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	<updated>2026-10-16T10:24:58Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.37.1</generator>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=BatPack&amp;diff=13093</id>
		<title>BatPack</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=BatPack&amp;diff=13093"/>
		<updated>2013-10-20T20:50:29Z</updated>

		<summary type="html">&lt;p&gt;Goldern: /* Recipe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;BatPack&amp;#039;&amp;#039;&amp;#039;, or battery backpack, is a backpack filled with batteries that can provide energy to certain electric tools. It stores 60,000 [[EU]], which is essentially 6 times the storage of any individual tool or battery.&lt;br /&gt;
&lt;br /&gt;
The BatPack can be used as a [[RE Battery]] or equipped in the Chest Slot. If equipped in the Chest Slot, it can provide power for any relevant tool:&lt;br /&gt;
* [[Mining Drill]]&lt;br /&gt;
* [[Diamond Drill]]&lt;br /&gt;
* [[Chainsaw]]&lt;br /&gt;
* [[Electric Wrench]] [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=13678#post13678 ref]&lt;br /&gt;
* [[Electric Hoe]]&lt;br /&gt;
Using a tool with BatPack energy available will charge the tool (up to twice per use) from the BatPack. In other words, if you take a halfway dead tool and begin using it with the BatPack, the tool&amp;#039;s energy bar will eventually be full. When using a tool, the BatPack supplies the energy needed for that use, as well as charging the tool itself. It can also be used to charge a dead tool, by destroying a block when the tool has no charge, this, however, may be a glitch. [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=12943#post12943 ref] The BatPack breaks from a moderate amount of damage, but only when empty. It provides  one and a half armor points.&lt;br /&gt;
&lt;br /&gt;
The BatPack can be upgraded to the [[LapPack]] which stores 300,000 [[EU]] and can charge up many other tools.&lt;br /&gt;
&lt;br /&gt;
As of 1.70, the batpack can be recharged in the field using two other types of armor: the [[Solar Helmet]] and the [[Static Boots]].&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)  |B1=Electronic Circuit |C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)  |B2=Wooden Planks|C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)  |B3= |C3=RE Battery (Charged)&lt;br /&gt;
|Output=Bat-Pack&lt;br /&gt;
|float=right|nobreak=nobreak&lt;br /&gt;
}}&lt;br /&gt;
Ingredients:&lt;br /&gt;
* 6 x RE Battery&lt;br /&gt;
* 1 x Electronic Circuit&lt;br /&gt;
* 1 x Wooden Plank (Any)&lt;br /&gt;
Produces: 1 x BatPack&lt;br /&gt;
&lt;br /&gt;
See: [http://www.crafting-guide.com/?count=1&amp;amp;recipeName=BatPack Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
== Recharging ==&lt;br /&gt;
&lt;br /&gt;
The BatPack is recharged like a normal RE Battery. To recharge the batpack place it in a energy storage device (the [[BatBox]], the [[MFE Unit]] or the [[MFS Unit]]), as well as in any available [[Generator]].&lt;br /&gt;
&lt;br /&gt;
Alternatively it can be charged when worn by using the [[Static Boots]] or the [[Solar Helmet]]. They can be used in conjunction for greater charging, or replace each other when the charging requirements are not fulfilled.&lt;br /&gt;
&lt;br /&gt;
Again just like a [[RE Battery]], a batpack can be used to power machines.&lt;br /&gt;
&lt;br /&gt;
{{Energy&lt;br /&gt;
|Input=100 EU/t&lt;br /&gt;
|Output=100 EU/t&lt;br /&gt;
|Storage=60,000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Goldern</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=BatBox&amp;diff=13092</id>
		<title>BatBox</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=BatBox&amp;diff=13092"/>
		<updated>2013-10-20T20:34:40Z</updated>

		<summary type="html">&lt;p&gt;Goldern: /* Recipe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=BatBox_ig.png&lt;br /&gt;
|type=Storage&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|light=No&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|maxeu=32&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The BatBox is the most basic energy storage device. It is able to store up to 40 000 [[EU]]. It can accept up to 32 EU-Packet power, with unlimited EU/t, from its 5 input faces. It can also emit a current of up to 1x32 EU-p from its output face.&lt;br /&gt;
&lt;br /&gt;
Like all storage units, its output face is marked by a special texture, which usually faces the player when the block is placed. The direction of the output face can be changed by right-clicking with a [[Wrench]] onto any of the input faces of the block; normally, this will point the output face towards the player, but holding Shift while clicking will point the output face in the opposite direction. Be aware that right-clicking the BatBox while pointing at its output face will dismantle it.&lt;br /&gt;
&lt;br /&gt;
This block can charge most energy storage devices. Likewise, it is very useful to implement BatBoxes to both store power from generators and also as a method of extending the reach of your cable. A typical starter setup of Industrial devices involves a natural generator (such as a wind or solar array for free energy) feeding into a BatBox with a row of copper cable along the front of the Batbox which feeds the back of your Macerator, Furnace, etc (in essence, a T-shaped network). Note that the BatBox resets the cable length energy loss calculations, so they work well to extend your power network; using up to four insulated copper cable segements from the generator to the BatBox and up to four segments away from your BatBox to all your devices without losing any energy. Likewise, they can very easily be daisy chained to extend your storage capabilities.&lt;br /&gt;
&lt;br /&gt;
It can be broken with either a Stone Pickaxe or better, or a [[Wrench]]. However, you need a wrench or [[Electric Wrench]] to reorient it. Take note that the BatBox will lose &amp;#039;&amp;#039;&amp;#039;all its stored EU&amp;#039;&amp;#039;&amp;#039; if broken.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Wooden Planks|B1=Insulated Tin Cable|C1=Wooden Planks&lt;br /&gt;
|A2=RE Battery|B2=RE Battery|C2=RE Battery&lt;br /&gt;
|A3=Wooden Planks|B3=Wooden Planks|C3=Wooden Planks&lt;br /&gt;
|Output=BatBox&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Materials required:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Material&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Amount&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Tin bars&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 13&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Rubber&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 4&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Redstone&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Wooden planks&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Energy&lt;br /&gt;
|Input=Max 32 EU-p&lt;br /&gt;
|Output=1 x 32 EU-p&lt;br /&gt;
|Storage=40 000}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiring]]&lt;/div&gt;</summary>
		<author><name>Goldern</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=CF_Sprayer&amp;diff=13091</id>
		<title>CF Sprayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=CF_Sprayer&amp;diff=13091"/>
		<updated>2013-10-20T20:26:21Z</updated>

		<summary type="html">&lt;p&gt;Goldern: /* Recipe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With the &amp;#039;&amp;#039;CF Sprayer&amp;#039;&amp;#039; you can place/spray [[Construction Foam]].&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;ll spray 13 blocks of [[Construction Foam|CF]], on a flat layer mostly in the following shape:&lt;br /&gt;
&lt;br /&gt;
[[File:Foam_Shape_1.png|link=Construction Foam]]&lt;br /&gt;
&lt;br /&gt;
[[File:FoamSpreading.png|thumb|Spraying [[Construction Foam|CF]] in a &amp;#039;cave&amp;#039;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Foam_Spreading_2.png|thumb|Spraying [[Construction Foam|CF]] on a wall]]&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Item Casing|B1=|C1=&lt;br /&gt;
|A2=|B2=Iron Item Casing|C2=&lt;br /&gt;
|A3=|B3=Universal Fluid Cell|C3=Iron Item Casing&lt;br /&gt;
|Output=CF Sprayer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Refilling ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1/8 Fill&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=CF Pellet|B1=|C1=&lt;br /&gt;
|A2=|B2=CF Sprayer|C2=&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output=CF Sprayer&lt;br /&gt;
}} &lt;br /&gt;
Can be crafted multiple times, shapless recipe.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Full Fill&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=CF Pellet|B1=CF Pellet|C1=CF Pellet&lt;br /&gt;
|A2=CF Pellet|B2=CF Sprayer|C2=CF Pellet&lt;br /&gt;
|A3=CF Pellet|B3=CF Pellet|C3=CF Pellet&lt;br /&gt;
|Output=CF Sprayer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Each pellet loaded in allows two uses of the sprayer.&lt;br /&gt;
Usage of CFPack allow you to skip manual refilling and hold up to 129 pellets ready.&lt;br /&gt;
&lt;br /&gt;
== Hints ==&lt;br /&gt;
&lt;br /&gt;
If using a CF Sprayer to spray on a [[Scaffold]] it will replace the [[Scaffold]] with construction foam.&lt;br /&gt;
So you can use a scaffolds in combination with Construction Foam to create walls (etc.) without the need to break unnecessary, left-over construction foam.&lt;br /&gt;
&lt;br /&gt;
The scaffolds are dropped if replaced by construction foam.&lt;br /&gt;
&lt;br /&gt;
As of 1.70, CF will cover and harden around placed cables, allowing one to hide ugly wiring with pretty CF walls.  Note that this will not otherwise affect the effect of sprayed CF.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Goldern</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=CFPack&amp;diff=13090</id>
		<title>CFPack</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=CFPack&amp;diff=13090"/>
		<updated>2013-10-20T20:24:39Z</updated>

