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	<id>https://wiki.industrial-craft.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Eyekantspel</id>
	<title>Industrial-Craft-Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.industrial-craft.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Eyekantspel"/>
	<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Special:Contributions/Eyekantspel"/>
	<updated>2026-10-16T15:49:09Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.37.1</generator>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Nano-Leggings&amp;diff=7784</id>
		<title>Nano-Leggings</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Nano-Leggings&amp;diff=7784"/>
		<updated>2011-10-18T05:53:41Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: Noted that advanced version is IC1 only&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Carbon|Carbon Plates]] are the most essential Resource for &amp;#039;&amp;#039;Nanosuits&amp;#039;&amp;#039;. As well as... &amp;#039;&amp;#039;&amp;#039;[[Energy Crystal]]s&amp;#039;&amp;#039;&amp;#039;! [[File:picture_na.png|right|link=]]&lt;br /&gt;
Why use [[Energy Crystal|Crystals]] in armor?&lt;br /&gt;
&lt;br /&gt;
For Energy storage, of course!&lt;br /&gt;
&lt;br /&gt;
Energy Storage?&lt;br /&gt;
&lt;br /&gt;
Didn&amp;#039;t we tell you already, &amp;#039;&amp;#039;&amp;#039;the Nanosuit runs on ENERGY&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;takes most of its protective ability from an ENERGY SHIELD&amp;#039;&amp;#039;&amp;#039;! HAYO!&lt;br /&gt;
&lt;br /&gt;
You can recharge your armor at an [[MFE]] or [[MFSU]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
&lt;br /&gt;
|Output=Nano-Leggings&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IC1 ONLY&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Glowstone Dust|B2=Nano-Leggings|C2=Glowstone Dust&lt;br /&gt;
|A3=Gold Dust|C3=Gold Dust&lt;br /&gt;
&lt;br /&gt;
|Output=Advanced Nano-Leggings&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Nano-Helmet&amp;diff=7783</id>
		<title>Nano-Helmet</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Nano-Helmet&amp;diff=7783"/>
		<updated>2011-10-18T05:52:59Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: Noted that advanced version is IC1 only&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Carbon|Carbon Plates]] are the most essential Ressource for &amp;#039;&amp;#039;Nanosuits&amp;#039;&amp;#039;. As well as... &amp;#039;&amp;#039;&amp;#039;[[Energy Crystal]]s&amp;#039;&amp;#039;&amp;#039;! [[File:picture_na.png|right|link=]]&lt;br /&gt;
Why use [[Energy Crystal|Crystals]] in armor?&lt;br /&gt;
&lt;br /&gt;
For Energy storage, of course!&lt;br /&gt;
&lt;br /&gt;
Energy Storage?&lt;br /&gt;
&lt;br /&gt;
Didn&amp;#039;t we tell you already, &amp;#039;&amp;#039;&amp;#039;the Nanosuit runs on ENERGY&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;takes most of its protective ability from an ENERGY SHIELD&amp;#039;&amp;#039;&amp;#039;! HAYO!&lt;br /&gt;
&lt;br /&gt;
You can recharge your armor at an [[MFE]] or [[MFSU]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Glass|C2=Carbon Plate&lt;br /&gt;
&lt;br /&gt;
|Output=Nano-Helmet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IC1 ONLY&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Nano-Helmet|C2=Refined Iron&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
&lt;br /&gt;
|Output=Advanced Nano-Helmet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Nano-Boots&amp;diff=7782</id>
		<title>Nano-Boots</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Nano-Boots&amp;diff=7782"/>
		<updated>2011-10-18T05:52:11Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: Noted that advanced version is IC1 only&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Carbon|Carbon Plates]] are the most essential Resource for &amp;#039;&amp;#039;Nanosuits&amp;#039;&amp;#039;. As well as... &amp;#039;&amp;#039;&amp;#039;[[Energy Crystal|Energy Crystals]]&amp;#039;&amp;#039;&amp;#039;! [[File:picture_na.png|right|link=]]&lt;br /&gt;
Why use [[Energy Crystal|Crystals]] in armor?&lt;br /&gt;
&lt;br /&gt;
For Energy storage of course!&lt;br /&gt;
&lt;br /&gt;
Energy Storage?&lt;br /&gt;
&lt;br /&gt;
Didn&amp;#039;t we tell you already, &amp;#039;&amp;#039;&amp;#039;the Nanosuit runs on ENERGY&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;takes most of its protective ability from an ENERGY SHIELD&amp;#039;&amp;#039;&amp;#039;! HAYO!&lt;br /&gt;
&lt;br /&gt;
You can recharge your armor in an [[MFE]] or [[MFSU]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Energy Crystal (Charged)|C3=Carbon Plate&lt;br /&gt;
&lt;br /&gt;
|Output=Nano-Boots&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IC1 ONLY&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Fuel|B1=Fuel|C1=Fuel&lt;br /&gt;
|A2=Carbon Plate|B2=Nano-Boots|C2=Carbon Plate&lt;br /&gt;
|A3=Wool|B3=Wool|C3=Wool&lt;br /&gt;
&lt;br /&gt;
|Output=Advanced Nano-Boots&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Nano-Bodyarmor&amp;diff=7781</id>
		<title>Nano-Bodyarmor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Nano-Bodyarmor&amp;diff=7781"/>
		<updated>2011-10-18T05:50:55Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: Noted that advanced version is IC1 only&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Carbon|Carbon Plates]] are the most essential resource for &amp;#039;&amp;#039;Nanosuits&amp;#039;&amp;#039;. As well as... &amp;#039;&amp;#039;&amp;#039;[[Energy Crystal]]s&amp;#039;&amp;#039;&amp;#039;! [[File:picture_na.png|right|link=]]&lt;br /&gt;
Why use [[Energy Crystal|Crystals]] in armor?&lt;br /&gt;
&lt;br /&gt;
For Energy storage of course!&lt;br /&gt;
&lt;br /&gt;
Energy Storage?&lt;br /&gt;
&lt;br /&gt;
Didn&amp;#039;t we tell you already, &amp;#039;&amp;#039;&amp;#039;the Nanosuit runs on ENERGY&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;takes most of its protective ability from an ENERGY SHIELD&amp;#039;&amp;#039;&amp;#039;! HAYO!&lt;br /&gt;
&lt;br /&gt;
You can recharge your armor at an [[MFE]] or [[MFSU]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Energy Crystal (Charged)|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IC1 ONLY&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Energy Crystal (Charged)|B2=Nano-Bodyarmor|C2=Energy Crystal (Charged)&lt;br /&gt;
|A3=Carbon Plate|B3=Energy Crystal (Charged)|C3=Carbon Plate&lt;br /&gt;
|Output=Advanced Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Treetap&amp;diff=7779</id>
		<title>Treetap</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Treetap&amp;diff=7779"/>
		<updated>2011-10-18T00:51:03Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: Moved references of the canning machine, extractor, and mining pipe from &amp;quot;IC1 Only&amp;quot; section as these are also functions in IC2.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Made out of [[Wooden Planks]], the &amp;#039;&amp;#039;Treetap&amp;#039;&amp;#039; is used to for extracting [[Sticky Resin]] from Rubber Trees. To extract resin from a tree, find a Rubber Tree log that has a [[Sticky Resin]] hole and right-click on it with a &amp;#039;&amp;#039;Treetap&amp;#039;&amp;#039;. It is also used for creating the [[Canning Machine]], the [[Extractor]], and the [[Mining Pipe]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;IC1 Only!&amp;#039;&amp;#039;&amp;#039; - The &amp;#039;&amp;#039;Treetap&amp;#039;&amp;#039; is used to for extracting [[Rubber]] from [[Wood]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Wooden Planks&lt;br /&gt;
|A2=Wooden Planks|B2=Wooden Planks|C2=Wooden Planks&lt;br /&gt;
|A3=Wooden Planks&lt;br /&gt;
|Output=Treetap&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Mobile_Charger&amp;diff=7778</id>
		<title>Mobile Charger</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Mobile_Charger&amp;diff=7778"/>
		<updated>2011-10-18T00:44:28Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: Noted that the mobile charger is deprecated, made reference to new function.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Instead of using the &amp;#039;&amp;#039;Mobile Charger&amp;#039;&amp;#039;, you can now simply hold right click when holding a battery.&lt;br /&gt;
&lt;br /&gt;
To make the personal usage of all your &amp;#039;&amp;#039;&amp;#039;super-awesome&amp;#039;&amp;#039;&amp;#039; tools even easier, we disabled the direct recharging procedure and invented a neat &amp;#039;&amp;#039;&amp;#039;Mobile Charger!&amp;#039;&amp;#039;&amp;#039; [[file:mobile_charger_screen.png|right|link=]]&lt;br /&gt;
&lt;br /&gt;
This device can connect to any electric tool yet in existence and will use the power of a [[RE Battery]] or [[Single-use_Battery|SU Battery]] to charge the tool up in an &amp;#039;&amp;#039;&amp;#039;instant&amp;#039;&amp;#039;&amp;#039;, possibly even faster than you can say HAYO!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Yes, you could just as well charge your tools in the generators itself. But hey, who would put his [[Diamond Drill]] into a pesky coalpowered [[Generator]] anyway?!&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Cable&lt;br /&gt;
|A2=Cable|B2=Electronic Circuit|C2=Cable&lt;br /&gt;
|B3=Cable&lt;br /&gt;
&lt;br /&gt;
|Output=Mobile Charger&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:MFS_Unit&amp;diff=7777</id>
		<title>Talk:MFS Unit</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:MFS_Unit&amp;diff=7777"/>
		<updated>2011-10-18T00:39:04Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: Created page with &amp;quot;Images referencing things charging in the MFS Unit needs to be updated to the MFSU holding 10,000,000 instead of 3,000,000. ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Images referencing things charging in the MFS Unit needs to be updated to the MFSU holding 10,000,000 instead of 3,000,000. [[User:Eyekantspel|Eyekantspel]] 02:39, 18 October 2011 (CEST)&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Nano-Leggings&amp;diff=7776</id>
		<title>Nano-Leggings</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Nano-Leggings&amp;diff=7776"/>
		<updated>2011-10-18T00:34:08Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: Removed reference to deprecated crystal charger and mobile charger.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Carbon|Carbon Plates]] are the most essential Resource for &amp;#039;&amp;#039;Nanosuits&amp;#039;&amp;#039;. As well as... &amp;#039;&amp;#039;&amp;#039;[[Energy Crystal]]s&amp;#039;&amp;#039;&amp;#039;! [[File:picture_na.png|right|link=]]&lt;br /&gt;
Why use [[Energy Crystal|Crystals]] in armor?&lt;br /&gt;
&lt;br /&gt;
For Energy storage, of course!&lt;br /&gt;
&lt;br /&gt;
Energy Storage?&lt;br /&gt;
&lt;br /&gt;
Didn&amp;#039;t we tell you already, &amp;#039;&amp;#039;&amp;#039;the Nanosuit runs on ENERGY&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;takes most of its protective ability from an ENERGY SHIELD&amp;#039;&amp;#039;&amp;#039;! HAYO!&lt;br /&gt;
&lt;br /&gt;
You can recharge your armor at an [[MFE]] or [[MFSU]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
&lt;br /&gt;
|Output=Nano-Leggings&lt;br /&gt;
}}&lt;br /&gt;
||{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Glowstone Dust|B2=Nano-Leggings|C2=Glowstone Dust&lt;br /&gt;
|A3=Gold Dust|C3=Gold Dust&lt;br /&gt;
&lt;br /&gt;
|Output=Advanced Nano-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Nano-Bodyarmor&amp;diff=7775</id>
		<title>Nano-Bodyarmor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Nano-Bodyarmor&amp;diff=7775"/>
		<updated>2011-10-18T00:32:53Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: Added reference to charging the armor.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Carbon|Carbon Plates]] are the most essential resource for &amp;#039;&amp;#039;Nanosuits&amp;#039;&amp;#039;. As well as... &amp;#039;&amp;#039;&amp;#039;[[Energy Crystal]]s&amp;#039;&amp;#039;&amp;#039;! [[File:picture_na.png|right|link=]]&lt;br /&gt;
Why use [[Energy Crystal|Crystals]] in armor?&lt;br /&gt;
&lt;br /&gt;
For Energy storage of course!&lt;br /&gt;
&lt;br /&gt;
Energy Storage?&lt;br /&gt;
&lt;br /&gt;
Didn&amp;#039;t we tell you already, &amp;#039;&amp;#039;&amp;#039;the Nanosuit runs on ENERGY&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;takes most of its protective ability from an ENERGY SHIELD&amp;#039;&amp;#039;&amp;#039;! HAYO!&lt;br /&gt;
&lt;br /&gt;
You can recharge your armor at an [[MFE]] or [[MFSU]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Energy Crystal (Charged)|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
||{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Energy Crystal (Charged)|B2=Nano-Bodyarmor|C2=Energy Crystal (Charged)&lt;br /&gt;
|A3=Carbon Plate|B3=Energy Crystal (Charged)|C3=Carbon Plate&lt;br /&gt;
|Output=Advanced Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Nano-Helmet&amp;diff=7774</id>
		<title>Nano-Helmet</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Nano-Helmet&amp;diff=7774"/>
		<updated>2011-10-18T00:30:33Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: Removed reference to deprecated crystal charger and mobile charger.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Carbon|Carbon Plates]] are the most essential Ressource for &amp;#039;&amp;#039;Nanosuits&amp;#039;&amp;#039;. As well as... &amp;#039;&amp;#039;&amp;#039;[[Energy Crystal]]s&amp;#039;&amp;#039;&amp;#039;! [[File:picture_na.png|right|link=]]&lt;br /&gt;
Why use [[Energy Crystal|Crystals]] in armor?&lt;br /&gt;
&lt;br /&gt;
For Energy storage, of course!&lt;br /&gt;
&lt;br /&gt;
Energy Storage?&lt;br /&gt;
&lt;br /&gt;
Didn&amp;#039;t we tell you already, &amp;#039;&amp;#039;&amp;#039;the Nanosuit runs on ENERGY&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;takes most of its protective ability from an ENERGY SHIELD&amp;#039;&amp;#039;&amp;#039;! HAYO!&lt;br /&gt;
&lt;br /&gt;
You can recharge your armor at an [[MFE]] or [[MFSU]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Glass|C2=Carbon Plate&lt;br /&gt;
&lt;br /&gt;
|Output=Nano-Helmet&lt;br /&gt;
}}&lt;br /&gt;
||{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Nano-Helmet|C2=Refined Iron&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
&lt;br /&gt;
|Output=Advanced Nano-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Nano-Boots&amp;diff=7773</id>
		<title>Nano-Boots</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Nano-Boots&amp;diff=7773"/>
		<updated>2011-10-18T00:29:07Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: Removed reference to deprecated crystal charger and mobile charger.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Carbon|Carbon Plates]] are the most essential Resource for &amp;#039;&amp;#039;Nanosuits&amp;#039;&amp;#039;. As well as... &amp;#039;&amp;#039;&amp;#039;[[Energy Crystal|Energy Crystals]]&amp;#039;&amp;#039;&amp;#039;! [[File:picture_na.png|right|link=]]&lt;br /&gt;
Why use [[Energy Crystal|Crystals]] in armor?&lt;br /&gt;
&lt;br /&gt;
For Energy storage of course!&lt;br /&gt;
&lt;br /&gt;
Energy Storage?&lt;br /&gt;
&lt;br /&gt;
Didn&amp;#039;t we tell you already, &amp;#039;&amp;#039;&amp;#039;the Nanosuit runs on ENERGY&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;takes most of its protective ability from an ENERGY SHIELD&amp;#039;&amp;#039;&amp;#039;! HAYO!&lt;br /&gt;
&lt;br /&gt;
You can recharge your armor in an [[MFE]] or [[MFSU]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Energy Crystal (Charged)|C3=Carbon Plate&lt;br /&gt;
&lt;br /&gt;
|Output=Nano-Boots&lt;br /&gt;
}}&lt;br /&gt;
||{{Grid/Crafting Table&lt;br /&gt;
|A1=Fuel|B1=Fuel|C1=Fuel&lt;br /&gt;
|A2=Carbon Plate|B2=Nano-Boots|C2=Carbon Plate&lt;br /&gt;
|A3=Wool|B3=Wool|C3=Wool&lt;br /&gt;
&lt;br /&gt;
|Output=Advanced Nano-Boots&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Reinforced_Door&amp;diff=4843</id>
		<title>Talk:Reinforced Door</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Reinforced_Door&amp;diff=4843"/>
		<updated>2011-06-15T15:42:36Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: Created page with &amp;quot;Door did not function in SMP for me, open/close sound played, but the state of the door did not change. A lever, pressure plate, and a redstone torch were all tried. - ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Door did not function in SMP for me, open/close sound played, but the state of the door did not change. A lever, pressure plate, and a redstone torch were all tried. - [[User:Eyekantspel|Eyekantspel]] 17:42, 15 June 2011 (CEST)&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=4728</id>
		<title>Talk:Suggestions archived</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Suggestions_archived&amp;diff=4728"/>
		<updated>2011-06-12T08:05:03Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: /* New Way to get ICs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Building Template Module ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Building Template Module|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fully Automated Charger/Generator ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Fully Automated Charger/Generator|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Radiation ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;If we have uranium, we must be careful with radiation, because it can kill.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thinking in this sentence, I made it:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;First suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Do the uranium ore kill, without explosions, only with radiation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;One uranium ore have 5 blocks of radiation, any thing in this area will take damage&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
