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	<updated>2026-10-16T11:39:11Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Coolant_Cell&amp;diff=64842</id>
		<title>Coolant Cell</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Coolant_Cell&amp;diff=64842"/>
		<updated>2017-12-30T09:45:15Z</updated>

		<summary type="html">&lt;p&gt;Escain: /* Recipe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Experimental}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Coolant Cells&amp;#039;&amp;#039;&amp;#039; are used to store heat within the {{Gin|Nuclear Reactor}} and {{Gin|Reactor Pressure Vessel|}} [[Pressure Vessel Reactor]].&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
There are three types of Coolant Cells, each used to craft the next.&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Tin Plate&lt;br /&gt;
|A2=Tin Plate|B2=Coolant Cell|C2=Tin Plate&lt;br /&gt;
|B3=Tin Plate&lt;br /&gt;
|Output=10k Coolant Cell&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin Plate|B1=Tin Plate|C1=Tin Plate&lt;br /&gt;
|A2=10k Coolant Cell|B2=10k Coolant Cell|C2=10k Coolant Cell&lt;br /&gt;
|A3=Tin Plate|B3=Tin Plate|C3=Tin Plate&lt;br /&gt;
|Output=30k Coolant Cell&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin Plate|B1=30k Coolant Cell|C1=Tin Plate&lt;br /&gt;
|A2=Tin Plate|B2=Iron Plate|C2=Tin Plate&lt;br /&gt;
|A3=Tin Plate|B3=30k Coolant Cell|C3=Tin Plate&lt;br /&gt;
|Output=60k Coolant Cell&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Coolant cell is created in a canning machine, another machine and a {{Gin|Fluid Ejector Upgrade}} may be used for saving the output into an {{Gin|Empty Cell}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Canning Machine&lt;br /&gt;
|mode=D&lt;br /&gt;
|input-tank=Water&lt;br /&gt;
|input-fill=1000&lt;br /&gt;
|input-tank-link=Non-IC Items&lt;br /&gt;
|input=Lapis Lazuli Dust&lt;br /&gt;
|IA=8&lt;br /&gt;
|output-tank=Coolant&lt;br /&gt;
|output-fill=1000&lt;br /&gt;
|output-tank-link=Coolant (Fluid)}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
When used in a {{Gin|Nuclear Reactor}}, the Coolant Cell serves simply as a large heat buffer. It does not dissipate heat on its own. It can be placed next to a {{Gin|Uranium Cell}} to collect heat or next to a {{Gin|Heat Exchanger}} to release heat.&lt;br /&gt;
&lt;br /&gt;
A Coolant Cell cannot be placed into a {{Gin|Reactor Pressure Vessel|}} [[Pressure Vessel Reactor]] until it is completely cool. A cool Coolant Cell can still be used in the Reactor Pressure Vessel as normal. If the Coolant Cell is removed from the Pressure Vessel Reactor, it must be cooled down before it can be used in a fluid reactor again. The Coolant Cell can be cooled by placing it into an EU Nuclear Reactor.&lt;br /&gt;
&lt;br /&gt;
A fully heated Coolant Cell, like most other reactor components, will be destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Coolant Cells are also used to craft {{Gin|Overclocker Upgrade}}s.&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=10k Coolant Cell|B2=10k Coolant Cell|C2=10k Coolant Cell&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Electronic Circuit|C3=Insulated Copper Cable&lt;br /&gt;
|Output=Overclocker upgrade&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=30k Coolant Cell|B2=30k Coolant Cell|C2=30k Coolant Cell&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Electronic Circuit|C3=Insulated Copper Cable&lt;br /&gt;
|Output=Overclocker upgrade|OA=6&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=60k Coolant Cell|B2=60k Coolant Cell|C2=60k Coolant Cell&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Electronic Circuit|C3=Insulated Copper Cable&lt;br /&gt;
|Output=Overclocker upgrade|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Reactor Components]]&lt;/div&gt;</summary>
		<author><name>Escain</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Coolant_Cell&amp;diff=64841</id>
		<title>Coolant Cell</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Coolant_Cell&amp;diff=64841"/>
		<updated>2017-12-30T09:35:57Z</updated>

		<summary type="html">&lt;p&gt;Escain: Recipe use Coolant cell, not Universal cell with coolant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Experimental}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Coolant Cells&amp;#039;&amp;#039;&amp;#039; are used to store heat within the {{Gin|Nuclear Reactor}} and {{Gin|Reactor Pressure Vessel|}} [[Pressure Vessel Reactor]].&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
There are three types of Coolant Cells, each used to craft the next.&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Tin Plate&lt;br /&gt;
|A2=Tin Plate|B2=Coolant Cell|C2=Tin Plate&lt;br /&gt;
|B3=Tin Plate&lt;br /&gt;
|Output=10k Coolant Cell&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin Plate|B1=Tin Plate|C1=Tin Plate&lt;br /&gt;
|A2=10k Coolant Cell|B2=10k Coolant Cell|C2=10k Coolant Cell&lt;br /&gt;
|A3=Tin Plate|B3=Tin Plate|C3=Tin Plate&lt;br /&gt;
|Output=30k Coolant Cell&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin Plate|B1=30k Coolant Cell|C1=Tin Plate&lt;br /&gt;
|A2=Tin Plate|B2=Iron Plate|C2=Tin Plate&lt;br /&gt;
|A3=Tin Plate|B3=30k Coolant Cell|C3=Tin Plate&lt;br /&gt;
|Output=60k Coolant Cell&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
When used in a {{Gin|Nuclear Reactor}}, the Coolant Cell serves simply as a large heat buffer. It does not dissipate heat on its own. It can be placed next to a {{Gin|Uranium Cell}} to collect heat or next to a {{Gin|Heat Exchanger}} to release heat.&lt;br /&gt;
&lt;br /&gt;
A Coolant Cell cannot be placed into a {{Gin|Reactor Pressure Vessel|}} [[Pressure Vessel Reactor]] until it is completely cool. A cool Coolant Cell can still be used in the Reactor Pressure Vessel as normal. If the Coolant Cell is removed from the Pressure Vessel Reactor, it must be cooled down before it can be used in a fluid reactor again. The Coolant Cell can be cooled by placing it into an EU Nuclear Reactor.&lt;br /&gt;
