plate&lt;br /&gt;
|A3=Rubber Boots|B3=Lapotron Crystal|C3=Rubber Boots&lt;br /&gt;
|Output=Quantum-Boots&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based boots which absorb all of your fall damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Utility ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[BatPack|Bat-Pack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)|B1=Electronic_Circuit|C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)|C3=RE Battery (Charged)&lt;br /&gt;
|Output=Bat-Pack&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate which powers your electric tools using its energy of up to 60000 [[EU]] while you are wearing it.&lt;br /&gt;
|-&lt;br /&gt;
![[Lappack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapis Lazuli Block|B1=Advanced Circuit |C1=Lapis Lazuli Block&lt;br /&gt;
|A2=Lapis Lazuli Block|B2=Bat-Pack|C2=Lapis Lazuli Block&lt;br /&gt;
|A3=Lapis Lazuli Block|C3=Lapis Lazuli Block&lt;br /&gt;
|Output=LapPack&lt;br /&gt;
}}&lt;br /&gt;
|Upgraded version of the Batpack.&lt;br /&gt;
|-&lt;br /&gt;
![[Composite Armor Vest|Composite Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Advanced Alloy|B2=Iron Chestplate|C2=Advanced Alloy&lt;br /&gt;
|A3=Advanced Alloy|B3=Leather_Tunic|C3=Advanced Alloy&lt;br /&gt;
|Output=Composite Armor Vest&lt;br /&gt;
}}&lt;br /&gt;
|Super-durable chestplate, more than 3 times the durability of a diamond chestplate.&lt;br /&gt;
|-&lt;br /&gt;
![[Electric Jetpack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Electronic Circuit|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=BatBox|C2=Refined Iron&lt;br /&gt;
|A3=Glowstone Dust|C3=Glowstone Dust&lt;br /&gt;
|Output=Electric Jetpack&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-powered jetpack worn as a chestplate. It has a limited maximum flying height and a smaller operational time, unlike the normal fuel-powered [[Jetpack]].&lt;br /&gt;
|-&lt;br /&gt;
![[Jetpack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Electronic Circuit|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Fuel Can (Empty)|C2=Refined Iron&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Jetpack&lt;br /&gt;
}}&lt;br /&gt;
|Fuel-powered jetpack worn as a chestplate. Use [[Biofuel Cell]]s or [[Coalfuel Cell]]s on a [[Canning Machine]] to refuel it.&lt;br /&gt;
|-&lt;br /&gt;
![[Rubber Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Rubber|C2=Rubber&lt;br /&gt;
|A3=Rubber|B3=Wool|C3=Rubber&lt;br /&gt;
|Output=Rubber Boots&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
|Boots which reduce your fall damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
=== Material ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Pickaxe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|B1=Bronze|C1=Bronze&lt;br /&gt;
|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Pickaxe&lt;br /&gt;
}}&lt;br /&gt;
|Pickaxe with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Shovel]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Bronze&lt;br /&gt;
|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Shovel&lt;br /&gt;
}}&lt;br /&gt;
|Shovel with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Axe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|B1=Bronze&lt;br /&gt;
|A2=Bronze|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Axe&lt;br /&gt;
}}&lt;br /&gt;
|Axe with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Sword]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Bronze&lt;br /&gt;
|B2=Bronze&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Sword&lt;br /&gt;
}}&lt;br /&gt;
|Sword with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Hoe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Bronze|C1=Bronze&lt;br /&gt;
|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Hoe&lt;br /&gt;
}}&lt;br /&gt;
|Hoe with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Utility ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Treetap]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Wooden Planks&lt;br /&gt;
|A2=Wooden Planks|B2=Wooden Planks|C2=Wooden Planks&lt;br /&gt;
|A3=Wooden Planks&lt;br /&gt;
|Output=Treetap&lt;br /&gt;
}}&lt;br /&gt;
|Extracts [[Sticky Resin]] from [[Rubber Wood|rubber wood]] with resin holes in them upon right-clicking the wood.&lt;br /&gt;
|-&lt;br /&gt;
![[Wrench]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|B3=Bronze&lt;br /&gt;
|Output=Wrench&lt;br /&gt;
}}&lt;br /&gt;
|Removes machines safely (without returning a [[Machine|machine block]] or [[Advanced Machine|advanced machine block]]) upon right-clicking said machine.&lt;br /&gt;
|-&lt;br /&gt;
![[Cutter]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|B2=Refined Iron&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Cutter&lt;br /&gt;
}}&lt;br /&gt;
|When left-clicked on a cable, removes one layer of insulation, dropping the [[Rubber|rubber]]. When right-clicked on a cable, adds one layer of insulation, using rubber from your inventory.&lt;br /&gt;
|-&lt;br /&gt;
![[Painter]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Wool|C1=Wool&lt;br /&gt;
|B2=Iron|C2=Wool&lt;br /&gt;
|A3=Iron&lt;br /&gt;
|Output=Painter&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Painter|B1=Red Dye&lt;br /&gt;
|Output=Painter (Red)&lt;br /&gt;
}}&lt;br /&gt;
|When dyed and left-clicked on a cable, paints the cable. Painted cables only connect with unpainted cables or painted cables of the same color. It cannot paint uninsulated cable, except for [[Glass Fibre Cable]]. Each dye lasts 16 uses.&lt;br /&gt;
|-&lt;br /&gt;
![[EC-Meter]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Glowstone Dust&lt;br /&gt;
|A2=Insulated Copper Cable|B2=Electronic Circuit|C2=Insulated Copper Cable&lt;br /&gt;
|A3=Insulated Copper Cable|C3=Insulated Copper Cable&lt;br /&gt;
|Output=EC-Meter&lt;br /&gt;
|Output-image=Grid_EC_Manipulator.png&lt;br /&gt;
}}&lt;br /&gt;
|Detects how many EU are passing through a cable upon right-clicking on one.&lt;br /&gt;
|-&lt;br /&gt;
![[CF Sprayer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cobblestone|B1=Cobblestone&lt;br /&gt;
|A2=Cobblestone|B2=Stick&lt;br /&gt;
|C3=Cobblestone&lt;br /&gt;
|Output=CF Sprayer&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=CF Pellet&lt;br /&gt;
|B2=CF Sprayer&lt;br /&gt;
|Output=CF Sprayer&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=CF Pellet|B1=CF Pellet|C1=CF Pellet&lt;br /&gt;
|A2=CF Pellet|B2=CF Sprayer|C2=CF Pellet&lt;br /&gt;
|A3=CF Pellet|B3=CF Pellet|C3=CF Pellet&lt;br /&gt;
|Output=CF Sprayer&lt;br /&gt;
}}&lt;br /&gt;
|Sprays [[Construction Foam]]. It can be recharged in a crafting table using [[CF Pellet|CF pellets]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Electric === &lt;br /&gt;
Electric tools use energy insead of durability. They need recharging when they run out of energy, but they never wear out.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Mining Drill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Electronic Circuit|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=RE Battery|C3=Refined Iron&lt;br /&gt;
|Output=Mining Drill&lt;br /&gt;
}}&lt;br /&gt;
|Electric pickaxe + shovel which is faster than a pickaxe and shovel. &lt;br /&gt;
|-&lt;br /&gt;
![[Diamond Drill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Diamond&lt;br /&gt;
|A2=Diamond|B2=Mining Drill|C2=Diamond&lt;br /&gt;
|Output=Diamond Drill&lt;br /&gt;
}}&lt;br /&gt;
|Upgraded [[Mining Drill|mining drill]] which is faster and can break obsidian at a faster speed. &lt;br /&gt;
|-&lt;br /&gt;
![[Chainsaw]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Electronic Circuit|C2=Refined Iron&lt;br /&gt;
|A3=RE Battery|B3=Refined Iron&lt;br /&gt;
&lt;br /&gt;
|Output=Chainsaw (Uncharged)&lt;br /&gt;
|Output-image=Grid_Chainsaw.png&lt;br /&gt;
}}&lt;br /&gt;
|Electric axe which is faster than a normal axe.&lt;br /&gt;
|-&lt;br /&gt;
![[Electric Wrench]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|C1=Wrench&lt;br /&gt;
|B2=Electronic Circuit&lt;br /&gt;
|A3=RE Battery&lt;br /&gt;
|Output=Electric Wrench&lt;br /&gt;
}}&lt;br /&gt;
|Like a [[Wrench]], right-clicking on a machine with an electric wrench removes it safely.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano Saber]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Advanced Alloy&lt;br /&gt;
|A2=Glowstone Dust|B2=Advanced Alloy&lt;br /&gt;
|A3=Carbon Plate|B3=Energy Crystal|C3=Carbon Plate&lt;br /&gt;
|Output=Nano Saber&lt;br /&gt;
}}&lt;br /&gt;
|Sword that deals massive damage when charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Mining Laser]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Energy Crystal|C1=Energy Crystal&lt;br /&gt;
|A2=Advanced Alloy|B2=Advanced Alloy|C2=Advanced Circuit&lt;br /&gt;
|B3=Advanced Alloy|C3=Advanced Alloy&lt;br /&gt;
|Output=Mining Laser&lt;br /&gt;
}}&lt;br /&gt;
|Multipurpose laser which instantly breaks blocks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To be completed. --[[User:RichardG|RichardG]]&amp;lt;sup&amp;gt;[[Special:Contributions/RichardG|c]]|[[Talk:RichardG|t]]&amp;lt;/sup&amp;gt; 13:39, 2 November 2011 (CET)&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Luminator&amp;diff=8920</id>
		<title>Talk:Luminator</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Luminator&amp;diff=8920"/>
		<updated>2011-12-08T06:28:38Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: /* Cables? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;un-bugged yet? --[[User:CyberJacob|CyberJacob]] 12:38, 6 October 2011 (CEST)&lt;br /&gt;
    Same question  --[[User:Oggylt|Oggylt]]  16:29 October 24 2011 (GTM +2)&lt;br /&gt;
&lt;br /&gt;
== Cables? ==&lt;br /&gt;
&lt;br /&gt;
Luminators don&amp;#039;t &amp;#039;&amp;#039;&amp;#039;look&amp;#039;&amp;#039;&amp;#039; like they&amp;#039;re acting like cables to me! They mount somewhere, adjacent cables behind the mounted surface run into them (but not cables on other surfaces), and there doesn&amp;#039;t seem to be any way to attach more than one cable, immediately eliminating any possibility that they can transmit power from one place to another (&amp;quot;act like cables&amp;quot;). Pretty sure they&amp;#039;re working like machines. I don&amp;#039;t know what their storage, max packet size, or energy consumption rate are though. Those should probably be fixed up.&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Luminator&amp;diff=8919</id>
		<title>Luminator</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Luminator&amp;diff=8919"/>
		<updated>2011-12-08T06:22:28Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: /* Recipe */ This recipe only works with copper cable, not generic &amp;quot;cable&amp;quot;; also, it makes 8 luminators, not 4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=luminator_ig.png&lt;br /&gt;
|type=Block&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=off(NO)/on(YES)&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
Did you know, what you can use electric current for, besides powering heavy machinery, as well? &lt;br /&gt;
&lt;br /&gt;
Use it to create LIGHT. With the &amp;#039;&amp;#039;Luminator&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Luminators&amp;#039;&amp;#039; are specifically modified cables, coated in some stylish-looking glass, emitting light upon being supplied with current.&lt;br /&gt;
&lt;br /&gt;
Please keep in mind, &amp;#039;&amp;#039;Luminators&amp;#039;&amp;#039; are NOT machines, but [[Cable]]s and should be used in wiring accordingly. Even more, they will transport current better than normal [[Cable]]s, preventing distance-based [[EU]]-loss for further 2 blocks.&lt;br /&gt;
&lt;br /&gt;
Of course creating light takes energy and such the &amp;#039;&amp;#039;Luminator&amp;#039;&amp;#039; will itself drain some [[EU]] from the actual current.&lt;br /&gt;
&lt;br /&gt;
The higher the current, the more energy it will drain and the brighter it will get.&lt;br /&gt;
&lt;br /&gt;
If you &amp;#039;&amp;#039;&amp;#039;give it enough energy&amp;#039;&amp;#039;&amp;#039;, it will even &amp;#039;&amp;#039;&amp;#039;emit powerful radioactive deathrays UV-rays&amp;#039;&amp;#039;&amp;#039;, which can be used to get a neat brown skin or to toast some undead.&lt;br /&gt;
&lt;br /&gt;
Seriously, &amp;#039;&amp;#039;&amp;#039;they will BURN&amp;#039;&amp;#039;&amp;#039;!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Please refrain from attaching a current of more then 64 [[EU]]s, though, as this will probably cause irrepairable damage to the &amp;#039;&amp;#039;Luminator&amp;#039;&amp;#039;.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined_Iron|B1=Insulated Copper Cable|C1=Refined_Iron&lt;br /&gt;
|A2=Glass|B2=Tin_Cable|C2=Glass&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
&lt;br /&gt;
|Output=Luminator|OA=8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Energy ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storage:&amp;#039;&amp;#039;&amp;#039; None&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Input:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*2-9 [[EU]]s Current: 840 [[EU]] Per Day&lt;br /&gt;
&lt;br /&gt;
*10-23 [[EU]]s Current: 1680 [[EU]] Per Day&lt;br /&gt;
&lt;br /&gt;
*24-64 [[EU]]S Current: 5040 [[EU]] Per Day&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blocks]]&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources&amp;diff=8918</id>
		<title>Recipes and Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources&amp;diff=8918"/>
		<updated>2011-12-08T06:19:48Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: /* Cables */ Apparently we DO have a silver ingot icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of recipes and resources found in IndustrialCraft².&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== Ores ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!Picture&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Ore]]&lt;br /&gt;
![[Image:Copper Ore.png|64px]]&lt;br /&gt;
|Found on layers 0 to 70. Used most notably to make [[Copper Cable]] and [[Bronze]].&lt;br /&gt;
|-&lt;br /&gt;
![[Tin Ore]]&lt;br /&gt;
![[Image:Tin Ore.png|64px]]&lt;br /&gt;
|Found on layers 0 to 40. Used most notably to make [[RE Battery|Rechargeable Batteries]] and [[Empty Cell|cells]].&lt;br /&gt;
|-&lt;br /&gt;
![[Uranium Ore]]&lt;br /&gt;
![[Image:Uranium Ore.png|64px]]&lt;br /&gt;
|Found on layers 0 to 63. Used to make [[Refined Uranium]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Overworld ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!Picture&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
!Rubber Tree&lt;br /&gt;
![[Image:Rubber Tree.png|128px]]&lt;br /&gt;
|Unique trees which have pine (dark) logs and birch (light) leaves. They are rare to find, but are more common in swamp biomes, and are easy to find through their unique &amp;quot;wing&amp;quot; on their leaf design. Their wood is special and may be right-clicked with a [[Treetap]] to get [[Sticky Resin]], extracted to make one piece of [[Rubber]], be crafted into 3 (instead of 4) wooden planks, or be smelted into normal spruce wood. Their leaves have a small chance of dropping a [[Rubber Wood| Rubber Tree]] Sapling.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cables ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Tin Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Tin|B2=Tin|C2=Tin&lt;br /&gt;
|Output=Tin Cable|OA=9&lt;br /&gt;
}}&lt;br /&gt;
|Special uninsulated tin cable which handles up to 5 EU/t (ultra-low [[EU|voltage]]) and has very small loss, but can&amp;#039;t be insulated (beware of shock) and thus can&amp;#039;t be painted.&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|Output=Copper Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated copper cable which handles up to 32 EU/t (low [[EU|voltage]]).&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Cable|Insulated Copper Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|A3=Rubber|B3=Rubber|C3=Rubber&lt;br /&gt;
|Output=Insulated Copper Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Copper Cable&lt;br /&gt;
|Output=Insulated Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|Insulated copper cable which handles up to 32 EU/t (low [[EU|voltage]]). Insulation allows the cable to be painted, reduces distance-based energy loss and completely removes electric shock. You can also apply insulation to uninsulated copper cable by putting the uninsulated cable and a single piece of [[Rubber]] (shapeless) in a crafting table.&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Gold|B2=Gold|C2=Gold&lt;br /&gt;
|Output=Gold Cable|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated gold cable which handles up to 128 EU/t (medium [[EU|voltage]]).&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable|Single-Insulated Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Gold|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated Gold Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Gold Cable&lt;br /&gt;
|Output=Insulated Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|Single-insulated gold cable which handles up to 128 EU/t (medium [[EU|voltage]]). Single insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable|Double-Insulated Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Gold Cable&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Insulated Gold Cable&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|Double-insulated gold cable which handles up to 128 EU/t (medium [[EU|voltage]]).&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Refined Iron|B2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|Output=HV Cable|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]).&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Single-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Refined Iron|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated HV Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=HV Cable&lt;br /&gt;
|Output=Insulated HV Cable|OA&lt;br /&gt;
}}&lt;br /&gt;
|Single-insulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]). Single insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Double-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=HV Cable&lt;br /&gt;
|Output=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Insulated HV Cable&lt;br /&gt;
|Output=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|Double-insulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]). Double insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Triple-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
|Output-link=3xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Insulated HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
|Output-link=3xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=2xIns. HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
|Output-link=3xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|Triple-insulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]). Triple insulation allows the cable to be painted, reduces distance-based energy loss and removes electric shock.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Although in-game it currently lists &amp;quot;4xInsulated&amp;quot;, that is incorrect as you are adding a layer of insulation each time, not doubling the insulation each time. It is actually &amp;quot;3xIns&amp;quot; and should get renamed eventually in some future patch.&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
![[Glass Fibre Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass Fibre Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Silver ingot|B2=Diamond|C2=Silver ingot&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass_Fibre_Cable|OA=6&lt;br /&gt;
|Output-link=Glass Fibre Cable&lt;br /&gt;
}}&lt;br /&gt;
|Special glass fibre cable which handles up to 512 EU/t (high [[EU|voltage]]). It is the only kind of uninsulated cable which can be painted and gives no electric shock. Glass fibre cable is useful for long-distance wiring, since it has the smallest energy loss of all kinds of cable - 1 EU every 20 blocks (0.05 EU per block).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EU Storage ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[BatBox]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Wooden Planks|B1=Insulated Copper Cable|C1=Wooden Planks&lt;br /&gt;
|A2=RE Battery|B2=RE Battery|C2=RE Battery&lt;br /&gt;
|A3=Wooden Planks|B3=Wooden Planks|C3=Wooden Planks&lt;br /&gt;
|Output=BatBox&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage block which stores up to 40,000 [[EU]] and accepts up to and outputs 32 EU/t (low voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[MFE Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated Copper Cable|B1=Energy Crystal|C1=Insulated Copper Cable&lt;br /&gt;
|A2=Energy Crystal|B2=Machine|C2=Energy Crystal&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Energy Crystal|C3=Insulated Copper Cable&lt;br /&gt;
|Output=MFE Unit&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage block which stores up to 600,000 [[EU]] and accepts up to and outputs 128 EU/t (medium voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[MFS Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapotron Crystal|B1=Advanced Circuit|C1=Lapotron Crystal&lt;br /&gt;
|A2=Lapotron Crystal|B2=MFE Unit|C2=Lapotron Crystal&lt;br /&gt;
|A3=Lapotron Crystal|B3=Advanced Machine|C3=Lapotron Crystal&lt;br /&gt;
|Output=MFS Unit&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage block which stores up to 10,000,000 [[EU]] and accepts up to and outputs 512 EU/t (high voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Single-Use Battery]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Hydrated Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=8&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=5&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores 1000 EU and can only be used once, but are stackable in up to 64. It can also be used to power most machines from their bottom slot.&lt;br /&gt;
|-&lt;br /&gt;
![[RE Battery]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|A2=Tin|B2=Redstone|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Redstone|C3=Tin&lt;br /&gt;
|Output=RE Battery&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores up to 10000 [[EU]] and can be charged or discharged in a [[BatBox]], [[MFE Unit]] or [[MFS Unit]]. It can also be used to power most machines from their bottom slot, and be charged in generators through their top (or middle) slot.&lt;br /&gt;
|-&lt;br /&gt;
![[RE Battery|Battery Pack]]&lt;br /&gt;
(coming soon)&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)|B1=Tin|C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)|B3=Tin|C3=RE Battery (Charged)&lt;br /&gt;
|Output=Battery Pack&lt;br /&gt;
}}&lt;br /&gt;
|Stackable battery pack which pops 6 charged [[RE Battery|RE Batteries]] in the ground when right-clicked.&lt;br /&gt;
|-&lt;br /&gt;
![[Energy Crystal]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Energy Crystal&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores up to 100,000 [[EU]] and can only be charged or discharged in a [[MFE Unit]] or a [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Lapotron Crystal]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapis Lazuli (Dye)|B1=Electronic Circuit|C1=Lapis Lazuli (Dye)&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Energy Crystal|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Lapis Lazuli (Dye)|B3=Electronic Circuit|C3=Lapis Lazuli (Dye)&lt;br /&gt;
|Output=Lapotron Crystal&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores up to 1,000,000 [[EU]] and can only be charged or discharged in a [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Electrolyzed Water Cell]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TODO: Electrolyzer GUI&amp;lt;/center&amp;gt;&lt;br /&gt;
|Created in an [[Electrolyzer]] when the adjacent [[MFE Unit]] or [[MFS Unit]] is full, those cells absorb 15000 EU, but lose 1500 EU, only giving off 13500 EU when used (again by the [[Electrolyzer]] when the adjacent MFE/MFS is out of EU).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transformers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[LV Transformer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Wooden Planks|B1=Insulated Copper Cable|C1=Wooden Planks&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|A3=Wooden Planks|B3=Insulated Copper Cable|C3=Wooden Planks&lt;br /&gt;
|Output=LV Transformer&lt;br /&gt;
}}&lt;br /&gt;
|Either:&lt;br /&gt;
* Accepts up to 32EU packets (LV) and outputs 128EU (MV) packets, OR&lt;br /&gt;
* Accepts up to 128EU packets (MV) and outputs 32EU (LV) packets.&lt;br /&gt;
|-&lt;br /&gt;
![[MV Transformer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Insulated Copper Cable|C1=&lt;br /&gt;
|A2=|B2=Machine|C2=&lt;br /&gt;
|A3=|B3=Insulated Copper Cable|C3=&lt;br /&gt;
|Output=MV Transformer&lt;br /&gt;
}}&lt;br /&gt;
|Either:&lt;br /&gt;
* Accepts up to 128EU packets (MV) and outputs 512EU (HV) packets, OR&lt;br /&gt;
* Accepts up to 512EU packets (HV) and outputs 128EU (MV) packets.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Transformer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|A2=Electronic Circuit|B2=MV Transformer|C2=Energy Crystal&lt;br /&gt;
|B3=Insulated Copper Cable&lt;br /&gt;
|Output=HV Transformer&lt;br /&gt;
}}&lt;br /&gt;
|Either:&lt;br /&gt;
* Accepts up to 512EU packets (HV) and outputs 2048EU (EV) packets, OR&lt;br /&gt;
* Accepts up to 2048EU packets (EV) and outputs 512EU (HV) packets.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Machine components ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=Refined Iron|C3=Refined Iron&lt;br /&gt;
|Output=Machine&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|Output=Refined Iron|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Base component for machines and the [[QuantumSuit Leggings|Quantum Leggings]].&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Advanced Alloy&lt;br /&gt;
|A2=Carbon Plate|B2=Machine|C2=Carbon Plate&lt;br /&gt;
|B3=Advanced Alloy&lt;br /&gt;
|Output=Advanced Machine&lt;br /&gt;
}}&lt;br /&gt;
|Base component for more advanced machines.&lt;br /&gt;
|-&lt;br /&gt;
![[Electronic Circuit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|B1=Cable|C1=Cable&lt;br /&gt;
|A2=Redstone|B2=Refined Iron|C2=Redstone&lt;br /&gt;
|A3=Cable|B3=Cable|C3=Cable&lt;br /&gt;
|Output=Electronic Circuit&lt;br /&gt;
}}&lt;br /&gt;
|Base component for machines, smart items and the [[Advanced Circuit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Circuit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Glowstone Dust|C1=Redstone&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Electronic Circuit|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Redstone|B3=Glowstone Dust|C3=Redstone&lt;br /&gt;
|Output=Advanced Circuit&lt;br /&gt;
}}&lt;br /&gt;
|Base component for more advanced machines and smart items.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Generators ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|A2=Refined Iron|B2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|B3=Iron Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