		<summary type="html">&lt;p&gt;Goldern: /* Recipe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The CFP (Construction Foam Pack) was created so that you don&amp;#039;t have to repeat that refilling proces for the [[CF Sprayer]] over and over. Combine the CFPack (and a CF Sprayer, of course) with some [[Scaffold]]s, and you can get yourself a creeper-proof bunker in no time!&lt;br /&gt;
&lt;br /&gt;
The CFPack is able to hold up to 129 CF pellets (258 sprays), and is recharged at a [[Canning Machine]], saving your mouse and finger from excessive clicking. The CFPack itself goes in the lower slot (where empty [[Tin Can]]s would go) and the CF pellets go in the upper slot (where food would go). &lt;br /&gt;
&lt;br /&gt;
Unlike when using the [[BatPack]], using the CFPack won&amp;#039;t recharge/refill the actual Sprayer tool, simply maintain its initial charge level.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=CF_Sprayer|B1=Electronic_Circuit|C1=CF_Sprayer&lt;br /&gt;
|A2=Fuel_Can_(Empty)|B2=Iron Item Casing|C2=Fuel_Can_(Empty)&lt;br /&gt;
|A3=Fuel_Can_(Empty)|B3=|C3=Fuel_Can_(Empty)&lt;br /&gt;
|Output=CFPack&lt;br /&gt;
|float=right|nobreak=nobreak&lt;br /&gt;
}}&lt;br /&gt;
Ingredients:&lt;br /&gt;
* 4 x Fuel Can (empty)&lt;br /&gt;
* 2 x CF Sprayer&lt;br /&gt;
* 1 x Electronic Circuit&lt;br /&gt;
* 1 x Iron Item Casing&lt;br /&gt;
Produces: 1 x CFPack&lt;br /&gt;
&lt;br /&gt;
See: [http://www.crafting-guide.com/?count=1&amp;amp;recipeName=CFPack Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
1. Crafting a CFPack from empty CF sprayers gives you a CFPack with 65 pellets (130 sprays) already inside.&lt;br /&gt;
&lt;br /&gt;
2. Using the CFPack &amp;#039;&amp;#039;&amp;#039;used&amp;#039;&amp;#039;&amp;#039; to double CFPellet consumption, but is known-working in 1.95b onward.&lt;br /&gt;
&lt;br /&gt;
3. Recipe is broken for v1.337 and cannot be crafted without cheats or hotfix; seems to be fine in v1.42 onward.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Goldern</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=QuantumSuit_Helmet&amp;diff=13089</id>
		<title>QuantumSuit Helmet</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=QuantumSuit_Helmet&amp;diff=13089"/>
		<updated>2013-10-20T19:51:51Z</updated>

		<summary type="html">&lt;p&gt;Goldern: /* Energy manipulation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[QuantumSuit Helmet]] is endgame mod related piece of armour. It&amp;#039;s extremely powerful, but also extremely expensive, require two [[Iridium Plate]]s to craft. Cannot be enchanted.&lt;br /&gt;
&lt;br /&gt;
== Additional effects ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Additional effects (in order of highest priority for EU use)&lt;br /&gt;
! [[EU]] cost&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid_Fuel_Can_(Filled).png|16px|link=Fuel Can (Filled)]]&lt;br /&gt;
| replenishes underwater breath bar&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1 000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid_Fuel_Can_(Filled).png|16px|link=Fuel Can (Filled)]]&lt;br /&gt;
| replenish food bar per point&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10 000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid Coal.png|16px|link=Coal]]&lt;br /&gt;
| cure poison effect per lever&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10 000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid Some random scrap.png|16px|link=Scrap]]&lt;br /&gt;
| cure radiation effect per lever&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid Some random scrap.png|16px|link=Scrap]]&lt;br /&gt;
| cure wither effect per lever&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 25 000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
ICONS ARE PLACEHOLDERS UPLOAD CORRESPONDING EFFECTS ICONS&lt;br /&gt;
&lt;br /&gt;
== Energy manipulation ==&lt;br /&gt;
* Without eating some food your helmet will burn 10 million EU much faster then all other components, strongly adviced to eat food or carry multiple helmets;&lt;br /&gt;
* Each hit will drain atleast 900 EU from every part of suit;&lt;br /&gt;
&lt;br /&gt;
== Recharging ==&lt;br /&gt;
The QuantumSuit Helmet, like all other pieces of QuantumSuit, store up to 10 million [[EU]], and is an amazing piece of Quantum-Technology (Power Tier 4). Thus it cannot be charged in devices of lower tiers such as the CESU, [[MFE]] and [[BatBox]]. It must be charged in an [[MFSU]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{Grid/Machine&lt;br /&gt;
|Type=MFS Unit&lt;br /&gt;
|Top=Quantum-Boots&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: The GUI of the [[MFSU]] shown here is outdated.&amp;#039;&amp;#039;--&amp;gt;&lt;br /&gt;
The GUI that used to be here is outdated, and is thus not shown.&lt;br /&gt;
&lt;br /&gt;
== Set ==&lt;br /&gt;
&lt;br /&gt;
* [[QuantumSuit Helmet]]&lt;br /&gt;
* [[QuantumSuit Bodyarmor]]&lt;br /&gt;
* [[QuantumSuit Leggings]]&lt;br /&gt;
* [[QuantumSuit Boots]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Reinforced Glass|B1=Nano-Helmet|C1=Reinforced Glass&lt;br /&gt;
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate&lt;br /&gt;
|A3=Advanced Circuit|B3=Scuba Helmet|C3=Advanced Circuit&lt;br /&gt;
|Output=Quantum-Helmet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Tools]]&lt;/div&gt;</summary>
		<author><name>Goldern</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=QuantumSuit_Helmet&amp;diff=13088</id>
		<title>QuantumSuit Helmet</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=QuantumSuit_Helmet&amp;diff=13088"/>
		<updated>2013-10-20T19:50:52Z</updated>

		<summary type="html">&lt;p&gt;Goldern: /* Recharging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[QuantumSuit Helmet]] is endgame mod related piece of armour. It&amp;#039;s extremely powerful, but also extremely expensive, require two [[Iridium Plate]]s to craft. Cannot be enchanted.&lt;br /&gt;
&lt;br /&gt;
== Additional effects ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Additional effects (in order of highest priority for EU use)&lt;br /&gt;
! [[EU]] cost&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid_Fuel_Can_(Filled).png|16px|link=Fuel Can (Filled)]]&lt;br /&gt;
| replenishes underwater breath bar&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1 000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid_Fuel_Can_(Filled).png|16px|link=Fuel Can (Filled)]]&lt;br /&gt;
| replenish food bar per point&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10 000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid Coal.png|16px|link=Coal]]&lt;br /&gt;
| cure poison effect per lever&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10 000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid Some random scrap.png|16px|link=Scrap]]&lt;br /&gt;
| cure radiation effect per lever&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid Some random scrap.png|16px|link=Scrap]]&lt;br /&gt;
| cure wither effect per lever&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 25 000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
ICONS ARE PLACEHOLDERS UPLOAD CORRESPONDING EFFECTS ICONS&lt;br /&gt;
&lt;br /&gt;
== Energy manipulation ==&lt;br /&gt;
* Without eating some food your helmet will burn 1 million EU much faster then all other components, strongly adviced to eat food or carry multiple helmets;&lt;br /&gt;
* Each hit will drain atleast 900 EU from every part of suit;&lt;br /&gt;
&lt;br /&gt;
== Recharging ==&lt;br /&gt;
The QuantumSuit Helmet, like all other pieces of QuantumSuit, store up to 10 million [[EU]], and is an amazing piece of Quantum-Technology (Power Tier 4). Thus it cannot be charged in devices of lower tiers such as the CESU, [[MFE]] and [[BatBox]]. It must be charged in an [[MFSU]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{Grid/Machine&lt;br /&gt;
|Type=MFS Unit&lt;br /&gt;
|Top=Quantum-Boots&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: The GUI of the [[MFSU]] shown here is outdated.&amp;#039;&amp;#039;--&amp;gt;&lt;br /&gt;
The GUI that used to be here is outdated, and is thus not shown.&lt;br /&gt;
&lt;br /&gt;
== Set ==&lt;br /&gt;
&lt;br /&gt;
* [[QuantumSuit Helmet]]&lt;br /&gt;
* [[QuantumSuit Bodyarmor]]&lt;br /&gt;
* [[QuantumSuit Leggings]]&lt;br /&gt;
* [[QuantumSuit Boots]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Reinforced Glass|B1=Nano-Helmet|C1=Reinforced Glass&lt;br /&gt;
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate&lt;br /&gt;
|A3=Advanced Circuit|B3=Scuba Helmet|C3=Advanced Circuit&lt;br /&gt;
|Output=Quantum-Helmet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Tools]]&lt;/div&gt;</summary>
		<author><name>Goldern</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=HV_Cable&amp;diff=13087</id>
		<title>HV Cable</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=HV_Cable&amp;diff=13087"/>
		<updated>2013-10-20T19:48:28Z</updated>

