<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.industrial-craft.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Epic+Lulz</id>
	<title>Industrial-Craft-Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.industrial-craft.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Epic+Lulz"/>
	<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Special:Contributions/Epic_Lulz"/>
	<updated>2026-10-16T10:51:30Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.37.1</generator>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=LV_Transformer&amp;diff=12791</id>
		<title>LV Transformer</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=LV_Transformer&amp;diff=12791"/>
		<updated>2013-03-25T14:48:51Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=&lt;br /&gt;
|type=Wiring&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=no&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|maxeu=128&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Low Voltage Transformer is mainly used to turn &amp;#039;&amp;#039;&amp;#039;Medium Voltage&amp;#039;&amp;#039;&amp;#039; (MV) [[EU]] current into &amp;#039;&amp;#039;&amp;#039;Low Voltage&amp;#039;&amp;#039;&amp;#039; (LV) and back. This is useful for powering basic machines.&lt;br /&gt;
&lt;br /&gt;
Unlike Real Life™, there is no actual &amp;quot;voltage&amp;quot; in IC². EU travels in &amp;quot;packets&amp;quot; through wires with near-infinite speed and has smart pathfinding (somewhat like RP2 pneumatic tubes). Packets are measured in size (in EU/p) and volume (EU). (Size being the amount of energy it contains as it leaves a storage unit, volume being how much energy is left in each packet after inefficient cable usage).&lt;br /&gt;
&lt;br /&gt;
* If redstone power is &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; applied, it consumes 128 EU in up to 128 EU/p and converts them into up to four 32 EU/p. &amp;#039;&amp;#039;&amp;#039;All conversions are limited to one per tick. (Converting 2048 EU into 4x512 EU is considered one conversion.)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* If redstone power is applied, it consumes 128 EU in up to 128 EU/p and converts them into one 128 EU/p. &amp;#039;&amp;#039;&amp;#039;All conversions are limited to one per tick.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Wooden Planks|B1=Insulated Copper Cable|C1=Wooden Planks&lt;br /&gt;
|A2=Copper|B2=Copper|C2=Copper&lt;br /&gt;
|A3=Wooden Planks|B3=Insulated Copper Cable|C3=Wooden Planks&lt;br /&gt;
|Output=LV Transformer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
When using any Transformer, remember that the 3-dotted side means &amp;#039;&amp;#039;&amp;#039;higher voltage&amp;#039;&amp;#039;&amp;#039; and the 1-dotted sides mean &amp;#039;&amp;#039;&amp;#039;lower voltage&amp;#039;&amp;#039;&amp;#039;. You can change the direction the 3-dotted side is facing by right-clicking a 1-dotted face with a [[Wrench]].&lt;br /&gt;
&lt;br /&gt;
=== Converting to LV: ===&lt;br /&gt;
In order to convert to LV, you must point the input cable (maximum &amp;quot;voltage&amp;quot; is MV or 128 EU/p) to the 3-dotted side and then link any number of output cables from the 1-dotted side. Remember to use input cables that can withstand the packets you are sending in and any cable except [[Tin Cable|Ultra-Low Current Cable]] for the output.&lt;br /&gt;
&lt;br /&gt;
=== Converting to MV: ===&lt;br /&gt;
In order to convert to MV, &amp;#039;&amp;#039;&amp;#039;you must apply redstone power through a lever, a repeater or a redstone wire&amp;#039;&amp;#039;&amp;#039;, point the input cables (maximum &amp;quot;voltage&amp;quot; is MV or 128 EU/p) to any 1-dotted side and then link the output cable from the 3-dotted side. Remember to use input cables that can withstand the packets you are sending in and any cable except [[Tin Cable|Ultra-Low Current Cable]] or [[Copper Cable]] for the output.&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=128 &amp;#039;&amp;#039;&amp;#039;EU&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Output=Variable&lt;br /&gt;
* Up to four packets of 32 EU/p when redstone is &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; applied.&lt;br /&gt;
* One packet of 128 EU/p when redstone is applied.|Storage=128}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=HV_Transformer&amp;diff=12790</id>
		<title>HV Transformer</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=HV_Transformer&amp;diff=12790"/>
		<updated>2013-03-25T14:43:20Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: Adding info for consistency between all transformer pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|type=Transformer&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|maxeu=2147483647&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Unlike Real Life&amp;amp;trade;, there is no actual &amp;quot;voltage&amp;quot; in IC². EU travels in &amp;quot;packets&amp;quot; through wires with near-infinite speed and has smart pathfinding (somewhat like RP2 pneumatic tubes). Packets are measured in size (in EU/p) and volume (EU). (Size being the amount of energy it contains as it leaves a storage unit, volume being how much energy is left in each packet after inefficient cable usage).&lt;br /&gt;
&lt;br /&gt;
A HVT (or High Voltage Transformer) operates in two different ways.&lt;br /&gt;
&lt;br /&gt;
* If redstone power is &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; applied, it consumes 2048 EU in &amp;#039;&amp;#039;&amp;#039;any packet size&amp;#039;&amp;#039;&amp;#039; and converts them into up to four 512 EU/p. &amp;#039;&amp;#039;&amp;#039;All conversions are limited to one per tick. (Converting 2048 EU into 4x512 EU is considered one conversion.)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* If redstone power is applied, it consumes 2048 EU in &amp;#039;&amp;#039;&amp;#039;any packet size&amp;#039;&amp;#039;&amp;#039; and converts them into one 2048 EU/p. &amp;#039;&amp;#039;&amp;#039;All conversions are limited to one per tick.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Converting to HV ===&lt;br /&gt;
In order to convert to HV, you must point the input cable (any &amp;quot;voltage&amp;quot;) to the 3-dotted side and then link any number of output cables from the 1-dotted side. Remember to use input cables that can withstand the packets you are sending in and [[HV Cable]] or [[Glass Fibre Cable]] for the output.&lt;br /&gt;
&lt;br /&gt;
=== Converting to EV ===&lt;br /&gt;
In order to convert to HV, you must &amp;#039;&amp;#039;&amp;#039;apply redstone power through a lever, a repeater or a redstone wire&amp;#039;&amp;#039;&amp;#039;, point the input cables (any &amp;quot;voltage&amp;quot;) to any 1-dotted side and then link the output cable from the 3-dotted side. Remember to use input cables that can withstand the packets you are sending in and [[HV Cable]] for the output.&lt;br /&gt;
&lt;br /&gt;
== Latest Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=4xIns. HV Cable&lt;br /&gt;
|A2=Electronic Circuit|B2=MV Transformer|C2=Energy Crystal&lt;br /&gt;
|B3=4xIns. HV Cable&lt;br /&gt;
|Output=HV Transformer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy&lt;br /&gt;
|Input= 2048 &amp;#039;&amp;#039;&amp;#039;EU&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Output= Variable&lt;br /&gt;
* Up to 2048 EU in 512 EU/p when redstone is &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; applied.&lt;br /&gt;
* 1 packet of 2048 EU/p when redstone is applied.&lt;br /&gt;
|Storage=2048}}&lt;br /&gt;
&lt;br /&gt;
== History (IC²) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! IC²&lt;br /&gt;
! Minecraft&lt;br /&gt;
! Change&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | Industrial Craft²&lt;br /&gt;
|-&lt;br /&gt;
! 1.97&lt;br /&gt;
| 1.2.5&lt;br /&gt;
| Before this version of IC², the [[HV Transformer]] was crafted using this recipe: &amp;lt;br/&amp;gt;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|A2=Electronic Circuit|B2=MV Transformer|C2=Energy Crystal&lt;br /&gt;
|B3=Insulated Copper Cable&lt;br /&gt;
|Output=HV Transformer&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other usages ==&lt;br /&gt;
Multiple HVT may be directly installed on a [[Nuclear Reactor]] if the reactor outputs more than 2048 EU/t as conventional wires ([[HV cables]]) cannot handle packet sizes over 2048 EU/p.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiring]]&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=MV_Transformer&amp;diff=12789</id>
		<title>MV Transformer</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=MV_Transformer&amp;diff=12789"/>
		<updated>2013-03-25T14:42:35Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=&lt;br /&gt;
|type=Transformer&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|maxeu=512&lt;br /&gt;
|light=no&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
MV Transformers (MVT) are mainly used for converting High Voltage (512 EU/p) into Medium Voltage (128 EU/p) and vice versa.&lt;br /&gt;
&lt;br /&gt;
Unlike Real Life™, there is no actual &amp;quot;voltage&amp;quot; in IC². EU travels in &amp;quot;packets&amp;quot; through wires with near-infinite speed and has smart pathfinding (somewhat like RP2 pneumatic tubes). Packets are measured in size (in EU/p) and volume (EU). (Size being the amount of energy it contains as it leaves a storage unit, volume being how much energy is left in each packet after inefficient cable usage).&lt;br /&gt;
&lt;br /&gt;
An MVT operates in the following ways:&lt;br /&gt;
&lt;br /&gt;
* If redstone power is &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; applied, 512 EU in packets of up to 512 EU/p is converted into up to four packets of 128 EU/p. &amp;#039;&amp;#039;&amp;#039;All conversions are limited to one per tick. (Converting 512 EU into 4x128 EU is considered one conversion.)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* If redstone power is applied, 512 EU in packets of up to 512 EU/p is converted into one packet of 512 EU/p. &amp;#039;&amp;#039;&amp;#039;All conversions are limited to one per tick.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Latest Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=2xIns. Gold Cable|C1=&lt;br /&gt;
|A2=|B2=Machine|C2=&lt;br /&gt;
|A3=|B3=2xIns. Gold Cable|C3=&lt;br /&gt;
|Output=MV Transformer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Note for wiki users. As for MFE units, do NOT replace &amp;quot;Golden cable&amp;quot; by &amp;quot;Copper cable&amp;quot; in the recipes. Check in game before changing. As the 1.97, recipes for MV tech are with golden cable, for balances issues. The recipe of the old version has been transfered to the bottom. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
When using any Transformer, remember that the 3-dotted side means &amp;#039;&amp;#039;&amp;#039;higher voltage&amp;#039;&amp;#039;&amp;#039; and the 1-dotted sides mean &amp;#039;&amp;#039;&amp;#039;lower voltage&amp;#039;&amp;#039;&amp;#039;. You can change the direction the 3-dotted side is facing by right-clicking a 1-dotted face with a [[Wrench]].&lt;br /&gt;
&lt;br /&gt;
=== Converting to MV: ===&lt;br /&gt;
In order to convert to MV, you must point the input cable (maximum &amp;quot;voltage&amp;quot; is HV, 512 EU/p) to the 3-dotted side and then link any number of output cables from the 1-dotted side. Remember to use input cables that can withstand the packets you are sending in and [[Gold Cable]], [[HV Cable]] or [[Glass Fibre Cable]] for the output.&lt;br /&gt;
&lt;br /&gt;
=== Converting to HV: ===&lt;br /&gt;
In order to convert to HV, you must &amp;#039;&amp;#039;&amp;#039;apply redstone power through a lever, a repeater or a redstone wire&amp;#039;&amp;#039;&amp;#039;, point the input cables (maximum &amp;quot;voltage&amp;quot; is HV, 512 EU/p) to any 1-dotted side and then link the output cable from the 3-dotted side. Remember to use input cables that can withstand the packets you are sending in and [[HV Cable]] or [[Glass Fibre Cable]] for the output.&lt;br /&gt;
&lt;br /&gt;
{{Energy&lt;br /&gt;
|Input=512 &amp;#039;&amp;#039;&amp;#039;EU&amp;#039;&amp;#039;&amp;#039; in up to 512 EU/p&lt;br /&gt;
|Output=Variable&lt;br /&gt;
* Up to four 128 EU/p if redstone is &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; applied, per tick&lt;br /&gt;
* One 512 EU/p if redstone is applied, per tick&lt;br /&gt;
|Storage=512 EU}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! IC²&lt;br /&gt;
! Minecraft&lt;br /&gt;
! Change&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;#039;&amp;#039;&amp;#039;Industrial Craft²&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;1.97&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1.2.5&lt;br /&gt;
| Before this version, the recipe of the [[MV Transformer]] was: &amp;lt;br/&amp;gt;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Machine&lt;br /&gt;
|B3=Insulated Copper Cable&lt;br /&gt;
|Output=MV Transformer&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=HV_Transformer&amp;diff=12788</id>
		<title>HV Transformer</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=HV_Transformer&amp;diff=12788"/>
		<updated>2013-03-25T14:29:46Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|type=Transformer&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|maxeu=2147483647&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Unlike Real Life&amp;amp;trade;, there is no actual &amp;quot;voltage&amp;quot; in IC². EU travels in &amp;quot;packets&amp;quot; through wires with near-infinite speed and has smart pathfinding (somewhat like RP2 pneumatic tubes). Packets are measured in size (in EU/p) and volume (EU). (Size being the amount of energy it contains as it leaves a storage unit, volume being how much energy is left in each packet after inefficient cable usage).&lt;br /&gt;
&lt;br /&gt;
A HVT (or High Voltage Transformer) operates in two different ways.&lt;br /&gt;
&lt;br /&gt;
* If redstone power is &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; applied, it consumes 2048 EU in &amp;#039;&amp;#039;&amp;#039;any packet size&amp;#039;&amp;#039;&amp;#039; and converts them into up to four 512 EU/p. &amp;#039;&amp;#039;&amp;#039;All conversions are limited to one per tick. (Converting 2048 EU into 4x512 EU is considered one conversion.)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* If redstone power is applied, it consumes 2048 EU in &amp;#039;&amp;#039;&amp;#039;any packet size&amp;#039;&amp;#039;&amp;#039; and converts them into one 2048 EU/p. &amp;#039;&amp;#039;&amp;#039;All conversions are limited to one per tick.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=4xIns. HV Cable&lt;br /&gt;
|A2=Electronic Circuit|B2=MV Transformer|C2=Energy Crystal&lt;br /&gt;
|B3=4xIns. HV Cable&lt;br /&gt;
|Output=HV Transformer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy&lt;br /&gt;
|Input= 2048 &amp;#039;&amp;#039;&amp;#039;EU&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Output= Variable&lt;br /&gt;
* Up to 2048 EU in 512 EU/p when redstone is &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; applied.&lt;br /&gt;
* 1 packet of 2048 EU/p when redstone is applied.&lt;br /&gt;
|Storage=2048}}&lt;br /&gt;
&lt;br /&gt;
== History (IC²) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! IC²&lt;br /&gt;
! Minecraft&lt;br /&gt;
! Change&lt;br /&gt;
|-&lt;br /&gt;
! 1.97&lt;br /&gt;
| 1.2.5&lt;br /&gt;
| Before this version of IC², the [[HV Transformer]] was crafted using this recipe: &amp;lt;br/&amp;gt;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|A2=Electronic Circuit|B2=MV Transformer|C2=Energy Crystal&lt;br /&gt;
|B3=Insulated Copper Cable&lt;br /&gt;
|Output=HV Transformer&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other usages ==&lt;br /&gt;
Multiple HVT may be directly installed on a [[Nuclear Reactor]] if the reactor outputs more than 2048 EU/t as conventional wires (HV cables) cannot handle packet sizes over 2048 EU/p.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiring]]&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=HV_Transformer&amp;diff=12787</id>
		<title>HV Transformer</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=HV_Transformer&amp;diff=12787"/>
		<updated>2013-03-25T14:25:01Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: Derpy formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|type=Transformer&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|maxeu=2147483647&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Unlike Real Life&amp;amp;trade;, there is no actual &amp;quot;voltage&amp;quot; in IC². EU travels in &amp;quot;packets&amp;quot; through wires with near-infinite speed and has smart pathfinding (somewhat like RP2 pneumatic tubes). Packets are measured in size (in EU/p) and volume (EU). (Size being the amount of energy it contains as it leaves a storage unit, volume being how much energy is left in each packet after inefficient cable usage).&lt;br /&gt;
&lt;br /&gt;
A HVT (or High Voltage Transformer) operates in two different ways.&lt;br /&gt;
* If redstone power is &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; applied, it consumes 2048 EU in &amp;#039;&amp;#039;&amp;#039;any packet size&amp;#039;&amp;#039;&amp;#039; and converts them into one 2048 EU/p every tick&lt;br /&gt;
* If redstone power is applied, it consumes 2048 EU in &amp;#039;&amp;#039;&amp;#039;any packet size&amp;#039;&amp;#039;&amp;#039; and converts them into up to four 512 EU/p every tick&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=4xIns. HV Cable&lt;br /&gt;
|A2=Electronic Circuit|B2=MV Transformer|C2=Energy Crystal&lt;br /&gt;
|B3=4xIns. HV Cable&lt;br /&gt;
|Output=HV Transformer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy&lt;br /&gt;
|Input= 2048 &amp;#039;&amp;#039;&amp;#039;EU&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Output= Variable&lt;br /&gt;
* Up to 2048 EU in 512 EU/p when redstone is &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; applied.&lt;br /&gt;
* 1 packet of 2048 EU/p when redstone is applied.&lt;br /&gt;
|Storage=2048}}&lt;br /&gt;
&lt;br /&gt;
== History (IC²) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! IC²&lt;br /&gt;
! Minecraft&lt;br /&gt;
! Change&lt;br /&gt;
|-&lt;br /&gt;
! 1.97&lt;br /&gt;
| 1.2.5&lt;br /&gt;
| Before this version of IC², the [[HV Transformer]] was crafted using this recipe: &amp;lt;br/&amp;gt;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|A2=Electronic Circuit|B2=MV Transformer|C2=Energy Crystal&lt;br /&gt;
|B3=Insulated Copper Cable&lt;br /&gt;
|Output=HV Transformer&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other usages ==&lt;br /&gt;
Multiple HVT may be directly installed on a [[Nuclear Reactor]] if the reactor outputs more than 2048 EU/t as conventional wires (HV cables) cannot handle packet sizes over 2048 EU/p.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiring]]&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=HV_Transformer&amp;diff=12786</id>
		<title>HV Transformer</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=HV_Transformer&amp;diff=12786"/>
		<updated>2013-03-25T14:24:16Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|type=Transformer&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|maxeu=2147483647 EU/p&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Unlike Real Life&amp;amp;trade;, there is no actual &amp;quot;voltage&amp;quot; in IC². EU travels in &amp;quot;packets&amp;quot; through wires with near-infinite speed and has smart pathfinding (somewhat like RP2 pneumatic tubes). Packets are measured in size (in EU/p) and volume (EU). (Size being the amount of energy it contains as it leaves a storage unit, volume being how much energy is left in each packet after inefficient cable usage).&lt;br /&gt;
&lt;br /&gt;
A HVT (or High Voltage Transformer) operates in two different ways.&lt;br /&gt;
* If redstone power is &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; applied, it consumes 2048 EU in &amp;#039;&amp;#039;&amp;#039;any packet size&amp;#039;&amp;#039;&amp;#039; and converts them into one 2048 EU/p every tick&lt;br /&gt;
* If redstone power is applied, it consumes 2048 EU in &amp;#039;&amp;#039;&amp;#039;any packet size&amp;#039;&amp;#039;&amp;#039; and converts them into up to four 512 EU/p every tick&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=4xIns. HV Cable&lt;br /&gt;
|A2=Electronic Circuit|B2=MV Transformer|C2=Energy Crystal&lt;br /&gt;
|B3=4xIns. HV Cable&lt;br /&gt;
|Output=HV Transformer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy&lt;br /&gt;
|Input= 2048 &amp;#039;&amp;#039;&amp;#039;EU&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Output= Variable&lt;br /&gt;
* Up to 2048 EU in 512 EU/p when redstone is &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; applied.&lt;br /&gt;
* 1 packet of 2048 EU/p when redstone is applied.&lt;br /&gt;
|Storage=2048}}&lt;br /&gt;
&lt;br /&gt;
== History (IC²) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! IC²&lt;br /&gt;
! Minecraft&lt;br /&gt;
! Change&lt;br /&gt;
|-&lt;br /&gt;
! 1.97&lt;br /&gt;
| 1.2.5&lt;br /&gt;
| Before this version of IC², the [[HV Transformer]] was crafted using this recipe: &amp;lt;br/&amp;gt;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|A2=Electronic Circuit|B2=MV Transformer|C2=Energy Crystal&lt;br /&gt;
|B3=Insulated Copper Cable&lt;br /&gt;
|Output=HV Transformer&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other usages ==&lt;br /&gt;
Multiple HVT may be directly installed on a [[Nuclear Reactor]] if the reactor outputs more than 2048 EU/t as conventional wires (HV cables) cannot handle packet sizes over 2048 EU/p.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiring]]&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=HV_Transformer&amp;diff=12785</id>
		<title>HV Transformer</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=HV_Transformer&amp;diff=12785"/>
		<updated>2013-03-25T14:23:50Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|type=Transformer&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|maxeu=2147483647 EU/p&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Unlike Real Life&amp;amp;trade;, there is no actual &amp;quot;voltage&amp;quot; in IC². EU travels in &amp;quot;packets&amp;quot; through wires with near-infinite speed and has smart pathfinding (somewhat like RP2 pneumatic tubes). Packets are measured in size (in EU/p) and volume (EU). (Size being the amount of energy it contains as it leaves a storage unit, volume being how much energy is left in each packet after inefficient cable usage).&lt;br /&gt;
&lt;br /&gt;
A HVT (or High Voltage Transformer) operates in two different ways.&lt;br /&gt;
* If redstone power is &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; applied, it consumes 2048 EU in &amp;#039;&amp;#039;&amp;#039;any packet size&amp;#039;&amp;#039;&amp;#039; and converts them into one 2048 EU/p&lt;br /&gt;
* If redstone power is applied, it consumes 2048 EU in &amp;#039;&amp;#039;&amp;#039;any packet size&amp;#039;&amp;#039;&amp;#039; and converts them into up to four 512 EU/p.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=4xIns. HV Cable&lt;br /&gt;
|A2=Electronic Circuit|B2=MV Transformer|C2=Energy Crystal&lt;br /&gt;
|B3=4xIns. HV Cable&lt;br /&gt;
|Output=HV Transformer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy&lt;br /&gt;
|Input= 2048 &amp;#039;&amp;#039;&amp;#039;EU&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Output= Variable&lt;br /&gt;
* Up to 2048 EU in 512 EU/p when redstone is &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; applied.&lt;br /&gt;
* 1 packet of 2048 EU/p when redstone is applied.&lt;br /&gt;
|Storage=2048}}&lt;br /&gt;
&lt;br /&gt;
== History (IC²) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! IC²&lt;br /&gt;
! Minecraft&lt;br /&gt;
! Change&lt;br /&gt;
|-&lt;br /&gt;