|Simple generator which accepts [[Fuel Can (Filled)|fuel]] (43,200 EU for coal fuel, 16,200 EU for bio fuel), coal (4000 EU), [[Scrap|scrap]] (825 EU), wood (750 EU), planks (750 EU), wooden blocks (750 EU), sticks (250 EU), saplings (250 EU, 200 EU for rubber tree saplings), sugar cane (125 EU) and cactus (125 EU) and outputs 5 EU/t. If there is no destination for the current, it can store up to 4000 [[EU]]. It is also a base component for other generators.&lt;br /&gt;
|-&lt;br /&gt;
![[Geothermal Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Empty Cell|C1=Glass&lt;br /&gt;
|A2=Glass|B2=Empty Cell|C2=Glass&lt;br /&gt;
|A3=Refined Iron|B3=Generator|C3=Refined Iron&lt;br /&gt;
|Output=Geothermal Generator&lt;br /&gt;
}}&lt;br /&gt;
|Generator which accepts lava buckets and [[Lava Cell|cells]] and outputs 10 EU/t for a total of 20,000 [[EU]] per lava bucket. If there is no destination for the current, it stores up to 240,000 [[EU]] (12 buckets or cells).&lt;br /&gt;
|-&lt;br /&gt;
![[Solar Panel]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Coal Dust|B1=Glass|C1=Coal Dust&lt;br /&gt;
|A2=Glass|B2=Coal Dust|C2=Glass&lt;br /&gt;
|A3=Electronic Circuit|B3=Generator|C3=Electronic Circuit&lt;br /&gt;
|Output=Solar Panel&lt;br /&gt;
}}&lt;br /&gt;
|Generator which, when exposed to sunlight through its top (glass and other non-full blocks like signs are an exception), outputs 1 EU/t for a total of 13050 EU per Minecraft day (08:20 to 19:45).&lt;br /&gt;
|-&lt;br /&gt;
![[Water Mill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stick|B1=Wooden Planks|C1=Stick&lt;br /&gt;
|A2=Wooden Planks|B2=Generator|C2=Wooden Planks&lt;br /&gt;
|A3=Stick|B3=Wooden Planks|C3=Stick&lt;br /&gt;
|Output=Water Mill&lt;br /&gt;
}}&lt;br /&gt;
|Generator which accepts water buckets and adjacent water and outputs either 2 EU/t for a total of 1000 EU per water bucket, or 0.010 EU/t per adjacent water block for a maximum of 0.25 EU/t with a 3x3 cube of water with the water mill in the middle and cable on top.&lt;br /&gt;
|-&lt;br /&gt;
![[Wind Mill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
|Generator which outputs 0-3 EU/t for a total of an average of 250 EU/t multiplied by its height in the Minecraft world. The generation power can be hindered by any block in a 9x9x7 area around it, reducing the effective height by 1 for each block in said area.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nuclear Reactor ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Nuclear Reactor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Advanced Circuit|C1=Advanced Alloy&lt;br /&gt;
|A2=Reactor Chamber|B2=Generator|C2=Reactor Chamber&lt;br /&gt;
|A3=Advanced Alloy|B3=Advanced Circuit|C3=Advanced Alloy&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
|Complex generator whose output and total [[EU]] varies depending on the setup. Making reactor setups isn&amp;#039;t easy and can lead to violent nuclear explosions. See its [[Nuclear Reactor|article]] for more information on how to build proper reactor setups. Can be disabled (cooldown mode) by applying a redstone current to the core or any of the chambers.&lt;br /&gt;
|-&lt;br /&gt;
![[Reactor Chamber]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Integrated Heat Dispenser|C1=Advanced Alloy&lt;br /&gt;
|A2=Integrated Reactor Plating|B2=Machine|C2=Integrated Reactor Plating&lt;br /&gt;
|A3=Advanced Alloy|B3=Integrated Reactor Plating|C3=Advanced Alloy&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
|Can be attached to a [[Nuclear Reactor|reactor]] to increase its space by 1 column and its hull heat tolerance by 1000, also cooling the reactor at a rate of -2 heat per tick. Up to 6 chambers may be attached to a reactor, one on each side of it. Also used to craft a reactor.&lt;br /&gt;
|-&lt;br /&gt;
![[Refined Uranium]]&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Uranium&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Refined Uranium&lt;br /&gt;
}}&lt;br /&gt;
|Refined form of the [[Uranium|uranium]] resource, used to craft a [[Uranium Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Integrated Reactor Plating]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Copper&lt;br /&gt;
|A2=Copper|B2=Advanced Alloy|C2=Copper&lt;br /&gt;
|B3=Copper&lt;br /&gt;
|Output=Integrated Reactor Plating&lt;br /&gt;
}}&lt;br /&gt;
|When placed in a reactor, redistributes heat evenly between neighboring [[Coolant Cell]]s or other plating. When there are no components cool enough, it stores up to 10,000 heat. It also increases the reactor hull&amp;#039;s heat tolerance by 100.&lt;br /&gt;
|-&lt;br /&gt;
![[Integrated Heat Dispenser]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper|B1=Advanced Circuit|C1=Copper&lt;br /&gt;
|A2=Cooling Cell|B2=Integrated Reactor Plating|C2=Cooling Cell&lt;br /&gt;
|Output=Integrated Heat Dispenser&lt;br /&gt;
}}&lt;br /&gt;
|When placed in a reactor, redistributes heat from itself either to neighboring [[Coolant Cell]]s or to the reactor hull. Every reactor tick (second), it can add or subtract 6 heat from neighboring elements and dispense up to 25 heat to or from the reactor hull.&lt;br /&gt;
|-&lt;br /&gt;
![[Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Uranium Fuel Ingot&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Re-Enriched Uranium Cell|B1=Coal Dust&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
|Generates 1,000,000-5,000,000 [[EU]] at 5-25 EU/t (depending on efficiency, that is, cell adjacency), but generates excess heat which must be eliminated through cooling. When it decays, rarely turns into a [[Near-Depleted Uranium Cell]], which once recharged, turns into a fresh new cell.&lt;br /&gt;
|-&lt;br /&gt;
![[Near-Depleted Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Empty Cell|C1=Empty Cell&lt;br /&gt;
|A2=Empty Cell|B2=Uranium Fuel Ingot|C2=Empty Cell&lt;br /&gt;
|A3=Empty Cell|B3=Empty Cell|C3=Empty Cell&lt;br /&gt;
|Output=Near-Depleted Uranium Cell|OA=8&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;center&amp;gt;Rarely created when an [[Uranium Cell]] decays&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be turned into a rechargeable [[Depleted Isotope Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Depleted Isotope Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Near-Depleted Uranium Cell|B1=Coal Dust&lt;br /&gt;
|Output=Depleted Isotope Cell&lt;br /&gt;
}}&lt;br /&gt;
|When surrounded by one or more [[Uranium Cell]]s, will make the cell pulse an additional time. This pulse generates heat, but not EU, and recharges the cell. Recharging is much faster when done on a reactor running very hot (up to 9000 heat).&lt;br /&gt;
|-&lt;br /&gt;
![[Re-Enriched Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Re-Enriched Uranium Cell&lt;br /&gt;
|B1=Coal Dust&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;center&amp;gt;Created once a [[Depleted Isotope Cell]] charges&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be turned back into a [[Uranium Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Coolant Cell]]&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=Water Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Cooling Cell&lt;br /&gt;
}}&lt;br /&gt;
|Absorbs up to 10,000 heat from [[Uranium Cell|uranium cells]] and other elements, while cooling itself down for 1 heat per reactor tick (second).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Processors ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Iron Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|B1=Iron|C1=Iron&lt;br /&gt;
|A2=Iron|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Iron|C3=Iron&lt;br /&gt;
|Output=Iron Furnace&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Iron&lt;br /&gt;
|A2=Iron|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Furnace|C3=Iron&lt;br /&gt;
|Output=Iron Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Normal furnace which is faster (and thus uses less fuel) than a normal furnace, which can also burn [[Fuel Can (Filled)|fuel]]. Does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Electro Furnace|Electric Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|A2=Redstone|B2=Iron Furnace|C2=Redstone&lt;br /&gt;
|Output=Electro Furnace&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-powered furnace which is faster than an iron furnace. Takes 313 [[EU]] per operation (at least 3 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Macerator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Flint|B1=Flint|C1=Flint&lt;br /&gt;
|A2=Cobblestone|B2=Machine|C2=Cobblestone&lt;br /&gt;
|B3=Electronic Circuit&lt;br /&gt;
|Output=Macerator&lt;br /&gt;
}}&lt;br /&gt;
|Turns ore into [[Dusts]] and some other things - look for more recipes on [[Macerator|this]] page. Takes 625 [[EU]] per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Extractor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Treetap|B1=Machine|C1=Treetap&lt;br /&gt;
|A2=Treetap|B2=Electronic Circuit|C2=Treetap&lt;br /&gt;
|Output=Extractor&lt;br /&gt;
}}&lt;br /&gt;
|Extracts resin into 3 rubber (triple the efficiency) and turns simple fuel cells into liquid fuel ones and some other things - look for more recipes on [[Extractor|this]] page. Takes 313 [[EU]] per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Compressor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stone|C1=Stone&lt;br /&gt;
|A2=Stone|B2=Machine|C2=Stone&lt;br /&gt;
|A3=Stone|B3=Electronic Circuit|C3=Stone&lt;br /&gt;
|Output=Compressor&lt;br /&gt;
}}&lt;br /&gt;
|Compresses [[Mixed Metal Ingot]]s into [[Advanced Alloy]] and [[Plantball]]s into [[Compressed Plants]] and some other things - look for more recipes on [[Compressor|this]] page. Takes 625 EU per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Recycler]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Glowstone Dust&lt;br /&gt;
|A2=Dirt|B2=Compressor|C2=Dirt&lt;br /&gt;
|A3=Refined Iron|B3=Dirt|C3=Refined Iron&lt;br /&gt;
|Output=Recycler&lt;br /&gt;
}}&lt;br /&gt;
|Has a random chance of turning anything inserted into it to [[Scrap]]. Takes 35 [[EU]] per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Canning Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin|B1=Electronic Circuit|C1=Tin&lt;br /&gt;
|A2=Tin|B2=Machine|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Tin|C3=Tin&lt;br /&gt;
|Output=Canning Machine&lt;br /&gt;
}}&lt;br /&gt;
|Turns food (top slot) and tin cans (bottom slot) into several canned food (see the [[Food List]]). Canned food instantly heals you 1 heart per unit. It is also used to fill [[Fuel Can (Empty)|fuel cans]] using [[Biofuel Cell]]s and [[Coalfuel Cell]]s, and refuel [[Jetpack]]s using those cells. Takes (unknown) EU per operation, up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Induction Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper|B1=Copper|C1=Copper&lt;br /&gt;
|A2=Copper|B2=Electro Furnace|C2=Copper&lt;br /&gt;
|A3=Copper|B3=Advanced Machine|C3=Copper&lt;br /&gt;
|Output=Induction Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Special two-input two-output furnace which increases its smelting speed as it heats up through smelting. When it&amp;#039;s not smelting anything, it will quickly lose heat, but the furnace can be applied a redstone current to keep itself heated for 1 EU/t. Takes 6000 (0% heat) to 208 (100% heat) EU per operation (at least 16 EU/t needed for continuous usage), up to medium [[EU|voltage]] (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Mass Fabricator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Advanced Circuit|C1=Glowstone Dust&lt;br /&gt;
|A2=Advanced Machine|B2=Lapotron Crystal|C2=Advanced Machine&lt;br /&gt;
|A3=Glowstone Dust|B3=Advanced Circuit|C3=Glowstone Dust&lt;br /&gt;
|Output=Mass Fabricator&lt;br /&gt;
}}&lt;br /&gt;
|Generates [[Matter]] for a vast amount of energy, but said amount can be reduced and the generation speed increased by feeding [[Scrap]] to the bottom slot. Takes 1,000,000 EU per operation (without any scrap), up to high [[EU|voltage]] (512 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Utility ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Personal Safe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Chest&lt;br /&gt;
|Output=Personal Safe&lt;br /&gt;
}}&lt;br /&gt;
|Chest which can only be opened by you once you right-click it for the first time. It also has the space of a double chest. Useful for SMP. Does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Trade-O-Mat]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Chest|B2=Machine|C2=Chest&lt;br /&gt;
|Output=Trade-O-Mat&lt;br /&gt;
}}&lt;br /&gt;
|Allows a certain item to be traded by another, giving or taking from an adjacent chest or [[Personal Safe]]. Useful for SMP. See its [[Trade-O-Mat|article]] for a full guide on how to set one up. Does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Magnetizer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Iron Fence|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Machine|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Iron Fence|C3=Redstone&lt;br /&gt;
|Output=Magnetizer&lt;br /&gt;
}}&lt;br /&gt;
|Turns [[Iron Fence]]s stacked vertically (up and/or down) into a faster alternative to ladders. When a player wearing metal boots (iron, gold, [[Bronze Boots|bronze]], [[Nano-Boots|nano]] or [[QuantumSuit Boots|quantum]]) approaches the fences, said player is quickly propelled upwards while the Magnetizer uses energy. Takes 2 EU/t while a player is being propelled, up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Electrolyzer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|C1=Cable&lt;br /&gt;
|A2=Cable|B2=Electronic Circuit|C2=Cable&lt;br /&gt;
|A3=Empty Cell|B3=Machine|C3=Empty Cell&lt;br /&gt;
|Output=Electrolyzer&lt;br /&gt;
}}&lt;br /&gt;
|When placed adjacent to a [[MFE Unit]] or [[MFS Unit]] and filled with [[Water Cell]]s, once the [[EU]] storage is full, starts turning the cells into [[Electrolyzed Water Cells]], but once it&amp;#039;s empty, starts using up the electrolyzed cells to supply power. Both operations run at 10 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Tesla Coil]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=MV Transformer|C2=Redstone&lt;br /&gt;
|A3=Refined Iron|B3=Electronic Circuit|C3=Refined Iron&lt;br /&gt;
|Output=Tesla Coil&lt;br /&gt;
}}&lt;br /&gt;
|When charged and applied a redstone current, it starts finding NPCs and players at a range of 4 blocks at the cost of 2 EU/t. If a NPC/player is found, it will apply 10 hearts of damage to it and discharge. Useful for placing monster traps outside your base. Takes 5000 [[EU]] to charge, up to medium [[EU|voltage]] (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Teleporter]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=FreqTrans|C1=Glowstone Dust&lt;br /&gt;
|A2=Cable|B2=Advanced Machine|C2=Cable&lt;br /&gt;
|A3=Glowstone Dust|B3=Diamond|C3=Glowstone Dust&lt;br /&gt;
|Output=Teleporter&lt;br /&gt;
}}&lt;br /&gt;
|Teleports a player to another [[Teleporter]] defined by a [[FreqTrans]] once it is applied redstone current. Takes a variable amount of EU depending on the distance, kind of creature (human/monster/animal), inventory and worn armor (from Distance*100 for an animal to Distance*3100 for a player with a full inventory of stacks of 64 and all armor pieces worn), up to high [[EU|voltage]] (512 EU/t). Please note that a teleporter does not accept cables as energy inputs - only EU storage blocks ([[MFS Unit]] recommended) adjacent to it.&lt;br /&gt;
|-&lt;br /&gt;
![[Industrial TNT]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Flint|B1=Flint|C1=Flint&lt;br /&gt;
|A2=TNT|B2=TNT|C2=TNT&lt;br /&gt;
|A3=Flint|B3=Flint|C3=Flint&lt;br /&gt;
|Output=Industrial TNT|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|Much like [[TNT]], but with less power so as not to destroy ores or deal as much damage.&lt;br /&gt;
|-&lt;br /&gt;
![[Dynamite]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=String&lt;br /&gt;
|A2=TNT&lt;br /&gt;
|Output=Dynamite|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Smaller version of [[Industrial TNT]] which can be thrown or placed.&lt;br /&gt;
|-&lt;br /&gt;
![[Sticky Dynamite]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Dynamite|B1=Dynamite|C1=Dynamite&lt;br /&gt;
|A2=Dynamite|B2=Sticky Resin|C2=Dynamite&lt;br /&gt;
|A3=Dynamite|B3=Dynamite|C3=Dynamite&lt;br /&gt;
|Output=Sticky Dynamite|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Dynamite that will stick to a wall when thrown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miner ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Miner]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Electronic Circuit|B1=Machine|C1=Electronic Circuit&lt;br /&gt;
|B2=Mining Pipe&lt;br /&gt;
|B3=Mining Pipe&lt;br /&gt;
|Output=Miner&lt;br /&gt;
}}&lt;br /&gt;
|Mines vertically by laying down [[Mining Pipe]]s placed in the top-center slot, using the [[Mining Drill]] or [[Diamond Drill]] (faster but consumes more energy) in the top-left slot and scanning for ores using the [[OD Scanner]] (5x5 area) or [[OV Scanner]] (9x9 area) in the top-right slot, either throwing anything out or placing in an adjacent chest. Any kind of block may be placed in the pipe slot too, causing the pipes to be retracted and refunded. Takes a variable amount of EU per operation based on the scanner and drill (460 EU for Mining Drill or 890 EU for Diamond Drill + 70 EU for OD Scanner or 180 EU for OV Scanner), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Pump]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Electronic Circuit|C1=Empty Cell&lt;br /&gt;
|A2=Empty Cell|B2=Machine|C2=Empty Cell&lt;br /&gt;
|A3=Mining Pipe|B3=Treetap|C3=Mining Pipe&lt;br /&gt;
|Output=Pump&lt;br /&gt;
}}&lt;br /&gt;
|When placed next to a miner and filled with empty [[Empty Cell|cells]], fills the cells with any liquid the miner comes across. When alone, fills an empty [[Empty Cell|cell]] with a liquid one block directly below the pump. When alone, takes (unknown) [[EU]] per operation, up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Mining Pipe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=Treetap|C3=Refined Iron&lt;br /&gt;
|Output=Mining Pipe|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Placed in the miner&amp;#039;s top-center slot.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Terraformer ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Terraformer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Tfbp|C1=Glowstone Dust&lt;br /&gt;
|A2=Dirt|B2=Advanced Machine|C2=Dirt&lt;br /&gt;
|A3=Glowstone Dust|B3=Dirt|C3=Glowstone Dust&lt;br /&gt;
|Output=Terraformer&lt;br /&gt;
}}&lt;br /&gt;
|Alters (terraforms) nearby landscape following a [[Terraformer Blueprint]] inserted in it (by rightclicking the machine with the blueprint). Takes a variable amount of EU/t (based on the blueprint being used), up to high voltage (512 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Terraformer Blueprint|Empty Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Advanced Circuit&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Tfbp&lt;br /&gt;
}}&lt;br /&gt;
|Empty terraformer blueprint used to craft functional ones.&lt;br /&gt;
|-&lt;br /&gt;
![[Chilling|Chilling Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Snowball&lt;br /&gt;
|A2=Snowball|B2=Tfbp|C2=Snowball&lt;br /&gt;
|B3=Snowball&lt;br /&gt;
|Output=Chilling&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a snow biome by placing snow (and later snow blocks) on top of blocks and freezing water. Takes 4 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Compression|Compression Blueprint]]&lt;br /&gt;
(coming soon)&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cobblestone|B1=Stone|C1=Cobblestone&lt;br /&gt;
|A2=Stone|B2=Tfbp|C2=Stone&lt;br /&gt;
|A3=Cobblestone|B3=Stone|C3=Cobblestone&lt;br /&gt;
|Output=Compression&lt;br /&gt;
}}&lt;br /&gt;
|Removes dirt and sand, crushing some of it into cobblestone and sandstone and then crushing cobblestone into stone. Takes 10 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Cultivation|Cultivation Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Seeds&lt;br /&gt;
|A2=Seeds|B2=Tfbp|C2=Seeds&lt;br /&gt;
|B3=Seeds&lt;br /&gt;
|Output=Cultivation&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a plains biome by replacing sand with dirt, growing grass on top of dirt and randomly adding plantlife. Takes 20 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Desertification|Desertification Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Sand&lt;br /&gt;
|A2=Sand|B2=Tfbp|C2=Sand&lt;br /&gt;
|B3=Sand&lt;br /&gt;
|Output=Desertification&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a desert biome by replacing dirt with sand, destroying plants, melting ice/snow and causing forest fires. Takes 4 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Flatificator|Flatificator Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Dirt&lt;br /&gt;
|A2=Dirt|B2=Tfbp|C2=Dirt&lt;br /&gt;
|B3=Dirt&lt;br /&gt;
|Output=Flatificator&lt;br /&gt;
}}&lt;br /&gt;
|Removes all natural blocks (except stone) above the terraformer and fills land below the terraformer with dirt. Takes 40 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Irrigation|Irrigation Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Water Bucket&lt;br /&gt;
|A2=Water Bucket|B2=Tfbp|C2=Water Bucket&lt;br /&gt;
|B3=Water Bucket&lt;br /&gt;
|Output=Irrigation&lt;br /&gt;
}}&lt;br /&gt;
|Replaces sand with dirt, grows grass on top of dirt, causes plants to grow faster, lets sugar cane grow past 3 blocks and rarely spawns water below the terraformer. Takes 8 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
=== Material ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=135px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Helmet&lt;br /&gt;
}}&lt;br /&gt;
|Helmet with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Chestplate]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|B3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Chestplate&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|B1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Leggings&lt;br /&gt;
}}&lt;br /&gt;
|Leggings with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Boots&lt;br /&gt;
}}&lt;br /&gt;
|Boots with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Energy ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=135px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Helmet|Nano Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Glass|C2=Carbon Plate&lt;br /&gt;
|Output=Nano-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based helmet which absorbs part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Bodyarmor|Nano Body Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Energy Crystal (Charged)|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based chestplate which absorbs part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Leggings|Nano Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based leggings which absorb part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Boots|Nano Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Energy Crystal (Charged)|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Boots&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based boots which absorb part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Helmet|Quantum Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Circuit|B1=Lapotron Crystal|C1=Advanced Circuit&lt;br /&gt;
|B2=Reinforced Glass&lt;br /&gt;
|Output=Quantum-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based helmet which lets you breathe underwater, replenishes your hunger and cures poison while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Bodyarmor|Quantum Body Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate&lt;br /&gt;
|A3=Iridium Plate|B3=Advanced Alloy|C3=Iridium Plate&lt;br /&gt;
|Output=Quantum-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based chestplate which absorbs all of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Leggings|Quantum Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Machine|B1=Lapotron Crystal|C1=Machine&lt;br /&gt;
|A2=Iridium Plate|C2=Iridium Plate&lt;br /&gt;
|A3=Glowstone Dust|C3=Glowstone Dust&lt;br /&gt;
|Output=Quantum-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based leggings which let you sprint more than 3 times faster, and while sprinting, jump higher.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Boots|Quantum Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Iridium Plate|C2=Iridium Plate&lt;br /&gt;
|A3=Rubber Boots|B3=Lapotron Crystal|C3=Rubber Boots&lt;br /&gt;
|Output=Quantum-Boots&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based boots which absorb all of your fall damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Utility ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[BatPack|Bat-Pack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)|B1=Electronic_Circuit|C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)|C3=RE Battery (Charged)&lt;br /&gt;
|Output=Bat-Pack&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate which powers your electric tools using its energy of up to 60000 [[EU]] while you are wearing it.&lt;br /&gt;
|-&lt;br /&gt;
![[Lappack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapis Lazuli Block|B1=Advanced Circuit |C1=Lapis Lazuli Block&lt;br /&gt;
|A2=Lapis Lazuli Block|B2=Bat-Pack|C2=Lapis Lazuli Block&lt;br /&gt;
|A3=Lapis Lazuli Block|C3=Lapis Lazuli Block&lt;br /&gt;
|Output=LapPack&lt;br /&gt;
}}&lt;br /&gt;
|Upgraded version of the Batpack.&lt;br /&gt;
|-&lt;br /&gt;
![[Composite Armor Vest|Composite Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Advanced Alloy|B2=Iron Chestplate|C2=Advanced Alloy&lt;br /&gt;
|A3=Advanced Alloy|B3=Leather_Tunic|C3=Advanced Alloy&lt;br /&gt;
|Output=Composite Armor Vest&lt;br /&gt;
}}&lt;br /&gt;
|Super-durable chestplate, more than 3 times the durability of a diamond chestplate.&lt;br /&gt;
|-&lt;br /&gt;
![[Electric Jetpack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Electronic Circuit|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=BatBox|C2=Refined Iron&lt;br /&gt;
|A3=Glowstone Dust|C3=Glowstone Dust&lt;br /&gt;
|Output=Electric Jetpack&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-powered jetpack worn as a chestplate. It has a limited maximum flying height and a smaller operational time, unlike the normal fuel-powered [[Jetpack]].&lt;br /&gt;
|-&lt;br /&gt;
![[Jetpack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Electronic Circuit|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Fuel Can (Empty)|C2=Refined Iron&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Jetpack&lt;br /&gt;
}}&lt;br /&gt;
|Fuel-powered jetpack worn as a chestplate. Use [[Biofuel Cell]]s or [[Coalfuel Cell]]s on a [[Canning Machine]] to refuel it.&lt;br /&gt;
|-&lt;br /&gt;
![[Rubber Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Rubber|C2=Rubber&lt;br /&gt;
|A3=Rubber|B3=Wool|C3=Rubber&lt;br /&gt;
|Output=Rubber Boots&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
|Boots which reduce your fall damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
=== Material ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Pickaxe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|B1=Bronze|C1=Bronze&lt;br /&gt;
