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		<id>https://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources_(experimental)&amp;diff=15356</id>
		<title>Recipes and Resources (experimental)</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Recipes_and_Resources_(experimental)&amp;diff=15356"/>
		<updated>2015-02-05T18:24:57Z</updated>

		<summary type="html">&lt;p&gt;Havpik: /* Kinetic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Experimental}}&lt;br /&gt;
This is a list of recipes and resources found in IndustrialCraft².&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tocright}}&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== Vanilla blocks changed ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!Picture&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Non-IC Items|Obsidian]]&lt;br /&gt;
![[Image:Grid_Obsidian.png|64px]]&lt;br /&gt;
|[[Explosion]] resistance changed from 6000 to 60, this allows [[Secret:Nuke|nuke]] and [[Nuclear_Reactor|reactor]] to destroy obsidian on default power (up to 6 blocks).&lt;br /&gt;
|-&lt;br /&gt;
![[Non-IC Items|Water]]&lt;br /&gt;
![[Image:Grid_Water_Bucket.png|64px]]&lt;br /&gt;
|[[Explosion]] resistance changed from 500 to 30, this allows [[Non-IC Items|TNT]] and [[Industrial TNT|ITNT]] to destroy water blocks.&lt;br /&gt;
|-&lt;br /&gt;
![[Non-IC Items|Lava]]&lt;br /&gt;
![[Image:Grid_Lava_Bucket.png|64px]]&lt;br /&gt;
|[[Explosion]] resistance changed from 500 to 30, this allows [[Non-IC Items|TNT]] and [[Industrial TNT|ITNT]] to destroy lava blocks.&lt;br /&gt;
|-http://wiki.industrial-craft.net/skins/common/images/button_extlink.png&lt;br /&gt;
![[Non-IC Items|Lava bucket]]&lt;br /&gt;
![[Image:Grid_Lava_Bucket.png|64px]]&lt;br /&gt;
|Only smelts 12 blocks in an [[Iron Furnace]].&lt;br /&gt;
|-&lt;br /&gt;
![[Non-IC Items|Redstone]]&lt;br /&gt;
![[Image:Grid_Redstone.png|64px]]&lt;br /&gt;
|Can be used as power source with electric machines, provides 500 EU per item, acts just like [[Single-Use Battery]].&lt;br /&gt;
|-&lt;br /&gt;
![[Non-IC Items|Cacti]]&lt;br /&gt;
![[Image:Grid_Cactus.png|64px]]&lt;br /&gt;
|Can now be burned in any furnace for 50 fuel points.&lt;br /&gt;
|-&lt;br /&gt;
![[Non-IC Items|Sugar Cane]]&lt;br /&gt;
![[Image:Grid_Sugar_Cane.png|64px]]&lt;br /&gt;
|Can now be burned in any furnace for 50 fuel points.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ores ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!Picture&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Ore]]&lt;br /&gt;
![[Image:Copper Ore.png|64px]]&lt;br /&gt;
|Found on layers 10 to 70 (rate 15:10). Used most notably to make [[Copper Cable]], [[Bronze]] and some [[Nuclear Reactor|Reactor]] components.&lt;br /&gt;
|-&lt;br /&gt;
![[Tin Ore]]&lt;br /&gt;
![[Image:Tin Ore.png|64px]]&lt;br /&gt;
|Found on layers 0 to 40 (rate 25:6). Used most notably to make [[RE Battery|Rechargeable Batteries]], [[Empty Cell|Cells]], [[Bronze]] and some [[Nuclear Reactor|Reactor]] components.&lt;br /&gt;
|-&lt;br /&gt;
![[Lead Ore]]&lt;br /&gt;
![[Image:Lead Ore.png|64px]]&lt;br /&gt;
|Found on layers ? to ? (rate ?). Used to make [[Advanced RE-Battery|Advanced RE-Batteries]] and [[Reactor Chamber]]s.&lt;br /&gt;
|-&lt;br /&gt;
![[Uranium Ore]]&lt;br /&gt;
![[Image:Uranium Ore.png|64px]]&lt;br /&gt;
|Found on layers 0 to 64 (rate 20:3). Needed to run a Nuclear Reactor.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Generation rate is number of generation attempts per chunk : number of ore generated per attempt.&lt;br /&gt;
20:3 means that ore will attempt to generate up to 20 times and will generate up to 3 ore per attempt, generation attempts can fail.&lt;br /&gt;
&lt;br /&gt;
=== Overworld ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!Picture&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Rubber Wood| Rubber Tree]]&lt;br /&gt;
![[Image:Rubber Tree.png|128px]]&lt;br /&gt;
|Mod-related trees which have dark yellow logs and light green leaves. Cannot be found anywhere except Swamp, Forest and Taiga biomes. They are extremely abundant in Swamp, Forest and Taiga biomes and are easy to find due to their unique &amp;quot;wing&amp;quot; on their leaf design. Their wood is special and sometimes has resin holes that may be right-clicked on with a [[Treetap]] to get [[Sticky Resin]], used in [[Rubber]] production.&lt;br /&gt;
Can be crafted into 3 jungle planks or smelted into spruce logs. Leaves can be harvested with Shears and have a 2% chance of dropping a sapling.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
World generation rate of Rubber Trees depends on biome:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|width=500px|&amp;#039;&amp;#039;&amp;#039;Forest&amp;#039;&amp;#039;&amp;#039; 2-12% chance to generate 1-6 Rubber Trees per chunk.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Taiga&amp;#039;&amp;#039;&amp;#039; 0-6% chance to generate 0-3 Rubber Trees per chunk.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Swampland&amp;#039;&amp;#039;&amp;#039; 10-30% chance to generate 5-15 Rubber Trees per chunk.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The minimum tree height is 2, and the maximum is 8.&lt;br /&gt;
Every log has a 25% chance of having a resin hole, with a maximum of 3 holes per tree.&lt;br /&gt;
&lt;br /&gt;
== Cables ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe IC2 [[v2.X|experimental]]&lt;br /&gt;
!Description  &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&amp;#039;&amp;#039;Crossed out text is currently disabled&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Tin Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Tin Plate|B2=Cutter&lt;br /&gt;
|Output=Tin Cable|OA=3&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/MetalFormer&lt;br /&gt;
|Mode=Extruding&lt;br /&gt;
|Top=Tin&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Tin Cable|OA=3&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated tin cable &amp;lt;s&amp;gt;which handles up to 32 EU-p (low [[EU|voltage]]) and has 0.025 loss per block&amp;lt;/s&amp;gt;.&lt;br /&gt;
Uninsulated cables cannot be painted.&lt;br /&gt;
&amp;lt;s&amp;gt;Uninsulated cables deal 1 point of damage per 64 EU current rounded down.&amp;lt;/s&amp;gt;&lt;br /&gt;
The most effective tool for cable removal is a [[chainsaw]].&lt;br /&gt;
Used in crafting recipes.&lt;br /&gt;
|-&lt;br /&gt;
![[Tin Cable|Insulated Tin Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Tin Cable|A1=Rubber&lt;br /&gt;
|Output=Insulated Tin Cable&lt;br /&gt;
}}&lt;br /&gt;
|Insulated tin cable &amp;lt;s&amp;gt;which handles up to 32 EU-p (low [[EU|voltage]]) have 0.025(?) EU loss per block.&amp;lt;/s&amp;gt;&lt;br /&gt;
Used in crafting recipes, such as [[RE Battery|RE Batteries]].&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Copper Plate|B2=Cutter&lt;br /&gt;
|Output=Copper Cable|OA=2&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/MetalFormer&lt;br /&gt;
|Mode=Extruding&lt;br /&gt;
|Top=Copper&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Copper Cable|OA=3&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated copper cable &amp;lt;s&amp;gt;which handles up to 128 EU-p (medium [[EU|voltage]]).&lt;br /&gt;
EU loss rate is 0.29.&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Copper Cable|Insulated Copper Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Copper Cable&lt;br /&gt;
|Output=Insulated Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|Insulated copper cable &amp;lt;s&amp;gt;which handles up to 128 EU-p (medium [[EU|voltage]])&amp;lt;/s&amp;gt;. Insulation allows the cable to be painted, &amp;lt;s&amp;gt;reduces distance-based energy loss and completely removes electric shock.&lt;br /&gt;
EU loss rate is 0.21&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Gold Plate|B2=Cutter&lt;br /&gt;
|Output=Gold Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/MetalFormer&lt;br /&gt;
|Mode=Extruding&lt;br /&gt;
|Top=Gold&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Gold Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated gold cable &amp;lt;s&amp;gt;which handles up to 512 EU-p (high [[EU|voltage]]).&lt;br /&gt;
EU loss rate is 0.5.&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Gold Cable|Insulated Gold Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Gold Cable&lt;br /&gt;
|A2=Rubber&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
|Output-link=Insulated Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|Double-insulated gold cable &amp;lt;s&amp;gt;which handles up to 512 EU-p (high [[EU|voltage]]).&lt;br /&gt;
EU loss rate is 0.402&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable]]&lt;br /&gt;
|{{Grid/MetalFormer&lt;br /&gt;
|Mode=Extruding&lt;br /&gt;
|Top=Iron&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=HV Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|Uninsulated HV cable &amp;lt;s&amp;gt;which handles up to 2048 EU-p (extreme [[EU|voltage]]).&lt;br /&gt;
EU loss rate is 1.0&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[HV Cable|Insulated HV Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=HV Cable&lt;br /&gt;
|A2=Rubber|B2=Rubber&lt;br /&gt;
|Output=3xIns. HV Cable|OA&lt;br /&gt;
|Output-link=Insulated HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|Triple-insulated HV cable &amp;lt;s&amp;gt;which handles up to 2048 EU-p (extreme [[EU|voltage]]).&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Glass Fibre Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Energium Dust|B2=Silver Dust|C2=Energium Dust&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Glass Fibre Cable&lt;br /&gt;
}}&lt;br /&gt;
|Special glass fibre cable &amp;lt;s&amp;gt;which handles up to 8192 EU-p (ultra [[EU|voltage]])&amp;lt;/s&amp;gt;. It is the only kind of uninsulated cable which can be painted &amp;lt;s&amp;gt;and gives no electric shock. Glass fibre cable is useful for long-distance wiring, since it has the smallest energy loss of all kinds of cable - 1 EU every 40 blocks (0.025 EU per block).&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Detector Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|A2=Redstone|B2=3xIns. HV Cable|C2=Redstone&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Detector Cable&lt;br /&gt;
}}&lt;br /&gt;
|Outputs Redstone current when powered&amp;lt;s&amp;gt;, supports up to 8192 EU-p.&lt;br /&gt;
EU loss rate is 0.5.&amp;lt;/s&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Splitter Cable]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Redstone&lt;br /&gt;
|A2=3xIns. HV Cable|B2=Lever|C2=3xIns. HV Cable&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Splitter Cable&lt;br /&gt;
}}&lt;br /&gt;
|Prevents the transfer of EU while being powered by Redstone&amp;lt;s&amp;gt;, supports up to 8192 EU-p.&lt;br /&gt;
EU loss rate is 0.025&amp;lt;/s&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== EU Storage ==&lt;br /&gt;
=== Blocks ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe IC2 [[v2.X|experimental]]&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[BatBox]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Wooden Planks|B1=Insulated Tin Cable|C1=Wooden Planks&lt;br /&gt;
|A2=RE Battery|B2=RE Battery|C2=RE Battery&lt;br /&gt;
|A3=Wooden Planks|B3=Wooden Planks|C3=Wooden Planks&lt;br /&gt;
|Output=BatBox&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage block which stores up to 40,000 [[EU]] and accepts up to and outputs 32 EU/t (low voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[CES Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze Plate|B1=Insulated Copper Cable|C1=Bronze Plate&lt;br /&gt;
|A2=Advanced RE-Battery|B2=Advanced RE-Battery|C2=Advanced RE-Battery&lt;br /&gt;
|A3=Bronze Plate|B3=Bronze Plate|C3=Bronze Plate&lt;br /&gt;
|Output=CES Unit&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage block which stores up to 300,000 EU an accepts up to and outputs 128 EU-p (medium voltage). Accepts current from any side, expect the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[MFE Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=2xIns. Gold Cable|B1=Energy Crystal|C1=2xIns. Gold Cable&lt;br /&gt;
|A2=Energy Crystal|B2=Machine|C2=Energy Crystal&lt;br /&gt;
|A3=2xIns. Gold Cable|B3=Energy Crystal|C3=2xIns. Gold Cable&lt;br /&gt;
|Output=MFE Unit&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage block which stores up to 4,000,000 [[EU]] and accepts up to and outputs 512 EU/t (high voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
![[MFS Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapotron Crystal|B1=Advanced Circuit|C1=Lapotron Crystal&lt;br /&gt;
|A2=Lapotron Crystal|B2=MFE Unit|C2=Lapotron Crystal&lt;br /&gt;
|A3=Lapotron Crystal|B3=Advanced Machine|C3=Lapotron Crystal&lt;br /&gt;
|Output=MFS Unit&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage block which stores up to 40,000,000 [[EU]] and accepts up to and outputs 2048 EU-p (extreme voltage). Accepts current from any side, except the one with a dot, which is the output.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe IC2 [[v2.X|experimental]]&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Single-Use Battery]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Hydrated Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=8&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Coal Dust&lt;br /&gt;
|B3=Redstone&lt;br /&gt;
|Output=Single-Use Battery|OA=5&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores 1000 EU and can only be used once, but are stackable in up to 64. It can also be used to power most machines from their bottom slot.&lt;br /&gt;
|-&lt;br /&gt;
![[RE Battery]]&lt;br /&gt;
||{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Tin Cable&lt;br /&gt;
|A2=Tin Casing|B2=Redstone|C2=Tin Casing&lt;br /&gt;
|A3=Tin Casing|B3=Redstone|C3=Tin Casing&lt;br /&gt;
|Output=RE Battery&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores up to 10000 [[EU]] and can be charged or discharged in a [[BatBox]], [[CES Unit]], [[MFE Unit]] or [[MFS Unit]]. It can also be used to power most machines from their bottom slot, and be charged in generators through their top (or middle) slot.&lt;br /&gt;
Empty ones can stack, but must be destacked to charge.&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced RE-Battery]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated Copper Cable|B1=Bronze Item Casing|C1=Insulated Copper Cable&lt;br /&gt;
|A2=Bronze Item Casing|B2=Sulfur Dust|C2=Bronze Item Casing&lt;br /&gt;
|A3=Bronze Item Casing|B3=Lead Dust|C3=Bronze Item Casing&lt;br /&gt;
|Output=Advanced RE-Battery&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores up to 100000 [[EU]] and can be charged or discharged in a [[CES Unit]], [[MFE Unit]] or [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Energy Crystal]]&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Energium Dust|IA=9&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Energy Crystal&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores up to 100,000 [[EU]] and can only be charged or discharged in a [[MFE Unit]] or a [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Lapotron Crystal]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapis Lazuli Dust|B1=Advanced Circuit|C1=Lapis Lazuli Dust&lt;br /&gt;
|A2=Lapis Lazuli Dust|B2=Energy Crystal|C2=Lapis Lazuli Dust&lt;br /&gt;
|A3=Lapis Lazuli Dust|B3=Advanced Circuit|C3=Lapis Lazuli Dust&lt;br /&gt;
|Output=Lapotron Crystal&lt;br /&gt;
}}&lt;br /&gt;
|[[EU]] storage item which stores up to 1,000,000 [[EU]] and can only be charged or discharged in a [[MFS Unit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Electrolyzed Water Cell]]&lt;br /&gt;
|&lt;br /&gt;
|Created in an [[Electrolyzer]] when the adjacent power storage (any tier) is more then 70.01% full, these cells adsorb 20k EU, but lose 1500 per energy storage tier (with minimal 1500 loss on [[MFS Unit]]) when discharged (discharged when energy storage 25% or less).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transformers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe IC2 [[v2.X|experimental]]&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[LV Transformer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Wooden Planks|B1=Insulated Tin Cable|C1=Wooden Planks&lt;br /&gt;
|A2=Wooden Planks|B2=Coil|C2=Wooden Planks&lt;br /&gt;
|A3=Wooden Planks|B3=Insulated Tin Cable|C3=Wooden Planks&lt;br /&gt;
|Output=LV Transformer&lt;br /&gt;
}}&lt;br /&gt;
|Either:&lt;br /&gt;
* Accepts up to 32EU packets (LV) and outputs 128EU (MV) packets, OR&lt;br /&gt;
* Accepts up to 128EU packets (MV) and outputs 32EU (LV) packets.&lt;br /&gt;
|-&lt;br /&gt;
![[MV Transformer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Insulated Copper Cable|C1=&lt;br /&gt;
|A2=|B2=Machine|C2=&lt;br /&gt;
|A3=|B3=Insulated Copper Cable|C3=&lt;br /&gt;
|Output=MV Transformer&lt;br /&gt;
}}&lt;br /&gt;
|Either:&lt;br /&gt;
* Accepts up to 128EU packets (MV) and outputs 512EU (HV) packets, OR&lt;br /&gt;
* Accepts up to 512EU packets (HV) and outputs 128EU (MV) packets.&lt;br /&gt;
|-&lt;br /&gt;
![[HV Transformer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=2xIns. Gold Cable&lt;br /&gt;
|A2=Electronic Circuit|B2=MV Transformer|C2=Advanced RE-Battery&lt;br /&gt;
|B3=2xIns. Gold Cable&lt;br /&gt;
|Output=HV Transformer&lt;br /&gt;
}}&lt;br /&gt;
|Either:&lt;br /&gt;
* Accepts up to 512EU packets (HV) and outputs 2048EU (EV) packets, OR&lt;br /&gt;
* Accepts up to 2048EU packets (EV) and outputs 512EU (HV) packets.&lt;br /&gt;
|-&lt;br /&gt;
![[EV Transformer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=4xIns. HV Cable&lt;br /&gt;
|A2=Advanced Circuit|B2=HV Transformer|C2=Lapotron Crystal&lt;br /&gt;
|B3=4xIns. HV Cable&lt;br /&gt;
|Output=EV Transformer&lt;br /&gt;
}}&lt;br /&gt;
|Either:&lt;br /&gt;
* Accepts up to 2048EU packets (EV) and outputs 8192EU (IV) packets, OR&lt;br /&gt;
* Accepts up to 8192EU packets (IV) and outputs 2048EU (EV) packets.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Machine Components ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe IC2 [[v2.X|experimental]]&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Refined Iron]]&lt;br /&gt;
|&amp;#039;&amp;#039;coming soon&amp;#039;&amp;#039;&lt;br /&gt;
|Refined Iron is a end-game metal. It can be made in a [[blast furnace]] and is used for advanced machines.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
![[Universal Fluid Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Tin Casing&lt;br /&gt;
|A2=Tin Casing|B2=Glass Pane|C2=Tin Casing&lt;br /&gt;
|B3=Tin Casing&lt;br /&gt;
|Output=Universal Fluid Cell}}&lt;br /&gt;
|Used in some recipes, such as the [[CF Sprayer]] recipe.&lt;br /&gt;
|-&lt;br /&gt;
![[Machine]]&lt;br /&gt;
||{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Plate|B1=Iron Plate|C1=Iron Plate&lt;br /&gt;
|A2=Iron Plate|C2=Iron Plate&lt;br /&gt;
|A3=Iron Plate|B3=Iron Plate|C3=Iron Plate&lt;br /&gt;
|Output=Machine&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|Output=Iron|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Base component for machines and the [[QuantumSuit Leggings|Quantum Leggings]].&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron Plate|B1=Advanced Alloy|C1=Refined Iron Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Machine|C2=Carbon Plate&lt;br /&gt;
|A3=Refined Iron Plate|B3=Advanced Alloy|C3=Refined Iron Plate&lt;br /&gt;
|Output=Advanced Machine&lt;br /&gt;
}}&lt;br /&gt;
|Base component for tier 2 and tier 3 machines.&lt;br /&gt;
|-&lt;br /&gt;
![[Electronic Circuit]]&lt;br /&gt;
||{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|B1=Cable|C1=Cable&lt;br /&gt;
|A2=Redstone|B2=Iron Plate|C2=Redstone&lt;br /&gt;
|A3=Cable|B3=Cable|C3=Cable&lt;br /&gt;
|Output=Electronic Circuit&lt;br /&gt;
}}&lt;br /&gt;
|Base component for machines, smart items and the [[Advanced Circuit]].&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Circuit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Glowstone Dust|C1=Redstone&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Electronic Circuit|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Redstone|B3=Glowstone Dust|C3=Redstone&lt;br /&gt;
|Output=Advanced Circuit&lt;br /&gt;
}}&lt;br /&gt;
|Base component for tier 2 and tier 3 tools and machines.&lt;br /&gt;
|-&lt;br /&gt;
![[Coil]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper Cable|B1=Copper Cable|C1=Copper Cable&lt;br /&gt;
|A2=Copper Cable|B2=Iron|C2=Copper Cable&lt;br /&gt;
|A3=Copper Cable|B3=Copper Cable|C3=Copper Cable&lt;br /&gt;
|Output=Coil&lt;br /&gt;
}}&lt;br /&gt;
|Used to make [[Electric Motor]] and some other things. Also required inside the [[Electric Heat Generator]] in order to make it produce [[Heat]].&lt;br /&gt;
|-&lt;br /&gt;
![[Electric Motor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Tin Casing|C1=&lt;br /&gt;
|A2=Coil|B2=Iron|C2=Coil&lt;br /&gt;
|A3=|B3=Tin Casing|C3=&lt;br /&gt;
|Output=Electric Motor&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[Heat Conductor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Copper Plate|C1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Copper Plate|C2=Rubber&lt;br /&gt;
|A3=Rubber|B3=Copper Plate|C3=Rubber&lt;br /&gt;
|Output=Heat Conductor&lt;br /&gt;
}}&lt;br /&gt;
|Used to create Heat Generators like [[Electric Heat Generator]]&lt;br /&gt;
|-&lt;br /&gt;
![[Crystal Memory (raw)]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Silicon Dioxide|B1=Obsidian Dust|C1=Silicon Dioxide&lt;br /&gt;
|A2=Obsidian Dust|B2=Silicon Dioxide|C2=Obsidian Dust&lt;br /&gt;