&lt;br /&gt;
A fully heated Coolant Cell, like most other reactor components, will be destroyed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Coolant Cells are also used to craft {{Gin|Overclocker Upgrade}}s.&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=10k Coolant Cell|B2=10k Coolant Cell|C2=10k Coolant Cell&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Electronic Circuit|C3=Insulated Copper Cable&lt;br /&gt;
|Output=Overclocker upgrade&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=30k Coolant Cell|B2=30k Coolant Cell|C2=30k Coolant Cell&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Electronic Circuit|C3=Insulated Copper Cable&lt;br /&gt;
|Output=Overclocker upgrade|OA=6&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=60k Coolant Cell|B2=60k Coolant Cell|C2=60k Coolant Cell&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Electronic Circuit|C3=Insulated Copper Cable&lt;br /&gt;
|Output=Overclocker upgrade|OA=12&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Reactor Components]]&lt;/div&gt;</summary>
		<author><name>Escain</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=QuantumSuit_Helmet&amp;diff=15343</id>
		<title>QuantumSuit Helmet</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=QuantumSuit_Helmet&amp;diff=15343"/>
		<updated>2015-01-31T20:05:49Z</updated>

		<summary type="html">&lt;p&gt;Escain: The Craft guide linked is for an old version and not yet useful. Undo revision 15199 by Andrewminer (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[QuantumSuit Helmet]] is endgame mod related piece of armour. It&amp;#039;s extremely powerful, but also extremely expensive, require two [[Iridium Plate]]s to craft. Cannot be enchanted.&lt;br /&gt;
&lt;br /&gt;
== Additional effects ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Additional effects (in order of highest priority for EU use)&lt;br /&gt;
! [[EU]] cost&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid_Fuel_Can_(Filled).png|16px|link=Fuel Can (Filled)]]&lt;br /&gt;
| replenishes underwater breath bar&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1 000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid_Fuel_Can_(Filled).png|16px|link=Fuel Can (Filled)]]&lt;br /&gt;
| replenish food bar per point (Require food cans in the inventory)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10 000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid Coal.png|16px|link=Coal]]&lt;br /&gt;
| cure poison effect per lever&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10 000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid Some random scrap.png|16px|link=Scrap]]&lt;br /&gt;
| &amp;lt;s&amp;gt;cure radiation effect per lever&amp;lt;/s&amp;gt;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid Some random scrap.png|16px|link=Scrap]]&lt;br /&gt;
| cure wither effect per lever&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 25 000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
ICONS ARE PLACEHOLDERS UPLOAD CORRESPONDING EFFECTS ICONS&lt;br /&gt;
&lt;br /&gt;
== Energy manipulation ==&lt;br /&gt;
* Without eating some food your helmet will burn 10 million EU much faster then all other components, strongly adviced to eat food or carry multiple helmets;&lt;br /&gt;
* Each hit will drain atleast 900 EU from every part of suit;&lt;br /&gt;
&lt;br /&gt;
== Recharging ==&lt;br /&gt;
The QuantumSuit Helmet, like all other pieces of QuantumSuit, store up to 10 million [[EU]], and is an amazing piece of Quantum-Technology (Power Tier 4). Thus it cannot be charged in devices of lower tiers such as the CESU, [[MFE]] and [[BatBox]]. It must be charged in an [[MFSU]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{Grid/Machine&lt;br /&gt;
|Type=MFS Unit&lt;br /&gt;
|Top=Quantum-Boots&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: The GUI of the [[MFSU]] shown here is outdated.&amp;#039;&amp;#039;--&amp;gt;&lt;br /&gt;
The GUI that used to be here is outdated, and is thus not shown.&lt;br /&gt;
&lt;br /&gt;
== Set ==&lt;br /&gt;
&lt;br /&gt;
* [[QuantumSuit Helmet]]&lt;br /&gt;
* [[QuantumSuit Bodyarmor]]&lt;br /&gt;
* [[QuantumSuit Leggings]]&lt;br /&gt;
* [[QuantumSuit Boots]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Experimental}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Reinforced Glass|B1=Nano-Helmet|C1=Reinforced Glass&lt;br /&gt;
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate&lt;br /&gt;
|A3=Advanced Circuit|B3=Scuba Helmet|C3=Advanced Circuit&lt;br /&gt;
|Output=Quantum-Helmet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Tools]]&lt;/div&gt;</summary>
		<author><name>Escain</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=QuantumSuit_Bodyarmor&amp;diff=15192</id>
		<title>QuantumSuit Bodyarmor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=QuantumSuit_Bodyarmor&amp;diff=15192"/>
		<updated>2015-01-21T18:54:00Z</updated>

		<summary type="html">&lt;p&gt;Escain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
The QuantumSuit Bodyarmor is a new type of armor introduced in IC². It is extremely powerful, but also extremely expensive, having [[Iridium Plate]]s as one of its components. A charged Bodyarmor will absorb a large portion of incoming damage, as well as preventing the user from being lit aflame. This armor also makes you pretty much INVINCIBLE!!&lt;br /&gt;
&lt;br /&gt;
It is a Tier-4 item and hence can only be charged in a [[MFSU]].&lt;br /&gt;
&amp;#039;&amp;#039;Note: This is usually considered to be the least cost-efficient armor piece of the QuantumSuit and is usually recommended to be crafted last.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
To enable/disable the JetPack mode, press your Boost Key + Mode Switch Key&lt;br /&gt;
&lt;br /&gt;
To enable/disable hover mode, press Jump + Mode Switch Key&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Experimental}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Nano-Bodyarmor|C1=Advanced Alloy&lt;br /&gt;