|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Pickaxe&lt;br /&gt;
}}&lt;br /&gt;
|Pickaxe with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Shovel]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Bronze&lt;br /&gt;
|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Shovel&lt;br /&gt;
}}&lt;br /&gt;
|Shovel with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Axe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|B1=Bronze&lt;br /&gt;
|A2=Bronze|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Axe&lt;br /&gt;
}}&lt;br /&gt;
|Axe with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Sword]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Bronze&lt;br /&gt;
|B2=Bronze&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Sword&lt;br /&gt;
}}&lt;br /&gt;
|Sword with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Hoe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Bronze|C1=Bronze&lt;br /&gt;
|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Hoe&lt;br /&gt;
}}&lt;br /&gt;
|Hoe with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Utility ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Treetap]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Wooden Planks&lt;br /&gt;
|A2=Wooden Planks|B2=Wooden Planks|C2=Wooden Planks&lt;br /&gt;
|A3=Wooden Planks&lt;br /&gt;
|Output=Treetap&lt;br /&gt;
}}&lt;br /&gt;
|Extracts [[Sticky Resin]] from [[Rubber Wood|rubber wood]] with resin holes in them upon right-clicking the wood.&lt;br /&gt;
|-&lt;br /&gt;
![[Wrench]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|B3=Bronze&lt;br /&gt;
|Output=Wrench&lt;br /&gt;
}}&lt;br /&gt;
|Removes machines safely (without returning a [[Machine|machine block]] or [[Advanced Machine|advanced machine block]]) upon right-clicking said machine.&lt;br /&gt;
|-&lt;br /&gt;
![[Cutter]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|B2=Refined Iron&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Cutter&lt;br /&gt;
}}&lt;br /&gt;
|When left-clicked on a cable, removes one layer of insulation, dropping the [[Rubber|rubber]]. When right-clicked on a cable, adds one layer of insulation, using rubber from your inventory.&lt;br /&gt;
|-&lt;br /&gt;
![[Painter]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Wool|C1=Wool&lt;br /&gt;
|B2=Iron|C2=Wool&lt;br /&gt;
|A3=Iron&lt;br /&gt;
|Output=Painter&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Painter|B1=Red Dye&lt;br /&gt;
|Output=Painter (Red)&lt;br /&gt;
}}&lt;br /&gt;
|When dyed and left-clicked on a cable, paints the cable. Painted cables only connect with unpainted cables or painted cables of the same color. It cannot paint uninsulated cable, except for [[Glass Fibre Cable]]. Each dye lasts 16 uses.&lt;br /&gt;
|-&lt;br /&gt;
![[EC-Meter]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Glowstone Dust&lt;br /&gt;
|A2=Insulated Copper Cable|B2=Electronic Circuit|C2=Insulated Copper Cable&lt;br /&gt;
|A3=Insulated Copper Cable|C3=Insulated Copper Cable&lt;br /&gt;
|Output=EC-Meter&lt;br /&gt;
|Output-image=Grid_EC_Manipulator.png&lt;br /&gt;
}}&lt;br /&gt;
|Detects how many EU are passing through a cable upon right-clicking on one.&lt;br /&gt;
|-&lt;br /&gt;
![[CF Sprayer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cobblestone|B1=Cobblestone&lt;br /&gt;
|A2=Cobblestone|B2=Stick&lt;br /&gt;
|C3=Cobblestone&lt;br /&gt;
|Output=CF Sprayer&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=CF Pellet&lt;br /&gt;
|B2=CF Sprayer&lt;br /&gt;
|Output=CF Sprayer&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=CF Pellet|B1=CF Pellet|C1=CF Pellet&lt;br /&gt;
|A2=CF Pellet|B2=CF Sprayer|C2=CF Pellet&lt;br /&gt;
|A3=CF Pellet|B3=CF Pellet|C3=CF Pellet&lt;br /&gt;
|Output=CF Sprayer&lt;br /&gt;
}}&lt;br /&gt;
|Sprays [[Construction Foam]]. It can be recharged in a crafting table using [[CF Pellet|CF pellets]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Electric === &lt;br /&gt;
Electric tools use energy insead of durability. They need recharging when they run out of energy, but they never wear out.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Mining Drill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Electronic Circuit|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=RE Battery|C3=Refined Iron&lt;br /&gt;
|Output=Mining Drill&lt;br /&gt;
}}&lt;br /&gt;
|Electric pickaxe + shovel which is faster than a pickaxe and shovel. &lt;br /&gt;
|-&lt;br /&gt;
![[Diamond Drill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Diamond&lt;br /&gt;
|A2=Diamond|B2=Mining Drill|C2=Diamond&lt;br /&gt;
|Output=Diamond Drill&lt;br /&gt;
}}&lt;br /&gt;
|Upgraded [[Mining Drill|mining drill]] which is faster and can break obsidian at a faster speed. &lt;br /&gt;
|-&lt;br /&gt;
![[Chainsaw]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Electronic Circuit|C2=Refined Iron&lt;br /&gt;
|A3=RE Battery|B3=Refined Iron&lt;br /&gt;
&lt;br /&gt;
|Output=Chainsaw (Uncharged)&lt;br /&gt;
|Output-image=Grid_Chainsaw.png&lt;br /&gt;
}}&lt;br /&gt;
|Electric axe which is faster than a normal axe.&lt;br /&gt;
|-&lt;br /&gt;
![[Electric Wrench]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|C1=Wrench&lt;br /&gt;
|B2=Electronic Circuit&lt;br /&gt;
|A3=RE Battery&lt;br /&gt;
|Output=Electric Wrench&lt;br /&gt;
}}&lt;br /&gt;
|Like a [[Wrench]], right-clicking on a machine with an electric wrench removes it safely.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano Saber]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Advanced Alloy&lt;br /&gt;
|A2=Glowstone Dust|B2=Advanced Alloy&lt;br /&gt;
|A3=Carbon Plate|B3=Energy Crystal|C3=Carbon Plate&lt;br /&gt;
|Output=Nano Saber&lt;br /&gt;
}}&lt;br /&gt;
|Sword that deals massive damage when charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Mining Laser]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Energy Crystal|C1=Energy Crystal&lt;br /&gt;
|A2=Advanced Alloy|B2=Advanced Alloy|C2=Advanced Circuit&lt;br /&gt;
|B3=Advanced Alloy|C3=Advanced Alloy&lt;br /&gt;
|Output=Mining Laser&lt;br /&gt;
}}&lt;br /&gt;
|Multipurpose laser which instantly breaks blocks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To be completed. --[[User:RichardG|RichardG]]&amp;lt;sup&amp;gt;[[Special:Contributions/RichardG|c]]|[[Talk:RichardG|t]]&amp;lt;/sup&amp;gt; 13:39, 2 November 2011 (CET)&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Cable&amp;diff=8917</id>
		<title>Cable</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Cable&amp;diff=8917"/>
		<updated>2011-12-08T06:19:20Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: /* Glass Fibre Cable */ Apparently we DO have a silver ingot icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Cables&amp;#039;&amp;#039;&amp;#039; are the primary means of transferring [[EU]] from one device to another. There are several different tiers of cables, depending on how much [[EU#EU-Packet / Voltage|Voltage]] they can tolerate. If too much Voltage is applied to a cable, it will instantly melt but it can take unlimited amounts of &amp;quot;current&amp;quot; ([[EU|EU/t]]) in the right Voltage-Range ([[EU#EU-Packet / Voltage|EU-Packet]]). Different tiers are made out of different metals. Furthermore, all cables suffer from distance-related energy losses - long cables will inevitably lose energy in the process of transferring it. There are several ways to offset it - Transformers and insulation. For higher-tier cables, the insulation also reduces the amount of shock damage the player and NPC&amp;#039;s receive from touching the cable under high voltage.&lt;br /&gt;
&lt;br /&gt;
Cables can also be painted using the [[Painter]]. This separates them, preventing cables of different colors from interacting with each other. This also greatly reduces the strain on CPU, as large cable meshes with many intersections require the game to perform many CPU-heavy calculations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Insulation ==&lt;br /&gt;
&lt;br /&gt;
Insulation reduces the amount of EU lost as it travels through a cable, it can be added simply by placing the cable in a crafting grid with some rubber.&lt;br /&gt;
&lt;br /&gt;
A cable placed in the world can have insulation added or removed with a pair of [[Cutter|Insulation Cutters]].&lt;br /&gt;
&lt;br /&gt;
Uninsulated cables (except glass fibre) cannot be coloured with the [[Painter]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cable Efficiency ==&lt;br /&gt;
&lt;br /&gt;
All cables suffer distance-related energy losses, and depending on the tier and insulation of the given cable, the losses can vary greatly. The general unit for cable efficiency is EU/block. It shows how much [[EU]] every [[EU#EU-Packet / Voltage|EU Packet]] looses per block. The number is accumulated along the whole length of the cable, and then rounded down to the nearest integer. Therefore, if a distance is short enough, there EU loss will remain zero. For example, since Copper Cable loses 1 EU every 5 blocks, a 4 block long Insulated Copper Cable won&amp;#039;t lose any EU.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Tin Cable&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Copper Cable&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gold Cable&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | HV Cable&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Glass Fibre Cable&lt;br /&gt;
|-&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
|-&lt;br /&gt;
! Uninsulated&lt;br /&gt;
| 0.025&lt;br /&gt;
|1 EU every 40 blocks&lt;br /&gt;
|0.3&lt;br /&gt;
|1 EU every 3.33 blocks&lt;br /&gt;
|0.5&lt;br /&gt;
|1 EU every 2 blocks&lt;br /&gt;
|1.0&lt;br /&gt;
|1 EU every block&lt;br /&gt;
|0.025&lt;br /&gt;
|1 EU every 40 blocks&lt;br /&gt;
|-&lt;br /&gt;
! Insulated (1&amp;quot;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|0.2&lt;br /&gt;
|1 EU every 5 blocks&lt;br /&gt;
|0.45&lt;br /&gt;
|1 EU every 2.22 blocks&lt;br /&gt;
|0.95&lt;br /&gt;
|1 EU every 1.05 blocks&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|-&lt;br /&gt;
! Insulated (2&amp;quot;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|0.4&lt;br /&gt;
|1 EU every 2.5 blocks&lt;br /&gt;
|0.9&lt;br /&gt;
|1 EU every 1.11 blocks&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|-&lt;br /&gt;
! Insulated (3&amp;quot;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|0.8&lt;br /&gt;
|1 EU every 1.25 blocks&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Voltage Efficiency ==&lt;br /&gt;
Depending on the [[EU#EU/t|EU/t]] traveling trough a cable it may be more efficient to use higher voltage cables and packets. This is because EU/b isn&amp;#039;t applied on the total [[EU#EU/t|EU/t]] that travels the cable but on every single [[EU#EU-Packet|EU-Packet]].&lt;br /&gt;
So a copper cable carrying 320 EU/t over 10 Blocks of insulated copper cable is really carrying 10*32 EU-Packets and instead of: 320EU-2EU=318EU you get: 32EU*10-2*10=300EU. But when using 512 EU-Packets and 2x insulated gold cables you get: 320EU-4EU=316EU. In this example this is a difference of 16 EU over 10 Blocks.&lt;br /&gt;
&lt;br /&gt;
The formula for overall EU/b is: Combined EU/t &amp;lt;u&amp;gt;divided by&amp;lt;/u&amp;gt; Desired packet size &amp;lt;u&amp;gt;multiplied by&amp;lt;/u&amp;gt; Cable&amp;#039;s EU/b per Packet &amp;lt;u&amp;gt;equals&amp;lt;/u&amp;gt; &amp;#039;&amp;#039;&amp;#039;Combined EU/b&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Below is an example of different EU/t packed into different EU-Packets and carried with different cables, cables are full insulated, EU-P equals [[EU#EU-Packet / Voltage|EU-Packet]], results are in &amp;#039;&amp;#039;&amp;#039;Overall / Combined EU/b &amp;#039;&amp;#039;&amp;#039; (not EU/b per Packet), results can&amp;#039;t be rounded down to nearest integer.:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Example EU/t&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tin Cable&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Copper Cable 1&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Gold Cable 2&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | HV Cable 3&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Glass Fibre Cable&lt;br /&gt;
|- width=&amp;quot;100&amp;quot; |&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 32 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 32 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 128 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 32 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 128 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 512 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2048 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 32 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 128 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 512 EU-P&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 2 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.025&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.2&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.2&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.4&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.4&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.4&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.05&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.05&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.05&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.05&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 10 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;0.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.2&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.4&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.4&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;0.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.05&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.05&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.05&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 100 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.625&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;20.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.4&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;40.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2.5&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2.5&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.156&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.05&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.05&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 500 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;50.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;100.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1.56&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;200.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;12.5&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;12.5&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.78&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.195&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.05&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 2000 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;200&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;12.5&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;400&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;800&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;50&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;12.5&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;50&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.78&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.195&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue color&amp;lt;/span&amp;gt; indicates that EU-Packets under 32 EU can&amp;#039;t be obtained by transforming. They can only be generated with generators as they always emit EU-Packages the size of their output EU.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Green color&amp;lt;/span&amp;gt; indicates the optimal EU-Package for that EU/t example. Blue fields are ignored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange color&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red color&amp;lt;/span&amp;gt; indicates sub-optimal EU-Packages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cable Splitting ==&lt;br /&gt;
Up to 6 cables can connect to one other cable.  Current will only flow through a cable when requested by a consumer if the loss from the cable length will allow some energy to get to the consumer. i.e. a [[Batbox]] (32EU) will send across insulated copper to a furnace up to 155 blocks away (5x31).  No energy will be sent to a furnace 156 blocks away.&lt;br /&gt;
&lt;br /&gt;
Keep in mind, however, that an excessive number of cable intersections will increase strain on your CPU (and more importantly, the server, when playing on a multi-player server). Don&amp;#039;t do things like having rows of adjacent cables with every block connected to every other block. Also, separate cables connected to an energy storage device ([[BatBox]], etc.) or transformer do not count as a cable intersection, so take advantage of that when possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cable Types ==&lt;br /&gt;
&lt;br /&gt;
More detailed information and a larger recipe list is available by looking at the page for each cable type.&lt;br /&gt;
&lt;br /&gt;
=== Tin Cable ===&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Tin|B2=Tin|C2=Tin&lt;br /&gt;
|Output=Tin Cable|OA=9&lt;br /&gt;
|Output-link=Tin Cable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Tin cables can only tolerate &amp;#039;&amp;#039;&amp;#039;Micro Voltage&amp;#039;&amp;#039;&amp;#039; (up to 3 [[EU|EU-Packets]]) but they&amp;#039;re very cheap to make and have extremely low energy loss.&lt;br /&gt;
&lt;br /&gt;
=== Copper Cable ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|Output=Copper Cable|OA=6&lt;br /&gt;
|Output-link=Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|A3=Rubber|B3=Rubber|C3=Rubber&lt;br /&gt;
|Output=Insulated Copper Cable|OA=6&lt;br /&gt;
|Output-link=Insulated Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Copper cables are the most common cable tier. They are only capable of handling &amp;#039;&amp;#039;&amp;#039;Low Voltage&amp;#039;&amp;#039;&amp;#039; (up to 32 [[EU|EU-Packets]]), however, they suffer the smallest distance-related energy losses out of all the conventional cables, with insulated copper cables having even less energy losses.&lt;br /&gt;
&lt;br /&gt;
=== Gold Cable ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Gold|B2=Gold|C2=Gold&lt;br /&gt;
|Output=Gold_Cable|OA=12&lt;br /&gt;
|Output-link=Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Gold|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated_Gold_Cable|OA=4&lt;br /&gt;
|Output-link=Insulated Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Rubber|B2=Insulated_Gold_Cable&lt;br /&gt;
|Output=2xIns._Gold_Cable&lt;br /&gt;
|Output-link=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gold cables can transport &amp;#039;&amp;#039;&amp;#039;Medium Voltage&amp;#039;&amp;#039;&amp;#039; (up to 128 [[EU|EU-Packets]]) but has higher energy loss than copper.  The loss can be remedied to some extent by giving the cable up to two layers of insulation.&lt;br /&gt;
&lt;br /&gt;
=== HV (Iron) Cable ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Refined Iron|B2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|Output=HV_Cable|OA=12&lt;br /&gt;
|Output-link=HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Refined Iron|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated_HV_Cable|OA=4&lt;br /&gt;
|Output-link=Insulated HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Rubber|B2=Insulated_HV_Cable&lt;br /&gt;
|Output=2xIns._HV_Cable&lt;br /&gt;
|Output-link=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Rubber|B2=2xIns._HV_Cable&lt;br /&gt;
|Output=4xIns._HV_Cable&lt;br /&gt;
|Output-link=3xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
HV Cables can handle the highest amount of current possible at &amp;#039;&amp;#039;&amp;#039;Extreme Voltage&amp;#039;&amp;#039;&amp;#039; (up to 2048 [[EU|EU-Packets]]) however it loses energy very quickly and should only be used when there&amp;#039;s no other choice.  HV cables can have up to three layers of insulation to help deal with the energy loss.&lt;br /&gt;
&lt;br /&gt;
=== Glass Fibre Cable ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass_Fibre_Cable|OA=4&lt;br /&gt;
|Output-link=Glass Fibre Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Silver ingot|B2=Diamond|C2=Silver ingot&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass_Fibre_Cable|OA=6&lt;br /&gt;
|Output-link=Glass Fibre Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Glass Fibre cable is a special type of cable capable of transporting &amp;#039;&amp;#039;&amp;#039;High Voltage&amp;#039;&amp;#039;&amp;#039; (up to 512 [[EU|EU-Packets]]). It does not shock anything standing too close and has only a tiny amount of energy loss, however it is very expensive to make.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiring]]&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources&amp;diff=8916</id>
		<title>Recipes and Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources&amp;diff=8916"/>
		<updated>2011-12-08T06:11:57Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: /* Cables */ Add recipe for glass fibre cable from silver&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of recipes and resources found in IndustrialCraft².&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== Ores ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!Picture&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Ore]]&lt;br /&gt;
![[Image:Copper Ore.png|64px]]&lt;br /&gt;
|Found on layers 0 to 70. Used most notably to make [[Copper Cable]] and [[Bronze]].&lt;br /&gt;
|-&lt;br /&gt;
![[Tin Ore]]&lt;br /&gt;
![[Image:Tin Ore.png|64px]]&lt;br /&gt;
|Found on layers 0 to 40. Used most notably to make [[RE Battery|Rechargeable Batteries]] and [[Empty Cell|cells]].&lt;br /&gt;
|-&lt;br /&gt;
![[Uranium Ore]]&lt;br /&gt;
![[Image:Uranium Ore.png|64px]]&lt;br /&gt;
|Found on layers 0 to 63. Used to make [[Refined Uranium]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Overworld ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!Picture&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
!Rubber Tree&lt;br /&gt;
![[Image:Rubber Tree.png|128px]]&lt;br /&gt;
|Unique trees which have pine (dark) logs and birch (light) leaves. They are rare to find, but are more common in swamp biomes, and are easy to find through their unique &amp;quot;wing&amp;quot; on their leaf design. Their wood is special and may be right-clicked with a [[Treetap]] to get [[Sticky Resin]], extracted to make one piece of [[Rubber]], be crafted into 3 (instead of 4) wooden planks, or be smelted into normal spruce wood. Their leaves have a small chance of dropping a [[Rubber Wood| Rubber Tree]] Sapling.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cables ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Tin Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Tin|B2=Tin|C2=Tin&lt;br /&gt;
|Output=Tin Cable|OA=9&lt;br /&gt;
}}&lt;br /&gt;
|Special uninsulated tin cable which handles up to 5 EU/t (ultra-low [[EU|voltage]]) and has very small loss, but can&amp;#039;t be insulated (beware of shock) and thus can&amp;#039;t be painted.&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|Output=Copper Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated copper cable which handles up to 32 EU/t (low [[EU|voltage]]).&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Cable|Insulated Copper Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|A3=Rubber|B3=Rubber|C3=Rubber&lt;br /&gt;
|Output=Insulated Copper Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Copper Cable&lt;br /&gt;
|Output=Insulated Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|Insulated copper cable which handles up to 32 EU/t (low [[EU|voltage]]). Insulation allows the cable to be painted, reduces distance-based energy loss and completely removes electric shock. You can also apply insulation to uninsulated copper cable by putting the uninsulated cable and a single piece of [[Rubber]] (shapeless) in a crafting table.&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Gold|B2=Gold|C2=Gold&lt;br /&gt;
|Output=Gold Cable|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated gold cable which handles up to 128 EU/t (medium [[EU|voltage]]).&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable|Single-Insulated Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Gold|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated Gold Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Gold Cable&lt;br /&gt;
|Output=Insulated Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|Single-insulated gold cable which handles up to 128 EU/t (medium [[EU|voltage]]). Single insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable|Double-Insulated Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Gold Cable&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Insulated Gold Cable&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|Double-insulated gold cable which handles up to 128 EU/t (medium [[EU|voltage]]).&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Refined Iron|B2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|Output=HV Cable|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]).&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Single-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Refined Iron|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated HV Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=HV Cable&lt;br /&gt;
|Output=Insulated HV Cable|OA&lt;br /&gt;
}}&lt;br /&gt;
|Single-insulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]). Single insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Double-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=HV Cable&lt;br /&gt;
|Output=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Insulated HV Cable&lt;br /&gt;
|Output=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|Double-insulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]). Double insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Triple-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
|Output-link=3xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Insulated HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
|Output-link=3xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=2xIns. HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
|Output-link=3xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|Triple-insulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]). Triple insulation allows the cable to be painted, reduces distance-based energy loss and removes electric shock.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Although in-game it currently lists &amp;quot;4xInsulated&amp;quot;, that is incorrect as you are adding a layer of insulation each time, not doubling the insulation each time. It is actually &amp;quot;3xIns&amp;quot; and should get renamed eventually in some future patch.&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