--Okay, its good, but how we will  use uranium without getting closer?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Second suggestion:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Put in the game Lead Ore. This is the best material to use radioatives things. With a Lead Ore we can build:&lt;br /&gt;
&lt;br /&gt;
Boxes of lead, to store radioative things;&lt;br /&gt;
&lt;br /&gt;
Clothes of lead, to use radioative things;&lt;br /&gt;
&lt;br /&gt;
Walls of lead, to contain radiations from the reactors(you put your reactor in a room of lead);&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With this things, the nuke will be more realistic, and the people will not be happy in see uranium closer from your base, only if they have a stock of lead.&lt;br /&gt;
&lt;br /&gt;
--[[User:Kiko5|Kiko5 - Tanks for your attention.]] 04:41, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Reply|space=::|user=jivix|agree=agree|reply=Oh, yes. I was hoping it&amp;#039;d be like this from the start. If you put uranium in a regular chest, it would do damage to anyone nearby! Hazmat suits would have to be relatively expensive, made of rubber and lead, and be very weak against attacks. Also, the uranium wouldn&amp;#039;t deal TOO much damage, so it would be low enough to harvest unclothed. It would be silly to punish people and force them to mine around the ore completely. Also, holding uranium in your inventory shouldn&amp;#039;t hurt you, that would be crazy. If it&amp;#039;s in your hand, hurting things within range would be cool.}}&lt;br /&gt;
&lt;br /&gt;
== Defense Turret ==&lt;br /&gt;
&lt;br /&gt;
I was thinking of a Defensive Turret/cannon of some sort.&lt;br /&gt;
&lt;br /&gt;
The Tesla coil is great for places that you have a nice power station set up or don&amp;#039;t need to walk through alot. Though for small outposts or automated miner setups far away from your base they aren&amp;#039;t so practical.&lt;br /&gt;
&lt;br /&gt;
So here we go. After thinking about it I came up with this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defense Turret&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C L C &lt;br /&gt;
:WMW&lt;br /&gt;
:R E R&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:C=Circuit&lt;br /&gt;
:L=Mining Laser/or new part&lt;br /&gt;
:W=Wire&lt;br /&gt;
:M=Machine Block&lt;br /&gt;
:R=Reinforced Stone&lt;br /&gt;
:E=Energy Crystal&lt;br /&gt;
&lt;br /&gt;
Place this block and tie it into electricity. Have it fire at all enemies, but not target the player. For damage I crunched numbers and came up with about 2.5 hearts per shot at a rate of 1 shot every 3 seconds. Electrical use would come out to about 300 EU per shot. This would equate out to 1 shot every 6 seconds with only one max input line at 50 EUs hooked in, but if you hooked in another for 100 EUs you would get the 1 shot per 3 seconds. Firing distance would be between 10~15 blocks. I think the gap in firing time equates the lower EU usage, as these are designed for mining operation/outpost defense. As you establish yourself/if you decide to, you can upgrade the fire rate by hooking in more power. You would obviously want to build more than a few, because of the low damage.&lt;br /&gt;
&lt;br /&gt;
My final thoughts are maybe a redstone on/off feature if it was hooked in.&lt;br /&gt;
&lt;br /&gt;
--[[User:Siaran|Siaran]] 04:55, 24 April 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Excellent idea. now i would opt for 2 types of Turrets. Manual and Automated. Automated replaces C and M with the advanced versions. The rest should be self-explanatory. Second of all: I&amp;#039;d like to see a &amp;quot;rocket turret&amp;quot;. essentially you craft rockets, which have the impact of ITNT and fly in a straight line. rocket turrets require resupply and can be resupplied via chest}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=::|user=Feanturi|agree=disagree|reply=This suggestion is nearly impossible to make. Exspecially the automated turret. It has to scan a area for enemies and then has to shoot on them... And by the way, i don&amp;#039;t like the idea. Would be to easy to defend^^}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:::|user=jivix|agree=agree|reply=I think this would be very fun. How about a target painter, a laser pointer you point at your targets? (points mischievously at nearby buddy&amp;#039;s back &amp;gt;:).}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=::::|user=zatty|agree=agree(kind of)|reply=Good concept but I&amp;#039;d have to actually see it in action. There&amp;#039;s the tesla coil but that takes 5000EUs which can take a while so many a smaller version of the tesla that doesn&amp;#039;t pack as much punch but fires off at a lesser charge.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advanced Machines ==&lt;br /&gt;
&lt;br /&gt;
# Implement an entire leveled system, Mark I to IX, of most of the machines; Macerators, Extractors, Compressors, etc. Each level requires a number of Advanced Machine blocks plus the previous iteration of the machine. Starting with the base machine and one Advanced Machine Block to craft a Mark II and finishing with a Mark IIX and 8 Advanced Machine blocks for the Mark IX. That&amp;#039;s a massive 45 Advanced Machines to go from one to nine. 360 iron for the basic Machine blocks alone. The person boasting a bank of Mark IXs is truly an Industrialite.&lt;br /&gt;
# Increasing the level of your machines would obviously come with perks besides showing off to your friends. Each level increases the speed with which the machine works, and the upper reaches come with additional perks. The Miner Mark V now goes out 3 squares from it&amp;#039;s origin, while the Mark IX goes out 4 for a 9x9 area of automated mining. The Macerator becomes more efficient at sorting ore from the chaff of stone, and each level after the first has a 10% chance of returning a third dust (or a second for coal.) The Recycler becomes more likely to spit out scrap and at higher levels has a chance of a High Quality Piece of Scrap, yielding a second loot table bereft of the the things you&amp;#039;ll promptly stuff right back in. The Extractor Mark IX becomes a sort of second Recycler as it manges to extract the last vestiges of ore from Stone; occasionally spitting out Iron, Copper, Tin, Lapis Lazuli, Redtone, Gold, Coal, or Diamond blocks.&lt;br /&gt;
&lt;br /&gt;
-[[User:Tet|Tet]]-&lt;br /&gt;
&lt;br /&gt;
----&amp;lt;br/&amp;gt;&lt;br /&gt;
{{reply|user=Newkie|space=:|agree=disagree|reply=Take note that will use allot of blocks IDs to such a thing. I dont think that there are that many free IDs.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|user=myrrlyn|space=::|agree=agree||reply=DAMAGE VALUES. That is all. Since we all know IC builds awesome machines that never wear down, there&amp;#039;s no need for them to have damage in the data/damage slot. Do it like wool, only instead of changing color, or making new sprites, just make it so that the &amp;quot;Machine Mk #&amp;quot; appears in the GUI. Maybe make a Mk X which has the same recipe as Mk IX, but with an IX in the middle instead of VIII, and put one faceplate in there with a Mk X, which gets pasted on five sides of Mk X machines. Sure, that&amp;#039;s one less sprite for other new stuff, but the Miner could share a sprite with the extractor...}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Colored cables ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Colored cables|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Buildcraft Submod==&lt;br /&gt;
&lt;br /&gt;
Buildcraft[http://www.minecraftforum.net/topic/286417-15-01-buildcraft-15-014-bugfix-pipes-quarry-and-auto-crafting/] is an awesome mod that uses pipes to transport items to and from machines.&lt;br /&gt;
&lt;br /&gt;
Now of course you COULD say &amp;quot;install Buildcraft then&amp;quot;. However in the IC world, it is a game breaker. The Quarry, Autocrafter and Golden Pipe (item booster) require only Redstone current. This means free boosting, free crafting, and free mining. &lt;br /&gt;
&lt;br /&gt;
Industrial Buildcraft as a Submod would largely incorporate the same systems. Changes: &lt;br /&gt;
&lt;br /&gt;
-Golden Pipes require EC&amp;#039;s to accelerate items in the pipe&lt;br /&gt;
-The Mining Well is superseded by the IC miner. &lt;br /&gt;
-The Quarry requires EC. Possibly in the form of High Voltage?&lt;br /&gt;
-The Autocrafter requires EC. (Rename to Factory?) &lt;br /&gt;
-Gears are Superseded by Circuits.&lt;br /&gt;
&lt;br /&gt;
New: &lt;br /&gt;
&lt;br /&gt;
-Bronze Pipes. Crafted like the other pipes, with 2 bronze Ingots. Bronze pipes function like Gold Pipes but also can change direction. The combined abilities of the Iron Pipe + Gold Pipe.&lt;br /&gt;
&lt;br /&gt;
-Refined Iron crafts double the amount of Iron pipes.&lt;br /&gt;
&lt;br /&gt;
-Quarry Recipe :&lt;br /&gt;
Iron Gears =&amp;gt; Circuits&lt;br /&gt;
Diamond Gears =&amp;gt; Advanced Circuits&lt;br /&gt;
Gold Gears =&amp;gt; Advanced Machinery Block&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why add this? Because it&amp;#039;s a natural expansion of IC and it allows for Megafactories to be built.&lt;br /&gt;
&lt;br /&gt;
-[[User:Thekillman|Thekillman]]-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=Well, Alblaka don&amp;#039;t have the permissions to copy any mod and transfer it to IC.&amp;lt;br/&amp;gt;And i think, if you install Buildcraft with IC it works fine. So submod isn&amp;#039;t useful i think.}}&lt;br /&gt;
{{Reply|space=::|user=Thekillman|agree=disagree|reply=He doesn&amp;#039;t need to copy. he can collaborate. i don&amp;#039;t see why either modmaker would have trouble with it. i said submod to make it optional. besides, it&amp;#039;s more of an adaptation. it only requires a few modifications. plus it massively increases playing value. it&amp;#039;s also not a compatibility issue. well it is, but gameplay-wise, not mod conflict-wise}}&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=disagree|reply=i use Buildcraft mod with Industrialcraft, 1rst, i must say that the quarry is really advantageous substituted by a MINER for gathering ores and cobble, 2nd, beside i say in 1rst BC is really a good mod to use in collaboration with IC and 3rd its not that easy to wire an all automated factory/sorter but its really gratifying, my final state : NO for a sub mod coppiing BC contents, YES for a collaboration between alblaka and SpaceToad}}&lt;br /&gt;
{{reply|space=:|user=Vidios|agree=Agree!|reply=Oh god, yes, yes, YES! I&amp;#039;ve thought over this problem a bit, and while I don&amp;#039;t really know how to get the mods to change if both are present, (hell, I can&amp;#039;t get them to work in the same minecraft.jar-- damn block IDs) I do have a few ideas on how to better integrate them... &amp;#039;&amp;#039;&amp;#039;IC Changes:&amp;#039;&amp;#039;&amp;#039; Make absolutely certain that machines work with pipes 100%-- this includes proper handling of RE-Batteries, (auto ejection, perhaps a new tin pipe to sort between charged/empty batteries) Miner integration, etc. &amp;#039;&amp;#039;&amp;#039;BC Changes:&amp;#039;&amp;#039;&amp;#039; Require gold pipes, obsidian pipes, quarries, and builders to use EC instead of alternating redstone current. Disable shaft miners in favor of the IC Miner. And... that seems to be it. Huh. These lists are shorter than I thought they would be...}}&lt;br /&gt;
&lt;br /&gt;
== Plastics ==&lt;br /&gt;
&lt;br /&gt;
I rather like the concept of Industrial materials, and noticed plastic based constructions weren&amp;#039;t in here.&lt;br /&gt;
&lt;br /&gt;
You could use bio/coal based fuel (clumpy?) and perhaps the compressor to start the process, probably a plastic lump/ball to be melted or pressed into sheets (8-9 sheets to a block?). &lt;br /&gt;
&lt;br /&gt;
I wont go into detail about the uses of plastic, because there is quite a few possibilities.&lt;br /&gt;
&lt;br /&gt;
--[[User:Nidor|Nidor]] 15:53, 23 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=It&amp;#039;s a good idea, but i think it&amp;#039;s already in Plasticcraft?}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=disagree|reply=yep, if you want plastic, go for plasticcraft mod}}&lt;br /&gt;
&lt;br /&gt;
== Nether Tech ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Nether tech|Archive]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Camera Monitor ==&lt;br /&gt;
&lt;br /&gt;
After looking at the CCTV mod and a newer version of it, i was displeased because I thought i was going to be able to put security cameras in my control room. Sadly, these mods, while impressive, fall short in only having one channel. I suggest: industrial-craft cameras and monitors, which would be connected by cables (hopefully) and display an image (perhaps if possible *not* 16 by 16). that way, my (and everyone else&amp;#039;s) control room or security system could be one notch (hee hee) cooler.&lt;br /&gt;
&lt;br /&gt;
I understand this may be hard to code, but I think you (maker of idustrial-craft) are probably up to the challenge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Llojban|Llojban]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=Zatty|agree=agree|reply=The idea is good I just have some thoughts about it. A &amp;#039;TV&amp;#039; block, a way to change the cameras frequency, and how many cameras a &amp;#039;TV&amp;#039; block can support.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#c01414&amp;quot;&amp;gt;&amp;#039;&amp;#039;Edit by [[User:Feanturi|Feanturi]]:&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Guys... stop copying my replies and edit them without changing the name! Next time I&amp;#039;ll ban those people for 1 day.&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Industrial Floodlights-Lamps ==&lt;br /&gt;
&lt;br /&gt;
I think we need a new tool(`s) that would make a temporary Light source.&lt;br /&gt;
&lt;br /&gt;
You can carry it in your Hands or on your Haed.It would &lt;br /&gt;
&lt;br /&gt;
It would get charged with the Mobilecharger,&lt;br /&gt;
&lt;br /&gt;
The Light would be emit at a Light Level of 15 for 5-10-Blocks (if it is possible)&lt;br /&gt;
&lt;br /&gt;
And you have to hold it in your Hand (like any other Tool)&lt;br /&gt;
&lt;br /&gt;
Crafting:&lt;br /&gt;
   I=Iron (Refined?)&lt;br /&gt;
   G=Glass&lt;br /&gt;
   C=Copper&lt;br /&gt;
   R=Rubber&lt;br /&gt;
   L=Light Bulb&lt;br /&gt;
   E=Redstone&lt;br /&gt;
   T=Cable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Light Bulbs (2-8?)&lt;br /&gt;
   0G0&lt;br /&gt;
   ICI&lt;br /&gt;
   0I0&lt;br /&gt;
&lt;br /&gt;
The Lamp to carry in your Hand&lt;br /&gt;
   RII&lt;br /&gt;
   ILG&lt;br /&gt;
   0II&lt;br /&gt;
&lt;br /&gt;
And the new Luminator Crafting:&lt;br /&gt;
   GEG&lt;br /&gt;
   TLT&lt;br /&gt;
   GEG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Skavier470|Skavier470]] 14:50, 28 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Thekillman|agree=agree|reply=Good idea. The coding exists in other mods so why not? make an electric headlight so you can see in the dark without needing torches. add a rechargeable flashlight. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:{{reply|space=::|user=Zatty|agree=agree|reply=(I&amp;#039;d love to see this implemented it would make spelunking and mining, not to mention fighting, much easier.)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=OKamilTan|agree=agree|reply=I really dislike the dark, so i approve, but need to be IC like, so rechargeable with batteries &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weather Control Device ==&lt;br /&gt;
&lt;br /&gt;
Since the terraformer doesn&amp;#039;t affect the Biome&amp;#039;s weather I was thinking of a Weather Control Device (maybe another terraformer blue print?) It can alter the weather in a Biome effectively changing it from or to desert/forest/snow and/or controlling when the weather occurs even making it constantly rain/snow/thunder (the second part is probably much more feasible). I would think it would look like an antenna or radio tower-ish. If not then a blue print for the terraformer that alters the weather pattern or invokes the weather. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Tower&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For the top &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
ICI&amp;lt;br&amp;gt;&lt;br /&gt;
ICI&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 2mm;&amp;quot;&amp;gt;&lt;br /&gt;
III&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for the base of the tower &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 3.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
III&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 3mm;&amp;quot;&amp;gt;&lt;br /&gt;
IBI&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
AC T AC&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
B = battery &amp;lt;br&amp;gt;&lt;br /&gt;
I = refined iron &amp;lt;br&amp;gt;&lt;br /&gt;
AC = Adv. Circuit &amp;lt;br&amp;gt;&lt;br /&gt;