! 1.97&lt;br /&gt;
| 1.2.5&lt;br /&gt;
| Before this version of IC², the [[HV Transformer]] was crafted using this recipe: &amp;lt;br/&amp;gt;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|A2=Electronic Circuit|B2=MV Transformer|C2=Energy Crystal&lt;br /&gt;
|B3=Insulated Copper Cable&lt;br /&gt;
|Output=HV Transformer&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other usages ==&lt;br /&gt;
Multiple HVT may be directly installed on a [[Nuclear Reactor]] if the reactor outputs more than 2048 EU/t as conventional wires (HV cables) cannot handle packet sizes over 2048 EU/p.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiring]]&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=BatPack&amp;diff=12783</id>
		<title>BatPack</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=BatPack&amp;diff=12783"/>
		<updated>2013-03-24T11:33:06Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;BatPack&amp;#039;&amp;#039;&amp;#039;, or battery backpack, is a backpack filled with batteries that can provide energy to certain electric tools. It stores 60,000 [[EU]], which is essentially 6 times the storage of any individual tool or battery.&lt;br /&gt;
&lt;br /&gt;
The BatPack can be used as a [[RE Battery]] or equipped in the Chest Slot. If equipped in the Chest Slot, it can provide power for any relevant tool:&lt;br /&gt;
* [[Mining Drill]]&lt;br /&gt;
* [[Diamond Drill]]&lt;br /&gt;
* [[Chainsaw]]&lt;br /&gt;
* [[Electric Wrench]] [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=13678#post13678 ref]&lt;br /&gt;
* [[Electric Hoe]]&lt;br /&gt;
Using a tool with BatPack energy available will charge the tool (up to twice per use) from the BatPack. In other words, if you take a halfway dead tool and begin using it with the BatPack, the tool&amp;#039;s energy bar will eventually be full. When using a tool, the BatPack supplies the energy needed for that use, as well as charging the tool itself. It can also be used to charge a dead tool, by destroying a block when the tool has no charge, this, however, may be a glitch. [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=12943#post12943 ref] The BatPack breaks from a moderate amount of damage, but only when empty. It provides  one and a half armor points.&lt;br /&gt;
&lt;br /&gt;
The BatPack can be upgraded to the [[LapPack]] which stores 300,000 [[EU]] and can charge up many other tools.&lt;br /&gt;
&lt;br /&gt;
As of 1.70, the batpack can be recharged in the field using two other types of armor: the [[Solar Helmet]] and the [[Static Boots]].&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)  |B1=Electronic Circuit |C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)  |B2=Tin   |C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)  |B3= |C3=RE Battery (Charged)&lt;br /&gt;
|Output=Bat-Pack}}&lt;br /&gt;
&lt;br /&gt;
Raw ingredients needed:&lt;br /&gt;
* 25 [[Tin]] (12.5 [[Tin Ore]])&lt;br /&gt;
* 1 [[Non-IC Items|Iron Ingot]] (0.5 [[Non-IC Items|Iron Ore]])&lt;br /&gt;
* 14 [[Non-IC Items|Redstone]]&lt;br /&gt;
* 3 [[Copper]]&lt;br /&gt;
* 2 [[Sticky Resin]]&lt;br /&gt;
* Additional 60 000 EU to fully charge the [[BatPack]].&lt;br /&gt;
* Enough energy to [[Electro Furnace|smelt]] 1 item and [[Extractor|extract]] 2 items.&lt;br /&gt;
&lt;br /&gt;
== Recharging ==&lt;br /&gt;
&lt;br /&gt;
The BatPack is recharged like a normal RE Battery. To recharge the batpack place it in a energy storage device (the [[BatBox]], the [[MFE Unit]] or the [[MFS Unit]]), as well as in any available [[Generator]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{Grid/Machine&lt;br /&gt;
|Type=MFE Transmitter&lt;br /&gt;
|Top=Bat-Pack&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=MFS Unit&lt;br /&gt;
|Top=Bat-Pack&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
The GUIs that used to be here are outdated and thus are not shown.&lt;br /&gt;
&lt;br /&gt;
Alternatively it can be charged when worn by using the [[Static Boots]] or the [[Solar Helmet]]. They can be used in conjunction for greater charging, or replace each other when the charging requirements are not fulfilled.&lt;br /&gt;
&lt;br /&gt;
Again just like a [[RE Battery]], a batpack can be used to power machines.&lt;br /&gt;
&lt;br /&gt;
{{Energy&lt;br /&gt;
|Input=100 EU/t&lt;br /&gt;
|Output=100 EU/t&lt;br /&gt;
|Storage=60,000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=QuantumSuit_Leggings&amp;diff=12782</id>
		<title>QuantumSuit Leggings</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=QuantumSuit_Leggings&amp;diff=12782"/>
		<updated>2013-03-24T11:30:49Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The QuantumSuit Leggings are a new type of armor introduced in IC². They are extremely powerful, but also extremely expensive, having [[Iridium Plate]]s as one of their components. Charged Leggings allow the user to sprint extremely fast (approximately 3.4 times faster) until discharged. To activate the Quantum-Suit&amp;#039;s special abilities, start sprinting while holding control. This can be changed in controls as it overlaps with zoom from the Optifine mod, or you can just set zoom to another key.&lt;br /&gt;
&amp;#039;&amp;#039;NOTE: The [[QuantumSuit Leggings]] do not consume any energy but requires some energy to do the QuantumSprint! Due to this quirk, if you do not have a [[MFSU]] yet to recharge the leggings, you can craft this using a fully charged [[Nano-Leggings|NanoSuit Leggings]] to start QuantumSprinting!&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Machine|B1=Lapotron Crystal|C1=Machine&lt;br /&gt;
|A2=Iridium Plate|B2=Nano-Leggings|C2=Iridium Plate&lt;br /&gt;
|A3=Glowstone Dust|B3=|C3=Glowstone Dust&lt;br /&gt;
|Output=Quantum-Leggings&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Set ==&lt;br /&gt;
* [[QuantumSuit Helmet]]&lt;br /&gt;
* [[QuantumSuit Bodyarmor]]&lt;br /&gt;
* [[QuantumSuit Leggings]]&lt;br /&gt;
* [[QuantumSuit Boots]]&lt;br /&gt;
&lt;br /&gt;
== Recharging ==&lt;br /&gt;
The QuantumSuit Boots, like all other pieces of QuantumSuit, store up to 1 million [[EU]], and is an amazing piece of Quantum-Technology (Tier 3). Thus it cannot be charged in devices of lower tiers such as the [[MFE]] and [[BatBox]]. It must be charged in an [[MFSU]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{Grid/Machine&lt;br /&gt;
|Type=MFS Unit&lt;br /&gt;
|Top=Quantum-Boots&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: The GUI of the [[MFSU]] shown here is outdated.&amp;#039;&amp;#039;--&amp;gt;&lt;br /&gt;
The GUI that used to be here is outdated, and is thus not shown.&lt;br /&gt;
&lt;br /&gt;
Raw ingredients needed:&lt;br /&gt;
* 22 [[Non-IC Items|Iron Ingots]] (11 [[Non-IC Items|Iron Ore]])&lt;br /&gt;
* 18 [[Copper]] (9 [[Copper Ore]])&lt;br /&gt;
* 12 [[Tin]] (6 [[Tin Ore]])&lt;br /&gt;
* 3 [[Non-IC Items|Diamonds]]&lt;br /&gt;
* 8 [[Iridium Ore]] (Made from UU-Matter, which is made in a Mass Fabricator)&lt;br /&gt;
* 48 [[Non-IC Items|Coal]]&lt;br /&gt;
* 12 [[Non-IC Items|Redstone]]&lt;br /&gt;
* 6 [[Non-IC Items|Lapis Lazuli]]&lt;br /&gt;
* 4 [[Sticky Resin]]&lt;br /&gt;
* Additional 1 000 000 EU to be fully charged. (900 000 EU if you used a fully charged [[Nano-Leggings|NanoSuit Leggings]]).&lt;br /&gt;
* Enough energy to [[Macerator|macerate]] 48 items, [[Induction Furnace|smelt]] 22 items and [[Compressor|compress]] 14 items.&lt;br /&gt;
&lt;br /&gt;
== Interaction with Ice ==&lt;br /&gt;
&lt;br /&gt;
Once your shiny new QuantumSuit Leggings have become your favourite method of transportation and you&amp;#039;re immune to fall damage thanks to your QuantumSuit Boots, it&amp;#039;s time to show Vegeta who&amp;#039;s &amp;#039;&amp;#039;really&amp;#039;&amp;#039; over 9000: Create a nice little track of about 10 ice blocks in a row, place yourself at one end, activate your suit and accelerate across the ice. Right at the end, jump and loudly yell &amp;#039;&amp;#039;&amp;#039;HAYO!&amp;#039;&amp;#039;&amp;#039; as you get closer and closer to the stars! &lt;br /&gt;
Note that IndustrialCraft² cannot be held responsible for injuries incurred when jumping into walls and/or mountains as you clearly did not yell &amp;#039;&amp;#039;&amp;#039;HAYO!&amp;#039;&amp;#039;&amp;#039; loudly enough to shatter the obstacle. (Note that Quantumsuit leggings don&amp;#039;t make you jump higher in the 1.71 update,so this trick is broken, however you can dash at stupid speeds on ice &amp;#039;&amp;#039;&amp;#039;HAYO!&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! Minecraft&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;#039;&amp;#039;&amp;#039;Industrial Craft²&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | [http://www.industrial-craft.net/?p=222| Aug 24, 2011]&lt;br /&gt;
| Alblaka mentions the new QuantumSuit.&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;0.90&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Beta 1.7.3&lt;br /&gt;
| QuantumSuit Leggings are released.&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;1.15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Beta 1.8.1&lt;br /&gt;
| Before this, the default QuantumSprint key was mapped to Boost+Forward&lt;br /&gt;
|-&lt;br /&gt;
! 1.65&lt;br /&gt;
(1.70-71)&lt;br /&gt;
| 1.1&lt;br /&gt;
| QuantumSuit pieces now require NanoSuit pieces to craft.&lt;br /&gt;
|-&lt;br /&gt;
! 1.99&lt;br /&gt;
(1.103)&lt;br /&gt;
| 1.3.2&lt;br /&gt;
| Energy costs of the NanoSuit and QuantumSuit are increased&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Tools]]&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=QuantumSuit_Leggings&amp;diff=12781</id>
		<title>QuantumSuit Leggings</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=QuantumSuit_Leggings&amp;diff=12781"/>
		<updated>2013-03-24T11:30:11Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The QuantumSuit Leggings are a new type of armor introduced in IC². They are extremely powerful, but also extremely expensive, having [[Iridium Plate]]s as one of their components. Charged Leggings allow the user to sprint extremely fast (approximately 3.4 times faster) until discharged. To activate the Quantum-Suit&amp;#039;s special abilities, start sprinting while holding control. This can be changed in controls as it overlaps with zoom from the Optifine mod, or you can just set zoom to another key.&lt;br /&gt;
&amp;#039;&amp;#039;NOTE: The [[QuantumSuit Leggings]] do not consume any energy but requires some energy to do the QuantumSprint! Due to this quirk, if you do not have a [[MFSU]] yet to recharge the leggings, you can craft this using a fully charged [[Nano-Leggings|NanoSuit Leggings]] to start QuantumSprinting!&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Machine|B1=Lapotron Crystal|C1=Machine&lt;br /&gt;
|A2=Iridium Plate|B2=Nano-Leggings|C2=Iridium Plate&lt;br /&gt;
|A3=Glowstone Dust|B3=|C3=Glowstone Dust&lt;br /&gt;
|Output=Quantum-Leggings&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Set ==&lt;br /&gt;
* [[QuantumSuit Helmet]]&lt;br /&gt;
* [[QuantumSuit Bodyarmor]]&lt;br /&gt;
* [[QuantumSuit Leggings]]&lt;br /&gt;
* [[QuantumSuit Boots]]&lt;br /&gt;
&lt;br /&gt;
== Recharging ==&lt;br /&gt;
&lt;br /&gt;
The QuantumSuit Leggings, like all other pieces of QuantumSuit, store up to 1 million [[EU]], and can only be recharged in an [[MFSU]].&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=MFS Unit&lt;br /&gt;
|Top=Quantum-Leggings&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Raw ingredients needed:&lt;br /&gt;
* 22 [[Non-IC Items|Iron Ingots]] (11 [[Non-IC Items|Iron Ore]])&lt;br /&gt;
* 18 [[Copper]] (9 [[Copper Ore]])&lt;br /&gt;
* 12 [[Tin]] (6 [[Tin Ore]])&lt;br /&gt;
* 3 [[Non-IC Items|Diamonds]]&lt;br /&gt;
* 8 [[Iridium Ore]] (Made from UU-Matter, which is made in a Mass Fabricator)&lt;br /&gt;
* 48 [[Non-IC Items|Coal]]&lt;br /&gt;
* 12 [[Non-IC Items|Redstone]]&lt;br /&gt;
* 6 [[Non-IC Items|Lapis Lazuli]]&lt;br /&gt;
* 4 [[Sticky Resin]]&lt;br /&gt;
* Additional 1 000 000 EU to be fully charged. (900 000 EU if you used a fully charged [[Nano-Leggings|NanoSuit Leggings]]).&lt;br /&gt;
* Enough energy to [[Macerator|macerate]] 48 items, [[Induction Furnace|smelt]] 22 items and [[Compressor|compress]] 14 items.&lt;br /&gt;
&lt;br /&gt;
== Interaction with Ice ==&lt;br /&gt;
&lt;br /&gt;
Once your shiny new QuantumSuit Leggings have become your favourite method of transportation and you&amp;#039;re immune to fall damage thanks to your QuantumSuit Boots, it&amp;#039;s time to show Vegeta who&amp;#039;s &amp;#039;&amp;#039;really&amp;#039;&amp;#039; over 9000: Create a nice little track of about 10 ice blocks in a row, place yourself at one end, activate your suit and accelerate across the ice. Right at the end, jump and loudly yell &amp;#039;&amp;#039;&amp;#039;HAYO!&amp;#039;&amp;#039;&amp;#039; as you get closer and closer to the stars! &lt;br /&gt;
Note that IndustrialCraft² cannot be held responsible for injuries incurred when jumping into walls and/or mountains as you clearly did not yell &amp;#039;&amp;#039;&amp;#039;HAYO!&amp;#039;&amp;#039;&amp;#039; loudly enough to shatter the obstacle. (Note that Quantumsuit leggings don&amp;#039;t make you jump higher in the 1.71 update,so this trick is broken, however you can dash at stupid speeds on ice &amp;#039;&amp;#039;&amp;#039;HAYO!&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! Minecraft&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;#039;&amp;#039;&amp;#039;Industrial Craft²&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | [http://www.industrial-craft.net/?p=222| Aug 24, 2011]&lt;br /&gt;
| Alblaka mentions the new QuantumSuit.&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;0.90&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Beta 1.7.3&lt;br /&gt;
| QuantumSuit Leggings are released.&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;1.15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Beta 1.8.1&lt;br /&gt;
| Before this, the default QuantumSprint key was mapped to Boost+Forward&lt;br /&gt;
|-&lt;br /&gt;
! 1.65&lt;br /&gt;
(1.70-71)&lt;br /&gt;
| 1.1&lt;br /&gt;
| QuantumSuit pieces now require NanoSuit pieces to craft.&lt;br /&gt;
|-&lt;br /&gt;
! 1.99&lt;br /&gt;
(1.103)&lt;br /&gt;
| 1.3.2&lt;br /&gt;
| Energy costs of the NanoSuit and QuantumSuit are increased&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Tools]]&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=QuantumSuit_Helmet&amp;diff=12780</id>
		<title>QuantumSuit Helmet</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=QuantumSuit_Helmet&amp;diff=12780"/>
		<updated>2013-03-24T11:27:29Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[QuantumSuit Helmet]] is endgame mod related piece of armour. It&amp;#039;s extremely powerful, but also extremely expensive, require two [[Iridium Plate]]s to craft. Cannot be enchanted.&lt;br /&gt;
&lt;br /&gt;
== Additional effects ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Additional effects (in order of highest priority for EU use)&lt;br /&gt;
! [[EU]] cost&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid_Fuel_Can_(Filled).png|16px|link=Fuel Can (Filled)]]&lt;br /&gt;
| replenishes underwater breath bar&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1 000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid_Fuel_Can_(Filled).png|16px|link=Fuel Can (Filled)]]&lt;br /&gt;
| replenish food bar per point&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10 000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid Coal.png|16px|link=Coal]]&lt;br /&gt;
| cure poison effect per lever&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10 000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid Some random scrap.png|16px|link=Scrap]]&lt;br /&gt;
| cure radiation effect per lever&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid Some random scrap.png|16px|link=Scrap]]&lt;br /&gt;
| cure wither effect per lever&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 25 000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
ICONS ARE PLACEHOLDERS UPLOAD CORRESPONDING EFFECTS ICONS&lt;br /&gt;
&lt;br /&gt;
== Energy manipulation ==&lt;br /&gt;
* Without eating some food your helmet will burn 1 million EU much faster then all other components, strongly adviced to eat food or carry multiple helmets;&lt;br /&gt;
* Each hit will drain atleast 900 EU from every part of suit;&lt;br /&gt;
&lt;br /&gt;
== Recharging ==&lt;br /&gt;
The QuantumSuit Helmet, like all other pieces of QuantumSuit, store up to 1 million [[EU]], and is an amazing piece of Quantum-Technology (Tier 3). Thus it cannot be charged in devices of lower tiers such as the [[MFE]] and [[BatBox]]. It must be charged in an [[MFSU]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{Grid/Machine&lt;br /&gt;
|Type=MFS Unit&lt;br /&gt;
|Top=Quantum-Boots&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: The GUI of the [[MFSU]] shown here is outdated.&amp;#039;&amp;#039;--&amp;gt;&lt;br /&gt;
The GUI that used to be here is outdated, and is thus not shown.&lt;br /&gt;
&lt;br /&gt;
== Set ==&lt;br /&gt;
&lt;br /&gt;
* [[QuantumSuit Helmet]]&lt;br /&gt;
* [[QuantumSuit Bodyarmor]]&lt;br /&gt;
* [[QuantumSuit Leggings]]&lt;br /&gt;
* [[QuantumSuit Boots]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Nano-Helmet|C1=&lt;br /&gt;
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate&lt;br /&gt;
|A3=Advanced Circuit|B3=Reinforced Glass|C3=Advanced Circuit&lt;br /&gt;
|Output=Quantum-Helmet&lt;br /&gt;
}}&lt;br /&gt;
Raw ingredients needed:&lt;br /&gt;
* 2 [[Non-IC Items|Glass]] (2 [[Non-IC Items|Sand]])&lt;br /&gt;
* 15.43 [[Non-IC Items|Iron Ingots]] (7.21 [[Non-IC Items|Iron Ore]])&lt;br /&gt;
* 27.64 [[Copper]] (13.82 [[Copper Ore]])&lt;br /&gt;
* 18.64 [[Tin]] (9.32 [[Tin Ore]])&lt;br /&gt;
* 10 [[Non-IC Items|Lapis Lazuli]]&lt;br /&gt;
* 4 [[Non-IC Items|Glowstone Dust]]&lt;br /&gt;
* 22 [[Non-IC Items|Redstone]]&lt;br /&gt;
* 2 [[Sticky Resin]]&lt;br /&gt;
* 8 [[Iridium Ore]] (Made from [[Matter|UU-Matter]], which is made in a [[Mass Fabricator]])&lt;br /&gt;
* 32 [[Non-IC Items|Coal]]&lt;br /&gt;
* 4 [[Non-IC Items|Diamonds]]&lt;br /&gt;
* Additional 1 million EU to fully charge this (900 000 EU if your [[Nano-Helmet|NanoSuit Helmet]] is fully charged).&lt;br /&gt;
* Enough energy to [[Macerator|macerate]]32 items, [[Induction Furnace|smelt]] 15.43 items, [[Extractor|extract]] 2 items, [[Compressor|compress]] 12.29 items and [[Mass Fabricator|fabricate]] the Iridium Ore.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Tools]]&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=QuantumSuit_Boots&amp;diff=12779</id>
		<title>QuantumSuit Boots</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=QuantumSuit_Boots&amp;diff=12779"/>
		<updated>2013-03-24T11:25:07Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The QuantumSuit Boots are a new type of armor introduced in IC². They are extremely powerful, but also extremely expensive, having [[Iridium Plate]]s as one of their components. Charged Boots allow the user to jump extremely high (up to 9 blocks up) and negate &amp;#039;&amp;#039;&amp;#039;all&amp;#039;&amp;#039;&amp;#039; fall damage completely at a energy cost&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Press your boost key (default &amp;#039;&amp;#039;&amp;#039;Ctrl&amp;#039;&amp;#039;&amp;#039;) and your jump key at once to activate the Quantum-Leap&amp;amp;trade;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Set ==&lt;br /&gt;
* [[QuantumSuit Helmet]]&lt;br /&gt;
* [[QuantumSuit Bodyarmor]]&lt;br /&gt;
* [[QuantumSuit Leggings]]&lt;br /&gt;
* [[QuantumSuit Boots]]&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iridium Plate|B1=Nano-Boots|C1=Iridium Plate&lt;br /&gt;
|A2=Rubber Boots|B2=Lapotron Crystal|C2=Rubber Boots&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output=Quantum-Boots&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Raw ingredient cost:&lt;br /&gt;
* 14 [[Non-IC Items|Iron Ingots]] (7 [[Non-IC Items|Iron Ore]])&lt;br /&gt;
* 21 [[Copper]] (10.5 [[Copper Ore]])&lt;br /&gt;
* 18 [[Tin]] (9 [[Tin Ore]])&lt;br /&gt;
* 4 [[Non-IC Items|Diamonds]]&lt;br /&gt;
* 6 [[Sticky Resin]]&lt;br /&gt;
* 2 [[Non-IC Items|Wool]]&lt;br /&gt;
* 32 [[Non-IC Items|Coal]]&lt;br /&gt;
* 18 [[Non-IC Items|Redstone]]&lt;br /&gt;
* 6 [[Non-IC Items|Lapis Lazuli]]&lt;br /&gt;
* 8 [[Iridium Ore]] (Made from [[Matter|UU-Matter]], which is made in a [[Mass Fabricator]])&lt;br /&gt;
* Additional 1 million EU for fully charging the [[QuantumSuit Boots]] (900 000 EU if your [[Nano-Boots|NanoSuit Boots]] is fully charged).&lt;br /&gt;
* A [[MFSU]] to charge this.&lt;br /&gt;
* Enough energy to [[Macerator|macerate]] 32 items, [[Induction Furnace|smelt]] 14 items, [[Extractor|extract]] 6 items and [[Mass Fabricator|fabricate]] the Iridium Ore.&lt;br /&gt;
&lt;br /&gt;
== Recharging ==&lt;br /&gt;
The QuantumSuit Boots, like all other pieces of QuantumSuit, store up to 1 million [[EU]], and is an amazing piece of Quantum-Technology (Tier 3). Thus it cannot be charged in devices of lower tiers such as the [[MFE]] and [[BatBox]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{Grid/Machine&lt;br /&gt;
|Type=MFS Unit&lt;br /&gt;
|Top=Quantum-Boots&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: The GUI of the [[MFSU]] shown here is outdated.&amp;#039;&amp;#039;--&amp;gt;&lt;br /&gt;
The GUI that used to be here is outdated, and is thus not shown.&lt;br /&gt;
&lt;br /&gt;
== Technical ==&lt;br /&gt;
It costs 1000 EU to do a Quantum-Leap&amp;amp;trade;. (NOTE: This does not include the cost of fall damage negation)&lt;br /&gt;
&lt;br /&gt;
It costs (Fall Height - 4) x 900 EU to negate all fall damage.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! MC Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;#039;&amp;#039;&amp;#039;Industrial Craft²&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! 0.90&lt;br /&gt;
| Beta 1.7.3&lt;br /&gt;
| [[Quantum-Bodyarmor|QuantumSuit Bodyarmor]] is released&lt;br /&gt;
|-&lt;br /&gt;
! 1.65&lt;br /&gt;
(1.70-71)&lt;br /&gt;
| 1.1&lt;br /&gt;
| QuantumSuit pieces now require NanoSuit pieces to craft.&lt;br /&gt;
|-&lt;br /&gt;
! 1.99&lt;br /&gt;
(1.103)&lt;br /&gt;
| 1.3.2&lt;br /&gt;
| Energy costs of the NanoSuit and QuantumSuit are increased&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Tools]]&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=QuantumSuit_Bodyarmor&amp;diff=12778</id>
		<title>QuantumSuit Bodyarmor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=QuantumSuit_Bodyarmor&amp;diff=12778"/>
		<updated>2013-03-24T11:20:20Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The QuantumSuit Bodyarmor is a new type of armor introduced in IC². It is extremely powerful, but also extremely expensive, having [[Iridium Plate]]s as one of its components. A charged Bodyarmor will absorb a large portion of incoming damage, as well as preventing the user from being lit aflame. This armor also makes you pretty much INVINCIBLE!!&lt;br /&gt;
&lt;br /&gt;
It is a Tier-3 item and hence can only be charged in a [[MFSU]].&lt;br /&gt;
&amp;#039;&amp;#039;Note: This is usually considered to be the least cost-efficient armor piece of the QuantumSuit and is usually recommended to be crafted last.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Nano-Bodyarmor|C1=Advanced Alloy&lt;br /&gt;
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate&lt;br /&gt;
|A3=Iridium Plate|B3=Advanced Alloy|C3=Iridium Plate&lt;br /&gt;
|Output=Quantum-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Raw ingredients needed:&lt;br /&gt;
* 30.5 [[Non-IC Items|Iron Ingots]] (15.25 [[Non-IC Items|Iron Ore]])&lt;br /&gt;
* 48.75 [[Copper]] (24.375 [[Non-IC Items|Copper Ore]])&lt;br /&gt;
* 42.75 [[Tin]] (21.375 [[Non-IC Items|Tin Ore]])&lt;br /&gt;
* 16 [[Iridium Ore]] (Made from [[Matter|UU-Matter]], which is made in a [[Mass Fabricator]])&lt;br /&gt;
* 6 [[Non-IC Items|Diamonds]]&lt;br /&gt;