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate&lt;br /&gt;
|A3=Iridium Plate|B3=Electric Jetpack|C3=Iridium Plate&lt;br /&gt;
|Output=Quantum-Bodyarmor&lt;br /&gt;
|float=right|nobreak=nobreak&lt;br /&gt;
}}&lt;br /&gt;
Ingredients:&lt;br /&gt;
* 4 x Iridium Reinforced Plate&lt;br /&gt;
* 2 x Advanced Alloy&lt;br /&gt;
* 1 x Nano-Bodyarmor&lt;br /&gt;
* 1 x Lapotron Crystal&lt;br /&gt;
* 1 x Electric Jetpack&lt;br /&gt;
Produces: 1 x QuantumSuit Bodyarmor&lt;br /&gt;
&lt;br /&gt;
See: [http://www.crafting-guide.com/?count=1&amp;amp;recipeName=Quantum+Bodyarmor Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
== Recharging ==&lt;br /&gt;
&lt;br /&gt;
The QuantumSuit Bodyarmor, like all other pieces of QuantumSuit, stores up to 10 million [[EU]], and can only be recharged in an [[MFSU]].&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=MFS Unit&lt;br /&gt;
|Top=Quantum-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: The GUI of the [[MFSU]] shown here is outdated.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Set ==&lt;br /&gt;
&lt;br /&gt;
* [[QuantumSuit Helmet]]&lt;br /&gt;
* [[QuantumSuit Bodyarmor]]&lt;br /&gt;
* [[QuantumSuit Leggings]]&lt;br /&gt;
* [[QuantumSuit Boots]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Technical ==&lt;br /&gt;
{{Outdated}}&lt;br /&gt;
{{Block&lt;br /&gt;
|image=Construction_Foam_ig.png&lt;br /&gt;
|type=Block&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=Yes&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=None&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The following applies to each piece of quantum armor in the set. Each piece of quantum armor stores 1,000,000 EU, and can use up to 39,990 EU in an instant. Each uses 30 EU for every unit of damage they protects against, so each piece can protect against 33,333 half-hearts of damage to the player between charging, or 1,333 at once. They charge at 1000 EU/t in an MFSU, so they can charge fully in 50 seconds. &lt;br /&gt;
&lt;br /&gt;
The following is the percent of damage taken that is absorbed by each piece of armor (when used separately, not as a set).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=1 | Armor Piece&lt;br /&gt;
! align=&amp;quot;right&amp;quot; | Protection Ratio (%)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Helmet&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Bodyarmor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 44%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Leggings&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Boots&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You may notice that the sum of the protection for each piece is 104%, not 100%. Sadly the protection is only 100% for a full set, so it doesn&amp;#039;t heal you when you get blown up, drowned in lava (the damage is dealed but is equal to 0), or some thing like that. It just prevents damage. The way that works is that the effective protection of each piece is divided by 104%. If one piece of armor doesn&amp;#039;t provide it&amp;#039;s usual level of protection because it just ran out of charge, or it is used beyond it&amp;#039;s capacity in an instant (which requires falling from a distance greater than 3000 meters, or being blown up by a nuke from very near by) then they provide whatever level of protection brings the total to or near to 100%. Near to 100% protection in such circumstances isn&amp;#039;t going to do you much good though. Still you probably won&amp;#039;t have any real worries there, no matter how suicidal and creative you are. Maybe if you bath in a lava pool in the nether for a few hours and fall asleep, or something, this armor may not be adequate. &lt;br /&gt;
&lt;br /&gt;
The maximum damage you can suffer from a fall or explosion while wearing a full set of armor and still have 100% protection is limited by the bodyarmor piece. The maximum damage that each piece can protect you against is 1333 in an instant. When the protection of the bodyarmor is reduced below 40% you will suffer damage. So if you suffer a little more than 1,333 / 0.4 damage (= 3333 damage) you will get hurt. In practice, a fall distance of at least 3340 is necessary to get 1 half-heart of damage. You can suffer such a fall 25 times though before your bodyarmor runs out of EU.&lt;br /&gt;
&lt;br /&gt;
If you wear the helmet, bodyarmor, and leggings with rubber boots, you get 89% protection from what damage you would suffer with the boots alone during a fall. Fall damage is reduced by a factor of 8 with rubber boots, and it doesn&amp;#039;t matter during the one fall if they get destroyed. This means that if you suffer 1000 fall damage, 125 will remain after the boots protect you, and the armor will reduce that to 14, so you will probably live.&lt;br /&gt;
&lt;br /&gt;
== Interaction with other mods ==&lt;br /&gt;
* There is a mod named Gravitation Suite that allows you to upgrade your QSuit Bodyarmor to a GraviChestPlate, a piece that allows you to &amp;#039;&amp;#039;&amp;#039;also&amp;#039;&amp;#039;&amp;#039; fly and power your electric tools with a maximum storage of 10 million EU.&lt;br /&gt;
* Be aware that Tinkers Construct add a weapon that can bypass 100% Armor Protection (Rapier)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! MC Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;#039;&amp;#039;&amp;#039;Industrial Craft²&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! 0.90&lt;br /&gt;
| Beta 1.7.3&lt;br /&gt;
| [[Quantum-Bodyarmor|QuantumSuit Bodyarmor]] is released&lt;br /&gt;
|-&lt;br /&gt;
! 1.65&lt;br /&gt;
(1.70-71)&lt;br /&gt;
| 1.1&lt;br /&gt;
| QuantumSuit pieces now require NanoSuit pieces to craft.&lt;br /&gt;
|-&lt;br /&gt;
! 1.99&lt;br /&gt;
(1.103)&lt;br /&gt;
| 1.3.2&lt;br /&gt;
| Energy costs of the NanoSuit and QuantumSuit are increased&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Tools]]&lt;/div&gt;</summary>