		<summary type="html">&lt;p&gt;Goldern: /* Cable Efficiency */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IC²}}&lt;br /&gt;
&lt;br /&gt;
HV cables are the highest tier conventional [[Cable|cables]]. They can tolerate &amp;#039;&amp;#039;&amp;#039;High Voltage&amp;#039;&amp;#039;&amp;#039; (512 [[EU|EU/t]]) and &amp;#039;&amp;#039;&amp;#039;Extreme Voltage&amp;#039;&amp;#039;&amp;#039; (2048 EU/t), but have an extremely high distance-related energy loss. HV cables can have 3 different levels of insulation. Considering that a shock from a poorly insulated HV cable will most likely prove fatal, it is recommended to insulate them well unless the cable is located in a completely unreachable area. Even then, insulation should be applied to reduce the massive energy losses.&lt;br /&gt;
&lt;br /&gt;
Although in-game it currently lists &amp;quot;4xInsulated&amp;quot;, that is incorrect as you are adding a layer of insulation each time, not doubling the insulation each time. It is actually &amp;quot;3xIns&amp;quot; and should get renamed eventually in some future patch.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Refined Iron|B2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|Output=HV Cable|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Rubber&lt;br /&gt;
|A2=Rubber|B2=Refined Iron|C2=Rubber&lt;br /&gt;
|B3=Rubber&lt;br /&gt;
|Output=Insulated HV Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=HV Cable&lt;br /&gt;
|Output=Insulated HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Insulated HV Cable&lt;br /&gt;
|Output=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=HV Cable&lt;br /&gt;
|Output=2xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Insulated HV Cable&lt;br /&gt;
|Output=3xIns. HV Cable&lt;br /&gt;
|Output-link=3xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber|C1=Rubber&lt;br /&gt;
|A2=HV Cable&lt;br /&gt;
|Output=3xIns. HV Cable&lt;br /&gt;
|Output-link=3xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=2xIns. HV Cable&lt;br /&gt;
|Output=3xIns. HV Cable&lt;br /&gt;
|Output-link=3xIns. HV Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Cable#Cable Efficiency|Cable Efficiency]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Cable type&lt;br /&gt;
!Max Packet&lt;br /&gt;
|-&lt;br /&gt;
|HV Uninsulated&lt;br /&gt;
|2048 EU-p&lt;br /&gt;
|-&lt;br /&gt;
|HV Insulated&lt;br /&gt;
|2048 EU-p&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiring]]&lt;/div&gt;</summary>
		<author><name>Goldern</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Copper_Cable&amp;diff=13086</id>
		<title>Copper Cable</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Copper_Cable&amp;diff=13086"/>
		<updated>2013-10-20T19:43:46Z</updated>

		<summary type="html">&lt;p&gt;Goldern: /* Cable Efficiency */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Copper cables are Tier 1, the most common cable tier. They are only capable of handling &amp;#039;&amp;#039;&amp;#039;Low Voltage&amp;#039;&amp;#039;&amp;#039; (up to 32 [[EU|EU-p]]), however, they suffer the smallest distance-related energy losses out of all the conventional cables, with insulated copper cables having even less energy losses. &lt;br /&gt;
&lt;br /&gt;
They are also used in the creation of [[Electronic Circuit|Electronic Circuits]].&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Copper Plate|B2=Cutter&lt;br /&gt;
|Output=Copper Cable|OA=2&lt;br /&gt;
|Output-link=Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Copper Cable&lt;br /&gt;
|Output=Insulated Copper Cable&lt;br /&gt;
|Output-link=Insulated Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shocks==&lt;br /&gt;
(OLD)If you move too close to the uninsulated copper cable you may get an electric shock which does damage to the player so it&amp;#039;s best to insulate your cables.&lt;br /&gt;
* This feature seems to be disabled in Experimental versions of IC2 (Test made in 2_2.0.277-experimental)&lt;br /&gt;
&lt;br /&gt;
== [[Cable#Cable Efficiency|Cable Efficiency]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Cable type&lt;br /&gt;
!Max packet&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Uninsulated Copper Wire&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 128 EU-p&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Insulated Copper Wire&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 128 EU-p&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiring]]&lt;/div&gt;</summary>
		<author><name>Goldern</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Copper_Cable&amp;diff=13085</id>
		<title>Copper Cable</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Copper_Cable&amp;diff=13085"/>
		<updated>2013-10-20T19:40:29Z</updated>

		<summary type="html">&lt;p&gt;Goldern: /* Shocks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Copper cables are Tier 1, the most common cable tier. They are only capable of handling &amp;#039;&amp;#039;&amp;#039;Low Voltage&amp;#039;&amp;#039;&amp;#039; (up to 32 [[EU|EU-p]]), however, they suffer the smallest distance-related energy losses out of all the conventional cables, with insulated copper cables having even less energy losses. &lt;br /&gt;
&lt;br /&gt;
They are also used in the creation of [[Electronic Circuit|Electronic Circuits]].&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Copper Plate|B2=Cutter&lt;br /&gt;
|Output=Copper Cable|OA=2&lt;br /&gt;
|Output-link=Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Copper Cable&lt;br /&gt;
|Output=Insulated Copper Cable&lt;br /&gt;
|Output-link=Insulated Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shocks==&lt;br /&gt;
(OLD)If you move too close to the uninsulated copper cable you may get an electric shock which does damage to the player so it&amp;#039;s best to insulate your cables.&lt;br /&gt;
* This feature seems to be disabled in Experimental versions of IC2 (Test made in 2_2.0.277-experimental)&lt;br /&gt;
&lt;br /&gt;
== [[Cable#Cable Efficiency|Cable Efficiency]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Cable type&lt;br /&gt;
!Max packet&lt;br /&gt;
!EU/b&lt;br /&gt;
!Energy loss&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Uninsulated Copper Wire&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 32 EU-p&lt;br /&gt;
| 0.3&lt;br /&gt;
| 1 EU/3.33 blocks&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Insulated Copper Wire&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 32 EU-p&lt;br /&gt;
| 0.2&lt;br /&gt;
| 1 EU every 5 blocks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiring]]&lt;/div&gt;</summary>
		<author><name>Goldern</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Copper_Cable&amp;diff=13084</id>
		<title>Copper Cable</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Copper_Cable&amp;diff=13084"/>
		<updated>2013-10-20T19:38:22Z</updated>

		<summary type="html">&lt;p&gt;Goldern: /* Crafting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Copper cables are Tier 1, the most common cable tier. They are only capable of handling &amp;#039;&amp;#039;&amp;#039;Low Voltage&amp;#039;&amp;#039;&amp;#039; (up to 32 [[EU|EU-p]]), however, they suffer the smallest distance-related energy losses out of all the conventional cables, with insulated copper cables having even less energy losses. &lt;br /&gt;
&lt;br /&gt;
They are also used in the creation of [[Electronic Circuit|Electronic Circuits]].&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Copper Plate|B2=Cutter&lt;br /&gt;
|Output=Copper Cable|OA=2&lt;br /&gt;
|Output-link=Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Copper Cable&lt;br /&gt;
|Output=Insulated Copper Cable&lt;br /&gt;
|Output-link=Insulated Copper Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shocks==&lt;br /&gt;
If you move too close to the uninsulated copper cable you may get an electric shock which does damage to the player so it&amp;#039;s best to insulate your cables.&lt;br /&gt;
== [[Cable#Cable Efficiency|Cable Efficiency]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Cable type&lt;br /&gt;
!Max packet&lt;br /&gt;
!EU/b&lt;br /&gt;
!Energy loss&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Uninsulated Copper Wire&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 32 EU-p&lt;br /&gt;
| 0.3&lt;br /&gt;
| 1 EU/3.33 blocks&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Insulated Copper Wire&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 32 EU-p&lt;br /&gt;
| 0.2&lt;br /&gt;
| 1 EU every 5 blocks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiring]]&lt;/div&gt;</summary>
		<author><name>Goldern</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Gold_Cable&amp;diff=13083</id>
		<title>Gold Cable</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Gold_Cable&amp;diff=13083"/>
		<updated>2013-10-20T19:35:42Z</updated>

		<summary type="html">&lt;p&gt;Goldern: /* Cable Efficiency */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gold cables are Tier 2 [[Cable|cable]] type. They suffer higher distance-related energy losses than [[Copper Cable]]s, but are able to carry &amp;#039;&amp;#039;&amp;#039;Medium Voltage&amp;#039;&amp;#039;&amp;#039;, up to 128 [[EU|EU-p]]. Gold cables have 2 different levels of insulation, with the 2x insulation providing smaller energy losses per tile and less shock damage from high voltage.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Gold Plate|B1=Cutter&lt;br /&gt;
|Output=Gold Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber&lt;br /&gt;
|A2=Gold Cable&lt;br /&gt;
|Output=Insulated Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Cable#Cable Efficiency|Cable Efficiency]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Cable type&lt;br /&gt;
! Max packet&lt;br /&gt;
|-&lt;br /&gt;
| Uninsulated Gold Cable&lt;br /&gt;
| 512 EU-p&lt;br /&gt;
|-&lt;br /&gt;
| Insulated Gold Cable&lt;br /&gt;
| 512 EU-p&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Interaction with other mods ==&lt;br /&gt;
* There is an addon that adds another recipe for twice insulated gold cables:&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|A2=Rubber|A3=Rubber&lt;br /&gt;
|B1=Rubber|B2=Gold|B3=Rubber&lt;br /&gt;
|C1=Rubber|C2=Rubber|C3=Rubber&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
|OA=4&lt;br /&gt;
}}&lt;br /&gt;
(This however don&amp;#039;t work on experimental builds, as 2xIns. Gold Cables are now removed)&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiring]]&lt;/div&gt;</summary>
		<author><name>Goldern</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Gold_Cable&amp;diff=13082</id>
		<title>Gold Cable</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Gold_Cable&amp;diff=13082"/>
		<updated>2013-10-20T19:34:30Z</updated>