T = Terraformer &amp;lt;br&amp;gt;&lt;br /&gt;
C = cable &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;Blue Print&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Snow&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
EWE&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
DBD&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
EWE&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Rain&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
W[]W&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
[]B[]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.25mm;&amp;quot;&amp;gt;&lt;br /&gt;
W[]W&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Weather Invoker&amp;lt;br&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
WSW&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1.5mm;&amp;quot;&amp;gt;&lt;br /&gt;
DBD&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
WSW&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
E = Ice&amp;lt;br&amp;gt;&lt;br /&gt;
W = water&amp;lt;br&amp;gt;&lt;br /&gt;
D = Dirt and/or sand&amp;lt;br&amp;gt;&lt;br /&gt;
B = Blue Print (empty)&amp;lt;br&amp;gt;&lt;br /&gt;
S = Snowball&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=disagree|reply=First of all use the terraformer and second, maybe it will later cause rain or snow or thunderstorms.^^}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guide Arrows ==&lt;br /&gt;
&lt;br /&gt;
Arrows that you place on the ground to show direction in a cave allowing you an easy way to tell which direction to go for where you were last mining or to leave the cave. It would be stack-able to save on inventory space and takes fewer resources to make than signs. It&amp;#039;s been done before in the 2x2 extended crafting (which sadly doesn&amp;#039;t like to work with IC, at least not for me) where they act like signs in that they face a certain direction when you place them but you can right-click them to change the direction they are pointing and they come in a variety of colors. Maybe made from powdered glass or refined sand by macerating the glass or sand and then being able to dye them different colors. To color them you could just put the dye you want in the crafting grid (anywhere) with the arrow (anywhere).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;letter-spacing: 1mm;&amp;quot;&amp;gt;&lt;br /&gt;
[][][]&amp;lt;br&amp;gt;&lt;br /&gt;
[]G[]&amp;lt;br&amp;gt;&lt;br /&gt;
[]S[]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
G = Powdered glass or refined sand&amp;lt;br&amp;gt;&lt;br /&gt;
S = stick&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=?|reply=And for what should they be? Only for less resource usage then signs?}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Renewable Gravel and Lapis Lazuli ==&lt;br /&gt;
&lt;br /&gt;
I would like to suggest adding a way to create gravel and lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
As far as I know, they are the only resources one can’t get through the use of other resources (recycler, macerator, etc.) and energy (matter generator).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To get rid of lacking this ability, I propose to:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Add a means to get gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
This could be through recycling, or it could be possible to obtain it by macerating stone (instead of getting cobblestone).&amp;lt;br&amp;gt;&lt;br /&gt;
Maybe one could get cobblestone from stone, gravel from cobblestone, and sand from gravel.&amp;lt;br&amp;gt;&lt;br /&gt;
Then, to get flint, there would have to be another way. Possibly through the compressor?&lt;br /&gt;
&amp;lt;li&amp;gt;Make it possible to get lapis lazuli.&amp;lt;br&amp;gt;&lt;br /&gt;
I think it would be best to make it obtainable through recycling (it should have a probability similar to that of diamond).&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Fast2|Fast2]] 21:15, 30 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=zatty|agree=agree|reply=I like the cobble stone to gravel but gravel already gets macerated into flint, so I would think that flint would be the one to be turned into sand imo.}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=agree|reply=II i think it will be better  to have gravel from macerated smoothstone instead of the cobble but its just balance intended, it will be hard to have sand only from flint, it will say it need to macerate 3 times the cobblestone for sand. For the lapis, it definitly need to be implented in the UUM recipes, maybe with 8 UUM?}}&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=LordZeer|agree=agree|reply=I think the way to solve the whole flint/sand thing &amp;#039;&amp;#039;&amp;#039;is&amp;#039;&amp;#039;&amp;#039; to use the Compressor to get flint and the Macerator to get sand. As it makes sense to me that the gravel getting ground down into sand but getting compressed into flint.}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Techmago|agree=agree|reply=Lapis lazuli from matter? of course! The logic say: stone-&amp;gt; cobblestone -&amp;gt; gravel -&amp;gt; sand. I just research a bit about flint, and notice that it more like obsidian. (remember that in real life, obsidian is a natural type of glass. It is fragile and soft.) In Minecraft obsidian is a bit rare/hardToGet then i sugest that you could compress glass into flint. or you could compress sand into flint. Or just make gravel from smooth stone instead of cobblestone.}}&lt;br /&gt;
&lt;br /&gt;
== MFE/MFSU emiting redstone when fully charged or custom number ==&lt;br /&gt;
&lt;br /&gt;
IC wiring need a way to communicate with redstone switch cable  can already bu used like interrupter cutting or allowing passage of EU but their is no way to received signal from the said wiring. For know , for example, when a MFE is full or if a miner is stopped.&lt;br /&gt;
&lt;br /&gt;
That allow multiple possibility to automatise the EU system from a centralized storage to an automatic sending system where EU is needed without any man intervention.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I propose to  make a redstone ability to the storages units (MFE and MFSU), emitting redstone like a redstone torch if its full. Its allow more possibility than if emmiting when empty, which is easily noticeable by the lack of working machines.&lt;br /&gt;
&lt;br /&gt;
I know at that time, the MFE/MFSU have the ability to stop emit EU when receving redstone, but like i said before this can be easily emuled to the switch cable.&lt;br /&gt;
&lt;br /&gt;
Or better if possible, allow the possibility to customize the redstone emit, like : [if store EU&amp;lt;25% emit redstone and if store EU &amp;gt;= 100% stop emit redstone].&lt;br /&gt;
&lt;br /&gt;
And maybe extend the redstone possibility to others types of machines, like the MINER for a easy notice when he is stopping to work.&lt;br /&gt;
&lt;br /&gt;
[[User:OKamilTan|OKamilTan]]&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Feanturi|agree=-|reply=Well I like the idea, but i thought that you can merge Energy-O-Mat with MFE to make a temp door. Could it be, that the MFE emits the redstone already? (dunno about that xD)}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=OKamilTan|agree=obvious question|reply=the only use for sell o mat in redstone circuit is  to know if EU is passing through the machine or not, it have to few application for an automatic circuit (i mean FULL automatic circuit, that MFE emit redstone can do)}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Elvilaz|agree=Agree|reply=It could energize scraps into redstone. Sounds good to Me.)}}&lt;br /&gt;
&lt;br /&gt;
== Every single piece of hardware should brake after long, random amount of working time. ==&lt;br /&gt;
&lt;br /&gt;
After some time of playing player have all the machines, do all tricks and playing become boring. If you add maintenance to the mod there will be some extra things to do and fun will be longer. This can be done in three ways.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1. Some tool to go with to the field and there repair hardware.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2. Bring hardware to home and put in some kind of workbench for fixing.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3. Scrap broken hardware and replace it with new one.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
In case of fixing there should be need for spare parts (i.e. random part from recipe for this hardware).&lt;br /&gt;
The best way will be mixing in some smart way this tree ways. Maybe light malfunction can be fix in field, mayor in workshop and chance of appearing will be adequate to degree of problem?&lt;br /&gt;
&lt;br /&gt;
- by [[User:Harvald|Harvald]] -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{reply|space=:|user=OKamilTan|agree=agree|reply=at first state i say no, but after thinking more about that idea it can be a good addition to SMP or SSP, it will add a new dimension after the building state. I think it will be hard to code (or not if its just a random break, like the nuclear reactor) but it need to be OPTIONAL, sometimes we just dont want or need to do maintenance because in middle of a big building project}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== EU powered &amp;#039;Redstone&amp;#039; Circuitry+ More ==&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve seen on the Get Satisfaction site an idea for something like a chest but with a much larger area to use(about 16X16 or so) that would allow you to make redstone circuits in this one block space. I saw this and thought, &amp;quot;this is something IC should have!&amp;quot; Because IC already has machines and &amp;#039;circuits&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Some of my ideas include:&lt;br /&gt;
&lt;br /&gt;
*Special EU powered &amp;#039;sensors&amp;#039;- I.E. A pressure pad that can be switched between Hostile(Red?), Friendly(Green?) and maybe Player(Blue?). Meaning on red it will only activate for hostile mobs(extremely useful for Tesla coils), while on friendly it will only activate on player/friendly mobs, while on &amp;#039;player/blue&amp;#039; it would only work on players.&lt;br /&gt;
&lt;br /&gt;
*A button stand- Kinda like the buttons for portal. Where it has the same temp. power state but is as easily placed as a switch. Thou it does not need to be very high just something where you can get that a simple button use but with out the hassle.&lt;br /&gt;
&lt;br /&gt;
*Be able to use nether blocks to craft say glowstone, fuels and more!&lt;br /&gt;
&lt;br /&gt;
- by [[User:LordZeer|LordZeer]] -&lt;br /&gt;
&lt;br /&gt;
== Spider-bot ==&lt;br /&gt;
&lt;br /&gt;
Great friend, companion, house keeper and guardian. Can take care of safety of your whole family! ;P&lt;br /&gt;
&lt;br /&gt;
Expensive piece of machinery. Size of one block, he can walk around. It can be only toy, but adding a module give him a purpose. &lt;br /&gt;
Example modules:&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Cartographer - going in roughly one direction, making maps on the way and returning&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Battlebot - defend player (like wolf)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Repair bot - if some machine will brake he will repair it&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Sentinel - patrolling neighborhood and raise alarm if some hostile approaches then run&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rule is that he can only one relatively simple task. &lt;br /&gt;
&lt;br /&gt;
Spider-bot should have home (box). Box can recharge inner battery of spider-bot, but also can give him order to go to work if electric signal is provided.&lt;br /&gt;
&lt;br /&gt;
- by [[User:Harvald|Harvald]] -&lt;br /&gt;
&lt;br /&gt;
== seeds... ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
Do you have allot of seeds? Do you want do to something with them? Do you want to be green?!!!!!&lt;br /&gt;
&lt;br /&gt;
Stop putting them in your recycler because here is the solution for all your seedy problems! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
what if you combine 8 seeds and glass?&lt;br /&gt;
&lt;br /&gt;
[http://i.imm.io/6aMs.png (Why can&amp;#039;t i insert images!!)]&lt;br /&gt;
&lt;br /&gt;
you get a jar of seeds!&lt;br /&gt;
&lt;br /&gt;
But what can you do with it?&lt;br /&gt;
&lt;br /&gt;
Well... you can right click it and get your seeds back. or...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put them in the extractor!&lt;br /&gt;
&lt;br /&gt;
[http://i.imm.io/6aO4.png (Why can&amp;#039;t i insert images!!)]&lt;br /&gt;
&lt;br /&gt;
You get a bottle of oil!! (extra virgin)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
you can do two things with this green stuff and those are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1.&lt;br /&gt;
[http://i.imm.io/6aOI.png (Why can&amp;#039;t i insert images!!)]&lt;br /&gt;
&lt;br /&gt;
a salad (heals three harts because it&amp;#039;s healthy!!) (one salad a day, keeps the fat away!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. &lt;br /&gt;
[http://i.imm.io/6aPT.png (Why can&amp;#039;t i insert images!!)]&lt;br /&gt;
&lt;br /&gt;
You can brew your own (clumpy) bio-fuel!!! (already exists, but this is a different way to get it!)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I hope this will come soon to the game! &lt;br /&gt;
&lt;br /&gt;
hayo!!!!&lt;br /&gt;
&lt;br /&gt;
--[[User:Crazyputje|Crazyputje]] 22:02, 4 June 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=LordZeer|agree=Agree|reply=The oil sounds interesting if IC were to incorporate some ideas from Xie&amp;#039;s mods,i.e. the cooking stuff. That way there would be a stove and you cook/make various types of foods on it. I do realize that just making bread/pork chops and canning those is far easier, its more of a variety increase for food.}}&lt;br /&gt;
==- Lava Boats  -== &lt;br /&gt;
I have an suggestion, what about lava boat so you can travel on lava in the nether and real world easily.&lt;br /&gt;
&lt;br /&gt;
- by [[User:Aquablade71|Aquablade71]] -&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|user=Techmago|agree=disagree|reply=There already some mods that add lava boat, and so far, Al never implement something that has already been implemented. And, industrial craft had the industrial theme, how a lava boat fit this theme?}}&lt;br /&gt;
&lt;br /&gt;
== Electric powered portal ==&lt;br /&gt;
&lt;br /&gt;
Portal to Nether should be powered with electricity. Every powerful object have to be run on something.&lt;br /&gt;
&lt;br /&gt;
- by [[User:Harvald|Harvald]] -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Forcefield generator ==&lt;br /&gt;
&lt;br /&gt;
Block that with electricity generates in front of itself field of dimensions 3x3. To work drain huge amount of energy, so he can protect our base short amount of time. Rule is that any space cannot generate enough power to protect itself entire time. We can protect small base whole time if power plant is hidden somewhere else and unprotected. &lt;br /&gt;
&lt;br /&gt;
Any damage given to forcefield drains energy more quickly. Forcefield generators in use with tesla coils can make very strong protecting grid against enemy raids on SMP.&lt;br /&gt;
&lt;br /&gt;
- by [[User:Harvald|Harvald]] -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Extract flint from gravel ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Archive:Suggestions#Extract flint from gravel|Archive]].&lt;br /&gt;
&lt;br /&gt;
== More usefull plantclump ==&lt;br /&gt;
&lt;br /&gt;
Hey, i just build a nice and big regular sugar cane farm, and start getting a lot of reeds. I make nice plant clumps, compress, and then i try to make some fuel. This starting eating more tin than i can afford.&lt;br /&gt;
&lt;br /&gt;
I got the following ideas: &lt;br /&gt;
* plantclump to charcoal. (probably unbalanced)&lt;br /&gt;
Give the ability to burn the plantclump (or the compressed plantclump, whatever) into a charcoal. Charcoal itself is easy to get, this will only make the whole process work in large scale.&lt;br /&gt;
&lt;br /&gt;
* Burnable plantclump. (i guess its more balanced)&lt;br /&gt;
Instead of getting charcoal, you could burn then right away (again, compressed or not compressed. Thing to discuss later.)&lt;br /&gt;
It wold give you half coal.&lt;br /&gt;
Each reed/catus wort 125 EU. 8x give you 1000 eu. A coal/charcoal five 4000 eu. So, it would burn 1/4 time of a coal at minimum.&lt;br /&gt;
It will be better, because a 64x plantball would last longer than a 64xreed/cacti. The regular generators would be much more usable.&lt;br /&gt;
&lt;br /&gt;
Plus, this should be ridiculous easy to implement. just a some of these &amp;quot;add fuel&amp;quot; somewhere in the code and we are done.&lt;br /&gt;
&lt;br /&gt;
== Better looking cables ==&lt;br /&gt;
&lt;br /&gt;
Move to [[Archive:Suggestions#Better looking cables|Archive]].&lt;br /&gt;
&lt;br /&gt;
== New Way to get ICs ==&lt;br /&gt;
I think ICs are far too easy to make for them to have any worth. Anyone can make 128 of them from a single iron ore. So I think that they should have to be manufactured using a machine that only Admins can make. So here is my proposal.&lt;br /&gt;
&lt;br /&gt;
RRR&amp;lt;br /&amp;gt;&lt;br /&gt;
AMA&amp;lt;br /&amp;gt;&lt;br /&gt;
