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	<title>Industrial-Craft-Wiki - User contributions [en]</title>
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	<updated>2026-10-17T15:01:53Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:QuantumSuit_Bodyarmor&amp;diff=10175</id>
		<title>Talk:QuantumSuit Bodyarmor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:QuantumSuit_Bodyarmor&amp;diff=10175"/>
		<updated>2012-03-26T21:14:58Z</updated>

		<summary type="html">&lt;p&gt;Ff255away: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think IC² need something like &amp;quot;gamma-ray pistol&amp;quot; or something much more powerful than the current nano saber, because when you&amp;#039;re playing PvP, it&amp;#039;s impossible to kill someone wearing a complete quantum suit :/&lt;br /&gt;
Maybe a weapon with a high energy cost and special abilities like ignoring 50% of the player&amp;#039;s armor could be introduced in the mod, don&amp;#039;t you think ?&lt;br /&gt;
&lt;br /&gt;
Re: there is a weapons component currently in progress by the dev team, but its all very hush hush for reasons beyond me.&lt;br /&gt;
-FF255Away Mon 2:14 26/03/2012&lt;/div&gt;</summary>
		<author><name>Ff255away</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Water_Mill&amp;diff=10174</id>
		<title>Talk:Water Mill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Water_Mill&amp;diff=10174"/>
		<updated>2012-03-26T20:55:54Z</updated>

		<summary type="html">&lt;p&gt;Ff255away: /* Re:Water Tower Design */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:The watermill produces 0,0014EU/waterblock... not 0,014EU/waterblock. i testet that with 256 Watermills and 9 solar panels - they emmit almost the same value of EU. Can someone confirm that? -06:32, 21 June 2011 Adester&lt;br /&gt;
::Was that IC1 or IC2? [[User:Werewolf nr|Werewolf nr]] 19:10, 2 December 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
::On a similar account: Have you noticed that batboxes seem to be not always connecting to watermills? Try it: Place watermill with water around. Place batbox adjacent to it. Look for power intake. rebuild and look again and take notes. It happens quite often ... i was wondering if i was placing those watermills wrongly. ;) [[User:Fortescue|Fortescue]] 19:09, 22 March 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== Re:Water Tower Design ==&lt;br /&gt;
&lt;br /&gt;
A more efficient design would be to place a wire between the mill and the central cable/batbox. The difference is an addition .02 EU per tick, which adds up over several hundred water mills. Also, by stringing them along tin cable to meet at a central batbox 39 tin cable away from the furthest mill, you can save a lot of bat boxes by sacrificing a little space. If you&amp;#039;re really worried about space, a water mill &amp;#039;web&amp;#039; with tin cable should be a theoretically effective design, since the packets will never exceed 5EU a tick. This makes it possible to create a ring with a radius of 37, with a rather high potential EU production (forcing an upgrade to an MFE or possibly a MFSU, if my numbers aren&amp;#039;t totally off), though the exact number I haven&amp;#039;t quite figured out yet.&lt;/div&gt;</summary>
		<author><name>Ff255away</name></author>
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