* 20 [[Redstone]]&lt;br /&gt;
* 4 [[Sticky Resin]]&lt;br /&gt;
* 12 [[Non-IC Items|Lapis Lazuli]]&lt;br /&gt;
* 56 [[Coal]]&lt;br /&gt;
* An additional 1 million [[EU]] to be fully charged. (900 000 EU if your [[Nano-Bodyarmor|NanoSuit Bodyarmor]] is already fully charged.)&lt;br /&gt;
* An [[MFSU]] to charge in.&lt;br /&gt;
* Enough energy to [[Macerator|macerate]] 56 items, [[Induction Furnace|smelt]] 30.5 items, [[Compressor|compress]] 26 items and [[Mass Fabricator|fabricate]] the Iridium Ore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recharging ==&lt;br /&gt;
&lt;br /&gt;
The QuantumSuit Bodyarmor, like all other pieces of QuantumSuit, stores up to 1 million [[EU]], and can only be recharged in an [[MFSU]].&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=MFS Unit&lt;br /&gt;
|Top=Quantum-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: The GUI of the [[MFSU]] shown here is outdated.&amp;#039;&amp;#039;&lt;br /&gt;
== Technical ==&lt;br /&gt;
&lt;br /&gt;
The following applies to each piece of quantum armor in the set. Each piece of quantum armor stores 1,000,000 EU, and can use up to 39,990 EU in an instant. Each uses 30 EU for every unit of damage they protects against, so each piece can protect against 33,333 half-hearts of damage to the player between charging, or 1,333 at once. They charge at 1000 EU/t in an MFSU, so they can charge fully in 50 seconds. &lt;br /&gt;
&lt;br /&gt;
The following is the percent of damage taken that is absorbed by each piece of armor (when used separately, not as a set).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=1 | Armor Piece&lt;br /&gt;
! align=&amp;quot;right&amp;quot; | Protection Ratio (%)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Helmet&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Bodyarmor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 44%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Leggings&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Boots&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You may notice that the sum of the protection for each piece is 104%, not 100%. Sadly the protection is only 100% for a full set, so it doesn&amp;#039;t heal you when you get blown up, drowned in lava, or some thing like that. It just prevents damage. The way that works is that the effective protection of each piece is divided by 104%. If one piece of armor doesn&amp;#039;t provide it&amp;#039;s usual level of protection because it just ran out of charge, or it is used beyond it&amp;#039;s capacity in an instant (which requires falling from a distance greater than 3000 meters, or being blown up by a nuke from very near by) then they provide whatever level of protection brings the total to or near to 100%. Near to 100% protection in such circumstances isn&amp;#039;t going to do you much good though. Still you probably won&amp;#039;t have any real worries there, no matter how suicidal and creative you are. Maybe if you bath in a lava pool in the nether for a few hours and fall asleep, or something, this armor may not be adequate. &lt;br /&gt;
&lt;br /&gt;
The maximum damage you can suffer from a fall or explosion while wearing a full set of armor and still have 100% protection is limited by the bodyarmor piece. The maximum damage that each piece can protect you against is 1333 in an instant. When the protection of the bodyarmor is reduced below 40% you will suffer damage. So if you suffer a little more than 1,333 / 0.4 damage (= 3333 damage) you will get hurt. In practice, a fall distance of at least 3340 is necessary to get 1 half-heart of damage. You can suffer such a fall 25 times though before your bodyarmor runs out of EU.&lt;br /&gt;
&lt;br /&gt;
If you wear the helmet, bodyarmor, and leggings with rubber boots, you get 89% protection from what damage you would suffer with the boots alone during a fall. Fall damage is reduced by a factor of 8 with rubber boots, and it doesn&amp;#039;t matter during the one fall if they get destroyed. This means that if you suffer 1000 fall damage, 125 will remain after the boots protect you, and the armor will reduce that to 14, so you will probably live.&lt;br /&gt;
&lt;br /&gt;
== Interaction with other mods ==&lt;br /&gt;
* There is a mod named Gravitation Suite that allows you to upgrade your QSuit Bodyarmor to a GraviChestPlate, a piece that allows you to &amp;#039;&amp;#039;&amp;#039;also&amp;#039;&amp;#039;&amp;#039; fly and power your electric tools with a maximum storage of 10 million EU.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! MC Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;#039;&amp;#039;&amp;#039;Industrial Craft²&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! 0.90&lt;br /&gt;
| Beta 1.7.3&lt;br /&gt;
| [[Quantum-Bodyarmor|QuantumSuit Bodyarmor]] is released&lt;br /&gt;
|-&lt;br /&gt;
! 1.65&lt;br /&gt;
(1.70-71)&lt;br /&gt;
| 1.1&lt;br /&gt;
| QuantumSuit pieces now require NanoSuit pieces to craft.&lt;br /&gt;
|-&lt;br /&gt;
! 1.99&lt;br /&gt;
(1.103)&lt;br /&gt;
| 1.3.2&lt;br /&gt;
| Energy costs of the NanoSuit and QuantumSuit are increased&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Tools]]&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Nano-Leggings&amp;diff=12777</id>
		<title>Nano-Leggings</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Nano-Leggings&amp;diff=12777"/>
		<updated>2013-03-24T11:18:36Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: Derpy formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The NanoSuit Leggings are the electrical variant (It will use energy instead of disintegrating) of [[Non-IC Items|Diamond Leggings]] and provides 3 chestplates/6 armor points/30% damage reduction. It is also a Tier-2 Item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can recharge your armor at an [[MFE]] or [[MFSU]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set ==&lt;br /&gt;
* [[Nano-Helmet|NanoSuit Helmet]]&lt;br /&gt;
* [[Nano-Bodyarmor|NanoSuit Bodyarmor]]&lt;br /&gt;
* [[Nano-Leggings|NanoSuit Leggings]]&lt;br /&gt;
* [[Nano-Boots|NanoSuit Boots]]&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Leggings&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Raw ingredients needed:&lt;br /&gt;
* 48 [[Non-IC Items|Coal]]&lt;br /&gt;
* 1 [[Non-IC Items|Diamond]]&lt;br /&gt;
* 8 [[Non-IC Items|Redstone]]&lt;br /&gt;
* Additional 100 000 EU to fully charge this.&lt;br /&gt;
* Enough energy to [[Macerator|macerate]] 48 items and [[Compressor|compress]] 6 items.&lt;br /&gt;
&lt;br /&gt;
== Recharging ==&lt;br /&gt;
To recharge, place into the top slot of a [[MFE]] or an [[MFSU]] and supply 100 000 EU.&lt;br /&gt;
&amp;lt;!--{{Grid/Machine&lt;br /&gt;
|Type=MFE Transmitter&lt;br /&gt;
|Top=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=MFS Unit&lt;br /&gt;
|Top=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;NOTE: The GUI of the [[MFE]] and [[MFSU]] shown here is outdated.&amp;#039;&amp;#039;--&amp;gt;&lt;br /&gt;
GUIs are outdated and therefore are not shown. &amp;lt;br /&amp;gt;NanoSuit is a Nano-Technology (Tier 2) item and cannot be charged in Standard-Technology (Tier 1) devices such as the [[BatBox]].&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
[[Carbon|Carbon Plates]] are the most essential resource for &amp;#039;&amp;#039;Nanosuits&amp;#039;&amp;#039;. As well as... &amp;#039;&amp;#039;&amp;#039;[[Energy Crystal]]s&amp;#039;&amp;#039;&amp;#039;! [[File:picture_na.png|right|link=]]&lt;br /&gt;
Why use [[Energy Crystal|Crystals]] in armor?&lt;br /&gt;
&lt;br /&gt;
For Energy storage, of course!&lt;br /&gt;
&lt;br /&gt;
Energy Storage?&lt;br /&gt;
&lt;br /&gt;
Didn&amp;#039;t we tell you already, &amp;#039;&amp;#039;&amp;#039;the Nanosuit runs on ENERGY&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;takes most of its protective ability from an ENERGY SHIELD&amp;#039;&amp;#039;&amp;#039;! HAYO!&lt;br /&gt;
&lt;br /&gt;
== Texture Packs ==&lt;br /&gt;
The NanoSuit Helmet can be found in jar &amp;gt; armor &amp;gt; ic2 &amp;gt; nano_1.png&lt;br /&gt;
&lt;br /&gt;
The item sprite of the NanoSuit Helmet can be found in jar &amp;gt; ic2 &amp;gt; sprites &amp;gt; item_0.png &amp;gt; Sprite 117&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! MC Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;#039;&amp;#039;&amp;#039;Industrial Craft²&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! 0.90&lt;br /&gt;
| Beta 1.7.3&lt;br /&gt;
| [[Nano-Leggings|NanoSuit Leggings]] is re-released&lt;br /&gt;
|-&lt;br /&gt;
! 1.65&lt;br /&gt;
(1.70-71)&lt;br /&gt;
| 1.1&lt;br /&gt;
| QuantumSuit pieces now require NanoSuit pieces to craft.&lt;br /&gt;
|-&lt;br /&gt;
! 1.99&lt;br /&gt;
(1.103)&lt;br /&gt;
| 1.3.2&lt;br /&gt;
| Energy costs of the NanoSuit and QuantumSuit are increased&lt;br /&gt;
|-&lt;br /&gt;
! 1.107&lt;br /&gt;
(1.111)&lt;br /&gt;
| 1.4.5&lt;br /&gt;
| Energy cost of the NanoSuit is reduced&lt;br /&gt;
|-&lt;br /&gt;
! 1.108&lt;br /&gt;
(1.111)&lt;br /&gt;
| 1.4.5&lt;br /&gt;
| Around Halloween (31 October), zombies wearing NanoSuits may appear.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Nano-Leggings&amp;diff=12776</id>
		<title>Nano-Leggings</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Nano-Leggings&amp;diff=12776"/>
		<updated>2013-03-24T11:18:14Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The NanoSuit Leggings are the electrical variant (It will use energy instead of disintegrating) of [[Non-IC Items|Diamond Leggings]] and provides 3 chestplates/6 armor points/30% damage reduction. It is also a Tier-2 Item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can recharge your armor at an [[MFE]] or [[MFSU]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set ==&lt;br /&gt;
* [[Nano-Helmet|NanoSuit Helmet]]&lt;br /&gt;
* [[Nano-Bodyarmor|NanoSuit Bodyarmor]]&lt;br /&gt;
* [[Nano-Leggings|NanoSuit Leggings]]&lt;br /&gt;
* [[Nano-Boots|NanoSuit Boots]]&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Leggings&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Raw ingredients needed:&lt;br /&gt;
* 48 [[Non-IC Items|Coal]]&lt;br /&gt;
* 1 [[Non-IC Items|Diamond]]&lt;br /&gt;
* 8 [[Non-IC Items|Redstone]]&lt;br /&gt;
* Additional 100 000 EU to fully charge this.&lt;br /&gt;
* Enough energy to [[Macerator|macerate]] 48 items and [[Compressor|compress]] 6 items.&lt;br /&gt;
&lt;br /&gt;
== Recharging ==&lt;br /&gt;
To recharge, place into the top slot of a [[MFE]] or an [[MFSU]] and supply 100 000 EU.&lt;br /&gt;
&amp;lt;!--{{Grid/Machine&lt;br /&gt;
|Type=MFE Transmitter&lt;br /&gt;
|Top=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=MFS Unit&lt;br /&gt;
|Top=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;NOTE: The GUI of the [[MFE]] and [[MFSU]] shown here is outdated.&amp;#039;&amp;#039;--&amp;gt;&lt;br /&gt;
GUIs are outdated and therefore are not shown. &amp;lt;br /&amp;gt;NanoSuit is a Nano-Technology (Tier 2) item and cannot be charged in Standard-Technology (Tier 1) devices such as the [[BatBox]].&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
[[Carbon|Carbon Plates]] are the most essential resource for &amp;#039;&amp;#039;Nanosuits&amp;#039;&amp;#039;. As well as... &amp;#039;&amp;#039;&amp;#039;[[Energy Crystal]]s&amp;#039;&amp;#039;&amp;#039;! [[File:picture_na.png|right|link=]]&lt;br /&gt;
Why use [[Energy Crystal|Crystals]] in armor?&lt;br /&gt;
&lt;br /&gt;
For Energy storage, of course!&lt;br /&gt;
&lt;br /&gt;
Energy Storage?&lt;br /&gt;
&lt;br /&gt;
Didn&amp;#039;t we tell you already, &amp;#039;&amp;#039;&amp;#039;the Nanosuit runs on ENERGY&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;takes most of its protective ability from an ENERGY SHIELD&amp;#039;&amp;#039;&amp;#039;! HAYO!&lt;br /&gt;
&lt;br /&gt;
== Texture Packs ==&lt;br /&gt;
The NanoSuit Helmet can be found in jar &amp;gt; armor &amp;gt; ic2 &amp;gt; nano_1.png&lt;br /&gt;
&lt;br /&gt;
The item sprite of the NanoSuit Helmet can be found in jar &amp;gt; ic2 &amp;gt; sprites &amp;gt; item_0.png &amp;gt; Sprite 117&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! MC Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;#039;&amp;#039;&amp;#039;Industrial Craft²&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! 0.90&lt;br /&gt;
| Beta 1.7.3&lt;br /&gt;
| [[Nano-Leggings|NanoSuit Leggings]] is re-released&lt;br /&gt;
|-&lt;br /&gt;
! 1.65&lt;br /&gt;
(1.70-71)&lt;br /&gt;
| 1.1&lt;br /&gt;
| QuantumSuit pieces now require NanoSuit pieces to craft.&lt;br /&gt;
|-&lt;br /&gt;
! 1.99&lt;br /&gt;
(1.103)&lt;br /&gt;
| 1.3.2&lt;br /&gt;
| Energy costs of the NanoSuit and QuantumSuit are increased&lt;br /&gt;
|-&lt;br /&gt;
! 1.107&lt;br /&gt;
(1.111)&lt;br /&gt;
| 1.4.5&lt;br /&gt;
| Energy cost of the NanoSuit is reduced&lt;br /&gt;
|-&lt;br /&gt;
! 1.108&lt;br /&gt;
(1.111)&lt;br /&gt;
| 1.4.5&lt;br /&gt;
| Around Halloween (31 October), zombies wearing NanoSuits may appear.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Nano-Leggings&amp;diff=12775</id>
		<title>Nano-Leggings</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Nano-Leggings&amp;diff=12775"/>
		<updated>2013-03-24T11:16:31Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The NanoSuit Leggings are the electrical variant (It will use energy instead of disintegrating) of [[Non-IC Items|Diamond Leggings]] and provides 3 chestplates/6 armor points/30% damage reduction. It is also a Tier-2 Item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can recharge your armor at an [[MFE]] or [[MFSU]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set ==&lt;br /&gt;
* [[Nano-Helmet|NanoSuit Helmet]]&lt;br /&gt;
* [[Nano-Bodyarmor|NanoSuit Bodyarmor]]&lt;br /&gt;
* [[Nano-Leggings|NanoSuit Leggings]]&lt;br /&gt;
* [[Nano-Boots|NanoSuit Boots]]&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Leggings&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Raw ingredients needed:&lt;br /&gt;
* 48 [[Non-IC Items|Coal]]&lt;br /&gt;
* 1 [[Non-IC Items|Diamond]]&lt;br /&gt;
* 8 [[Non-IC Items|Redstone]]&lt;br /&gt;
* Additional 100 000 EU to fully charge this.&lt;br /&gt;
* Enough energy to [[Macerator|macerate]] 48 items and [[Compressor|compress]] 6 items.&lt;br /&gt;
&lt;br /&gt;
== Recharging ==&lt;br /&gt;
To recharge, place into the top slot of a [[MFE]] or an [[MFSU]] and supply 100 000 EU.&lt;br /&gt;
&amp;lt;!--{{Grid/Machine&lt;br /&gt;
|Type=MFE Transmitter&lt;br /&gt;
|Top=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=MFS Unit&lt;br /&gt;
|Top=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;NOTE: The GUI of the [[MFE]] and [[MFSU]] shown here is outdated.&amp;#039;&amp;#039;--&amp;gt;&lt;br /&gt;
GUIs are outdated and therefore are not shown. &amp;lt;br /&amp;gt;NanoSuit is a Nano-Technology (Tier 2) item and cannot be charged in Standard-Technology (Tier 1) devices such as the [[BatBox]].&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
[[Carbon|Carbon Plates]] are the most essential resource for &amp;#039;&amp;#039;Nanosuits&amp;#039;&amp;#039;. As well as... &amp;#039;&amp;#039;&amp;#039;[[Energy Crystal]]s&amp;#039;&amp;#039;&amp;#039;! [[File:picture_na.png|right|link=]]&lt;br /&gt;
Why use [[Energy Crystal|Crystals]] in armor?&lt;br /&gt;
&lt;br /&gt;
For Energy storage, of course!&lt;br /&gt;
&lt;br /&gt;
Energy Storage?&lt;br /&gt;
&lt;br /&gt;
Didn&amp;#039;t we tell you already, &amp;#039;&amp;#039;&amp;#039;the Nanosuit runs on ENERGY&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;takes most of its protective ability from an ENERGY SHIELD&amp;#039;&amp;#039;&amp;#039;! HAYO!&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Nano-Boots&amp;diff=12774</id>
		<title>Nano-Boots</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Nano-Boots&amp;diff=12774"/>
		<updated>2013-03-24T11:10:59Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: Typo on my part :(&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NanoSuit Boots are the electrical variant of [[Non-IC Items|Diamond Boots]]. They provide 1.5 chestplates/3 armor points/24% damage reduction. It is also a Tier-2 Item. Additionally, it provides a small amount of protection from fall damage at a slight energy cost.&lt;br /&gt;
&lt;br /&gt;
== Set ==&lt;br /&gt;
* [[Nano-Helmet|NanoSuit Helmet]]&lt;br /&gt;
* [[Nano-Bodyarmor|NanoSuit Bodyarmor]]&lt;br /&gt;
* [[Nano-Leggings|NanoSuit Leggings]]&lt;br /&gt;
* [[Nano-Boots|NanoSuit Boots]]&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Energy Crystal (Charged)|C3=Carbon Plate&lt;br /&gt;
&lt;br /&gt;
|Output=Nano-Boots&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Raw ingredients needed:&lt;br /&gt;
* 32 [[Non-IC Items|Coal]]&lt;br /&gt;
* 1 [[Non-IC Items|Diamond]]&lt;br /&gt;
* 8 [[Non-IC Items|Redstone]]&lt;br /&gt;
* Additional 100 000 EU (25 Coal worth) to be fully charged.&lt;br /&gt;
* A [[MFE]] or above to charge&lt;br /&gt;
* Enough energy to [[Macerator|macerate]] 32 items and [[Compressor|compress]] 4 items.&lt;br /&gt;
&lt;br /&gt;
== Recharging ==&lt;br /&gt;
To recharge, place into the top slot of a [[MFE]] or an [[MFSU]] and supply up to 100 000 EU.&lt;br /&gt;
Since the NanoSuit is made using Nano-Technology (Tier 2), it cannot be recharged in Standard-Technology (Tier 1) devices such as a [[BatBox]].&lt;br /&gt;
&amp;lt;!--{{Grid/Machine&lt;br /&gt;
|Type=MFE Transmitter&lt;br /&gt;
|Top=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=MFS Unit&lt;br /&gt;
|Top=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;NOTE: The GUI of the [[MFE]] and [[MFSU]] shown here is outdated.&amp;#039;&amp;#039;--&amp;gt;&lt;br /&gt;
GUIs are outdated and therefore are not shown.&lt;br /&gt;
&lt;br /&gt;
== Technical ==&lt;br /&gt;
A [[Nano-Boots|NanoSuit Boots]] negates fall damage at the following costs:&lt;br /&gt;
* 0 EU for 4 blocks or lower fall, dealing 0 damage.&lt;br /&gt;
* (Fall Height - 4) x 800 EU for 5 blocks to 12 blocks fall, dealing 0 damage.&lt;br /&gt;
* (Fall Height - 4) x 800 EU for 5 blocks to 12 blocks fall, dealing (Fall Height - 12) x 0.5 hearts of damage.&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
[[Carbon|Carbon Plates]] are the most essential resource for &amp;#039;&amp;#039;Nanosuits&amp;#039;&amp;#039;. As well as... &amp;#039;&amp;#039;&amp;#039;[[Energy Crystal|Energy Crystals]]&amp;#039;&amp;#039;&amp;#039;! [[File:picture_na.png|right|link=]]&lt;br /&gt;
Why use [[Energy Crystal|Crystals]] in armor?&lt;br /&gt;
&lt;br /&gt;
For Energy storage of course!&lt;br /&gt;
&lt;br /&gt;
Energy Storage?&lt;br /&gt;
&lt;br /&gt;
Didn&amp;#039;t we tell you already, &amp;#039;&amp;#039;&amp;#039;the Nanosuit runs on ENERGY&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;takes most of its protective ability from an ENERGY SHIELD&amp;#039;&amp;#039;&amp;#039;! HAYO!&lt;br /&gt;
&lt;br /&gt;
== Texture Packs ==&lt;br /&gt;
The NanoSuit Helmet can be found in jar &amp;gt; armor &amp;gt; ic2 &amp;gt; nano_2.png&lt;br /&gt;
&lt;br /&gt;
The item sprite of the NanoSuit Helmet can be found in jar &amp;gt; ic2 &amp;gt; sprites &amp;gt; item_0.png &amp;gt; Sprite 118&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! MC Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;#039;&amp;#039;&amp;#039;Industrial Craft²&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! 0.90&lt;br /&gt;
| Beta 1.7.3&lt;br /&gt;
| [[Nano-Boots|NanoSuit Boots]] are re-released&lt;br /&gt;
|-&lt;br /&gt;
! 1.65&lt;br /&gt;
(1.70-71)&lt;br /&gt;
| 1.1&lt;br /&gt;
| QuantumSuit pieces now require NanoSuit pieces to craft.&lt;br /&gt;
|-&lt;br /&gt;
! 1.96&lt;br /&gt;
(1.97)&lt;br /&gt;
| 1.2.5&lt;br /&gt;
| [[Nano-Boots|NanoSuit Boots]] partially absorb fall damage similarly to [[Rubber Boots]]&lt;br /&gt;
|-&lt;br /&gt;
! 1.99&lt;br /&gt;
(1.103)&lt;br /&gt;
| 1.3.2&lt;br /&gt;
| Energy costs of the NanoSuit and QuantumSuit are increased&lt;br /&gt;
|-&lt;br /&gt;
! 1.107&lt;br /&gt;
(1.111)&lt;br /&gt;
| 1.4.5&lt;br /&gt;
| Energy cost of the NanoSuit is reduced&lt;br /&gt;
|-&lt;br /&gt;
! 1.108&lt;br /&gt;
(1.111)&lt;br /&gt;
| 1.4.5&lt;br /&gt;
| Around Halloween (31 October), zombies wearing NanoSuits may appear.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Nano-Boots&amp;diff=12773</id>
		<title>Nano-Boots</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Nano-Boots&amp;diff=12773"/>
		<updated>2013-03-24T11:08:17Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NanoSuit Boots are the electrical variant of [[Non-IC Items|Diamond Boots]]. They provide 1.5 chestplates/3 armor points/24% damage reduction. It is also a Tier-2 Item. Additionally, it provides a small amount of protection from fall damage at a slight energy cost.&lt;br /&gt;
&lt;br /&gt;
== Set ==&lt;br /&gt;
* [[Nano-Helmet|NanoSuit Helmet]]&lt;br /&gt;
* [[Nano-Bodyarmor|NanoSuit Bodyarmor]]&lt;br /&gt;
* [[Nano-Leggings|NanoSuit Leggings]]&lt;br /&gt;
* [[Nano-Boots|NanoSuit Boots]]&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Energy Crystal (Charged)|C3=Carbon Plate&lt;br /&gt;
&lt;br /&gt;
|Output=Nano-Boots&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Raw ingredients needed:&lt;br /&gt;
* 32 [[Non-IC Items|Coal]]&lt;br /&gt;
* 1 [[Non-IC Items|Diamond]]&lt;br /&gt;
* 8 [[Non-IC Items|Redstone]]&lt;br /&gt;
* Additional 100 000 EU (25 Coal worth) to be fully charged.&lt;br /&gt;
* A [[MFE]] or above to charge&lt;br /&gt;
* Enough energy to [[Macerator|macerate]] 32 items and [[Compressor|compress]] 4 items.&lt;br /&gt;
&lt;br /&gt;
== Recharging ==&lt;br /&gt;
To recharge, place into the top slot of a [[MFE]] or an [[MFSU]] and supply up to 100 000 EU.&lt;br /&gt;
Since the NanoSuit is made using Nano-Technology (Tier 2), it cannot be recharged in Standard-Technology (Tier 1) devices such as a [[BatBox]].&lt;br /&gt;
&amp;lt;!--{{Grid/Machine&lt;br /&gt;
|Type=MFE Transmitter&lt;br /&gt;
|Top=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=MFS Unit&lt;br /&gt;
|Top=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;NOTE: The GUI of the [[MFE]] and [[MFSU]] shown here is outdated.&amp;#039;&amp;#039;--&amp;gt;&lt;br /&gt;
GUIs are outdated and therefore are not shown.&lt;br /&gt;
&lt;br /&gt;
== Technical ==&lt;br /&gt;
A [[Nano-Boots|NanoSuit Boots]] negates fall damage at the following costs:&lt;br /&gt;
* 0 EU for 4 blocks or lower fall, dealing 0 damage.&lt;br /&gt;
* (Fall Height - 4) x 800 EU for 5 blocks to 12 blocks fall, dealing 0 damage.&lt;br /&gt;
* (Fall Height - 4) x 800 EU for 5 blocks to 12 blocks fall, dealing (Fall Height - 12) x 0.5 hearts of damage.&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
[[Carbon|Carbon Plates]] are the most essential resource for &amp;#039;&amp;#039;Nanosuits&amp;#039;&amp;#039;. As well as... &amp;#039;&amp;#039;&amp;#039;[[Energy Crystal|Energy Crystals]]&amp;#039;&amp;#039;&amp;#039;! [[File:picture_na.png|right|link=]]&lt;br /&gt;
Why use [[Energy Crystal|Crystals]] in armor?&lt;br /&gt;
&lt;br /&gt;
For Energy storage of course!&lt;br /&gt;
&lt;br /&gt;
Energy Storage?&lt;br /&gt;
&lt;br /&gt;
Didn&amp;#039;t we tell you already, &amp;#039;&amp;#039;&amp;#039;the Nanosuit runs on ENERGY&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;takes most of its protective ability from an ENERGY SHIELD&amp;#039;&amp;#039;&amp;#039;! HAYO!&lt;br /&gt;
&lt;br /&gt;
== Texture Packs ==&lt;br /&gt;
The NanoSuit Helmet can be found in jar &amp;gt; armor &amp;gt; ic2 &amp;gt; nano_2.png&lt;br /&gt;
&lt;br /&gt;
The item sprite of the NanoSuit Helmet can be found in jar &amp;gt; ic2 &amp;gt; sprites &amp;gt; item_0.png &amp;gt; Sprite 117&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! MC Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;#039;&amp;#039;&amp;#039;Industrial Craft²&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! 0.90&lt;br /&gt;
| Beta 1.7.3&lt;br /&gt;
| [[Nano-Boots|NanoSuit Boots]] are re-released&lt;br /&gt;
|-&lt;br /&gt;
! 1.65&lt;br /&gt;
(1.70-71)&lt;br /&gt;
| 1.1&lt;br /&gt;