RCR&lt;br /&gt;
&lt;br /&gt;
Where:&amp;lt;br /&amp;gt;&lt;br /&gt;
R=Refined Iron Bar&amp;lt;br /&amp;gt;&lt;br /&gt;
A=Admin tool (yellow wrench) [This makes it so only Admins or other ops are the only ones that can make this machine]&amp;lt;br /&amp;gt;&lt;br /&gt;
X=Advanced Machine&amp;lt;br /&amp;gt;&lt;br /&gt;
V=Advanced Circuit&lt;br /&gt;
&lt;br /&gt;
It also works like a personal chest, the person that lays it and first right clicks it is the only one that can use it, besides another admin that has an Admin tool. This will keep any Non-Admin from using it.&lt;br /&gt;
&lt;br /&gt;
You just supply it power and put an iron bar in the top, it will melt and press the iron into the IC molds. And voila, you&amp;#039;ve got 64 shiny new ICs.&lt;br /&gt;
&lt;br /&gt;
EU usage: About 200 per operation, or 25 EU/s needed for non-stop use. (just a suggestion)&lt;br /&gt;
&lt;br /&gt;
I feel that this will make the IC worth more, and the Item-O-Mat and other IC using machines more often used.&lt;br /&gt;
&lt;br /&gt;
--[[User:Guiltyair|Guiltyair]] 05:28, 12 June 2011 (CEST)&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:MFE_Unit&amp;diff=4727</id>
		<title>Talk:MFE Unit</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:MFE_Unit&amp;diff=4727"/>
		<updated>2011-06-12T07:56:32Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This device seems to have small issue.&lt;br /&gt;
You can not use it so that you gather energy from up and then send it down, it simply don&amp;#039;t do it...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don&amp;#039;t believe this is a bug, as the MFE will take input from any of the four sides, then direct it either through the top or bottom. - [[User:Eyekantspel|Eyekantspel]] 09:56, 12 June 2011 (CEST)&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Mining_Pipe&amp;diff=4713</id>
		<title>Talk:Mining Pipe</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Mining_Pipe&amp;diff=4713"/>
		<updated>2011-06-11T00:38:59Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hi everybody&lt;br /&gt;
can sombody change the text about te extractor pipe, caus you need now straight a geo.&lt;br /&gt;
I don&amp;#039;t want to ruin the &amp;quot;style&amp;quot;&lt;br /&gt;
&lt;br /&gt;
kind regards meneken17&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Eyekantspel|agree=reply|space=:|reply=I wouldn&amp;#039;t worry too much about the stylistic writing, it&amp;#039;s more important to have accurate information in the wiki.}}&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Matter&amp;diff=4691</id>
		<title>Talk:Matter</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Matter&amp;diff=4691"/>
		<updated>2011-06-10T02:26:16Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Could someone add actual screenies? I would but I get blocked.&lt;br /&gt;
&lt;br /&gt;
[removed link since they are &amp;quot;secret&amp;quot; --[[User:Golfandsurf|Golfandsurf]] 18:57, 17 May 2011 (CEST)]Here&amp;#039;s a bunch crappy screenshots of recipes I found. Use these as a reference to make some decent screenshots of them, I wasn&amp;#039;t paying attention to my mouse when i took those screenshots. Also I haven&amp;#039;t tried crafting UUM with other items yet --[[User:Golfandsurf|Golfandsurf]] 03:06, 17 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|agree=reply|space=:|reply=You know, we don&amp;#039;t need screenies or grtids or something similar. we got a template for it. I will add the recipes.}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Eyekantspel|agree=reply|space=::|reply=I don&amp;#039;t entirely understand the reason for removing the Matter recipes. Them being &amp;quot;secret&amp;quot; isn&amp;#039;t exactly decent justification, as they&amp;#039;re available other places online, and a wiki is generally considered to have all the information regarding a topic. Unless the recipes themselves are not finalized.}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|agree=reply|space=:|reply=Well maybe a wiki should have the informations, but i hide them^^ ofc not every secret is documented yet, but i will do it in the future.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Eyekantspel|agree=reply|space=::|reply=But these &amp;quot;secrets&amp;quot; are documented. I&amp;#039;m somewhat alien to the concept of hiding information until some unspecified time in the future on a wiki of all things.}}&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Tin&amp;diff=4690</id>
		<title>Tin</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Tin&amp;diff=4690"/>
		<updated>2011-06-09T22:02:50Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: Added links to items Tin is used in&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tin is the product of smelted [[Tin Ore]] or [[Tin Dust]]. It is a metal used in the creation of [[Tin Can]]s, [[RE Battery|RE Batteries]], [[Fuel]], [[Metal Block]]s, [[Bat-Pack]]s, and can join together [[RE Battery|RE Batteries]] to form the [[Battery Pack]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Top=Tin Ore&lt;br /&gt;
|Output=Tin&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Top=Tin Dust&lt;br /&gt;
|Output=Tin&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Tin_Ore&amp;diff=4689</id>
		<title>Tin Ore</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Tin_Ore&amp;diff=4689"/>
		<updated>2011-06-09T21:55:07Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: Formalized page, removed references to what Tin can do, included references to what Tin Ore is used for&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Tin_Ore_ig.png&lt;br /&gt;
|type=Machine&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To mine &amp;#039;&amp;#039;Tin Ore&amp;#039;&amp;#039; you need at least a &amp;#039;&amp;#039;&amp;#039;stone pickaxe&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Tin Ore&amp;#039;&amp;#039; can be smelted for [[Tin]], or more efficiently, can be placed in a [[Macerator]] for [[Tin Dust]].&lt;br /&gt;
&lt;br /&gt;
Tin Ore can be found on layers 0-43.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Top=Tin Ore&lt;br /&gt;
|Bottom=Coal&lt;br /&gt;
|Output=Tin&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Macerator&lt;br /&gt;
|Top=Tin Ore&lt;br /&gt;
|Output=Tin Dust|OA=2&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Treetap&amp;diff=4671</id>
		<title>Treetap</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Treetap&amp;diff=4671"/>
		<updated>2011-06-09T02:25:01Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Made out of [[Wooden Planks]], the &amp;#039;&amp;#039;Treetap&amp;#039;&amp;#039; is used to for extracting [[Rubber]] from [[Wood]], and in the creation of the [[Canning Machine]], the [[Extractor]], and the [[Mining Pipe|Extractor Pipe]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Wooden Planks&lt;br /&gt;
|A2=Wooden Planks|B2=Wooden Planks|C2=Wooden Planks&lt;br /&gt;
|A3=Wooden Planks&lt;br /&gt;
&lt;br /&gt;
|Output=Treetap&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Rubber&amp;diff=4670</id>
		<title>Rubber</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Rubber&amp;diff=4670"/>
		<updated>2011-06-09T02:13:42Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: Formalized the page, included links to relevant items and machines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;Rubber&amp;#039;&amp;#039; is created with the use of a [[Treetap]] or an [[Extractor]], and is used in the creation of [[Cable]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Wood|B1=Wood|C1=Wood&lt;br /&gt;
|B2=Treetap&lt;br /&gt;
|Output=Rubber&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=Wood&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Rubber&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Rubber&amp;diff=4669</id>
		<title>Rubber</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Rubber&amp;diff=4669"/>
		<updated>2011-06-09T02:11:37Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: /* Recipe */ Removed unneeded spaces&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can get with a NEW NEW NEW [[Treetap]] perfect &amp;#039;&amp;#039;Rubber&amp;#039;&amp;#039;! [[file:picture_na.png|right|link=|Picture not available]]&lt;br /&gt;
&lt;br /&gt;
You can use &amp;#039;&amp;#039;Rubber&amp;#039;&amp;#039; for crafting [[Cable]]s or other stuff.&lt;br /&gt;
&lt;br /&gt;
This is AWESOME!&lt;br /&gt;
&lt;br /&gt;
Buy now this rubber! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Wood|B1=Wood|C1=Wood&lt;br /&gt;
|B2=Treetap&lt;br /&gt;
|Output=Rubber&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=Wood&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Rubber&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Reinforced_Door&amp;diff=4668</id>
		<title>Reinforced Door</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Reinforced_Door&amp;diff=4668"/>
		<updated>2011-06-09T02:08:47Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: Linked relevant items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Reinforced_Door_ig.png&lt;br /&gt;
|type=Item/Block&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|stackable=No&lt;br /&gt;
}}&lt;br /&gt;
Created with [[Reinforced Stone]], the &amp;#039;&amp;#039;Reinforced Door&amp;#039;&amp;#039; is the explosion resistant door similar in function to an [[Iron]] door. It also requires a switch in order to open/close.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Reinforced Stone|B1=Reinforced Stone&lt;br /&gt;
|A2=Reinforced Stone|B2=Reinforced Stone&lt;br /&gt;
|A3=Reinforced Stone|B3=Reinforced Stone&lt;br /&gt;
|Output=Reinforced Door&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blocks]]&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Reinforced_Stone&amp;diff=4667</id>
		<title>Reinforced Stone</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Reinforced_Stone&amp;diff=4667"/>
		<updated>2011-06-09T02:07:08Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=reinf_stone.png&lt;br /&gt;
|type=Block&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=no&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
The combination of [[Stone]] and the [[Advanced Alloy]] yields &amp;#039;&amp;#039;Reinforced Stone&amp;#039;&amp;#039;. This material is explosion resistant, and is a good choice for insulating [[Nuclear Reactor]]s in the event of a melt-down. It can also be used to craft the [[Reinforced Door]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Stone|B1=Stone|C1=Stone&lt;br /&gt;
|A2=Stone|B2=Advanced Alloy|C2=Stone&lt;br /&gt;
|A3=Stone|B3=Stone|C3=Stone&lt;br /&gt;
|Output=Reinforced Stone|OA=8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blocks]]&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Advanced_Alloy&amp;diff=4666</id>
		<title>Advanced Alloy</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Advanced_Alloy&amp;diff=4666"/>
		<updated>2011-06-09T02:04:37Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placing a [[Metal Block]] in a [[Compressor]] yields the &amp;#039;&amp;#039;Advanced Alloy&amp;#039;&amp;#039;. This useful material can be used in the creation of [[Reinforced Stone]], [[Reinforced Glass]], [[Composite Armor]], an [[Advanced Machine]], and [[Nuclear Reactor]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Metal Block&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Advanced Alloy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The Metal Block is compressed with 4000 [[Gibbl]] in order to create the &amp;#039;&amp;#039;Advanced Alloy&amp;#039;&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Energy-O-Mat&amp;diff=4665</id>
		<title>Energy-O-Mat</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Energy-O-Mat&amp;diff=4665"/>
		<updated>2011-06-09T02:03:48Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: /* Recipe */ Removed the duplicate crafting table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Energy-O-Mat_ig.png&lt;br /&gt;
|type=Block&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=no&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
This device has two functions.&lt;br /&gt;
First of all, it acts like an Item-O-Mat and will sell ENERGY. To be precise, an Energy-O-Mat will work like a cable.&lt;br /&gt;
&lt;br /&gt;
However, it will not allow current to pass freely. Instead, customers need to drop coins into the Energy-O-Mat, to fill up it&amp;#039;s &amp;quot;deposit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Energy-O-Mat will then use this deposit and allow current to pass.&lt;br /&gt;
&lt;br /&gt;
For this to work, the owner of the Energy-O-Mat needs to place a chest next to it and define (as usual) a price in the last chest slots.&lt;br /&gt;
&lt;br /&gt;
the price will be calculated per 4000 [[EU]] each. (thus, a price of 40 IC would mean the customer has to pay 1IC per 100 [[EU]]). All paid coins will ,&lt;br /&gt;
&lt;br /&gt;
of course, be stored in that chest, as well.&lt;br /&gt;
&lt;br /&gt;
The second function of the Energy-O-Mat is to activate redstone-based systems, for the rare occasion people are actually still using this outdated system.&lt;br /&gt;
&lt;br /&gt;
As long as the Energy-O-Mat is allowing energy currents to pass, it will trigger redstone wires nearby.&lt;br /&gt;
&lt;br /&gt;
For this sake, if you do NOT place a chest near to it, OR leave the chest empty (and thus define a price of zero), the Energy-O-Mat will allow any current to pass freely, even without being paid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;This block only makes sense in SMP.&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Cable|B2=Sell-O-Mat|C2=Cable&lt;br /&gt;
|Output=Energy-O-Mat&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blocks]]&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Metal_Block&amp;diff=4664</id>
		<title>Metal Block</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Metal_Block&amp;diff=4664"/>
		<updated>2011-06-09T01:55:35Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: Formalized page, included links to related items and machines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;Metal Block&amp;#039;&amp;#039; is a combination of [[Refined Iron]], [[Bronze]], and [[Tin]]. It can be placed in a [[Compressor]] in order to create the [[Advanced Alloy]], a material used in numerous items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin|B1=Tin|C1=Tin&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Refined Iron|B3=Refined Iron|C3=Refined Iron&lt;br /&gt;
&lt;br /&gt;
|Output=Metal Block|OA=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Metal Block&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Advanced Alloy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Template_talk:Navigation&amp;diff=4663</id>
		<title>Template talk:Navigation</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Template_talk:Navigation&amp;diff=4663"/>
		<updated>2011-06-09T01:50:14Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, I&amp;#039;m new here, but I&amp;#039;m triing to help you.&lt;br /&gt;
&lt;br /&gt;
This navigator are very ugly, then using the navbox tamplate[[http://en.wikipedia.org/wiki/Template:Navbox/doc]] I did this:&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = MineCraft IC Stuffs&lt;br /&gt;
| titlestyle= white-space: nowrap; font-size: 100%; background-color: #89ade8; padding: 2px; color: #fff;&lt;br /&gt;
| bodystyle = clear: both; border: 1px solid #ccc; margin: 1em auto 0em;&lt;br /&gt;
| liststyle = border-left-color: white;&lt;br /&gt;
| groupstyle= background-color: #eee; padding: 2px 10px; width: 1%; white-space: nowrap; font-weight: bold; text-align: right;&lt;br /&gt;
&lt;br /&gt;
| name = Navigation&lt;br /&gt;
&lt;br /&gt;
| group1 = Machines&lt;br /&gt;
| list1  = [[Canning Machine]][[File:Canning_Machine.png|link=Canning_Machine|Canning Machine]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Compressor]][[File:Compressor.png|link=Compressor|Compressor]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Crystal Charger]][[File:Crystal_Charger.png|link=Crystal_Charger|Crystal Charger]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Electro Furnace]][[File:Electro_Furnace.png|link=Electro_Furnace|Electro Furnace]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Extractor]][[File:Extractor.png|link=Extractor|Extractor]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Iron Furnace]][[File:Iron_Furnace.png|link=Iron_Furnace|Iron Furnace]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Macerator]][[File:Macerator.png|link=Macerator|Macerator]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Miner]][[File:Miner.png|link=Miner|Miner]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Recycler]][[File:Recycler.png|link=Recycler|Recycler]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Terraformer]][[File:Terraformer.png|link=Terraformer|Terraformer]]&lt;br /&gt;
&lt;br /&gt;
| group2 = Generators&lt;br /&gt;
| list2  = [[Generator]][[File:Generator.png|link=Generator|Generator]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Geothermal Generator]][[File:Geothermal_Generator.png|link=Geothermal_Generator.png|Geothermal Generator.png]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Nuclear Reactor]][[File:Nuclear_Reactor.png|link=Nuclear_Reactor|Nuclear Reactor]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Solar Collector]][[File:Solar_Collector.png|link=Solar_Collector|Solar Collector]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Water Mill]][[File:Water_Mill.png|link=Water_Mill|Water Mill]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Windmill]][[File:Windmill.png|link=Windmill|Windmill]]&lt;br /&gt;