![[Glass Fibre Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass Fibre Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Silver|B2=Diamond|C2=Silver&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass_Fibre_Cable|OA=6&lt;br /&gt;
|Output-link=Glass Fibre Cable&lt;br /&gt;
}}&lt;br /&gt;
|Special glass fibre cable which handles up to 512 EU/t (high [[EU|voltage]]). It is the only kind of uninsulated cable which can be painted and gives no electric shock. Glass fibre cable is useful for long-distance wiring, since it has the smallest energy loss of all kinds of cable - 1 EU every 20 blocks (0.05 EU per block).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EU Storage ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[BatBox]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Wooden Planks|B1=Insulated Copper Cable|C1=Wooden Planks&lt;br /&gt;
|A2=RE Battery|B2=RE Battery|C2=RE Battery&lt;br /&gt;
|A3=Wooden Planks|B3=Wooden Planks|C3=Wooden Planks&lt;br /&gt;
|Output=BatBox&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage block which stores up to 40,000 [[EU]] and accepts up to and outputs 32 EU/t (low voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[MFE Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated Copper Cable|B1=Energy Crystal|C1=Insulated Copper Cable&lt;br /&gt;
|A2=Energy Crystal|B2=Machine|C2=Energy Crystal&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Energy Crystal|C3=Insulated Copper Cable&lt;br /&gt;
|Output=MFE Unit&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage block which stores up to 600,000 [[EU]] and accepts up to and outputs 128 EU/t (medium voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[MFS Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapotron Crystal|B1=Advanced Circuit|C1=Lapotron Crystal&lt;br /&gt;
|A2=Lapotron Crystal|B2=MFE Unit|C2=Lapotron Crystal&lt;br /&gt;
|A3=Lapotron Crystal|B3=Advanced Machine|C3=Lapotron Crystal&lt;br /&gt;
|Output=MFS Unit&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage block which stores up to 10,000,000 [[EU]] and accepts up to and outputs 512 EU/t (high voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Single-Use Battery]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Hydrated Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=8&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=5&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores 1000 EU and can only be used once, but are stackable in up to 64. It can also be used to power most machines from their bottom slot.&lt;br /&gt;
|-&lt;br /&gt;
![[RE Battery]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|A2=Tin|B2=Redstone|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Redstone|C3=Tin&lt;br /&gt;
|Output=RE Battery&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores up to 10000 [[EU]] and can be charged or discharged in a [[BatBox]], [[MFE Unit]] or [[MFS Unit]]. It can also be used to power most machines from their bottom slot, and be charged in generators through their top (or middle) slot.&lt;br /&gt;
|-&lt;br /&gt;
![[RE Battery|Battery Pack]]&lt;br /&gt;
(coming soon)&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)|B1=Tin|C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)|B3=Tin|C3=RE Battery (Charged)&lt;br /&gt;
|Output=Battery Pack&lt;br /&gt;
}}&lt;br /&gt;
|Stackable battery pack which pops 6 charged [[RE Battery|RE Batteries]] in the ground when right-clicked.&lt;br /&gt;
|-&lt;br /&gt;
![[Energy Crystal]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Energy Crystal&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores up to 100,000 [[EU]] and can only be charged or discharged in a [[MFE Unit]] or a [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Lapotron Crystal]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapis Lazuli (Dye)|B1=Electronic Circuit|C1=Lapis Lazuli (Dye)&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Energy Crystal|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Lapis Lazuli (Dye)|B3=Electronic Circuit|C3=Lapis Lazuli (Dye)&lt;br /&gt;
|Output=Lapotron Crystal&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores up to 1,000,000 [[EU]] and can only be charged or discharged in a [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Electrolyzed Water Cell]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TODO: Electrolyzer GUI&amp;lt;/center&amp;gt;&lt;br /&gt;
|Created in an [[Electrolyzer]] when the adjacent [[MFE Unit]] or [[MFS Unit]] is full, those cells absorb 15000 EU, but lose 1500 EU, only giving off 13500 EU when used (again by the [[Electrolyzer]] when the adjacent MFE/MFS is out of EU).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transformers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[LV Transformer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Wooden Planks|B1=Insulated Copper Cable|C1=Wooden Planks&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|A3=Wooden Planks|B3=Insulated Copper Cable|C3=Wooden Planks&lt;br /&gt;
|Output=LV Transformer&lt;br /&gt;
}}&lt;br /&gt;
|Either:&lt;br /&gt;
* Accepts up to 32EU packets (LV) and outputs 128EU (MV) packets, OR&lt;br /&gt;
* Accepts up to 128EU packets (MV) and outputs 32EU (LV) packets.&lt;br /&gt;
|-&lt;br /&gt;
![[MV Transformer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Insulated Copper Cable|C1=&lt;br /&gt;
|A2=|B2=Machine|C2=&lt;br /&gt;
|A3=|B3=Insulated Copper Cable|C3=&lt;br /&gt;
|Output=MV Transformer&lt;br /&gt;
}}&lt;br /&gt;
|Either:&lt;br /&gt;
* Accepts up to 128EU packets (MV) and outputs 512EU (HV) packets, OR&lt;br /&gt;
* Accepts up to 512EU packets (HV) and outputs 128EU (MV) packets.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Transformer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|A2=Electronic Circuit|B2=MV Transformer|C2=Energy Crystal&lt;br /&gt;
|B3=Insulated Copper Cable&lt;br /&gt;
|Output=HV Transformer&lt;br /&gt;
}}&lt;br /&gt;
|Either:&lt;br /&gt;
* Accepts up to 512EU packets (HV) and outputs 2048EU (EV) packets, OR&lt;br /&gt;
* Accepts up to 2048EU packets (EV) and outputs 512EU (HV) packets.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Machine components ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=Refined Iron|C3=Refined Iron&lt;br /&gt;
|Output=Machine&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|Output=Refined Iron|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Base component for machines and the [[QuantumSuit Leggings|Quantum Leggings]].&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Advanced Alloy&lt;br /&gt;
|A2=Carbon Plate|B2=Machine|C2=Carbon Plate&lt;br /&gt;
|B3=Advanced Alloy&lt;br /&gt;
|Output=Advanced Machine&lt;br /&gt;
}}&lt;br /&gt;
|Base component for more advanced machines.&lt;br /&gt;
|-&lt;br /&gt;
![[Electronic Circuit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|B1=Cable|C1=Cable&lt;br /&gt;
|A2=Redstone|B2=Refined Iron|C2=Redstone&lt;br /&gt;
|A3=Cable|B3=Cable|C3=Cable&lt;br /&gt;
|Output=Electronic Circuit&lt;br /&gt;
}}&lt;br /&gt;
|Base component for machines, smart items and the [[Advanced Circuit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Circuit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Glowstone Dust|C1=Redstone&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Electronic Circuit|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Redstone|B3=Glowstone Dust|C3=Redstone&lt;br /&gt;
|Output=Advanced Circuit&lt;br /&gt;
}}&lt;br /&gt;
|Base component for more advanced machines and smart items.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Generators ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|A2=Refined Iron|B2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|B3=Iron Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
|Simple generator which accepts [[Fuel Can (Filled)|fuel]] (43,200 EU for coal fuel, 16,200 EU for bio fuel), coal (4000 EU), [[Scrap|scrap]] (825 EU), wood (750 EU), planks (750 EU), wooden blocks (750 EU), sticks (250 EU), saplings (250 EU, 200 EU for rubber tree saplings), sugar cane (125 EU) and cactus (125 EU) and outputs 5 EU/t. If there is no destination for the current, it can store up to 4000 [[EU]]. It is also a base component for other generators.&lt;br /&gt;
|-&lt;br /&gt;
![[Geothermal Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Empty Cell|C1=Glass&lt;br /&gt;
|A2=Glass|B2=Empty Cell|C2=Glass&lt;br /&gt;
|A3=Refined Iron|B3=Generator|C3=Refined Iron&lt;br /&gt;
|Output=Geothermal Generator&lt;br /&gt;
}}&lt;br /&gt;
|Generator which accepts lava buckets and [[Lava Cell|cells]] and outputs 10 EU/t for a total of 20,000 [[EU]] per lava bucket. If there is no destination for the current, it stores up to 240,000 [[EU]] (12 buckets or cells).&lt;br /&gt;
|-&lt;br /&gt;
![[Solar Panel]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Coal Dust|B1=Glass|C1=Coal Dust&lt;br /&gt;
|A2=Glass|B2=Coal Dust|C2=Glass&lt;br /&gt;
|A3=Electronic Circuit|B3=Generator|C3=Electronic Circuit&lt;br /&gt;
|Output=Solar Panel&lt;br /&gt;
}}&lt;br /&gt;
|Generator which, when exposed to sunlight through its top (glass and other non-full blocks like signs are an exception), outputs 1 EU/t for a total of 13050 EU per Minecraft day (08:20 to 19:45).&lt;br /&gt;
|-&lt;br /&gt;
![[Water Mill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stick|B1=Wooden Planks|C1=Stick&lt;br /&gt;
|A2=Wooden Planks|B2=Generator|C2=Wooden Planks&lt;br /&gt;
|A3=Stick|B3=Wooden Planks|C3=Stick&lt;br /&gt;
|Output=Water Mill&lt;br /&gt;
}}&lt;br /&gt;
|Generator which accepts water buckets and adjacent water and outputs either 2 EU/t for a total of 1000 EU per water bucket, or 0.010 EU/t per adjacent water block for a maximum of 0.25 EU/t with a 3x3 cube of water with the water mill in the middle and cable on top.&lt;br /&gt;
|-&lt;br /&gt;
![[Wind Mill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
|Generator which outputs 0-3 EU/t for a total of an average of 250 EU/t multiplied by its height in the Minecraft world. The generation power can be hindered by any block in a 9x9x7 area around it, reducing the effective height by 1 for each block in said area.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nuclear Reactor ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Nuclear Reactor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Advanced Circuit|C1=Advanced Alloy&lt;br /&gt;
|A2=Reactor Chamber|B2=Generator|C2=Reactor Chamber&lt;br /&gt;
|A3=Advanced Alloy|B3=Advanced Circuit|C3=Advanced Alloy&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
|Complex generator whose output and total [[EU]] varies depending on the setup. Making reactor setups isn&amp;#039;t easy and can lead to violent nuclear explosions. See its [[Nuclear Reactor|article]] for more information on how to build proper reactor setups. Can be disabled (cooldown mode) by applying a redstone current to the core or any of the chambers.&lt;br /&gt;
|-&lt;br /&gt;
![[Reactor Chamber]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Integrated Heat Dispenser|C1=Advanced Alloy&lt;br /&gt;
|A2=Integrated Reactor Plating|B2=Machine|C2=Integrated Reactor Plating&lt;br /&gt;
|A3=Advanced Alloy|B3=Integrated Reactor Plating|C3=Advanced Alloy&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
|Can be attached to a [[Nuclear Reactor|reactor]] to increase its space by 1 column and its hull heat tolerance by 1000, also cooling the reactor at a rate of -2 heat per tick. Up to 6 chambers may be attached to a reactor, one on each side of it. Also used to craft a reactor.&lt;br /&gt;
|-&lt;br /&gt;
![[Refined Uranium]]&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Uranium&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Refined Uranium&lt;br /&gt;
}}&lt;br /&gt;
|Refined form of the [[Uranium|uranium]] resource, used to craft a [[Uranium Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Integrated Reactor Plating]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Copper&lt;br /&gt;
|A2=Copper|B2=Advanced Alloy|C2=Copper&lt;br /&gt;
|B3=Copper&lt;br /&gt;
|Output=Integrated Reactor Plating&lt;br /&gt;
}}&lt;br /&gt;
|When placed in a reactor, redistributes heat evenly between neighboring [[Coolant Cell]]s or other plating. When there are no components cool enough, it stores up to 10,000 heat. It also increases the reactor hull&amp;#039;s heat tolerance by 100.&lt;br /&gt;
|-&lt;br /&gt;
![[Integrated Heat Dispenser]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper|B1=Advanced Circuit|C1=Copper&lt;br /&gt;
|A2=Cooling Cell|B2=Integrated Reactor Plating|C2=Cooling Cell&lt;br /&gt;
|Output=Integrated Heat Dispenser&lt;br /&gt;
}}&lt;br /&gt;
|When placed in a reactor, redistributes heat from itself either to neighboring [[Coolant Cell]]s or to the reactor hull. Every reactor tick (second), it can add or subtract 6 heat from neighboring elements and dispense up to 25 heat to or from the reactor hull.&lt;br /&gt;
|-&lt;br /&gt;
![[Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Uranium Fuel Ingot&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Re-Enriched Uranium Cell|B1=Coal Dust&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
|Generates 1,000,000-5,000,000 [[EU]] at 5-25 EU/t (depending on efficiency, that is, cell adjacency), but generates excess heat which must be eliminated through cooling. When it decays, rarely turns into a [[Near-Depleted Uranium Cell]], which once recharged, turns into a fresh new cell.&lt;br /&gt;
|-&lt;br /&gt;
![[Near-Depleted Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Empty Cell|C1=Empty Cell&lt;br /&gt;
|A2=Empty Cell|B2=Uranium Fuel Ingot|C2=Empty Cell&lt;br /&gt;
|A3=Empty Cell|B3=Empty Cell|C3=Empty Cell&lt;br /&gt;
|Output=Near-Depleted Uranium Cell|OA=8&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;center&amp;gt;Rarely created when an [[Uranium Cell]] decays&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be turned into a rechargeable [[Depleted Isotope Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Depleted Isotope Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Near-Depleted Uranium Cell|B1=Coal Dust&lt;br /&gt;
|Output=Depleted Isotope Cell&lt;br /&gt;
}}&lt;br /&gt;
|When surrounded by one or more [[Uranium Cell]]s, will make the cell pulse an additional time. This pulse generates heat, but not EU, and recharges the cell. Recharging is much faster when done on a reactor running very hot (up to 9000 heat).&lt;br /&gt;
|-&lt;br /&gt;
![[Re-Enriched Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Re-Enriched Uranium Cell&lt;br /&gt;
|B1=Coal Dust&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;center&amp;gt;Created once a [[Depleted Isotope Cell]] charges&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be turned back into a [[Uranium Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Coolant Cell]]&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=Water Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Cooling Cell&lt;br /&gt;
}}&lt;br /&gt;
|Absorbs up to 10,000 heat from [[Uranium Cell|uranium cells]] and other elements, while cooling itself down for 1 heat per reactor tick (second).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Processors ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Iron Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|B1=Iron|C1=Iron&lt;br /&gt;
|A2=Iron|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Iron|C3=Iron&lt;br /&gt;
|Output=Iron Furnace&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Iron&lt;br /&gt;
|A2=Iron|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Furnace|C3=Iron&lt;br /&gt;
|Output=Iron Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Normal furnace which is faster (and thus uses less fuel) than a normal furnace, which can also burn [[Fuel Can (Filled)|fuel]]. Does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Electro Furnace|Electric Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|A2=Redstone|B2=Iron Furnace|C2=Redstone&lt;br /&gt;
|Output=Electro Furnace&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-powered furnace which is faster than an iron furnace. Takes 313 [[EU]] per operation (at least 3 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Macerator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Flint|B1=Flint|C1=Flint&lt;br /&gt;
|A2=Cobblestone|B2=Machine|C2=Cobblestone&lt;br /&gt;
|B3=Electronic Circuit&lt;br /&gt;
|Output=Macerator&lt;br /&gt;
}}&lt;br /&gt;
|Turns ore into [[Dusts]] and some other things - look for more recipes on [[Macerator|this]] page. Takes 625 [[EU]] per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Extractor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Treetap|B1=Machine|C1=Treetap&lt;br /&gt;
|A2=Treetap|B2=Electronic Circuit|C2=Treetap&lt;br /&gt;
|Output=Extractor&lt;br /&gt;
}}&lt;br /&gt;
|Extracts resin into 3 rubber (triple the efficiency) and turns simple fuel cells into liquid fuel ones and some other things - look for more recipes on [[Extractor|this]] page. Takes 313 [[EU]] per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Compressor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stone|C1=Stone&lt;br /&gt;
|A2=Stone|B2=Machine|C2=Stone&lt;br /&gt;
|A3=Stone|B3=Electronic Circuit|C3=Stone&lt;br /&gt;
|Output=Compressor&lt;br /&gt;
}}&lt;br /&gt;
|Compresses [[Mixed Metal Ingot]]s into [[Advanced Alloy]] and [[Plantball]]s into [[Compressed Plants]] and some other things - look for more recipes on [[Compressor|this]] page. Takes 625 EU per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Recycler]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Glowstone Dust&lt;br /&gt;
|A2=Dirt|B2=Compressor|C2=Dirt&lt;br /&gt;
|A3=Refined Iron|B3=Dirt|C3=Refined Iron&lt;br /&gt;
|Output=Recycler&lt;br /&gt;
}}&lt;br /&gt;
|Has a random chance of turning anything inserted into it to [[Scrap]]. Takes 35 [[EU]] per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Canning Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin|B1=Electronic Circuit|C1=Tin&lt;br /&gt;
|A2=Tin|B2=Machine|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Tin|C3=Tin&lt;br /&gt;
|Output=Canning Machine&lt;br /&gt;
}}&lt;br /&gt;
|Turns food (top slot) and tin cans (bottom slot) into several canned food (see the [[Food List]]). Canned food instantly heals you 1 heart per unit. It is also used to fill [[Fuel Can (Empty)|fuel cans]] using [[Biofuel Cell]]s and [[Coalfuel Cell]]s, and refuel [[Jetpack]]s using those cells. Takes (unknown) EU per operation, up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Induction Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper|B1=Copper|C1=Copper&lt;br /&gt;
|A2=Copper|B2=Electro Furnace|C2=Copper&lt;br /&gt;
|A3=Copper|B3=Advanced Machine|C3=Copper&lt;br /&gt;
|Output=Induction Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Special two-input two-output furnace which increases its smelting speed as it heats up through smelting. When it&amp;#039;s not smelting anything, it will quickly lose heat, but the furnace can be applied a redstone current to keep itself heated for 1 EU/t. Takes 6000 (0% heat) to 208 (100% heat) EU per operation (at least 16 EU/t needed for continuous usage), up to medium [[EU|voltage]] (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Mass Fabricator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Advanced Circuit|C1=Glowstone Dust&lt;br /&gt;
|A2=Advanced Machine|B2=Lapotron Crystal|C2=Advanced Machine&lt;br /&gt;
|A3=Glowstone Dust|B3=Advanced Circuit|C3=Glowstone Dust&lt;br /&gt;
|Output=Mass Fabricator&lt;br /&gt;
}}&lt;br /&gt;
|Generates [[Matter]] for a vast amount of energy, but said amount can be reduced and the generation speed increased by feeding [[Scrap]] to the bottom slot. Takes 1,000,000 EU per operation (without any scrap), up to high [[EU|voltage]] (512 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Utility ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Personal Safe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Chest&lt;br /&gt;
|Output=Personal Safe&lt;br /&gt;
}}&lt;br /&gt;
|Chest which can only be opened by you once you right-click it for the first time. It also has the space of a double chest. Useful for SMP. Does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Trade-O-Mat]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Chest|B2=Machine|C2=Chest&lt;br /&gt;
|Output=Trade-O-Mat&lt;br /&gt;
}}&lt;br /&gt;
|Allows a certain item to be traded by another, giving or taking from an adjacent chest or [[Personal Safe]]. Useful for SMP. See its [[Trade-O-Mat|article]] for a full guide on how to set one up. Does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Magnetizer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Iron Fence|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Machine|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Iron Fence|C3=Redstone&lt;br /&gt;
|Output=Magnetizer&lt;br /&gt;
}}&lt;br /&gt;
|Turns [[Iron Fence]]s stacked vertically (up and/or down) into a faster alternative to ladders. When a player wearing metal boots (iron, gold, [[Bronze Boots|bronze]], [[Nano-Boots|nano]] or [[QuantumSuit Boots|quantum]]) approaches the fences, said player is quickly propelled upwards while the Magnetizer uses energy. Takes 2 EU/t while a player is being propelled, up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Electrolyzer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|C1=Cable&lt;br /&gt;
|A2=Cable|B2=Electronic Circuit|C2=Cable&lt;br /&gt;
|A3=Empty Cell|B3=Machine|C3=Empty Cell&lt;br /&gt;
|Output=Electrolyzer&lt;br /&gt;
}}&lt;br /&gt;
|When placed adjacent to a [[MFE Unit]] or [[MFS Unit]] and filled with [[Water Cell]]s, once the [[EU]] storage is full, starts turning the cells into [[Electrolyzed Water Cells]], but once it&amp;#039;s empty, starts using up the electrolyzed cells to supply power. Both operations run at 10 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Tesla Coil]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=MV Transformer|C2=Redstone&lt;br /&gt;
|A3=Refined Iron|B3=Electronic Circuit|C3=Refined Iron&lt;br /&gt;
|Output=Tesla Coil&lt;br /&gt;
}}&lt;br /&gt;
|When charged and applied a redstone current, it starts finding NPCs and players at a range of 4 blocks at the cost of 2 EU/t. If a NPC/player is found, it will apply 10 hearts of damage to it and discharge. Useful for placing monster traps outside your base. Takes 5000 [[EU]] to charge, up to medium [[EU|voltage]] (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Teleporter]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=FreqTrans|C1=Glowstone Dust&lt;br /&gt;
|A2=Cable|B2=Advanced Machine|C2=Cable&lt;br /&gt;
|A3=Glowstone Dust|B3=Diamond|C3=Glowstone Dust&lt;br /&gt;
|Output=Teleporter&lt;br /&gt;
}}&lt;br /&gt;
|Teleports a player to another [[Teleporter]] defined by a [[FreqTrans]] once it is applied redstone current. Takes a variable amount of EU depending on the distance, kind of creature (human/monster/animal), inventory and worn armor (from Distance*100 for an animal to Distance*3100 for a player with a full inventory of stacks of 64 and all armor pieces worn), up to high [[EU|voltage]] (512 EU/t). Please note that a teleporter does not accept cables as energy inputs - only EU storage blocks ([[MFS Unit]] recommended) adjacent to it.&lt;br /&gt;
|-&lt;br /&gt;
![[Industrial TNT]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Flint|B1=Flint|C1=Flint&lt;br /&gt;
|A2=TNT|B2=TNT|C2=TNT&lt;br /&gt;
|A3=Flint|B3=Flint|C3=Flint&lt;br /&gt;
|Output=Industrial TNT|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|Much like [[TNT]], but with less power so as not to destroy ores or deal as much damage.&lt;br /&gt;
|-&lt;br /&gt;
![[Dynamite]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=String&lt;br /&gt;
|A2=TNT&lt;br /&gt;
|Output=Dynamite|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Smaller version of [[Industrial TNT]] which can be thrown or placed.&lt;br /&gt;
|-&lt;br /&gt;
![[Sticky Dynamite]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Dynamite|B1=Dynamite|C1=Dynamite&lt;br /&gt;
|A2=Dynamite|B2=Sticky Resin|C2=Dynamite&lt;br /&gt;
|A3=Dynamite|B3=Dynamite|C3=Dynamite&lt;br /&gt;
|Output=Sticky Dynamite|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Dynamite that will stick to a wall when thrown.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miner ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Miner]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Electronic Circuit|B1=Machine|C1=Electronic Circuit&lt;br /&gt;
|B2=Mining Pipe&lt;br /&gt;
|B3=Mining Pipe&lt;br /&gt;
|Output=Miner&lt;br /&gt;
}}&lt;br /&gt;
|Mines vertically by laying down [[Mining Pipe]]s placed in the top-center slot, using the [[Mining Drill]] or [[Diamond Drill]] (faster but consumes more energy) in the top-left slot and scanning for ores using the [[OD Scanner]] (5x5 area) or [[OV Scanner]] (9x9 area) in the top-right slot, either throwing anything out or placing in an adjacent chest. Any kind of block may be placed in the pipe slot too, causing the pipes to be retracted and refunded. Takes a variable amount of EU per operation based on the scanner and drill (460 EU for Mining Drill or 890 EU for Diamond Drill + 70 EU for OD Scanner or 180 EU for OV Scanner), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Pump]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Electronic Circuit|C1=Empty Cell&lt;br /&gt;
|A2=Empty Cell|B2=Machine|C2=Empty Cell&lt;br /&gt;
|A3=Mining Pipe|B3=Treetap|C3=Mining Pipe&lt;br /&gt;
|Output=Pump&lt;br /&gt;
}}&lt;br /&gt;
|When placed next to a miner and filled with empty [[Empty Cell|cells]], fills the cells with any liquid the miner comes across. When alone, fills an empty [[Empty Cell|cell]] with a liquid one block directly below the pump. When alone, takes (unknown) [[EU]] per operation, up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Mining Pipe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=Treetap|C3=Refined Iron&lt;br /&gt;
|Output=Mining Pipe|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Placed in the miner&amp;#039;s top-center slot.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Terraformer ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Terraformer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Tfbp|C1=Glowstone Dust&lt;br /&gt;
|A2=Dirt|B2=Advanced Machine|C2=Dirt&lt;br /&gt;
|A3=Glowstone Dust|B3=Dirt|C3=Glowstone Dust&lt;br /&gt;
|Output=Terraformer&lt;br /&gt;
}}&lt;br /&gt;
|Alters (terraforms) nearby landscape following a [[Terraformer Blueprint]] inserted in it (by rightclicking the machine with the blueprint). Takes a variable amount of EU/t (based on the blueprint being used), up to high voltage (512 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Terraformer Blueprint|Empty Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Advanced Circuit&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Tfbp&lt;br /&gt;
}}&lt;br /&gt;
|Empty terraformer blueprint used to craft functional ones.&lt;br /&gt;
|-&lt;br /&gt;
![[Chilling|Chilling Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Snowball&lt;br /&gt;
|A2=Snowball|B2=Tfbp|C2=Snowball&lt;br /&gt;
|B3=Snowball&lt;br /&gt;