|A3=Silicon Dioxide|B3=Obsidian Dust|C3=Silicon Dioxide&lt;br /&gt;
|Output=Crystal Memory (raw)&lt;br /&gt;
}}&lt;br /&gt;
|Used to make Crystal Memory. See the [[Tutorial:Replication|Replication tutorial]] for more information.&lt;br /&gt;
|-&lt;br /&gt;
![[Crystal Memory]]&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Top=Crystal Memory (raw)&lt;br /&gt;
|Output=Crystal Memory&lt;br /&gt;
}}&lt;br /&gt;
|Used to make [[Pattern Storage]] and store scanned information. See the [[Tutorial:Replication|Replication tutorial]] for more information.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Generators ==&lt;br /&gt;
=== EU ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe IC2 [[v2.X|experimental]]&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=RE Battery&lt;br /&gt;
|A2=Iron Plate|B2=Iron Plate|C2=Iron Plate&lt;br /&gt;
|B3=Iron Furnace&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
|Simple generator which accepts [[Fuel Can (Filled)|fuel]] (43,200 EU for coal fuel, 16,200 EU for bio fuel), coal (4000 EU), [[Scrap|scrap]] (825 EU), wood (750 EU), planks (750 EU), wooden blocks (750 EU), sticks (250 EU), saplings (250 EU, 200 EU for rubber tree saplings), sugar cane (125 EU) and cactus (125 EU) and outputs 10 EU/t. If there is no destination for the current, it can store up to 4000 [[EU]]. It is also a base component for other generators.&lt;br /&gt;
|-&lt;br /&gt;
![[Geothermal Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Empty Cell|C1=Glass&lt;br /&gt;
|A2=Glass|B2=Empty Cell|C2=Glass&lt;br /&gt;
|A3=Iron Casing|B3=Generator|C3=Iron Casing&lt;br /&gt;
|Output=Geothermal Generator&lt;br /&gt;
}}&lt;br /&gt;
|Generator which accepts lava buckets and [[Lava Cell|cells]] and outputs 20 EU/t for a total of 20,000 [[EU]] per lava unit. Provide no energy storage but store up to 24 units of lava inside.&lt;br /&gt;
Any stored lava is lost if blocked removed.&lt;br /&gt;
|-&lt;br /&gt;
![[Solar Panel]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Coal Dust|B1=Glass|C1=Coal Dust&lt;br /&gt;
|A2=Glass|B2=Coal Dust|C2=Glass&lt;br /&gt;
|A3=Electronic Circuit|B3=Generator|C3=Electronic Circuit&lt;br /&gt;
|Output=Solar Panel&lt;br /&gt;
}}&lt;br /&gt;
|Generator which, when exposed to &amp;#039;&amp;#039;&amp;#039;direct&amp;#039;&amp;#039;&amp;#039; sunlight through its top, outputs 1.0 EU/t for a total of 13500 EU per Minecraft day.&lt;br /&gt;
|-&lt;br /&gt;
![[Water Mill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stick|B1=Wooden Planks|C1=Stick&lt;br /&gt;
|A2=Wooden Planks|B2=Generator|C2=Wooden Planks&lt;br /&gt;
|A3=Stick|B3=Wooden Planks|C3=Stick&lt;br /&gt;
|Output=Water Mill|OA=2&lt;br /&gt;
}}&lt;br /&gt;
|Generator which accepts water buckets and adjacent water and outputs either 2 EU/t for a total of 1000 EU per water bucket, or 0.010 EU/t per adjacent water block for a maximum of 0.25 EU/t with a 3x3 cube of water with the water mill in the middle and cable on top.&lt;br /&gt;
|-&lt;br /&gt;
![[Wind Mill]]&lt;br /&gt;
|&amp;#039;&amp;#039;coming soon&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[Semifluid Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Casing|B1=Universal Fluid Cell|C1=Iron Casing&lt;br /&gt;
|A2=Universal Fluid Cell|B2=Geothermal Generator|C2=Universal Fluid Cell&lt;br /&gt;
|A3=Iron Casing|B3=Universal Fluid Cell|C3=Iron Casing&lt;br /&gt;
|Output=Semifluid Generator&lt;br /&gt;
}}&lt;br /&gt;
|Can burn [[Biogas]], oil and fuel (Buildcraft), biomass and ethanol (Forestry).&lt;br /&gt;
|-&lt;br /&gt;
![[Radioisotope Thermoelectric Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Casing|B1=Iron Casing|C1=Iron Casing&lt;br /&gt;
|A2=Iron Casing|B2=Reactor Chamber|C2=Iron Casing&lt;br /&gt;
|A3=Iron Casing|B3=Generator|C3=Iron Casing&lt;br /&gt;
|Output=Radioisotope Thermoelectric Generator&lt;br /&gt;
}}&lt;br /&gt;
|Uses [[Pellets of RTG Fuel]] to produce energy. Depending on the amount of fuel in the generator, it produces between 1 EU/t and 16 EU/t. The fuel pellets are not consumed after many years, making this generator a source of unlimited power.&lt;br /&gt;
|-&lt;br /&gt;
![[Kinetic Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Casing|B1=Iron Casing|C1=Iron Casing|&lt;br /&gt;
|A2=Generator|B2=Electric Motor|C2=Shaft (Iron)&lt;br /&gt;
|A3=Iron Casing|B3=Iron Casing|C3=Iron Casing|&lt;br /&gt;
|Output=Kinetic Generator&lt;br /&gt;
}}&lt;br /&gt;
|Connects to Kinetic Wind Generator or Kinetic Steam Generator to change Kinetic Energy Units into Energy Units.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heat ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe IC2 [[v2.X|experimental]]&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Electric Heat Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Casing|B1=RE Battery|C1=Iron Casing&lt;br /&gt;
|A2=Iron Casing|B2=Electronic Circuit|C2=Iron Casing&lt;br /&gt;
|A3=Iron Casing|B3=Heat Conductor|C3=Iron Casing&lt;br /&gt;
|Output=Electric Heat Generator&lt;br /&gt;
}}&lt;br /&gt;
| Creates [[Heat]]/[[hU]] out of [[EU]]. Heat can be used for [[Blast Furnace]]&lt;br /&gt;
|-&lt;br /&gt;
![[Solid Heat Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Heat Conductor|C1=&lt;br /&gt;
|A2=Iron Plate|B2=Iron Plate|C2=Iron Plate&lt;br /&gt;
|A3=|B3=Iron Furnace|C3=&lt;br /&gt;
|Output=Solid Heat Generator&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Heat Conductor|B1=|C1=&lt;br /&gt;
|A2=Machine|B2=|C2=&lt;br /&gt;
|A3=Furnace|B3=|C3=&lt;br /&gt;
|Output=Solid Heat Generator&lt;br /&gt;
}}&lt;br /&gt;
| Creates [[Heat]]/[[hU]] by burning solid stuff (e.g. [[Coal]]). Heat can be used for [[Blast Furnace]]&lt;br /&gt;
|-&lt;br /&gt;
![[Fluid Heat Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Casing|B1=Universal Fluid Cell|C1=Iron Casing&lt;br /&gt;
|A2=Universal Fluid Cell|B2=Heat Conductor|C2=Universal Fluid Cell&lt;br /&gt;
|A3=Iron Casing|B3=Universal Fluid Cell|C3=Iron Casing&lt;br /&gt;
|Output=Fluid Heat Generator&lt;br /&gt;
}}&lt;br /&gt;
| Creates [[Heat]]/[[hU]] by burning fluids (e.g. [[Fuel]]). Heat can be used for [[Blast Furnace]]&lt;br /&gt;
|-&lt;br /&gt;
![[Radioisotope Heat Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Casing|B1=Iron Casing|C1=Iron Casing&lt;br /&gt;
|A2=Iron Casing|B2=Reactor Chamber|C2=Iron Casing&lt;br /&gt;
|A3=Iron Casing|B3=Heat Conductor|C3=Iron Casing&lt;br /&gt;
|Output=Radioisotope Heat Generator&lt;br /&gt;
}}&lt;br /&gt;
| Creates [[Heat]]/[[hU]] by using [[Pellets of RTG Fuel]]. Heat can be used for [[Blast Furnace]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Kinetic ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe IC2 [[v2.X|experimental]]&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Kinetic Wind Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Shaft (Iron)|B2=Machine|C2=Shaft (Iron)&lt;br /&gt;
|Output=Kinetic Wind Generator&lt;br /&gt;
}}&lt;br /&gt;
|More powerful than the standard Wind Generator, Kinetic Wind Generators use Rotors of varying types to capture the wind to turn an internal crankshaft. Requires a large, clear space in front of the machine to operate and a Kinetic Generator hooked up to convert rotation energy into EU.&lt;br /&gt;
|-&lt;br /&gt;
![[Manual Kinetic Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Machine|B1=Lever&lt;br /&gt;
|Output=Manual Kinetic Generator&lt;br /&gt;
}}&lt;br /&gt;
|Another source of &amp;quot;free&amp;quot; energy. Each time a player clicks on the machine it will generate a small charge of EU if hooked up to a Kinetic Generator.&lt;br /&gt;
|-&lt;br /&gt;
![[Kinetic Steam Generator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron Casing|B1=Refined Iron Casing|C1=Refined Iron Casing&lt;br /&gt;
|A2=Coil|B2=Shaft (Iron)|C2=Shaft (Iron)&lt;br /&gt;
|A3=Universal Fluid Cell|B3=Refined Iron Casing|C3=Refined Iron Casing&lt;br /&gt;
|Output=Kinetic Steam Generator&lt;br /&gt;
}}&lt;br /&gt;
|Not to be confused with the [[Steam Generator]], the Kinetic Steam Generator takes in Steam or super-heated steam generated from the Steam Generator to turn an internal turbine. Again, it requires not only a Kinetic Generator to actually produce EU but, also requires a means to remove excess condensation from inside the turbine chamber. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nuclear Reactor ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe IC2 [[v2.X|experimental]]&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Nuclear Reactor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Dense Lead Plate|B1=Advanced Circuit|C1=Dense Lead Plate&lt;br /&gt;
|A2=Reactor Chamber|B2=Reactor Chamber|C2=Reactor Chamber&lt;br /&gt;
|A3=Dense Lead Plate|B3=Generator|C3=Dense Lead Plate&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
|Complex generator whose output and total [[EU]] varies depending on the setup. Refer to [[Tutorial:Nuclear_Power| Nuclear Reactor for Dummies]] for more info.&lt;br /&gt;
Needs indirect redstone current to run.&lt;br /&gt;
|-&lt;br /&gt;
![[Reactor Chamber]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Lead Plate|C1=&lt;br /&gt;
|A2=Lead Plate|B2=Machine|C2=Lead Plate&lt;br /&gt;
|A3=|B3=Lead Plate|C3=&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
|Can be attached to a [[Nuclear Reactor|reactor]] to increase its space by 1 column, provides no bonuses, valid output and input.&lt;br /&gt;
|-&lt;br /&gt;
![[Uranium|Tiny Pile of Uranium 235]]&lt;br /&gt;
|{{Grid/Centrifuge&lt;br /&gt;
|Top=Purified Crushed Uranium Ore&lt;br /&gt;
|Bottom=Advanced RE-Battery&lt;br /&gt;
|Output1=Tiny Pile of Uranium 235|OA1=2&lt;br /&gt;
|Output2=Uranium 238|OA2=5}}&lt;br /&gt;
|Used to craft [[Enriched Uranium Nuclear Fuel]], [[Uranium 235]] and can be used for something very explosive. &amp;#039;&amp;#039;&amp;#039;Warning:&amp;#039;&amp;#039;&amp;#039; This Item is [[Radiation|radioactive]]! You need a &amp;#039;&amp;#039;&amp;#039;full&amp;#039;&amp;#039;&amp;#039; [[Hazmat Suit]] to transport it!&lt;br /&gt;
|-&lt;br /&gt;
![[Uranium|Uranium 238]]&lt;br /&gt;
|{{Grid/Centrifuge&lt;br /&gt;
|Top=Purified Crushed Uranium Ore&lt;br /&gt;
|Bottom=Advanced RE-Battery&lt;br /&gt;
|Output1=Tiny Pile of Uranium 235|OA1=2&lt;br /&gt;
|Output2=Uranium 238|OA2=5}}&lt;br /&gt;
|Used to craft [[Enriched Uranium Nuclear Fuel]], [[MOX Nuclear Fuel]] and [[Uranium Block]]. &amp;#039;&amp;#039;&amp;#039;Warning:&amp;#039;&amp;#039;&amp;#039; This item is [[Radiation|radioactive]]! You need a &amp;#039;&amp;#039;&amp;#039;full&amp;#039;&amp;#039;&amp;#039; [[Hazmat Suit]] to transport it!&lt;br /&gt;
|-&lt;br /&gt;
![[Enriched Uranium Nuclear Fuel]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Uranium 238|B1=Uranium 238|C1=Uranium 238&lt;br /&gt;
|A2=Tiny Pile of Uranium 235|B2=Tiny Pile of Uranium 235|C2=Tiny Pile of Uranium 235&lt;br /&gt;
|A3=Uranium 238|B3=Uranium 238|C3=Uranium 238&lt;br /&gt;
|Output=Enriched Uranium Nuclear Fuel&lt;br /&gt;
}}&lt;br /&gt;
|Used to craft a [[Uranium Cell]]. &amp;#039;&amp;#039;&amp;#039;Warning:&amp;#039;&amp;#039;&amp;#039; This item is [[Radiation|radioactive]]!&lt;br /&gt;
|-&lt;br /&gt;
![[MOX Nuclear Fuel]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Uranium 238|B1=Uranium 238|C1=Uranium 238&lt;br /&gt;
|A2=Plutonium|B2=Plutonium|C2=Plutonium&lt;br /&gt;
|A3=Uranium 238|B3=Uranium 238|C3=Uranium 238&lt;br /&gt;
|Output=MOX Nuclear Fuel&lt;br /&gt;
}}&lt;br /&gt;
|(MOX=Mixed oxide, see the &amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[[wikipedia:MOX_fuel|wikipedia]]&amp;lt;/span&amp;gt; article for more info)&lt;br /&gt;
Used to craft a [[MOX Cell]]. &amp;#039;&amp;#039;&amp;#039;Warning:&amp;#039;&amp;#039;&amp;#039; This item is [[Radiation|radioactive]]!&lt;br /&gt;
|-&lt;br /&gt;
![[Reactor Plating]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lead Plate|B1=Advanced Alloy|C1=&lt;br /&gt;
|A2=|B2=|C2=&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output=Reactor Plating&lt;br /&gt;
}}&lt;br /&gt;
| +1000 Maximum Reactor Temperature &lt;br /&gt;
-5% Explosion Range&lt;br /&gt;
|-&lt;br /&gt;
![[Heat-Capacity Reactor Plating]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper Plate|B1=Copper Plate|C1=Copper Plate&lt;br /&gt;
|A2=Copper Plate|B2=Reactor Plating|C2=Copper Plate&lt;br /&gt;
|A3=Copper Plate|B3=Copper Plate|C3=Copper Plate&lt;br /&gt;
|Output=Heat-Capacity Reactor Plating&lt;br /&gt;
}}&lt;br /&gt;
| +1700 Maximum Reactor Temperature &lt;br /&gt;
-1% Explosion Range&lt;br /&gt;
|-&lt;br /&gt;
![[Containment Reactor Plating]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Reactor Plating|B1=Advanced Alloy|C1=&lt;br /&gt;
|A2=Advanced Alloy|B2=|C2=&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output=Containment Reactor Plating&lt;br /&gt;
}}&lt;br /&gt;
| +500 Maximum Reactor Temperature &lt;br /&gt;
-10% Explosion Range&lt;br /&gt;
|-&lt;br /&gt;
![[Heat Exchanger]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper Plate|B1=Electronic Circuit|C1=Copper Plate&lt;br /&gt;
|A2=Tin Plate|B2=Copper Plate|C2=Tin Plate&lt;br /&gt;
|A3=Copper Plate|B3=Tin Plate|C3=Copper Plate&lt;br /&gt;
|Output=Heat Exchanger&lt;br /&gt;
}}&lt;br /&gt;
|These will first exchange up to 12 heat with each surrounding component, and then up to 4 with the reactor itself.&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Heat Exchanger]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapis Lazuli Plate|B1=Electronic Circuit|C1=Lapis Lazuli Plate&lt;br /&gt;
|A2=Heat Exchanger|B2=Copper Plate|C2=Heat Exchanger&lt;br /&gt;
|A3=Lapis Lazuli Plate|B3=Electronic Circuit|C3=Lapis Lazuli Plate&lt;br /&gt;
|Output=Advanced Heat Exchanger&lt;br /&gt;
}}&lt;br /&gt;
|These transfer up to 24 heat with each surrounding component, and then up to 8 with the reactor. &lt;br /&gt;
|-&lt;br /&gt;
![[Core Heat Exchanger]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper Plate|B1=Copper Plate|C1=Copper Plate&lt;br /&gt;
|A2=Copper Plate|B2=Heat Exchanger|C2=Copper Plate&lt;br /&gt;
|A3=Copper Plate|B3=Copper Plate|C3=Copper Plate&lt;br /&gt;
|Output=Core Heat Exchanger&lt;br /&gt;
}}&lt;br /&gt;
|These transfer up to 72 heat with the reactor, put will not move heat to or from nearby components. These will usually be at the same percent capacity as the reactor, so they are useful as a kind of thermometer for your reactor.&lt;br /&gt;
|-&lt;br /&gt;
![[Component Heat Exchanger]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Gold Plate|C1=&lt;br /&gt;
|A2=Gold Plate|B2=Heat Exchanger|C2=Gold Plate&lt;br /&gt;
|A3=|B3=Gold Plate|C3=&lt;br /&gt;
|Output=Component Heat Exchanger&lt;br /&gt;
}}&lt;br /&gt;
|These transfer up to 36 heat with each adjacent component, but does not transfer any with the reactor itself. &lt;br /&gt;
|-&lt;br /&gt;
![[Heat Vent]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Bars|B1=Iron Plate|C1=Iron Bars&lt;br /&gt;
|A2=Iron Plate|B2=Electric Motor|C2=Iron Plate&lt;br /&gt;
|A3=Iron Bars|B3=Iron Plate|C3=Iron Bars&lt;br /&gt;
|Output=Heat Vent&lt;br /&gt;
}}&lt;br /&gt;
|The basic vent dissipates 6 heat from itself every second. &lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Heat Vent]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Bars|B1=Heat Vent|C1=Iron Bars&lt;br /&gt;
|A2=Iron Bars|B2=Diamond|C2=Iron Bars&lt;br /&gt;
|A3=Iron Bars|B3=Heat Vent|C3=Iron Bars&lt;br /&gt;
|Output=Advanced Heat Vent&lt;br /&gt;
}}&lt;br /&gt;
|An improvement to a basic heat vent, this component dissipates 12 heat from itself. &lt;br /&gt;
|-&lt;br /&gt;
![[Reactor Heat Vent]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper Plate|B1=Copper Plate|C1=Copper Plate&lt;br /&gt;
|A2=Copper Plate|B2=Heat Vent|C2=Copper Plate&lt;br /&gt;
|A3=Copper Plate|B3=Copper Plate|C3=Copper Plate&lt;br /&gt;
|Output=Reactor Heat Vent&lt;br /&gt;
}}&lt;br /&gt;
|This vent moves 5 heat from the reactor vessel to itself and dissipates 5 heat every second. This has the advantage that it can function effectively anywhere in the reactor, not just next to the uranium cell. &lt;br /&gt;
|-&lt;br /&gt;
![[Component Heat Vent]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Bars|B1=Tin Plate|C1=Iron Bars&lt;br /&gt;
|A2=Tin Plate|B2=Heat Vent|C2=Tin Plate&lt;br /&gt;
|A3=Iron Bars|B3=Tin Plate|C3=Iron Bars&lt;br /&gt;
|Output=Component Heat Vent&lt;br /&gt;
}}&lt;br /&gt;
|This vent dissipates 4 heat from each surrounding component. &lt;br /&gt;
|-&lt;br /&gt;
![[Overclocked Heat Vent]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Gold Plate|C1=&lt;br /&gt;
|A2=Gold Plate|B2=Reactor Heat Vent|C2=Gold Plate&lt;br /&gt;
|A3=|B3=Gold Plate|C3=&lt;br /&gt;
|Output=Overclocked Heat Vent&lt;br /&gt;
}}&lt;br /&gt;
|This vent moves 36 heat from the reactor to itself and then dissipates 20 heat from itself. This will cause the component to overheat if steps are not taken to cool this component.&lt;br /&gt;
|-&lt;br /&gt;
![[Neutron Reflector]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin Dust|B1=Coal Dust|C1=Tin Dust&lt;br /&gt;
|A2=Coal Dust|B2=Copper Plate|C2=Coal Dust&lt;br /&gt;
|A3=Tin Dust|B3=Coal Dust|C3=Tin Dust&lt;br /&gt;
|Output=Neutron Reflector&lt;br /&gt;
}}&lt;br /&gt;
|These reflect neutron pulses back to the uranium cell which produced them. The neutron reflector can reflect 10,000 pulses (one complete cycle from one uranium cell).&lt;br /&gt;
|-&lt;br /&gt;
![[Thick Neutron Reflector]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper Plate|B1=Neutron Reflector|C1=Copper Plate&lt;br /&gt;
|A2=Neutron Reflector|B2=Copper Plate|C2=Neutron Reflector&lt;br /&gt;
|A3=Copper Plate|B3=Neutron Reflector|C3=Copper Plate&lt;br /&gt;
|Output=Thick Neutron Reflector&lt;br /&gt;
}}&lt;br /&gt;
|The thick neutron reflector is more durable, allowing it to reflect 40,000 pulses before failure.&lt;br /&gt;
|-&lt;br /&gt;
![[Coolant Cell|10K Cooling Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Tin Plate|C1=&lt;br /&gt;
|A2=Tin Plate|B2=Coolant Cell|B2-link=Coolant (Fluid)|C2=Tin Plate&lt;br /&gt;
|A3=|B3=Tin Plate|C3=&lt;br /&gt;
|Output=10k Coolant Cell&lt;br /&gt;
}}&lt;br /&gt;
|Holds 10,000 heat before melting.&lt;br /&gt;
|-&lt;br /&gt;
![[Coolant Cell|30K Cooling Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin Plate|B1=Tin Plate|C1=Tin Plate&lt;br /&gt;
|A2=Cooling Cell|B2=Cooling Cell|C2=Cooling Cell&lt;br /&gt;
|A3=Tin Plate|B3=Tin Plate|C3=Tin Plate&lt;br /&gt;
|Output=30K Cooling Cell&lt;br /&gt;
}}&lt;br /&gt;
|Holds 30,000 heat before melting.&lt;br /&gt;
|-&lt;br /&gt;
![[Coolant Cell|60K Cooling Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin Plate|B1=30K Cooling Cell|C1=Tin Plate&lt;br /&gt;
|A2=Tin Plate|B2=Iron Plate|C2=Tin Plate&lt;br /&gt;
|A3=Tin Plate|B3=30K Cooling Cell|C3=Tin Plate&lt;br /&gt;
|Output=60K Cooling Cell&lt;br /&gt;
}}&lt;br /&gt;
|Holds 60,000 heat before melting.&lt;br /&gt;
|-&lt;br /&gt;
![[RSH-Condensator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Heat Vent|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Heat Exchanger|C3=Redstone&lt;br /&gt;
|Output=RSH-Condensator&lt;br /&gt;
}}&lt;br /&gt;
|Holds 20,000 heat. Can be restored with redstone (10,000 each).&lt;br /&gt;
|-&lt;br /&gt;
![[LZH-Condensator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Reactor Heat Vent|C1=Redstone&lt;br /&gt;
|A2=RSH-Condensator|B2=Lapis Lazuli Block|C2=RSH-Condensator&lt;br /&gt;
|A3=Redstone|B3=Core Heat Exchanger|C3=Redstone&lt;br /&gt;
|Output=LZH-Condensator&lt;br /&gt;
}}&lt;br /&gt;
|Holds 100,000 heat. Can be restored with lapis lazuli dust (40,000 each) and redstone (5,000 each).&lt;br /&gt;
|-&lt;br /&gt;
![[Uranium Cell]]&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Canning Machine&lt;br /&gt;
|Top=Enriched Uranium Nuclear Fuel&lt;br /&gt;
|Bottom=Fuel Rod (Empty)&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
|Generates 1,000,000-5,000,000 [[EU]] at 5-25 EU/t (depending on efficiency, that is, cell adjacency), but generates excess heat which must be eliminated through cooling. When it decays, 25% of time turns into a [[Near-Depleted Uranium Cell]], which once recharged, turns into a fresh new cell.&lt;br /&gt;
|-&lt;br /&gt;
![[Dual Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Uranium Cell|B2=Iron Plate|C2=Uranium Cell&lt;br /&gt;
|Output=Dual Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
|These act as if they&amp;#039;re 2 cells in a Grid pattern. 1 Dual cell acts as 2x Uranium Cells are side-by-side. The output from a single slot used is 20EU/t because of 5EU/t per cell, as well as the +5EU/t per cell adjacent to another. &lt;br /&gt;
|-&lt;br /&gt;
![[Quad Uranium Cell]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Uranium Cell|B1=Iron Plate|C1=Uranium Cell&lt;br /&gt;
|A2=Copper Plate|B2=Iron Plate|C2=Copper Plate&lt;br /&gt;
|A3=Uranium Cell|B3=Iron Plate|C3=Uranium Cell&lt;br /&gt;
|Output=Quad Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
|4 Uranium Cells forged together to only take one space in the reactor slot; Output for these are 60EU/t. These new Uranium components allow for much more compact Nuclear Reactor designs - However you still have to manage that heat produced. &lt;br /&gt;
|-&lt;br /&gt;
![[Fuel Rod (MOX)]]&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Canning Machine&lt;br /&gt;
|Top=MOX Nuclear Fuel&lt;br /&gt;
|Bottom=Fuel Rod (Empty)&lt;br /&gt;
|Output=Fuel Rod (MOX)&lt;br /&gt;
}}&lt;br /&gt;
|Much like [[Uranium Cell]] but with higher energy output on higher reactor heat.&lt;br /&gt;
|-&lt;br /&gt;
![[Dual Fuel Rod (MOX)]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Fuel Rod (MOX)|B2=Iron Plate|C2=Fuel Rod (MOX)&lt;br /&gt;