&lt;br /&gt;
| group3 = Resources&lt;br /&gt;
| list3  = [[Advanced Alloy]][[File:Advanced_Alloy.png|link=Advanced Alloy]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Alloy]][[File:Metal_Block.png|link=Alloy|Alloy]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Bronze]][[File:Bronze.png|link=Bronze|Bronze]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Carbon Plate]][[File:Carbon_Plate.png|link=Carbon Plate|Carbon Plate]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Carbon Fibers]][[File:Carbon Fibers.png|link=Carbon_Fibers|Carbon Fibers]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Combined Carbon_Fibers]][[File:Combined Carbon_Fibers.png|link=Combined Carbon Fibers|Combined Carbon Fibers]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Coal Ball]][[File:Coal Ball.png|link=Coal Ball|Coal Ball]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Compressed Coal Ball]][[File:Compressed Coal Ball.png|link=Compressed Coal Ball|Compressed Coal Ball]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Coal Chunk]][[File:Coal Chunk.png|link=Coal Chunk|Coal Chunk]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Compressed hyd. Coalclump]][[File:Compressed hyd. Coalclump.png|link=Compressed hyd. Coalclump|Compressed hyd. Coalclump]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Compressed Plantball]][[File:Compressed_Plantclump.png|link=Compressed_Plantball|Compressed Plantball]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Copper]][[File:Copper.png|link=Copper|Copper]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Copper Ore]][[File:Copper_Ore.png|link=Copper_Ore|Copper Ore]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Dusts]][[File:dust_animation.png|link=Dusts|Dusts]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Energy Crystal]][[File:Energy_Crystal.png|link=Energy_Crystal|Energy Crystal]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Fuel]][[File:Fuel.png|link=Fuel|Fuel]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Industrial Diamond]][[File:Industrial_Diamond.png|link=Industrial Diamond]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Plantball]][[File:Plantclump.png|link=Plantball|Plantball]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Refined Iron]][[File:Refined_Iron.png|link=Refined_Iron|Refined Iron]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Rubber]][[File:Rubber.png|link=Rubber|Rubber]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Scrap]][[File:Some random scrap.png|link=Scrap|Scrap]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Scrap Box]][[File:Scrap_Box.png|link=Scrap_Box|Scrap Box]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Tin]][[File:Tin.png|link=Tin|Tin]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Tin Ore]][[File:Tin_Ore.png|link=Tin_Ore|Tin Ore]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Uranium]][[File:Uranium.png|link=Uranium|Uranium]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Uranium Fuel Ingot]][[File:Uranium_Fuel_Ingot.png|link=Uranium_Ingot|Uranium Ingot]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Uranium Ore]][[File:Uranium_Ore.png|link=Uranium_Ore|Uranium Ore]]&lt;br /&gt;
&lt;br /&gt;
| group4 = Wiring&lt;br /&gt;
| list4  = [[Advanced Circuit]][[File:Advanced_Circuit.png|link=Advanced_Circuit|Advanced Circuit]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Bat-Pack]][[File:Bat-Pack.png|link=Bat-Pack]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Cable]][[File:Cable.png|link=Cable|Cable]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Electronic Circuit]][[File:Electronic_Circuit.png|link=Electronic_Circuit|Electronic Circuit]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[HV Transformer]][[File:HV_Transformer.png|link=HV_Transformer|HV Transformer]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MFE Transmitter]][[File:MFE Transmitter.png|link=|MFE Transmitter]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[MFS Unit]][[File:MFS Unit.png|link=MFS Unit]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[RE Battery]][[File:RE Battery.png|link=RE_Battery|RE Battery]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Single-use Battery]][[File:single-Use_Battery.png|link=Single-use_Battery|Single-use Battery]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Switch Cable]][[File:Switch_Cable.png|link=Switch_Cable|Switch Cable]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Tesla Coil]][[File:Tesla_Coil.png|link=Tesla Coil]]&lt;br /&gt;
&lt;br /&gt;
| group5 = Tools&lt;br /&gt;
| list5  = [[Bronze Axe]][[File:Bronze_Axe.png|link=Bronze_Axe|Bronze Axe]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Bronze Boots]][[File:Bronze_Boots.png|link=Bronze_Boots|Bronze Boots]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Bronze Chestplate]][[File:Bronze_Chestplate.png|link=Bronze_Chestplate|Bronze Chestplate]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Bronze Helmet]][[File:Bronze_Helmet.png|link=Bronze_Helmet|Bronze Helmet]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Bronze Hoe]][[File:Bronze_Hoe.png|link=Bronze_Hoe|Bronze Hoe]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Bronze Leggings]][[File:Bronze_Leggings.png|link=Bronze_Leggings|Bronze Leggings]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Bronze Pickaxe]][[File:Bronze_Pickaxe.png|link=Bronze_Pickaxe|Bronze Pickaxe]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Bronze Shovel]][[File:Bronze_Shovel.png|link=Bronze_Shovel|Bronze Shovel]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Bronze Sword]][[File:Bronze_Sword.png|link=Bronze_Sword|Bronze Sword]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Cable Obscurator]][[File:Cable_Obscurator.png|link=Cable Obscurator]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Chainsaw]][[File:Chainsaw.png|link=Chainsaw|Chainsaw]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Coin]][[File:IC.png|link=Coin]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Composite Armor]][[File:Composite_Armor_Vest.png|link=Composite_Armor|Composite Armor]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Diamond Drill]][[File:Diamond_Drill.png|link=Diamond_Drill|Diamond Drill]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[EC Manipulator]][[File:EC_Manipulator.png|link=EC_Manipulator|EC Manipulator]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Jetpack]][[File:Jetpack.png|link=Jetpack|Jetpack]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Mining Drill]][[File:Mining_Drill.png|link=Mining_Drill|Mining Drill]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Mining Laser]][[File:Mining_Laser.png|link=Mining_Laser|Mining Laser]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Mobile Charger]][[File:Mobile_Charger.png|link=Mobile_Charger|Monile Charger]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Nano-Bodyarmor]][[File:Nano-Bodyarmor.png|link=Nano-Bodyarmor|Nano-Bodyarmor]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Nano-Boots]][[File:Nano-Boots.png|link=Nano-Boots|Nano-Boots]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Nano-Helmet]][[File:Nano-Helmet.png|link=Nano-Helmet|Nano-Helmet]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Nano-Leggings]][[File:Nano-Leggings.png|link=Nano-Leggings|Nano-Leggings]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[ODE Device]][[File:ODE_Device.png|link=ODE_Device|ODE Device]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Treetap]][[File:Treetap.png|link=Treetap|Treetap]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Tin Can]][[File:Tin_Can.png|link=Tin_Can|Tin Can]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Wrench]][[File:Wrench.png|link=Wrench|Wrench]]&lt;br /&gt;
&lt;br /&gt;
| group6 = Terraformer Blueprints&lt;br /&gt;
| list6  = [[Chilling]][[File:TFBP - Chilling.png|link=Chilling|Chilling]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Compression]][[File:TFBP - Compression.png|link=Compression|Compression]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Cultivation]][[File:TFBP - Cultivation.png|link=Cultivation|Cultivation]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Desertification]][[File:TFBP - Desertification.png|link=Desertification|Desertification]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Flatificator]][[File:TFBP - Flatificator.png|link=Flatificator|Flatificator]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Irrigation]][[File:TFBP - Irrigation.png|link=Irrigation|Irrigation]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Terraformer Blueprint]][[File:Empty TFBP.png|link=Terraformer_Blueprint|Terraformer Blueprint]]&lt;br /&gt;
&lt;br /&gt;
| group7 = Blocks&lt;br /&gt;
| list7  = [[Advanced Machine]][[File:Advanced_Machine.png|link=Advanced_Machine|Advanced Machine]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Energy-O-Mat]][[File:Energy-O-Mat.png|link=Energy-O-Mat]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Industrial TNT]][[File:industrial TNT.png|link=Industrial_TNT|Industrial TNT]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Item-O-Mat]][[File:Item-O-Mat.png|link=Item-O-Mat]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Luminator]][[File:Luminator.png|link=Luminator|Luminator]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Machine]][[File:Machine.png|link=Machine|Machine]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Mining Pipe]][[File:Mining_Pipe.png|link=Mining_Pipe|Mining Pipe]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Personal Chest]][[File:Personal_Chest.png|link=Personal Chest]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Reinforced Glass]][[File:Reinforced_Glass.png|link=Reinforced_Glass|Reinforced Glass]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Reinforced Stone]][[File:Reinforced_Stone.png|link=Reinforced_Stone|Reinforced Stone]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Reinforced Door]][[File:Reinforced_Door.png|link=Reinforced_Door|Reinforced Door]]{{•}}&amp;lt;!--&lt;br /&gt;
           --&amp;gt;[[Sell-O-Mat]][[File:Sell-O-Mat.png|link=Sell-O-Mat]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s so better now! =]&lt;br /&gt;
&lt;br /&gt;
--[[User:Kiko5|Kiko5 - Tanks for your attention.]] 23:22, 23 April 2011 (CEST)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Hey guys, Template:Navigation is locked or I&amp;#039;d fix it myself... the Bat-pack is listed under &amp;#039;Wiring&amp;#039; instead of &amp;#039;Tools&amp;#039;.  Since it&amp;#039;s in Category:Tools and is an equippable item, that&amp;#039;s not where it belongs, correct? - [[User:Genshou|Genshou]] 09:20, 28 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|space=:|agree=reply|user=Feanturi|reply=Yea Bat-pack is wrong placed. will fix it now.}}&lt;br /&gt;
&lt;br /&gt;
Surely the mass fabricator is a machine not a generator? (I mean I thought the generator list was for EU generators, i suppose the mass fabricator is a generator of sorts...)--[[User:Supersting|Supersting]] 12:46, 8 June 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
I noticed that the Metal Block is titled Alloy in the navigation box. Should probably be changed to Metal Block to match the page itself. [[User:Eyekantspel|Eyekantspel]] 03:50, 9 June 2011 (CEST)&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Canning_Machine&amp;diff=4662</id>
		<title>Canning Machine</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Canning_Machine&amp;diff=4662"/>
		<updated>2011-06-09T01:34:49Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: /* Usage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Canning_Machine_ig.png&lt;br /&gt;
|type=Machine&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Use the &amp;#039;&amp;#039;Canning Machine&amp;#039;&amp;#039; to put food into [[Tin Can]]s, which unlike normal food, can be stacked up to 64.&lt;br /&gt;
&lt;br /&gt;
The machine doesn&amp;#039;t need Energy [[EU]]. So put the food you want to can in the upper slot and the cans in the lower slot to start canning.&lt;br /&gt;
&lt;br /&gt;
Different foods fill a different number of cans, it depends on the food. (Look at the [[Food List]] for more information)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Iron&lt;br /&gt;
|A2=Iron|B2=Treetap|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Electronic Circuit|C3=Iron&lt;br /&gt;
|Output=Canning Machine&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Supply with [[Food List|food items]] (top slot) and [[Tin Can]]s (bottom slot).&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Canning Machine&lt;br /&gt;
|Top=Bread&lt;br /&gt;
|Bottom=Tin Can&lt;br /&gt;
|Output=Canned Food&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Canned Food can then be opened via a crafting window or by right clicking with it in your hand (this however will throw it on the ground), then consumed like normal food.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B2=Canned Food&lt;br /&gt;
|Output=Canned Food (Opened)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Due to the time required to open each can, which then only heals 1 heart of damage, canned food is more useful for healing during a safe period instead of the immediate larger bonus normal food gives.&lt;br /&gt;
&lt;br /&gt;
== Energy ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storage:&amp;#039;&amp;#039;&amp;#039; None&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Input:&amp;#039;&amp;#039;&amp;#039; Most types of food, using [[Tin Can]]s as &amp;#039;fuel&amp;#039; for it&amp;#039;s operation. Can work without [[EU]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Output:&amp;#039;&amp;#039;&amp;#039; Full [[Tin Can]]s, one for each heart the input food would have healed for.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Machines]]&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Canning_Machine&amp;diff=4661</id>
		<title>Canning Machine</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Canning_Machine&amp;diff=4661"/>
		<updated>2011-06-09T01:33:46Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: /* Usage */ Noted that canned food can be opened with a right click, and that it requires greater time than normal food&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Canning_Machine_ig.png&lt;br /&gt;
|type=Machine&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Use the &amp;#039;&amp;#039;Canning Machine&amp;#039;&amp;#039; to put food into [[Tin Can]]s, which unlike normal food, can be stacked up to 64.&lt;br /&gt;
&lt;br /&gt;
The machine doesn&amp;#039;t need Energy [[EU]]. So put the food you want to can in the upper slot and the cans in the lower slot to start canning.&lt;br /&gt;
&lt;br /&gt;
Different foods fill a different number of cans, it depends on the food. (Look at the [[Food List]] for more information)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Iron&lt;br /&gt;
|A2=Iron|B2=Treetap|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Electronic Circuit|C3=Iron&lt;br /&gt;
|Output=Canning Machine&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Supply with [[Food List|food items]] (top slot) and [[Tin Can]]s (bottom slot).&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Canning Machine&lt;br /&gt;
|Top=Bread&lt;br /&gt;
|Bottom=Tin Can&lt;br /&gt;
|Output=Canned Food&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Canned Food can then be opened via a crafting window or by right clicking with it in your hand (this however will throw it on the ground), then consumed like normal food. Due to the time required to open each can, which then only heals 1 heart of damage, canned food is more useful for healing during a safe period instead of the immediate larger bonus normal food gives.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B2=Canned Food&lt;br /&gt;
|Output=Canned Food (Opened)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Energy ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storage:&amp;#039;&amp;#039;&amp;#039; None&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Input:&amp;#039;&amp;#039;&amp;#039; Most types of food, using [[Tin Can]]s as &amp;#039;fuel&amp;#039; for it&amp;#039;s operation. Can work without [[EU]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Output:&amp;#039;&amp;#039;&amp;#039; Full [[Tin Can]]s, one for each heart the input food would have healed for.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Machines]]&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Tin_Can&amp;diff=4660</id>
		<title>Tin Can</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Tin_Can&amp;diff=4660"/>
		<updated>2011-06-09T01:31:02Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;Tin Can&amp;#039;&amp;#039; is used along with the [[Canning Machine]] to store food as a stack-able item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin|C1=Tin&lt;br /&gt;
|A2=Tin|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Tin|C3=Tin&lt;br /&gt;
&lt;br /&gt;
|Output=Tin Can|OA=8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Canning_Machine&amp;diff=4659</id>
		<title>Canning Machine</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Canning_Machine&amp;diff=4659"/>