		<author><name>Escain</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=QuantumSuit_Bodyarmor&amp;diff=15191</id>
		<title>QuantumSuit Bodyarmor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=QuantumSuit_Bodyarmor&amp;diff=15191"/>
		<updated>2015-01-21T18:53:31Z</updated>

		<summary type="html">&lt;p&gt;Escain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
The QuantumSuit Bodyarmor is a new type of armor introduced in IC². It is extremely powerful, but also extremely expensive, having [[Iridium Plate]]s as one of its components. A charged Bodyarmor will absorb a large portion of incoming damage, as well as preventing the user from being lit aflame. This armor also makes you pretty much INVINCIBLE!!&lt;br /&gt;
&lt;br /&gt;
It is a Tier-4 item and hence can only be charged in a [[MFSU]].&lt;br /&gt;
&amp;#039;&amp;#039;Note: This is usually considered to be the least cost-efficient armor piece of the QuantumSuit and is usually recommended to be crafted last.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
To enable/disable the JetPack mode, press your Boost Key + Mode Switch Key&lt;br /&gt;
To enable/disable hover mode, press Jump + Mode Switch Key&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Experimental}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Nano-Bodyarmor|C1=Advanced Alloy&lt;br /&gt;
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate&lt;br /&gt;
|A3=Iridium Plate|B3=Electric Jetpack|C3=Iridium Plate&lt;br /&gt;
|Output=Quantum-Bodyarmor&lt;br /&gt;
|float=right|nobreak=nobreak&lt;br /&gt;
}}&lt;br /&gt;
Ingredients:&lt;br /&gt;
* 4 x Iridium Reinforced Plate&lt;br /&gt;
* 2 x Advanced Alloy&lt;br /&gt;
* 1 x Nano-Bodyarmor&lt;br /&gt;
* 1 x Lapotron Crystal&lt;br /&gt;
* 1 x Electric Jetpack&lt;br /&gt;
Produces: 1 x QuantumSuit Bodyarmor&lt;br /&gt;
&lt;br /&gt;
See: [http://www.crafting-guide.com/?count=1&amp;amp;recipeName=Quantum+Bodyarmor Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
== Recharging ==&lt;br /&gt;
&lt;br /&gt;
The QuantumSuit Bodyarmor, like all other pieces of QuantumSuit, stores up to 10 million [[EU]], and can only be recharged in an [[MFSU]].&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=MFS Unit&lt;br /&gt;
|Top=Quantum-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: The GUI of the [[MFSU]] shown here is outdated.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Set ==&lt;br /&gt;
&lt;br /&gt;
* [[QuantumSuit Helmet]]&lt;br /&gt;
* [[QuantumSuit Bodyarmor]]&lt;br /&gt;
* [[QuantumSuit Leggings]]&lt;br /&gt;
* [[QuantumSuit Boots]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Technical ==&lt;br /&gt;
{{Outdated}}&lt;br /&gt;
{{Block&lt;br /&gt;
|image=Construction_Foam_ig.png&lt;br /&gt;
|type=Block&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=Yes&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=None&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The following applies to each piece of quantum armor in the set. Each piece of quantum armor stores 1,000,000 EU, and can use up to 39,990 EU in an instant. Each uses 30 EU for every unit of damage they protects against, so each piece can protect against 33,333 half-hearts of damage to the player between charging, or 1,333 at once. They charge at 1000 EU/t in an MFSU, so they can charge fully in 50 seconds. &lt;br /&gt;
&lt;br /&gt;
The following is the percent of damage taken that is absorbed by each piece of armor (when used separately, not as a set).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=1 | Armor Piece&lt;br /&gt;
! align=&amp;quot;right&amp;quot; | Protection Ratio (%)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Helmet&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Bodyarmor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 44%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Leggings&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Boots&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You may notice that the sum of the protection for each piece is 104%, not 100%. Sadly the protection is only 100% for a full set, so it doesn&amp;#039;t heal you when you get blown up, drowned in lava (the damage is dealed but is equal to 0), or some thing like that. It just prevents damage. The way that works is that the effective protection of each piece is divided by 104%. If one piece of armor doesn&amp;#039;t provide it&amp;#039;s usual level of protection because it just ran out of charge, or it is used beyond it&amp;#039;s capacity in an instant (which requires falling from a distance greater than 3000 meters, or being blown up by a nuke from very near by) then they provide whatever level of protection brings the total to or near to 100%. Near to 100% protection in such circumstances isn&amp;#039;t going to do you much good though. Still you probably won&amp;#039;t have any real worries there, no matter how suicidal and creative you are. Maybe if you bath in a lava pool in the nether for a few hours and fall asleep, or something, this armor may not be adequate. &lt;br /&gt;
&lt;br /&gt;
The maximum damage you can suffer from a fall or explosion while wearing a full set of armor and still have 100% protection is limited by the bodyarmor piece. The maximum damage that each piece can protect you against is 1333 in an instant. When the protection of the bodyarmor is reduced below 40% you will suffer damage. So if you suffer a little more than 1,333 / 0.4 damage (= 3333 damage) you will get hurt. In practice, a fall distance of at least 3340 is necessary to get 1 half-heart of damage. You can suffer such a fall 25 times though before your bodyarmor runs out of EU.&lt;br /&gt;
&lt;br /&gt;
If you wear the helmet, bodyarmor, and leggings with rubber boots, you get 89% protection from what damage you would suffer with the boots alone during a fall. Fall damage is reduced by a factor of 8 with rubber boots, and it doesn&amp;#039;t matter during the one fall if they get destroyed. This means that if you suffer 1000 fall damage, 125 will remain after the boots protect you, and the armor will reduce that to 14, so you will probably live.&lt;br /&gt;