|Output=Dual Fuel Rod (MOX)&lt;br /&gt;
}}&lt;br /&gt;
|These act as if they&amp;#039;re 2 cells in a Grid pattern. 1 Dual cell acts as 2x MOX Cells are side-by-side. The output at 0 heat from a single slot used is 20EU/t because of 5EU/t per cell, as well as the +5EU/t per cell adjacent to another. &lt;br /&gt;
|-&lt;br /&gt;
![[Quad Fuel Rod (MOX)]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Fuel Rod (MOX)|B1=Iron Plate|C1=Fuel Rod (MOX)&lt;br /&gt;
|A2=Copper Plate|B2=Iron Plate|C2=Copper Plate&lt;br /&gt;
|A3=Fuel Rod (MOX)|B3=Iron Plate|C3=Fuel Rod (MOX)&lt;br /&gt;
|Output=Quad Fuel Rod (MOX)&lt;br /&gt;
}}&lt;br /&gt;
|4 MOX Cells forged together to only take one space in the reactor slot; Output with no heat for these are 60EU/t. These new reactor components allow for much more compact Nuclear Reactor designs - However you still have to manage that heat produced. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Processors ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe IC2 [[v2.X|experimental]]&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Iron Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Iron Plate&lt;br /&gt;
|A2=Iron Plate|C2=Iron Plate&lt;br /&gt;
|A3=Iron Plate|B3=Furnace|C3=Iron Plate&lt;br /&gt;
|Output=Iron Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Non-electric machine, 25% faster and 125% fuel effective, can burn lava and [[Fuel Can (Filled)|fuel]].&lt;br /&gt;
|-&lt;br /&gt;
![[Electro Furnace|Electric Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|A2=Redstone|B2=Iron Furnace|C2=Redstone&lt;br /&gt;
|Output=Electro Furnace&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-powered furnace which is 150% faster then normal and 125% fuel effective. Takes 400 [[EU]] per operation (at least 3 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Blast Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Casing|B1=Iron Casing|C1=Iron Casing&lt;br /&gt;
|A2=Iron Casing|B2=Machine|C2=Iron Casing&lt;br /&gt;
|A3=Iron Casing|B3=Heat Conductor|C3=Iron Casing&lt;br /&gt;
|Output=Blast Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Heat powered machine used for the creation of [[Refined Iron]]. Require 1 Iron(Ingot, Ore, Crushed Ore, Purified Crushed Ore, or Dust) and 6 [[Compressed Air Cell]]s per operation. Outputs 1 Refined Iron Ingot and 1 [[Slag]].&lt;br /&gt;
|-&lt;br /&gt;
![[Macerator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Flint|B1=Flint|C1=Flint&lt;br /&gt;
|A2=Cobblestone|B2=Machine|C2=Cobblestone&lt;br /&gt;
|B3=Electronic Circuit&lt;br /&gt;
|Output=Macerator&lt;br /&gt;
}}&lt;br /&gt;
|Turns ore into [[Crushed Ore]] and some other things - look for more recipes on [[Macerator|this]] page. Takes 800 [[EU]] per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Ore Washing Plant]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Plate|B1=Iron Plate|C1=Iron Plate&lt;br /&gt;
|A2=Bucket|B2=Machine|C2=Bucket&lt;br /&gt;
|A3=Electric Motor|B3=Electronic Circuit|C3=Electric Motor&lt;br /&gt;
|Output=Ore Washing Plant&lt;br /&gt;
}}&lt;br /&gt;
|Turns [[Crushed Ore]] into [[Purified Crushed Ore]], [[Stone Dust]] and a tiny pile of dust - look for more recipes on [[Ore Washing Plant|this]] page. Takes 8000 [[EU]] per operation (at least 16 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Thermal Centrifuge]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Coil|B1=Mining Laser|C1=Coil&lt;br /&gt;
|A2=Iron|B2=Advanced Machine|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Electric Motor|C3=Iron&lt;br /&gt;
|Output=Thermal Centrifuge&lt;br /&gt;
}}&lt;br /&gt;
|Turns [[Crushed Purified Ore]] into [[Dusts]] and some other things - look for more recipes on [[Thermal Centrifuge|this]] page. Takes (?) [[EU]] per operation (at least 48 EU/t needed for continuous usage), up to medium [[EU|voltage]] (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Metal Former]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Electronic Circuit|C1=&lt;br /&gt;
|A2=Tool Box|B2=Machine|C2=Tool Box&lt;br /&gt;
|A3=Coil|B3=Coil|C3=Coil&lt;br /&gt;
|Output=Metal Former&lt;br /&gt;
}}&lt;br /&gt;
|Has 3 modes: Rolling, Extruding and Cutting. Used to craft plates, casings, cables and some other things - look for more recipes on [[Metal Former|this]] page.&lt;br /&gt;
|-&lt;br /&gt;
![[Extractor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Treetap|B1=Machine|C1=Treetap&lt;br /&gt;
|A2=Treetap|B2=Electronic Circuit|C2=Treetap&lt;br /&gt;
|Output=Extractor&lt;br /&gt;
}}&lt;br /&gt;
|Extracts resin into 3 rubber (triple the efficiency) and turns simple fuel cells into liquid fuel ones and some other things - look for more recipes on [[Extractor|this]] page. Takes 313 [[EU]] per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Compressor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stone|C1=Stone&lt;br /&gt;
|A2=Stone|B2=Machine|C2=Stone&lt;br /&gt;
|A3=Stone|B3=Electronic Circuit|C3=Stone&lt;br /&gt;
|Output=Compressor&lt;br /&gt;
}}&lt;br /&gt;
|Compresses [[Mixed Metal Ingot]]s into [[Advanced Alloy]] and [[Plantball]]s into [[Compressed Plants]] and some other things - look for more recipes on [[Compressor|this]] page. Takes 625 EU per operation (at least 2 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Recycler]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Glowstone Dust&lt;br /&gt;
|A2=Dirt|B2=Compressor|C2=Dirt&lt;br /&gt;
|A3=Iron|B3=Dirt|C3=Iron&lt;br /&gt;
|Output=Recycler&lt;br /&gt;
}}&lt;br /&gt;
|Has a 6% chance of turning anything inserted into it to [[Scrap]]. Takes 35 [[EU]] per operation (at least 1 EU/t needed for continuous usage), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Canning Machine]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin Casing|B1=Electronic Circuit|C1=Tin Casing&lt;br /&gt;
|A2=Tin Casing|B2=Machine|C2=Tin Casing&lt;br /&gt;
|A3=Tin Casing|B3=Tin Casing|C3=Tin Casing&lt;br /&gt;
|Output=Canning Machine&lt;br /&gt;
}}&lt;br /&gt;
|Turns food (top slot) and tin cans (bottom slot) into several canned food (see the [[Food List]]). Canned food instantly heals you 1 heart per unit. It is also used to fill [[Fuel Can (Empty)|fuel cans]] using [[Biofuel Cell]]s and [[Coalfuel Cell]]s, and refuel [[Jetpack]]s using those cells. Takes 35 EU per operation, up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Bottling Plant]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Empty Cell&lt;br /&gt;
|B2=Empty Cell&lt;br /&gt;
|A3=Electronic Circuit|B3=Machine|C3=Electronic Circuit&lt;br /&gt;
|Output=Bottling Plant&lt;br /&gt;
}}&lt;br /&gt;
|Empties cells or other liquid containers (top slot) into tank or fills containers from tank (bottom slot). Takes 5 EU per operation, up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Induction Furnace]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper|B1=Copper|C1=Copper&lt;br /&gt;
|A2=Copper|B2=Electro Furnace|C2=Copper&lt;br /&gt;
|A3=Copper|B3=Advanced Machine|C3=Copper&lt;br /&gt;
|Output=Induction Furnace&lt;br /&gt;
}}&lt;br /&gt;
|Special two-input two-output furnace which increases its smelting speed as it heats up through smelting. When it&amp;#039;s not smelting anything, it will quickly lose heat, but the furnace can be applied a Redstone current to keep itself heated for 1 EU/t. Takes 6000 (0% heat) to 208 (100% heat) EU per operation (at least 16 EU/t needed for continuous usage), up to medium [[EU|voltage]] (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Tutorial:Replication|Mass Fabricator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Advanced Circuit|C1=Glowstone Dust&lt;br /&gt;
|A2=Advanced Machine|B2=Lapotron Crystal|C2=Advanced Machine&lt;br /&gt;
|A3=Glowstone Dust|B3=Advanced Circuit|C3=Glowstone Dust&lt;br /&gt;
|Output=Mass Fabricator&lt;br /&gt;
}}&lt;br /&gt;
|Generates [[Matter]] for a vast amount of energy, but said amount can be reduced and the generation speed increased by feeding [[Scrap]] to the bottom slot. Takes up to high [[EU|voltage]] (512 EU/t). See the [[Tutorial:Replication|Replication tutorial]] for more information.&lt;br /&gt;
|-&lt;br /&gt;
![[Scanner]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Plate|B1=Reinforced Glass|C1=Iron Plate&lt;br /&gt;
|A2=Electric Motor|B2=Luminator|C2=Electric Motor&lt;br /&gt;
|A3=Advanced Circuit|B3=Advanced Machine|C3=Advanced Circuit&lt;br /&gt;
|Output=Scanner&lt;br /&gt;
}}&lt;br /&gt;
|Used to scan items to get their [[Pattern]]. The Pattern can be saved in a [[Memory Crystal]] or a [[Pattern Storage]] next to the scanner. See the [[Tutorial:Replication|Replication tutorial]] for more information.&lt;br /&gt;
|-&lt;br /&gt;
![[Replicator]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Reinforced Stone|B1=Reinforced Glass|C1=Reinforced Stone&lt;br /&gt;
|A2=Teleporter|B2=Teleporter|C2=Teleporter&lt;br /&gt;
|A3=HV Transformer|B3=MFE Unit|C3=HV Transformer&lt;br /&gt;
|Output=Replicator&lt;br /&gt;
}}&lt;br /&gt;
|Uses Uu-Liquid and energy to produce any item which pattern is in an adjacent [[Pattern Storage]]. See the [[Tutorial:Replication|Replication tutorial]] for more information.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Utility ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe IC2 [[v2.X|experimental]]&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Luminator]]&lt;br /&gt;
||{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Casing|B1=Insulated Copper Cable|C1=Iron Casing&lt;br /&gt;
|A2=Glass|B2=Tin_Cable|C2=Glass&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Luminator|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Produces light when powered.&lt;br /&gt;
|-&lt;br /&gt;
![[Personal Safe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Chest&lt;br /&gt;
|Output=Personal Safe&lt;br /&gt;
}}&lt;br /&gt;
|Chest which can only be opened by you once you right-click it for the first time. It also has the space of a double chest. Useful for SMP.&lt;br /&gt;
|-&lt;br /&gt;
![[Trade-O-Mat]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Chest|B2=Machine|C2=Chest&lt;br /&gt;
|Output=Trade-O-Mat&lt;br /&gt;
}}&lt;br /&gt;
|Allows a certain item to be traded by another, giving or taking from an adjacent chest or [[Personal Safe]]. Useful for SMP. See its [[Trade-O-Mat|article]] for a full guide on how to set one up. Does not require energy.&lt;br /&gt;
|-&lt;br /&gt;
![[Magnetizer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Iron Fence|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=Machine|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Iron Fence|C3=Redstone&lt;br /&gt;
|Output=Magnetizer&lt;br /&gt;
}}&lt;br /&gt;
|Turns [[Iron Fence]]s stacked vertically (up and/or down) into a faster alternative to ladders. When a player wearing metal boots (iron, gold, [[Bronze Boots|bronze]], [[Nano-Boots|nano]] or [[QuantumSuit Boots|quantum]]) approaches the fences, said player is quickly propelled upwards while the Magnetizer uses energy. Takes 2 EU/t while a player is being propelled, up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Electrolyzer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|C1=Cable&lt;br /&gt;
|A2=Cable|B2=Electronic Circuit|C2=Cable&lt;br /&gt;
|A3=Empty Cell|B3=Machine|C3=Empty Cell&lt;br /&gt;
|Output=Electrolyzer&lt;br /&gt;
}}&lt;br /&gt;
|When placed adjacent to energy storage and filled with [[Water Cell]]s, once the [[EU]] storage is 70.01% or more, starts turning the cells into [[Electrolyzed Water Cell]]s, but once it&amp;#039;s 25%, starts using up the electrolyzed cells to supply power. Speed depend on energy storage block tier.&lt;br /&gt;
|-&lt;br /&gt;
![[Tesla Coil]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Redstone&lt;br /&gt;
|A2=Redstone|B2=MV Transformer|C2=Redstone&lt;br /&gt;
|A3=Iron Casing|B3=Electronic Circuit|C3=Iron Casing&lt;br /&gt;
|Output=Tesla Coil&lt;br /&gt;
}}&lt;br /&gt;
|When charged and applied a Redstone current, it starts finding NPCs and players at a range of 4 blocks at the cost of 2 EU/t. If a NPC/player is found, it will apply 10 hearts of damage to it and discharge. Useful for placing monster traps outside your base. Takes 5000 [[EU]] to charge, up to medium [[EU|voltage]] (128 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Teleporter]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Circuit|B1=FreqTrans|C1=Advanced Circuit&lt;br /&gt;
|A2=Glass Fibre Cable|B2=Advanced Machine|C2=Glass Fibre Cable&lt;br /&gt;
|A3=Advanced Circuit|B3=Diamond|C3=Advanced Circuit&lt;br /&gt;
|Output=Teleporter&lt;br /&gt;
}}&lt;br /&gt;
|Teleports a player to another [[Teleporter]] defined by a [[FreqTrans]] once it is applied Redstone current. Takes a variable amount of EU depending on the distance, kind of creature (human/monster/animal), inventory and worn armor (from Distance*100 for an animal to Distance*3100 for a player with a full inventory of stacks of 64 and all armor pieces worn), up to high [[EU|voltage]] (512 EU/t). Please note that a teleporter does not accept cables as energy inputs - only EU storage blocks ([[MFS Unit]] recommended) adjacent to it.&lt;br /&gt;
|-&lt;br /&gt;
![[Industrial TNT]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Flint|B1=Flint|C1=Flint&lt;br /&gt;
|A2=TNT|B2=TNT|C2=TNT&lt;br /&gt;
|A3=Flint|B3=Flint|C3=Flint&lt;br /&gt;
|Output=Industrial TNT|OA=4&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Flint|B1=TNT|C1=Flint&lt;br /&gt;
|A2=Flint|B2=TNT|C2=Flint&lt;br /&gt;
|A3=Flint|B3=TNT|C3=Flint&lt;br /&gt;
|Output=Industrial TNT|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|Much like [[TNT]], but with less power so as not to destroy ores or deal as much damage. It will fuse when broken.&lt;br /&gt;
|-&lt;br /&gt;
![[Dynamite]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=String&lt;br /&gt;
|A2=Industrial TNT&lt;br /&gt;
|Output=Dynamite|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Smaller version of [[Industrial TNT]] which can be thrown or placed.&lt;br /&gt;
|-&lt;br /&gt;
![[Sticky Dynamite]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Dynamite|B1=Dynamite|C1=Dynamite&lt;br /&gt;
|A2=Dynamite|B2=Sticky Resin|C2=Dynamite&lt;br /&gt;
|A3=Dynamite|B3=Dynamite|C3=Dynamite&lt;br /&gt;
|Output=Sticky Dynamite|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Dynamite that will stick to a wall when thrown.&lt;br /&gt;
|-&lt;br /&gt;
![[Rubber Trampoline]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1= |B1= |C1=&lt;br /&gt;
|A2=Rubber |B2=Rubber |C2=Rubber&lt;br /&gt;
|A3=Rubber |B3=Rubber |C3=Rubber&lt;br /&gt;
|Output=Rubber Trampoline|OA=3&lt;br /&gt;
}}&lt;br /&gt;
|Jumping off of a height onto this rubberized sheet will cause you to bounce back up, effectively negating fall damage.  The rubber trampoline must be connected on at least 2 sides to blocks on the same level as it, and must have a gap underneath, similar to a real trampoline. &lt;br /&gt;
|-&lt;br /&gt;
![[Iron Fence]]&lt;br /&gt;
|{{Grid/MetalFormer&lt;br /&gt;
|Mode=Extruding&lt;br /&gt;
|Top=Iron Casing&lt;br /&gt;
|Bottom=RE_Battery_(Charged)&lt;br /&gt;
|Output=Iron Fence&lt;br /&gt;
}}&lt;br /&gt;
|Iron Fences can serve as a normal fence. Iron Fences can be stacked on top of one another, and if a player approaches the resulting pole while holding the Crouch button, he will quickly slide down the pole, much faster than down a ladder, but still not fast enough to receive fall damage upon touching the ground. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Miner ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe IC2 [[v2.X|experimental]]&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Miner]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Chest&lt;br /&gt;
|A2=Electronic Circuit|B2=Machine|C2=Electronic Circuit&lt;br /&gt;
|B3=Mining Pipe&lt;br /&gt;
|Output=Miner&lt;br /&gt;
}}&lt;br /&gt;
|Mines vertically by laying down [[Mining Pipe]]s placed in the top-center slot, using the [[Mining Drill]] or [[Diamond Drill]] (faster but consumes more energy) in the top-left slot and scanning for ores using the [[OD Scanner]] (5x5 area) or [[OV Scanner]] (9x9 area) in the top-right slot, either throwing anything out or placing in an adjacent chest. Any kind of block may be placed in the pipe slot too, causing the pipes to be retracted and refunded. Takes a variable amount of EU per operation based on the scanner and drill (460 EU for Mining Drill or 890 EU for Diamond Drill + 70 EU for OD Scanner or 180 EU for OV Scanner), up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Advanced Miner]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Miner|C1=Advanced Alloy&lt;br /&gt;
|A2=MFE Unit|B2=Advanced Machine|C2=Teleporter&lt;br /&gt;
|A3=Advanced Alloy|B3=Miner|C3=Advanced Alloy&lt;br /&gt;
|Output=Advanced Miner&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[Pump]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Electronic Circuit|C1=Empty Cell&lt;br /&gt;
|A2=Empty Cell|B2=Machine|C2=Empty Cell&lt;br /&gt;
|A3=Mining Pipe|B3=Treetap|C3=Mining Pipe&lt;br /&gt;
|Output=Pump&lt;br /&gt;
}}&lt;br /&gt;
|When placed next to a miner and filled with empty [[Empty Cell|cells]], fills the cells with any liquid the miner comes across. When alone, fills an empty [[Empty Cell|cell]] with a liquid one block directly below the pump. Takes 200 [[EU]] per operation, up to low [[EU|voltage]] (32 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Mining Pipe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Plate|C1=Iron Plate&lt;br /&gt;
|A2=Iron Plate|C2=Iron Plate&lt;br /&gt;
|A3=Iron Plate|B3=Treetap|C3=Iron Plate&lt;br /&gt;
|Output=Mining Pipe|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|Placed in the miner&amp;#039;s top-center slot.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Terraformer ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Terraformer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Tfbp|C1=Glowstone Dust&lt;br /&gt;
|A2=Dirt|B2=Advanced Machine|C2=Dirt&lt;br /&gt;
|A3=Glowstone Dust|B3=Dirt|C3=Glowstone Dust&lt;br /&gt;
|Output=Terraformer&lt;br /&gt;
}}&lt;br /&gt;
|Alters (terraforms) nearby landscape following a [[Terraformer Blueprint]] inserted in it (by right-clicking the machine with the blueprint). Takes a unlimited amount of EU/t (just like [[Mass Fabricator|mass fab]]), up to high voltage (512 EU/t).&lt;br /&gt;
|-&lt;br /&gt;
![[Terraformer Blueprint|Empty Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|B2=Advanced Circuit&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Tfbp&lt;br /&gt;
}}&lt;br /&gt;
|Empty Terraformer blueprint used to craft functional ones.&lt;br /&gt;
|-&lt;br /&gt;
![[Chilling|Chilling Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Snowball&lt;br /&gt;
|A2=Snowball|B2=Tfbp|C2=Snowball&lt;br /&gt;
|B3=Snowball&lt;br /&gt;
|Output=Chilling&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a Snow biome by placing snow (and later snow blocks) on top of blocks and freezing water. Takes 4 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Cultivation|Cultivation Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Seeds&lt;br /&gt;
|A2=Seeds|B2=Tfbp|C2=Seeds&lt;br /&gt;
|B3=Seeds&lt;br /&gt;
|Output=Cultivation&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a Plains biome by replacing sand with dirt, growing grass on top of dirt and randomly adding plantlife. Takes 20 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Desertification|Desertification Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Sand&lt;br /&gt;
|A2=Sand|B2=Tfbp|C2=Sand&lt;br /&gt;
|B3=Sand&lt;br /&gt;
|Output=Desertification&lt;br /&gt;
}}&lt;br /&gt;
|Simulates a Desert biome by replacing dirt with sand, destroying plants, melting ice/snow and causing forest fires. Takes 4 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Flatificator|Flatificator Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Dirt&lt;br /&gt;
|A2=Dirt|B2=Tfbp|C2=Dirt&lt;br /&gt;
|B3=Dirt&lt;br /&gt;
|Output=Flatificator&lt;br /&gt;
}}&lt;br /&gt;
|Removes all natural blocks (except stone) above the Terraformer and fills land below the Terraformer with dirt. Takes 40 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
![[Irrigation|Irrigation Blueprint]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Water Bucket&lt;br /&gt;
|A2=Water Bucket|B2=Tfbp|C2=Water Bucket&lt;br /&gt;
|B3=Water Bucket&lt;br /&gt;
|Output=Irrigation&lt;br /&gt;
}}&lt;br /&gt;
|Replaces sand with dirt, grows grass on top of dirt, causes plants to grow faster, lets sugar cane grow past 3 blocks and rarely spawns water below the Terraformer. Takes 8 EU/t.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Upgrades ===&lt;br /&gt;
Place one or more upgrades into the four right-most slots of a machine to upgrade said machine.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
&amp;lt;!--!width=256px|Recipe--&amp;gt;&lt;br /&gt;
!width=256px|Recipe IC2 [[v2.X|experimental]]&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Overclocker upgrade|Overclocker Upgrade]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cooling Cell|B1=Cooling Cell|C1=Cooling Cell&lt;br /&gt;
|A2=Insulated Copper Cable|B2=Electronic Circuit|C2=Insulated Copper Cable&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output=Overclocker upgrade&lt;br /&gt;
}}&lt;br /&gt;
|Used to speed up machines at the cost of higher energy consumption.  Each upgrade reduces the operating time to 70% of the previous value and increases energy consumption by 60%.  The effect is multiplicative.&lt;br /&gt;
|-&lt;br /&gt;