| QuantumSuit pieces now require NanoSuit pieces to craft.&lt;br /&gt;
|-&lt;br /&gt;
! 1.96&lt;br /&gt;
(1.97)&lt;br /&gt;
| 1.2.5&lt;br /&gt;
| [[Nano-Boots|NanoSuit Boots]] partially absorb fall damage similarly to [[Rubber Boots]]&lt;br /&gt;
|-&lt;br /&gt;
! 1.99&lt;br /&gt;
(1.103)&lt;br /&gt;
| 1.3.2&lt;br /&gt;
| Energy costs of the NanoSuit and QuantumSuit are increased&lt;br /&gt;
|-&lt;br /&gt;
! 1.107&lt;br /&gt;
(1.111)&lt;br /&gt;
| 1.4.5&lt;br /&gt;
| Energy cost of the NanoSuit is reduced&lt;br /&gt;
|-&lt;br /&gt;
! 1.108&lt;br /&gt;
(1.111)&lt;br /&gt;
| 1.4.5&lt;br /&gt;
| Around Halloween (31 October), zombies wearing NanoSuits may appear.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Nano-Bodyarmor&amp;diff=12772</id>
		<title>Nano-Bodyarmor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Nano-Bodyarmor&amp;diff=12772"/>
		<updated>2013-03-24T11:05:34Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: Typos :(&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NanoSuit Bodyarmor is the electrical variant of the [[Non-IC Items|Diamond Chestplate]], providing 4 chestplates/8 armor points/32% damage reduction. It is also a Tier-2 Item. It is made mainly using carbon plates and it stores it energy in the internal energy crystal.&lt;br /&gt;
&lt;br /&gt;
You can recharge your armor at an [[MFE]] or [[MFSU]].&lt;br /&gt;
&lt;br /&gt;
Fun Fact: A Full Suit of Nano Armor will protect you from a Nuke from four paces! Not that you would ever use such a destructive device...&lt;br /&gt;
&lt;br /&gt;
== Set ==&lt;br /&gt;
* [[Nano-Helmet|NanoSuit Helmet]]&lt;br /&gt;
* [[Nano-Bodyarmor|NanoSuit Bodyarmor]]&lt;br /&gt;
* [[Nano-Leggings|NanoSuit Leggings]]&lt;br /&gt;
* [[Nano-Boots|NanoSuit Boots]]&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Energy Crystal (Charged)|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Raw ingredients needed:&lt;br /&gt;
* 56 [[Non-IC Items|Coal]]&lt;br /&gt;
* 1 [[Non-IC Items|Diamond]]&lt;br /&gt;
* 8 [[Non-IC Items|Redstone]]&lt;br /&gt;
* Additional 100,000 EU (25 Coal worth) to be fully charged&lt;br /&gt;
* A [[MFE]] or above to charge&lt;br /&gt;
* Enough energy to [[Macerator|macerate]] 8 items&lt;br /&gt;
&lt;br /&gt;
Full set:&lt;br /&gt;
* 168 [[Non-IC Items|Coal]]&lt;br /&gt;
* 4 [[Non-IC Items|Diamond]]&lt;br /&gt;
* 32 [[Non-IC Items|Redstone]]&lt;br /&gt;
* 1 [[Non-IC Items|Glass]] (1 [[Non-IC Items|Sand]])&lt;br /&gt;
* Additional 400,000 EU (100 Coal worth) to be fully charged&lt;br /&gt;
* A [[MFE]] or above to charge&lt;br /&gt;
* Enough energy to [[Macerator|macerate]] 168 items and [[Electro Furnace|smelt]] 1 item.&lt;br /&gt;
&lt;br /&gt;
== Recharging ==&lt;br /&gt;
To recharge, place into the top slot of a [[MFE]] or an [[MFSU]].&lt;br /&gt;
&amp;lt;!--{{Grid/Machine&lt;br /&gt;
|Type=MFE Transmitter&lt;br /&gt;
|Top=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=MFS Unit&lt;br /&gt;
|Top=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;NOTE: The GUI of the [[MFE]] and [[MFSU]] shown here is outdated.&amp;#039;&amp;#039;--&amp;gt;&lt;br /&gt;
GUIs are outdated and therefore are not shown.&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
[[Carbon|Carbon Plates]] are the most essential resource for &amp;#039;&amp;#039;Nanosuits&amp;#039;&amp;#039;. As well as... &amp;#039;&amp;#039;&amp;#039;[[Energy Crystal]]s&amp;#039;&amp;#039;&amp;#039;! [[File:picture_na.png|right|link=]]&lt;br /&gt;
Why use [[Energy Crystal|Crystals]] in armor?&lt;br /&gt;
&lt;br /&gt;
For Energy storage of course!&lt;br /&gt;
&lt;br /&gt;
Energy Storage?&lt;br /&gt;
&lt;br /&gt;
Didn&amp;#039;t we tell you already, &amp;#039;&amp;#039;&amp;#039;the Nanosuit runs on ENERGY&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;takes most of its protective ability from an ENERGY SHIELD&amp;#039;&amp;#039;&amp;#039;! HAYO!&lt;br /&gt;
&lt;br /&gt;
== Texture Packs ==&lt;br /&gt;
The NanoSuit Bodyarmour can be found in jar &amp;gt; armor &amp;gt; ic2 &amp;gt; nano_1.png&lt;br /&gt;
&lt;br /&gt;
The item sprite of the NanoSuit Bodyarmour can be found in jar &amp;gt; ic2 &amp;gt; sprites &amp;gt; item_0.png &amp;gt; Sprite 116&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! MC Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;#039;&amp;#039;&amp;#039;Industrial Craft²&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! 0.90&lt;br /&gt;
| Beta 1.7.3&lt;br /&gt;
| [[Nano-Bodyarmor|NanoSuit Bodyarmor]] is re-released&lt;br /&gt;
|-&lt;br /&gt;
! 1.65&lt;br /&gt;
(1.70-71)&lt;br /&gt;
| 1.1&lt;br /&gt;
| QuantumSuit pieces now require NanoSuit pieces to craft.&lt;br /&gt;
|-&lt;br /&gt;
! 1.99&lt;br /&gt;
(1.103)&lt;br /&gt;
| 1.3.2&lt;br /&gt;
| Energy costs of the NanoSuit and QuantumSuit are increased&lt;br /&gt;
|-&lt;br /&gt;
! 1.107&lt;br /&gt;
(1.111)&lt;br /&gt;
| 1.4.5&lt;br /&gt;
| Energy cost of the NanoSuit is reduced&lt;br /&gt;
|-&lt;br /&gt;
! 1.108&lt;br /&gt;
(1.111)&lt;br /&gt;
| 1.4.5&lt;br /&gt;
| Around Halloween (31 October), zombies wearing NanoSuits may appear.&lt;br /&gt;
|}&lt;br /&gt;
{{Navigation}}&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Nano-Bodyarmor&amp;diff=12771</id>
		<title>Nano-Bodyarmor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Nano-Bodyarmor&amp;diff=12771"/>
		<updated>2013-03-24T11:04:55Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NanoSuit Bodyarmor is the electrical variant of the [[Non-IC Items|Diamond Chestplate]], providing 4 chestplates/8 armor points/32% damage reduction. It is also a Tier-2 Item. It is made mainly using carbon plates and it stores it energy in the internal energy crystal.&lt;br /&gt;
&lt;br /&gt;
You can recharge your armor at an [[MFE]] or [[MFSU]].&lt;br /&gt;
&lt;br /&gt;
Fun Fact: A Full Suit of Nano Armor will protect you from a Nuke from four paces! Not that you would ever use such a destructive device...&lt;br /&gt;
&lt;br /&gt;
== Set ==&lt;br /&gt;
* [[Nano-Helmet|NanoSuit Helmet]]&lt;br /&gt;
* [[Nano-Bodyarmor|NanoSuit Bodyarmor]]&lt;br /&gt;
* [[Nano-Leggings|NanoSuit Leggings]]&lt;br /&gt;
* [[Nano-Boots|NanoSuit Boots]]&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Energy Crystal (Charged)|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Raw ingredients needed:&lt;br /&gt;
* 56 [[Non-IC Items|Coal]]&lt;br /&gt;
* 1 [[Non-IC Items|Diamond]]&lt;br /&gt;
* 8 [[Non-IC Items|Redstone]]&lt;br /&gt;
* Additional 100,000 EU (25 Coal worth) to be fully charged&lt;br /&gt;
* A [[MFE]] or above to charge&lt;br /&gt;
* Enough energy to [[Macerator|macerate]] 8 items&lt;br /&gt;
&lt;br /&gt;
Full set:&lt;br /&gt;
* 168 [[Non-IC Items|Coal]]&lt;br /&gt;
* 4 [[Non-IC Items|Diamond]]&lt;br /&gt;
* 32 [[Non-IC Items|Redstone]]&lt;br /&gt;
* 1 [[Non-IC Items|Glass]] (1 [[Non-IC Items|Sand]])&lt;br /&gt;
* Additional 400,000 EU (100 Coal worth) to be fully charged&lt;br /&gt;
* A [[MFE]] or above to charge&lt;br /&gt;
* Enough energy to [[Macerator|macerate]] 168 items and [[Electro Furnace|smelt]] 1 item.&lt;br /&gt;
&lt;br /&gt;
== Recharging ==&lt;br /&gt;
To recharge, place into the top slot of a [[MFE]] or an [[MFSU]].&lt;br /&gt;
&amp;lt;!--{{Grid/Machine&lt;br /&gt;
|Type=MFE Transmitter&lt;br /&gt;
|Top=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=MFS Unit&lt;br /&gt;
|Top=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;NOTE: The GUI of the [[MFE]] and [[MFSU]] shown here is outdated.&amp;#039;&amp;#039;--&amp;gt;&lt;br /&gt;
GUIs are outdated and therefore are not shown.&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
[[Carbon|Carbon Plates]] are the most essential resource for &amp;#039;&amp;#039;Nanosuits&amp;#039;&amp;#039;. As well as... &amp;#039;&amp;#039;&amp;#039;[[Energy Crystal]]s&amp;#039;&amp;#039;&amp;#039;! [[File:picture_na.png|right|link=]]&lt;br /&gt;
Why use [[Energy Crystal|Crystals]] in armor?&lt;br /&gt;
&lt;br /&gt;
For Energy storage of course!&lt;br /&gt;
&lt;br /&gt;
Energy Storage?&lt;br /&gt;
&lt;br /&gt;
Didn&amp;#039;t we tell you already, &amp;#039;&amp;#039;&amp;#039;the Nanosuit runs on ENERGY&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;takes most of its protective ability from an ENERGY SHIELD&amp;#039;&amp;#039;&amp;#039;! HAYO!&lt;br /&gt;
&lt;br /&gt;
== Texture Packs ==&lt;br /&gt;
The NanoSuit Helmet can be found in jar &amp;gt; armor &amp;gt; ic2 &amp;gt; nano_1.png&lt;br /&gt;
&lt;br /&gt;
The item sprite of the NanoSuit Helmet can be found in jar &amp;gt; ic2 &amp;gt; sprites &amp;gt; item_0.png &amp;gt; Sprite 116&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! MC Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;#039;&amp;#039;&amp;#039;Industrial Craft²&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! 0.90&lt;br /&gt;
| Beta 1.7.3&lt;br /&gt;
| [[Nano-Bodyarmor|NanoSuit Bodyarmor]] is re-released&lt;br /&gt;
|-&lt;br /&gt;
! 1.65&lt;br /&gt;
(1.70-71)&lt;br /&gt;
| 1.1&lt;br /&gt;
| QuantumSuit pieces now require NanoSuit pieces to craft.&lt;br /&gt;
|-&lt;br /&gt;
! 1.99&lt;br /&gt;
(1.103)&lt;br /&gt;
| 1.3.2&lt;br /&gt;
| Energy costs of the NanoSuit and QuantumSuit are increased&lt;br /&gt;
|-&lt;br /&gt;
! 1.107&lt;br /&gt;
(1.111)&lt;br /&gt;
| 1.4.5&lt;br /&gt;
| Energy cost of the NanoSuit is reduced&lt;br /&gt;
|-&lt;br /&gt;
! 1.108&lt;br /&gt;
(1.111)&lt;br /&gt;
| 1.4.5&lt;br /&gt;
| Around Halloween (31 October), zombies wearing NanoSuits may appear.&lt;br /&gt;
|}&lt;br /&gt;
{{Navigation}}&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Nano-Helmet&amp;diff=12770</id>
		<title>Nano-Helmet</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Nano-Helmet&amp;diff=12770"/>
		<updated>2013-03-24T11:03:49Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Nano-Helmet|NanoSuit Helmet]] is the electrical variant of a [[Non-IC Items|Diamond Helmet]] (1.5 chestplates/3 armor points/15% damage reduction). It is also a Tier-2 Item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can recharge your armor at an [[MFE]] or [[MFSU]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Glass|C2=Carbon Plate&lt;br /&gt;
&lt;br /&gt;
|Output=Nano-Helmet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Raw ingredients needed:&lt;br /&gt;
* 32 [[Non-IC Items|Coal]]&lt;br /&gt;
* 1 [[Non-IC Items|Diamond]]&lt;br /&gt;
* 8 [[Non-IC Items|Redstone]]&lt;br /&gt;
* 1 [[Non-IC Items|Glass]] (1 [[Non-IC Items|Sand]])&lt;br /&gt;
* Additional 100 000 EU to be fully charged.&lt;br /&gt;
* A [[MFE]] or higher to charge.&lt;br /&gt;
* Enough energy to [[Macerator|macerate]] 32 items and [[Compressor|compress]] 4 items.&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
[[Carbon|Carbon Plates]] is the most essential resource for &amp;#039;&amp;#039;Nanosuits&amp;#039;&amp;#039;. As well as... &amp;#039;&amp;#039;&amp;#039;[[Energy Crystal]]s&amp;#039;&amp;#039;&amp;#039;! [[File:picture_na.png|right|link=]]&lt;br /&gt;
Why use [[Energy Crystal|Crystals]] in armor?&lt;br /&gt;
&lt;br /&gt;
For Energy storage, of course!&lt;br /&gt;
&lt;br /&gt;
Energy Storage?&lt;br /&gt;
&lt;br /&gt;
Didn&amp;#039;t we tell you already, &amp;#039;&amp;#039;&amp;#039;the Nanosuit runs on ENERGY&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;takes most of its protective ability from an ENERGY SHIELD&amp;#039;&amp;#039;&amp;#039;! HAYO!&lt;br /&gt;
&lt;br /&gt;
== Texture Packs ==&lt;br /&gt;
The NanoSuit Helmet can be found in jar &amp;gt; armor &amp;gt; ic2 &amp;gt; nano_1.png&lt;br /&gt;
&lt;br /&gt;
The item sprite of the NanoSuit Helmet can be found in jar &amp;gt; ic2 &amp;gt; sprites &amp;gt; item_0.png &amp;gt; Sprite 115&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! MC Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;#039;&amp;#039;&amp;#039;Industrial Craft²&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! 0.90&lt;br /&gt;
| Beta 1.7.3&lt;br /&gt;
| [[Nano-Bodyarmor|NanoSuit Bodyarmor]] is re-released&lt;br /&gt;
|-&lt;br /&gt;
! 1.65&lt;br /&gt;
(1.70-71)&lt;br /&gt;
| 1.1&lt;br /&gt;
| QuantumSuit pieces now require NanoSuit pieces to craft.&lt;br /&gt;
|-&lt;br /&gt;
! 1.99&lt;br /&gt;
(1.103)&lt;br /&gt;
| 1.3.2&lt;br /&gt;
| Energy costs of the NanoSuit and QuantumSuit are increased&lt;br /&gt;
|-&lt;br /&gt;
! 1.107&lt;br /&gt;
(1.111)&lt;br /&gt;
| 1.4.5&lt;br /&gt;
| Energy cost of the NanoSuit is reduced&lt;br /&gt;
|-&lt;br /&gt;
! 1.108&lt;br /&gt;
(1.111)&lt;br /&gt;
| 1.4.5&lt;br /&gt;
| Around Halloween (31 October), zombies wearing NanoSuits may appear.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Nano-Helmet&amp;diff=12769</id>
		<title>Nano-Helmet</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Nano-Helmet&amp;diff=12769"/>
		<updated>2013-03-24T11:03:27Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Nano-Helmet|NanoSuit Helmet]] is the electrical variant of a [[Non-IC Items|Diamond Helmet]] (1.5 chestplates/3 armor points/15% damage reduction). It is also a Tier-2 Item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can recharge your armor at an [[MFE]] or [[MFSU]].&lt;br /&gt;
&lt;br /&gt;
A Nano-Bodyarmor provides the same amount of protection as a diamond helmet &lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Energy Crystal (Charged)|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Glass|C2=Carbon Plate&lt;br /&gt;
&lt;br /&gt;
|Output=Nano-Helmet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Raw ingredients needed:&lt;br /&gt;
* 32 [[Non-IC Items|Coal]]&lt;br /&gt;
* 1 [[Non-IC Items|Diamond]]&lt;br /&gt;
* 8 [[Non-IC Items|Redstone]]&lt;br /&gt;
* 1 [[Non-IC Items|Glass]] (1 [[Non-IC Items|Sand]])&lt;br /&gt;
* Additional 100 000 EU to be fully charged.&lt;br /&gt;
* A [[MFE]] or higher to charge.&lt;br /&gt;
* Enough energy to [[Macerator|macerate]] 32 items and [[Compressor|compress]] 4 items.&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
[[Carbon|Carbon Plates]] is the most essential resource for &amp;#039;&amp;#039;Nanosuits&amp;#039;&amp;#039;. As well as... &amp;#039;&amp;#039;&amp;#039;[[Energy Crystal]]s&amp;#039;&amp;#039;&amp;#039;! [[File:picture_na.png|right|link=]]&lt;br /&gt;
Why use [[Energy Crystal|Crystals]] in armor?&lt;br /&gt;
&lt;br /&gt;
For Energy storage, of course!&lt;br /&gt;
&lt;br /&gt;
Energy Storage?&lt;br /&gt;
&lt;br /&gt;
Didn&amp;#039;t we tell you already, &amp;#039;&amp;#039;&amp;#039;the Nanosuit runs on ENERGY&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;takes most of its protective ability from an ENERGY SHIELD&amp;#039;&amp;#039;&amp;#039;! HAYO!&lt;br /&gt;
&lt;br /&gt;
== Texture Packs ==&lt;br /&gt;
The NanoSuit Helmet can be found in jar &amp;gt; armor &amp;gt; ic2 &amp;gt; nano_1.png&lt;br /&gt;
&lt;br /&gt;
The item sprite of the NanoSuit Helmet can be found in jar &amp;gt; ic2 &amp;gt; sprites &amp;gt; item_0.png &amp;gt; Sprite 115&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! MC Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;#039;&amp;#039;&amp;#039;Industrial Craft²&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! 0.90&lt;br /&gt;
| Beta 1.7.3&lt;br /&gt;
| [[Nano-Bodyarmor|NanoSuit Bodyarmor]] is re-released&lt;br /&gt;
|-&lt;br /&gt;
! 1.65&lt;br /&gt;
(1.70-71)&lt;br /&gt;
| 1.1&lt;br /&gt;
| QuantumSuit pieces now require NanoSuit pieces to craft.&lt;br /&gt;
|-&lt;br /&gt;
! 1.99&lt;br /&gt;
(1.103)&lt;br /&gt;
| 1.3.2&lt;br /&gt;
| Energy costs of the NanoSuit and QuantumSuit are increased&lt;br /&gt;
|-&lt;br /&gt;
! 1.107&lt;br /&gt;
(1.111)&lt;br /&gt;
| 1.4.5&lt;br /&gt;
| Energy cost of the NanoSuit is reduced&lt;br /&gt;
|-&lt;br /&gt;
! 1.108&lt;br /&gt;
(1.111)&lt;br /&gt;
| 1.4.5&lt;br /&gt;
| Around Halloween (31 October), zombies wearing NanoSuits may appear.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Nano-Boots&amp;diff=12768</id>
		<title>Nano-Boots</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Nano-Boots&amp;diff=12768"/>
		<updated>2013-03-24T10:25:00Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NanoSuit Boots are the electrical variant of [[Non-IC Items|Diamond Boots]]. They provide 1.5 chestplates/3 armor points/24% damage reduction. It is also a Tier-2 Item. Additionally, it provides a small amount of protection from fall damage at a slight energy cost.&lt;br /&gt;
&lt;br /&gt;
== Set ==&lt;br /&gt;
* [[Nano-Helmet|NanoSuit Helmet]]&lt;br /&gt;
* [[Nano-Bodyarmor|NanoSuit Bodyarmor]]&lt;br /&gt;
* [[Nano-Leggings|NanoSuit Leggings]]&lt;br /&gt;
* [[Nano-Boots|NanoSuit Boots]]&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Energy Crystal (Charged)|C3=Carbon Plate&lt;br /&gt;
&lt;br /&gt;
|Output=Nano-Boots&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Raw ingredients needed:&lt;br /&gt;
* 32 [[Non-IC Items|Coal]]&lt;br /&gt;
* 1 [[Non-IC Items|Diamond]]&lt;br /&gt;
* 8 [[Non-IC Items|Redstone]]&lt;br /&gt;
* Additional 100 000 EU (25 Coal worth) to be fully charged.&lt;br /&gt;
* A [[MFE]] or above to charge&lt;br /&gt;
* Enough energy to [[Macerator|macerate]] 32 items and [[Compressor|compress]] 4 items.&lt;br /&gt;
&lt;br /&gt;
== Recharging ==&lt;br /&gt;
To recharge, place into the top slot of a [[MFE]] or an [[MFSU]] and supply up to 100 000 EU.&lt;br /&gt;
Since the NanoSuit is made using Nano-Technology (Tier 2), it cannot be recharged in Standard-Technology (Tier 1) devices such as a [[BatBox]].&lt;br /&gt;
&amp;lt;!--{{Grid/Machine&lt;br /&gt;
|Type=MFE Transmitter&lt;br /&gt;
|Top=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=MFS Unit&lt;br /&gt;
|Top=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;NOTE: The GUI of the [[MFE]] and [[MFSU]] shown here is outdated.&amp;#039;&amp;#039;--&amp;gt;&lt;br /&gt;
GUIs are outdated and therefore are not shown.&lt;br /&gt;
&lt;br /&gt;
== Technical ==&lt;br /&gt;
A [[Nano-Boots|NanoSuit Boots]] negates fall damage at the following costs:&lt;br /&gt;
* 0 EU for 4 blocks or lower fall, dealing 0 damage.&lt;br /&gt;
* (Fall Height - 4) x 800 EU for 5 blocks to 12 blocks fall, dealing 0 damage.&lt;br /&gt;
* (Fall Height - 4) x 800 EU for 5 blocks to 12 blocks fall, dealing (Fall Height - 12) x 0.5 hearts of damage.&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
[[Carbon|Carbon Plates]] are the most essential resource for &amp;#039;&amp;#039;Nanosuits&amp;#039;&amp;#039;. As well as... &amp;#039;&amp;#039;&amp;#039;[[Energy Crystal|Energy Crystals]]&amp;#039;&amp;#039;&amp;#039;! [[File:picture_na.png|right|link=]]&lt;br /&gt;
Why use [[Energy Crystal|Crystals]] in armor?&lt;br /&gt;
&lt;br /&gt;
For Energy storage of course!&lt;br /&gt;
&lt;br /&gt;
Energy Storage?&lt;br /&gt;
&lt;br /&gt;
Didn&amp;#039;t we tell you already, &amp;#039;&amp;#039;&amp;#039;the Nanosuit runs on ENERGY&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;takes most of its protective ability from an ENERGY SHIELD&amp;#039;&amp;#039;&amp;#039;! HAYO!&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! MC Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;#039;&amp;#039;&amp;#039;Industrial Craft²&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! 0.90&lt;br /&gt;
| Beta 1.7.3&lt;br /&gt;
| [[Nano-Boots|NanoSuit Boots]] are re-released&lt;br /&gt;
|-&lt;br /&gt;
! 1.65&lt;br /&gt;
(1.70-71)&lt;br /&gt;
| 1.1&lt;br /&gt;
| QuantumSuit pieces now require NanoSuit pieces to craft.&lt;br /&gt;
|-&lt;br /&gt;
! 1.96&lt;br /&gt;
(1.97)&lt;br /&gt;
| 1.2.5&lt;br /&gt;
| [[Nano-Boots|NanoSuit Boots]] partially absorb fall damage similarly to [[Rubber Boots]]&lt;br /&gt;
|-&lt;br /&gt;
! 1.99&lt;br /&gt;
(1.103)&lt;br /&gt;
| 1.3.2&lt;br /&gt;
| Energy costs of the NanoSuit and QuantumSuit are increased&lt;br /&gt;
|-&lt;br /&gt;
! 1.107&lt;br /&gt;
(1.111)&lt;br /&gt;
| 1.4.5&lt;br /&gt;
| Energy cost of the NanoSuit is reduced&lt;br /&gt;
|-&lt;br /&gt;
! 1.108&lt;br /&gt;
(1.111)&lt;br /&gt;
| 1.4.5&lt;br /&gt;
| Around Halloween (31 October), zombies wearing NanoSuits may appear.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Nano-Boots&amp;diff=12767</id>
		<title>Nano-Boots</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Nano-Boots&amp;diff=12767"/>
		<updated>2013-03-24T10:23:02Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Carbon|Carbon Plates]] are the most essential resource for &amp;#039;&amp;#039;Nanosuits&amp;#039;&amp;#039;. As well as... &amp;#039;&amp;#039;&amp;#039;[[Energy Crystal|Energy Crystals]]&amp;#039;&amp;#039;&amp;#039;! [[File:picture_na.png|right|link=]]&lt;br /&gt;
Why use [[Energy Crystal|Crystals]] in armor?&lt;br /&gt;
&lt;br /&gt;
For Energy storage of course!&lt;br /&gt;
&lt;br /&gt;
Energy Storage?&lt;br /&gt;
&lt;br /&gt;
Didn&amp;#039;t we tell you already, &amp;#039;&amp;#039;&amp;#039;the Nanosuit runs on ENERGY&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;takes most of its protective ability from an ENERGY SHIELD&amp;#039;&amp;#039;&amp;#039;! HAYO!&lt;br /&gt;
&lt;br /&gt;
You can recharge your armor in an [[MFE]] or [[MFSU]].&lt;br /&gt;
&lt;br /&gt;
A Nano-Boots provides the same amount of protection as a diamond boots (1.5 chestplates/3 armor points/15% damage reduction). It is also a Tier-2 Item. Additionally, it provides a small amount of protection from fall damage at a slight energy cost.&lt;br /&gt;
&lt;br /&gt;
== Set ==&lt;br /&gt;
* [[Nano-Helmet|NanoSuit Helmet]]&lt;br /&gt;
* [[Nano-Bodyarmor|NanoSuit Bodyarmor]]&lt;br /&gt;
* [[Nano-Leggings|NanoSuit Leggings]]&lt;br /&gt;
* [[Nano-Boots|NanoSuit Boots]]&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Energy Crystal (Charged)|C3=Carbon Plate&lt;br /&gt;
&lt;br /&gt;
|Output=Nano-Boots&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Raw ingredients needed:&lt;br /&gt;
* 32 [[Non-IC Items|Coal]]&lt;br /&gt;
* 1 [[Non-IC Items|Diamond]]&lt;br /&gt;
* 8 [[Non-IC Items|Redstone]]&lt;br /&gt;
* Additional 100 000 EU (25 Coal worth) to be fully charged.&lt;br /&gt;
* A [[MFE]] or above to charge&lt;br /&gt;
* Enough energy to [[Macerator|macerate]] 32 items and [[Compressor|compress]] 4 items.&lt;br /&gt;
&lt;br /&gt;
== Recharging ==&lt;br /&gt;
To recharge, place into the top slot of a [[MFE]] or an [[MFSU]] and supply up to 100 000 EU.&lt;br /&gt;
Since the NanoSuit is made using Nano-Technology (Tier 2), it cannot be recharged in Standard-Technology (Tier 1) devices such as a [[BatBox]].&lt;br /&gt;
&amp;lt;!--{{Grid/Machine&lt;br /&gt;
|Type=MFE Transmitter&lt;br /&gt;
|Top=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=MFS Unit&lt;br /&gt;
|Top=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;NOTE: The GUI of the [[MFE]] and [[MFSU]] shown here is outdated.&amp;#039;&amp;#039;--&amp;gt;&lt;br /&gt;
GUIs are outdated and therefore are not shown.&lt;br /&gt;
&lt;br /&gt;
== Technical ==&lt;br /&gt;
A [[Nano-Boots|NanoSuit Boots]] negates fall damage at the following costs:&lt;br /&gt;
* 0 EU for 4 blocks or lower fall, dealing 0 damage.&lt;br /&gt;
* (Fall Height - 4) x 800 EU for 5 blocks to 12 blocks fall, dealing 0 damage.&lt;br /&gt;
* (Fall Height - 4) x 800 EU for 5 blocks to 12 blocks fall, dealing (Fall Height - 12) x 0.5 hearts of damage.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! MC Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;#039;&amp;#039;&amp;#039;Industrial Craft²&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! 0.90&lt;br /&gt;
| Beta 1.7.3&lt;br /&gt;
| [[Nano-Boots|NanoSuit Boots]] are re-released&lt;br /&gt;
|-&lt;br /&gt;
! 1.65&lt;br /&gt;
(1.70-71)&lt;br /&gt;
| 1.1&lt;br /&gt;
| QuantumSuit pieces now require NanoSuit pieces to craft.&lt;br /&gt;
|-&lt;br /&gt;
! 1.96&lt;br /&gt;
(1.97)&lt;br /&gt;
| 1.2.5&lt;br /&gt;
| [[Nano-Boots|NanoSuit Boots]] partially absorb fall damage similarly to [[Rubber Boots]]&lt;br /&gt;
|-&lt;br /&gt;
! 1.99&lt;br /&gt;
(1.103)&lt;br /&gt;
| 1.3.2&lt;br /&gt;
| Energy costs of the NanoSuit and QuantumSuit are increased&lt;br /&gt;
|-&lt;br /&gt;
! 1.107&lt;br /&gt;
(1.111)&lt;br /&gt;
| 1.4.5&lt;br /&gt;
| Energy cost of the NanoSuit is reduced&lt;br /&gt;