		<summary type="html">&lt;p&gt;Goldern: /* Cable Efficiency */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gold cables are Tier 2 [[Cable|cable]] type. They suffer higher distance-related energy losses than [[Copper Cable]]s, but are able to carry &amp;#039;&amp;#039;&amp;#039;Medium Voltage&amp;#039;&amp;#039;&amp;#039;, up to 128 [[EU|EU-p]]. Gold cables have 2 different levels of insulation, with the 2x insulation providing smaller energy losses per tile and less shock damage from high voltage.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Gold Plate|B1=Cutter&lt;br /&gt;
|Output=Gold Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber&lt;br /&gt;
|A2=Gold Cable&lt;br /&gt;
|Output=Insulated Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Cable#Cable Efficiency|Cable Efficiency]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Cable type&lt;br /&gt;
! Max packet&lt;br /&gt;
! EU/b&lt;br /&gt;
|-&lt;br /&gt;
| Uninsulated Gold Cable&lt;br /&gt;
| 512 EU-p&lt;br /&gt;
| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Insulated Gold Cable&lt;br /&gt;
| 512 EU-p&lt;br /&gt;
| 0.45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Interaction with other mods ==&lt;br /&gt;
* There is an addon that adds another recipe for twice insulated gold cables:&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|A2=Rubber|A3=Rubber&lt;br /&gt;
|B1=Rubber|B2=Gold|B3=Rubber&lt;br /&gt;
|C1=Rubber|C2=Rubber|C3=Rubber&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
|OA=4&lt;br /&gt;
}}&lt;br /&gt;
(This however don&amp;#039;t work on experimental builds, as 2xIns. Gold Cables are now removed)&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiring]]&lt;/div&gt;</summary>
		<author><name>Goldern</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Gold_Cable&amp;diff=13081</id>
		<title>Gold Cable</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Gold_Cable&amp;diff=13081"/>
		<updated>2013-10-20T19:27:18Z</updated>

		<summary type="html">&lt;p&gt;Goldern: /* Interaction with other mods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gold cables are Tier 2 [[Cable|cable]] type. They suffer higher distance-related energy losses than [[Copper Cable]]s, but are able to carry &amp;#039;&amp;#039;&amp;#039;Medium Voltage&amp;#039;&amp;#039;&amp;#039;, up to 128 [[EU|EU-p]]. Gold cables have 2 different levels of insulation, with the 2x insulation providing smaller energy losses per tile and less shock damage from high voltage.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Gold Plate|B1=Cutter&lt;br /&gt;
|Output=Gold Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber&lt;br /&gt;
|A2=Gold Cable&lt;br /&gt;
|Output=Insulated Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Cable#Cable Efficiency|Cable Efficiency]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Cable type&lt;br /&gt;
! Max packet&lt;br /&gt;
! EU/b&lt;br /&gt;
! Energy loss&lt;br /&gt;
|-&lt;br /&gt;
| Uninsulated Gold Cable&lt;br /&gt;
| 128 EU-p&lt;br /&gt;
| 0.5&lt;br /&gt;
| 1 EU/2 blocks&lt;br /&gt;
|-&lt;br /&gt;
| Insulated Gold Cable&lt;br /&gt;
| 128 EU-p&lt;br /&gt;
| 0.45&lt;br /&gt;
| 1 EU/2.22 blocks&lt;br /&gt;
|-&lt;br /&gt;
| 2xIns. Gold Cable&lt;br /&gt;
| 128 EU-p&lt;br /&gt;
| 0.4&lt;br /&gt;
| 1 EU/2.5 blocks&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Interaction with other mods ==&lt;br /&gt;
* There is an addon that adds another recipe for twice insulated gold cables:&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|A2=Rubber|A3=Rubber&lt;br /&gt;
|B1=Rubber|B2=Gold|B3=Rubber&lt;br /&gt;
|C1=Rubber|C2=Rubber|C3=Rubber&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
|OA=4&lt;br /&gt;
}}&lt;br /&gt;
(This however don&amp;#039;t work on experimental builds, as 2xIns. Gold Cables are now removed)&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiring]]&lt;/div&gt;</summary>
		<author><name>Goldern</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Gold_Cable&amp;diff=13080</id>
		<title>Gold Cable</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Gold_Cable&amp;diff=13080"/>
		<updated>2013-10-20T19:24:40Z</updated>

		<summary type="html">&lt;p&gt;Goldern: /* Crafting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gold cables are Tier 2 [[Cable|cable]] type. They suffer higher distance-related energy losses than [[Copper Cable]]s, but are able to carry &amp;#039;&amp;#039;&amp;#039;Medium Voltage&amp;#039;&amp;#039;&amp;#039;, up to 128 [[EU|EU-p]]. Gold cables have 2 different levels of insulation, with the 2x insulation providing smaller energy losses per tile and less shock damage from high voltage.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Gold Plate|B1=Cutter&lt;br /&gt;
|Output=Gold Cable|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=Rubber&lt;br /&gt;
|A2=Gold Cable&lt;br /&gt;
|Output=Insulated Gold Cable&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Cable#Cable Efficiency|Cable Efficiency]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Cable type&lt;br /&gt;
! Max packet&lt;br /&gt;
! EU/b&lt;br /&gt;
! Energy loss&lt;br /&gt;
|-&lt;br /&gt;
| Uninsulated Gold Cable&lt;br /&gt;
| 128 EU-p&lt;br /&gt;
| 0.5&lt;br /&gt;
| 1 EU/2 blocks&lt;br /&gt;
|-&lt;br /&gt;
| Insulated Gold Cable&lt;br /&gt;
| 128 EU-p&lt;br /&gt;
| 0.45&lt;br /&gt;
| 1 EU/2.22 blocks&lt;br /&gt;
|-&lt;br /&gt;
| 2xIns. Gold Cable&lt;br /&gt;
| 128 EU-p&lt;br /&gt;
| 0.4&lt;br /&gt;
| 1 EU/2.5 blocks&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Interaction with other mods ==&lt;br /&gt;
* There is an addon that adds another recipe for twice insulated gold cables:&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|A2=Rubber|A3=Rubber&lt;br /&gt;
|B1=Rubber|B2=Gold|B3=Rubber&lt;br /&gt;
|C1=Rubber|C2=Rubber|C3=Rubber&lt;br /&gt;
|Output=2xIns. Gold Cable&lt;br /&gt;
|OA=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiring]]&lt;/div&gt;</summary>
		<author><name>Goldern</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Transformer_upgrade&amp;diff=13079</id>
		<title>Transformer upgrade</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Transformer_upgrade&amp;diff=13079"/>
		<updated>2013-10-20T19:20:22Z</updated>

		<summary type="html">&lt;p&gt;Goldern: /* Recipe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:upgradedmachine.png|right]]&lt;br /&gt;
A [[transformer upgrade]] can be used to upgrade a machine&amp;#039;s power input rate or tier. Place one or two [[transformer upgrade]]s into the four right-most slots to upgrade a machine.&lt;br /&gt;
&lt;br /&gt;
One upgrade enables a tier 1 machine to receive 128EU/t. Two upgrades enables it to receive 512EU/t and three for More than 512 EU.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: #CC0000;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Important&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;: Make sure to put the transformer upgrade into the machine before applying power. Temporarily removing the wiring while setting up your machines is a good way to do this.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Insulated Gold Cable|B2=MV Transformer|C2=Insulated Gold Cable&lt;br /&gt;
|A3=Glass|B3=Electronic Circuit|C3=Glass&lt;br /&gt;
|Output=Transformer upgrade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Upgrades]]&lt;/div&gt;</summary>
		<author><name>Goldern</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Energy_Crystal&amp;diff=13078</id>
		<title>Energy Crystal</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Energy_Crystal&amp;diff=13078"/>
		<updated>2013-10-20T19:11:26Z</updated>

		<summary type="html">&lt;p&gt;Goldern: /* History (IC²) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These neat little pieces of future technology are the &amp;#039;&amp;#039;&amp;#039;commonly used energy storage device&amp;#039;&amp;#039;&amp;#039; for all REALLY [[Advanced Machine]]s. [[file:picture_na.png|right|link=|Picture not available]]&lt;br /&gt;
&lt;br /&gt;
Yes, it can even get more advanced than the [[Macerator]]!&lt;br /&gt;
&lt;br /&gt;
However, newly created Energy Crystals &amp;#039;&amp;#039;do not&amp;#039;&amp;#039; contain energy, at all. None. Zero.&lt;br /&gt;
Being so super-awesome and advanced, before use they must first be be charged in either an [[MFE Unit]] or [[MFS Unit]]. HAYO!!!&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
(Compress Energium Dust)&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Energium Dust&lt;br /&gt;
|Output=Energy Crystal&lt;br /&gt;
}}&lt;br /&gt;
{{Energy|Input=250 EU/t|Output=250 EU/t|Storage=1,000,000}}&lt;br /&gt;
&lt;br /&gt;
== History (IC²) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! IC²&lt;br /&gt;
! Change&lt;br /&gt;
|-&lt;br /&gt;
| 1.65&lt;br /&gt;
| Tier 1 Machines with at least 1 [[Transformer upgrade]] may now be powered by a [[Energy Crystal]].&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 2.0&lt;br /&gt;
| [[Energy Crystal]] now is made by compressing Energium Dust.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Unlike [[RE_Battery|RE Batteries]], Energy Crystals cannot be stacked no matter how much power they have, wheras fully uncharged batteries can be stacked up to 16. Also unlike RE Batteries, right-clicking does not recharge the electric tools currently in your inventory.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Goldern</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Energy_Crystal&amp;diff=13077</id>
		<title>Energy Crystal</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Energy_Crystal&amp;diff=13077"/>
		<updated>2013-10-20T19:10:05Z</updated>