![[Transformer upgrade|Transformer Upgrade]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=2xIns. Gold Cable|B2=MV Transformer|C2=2xIns. Gold Cable&lt;br /&gt;
|A3=Glass|B3=Electronic Circuit|C3=Glass&lt;br /&gt;
|Output=Transformer upgrade&lt;br /&gt;
}}&lt;br /&gt;
|Used to upgrade a machine&amp;#039;s power input rate or tier.  One upgrade enables a tier 1 machine to receive 128EU/t. Two upgrades enables it to receive 512EU/t and three for more than 512 EU.&lt;br /&gt;
|-&lt;br /&gt;
![[Energy storage upgrade|Energy Storage Upgrade]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Wooden Planks|B1=Wooden Planks|C1=Wooden Planks&lt;br /&gt;
|A2=Insulated Copper Cable|B2=RE Battery|C2=Insulated Copper Cable&lt;br /&gt;
|A3=Wooden Planks|B3=Electronic Circuit|C3=Wooden Planks&lt;br /&gt;
|Output=Energy storage upgrade&lt;br /&gt;
}}&lt;br /&gt;
|Used to upgrade a machine&amp;#039;s internal power storage.  Each upgrade increases the storage capacity by 10,000 EU.&lt;br /&gt;
|-&lt;br /&gt;
![[Ejector Upgrade]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Piston|B1=Hopper|C1=Piston&lt;br /&gt;
|A2=Insulated Copper Cable|B2=Electronic Circuit|C2=Insulated Copper Cable&lt;br /&gt;
|Output=Ejector Upgrade&lt;br /&gt;
}}&lt;br /&gt;
|Used to allow a machine to automatically eject it&amp;#039;s item output&lt;br /&gt;
|-&lt;br /&gt;
![[Fluid Ejector Upgrade]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin Plate|C1=Tin Plate&lt;br /&gt;
|B2=Electric Motor&lt;br /&gt;
|A3=Tin Plate|C3=Tin Plate&lt;br /&gt;
|Output=Fluid Ejector Upgrade&lt;br /&gt;
}}&lt;br /&gt;
|Used to allow a machine to automatically eject it&amp;#039;s liquid output&lt;br /&gt;
|-&lt;br /&gt;
![[Redstone Signal Inverter Upgrade]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin Plate|C1=Tin Plate&lt;br /&gt;
|B2=Lever&lt;br /&gt;
|A3=Tin Plate|C3=Tin Plate&lt;br /&gt;
|Output=Redstone Signal Inverter Upgrade&lt;br /&gt;
}}&lt;br /&gt;
|Inverts the redstone signal a machine is receiving&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
=== Material ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=135px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Helmet&lt;br /&gt;
}}&lt;br /&gt;
|Helmet with 30% more durability than iron (same durability in [[v2.X]]).&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Chestplate]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|B3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Chestplate&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate with 30% more durability than iron (same durability in [[v2.X]]).&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|B1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Leggings&lt;br /&gt;
}}&lt;br /&gt;
|Leggings with 30% more durability than iron (same durability in [[v2.X]]).&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Boots&lt;br /&gt;
}}&lt;br /&gt;
|Boots with 30% more durability than iron (same durability in [[v2.X]]).&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Energy ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=135px|Name&lt;br /&gt;
!width=256px|Recipe IC2 [[v2.X|experimental]]&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Nightvision Goggles]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Heat Exchanger|B1=Advanced RE-Battery|C1=Advanced Heat Exchanger&lt;br /&gt;
|A2=Luminator|B2=Reinforced Glass|C2=Luminator&lt;br /&gt;
|A3=Rubber|B3=Advanced Circuit|C3=Rubber&lt;br /&gt;
|Output=Nightvision Goggles&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based helmet that allows the user to see in the dark (night vision). Use [ALT] + M to activate Night Vision.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
HAYO: Don&amp;#039;t be an &amp;lt;strike&amp;gt;idiot&amp;lt;/strike&amp;gt; silly person and activate night vision during day time! Your insurance probably won&amp;#039;t cover scorched retinas.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Helmet|Nano Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Nightvision Goggles|C2=Carbon Plate&lt;br /&gt;
|Output=Nano-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based helmet which absorbs part of your damage while charged. Night Vision can be enabled using [ALT] + M.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Bodyarmor|Nano Body Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Energy Crystal (Charged)|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based chestplate which absorbs part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Leggings|Nano Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based leggings which absorb part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Nano-Boots|Nano Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Energy Crystal (Charged)|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Boots&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based boots which absorb part of your damage while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Iridium Plate]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iridium Ore|B1=Advanced Alloy|C1=Iridium Ore&lt;br /&gt;
|A2=Advanced Alloy|B2=Diamond|C2=Advanced Alloy&lt;br /&gt;
|A3=Iridium Ore|B3=Advanced Alloy|C3=Iridium Ore&lt;br /&gt;
|Output=Iridium Plate&lt;br /&gt;
}}&lt;br /&gt;
|Material used to craft QuantumSuit armor.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Helmet|Quantum Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Reinforced Glass|B1=Nano-Helmet|C1=Reinforced Glass&lt;br /&gt;
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate&lt;br /&gt;
|A3=Advanced Circuit|B3=Scuba Helmet|C3=Advanced Circuit&lt;br /&gt;
|Output=Quantum-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based helmet which lets you breathe underwater, replenishes your hunger and cures poison while charged.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Bodyarmor|Quantum Body Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Nano-Bodyarmor|C1=Advanced Alloy&lt;br /&gt;
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate&lt;br /&gt;
|A3=Iridium Plate|B3=Electric Jetpack|C3=Iridium Plate&lt;br /&gt;
|Output=Quantum-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based chestplate which absorbs a lot of your damage while charged. Jetpack can be enabled using CTRL-M.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Leggings|Quantum Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Machine|B1=Lapotron Crystal|C1=Machine&lt;br /&gt;
|A2=Iridium Plate|B2=Nano-Leggings|C2=Iridium Plate&lt;br /&gt;
|A3=Glowstone Dust|B3=|C3=Glowstone Dust&lt;br /&gt;
|Output=Quantum-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based leggings which let you sprint more than 3 times faster.&lt;br /&gt;
|-&lt;br /&gt;
![[QuantumSuit Boots|Quantum Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iridium Plate|B1=Nano-Boots|C1=Iridium Plate&lt;br /&gt;
|A2=Rubber Boots|B2=Lapotron Crystal|C2=Rubber Boots&lt;br /&gt;
|A3=|B3=|C3=|Output=Quantum-Boots&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based boots which absorb all of your fall damage while charged, and while pressing CTRL, let you jump higher.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Utility ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe IC2 [[v2.X|experimental]]&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[BatPack|Bat-Pack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)|B1=Electronic_Circuit|C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)|B2=Wooden Planks|C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)|C3=RE Battery (Charged)&lt;br /&gt;
|Output=Bat-Pack&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate which powers your electric tools using its energy of up to 60,000 [[EU]] while you are wearing it.&lt;br /&gt;
|-&lt;br /&gt;
![[Adv.Batpack|Advanced Bat-Pack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced RE-Battery|B1=Electronic_Circuit|C1=Advanced RE-Battery&lt;br /&gt;
|A2=Advanced RE-Battery|B2=Copper Casing|C2=Advanced RE-Battery&lt;br /&gt;
|A3=Advanced RE-Battery|C3=Advanced RE-Battery&lt;br /&gt;
|Output=Advanced_Batpack&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate which powers your electric tier 2 tools using its energy of up to 600,000 [[EU]] while you are wearing it.&lt;br /&gt;
|-&lt;br /&gt;
![[Energypack|Energy-Pack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Circuit|B1=Iron Casing|C1=Advanced Circuit&lt;br /&gt;
|A2=Energy Crystal|B2=Iron Casing|C2=Energy Crystal&lt;br /&gt;
|A3=Iron Casing|C3=Iron Casing&lt;br /&gt;
|Output=Energypack&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate which powers your electric tier 3 tools using its energy of up to 2,000,000 [[EU]] while you are wearing it.&lt;br /&gt;
|-&lt;br /&gt;
![[Composite Armor Vest|Composite Armor]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Advanced Alloy|B2=Iron Chestplate|C2=Advanced Alloy&lt;br /&gt;
|A3=Advanced Alloy|B3=Leather_Tunic|C3=Advanced Alloy&lt;br /&gt;
|Output=Composite Armor Vest&lt;br /&gt;
}}&lt;br /&gt;
|Super-durable chestplate, more than 3 times the durability of a diamond chestplate.&lt;br /&gt;
|-&lt;br /&gt;
![[Electric Jetpack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Casing|B1=Advanced Circuit|C1=Iron Casing&lt;br /&gt;
|A2=Iron Casing|B2=BatBox|C2=Iron Casing&lt;br /&gt;
|A3=Glowstone Dust|C3=Glowstone Dust&lt;br /&gt;
|Output=Electric Jetpack&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-powered jetpack worn as a chestplate. It has a limited maximum flying height and a smaller operational time, unlike the normal fuel-powered [[Jetpack]].&lt;br /&gt;
|-&lt;br /&gt;
![[Jetpack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Casing|B1=Electronic Circuit|C1=Iron Casing&lt;br /&gt;
|A2=Iron Casing|B2=Universal Fluid Cell|C2=Iron Casing&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Jetpack&lt;br /&gt;
}}&lt;br /&gt;
|[[Fuel]]-powered tool that allows the player to fly while worn as a chestplate.  It lasts for 90 seconds when fully charged.&lt;br /&gt;
|-&lt;br /&gt;
![[CFPack]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=CF_Sprayer|B1=Electronic_Circuit|C1=CF_Sprayer&lt;br /&gt;
|A2=Fuel_Can_(Empty)|B2=Iron Casing|C2=Fuel_Can_(Empty)&lt;br /&gt;
|A3=Fuel_Can_(Empty)|B3=|C3=Fuel_Can_(Empty)&lt;br /&gt;
|Output=CFPack&lt;br /&gt;
|Output link=CFPack&lt;br /&gt;
}}&lt;br /&gt;
|Chestplate that stores additional [[CF Pellet]]s to automatically reload a [[CF Sprayer]].&lt;br /&gt;
|-&lt;br /&gt;
![[Scuba Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Orange Dye&lt;br /&gt;
|A2=Rubber|B2=Glass|C2=Rubber&lt;br /&gt;
|A3=Rubber|B3=Iron Bars|C3=Rubber&lt;br /&gt;
|Output=Scuba Helmet&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
|Helmet that refills your breath bar as long as you have [[Compressed Air Cell|compressed air cells]] in your inventory.&lt;br /&gt;
|-&lt;br /&gt;
![[Hazmat Suit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Orange Dye|C2=Rubber&lt;br /&gt;
|A3=Rubber|B3=Orange Dye|C3=Rubber&lt;br /&gt;
|Output=Hazmat Suit&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
|A chestplate that provides protection from environmental dangers such as fire, lava, [[Nuclear Reactor|Nuclear Reactors]], and other effects.&lt;br /&gt;
|-&lt;br /&gt;
![[Hazmat Suit Leggings]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Orange Dye|C1=Rubber&lt;br /&gt;
|A2=Rubber|C2=Rubber&lt;br /&gt;
|A3=Rubber|C3=Rubber&lt;br /&gt;
|Output=Hazmat Suit Leggings&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
|A pair of leggings that provide protection from environmental dangers such as fire, lava, [[Nuclear Reactor|Nuclear Reactors]], and other effects.&lt;br /&gt;
|-&lt;br /&gt;
![[Rubber Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|C1=Rubber&lt;br /&gt;
|A2=Rubber|C2=Rubber&lt;br /&gt;
|A3=Rubber|B3=Wool|C3=Rubber&lt;br /&gt;
|Output=Rubber Boots&lt;br /&gt;
|-&lt;br /&gt;
}}&lt;br /&gt;
|Boots that reduce your fall damage.&lt;br /&gt;
|-&lt;br /&gt;
![[Static Boots|Static Boots]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|A2=Iron|C1=Iron|C2=Iron&lt;br /&gt;
|B2=Wool&lt;br /&gt;
|A3=Insulated_Copper_Cable|B3=Insulated_Copper_Cable|C3=Insulated_Copper_Cable&lt;br /&gt;
|Output=Static Boots&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based boots that will charge a [[BatPack]] or a [[LapPack]] while walking.&lt;br /&gt;
|-&lt;br /&gt;
![[Solar Helmet|Solar Helmet]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|A2=Iron|B1=Iron|C1=Iron|C2=Iron&lt;br /&gt;
|B2=Solar_Panel&lt;br /&gt;
|A3=Insulated_Copper_Cable|B3=Insulated_Copper_Cable|C3=Insulated_Copper_Cable&lt;br /&gt;
|Output=Solar Helmet&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Iron Helmet&lt;br /&gt;
|B2=Solar_Panel&lt;br /&gt;
|A3=Insulated_Copper_Cable|B3=Insulated_Copper_Cable|C3=Insulated_Copper_Cable&lt;br /&gt;
|Output=Solar Helmet&lt;br /&gt;
}}&lt;br /&gt;
|[[EU|Energy]]-based helmet that will charge a [[BatPack]] or a [[LapPack]] from the sunlight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
=== Material ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Pickaxe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|B1=Bronze|C1=Bronze&lt;br /&gt;
|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Pickaxe&lt;br /&gt;
}}&lt;br /&gt;
|Pickaxe with the same durability as iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Shovel]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Bronze&lt;br /&gt;
|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Shovel&lt;br /&gt;
}}&lt;br /&gt;
|Shovel with the same durability as iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Axe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Bronze|C1=Bronze&lt;br /&gt;
|B2=Stick|C2=Bronze&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Axe&lt;br /&gt;
}}&lt;br /&gt;
|Axe with the same durability as iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Sword]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Bronze&lt;br /&gt;
|B2=Bronze&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Sword&lt;br /&gt;
}}&lt;br /&gt;
|Sword with the same durability as iron.&lt;br /&gt;
|-&lt;br /&gt;
![[Bronze Hoe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Bronze|C1=Bronze&lt;br /&gt;
|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
|Output=Bronze Hoe&lt;br /&gt;
}}&lt;br /&gt;
|Hoe with the same durability as iron.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Utility ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe IC2 [[v2.X|experimental]]&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Forge Hammer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Iron|C1=Iron&lt;br /&gt;
|A2=Stick|B2=Stick|C2=Iron&lt;br /&gt;
|B3=Iron|C3=Iron&lt;br /&gt;
|Output=Forge Hammer&lt;br /&gt;
}}&lt;br /&gt;
|Used to craft Metal Plates out of ingots.&lt;br /&gt;
|-&lt;br /&gt;
![[Treetap]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Wooden Planks&lt;br /&gt;
|A2=Wooden Planks|B2=Wooden Planks|C2=Wooden Planks&lt;br /&gt;
|A3=Wooden Planks&lt;br /&gt;
|Output=Treetap&lt;br /&gt;
}}&lt;br /&gt;
|Extracts [[Sticky Resin]] from [[Rubber Wood|rubber wood]] with resin holes in them upon right-clicking the wood.&lt;br /&gt;
|-&lt;br /&gt;
![[Wrench]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|B3=Bronze&lt;br /&gt;
|Output=Wrench&lt;br /&gt;
}}&lt;br /&gt;
|Removes machine with right-click (there is a small chance that a machine will be gutted and drop only machine block or generator).&lt;br /&gt;
|-&lt;br /&gt;
![[Cutter]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Plate|C1=Iron Plate&lt;br /&gt;
|B2=Iron Plate&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Cutter&lt;br /&gt;
}}&lt;br /&gt;
|When left-clicked on a cable, removes one layer of insulation, dropping the [[Rubber|rubber]]. When right-clicked on a cable, adds one layer of insulation, using rubber from your inventory. It is also used to make wire when used with Plates.&lt;br /&gt;
|-&lt;br /&gt;
![[Painter]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Wool|C1=Wool&lt;br /&gt;
|B2=Iron|C2=Wool&lt;br /&gt;
|A3=Iron&lt;br /&gt;
|Output=Painter&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Painter|B1=Red Dye&lt;br /&gt;
|Output=Painter (Red)&lt;br /&gt;
}}&lt;br /&gt;
|When dyed and right-clicked on a cable, paints the cable. Painted cables only connect with unpainted cables or painted cables of the same color. It cannot paint uninsulated cable, except for [[Glass Fibre Cable]]. Each dye lasts 16 uses.&lt;br /&gt;
Has auto-refill mode (via M key).&lt;br /&gt;
|-&lt;br /&gt;
![[EC-Meter]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Glowstone Dust&lt;br /&gt;
|A2=Insulated Copper Cable|B2=Electronic Circuit|C2=Insulated Copper Cable&lt;br /&gt;
|A3=Insulated Copper Cable|C3=Insulated Copper Cable&lt;br /&gt;
|Output=EC-Meter&lt;br /&gt;
|Output-image=Grid_EC_Manipulator.png&lt;br /&gt;
}}&lt;br /&gt;
|Detects how many EU are passing through a cable upon right-clicking on one.&lt;br /&gt;
Will provide misleading readings on many cases.&lt;br /&gt;
|-&lt;br /&gt;
![[Scaffold]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Wooden Planks |B1=Wooden Planks |C1=Wooden Planks&lt;br /&gt;
|A2=|B2=Stick |C2=&lt;br /&gt;
|A3=Stick  |B3=|C3=Stick&lt;br /&gt;
|Output=Scaffold |OA=16&lt;br /&gt;
}}&lt;br /&gt;
|Easy to place, easy to demolish platforms that also work like ladders. Try with [[Construction Foam]].&lt;br /&gt;
Provides better fuel than anything, since every scaffold provides 750 EU when burned.&lt;br /&gt;
Blacklisted in [[recycler]].&lt;br /&gt;
|-&lt;br /&gt;
![[Iron Scaffold]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Plate|B1=Iron Plate|C1=Iron Plate&lt;br /&gt;
|A2=Iron Fence|B2=Iron Fence|C2=Iron Fence&lt;br /&gt;
|A3=Iron Plate|B3=Iron Plate|C3=Iron Plate&lt;br /&gt;
|Output=Iron Scaffold |OA=16&lt;br /&gt;
}}&lt;br /&gt;
|A sturdier version of the wooden scaffolding. Can now be used to make [[Reinforced Stone]].&lt;br /&gt;
|-&lt;br /&gt;
![[CF Sprayer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Casing|B1=|C1=&lt;br /&gt;
|A2=|B2=Iron Casing|C2=&lt;br /&gt;
|A3=|B3=Universal Fluid Cell|C3=Iron Casing&lt;br /&gt;
|Output=CF Sprayer&lt;br /&gt;
}}&lt;br /&gt;
|Sprays [[Construction Foam]]. It can be recharged in a crafting table using [[CF Pellet|CF pellets]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Electric === &lt;br /&gt;
&lt;br /&gt;
Electric tools use energy instead of durability. They need recharging when they run out of energy, but they never wear out.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe IC2 [[v2.X|experimental]]&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Small Power Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Copper Cable|C1=Iron Casing&lt;br /&gt;
|A2=RE Battery|B2=Electronic Circuit|C2=Electric Motor&lt;br /&gt;
|A3=|B3=Copper Cable|C3=Iron Casing&lt;br /&gt;
|Output=Small Power Unit&lt;br /&gt;
}}&lt;br /&gt;
|Used to craft [[Electric Hoe]], [[Electric Wrench]] and [[Electric Treetap]].&lt;br /&gt;
|-&lt;br /&gt;
![[Power Unit]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery|B1=Copper Cable|C1=Iron Casing&lt;br /&gt;
|A2=RE Battery|B2=Electronic Circuit|C2=Electric Motor&lt;br /&gt;
|A3=RE Battery|B3=Copper Cable|C3=Iron Casing&lt;br /&gt;
|Output=Power Unit&lt;br /&gt;
}}&lt;br /&gt;
|Used to craft [[Mining Drill]] and [[Chainsaw]].&lt;br /&gt;
|-&lt;br /&gt;
![[Mining Drill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Iron Plate|C1=&lt;br /&gt;
|A2=Iron Plate|B2=Iron Plate|C2=Iron Plate&lt;br /&gt;
|A3=Iron Plate|B3=Power Unit|C3=Iron Plate&lt;br /&gt;
|Output=Mining Drill&lt;br /&gt;
}}&lt;br /&gt;
|Electric pickaxe + shovel which is faster than a pickaxe and shovel. &lt;br /&gt;
|-&lt;br /&gt;
![[Diamond Drill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Diamond&lt;br /&gt;
|A2=Diamond|B2=Mining Drill|C2=Diamond&lt;br /&gt;
|Output=Diamond Drill&lt;br /&gt;
}}&lt;br /&gt;
|Upgraded [[Mining Drill|mining drill]] which is faster and can break obsidian at a faster speed. &lt;br /&gt;
|-&lt;br /&gt;
![[Iridium Drill]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Iridium Plate&lt;br /&gt;
|A2=Iridium Plate|B2=Diamond Drill|C2=Iridium Plate&lt;br /&gt;
|Output=Iridium Drill&lt;br /&gt;
}}&lt;br /&gt;
|Upgraded [[Mining Drill|mining drill]] which is faster and can break obsidian at a faster speed. &lt;br /&gt;
|-&lt;br /&gt;
![[Chainsaw]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Iron Plate|C1=Iron Plate&lt;br /&gt;
|A2=Iron Plate|B2=Iron Plate|C2=Iron Plate&lt;br /&gt;
|A3=Power Unit|B3=Iron Plate&lt;br /&gt;
|Output=Chainsaw (Uncharged)&lt;br /&gt;
|Output-image=Grid_Chainsaw.png&lt;br /&gt;
}}&lt;br /&gt;
|More efficient electric axe with the plus of being an effective mob stopper. Since 1.70, the Chainsaw now also works as shears. Just right-click on a sheep. The same goes with grass or anything else you could shear with normal shears.... Cheers.&lt;br /&gt;
|-&lt;br /&gt;
![[Electric Wrench]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Wrench&lt;br /&gt;
|B2=Small Power Unit&lt;br /&gt;
|Output=Electric Wrench&lt;br /&gt;
}}&lt;br /&gt;
|Like a [[Wrench]], right-clicking on a machine with an electric wrench removes it. Post 1.46v, electric wrench&amp;#039;s toggle ability has a 100% chance to remove the machine. Tool is toggled by holding the &amp;quot;M&amp;quot; key and right clicking. &lt;br /&gt;
|-&lt;br /&gt;
![[Nano Saber]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Advanced Alloy&lt;br /&gt;
|A2=Glowstone Dust|B2=Advanced Alloy&lt;br /&gt;
|A3=Carbon Plate|B3=Energy Crystal|C3=Carbon Plate&lt;br /&gt;
|Output=Nano Saber&lt;br /&gt;
}}&lt;br /&gt;