|Output=Chilling&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a snow biome by placing snow (and later snow blocks) on top of blocks and freezing water. Takes 4 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Compression|Compression Blueprint]]&lt;br /&gt;
(coming soon)&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cobblestone|B1=Stone|C1=Cobblestone&lt;br /&gt;
|A2=Stone|B2=Tfbp|C2=Stone&lt;br /&gt;
|A3=Cobblestone|B3=Stone|C3=Cobblestone&lt;br /&gt;
|Output=Compression&lt;br /&gt;
}}&lt;br /&gt;
|Removes dirt and sand, crushing some of it into cobblestone and sandstone and then crushing cobblestone into stone. Takes 10 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Cultivation|Cultivation Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Seeds&lt;br /&gt;
|A2=Seeds|B2=Tfbp|C2=Seeds&lt;br /&gt;
|B3=Seeds&lt;br /&gt;
|Output=Cultivation&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a plains biome by replacing sand with dirt, growing grass on top of dirt and randomly adding plantlife. Takes 20 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Desertification|Desertification Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Sand&lt;br /&gt;
|A2=Sand|B2=Tfbp|C2=Sand&lt;br /&gt;
|B3=Sand&lt;br /&gt;
|Output=Desertification&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a desert biome by replacing dirt with sand, destroying plants, melting ice/snow and causing forest fires. Takes 4 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Flatificator|Flatificator Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Dirt&lt;br /&gt;
|A2=Dirt|B2=Tfbp|C2=Dirt&lt;br /&gt;
|B3=Dirt&lt;br /&gt;
|Output=Flatificator&lt;br /&gt;
}}&lt;br /&gt;
|Removes all natural blocks (except stone) above the terraformer and fills land below the terraformer with dirt. Takes 40 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Irrigation|Irrigation Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Water Bucket&lt;br /&gt;
|A2=Water Bucket|B2=Tfbp|C2=Water Bucket&lt;br /&gt;
|B3=Water Bucket&lt;br /&gt;
|Output=Irrigation&lt;br /&gt;
}}&lt;br /&gt;
|Replaces sand with dirt, grows grass on top of dirt, causes plants to grow faster, lets sugar cane grow past 3 blocks and rarely spawns water below the terraformer. Takes 8 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
=== Material ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=135px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Helmet&lt;br /&gt;
}}&lt;br /&gt;
|Helmet with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Chestplate]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|B3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Chestplate&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|B1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Leggings&lt;br /&gt;
}}&lt;br /&gt;
|Leggings with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Boots&lt;br /&gt;
}}&lt;br /&gt;
|Boots with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Energy ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=135px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Helmet|Nano Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Glass|C2=Carbon Plate&lt;br /&gt;
|Output=Nano-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based helmet which absorbs part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Bodyarmor|Nano Body Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Energy Crystal (Charged)|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based chestplate which absorbs part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Leggings|Nano Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based leggings which absorb part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Boots|Nano Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Energy Crystal (Charged)|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Boots&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based boots which absorb part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Helmet|Quantum Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Circuit|B1=Lapotron Crystal|C1=Advanced Circuit&lt;br /&gt;
|B2=Reinforced Glass&lt;br /&gt;
|Output=Quantum-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based helmet which lets you breathe underwater, replenishes your hunger and cures poison while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Bodyarmor|Quantum Body Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate&lt;br /&gt;
|A3=Iridium Plate|B3=Advanced Alloy|C3=Iridium Plate&lt;br /&gt;
|Output=Quantum-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based chestplate which absorbs all of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Leggings|Quantum Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Machine|B1=Lapotron Crystal|C1=Machine&lt;br /&gt;
|A2=Iridium Plate|C2=Iridium Plate&lt;br /&gt;
|A3=Glowstone Dust|C3=Glowstone Dust&lt;br /&gt;
|Output=Quantum-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based leggings which let you sprint more than 3 times faster, and while sprinting, jump higher.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Boots|Quantum Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Iridium Plate|C2=Iridium Plate&lt;br /&gt;
|A3=Rubber Boots|B3=Lapotron Crystal|C3=Rubber Boots&lt;br /&gt;
|Output=Quantum-Boots&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based boots which absorb all of your fall damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Utility ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[BatPack|Bat-Pack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)|B1=Electronic_Circuit|C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)|C3=RE Battery (Charged)&lt;br /&gt;
|Output=Bat-Pack&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate which powers your electric tools using its energy of up to 60000 [[EU]] while you are wearing it.&lt;br /&gt;
|-&lt;br /&gt;
![[Lappack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapis Lazuli Block|B1=Advanced Circuit |C1=Lapis Lazuli Block&lt;br /&gt;
|A2=Lapis Lazuli Block|B2=Bat-Pack|C2=Lapis Lazuli Block&lt;br /&gt;
|A3=Lapis Lazuli Block|C3=Lapis Lazuli Block&lt;br /&gt;
|Output=LapPack&lt;br /&gt;
}}&lt;br /&gt;
|Upgraded version of the Batpack.&lt;br /&gt;
|-&lt;br /&gt;
![[Composite Armor Vest|Composite Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Advanced Alloy|B2=Iron Chestplate|C2=Advanced Alloy&lt;br /&gt;
|A3=Advanced Alloy|B3=Leather_Tunic|C3=Advanced Alloy&lt;br /&gt;
|Output=Composite Armor Vest&lt;br /&gt;
}}&lt;br /&gt;
|Super-durable chestplate, more than 3 times the durability of a diamond chestplate.&lt;br /&gt;
|-&lt;br /&gt;
![[Electric Jetpack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Electronic Circuit|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=BatBox|C2=Refined Iron&lt;br /&gt;
|A3=Glowstone Dust|C3=Glowstone Dust&lt;br /&gt;
|Output=Electric Jetpack&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-powered jetpack worn as a chestplate. It has a limited maximum flying height and a smaller operational time, unlike the normal fuel-powered [[Jetpack]].&lt;br /&gt;
|-&lt;br /&gt;
![[Jetpack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Electronic Circuit|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Fuel Can (Empty)|C2=Refined Iron&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Jetpack&lt;br /&gt;
}}&lt;br /&gt;
|Fuel-powered jetpack worn as a chestplate. Use [[Biofuel Cell]]s or [[Coalfuel Cell]]s on a [[Canning Machine]] to refuel it.&lt;br /&gt;
|-&lt;br /&gt;
![[Rubber Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Rubber|C2=Rubber&lt;br /&gt;
|A3=Rubber|B3=Wool|C3=Rubber&lt;br /&gt;
|Output=Rubber Boots&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
|Boots which reduce your fall damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
=== Material ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Pickaxe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|B1=Bronze|C1=Bronze&lt;br /&gt;
|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Pickaxe&lt;br /&gt;
}}&lt;br /&gt;
|Pickaxe with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Shovel]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Bronze&lt;br /&gt;
|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Shovel&lt;br /&gt;
}}&lt;br /&gt;
|Shovel with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Axe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|B1=Bronze&lt;br /&gt;
|A2=Bronze|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Axe&lt;br /&gt;
}}&lt;br /&gt;
|Axe with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Sword]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Bronze&lt;br /&gt;
|B2=Bronze&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Sword&lt;br /&gt;
}}&lt;br /&gt;
|Sword with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Hoe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Bronze|C1=Bronze&lt;br /&gt;
|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Hoe&lt;br /&gt;
}}&lt;br /&gt;
|Hoe with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Utility ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Treetap]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Wooden Planks&lt;br /&gt;
|A2=Wooden Planks|B2=Wooden Planks|C2=Wooden Planks&lt;br /&gt;
|A3=Wooden Planks&lt;br /&gt;
|Output=Treetap&lt;br /&gt;
}}&lt;br /&gt;
|Extracts [[Sticky Resin]] from [[Rubber Wood|rubber wood]] with resin holes in them upon right-clicking the wood.&lt;br /&gt;
|-&lt;br /&gt;
![[Wrench]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|B3=Bronze&lt;br /&gt;
|Output=Wrench&lt;br /&gt;
}}&lt;br /&gt;
|Removes machines safely (without returning a [[Machine|machine block]] or [[Advanced Machine|advanced machine block]]) upon right-clicking said machine.&lt;br /&gt;
|-&lt;br /&gt;
![[Cutter]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|B2=Refined Iron&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Cutter&lt;br /&gt;
}}&lt;br /&gt;
|When left-clicked on a cable, removes one layer of insulation, dropping the [[Rubber|rubber]]. When right-clicked on a cable, adds one layer of insulation, using rubber from your inventory.&lt;br /&gt;
|-&lt;br /&gt;
![[Painter]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Wool|C1=Wool&lt;br /&gt;
|B2=Iron|C2=Wool&lt;br /&gt;
|A3=Iron&lt;br /&gt;
|Output=Painter&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Painter|B1=Red Dye&lt;br /&gt;
|Output=Painter (Red)&lt;br /&gt;
}}&lt;br /&gt;
|When dyed and left-clicked on a cable, paints the cable. Painted cables only connect with unpainted cables or painted cables of the same color. It cannot paint uninsulated cable, except for [[Glass Fibre Cable]]. Each dye lasts 16 uses.&lt;br /&gt;
|-&lt;br /&gt;
![[EC-Meter]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Glowstone Dust&lt;br /&gt;
|A2=Insulated Copper Cable|B2=Electronic Circuit|C2=Insulated Copper Cable&lt;br /&gt;
|A3=Insulated Copper Cable|C3=Insulated Copper Cable&lt;br /&gt;
|Output=EC-Meter&lt;br /&gt;
|Output-image=Grid_EC_Manipulator.png&lt;br /&gt;
}}&lt;br /&gt;
|Detects how many EU are passing through a cable upon right-clicking on one.&lt;br /&gt;
|-&lt;br /&gt;
![[CF Sprayer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cobblestone|B1=Cobblestone&lt;br /&gt;
|A2=Cobblestone|B2=Stick&lt;br /&gt;
|C3=Cobblestone&lt;br /&gt;
|Output=CF Sprayer&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=CF Pellet&lt;br /&gt;
|B2=CF Sprayer&lt;br /&gt;
|Output=CF Sprayer&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=CF Pellet|B1=CF Pellet|C1=CF Pellet&lt;br /&gt;
|A2=CF Pellet|B2=CF Sprayer|C2=CF Pellet&lt;br /&gt;
|A3=CF Pellet|B3=CF Pellet|C3=CF Pellet&lt;br /&gt;
|Output=CF Sprayer&lt;br /&gt;
}}&lt;br /&gt;
|Sprays [[Construction Foam]]. It can be recharged in a crafting table using [[CF Pellet|CF pellets]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Electric === &lt;br /&gt;
Electric tools use energy insead of durability. They need recharging when they run out of energy, but they never wear out.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Mining Drill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Electronic Circuit|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=RE Battery|C3=Refined Iron&lt;br /&gt;
|Output=Mining Drill&lt;br /&gt;
}}&lt;br /&gt;
|Electric pickaxe + shovel which is faster than a pickaxe and shovel. &lt;br /&gt;
|-&lt;br /&gt;
![[Diamond Drill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Diamond&lt;br /&gt;
|A2=Diamond|B2=Mining Drill|C2=Diamond&lt;br /&gt;
|Output=Diamond Drill&lt;br /&gt;
}}&lt;br /&gt;
|Upgraded [[Mining Drill|mining drill]] which is faster and can break obsidian at a faster speed. &lt;br /&gt;
|-&lt;br /&gt;
![[Chainsaw]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Electronic Circuit|C2=Refined Iron&lt;br /&gt;
|A3=RE Battery|B3=Refined Iron&lt;br /&gt;
&lt;br /&gt;
|Output=Chainsaw (Uncharged)&lt;br /&gt;
|Output-image=Grid_Chainsaw.png&lt;br /&gt;
}}&lt;br /&gt;
|Electric axe which is faster than a normal axe.&lt;br /&gt;
|-&lt;br /&gt;
![[Electric Wrench]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|C1=Wrench&lt;br /&gt;
|B2=Electronic Circuit&lt;br /&gt;
|A3=RE Battery&lt;br /&gt;
|Output=Electric Wrench&lt;br /&gt;
}}&lt;br /&gt;
|Like a [[Wrench]], right-clicking on a machine with an electric wrench removes it safely.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano Saber]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Advanced Alloy&lt;br /&gt;
|A2=Glowstone Dust|B2=Advanced Alloy&lt;br /&gt;
|A3=Carbon Plate|B3=Energy Crystal|C3=Carbon Plate&lt;br /&gt;
|Output=Nano Saber&lt;br /&gt;
}}&lt;br /&gt;
|Sword that deals massive damage when charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Mining Laser]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Energy Crystal|C1=Energy Crystal&lt;br /&gt;
|A2=Advanced Alloy|B2=Advanced Alloy|C2=Advanced Circuit&lt;br /&gt;
|B3=Advanced Alloy|C3=Advanced Alloy&lt;br /&gt;
|Output=Mining Laser&lt;br /&gt;
}}&lt;br /&gt;
|Multipurpose laser which instantly breaks blocks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To be completed. --[[User:RichardG|RichardG]]&amp;lt;sup&amp;gt;[[Special:Contributions/RichardG|c]]|[[Talk:RichardG|t]]&amp;lt;/sup&amp;gt; 13:39, 2 November 2011 (CET)&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Cable&amp;diff=8915</id>
		<title>Cable</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Cable&amp;diff=8915"/>
		<updated>2011-12-08T06:10:22Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: /* Glass Fibre Cable */ Add the recipe for making glass fibre from silver instead of redstone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Cables&amp;#039;&amp;#039;&amp;#039; are the primary means of transferring [[EU]] from one device to another. There are several different tiers of cables, depending on how much [[EU#EU-Packet / Voltage|Voltage]] they can tolerate. If too much Voltage is applied to a cable, it will instantly melt but it can take unlimited amounts of &amp;quot;current&amp;quot; ([[EU|EU/t]]) in the right Voltage-Range ([[EU#EU-Packet / Voltage|EU-Packet]]). Different tiers are made out of different metals. Furthermore, all cables suffer from distance-related energy losses - long cables will inevitably lose energy in the process of transferring it. There are several ways to offset it - Transformers and insulation. For higher-tier cables, the insulation also reduces the amount of shock damage the player and NPC&amp;#039;s receive from touching the cable under high voltage.&lt;br /&gt;
&lt;br /&gt;
Cables can also be painted using the [[Painter]]. This separates them, preventing cables of different colors from interacting with each other. This also greatly reduces the strain on CPU, as large cable meshes with many intersections require the game to perform many CPU-heavy calculations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Insulation ==&lt;br /&gt;
&lt;br /&gt;
Insulation reduces the amount of EU lost as it travels through a cable, it can be added simply by placing the cable in a crafting grid with some rubber.&lt;br /&gt;
&lt;br /&gt;
A cable placed in the world can have insulation added or removed with a pair of [[Cutter|Insulation Cutters]].&lt;br /&gt;
&lt;br /&gt;
Uninsulated cables (except glass fibre) cannot be coloured with the [[Painter]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cable Efficiency ==&lt;br /&gt;
&lt;br /&gt;
All cables suffer distance-related energy losses, and depending on the tier and insulation of the given cable, the losses can vary greatly. The general unit for cable efficiency is EU/block. It shows how much [[EU]] every [[EU#EU-Packet / Voltage|EU Packet]] looses per block. The number is accumulated along the whole length of the cable, and then rounded down to the nearest integer. Therefore, if a distance is short enough, there EU loss will remain zero. For example, since Copper Cable loses 1 EU every 5 blocks, a 4 block long Insulated Copper Cable won&amp;#039;t lose any EU.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Tin Cable&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Copper Cable&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Gold Cable&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | HV Cable&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Glass Fibre Cable&lt;br /&gt;
|-&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
! EU/b&lt;br /&gt;
! EU loss&lt;br /&gt;
|-&lt;br /&gt;
! Uninsulated&lt;br /&gt;
| 0.025&lt;br /&gt;
|1 EU every 40 blocks&lt;br /&gt;
|0.3&lt;br /&gt;
|1 EU every 3.33 blocks&lt;br /&gt;
|0.5&lt;br /&gt;
|1 EU every 2 blocks&lt;br /&gt;
|1.0&lt;br /&gt;
|1 EU every block&lt;br /&gt;
|0.025&lt;br /&gt;
|1 EU every 40 blocks&lt;br /&gt;
|-&lt;br /&gt;
! Insulated (1&amp;quot;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|0.2&lt;br /&gt;
|1 EU every 5 blocks&lt;br /&gt;
|0.45&lt;br /&gt;
|1 EU every 2.22 blocks&lt;br /&gt;
|0.95&lt;br /&gt;
|1 EU every 1.05 blocks&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|-&lt;br /&gt;
! Insulated (2&amp;quot;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|0.4&lt;br /&gt;
|1 EU every 2.5 blocks&lt;br /&gt;
|0.9&lt;br /&gt;
|1 EU every 1.11 blocks&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|-&lt;br /&gt;
! Insulated (3&amp;quot;)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|0.8&lt;br /&gt;
|1 EU every 1.25 blocks&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; | ---&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Voltage Efficiency ==&lt;br /&gt;
Depending on the [[EU#EU/t|EU/t]] traveling trough a cable it may be more efficient to use higher voltage cables and packets. This is because EU/b isn&amp;#039;t applied on the total [[EU#EU/t|EU/t]] that travels the cable but on every single [[EU#EU-Packet|EU-Packet]].&lt;br /&gt;
So a copper cable carrying 320 EU/t over 10 Blocks of insulated copper cable is really carrying 10*32 EU-Packets and instead of: 320EU-2EU=318EU you get: 32EU*10-2*10=300EU. But when using 512 EU-Packets and 2x insulated gold cables you get: 320EU-4EU=316EU. In this example this is a difference of 16 EU over 10 Blocks.&lt;br /&gt;
&lt;br /&gt;
The formula for overall EU/b is: Combined EU/t &amp;lt;u&amp;gt;divided by&amp;lt;/u&amp;gt; Desired packet size &amp;lt;u&amp;gt;multiplied by&amp;lt;/u&amp;gt; Cable&amp;#039;s EU/b per Packet &amp;lt;u&amp;gt;equals&amp;lt;/u&amp;gt; &amp;#039;&amp;#039;&amp;#039;Combined EU/b&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Below is an example of different EU/t packed into different EU-Packets and carried with different cables, cables are full insulated, EU-P equals [[EU#EU-Packet / Voltage|EU-Packet]], results are in &amp;#039;&amp;#039;&amp;#039;Overall / Combined EU/b &amp;#039;&amp;#039;&amp;#039; (not EU/b per Packet), results can&amp;#039;t be rounded down to nearest integer.:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Example EU/t&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tin Cable&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Copper Cable 1&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Gold Cable 2&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | HV Cable 3&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Glass Fibre Cable&lt;br /&gt;
|- width=&amp;quot;100&amp;quot; |&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 32 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 32 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 128 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 32 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 128 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 512 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2048 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 2 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 32 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 128 EU-P&lt;br /&gt;
! width=&amp;quot;80pt&amp;quot; | 512 EU-P&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 2 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.025&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.2&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.2&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.4&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.4&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.4&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.05&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.05&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.05&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.05&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 10 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;0.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.2&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.4&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.4&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;0.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.05&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.05&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.05&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 100 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.625&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;20.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.4&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;40.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;2.5&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2.5&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.156&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.05&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.05&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 500 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;6.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;50.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;100.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1.56&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;200.0&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;12.5&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;12.5&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.78&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.195&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.05&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! 2000 EU/t&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;200&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;12.5&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;400&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;6.25&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;800&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;50&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;12.5&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.8&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;50&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;3.125&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;0.78&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;0.195&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Blue color&amp;lt;/span&amp;gt; indicates that EU-Packets under 32 EU can&amp;#039;t be obtained by transforming. They can only be generated with generators as they always emit EU-Packages the size of their output EU.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Green color&amp;lt;/span&amp;gt; indicates the optimal EU-Package for that EU/t example. Blue fields are ignored.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange color&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red color&amp;lt;/span&amp;gt; indicates sub-optimal EU-Packages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cable Splitting ==&lt;br /&gt;
Up to 6 cables can connect to one other cable.  Current will only flow through a cable when requested by a consumer if the loss from the cable length will allow some energy to get to the consumer. i.e. a [[Batbox]] (32EU) will send across insulated copper to a furnace up to 155 blocks away (5x31).  No energy will be sent to a furnace 156 blocks away.&lt;br /&gt;
&lt;br /&gt;
Keep in mind, however, that an excessive number of cable intersections will increase strain on your CPU (and more importantly, the server, when playing on a multi-player server). Don&amp;#039;t do things like having rows of adjacent cables with every block connected to every other block. Also, separate cables connected to an energy storage device ([[BatBox]], etc.) or transformer do not count as a cable intersection, so take advantage of that when possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Cable Types ==&lt;br /&gt;
&lt;br /&gt;
More detailed information and a larger recipe list is available by looking at the page for each cable type.&lt;br /&gt;
&lt;br /&gt;
=== Tin Cable ===&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Tin|B2=Tin|C2=Tin&lt;br /&gt;
|Output=Tin Cable|OA=9&lt;br /&gt;
|Output-link=Tin Cable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Tin cables can only tolerate &amp;#039;&amp;#039;&amp;#039;Micro Voltage&amp;#039;&amp;#039;&amp;#039; (up to 3 [[EU|EU-Packets]]) but they&amp;#039;re very cheap to make and have extremely low energy loss.&lt;br /&gt;
&lt;br /&gt;
=== Copper Cable ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|Output=Copper Cable|OA=6&lt;br /&gt;
|Output-link=Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|A3=Rubber|B3=Rubber|C3=Rubber&lt;br /&gt;
|Output=Insulated Copper Cable|OA=6&lt;br /&gt;
|Output-link=Insulated Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Copper cables are the most common cable tier. They are only capable of handling &amp;#039;&amp;#039;&amp;#039;Low Voltage&amp;#039;&amp;#039;&amp;#039; (up to 32 [[EU|EU-Packets]]), however, they suffer the smallest distance-related energy losses out of all the conventional cables, with insulated copper cables having even less energy losses.&lt;br /&gt;
&lt;br /&gt;
=== Gold Cable ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Gold|B2=Gold|C2=Gold&lt;br /&gt;
|Output=Gold_Cable|OA=12&lt;br /&gt;
|Output-link=Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Gold|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated_Gold_Cable|OA=4&lt;br /&gt;
|Output-link=Insulated Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Rubber|B2=Insulated_Gold_Cable&lt;br /&gt;
|Output=2xIns._Gold_Cable&lt;br /&gt;