		<updated>2011-06-09T01:28:12Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: Linked related items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Canning_Machine_ig.png&lt;br /&gt;
|type=Machine&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Use the &amp;#039;&amp;#039;Canning Machine&amp;#039;&amp;#039; to put food into [[Tin Can]]s, which unlike normal food, can be stacked up to 64.&lt;br /&gt;
&lt;br /&gt;
The machine doesn&amp;#039;t need Energy [[EU]]. So put the food you want to can in the upper slot and the cans in the lower slot to start canning.&lt;br /&gt;
&lt;br /&gt;
Different foods fill a different number of cans, it depends on the food. (Look at the [[Food List]] for more information)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Iron&lt;br /&gt;
|A2=Iron|B2=Treetap|C2=Iron&lt;br /&gt;
|A3=Iron|B3=Electronic Circuit|C3=Iron&lt;br /&gt;
|Output=Canning Machine&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Supply with [[Food List|food items]] (top slot) and [[Tin Can]]s (bottom slot).&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Canning Machine&lt;br /&gt;
|Top=Bread&lt;br /&gt;
|Bottom=Tin Can&lt;br /&gt;
|Output=Canned Food&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Canned Food can then be opened via a crafting window, then consumed like normal food.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B2=Canned Food&lt;br /&gt;
|Output=Canned Food (Opened)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Energy ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storage:&amp;#039;&amp;#039;&amp;#039; None&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Input:&amp;#039;&amp;#039;&amp;#039; Most types of food, using [[Tin Can]]s as &amp;#039;fuel&amp;#039; for it&amp;#039;s operation. Can work without [[EU]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Output:&amp;#039;&amp;#039;&amp;#039; Full [[Tin Can]]s, one for each heart the input food would have healed for.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Machines]]&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Water_Mill&amp;diff=4658</id>
		<title>Water Mill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Water_Mill&amp;diff=4658"/>
		<updated>2011-06-09T01:25:06Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: Formalized page, clarified use of water surrounding the water mill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Water_Mill_ig.png&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=no&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
The &amp;#039;&amp;#039;Water Mill&amp;#039;&amp;#039; produces [[EU]] by either having a [[Water Bucket]] placed in its lower slot, or being surrounded by running or standing water.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Stick|B1=Wooden Planks|C1=Stick&lt;br /&gt;
|A2=Wooden Planks|B2=Generator|C2=Wooden Planks&lt;br /&gt;
|A3=Stick|B3=Wooden Planks|C3=Stick&lt;br /&gt;
|Output=Water Mill|OA=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Place [[Non-IC Items|Water Buckets]] in the lower slot (or place the &amp;#039;&amp;#039;Water Mill&amp;#039;&amp;#039; inside water), and optionally an [[RE Battery]] in the upper slot. The &amp;#039;&amp;#039;Water Mill&amp;#039;&amp;#039; will charge the battery or output power at a rate of 4 EU/s (manned) or 0.014 EU/s per block of adjacent water (unmanned).&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Water Mill&lt;br /&gt;
|Top=RE Battery&lt;br /&gt;
|Bottom=Water Bucket&lt;br /&gt;
|Output=RE Battery (Charged)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Energy  ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storage:&amp;#039;&amp;#039;&amp;#039; None&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Output (Manned):&amp;#039;&amp;#039;&amp;#039; 840 [[EU]] per bucket of water supplied at a rate of 4 [[EU]]/s&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Output (Unmanned):&amp;#039;&amp;#039;&amp;#039; 0.014 [[EU]]/s per block of adjacent water (See Detailed Mechanics)&lt;br /&gt;
&lt;br /&gt;
== Water Towers ==&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;Water Mill&amp;#039;&amp;#039; on its own will produce very little [[EU]] if left unmanned, even when completely surrounded in water.  So it&amp;#039;s better to build compact clusters of them. A &amp;#039;water tower&amp;#039; is one of many methods.&lt;br /&gt;
&lt;br /&gt;
Side view: [[File:Watermill_tower_side.png|56px|link=]] Top view: [[File:Watermill_tower_top.png|56px|link=]]&lt;br /&gt;
&lt;br /&gt;
Note the Switch Cable in the center of each cluster of 4 &amp;#039;&amp;#039;Water Mills&amp;#039;&amp;#039; and also the one just before the [[MFE]].&lt;br /&gt;
&lt;br /&gt;
This is a repeatable design, more sections can be added to the top as required.&lt;br /&gt;
The missing &amp;#039;&amp;#039;Water Mill&amp;#039;&amp;#039; in the diagram is to prevent contacting the next section of the tower above.&lt;br /&gt;
&lt;br /&gt;
For best results, contain the tower sections so that there&amp;#039;s at least a one block layer of water around it.&lt;br /&gt;
&lt;br /&gt;
[[File:Watermill_example_1.png|136px|link=]]&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s also possible to cluster multiple towers into one &amp;#039;container&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Detailed Mechanics ==&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;Water Mill&amp;#039;&amp;#039; only uses water that directly surrounds it (a 3x3x3 box with the &amp;#039;&amp;#039;Water Mill&amp;#039;&amp;#039; in the center).  Each block of water adds roughly 0.014 [[EU]]/s to its overall output.&lt;br /&gt;
&lt;br /&gt;
Using the water tower design from above will result in each &amp;#039;&amp;#039;Water Mill&amp;#039;&amp;#039; being surrounded by 21 water blocks like so:&lt;br /&gt;
&lt;br /&gt;
[[File:Watermill_example_2.png|224px|link=]]&lt;br /&gt;
&lt;br /&gt;
21 * 0.014 = roughly 0.29 [[EU]]/s from each watermill, meaning roughly 3.2 [[EU]]/s from each tower section (11 watermills)&lt;br /&gt;
&lt;br /&gt;
Some notes about the behavior of some &amp;#039;&amp;#039;Water Mills&amp;#039;&amp;#039; that were studied:&lt;br /&gt;
  - &amp;#039;&amp;#039;Water Mills&amp;#039;&amp;#039; can &amp;#039;share&amp;#039; the same water block with seemingly no effect.&lt;br /&gt;
  - Using flowing water instead of still water had no noticeable effect.&lt;br /&gt;
  - A &amp;#039;&amp;#039;Water Mill&amp;#039;&amp;#039; suspended over water will still react to the water below it even though the watermill &lt;br /&gt;
    is not visibly touching the water.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Water_Mill&amp;diff=4657</id>
		<title>Water Mill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Water_Mill&amp;diff=4657"/>
		<updated>2011-06-09T01:15:04Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: /* Detailed Mechanics */  text wrapping&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Water_Mill_ig.png&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=no&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
For those who prefer old-school energy generation, we invented this nice little thingy.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Water Mill&amp;#039;&amp;#039; can produce energy... by &amp;#039;&amp;#039;&amp;#039;using WATER&amp;#039;&amp;#039;&amp;#039;, isn&amp;#039;t that suprising?&lt;br /&gt;
&lt;br /&gt;
Sounds simple, doesn&amp;#039;t it?&lt;br /&gt;
&lt;br /&gt;
But I hope you didn&amp;#039;t forget about the good ol&amp;#039; times, eh? You know, the times when people were actually WORKING for their lives? The &amp;#039;&amp;#039;Water Mill&amp;#039;&amp;#039; is for THAT kind of person.&lt;br /&gt;
&lt;br /&gt;
If you want to use it, fine, but keep in mind &amp;#039;&amp;#039;&amp;#039;it needs a constant supply of fresh water&amp;#039;&amp;#039;&amp;#039; to charge [[RE Battery|RE Batteries]].&lt;br /&gt;
&lt;br /&gt;
If your mouse-clicking finger hurts, don&amp;#039;t blame us, HAYO!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Stick|B1=Wooden Planks|C1=Stick&lt;br /&gt;
|A2=Wooden Planks|B2=Generator|C2=Wooden Planks&lt;br /&gt;
|A3=Stick|B3=Wooden Planks|C3=Stick&lt;br /&gt;
|Output=Water Mill|OA=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Place [[Non-IC Items|Water Buckets]] in the lower slot (or place the &amp;#039;&amp;#039;Water Mill&amp;#039;&amp;#039; inside water), and optionally an [[RE Battery]] in the upper slot. The &amp;#039;&amp;#039;Water Mill&amp;#039;&amp;#039; will charge the battery or output power at a rate of 4 EU/s (manned) or 0.014 EU/s per block of adjacent water (unmanned).&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Water Mill&lt;br /&gt;
|Top=RE Battery&lt;br /&gt;
|Bottom=Water Bucket&lt;br /&gt;
|Output=RE Battery (Charged)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Energy  ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storage:&amp;#039;&amp;#039;&amp;#039; None&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Output (Manned):&amp;#039;&amp;#039;&amp;#039; 840 [[EU]] per bucket of water supplied at a rate of 4 [[EU]]/s&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Output (Unmanned):&amp;#039;&amp;#039;&amp;#039; 0.014 [[EU]]/s per block of adjacent water (See Detailed Mechanics)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Water Towers ==&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;Water Mill&amp;#039;&amp;#039; on its own will produce very little [[EU]] if left unmanned, even when completely surrounded in water.  So it&amp;#039;s better to build compact clusters of them. A &amp;#039;water tower&amp;#039; is one of many methods.&lt;br /&gt;
&lt;br /&gt;
Side view: [[File:Watermill_tower_side.png|56px|link=]] Top view: [[File:Watermill_tower_top.png|56px|link=]]&lt;br /&gt;
&lt;br /&gt;
Note the Switch Cable in the center of each cluster of 4 &amp;#039;&amp;#039;Water Mills&amp;#039;&amp;#039; and also the one just before the [[MFE]].&lt;br /&gt;
&lt;br /&gt;
This is a repeatable design, more sections can be added to the top as required.&lt;br /&gt;
The missing &amp;#039;&amp;#039;Water Mill&amp;#039;&amp;#039; in the diagram is to prevent contacting the next section of the tower above.&lt;br /&gt;
&lt;br /&gt;
For best results, contain the tower sections so that there&amp;#039;s at least a one block layer of water around it.&lt;br /&gt;
&lt;br /&gt;
[[File:Watermill_example_1.png|136px|link=]]&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s also possible to cluster multiple towers into one &amp;#039;container&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Detailed Mechanics ==&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;Water Mill&amp;#039;&amp;#039; only uses water directly adjacent to it (a 3x3x3 box with the &amp;#039;&amp;#039;Water Mill&amp;#039;&amp;#039; in the center).  Each block of water adds roughly 0.014 [[EU]]/s to its overall output.&lt;br /&gt;
&lt;br /&gt;
Using the water tower design from above will result in each &amp;#039;&amp;#039;Water Mill&amp;#039;&amp;#039; being surrounded by 21 water blocks like so:&lt;br /&gt;
&lt;br /&gt;
[[File:Watermill_example_2.png|224px|link=]]&lt;br /&gt;
&lt;br /&gt;
21 * 0.014 = roughly 0.29 [[EU]]/s from each watermill, meaning roughly 3.2 [[EU]]/s from each tower section (11 watermills)&lt;br /&gt;
&lt;br /&gt;
Some notes about the behavior of some &amp;#039;&amp;#039;Water Mills&amp;#039;&amp;#039; that were studied:&lt;br /&gt;
  - &amp;#039;&amp;#039;Water Mills&amp;#039;&amp;#039; can &amp;#039;share&amp;#039; the same water block with seemingly no effect.&lt;br /&gt;
  - Using flowing water instead of still water had no noticeable effect.&lt;br /&gt;
  - A &amp;#039;&amp;#039;Water Mill&amp;#039;&amp;#039; suspended over water will still react to the water below it even though the watermill &lt;br /&gt;
    is not visibly touching the water.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Uranium&amp;diff=4656</id>
		<title>Uranium</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Uranium&amp;diff=4656"/>
		<updated>2011-06-09T01:11:52Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: Reduced spacing between sections, italicized item name, removed empty image link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;Uranium&amp;#039;&amp;#039; is the product of mining of [[Uranium Ore]].&lt;br /&gt;
&lt;br /&gt;
When placed in a [[Nuclear Reactor]] (in the top slot), it is refined into 4 [[Uranium Ingot]]s, which can be used as fuel in the [[Nuclear Reactor]]. &lt;br /&gt;
&lt;br /&gt;
Refining &amp;#039;&amp;#039;Uranium&amp;#039;&amp;#039; does not require any fuel. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Placed into a [[Nuclear Reactor]] to be processed&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Nuclear Reactor&lt;br /&gt;
|Top=Uranium&lt;br /&gt;
|Output=Uranium Fuel Ingot|OA=4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Industrial_Diamond&amp;diff=4655</id>
		<title>Industrial Diamond</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Industrial_Diamond&amp;diff=4655"/>
		<updated>2011-06-09T01:08:01Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: Formalized page, included required materials, added relevant machine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;Industrial Diamonds&amp;#039;&amp;#039; are the final product of 64 [[Coal]] 8 [[Flint]], and an [[Obsidian]]&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;, and is created in a [[Compressor]].&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Coal Chunk&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Industrial Diamond&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Industrial diamonds can be used as a replacement for [[Diamond]]s (and vice versa) in recipes, except for diamond armor and any diamond using recipes added via different mods.&lt;br /&gt;
&lt;br /&gt;
You cannot mix [[Diamond]]s and &amp;#039;&amp;#039;Industrial Diamonds&amp;#039;&amp;#039; in a single recipe, they need to be all Diamonds or all Industrial Diamonds for it to work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;It is possible that another substance may be used in place of [[Obsidian]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Coal_Chunk&amp;diff=4654</id>
		<title>Coal Chunk</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Coal_Chunk&amp;diff=4654"/>
		<updated>2011-06-09T01:02:07Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: Formalized the page, included related items as links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;Coal Chunk&amp;#039;&amp;#039; is the third step in producing an [[Industrial Diamond]]. The creation of a &amp;#039;&amp;#039;Coal Chunk&amp;#039;&amp;#039; is done by placing [[Compressed Coal Ball]]s and [[Obsidian]] into the crafting table as seen in the recipe.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Compressed Coal Ball|B1=Compressed Coal Ball|C1=Compressed Coal Ball&lt;br /&gt;
|A2=Compressed Coal Ball|B2=Obsidian|C2=Compressed Coal Ball&lt;br /&gt;
|A3=Compressed Coal Ball|B3=Compressed Coal Ball|C3=Compressed Coal Ball&lt;br /&gt;
&lt;br /&gt;
|Output=Coal Chunk&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Coal Chunk&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Industrial Diamond&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Compressed_Coal_Ball&amp;diff=4653</id>
		<title>Compressed Coal Ball</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Compressed_Coal_Ball&amp;diff=4653"/>
		<updated>2011-06-09T00:58:31Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: Inclusion of related machines used, page formalized&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;Compressed Coal Ball&amp;#039;&amp;#039; is the product of placing a [[Coal Ball]] in a [[Compressor]], and is the second stage of production for creating an [[Industrial Diamond]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Coal Ball&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Compressed Coal Ball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Compressed Coal Ball|B1=Compressed Coal Ball|C1=Compressed Coal Ball&lt;br /&gt;
|A2=Compressed Coal Ball|B2=Obsidian|C2=Compressed Coal Ball&lt;br /&gt;
|A3=Compressed Coal Ball|B3=Compressed Coal Ball|C3=Compressed Coal Ball&lt;br /&gt;
&lt;br /&gt;
|Output=Coal Chunk&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Creation of a &amp;#039;&amp;#039;Compressed Coal Ball&amp;#039;&amp;#039; uses over 1337 [[Gibbl]].&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Compressor&amp;diff=4652</id>
		<title>Compressor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Compressor&amp;diff=4652"/>
		<updated>2011-06-09T00:54:30Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Compressor_ig.png&lt;br /&gt;
|type=Machine&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=no&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Use the &amp;#039;&amp;#039;Compressor&amp;#039;&amp;#039; to craft [[Compressed Plantclump]]s, [[Compressed Coal Ball]]s, [[Industrial Diamond]]s, [[Carbon Plate]]s, and [[Advanced Alloy]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Note&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;: If you don&amp;#039;t use a direct [[Cable]] connection, you can also put a [[Single-use Battery]] or [[RE Battery]] in the lower slot.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Stone|B1=Electronic Circuit|C1=Stone&lt;br /&gt;