		<summary type="html">&lt;p&gt;Goldern: /* Recipe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These neat little pieces of future technology are the &amp;#039;&amp;#039;&amp;#039;commonly used energy storage device&amp;#039;&amp;#039;&amp;#039; for all REALLY [[Advanced Machine]]s. [[file:picture_na.png|right|link=|Picture not available]]&lt;br /&gt;
&lt;br /&gt;
Yes, it can even get more advanced than the [[Macerator]]!&lt;br /&gt;
&lt;br /&gt;
However, newly created Energy Crystals &amp;#039;&amp;#039;do not&amp;#039;&amp;#039; contain energy, at all. None. Zero.&lt;br /&gt;
Being so super-awesome and advanced, before use they must first be be charged in either an [[MFE Unit]] or [[MFS Unit]]. HAYO!!!&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
(Compress Energium Dust)&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Energium Dust&lt;br /&gt;
|Output=Energy Crystal&lt;br /&gt;
}}&lt;br /&gt;
{{Energy|Input=250 EU/t|Output=250 EU/t|Storage=1,000,000}}&lt;br /&gt;
&lt;br /&gt;
== History (IC²) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! IC²&lt;br /&gt;
! Change&lt;br /&gt;
|-&lt;br /&gt;
| 1.65&lt;br /&gt;
| Tier 1 Machines with at least 1 [[Transformer upgrade]] may now be powered by a [[Energy Crystal]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Unlike [[RE_Battery|RE Batteries]], Energy Crystals cannot be stacked no matter how much power they have, wheras fully uncharged batteries can be stacked up to 16. Also unlike RE Batteries, right-clicking does not recharge the electric tools currently in your inventory.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Goldern</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Nano-Leggings&amp;diff=13076</id>
		<title>Nano-Leggings</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Nano-Leggings&amp;diff=13076"/>
		<updated>2013-10-20T19:04:03Z</updated>

		<summary type="html">&lt;p&gt;Goldern: /* Recharging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
The NanoSuit Leggings are the electrical variant (It will use energy instead of disintegrating) of [[Non-IC Items|Diamond Leggings]] and provides 3 chestplates/6 armor points/30% damage reduction. It is also a Tier-2 Item.&lt;br /&gt;
&lt;br /&gt;
You can recharge your armor at an [[MFE]] or [[MFSU]].&lt;br /&gt;
&lt;br /&gt;
== Set ==&lt;br /&gt;
&lt;br /&gt;
* [[Nano-Helmet|NanoSuit Helmet]]&lt;br /&gt;
* [[Nano-Bodyarmor|NanoSuit Bodyarmor]]&lt;br /&gt;
* [[Nano-Leggings|NanoSuit Leggings]]&lt;br /&gt;
* [[Nano-Boots|NanoSuit Boots]]&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Leggings&lt;br /&gt;
|float=right|nobreak=nobreak&lt;br /&gt;
}}&lt;br /&gt;
Ingredients:&lt;br /&gt;
* 6 x Carbon Plate&lt;br /&gt;
* 1 x Energy Crystal&lt;br /&gt;
Produces: 1 x Nano-Leggings&lt;br /&gt;
&lt;br /&gt;
See: [http://www.crafting-guide.com/?count=1&amp;amp;recipeName=NanoSuit+Leggings Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recharging ==&lt;br /&gt;
&lt;br /&gt;
To recharge, place into the top slot of a [[MFE]] or an [[MFSU]] and supply 1 000 000 EU. NanoSuit is a Nano-Technology (Power Tier 3) item and cannot be charged in Standard-Technology (Power Tier 1 or Power Tier 2) devices such as the [[BatBox]] and the CESU.&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
[[Carbon|Carbon Plates]] are the most essential resource for &amp;#039;&amp;#039;Nanosuits&amp;#039;&amp;#039;. As well as... &amp;#039;&amp;#039;&amp;#039;[[Energy Crystal]]s&amp;#039;&amp;#039;&amp;#039;! [[File:picture_na.png|right|link=]]&lt;br /&gt;
Why use [[Energy Crystal|Crystals]] in armor?&lt;br /&gt;
&lt;br /&gt;
For Energy storage, of course!&lt;br /&gt;
&lt;br /&gt;
Energy Storage?&lt;br /&gt;
&lt;br /&gt;
Didn&amp;#039;t we tell you already, &amp;#039;&amp;#039;&amp;#039;the Nanosuit runs on ENERGY&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;takes most of its protective ability from an ENERGY SHIELD&amp;#039;&amp;#039;&amp;#039;! HAYO!&lt;br /&gt;
&lt;br /&gt;
== Texture Packs ==&lt;br /&gt;
&lt;br /&gt;
The NanoSuit Helmet can be found in jar &amp;gt; armor &amp;gt; ic2 &amp;gt; nano_1.png&lt;br /&gt;
&lt;br /&gt;
The item sprite of the NanoSuit Helmet can be found in jar &amp;gt; ic2 &amp;gt; sprites &amp;gt; item_0.png &amp;gt; Sprite 117&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! MC Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;#039;&amp;#039;&amp;#039;Industrial Craft²&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! 0.90&lt;br /&gt;
| Beta 1.7.3&lt;br /&gt;
| [[Nano-Leggings|NanoSuit Leggings]] is re-released&lt;br /&gt;
|-&lt;br /&gt;
! 1.65&lt;br /&gt;
(1.70-71)&lt;br /&gt;
| 1.1&lt;br /&gt;
| QuantumSuit pieces now require NanoSuit pieces to craft.&lt;br /&gt;
|-&lt;br /&gt;
! 1.99&lt;br /&gt;
(1.103)&lt;br /&gt;
| 1.3.2&lt;br /&gt;
| Energy costs of the NanoSuit and QuantumSuit are increased&lt;br /&gt;
|-&lt;br /&gt;
! 1.107&lt;br /&gt;
(1.111)&lt;br /&gt;
| 1.4.5&lt;br /&gt;
| Energy cost of the NanoSuit is reduced&lt;br /&gt;
|-&lt;br /&gt;
! 1.108&lt;br /&gt;
(1.111)&lt;br /&gt;
| 1.4.5&lt;br /&gt;
| Around Halloween (31 October), zombies wearing NanoSuits may appear.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Goldern</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Nano-Helmet&amp;diff=13075</id>
		<title>Nano-Helmet</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Nano-Helmet&amp;diff=13075"/>
		<updated>2013-10-20T19:01:21Z</updated>

		<summary type="html">&lt;p&gt;Goldern: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
The [[Nano-Helmet|NanoSuit Helmet]] is the electrical variant of a [[Non-IC Items|Diamond Helmet]] (1.5 chestplates/3 armor points/15% damage reduction). It is also a Tier-2 Item.&lt;br /&gt;
&lt;br /&gt;
You can recharge your armor at an [[MFE]] or [[MFSU]].&lt;br /&gt;
&lt;br /&gt;
== Set ==&lt;br /&gt;
&lt;br /&gt;
* [[Nano-Helmet|NanoSuit Helmet]]&lt;br /&gt;
* [[Nano-Bodyarmor|NanoSuit Bodyarmor]]&lt;br /&gt;
* [[Nano-Leggings|NanoSuit Leggings]]&lt;br /&gt;
* [[Nano-Boots|NanoSuit Boots]]&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Nightvision Goggles|C2=Carbon Plate&lt;br /&gt;
|Output=Nano-Helmet&lt;br /&gt;
|float=right|nobreak=nobreak&lt;br /&gt;
}}&lt;br /&gt;
Ingredients:&lt;br /&gt;
* 4 x Carbon Plate&lt;br /&gt;
* 1 x Nightvision Goggles&lt;br /&gt;
* 1 x Energy Crystal&lt;br /&gt;
Produces: 1 x Nano-Helmet&lt;br /&gt;
&lt;br /&gt;
See: [http://www.crafting-guide.com/?count=1&amp;amp;recipeName=NanoSuit+Helmet Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
[[Carbon|Carbon Plates]] is the most essential resource for &amp;#039;&amp;#039;Nanosuits&amp;#039;&amp;#039;. As well as... &amp;#039;&amp;#039;&amp;#039;[[Energy Crystal]]s&amp;#039;&amp;#039;&amp;#039;! [[File:picture_na.png|right|link=]]&lt;br /&gt;
Why use [[Energy Crystal|Crystals]] in armor?&lt;br /&gt;
&lt;br /&gt;
For Energy storage, of course!&lt;br /&gt;
&lt;br /&gt;
Energy Storage?&lt;br /&gt;
&lt;br /&gt;
Didn&amp;#039;t we tell you already, &amp;#039;&amp;#039;&amp;#039;the Nanosuit runs on ENERGY&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;takes most of its protective ability from an ENERGY SHIELD&amp;#039;&amp;#039;&amp;#039;! HAYO!&lt;br /&gt;
&lt;br /&gt;
== Texture Packs ==&lt;br /&gt;
&lt;br /&gt;
The NanoSuit Helmet can be found in jar &amp;gt; armor &amp;gt; ic2 &amp;gt; nano_1.png&lt;br /&gt;
&lt;br /&gt;
The item sprite of the NanoSuit Helmet can be found in jar &amp;gt; ic2 &amp;gt; sprites &amp;gt; item_0.png &amp;gt; Sprite 115&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! MC Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;#039;&amp;#039;&amp;#039;Industrial Craft²&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! 0.90&lt;br /&gt;
| Beta 1.7.3&lt;br /&gt;
| [[Nano-Bodyarmor|NanoSuit Bodyarmor]] is re-released&lt;br /&gt;
|-&lt;br /&gt;
! 1.65&lt;br /&gt;
(1.70-71)&lt;br /&gt;
| 1.1&lt;br /&gt;
| QuantumSuit pieces now require NanoSuit pieces to craft.&lt;br /&gt;
|-&lt;br /&gt;
! 1.99&lt;br /&gt;
(1.103)&lt;br /&gt;
| 1.3.2&lt;br /&gt;
| Energy costs of the NanoSuit and QuantumSuit are increased&lt;br /&gt;
|-&lt;br /&gt;
! 1.107&lt;br /&gt;
(1.111)&lt;br /&gt;
| 1.4.5&lt;br /&gt;
| Energy cost of the NanoSuit is reduced&lt;br /&gt;
|-&lt;br /&gt;
! 1.108&lt;br /&gt;
(1.111)&lt;br /&gt;
| 1.4.5&lt;br /&gt;
| Around Halloween (31 October), zombies wearing NanoSuits may appear.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! 2.0&lt;br /&gt;
(Experimental Version)&lt;br /&gt;
| 1.6.4&lt;br /&gt;
| NanoSuit Helmet now need NightVision Goggles to craft.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Goldern</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Nano-Helmet&amp;diff=13074</id>
		<title>Nano-Helmet</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Nano-Helmet&amp;diff=13074"/>
		<updated>2013-10-20T18:58:24Z</updated>