|Output-link=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Gold cables can transport &amp;#039;&amp;#039;&amp;#039;Medium Voltage&amp;#039;&amp;#039;&amp;#039; (up to 128 [[EU|EU-Packets]]) but has higher energy loss than copper.  The loss can be remedied to some extent by giving the cable up to two layers of insulation.&lt;br /&gt;
&lt;br /&gt;
=== HV (Iron) Cable ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Refined Iron|B2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|Output=HV_Cable|OA=12&lt;br /&gt;
|Output-link=HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Refined Iron|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated_HV_Cable|OA=4&lt;br /&gt;
|Output-link=Insulated HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Rubber|B2=Insulated_HV_Cable&lt;br /&gt;
|Output=2xIns._HV_Cable&lt;br /&gt;
|Output-link=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Rubber|B2=2xIns._HV_Cable&lt;br /&gt;
|Output=4xIns._HV_Cable&lt;br /&gt;
|Output-link=3xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
HV Cables can handle the highest amount of current possible at &amp;#039;&amp;#039;&amp;#039;Extreme Voltage&amp;#039;&amp;#039;&amp;#039; (up to 2048 [[EU|EU-Packets]]) however it loses energy very quickly and should only be used when there&amp;#039;s no other choice.  HV cables can have up to three layers of insulation to help deal with the energy loss.&lt;br /&gt;
&lt;br /&gt;
=== Glass Fibre Cable ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass_Fibre_Cable|OA=4&lt;br /&gt;
|Output-link=Glass Fibre Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Silver|B2=Diamond|C2=Silver&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass_Fibre_Cable|OA=6&lt;br /&gt;
|Output-link=Glass Fibre Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Glass Fibre cable is a special type of cable capable of transporting &amp;#039;&amp;#039;&amp;#039;High Voltage&amp;#039;&amp;#039;&amp;#039; (up to 512 [[EU|EU-Packets]]). It does not shock anything standing too close and has only a tiny amount of energy loss, however it is very expensive to make.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiring]]&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Nuclear_Reactor&amp;diff=8820</id>
		<title>Nuclear Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Nuclear_Reactor&amp;diff=8820"/>
		<updated>2011-12-04T23:12:04Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: Update with new cooling and EU rates as per &amp;lt;http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;threadID=3050&amp;gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Nuclear_Reactor_ig.png&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=no&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
The [[Nuclear Reactor]] is a known generator to produce [[EU]].&lt;br /&gt;
&lt;br /&gt;
With &amp;#039;&amp;#039;&amp;#039;IndustrialCraft²&amp;#039;&amp;#039;&amp;#039;, the reactor system is fully recoded! Instead of lame [[Uranium]] refining, you now have to make a good setup for your reactor with all the reactor stuff you can find in the navigation. But one thing wasn&amp;#039;t completely changed: nuclear meltdowns!&lt;br /&gt;
&lt;br /&gt;
In IC² the reactor can hold a value of heat, which is a byproduct of producing energy with [[Uranium Cell]]s. This heat can be reduced by [[Cooling Cell]]s, and [[Integrated Heat Dispenser]]s.&lt;br /&gt;
&lt;br /&gt;
You can enlarge the space of your reactor by attaching up to 6 additional [[Reactor Chamber]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;threadID=446 Helpful forum post]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-headline&amp;quot; style=&amp;quot;font-size: 14pt&amp;quot; id=&amp;quot;Recipe&amp;quot;&amp;gt;Recipe&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Advanced Circuit|C1=Advanced Alloy&lt;br /&gt;
|A2=Reactor Chamber|B2=Generator|C2=Reactor Chamber&lt;br /&gt;
|A3=Advanced Alloy|B3=Advanced Circuit|C3=Advanced Alloy&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-headline&amp;quot; style=&amp;quot;font-size: 14pt&amp;quot; id=&amp;quot;GUI&amp;quot;&amp;gt;GUI&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
This is the new GUI (fully upgraded with 6 additional [[Reactor Chamber]]s):&lt;br /&gt;
{{Grid/Reactor}}&lt;br /&gt;
Don&amp;#039;t think about using them as a mad scientist&amp;#039;s large chest; a reactor will spit out any item that is unrelated to its function.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-headline&amp;quot; style=&amp;quot;font-size: 14pt&amp;quot; id=&amp;quot;Usage&amp;quot;&amp;gt;Usage&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Reactors are complex and not for the faint of heart. A bad design can suddenly replace your house with a nice new crater.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
=== Reactor Terms ===&lt;br /&gt;
Here are some of the terms often used when describing a reactor and its design.&lt;br /&gt;
&lt;br /&gt;
;Reactor Tick: A reactor &amp;#039;ticks&amp;#039; once every second. This is when heat, EU generation, and cooling is calculated.&lt;br /&gt;
&lt;br /&gt;
;Reactor Design: The pattern in which components are placed within a reactor. A good design can give you nice, safe energy, and a bad design can spontaneously crater-ize your home and its contents.&lt;br /&gt;
&lt;br /&gt;
;Full Cycle: The time it takes for a full Uranium Cell to be used up. 10,000 reactor ticks, or 2 hours 47 mins.&lt;br /&gt;
&lt;br /&gt;
;Uranium Pulse: Pulses occur during a reactor tick, producing heat and EU for each uranium cell. Uranium Cells placed next to each other will interact to produce multiple pulses per reactor tick.&lt;br /&gt;
&lt;br /&gt;
;Heat: The reactor itself and its components can all store heat. If heat levels gets too high, then components will melt, and there will be a risk of a reactor meltdown. (&amp;#039;&amp;#039;&amp;#039;Boom!&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
&lt;br /&gt;
;Cooling: Cooling is provided by internal components like a [[Cooling Cell]] and the outside environment like water. Cooling is needed to counteract the effects of heat and hopefully keep your reactor (and home) intact.&lt;br /&gt;
&lt;br /&gt;
;Cooldown Period: The time required for an inactive reactor to cool all the excess heat it has collected.&lt;br /&gt;
&lt;br /&gt;
;Reactor Hull: This is where heat goes when it&amp;#039;s not stored in a component.  The maximum heat storage is 10,000, but it can be increased with [[Reactor Chamber]]s and [[Integrated Reactor Plating]].&lt;br /&gt;
&lt;br /&gt;
;Reactor Class: All reactor designs can be a class like &amp;quot;Mark-I-O ED&amp;quot; or &amp;quot;Mark-III EB&amp;quot; which gives an indication of how well a design will perform.&lt;br /&gt;
&lt;br /&gt;
;Reactor Efficiency: The amount of EU generated per [[Uranium Cell]] used. The more Uranium Cells that are placed next to each other, the higher the efficiency, but also the higher the risk.&lt;br /&gt;
&lt;br /&gt;
;Breeder Reactor: A type of reactor design that produces little energy. Its purpose is to recharge [[Depleted Isotope Cell]]s into full [[Uranium Cell]]s.&lt;br /&gt;
&lt;br /&gt;
=== Reactor Components ===&lt;br /&gt;
A list of the various components that can be used within a reactor.&lt;br /&gt;
&lt;br /&gt;
;[[Reactor Chamber]]: Not really an internal component, these are placed adjacent to the reactor block in order to increase the number of slots within a reactor, increase the strength of the hull (+1000), and add a small amount of cooling.&lt;br /&gt;
&lt;br /&gt;
;[[Uranium Cell]]: The key part of a reactor. Each cell will pulse one or more times per tick, producing some heat and 200 EU. On its own, a cell will only pulse once (10 EU/t) per tick, but each adjacent Uranium Cell will add an additional pulse per tick, producing additional heat and packets of 200 EU.  A Uranium Cell will last up to 10,000 reactor ticks (2 hours 47 minutes), generating anywhere between 2,000,000 to 10,000,000 EU, depending on the efficiency of the design. Uranium Cells have a chance to turn into [[Near-Depleted Uranium Cell]]s when they&amp;#039;re used up.&lt;br /&gt;
&lt;br /&gt;
;[[Cooling Cell]]: A single cell can store up to 10,000 heat away from the reactor hull; any more heat will cause the cell to melt. The cell will also cool 1 point of its stored heat each reactor tick.&lt;br /&gt;
&lt;br /&gt;
;[[Integrated Reactor Plating]]: Plating will distribute heat from an adjacent uranium cells into surrounding cooling cells and also into other plating to be further distributed. Distributing heat to another plating only happens once; the second plating will not distribute to a third plating. Plating also increases the reactor&amp;#039;s hull strength (+100) and can store up to 10,000 heat itself if it is unable to direct it into a cooling cell. This stored heat will dissipate at a rate of 0.1 per reactor tick.&lt;br /&gt;
&lt;br /&gt;
;[[Integrated Heat Dispenser]]: These components will attempt to balance out the levels of heat within the reactor hull, itself, and any adjacent component capable of storing heat. During each tick a dispenser can exchange up to 25 heat with the reactor hull and up to 6 heat with each of the surrounding components.  &lt;br /&gt;
:For example, if a reactor hull has 120 heat stored and fresh dispenser is placed inside and surrounded by 4 cooling cells, then the dispenser will begin balancing the heat levels until the hull, itself, and the cooling cells each have 20 heat.&lt;br /&gt;
&lt;br /&gt;
;[[Near-Depleted Uranium Cell]]: The &amp;#039;empty&amp;#039; state of a Uranium Cell; these can be made manually, or have a chance of appearing when a Uranium Cell runs dry within a reactor. They produce 1 heat each reactor tick.&lt;br /&gt;
&lt;br /&gt;
;[[Depleted Isotope Cell]]: A depleted Uranium Cell mixed with [[Dusts|coal dust]]. When placed next to a Uranium Cell it recharges into a full cell once again. Isotope cells produce 1 heat and will cause adjacent Uranium Cells to pulse an additional time each tick. This extra pulse will produce heat but &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; EU. Isotope cells charge much faster if the reactor is running very hot.&lt;br /&gt;
&lt;br /&gt;
;[[Re-Enriched Uranium Cell]]: The fully charged state of an isotope cell, it will continue to produce only 1 heat and no EU but it will no longer react with adjacent uranium cells. Combined with another [[Dusts|coal dust]], it will become a brand new Uranium Cell.&lt;br /&gt;
&lt;br /&gt;
;[[Water Bucket]]: When a reactor&amp;#039;s hull has more than 4000 heat, it will evaporate the water, reducing the heat level by 250 and leaving the empty bucket behind. (The reactor won&amp;#039;t spit it out.)&lt;br /&gt;
&lt;br /&gt;
;[[Non-IC Items|Ice Block]]: Each reactor tick, if a reactor&amp;#039;s hull has more than 300 heat, it will evaporate 1 ice block, reducing the heat level by 300.&lt;br /&gt;
&lt;br /&gt;
;[[Lava Bucket]]: A lava bucket will increase a reactor&amp;#039;s hull heat level by 2,000, and the empty bucket will remain in the reactor. This is useful for &amp;#039;breeder&amp;#039; type reactors while recharging isotope cells.&lt;br /&gt;
&lt;br /&gt;
=== Heating and Cooling ===&lt;br /&gt;
&lt;br /&gt;
Almost every component and the reactor itself can store heat in an effort to stave off a disaster. It is up to the cooling systems (and &amp;#039;&amp;#039;&amp;#039;you&amp;#039;&amp;#039;&amp;#039;) to get rid of this accumulated heat before the reactor cannot take any more.&lt;br /&gt;
&lt;br /&gt;
The reactor&amp;#039;s own storage (known as the reactor hull) starts off at 10,000, but that can be increased by up to 6 extra [[Reactor Chamber|chambers]] (+1000 each) or placing [[Integrated Reactor Plating|plating]] into the reactor (+100). If the reactor hull reaches 50% of its maximum heat storage, then nearby water will begin to evaporate, and at 85% the reactor has a chance of removing itself from existence... &amp;#039;&amp;#039;violently&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Heat stored in components will be safely tucked away from the hull, but it will need time for the cooling systems to quench it all.&lt;br /&gt;
&lt;br /&gt;
The most common source of heat is [[Uranium Cell|uranium cells]], which will produce heat for each pulse they perform.  The amount of heat depends on how many cooling components are adjacent to the cell:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
  |-&lt;br /&gt;
  ! No. of Components&lt;br /&gt;
  ! Heat Generated&lt;br /&gt;
  |-&lt;br /&gt;
  | 0&lt;br /&gt;
  | 10 per pulse into the reactor hull&lt;br /&gt;
  |-&lt;br /&gt;
  | 1&lt;br /&gt;
  | 10 per pulse into component&lt;br /&gt;
  |-&lt;br /&gt;
  | 2&lt;br /&gt;
  | 8 per pulse, 4 for each component&lt;br /&gt;
  |-&lt;br /&gt;
  | 3&lt;br /&gt;
  | 6 per pulse, 2 for each component&lt;br /&gt;
  |-&lt;br /&gt;
  | 4&lt;br /&gt;
  | 4 per pulse, 1 for each component&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
More cooling systems around a uranium cell mean less overall heat to deal with, making the reactor safer, but it also reduces the potential amount of EU a cell can produce.  Risk vs. Reward.&lt;br /&gt;
&lt;br /&gt;
Depleted Isotope cells only produce 1 heat per tick themselves, but they still react with adjacent Uranium Cells and make them pulse additional times.&lt;br /&gt;
&lt;br /&gt;
[[Near-Depleted Uranium Cell]]s and [[Re-Enriched Uranium Cell]]s produce 1 heat per tick.&lt;br /&gt;
&lt;br /&gt;
There are several ways to reduce a reactor&amp;#039;s heat each tick:&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
  ! Outside Source&lt;br /&gt;
  ! Cooling provided&lt;br /&gt;
  |-&lt;br /&gt;
  | The reactor itself&lt;br /&gt;
  | 1 heat&lt;br /&gt;
  |-&lt;br /&gt;
  | Each reactor chamber added&lt;br /&gt;
  | 2 heat per chamber&lt;br /&gt;
  |-&lt;br /&gt;
  | Water blocks within a 3x3x3 area*&lt;br /&gt;
  | 1 heat per block&lt;br /&gt;
  |-&lt;br /&gt;
  | Air &amp;#039;blocks&amp;#039; within a 3x3x3 area**&lt;br /&gt;
  | 0.25 per block&lt;br /&gt;
  |}&lt;br /&gt;
&amp;amp;#x2A; Both still and flowing water count.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;#x2A;&amp;amp;#x2A; Torches, Redstone, and similar items won&amp;#039;t count.&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
  ! Internal Source&lt;br /&gt;
  ! Cooling provided&lt;br /&gt;
  |-&lt;br /&gt;
  | Cooling Cell&lt;br /&gt;
  | 1 heat***&lt;br /&gt;
  |-&lt;br /&gt;
  | Integrated Reactor Plating&lt;br /&gt;
  | 0.1 heat***&lt;br /&gt;
  |-&lt;br /&gt;
  | Ice blocks (single use)&lt;br /&gt;
  | 300 heat per block&lt;br /&gt;
  |-&lt;br /&gt;
  | Water Buckets (single use)&lt;br /&gt;
  | 250 heat per bucket&lt;br /&gt;
  |}&lt;br /&gt;
&amp;amp;#x2A;&amp;amp;#x2A;&amp;amp;#x2A; Cooling only occurs if the component in question has any heat stored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The maximum outside cooling possible is 33 (reactor, 6 chambers and 20 water blocks).&lt;br /&gt;
&lt;br /&gt;
If the amount of cooling available is less than the amount of heat produced then the reactor will gradually collect heat. There are various ways to deal with this:&lt;br /&gt;
&lt;br /&gt;
* Make a design that only has a slight amount of excess heat so that even when the Uranium Cells are used up the heat levels are still not dangerous.&lt;br /&gt;
* Manually drop Ice blocks and/or Water buckets into the reactor.&lt;br /&gt;
* Apply Redstone current to the reactor (or one of its chambers), causing it to stop generating heat and EU for as long as the Redstone current is active.&lt;br /&gt;
&lt;br /&gt;
Heat management for a &amp;#039;Breeder&amp;#039; type reactor is different. Breeders work best when running hot, so it&amp;#039;s best to make a design that has exactly the same heat and cooling amount, then manually boost the heat by adding lava buckets, removing cooling, or temporarily adding extra uranium cells.&lt;br /&gt;
&lt;br /&gt;
Reactors will emit smoke particles when warm and fire particles when hot. Be careful when using lava buckets, as the 2000 heat goes directly into the hull, and the heat dispensers need time to pull it into the cooling systems.&lt;br /&gt;
&lt;br /&gt;
=== Environmental Effects of Reactor Heat === &lt;br /&gt;
&lt;br /&gt;
As reactors heat up, they will start having detrimental effects on their immediate surroundings.&lt;br /&gt;
Each additional chamber increases the threshold by 4% (400 heat), to a maximum of 24% relative to a base reactor.&lt;br /&gt;
The exact heat effects for reactors are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
  |-&lt;br /&gt;
  ! % of max hull heat&lt;br /&gt;
  ! Environmental effect&lt;br /&gt;
  |-&lt;br /&gt;
  | 100%&lt;br /&gt;
  | What environment? That hole in the ground?&lt;br /&gt;
  |-&lt;br /&gt;
  | 85%&lt;br /&gt;
  | Blocks within a 5x5x5 cube have a chance of burning or turning into lava (&amp;#039;moving&amp;#039; lava only, no source blocks).&lt;br /&gt;
  |-&lt;br /&gt;
  | 70%&lt;br /&gt;
  | Entities within a 7x7x7 cube will get hurt from the radiation exposure.&lt;br /&gt;
  |-&lt;br /&gt;
  | 50%&lt;br /&gt;
  | Water blocks within a 5x5x5 cube (both sources and flowing) will have a chance of evaporating.&lt;br /&gt;
  |-&lt;br /&gt;
  | 40%&lt;br /&gt;
  | Flammable blocks within a 5x5x5 cube have a chance of burning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Reactor Classification ===&lt;br /&gt;
All reactor designs fall into a set of pre-defined categories.  This makes it easier to see, at a glance, how effective a design can be when either looking up designs on the IC forums or posting a design yourself.&lt;br /&gt;
&lt;br /&gt;
==== Mark I ====&lt;br /&gt;
Mark I reactors generate &amp;#039;&amp;#039;&amp;#039;no&amp;#039;&amp;#039;&amp;#039; excess heat each reactor tick and thus are safe to use continuously for as long as you supply Uranium.  Mark I&amp;#039;s tend have a low efficiency, but that&amp;#039;s the price of a completely safe reactor.&lt;br /&gt;
&lt;br /&gt;
Mark I&amp;#039;s have two sub-classes: Mark I-I for design that do not rely in outside cooling in anyway and Mark I-O for those that do.&lt;br /&gt;
&lt;br /&gt;
==== Mark II ====&lt;br /&gt;
Mark II designs produce a small amount of excess heat and will need to be given a cool down period eventually to prevent the hull reaching 85% maximum heat or melting component.  A Mark II must complete at least one full cycle before encountering heat problems.&lt;br /&gt;
&lt;br /&gt;
The sub-class for Mark II&amp;#039;s denote how many cycles the design can run before reaching critical heat levels.  For example Mark II-3 will &amp;#039;&amp;#039;need&amp;#039;&amp;#039; a cool down period after running 3 cycles in a row. Mark II&amp;#039;s that can run 16 times or more get the special sub-class &amp;#039;E&amp;#039; (Mark II-E) for almost being a Mark I.&lt;br /&gt;
&lt;br /&gt;
==== Mark III ====&lt;br /&gt;
Mark III reactors tend to have an emphasis on efficiency at the cost of safety. Mark III&amp;#039;s are unable to complete a full cycle without going into meltdown and thus need to be shutdown mid-cycle in order to deal with the high amount of excess heat.  This can be done manually or by using Redstone.&lt;br /&gt;
&lt;br /&gt;
Mark III&amp;#039;s have the additional condition that they must run at least 10% of a cycle (16 mins 40 secs) before reaching critical heat or losing any components.&lt;br /&gt;
&lt;br /&gt;
==== Mark IV ====&lt;br /&gt;
Mark IV&amp;#039;s still have to run at least 10% of a cycle, just like Mark III&amp;#039;s.  The difference being that Mark IV&amp;#039;s are allowed to lose components to overheating, and that must be replaced before the reactor goes critical.&lt;br /&gt;
&lt;br /&gt;
==== Mark V ====&lt;br /&gt;
Mark V&amp;#039;s are for those who want to squeeze every last scrap of EU from their uranium cells; they cannot run long without needing a cool down period. You&amp;#039;d better have great Redstone timer skills, or you&amp;#039;ll never be able to turn your back on these things.&lt;br /&gt;
&lt;br /&gt;
==== Additional Suffixes ====&lt;br /&gt;
As well as being Mark I to V, reactor designs also have one or more suffixes to better inform people about their performance.&lt;br /&gt;
&lt;br /&gt;
;Single Use Coolants: A reactor that relies on a supply of ice and/or water buckets in order to maintain its classification should be suffixed with &amp;#039;-SUC&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
;Efficiency: To calculate efficiency, take the number of uranium pulses a design makes per tick and divide it by the number of uranium cells it possesses.&lt;br /&gt;
:The number provided will show the efficiency rating a design has:&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Number&lt;br /&gt;
! Rating&lt;br /&gt;
|-&lt;br /&gt;
| Exactly 1&lt;br /&gt;
| EE&lt;br /&gt;
|-&lt;br /&gt;
| Greater than 1 but less than 2&lt;br /&gt;
| ED&lt;br /&gt;
|-&lt;br /&gt;
| 2 or greater but less than 3&lt;br /&gt;
| EC&lt;br /&gt;
|-&lt;br /&gt;
| 3 or greater but less than 4&lt;br /&gt;
| EB&lt;br /&gt;
|-&lt;br /&gt;
| 4 or greater&lt;br /&gt;
| EA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Breeder: This suffix is for designs that also recharges isotope cells. Isotope cells charge up faster when the reactor runs hot, so heat management is important. There are three breeder types:&lt;br /&gt;
:*Negative-Breeders slowly lose heat over time and will need heat to be added manually, or they can be left for a safe slow way to recharge isotopes.&lt;br /&gt;
:*Equal-Breeders have exactly the same heat generation as they do cooling ability and usually only require a user to boost the reactor&amp;#039;s heat level manually at the beginning.&lt;br /&gt;
:*Positive-Breeders gain heat over time and will require more precise cool down management for the reactor to remain hot.&lt;br /&gt;
:Reactors whose sole purpose is to recharge cells may not even have a &amp;#039;Mark&amp;#039; classification and are simply called &amp;#039;&amp;#039;&amp;#039;Breeders&amp;#039;&amp;#039;&amp;#039; instead, with the efficiency/SUC suffix added.&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Heat&lt;br /&gt;
! Ticks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0-2,999&lt;br /&gt;
| 40,000&lt;br /&gt;
|-&lt;br /&gt;
| 3,000-5,999&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| 6,000-8,999&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| 9,000+&lt;br /&gt;
| 5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Example Classifications ====&lt;br /&gt;
;Mark I-O EE: A reactor design that can run continuously, but relies on outside cooling and only produces one pulse for each Uranium Cell.&lt;br /&gt;
&lt;br /&gt;
;Mark II-1 ED Positive-Breeder: A reactor with recharging capabilities that can only run one full cycle before needing a cool down.&lt;br /&gt;
&lt;br /&gt;
;Mark II-2 EC: A reactor design that can run two full cycles before needing a cool down period, producing at least 2 pulses per Uranium per reactor tick on average.&lt;br /&gt;
&lt;br /&gt;
;Mark II-E-SUC EC: A reactor that can run at least 16 times before needing a cool down, relying on a supply of ice or water and has average efficiency.&lt;br /&gt;
&lt;br /&gt;
;Breeder EA: A heat-neutral reactor designed for the sole purpose of recharging Isotope Cells. Each Uranium Cell is capable of charging 3 or more Isotope Cells.&lt;br /&gt;
&lt;br /&gt;
=== Tips and Tricks ===&lt;br /&gt;
Here are a few tips and things to look out for when using a reactor.&lt;br /&gt;
* There is a Thermometer add-on on the [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;threadID=972 IC forum] that can be useful for those who want to monitor heat levels closely.&lt;br /&gt;
* Redstone timers can turn even Mark V&amp;#039;s into self regulating-reactors, but if you&amp;#039;re not the Redstone equivalent of &amp;quot;The One&amp;quot;, then you might want to make use of a Redstone enhancing mod, like [http://integratedredstone.wikispaces.com/ RedPower], for example.&lt;br /&gt;
* Heat Dispensers can only draw 6 heat out of a component per reactor tick, so look for components that seem to be holding more heat than the others and try to fix the problem.&lt;br /&gt;
* While the reactor hull&amp;#039;s maximum heat tolerance can be increased, all other components are fixed at 10,000. So even though a reactor can survive 10,000+ heat, Heat Dispensers will still pull that heat into components and melt them all.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=HV_Transformer&amp;diff=8724</id>
		<title>HV Transformer</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=HV_Transformer&amp;diff=8724"/>
		<updated>2011-11-25T09:24:57Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: clarify explanation of redstone reversal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=&lt;br /&gt;
|type=Wiring&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The High Voltage Transformer is used to turn &amp;#039;&amp;#039;&amp;#039;Extreme Voltage&amp;#039;&amp;#039;&amp;#039; (EV) [[EU]] current into &amp;#039;&amp;#039;&amp;#039;High Voltage&amp;#039;&amp;#039;&amp;#039; (HV) and back. This transformation is useful for carrying EU over extreme distances without significant losses.&lt;br /&gt;
&lt;br /&gt;
EV current must be wired into the output face (the 3-dotted one), while HV current can be wired into any other face. By default, the Transformer outputs HV current. A Redstone signal must be applied to it in order to make it reverse flow, thereby emitting EV current from the High Voltage face (the 3-dotted one).&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|A2=Electronic Circuit|B2=MV Transformer|C2=Energy Crystal&lt;br /&gt;
|B3=Insulated Copper Cable&lt;br /&gt;
|Output=HV Transformer&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
When using any Transformer, remember that the 3-dotted face means &amp;#039;&amp;#039;&amp;#039;higher current&amp;#039;&amp;#039;&amp;#039; and the 1-dotted face means &amp;#039;&amp;#039;&amp;#039;lower current&amp;#039;&amp;#039;&amp;#039;. You can change the direction the 3-dotted face is facing by right-clicking a 1-dotted face with a [[Wrench]].&lt;br /&gt;
&lt;br /&gt;
=== Converting to HV: ===&lt;br /&gt;
&lt;br /&gt;
In order to convert EV to HV, you must point the [[Cable|cable]] carrying EV from another HV Transformer to the 3-dotted face and then link a cable to one of the faces with a single dot. Then that cable will be carrying HV that you can link to an [[MFS Unit]] or an [[MV Transformer]].&lt;br /&gt;
&lt;br /&gt;
=== Converting to EV: ===&lt;br /&gt;
&lt;br /&gt;
In order to convert HV to EV, point the cable carrying HV from an MFS Unit or an MV Transformer to one of the one-dotted sides and then link a cable that can carry EV to the 3-dotted side. &amp;#039;&amp;#039;&amp;#039;Do not forget to apply redstone&amp;#039;&amp;#039;&amp;#039; to the HV Transformer.&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=512 or 2048|Output=512 or 2048|Storage=-}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiring]]&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=MV_Transformer&amp;diff=8723</id>
		<title>MV Transformer</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=MV_Transformer&amp;diff=8723"/>