|Sword that deals 20 damage when charged.&lt;br /&gt;
|-&lt;br /&gt;
![[Electric Treetap]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Treetap&lt;br /&gt;
|B2=Small Power Unit&lt;br /&gt;
|Output=Electric Treetap&lt;br /&gt;
}}&lt;br /&gt;
|Treetap which uses EU.&lt;br /&gt;
|-&lt;br /&gt;
![[Mining Laser]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Redstone|C1=Energy Crystal&lt;br /&gt;
|A2=Advanced Alloy|B2=Advanced Alloy|C2=Advanced Circuit&lt;br /&gt;
|B3=Advanced Alloy|C3=Advanced Alloy&lt;br /&gt;
|Output=Mining Laser&lt;br /&gt;
}}&lt;br /&gt;
|Multipurpose laser which instantly breaks blocks.&lt;br /&gt;
|-&lt;br /&gt;
![[Electric Hoe]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Plate|B1=Iron Plate|C1=&lt;br /&gt;
|A2=|B2=Iron Plate|C2=&lt;br /&gt;
|A3=|B3=Small Power Unit|C3=&lt;br /&gt;
|Output=Electric Hoe&lt;br /&gt;
}}&lt;br /&gt;
|Hoe which uses EU.&lt;br /&gt;
|-&lt;br /&gt;
![[OD Scanner]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Gold Casing|B1=Glowstone Dust|C1=Gold Casing&lt;br /&gt;
|A2=Electronic Circuit|B2=Advanced RE-Battery|C2=Electronic Circuit&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Insulated Copper Cable|C3=Insulated Copper Cable&lt;br /&gt;
|Output=OD Scanner&lt;br /&gt;
}}&lt;br /&gt;
|The OD Scanner (Ore Density Scanner) is a tool that helps the player determine a relative amount of valuable resources. The OD Scanner can also be inserted into a Miner to give it a mining area of 5x5.&lt;br /&gt;
|-&lt;br /&gt;
![[OV Scanner]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Gold Casing|B1=Energy Crystal|C1=Gold Casing&lt;br /&gt;
|A2=Glowstone Dust|B2=Advanced Circuit|C2=Glowstone Dust&lt;br /&gt;
|A3=2xIns. Gold Cable|A3-link=Insulated Gold Cable|B3=OD Scanner|C3=2xIns. Gold Cable|C3-link=Insulated Gold Cable&lt;br /&gt;
|Output=OV Scanner&lt;br /&gt;
}}&lt;br /&gt;
|The OV Scanner (Ore Value Scanner) is the improved version of the OD Scanner. This device not only calculates how much ore there is in the scanned area, but outputs its value based on how valuable the ores are. The OV Scanner can also be inserted into a Miner to increase the Miner&amp;#039;s mining area from 5x5 to 9x9.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Agriculture ===&lt;br /&gt;
&lt;br /&gt;
IC2 adds new capabilities in the field of agriculture as well.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=120px|Name&lt;br /&gt;
!width=256px|Recipe IC2 [[v2.X|experimental]]&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[Crops]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=|C1=&lt;br /&gt;
|A2=Stick|B2=|C2=Stick&lt;br /&gt;
|A3=Stick|B3=|C3=Stick&lt;br /&gt;
|Output=Crops|OA=2&lt;br /&gt;
}}&lt;br /&gt;
|Necessary for using the IC2 agriculture system.&lt;br /&gt;
|-&lt;br /&gt;
![[Cropnalyzer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|B1=Cable|C1=&lt;br /&gt;
|A2=Redstone|B2=Glass|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Electronic Circuit|C3=Redstone&lt;br /&gt;
|Output=Cropnalyzer&lt;br /&gt;
}}&lt;br /&gt;
|Used to scan seed bags to identify the properties of the plant, such as the plant type, its tier, and its growth, gain, and resistance ratings.&lt;br /&gt;
|-&lt;br /&gt;
![[Fertilizer]]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=  |B1=  |C1=&lt;br /&gt;
|A2=  |B2=Some random scrap  |C2= &lt;br /&gt;
|A3=  |B3=Bone Meal |C3= &lt;br /&gt;
|Output=Fertilizer|OA=2&lt;br /&gt;
}} {{Grid/Crafting Table&lt;br /&gt;
|A1=  |B1=  |C1=&lt;br /&gt;
|A2=Some random scrap  |B2=Some random scrap  |C2=Fertilizer &lt;br /&gt;
|A3=  |B3=|C3= &lt;br /&gt;
|Output=Fertilizer|OA=2&lt;br /&gt;
}}&lt;br /&gt;
|Used to speed up the growth of plants. Bonemeal by itself does not work on IC2 plants.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Havpik</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Nuclear_Reactor&amp;diff=15193</id>
		<title>Nuclear Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Nuclear_Reactor&amp;diff=15193"/>
		<updated>2015-01-22T21:27:51Z</updated>

		<summary type="html">&lt;p&gt;Havpik: /* Basic Reactor Setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Nuclear_Reactor_ig.png&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
The [[Nuclear Reactor]] is a generator that produces [[EU]] by slowly breaking down refined [[Uranium Cell]]s. As cells decay inside the reactor they produce heat. Heat may be removed by cooling methods. If cooling is insufficient, the reactor will gradually overheat and eventually explode, violently.&lt;br /&gt;
&lt;br /&gt;
Copper [[cable]] is sufficient for basic reactors, advanced reactors will require gold or even HV cable.&lt;br /&gt;
&lt;br /&gt;
Each cell will last 10,000 seconds (~2h 47min) inside the reactor, providing at least 5EU/t power (at least 1 million EU per cell).  A very efficient setup can give more than 73 million EU per uranium ore.&lt;br /&gt;
&lt;br /&gt;
You can enlarge the space of your reactor by placing up to 6 additional [[Reactor Chamber]]s directly adjacent to the reactor.&lt;br /&gt;
&lt;br /&gt;
With &amp;#039;&amp;#039;&amp;#039;IndustrialCraft²&amp;#039;&amp;#039;&amp;#039;, the reactor system is fully recoded! Instead of lame [[Uranium]] refining, you now have to make a good setup for your reactor with all the reactor stuff you can find in the navigation. But one thing wasn&amp;#039;t completely changed: nuclear meltdowns!&lt;br /&gt;
&lt;br /&gt;
As of Minecraft 1.3.2 &amp;#039;&amp;#039;&amp;#039;IndustrialCraft²&amp;#039;&amp;#039;&amp;#039; has had a second re-write of the Nuclear Reactor with additional components and removed environmental effects such as water and Ice cooling.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=74761#post74761 Helpful forum post]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-headline&amp;quot; style=&amp;quot;font-size: 14pt&amp;quot; id=&amp;quot;Recipe&amp;quot;&amp;gt;Recipe (IC² Experimental)&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Dense Lead Plate|B1=Advanced Circuit|C1=Dense Lead Plate&lt;br /&gt;
|A2=Reactor Chamber|B2=Reactor Chamber|C2=Reactor Chamber&lt;br /&gt;
|A3=Dense Lead Plate|B3=Generator|C3=Dense Lead Plate&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Lead Plate&lt;br /&gt;
|A2=Lead Plate|B2=Machine|C2=Lead Plate&lt;br /&gt;
|B3=Lead Plate&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-headline&amp;quot; style=&amp;quot;font-size: 14pt&amp;quot; id=&amp;quot;Usage&amp;quot;&amp;gt;Usage&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Reactors are complex and not for the faint of heart. A bad design can suddenly replace your house with a nice new crater.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Basic Reactor Setup=&lt;br /&gt;
Once you have your reactor, you want to get some power out of it.  The nuclear reactor acts like a chest.  Place the right components in the reactor in the right locations, and voila -- nearly free energy!  Place the wrong components or in the wrong locations, and BOOM!&lt;br /&gt;
&lt;br /&gt;
The simplest reactor contains one [[Uranium Cell]] and one [[Heat Vent]]. Turned on and off with a lever switch. &amp;#039;&amp;#039;As of IC2: Experimental, any setup of this nature is referred to as &amp;quot;EU MODE&amp;quot; in the Reactor&amp;#039;s UI which also states that the output is being reduced by half. This is intentional, as there are now two operating modes for a reactor, the second &amp;quot;HEATING MODE&amp;quot; being dependent on surrounding the reactor proper with other certain blocks. &amp;#039;&amp;#039;&lt;br /&gt;
{{Grid/Reactor&lt;br /&gt;
|A1=Uranium Cell|A2=Heat Vent}}&lt;br /&gt;
&lt;br /&gt;
If you apply a lever ON/OFF switch, this reactor will produce 5 EU/t.  It will also generate 4 heat per second into the heat vent, and the heat vent will try to dissipate 6 units heat, only find 4, and dissipate that.  Which brings us to a key concept in reactor design: heat.&lt;br /&gt;
&lt;br /&gt;
Heat is generated every second by any uranium cell which is generating EU.  It can either go into a component (such as the heat vent) or into the reactor vessel itself.  If too much accumulates in a component, that component is destroyed.  If too much accumulates in the reactor, the reactor will start doing Bad Things, such as poisoning players in the area, or exploding violently.  Heat is bad.  Fortunately, there are many tools to help you deal with heat.&lt;br /&gt;
&lt;br /&gt;
==Heat Manipulation Tools==&lt;br /&gt;
===Vents===&lt;br /&gt;
These devices get rid of heat, releasing it to the outer air where it does no harm.  They come in five varieties, each useful in different circumstances.&lt;br /&gt;
;[[File:Grid_Heat_Vent.png]] [[Heat Vent]]: The basic vent dissipates 6 heat from itself every second.&lt;br /&gt;
;[[File:Grid_Reactor_Heat_Vent.png]] [[Reactor Heat Vent]]: This vent moves 5 heat from the reactor vessel to itself and dissipates 5 heat every second.  This has the advantage that it can function effectively anywhere in the reactor, not just next to the uranium cell.&lt;br /&gt;
;[[File:Grid_Advanced_Heat_Vent.png]] [[Advanced Heat Vent]]: An improvement to a basic heat vent, this component dissipates 12 heat from itself.&lt;br /&gt;
;[[File:Grid_Component_Heat_Vent.png]] [[Component Heat Vent]]: This vent dissipates 4 heat from each surrounding component.&lt;br /&gt;
;[[File:Grid_Overclocked_Heat_Vent.png]] [[Overclocked Heat Vent]]: This vent moves 36 heat from the reactor to itself and then dissipates 20 heat from itself.  This will cause the component to overheat if steps are not taken to cool this component.&lt;br /&gt;
&lt;br /&gt;
To summarize&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! name !! heat dissipated !! heat pulled from reactor !! maximum accumulated heat&lt;br /&gt;
|-&lt;br /&gt;
|  [[Heat Vent]] || 6 || 0 || 1000 &lt;br /&gt;
|-&lt;br /&gt;
|  [[Reactor Heat Vent]] || 5 || 5 || 1000 &lt;br /&gt;
|-&lt;br /&gt;
|  [[Advanced Heat Vent]] || 12 || 0 || 1000 &lt;br /&gt;
|-&lt;br /&gt;
|  [[Overclocked Heat Vent]] || 20 || 36 || 1000 &lt;br /&gt;
|-&lt;br /&gt;
|  [[Component Heat Vent]] || 4* || 0 || 1000 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heat Exchangers===&lt;br /&gt;
Another tool in your heat-control toolbox is heat exchangers, which do not dissipate heat, but instead move it around, hopefully to where it can be dissipated more easily.  Heat exchangers work intelligently, seeking to make every component they interact be equally far from disintegration.  &lt;br /&gt;
&lt;br /&gt;
For instance, if a basic heat exchanger (which is destroyed at 2500 heat) was transferring heat from itself to the reactor (which usually is destroyed at 10 000 heat), and there was 1250 heat in between the two of them, would try to give the reactor 1000 heat (10% of the reactor&amp;#039;s capacity) and itself 250 heat (10% of its capacity).&lt;br /&gt;
&lt;br /&gt;
There are four types.&lt;br /&gt;
;[[File:Grid_Heat_Exchanger.png]] [[Heat Exchanger]]: These will first exchange up to 12 heat with each surrounding component, and then up to 4 with the reactor itself.&lt;br /&gt;
;[[File:Grid_Advanced_Heat_Exchanger.png]] [[Advanced Heat Exchanger]]: These transfer up to 24 heat with each surrounding component, and then up to 8 with the reactor.&lt;br /&gt;
;[[File:Grid_Core_Heat_Exchanger.png]] [[Core Heat Exchanger]]: These transfer up to 72 heat with the reactor, but will not move heat to or from nearby components.  These will usually be at the same percent capacity as the reactor, so they are useful as a kind of thermometer for your reactor.&lt;br /&gt;
;[[File:Grid_Component_Heat_Exchanger.png]] [[Component Heat Exchanger]]: These transfer up to 36 heat with each adjacent component, but does not transfer any with the reactor itself.&lt;br /&gt;
&lt;br /&gt;
In summary&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! name !! transfer to adjacent !! transfer to core !! max heat &lt;br /&gt;
|-&lt;br /&gt;
| [[Heat Exchanger]] || 12 || 4 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| [[Advanced Heat Exchanger]] || 24 || 8 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| [[Core Heat Exchanger]] || 0 || 72 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| [[Component Heat Exchanger]] || 36 || 0 || 2500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cooling Cells and Condensators===&lt;br /&gt;
Cooling Cells and Condensators have the capacity to absorb large amounts of heat.  Condensators play the role of Single Use Coolant. &lt;br /&gt;
&lt;br /&gt;
Condensators absorb and eliminate heat instantly, but can only be recharged on a crafting table.&lt;br /&gt;
Coolant Cells absorb heat instantly, but cannot dissipate on their own. (Some combination of Heat Exchangers and Heat Vents are required to cool off a Coolant Cell - or you can just let it melt and replace it.) &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! name !! heat dissipated before destruction &lt;br /&gt;
|-&lt;br /&gt;
| 10k [[Coolant Cell]] || 10 000&lt;br /&gt;
|-&lt;br /&gt;
| 30k [[Coolant Cell]] || 30 000&lt;br /&gt;
|-&lt;br /&gt;
| 60k [[Coolant Cell]] || 60 000&lt;br /&gt;
|-&lt;br /&gt;
| [[RSH-Condensator]] || 20 000&lt;br /&gt;
|-&lt;br /&gt;
| [[LZH-Condensator]] || 100 000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[RSH-Condensator|RSH-Condensator]] are recharged with redstone dust.  Each redstone dust restores 10k of coolant potential.  &lt;br /&gt;
[[LZH-Condensator|LZH-Condensators]] are recharged with either lapis lazuli, which restores 40k, or with redstone dust, which only restores 5k.&lt;br /&gt;
&lt;br /&gt;
==Efficiency==&lt;br /&gt;
A single lone uranium cell will produce 5 EU/t, or a not-inconsiderable 1 million EU over its lifetime.  But two cells next to each other will produce four times the power and energy.  This is because of neutron pulses.  Each second, each uranium cell sends a pulse to each adjacent component.  A uranium pulse which receives a neutron pulse is made more efficient, and delivers an additional 5 EU/t.  &lt;br /&gt;
&lt;br /&gt;
For example if cell A and cell B are next to each other, &lt;br /&gt;
{{Grid/Reactor&lt;br /&gt;
| A1=Uranium Cell |A2=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
A will make 5 EU/t on its own, B will make 5 EU/t on its own.  But A will make 5 EU/t more because it receives a pulse from B, and B will make 5 EU/t more because it receives a pulse from A, for a total of 20 EU/t.  This does not reduce the 10 000 s operating lifetime of the cells, so you get twice the power and energy per uranium cell used.&lt;br /&gt;
&lt;br /&gt;
The efficiency of a cell is how many times over it produces 5 EU/t.  In the previous example, the efficiency of the cells was 2, because each cell produced 10 EU/t = 2 * 5 EU/t.&lt;br /&gt;
&lt;br /&gt;
But this efficiency comes at a cost in heat.  Uranium cells which produce more energy generate more heat. Each uranium cell will produce 2 * efficiency * (efficiency + 1) heat per second. Here efficiency is the efficiency of the overall cell, not the overall efficiency of the reactor setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! efficiency !! heat generated !! heat/efficiency&lt;br /&gt;
|-&lt;br /&gt;
|1 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|2 || 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
|3 || 24 || 8&lt;br /&gt;
|-&lt;br /&gt;
|4 || 40 || 10&lt;br /&gt;
|-&lt;br /&gt;
|5 || 60 || 12&lt;br /&gt;
|-&lt;br /&gt;
|6 || 84 || 14&lt;br /&gt;
|-&lt;br /&gt;
|7 || 112 || 16&lt;br /&gt;
|-&lt;br /&gt;
|17 || 612 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
One of the major problems of nuclear engineering is to balance efficiency against the problems the extra heat generates.&lt;br /&gt;
&lt;br /&gt;
===Dual and Quad Uranium Cells===&lt;br /&gt;
Important tools to help make more efficient generators are the [[Dual Uranium Cell]] and the [[Quad Uranium Cell]].  A dual cell is a single component which functions like a pair of uranium cells next to each other.  Alone it generates 20 EU/t, 24 heat, and sends two neutron pulses to each adjacent component.  It efficiency is calculated as how many times each cell produces 5 EU/t, so a dual cell producing 20 EU/t has an efficiency of 2, and so produces 12 heat per cell, or 24 heat total.  Every time a dual cell receives a neutron pulse it generates an additional 5 EU/t.&lt;br /&gt;
&lt;br /&gt;
The [[Quad Uranium Cell]] is similar, but considered four uranium cells in a square, in one component.  It thus generates 60 EU/t, and 96 heat if alone.  These components allow efficiencies as high as 17, but normally won&amp;#039;t exceed 7.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Bug&amp;#039;&amp;#039;: In version 1.106, the dual/quad cells last 1/2 or 1/4 as long as they should (10 000 s).&lt;br /&gt;
&lt;br /&gt;
===Reflectors===&lt;br /&gt;
Another important tool for increased efficiency is the [[Neutron Reflector]] and the [[Thick Neutron Reflector]].  Both of these reflect neutron pulses back to the uranium cell which produced them.  This means that a single uranium cell surrounded by 4 neutron reflectors will receive 4 neutron pulses, and so have an efficiency of 5. Quad Uranium cells will output 80 EU/t instead of 60 EU/t. Dual Uranium cells will output 30 EU/t instead of 20 EU/t. One Uranium cell will output 10 EU/t instead of 5 EU/t.&lt;br /&gt;
&lt;br /&gt;
A disadvantage of these reflectors is that they wear out over time.  The neutron reflector can reflect 10 000 pulses (one complete cycle from one uranium cell).  The thick neutron reflector is more durable, allowing it to reflect 40 000 pulses before failure.&lt;br /&gt;
&lt;br /&gt;
=Breeder reactors=&lt;br /&gt;
{{Classic}}&lt;br /&gt;
To get the most out of your ore, you&amp;#039;ll want to produce a uranium cell from a [[Depleted Isotope Cell]] rather than directly from a [[ Uranium Fuel Ingot ]].  Not only can you craft eight depleted cells from one fuel ingot, but you will also receive a [[Near-Depleted Uranium Cell]] 25% of the time when a uranium cell is used up.  This can be easily crafted into a depleted isotope cell.&lt;br /&gt;
&lt;br /&gt;
However, creating uranium cells from depleted uranium cells requires a breeder reactor.  A safe (low temperature) breeder reactor will change a [[Depleted Isotope Cell]] into a [[ Re-Enriched Uranium Cell ]] after it receives 10 000 neutron pulses.  However, every time a uranium cell sends a pulse into an isotope cell, it generates heat as if the uranium cell was producing 5 EU/t additional energy.  However, no additional energy is generated.  Breeder reactors tend to generate a large amount of heat and little energy, but a lot of re-enriched uranium cells, which are easily crafted into uranium cells you can use to generate lots of energy.&lt;br /&gt;
&lt;br /&gt;
It is possible to make your breeder much more efficient by operating it at higher temperature.  At 3001 heat in the reactor, each neutron pulse will recharge isotope cells twice as quickly as at 0 heat (or 2999 heat).  6001 heat will operate three times more efficiently than 0 heat, and so on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! reactor heat !! relative recharge rate&lt;br /&gt;
|-&lt;br /&gt;
|0 - 2999 || 1&lt;br /&gt;
|-&lt;br /&gt;
|3001 - 5999 || 2&lt;br /&gt;
|-&lt;br /&gt;
|6001 - 8999 || 3&lt;br /&gt;
|-&lt;br /&gt;
|9001 - 11999 || 4&lt;br /&gt;
|}&lt;br /&gt;
There is no hard limit to the efficiency of your breeder.  The higher the operating temperature, the faster it will produce new cells.&lt;br /&gt;
But be careful -- at higher reactor temperatures bad things begin to happen.  Things that typically end with a crater where your base used to be.&lt;br /&gt;
&lt;br /&gt;
==Heat regulation==&lt;br /&gt;
If you want your breeder reactor to operate efficiently (that means at high temperature), balancing heat can be very tricky.  Fortunately [[Heating Cell]]s are here to help.  A stack of three of these components in your reactor will give three heat to each surrounding component if that component has less than 3000 heat.  Five of them will give 5 heat to each adjacent component up to a maximum of 5000 heat, melting almost any component.  This allows you to maintain a stable high temperature if used properly.&lt;br /&gt;
&lt;br /&gt;
Click [http://www.youtube.com/watch?v=Xwaiot0LU7Q here] for a comprehensive breeder reactor setup guide.&lt;br /&gt;
&lt;br /&gt;
=Safeguarding your reactor=&lt;br /&gt;
Even a safe reactor design can be dangerous if misused, and honestly, what&amp;#039;s the fun of a safe design when a dangerous one can be so much more efficient?  But no one wants to see their base reduced to slag.  There are ways to protect yourself in the event of a meltdown. &lt;br /&gt;
&lt;br /&gt;
==Planner==&lt;br /&gt;
Rather than testing all of your ideas out next to your vault of diamonds, try using the [http://www.talonfiremage.pwp.blueyonder.co.uk/v3/reactorplanner.html planner].  It&amp;#039;s a Java application which allows you to test to see if a design will work before implementing it.&lt;br /&gt;
&lt;br /&gt;
=Dangers of reactor heat=&lt;br /&gt;
As the reactor temperature rises, different bad things begin to happen.&lt;br /&gt;
The exact heat effects for reactors are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
  |-&lt;br /&gt;
  ! % of max hull heat&lt;br /&gt;
  ! Environmental effect&lt;br /&gt;
  |-&lt;br /&gt;
  | 40%&lt;br /&gt;
  | Flammable blocks within a 5x5x5 cube have a chance of burning.&lt;br /&gt;
  |-&lt;br /&gt;
  | 50%&lt;br /&gt;
  | Water blocks within a 5x5x5 cube (both sources and flowing) will have a chance of evaporating.&lt;br /&gt;