&lt;br /&gt;
== Interaction with other mods ==&lt;br /&gt;
* There is a mod named Gravitation Suite that allows you to upgrade your QSuit Bodyarmor to a GraviChestPlate, a piece that allows you to &amp;#039;&amp;#039;&amp;#039;also&amp;#039;&amp;#039;&amp;#039; fly and power your electric tools with a maximum storage of 10 million EU.&lt;br /&gt;
* Be aware that Tinkers Construct add a weapon that can bypass 100% Armor Protection (Rapier)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! MC Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;#039;&amp;#039;&amp;#039;Industrial Craft²&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! 0.90&lt;br /&gt;
| Beta 1.7.3&lt;br /&gt;
| [[Quantum-Bodyarmor|QuantumSuit Bodyarmor]] is released&lt;br /&gt;
|-&lt;br /&gt;
! 1.65&lt;br /&gt;
(1.70-71)&lt;br /&gt;
| 1.1&lt;br /&gt;
| QuantumSuit pieces now require NanoSuit pieces to craft.&lt;br /&gt;
|-&lt;br /&gt;
! 1.99&lt;br /&gt;
(1.103)&lt;br /&gt;
| 1.3.2&lt;br /&gt;
| Energy costs of the NanoSuit and QuantumSuit are increased&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Tools]]&lt;/div&gt;</summary>
		<author><name>Escain</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=QuantumSuit_Helmet&amp;diff=15190</id>
		<title>QuantumSuit Helmet</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=QuantumSuit_Helmet&amp;diff=15190"/>
		<updated>2015-01-21T18:50:07Z</updated>

		<summary type="html">&lt;p&gt;Escain: /* Additional effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[QuantumSuit Helmet]] is endgame mod related piece of armour. It&amp;#039;s extremely powerful, but also extremely expensive, require two [[Iridium Plate]]s to craft. Cannot be enchanted.&lt;br /&gt;
&lt;br /&gt;
== Additional effects ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Additional effects (in order of highest priority for EU use)&lt;br /&gt;
! [[EU]] cost&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid_Fuel_Can_(Filled).png|16px|link=Fuel Can (Filled)]]&lt;br /&gt;
| replenishes underwater breath bar&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1 000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid_Fuel_Can_(Filled).png|16px|link=Fuel Can (Filled)]]&lt;br /&gt;
| replenish food bar per point (Require food cans in the inventory)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10 000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid Coal.png|16px|link=Coal]]&lt;br /&gt;
| cure poison effect per lever&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10 000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid Some random scrap.png|16px|link=Scrap]]&lt;br /&gt;
| &amp;lt;s&amp;gt;cure radiation effect per lever&amp;lt;/s&amp;gt;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid Some random scrap.png|16px|link=Scrap]]&lt;br /&gt;
| cure wither effect per lever&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 25 000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
ICONS ARE PLACEHOLDERS UPLOAD CORRESPONDING EFFECTS ICONS&lt;br /&gt;
&lt;br /&gt;
== Energy manipulation ==&lt;br /&gt;
* Without eating some food your helmet will burn 10 million EU much faster then all other components, strongly adviced to eat food or carry multiple helmets;&lt;br /&gt;
* Each hit will drain atleast 900 EU from every part of suit;&lt;br /&gt;
&lt;br /&gt;
== Recharging ==&lt;br /&gt;
The QuantumSuit Helmet, like all other pieces of QuantumSuit, store up to 10 million [[EU]], and is an amazing piece of Quantum-Technology (Power Tier 4). Thus it cannot be charged in devices of lower tiers such as the CESU, [[MFE]] and [[BatBox]]. It must be charged in an [[MFSU]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{Grid/Machine&lt;br /&gt;
|Type=MFS Unit&lt;br /&gt;
|Top=Quantum-Boots&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: The GUI of the [[MFSU]] shown here is outdated.&amp;#039;&amp;#039;--&amp;gt;&lt;br /&gt;
The GUI that used to be here is outdated, and is thus not shown.&lt;br /&gt;
&lt;br /&gt;
== Set ==&lt;br /&gt;
&lt;br /&gt;
* [[QuantumSuit Helmet]]&lt;br /&gt;
* [[QuantumSuit Bodyarmor]]&lt;br /&gt;
* [[QuantumSuit Leggings]]&lt;br /&gt;
* [[QuantumSuit Boots]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Experimental}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Reinforced Glass|B1=Nano-Helmet|C1=Reinforced Glass&lt;br /&gt;
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate&lt;br /&gt;
|A3=Advanced Circuit|B3=Scuba Helmet|C3=Advanced Circuit&lt;br /&gt;
|Output=Quantum-Helmet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Tools]]&lt;/div&gt;</summary>
		<author><name>Escain</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=QuantumSuit_Bodyarmor&amp;diff=15189</id>
		<title>QuantumSuit Bodyarmor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=QuantumSuit_Bodyarmor&amp;diff=15189"/>
		<updated>2015-01-21T18:46:44Z</updated>

		<summary type="html">&lt;p&gt;Escain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
The QuantumSuit Bodyarmor is a new type of armor introduced in IC². It is extremely powerful, but also extremely expensive, having [[Iridium Plate]]s as one of its components. A charged Bodyarmor will absorb a large portion of incoming damage, as well as preventing the user from being lit aflame. This armor also makes you pretty much INVINCIBLE!!&lt;br /&gt;
&lt;br /&gt;
It is a Tier-4 item and hence can only be charged in a [[MFSU]].&lt;br /&gt;
&amp;#039;&amp;#039;Note: This is usually considered to be the least cost-efficient armor piece of the QuantumSuit and is usually recommended to be crafted last.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Experimental}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Nano-Bodyarmor|C1=Advanced Alloy&lt;br /&gt;
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate&lt;br /&gt;
|A3=Iridium Plate|B3=Electric Jetpack|C3=Iridium Plate&lt;br /&gt;