		<summary type="html">&lt;p&gt;Goldern: /* Recipe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
The [[Nano-Helmet|NanoSuit Helmet]] is the electrical variant of a [[Non-IC Items|Diamond Helmet]] (1.5 chestplates/3 armor points/15% damage reduction). It is also a Tier-2 Item.&lt;br /&gt;
&lt;br /&gt;
You can recharge your armor at an [[MFE]] or [[MFSU]].&lt;br /&gt;
&lt;br /&gt;
== Set ==&lt;br /&gt;
&lt;br /&gt;
* [[Nano-Helmet|NanoSuit Helmet]]&lt;br /&gt;
* [[Nano-Bodyarmor|NanoSuit Bodyarmor]]&lt;br /&gt;
* [[Nano-Leggings|NanoSuit Leggings]]&lt;br /&gt;
* [[Nano-Boots|NanoSuit Boots]]&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Nightvision Goggles|C2=Carbon Plate&lt;br /&gt;
|Output=Nano-Helmet&lt;br /&gt;
|float=right|nobreak=nobreak&lt;br /&gt;
}}&lt;br /&gt;
Ingredients:&lt;br /&gt;
* 4 x Carbon Plate&lt;br /&gt;
* 1 x Nightvision Goggles&lt;br /&gt;
* 1 x Energy Crystal&lt;br /&gt;
Produces: 1 x Nano-Helmet&lt;br /&gt;
&lt;br /&gt;
See: [http://www.crafting-guide.com/?count=1&amp;amp;recipeName=NanoSuit+Helmet Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
[[Carbon|Carbon Plates]] is the most essential resource for &amp;#039;&amp;#039;Nanosuits&amp;#039;&amp;#039;. As well as... &amp;#039;&amp;#039;&amp;#039;[[Energy Crystal]]s&amp;#039;&amp;#039;&amp;#039;! [[File:picture_na.png|right|link=]]&lt;br /&gt;
Why use [[Energy Crystal|Crystals]] in armor?&lt;br /&gt;
&lt;br /&gt;
For Energy storage, of course!&lt;br /&gt;
&lt;br /&gt;
Energy Storage?&lt;br /&gt;
&lt;br /&gt;
Didn&amp;#039;t we tell you already, &amp;#039;&amp;#039;&amp;#039;the Nanosuit runs on ENERGY&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;takes most of its protective ability from an ENERGY SHIELD&amp;#039;&amp;#039;&amp;#039;! HAYO!&lt;br /&gt;
&lt;br /&gt;
== Texture Packs ==&lt;br /&gt;
&lt;br /&gt;
The NanoSuit Helmet can be found in jar &amp;gt; armor &amp;gt; ic2 &amp;gt; nano_1.png&lt;br /&gt;
&lt;br /&gt;
The item sprite of the NanoSuit Helmet can be found in jar &amp;gt; ic2 &amp;gt; sprites &amp;gt; item_0.png &amp;gt; Sprite 115&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! MC Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;#039;&amp;#039;&amp;#039;Industrial Craft²&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! 0.90&lt;br /&gt;
| Beta 1.7.3&lt;br /&gt;
| [[Nano-Bodyarmor|NanoSuit Bodyarmor]] is re-released&lt;br /&gt;
|-&lt;br /&gt;
! 1.65&lt;br /&gt;
(1.70-71)&lt;br /&gt;
| 1.1&lt;br /&gt;
| QuantumSuit pieces now require NanoSuit pieces to craft.&lt;br /&gt;
|-&lt;br /&gt;
! 1.99&lt;br /&gt;
(1.103)&lt;br /&gt;
| 1.3.2&lt;br /&gt;
| Energy costs of the NanoSuit and QuantumSuit are increased&lt;br /&gt;
|-&lt;br /&gt;
! 1.107&lt;br /&gt;
(1.111)&lt;br /&gt;
| 1.4.5&lt;br /&gt;
| Energy cost of the NanoSuit is reduced&lt;br /&gt;
|-&lt;br /&gt;
! 1.108&lt;br /&gt;
(1.111)&lt;br /&gt;
| 1.4.5&lt;br /&gt;
| Around Halloween (31 October), zombies wearing NanoSuits may appear.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Goldern</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=QuantumSuit_Helmet&amp;diff=13073</id>
		<title>QuantumSuit Helmet</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=QuantumSuit_Helmet&amp;diff=13073"/>
		<updated>2013-10-20T18:55:57Z</updated>

		<summary type="html">&lt;p&gt;Goldern: /* Recipe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[QuantumSuit Helmet]] is endgame mod related piece of armour. It&amp;#039;s extremely powerful, but also extremely expensive, require two [[Iridium Plate]]s to craft. Cannot be enchanted.&lt;br /&gt;
&lt;br /&gt;
== Additional effects ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Additional effects (in order of highest priority for EU use)&lt;br /&gt;
! [[EU]] cost&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid_Fuel_Can_(Filled).png|16px|link=Fuel Can (Filled)]]&lt;br /&gt;
| replenishes underwater breath bar&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1 000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid_Fuel_Can_(Filled).png|16px|link=Fuel Can (Filled)]]&lt;br /&gt;
| replenish food bar per point&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10 000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid Coal.png|16px|link=Coal]]&lt;br /&gt;
| cure poison effect per lever&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10 000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid Some random scrap.png|16px|link=Scrap]]&lt;br /&gt;
| cure radiation effect per lever&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid Some random scrap.png|16px|link=Scrap]]&lt;br /&gt;
| cure wither effect per lever&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 25 000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
ICONS ARE PLACEHOLDERS UPLOAD CORRESPONDING EFFECTS ICONS&lt;br /&gt;
&lt;br /&gt;
== Energy manipulation ==&lt;br /&gt;
* Without eating some food your helmet will burn 1 million EU much faster then all other components, strongly adviced to eat food or carry multiple helmets;&lt;br /&gt;
* Each hit will drain atleast 900 EU from every part of suit;&lt;br /&gt;
&lt;br /&gt;
== Recharging ==&lt;br /&gt;
The QuantumSuit Helmet, like all other pieces of QuantumSuit, store up to 1 million [[EU]], and is an amazing piece of Quantum-Technology (Tier 3). Thus it cannot be charged in devices of lower tiers such as the [[MFE]] and [[BatBox]]. It must be charged in an [[MFSU]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{Grid/Machine&lt;br /&gt;
|Type=MFS Unit&lt;br /&gt;
|Top=Quantum-Boots&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: The GUI of the [[MFSU]] shown here is outdated.&amp;#039;&amp;#039;--&amp;gt;&lt;br /&gt;
The GUI that used to be here is outdated, and is thus not shown.&lt;br /&gt;
&lt;br /&gt;
== Set ==&lt;br /&gt;
&lt;br /&gt;
* [[QuantumSuit Helmet]]&lt;br /&gt;
* [[QuantumSuit Bodyarmor]]&lt;br /&gt;
* [[QuantumSuit Leggings]]&lt;br /&gt;
* [[QuantumSuit Boots]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Reinforced Glass|B1=Nano-Helmet|C1=Reinforced Glass&lt;br /&gt;
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate&lt;br /&gt;
|A3=Advanced Circuit|B3=Scuba Helmet|C3=Advanced Circuit&lt;br /&gt;
|Output=Quantum-Helmet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Tools]]&lt;/div&gt;</summary>
		<author><name>Goldern</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=QuantumSuit_Bodyarmor&amp;diff=13072</id>
		<title>QuantumSuit Bodyarmor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=QuantumSuit_Bodyarmor&amp;diff=13072"/>
		<updated>2013-10-20T18:48:05Z</updated>