|-&lt;br /&gt;
! 1.108&lt;br /&gt;
(1.111)&lt;br /&gt;
| 1.4.5&lt;br /&gt;
| Around Halloween (31 October), zombies wearing NanoSuits may appear.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Nano-Bodyarmor&amp;diff=12766</id>
		<title>Nano-Bodyarmor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Nano-Bodyarmor&amp;diff=12766"/>
		<updated>2013-03-24T10:15:52Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NanoSuit Bodyarmor is the electrical variant of the [[Non-IC Items|Diamond Chestplate]], providing 4 chestplates/8 armor points/32% damage reduction. It is also a Tier-2 Item. It is made mainly using carbon plates and it stores it energy in the internal energy crystal.&lt;br /&gt;
&lt;br /&gt;
You can recharge your armor at an [[MFE]] or [[MFSU]].&lt;br /&gt;
&lt;br /&gt;
Fun Fact: A Full Suit of Nano Armor will protect you from a Nuke from four paces! Not that you would ever use such a destructive device...&lt;br /&gt;
&lt;br /&gt;
== Set ==&lt;br /&gt;
* [[Nano-Helmet|NanoSuit Helmet]]&lt;br /&gt;
* [[Nano-Bodyarmor|NanoSuit Bodyarmor]]&lt;br /&gt;
* [[Nano-Leggings|NanoSuit Leggings]]&lt;br /&gt;
* [[Nano-Boots|NanoSuit Boots]]&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Energy Crystal (Charged)|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Carbon Plate|C3=Carbon Plate&lt;br /&gt;
|Output=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Raw ingredients needed:&lt;br /&gt;
* 56 [[Non-IC Items|Coal]]&lt;br /&gt;
* 1 [[Non-IC Items|Diamond]]&lt;br /&gt;
* 8 [[Non-IC Items|Redstone]]&lt;br /&gt;
* Additional 100,000 EU (25 Coal worth) to be fully charged&lt;br /&gt;
* A [[MFE]] or above to charge&lt;br /&gt;
* Enough energy to [[Macerator|macerate]] 8 items&lt;br /&gt;
&lt;br /&gt;
Full set:&lt;br /&gt;
* 168 [[Non-IC Items|Coal]]&lt;br /&gt;
* 4 [[Non-IC Items|Diamond]]&lt;br /&gt;
* 32 [[Non-IC Items|Redstone]]&lt;br /&gt;
* 1 [[Non-IC Items|Glass]] (1 [[Non-IC Items|Sand]])&lt;br /&gt;
* Additional 400,000 EU (100 Coal worth) to be fully charged&lt;br /&gt;
* A [[MFE]] or above to charge&lt;br /&gt;
* Enough energy to [[Macerator|macerate]] 168 items and [[Electro Furnace|smelt]] 1 item.&lt;br /&gt;
&lt;br /&gt;
== Recharging ==&lt;br /&gt;
To recharge, place into the top slot of a [[MFE]] or an [[MFSU]].&lt;br /&gt;
&amp;lt;!--{{Grid/Machine&lt;br /&gt;
|Type=MFE Transmitter&lt;br /&gt;
|Top=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=MFS Unit&lt;br /&gt;
|Top=Nano-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;NOTE: The GUI of the [[MFE]] and [[MFSU]] shown here is outdated.&amp;#039;&amp;#039;--&amp;gt;&lt;br /&gt;
GUIs are outdated and therefore are not shown.&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
[[Carbon|Carbon Plates]] are the most essential resource for &amp;#039;&amp;#039;Nanosuits&amp;#039;&amp;#039;. As well as... &amp;#039;&amp;#039;&amp;#039;[[Energy Crystal]]s&amp;#039;&amp;#039;&amp;#039;! [[File:picture_na.png|right|link=]]&lt;br /&gt;
Why use [[Energy Crystal|Crystals]] in armor?&lt;br /&gt;
&lt;br /&gt;
For Energy storage of course!&lt;br /&gt;
&lt;br /&gt;
Energy Storage?&lt;br /&gt;
&lt;br /&gt;
Didn&amp;#039;t we tell you already, &amp;#039;&amp;#039;&amp;#039;the Nanosuit runs on ENERGY&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;takes most of its protective ability from an ENERGY SHIELD&amp;#039;&amp;#039;&amp;#039;! HAYO!&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! MC Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3 | &amp;#039;&amp;#039;&amp;#039;Industrial Craft²&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
! 0.90&lt;br /&gt;
| Beta 1.7.3&lt;br /&gt;
| [[Nano-Bodyarmor|NanoSuit Bodyarmor]] is re-released&lt;br /&gt;
|-&lt;br /&gt;
! 1.65&lt;br /&gt;
(1.70-71)&lt;br /&gt;
| 1.1&lt;br /&gt;
| QuantumSuit pieces now require NanoSuit pieces to craft.&lt;br /&gt;
|-&lt;br /&gt;
! 1.99&lt;br /&gt;
(1.103)&lt;br /&gt;
| 1.3.2&lt;br /&gt;
| Energy costs of the NanoSuit and QuantumSuit are increased&lt;br /&gt;
|-&lt;br /&gt;
! 1.107&lt;br /&gt;
(1.111)&lt;br /&gt;
| 1.4.5&lt;br /&gt;
| Energy cost of the NanoSuit is reduced&lt;br /&gt;
|-&lt;br /&gt;
! 1.108&lt;br /&gt;
(1.111)&lt;br /&gt;
| 1.4.5&lt;br /&gt;
| Around Halloween (31 October), zombies wearing NanoSuits may appear.&lt;br /&gt;
|}&lt;br /&gt;
{{Navigation}}&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Bronze_Chestplate&amp;diff=12765</id>
		<title>Bronze Chestplate</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Bronze_Chestplate&amp;diff=12765"/>
		<updated>2013-03-24T09:53:51Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a low-tech piece of armour made from [[Bronze]]. It behave like vanilla armor and disintegrates completely as soon as durability is depleted.&lt;br /&gt;
* Protection - 4 chestplates/8 armor points (32% damage reduction unenchanted, 100% of Diamond, 133% of Iron)&lt;br /&gt;
* Enchantability - 9 (90% of Diamond, 100% of Iron)&lt;br /&gt;
* Durability - 240 (45% of Diamond, 100% of Iron)&lt;br /&gt;
* Can be repaired with [[Bronze]] in an [[Non-IC Items|Anvil]]&lt;br /&gt;
* Can be repaired with another bronze chestplate inside crafting grid.&lt;br /&gt;
* Can be enchanted with an enchanted book in an anvil.&lt;br /&gt;
&lt;br /&gt;
== Set ==&lt;br /&gt;
* [[Bronze Helmet]]&lt;br /&gt;
* [[Bronze Chestplate]]&lt;br /&gt;
* [[Bronze Leggings]]&lt;br /&gt;
* [[Bronze Boots]]&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|C1=Bronze&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|B3=Bronze|C3=Bronze&lt;br /&gt;
|Output=Bronze Chestplate&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Raw ingredients:&lt;br /&gt;
* 12 [[Copper]] (6 [[Copper Ore]])&lt;br /&gt;
* 4 [[Tin]] (2 [[Tin Ore]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Full set requires:&lt;br /&gt;
* 32 [[Copper]] (16 [[Copper Ore]])&lt;br /&gt;
* 16 [[Tin]] (8 [[Tin Ore]])&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Bronze_Boots&amp;diff=12764</id>
		<title>Bronze Boots</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Bronze_Boots&amp;diff=12764"/>
		<updated>2013-03-24T09:53:06Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a low-tech piece of armour made from [[Bronze]]. It behave like vanilla armor and disintegrates completely as soon as durability is depleted.&lt;br /&gt;
* Protection - 1.5 chestplates/3 armor points (24% damage reduction unenchanted, 100% of Diamond, 133% of Iron)&lt;br /&gt;
* Enchantability - 9 (90% of Diamond, 100% of Iron)&lt;br /&gt;
* Durability - 240 (45% of Diamond, 100% of Iron)&lt;br /&gt;
* Can be repaired with a [[Bronze|Bronze Ingot]] in an [[Non-IC Items|Anvil]]&lt;br /&gt;
* Can be repaired with another bronze boots inside crafting grid.&lt;br /&gt;
* Can be enchanted with an enchanted book in an anvil.&lt;br /&gt;
== Set ==&lt;br /&gt;
* [[Bronze Helmet]]&lt;br /&gt;
* [[Bronze Chestplate]]&lt;br /&gt;
* [[Bronze Leggings]]&lt;br /&gt;
* [[Bronze Boots]]&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Bronze|C3=Bronze&lt;br /&gt;
&lt;br /&gt;
|Output=Bronze Boots&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Raw ingredients needed:&lt;br /&gt;
* 6 [[Copper|Copper]] (3 [[Copper Ore|Copper Ore]])&lt;br /&gt;
* 2 [[Tin|Tin]] (1 [[Tin Ore|Tin Ore]])&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Geothermal_Generator&amp;diff=12708</id>
		<title>Geothermal Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Geothermal_Generator&amp;diff=12708"/>
		<updated>2013-02-12T14:48:38Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Geothermal_Generator_ig.png&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;Geothermal Generator&amp;#039;&amp;#039; works on the same basic principle as normal [[Generator]]s do.&lt;br /&gt;
&lt;br /&gt;
Geothermal generators use the heat of Lava to generate electricity. With the release of IC², the generators accept both [[Non-IC Items|Lava Buckets]] and [[Lava Cell|Lava Cells]]. The latter are stackable and thus require less maintenance, but cost Tin to produce.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Piping note:&amp;#039;&amp;#039; A &amp;#039;&amp;#039;&amp;#039;Geothermal Generator&amp;#039;&amp;#039;&amp;#039; can be supplied lava from ANY form of liquid piping, with the changes to the Forge Liqiuid Dictionary. That&amp;#039;s right, not only Buildcraft Golden Waterproof piping, but also Redpower Hematic Tubes and Thermal Expansion Liquiducts!&lt;br /&gt;
&lt;br /&gt;
A Geothermal Generator may be broken with a Stone Pickaxe or better to yield a [[Generator]], but a [[Wrench]] is required to properly dismantle it to yield a [[Geothermal Generator]] (most of the time). Either way you remove it, it will still lose all its internal storage of EU and lava. &amp;#039;&amp;#039;&amp;#039;(Not lava cells/lava buckets!)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Empty_Cell|C1=Glass&lt;br /&gt;
|A2=Glass|B2=Empty_Cell|C2=Glass&lt;br /&gt;
|A3=Refined Iron|B3=Generator|C3=Refined Iron&lt;br /&gt;
|Output=Geothermal Generator&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
As with all Generators, the lava-based fuel of choice is inserted into the lower slot, and optionally an [[RE Battery]] in the upper slot. The Geothermal Generator will charge the battery or output power at a rate of 20 [[EU]]/t.&lt;br /&gt;
&lt;br /&gt;
A single Geothermal Generator can store 24 units of lava internally and another stack of 64 lava  cells will wait in the fuel queue until needed or removed by player - thus, inserting a full stack of Lava Cells will instantly use up 24 of them and fill out the lava gauge.  Unlike the [[Furnace|furnace]], the Geothermal Generator does not consume the [[Non-IC Items|bucket]] when a [[Non-IC Items|lava bucket]] is used as fuel. It is returned to your inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Geothermal Generator&lt;br /&gt;
|Top=RE Battery&lt;br /&gt;
|Bottom=Lava Bucket&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Geothermal Generator&lt;br /&gt;
|Top=RE Battery&lt;br /&gt;
|Bottom=Lava Cell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=Lava|Output=32 EU-p (20 EU/t)|Storage=480 000 (internal)}}&lt;br /&gt;
&lt;br /&gt;
== Energy ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Internal Storage:&amp;#039;&amp;#039;&amp;#039; 480,000 [[EU]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fuel Queue Storage:&amp;#039;&amp;#039;&amp;#039; 1,280,000 [[EU]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Total Storage:&amp;#039;&amp;#039;&amp;#039;  1,760,00 [[EU]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Input:&amp;#039;&amp;#039;&amp;#039; Lava Buckets, Lava Cells, or placed next to a [[Pump]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Output:&amp;#039;&amp;#039;&amp;#039; 20,000 EU per Lava Bucket or Lava Cell at a rate of 20 [[EU]]/t&lt;br /&gt;
&lt;br /&gt;
== Additional Usages ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tip ==&lt;br /&gt;
&lt;br /&gt;
Using the [[Geothermal Generator]] with a connection to a [[Pump]] will provide an output of 30,000 [[EU]] instead of 20,000.  For it to work properly, the Pump has to be above a lava source tile, and the Geothermal Generator needs to be touching the Pump.&lt;br /&gt;
&lt;br /&gt;
Additionally, an [[Empty Cell]] needs to be placed into the top of the pump (for unknown reason), and the initial powering of the pump can be done by placing 1 [[Redstone]] in the bottom slot of the [[Pump]].&lt;br /&gt;
&lt;br /&gt;
Note: Though it gives an increased EU (30,000), there is still a 200 EU per operation cost for the pump. The Geothermal Generator will charge the adjacent pump, for a total output of 29,800 [[EU]] per lava source tile.&lt;br /&gt;
&lt;br /&gt;
=== Interactions with other mods ===&lt;br /&gt;
&lt;br /&gt;
* With the Powerconverters-Mod, steam engines can burn lava buckets and transfer the power through an engine generator. The engine generators are expensive, and buckets of lava are complicated to deal with, but it would produce 50,000 EU per lava bucket as opposed to 20,000 EU.&lt;br /&gt;
* If you have the BuildCraft mod installed, you can generate near infinite amounts of power. Simply connect one (or more) of these magical machines to a [http://minecraftbuildcraft.wikia.com/wiki/Pump BuildCraft Pump] pumping from a lava lake in [http://www.minecraftwiki.net/wiki/The_Nether the Nether].&lt;br /&gt;
* If you have RedPower installed, you can also use the slightly more expensive but more powerful and less laggier RedPower Pump!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;INFINITE&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;*&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; POWER!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you have &amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://eloraam.com Eloraam&amp;#039;s RedPower]&amp;lt;/span&amp;gt; installed, lava can also be pumped from a RedPower volcano** into the generator. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Not responsible for limitations due to laws of physics.&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Not quite as &amp;quot;infinite&amp;quot; as the Nether.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Video Tutorial ==&lt;br /&gt;
http://www.youtube.com/watch?v=VI10HVMOt68&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
Ge-o-ther-mal, doesn&amp;#039;t that sound really good? Yeah, it does. And why? Because &amp;#039;&amp;#039;&amp;#039;it&amp;#039;s freakin awesome&amp;#039;&amp;#039;&amp;#039;!&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;Geothermal Generator&amp;#039;&amp;#039; works on the same basic principle as normal [[Generator]]s do.&lt;br /&gt;
But instead of wastefully burning stuff, these machines use the heat of &amp;#039;&amp;#039;&amp;#039;pure Magma to provide a clean, yet powerful energy source&amp;#039;&amp;#039;&amp;#039;. Just put a bucket of freshly gathered lava in,&lt;br /&gt;
and watch your [[RE Battery|RE Batteries]] charge up! HAYO!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Attention:&amp;#039;&amp;#039;&amp;#039; We take &amp;#039;&amp;#039;&amp;#039;no responsibility&amp;#039;&amp;#039;&amp;#039; for any physical damage customers may take in the process of filling &amp;#039;&amp;#039;Geothermal Generators&amp;#039;&amp;#039; with lava. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;You may not sue us for payment of any fire damage done to your housing. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;#039;&amp;#039;&amp;#039;Industrial Craft²&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;0.90&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Geothermal Generators are re-released.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;1.337&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The output of a [[Geothermal Generator]] was buffed from 10 EU/t (in 10 EU-p) to 20 EU/t (in 20 EU-p).&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;#039;&amp;#039;&amp;#039;Industrial Craft² (Upcoming)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Build #189&lt;br /&gt;
| Geothermal Generators will output 32 EU-packets by default, however their default EU output is still 20 EU/t.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Canning_Machine&amp;diff=12707</id>
		<title>Canning Machine</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Canning_Machine&amp;diff=12707"/>
		<updated>2013-02-12T14:45:51Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: Somebody edited that bad food when canned will cure it, this is not true anymore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Canning_Machine_ig.png&lt;br /&gt;
|type=Machine&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|maxeu=32&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Canning Machine&amp;#039;&amp;#039;&amp;#039; puts food into [[Tin Can]]s, which, can be stacked up to 64. It also is used to refill [[Fuel Can (Empty)|Fuel Cans]] and [[Jetpack]]s.&lt;br /&gt;
&lt;br /&gt;
To start canning, put the food you want to can in the upper slot and the cans in the lower slot and supply power, either by cable or with a battery in the left slot.&lt;br /&gt;
&lt;br /&gt;
Different foods fill a different number of cans, depending on the type of food. The [[Canning_Machine#Item_List|Item List]] details the different amounts of cans generated for each type of food. Canned food can be stacked, regardless of what food was used to create it, allowing you to stack different food types and save valuable inventory space. Canning &amp;quot;bad&amp;quot; food, like rotten meat, now creates a different type of food can with the subtext &amp;quot;this looks bad&amp;quot;. These cans will give the hunger debuff when eaten.&lt;br /&gt;
&lt;br /&gt;
Note: if you&amp;#039;re using BuildCraft Pipes there is a bug in IC2 1.337b where the output sides of the canning machine are reversed. So if you want to attach a pipe to extract filled cans you need to attach it to the &amp;#039;&amp;#039;&amp;#039;left&amp;#039;&amp;#039;&amp;#039; side of the machine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin|B1=Electronic Circuit|C1=Tin&lt;br /&gt;
|A2=Tin|B2=Machine|C2=Tin&lt;br /&gt;
|A3=Tin|B3=Tin|C3=Tin&lt;br /&gt;
|Output=Canning Machine&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Supply with food items (top slot) and [[Tin Can]]s (bottom slot).&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Canning Machine&lt;br /&gt;
|Top=Bread&lt;br /&gt;
|Bottom=Tin Can&lt;br /&gt;
|Output=Canned Food (Opened)&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;Please note the above GUI is not correct. There is another Slot for an energy source.&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
Canned Food is eaten by right clicking on the filled can while holding it, like normal food.&lt;br /&gt;
&lt;br /&gt;
Canning Machines are also used to fill Fuel Cans with fuel cells. Six fuel cells or biofuel ones are required to completely fill an empty fuel can.&lt;br /&gt;
&lt;br /&gt;
==Item List==&lt;br /&gt;
&lt;br /&gt;
===Food===&lt;br /&gt;
&lt;br /&gt;
Each can of food restores 1 point on the hunger meter. It also adds 3.2 points to your saturation bar. (A second hunger bar that has no limit and will be depleted before your standard hunger bar).&lt;br /&gt;
&lt;br /&gt;
Eating a can of food does not consume the can; instead, it is returned to your inventory, or, if your inventory is full, dropped onto the ground.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Processing food into canned food makes it bland, all bonuses and poisons are neutralized in the canning process, alway can your zombie flesh and spider eyes before consuming. (Not true anymore!) --&amp;gt;&lt;br /&gt;
After IC² update 1.109, canning bad food will result in a different type of Canned Food that when consumed, gives the Hunger debuff.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 align=&amp;quot;center&amp;quot; | [[Image:Grid_Tin_Can.png|32px|link=Tin Can|Tin Can]][[Tin Can]] =&amp;gt; [[Image:Grid_Canned_Food_(Opened).png|32px|link=Canned Food (Opened)|Canned Food (Opened)]][[Canned Food|Canned Food (Opened)]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! align=&amp;quot;right&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Amount of cans produced&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Image:Grid_Cooked_Porkchop.png|24px|link=Non-IC Items|Cooked Porkchop]] [[Non-IC Items|Cooked Porkchop]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]][[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]][[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]][[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Image:Grid_Mushroom_Stew.png|24px|link=Non-IC Items|Mushroom Stew]] [[Non-IC Items|Mushroom Stew]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]][[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]][[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]][[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Image:Grid_Steak.png|24px|link=Non-IC Items|Steak]] [[Non-IC Items|Steak]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]][[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]][[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]][[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Image:Grid_Bread.png|24px|link=Bread|Bread]] [[Bread]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]][[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]][[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Image:Grid_Cooked_Chicken.png|24px|link=Non-IC Items|Cooked Chicken]] [[Non-IC Items|Cooked Chicken]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]][[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]][[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Image:Grid_Cooked_Fish.png|24px|link=Non-IC Items|Cooked Fish]] [[Non-IC Items|Cooked Fish]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]][[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]][[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Image:Grid_Apple.png|24px|link=Non-IC Items|Apple]] [[Non-IC Items|Apple]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]][[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Image:Grid_Golden_Apple.png|24px|link=Non-IC Items|Golden Apple]] [[Non-IC Items|Golden Apple]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]][[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Image:Grid_Raw_Beef.png|24px|link=Non-IC Items|Raw Beef]] [[Non-IC Items|Raw Beef]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]][[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Image:Grid_Raw_Porkchop.png|24px|link=Non-IC Items|Raw Porkchop]] [[Non-IC Items|Raw Porkchop]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]][[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Image:Grid_Rotten_Flesh.png|24px|link=Non-IC Items|Rotten Flesh]] [[Non-IC Items|Rotten Flesh]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]][[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Image:Grid_Cookie.png|24px|link=Non-IC Items|Cookie]] [[Non-IC Items|Cookie]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Image:Grid_Melon_Slice.png|24px|link=Non-IC Items|Melon Slice]] [[Non-IC Items|Melon Slice]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Image:Grid_Raw_Chicken.png|24px|link=Non-IC Items|Raw Chicken]] [[Non-IC Items|Raw Chicken]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Image:Grid_Raw_Fish.png|24px|link=Non-IC Items|Raw Fish]] [[Non-IC Items|Raw Fish]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Image:Grid_Spider_Eye.png|24px|link=Non-IC Items|Spider Eye]] [[Non-IC Items|Spider Eye]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[Image:Grid_Canned_Food_(Opened).png|24px|link=Canned Food (Opened)|Canned Food (Opened)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Fuel Can===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 align=&amp;quot;center&amp;quot; | [[Image:Grid_Fuel_Can_(Empty).png|32px|link=Fuel Can (Empty)|Fuel Can (Empty)]][[Fuel Can (Empty)]] =&amp;gt; [[Image:Grid_Fuel_Can_(Filled).png|32px|link=Fuel Can (Filled))|Fuel Can (Filled)]][[Fuel Can (Filled)]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! align=&amp;quot;right&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Amount needed per can&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel_Cell]] [[Biofuel Cell]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel_Cell]][[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel_Cell]][[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel_Cell]][[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel_Cell]][[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel_Cell]][[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel_Cell]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Image:Grid_Coalfuel_Cell.png|24px|link=Coalfuel_Cell|Coalfuel_Cell]] [[Coalfuel Cell]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[Image:Grid_Coalfuel_Cell.png|24px|link=Coalfuel_Cell|Coalfuel_Cell]][[Image:Grid_Coalfuel_Cell.png|24px|link=Coalfuel_Cell|Coalfuel_Cell]][[Image:Grid_Coalfuel_Cell.png|24px|link=Coalfuel_Cell|Coalfuel_Cell]][[Image:Grid_Coalfuel_Cell.png|24px|link=Coalfuel_Cell|Coalfuel_Cell]][[Image:Grid_Coalfuel_Cell.png|24px|link=Coalfuel_Cell|Coalfuel_Cell]][[Image:Grid_Coalfuel_Cell.png|24px|link=Coalfuel_Cell|Coalfuel_Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Jetpack===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 align=&amp;quot;center&amp;quot; | [[Image:Grid_Jetpack.png|32px|link=Jetpack|Jetpack]][[Jetpack]] =&amp;gt; [[Image:Grid_Jetpack.png|32px|link=Jetpack|Jetpack (Refilled)]][[Jetpack|Jetpack (Refilled)]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Item&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