  |-&lt;br /&gt;
  | 70%&lt;br /&gt;
  | Entities within a 7x7x7 cube (instead of a 3x3x3 cube) will get hurt from the radiation exposure.&lt;br /&gt;
  |-&lt;br /&gt;
  | 85%&lt;br /&gt;
  | Blocks within a 5x5x5 cube have a chance of burning or turning into lava (&amp;#039;moving&amp;#039; lava only, no source blocks).&lt;br /&gt;
  |-&lt;br /&gt;
  | 100%&lt;br /&gt;
  | What environment? That hole in the ground?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Blast shields==&lt;br /&gt;
Other than placing your reactor far, far away, the simplest way to protect yourself is to construct a strong wall between your reactor and your base.  This may mean encasing the whole reactor room, or just the side facing your stuff.  In either case, a three meter thick wall of reinforced stone or glass will suffice to contain even the most devastating reactor meltdown.&lt;br /&gt;
&lt;br /&gt;
==Plating==&lt;br /&gt;
Another way to protect yourself is to place reactor plating components into your reactor.&lt;br /&gt;
;[[File:Grid_Reactor_Plating.png]] [[Reactor Plating]]:This component will increase your reactors maximum temperature by 1000 and will reduce the reactor&amp;#039;s explosion range by 5%.&lt;br /&gt;
;[[File:Grid_Containment_Reactor_Plating.png]] [[Containment Reactor Plating]]:This component will increase your reactors maximum temperature by 500 and will reduce the reactor&amp;#039;s explosion range by 10%.&lt;br /&gt;
;[[File:Grid_Heat-Capacity_Reactor_Plating.png]] [[Heat-Capacity Reactor Plating]]:This component will increase your reactor&amp;#039;s maximum temperature by 1700 but will only decrease the explosive range by 1%&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! name !! maximum reactor temperature !! explosion range&lt;br /&gt;
|-&lt;br /&gt;
| [[Reactor Plating]] || +1000 || -5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Containment Reactor Plating]] || +500 || -10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Heat-Capacity Reactor Plating]] || +1700 || -1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Reactor Classification=&lt;br /&gt;
All reactor designs fall into a set of pre-defined categories.  This makes it easier to see, at a glance, how effective a design can be when either looking up designs on the IC forums or posting a design yourself.&lt;br /&gt;
&lt;br /&gt;
==Mark level==&lt;br /&gt;
Reactors are classified first by how much they can operate.  This is known as their mark.&lt;br /&gt;
&lt;br /&gt;
=== Mark I ===&lt;br /&gt;
Mark I reactors generate &amp;#039;&amp;#039;&amp;#039;no&amp;#039;&amp;#039;&amp;#039; excess heat each reactor tick and thus are safe to use continuously for as long as you supply Uranium.  Mark Is tend have a low efficiency, but that&amp;#039;s the price of a completely safe reactor.&lt;br /&gt;
&lt;br /&gt;
Mark Is have two sub-classes: Mark I-I for design that do not rely in outside cooling in anyway and Mark I-O for those that do.&lt;br /&gt;
&lt;br /&gt;
=== Mark II ===&lt;br /&gt;
Mark II designs produce a small amount of excess heat and will need to be given a cool down period eventually to prevent the hull reaching 85% maximum heat or melting component.  A Mark II must complete at least one full cycle before encountering heat problems.&lt;br /&gt;
&lt;br /&gt;
The sub-class for Mark IIs denote how many cycles the design can run before reaching critical heat levels.  For example Mark II-3 will &amp;#039;&amp;#039;need&amp;#039;&amp;#039; a cool down period after running 3 cycles in a row. Mark II&lt;br /&gt;
s that can run 16 times or more get the special sub-class &amp;#039;E&amp;#039; (Mark II-E) for almost being a Mark I.&lt;br /&gt;
&lt;br /&gt;
=== Mark III ===&lt;br /&gt;
Mark III reactors tend to have an emphasis on efficiency at the cost of safety. Mark IIIs are unable to complete a full cycle without going into meltdown and thus need to be shutdown mid-cycle in order to deal with the high amount of excess heat.  This can be done manually or by using Redstone.&lt;br /&gt;
&lt;br /&gt;
Mark IIIs have the additional condition that they must run at least 10% of a cycle (16 mins 40 secs) before reaching critical heat or losing any components.&lt;br /&gt;
&lt;br /&gt;
=== Mark IV ===&lt;br /&gt;
Mark IVs still have to run at least 10% of a cycle, just like Mark IIIs.  The difference being that Mark IVs are allowed to lose components to overheating, and that must be replaced before the reactor goes critical.&lt;br /&gt;
&lt;br /&gt;
=== Mark V ===&lt;br /&gt;
Mark Vs are for those who want to squeeze every last scrap of EU from their uranium cells; they cannot run long without needing a cool down period. You&amp;#039;d better have great Redstone timer skills, or you&amp;#039;ll never be able to turn your back on these things.&lt;br /&gt;
&lt;br /&gt;
==Suffixes==&lt;br /&gt;
The reactor&amp;#039;s mark leaves much unsaid.  Specific properties of the reactor (such as single-use coolants which need to be replaced during operation) are described with suffixes&lt;br /&gt;
&lt;br /&gt;
As well as being Mark I to V, reactor designs also have one or more suffixes to better inform people about their performance.&lt;br /&gt;
&lt;br /&gt;
;Single Use Coolants: A reactor that relies on a supply of ice and/or water buckets in order to maintain its classification should be suffixed with &amp;#039;-SUC&amp;#039;.&lt;br /&gt;
;Breeder: This suffix is for designs that also recharges isotope cells. Isotope cells charge up faster when the reactor runs hot, so heat management is important. There are three breeder types:&lt;br /&gt;
:*Negative-Breeders slowly lose heat over time and will need heat to be added manually, or they can be left for a safe slow way to recharge isotopes.&lt;br /&gt;
:*Equal-Breeders have exactly the same heat generation as they do cooling ability and usually only require a user to boost the reactor&amp;#039;s heat level manually at the beginning.&lt;br /&gt;
:*Positive-Breeders gain heat over time and will require more precise cool down management for the reactor to remain hot.&lt;br /&gt;
:Reactors whose sole purpose is to recharge cells may not even have a &amp;#039;Mark&amp;#039; classification and are simply called &amp;#039;&amp;#039;&amp;#039;Breeders&amp;#039;&amp;#039;&amp;#039; instead, with the efficiency/SUC suffix added.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Efficiency==&lt;br /&gt;
The efficiency of a reactor is also appended to its classification. To calculate efficiency, take the number of uranium pulses a design makes per tick and divide it by the number of uranium cells it possesses. Efficiencies of five or greater are not possible without neutron reflectors and/or dual or quad cells, which were introduced in 1.106. &lt;br /&gt;
:The number provided will show the efficiency rating a design has:&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Number&lt;br /&gt;
! Rating&lt;br /&gt;
|-&lt;br /&gt;
| Exactly 1&lt;br /&gt;
| EE&lt;br /&gt;
|-&lt;br /&gt;
| 1 &amp;lt; eff &amp;lt; 2&lt;br /&gt;
| ED&lt;br /&gt;
|-&lt;br /&gt;
| 2 ≤ eff &amp;lt; 3&lt;br /&gt;
| EC&lt;br /&gt;
|-&lt;br /&gt;
| 3 ≤ eff &amp;lt; 4&lt;br /&gt;
| EB&lt;br /&gt;
|-&lt;br /&gt;
| 4 ≤ eff &amp;lt; 5&lt;br /&gt;
| EA&lt;br /&gt;
|-&lt;br /&gt;
| 5 ≤ eff &amp;lt; 6&lt;br /&gt;
| EA+&lt;br /&gt;
|-&lt;br /&gt;
| 6 ≤ eff &amp;lt; 7&lt;br /&gt;
| EA++&lt;br /&gt;
|- &lt;br /&gt;
| 7&lt;br /&gt;
| EA*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that this classification scheme was written before the 1.106 update, and does not address the possibility of an efficiency greater than 4.44 (the previous maximum efficiency).&lt;br /&gt;
&lt;br /&gt;
=Pre 1.106=&lt;br /&gt;
The following information does not reflect the 1.106 update. This information is kept here for players of the Technic Pack until Technic is updated for 1.3 or beyond.&lt;br /&gt;
&lt;br /&gt;
=== Reactor Terms ===&lt;br /&gt;
Here are some of the terms often used when describing a reactor and its design.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Heat&amp;#039;&amp;#039;&amp;#039; - The reactor itself and its components can all store heat. If heat levels gets too high, then components will melt, and there will be a risk of a reactor meltdown (see &amp;quot;Violent explosion&amp;quot;).&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Cooling&amp;#039;&amp;#039;&amp;#039; - Cooling is provided by internal components like a [[Cooling Cell]] and the outside environment like water. Cooling is needed to counteract the effects of heat, preventing a meltdown.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Reactor Tick&amp;#039;&amp;#039;&amp;#039; - A reactor &amp;#039;ticks&amp;#039; once every second. This is when heat, EU generation, and cooling is calculated. (Not to be confused with [[EU#EU.2Ft|EU ticks]] which is a completely different measurement)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Uranium Pulse&amp;#039;&amp;#039;&amp;#039; - Pulses occur every reactor tick, each pulse produces heat and EU. Uranium Cells normally pulse once per tick, but will produce one &amp;#039;bonus&amp;#039; pulse per neighboring cell (This does not cause the cell to deplete faster, essentially generating bonus energy, but also extra heat).&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Breeder Reactor&amp;#039;&amp;#039;&amp;#039; - A type of reactor design that re-enriches [[Depleted Isotope Cell]]s into full [[Uranium Cell]]s, but produces little power.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Reactor Design&amp;#039;&amp;#039;&amp;#039; - The pattern in which components are placed within a reactor. A good design can give you nice, safe energy, and a bad design can spontaneously crater-ize your home and its contents (see &amp;quot;Violent explosion&amp;quot;).&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Full Cycle&amp;#039;&amp;#039;&amp;#039; - The time it takes for a full Uranium Cell to be used up. 10,000 reactor ticks, or 2 hours 47 mins.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Cooldown Period&amp;#039;&amp;#039;&amp;#039; - The time required for an inactive reactor to cool all the excess heat it has collected.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Reactor Hull&amp;#039;&amp;#039;&amp;#039; - This is where heat goes when it&amp;#039;s not stored in a component.  The maximum heat storage is 10,000, but it can be increased with [[Reactor Chamber]]s and [[Integrated Reactor Plating]].&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Reactor Class&amp;#039;&amp;#039;&amp;#039; - All reactor designs can be a class like &amp;quot;Mark-I-O ED&amp;quot; or &amp;quot;Mark-III EB&amp;quot; which gives an indication of how well a design will perform.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Reactor Efficiency&amp;#039;&amp;#039;&amp;#039; - The average number of pulses per [[Uranium Cell]]. (efficiency = pulses / cells) &amp;lt;br/&amp;gt;The more Uranium Cells that are placed next to each other, the higher the efficiency, but also the higher the risk.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Violent explosion&amp;#039;&amp;#039;&amp;#039; - Also known as &amp;quot;reactor meltdown&amp;quot; or &amp;quot;BOOM&amp;quot;. What happens if a reactor overheats over it&amp;#039;s limit due to overheating. Leaves behind a crater worth being given a name. Note that serious nuclear engineers always place signs next to such craters to remember how it was created. Like &amp;quot;First reactor setup that was almost working as intended&amp;quot; or &amp;quot;Probably should add explosion resistant walls to the next setup&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Reactor Components ===&lt;br /&gt;
A list of the various components that can be used within a reactor. &lt;br /&gt;
&lt;br /&gt;
==== Main components ====&lt;br /&gt;
;[[File:Grid_Reactor_Chamber.png]] [[Reactor Chamber]]: Placed adjacent to the reactor block, each additional chamber provides 6 additional cell slots, +1000 hull strength, and 2 cooling per reactor tick. Note that as a reactor only uses water blocks for cooling in the 3x3x3 grid around the central reactor, adding a Reactor Chamber will only add a total of +1 cooling to a water cooled reactor, as it occupies one of the possible water cooling spots.&lt;br /&gt;
&lt;br /&gt;
:Cables can be connected to a Reactor Chamber to transmit the power generated by the reactor setup. A Redstone signal applied &amp;#039;&amp;#039;&amp;#039;directly&amp;#039;&amp;#039;&amp;#039; to a Reactor Chamber (such as a redstone wire passing over/into the chamber, or a pulled lever supported by the chamber) will conduct through the chamber to the reactor itself, shutting it down.&lt;br /&gt;
&lt;br /&gt;
==== Uranium components ====&lt;br /&gt;
;[[File:Grid_Uranium_Cell.png]] [[Uranium Cell]]: The main fuel for the reactor. Every reactor tick, each cell produces a single generating pulse on its own and an additional generating pulse for each adjacent Uranium Cell, causing a &amp;quot;chain reaction&amp;quot; the more Uranium Cells are placed right next to each other and therefore increasing the efficiency of each single cell. Each such pulse produces a specific amount of heat (depending on the surrounding components) and 200 EU (10EU/t) &amp;#039;&amp;#039;&amp;#039;as of 1.3.2 - Uranium Cells are reduced to 5EU/t&amp;#039;&amp;#039;&amp;#039;. A cell lasts 10,000 reactor ticks (2 hours 47 minutes), and generates 2,000,000 EU total multiplied by the amount of other cells constantly around it, thus up to 10,000,000 EU can be generated from a single cell constantly surrounded by 4 others. When depleted, Uranium Cells may become [[Near-Depleted Uranium Cell]]s or be lost.&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Dual_Uranium_Cell.png]] [[Dual Uranium Cell]]: As it says on the tin. 1.3.2 brings with it new, staged-upgrades for Nuclear Power. Along with it comes Dual and Quad Uranium Cells. These act as if they&amp;#039;re 2 or 4 cells in a Grid pattern. 1 Dual cell acts as 2x Uranium Cells are side-by-side. The output from a single slot used is 20EU/t because of 5EU/t per cell, as well as the +5EU/t per cell adjacent to another. &lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Quad_Uranium_Cell.png]] [[Quad Uranium Cell]]: 4 Uranium Cells forged together to only take one space in the reactor slot; Output for these are 60EU/t. These new Uranium components allow for much more compact Nuclear Reactor designs - However you still have to manage that heat produced.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Near-Depleted_Uranium_Cell.png]] [[Near-Depleted Uranium Cell]]: The &amp;#039;empty&amp;#039; state of a Uranium Cell; these can be crafted manually, or have a chance of appearing when a Uranium Cell is depleted within a reactor. They produce 1 heat each reactor tick, but do not generate any EU.&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Depleted_Isotope_Cell.png]] [[Depleted Isotope Cell]]: A depleted Uranium Cell mixed with [[Dusts|coal dust]]. When placed next to a Uranium Cell inside a reactor it recharges into a full cell after some time. The time it takes to recharge a depleted cell depends on the amount of surrounding Uranium Cells and the heat the reactor is operating at. The higher the reactor&amp;#039;s temperature is, the faster the cells will replenish. Isotope cells produce 1 heat but do not generate any EU, the will however cause adjacent Uranium Cells to pulse an additional time. This additional pulse is used up to re-enrich the Depleted Isotope Cell and will therefore not generate any EU, but it will cause the pulsing Uranium Cell to generate additional heat as usual.&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Re-Enriched_Uranium_Cell.png]] [[Re-Enriched Uranium Cell]]: The fully charged state of an isotope cell, it will continue to produce only 1 heat and no EU but it will no longer react with adjacent Uranium Cells. Combined with another [[Dusts|coal dust]], it will become a brand new Uranium Cell.&lt;br /&gt;
&lt;br /&gt;
==== 1.3.2 Cooling components ====&lt;br /&gt;
&lt;br /&gt;
Cooling changed a lot in IC2 1.106. The hull of a reactor and the coolant cells will no longer lose heat, only store it. To get rid of the stored heat, you need heat vents. Heat vents can store heat (except the [[Component Heat Vent]]) and dissipate it.&lt;br /&gt;
&lt;br /&gt;
Before starting a complete breakdown on how each cooling component works, here is an explanation of terms:&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;maxHeat&amp;#039;&amp;#039;&amp;#039; -  The maximum heat that can be stored before the component will melt.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;selfCooling rate&amp;#039;&amp;#039;&amp;#039; -  How much heat a component can dissipate per tick.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;reactorTransfer rate&amp;#039;&amp;#039;&amp;#039; - How much heat the vent can receive from the reactor hull per tick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Heat_Vent.png]] [[Heat Vent]]: The basic Heat Vent is used to collect heat from uranium cells. &lt;br /&gt;
;[[File:Grid_Reactor_Heat_Vent.png]] [[Reactor Heat Vent]]:&lt;br /&gt;
;[[File:Grid_Overclocked_Heat_Vent.png]] [[Overclocked Heat Vent]]:&lt;br /&gt;
;[[File:Grid_Advanced_Heat_Vent.png]] [[Advanced Heat Vent]]:&lt;br /&gt;
&lt;br /&gt;
==== Cooling components ====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;As of 1.3.2 Exterior cooling no longer works. Covering the reactor in water will no longer work. Along with this change Ice will no longer have a cooling effect or buckets of water. Instead new components are introduced to handle cooling in more measurable and gradient fashion. Note: The reactor no longer cools over time without the necessary components. Temperatures will sustain without an intervening body such as Coolant Cells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Cooling_Cell.png]] [[Cooling Cell]]: Each cooling cell may absorb 10,000 heat before melting and will cool down itself by 1 point of heat each reactor tick. Unless overheated Cooling Cells are not used up, which makes them the main cooling component inside the reactor.&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Integrated_Reactor_Plating.png]] [[Integrated Reactor Plating]]: Plating will distribute heat from an adjacent Uranium Cells into surrounding cooling components, which allows to increase the amount of cooling that can be applied directly to an Uranium Cell. Heat distributed in this way can only travel a distance of one slot, possible further platings will only store the heat but not distribute it. Plating also increases the reactor&amp;#039;s hull strength by 100 points and can store up to 10,000 heat itself before it melts, if it is unable to direct it into any other cooling component. Integrated Reactor Platings will cool down itself by 0.1 point of heat each reactor tick.&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Integrated_Heat_Disperser.png]] [[Integrated Heat Disperser]]: These components will attempt to balance out the levels of heat within the reactor hull, any adjacent component capable of storing heat and itself. During each tick a disperser can exchange up to 25 heat with the reactor hull and up to 6 heat with each of the surrounding components. Note that if all Uranium Cells in a reactor are next to at least one cooling component and therefore no longer emit heat to the reactor itself, an Integrated Heat Dispenser is required to utilize the reactor&amp;#039;s own cooling. In addition, as this component is able to exchange heat with the reactor itself, it can as well be used to &amp;quot;move&amp;quot; heat from one place to another inside the reactor (using the reactor&amp;#039;s own heat storage as a medium), if for example the space around an Uranium Cell is not sufficient to completely cool the heat it emits.&lt;br /&gt;
&lt;br /&gt;
==== One time items ====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;No longer work with 1.3.2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Water_Bucket.png]] [[Water Bucket]]: When a reactor&amp;#039;s hull has more than 4000 heat, it will evaporate the water inside the bucket, reducing the heat instantly by 250 points and leaving the empty bucket in the slot. This can be used to manually adjust the reactor&amp;#039;s temperature or as a hint that the reactor is overheating.&lt;br /&gt;
&lt;br /&gt;
;[[Non-IC Items|Ice Block]]: If a reactor&amp;#039;s hull has more that 300 heat, it will evaporate ice blocks each tick, reducing the heat instantly by 300 points per block evaporated until it is below the limit of 300 heat. Note that only one ice block per reactor slot is used up per tick, therefore the total amount of heat that can be reduced per tick is limited by the slots occupied by Ice Blocks. Thus even if a reactor is filled up with stacks of ice, it still can blow up violently. Ice blocks can be used to manually cool down a reactor, as a short-time cool-down system in extreme reactor setups, or as an indicator that the reactor is building up heat.&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Lava_Bucket.png]] [[Lava Bucket]]: Placing a lava bucket inside a reactor will instantly increase the reactor&amp;#039;s hull heat by 2,000 points, leaving the empty bucket in the slot. This is useful for &amp;#039;breeder&amp;#039; type reactors to heat-up the reactor to increase the speed at which Depleted Isotope Cell recharge.&lt;br /&gt;
&lt;br /&gt;