		<summary type="html">&lt;p&gt;Goldern: /* Interaction with other mods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
The QuantumSuit Bodyarmor is a new type of armor introduced in IC². It is extremely powerful, but also extremely expensive, having [[Iridium Plate]]s as one of its components. A charged Bodyarmor will absorb a large portion of incoming damage, as well as preventing the user from being lit aflame. This armor also makes you pretty much INVINCIBLE!!&lt;br /&gt;
&lt;br /&gt;
It is a Tier-3 item and hence can only be charged in a [[MFSU]].&lt;br /&gt;
&amp;#039;&amp;#039;Note: This is usually considered to be the least cost-efficient armor piece of the QuantumSuit and is usually recommended to be crafted last.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Nano-Bodyarmor|C1=Advanced Alloy&lt;br /&gt;
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate&lt;br /&gt;
|A3=Iridium Plate|B3=Electric Jetpack|C3=Iridium Plate&lt;br /&gt;
|Output=Quantum-Bodyarmor&lt;br /&gt;
|float=right|nobreak=nobreak&lt;br /&gt;
}}&lt;br /&gt;
Ingredients:&lt;br /&gt;
* 4 x Iridium Reinforced Plate&lt;br /&gt;
* 2 x Advanced Alloy&lt;br /&gt;
* 1 x Nano-Bodyarmor&lt;br /&gt;
* 1 x Lapotron Crystal&lt;br /&gt;
* 1 x Electric Jetpack&lt;br /&gt;
Produces: 1 x QuantumSuit Bodyarmor&lt;br /&gt;
&lt;br /&gt;
See: [http://www.crafting-guide.com/?count=1&amp;amp;recipeName=Quantum+Bodyarmor Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
== Recharging ==&lt;br /&gt;
&lt;br /&gt;
The QuantumSuit Bodyarmor, like all other pieces of QuantumSuit, stores up to 10 million [[EU]], and can only be recharged in an [[MFSU]].&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=MFS Unit&lt;br /&gt;
|Top=Quantum-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: The GUI of the [[MFSU]] shown here is outdated.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Technical ==&lt;br /&gt;
&lt;br /&gt;
The following applies to each piece of quantum armor in the set. Each piece of quantum armor stores 1,000,000 EU, and can use up to 39,990 EU in an instant. Each uses 30 EU for every unit of damage they protects against, so each piece can protect against 33,333 half-hearts of damage to the player between charging, or 1,333 at once. They charge at 1000 EU/t in an MFSU, so they can charge fully in 50 seconds. &lt;br /&gt;
&lt;br /&gt;
The following is the percent of damage taken that is absorbed by each piece of armor (when used separately, not as a set).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=1 | Armor Piece&lt;br /&gt;
! align=&amp;quot;right&amp;quot; | Protection Ratio (%)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Helmet&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Bodyarmor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 44%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Leggings&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Boots&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You may notice that the sum of the protection for each piece is 104%, not 100%. Sadly the protection is only 100% for a full set, so it doesn&amp;#039;t heal you when you get blown up, drowned in lava, or some thing like that. It just prevents damage. The way that works is that the effective protection of each piece is divided by 104%. If one piece of armor doesn&amp;#039;t provide it&amp;#039;s usual level of protection because it just ran out of charge, or it is used beyond it&amp;#039;s capacity in an instant (which requires falling from a distance greater than 3000 meters, or being blown up by a nuke from very near by) then they provide whatever level of protection brings the total to or near to 100%. Near to 100% protection in such circumstances isn&amp;#039;t going to do you much good though. Still you probably won&amp;#039;t have any real worries there, no matter how suicidal and creative you are. Maybe if you bath in a lava pool in the nether for a few hours and fall asleep, or something, this armor may not be adequate. &lt;br /&gt;
&lt;br /&gt;
The maximum damage you can suffer from a fall or explosion while wearing a full set of armor and still have 100% protection is limited by the bodyarmor piece. The maximum damage that each piece can protect you against is 1333 in an instant. When the protection of the bodyarmor is reduced below 40% you will suffer damage. So if you suffer a little more than 1,333 / 0.4 damage (= 3333 damage) you will get hurt. In practice, a fall distance of at least 3340 is necessary to get 1 half-heart of damage. You can suffer such a fall 25 times though before your bodyarmor runs out of EU.&lt;br /&gt;
&lt;br /&gt;
If you wear the helmet, bodyarmor, and leggings with rubber boots, you get 89% protection from what damage you would suffer with the boots alone during a fall. Fall damage is reduced by a factor of 8 with rubber boots, and it doesn&amp;#039;t matter during the one fall if they get destroyed. This means that if you suffer 1000 fall damage, 125 will remain after the boots protect you, and the armor will reduce that to 14, so you will probably live.&lt;br /&gt;
&lt;br /&gt;
== Interaction with other mods ==&lt;br /&gt;
* There is a mod named Gravitation Suite that allows you to upgrade your QSuit Bodyarmor to a GraviChestPlate, a piece that allows you to &amp;#039;&amp;#039;&amp;#039;also&amp;#039;&amp;#039;&amp;#039; fly and power your electric tools with a maximum storage of 10 million EU.&lt;br /&gt;
* Be aware that Tinkers Construct add a weapon that can bypass 100% Armor Protection (Rapier)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! MC Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;#039;&amp;#039;&amp;#039;Industrial Craft²&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! 0.90&lt;br /&gt;
| Beta 1.7.3&lt;br /&gt;
| [[Quantum-Bodyarmor|QuantumSuit Bodyarmor]] is released&lt;br /&gt;
|-&lt;br /&gt;
! 1.65&lt;br /&gt;
(1.70-71)&lt;br /&gt;
| 1.1&lt;br /&gt;
| QuantumSuit pieces now require NanoSuit pieces to craft.&lt;br /&gt;
|-&lt;br /&gt;
! 1.99&lt;br /&gt;
(1.103)&lt;br /&gt;
| 1.3.2&lt;br /&gt;
| Energy costs of the NanoSuit and QuantumSuit are increased&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Tools]]&lt;/div&gt;</summary>
		<author><name>Goldern</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=QuantumSuit_Bodyarmor&amp;diff=13071</id>
		<title>QuantumSuit Bodyarmor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=QuantumSuit_Bodyarmor&amp;diff=13071"/>
		<updated>2013-10-20T18:10:12Z</updated>