! align=&amp;quot;right&amp;quot; colspan=2 | &amp;#039;&amp;#039;&amp;#039;Amount needed per complete refill&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel Cell]] [[Biofuel Cell]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | (18)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | [[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel Cell]][[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel Cell]][[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel Cell]][[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel Cell]][[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel Cell]][[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel Cell]][[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel Cell]][[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel Cell]][[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel Cell]]&lt;br /&gt;
[[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel Cell]][[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel Cell]][[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel Cell]][[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel Cell]][[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel Cell]][[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel Cell]][[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel Cell]][[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel Cell]][[Image:Grid_Biofuel_Cell.png|24px|link=Biofuel_Cell|Biofuel Cell]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Image:Grid_Coalfuel_Cell.png|24px|link=Coalfuel_Cell|Coalfuel Cell]] [[Coalfuel Cell]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; colspan=2 | [[Image:Grid_Coalfuel_Cell.png|24px|link=Coalfuel_Cell|Coalfuel Cell]][[Image:Grid_Coalfuel_Cell.png|24px|link=Coalfuel_Cell|Coalfuel Cell]][[Image:Grid_Coalfuel_Cell.png|24px|link=Coalfuel_Cell|Coalfuel Cell]][[Image:Grid_Coalfuel_Cell.png|24px|link=Coalfuel_Cell|Coalfuel Cell]][[Image:Grid_Coalfuel_Cell.png|24px|link=Coalfuel_Cell|Coalfuel Cell]][[Image:Grid_Coalfuel_Cell.png|24px|link=Coalfuel_Cell|Coalfuel Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=1 EU/t|Output=-|Storage=-}}&lt;br /&gt;
Maximum Input: 32 [[EU]]/t before exploding.&lt;br /&gt;
The canning machine does not have upgrade slots and as such does not accept upgrades.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;#039;&amp;#039;&amp;#039;Industrial Craft²&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;0.90&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The [[Canning Machine]], [[Tin Can|Empty Can]], Canned Food and Canned Food (Opened) are re-released. The Canned Food can stack up to 64. To open a Canned Food, it must be crafted in this manner: &amp;lt;br/&amp;gt;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B2=Canned Food&lt;br /&gt;
|Output=Canned Food (Opened)&lt;br /&gt;
}}&lt;br /&gt;
Canned Food (Opened) once consumed would heal one heart. (There was no hunger bar then).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;1.15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Canned Food may now be directly consumed, healing 1 hunger point, and now has an eating animation of 1.6 s (like all other food). When [[Non-IC Items|Zombie Flesh]] and [[Non-IC Items|Raw Chicken]] was canned, it would yield 1 Canned Food that causes no effect.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;1.42&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| [[Non-IC Items|Spider Eyes]] may now be canned into normal food, cleansing it.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;1.109&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Canning bad food will result in a different type of Canned Food that when consumed, gives the Hunger debuff.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
Weren&amp;#039;t you ever peacefully exploring the vast landscape and got suddenly attacked by hordes of suddenly appearing, highly dangerous monsters?&lt;br /&gt;
&lt;br /&gt;
Sure, with the right equipment, especially if you are using our precious technology, you can fend these beast off. But somewhen, you get hungry, and what then?&lt;br /&gt;
&lt;br /&gt;
For long travels, you will need abnormous amounts of food. And as everyone knows, food takes up quite a lot of space in every backpack.&lt;br /&gt;
&lt;br /&gt;
[[Tin Can]]s can make your life much easier...&lt;br /&gt;
&lt;br /&gt;
if combined with the &amp;#039;&amp;#039;&amp;#039;Unmobile Food &amp;#039;&amp;#039;Canning Machine&amp;#039;&amp;#039; GTA4&amp;#039;&amp;#039;&amp;#039;!&lt;br /&gt;
&lt;br /&gt;
This device is capable of splitting ANY kind of sourve into it&amp;#039;s basic components and mixing them up to a healthy, yet tasty mash.&lt;br /&gt;
&lt;br /&gt;
As well, it can fill this mash with an amazing speed into tin cans and seal them up for unlimited expiry dates!&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;#039;&amp;#039;&amp;#039;Industrial Craft2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Machines]]&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Coin&amp;diff=12651</id>
		<title>Coin</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Coin&amp;diff=12651"/>
		<updated>2013-01-14T14:37:56Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SMPItem}}&lt;br /&gt;
The universally-useable, coin-based money for everything you possibly want to buy. [[file:picture_na.png|right|link=]]&lt;br /&gt;
&lt;br /&gt;
OR you &amp;#039;&amp;#039;&amp;#039;use our patented crafting-window-to-galactical-bank-teleportation system and trade/craft 9 coins back into a single [[Refined Iron|refined iron ingot]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Yes, this is costly and ill-advised, but it&amp;#039;s not our bad for the galactical bank setting that sort of price.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Industrial Credits:&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Refined Iron|C1=&lt;br /&gt;
|A2=Refined Iron|B2=Refined Iron|C2=&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output=Coin|OA=16}}&lt;br /&gt;
&lt;br /&gt;
NOTE: The crafting recipe may be disabled on certain servers to prevent currency hyperinflation and a simulation of the Great Depression in Minecraft. We do not take resposibility of this happening on servers.&lt;br /&gt;
Plain iron or even uu-matter is otherwise used as currency on servers.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Nano_Saber&amp;diff=12650</id>
		<title>Nano Saber</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Nano_Saber&amp;diff=12650"/>
		<updated>2013-01-14T14:26:56Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IC²}}&lt;br /&gt;
The Nano Saber is the most advanced close combat technology on the go!&lt;br /&gt;
Charge it up at an [[MFE]] or an [[MFSU]], right-click it and slice those Creepers as if it were an infinite durability Diamond Sword that uses electricity... and with light effects!!&lt;br /&gt;
Now don&amp;#039;t forget that it only loses energy when it&amp;#039;s on, but it only deals massive damage when it&amp;#039;s on!&lt;br /&gt;
&lt;br /&gt;
The only drawback is that you cannot block with this sword, but with our patented HAYOish NanoSuit who needs blocking anyways?&lt;br /&gt;
It deals 8 hearts of damage, or 12.5 with a critical attack. Even though it uses a diamond to make it (the diamond is required for the [[Energy Crystal]] ), the Nano Saber is well worth the diamond you use.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Advanced Alloy|C1=&lt;br /&gt;
|A2=Glowstone Dust|B2=Advanced Alloy|C2=&lt;br /&gt;
|A3=Carbon Plate|B3=Energy Crystal|C3=Carbon Plate&lt;br /&gt;
|Output=Nano Saber&lt;br /&gt;
}}&lt;br /&gt;
== Known bugs ==&lt;br /&gt;
Nano Saber will completely destroy nano and quantum armor, sometimes in single hit (due this you can&amp;#039;t get suit by killing it&amp;#039;s owner).&lt;br /&gt;
Nearly always gone async with server (drop or move over inventory to refresh it&amp;#039;s state).&lt;br /&gt;
Timed durability drain will cause animation bugs.&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
Our super awesome nano saber can kill anything you want*! &amp;#039;&amp;#039;&amp;#039;HAYO!&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
But this super saber is VERY and we mean VERY powerful. Seriously, do not use it on your friend with that expensive nano armour, or they will probably no longer be your friend&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*Note you may only kill what you want if you are still alive.&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We are also not responsible for any injuries on your friends and family caused by using our device.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you want something less dangerous use our patented C-32 Chainsaw as a sword &amp;amp; axe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Mining_Laser&amp;diff=12649</id>
		<title>Mining Laser</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Mining_Laser&amp;diff=12649"/>
		<updated>2013-01-14T14:25:49Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Mining Laser is a powerful high-tech tool with a variety of applications. It can be used as an insta-mining tool with a relatively low [[EU]] consumption, as well as a high-power AoE block remover, or even as a weapon. All blocks destroyed by the Laser are dropped, with the exception of non-drop blocks like Glass or Leaves. However, due to the destructive nature of the Laser, there is a chance that the block will be destroyed and not drop anything. IndustrialCraft machines drop a [[Machine]] block, as if they were destroyed by a pickaxe. As of 1.337, the Mining Laser can use energy from a [[LapPack]].&lt;br /&gt;
&lt;br /&gt;
As of 1.90, the Mining Laser has 7 different modes. These modes can be switched by holding the M key and right-clicking. &lt;br /&gt;
&lt;br /&gt;
The Mining Laser is most likely  one the most fun items in IC2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Energy Crystal|C1=Energy Crystal&lt;br /&gt;
|A2=Advanced Alloy|B2=Advanced Alloy|C2=Advanced Circuit&lt;br /&gt;
|A3=|B3=Advanced Alloy|C3=Advanced Alloy&lt;br /&gt;
|Output=Mining Laser&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Build Cost&lt;br /&gt;
&lt;br /&gt;
6 bronze&lt;br /&gt;
&lt;br /&gt;
3 copper &lt;br /&gt;
&lt;br /&gt;
2 diamond&lt;br /&gt;
&lt;br /&gt;
2 glowstone dust&lt;br /&gt;
&lt;br /&gt;
2 lapis lazuli&lt;br /&gt;
&lt;br /&gt;
23 redstone&lt;br /&gt;
&lt;br /&gt;
7 refined iron&lt;br /&gt;
&lt;br /&gt;
6 tin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Build Order&lt;br /&gt;
&lt;br /&gt;
Step 1.1: 4x Mixed-Metal Ingot (6 bronze, 6 refined iron, 6 tin)&lt;br /&gt;
&lt;br /&gt;
Step 1.2: 4x Advanced Alloy (4x Mixed-Metal Ingot)&lt;br /&gt;
&lt;br /&gt;
Step 2.1: 6x Copper Cable (3 copper, 6 rubber)&lt;br /&gt;
&lt;br /&gt;
Step 2.2: 1x Electric Circuit (6 Copper Cable, 2 redstone, 1 refined iron)&lt;br /&gt;
&lt;br /&gt;
Step 2.3: 1x Advanced Circuit (2 glowstone dust, 1 Electric Circuit, 2 lapis lazuli, 4 redstone)&lt;br /&gt;
&lt;br /&gt;
Step 3: 2x Energy Crystal (2 diamond, 16 redstone)&lt;br /&gt;
&lt;br /&gt;
Step 4: 1x Mining Laser (4 Advanced Alloy, 1 Advanced Circuit, 2 Energy Crystal, 2 Energy Crystal, 1 redstone)&lt;br /&gt;
&lt;br /&gt;
== Firing Modes ==&lt;br /&gt;
&lt;br /&gt;
The Mining Laser can store 200,000 EU, which determines how many shots of each type can be fired. The block penetration distance depends on the hardness of the particular block. In this chart, block penetration is based on smoothstone and dirt. For explosive shots, the penetration radius denotes the radius of the explosion.&lt;br /&gt;
&lt;br /&gt;
Also, hitting enderman (and probably other neutral mobs) with explosive shots, they do not be come hostile to you. This only happens when hitting the mob with the explosion, as opposed to the laser directly. This is probably a bug. &lt;br /&gt;
&lt;br /&gt;
It should also be noted that the Mining Laser can be used in Low-Focus mode to mine both faster than the Diamond Drill and at half the energy cost! HAYO!&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Firing mode&lt;br /&gt;
!Mode description&lt;br /&gt;
!EU used per shot&lt;br /&gt;
!Damage per shot&lt;br /&gt;
!Beam travel distance&lt;br /&gt;
!Block penetration distance&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Mining&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Normal beam, average power&lt;br /&gt;
|1250 (160 shots)&lt;br /&gt;
|3.5 hearts&lt;br /&gt;
|64 blocks&lt;br /&gt;
|6 (stone), 24 (dirt)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Low-Focus&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Very short-range beam, small power&lt;br /&gt;
|100 (2000 shots)&lt;br /&gt;
|0.5 hearts&lt;br /&gt;
|3 blocks&lt;br /&gt;
|1 (stone), 2 (dirt)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Long-Range&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | High-powered beam, high power&lt;br /&gt;
|5000 (40 shots)&lt;br /&gt;
|10 hearts&lt;br /&gt;
|64 blocks&lt;br /&gt;
|27 (stone), 128+ (dirt)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Scatter&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | 25 beams, 5x5 square formation, average power per beam&lt;br /&gt;
|10,000 (20 shots)&lt;br /&gt;
|2.5 hearts&lt;br /&gt;
|64 blocks&lt;br /&gt;
|16 (stone), 16 (dirt)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Explosive&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | The beam explodes upon touching a block&lt;br /&gt;
|5000 (40 shots)&lt;br /&gt;
|3.5 hearts&lt;br /&gt;
|64 blocks&lt;br /&gt;
|2 (stone), 5 (dirt)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Horizontal&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | The beam will travel perfectly horizontally.  Presumed to be similar to mining mode.&lt;br /&gt;
|1250 (160 shots)&lt;br /&gt;
|3.5 hearts&lt;br /&gt;
|64 blocks&lt;br /&gt;
|6 (stone), 24 (dirt)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Super-Heat&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | If the target can be smelted, the smelted product will be dropped instead of the block itself (eg, hit a iron ore block and an iron ingot will drop).  Works on non-vanilla items, such as Redpower Basalt cobble or Forestry tin ore.  Exception for cobblestone and sand; see below. Additionally, mobs will be set alight for twice the duration when directly shot at.&lt;br /&gt;
|2500 (80 shots)&lt;br /&gt;
|Unknown&lt;br /&gt;
|Presumed to be 64&lt;br /&gt;
|1 (stone), 13 (dirt)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039; In v1.64 the mining laser will sometimes not fire in horizontal mode. Changing to a different mode restores it&amp;#039;s function.&lt;br /&gt;
&lt;br /&gt;
Super-Heat mode was added in 1.90.&lt;br /&gt;
&lt;br /&gt;
If a super-heat laser is fired on a sand or cobble block, the block will be replaced with a glass/smooth stone block instead of dropping one.  Doing so immediately terminates the beam.&lt;br /&gt;
&lt;br /&gt;
When a super-heat laser is fired at a block such as smoothstone, where the &amp;#039;normal&amp;#039; drop can be smelted into the block itself, the block will be dropped as if mined with a silk touch-enchanted tool.&lt;br /&gt;
&lt;br /&gt;
When a super-heat laser is fired at a clay block, 4 brick items will be dropped.&lt;br /&gt;
&lt;br /&gt;
== Charging ==&lt;br /&gt;
&lt;br /&gt;
This tool may only be charged in an [[MFE Unit]] or an [[MFS Unit]].&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=MFE Transmitter&lt;br /&gt;
|Top=Mining Laser&lt;br /&gt;
|Bottom=&lt;br /&gt;
|Output=&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=MFS Unit&lt;br /&gt;
|Top=Mining Laser&lt;br /&gt;
|Bottom=&lt;br /&gt;
|Output=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It can also be fully charged immediately by firing it once while you are wearing a charged [[LapPack]], assuming you have enough enough energy for at least one shot left inside of the laser&amp;#039;s internal storage.&lt;br /&gt;
Seems little rubbish, but who cares! HAYO!!&lt;br /&gt;
&lt;br /&gt;
Please note that in the machine interface above, the output of 32 eu/s is incorrect.&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
What do you do, if even the [[Diamond Drill]] isn&amp;#039;t powerful and speedy enough?&lt;br /&gt;
&lt;br /&gt;
You build yourself a &amp;#039;&amp;#039;&amp;#039;Mining Laser&amp;#039;&amp;#039;&amp;#039;, that&amp;#039;s what!&lt;br /&gt;
&lt;br /&gt;
This device uses the awesome intensifying power of [[Energy Crystal|Crystals]] to turn energy into energy BEAMZ!&lt;br /&gt;
&lt;br /&gt;
And these beamz will &amp;#039;&amp;#039;&amp;#039;easily burn right through everything&amp;#039;&amp;#039;&amp;#039;: Stone, Dirt, Ore, Creepers...!!&lt;br /&gt;
&lt;br /&gt;
Just aim at something you &amp;#039;&amp;#039;&amp;#039;don&amp;#039;t want to exist&amp;#039;&amp;#039;&amp;#039; and pull the right trigger to &amp;#039;&amp;#039;&amp;#039;burn it to a crisp, HAYO!!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
However, due to the MASSIVE energy consumption, well-planned usage is advised.&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Mining Laser&amp;#039;&amp;#039;&amp;#039; can fire a reasonable number of laser beams, but due to the large capacity inherent to the crystal design, the laser can only be recharged in a [[MFE Unit]] or [[MFSU]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* There is an achievement called &amp;quot;Like a Boss&amp;quot; that involves you killing the Enderdragon with the Mining Laser.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
== History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;#039;&amp;#039;&amp;#039;Industrial Craft²&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;0.90&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The &amp;#039;&amp;#039;&amp;#039;Mining Laser&amp;#039;&amp;#039;&amp;#039; is re-released, with 400% more new modes!&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;1.337&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The &amp;#039;&amp;#039;&amp;#039;Mining Laser&amp;#039;&amp;#039;&amp;#039; can now be powered by the newly introduced [[LapPack]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;1.64&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The &amp;#039;&amp;#039;&amp;#039;Horizontal Laser Mode&amp;#039;&amp;#039;&amp;#039; is added. When shot at an angle not to high at a block, it will fire a horizontal laser beam from that block onwards.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;1.81&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The &amp;#039;&amp;#039;&amp;#039;SuperHeat Laser Mode&amp;#039;&amp;#039;&amp;#039; is added. It drops the smelted variant of the block targeted (e.g. if aimed at [[Copper Ore]], will drop [[Copper]]) and sets things alight. &amp;lt;br/&amp;gt;&lt;br /&gt;
However if shot at [[Non-IC Items|cobblestone]] or [[Non-IC Items|sand]], it will transform into smooth [[Non-IC Items|stone]] and [[Non-IC Items|glass]] respectively.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Mining_Drill&amp;diff=12648</id>
		<title>Mining Drill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Mining_Drill&amp;diff=12648"/>
		<updated>2013-01-14T14:12:27Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It&amp;#039;s good, it&amp;#039;s neat, it&amp;#039;s a hype and it&amp;#039;s frikkin&amp;#039; productive!&lt;br /&gt;
&lt;br /&gt;
But can simple pickaxes still fuel the hunger of modern machinery? I tell you: &amp;#039;&amp;#039;&amp;#039;No&amp;#039;&amp;#039;&amp;#039;!&lt;br /&gt;
&lt;br /&gt;
For this sake, we developed the ultimate device for every miner:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The &amp;#039;&amp;#039;D-765 Mining Drill&amp;#039;&amp;#039;!!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This device can easily run right through any kind of stone, ore or sand. Actually, it &amp;#039;&amp;#039;&amp;#039;goes right through them even EASIER then a hot knife through butter&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
That&amp;#039;s a fact, mate.&lt;br /&gt;
&lt;br /&gt;
Additionally, our great level of technology allowed us to make the &amp;#039;&amp;#039;Mining Drill&amp;#039;&amp;#039; fully compatible with our famous &amp;#039;&amp;#039;&amp;#039;T500-Rechargeable Energy Storage Unit&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Of course, you can now complain about the energy hunger of &amp;quot;a simple tool&amp;quot;. But did you yet realize that the [[Mining Drill]] is &amp;#039;&amp;#039;&amp;#039;completely unbreakable&amp;#039;&amp;#039;&amp;#039;? &lt;br /&gt;
&lt;br /&gt;
You say it isn&amp;#039;t? Of course it is, or do you think we would ever lie to you?!&lt;br /&gt;
&lt;br /&gt;
HAYO!&lt;br /&gt;
&lt;br /&gt;
Also, for the rich and famous, we have a one-time special: &amp;lt;br&amp;gt;just combine 3 Diamonds with your D-765 Mining Drill, to make the even-&amp;#039;&amp;#039;&amp;#039;more&amp;#039;&amp;#039;&amp;#039;-frikkin&amp;#039;-awesome &amp;#039;&amp;#039;&amp;#039;[[Diamond_Drill|D-765 Diamond Drill]]!!&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s faster than light!!&lt;br /&gt;
&lt;br /&gt;
HAYO!!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{|&lt;br /&gt;
Charged Mining Drill:&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Electronic Circuit|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=RE Battery (Charged)|C3=Refined Iron&lt;br /&gt;
&lt;br /&gt;
|Output=Mining Drill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Uncharged Mining Drill:&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Electronic Circuit|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=RE Battery|C3=Refined Iron&lt;br /&gt;
&lt;br /&gt;
|Output=Mining Drill (Uncharged)&lt;br /&gt;
|Output-image=Grid_Mining_Drill.png&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Charging ==&lt;br /&gt;
&lt;br /&gt;
This tool may be charged using a  [[Generator]] of any kind or [[MFE]]/[[MFSU]]/[[BatBox]]. Alternatively, it can receive power from a [[Bat-Pack]]. It can also be recharged by right-clicking while holding a battery (hold right-click until it fully charges)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storage:&amp;#039;&amp;#039;&amp;#039; 10000 [[EU]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Without a [[Bat-Pack]], it can mine 200 ground blocks before needing to be charged.  The [[Diamond_Drill|D-765 Diamond Drill]] can only mine 120 but is much faster.&lt;br /&gt;
&lt;br /&gt;
== Related Tools ==&lt;br /&gt;
* [[Diamond Drill]] - The diamond version of this tool. It is more expensive, but can harvest obsidian and dig faster. However, it costs more energy to use.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Diamond_Drill&amp;diff=12647</id>
		<title>Diamond Drill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Diamond_Drill&amp;diff=12647"/>