=== Heating and Cooling ===&lt;br /&gt;
&lt;br /&gt;
Almost every component and the reactor itself can store heat in an effort to stave off a disaster. It is up to the cooling systems (and &amp;#039;&amp;#039;&amp;#039;you&amp;#039;&amp;#039;&amp;#039;) to get rid of this accumulated heat before the reactor cannot take any more.&lt;br /&gt;
&lt;br /&gt;
The reactor&amp;#039;s own storage (known as the reactor hull) starts off at 10,000, but that can be increased by up to 6 extra [[Reactor Chamber|chambers]] (+1000 each) or placing [[Integrated Reactor Plating|plating]] into the reactor (+100). If the reactor hull reaches 50% of its maximum heat storage, then nearby water will begin to evaporate, and at 85% the reactor has a chance of removing itself from existence... &amp;#039;&amp;#039;violently&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Heat stored in components will be safely tucked away from the hull, but it will need time for the cooling systems to quench it all.&lt;br /&gt;
&lt;br /&gt;
The most common source of heat is [[Uranium Cell|uranium cells]], which will produce heat for each pulse they perform.  The amount of heat depends on how many cooling components (Cooling Cell, Integrated Reactor Plating, Integrated Heat Disperser) are adjacent to the cell:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
  |-&lt;br /&gt;
  ! No. of Components&lt;br /&gt;
  ! Heat Generated&lt;br /&gt;
  |-&lt;br /&gt;
  | 0&lt;br /&gt;
  | 10 per pulse into the reactor hull&lt;br /&gt;
  |-&lt;br /&gt;
  | 1&lt;br /&gt;
  | 10 per pulse into component&lt;br /&gt;
  |-&lt;br /&gt;
  | 2&lt;br /&gt;
  | 8 per pulse, 4 for each component&lt;br /&gt;
  |-&lt;br /&gt;
  | 3&lt;br /&gt;
  | 6 per pulse, 2 for each component&lt;br /&gt;
  |-&lt;br /&gt;
  | 4&lt;br /&gt;
  | 4 per pulse, 1 for each component&lt;br /&gt;
|}&lt;br /&gt;
Pro Tip and Warning: Remember, though putting uranium cells next to each other doubles the energy output, it doubles the heat as well, meaning that two uranium cells next to each other will generate 12 heat each with the max possible 3 components around each.&lt;br /&gt;
&lt;br /&gt;
Formula:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;font size=1&amp;gt;H = Heat per Uranium cell&amp;lt;br/&amp;gt;U = Number of adjacent Uranium cells&amp;lt;br/&amp;gt;C = Number of adjacent Components&amp;lt;br/&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
H = (U + 1) * (10 - (C - 1) * 2)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More cooling systems around a uranium cell mean less overall heat to deal with, making the reactor safer, but it also reduces the potential amount of EU a cell can produce.  Risk vs. Reward.&lt;br /&gt;
&lt;br /&gt;
Depleted Isotope cells only produce 1 heat per tick themselves, but they still react with adjacent Uranium Cells and make them pulse additional times.&lt;br /&gt;
&lt;br /&gt;
[[Near-Depleted Uranium Cell]]s and [[Re-Enriched Uranium Cell]]s produce 1 heat per tick.&lt;br /&gt;
&lt;br /&gt;
There are several ways to reduce a reactor&amp;#039;s heat each tick:&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
  ! Outside Source&lt;br /&gt;
  ! Cooling provided&lt;br /&gt;
  |-&lt;br /&gt;
  | The reactor itself&lt;br /&gt;
  | 1 heat&lt;br /&gt;
  |-&lt;br /&gt;
  | Each reactor chamber added&lt;br /&gt;
  | 2 heat per chamber&lt;br /&gt;
  |-&lt;br /&gt;
  | Water blocks within a 3x3x3 area*&lt;br /&gt;
  | 1 heat per block&lt;br /&gt;
  |-&lt;br /&gt;
  | Air &amp;#039;blocks&amp;#039; within a 3x3x3 area**&lt;br /&gt;
  | 0.25 per block&lt;br /&gt;
  |}&lt;br /&gt;
&amp;amp;#x2A; Both still and flowing water count.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;#x2A;&amp;amp;#x2A; Torches, Redstone, and similar items won&amp;#039;t count.&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
  ! Internal Source&lt;br /&gt;
  ! Cooling provided&lt;br /&gt;
  |-&lt;br /&gt;
  | Cooling Cell&lt;br /&gt;
  | 1 heat***&lt;br /&gt;
  |-&lt;br /&gt;
  | Integrated Reactor Plating&lt;br /&gt;
  | 0.1 heat***&lt;br /&gt;
  |-&lt;br /&gt;
  | Ice blocks (single use)&lt;br /&gt;
  | 300 heat per block&lt;br /&gt;
  |-&lt;br /&gt;
  | Water Buckets (single use)&lt;br /&gt;
  | 250 heat per bucket&lt;br /&gt;
  |}&lt;br /&gt;
&amp;amp;#x2A;&amp;amp;#x2A;&amp;amp;#x2A; Cooling only occurs if the component in question has any heat stored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The maximum outside cooling possible is 33 (reactor, 6 chambers and 20 water blocks).&lt;br /&gt;
&lt;br /&gt;
If the amount of cooling available is less than the amount of heat produced then the reactor will gradually collect heat. There are various ways to deal with this:&lt;br /&gt;
&lt;br /&gt;
* Make a design that only has a slight amount of excess heat so that even when the Uranium Cells are used up the heat levels are still not dangerous.&lt;br /&gt;
* Manually drop Ice blocks and/or Water buckets into the reactor.&lt;br /&gt;
* Apply Redstone current to the reactor (or one of its chambers), causing it to stop generating heat and EU for as long as the Redstone current is active.&lt;br /&gt;
** An overheating reactor can be detected by placing redstone dust on top of wood blocks close to the reactor and sending a redstone signal through it; when the reactor heats up past 40%, the wood will burn, breaking the circuit. If this circuit&amp;#039;s output is inverted and routed back to the reactor (&amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; on wood blocks, to ensure the segment after the inverter is not destroyed!), it can serve as an automated shutdown / alarm circuit.&lt;br /&gt;
&lt;br /&gt;
Heat management for a &amp;#039;Breeder&amp;#039; type reactor is different. Breeders work best when running hot, so it&amp;#039;s best to make a design that has exactly the same heat and cooling amount, then manually boost the heat by adding lava buckets, removing cooling, or temporarily adding extra uranium cells.&lt;br /&gt;
&lt;br /&gt;
Reactors will emit smoke particles when warm and fire particles when hot. Be careful when using lava buckets, as the 2000 heat goes directly into the hull, and the heat dispersers need time to pull it into the cooling systems.&lt;br /&gt;
&lt;br /&gt;
=== Environmental Effects of Reactor Heat === &lt;br /&gt;
&lt;br /&gt;
As reactors heat up, they will start having detrimental effects on their immediate surroundings.&lt;br /&gt;
Each additional chamber increases the threshold by 1000 heat, to a maximum of +6000 with 6 chambers.  Each piece of hull plating futher increases the heat threshold by 100.&lt;br /&gt;
&lt;br /&gt;
The exact heat effects for reactors are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
  |-&lt;br /&gt;
  ! % of max hull heat&lt;br /&gt;
  ! Environmental effect&lt;br /&gt;
  |-&lt;br /&gt;
  | 40%&lt;br /&gt;
  | Flammable blocks within a 5x5x5 cube have a chance of burning.&lt;br /&gt;
  |-&lt;br /&gt;
  | 50%&lt;br /&gt;
  | Water blocks within a 5x5x5 cube (both sources and flowing) will have a chance of evaporating.&lt;br /&gt;
  |-&lt;br /&gt;
  | 70%&lt;br /&gt;
  | Entities within a 7x7x7 cube (instead of a 3x3x3 cube) will get hurt from the radiation exposure.&lt;br /&gt;
  |-&lt;br /&gt;
  | 85%&lt;br /&gt;
  | Blocks within a 5x5x5 cube have a chance of burning or turning into lava (&amp;#039;moving&amp;#039; lava only, no source blocks).&lt;br /&gt;
  |-&lt;br /&gt;
  | 100%&lt;br /&gt;
  | What environment? That hole in the ground?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Reactor Classification ===&lt;br /&gt;
All reactor designs fall into a set of pre-defined categories.  This makes it easier to see, at a glance, how effective a design can be when either looking up designs on the IC forums or posting a design yourself.&lt;br /&gt;
&lt;br /&gt;
==== Mark I ====&lt;br /&gt;
Mark I reactors generate &amp;#039;&amp;#039;&amp;#039;no&amp;#039;&amp;#039;&amp;#039; excess heat each reactor tick and thus are safe to use continuously for as long as you supply Uranium.  Mark Is tend have a low efficiency, but that&amp;#039;s the price of a completely safe reactor.&lt;br /&gt;
&lt;br /&gt;
Mark Is have two sub-classes: Mark I-I for design that do not rely in outside cooling in anyway and Mark I-O for those that do.&lt;br /&gt;
&lt;br /&gt;
==== Mark II ====&lt;br /&gt;
Mark II designs produce a small amount of excess heat and will need to be given a cool down period eventually to prevent the hull reaching 85% maximum heat or melting component.  A Mark II must complete at least one full cycle before encountering heat problems.&lt;br /&gt;
&lt;br /&gt;
The sub-class for Mark IIs denote how many cycles the design can run before reaching critical heat levels.  For example Mark II-3 will &amp;#039;&amp;#039;need&amp;#039;&amp;#039; a cool down period after running 3 cycles in a row. Mark II&lt;br /&gt;
s that can run 16 times or more get the special sub-class &amp;#039;E&amp;#039; (Mark II-E) for almost being a Mark I.&lt;br /&gt;
&lt;br /&gt;
==== Mark III ====&lt;br /&gt;
Mark III reactors tend to have an emphasis on efficiency at the cost of safety. Mark IIIs are unable to complete a full cycle without going into meltdown and thus need to be shutdown mid-cycle in order to deal with the high amount of excess heat.  This can be done manually or by using Redstone.&lt;br /&gt;
&lt;br /&gt;
Mark IIIs have the additional condition that they must run at least 10% of a cycle (16 mins 40 secs) before reaching critical heat or losing any components.&lt;br /&gt;
&lt;br /&gt;
==== Mark IV ====&lt;br /&gt;
Mark IVs still have to run at least 10% of a cycle, just like Mark IIIs.  The difference being that Mark IVs are allowed to lose components to overheating, and that must be replaced before the reactor goes critical.&lt;br /&gt;
&lt;br /&gt;
==== Mark V ====&lt;br /&gt;
Mark Vs are for those who want to squeeze every last scrap of EU from their uranium cells; they cannot run long without needing a cool down period. You&amp;#039;d better have great Redstone timer skills, or you&amp;#039;ll never be able to turn your back on these things.&lt;br /&gt;
&lt;br /&gt;
==== Additional Suffixes ====&lt;br /&gt;
As well as being Mark I to V, reactor designs also have one or more suffixes to better inform people about their performance.&lt;br /&gt;
&lt;br /&gt;
;Single Use Coolants: A reactor that relies on a supply of ice and/or water buckets in order to maintain its classification should be suffixed with &amp;#039;-SUC&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
;Efficiency: To calculate efficiency, take the number of uranium pulses a design makes per tick and divide it by the number of uranium cells it possesses.&lt;br /&gt;
:The number provided will show the efficiency rating a design has:&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Number&lt;br /&gt;
! Rating&lt;br /&gt;
|-&lt;br /&gt;
| Exactly 1&lt;br /&gt;
| EE&lt;br /&gt;
|-&lt;br /&gt;
| Greater than 1 but less than 2&lt;br /&gt;
| ED&lt;br /&gt;
|-&lt;br /&gt;
| 2 or greater but less than 3&lt;br /&gt;
| EC&lt;br /&gt;
|-&lt;br /&gt;
| 3 or greater but less than 4&lt;br /&gt;
| EB&lt;br /&gt;
|-&lt;br /&gt;
| 4 or greater&lt;br /&gt;
| EA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Breeder: This suffix is for designs that also recharges isotope cells. Isotope cells charge up faster when the reactor runs hot, so heat management is important. There are three breeder types:&lt;br /&gt;
:*Negative-Breeders slowly lose heat over time and will need heat to be added manually, or they can be left for a safe slow way to recharge isotopes.&lt;br /&gt;
:*Equal-Breeders have exactly the same heat generation as they do cooling ability and usually only require a user to boost the reactor&amp;#039;s heat level manually at the beginning.&lt;br /&gt;
:*Positive-Breeders gain heat over time and will require more precise cool down management for the reactor to remain hot.&lt;br /&gt;
:Reactors whose sole purpose is to recharge cells may not even have a &amp;#039;Mark&amp;#039; classification and are simply called &amp;#039;&amp;#039;&amp;#039;Breeders&amp;#039;&amp;#039;&amp;#039; instead, with the efficiency/SUC suffix added.&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Heat&lt;br /&gt;
! Ticks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0-2,999&lt;br /&gt;
| 40,000&lt;br /&gt;
|-&lt;br /&gt;
| 3,000-5,999&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| 6,000-8,999&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| OVER 9000!!!&lt;br /&gt;
| 5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Example Classifications ====&lt;br /&gt;
;Mark I-O EE: A reactor design that can run continuously, but relies on outside cooling and only produces one pulse for each Uranium Cell.&lt;br /&gt;
&lt;br /&gt;
;Mark II-1 ED Positive-Breeder: A reactor with recharging capabilities that can only run one full cycle before needing a cool down.&lt;br /&gt;
&lt;br /&gt;
;Mark II-2 EC: A reactor design that can run two full cycles before needing a cool down period, producing at least 2 pulses per Uranium per reactor tick on average.&lt;br /&gt;
&lt;br /&gt;
;Mark II-E-SUC EC: A reactor that can run at least 16 times before needing a cool down, relying on a supply of ice or water and has average efficiency.&lt;br /&gt;
&lt;br /&gt;
;Breeder EA: A heat-neutral reactor designed for the sole purpose of recharging Isotope Cells. Each Uranium Cell is capable of charging 3 or more Isotope Cells.&lt;br /&gt;
&lt;br /&gt;
=== Reactor Security ===&lt;br /&gt;
As much as nuclear reactors are excellent terraforming devices - if you want to create huge craters - their main use is to create power for your other devices and machines. In order to avoid a sudden violent explosion, you need to take precaution and plan your reactor setup accordingly. In general there are two ways to ensure that a reactor does not unexpectedly react with its surrounding environment: you can either design a stable reactor that never overheats or, if you need more power, you can at least put the reactor into layers of material that - in the unlikely event of a nuclear meltdown - absorb the blast to keep the environment intact.&lt;br /&gt;
&lt;br /&gt;
==== Stable reactors ====&lt;br /&gt;
The most simplest stable reactor is to put in a single Uranium Cell and surround it with adjacent 4 coolant cells. The Uranium Cell will now produce 4 heat each tick, which will be completely absorbed and cooled down by the coolant cells. This setup can never explode, no matter how many of these sets you manage to squeeze into your reactor chamber, it will always run safely. &lt;br /&gt;
&lt;br /&gt;
This set however only produces 10 EU/t per Uranium Cell, which is very inefficient. If you would put two Uranium Cells adjacent to each other a chain reaction starts, and suddenly each cell produces two times their previous value, for a total of 40 EU/t. However those cells as well double their heat output. So if you still only surround them with Coolant Cells you would not only be restricted to 3 cells for each Uranium Cell (as the 4th spot is taken by the other Uranium Cell), but each of those Coolant Cells would now receive 2 heat per reactor tick, but can only cool down by 1 point per tick. Given some time (actually lots of time) those cooling cells would melt down, the heat emitted by each Uranium Cell increases as it lacks surrounding cooling components, till eventually they emit their combined 40 heat per tick into the reactor hull, which cannot dissipate all the heat on its own, and finally causes a massive explosion.&lt;br /&gt;
&lt;br /&gt;
Adding more cooling components to the setup and using a smart layout of cooling cells, heat dispersers and platings, it is possible to run a chain reaction of 3 Uranium Cells while dissipating all the heat created by this chain reaction using only a reactor with two chambers, thus creating a Mark I (stable) reactor setup with an output 70 EU/t for a total of 14,000,000 EU over the life-time of those three Uranium Cells. It is recommended to insert ice blocks into the reactor chamber while experimenting, which will vaporize as soon as the reactor exceeds 300 heat, indicating that the setup is not stable.&lt;br /&gt;
&lt;br /&gt;
It is not possible, no matter how smart the setup is, to run a stable chain reaction of 4 or more Uranium Cells, as even for the setup with the least heat emitted, you still would need more Coolant Cells than you can fit into the reactor chamber. However, if you have the buildcraft mod you can transport ice and water buckets to the reactor, thus cooling it down. It MAY be possible to use a bulidcraft pump and water proof pipes to pump water into the reactor WITHOUT the use of buckets, but it is not known if that will work. See the buildcraft wiki if you don&amp;#039;t understand what I am talking about.&lt;br /&gt;
&lt;br /&gt;
==== Reducing the Explosion Radius ====&lt;br /&gt;
If you require more than 70 EU/t from your reactor and you are not willing to use up the materials or the space to build a second reactor, you can put in more Uranium Cells into the reactor chamber than it can cool down for some time, to fulfill your need of EU. While extreme setups are capable of outputting over 2000 EU/t they require perfect timing to shut the reactor down just right before it explodes. During experimentation with such setups it is strongly recommended to take security precautions to reduce the explosion radius of an almost perfectly working setup.&lt;br /&gt;
&lt;br /&gt;
In the unlikely event of a nuclear meltdown, the reactor will explode violently and force its internal pressure right into it&amp;#039;s surrounding environment. Read: it will destroy everything in a large radius till the entire force of the explosion is used up. To avoid the destruction of your house or other valuable assets, you need to give the possible explosion material to react with that is stable enough to use up at least a good portion of the explosion force. You need [[Reinforced Stone]].&lt;br /&gt;
&lt;br /&gt;
While the reactor will turn everything into molten clumps of lava in a 5x5x5 cube centered around the central reactor given enough time and heat, everything beyond that will survive to absorb the explosion blast. Surrounding the reactor completely with a layer Reinforced Stone will reduce the explosion from a massive crater to a mere hole. Adding a second layer will reduce the explosion to a slight bump into the adjacent material and adding a third layer will guarantee that no matter how violent the explosion might be, only the Reinforced Stone will be consumed by it.&lt;br /&gt;
&lt;br /&gt;
Now you might ask how to transport the generated energy into your storage if you completely surround the reactor with Reinforced Stone or how to apply a redstone signal to shut it down. Smart question! And the answer is: directed force. It is inevitable to have at least some holes in your secure layers, but the good news is, the explosion does not simply destroy a sphere around the reactor, the force that escapes the construction will keep its direction of travel. So if you attach your cables at the top of the reactor, the explosion&amp;#039;s force escaping the shelter will only destroy things above the reactor, which under optimal conditions is just air. In the same way a redstone torch from below can be used to signal the reactor to run or shut down, which conveniently can be transmitted through one solid block per torch. &lt;br /&gt;
&lt;br /&gt;
Building a proper shelter around your reactor allows you to experiment with nuclear energy and risk only the reactor itself, some reinforced stone blocks, and your life.&lt;br /&gt;
&lt;br /&gt;
=== Tips and Tricks ===&lt;br /&gt;
Here are a few tips and things to look out for when using a reactor.&lt;br /&gt;
* There is a Thermometer add-on on the [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;threadID=972 IC forum] that can be useful for those who want to monitor heat levels closely.&lt;br /&gt;
* Redstone timers can turn even Mark Vs into self regulating-reactors, but if you&amp;#039;re not the Redstone equivalent of &amp;quot;The One&amp;quot;, then you might want to make use of a Redstone enhancing mod, like [http://integratedredstone.wikispaces.com/ RedPower], for example.&lt;br /&gt;
* Heat Dispersers can only draw 6 heat out of a component per reactor tick, so look for components that seem to be holding more heat than the others and try to fix the problem.&lt;br /&gt;
* While the reactor hull&amp;#039;s maximum heat tolerance can be increased, all other components are fixed at 10,000. So even though a reactor can survive 10,000+ heat, Heat Dispersers will still pull that heat into components and melt them all.&lt;br /&gt;
* A math trick to calculate the number of pulses (P) for complex (i.e. Mark IV or Mark V) reactors is to multiply the number of uranium cells (U) by 5 and subtract the number of sides of uranium cells not touching other uranium cells (S) so P = 5 * U - S. So a Mark V reactor (9x6 uranium cells) would make 5 * (9 * 6) - 2 * (9 + 6) pulses = 240 pulses (and 2400 EU/t which would explode even HV cables and HV transformers, and 2400 heat per second which would explode the reactor in less than a minute (i tested it yesterday).&lt;br /&gt;
* It is possible to use buildcraft with a nuclear reactor by connecting pipe to either the main reactor block or its chambers. This can be used to pump ice into the reactor from a chest continuously. Ice can be produced with pumps over infinite water sources adjacent to compressors (creating snowballs) feeding into another compressor which turns snowballs to ice, but it requires about 1400 EU per ice block, and may not be practical.&lt;br /&gt;