|Output=Quantum-Bodyarmor&lt;br /&gt;
|float=right|nobreak=nobreak&lt;br /&gt;
}}&lt;br /&gt;
Ingredients:&lt;br /&gt;
* 4 x Iridium Reinforced Plate&lt;br /&gt;
* 2 x Advanced Alloy&lt;br /&gt;
* 1 x Nano-Bodyarmor&lt;br /&gt;
* 1 x Lapotron Crystal&lt;br /&gt;
* 1 x Electric Jetpack&lt;br /&gt;
Produces: 1 x QuantumSuit Bodyarmor&lt;br /&gt;
&lt;br /&gt;
See: [http://www.crafting-guide.com/?count=1&amp;amp;recipeName=Quantum+Bodyarmor Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
== Recharging ==&lt;br /&gt;
&lt;br /&gt;
The QuantumSuit Bodyarmor, like all other pieces of QuantumSuit, stores up to 10 million [[EU]], and can only be recharged in an [[MFSU]].&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=MFS Unit&lt;br /&gt;
|Top=Quantum-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: The GUI of the [[MFSU]] shown here is outdated.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Set ==&lt;br /&gt;
&lt;br /&gt;
* [[QuantumSuit Helmet]]&lt;br /&gt;
* [[QuantumSuit Bodyarmor]]&lt;br /&gt;
* [[QuantumSuit Leggings]]&lt;br /&gt;
* [[QuantumSuit Boots]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Technical ==&lt;br /&gt;
{{Outdated}}&lt;br /&gt;
{{Block&lt;br /&gt;
|image=Construction_Foam_ig.png&lt;br /&gt;
|type=Block&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=Yes&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=None&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The following applies to each piece of quantum armor in the set. Each piece of quantum armor stores 1,000,000 EU, and can use up to 39,990 EU in an instant. Each uses 30 EU for every unit of damage they protects against, so each piece can protect against 33,333 half-hearts of damage to the player between charging, or 1,333 at once. They charge at 1000 EU/t in an MFSU, so they can charge fully in 50 seconds. &lt;br /&gt;
&lt;br /&gt;
The following is the percent of damage taken that is absorbed by each piece of armor (when used separately, not as a set).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=1 | Armor Piece&lt;br /&gt;
! align=&amp;quot;right&amp;quot; | Protection Ratio (%)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Helmet&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Bodyarmor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 44%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Leggings&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Boots&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You may notice that the sum of the protection for each piece is 104%, not 100%. Sadly the protection is only 100% for a full set, so it doesn&amp;#039;t heal you when you get blown up, drowned in lava (the damage is dealed but is equal to 0), or some thing like that. It just prevents damage. The way that works is that the effective protection of each piece is divided by 104%. If one piece of armor doesn&amp;#039;t provide it&amp;#039;s usual level of protection because it just ran out of charge, or it is used beyond it&amp;#039;s capacity in an instant (which requires falling from a distance greater than 3000 meters, or being blown up by a nuke from very near by) then they provide whatever level of protection brings the total to or near to 100%. Near to 100% protection in such circumstances isn&amp;#039;t going to do you much good though. Still you probably won&amp;#039;t have any real worries there, no matter how suicidal and creative you are. Maybe if you bath in a lava pool in the nether for a few hours and fall asleep, or something, this armor may not be adequate. &lt;br /&gt;
&lt;br /&gt;
The maximum damage you can suffer from a fall or explosion while wearing a full set of armor and still have 100% protection is limited by the bodyarmor piece. The maximum damage that each piece can protect you against is 1333 in an instant. When the protection of the bodyarmor is reduced below 40% you will suffer damage. So if you suffer a little more than 1,333 / 0.4 damage (= 3333 damage) you will get hurt. In practice, a fall distance of at least 3340 is necessary to get 1 half-heart of damage. You can suffer such a fall 25 times though before your bodyarmor runs out of EU.&lt;br /&gt;
&lt;br /&gt;
If you wear the helmet, bodyarmor, and leggings with rubber boots, you get 89% protection from what damage you would suffer with the boots alone during a fall. Fall damage is reduced by a factor of 8 with rubber boots, and it doesn&amp;#039;t matter during the one fall if they get destroyed. This means that if you suffer 1000 fall damage, 125 will remain after the boots protect you, and the armor will reduce that to 14, so you will probably live.&lt;br /&gt;
&lt;br /&gt;
== Interaction with other mods ==&lt;br /&gt;
* There is a mod named Gravitation Suite that allows you to upgrade your QSuit Bodyarmor to a GraviChestPlate, a piece that allows you to &amp;#039;&amp;#039;&amp;#039;also&amp;#039;&amp;#039;&amp;#039; fly and power your electric tools with a maximum storage of 10 million EU.&lt;br /&gt;
* Be aware that Tinkers Construct add a weapon that can bypass 100% Armor Protection (Rapier)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! MC Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;#039;&amp;#039;&amp;#039;Industrial Craft²&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! 0.90&lt;br /&gt;
| Beta 1.7.3&lt;br /&gt;
| [[Quantum-Bodyarmor|QuantumSuit Bodyarmor]] is released&lt;br /&gt;
|-&lt;br /&gt;
! 1.65&lt;br /&gt;
(1.70-71)&lt;br /&gt;
| 1.1&lt;br /&gt;
| QuantumSuit pieces now require NanoSuit pieces to craft.&lt;br /&gt;
|-&lt;br /&gt;
! 1.99&lt;br /&gt;
(1.103)&lt;br /&gt;
| 1.3.2&lt;br /&gt;
| Energy costs of the NanoSuit and QuantumSuit are increased&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Tools]]&lt;/div&gt;</summary>
		<author><name>Escain</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Construction_Foam&amp;diff=15188</id>
		<title>Construction Foam</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Construction_Foam&amp;diff=15188"/>