		<updated>2013-01-14T14:11:28Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Of course, you can now complain about the energy hunger of &amp;quot;a simple tool&amp;quot;. But yet, did you realise that the &amp;#039;&amp;#039;&amp;#039;D-765 [[Mining Drill]] is completely unbreakable?!&amp;#039;&amp;#039;&amp;#039;[[file:diamond_drill_screen.png|right|link=]]&lt;br /&gt;
&lt;br /&gt;
Yes, it can run out of fuel, but it will &amp;#039;&amp;#039;&amp;#039;NEVER EVER break&amp;#039;&amp;#039;&amp;#039;(it will, however, burn in fire or lava.)! That&amp;#039;s a promise for lifetime!&lt;br /&gt;
&lt;br /&gt;
And if you possibly got some spare diamonds at hand, or just recently crafted some, you can now make an efficient and economic use of them:&lt;br /&gt;
&lt;br /&gt;
Just combine them with the standard version of the &amp;#039;&amp;#039;&amp;#039;D-765 [[Mining Drill]]&amp;#039;&amp;#039;&amp;#039; and you will get an amazing device called the &amp;#039;&amp;#039;&amp;#039;D-765 &amp;quot;Diamond Drill&amp;quot;&amp;#039;&amp;#039;&amp;#039;, whose mining speed is even &amp;#039;&amp;#039;&amp;#039;faster than the speed of light&amp;#039;&amp;#039;&amp;#039;!&lt;br /&gt;
&lt;br /&gt;
You say it isn&amp;#039;t? Of course it is! Do you think we would ever lie to you?!&lt;br /&gt;
&lt;br /&gt;
HAYO!&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Diamond&lt;br /&gt;
|A2=Diamond|B2=Mining Drill|C2=Diamond&lt;br /&gt;
&lt;br /&gt;
|Output=Diamond Drill&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Electronic Circuit|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=RE Battery (Charged)|C3=Refined Iron&lt;br /&gt;
&lt;br /&gt;
|Output=Mining Drill&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Electronic Circuit|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=RE Battery|C3=Refined Iron&lt;br /&gt;
&lt;br /&gt;
|Output=Mining Drill (Uncharged)&lt;br /&gt;
|Output-image=Grid_Mining_Drill.png&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Charging ==&lt;br /&gt;
&lt;br /&gt;
This tool may be charged using a  [[Generator]] of any kind or [[MFE]]/[[MFSU]]/[[BatBox]]. Alternatively, it can receive power from a [[Bat-Pack]].It can also be recharged by right-clicking while holding a battery (hold right-click until it fully charges)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Without a [[Bat-Pack]], it can mine 120 ground blocks before needing charged.&lt;br /&gt;
* It can mine [[obsidian]] and [[Reinforced Stone]].&lt;br /&gt;
&lt;br /&gt;
== Technical ==&lt;br /&gt;
* The speed is comparable to an Efficiency II - III [[Non-IC Items|Diamond Pickaxe]].&lt;br /&gt;
* The speed is also similar to an Efficiency III - IV [[Non-IC Items|Diamond Shovel]].&lt;br /&gt;
&lt;br /&gt;
== Related Tools ==&lt;br /&gt;
* [[Mining Drill]] - The cheaper version (cannot harvest obsidian) of a mining drill. It is slower but costs less energy to use.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Diamond_Drill&amp;diff=12646</id>
		<title>Diamond Drill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Diamond_Drill&amp;diff=12646"/>
		<updated>2013-01-14T14:07:46Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Of course, you can now complain about the energy hunger of &amp;quot;a simple tool&amp;quot;. But yet, did you realise that the &amp;#039;&amp;#039;&amp;#039;D-765 [[Mining Drill]] is completely unbreakable?!&amp;#039;&amp;#039;&amp;#039;[[file:diamond_drill_screen.png|right|link=]]&lt;br /&gt;
&lt;br /&gt;
Yes, it can run out of fuel, but it will &amp;#039;&amp;#039;&amp;#039;NEVER EVER break&amp;#039;&amp;#039;&amp;#039;(it will, however, burn in fire or lava.)! That&amp;#039;s a promise for lifetime!&lt;br /&gt;
&lt;br /&gt;
And if you possibly got some spare diamonds at hand, or just recently crafted some, you can now make an efficient and economic use of them:&lt;br /&gt;
&lt;br /&gt;
Just combine them with the standard version of the &amp;#039;&amp;#039;&amp;#039;D-765 [[Mining Drill]]&amp;#039;&amp;#039;&amp;#039; and you will get an amazing device called the &amp;#039;&amp;#039;&amp;#039;D-765 &amp;quot;Diamond Drill&amp;quot;&amp;#039;&amp;#039;&amp;#039;, whose mining speed is even &amp;#039;&amp;#039;&amp;#039;faster than the speed of light&amp;#039;&amp;#039;&amp;#039;!&lt;br /&gt;
&lt;br /&gt;
You say it isn&amp;#039;t? Of course it is! Do you think we would ever lie to you?!&lt;br /&gt;
&lt;br /&gt;
HAYO!&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Diamond&lt;br /&gt;
|A2=Diamond|B2=Mining Drill|C2=Diamond&lt;br /&gt;
&lt;br /&gt;
|Output=Diamond Drill&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Electronic Circuit|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=RE Battery (Charged)|C3=Refined Iron&lt;br /&gt;
&lt;br /&gt;
|Output=Mining Drill&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Electronic Circuit|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=RE Battery|C3=Refined Iron&lt;br /&gt;
&lt;br /&gt;
|Output=Mining Drill (Uncharged)&lt;br /&gt;
|Output-image=Grid_Mining_Drill.png&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Charging ==&lt;br /&gt;
&lt;br /&gt;
This tool may be charged using a  [[Generator]] of any kind or [[MFE]]/[[MFSU]]/[[BatBox]]. Alternatively, it can receive power from a [[Bat-Pack]].It can also be recharged by right-clicking while holding a battery (hold right-click until it fully charges)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Without a [[Bat-Pack]], it can mine 120 ground blocks before needing charged.&lt;br /&gt;
* It can mine [[obsidian]] and [[Reinforced Stone]].&lt;br /&gt;
&lt;br /&gt;
== Technical ==&lt;br /&gt;
* The speed is comparable to an Efficiency II [[Non-IC Items|Diamond Pickaxe]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Chainsaw&amp;diff=12645</id>
		<title>Chainsaw</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Chainsaw&amp;diff=12645"/>
		<updated>2013-01-14T14:02:31Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A dark night, you don&amp;#039;t have any torches left, and no [[fuel]] to heat your house... [[file:chainsaw_screen.png|right|link=]]&lt;br /&gt;
There&amp;#039;s a forest nearby, but even if you have an old, rusty axe...&lt;br /&gt;
THERE ARE FREAKIN&amp;#039; ZOMBIES EVERYWHERE!&lt;br /&gt;
Your solution: &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;The C-32 Chainsaw!!&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Yes, you heard right, we designed a frikking chainsaw!&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s built with the same components as the [[Mining Drill]], and is as well completely compatible with &amp;#039;&amp;#039;&amp;#039;T500-Rechargeable Energy Storation Units&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
With a chainsaw, you never need to fear a dark night without wood, because you can just run out there and &amp;#039;&amp;#039;&amp;#039;cut &amp;#039;&amp;#039;everything&amp;#039;&amp;#039; down&amp;#039;&amp;#039;&amp;#039;. The forest! The zombies! That neighbour you&amp;#039;ve been meaning to kill! &amp;#039;&amp;#039;&amp;#039;ANYTHING!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
You can even cut your way through those pesky Cave Spider webs you hate so much, and even get string out of them while you&amp;#039;re at it!  This amazing contraption can also cut tree leaf blocks useful for making [[Biofuel Cell|bio fuel]]&amp;amp;mdash;you&amp;#039;ll never run out of juice for your [[jetpack]] again!  (Do note that the chainsaw is SUCH an effective tool that it often completely shreds any potential saplings that may have dropped from the tree.)  Along with zombie heads, the chainsaw also can quickly remove wiring.&lt;br /&gt;
&lt;br /&gt;
And all this at an amazing speed, &amp;#039;&amp;#039;&amp;#039;HAYO!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Of course, the high quality of our products makes the &amp;#039;&amp;#039;C-32 Chainsaw&amp;#039;&amp;#039; completely unbreakable, and it will never need sharpening (though you will need an energy recharge here and there).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shearing ==&lt;br /&gt;
Since 1.70 the Chainsaw now also works as shears.  Just right-click on a sheep.  (Please make sure to right click, as we cannot be held responsible for the inadvertent disassembly of sheep due to left clicking.)&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{|&lt;br /&gt;
&amp;lt;small&amp;gt;Charged Chainsaw:&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Electronic Circuit|C2=Refined Iron&lt;br /&gt;
|A3=RE Battery (Charged)|B3=Refined Iron&lt;br /&gt;
&lt;br /&gt;
|Output=Chainsaw&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Uncharged Chainsaw:&amp;lt;/small&amp;gt;&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Electronic Circuit|C2=Refined Iron&lt;br /&gt;
|A3=RE Battery|B3=Refined Iron&lt;br /&gt;
&lt;br /&gt;
|Output=Chainsaw (Uncharged)&lt;br /&gt;
|Output-image=Grid_Chainsaw.png&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Charging ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This tool may be charged using a  [[Generator]] of any kind or [[MFE]]/[[MFSU]]/[[BatBox]]. Alternatively, it can receive power from a [[Bat-Pack]]. It can also be recharged by right-clicking while holding a battery (hold right-click until it fully charges)&lt;br /&gt;
&lt;br /&gt;
It costs 10.000 EU to recharge a fully discharged Chainsaw.&lt;br /&gt;
&lt;br /&gt;
== Technical ==&lt;br /&gt;
* Costs 50 EU to break any block. ([[Non-IC Items|Wood]], [[Non-IC Items|Dirt]], [[Non-IC Items|Obsidian]] or [[Reinforced Stone]]).&lt;br /&gt;
* Costs 100 EU to attack an entity, causing 10 damage (5 hearts).&lt;br /&gt;
* Although it can be considered as a sword, it cannot block.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Bronze_Axe&amp;diff=12644</id>
		<title>Bronze Axe</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Bronze_Axe&amp;diff=12644"/>
		<updated>2013-01-13T14:30:02Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;Bronze Axe&amp;#039;&amp;#039; is one of the [[Bronze]] tools. [[File:picture_na.png|right|link=]]&lt;br /&gt;
&lt;br /&gt;
[[Bronze]] items are a bit more durable than iron, having approximately 350 uses before breaking. The Bronze Axe isn&amp;#039;t quite as fast as an Iron Axe.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Bronze|B1=Bronze&lt;br /&gt;
|A2=Bronze|B2=Stick&lt;br /&gt;
|B3=Stick&lt;br /&gt;
&lt;br /&gt;
|Output=Bronze Axe&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Dusts&amp;diff=12643</id>
		<title>Dusts</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Dusts&amp;diff=12643"/>
		<updated>2013-01-13T14:27:05Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[file:picture_na.png|right|link=http://wiki.industrial-craft.square7.ch/wiki/index.php?title=MFE_Transmitter|Picture not available]]&lt;br /&gt;
&lt;br /&gt;
Dusts are gained from macerating their respective ores. With the exception of coal, which only returns one dust per piece, all ores when macerated will give 2 dusts of their type. &lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&lt;br /&gt;
=== Dusts (from Blocks) ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
 |Type=Macerator&lt;br /&gt;
 |Top=Copper Ore&lt;br /&gt;
 |Bottom=RE Battery (Charged)&lt;br /&gt;
 |Output=Copper Dust|OA=2&lt;br /&gt;
 }}&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
 |Type=Macerator&lt;br /&gt;
 |Top=Tin Ore&lt;br /&gt;
 |Bottom=RE Battery (Charged)&lt;br /&gt;
 |Output=Tin Dust|OA=2&lt;br /&gt;
 }}&lt;br /&gt;
|-&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
 |Type=Macerator&lt;br /&gt;
 |Top=Gold Ore&lt;br /&gt;
 |Bottom=RE Battery (Charged)&lt;br /&gt;
 |Output=Gold Dust|OA=2&lt;br /&gt;
 }}&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
 |Type=Macerator&lt;br /&gt;
 |Top=Iron Ore&lt;br /&gt;
 |Bottom=RE Battery (Charged)&lt;br /&gt;
 |Output=Iron Dust|OA=2&lt;br /&gt;
 }}&lt;br /&gt;
|-&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
 |Type=Macerator&lt;br /&gt;
 |Top=Coal&lt;br /&gt;
 |Bottom=RE Battery (Charged)&lt;br /&gt;
 |Output=Coal Dust&lt;br /&gt;
 }}&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
 |Type=Macerator&lt;br /&gt;
 |Top=Clay&lt;br /&gt;
 |Bottom=RE Battery (Charged)&lt;br /&gt;
 |Output=Clay Dust&lt;br /&gt;
 }}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;Note: Coal Dust cannot be made out of Charcoal.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dusts (from Ingots) ===&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
 |Type=Macerator&lt;br /&gt;
 |Top=Copper&lt;br /&gt;
 |Bottom=RE Battery (Charged)&lt;br /&gt;
 |Output=Copper Dust&lt;br /&gt;
 }}&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
 |Type=Macerator&lt;br /&gt;
 |Top=Tin&lt;br /&gt;
 |Bottom=RE Battery (Charged)&lt;br /&gt;
 |Output=Tin Dust&lt;br /&gt;
 }}&lt;br /&gt;
|-&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
 |Type=Macerator&lt;br /&gt;
 |Top=Bronze&lt;br /&gt;
 |Bottom=RE Battery (Charged)&lt;br /&gt;
 |Output=Bronze Dust&lt;br /&gt;
 }}&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
 |Type=Macerator&lt;br /&gt;
 |Top=Iron&lt;br /&gt;
 |Bottom=RE Battery (Charged)&lt;br /&gt;
 |Output=Iron Dust&lt;br /&gt;
 }}&lt;br /&gt;
|-&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
 |Type=Macerator&lt;br /&gt;
 |Top=Refined Iron&lt;br /&gt;
 |Bottom=RE Battery (Charged)&lt;br /&gt;
 |Output=Iron Dust&lt;br /&gt;
 }}&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
 |Type=Macerator&lt;br /&gt;
 |Top=Gold&lt;br /&gt;
 |Bottom=RE Battery (Charged)&lt;br /&gt;
 |Output=Gold Dust&lt;br /&gt;
 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Bronze]] Dust ===&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=|C1=&lt;br /&gt;
|A2=Copper Dust|B2=Copper Dust|C2=&lt;br /&gt;
|A3=Copper Dust|B3=Tin Dust|C3=&lt;br /&gt;
|Output=Bronze Dust|OA=2&lt;br /&gt;
}}&lt;br /&gt;
The Bronze Dust recipe is shapeless.&lt;br /&gt;
Note: There&amp;#039;s no way to separate the tin/copper dusts afterwards.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Dusts, apart from coal dust and glowstone dust, can be smelted into ingots, allowing for 2 ingots per ore. Dusts may also be used in a variety of recipes for machines and items.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Electro Furnace&lt;br /&gt;
|Top=Iron Dust&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Iron&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
Mhhh, how I can describe these Dusts?&lt;br /&gt;
&lt;br /&gt;
Well... They aren&amp;#039;t something special... I mean:&lt;br /&gt;
&lt;br /&gt;
That&amp;#039;s only FRIKKIN DUST!&lt;br /&gt;
&lt;br /&gt;
== Rumors ==&lt;br /&gt;
Industrial Corp certifies that all rumors involving:&lt;br /&gt;
* Using powered dusts and dusts found from minerals extremely commonly found underground can be made into explosives.&lt;br /&gt;
* Using powered dusts and rare and expensive dusts can be made into luminescent dusts.&lt;br /&gt;
are untrue.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Macerator&amp;diff=12642</id>
		<title>Macerator</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Macerator&amp;diff=12642"/>
		<updated>2013-01-13T14:22:48Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|type=Machine&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|maxeu=32&lt;br /&gt;
|storage=800&lt;br /&gt;
|eu_use=2&lt;br /&gt;
|eu_use2=800 EU per item&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[Macerator]] is a grinding machine, capable of breaking down blocks and items. It is used to increase ore output and convert some blocks and items into more useful resources.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* The Macerator grinds down &amp;#039;&amp;#039;&amp;#039;one&amp;#039;&amp;#039;&amp;#039; [[Tin Ore]] into &amp;#039;&amp;#039;&amp;#039;two&amp;#039;&amp;#039;&amp;#039; [[Dusts|Tin Dust]], each of which can be smelted into a [[Tin|Tin Ingot]].&lt;br /&gt;
* Cobble can be grinded down to sand, and gravel to flint.&lt;br /&gt;
&lt;br /&gt;
It uses either a direct [[Cable]] connection or an energy storage item ([[Single-use Battery]] or [[RE Battery]]).&lt;br /&gt;
&lt;br /&gt;
== Video Tutorial==&lt;br /&gt;
http://www.youtube.com/watch?v=lpHYIk88bRk&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Flint|B1=Flint|C1=Flint&lt;br /&gt;
|A2=Cobblestone|B2=Machine|C2=Cobblestone&lt;br /&gt;
|B3=Electronic Circuit&lt;br /&gt;
|Output=Macerator&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
It reduces ore blocks (and {{mp|Clay_Blocks|Clay blocks}}) into 2 [[Dusts]], metal ingots into 1 Dust, {{mp|Coal}} into 1 Coal Dust, {{mp|Spider_Eye|Spider Eyes}} into 2 [[Grin Powder]], [[Coffee|Coffee Beans]] into 3 Coffee Powder, {{mp|Glowstone_Block|Glowstone Blocks}} into 4 {{mp|Glowstone_Dust|Glowstone Dusts}}, {{mp|Blaze_Rod|Blaze Rods}} into 5 {{mp|Blaze_Powder|Blaze Powder}}, {{mp|Bones}} into 5 {{mp|Bone_Meal|Bone Meal}} and [[Plantball|Plantballs]] into 8 {{mp|Dirt|Dirt Blocks}}. It can grind {{mp|Cobblestone}} and {{mp|Sandstone}} into {{mp|Sand}}. It can also convert {{mp|Stone}} into {{mp|Cobblestone}}, {{mp|Gravel}} into {{mp|Flint}}, {{mp|Wool}} into {{mp|String}} and {{mp|Ice}} into {{mp|Snowball}}.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Macerator&lt;br /&gt;
|Top=Copper Ore&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Copper Dust|OA=2&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Macerator&lt;br /&gt;
|Top=Cobblestone&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Sand&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Macerator&lt;br /&gt;
|Top=Gravel&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Flint&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Macerator&lt;br /&gt;
|Top=Wool&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=String&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=800 (2 EU/t)|Output=-|Storage=800 EU}}&lt;br /&gt;
Maximum Input Power: 32 EUP before exploding.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Macerator gives off dust particle effects while in use.&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
The grinding pressure of the Macerator is kept at a modest 50 [[gibbl]].&lt;br /&gt;
&lt;br /&gt;
Did you ever feel like life was being unfair to you?&lt;br /&gt;
&lt;br /&gt;
Did you ever feel angered about your neighbour miner finding loads of minerals whereas you didn&amp;#039;t?&lt;br /&gt;
&lt;br /&gt;
Now, did you ever take a look at his work station?&lt;br /&gt;
&lt;br /&gt;
Do you want to know why he had giant loads of valuable ingots to craft into more awesome stuff?&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HE HAD A &amp;#039;&amp;#039;MACERATOR&amp;#039;&amp;#039;!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Stupid people (this does not apply to custumers or everyone reading this, but to everyone you personally dislike) smelt ore.&lt;br /&gt;
What a shameful waste. You just smelt some ore out of the rock and then trash the remains? Nah, only idiots do that.&lt;br /&gt;
&lt;br /&gt;
Every &amp;#039;&amp;#039;&amp;#039;Pro Miner&amp;#039;&amp;#039;&amp;#039; knows, that 50% of a rock&amp;#039;s mineral deposits are surrounded by massive rock and can&amp;#039;t be obtained by smelting.&lt;br /&gt;
&lt;br /&gt;
For this problem, we invented the &amp;#039;&amp;#039;&amp;#039;Maceratron-E-901!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
It uses the combined force of smart technology and brute force to break open every even so small part of stone, effectively doubling the efficiency of gaining ore.&lt;br /&gt;
It takes some time, but will completely waste-free and &amp;#039;&amp;#039;&amp;#039;100%-sure&amp;#039;&amp;#039;&amp;#039; turn the entire ore-rock into dust and then automatically filter the useless stone out.&lt;br /&gt;
As a result, it will return you high-quality ore-dust of whatever material you dropped in there.&lt;br /&gt;
&lt;br /&gt;
And, you may guess it, this dust can be smolten into ingots! Isn&amp;#039;t that great? You can easyly &amp;#039;&amp;#039;&amp;#039;DOUBLE your entire ore production&amp;#039;&amp;#039;&amp;#039;. Don&amp;#039;t hesitate, BUY NOW, HAYO!&lt;br /&gt;
 &lt;br /&gt;
== History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;#039;&amp;#039;&amp;#039;Industrial Craft&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | The recipe of a Macerator was: &amp;lt;br/&amp;gt;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Stone Pickaxe&lt;br /&gt;
|A2=Stone Pickaxe |B2=Machine |C2=Stone Pickaxe&lt;br /&gt;
|B3=Electronic Circuit&lt;br /&gt;
|Output=Macerator&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;#039;&amp;#039;&amp;#039;Industrial Craft²&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;0.90&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The Macerator is re-released with the current recipe.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;1.337&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The Macerator starts gives off dust particles when being used.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Machines]]&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Fuel_Can_(Filled)&amp;diff=12641</id>
		<title>Fuel Can (Filled)</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Fuel_Can_(Filled)&amp;diff=12641"/>
		<updated>2013-01-13T14:13:29Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Filled Fuel Can is a portable energy source that can be used to fuel [[Generator]]s.&lt;br /&gt;
&lt;br /&gt;
A [[Fuel Can (Empty)]] can be filled with either liquified Coal fuel or Biofuel. It requires a total of 6 to fill a single can.&lt;br /&gt;
&lt;br /&gt;
Provides [[EU]] when used in a Generator. See the [[Generator]] page for details.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Canning Machine&lt;br /&gt;
|Top=Coalfuel Cell&lt;br /&gt;
|IA=6&lt;br /&gt;
|Bottom=Fuel Can (Empty)&lt;br /&gt;
|Output=Fuel Can (Filled)&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Canning Machine&lt;br /&gt;
|Top=Biofuel Cell&lt;br /&gt;
|IA=6&lt;br /&gt;
|Bottom=Fuel Can (Empty)&lt;br /&gt;
|Output=Fuel Can (Filled)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Energy Comparison ==&lt;br /&gt;
{{Smelting_energy_values}}&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
Now, sometimes you just need the good&amp;#039;ol Mr. Diesel. For this sake, we adjusted our machines to be capable of producing it, the famous &amp;#039;&amp;#039;&amp;#039;Octanium C++ Fuel&amp;#039;&amp;#039;&amp;#039;,&lt;br /&gt;
brought to you in sweet [[Tin]] Canisters. It&amp;#039;s heat generation power is roughly 1800% bigger then coal, CAN YOU EVEN BELIEVE IT?! OVER 1000% OMG!&lt;br /&gt;
&lt;br /&gt;
And to create it, you just need our three devices from above! And for this reason: Buy them all now, and get a &amp;#039;&amp;#039;&amp;#039;T500-Rechargeable Energy Storation Unit FOR FREE!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Or just craft them, your choice.&lt;br /&gt;
&lt;br /&gt;
To create [[Fuel]], you need.. now... raw oil.&lt;br /&gt;
&lt;br /&gt;
HAH! You fell for it!&lt;br /&gt;
&lt;br /&gt;
Oil is a seriously rare and even further diminishing ressource, only fools would create something from oil!&lt;br /&gt;
&lt;br /&gt;
So, we present you a new way to create [[Fuel]]: with coal!&lt;br /&gt;
&lt;br /&gt;
First of all, you need to turn a raw piece of a coal into a more useful form. Use our &amp;#039;&amp;#039;&amp;#039;Maceratron-E-901&amp;#039;&amp;#039;&amp;#039; to turn this useless piece of coal into some really high-quality coal dust.&lt;br /&gt;
&lt;br /&gt;
In the next step, mix the coal dust with some water. Why? Because the result is supposed to be LIQUID fuel, not dusty one.&lt;br /&gt;
&lt;br /&gt;
Now drop the hydrated coal dust into the &amp;#039;&amp;#039;&amp;#039;Freakin Compress-O-Matic C77&amp;#039;&amp;#039;&amp;#039; to create an compressed piece of hydrated coal dust.&lt;br /&gt;
&lt;br /&gt;