		<updated>2011-11-25T09:24:55Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: clarify explanation of redstone reversal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=&lt;br /&gt;
|type=Wiring&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=no&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{IC²}}&lt;br /&gt;
&lt;br /&gt;
The Medium Voltage Transformer is used to turn &amp;#039;&amp;#039;&amp;#039;High Voltage&amp;#039;&amp;#039;&amp;#039; (HV) [[EU]] current into &amp;#039;&amp;#039;&amp;#039;Medium Voltage&amp;#039;&amp;#039;&amp;#039; (MV) and back. This is useful for powering advanced machines and for medium-range energy transport.&lt;br /&gt;
&lt;br /&gt;
HV current must be wired into the output face (the 3-dotted one), while MV current can be wired into any otherface. By default, the Transformer outputs MV current. A Redstone signal must be applied to it in order to make it reverse flow, thereby emitting HV current from the High Voltage face (the 3-dotted one).&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Insulated Copper Cable|C1=&lt;br /&gt;
|A2=|B2=Machine|C2=&lt;br /&gt;
|A3=|B3=Insulated Copper Cable|C3=&lt;br /&gt;
|Output=MV Transformer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
When using any Transformer, remember that the 3-dotted side means &amp;#039;&amp;#039;&amp;#039;higher current&amp;#039;&amp;#039;&amp;#039; and the 1-dotted sides mean &amp;#039;&amp;#039;&amp;#039;lower current&amp;#039;&amp;#039;&amp;#039;. You can change the direction the 3-dotted side is facing by right-clicking a 1-dotted face with a [[Wrench]].&lt;br /&gt;
&lt;br /&gt;
=== Converting to MV: ===&lt;br /&gt;
&lt;br /&gt;
In order to convert from HV to MV, you must point the [[Cable|cable]] carrying HV from a [[HV Transformer]] or [[MFS Unit]] to the 3-dotted side and then link a cable that can carry MV to one of the sides with a single dot. Then that cable will be carrying MV that you can link to advanced machines, store in a [[MFE Transmitter]] or convert to LV with an [[LV Transformer]].&lt;br /&gt;
&lt;br /&gt;
=== Converting to HV: ===&lt;br /&gt;
&lt;br /&gt;
In order to convert from MV to HV, point the cable carrying MV from a [[MFE Transmitter]] or a [[LV Transformer]] to one of the one-dotted sides and then link a cable that can carry HV to the 3-dotted side. &amp;#039;&amp;#039;&amp;#039;Do not forget to apply redstone&amp;#039;&amp;#039;&amp;#039; to the MV Transformer.&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=128 or 512|Output=128 or 512|Storage=-}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=LV_Transformer&amp;diff=8722</id>
		<title>LV Transformer</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=LV_Transformer&amp;diff=8722"/>
		<updated>2011-11-25T09:23:59Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=&lt;br /&gt;
|type=Wiring&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=no&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{IC²}}&lt;br /&gt;
&lt;br /&gt;
The Low Voltage Transformer is used to turn &amp;#039;&amp;#039;&amp;#039;Medium Voltage&amp;#039;&amp;#039;&amp;#039; (MV) [[EU]] current into &amp;#039;&amp;#039;&amp;#039;Low Voltage&amp;#039;&amp;#039;&amp;#039; (LV) and back. This is useful for powering basic machines.&lt;br /&gt;
&lt;br /&gt;
MV current must be wired into the High Voltage face (the 3-dotted one), while LV current can be wired into any other face. By default, the Transformer outputs LV current. A Redstone signal must be applied to it in order to make it reverse flow, thereby emitting MV current from the High Voltage face (the 3-dotted one).&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Wooden Planks|B1=Insulated Copper Cable|C1=Wooden Planks&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|A3=Wooden Planks|B3=Insulated Copper Cable|C3=Wooden Planks&lt;br /&gt;
|Output=LV Transformer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
When using any Transformer, remember that the 3-dotted side means &amp;#039;&amp;#039;&amp;#039;higher current&amp;#039;&amp;#039;&amp;#039; and the 1-dotted sides mean &amp;#039;&amp;#039;&amp;#039;lower current&amp;#039;&amp;#039;&amp;#039;. You can change the direction the 3-dotted side is facing by right-clicking a 1-dotted face with a [[Wrench]].&lt;br /&gt;
&lt;br /&gt;
=== Converting to LV: ===&lt;br /&gt;
&lt;br /&gt;
In order to convert from MV to LV, you must point the [[Cable|cable]] carrying MV from a [[MV Transformer]] or [[MFE Unit]] to the 3-dotted side and then link a cable to one of the sides with a single dot. Then that cable will be carrying LV that you can safely link to machines or store in a [[BatBox]].&lt;br /&gt;
&lt;br /&gt;
=== Converting to MV: ===&lt;br /&gt;
&lt;br /&gt;
In order to convert from LV to MV, point the cable carrying LV from a [[BatBox]] or a [[Generator]] to one of the one-dotted sides and then link a cable that can carry MV to the 3-dotted side. &amp;#039;&amp;#039;&amp;#039;Do not forget to apply Redstone&amp;#039;&amp;#039;&amp;#039; to the LV Transformer.&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=32 or 128|Output=32 or 128|Storage=-}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources&amp;diff=8699</id>
		<title>Recipes and Resources</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources&amp;diff=8699"/>
		<updated>2011-11-21T23:18:47Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: Add transformers section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of recipes and resources found in IndustrialCraft².&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== Ores ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!Picture&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Ore]]&lt;br /&gt;
![[Image:Copper Ore.png|64px]]&lt;br /&gt;
|Found on layers 0 to 70. Used most notably to make [[Copper Cable]] and [[Bronze]].&lt;br /&gt;
|-&lt;br /&gt;
![[Tin Ore]]&lt;br /&gt;
![[Image:Tin Ore.png|64px]]&lt;br /&gt;
|Found on layers 0 to 40. Used most notably to make [[RE Battery|Rechargeable Batteries]] and [[Empty Cell|cells]].&lt;br /&gt;
|-&lt;br /&gt;
![[Uranium Ore]]&lt;br /&gt;
![[Image:Uranium Ore.png|64px]]&lt;br /&gt;
|Found on layers 0 to 63. Used to make [[Refined Uranium]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Overworld ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!Picture&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
!Rubber Tree&lt;br /&gt;
![[Image:Rubber Tree.png|128px]]&lt;br /&gt;
|Unique trees which have pine (dark) logs and birch (light) leaves. They are rare to find, but are more common in swamp biomes, and are easy to find through their unique &amp;quot;wing&amp;quot; on their leaf design. Their wood is special and may be right-clicked with a treetap to get [[Sticky Resin]], extracted to make one piece of [[Rubber]], be crafted into 3 (instead of 4) wooden planks, or be smelted into normal spruce wood. Their leaves have a small chance of dropping a [[Rubber Wood| Rubber Tree]] Sapling.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cables ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Tin Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Tin|B2=Tin|C2=Tin&lt;br /&gt;
|Output=Tin Cable|OA=9&lt;br /&gt;
}}&lt;br /&gt;
|Special uninsulated tin cable which handles up to 3 EU/t (ultra-low [[EU|voltage]]) and has very small loss, but can&amp;#039;t be insulated (beware of shock) and thus can&amp;#039;t be painted.&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|Output=Copper Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated copper cable which handles up to 32 EU/t (low [[EU|voltage]]).&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Cable|Insulated Copper Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|A3=Rubber|B3=Rubber|C3=Rubber&lt;br /&gt;
|Output=Insulated Copper Cable|OA=6&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Copper Cable&lt;br /&gt;
|Output=Insulated Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|Insulated copper cable which handles up to 32 EU/t (low [[EU|voltage]]). Insulation allows the cable to be painted, reduces distance-based energy loss and completely removes electric shock. You can also apply insulation to uninsulated copper cable by putting the uninsulated cable and a single piece of [[Rubber]] (shapeless) in a crafting table.&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Gold|B2=Gold|C2=Gold&lt;br /&gt;
|Output=Gold Cable|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated gold cable which handles up to 128 EU/t (medium [[EU|voltage]]).&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable|Single-Insulated Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Gold|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated Gold Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Gold Cable&lt;br /&gt;
|Output=Insulated Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|Single-insulated gold cable which handles up to 128 EU/t (medium [[EU|voltage]]). Single insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable|Double-Insulated Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Gold Cable&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Insulated Gold Cable&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|Double-insulated gold cable which handles up to 128 EU/t (medium [[EU|voltage]]).&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Refined Iron|B2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|Output=HV Cable|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]).&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Single-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Refined Iron|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated HV Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=HV Cable&lt;br /&gt;
|Output=Insulated HV Cable|OA&lt;br /&gt;
}}&lt;br /&gt;
|Single-insulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]). Single insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Double-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=HV Cable&lt;br /&gt;
|Output=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Insulated HV Cable&lt;br /&gt;
|Output=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|Double-insulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]). Double insulation allows the cable to be painted, reduces distance-based energy loss and reduces electric shock.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Triple-Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
|Output-link=3xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Insulated HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
|Output-link=3xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=2xIns. HV Cable&lt;br /&gt;
|Output=4xIns. HV Cable&lt;br /&gt;
|Output-link=3xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|Triple-insulated HV cable which handles up to 512 EU/t (high [[EU|voltage]]) and 2048 EU/t (extreme [[EU|voltage]]). Triple insulation allows the cable to be painted, reduces distance-based energy loss and removes electric shock.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Although in-game it currently lists &amp;quot;4xInsulated&amp;quot;, that is incorrect as you are adding a layer of insulation each time, not doubling the insulation each time. It is actually &amp;quot;3xIns&amp;quot; and should get renamed eventually in some future patch.&amp;#039;&amp;#039; &lt;br /&gt;
|-&lt;br /&gt;
![[Glass Fibre Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass Fibre Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|Special glass fibre cable which handles up to 512 EU/t (high [[EU|voltage]]). It is the only kind of uninsulated cable which can be painted and gives no electric shock. Glass fibre cable is useful for long-distance wiring, since it has the smallest energy loss of all kinds of cable - 1 EU every 20 blocks (0.05 EU per block).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EU Storage ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[BatBox]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Wooden Planks|B1=Insulated Copper Cable|C1=Wooden Planks&lt;br /&gt;
|A2=RE Battery|B2=RE Battery|C2=RE Battery&lt;br /&gt;
|A3=Wooden Planks|B3=Wooden Planks|C3=Wooden Planks&lt;br /&gt;
|Output=BatBox&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage block which stores up to 40,000 [[EU]] and accepts up to and outputs 32 EU/t (low voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[MFE Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated Copper Cable|B1=Energy Crystal|C1=Insulated Copper Cable&lt;br /&gt;
|A2=Energy Crystal|B2=Machine|C2=Energy Crystal&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Energy Crystal|C3=Insulated Copper Cable&lt;br /&gt;
|Output=MFE Unit&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage block which stores up to 600,000 [[EU]] and accepts up to and outputs 128 EU/t (medium voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[MFS Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapotron Crystal|B1=Advanced Circuit|C1=Lapotron Crystal&lt;br /&gt;
|A2=Lapotron Crystal|B2=MFE Unit|C2=Lapotron Crystal&lt;br /&gt;
|A3=Lapotron Crystal|B3=Advanced Machine|C3=Lapotron Crystal&lt;br /&gt;
|Output=MFS Unit&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage block which stores up to 10,000,000 [[EU]] and accepts up to and outputs 512 EU/t (high voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Single-Use Battery]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Hydrated Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=8&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=5&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores 1000 EU and can only be used once, but are stackable in up to 64. It can also be used to power most machines from their bottom slot.&lt;br /&gt;
|-&lt;br /&gt;
![[RE Battery]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|A2=Tin|B2=Redstone|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Redstone|C3=Tin&lt;br /&gt;
|Output=RE Battery&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores up to 10000 [[EU]] and can be charged or discharged in a [[BatBox]], [[MFE Unit]] or [[MFS Unit]]. It can also be used to power most machines from their bottom slot, and be charged in generators through their top (or middle) slot.&lt;br /&gt;
|-&lt;br /&gt;
![[RE Battery|Battery Pack]]&lt;br /&gt;
(coming soon)&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)|B1=Tin|C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)|B3=Tin|C3=RE Battery (Charged)&lt;br /&gt;
|Output=Battery Pack&lt;br /&gt;
}}&lt;br /&gt;
|Stackable battery pack which pops 6 charged [[RE Battery|RE Batteries]] in the ground when right-clicked.&lt;br /&gt;
|-&lt;br /&gt;
![[Energy Crystal]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Diamond|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Energy Crystal&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores up to 100,000 [[EU]] and can only be charged or discharged in a [[MFE Unit]] or a [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Lapotron Crystal]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapis Lazuli (Dye)|B1=Electronic Circuit|C1=Lapis Lazuli (Dye)&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Energy Crystal|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Lapis Lazuli (Dye)|B3=Electronic Circuit|C3=Lapis Lazuli (Dye)&lt;br /&gt;
|Output=Lapotron Crystal&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores up to 1,000,000 [[EU]] and can only be charged or discharged in a [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Electrolyzed Water Cell]]&lt;br /&gt;
|&amp;lt;center&amp;gt;TODO: Electrolyzer GUI&amp;lt;/center&amp;gt;&lt;br /&gt;
|Created in an [[Electrolyzer]] when the adjacent [[MFE Unit]] or [[MFS Unit]] is full, those cells absorb 15000 EU, but lose 1500 EU, only giving off 13500 EU when used (again by the [[Electrolyzer]] when the adjacent MFE/MFS is out of EU).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transformers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[LV Transformer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Wooden Planks|B1=Insulated Copper Cable|C1=Wooden Planks&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|A3=Wooden Planks|B3=Insulated Copper Cable|C3=Wooden Planks&lt;br /&gt;
|Output=LV Transformer&lt;br /&gt;
}}&lt;br /&gt;
|Either:&lt;br /&gt;
* Accepts up to 32EU packets (LV) and outputs 128EU (MV) packets, OR&lt;br /&gt;
* Accepts up to 128EU packets (MV) and outputs 32EU (LV) packets.&lt;br /&gt;
|-&lt;br /&gt;
![[MV Transformer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Insulated Copper Cable|C1=&lt;br /&gt;
|A2=|B2=Machine|C2=&lt;br /&gt;
|A3=|B3=Insulated Copper Cable|C3=&lt;br /&gt;
|Output=MV Transformer&lt;br /&gt;
}}&lt;br /&gt;
|Either:&lt;br /&gt;
* Accepts up to 128EU packets (MV) and outputs 512EU (HV) packets, OR&lt;br /&gt;
* Accepts up to 512EU packets (HV) and outputs 128EU (MV) packets.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Transformer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|A2=Electronic Circuit|B2=MV Transformer|C2=Energy Crystal&lt;br /&gt;
|B3=Insulated Copper Cable&lt;br /&gt;
|Output=HV Transformer&lt;br /&gt;
}}&lt;br /&gt;
|Either:&lt;br /&gt;
* Accepts up to 512EU packets (HV) and outputs 2048EU (EV) packets, OR&lt;br /&gt;
* Accepts up to 2048EU packets (EV) and outputs 512EU (HV) packets.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Machine components ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=Refined Iron|C3=Refined Iron&lt;br /&gt;
|Output=Machine&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|Output=Refined Iron|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Base component for machines and the [[QuantumSuit Leggings|Quantum Leggings]].&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Advanced Alloy&lt;br /&gt;
|A2=Carbon Plate|B2=Machine|C2=Carbon Plate&lt;br /&gt;
|B3=Advanced Alloy&lt;br /&gt;
|Output=Advanced Machine&lt;br /&gt;
}}&lt;br /&gt;
|Base component for more advanced machines.&lt;br /&gt;
|-&lt;br /&gt;
![[Electronic Circuit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|B1=Cable|C1=Cable&lt;br /&gt;
|A2=Redstone|B2=Refined Iron|C2=Redstone&lt;br /&gt;
|A3=Cable|B3=Cable|C3=Cable&lt;br /&gt;
|Output=Electronic Circuit&lt;br /&gt;
}}&lt;br /&gt;
|Base component for machines, smart items and the [[Advanced Circuit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Circuit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Glowstone Dust|C1=Redstone&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Electronic Circuit|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Redstone|B3=Glowstone Dust|C3=Redstone&lt;br /&gt;
|Output=Advanced Circuit&lt;br /&gt;
}}&lt;br /&gt;
|Base component for more advanced machines and smart items.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Generators ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|B2=Refined Iron&lt;br /&gt;
|B3=Iron Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
|Simple generator which accepts [[Fuel Can (Filled)|fuel]] (43,200 EU for coal fuel, 16,200 EU for bio fuel), coal (4000 EU), [[Scrap|scrap]] (825 EU), wood (750 EU), planks (750 EU), wooden blocks (750 EU), sticks (250 EU), saplings (250 EU, 200 EU for rubber tree saplings), sugar cane (125 EU) and cactus (125 EU) and outputs 5 EU/t. If there is no destination for the current, it can store up to 4000 [[EU]]. It is also a base component for other generators.&lt;br /&gt;
|-&lt;br /&gt;
![[Geothermal Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Empty Cell|C1=Glass&lt;br /&gt;
|A2=Glass|B2=Empty Cell|C2=Glass&lt;br /&gt;
|A3=Refined Iron|B3=Generator|C3=Refined Iron&lt;br /&gt;
|Output=Geothermal Generator&lt;br /&gt;
}}&lt;br /&gt;
|Generator which accepts lava buckets and [[Lava Cell|cells]] and outputs 10 EU/t for a total of 20,000 [[EU]] per lava bucket. If there is no destination for the current, it stores up to 240,000 [[EU]] (12 buckets or cells).&lt;br /&gt;
|-&lt;br /&gt;
![[Solar Panel]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Coal Dust|B1=Glass|C1=Coal Dust&lt;br /&gt;
|A2=Glass|B2=Coal Dust|C2=Glass&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Generator|C3=Insulated Copper Cable&lt;br /&gt;
|Output=Solar Panel&lt;br /&gt;
}}&lt;br /&gt;
|Generator which, when exposed to sunlight through its top (glass and other non-full blocks like signs are an exception), outputs 1 EU/t for a total of 13050 EU per Minecraft day (08:20 to 19:45).&lt;br /&gt;
|-&lt;br /&gt;
![[Water Mill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stick|B1=Wooden Planks|C1=Stick&lt;br /&gt;
|A2=Wooden Planks|B2=Generator|C2=Wooden Planks&lt;br /&gt;
|A3=Stick|B3=Wooden Planks|C3=Stick&lt;br /&gt;
|Output=Water Mill&lt;br /&gt;
}}&lt;br /&gt;
|Generator which accepts water buckets and adjacent water and outputs either 2 EU/t for a total of 1000 EU per water bucket, or 0.010 EU/t per adjacent water block for a maximum of 0.25 EU/t with a 3x3 cube of water with the water mill in the middle and cable on top.&lt;br /&gt;
|-&lt;br /&gt;
![[Wind Mill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
|Generator which outputs 0-3 EU/t for a total of an average of 250 EU/t multiplied by its height in the Minecraft world. The generation power can be hindered by any block in a 9x9x7 area around it, reducing the effective height by 1 for each block in said area.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nuclear Reactor ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Nuclear Reactor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Advanced Circuit|C1=Advanced Alloy&lt;br /&gt;
|A2=Reactor Chamber|B2=Generator|C2=Reactor Chamber&lt;br /&gt;
|A3=Advanced Alloy|B3=Advanced Circuit|C3=Advanced Alloy&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
|Complex generator whose output and total [[EU]] varies depending on the setup. Making reactor setups isn&amp;#039;t easy and can lead to violent nuclear explosions. See its [[Nuclear Reactor|article]] for more information on how to build proper reactor setups. Can be disabled (cooldown mode) by applying a redstone current to the core or any of the chambers.&lt;br /&gt;
|-&lt;br /&gt;
![[Reactor Chamber]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Integrated Heat Dispenser|C1=Advanced Alloy&lt;br /&gt;
|A2=Integrated Reactor Plating|B2=Machine|C2=Integrated Reactor Plating&lt;br /&gt;
|A3=Advanced Alloy|B3=Integrated Reactor Plating|C3=Advanced Alloy&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
|Can be attached to a [[Nuclear Reactor|reactor]] to increase its space by 1 column and its hull heat tolerance by 1000, also cooling the reactor at a rate of -2 heat per tick. Up to 6 chambers may be attached to a reactor, one on each side of it. Also used to craft a reactor.&lt;br /&gt;
|-&lt;br /&gt;
![[Refined Uranium]]&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Uranium&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Refined Uranium&lt;br /&gt;
}}&lt;br /&gt;
|Refined form of the [[Uranium|uranium]] resource, used to craft a [[Uranium Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Integrated Reactor Plating]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Copper&lt;br /&gt;
|A2=Copper|B2=Advanced Alloy|C2=Copper&lt;br /&gt;
|B3=Copper&lt;br /&gt;
|Output=Integrated Reactor Plating&lt;br /&gt;
}}&lt;br /&gt;
|When placed in a reactor, redistributes heat evenly between neighboring [[Coolant Cell]]s or other plating. When there are no components cool enough, it stores up to 10,000 heat. It also increases the reactor hull&amp;#039;s heat tolerance by 100.&lt;br /&gt;
|-&lt;br /&gt;
![[Integrated Heat Dispenser]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper|B1=Advanced Circuit|C1=Copper&lt;br /&gt;
|A2=Cooling Cell|B2=Integrated Reactor Plating|C2=Cooling Cell&lt;br /&gt;
|Output=Integrated Heat Dispenser&lt;br /&gt;
}}&lt;br /&gt;
|When placed in a reactor, redistributes heat from itself either to neighboring [[Coolant Cell]]s or to the reactor hull. Every reactor tick (second), it can add or subtract 6 heat from neighboring elements and dispense up to 25 heat to or from the reactor hull.&lt;br /&gt;
|-&lt;br /&gt;
![[Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Uranium Fuel Ingot&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Re-Enriched Uranium Cell|B1=Coal Dust&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
|Generates 1,000,000-5,000,000 [[EU]] at 5-25 EU/t (depending on efficiency, that is, cell adjacency), but generates excess heat which must be eliminated through cooling. When it decays, rarely turns into a [[Near-Depleted Uranium Cell]], which once recharged, turns into a fresh new cell.&lt;br /&gt;
|-&lt;br /&gt;
![[Near-Depleted Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Empty Cell|C1=Empty Cell&lt;br /&gt;
|A2=Empty Cell|B2=Uranium Fuel Ingot|C2=Empty Cell&lt;br /&gt;
|A3=Empty Cell|B3=Empty Cell|C3=Empty Cell&lt;br /&gt;
|Output=Near-Depleted Uranium Cell|OA=8&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;center&amp;gt;Rarely created when an [[Uranium Cell]] decays&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be turned into a rechargeable [[Depleted Isotope Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Depleted Isotope Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Near-Depleted Uranium Cell|B1=Coal Dust&lt;br /&gt;
|Output=Depleted Isotope Cell&lt;br /&gt;
}}&lt;br /&gt;
|When surrounded by one or more [[Uranium Cell]]s, will make the cell pulse an additional time. This pulse generates heat, but not EU, and recharges the cell. Recharging is much faster when done on a reactor running very hot (up to 9000 heat).&lt;br /&gt;
|-&lt;br /&gt;
![[Re-Enriched Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Re-Enriched Uranium Cell&lt;br /&gt;
|B1=Coal Dust&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;center&amp;gt;Created once a [[Depleted Isotope Cell]] charges&amp;lt;/center&amp;gt;&lt;br /&gt;
|Can be turned back into a [[Uranium Cell]].&lt;br /&gt;
|-&lt;br /&gt;
![[Coolant Cell]]&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=Water Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Cooling Cell&lt;br /&gt;
}}&lt;br /&gt;
|Absorbs up to 10,000 heat from [[Uranium Cell|uranium cells]] and other elements, while cooling itself down for 1 heat per reactor tick (second).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Processors ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Iron Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|B1=Iron|C1=Iron&lt;br /&gt;
|A2=Iron|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Iron|C3=Iron&lt;br /&gt;
|Output=Iron Furnace&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Iron&lt;br /&gt;
|A2=Iron|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Furnace|C3=Iron&lt;br /&gt;
|Output=Iron Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Normal furnace which is faster (and thus uses less fuel) than a normal furnace, which can also burn [[Fuel Can (Filled)|fuel]]. Does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Electro Furnace|Electric Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|A2=Redstone|B2=Iron Furnace|C2=Redstone&lt;br /&gt;