		<updated>2015-01-21T18:39:56Z</updated>

		<summary type="html">&lt;p&gt;Escain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated}}&lt;br /&gt;
{{Block&lt;br /&gt;
|image=Construction_Foam_ig.png&lt;br /&gt;
|type=Block&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=Yes&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=None&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Construction Foam&amp;#039;&amp;#039; (CF) is a quick and effective construction material for defending against mobs.&lt;br /&gt;
Players are able to break the foam before it hardens in no time. However, broken foam cannot be harvested.&lt;br /&gt;
&lt;br /&gt;
After it&amp;#039;s placed, it will eventually turn into a solid [[Construction Foam Wall|CF Wall]], which is explosion resistant and [[Painter|paintable]].&lt;br /&gt;
With an explosion resistance of 60, it will resist TNT, [[Industrial TNT|ITNT]], and {{mp|Creepers}}, but [[Reinforced Stone]] is a better choice for protecting against things like nuclear reactor explosions and [[Mining Laser|lasers]].&lt;br /&gt;
&lt;br /&gt;
Wall blocks harden at varying rates. Foam hardens at 0.6% per 25 seconds, per light level. Foam placed in total darkness will never solidify.&lt;br /&gt;
Right-clicking on foam with a block of sand will cause the foam to harden instantly, but the block of sand will be consumed in the process.&lt;br /&gt;
&lt;br /&gt;
Players, mobs, and animals can walk through foam until it fully hardens (although the risk of suffocation or getting stuck in a new wall is high).&lt;br /&gt;
&lt;br /&gt;
As of 1.70, CF can cover &amp;amp; harden around a placed cable, creating a block that functions as a cable but looks like a CF wall.  When a &amp;quot;CF-cable&amp;quot; block is destroyed, it drops the cable it was created with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe and use 2.X ==&lt;br /&gt;
To create Foam, create [[CF Powder]] as described below, the powder can be then converted into Construction Foam with a [[Canning Machine]] and filled into the [[CF Sprayer].&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Stone Dust|B1=Sand|C1=Stone Dust&lt;br /&gt;
|A2=Stone Dust|B2=Clay|C2=Stone Dust&lt;br /&gt;
|A3=Stone Dust|B3=Sand|C3=Stone Dust&lt;br /&gt;
|Output=CF Powder|OA=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Canning Machine&lt;br /&gt;
|mode=D&lt;br /&gt;
|input-tank=Water&lt;br /&gt;
|input-fill=1000&lt;br /&gt;
|output-tank=Construction Foam&lt;br /&gt;
|output-fill=1000&lt;br /&gt;
|input=CF Powder&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Canning Machine&lt;br /&gt;
|mode=A&lt;br /&gt;
|input-tank=Construction Foam&lt;br /&gt;
|input-fill=8000&lt;br /&gt;
|can=CF Sprayer&lt;br /&gt;
|output=CF Sprayer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Recipe and use PRE-2.X==&lt;br /&gt;
You can spray &amp;#039;&amp;#039;CF&amp;#039;&amp;#039; with the [[CF Sprayer]]. Place Construction Foam in a [[Compressor]] to create [[CF Pellet|CF Pellets]]. Load the CF Pellets into the CF Sprayer and you&amp;#039;re good to go. The sprayer&amp;#039;s capacity can be increased with the use of a [[CFPack]].&lt;br /&gt;
&lt;br /&gt;
Currently a single pellet will place a glob of 13 blocks of foam. Using [[Scaffold|scaffolding]] will allow you to arrange those 13 blocks into desired shapes, the most common being a straight line. See the [[CF Sprayer]] page for more details.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Clay Dust|B1=Water Bucket|C1=Coal Dust&lt;br /&gt;
|A2=Redstone|B2=|C2=&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output=Construction Foam|OA=3&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Clay Dust|B1=Water Cell|C1=Coal Dust&lt;br /&gt;
|A2=Redstone|B2=|C2=&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output=Construction Foam|OA=3&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;Note: Both recipes are shapeless (i.e. any item can go in any square on the crafting grid), and the second recipie will consume the Water Cell.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: Cans filled with water from Forestry can also be used.&amp;#039;&amp;#039;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
[[Category:Blocks]]&lt;/div&gt;</summary>
		<author><name>Escain</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Construction_Foam&amp;diff=15187</id>
		<title>Construction Foam</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Construction_Foam&amp;diff=15187"/>
		<updated>2015-01-21T18:09:36Z</updated>

		<summary type="html">&lt;p&gt;Escain: /* Recipe 2.X */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated}}&lt;br /&gt;
{{Block&lt;br /&gt;
|image=Construction_Foam_ig.png&lt;br /&gt;
|type=Block&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=Yes&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=None&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Construction Foam&amp;#039;&amp;#039; (CF) is a quick and effective construction material for defending against mobs.&lt;br /&gt;
Players are able to break the foam before it hardens in no time. However, broken foam cannot be harvested.&lt;br /&gt;
&lt;br /&gt;
After it&amp;#039;s placed, it will eventually turn into a solid [[Construction Foam Wall|CF Wall]], which is explosion resistant and [[Painter|paintable]].&lt;br /&gt;
With an explosion resistance of 60, it will resist TNT, [[Industrial TNT|ITNT]], and {{mp|Creepers}}, but [[Reinforced Stone]] is a better choice for protecting against things like nuclear reactor explosions and [[Mining Laser|lasers]].&lt;br /&gt;
&lt;br /&gt;
Wall blocks harden at varying rates. Foam hardens at 0.6% per 25 seconds, per light level. Foam placed in total darkness will never solidify.&lt;br /&gt;
Right-clicking on foam with a block of sand will cause the foam to harden instantly, but the block of sand will be consumed in the process.&lt;br /&gt;
&lt;br /&gt;