|A2=Stone|B2=Machine|C2=Stone&lt;br /&gt;
|A3=Stone|C3=Stone&lt;br /&gt;
|Output=Compressor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
It crushes things... when supplied with EU. Put the item you want to compress in the upper slot.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Metal Block&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Advanced Alloy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Energy ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storage:&amp;#039;&amp;#039;&amp;#039; 625 [[EU]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Input:&amp;#039;&amp;#039;&amp;#039; 625 [[EU]] per operation, a &amp;#039;&amp;#039;minimum&amp;#039;&amp;#039; of 2 [[EU]]/s needed for non-stop usage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Compressor&amp;#039;&amp;#039; has a pressure of over 4000 [[Gibbl]].&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Machines]]&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Plantclump&amp;diff=4651</id>
		<title>Plantclump</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Plantclump&amp;diff=4651"/>
		<updated>2011-06-09T00:49:49Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;Plantclump&amp;#039;&amp;#039; is the first stage of a biological source of fuel that is created using [[Sapling| tree saplings]]. Once created, the &amp;#039;&amp;#039;Plantclump&amp;#039;&amp;#039; is placed in a [[Compressor]], resulting in a [[Compressed Plantclump]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Sapling|B1=Sapling|C1=Sapling&lt;br /&gt;
|A2=Sapling|C2=Sapling&lt;br /&gt;
|A3=Sapling|B3=Sapling|C3=Sapling&lt;br /&gt;
&lt;br /&gt;
|Output=Plantclump&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Plantclump&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Compressed Plantclump&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Non-IC_Items&amp;diff=4650</id>
		<title>Non-IC Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Non-IC_Items&amp;diff=4650"/>
		<updated>2011-06-09T00:49:12Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are &amp;#039;&amp;#039;&amp;#039;Non-IndustrialCraft Items&amp;#039;&amp;#039;&amp;#039; which are needed to create or use IndustrialCraft items:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Grid Cactus.png|32px|link=]]||{{mp|Cactus}}: Block found on desert biomes, which can be raised and deals damage when touched, which can be smelted into {{mp|Cactus_Green|Cactus Green dye}}. Needed to craft the [[Desertification]] terraformer blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Chest.png|32px|link=]]||{{mp|Chest}}: The chest, crafted from a square of wooden planks. It is needed to craft a [[Personal Chest]] and an [[Item-O-Mat]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Diamond.png|32px|link=]]||{{mp|Diamond_(Gem)|Diamond Gem}}: Rare resource, result of mining {{mp|Diamond_(Ore)|Diamond Ore}}. Needed to craft a [[Energy Crystal]], a [[Cable Obscurator]], a [[Diamond Drill]] and a [[Mining Pipe#Diamond-tipped Pipe|Diamond-tipped Mining Pipe]]. A cheap and compatible replacement for diamonds is the [[Industrial Diamond]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Dirt.png|32px|link=]]||{{mp|Dirt}}: Surface material, needed to craft a [[Recycler]] and a [[Cultivation]] terraformer blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Flint.png|32px|link=]]||{{mp|Flint}}: Has a random chance of being dropped from {{mp|Gravel}}. Needed to craft a [[Coalball]] and [[Industrial TNT]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Flower.png|32px|link=]]||{{mp|Flowers#Dandelion|Flower}} (aka Dandelion): Flower found on grassy areas, which can be crafted into {{mp|Dandelion_Yellow|Dandelion Yellow dye}}. Needed to craft the [[Cultivation]] terraformer blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Furnace.png|32px|link=]]||{{mp|Furnace}}: The plain old furnace, crafted from a square of cobblestone. It can be used to make a basic [[Generator]] or upgraded into an [[Iron Furnace]] using its alternate recipe.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Glass.png|32px|link=]]||{{mp|Glass}}: The smelting output of {{mp|Sand}}. Needed to craft a [[Geothermal Generator]], a [[Solar Panel]], a [[Luminator]] and a [[Reinforced Glass]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Glowstone Dust.png|32px|link=]]||{{mp|Glowstone_(Dust)|Glowstone Dust}}: Product of mining {{mp|Glowstone_(Block)|Glowstone blocks}} found in the {{mp|Nether}}. Needed to craft a big amount of IndustrialCraft items, including a [[Crystal Charger]], a [[Nuclear Reactor]] and a [[Terraformer Blueprint]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Gold Ore.png|32px|link=]]||{{mp|Gold_(Ore)|Gold Ore}}: Product of mining gold. Its [[Dusts|Dust]] can be used to craft Glowstone Dust (above) and the [[ODE Device]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Iron Chestplate.png|32px|link=]]||{{mp|Armor|Iron Chestplate}}: Armor made out of {{mp|Iron_(Ingot)|Iron Ingots}}. Needed to craft [[Composite Armor]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Iron.png|32px|link=]]||{{mp|Iron_(Ingot)|Iron Ingot}}: Created from smelting {{mp|Iron_(Ore)|Iron Ore}} on a {{mp|Furnace|Furnace}}. Needed to craft many IndustrialCraft items, such as an [[Iron Furnace]], a [[Generator]] and a [[Mining Pipe#Mining Pipe|Mining Pipe]]. Can be smelted into [[Refined Iron]] which is needed to craft a [[Mining Pipe]], a [[Recycler]], a [[Miner]], a [[Geothermal Generator]] and a [[Machine]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Iron Ore.png|32px|link=]]||{{mp|Iron_(Ore)|Iron Ore}}: Product of mining iron. It is most useful on IndustrialCraft when made into a  [[Dusts|Dust]], created by a [[Macerator]]. It could also be directly smelted into an ingot (so that it can be smelted into [[Refined Iron]] faster).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Lapis Lazuli Block.png|32px|link=]]||{{mp|Lapis_Lazuli_(Block)|Lapis Lazuli Block}}: A block made of 9 rare {{mp|Lapis_Lazuli|Lapis Lazuli}}. Needed to craft [[Advanced Circuit|Advanced Circuits]] and [[Terraformer|Terraformers]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Lava Bucket.png|32px|link=]]||{{mp|Lava#Lava_Bucket|Lava Bucket}}: Right-clicking lava while using a {{mp|Bucket}} results in a lava bucket. Needed to power a [[Geothermal Generator]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Leather Tunic.png|32px|link=]]||{{mp|Armor|Leather Tunic}}: Armor made out of {{mp|Leather}} dropped from {{mp|Cow|Cows}}. Needed to craft [[Composite Armor]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Lever.png|32px|link=]]||{{mp|Lever}}: A lever used to trigger redstone circuits. Needed to craft a [[Switch Cable]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Obsidian.png|32px|link=]]||{{mp|Obsidian}}: Created when flowing water meets stationary lava, and is known for its difficulty to mine (only a {{mp|Pickaxe|Diamond Pickaxe}} is able to successfully mine obsidian, and takes 15 seconds to do so). Needed to craft a [[Coal Chunk]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Redstone.png|32px|link=]]||{{mp|Redstone_(Dust)|Redstone}}: Product of mining {{mp|Redstone_(Ore)|Redstone Ore}}. Needed to craft many IndustrialCraft items, including the [[Electro Furnace]], [[Switch Cable|Switch Cables]] and an [[Electric Circuit]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Rose.png|32px|link=]]||{{mp|Flowers#Rose|Rose}}: Flower found on grassy areas, which can be crafted into {{mp|Rose_Red|Rose Red dye}}. Needed to craft the [[Cultivation]] terraformer blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Sand.png|32px|link=]]||{{mp|Sand}}: Block mainly found on desert biomes, which can be smelted into {{mp|Glass}}. Needed to craft the [[Desertification]] terraformer blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Sapling.png|32px|link=]]||{{mp|Sapling}}: Randomly dropped from trees, and can be used to grow new trees (depending on space and light) which can be grown instantly with {{mp|Bone_Meal|Bone Meal}}. Needed to craft [[Plantclump|Plantclumps]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Seeds.png|32px|link=]]||{{mp|Seeds_(Item)|Seeds}}: Used to grow {{mp|Wheat}} and is dropped from partially and fully grown wheat. Needed to craft the [[Cultivation]] terraformer blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Snowball.png|32px|link=]]||{{mp|Snowball}}: Created by using a {{mp|Shovel}} on {{mp|Snow}} or a {{mp|Snow_(Block)|Snow Block}}. Needed to craft the [[Chilling]] terraformer blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Stick.png|32px|link=]]||{{mp|Stick}}: Crafted from wooden planks. Needed to craft a [[Water Mill]] and a [[Mining Laser]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Stone.png|32px|link=]]||{{mp|Stone}}: Stone, in its smooth form, is needed to create a [[Compressor]], [[Reinforced Stone]] and the [[Compression]] terraformer blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Stone Pickaxe.png|32px|link=]]||{{mp|Pickaxe|Stone Pickaxe}}: Tool. Needed to craft a [[Macerator]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Stone Shovel.png|32px|link=]]||{{mp|Shovel|Stone Shovel}}: Tool. Needed to craft the [[Flatificator]] terraformer blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid TNT.png|32px|link=]]||{{mp|TNT}}: Explosive which can be triggered by a player or by redstone circuits. Needed to craft [[Industrial TNT]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Water Bucket.png|32px|link=]]||{{mp|Water#Water_Bucket|Water Bucket}}: Right-clicking water while using a {{mp|Bucket}} results in a water bucket. Needed to craft [[Hydrated Coal Dust]] and the [[Irrigation]] terraformer blueprint.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Wood.png|32px|link=]]||{{mp|Wood}}: Found on trees, and can be mined with any tool (but {{mp|Axe|Axes}} speed it up). Needed along with a [[Treetap]] to craft a [[Rubberball]], or can be put in a [[Extractor]] to create rubberballs. It could also be smelted into charcoal, which is a renewable fuel replacement.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grid Wooden Planks.png|32px|link=]]||{{mp|Wooden_Planks|Wooden Planks}}: Crafted from raw wood. Needed to craft a [[Water Mill]] and a [[Treetap]].&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Matter&amp;diff=4644</id>
		<title>Talk:Matter</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Matter&amp;diff=4644"/>
		<updated>2011-06-08T15:08:32Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Could someone add actual screenies? I would but I get blocked.&lt;br /&gt;
&lt;br /&gt;
[removed link since they are &amp;quot;secret&amp;quot; --[[User:Golfandsurf|Golfandsurf]] 18:57, 17 May 2011 (CEST)]Here&amp;#039;s a bunch crappy screenshots of recipes I found. Use these as a reference to make some decent screenshots of them, I wasn&amp;#039;t paying attention to my mouse when i took those screenshots. Also I haven&amp;#039;t tried crafting UUM with other items yet --[[User:Golfandsurf|Golfandsurf]] 03:06, 17 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|agree=reply|space=:|reply=You know, we don&amp;#039;t need screenies or grtids or something similar. we got a template for it. I will add the recipes.}}&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Eyekantspel|agree=reply|space=::|reply=I don&amp;#039;t entirely understand the reason for removing the Matter recipes. Them being &amp;quot;secret&amp;quot; isn&amp;#039;t exactly decent justification, as they&amp;#039;re available other places online, and a wiki is generally considered to have all the information regarding a topic. Unless the recipes themselves are not finalized.}}&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Matter&amp;diff=4643</id>
		<title>Talk:Matter</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Matter&amp;diff=4643"/>
		<updated>2011-06-08T15:08:13Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Could someone add actual screenies? I would but I get blocked.&lt;br /&gt;
&lt;br /&gt;
[removed link since they are &amp;quot;secret&amp;quot; --[[User:Golfandsurf|Golfandsurf]] 18:57, 17 May 2011 (CEST)]Here&amp;#039;s a bunch crappy screenshots of recipes I found. Use these as a reference to make some decent screenshots of them, I wasn&amp;#039;t paying attention to my mouse when i took those screenshots. Also I haven&amp;#039;t tried crafting UUM with other items yet --[[User:Golfandsurf|Golfandsurf]] 03:06, 17 May 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|agree=reply|space=:|reply=You know, we don&amp;#039;t need screenies or grtids or something similar. we got a template for it. I will add the recipes.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Eyekantspel|agree=reply|space=::|reply=I don&amp;#039;t entirely understand the reason for removing the Matter recipes. Them being &amp;quot;secret&amp;quot; isn&amp;#039;t exactly decent justification, as they&amp;#039;re available other places online, and a wiki is generally considered to have all the information regarding a topic. Unless the recipes themselves are not finalized.}}&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=User:Eyekantspel&amp;diff=4642</id>
		<title>User:Eyekantspel</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=User:Eyekantspel&amp;diff=4642"/>
		<updated>2011-06-08T15:05:49Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;About me:&amp;#039;&amp;#039;&amp;#039;  Mostly doing edits concerning grammar and spelling, once I&amp;#039;m more familiar with Industrial Craft I hope to add some more detailed sections to articles.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;About me:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Mostly doing edits concerning grammar and spelling, once I&amp;#039;m more familiar with Industrial Craft I hope to add some more detailed sections to articles.&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Nano-Leggings&amp;diff=4634</id>
		<title>Nano-Leggings</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Nano-Leggings&amp;diff=4634"/>
		<updated>2011-06-08T09:20:11Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Carbon|Carbon Plates]] are the most essential Resource for &amp;#039;&amp;#039;Nanosuits&amp;#039;&amp;#039;. As well as... &amp;#039;&amp;#039;&amp;#039;[[Energy Crystal]]s&amp;#039;&amp;#039;&amp;#039;! [[File:picture_na.png|right|link=]]&lt;br /&gt;
Why use [[Energy Crystal|Crystals]] in armor?&lt;br /&gt;
&lt;br /&gt;
For Energy storage, of course!&lt;br /&gt;
&lt;br /&gt;
Energy Storage?&lt;br /&gt;
&lt;br /&gt;
Didn&amp;#039;t we tell you already, &amp;#039;&amp;#039;&amp;#039;the Nanosuit runs on ENERGY&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;takes most of its protective ability from an ENERGY SHIELD&amp;#039;&amp;#039;&amp;#039;! HAYO!&lt;br /&gt;
&lt;br /&gt;
Of course, for effectively using and recharging a Nanosuit, you will need [[RE Battery|RE Batteries]] and a [[Mobile Charger]], don&amp;#039;t forget that!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Note: Atm the recipes are in a test phase, thus you can upgrade the Nano Suit by just placing it in a crafting window.&lt;br /&gt;
And if that wasn&amp;#039;t even enough, you can additionally further UPGRADE your ultimately cool Nano Suit into an even MORE ultimately cool ADVANCED Nano Suit.&lt;br /&gt;
Actually, that seems to be all you can do. I didn&amp;#039;t really notice anything special about it at all.&lt;br /&gt;
I probably should have tried pressing a ConTRoL key or something...&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
&lt;br /&gt;
|Output=Nano-Leggings&lt;br /&gt;
}}&lt;br /&gt;
||{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Glowstone Dust|B2=Nano-Leggings|C2=Glowstone Dust&lt;br /&gt;
|A3=Gold Dust|C3=Gold Dust&lt;br /&gt;
&lt;br /&gt;
|Output=Advanced Nano-Leggings&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Charging ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Crystal Charger&lt;br /&gt;
|Top=Nano-Leggings (Uncharged)&lt;br /&gt;
|Output=Nano-Leggings&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Nano-Helmet&amp;diff=4633</id>
		<title>Nano-Helmet</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Nano-Helmet&amp;diff=4633"/>
		<updated>2011-06-08T09:19:12Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Carbon|Carbon Plates]] are the most essential Ressource for &amp;#039;&amp;#039;Nanosuits&amp;#039;&amp;#039;. As well as... &amp;#039;&amp;#039;&amp;#039;[[Energy Crystal]]s&amp;#039;&amp;#039;&amp;#039;! [[File:picture_na.png|right|link=]]&lt;br /&gt;
Why use [[Energy Crystal|Crystals]] in armor?&lt;br /&gt;
&lt;br /&gt;
For Energy storage, of course!&lt;br /&gt;
&lt;br /&gt;
Energy Storage?&lt;br /&gt;
&lt;br /&gt;
Didn&amp;#039;t we tell you already, &amp;#039;&amp;#039;&amp;#039;the Nanosuit runs on ENERGY&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;takes most of its protective ability from an ENERGY SHIELD&amp;#039;&amp;#039;&amp;#039;! HAYO!&lt;br /&gt;
&lt;br /&gt;
Of course, for effectively using and recharging a Nanosuit, you will need [[RE Battery|RE Batteries]] and a [[Mobile Charger]], don&amp;#039;t forget that!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Note: Atm the recipes are in a test phase, thus you can upgrade the Nano Suit by just placing it in a crafting window.&lt;br /&gt;