*As an additional precaution, consider adding an automatic cutoff switch.  If the redstone current which turns the reactor on is wired over or through a flammable block near the reactor, then if the reactor gets hot enough to burn nearby blocks the reactor will probably turn off, which may stop the meltdown.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-headline&amp;quot; style=&amp;quot;font-size: 14pt&amp;quot; id=&amp;quot;GUI&amp;quot;&amp;gt;GUI&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
This is the new GUI (fully upgraded with 6 additional [[Reactor Chamber]]s):&lt;br /&gt;
{{Grid/Reactor}}&lt;br /&gt;
Don&amp;#039;t think about using them as a mad scientist&amp;#039;s large chest; a reactor will spit out any item that is unrelated to its function. (Other than empty buckets.)&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size = 7&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;IT&amp;#039;S&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;TIME&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;FOR&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;THE&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt;INDUSTRIAL&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;REVOLUTION,&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF1493&amp;quot;&amp;gt;HAYO!&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And since there&amp;#039;s no revolution without sacrifices, we shall now remain quiet for 2 ticks to show our sympathy towards a lone, unnamed engineer, who managed to obtain the ultimate blueprints of Nuclear Engineering.&lt;br /&gt;
There, silence done, let&amp;#039;s check out the blueprints! [http://i46.tinypic.com/23tli1d.jpg| &amp;gt;&amp;gt;ACCESS GRANTED&amp;lt;&amp;lt;]&lt;br /&gt;
&lt;br /&gt;
Step I: Craft the future&lt;br /&gt;
&lt;br /&gt;
First of all, you will need to craft a Nuclear Reactor itself. Of course you can&amp;#039;t just summon a complex Reactor out of some iron and other stuff! That would be unrealistic. Instead, you first need to craft [[Reactor Chamber|Nuclear Chambers]]. These chambers are, duh, CHAMBERS. Accordingly, you merely need a [[Machine]] Block and a half&amp;#039;o&amp;#039;stack of [[Copper]]. How to craft 33 elements together? Well, use your head, it&amp;#039;s all about compressing numbers into quality.&lt;br /&gt;
&lt;br /&gt;
(Be advised, I do not take any responsibility to injuries taken due attempts to compress Coppy by hammering it with your head.)&lt;br /&gt;
&lt;br /&gt;
After you successfully crafted three, not two, not four, but three, to be spelled, 3, which is the number following after the 2 and going before 4, chambers, you can now easily create a Nuclear Reactor, by combining the side-wards aligned Chambers with a [[Generator]] below and an [[advanced Circuit]] above. You say that&amp;#039;s much easier then before? Well, I say HAYO. Due to improvements in various blueprints, we managed to cut down useless wasted resources by 2%, resulting in the new and awesomely cheap recipe. Once you craft your Reactor, it&amp;#039;s already fully operational. Placing it down can be done anywhere, since the new Copper-based isolation will ensure the Reactor to be 100% immune to outward influences, accordingly it does neither heat up or cool down by itself or by surrounding blocks.&lt;br /&gt;
&lt;br /&gt;
As you knew from before, a simple Reactor only contains 3 chambers and accordingly offers you 3 columns of space for installment of your personalized reactor setup. You can expand this setup to up to 9 columns by placing more chambers (for the math-weak of you: 6) adjacent to the Nuclear Reactor core.&lt;br /&gt;
&lt;br /&gt;
Unless you intend to use your Reactor as hayo-ish replacement for a TNT-cannon, I advise to use [[Reinforced Stone]] to encase the Reactor in a resistant layer to ensure minimal area destruction in case of &amp;#039;slight miscalculations&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Part II: Uranium and you (the radiated individual)&lt;br /&gt;
&lt;br /&gt;
Of course the fuel, the source of energy, the symbol of life, the ultimate answer to the question of the sense of life, the universe and how to obtain enough power for everything else, is [[Uranium]]. Mined as raw chunks, compressed into [[Uranium Ingot|craftable Brickets]], filled into strangely durable [[Empty Cell|tin cells]], you obtain [[Uranium Cell|Uranium cells]].&lt;br /&gt;
&lt;br /&gt;
Be advised that, for your own security, Uranium cells do only do &amp;#039;something&amp;#039; when the reactor is receiving a direct redstone signal.&lt;br /&gt;
&lt;br /&gt;
Uranium cells last for 10,000 seconds (and accordingly 10,000 ReactorTicks) each. The lifetime of an Uranium cell is considered &amp;#039;one reactor cycle&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Uranium cells constantly and reliably (why? who cares?!) &amp;#039;pulse&amp;#039; every full second. Every pulse causes Uranium cells to send out a load of neutrons, whilst consuming 1/10000th of themselves. Due to the critical-mass-of-compressed-uranium-in-small-tin-cells-for-whatever-reasons-hayo-rule, only a fraction of the Neutrons will actually cause Nuclear Reaction within the cell (Reactions are good, they produce energy!).&lt;br /&gt;
&lt;br /&gt;
In effect, this causes a single cell to merely produce one &amp;#039;pulse&amp;#039; of energy. Every pulse of energy produces enough useable heat for the Nuclear Reactor to produce 100 EU, spread out amongst the next 20 ticks, effectively granting 5 EU/t.&lt;br /&gt;
&lt;br /&gt;
However, if you place Uranium Cells adjacent to other Uranium Cells, the normally &amp;#039;lost&amp;#039; Neutrons will hit the adjacent Uranium Cell, creating another pulse (for each adjacent Uranium cell). Therefore, 2 neighbouring cells will create a total of FOUR pulses, as opposed to two pulses if they are separated.&lt;br /&gt;
&lt;br /&gt;
This is called &amp;#039;efficiency&amp;#039;. Since the lifetime of a cell is not dependant on the amount of pulses it effectively creates (but on its 10k second lifetime, duh), one piece of Uranium can produce 1 or x million EU. Naturally, you will want a higher efficiency to maximize the energy gain of your Reactor.&lt;br /&gt;
&lt;br /&gt;
However, the more efficient a cell is, the higher is the not-useable heat produced by it. Whilst useable heat is good, unuseable heat is not. It&amp;#039;s like the dark side of good heat, just without cookies.&lt;br /&gt;
A cell creating 5 EU/t will produce 4 heat per second. 10 EU/t produce 12hps. 15 is 24hps, 20 is 40hps, etc... You will shortly learn how to deal with reactor heat.&lt;br /&gt;
&lt;br /&gt;
Lastly, it should be mentioned there are theoretical approaches to condense more Uranium into less space. Of course way too dangerous to attempt this in practical applications, condensing Uranium Cells into more compact arrangements would permit users to reduce the amount of slots needed for actual Uranium Cells. Additionally, it would permit the Uranium Cells to more effectively use its own emitted Neutrons.&lt;br /&gt;
&lt;br /&gt;
For example, a theoretical setup of a &amp;#039;Dual Uranium Cell&amp;#039; would not just produce twice as much energy (and heat) compared to a single cell, but it would additionally pulse by itself TWO TIMES (per cell element!), for a total of up to 6 pulses per Neutron emission. With a &amp;#039;Quad Uranium Cell&amp;#039;, this would even increase to a maximum of 7 pulses, the highest efficiency theoretically possible. Though such a setup would create whopping 448 heat per second... which isn&amp;#039;t exactly hayo...&lt;br /&gt;
&lt;br /&gt;
Part III: Reactors in heat. ... Wait a second...&lt;br /&gt;
&lt;br /&gt;
A reactor can only take so much heat before it will start melting and finally explode (which is a safety measure to prevent in from leaking dangerous radioactivity). Per default, the reactor hull can survive up to 10k heat without lasting damage. However, as the reactor&amp;#039;s temperature rises, it will start affecting its surrounding. Reactor heat can set wooden structures ablaze, melt stone into lava and harm living beings. It is ill-advised to approach hot reactors without full [[Hazmat Suit|Hazmat-Equipment]].&lt;br /&gt;
&lt;br /&gt;
To prevent the reactor hull from heating up, you can make use of various Reactor Components. The most simple of those are [[Coolant Cell]]s. Uranium Cells emit heat to all surrounding components (which can accept it) and will only heat the hull itself if there is no (suitable) component present. For example, a Uranium Cell surrounded by four other cells will always heat the reactor hull.&lt;br /&gt;
&lt;br /&gt;
Coolant Cells can be constructed in multiple layers of coolant water, permitting the cells to store 10k, 30k or even hayoish 60k of heat. However, by themselves these cells do merely STORE the heat, but don&amp;#039;t DISSIPATE any heat and will eventually melt as well (causing the cells to heat the hull again).&lt;br /&gt;
&lt;br /&gt;
For this reason, I hereby present you: HeatSwitches (commonly known as HD or HeatDissipator, HeatDistributer and Strange-Thing-Which-Can-Magically-Alter-Temeperatures).&lt;br /&gt;
&lt;br /&gt;
The standard HeatSwitch can store 2500 heat, has a &amp;#039;sideTransfer rate&amp;#039; of 12 and a &amp;#039;coreTransfer rate&amp;#039; of 4.&lt;br /&gt;
&lt;br /&gt;
All HeatSwitches work the same way: They calculate the % of heat stored in all surrounding tiles, themselves and the reactor hull, calculate a median and then attempt to reach that median on all components. A heatSwitch will first shift around (component &amp;lt;-&amp;gt; switch) the heat of adjacent components, to a max of sideTransfer. Then he will try to balance the heat between itself and the reactor to a max of coreTransfer.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;Core Heat Switch&amp;#039; does have a sideTransfer rate of 0 (thus no heat balance between adjacent components), but a coreTransfer rate of 72, and a maxHeat of 5000.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;Spread Heat Switch&amp;#039; does not have a coreTransfer, but instead 36 sideTransfer, and a maxHeat of 5000.&lt;br /&gt;
&lt;br /&gt;
Lastly, the &amp;#039;Diamond Heat Switch&amp;#039; has a sideTransfer of 24 and a coreTransfer of 8, and a maxHeat of 10000.&lt;br /&gt;
&lt;br /&gt;
Opposed to the old HD&amp;#039;s, the switches do NOT dissipate heat, have a LOW heat storage and do go by %, not my static values. F.e. you have a core heat switch (5000 max) and a reactor with some plating (20000 max). The system has a total of 5000 heat. The switch will balance 1000 heat to itself and 4000 to the reactor, resulting in 20% heat for itself and the reactor.&lt;br /&gt;
&lt;br /&gt;
Now you can spread heat through all reactor components and balance it amongst all storage units. But unless you intend to constantly replace the storage components, the heat will merely accumulate all over the time. To solve this, our engineers designed [[Heat vents|HeatVents]] (aka Vents, Heat Ventilation, Ventilators, Fans, Followers...).&lt;br /&gt;
&lt;br /&gt;
Vents have a maxHeat of 1000 and a &amp;#039;selfCooling rate&amp;#039; and a &amp;#039;reactorTransfer rate&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
A vent will always first draw heat from the reactor in height of it&amp;#039;s reactorTransfer rate, regardless of it&amp;#039;s own heat level. They do not &amp;#039;balance&amp;#039; as heatSwitches do. Second, they will reduce their own heat by the selfCooling rate, venting the heat into the air = Mystically gone.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;Basic Vents&amp;#039; merely have a selfVent of 6.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;CoreVents&amp;#039; have 5 selfVent and 5 reactorTransfer (effectively applying continuous -5Heat/tick to the reactor hull.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;Golden CoreVents&amp;#039; are tricky to use. They provide an amazing 20 selfCooling, but have 36 reactorTransfer. Effectively, this means they will always melt themselves if the reactor has enough heat avaible. It&amp;#039;s up to you to figure out how to use them properly.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;Diamond Vents&amp;#039; have 12 selfCooling, but 0 reactorTransfer again.&lt;br /&gt;
&lt;br /&gt;
There is one special, the &amp;#039;SpreadVent&amp;#039;. It can NOT take up any heat. However, it automatically cools down all adjacent components by 4 per tick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Part IV: Have your uranium breed itself&lt;br /&gt;
&lt;br /&gt;
By now, you should have run low on Uranium supplies. But luckily, we still have Breeding to re-enrich and reuse spent Uranium!&lt;br /&gt;
&lt;br /&gt;
Whenever a Uranium Cell is used up, it has a 25% chance to turn into a [[Near-Depleted Uranium Cell|Depleted Uranium Cell]] without enough uraniumized remains to be recycled. Refilling such a depleted cell with [[Coal Dust]] will provide the necessary raw material, resulting in an &amp;#039;[[Depleted Isotope Cell|Isotope Cell]]&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
During normal Reactor operations, Uranium Cells send out Neutrons every full seconds (as mentioned above). If an Isotope Cell is struck by 10000 Neutrons, it will turn into an Re-Enriched Isotope Cell. Combine this result with some more coal dust and it will turn into a fully useable Uranium Cell again.&lt;br /&gt;
&lt;br /&gt;
The process of re-enriching Isotope Cells, however, creates the same amount of heat as the interaction between Uranium Cells, WITHOUT actually producing the according energy. But considering you can obtain a full new Uranium Cell as a &amp;#039;byproduct&amp;#039; it should still pay out. That&amp;#039;s the way of Nuclear Engineering, GangnamHAYO style.&lt;br /&gt;
&lt;br /&gt;
Even better though, the re-enrichment of Isotopes by Neutrons seems to be temperature-dependant. For each 3000 units of heat, basing on the reactor hull, there will be one additional Neutron affecting the Isotope. Accordingly, breeding Uranium with reactors on higher temperatures (f.e. 9001 heat) is much more effective (f.e. 4x fast).&lt;br /&gt;
&lt;br /&gt;
However, with all your awesome coolant engineering... how could a reactor possibly heat up that much? The solution has a name: [[Heating Cell|Lava Buckets Heating Cells]]!&lt;br /&gt;
&lt;br /&gt;
Heating Cells, also known as HeatPacks, are special components, harnessing the intense heat of lava to act as UNDIMINISHING source of heat. These things are sort of cheap and stackable. Placing them inside of a reactor will cause them to heat up all surrounding components by &amp;#039;stackSize&amp;#039; (=the amount of heat cells placed into the same slot).&lt;br /&gt;
&lt;br /&gt;
They will keep doing that, until the components heat level reached stackSize*1000. This way you can easily configure your reactor to remain on a specific heat level.&lt;br /&gt;
&lt;br /&gt;
Be advised you should use coolant cells next to the heat packs, as heating f.e. vents to 30k doesn&amp;#039;t really work. At least not for me, HAYO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Part V: How to turn your Reactor from hayo to HAYO!&lt;br /&gt;
&lt;br /&gt;
You probably are asking, right now, &amp;#039;What the hell? How can a reactor possible contain the heat necessary for successful breeding?!&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The answer is [[Reactor Plating|Plating]]. There are three kinds of plating.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;[[Integrated Reactor Plating|Integrated Plating]]&amp;#039; increases the maximum amount of heat your Reactor can contain by 1000. Additionally, it serves as a buffer and stabilizer in case of emergencys, and will reduce a Reactor&amp;#039;s explosion range by 5%. Since this is real life and not some exploitable computer game, using 20 platings will NOT make your reactor unexplodeable, don&amp;#039;t try! Additionally, it reduces the strength of heat-based reactor effects (burning your cookies and setting your factory ablaze) to the same degree.&lt;br /&gt;
&lt;br /&gt;
There are, additionally, two modified Plating versions. The &amp;#039;[[Heat-Capacity Reactor Plating|Heat Plating]]&amp;#039; grants +2000 maxHeat, but only a 1% modifier, whilst the &amp;#039;[[Containment Reactor Plating|Explosive Plating]]&amp;#039; grants only +500 maxHeat, but a 10% reduction.&lt;br /&gt;
&lt;br /&gt;
Platings DO NOT take or redistribute any sort of heat and accordingly can be safely carried in larger stacks. These stacks (opposed to HeatPacks) don&amp;#039;t influence the way they work, though.&lt;br /&gt;
&lt;br /&gt;
And, to make things even &amp;#039;more better&amp;#039;, you can now directly enhance the effectivity of single Uranium Cells WITHOUT the use of other Uranium Cells, by the use of Reflectors.&lt;br /&gt;
&lt;br /&gt;
[[Neutron Reflector]]s. As their name implies, they will &amp;#039;reflect lost Neutrons&amp;#039;, causing Uranium Cells to pulse equally as if they would be surrounded by more Uranium. Whilst this increases the Uranium Cells heat output, the Neutron Reflector itself will of course not produce additionally heat (opposed to a second Uranium Cell).&lt;br /&gt;
&lt;br /&gt;
Neutron Reflectors have a limited life length of 10000 ticks. You can, however, craft a &amp;#039;[[Thick Neutron Reflector]]&amp;#039; with a lifetime of 40k ticks. Be advised: Neutron Reflecters surrounded by multiple cells will diminish faster (2 cells adjacent to the same reflector will deplete it in half of a cell cycle).&lt;br /&gt;
&lt;br /&gt;
To give you an example of this astonishing technology: Surrounding a single uranium cell with 4 Reflectors will grant it efficiency class 5.&lt;br /&gt;
&lt;br /&gt;
And if all these methods just don&amp;#039;t cut it: Condensators.&lt;br /&gt;
&lt;br /&gt;
Condensators are special tools to reduce Reactor heat. They come as Redstone and Lapis Lazuli versions (latter one being an upgrade of former).&lt;br /&gt;
&lt;br /&gt;
Condensators will accept any amounts of heat from surrounding components (though they don&amp;#039;t balance heat around themselves), and INSTANTLY disperse the heat by using their fuel. Yes, you heard right: INSTANT dispersion of UNLIMITED amounts of heat. Effecively a black hole. For heat. Within your Nuclear Reactor. Uhm... HAYO!&lt;br /&gt;
&lt;br /&gt;
A [[RSH-Condensator|Redstone Condensator]] can absorb 20k heat, refilling it (crafting) with redstone will restore 10k of its capacity.&lt;br /&gt;
&lt;br /&gt;
[[LZH-Condensator|Lapis Lazuli Condensators]] can absorb 100k heat, redstone refills 5k and Lapis Lazuli 40k.&lt;br /&gt;
&lt;br /&gt;
Part VI: Last and most likely least...&lt;br /&gt;
&lt;br /&gt;
Due to copyright issues and nostalgic ideals, it&amp;#039;s still recommended to use the &amp;#039;old&amp;#039; system of labelling your Reactor designs. You can find the somewhat outdated notes here: [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=2178#post2178| Handbook for Reactor-Labelling].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;#039;&amp;#039;&amp;#039;Industrial Craft²&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;0.90&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| [[Nuclear Reactor|Nuclear Reactors]] are re-released as part of the 1st Nuclear Revolution. Their recipes then were: &amp;lt;br/&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Copper&lt;br /&gt;
|A2=Copper |B2=Advanced Alloy |C2=Copper&lt;br /&gt;
|B3=Copper&lt;br /&gt;
|Output=Integrated Reactor Plating&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper |B1=Advanced Circuit |C1=Copper&lt;br /&gt;
|A2=Cooling Cell |B2=Integrated Reactor Plating |C2=Cooling Cell&lt;br /&gt;
|Output=Integrated Heat Disperser&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Integrated Heat Dispenser|C1=Advanced Alloy&lt;br /&gt;
|A2=Integrated Reactor Plating|B2=Machine|C2=Integrated Reactor Plating&lt;br /&gt;
|A3=Advanced Alloy|B3=Integrated Reactor Plating|C3=Advanced Alloy&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Advanced Circuit|C1=Advanced Alloy&lt;br /&gt;
|A2=Reactor Chamber|B2=Generator|C2=Reactor Chamber&lt;br /&gt;
|A3=Advanced Alloy|B3=Advanced Circuit|C3=Advanced Alloy&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;1.106&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| [[Nuclear Reactor|Nuclear Reactors]] had their recipe changed again as part of the 2nd Nuclear Revolution and works totally differently. &amp;lt;br/&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Dense Copper Plate&lt;br /&gt;
|A2=Dense Copper Plate|B2=Machine|C2=Dense Copper Plate&lt;br /&gt;
|B3=Dense Copper Plate&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Advanced Circuit&lt;br /&gt;
|A2=Reactor Chamber|B2=Reactor Chamber|C2=Reactor Chamber&lt;br /&gt;
|B3=Generator&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2.? (experimental)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| [[Reactor Chamber|Reactor Chambers]] use lead plates instead of dense copper plates.&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Lead Plate&lt;br /&gt;
|A2=Lead Plate|B2=Machine|C2=Lead Plate&lt;br /&gt;
|B3=Lead Plate&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>Havpik</name></author>
	</entry>
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