|Output=Electro Furnace&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-powered furnace which is faster than an iron furnace. Takes 313 [[EU]] per operation (at least 3 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Macerator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Flint|B1=Flint|C1=Flint&lt;br /&gt;
|A2=Cobblestone|B2=Machine|C2=Cobblestone&lt;br /&gt;
|B3=Electronic Circuit&lt;br /&gt;
|Output=Macerator&lt;br /&gt;
}}&lt;br /&gt;
|Turns ore into [[Dusts]] and some other things - look for more recipes on [[Macerator|this]] page. Takes 625 [[EU]] per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Extractor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Treetap|B1=Machine|C1=Treetap&lt;br /&gt;
|A2=Treetap|B2=Electronic Circuit|C2=Treetap&lt;br /&gt;
|Output=Extractor&lt;br /&gt;
}}&lt;br /&gt;
|Extracts resin into 3 rubber (triple the efficiency) and turns simple fuel cells into liquid fuel ones and some other things - look for more recipes on [[Extractor|this]] page. Takes 313 [[EU]] per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Compressor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stone|C1=Stone&lt;br /&gt;
|A2=Stone|B2=Machine|C2=Stone&lt;br /&gt;
|A3=Stone|B3=Electronic Circuit|C3=Stone&lt;br /&gt;
|Output=Compressor&lt;br /&gt;
}}&lt;br /&gt;
|Compresses [[Mixed Metal Ingots]] into [[Advanced Alloy]] and [[Plantballs]] into [[Compressed Plants]] and some other things - look for more recipes on [[Compressor|this]] page. Takes 625 EU per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Recycler]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Glowstone Dust&lt;br /&gt;
|A2=Dirt|B2=Compressor|C2=Dirt&lt;br /&gt;
|A3=Refined Iron|B3=Dirt|C3=Refined Iron&lt;br /&gt;
|Output=Recycler&lt;br /&gt;
}}&lt;br /&gt;
|Has a random chance of turning anything inserted into it to [[Scrap]]. Takes 35 [[EU]] per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Canning Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin|B1=Electronic Circuit|C1=Tin&lt;br /&gt;
|A2=Tin|B2=Machine|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Tin|C3=Tin&lt;br /&gt;
|Output=Canning Machine&lt;br /&gt;
}}&lt;br /&gt;
|Turns food (top slot) and tin cans (bottom slot) into several canned food (see the [[Food List]]). Canned food instantly heals you 1 heart per unit. It is also used to fill [[Fuel Can (Empty)|fuel cans]] using [[Biofuel Cell]]s and [[Coalfuel Cell]]s, and refuel [[Jetpack]]s using those cells. Takes (unknown) EU per operation, up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Induction Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper|B1=Copper|C1=Copper&lt;br /&gt;
|A2=Copper|B2=Electro Furnace|C2=Copper&lt;br /&gt;
|A3=Copper|B3=Advanced Machine|C3=Copper&lt;br /&gt;
|Output=Induction Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Special two-input two-output furnace which increases its smelting speed as it heats up through smelting. When it&amp;#039;s not smelting anything, it will quickly lose heat, but the furnace can be applied a redstone current to keep itself heated for 1 EU/t. Takes 6000 (0% heat) to 208 (100% heat) EU per operation (at least 16 EU/t needed for continuous usage), up to medium [[EU|voltage]] (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Mass Fabricator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Advanced Circuit|C1=Glowstone Dust&lt;br /&gt;
|A2=Advanced Machine|B2=Lapotron Crystal|C2=Advanced Machine&lt;br /&gt;
|A3=Glowstone Dust|B3=Advanced Circuit|C3=Glowstone Dust&lt;br /&gt;
|Output=Mass Fabricator&lt;br /&gt;
}}&lt;br /&gt;
|Generates [[Matter]] for a vast amount of energy, but said amount can be reduced and the generation speed increased by feeding [[Scrap]] to the bottom slot. Takes 1,000,000 EU per operation (without any scrap), up to high [[EU|voltage]] (512 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Utility ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Personal Safe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Chest&lt;br /&gt;
|Output=Personal Safe&lt;br /&gt;
}}&lt;br /&gt;
|Chest which can only be opened by you once you right-click it for the first time. It also has the space of a double chest. Useful for SMP. Does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Trade-O-Mat]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Chest|B2=Machine|C2=Chest&lt;br /&gt;
|Output=Trade-O-Mat&lt;br /&gt;
}}&lt;br /&gt;
|Allows a certain item to be traded by another, giving or taking from an adjacent chest or [[Personal Safe]]. Useful for SMP. See its [[Trade-O-Mat|article]] for a full guide on how to set one up. Does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Magnetizer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Iron Fence|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Machine|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Iron Fence|C3=Redstone&lt;br /&gt;
|Output=Magnetizer&lt;br /&gt;
}}&lt;br /&gt;
|Turns [[Iron Fence]]s stacked vertically (up and/or down) into a faster alternative to ladders. When a player wearing metal boots (iron, gold, [[Bronze Boots|bronze]], [[Nano-Boots|nano]] or [[QuantumSuit Boots|quantum]]) approaches the fences, said player is quickly propelled upwards while the Magnetizer uses energy. Takes 2 EU/t while a player is being propelled, up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Electrolyzer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|C1=Cable&lt;br /&gt;
|A2=Cable|B2=Electronic Circuit|C2=Cable&lt;br /&gt;
|A3=Empty Cell|B3=Machine|C3=Empty Cell&lt;br /&gt;
|Output=Electrolyzer&lt;br /&gt;
}}&lt;br /&gt;
|When placed adjacent to a [[MFE Unit]] or [[MFS Unit]] and filled with [[Water Cell]]s, once the [[EU]] storage is full, starts turning the cells into [[Electrolyzed Water Cells]], but once it&amp;#039;s empty, starts using up the electrolyzed cells to supply power. Both operations run at 10 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Tesla Coil]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=MV Transformer|C2=Redstone&lt;br /&gt;
|A3=Refined Iron|B3=Electronic Circuit|C3=Refined Iron&lt;br /&gt;
|Output=Tesla Coil&lt;br /&gt;
}}&lt;br /&gt;
|When charged and applied a redstone current, it starts finding NPCs and players at a range of 4 blocks at the cost of 2 EU/t. If a NPC/player is found, it will apply 10 hearts of damage to it and discharge. Useful for placing monster traps outside your base. Takes 5000 [[EU]] to charge, up to medium [[EU|voltage]] (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Teleporter]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=FreqTrans|C1=Glowstone Dust&lt;br /&gt;
|A2=Cable|B2=Advanced Machine|C2=Cable&lt;br /&gt;
|A3=Glowstone Dust|B3=Diamond|C3=Glowstone Dust&lt;br /&gt;
|Output=Teleporter&lt;br /&gt;
}}&lt;br /&gt;
|Teleports a player to another [[Teleporter]] defined by a [[FreqTrans]] once it is applied redstone current. Takes a variable amount of EU depending on the distance, kind of creature (human/monster/animal), inventory and worn armor (from Distance*100 for an animal to Distance*3100 for a player with a full inventory of stacks of 64 and all armor pieces worn), up to high [[EU|voltage]] (512 EU/t). Please note that a teleporter does not accept cables as energy inputs - only EU storage blocks ([[MFS Unit]] recommended) adjacent to it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miner ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Miner]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Electronic Circuit|B1=Machine|C1=Electronic Circuit&lt;br /&gt;
|B2=Mining Pipe&lt;br /&gt;
|B3=Mining Pipe&lt;br /&gt;
|Output=Miner&lt;br /&gt;
}}&lt;br /&gt;
|Mines vertically by laying down [[Mining Pipe]]s placed in the top-center slot, using the [[Mining Drill]] or [[Diamond Drill]] (faster but consumes more energy) in the top-left slot and scanning for ores using the [[OD Scanner]] (5x5 area) or [[OV Scanner]] (9x9 area) in the top-right slot, either throwing anything out or placing in an adjacent chest. Any kind of block may be placed in the pipe slot too, causing the pipes to be retracted and refunded. Takes a variable amount of EU per operation based on the scanner and drill (460 EU for Mining Drill or 890 EU for Diamond Drill + 70 EU for OD Scanner or 180 EU for OV Scanner), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Pump]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Electronic Circuit|C1=Empty Cell&lt;br /&gt;
|A2=Empty Cell|B2=Machine|C2=Empty Cell&lt;br /&gt;
|A3=Mining Pipe|B3=Treetap|C3=Mining Pipe&lt;br /&gt;
|Output=Pump&lt;br /&gt;
}}&lt;br /&gt;
|When placed next to a miner and filled with empty [[Empty Cell|cells]], fills the cells with any liquid the miner comes across. When alone, fills an empty [[Empty Cell|cell]] with a liquid one block directly below the pump. When alone, takes (unknown) [[EU]] per operation, up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Mining Pipe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=Treetap|C3=Refined Iron&lt;br /&gt;
|Output=Mining Pipe|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Placed in the miner&amp;#039;s top-center slot.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Terraformer ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Terraformer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Tfbp|C1=Glowstone Dust&lt;br /&gt;
|A2=Dirt|B2=Advanced Machine|C2=Dirt&lt;br /&gt;
|A3=Glowstone Dust|B3=Dirt|C3=Glowstone Dust&lt;br /&gt;
|Output=Terraformer&lt;br /&gt;
}}&lt;br /&gt;
|Alters (terraforms) nearby landscape following a [[Terraformer Blueprint]] inserted in it (by rightclicking the machine with the blueprint). Takes a variable amount of EU/t (based on the blueprint being used), up to high voltage (512 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Terraformer Blueprint|Empty Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Advanced Circuit&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Tfbp&lt;br /&gt;
}}&lt;br /&gt;
|Empty terraformer blueprint used to craft functional ones.&lt;br /&gt;
|-&lt;br /&gt;
![[Chilling|Chilling Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Snowball&lt;br /&gt;
|A2=Snowball|B2=Tfbp|C2=Snowball&lt;br /&gt;
|B3=Snowball&lt;br /&gt;
|Output=Chilling&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a snow biome by placing snow (and later snow blocks) on top of blocks and freezing water. Takes 4 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Compression|Compression Blueprint]]&lt;br /&gt;
(coming soon)&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cobblestone|B1=Stone|C1=Cobblestone&lt;br /&gt;
|A2=Stone|B2=Tfbp|C2=Stone&lt;br /&gt;
|A3=Cobblestone|B3=Stone|C3=Cobblestone&lt;br /&gt;
|Output=Compression&lt;br /&gt;
}}&lt;br /&gt;
|Removes dirt and sand, crushing some of it into cobblestone and sandstone and then crushing cobblestone into stone. Takes 10 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Cultivation|Cultivation Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Seeds&lt;br /&gt;
|A2=Seeds|B2=Tfbp|C2=Seeds&lt;br /&gt;
|B3=Seeds&lt;br /&gt;
|Output=Cultivation&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a plains biome by replacing sand with dirt, growing grass on top of dirt and randomly adding plantlife. Takes 20 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Desertification|Desertification Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Sand&lt;br /&gt;
|A2=Sand|B2=Tfbp|C2=Sand&lt;br /&gt;
|B3=Sand&lt;br /&gt;
|Output=Desertification&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a desert biome by replacing dirt with sand, destroying plants, melting ice/snow and causing forest fires. Takes 4 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Flatificator|Flatificator Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Dirt&lt;br /&gt;
|A2=Dirt|B2=Tfbp|C2=Dirt&lt;br /&gt;
|B3=Dirt&lt;br /&gt;
|Output=Flatificator&lt;br /&gt;
}}&lt;br /&gt;
|Removes all natural blocks (except stone) above the terraformer and fills land below the terraformer with dirt. Takes 40 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Irrigation|Irrigation Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Water Bucket&lt;br /&gt;
|A2=Water Bucket|B2=Tfbp|C2=Water Bucket&lt;br /&gt;
|B3=Water Bucket&lt;br /&gt;
|Output=Irrigation&lt;br /&gt;
}}&lt;br /&gt;
|Replaces sand with dirt, grows grass on top of dirt, causes plants to grow faster, lets sugar cane grow past 3 blocks and rarely spawns water below the terraformer. Takes 8 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
=== Material ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=135px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Helmet&lt;br /&gt;
}}&lt;br /&gt;
|Helmet with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Chestplate]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|B3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Chestplate&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|B1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Leggings&lt;br /&gt;
}}&lt;br /&gt;
|Leggings with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Boots&lt;br /&gt;
}}&lt;br /&gt;
|Boots with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Energy ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=135px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Helmet|Nano Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Glass|C2=Carbon Plate&lt;br /&gt;
|Output=Nano-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based helmet which absorbs part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Bodyarmor|Nano Body Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Energy Crystal (Charged)|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based chestplate which absorbs part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Leggings|Nano Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based leggings which absorb part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Boots|Nano Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Energy Crystal (Charged)|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Boots&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based boots which absorb part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Helmet|Quantum Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Circuit|B1=Lapotron Crystal|C1=Advanced Circuit&lt;br /&gt;
|B2=Reinforced Glass&lt;br /&gt;
|Output=Quantum-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based helmet which lets you breathe underwater, replenishes your hunger and cures poison while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Bodyarmor|Quantum Body Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate&lt;br /&gt;
|A3=Iridium Plate|B3=Advanced Alloy|C3=Iridium Plate&lt;br /&gt;
|Output=Quantum-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based chestplate which absorbs all of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Leggings|Quantum Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Machine|B1=Lapotron Crystal|C1=Machine&lt;br /&gt;
|A2=Iridium Plate|C2=Iridium Plate&lt;br /&gt;
|A3=Glowstone Dust|C3=Glowstone Dust&lt;br /&gt;
|Output=Quantum-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based leggings which let you sprint more than 3 times faster, and while sprinting, jump higher.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Boots|Quantum Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Iridium Plate|C2=Iridium Plate&lt;br /&gt;
|A3=Rubber Boots|B3=Lapotron Crystal|C3=Rubber Boots&lt;br /&gt;
|Output=Quantum-Boots&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based boots which absorb all of your fall damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Utility ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[BatPack|Bat-Pack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)|B1=Electronic_Circuit|C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)|B2=Tin|C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)|C3=RE Battery (Charged)&lt;br /&gt;
|Output=Bat-Pack&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate which powers your electric tools using its energy of up to 60000 [[EU]] while you are wearing it.&lt;br /&gt;
|-&lt;br /&gt;
![[Composite Armor Vest|Composite Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Advanced Alloy|B2=Iron Chestplate|C2=Advanced Alloy&lt;br /&gt;
|A3=Advanced Alloy|B3=Leather_Tunic|C3=Advanced Alloy&lt;br /&gt;
|Output=Composite Armor Vest&lt;br /&gt;
}}&lt;br /&gt;
|Super-durable chestplate, more than 3 times the durability of a diamond chestplate.&lt;br /&gt;
|-&lt;br /&gt;
![[Electric Jetpack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Electronic Circuit|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=BatBox|C2=Refined Iron&lt;br /&gt;
|A3=Glowstone Dust|C3=Glowstone Dust&lt;br /&gt;
|Output=Electric Jetpack&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-powered jetpack worn as a chestplate. It has a limited maximum flying height and a smaller operational time, unlike the normal fuel-powered [[Jetpack]].&lt;br /&gt;
|-&lt;br /&gt;
![[Jetpack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Electronic Circuit|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Fuel Can (Empty)|C2=Refined Iron&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Jetpack&lt;br /&gt;
}}&lt;br /&gt;
|Fuel-powered jetpack worn as a chestplate. Use [[Biofuel Cell]]s or [[Coalfuel Cell]]s on a [[Canning Machine]] to refuel it.&lt;br /&gt;
|-&lt;br /&gt;
![[Rubber Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Rubber|C2=Rubber&lt;br /&gt;
|A3=Rubber|B3=Wool|C3=Rubber&lt;br /&gt;
|Output=Rubber Boots&lt;br /&gt;
}}&lt;br /&gt;
|Boots which reduce your fall damage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
=== Material ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Pickaxe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|B1=Bronze|C1=Bronze&lt;br /&gt;
|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Pickaxe&lt;br /&gt;
}}&lt;br /&gt;
|Pickaxe with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Shovel]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Bronze&lt;br /&gt;
|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Shovel&lt;br /&gt;
}}&lt;br /&gt;
|Shovel with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Axe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|B1=Bronze&lt;br /&gt;
|A2=Bronze|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Axe&lt;br /&gt;
}}&lt;br /&gt;
|Axe with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Sword]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Bronze&lt;br /&gt;
|B2=Bronze&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Sword&lt;br /&gt;
}}&lt;br /&gt;
|Sword with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Hoe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Bronze|C1=Bronze&lt;br /&gt;
|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Hoe&lt;br /&gt;
}}&lt;br /&gt;
|Hoe with 30% more durability than iron.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Utility ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Treetap]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Wooden Planks&lt;br /&gt;
|A2=Wooden Planks|B2=Wooden Planks|C2=Wooden Planks&lt;br /&gt;
|A3=Wooden Planks&lt;br /&gt;
|Output=Treetap&lt;br /&gt;
}}&lt;br /&gt;
|Extracts [[Sticky Resin]] from [[Rubber Wood|rubber wood]] with resin holes in them upon right-clicking the wood.&lt;br /&gt;
|-&lt;br /&gt;
![[Wrench]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|B3=Bronze&lt;br /&gt;
|Output=Wrench&lt;br /&gt;
}}&lt;br /&gt;
|Removes machines safely (without returning a [[Machine|machine block]] or [[Advanced Machine|advanced machine block]]) upon right-clicking said machine.&lt;br /&gt;
|-&lt;br /&gt;
![[Cutter]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|B2=Refined Iron&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Cutter&lt;br /&gt;
}}&lt;br /&gt;
|When left-clicked on a cable, removes one layer of insulation, dropping the [[Rubber|rubber]]. When right-clicked on a cable, adds one layer of insulation, using rubber from your inventory.&lt;br /&gt;
|-&lt;br /&gt;
![[Painter]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Wool|C1=Wool&lt;br /&gt;
|B2=Iron|C2=Wool&lt;br /&gt;
|A3=Iron&lt;br /&gt;
|Output=Painter&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Painter|B1=Red Dye&lt;br /&gt;
|Output=Painter (Red)&lt;br /&gt;
}}&lt;br /&gt;
|When dyed and left-clicked on a cable, paints the cable. Painted cables only connect with unpainted cables or painted cables of the same color. It cannot paint uninsulated cable, except for [[Glass Fibre Cable]]. Each dye lasts 16 uses.&lt;br /&gt;
|-&lt;br /&gt;
![[EC-Meter]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Glowstone Dust&lt;br /&gt;
|A2=Insulated Copper Cable|B2=Electronic Circuit|C2=Insulated Copper Cable&lt;br /&gt;
|A3=Insulated Copper Cable|C3=Insulated Copper Cable&lt;br /&gt;
|Output=EU-Meter&lt;br /&gt;
}}&lt;br /&gt;
|Detects how many EU are passing through a cable upon right-clicking on one.&lt;br /&gt;
|-&lt;br /&gt;
![[CF Sprayer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cobblestone|B1=Cobblestone&lt;br /&gt;
|A2=Cobblestone|B2=Stick&lt;br /&gt;
|C3=Cobblestone&lt;br /&gt;
|Output=CF Sprayer&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=CF Pellet&lt;br /&gt;
|B2=CF Sprayer&lt;br /&gt;
|Output=CF Sprayer&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=CF Pellet|B1=CF Pellet|C1=CF Pellet&lt;br /&gt;
|A2=CF Pellet|B2=CF Sprayer|C2=CF Pellet&lt;br /&gt;
|A3=CF Pellet|B3=CF Pellet|C3=CF Pellet&lt;br /&gt;
|Output=CF Sprayer&lt;br /&gt;
}}&lt;br /&gt;
|Sprays [[Construction Foam]]. It can be recharged in a crafting table using [[CF Pellet|CF pellets]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Electric === &lt;br /&gt;
Electric tools use energy insead of durability. They need recharging when they run out of energy, but they never wear out.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Mining Drill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Electronic Circuit|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=RE Battery|C3=Refined Iron&lt;br /&gt;
|Output=Mining Drill&lt;br /&gt;
}}&lt;br /&gt;
|Electric pickaxe + shovel which is faster than a pickaxe and shovel. &lt;br /&gt;
|-&lt;br /&gt;
![[Diamond Drill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Diamond&lt;br /&gt;
|A2=Diamond|B2=Mining Drill|C2=Diamond&lt;br /&gt;
|Output=Diamond Drill&lt;br /&gt;
}}&lt;br /&gt;
|Upgraded [[Mining Drill|mining drill]] which is faster and can break obsidian at a faster speed. &lt;br /&gt;
|-&lt;br /&gt;
![[Chainsaw]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Electronic Circuit|C2=Refined Iron&lt;br /&gt;
|A3=RE Battery|B3=Refined Iron&lt;br /&gt;
&lt;br /&gt;
|Output=Chainsaw (Uncharged)&lt;br /&gt;
|Output-image=Grid_Chainsaw.png&lt;br /&gt;
}}&lt;br /&gt;
|Electric axe which is faster than a normal axe.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To be completed. --[[User:RichardG|RichardG]]&amp;lt;sup&amp;gt;[[Special:Contributions/RichardG|c]]|[[Talk:RichardG|t]]&amp;lt;/sup&amp;gt; 13:39, 2 November 2011 (CET)&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=MFS_Unit&amp;diff=8577</id>
		<title>MFS Unit</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=MFS_Unit&amp;diff=8577"/>
		<updated>2011-11-13T08:53:46Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: shift+click wrench note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=MFS_Unit_ig.png&lt;br /&gt;
|type=Wiring&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=no&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Multi-Functional Storage Unit, or MFSU, is a Tier 3 energy storage device. It is able to store up to 10 million [[EU]] (making it capable of powering multiple [[Teleporter|teleportations]] or sustaining a [[Field Generator|force field]] for a long time), and can accept a maximum current of 512 [[EU|EU/s]] from all 5 input faces combined (the faces without dots). It can also emit a current of 512 EU/s from its output face (the face with a dot).&lt;br /&gt;
&lt;br /&gt;
Like all storage units, its output face is marked by a special texture, which usually faces the player when the block is placed. The direction of the output face can be changed by right-clicking with a [[Wrench]] onto any of the input faces of the block; normally, this will point the output face towards the player, but holding Shift while clicking will point the output face in the opposite direction. Be aware that right-clicking the MFSU while pointing at its output face will dismantle it.&lt;br /&gt;
&lt;br /&gt;
Note that applying a Redstone signal to the MFS Unit will make it stop emitting power from the output face until it&amp;#039;s full. &lt;br /&gt;
&lt;br /&gt;
PROTIP: Do NOT use [[Gold Cable]] or [[Copper Cable]] on the output face.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapotron Crystal|B1=Advanced Circuit|C1=Lapotron Crystal&lt;br /&gt;
|A2=Lapotron Crystal|B2=MFE Transmitter|C2=Lapotron Crystal&lt;br /&gt;
|A3=Lapotron Crystal|B3=Advanced Machine|C3=Lapotron Crystal&lt;br /&gt;
|Output=MFS Unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy&lt;br /&gt;
|Input=0 - 512&lt;br /&gt;
|Output=512&lt;br /&gt;
|Storage=10,000,000}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiring]]&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=MFE_Unit&amp;diff=8576</id>
		<title>MFE Unit</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=MFE_Unit&amp;diff=8576"/>
		<updated>2011-11-13T08:53:44Z</updated>

		<summary type="html">&lt;p&gt;Hawk777: shift+click wrench note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=MFE_Transmitter_ig.png&lt;br /&gt;
|type=Wiring&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=no&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Multi-Functional Electric storage unit, or MFE, is a Tier 2 energy storage device. It is able to store up to 600,000 [[EU]], and can accept a maximum current of 128 [[EU|EU/s]] from all 5 input faces combined. It can also emit a current of up to 128 EU/s from its output face.&lt;br /&gt;
&lt;br /&gt;
Like all storage units, its output face is marked by a special texture, which usually faces the player when the block is placed. The direction of the output face can be changed by right-clicking with a Bronze [[Wrench]] onto any of the input faces of the block; normally, this will point the output face towards the player, but holding Shift while clicking will point the output face in the opposite direction. Be aware that right-clicking the MFE Unit while pointing at its output face will dismantle it.&lt;br /&gt;
&lt;br /&gt;
Note that applying a Redstone signal to the MFE Unit will make it stop emitting power from the output face.&lt;br /&gt;
&lt;br /&gt;
PROTIP: Do NOT use [[Copper Cable]] on the output face.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated Copper Cable|B1=Energy Crystal|C1=Insulated Copper Cable&lt;br /&gt;
|A2=Energy Crystal|B2=Machine|C2=Energy Crystal&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Energy Crystal|C3=Insulated Copper Cable&lt;br /&gt;
&lt;br /&gt;
|Output=MFE Unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy&lt;br /&gt;
|Input=0 - 128&lt;br /&gt;
|Output=128&lt;br /&gt;
|Storage=600,000}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiring]]&lt;/div&gt;</summary>
		<author><name>Hawk777</name></author>
	</entry>
</feed>