Players, mobs, and animals can walk through foam until it fully hardens (although the risk of suffocation or getting stuck in a new wall is high).&lt;br /&gt;
&lt;br /&gt;
As of 1.70, CF can cover &amp;amp; harden around a placed cable, creating a block that functions as a cable but looks like a CF wall.  When a &amp;quot;CF-cable&amp;quot; block is destroyed, it drops the cable it was created with.&lt;br /&gt;
&lt;br /&gt;
You can spray &amp;#039;&amp;#039;CF&amp;#039;&amp;#039; with the [[CF Sprayer]] too. Place Construction Foam in a [[Compressor]] to create [[CF Pellet|CF Pellets]]. Load the CF Pellets into the CF Sprayer and you&amp;#039;re good to go. The sprayer&amp;#039;s capacity can be increased with the use of a [[CFPack]].&lt;br /&gt;
&lt;br /&gt;
Currently a single pellet will place a glob of 13 blocks of foam. Using [[Scaffold|scaffolding]] will allow you to arrange those 13 blocks into desired shapes, the most common being a straight line. See the [[CF Sprayer]] page for more details.&lt;br /&gt;
&lt;br /&gt;
== Recipe 2.X ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Stone Dust|B1=Sand|C1=Stone Dust&lt;br /&gt;
|A2=Stone Dust|B2=Clay|C2=Stone Dust&lt;br /&gt;
|A3=Stone Dust|B3=Sand|C3=Stone Dust&lt;br /&gt;
|Output=CF Powder|OA=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Recipe PRE-2.X==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Clay Dust|B1=Water Bucket|C1=Coal Dust&lt;br /&gt;
|A2=Redstone|B2=|C2=&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output=Construction Foam|OA=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Clay Dust|B1=Water Cell|C1=Coal Dust&lt;br /&gt;
|A2=Redstone|B2=|C2=&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output=Construction Foam|OA=3&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;Note: Both recipes are shapeless (i.e. any item can go in any square on the crafting grid), and the second recipie will consume the Water Cell.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: Cans filled with water from Forestry can also be used.&amp;#039;&amp;#039;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
[[Category:Blocks]]&lt;/div&gt;</summary>
		<author><name>Escain</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Construction_Foam&amp;diff=15186</id>
		<title>Construction Foam</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Construction_Foam&amp;diff=15186"/>
		<updated>2015-01-21T18:08:09Z</updated>

		<summary type="html">&lt;p&gt;Escain: Added 2.X version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated}}&lt;br /&gt;
{{Block&lt;br /&gt;
|image=Construction_Foam_ig.png&lt;br /&gt;
|type=Block&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=Yes&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=None&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Construction Foam&amp;#039;&amp;#039; (CF) is a quick and effective construction material for defending against mobs.&lt;br /&gt;
Players are able to break the foam before it hardens in no time. However, broken foam cannot be harvested.&lt;br /&gt;
&lt;br /&gt;
After it&amp;#039;s placed, it will eventually turn into a solid [[Construction Foam Wall|CF Wall]], which is explosion resistant and [[Painter|paintable]].&lt;br /&gt;
With an explosion resistance of 60, it will resist TNT, [[Industrial TNT|ITNT]], and {{mp|Creepers}}, but [[Reinforced Stone]] is a better choice for protecting against things like nuclear reactor explosions and [[Mining Laser|lasers]].&lt;br /&gt;
&lt;br /&gt;
Wall blocks harden at varying rates. Foam hardens at 0.6% per 25 seconds, per light level. Foam placed in total darkness will never solidify.&lt;br /&gt;
Right-clicking on foam with a block of sand will cause the foam to harden instantly, but the block of sand will be consumed in the process.&lt;br /&gt;
&lt;br /&gt;
Players, mobs, and animals can walk through foam until it fully hardens (although the risk of suffocation or getting stuck in a new wall is high).&lt;br /&gt;
&lt;br /&gt;
As of 1.70, CF can cover &amp;amp; harden around a placed cable, creating a block that functions as a cable but looks like a CF wall.  When a &amp;quot;CF-cable&amp;quot; block is destroyed, it drops the cable it was created with.&lt;br /&gt;
&lt;br /&gt;
You can spray &amp;#039;&amp;#039;CF&amp;#039;&amp;#039; with the [[CF Sprayer]] too. Place Construction Foam in a [[Compressor]] to create [[CF Pellet|CF Pellets]]. Load the CF Pellets into the CF Sprayer and you&amp;#039;re good to go. The sprayer&amp;#039;s capacity can be increased with the use of a [[CFPack]].&lt;br /&gt;
&lt;br /&gt;
Currently a single pellet will place a glob of 13 blocks of foam. Using [[Scaffold|scaffolding]] will allow you to arrange those 13 blocks into desired shapes, the most common being a straight line. See the [[CF Sprayer]] page for more details.&lt;br /&gt;
&lt;br /&gt;
== Recipe 2.X ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Stone Dust|B1=Sand|C1=Stone Dust&lt;br /&gt;
|A2=Stone Dust|B2=Clay|C2=Stone Dust&lt;br /&gt;
|A3=Stone Dust|B3=Sand|C3=Stone Dust&lt;br /&gt;
|Output=Construction Foam|OA=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Recipe PRE-2.X==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Clay Dust|B1=Water Bucket|C1=Coal Dust&lt;br /&gt;
|A2=Redstone|B2=|C2=&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output=Construction Foam|OA=3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Clay Dust|B1=Water Cell|C1=Coal Dust&lt;br /&gt;
|A2=Redstone|B2=|C2=&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output=Construction Foam|OA=3&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;Note: Both recipes are shapeless (i.e. any item can go in any square on the crafting grid), and the second recipie will consume the Water Cell.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: Cans filled with water from Forestry can also be used.&amp;#039;&amp;#039;  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
[[Category:Blocks]]&lt;/div&gt;</summary>
		<author><name>Escain</name></author>
	</entry>
</feed>