And if that wasn&amp;#039;t even enough, you can additionally further UPGRADE your ultimately cool Nano Suit into an even MORE ultimately cool ADVANCED Nano Suit.&lt;br /&gt;
Actually, that seems to be all you can do. I didn&amp;#039;t really notice anything special about it at all.&lt;br /&gt;
Probably i should have tried pressing a ConTRoL key or something...&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Glass|C2=Carbon Plate&lt;br /&gt;
&lt;br /&gt;
|Output=Nano-Helmet&lt;br /&gt;
}}&lt;br /&gt;
||{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Nano-Helmet|C2=Refined Iron&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
&lt;br /&gt;
|Output=Advanced Nano-Helmet&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Charging ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Crystal Charger&lt;br /&gt;
|Top=Nano-Helmet (Uncharged)&lt;br /&gt;
|Output=Nano-Helmet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Nano-Boots&amp;diff=4632</id>
		<title>Nano-Boots</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Nano-Boots&amp;diff=4632"/>
		<updated>2011-06-08T09:18:32Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Carbon|Carbon Plates]] are the most essential Resource for &amp;#039;&amp;#039;Nanosuits&amp;#039;&amp;#039;. As well as... &amp;#039;&amp;#039;&amp;#039;[[Energy Crystal|Energy Crystals]]&amp;#039;&amp;#039;&amp;#039;! [[File:picture_na.png|right|link=]]&lt;br /&gt;
Why use [[Energy Crystal|Crystals]] in armor?&lt;br /&gt;
&lt;br /&gt;
For Energy storage of course!&lt;br /&gt;
&lt;br /&gt;
Energy Storage?&lt;br /&gt;
&lt;br /&gt;
Didn&amp;#039;t we tell you already, &amp;#039;&amp;#039;&amp;#039;the Nanosuit runs on ENERGY&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;takes most of its protective ability from an ENERGY SHIELD&amp;#039;&amp;#039;&amp;#039;! HAYO!&lt;br /&gt;
&lt;br /&gt;
Of course, for effectively using and recharging a Nanosuit, you will need [[RE Battery|RE Batteries]] and a [[Mobile Charger]], don&amp;#039;t forget that!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Note: Atm the recipes are in a test phase, thus you can upgrade the Nano Suit by just placing it in a crafting window.&lt;br /&gt;
And if that wasn&amp;#039;t even enough, you can additionally further UPGRADE your ultimately cool Nano Suit into an even MORE ultimately cool ADVANCED Nano Suit.&lt;br /&gt;
Actually, that seems to be all you can do. I didn&amp;#039;t really notice anything special about it at all.&lt;br /&gt;
Probably i should have tried pressing a ConTRoL key or something...&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Energy Crystal (Charged)|C3=Carbon Plate&lt;br /&gt;
&lt;br /&gt;
|Output=Nano-Boots&lt;br /&gt;
}}&lt;br /&gt;
||{{Grid/Crafting Table&lt;br /&gt;
|A1=Fuel|B1=Fuel|C1=Fuel&lt;br /&gt;
|A2=Carbon Plate|B2=Nano-Boots|C2=Carbon Plate&lt;br /&gt;
|A3=Wool|B3=Wool|C3=Wool&lt;br /&gt;
&lt;br /&gt;
|Output=Advanced Nano-Boots&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Charging ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Crystal Charger&lt;br /&gt;
|Top=Nano-Boots (Uncharged)&lt;br /&gt;
|Output=Nano-Boots&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Nano-Bodyarmor&amp;diff=4631</id>
		<title>Nano-Bodyarmor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Nano-Bodyarmor&amp;diff=4631"/>
		<updated>2011-06-08T09:16:46Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Carbon|Carbon Plates]] are the most essential Ressource for &amp;#039;&amp;#039;Nanosuits&amp;#039;&amp;#039;. As well as... &amp;#039;&amp;#039;&amp;#039;[[Energy Crystal]]s&amp;#039;&amp;#039;&amp;#039;! [[File:picture_na.png|right|link=]]&lt;br /&gt;
Why use [[Energy Crystal|Crystals]] in armor?&lt;br /&gt;
&lt;br /&gt;
For Energy storage of course!&lt;br /&gt;
&lt;br /&gt;
Energy Storage?&lt;br /&gt;
&lt;br /&gt;
Didn&amp;#039;t we tell you already, &amp;#039;&amp;#039;&amp;#039;the Nanosuit runs on ENERGY&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;takes most of its protective ability from an ENERGY SHIELD&amp;#039;&amp;#039;&amp;#039;! HAYO!&lt;br /&gt;
&lt;br /&gt;
Of course, for effectively using and recharging a Nanosuit, you will need a [[Crystal Charger]], which isn&amp;#039;t mobile, don&amp;#039;t forget that!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;code&amp;gt;Note: Atm the recipes are in a test phase, thus you can upgrade the Nano Suit by just placing it in a crafting window.&lt;br /&gt;
And if that wasn&amp;#039;t even enough, you can additionally further UPGRADE your ultimately cool Nano Suit into an even MORE ultimately cool ADVANCED Nano Suit.&lt;br /&gt;
Actually, that seems to be all you can do. I didn&amp;#039;t really notice anything special about it at all.&lt;br /&gt;
Probably i should have tried pressing a ConTRoL key or something...&amp;lt;/code&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Energy Crystal (Charged)|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
&lt;br /&gt;
|Output=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
||{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Energy Crystal (Charged)|B2=Nano-Bodyarmor|C2=Energy Crystal (Charged)&lt;br /&gt;
|A3=Carbon Plate|B3=Energy Crystal (Charged)|C3=Carbon Plate&lt;br /&gt;
&lt;br /&gt;
|Output=Advanced Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Charging ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Crystal Charger&lt;br /&gt;
|Top=Nano-Bodyarmor (Uncharged)&lt;br /&gt;
|Output=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Matter&amp;diff=4630</id>
		<title>Matter</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Matter&amp;diff=4630"/>
		<updated>2011-06-08T08:58:32Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: Added known matter recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unconfirmed|reason=Item is very new and we still don&amp;#039;t know all information, but we are working on it.}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Matter&amp;#039;&amp;#039; is made by the [[Mass Fabricator]] and you can craft with it many different items.&lt;br /&gt;
&lt;br /&gt;
(e.g. lava, water or even diamond)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Matter&lt;br /&gt;
|Output=Wood|OA=8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B2=Matter&lt;br /&gt;
|Output=Stone|OA=16&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Matter&lt;br /&gt;
|A3=Matter&lt;br /&gt;
|Output=Grass|OA=16&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|C2=Matter&lt;br /&gt;
|B3=Matter&lt;br /&gt;
|Output=Sand|OA=16&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;(Actually creates Sandstone, not sand)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B2=Matter&lt;br /&gt;
|B3=Matter&lt;br /&gt;
|Output=Water&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Matter |C1=Matter&lt;br /&gt;
|Output=Snowball|OA=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;(Actually creates 4 blocks of snow, not snowballs)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Matter |B2=Matter |B3=Matter&lt;br /&gt;
|Output=Lava&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Matter&lt;br /&gt;
|A2=Matter |C2=Matter&lt;br /&gt;
|Output=Copper Ore|OA=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Matter |C2=Matter&lt;br /&gt;
|A3=Matter&lt;br /&gt;
|Output=Tin Ore|OA=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B2=Matter&lt;br /&gt;
|A3=Matter |C3=Matter&lt;br /&gt;
|Output=Moss Stone|OA=16&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|C1=Matter&lt;br /&gt;
|B2=Matter&lt;br /&gt;
|A3=Matter&lt;br /&gt;
|Output=Netherrack|OA=16&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|C1=Matter&lt;br /&gt;
|A2=Matter&lt;br /&gt;
|C3=Matter&lt;br /&gt;
|Output=Coal|OA=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Matter&lt;br /&gt;
|A2=Matter |C2=Matter&lt;br /&gt;
|B3=Matter&lt;br /&gt;
|Output=Glass|OA=32&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B2=Matter&lt;br /&gt;
|A3=Matter |B3=Matter |C3=Matter&lt;br /&gt;
|Output=Redstone|OA=24&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Matter |C1=Matter&lt;br /&gt;
|A2=Matter |C2=Matter&lt;br /&gt;
|Output=Uranium&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Matter |C1=Matter&lt;br /&gt;
|B2=Matter&lt;br /&gt;
|A3=Matter |C3=Matter&lt;br /&gt;
|Output=Iron Ore|OA=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Matter&lt;br /&gt;
|A2=Matter |B2=Matter |C2=Matter&lt;br /&gt;
|B3=Matter&lt;br /&gt;
|Output=Gold Ore|OA=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Matter&lt;br /&gt;
|A2=Matter |C2=Matter&lt;br /&gt;
|A3=Matter |B3=Matter |C3=Matter&lt;br /&gt;
|Output=Glowstone|OA=2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Matter |C1=Matter&lt;br /&gt;
|A2=Matter |C2=Matter&lt;br /&gt;
|A3=Matter |C3=Matter&lt;br /&gt;
|Output=Obsidian|OA=16&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Matter |B1=Matter |C1=Matter&lt;br /&gt;
|A2=Matter |B2=Matter |C2=Matter&lt;br /&gt;
|A3=Matter |B3=Matter |C3=Matter&lt;br /&gt;
|Output=Diamond&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]][[Category:Draft]]&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Mass_Fabricator&amp;diff=4629</id>
		<title>Mass Fabricator</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Mass_Fabricator&amp;diff=4629"/>
		<updated>2011-06-08T06:54:23Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Matter_Generator_ig.png&lt;br /&gt;
|type=Machine&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
This is it. The most advanced piece of technology available &amp;#039;&amp;#039;&amp;#039;IN THE UNIVERSE, HAYO!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
It can transform simple energy into &amp;#039;&amp;#039;PURE MATTER&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Actually, it makes the highly-industrial [[Matter|Universal-Useable Matter]].&lt;br /&gt;
Feed this machine enormous amounts of energy&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;, and the machine will compress it via Einstein&amp;#039;s incredible e=mc² into [[Matter|UUM]].&lt;br /&gt;
&lt;br /&gt;
UUM can be transformed into any&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; resource known to humanity, simply by placing it in a certain pattern on your workbench. Epicness at its best. However, this material is undergoing intense research, so there is no archive about which pattern could result in what...&lt;br /&gt;
&lt;br /&gt;
One of our scientists claims that feeding a certain material into the Mass Fabricator would cause it to work much faster.&lt;br /&gt;
This material needs to be something which can be produced from &amp;#039;&amp;#039;anything&amp;#039;&amp;#039;, to contain the required atomic... stuff, needed for mass fabrication.&lt;br /&gt;
&lt;br /&gt;
HAYO!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;The Mass Fabricator requires 2,000,000 [[EU]] to create one [[Matter|UUM]]. This is the only machine, other than the obvious [[HV Transformer]], that can accept high-voltage (&amp;gt;100 [[EU]]) current.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;Not &amp;#039;&amp;#039;quite&amp;#039;&amp;#039; everything can be created with [[Matter]], but you don&amp;#039;t really need those things anyway, do you?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|B1=HV Transformer|C1=Cable&lt;br /&gt;
|A2=Advanced Circuit|B2=Advanced Machine|C2=Advanced Circuit&lt;br /&gt;
|A3=Glowstone Dust|B3=Recycler|C3=Glowstone Dust&lt;br /&gt;
|Output=Matter Generator&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Energy ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storage:&amp;#039;&amp;#039;&amp;#039; None&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Input:&amp;#039;&amp;#039;&amp;#039; 2.000.000 EU&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Quote from Alblaka&amp;#039;s OP ==&lt;br /&gt;
&lt;br /&gt;
{{Quote|user=Alblaka|quote=This is it. The most advanced piece of technology available IN THE UNIVERSE, HAYO!&amp;lt;br/&amp;gt;It can perform basic energy into PURE MATTER. Actually, even into highly-industrial Universal-Useable Matter.&amp;lt;br/&amp;gt;Feed it enormous amounts of energy, and it will compress the energy via e=mc² into UUM. UUM can be transformed into quite any resource known to humanity,&amp;lt;br/&amp;gt;simply by putting it in a certain pattern onto your workbench. Epicness at it&amp;#039;s best.&amp;lt;br/&amp;gt;Due to being under research, currently there is no archive about which pattern could result in what, though.&amp;lt;br/&amp;gt;One of our scientists claims that feeding a certain material into the Mass Fabricator could cause it to work much faster.&amp;lt;br/&amp;gt;This material would need to be something which can be produced from ANYTHING, to contain the required molecular atom - stuff, needed by the Mass Fabricator.&amp;lt;br/&amp;gt;I wouldn&amp;#039;t believe this statement, though.&amp;lt;br/&amp;gt;HAYO!}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]][[Category:Draft]]&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Windmill&amp;diff=4628</id>
		<title>Windmill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Windmill&amp;diff=4628"/>
		<updated>2011-06-08T06:48:08Z</updated>

		<summary type="html">&lt;p&gt;Eyekantspel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Windmill_ig.png&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=no&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
As well, you can create these nifty &amp;#039;&amp;#039;&amp;#039;daylight-independent&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039; for an all-over-the-day constant energy supply.&lt;br /&gt;
&lt;br /&gt;
Now, it&amp;#039;s not THAT constant, as &amp;#039;&amp;#039;&amp;#039;wind strength may change&amp;#039;&amp;#039;&amp;#039;, globally. But hey, in general it will produce a stead supply of energy.&lt;br /&gt;
&lt;br /&gt;
Sometimes, with good wind, it will even produce more than twice the power of a [[Solar Collector]]! ALL DAY AND NIGHT, HAYO!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Our company is fully aware of all placement problems regarding &amp;#039;&amp;#039;Windmills&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;#039;&amp;#039;Windmill&amp;#039;&amp;#039; efficiency WILL drastically reduce if not placed high enough, or obstructed by many other blocks in a &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;5 block radius&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|B1=Iron|C1=Cable&lt;br /&gt;
|A2=Iron|B2=Generator|C2=Iron&lt;br /&gt;
|A3=Cable|B3=Iron|C3=Cable&lt;br /&gt;
&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Optionally place an [[RE Battery]] in the upper slot. The &amp;#039;&amp;#039;Windmill&amp;#039;&amp;#039; will charge the battery or output power at a rate of 0-3 EU/s depending on placement.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Windmill&lt;br /&gt;
|Top=RE Battery&lt;br /&gt;
|Bottom=&lt;br /&gt;
|Output=RE Battery (Charged)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Energy ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storage:&amp;#039;&amp;#039;&amp;#039; None&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Output:&amp;#039;&amp;#039;&amp;#039; 0-3 [[EU]]  (see below for EU/s information)&lt;br /&gt;
&lt;br /&gt;
== Detailed Mechanics ==&lt;br /&gt;
&lt;br /&gt;
- A &amp;#039;&amp;#039;Windmill&amp;#039;&amp;#039; will produce on average 250 [[EU]] per Minecraft day multiplied by its height in the world.&lt;br /&gt;
This number varies &amp;#039;&amp;#039;&amp;#039;greatly&amp;#039;&amp;#039;&amp;#039; due to the highly unpredictable and constantly changing wind strength in the world; this number can be anything from 0 to 500 [[EU]]. (Although numbers far below 150 or far above 320 are uncommon)&lt;br /&gt;
&lt;br /&gt;
- A &amp;#039;&amp;#039;Windmill&amp;#039;&amp;#039;&amp;#039;s efficiency can be hindered by any kind of block placed in a 9x9x7 area around it&lt;br /&gt;
&lt;br /&gt;
Top view: &lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_top.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
Side view:&lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_side.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s best to have the cable from the &amp;#039;&amp;#039;Windmill&amp;#039;&amp;#039; underneath it and down at least two blocks before turning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- For each obstructing block, a &amp;#039;&amp;#039;Windmill&amp;#039;&amp;#039;&amp;#039;s effective height lowers by 1.&lt;br /&gt;
&lt;br /&gt;
- A &amp;#039;&amp;#039;Windmill&amp;#039;&amp;#039; treats non-block items like torches and redstone wires as obstructions too.&lt;br /&gt;
&lt;br /&gt;
- A &amp;#039;&amp;#039;Windmill&amp;#039;&amp;#039; doesn&amp;#039;t treat the roof of the world as an obstruction.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;Windmill&amp;#039;&amp;#039; placed as high as possible (layer 127), with no obstructions (apart from the 2 cable blocks under the windmill) will produce roughly 31250 [[EU]] (250 * 125) a day or 1.3 [[EU]]/s overall.&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;Windmill&amp;#039;&amp;#039; that was placed near bedrock (layer 10) with no obstructions (not including the cable again) produced a whopping 2500 [[EU]] (250 * 10) a day (0.1 [[EU]]/s overall) for being so ridiculously low in height.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>Eyekantspel</name></author>
	</entry>
</feed>