		<summary type="html">&lt;p&gt;Goldern: /* Recharging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
The QuantumSuit Bodyarmor is a new type of armor introduced in IC². It is extremely powerful, but also extremely expensive, having [[Iridium Plate]]s as one of its components. A charged Bodyarmor will absorb a large portion of incoming damage, as well as preventing the user from being lit aflame. This armor also makes you pretty much INVINCIBLE!!&lt;br /&gt;
&lt;br /&gt;
It is a Tier-3 item and hence can only be charged in a [[MFSU]].&lt;br /&gt;
&amp;#039;&amp;#039;Note: This is usually considered to be the least cost-efficient armor piece of the QuantumSuit and is usually recommended to be crafted last.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Nano-Bodyarmor|C1=Advanced Alloy&lt;br /&gt;
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate&lt;br /&gt;
|A3=Iridium Plate|B3=Electric Jetpack|C3=Iridium Plate&lt;br /&gt;
|Output=Quantum-Bodyarmor&lt;br /&gt;
|float=right|nobreak=nobreak&lt;br /&gt;
}}&lt;br /&gt;
Ingredients:&lt;br /&gt;
* 4 x Iridium Reinforced Plate&lt;br /&gt;
* 2 x Advanced Alloy&lt;br /&gt;
* 1 x Nano-Bodyarmor&lt;br /&gt;
* 1 x Lapotron Crystal&lt;br /&gt;
* 1 x Electric Jetpack&lt;br /&gt;
Produces: 1 x QuantumSuit Bodyarmor&lt;br /&gt;
&lt;br /&gt;
See: [http://www.crafting-guide.com/?count=1&amp;amp;recipeName=Quantum+Bodyarmor Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
== Recharging ==&lt;br /&gt;
&lt;br /&gt;
The QuantumSuit Bodyarmor, like all other pieces of QuantumSuit, stores up to 10 million [[EU]], and can only be recharged in an [[MFSU]].&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=MFS Unit&lt;br /&gt;
|Top=Quantum-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: The GUI of the [[MFSU]] shown here is outdated.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Technical ==&lt;br /&gt;
&lt;br /&gt;
The following applies to each piece of quantum armor in the set. Each piece of quantum armor stores 1,000,000 EU, and can use up to 39,990 EU in an instant. Each uses 30 EU for every unit of damage they protects against, so each piece can protect against 33,333 half-hearts of damage to the player between charging, or 1,333 at once. They charge at 1000 EU/t in an MFSU, so they can charge fully in 50 seconds. &lt;br /&gt;
&lt;br /&gt;
The following is the percent of damage taken that is absorbed by each piece of armor (when used separately, not as a set).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=1 | Armor Piece&lt;br /&gt;
! align=&amp;quot;right&amp;quot; | Protection Ratio (%)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Helmet&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Bodyarmor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 44%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Leggings&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Boots&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You may notice that the sum of the protection for each piece is 104%, not 100%. Sadly the protection is only 100% for a full set, so it doesn&amp;#039;t heal you when you get blown up, drowned in lava, or some thing like that. It just prevents damage. The way that works is that the effective protection of each piece is divided by 104%. If one piece of armor doesn&amp;#039;t provide it&amp;#039;s usual level of protection because it just ran out of charge, or it is used beyond it&amp;#039;s capacity in an instant (which requires falling from a distance greater than 3000 meters, or being blown up by a nuke from very near by) then they provide whatever level of protection brings the total to or near to 100%. Near to 100% protection in such circumstances isn&amp;#039;t going to do you much good though. Still you probably won&amp;#039;t have any real worries there, no matter how suicidal and creative you are. Maybe if you bath in a lava pool in the nether for a few hours and fall asleep, or something, this armor may not be adequate. &lt;br /&gt;
&lt;br /&gt;
The maximum damage you can suffer from a fall or explosion while wearing a full set of armor and still have 100% protection is limited by the bodyarmor piece. The maximum damage that each piece can protect you against is 1333 in an instant. When the protection of the bodyarmor is reduced below 40% you will suffer damage. So if you suffer a little more than 1,333 / 0.4 damage (= 3333 damage) you will get hurt. In practice, a fall distance of at least 3340 is necessary to get 1 half-heart of damage. You can suffer such a fall 25 times though before your bodyarmor runs out of EU.&lt;br /&gt;
&lt;br /&gt;
If you wear the helmet, bodyarmor, and leggings with rubber boots, you get 89% protection from what damage you would suffer with the boots alone during a fall. Fall damage is reduced by a factor of 8 with rubber boots, and it doesn&amp;#039;t matter during the one fall if they get destroyed. This means that if you suffer 1000 fall damage, 125 will remain after the boots protect you, and the armor will reduce that to 14, so you will probably live.&lt;br /&gt;
&lt;br /&gt;
== Interaction with other mods ==&lt;br /&gt;
* There is a mod named Gravitation Suite that allows you to upgrade your QSuit Bodyarmor to a GraviChestPlate, a piece that allows you to &amp;#039;&amp;#039;&amp;#039;also&amp;#039;&amp;#039;&amp;#039; fly and power your electric tools with a maximum storage of 10 million EU.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! MC Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;#039;&amp;#039;&amp;#039;Industrial Craft²&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! 0.90&lt;br /&gt;
| Beta 1.7.3&lt;br /&gt;
| [[Quantum-Bodyarmor|QuantumSuit Bodyarmor]] is released&lt;br /&gt;
|-&lt;br /&gt;
! 1.65&lt;br /&gt;
(1.70-71)&lt;br /&gt;
| 1.1&lt;br /&gt;
| QuantumSuit pieces now require NanoSuit pieces to craft.&lt;br /&gt;
|-&lt;br /&gt;
! 1.99&lt;br /&gt;
(1.103)&lt;br /&gt;
| 1.3.2&lt;br /&gt;
| Energy costs of the NanoSuit and QuantumSuit are increased&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Tools]]&lt;/div&gt;</summary>
		<author><name>Goldern</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=QuantumSuit_Bodyarmor&amp;diff=13070</id>
		<title>QuantumSuit Bodyarmor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=QuantumSuit_Bodyarmor&amp;diff=13070"/>
		<updated>2013-10-20T18:08:10Z</updated>

		<summary type="html">&lt;p&gt;Goldern: /* Recipe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
The QuantumSuit Bodyarmor is a new type of armor introduced in IC². It is extremely powerful, but also extremely expensive, having [[Iridium Plate]]s as one of its components. A charged Bodyarmor will absorb a large portion of incoming damage, as well as preventing the user from being lit aflame. This armor also makes you pretty much INVINCIBLE!!&lt;br /&gt;
&lt;br /&gt;
It is a Tier-3 item and hence can only be charged in a [[MFSU]].&lt;br /&gt;
&amp;#039;&amp;#039;Note: This is usually considered to be the least cost-efficient armor piece of the QuantumSuit and is usually recommended to be crafted last.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Nano-Bodyarmor|C1=Advanced Alloy&lt;br /&gt;
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate&lt;br /&gt;
|A3=Iridium Plate|B3=Electric Jetpack|C3=Iridium Plate&lt;br /&gt;
|Output=Quantum-Bodyarmor&lt;br /&gt;
|float=right|nobreak=nobreak&lt;br /&gt;
}}&lt;br /&gt;
Ingredients:&lt;br /&gt;
* 4 x Iridium Reinforced Plate&lt;br /&gt;
* 2 x Advanced Alloy&lt;br /&gt;
* 1 x Nano-Bodyarmor&lt;br /&gt;
* 1 x Lapotron Crystal&lt;br /&gt;
* 1 x Electric Jetpack&lt;br /&gt;
Produces: 1 x QuantumSuit Bodyarmor&lt;br /&gt;
&lt;br /&gt;
See: [http://www.crafting-guide.com/?count=1&amp;amp;recipeName=Quantum+Bodyarmor Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
== Recharging ==&lt;br /&gt;
&lt;br /&gt;
The QuantumSuit Bodyarmor, like all other pieces of QuantumSuit, stores up to 1 million [[EU]], and can only be recharged in an [[MFSU]].&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=MFS Unit&lt;br /&gt;
|Top=Quantum-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: The GUI of the [[MFSU]] shown here is outdated.&amp;#039;&amp;#039;&lt;br /&gt;
== Technical ==&lt;br /&gt;
&lt;br /&gt;
The following applies to each piece of quantum armor in the set. Each piece of quantum armor stores 1,000,000 EU, and can use up to 39,990 EU in an instant. Each uses 30 EU for every unit of damage they protects against, so each piece can protect against 33,333 half-hearts of damage to the player between charging, or 1,333 at once. They charge at 1000 EU/t in an MFSU, so they can charge fully in 50 seconds. &lt;br /&gt;
&lt;br /&gt;
The following is the percent of damage taken that is absorbed by each piece of armor (when used separately, not as a set).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=1 | Armor Piece&lt;br /&gt;
! align=&amp;quot;right&amp;quot; | Protection Ratio (%)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Helmet&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Bodyarmor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 44%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Leggings&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Boots&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You may notice that the sum of the protection for each piece is 104%, not 100%. Sadly the protection is only 100% for a full set, so it doesn&amp;#039;t heal you when you get blown up, drowned in lava, or some thing like that. It just prevents damage. The way that works is that the effective protection of each piece is divided by 104%. If one piece of armor doesn&amp;#039;t provide it&amp;#039;s usual level of protection because it just ran out of charge, or it is used beyond it&amp;#039;s capacity in an instant (which requires falling from a distance greater than 3000 meters, or being blown up by a nuke from very near by) then they provide whatever level of protection brings the total to or near to 100%. Near to 100% protection in such circumstances isn&amp;#039;t going to do you much good though. Still you probably won&amp;#039;t have any real worries there, no matter how suicidal and creative you are. Maybe if you bath in a lava pool in the nether for a few hours and fall asleep, or something, this armor may not be adequate. &lt;br /&gt;
&lt;br /&gt;
The maximum damage you can suffer from a fall or explosion while wearing a full set of armor and still have 100% protection is limited by the bodyarmor piece. The maximum damage that each piece can protect you against is 1333 in an instant. When the protection of the bodyarmor is reduced below 40% you will suffer damage. So if you suffer a little more than 1,333 / 0.4 damage (= 3333 damage) you will get hurt. In practice, a fall distance of at least 3340 is necessary to get 1 half-heart of damage. You can suffer such a fall 25 times though before your bodyarmor runs out of EU.&lt;br /&gt;
&lt;br /&gt;
If you wear the helmet, bodyarmor, and leggings with rubber boots, you get 89% protection from what damage you would suffer with the boots alone during a fall. Fall damage is reduced by a factor of 8 with rubber boots, and it doesn&amp;#039;t matter during the one fall if they get destroyed. This means that if you suffer 1000 fall damage, 125 will remain after the boots protect you, and the armor will reduce that to 14, so you will probably live.&lt;br /&gt;
&lt;br /&gt;
== Interaction with other mods ==&lt;br /&gt;
* There is a mod named Gravitation Suite that allows you to upgrade your QSuit Bodyarmor to a GraviChestPlate, a piece that allows you to &amp;#039;&amp;#039;&amp;#039;also&amp;#039;&amp;#039;&amp;#039; fly and power your electric tools with a maximum storage of 10 million EU.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! MC Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;#039;&amp;#039;&amp;#039;Industrial Craft²&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! 0.90&lt;br /&gt;
| Beta 1.7.3&lt;br /&gt;
| [[Quantum-Bodyarmor|QuantumSuit Bodyarmor]] is released&lt;br /&gt;
|-&lt;br /&gt;
! 1.65&lt;br /&gt;
(1.70-71)&lt;br /&gt;
| 1.1&lt;br /&gt;
| QuantumSuit pieces now require NanoSuit pieces to craft.&lt;br /&gt;
|-&lt;br /&gt;
! 1.99&lt;br /&gt;
(1.103)&lt;br /&gt;
| 1.3.2&lt;br /&gt;
| Energy costs of the NanoSuit and QuantumSuit are increased&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Tools]]&lt;/div&gt;</summary>
		<author><name>Goldern</name></author>
	</entry>
</feed>