With the 3 pieces of [[Compressed Hydrated Coal Dust]] (and a few [[Tin]] ingots) you can now craft a sweet &amp;#039;&amp;#039;Fuel&amp;#039;&amp;#039; can.&lt;br /&gt;
&lt;br /&gt;
Actually not now, but later. First, you need some C-600 Capsule Cell Containers, or [[cell]]s, for short. WHen you made them, you&amp;#039;ll have to fill them with the [[Compressed Hydrated Coal Dust]] you made before.&lt;br /&gt;
&lt;br /&gt;
Of course, we&amp;#039;re not done yet, as you don&amp;#039;t have &amp;#039;&amp;#039;Fuel&amp;#039;&amp;#039;, but just some &amp;#039;&amp;#039;Fuel&amp;#039;&amp;#039; [[cell]]s with some clumps of coal in it.&lt;br /&gt;
&lt;br /&gt;
To correct this issue, throw the all the cells into our &amp;#039;&amp;#039;&amp;#039;Dejuicer-Device of Doom - D123&amp;#039;&amp;#039;&amp;#039;. I don&amp;#039;t know how it does that,&lt;br /&gt;
but for some reason it will extract the burnable fluids from the coal and fill the [[cell]]s, resulting in some sweet full cells of &amp;#039;&amp;#039;Fuel&amp;#039;&amp;#039;,&lt;br /&gt;
ready to be filled into &amp;#039;&amp;#039;Fuel Cans&amp;#039;&amp;#039;, whenever you wish it.&lt;br /&gt;
&lt;br /&gt;
This, of course, has to be crafted first. The F-29 [[Fuel Can (Empty)]] is made of tin, you can get the crafting blueprint somewhere else. So, when you got it, combine several tin ingots to craft a FRIKKIN EMPTY &amp;#039;&amp;#039;FUEL&amp;#039;&amp;#039; CAN! HAYO!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It will even turn green for no apparent reason, ISN&amp;#039;T THAT AMAZING!?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
So you have an empty green &amp;#039;&amp;#039;fuel&amp;#039;&amp;#039; can and some cells filled with &amp;#039;&amp;#039;fuel&amp;#039;&amp;#039; now. What to do with it? Eat it? NO! Get yourself an Unmobile Food Canning Machine GTA-4, preferably buy it, put your &amp;#039;&amp;#039;fuel&amp;#039;&amp;#039; cells into the top slot, the &amp;#039;&amp;#039;fuel&amp;#039;&amp;#039; can into the bottom one, power it up, and watch your fuel flowing into the can!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;HAYO!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
On &amp;lt;s&amp;gt;order&amp;lt;/s&amp;gt; request of the &amp;lt;s&amp;gt;gouvernment&amp;lt;/s&amp;gt; few customers, we further exanded our product palette and added an even more economic way to create &amp;#039;&amp;#039;Fuel&amp;#039;&amp;#039;!&lt;br /&gt;
&lt;br /&gt;
Instead of converting coal into stuff to put into the [[Tin]] cans, we found that bunching up some saplings or seeds seems to be an applyable replacement, as well.&lt;br /&gt;
&lt;br /&gt;
Of course, &amp;#039;&amp;#039;Fuel&amp;#039;&amp;#039; generated this way is MUCH less productive then coal-based &amp;#039;&amp;#039;Fuel&amp;#039;&amp;#039;, but hey, it&amp;#039;s for the greenies!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Attention:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Do not try to adulterate coal &amp;#039;&amp;#039;Fuel&amp;#039;&amp;#039; with plant &amp;#039;&amp;#039;Fuel&amp;#039;&amp;#039;. We do not take any responsibility for any &amp;lt;s&amp;gt;lethal explosions&amp;lt;/s&amp;gt; incidents may caused by combined usage of plants and coal to craft tin cans!&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;As well, do not try to mix coal &amp;#039;&amp;#039;Fuel&amp;#039;&amp;#039; with further ingridents to craft some sort of advanced super &amp;#039;&amp;#039;Fuel&amp;#039;&amp;#039;, it is not possible, not even if you take some normal &amp;#039;&amp;#039;Fuel&amp;#039;&amp;#039; cells and add light, energy and explosives in the GTA-4! Instead, take this cake, which is for sure a &amp;lt;s&amp;gt;lie&amp;lt;/s&amp;gt; not a lie.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Coalfuel_Cell&amp;diff=12640</id>
		<title>Coalfuel Cell</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Coalfuel_Cell&amp;diff=12640"/>
		<updated>2013-01-13T14:12:11Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IC²}}&lt;br /&gt;
Coalfuel Cells can be used to fill [[Fuel Can (Empty)|Empty Fuel Can]]s. [[File:picture_na.png|right|link=]]&lt;br /&gt;
&lt;br /&gt;
Coalfuel Cells can be used with the [[Canning Machine]] to fill [[Fuel Can (Empty)|Empty Fuel Can]]s that can then be used in [[Generator]]s to produce EU. 6 Coalfuel Cells are required to fill an [[Fuel Can (Empty)|Empty Fuel Can]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=H. Coal Cell|Bottom=RE Battery (Charged)|Output=Coalfuel Cell}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Canning Machine&lt;br /&gt;
|Top=Coalfuel Cell&lt;br /&gt;
|IA=6&lt;br /&gt;
|Bottom=Fuel Can (Empty)&lt;br /&gt;
|Output=Fuel Can (Filled)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Biofuel_Cell&amp;diff=12639</id>
		<title>Biofuel Cell</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Biofuel_Cell&amp;diff=12639"/>
		<updated>2013-01-13T14:11:32Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IC²}}&lt;br /&gt;
Biofuel Cells can be used to fill [[Fuel Can (Empty)|Empty Fuel Can]]s. [[File:picture_na.png|right|link=]]&lt;br /&gt;
&lt;br /&gt;
Biofuel Cells can be used with the [[Canning Machine]] to fill [[Fuel Can (Empty)|Empty Fuel Can]]s that can then be used in [[Generator]]s to produce EU. 6 Biofuel Cells are required to fill an [[Fuel Can (Empty)|Empty Fuel Can]].&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=Bio Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Biofuel Cell}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Canning Machine&lt;br /&gt;
|Top=Biofuel Cell&lt;br /&gt;
|IA=6&lt;br /&gt;
|Bottom=Fuel Can (Empty)&lt;br /&gt;
|Output=Fuel Can (Filled)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Sticky_Dynamite&amp;diff=12638</id>
		<title>Sticky Dynamite</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Sticky_Dynamite&amp;diff=12638"/>
		<updated>2013-01-13T14:10:55Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IC²}}&lt;br /&gt;
[[Sticky Dynamite]] is [[Dynamite]] combined with [[Resin]].[[File:picture_na.png|right|link=]]&lt;br /&gt;
&lt;br /&gt;
So you can just throw it against a wall and it won&amp;#039;t fall down...&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;ll stick at the wall and then detonate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Sticky Dynamite]] cannot be placed like a block.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Flint|B1=Flint|C1=Flint&lt;br /&gt;
|A2=TNT|B2=TNT|C2=TNT&lt;br /&gt;
|A3=Flint|B3=Flint|C3=Flint&lt;br /&gt;
|Output=Industrial_TNT|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Flint|B1=TNT|C1=Flint&lt;br /&gt;
|A2=Flint|B2=TNT|C2=Flint&lt;br /&gt;
|A3=Flint|B3=TNT|C3=Flint&lt;br /&gt;
|Output=Industrial_TNT|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=String|B1=|C1=&lt;br /&gt;
|A2=Industrial TNT|B2=|C2=&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output=Dynamite|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Dynamite|B1=Dynamite|C1=Dynamite&lt;br /&gt;
|A2=Dynamite|B2=Sticky Resin|C2=Dynamite&lt;br /&gt;
|A3=Dynamite|B3=Dynamite|C3=Dynamite&lt;br /&gt;
|Output=Sticky Dynamite|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Dynamite&amp;diff=12637</id>
		<title>Dynamite</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Dynamite&amp;diff=12637"/>
		<updated>2013-01-13T14:10:15Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IC²}}&lt;br /&gt;
[[Dynamite]] is a smaller, throwable version of [[Industrial TNT|industrial TNT]], which has a &amp;#039;&amp;#039;&amp;#039;high explosion-precision&amp;#039;&amp;#039;&amp;#039; mechanism.[[File:picture_na.png|right|link=]]&lt;br /&gt;
&lt;br /&gt;
On players it &amp;#039;&amp;#039;&amp;#039;inflicts less damage&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
You can place it on a block then use a [[Dynamite Remote]] to detonate the [[Dynamite]] from a distance.&lt;br /&gt;
&lt;br /&gt;
Also you can improve [[Dynamite]] to [[Sticky Dynamite]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe &amp;amp; Usages ==&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Flint|B1=Flint|C1=Flint&lt;br /&gt;
|A2=TNT|B2=TNT|C2=TNT&lt;br /&gt;
|A3=Flint|B3=Flint|C3=Flint&lt;br /&gt;
|Output=Industrial_TNT|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Flint|B1=TNT|C1=Flint&lt;br /&gt;
|A2=Flint|B2=TNT|C2=Flint&lt;br /&gt;
|A3=Flint|B3=TNT|C3=Flint&lt;br /&gt;
|Output=Industrial_TNT|OA=4&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=String|B1=|C1=&lt;br /&gt;
|A2=Industrial TNT|B2=|C2=&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output=Dynamite|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Dynamite|B1=Dynamite|C1=Dynamite&lt;br /&gt;
|A2=Dynamite|B2=Sticky Resin|C2=Dynamite&lt;br /&gt;
|A3=Dynamite|B3=Dynamite|C3=Dynamite&lt;br /&gt;
|Output=Sticky Dynamite|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=CF_Pellet&amp;diff=12636</id>
		<title>CF Pellet</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=CF_Pellet&amp;diff=12636"/>
		<updated>2013-01-13T14:05:33Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With the &amp;#039;&amp;#039;CF Pellet&amp;#039;&amp;#039; you can refill the [[CF Sprayer]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Clay Dust|B1=Water Bucket&lt;br /&gt;
|A2=Redstone|B2=Coal Dust&lt;br /&gt;
|Output=Construction Foam|OA=3&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Clay Dust|B1=Water Cell&lt;br /&gt;
|A2=Redstone|B2=Coal Dust&lt;br /&gt;
|Output=Construction Foam|OA=3&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Construction Foam&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=CF Pellet&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1/8 Fill&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=CF Pellet|B1=|C1=&lt;br /&gt;
|A2=|B2=CF Sprayer|C2=&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output=CF Sprayer&lt;br /&gt;
}} &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Full Fill&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=CF Pellet|B1=CF Pellet|C1=CF Pellet&lt;br /&gt;
|A2=CF Pellet|B2=CF Sprayer|C2=CF Pellet&lt;br /&gt;
|A3=CF Pellet|B3=CF Pellet|C3=CF Pellet&lt;br /&gt;
|Output=CF Sprayer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Carbon_Plate&amp;diff=12635</id>
		<title>Carbon Plate</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Carbon_Plate&amp;diff=12635"/>
		<updated>2013-01-13T14:03:25Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Carbon Plates are a material that is used to craft several advanced items and machines, namely the [[Advanced Machine|Advanced Machine Block]] , the [[Nano-Bodyarmor|Nanosuit]] and the [[Nano Saber]].&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Coal Dust |B1=Coal Dust&lt;br /&gt;
|A2=Coal Dust |B2=Coal Dust&lt;br /&gt;
|Output=Carbon Fibers&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Fibers |B1=Carbon Fibers&lt;br /&gt;
|Output=Combined Carbon Fibers&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Combined Carbon Fibers&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Carbon Plate&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s &amp;#039;&amp;#039;&amp;#039;black&amp;#039;&amp;#039;&amp;#039;. &amp;#039;&amp;#039;&amp;#039;Cool&amp;#039;&amp;#039;&amp;#039;. &amp;#039;&amp;#039;&amp;#039;Expensive&amp;#039;&amp;#039;&amp;#039;. And &amp;#039;&amp;#039;&amp;#039;futuristic&amp;#039;&amp;#039;&amp;#039;. And maybe even more HAYO then I am, but hey, I can live with it...&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;BECAUSE IT&amp;#039;S A RESOURCE OF A NANOSUIT!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
To craft it, however, you will need tons of advanced resources... like. COAL!&lt;br /&gt;
&lt;br /&gt;
Yes, coal! Everyone knows the future is called &amp;quot;Carbon Fibers&amp;quot;! And thus fibers can only be crafted by using extensive amounts of Coal and [[Gibbl]].&lt;br /&gt;
&lt;br /&gt;
First of all, form up some [[Dusts|Coal Dusts]] to craft it into some unfinished carbon fibers.&lt;br /&gt;
&lt;br /&gt;
Combine some [[Carbon Fiber]]s and you get something special... &amp;#039;&amp;#039;CARBON NET&amp;#039;&amp;#039;!&lt;br /&gt;
&lt;br /&gt;
Without these nets, you can&amp;#039;t produce [[Carbon]] Plates!&lt;br /&gt;
&lt;br /&gt;
Put a [[Carbon Net]] into the &amp;#039;&amp;#039;&amp;#039;Freakin Compress-O-Matic C77&amp;#039;&amp;#039;&amp;#039;, to turn into highly advanced &amp;#039;&amp;#039;Carbon Plates&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Theses plates , which are the most essential Resource for [[Nano Suit]] , [[Nano Leggings]] , [[Nano Boots]] and [[Nano Helmet]] ,&lt;br /&gt;
&lt;br /&gt;
are very resistant against damage and are.... i would say... AWESOME!!!&lt;br /&gt;
&lt;br /&gt;
HAYO!&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Advanced_Alloy&amp;diff=12634</id>
		<title>Advanced Alloy</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Advanced_Alloy&amp;diff=12634"/>
		<updated>2013-01-13T13:59:40Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placing a [[Mixed Metal Ingot]] in a [[Compressor]] yields the &amp;#039;&amp;#039;Advanced Alloy&amp;#039;&amp;#039;. This useful material can be used in the creation of [[Reinforced Stone]], [[Reinforced Glass]] and [[Composite Armor]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron |B1= Refined Iron |C1 = Refined Iron&lt;br /&gt;
|A2=Bronze |B2=Bronze |C2=Bronze&lt;br /&gt;
|A3=Tin |B3=Tin |C3=Tin&lt;br /&gt;
|Output=Metal Block&lt;br /&gt;
|OA=2&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Metal Block&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Advanced Alloy&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Glass|C1=Glass&lt;br /&gt;
|A2=Advanced Alloy|B2=Glass|C2=Advanced Alloy&lt;br /&gt;
|A3=Glass|B3=Glass|C3=Glass&lt;br /&gt;
|Output=Reinforced Glass|OA=7&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass |B1=Advanced Alloy |C1=Glass&lt;br /&gt;
|A2=Glass |B2=Glass |C2=Glass&lt;br /&gt;
|A3=Glass |B3=Advanced Alloy |C3=Glass&lt;br /&gt;
|Output=Reinforced Glass|OA=7&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Stone|B1=Stone|C1=Stone&lt;br /&gt;
|A2=Stone|B2=Advanced Alloy|C2=Stone&lt;br /&gt;
|A3=Stone|B3=Stone|C3=Stone&lt;br /&gt;
|Output=Reinforced Stone|OA=8&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Advanced Alloy|C1=&lt;br /&gt;
|A2=Carbon Plate|B2=Machine|C2=Carbon Plate&lt;br /&gt;
|A3=|B3=Advanced Alloy|C3=&lt;br /&gt;
|Output=Advanced Machine&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Dense Copper Plate |B1=Advanced Alloy&lt;br /&gt;
|Output=Integrated Reactor Plating&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Advanced Alloy|B2=Iron Chestplate|C2=Advanced Alloy&lt;br /&gt;
|A3=Advanced Alloy|B3=Leather Tunic|C3=Advanced Alloy&lt;br /&gt;
|Output=Composite Armor Vest&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The Mixed Metal Ingot is compressed with 4000 [[Gibbl]] in order to create the &amp;#039;&amp;#039;Advanced Alloy&amp;#039;&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
Can you guess what happens if you apply a pressure of &amp;#039;&amp;#039;&amp;#039;4000 [[Gibbl]]&amp;#039;&amp;#039;&amp;#039; to a [[Metal Block]]? It will turn into a sweet, heavy and especially shiny plate of &amp;#039;&amp;#039;Advanced Alloy&amp;#039;&amp;#039;!&lt;br /&gt;
&lt;br /&gt;
What is [[Gibbl]] you ask? (Just click on [[Gibbl]] )&lt;br /&gt;
&lt;br /&gt;
This Alloy isn&amp;#039;t as much destroyable as non-efficiency resources.&lt;br /&gt;
&lt;br /&gt;
Isn&amp;#039;t it great? HAYO!&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Nuclear_Reactor&amp;diff=12633</id>
		<title>Nuclear Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Nuclear_Reactor&amp;diff=12633"/>
		<updated>2013-01-13T13:56:07Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Nuclear_Reactor_ig.png&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
The [[Nuclear Reactor]] is a generator that produces [[EU]] by slowly breaking down refined [[Uranium Cell]]s. As cells decay inside the reactor they produce heat. Heat may be removed by cooling methods. If cooling is insufficient, the reactor will gradually overheat and eventually explode, violently.&lt;br /&gt;
&lt;br /&gt;
Copper [[cable]] is sufficient for basic reactors, advanced reactors will require gold or even HV cable.&lt;br /&gt;
&lt;br /&gt;
Each cell will last 10,000 seconds (~2h 47min) inside the reactor, providing at least 5EU/t power (at least 1 million EU per cell).  A very efficient setup can give more than 73 million EU per uranium ore.&lt;br /&gt;
&lt;br /&gt;
You can enlarge the space of your reactor by placing up to 6 additional [[Reactor Chamber]]s directly adjacent to the reactor.&lt;br /&gt;
&lt;br /&gt;
With &amp;#039;&amp;#039;&amp;#039;IndustrialCraft²&amp;#039;&amp;#039;&amp;#039;, the reactor system is fully recoded! Instead of lame [[Uranium]] refining, you now have to make a good setup for your reactor with all the reactor stuff you can find in the navigation. But one thing wasn&amp;#039;t completely changed: nuclear meltdowns!&lt;br /&gt;
&lt;br /&gt;
As of Minecraft 1.3.2 &amp;#039;&amp;#039;&amp;#039;IndustrialCraft²&amp;#039;&amp;#039;&amp;#039; has had a second re-write of the Nuclear Reactor with additional components and removed environmental effects such as water and Ice cooling.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=74761#post74761 Helpful forum post]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-headline&amp;quot; style=&amp;quot;font-size: 14pt&amp;quot; id=&amp;quot;Recipe&amp;quot;&amp;gt;Recipe&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Advanced Circuit&lt;br /&gt;
|A2=Reactor Chamber|B2=Reactor Chamber|C2=Reactor Chamber&lt;br /&gt;
|B3=Generator&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Dense Copper Plate&lt;br /&gt;
|A2=Dense Copper Plate|B2=Machine|C2=Dense Copper Plate&lt;br /&gt;
|B3=Dense Copper Plate&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-headline&amp;quot; style=&amp;quot;font-size: 14pt&amp;quot; id=&amp;quot;Usage&amp;quot;&amp;gt;Usage&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Reactors are complex and not for the faint of heart. A bad design can suddenly replace your house with a nice new crater.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Basic Reactor Setup=&lt;br /&gt;
Once you have your reactor, you want to get some power out of it.  The nuclear reactor acts like a chest.  Place the right components in the reactor in the right locations, and voila -- nearly free energy!  Place the wrong components or in the wrong locations, and BOOM!&lt;br /&gt;
&lt;br /&gt;
The simplest reactor contains one [[Uranium Cell]] and one [[Heat Vent]].&lt;br /&gt;
{{Grid/Reactor&lt;br /&gt;
|A1=Uranium Cell|A2=Heat Vent}}&lt;br /&gt;
&lt;br /&gt;
If you apply a redstone signal with a lever, this reactor will produce 5 EU/t.  It will also generate 4 heat per second into the heat vent, and the heat vent will try to dissipate 6 units heat, only find 4, and dissipate that.  Which brings us to a key concept in reactor design: heat.&lt;br /&gt;
&lt;br /&gt;
Heat is generated every second by any uranium cell which is generating EU.  It can either go into a component (such as the heat vent) or into the reactor vessel itself.  If too much accumulates in a component, that component is destroyed.  If too much accumulates in the reactor, the reactor will start doing Bad Things, such as poisoning players in the area, or exploding violently.  Heat is bad.  Fortunately, there are many tools to help you deal with heat.&lt;br /&gt;
&lt;br /&gt;
==Heat Manipulation Tools==&lt;br /&gt;
===Vents===&lt;br /&gt;
These devices get rid of heat, releasing it to the outer air where it does no harm.  They come in five varieties, each useful in different circumstances.&lt;br /&gt;
;[[File:Grid_Heat_Vent.png]] [[Heat Vent]]: The basic vent dissipates 6 heat from itself every second.&lt;br /&gt;
;[[File:Grid_Reactor_Heat_Vent.png]] [[Reactor Heat Vent]]: This vent moves 5 heat from the reactor vessel to itself and dissipates 5 heat every second.  This has the advantage that it can function effectively anywhere in the reactor, not just next to the uranium cell.&lt;br /&gt;
;[[File:Grid_Advanced_Heat_Vent.png]] [[Advanced Heat Vent]]: An improvement to a basic heat vent, this component dissipates 12 heat from itself.&lt;br /&gt;
;[[File:Grid_Component_Heat_Vent.png]] [[Component Heat Vent]]: This vent dissipates 4 heat from each surrounding component.&lt;br /&gt;
;[[File:Grid_Overclocked_Heat_Vent.png]] [[Overclocked Heat Vent]]: This vent moves 36 heat from the reactor to itself and then dissipates 20 heat from itself.  This will cause the component to overheat if steps are not taken to cool this component.&lt;br /&gt;
&lt;br /&gt;
To summarize&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! name !! heat dissipated !! heat pulled from reactor !! maximum accumulated heat&lt;br /&gt;
|-&lt;br /&gt;
|  [[Heat Vent]] || 6 || 0 || 1000 &lt;br /&gt;
|-&lt;br /&gt;
|  [[Reactor Heat Vent]] || 5 || 5 || 1000 &lt;br /&gt;
|-&lt;br /&gt;
|  [[Advanced Heat Vent]] || 12 || 0 || 1000 &lt;br /&gt;
|-&lt;br /&gt;
|  [[Overclocked Heat Vent]] || 20 || 36 || 1000 &lt;br /&gt;
|-&lt;br /&gt;
|  [[Component Heat Vent]] || 4* || 0 || 1000 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heat Exchangers===&lt;br /&gt;
Another tool in your heat-control toolbox is heat exchangers, which do not dissipate heat, but instead move it around, hopefully to where it can be dissipated more easily.  Heat exchangers work intelligently, seeking to make every component they interact be equally far from disintegration.  &lt;br /&gt;
&lt;br /&gt;
For instance, if a basic heat exchanger (which is destroyed at 2500 heat) was transferring heat from itself to the reactor (which usually is destroyed at 10 000 heat), and there was 1250 heat in between the two of them, would try to give the reactor 1000 heat (10% of the reactor&amp;#039;s capacity) and itself 250 heat (10% of its capacity).&lt;br /&gt;
&lt;br /&gt;
There are four types.&lt;br /&gt;
;[[File:Grid_Heat_Exchanger.png]] [[Heat Exchanger]]: These will first exchange up to 12 heat with each surrounding component, and then up to 4 with the reactor itself.&lt;br /&gt;
;[[File:Grid_Advanced_Heat_Exchanger.png]] [[Advanced Heat Exchanger]]: These transfer up to 24 heat with each surrounding component, and then up to 8 with the reactor.&lt;br /&gt;
;[[File:Grid_Core_Heat_Exchanger.png]] [[Core Heat Exchanger]]: These transfer up to 72 heat with the reactor, put will not move heat to or from nearby components.  These will usually be at the same percent capacity as the reactor, so they are useful as a kind of thermometer for your reactor.&lt;br /&gt;
;[[File:Grid_Component_Heat_Exchanger.png]] [[Component Heat Exchanger]]: These transfer up to 36 heat with each adjacent component, but does not transfer any with the reactor itself.&lt;br /&gt;
&lt;br /&gt;
In summary&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! name !! transfer to adjacent !! transfer to core !! max heat &lt;br /&gt;
|-&lt;br /&gt;
| [[Heat Exchanger]] || 12 || 4 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| [[Advanced Heat Exchanger]] || 24 || 8 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| [[Core Heat Exchanger]] || 0 || 72 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| [[Component Heat Exchanger]] || 24 || 0 || 2500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cooling Cells and Condensators===&lt;br /&gt;
Cooling Cells and Condensators have the capacity to absorb large amounts of heat.  Condensators play the role of Single Use Coolant. &lt;br /&gt;
&lt;br /&gt;
Condensators absorb and eliminate heat instantly, but can only be recharged on a crafting table.&lt;br /&gt;
Coolant Cells absorb heat instantly, but cannot dissipate on their own. (Some combination of Heat Exchangers and Heat Vents are required to cool off a Coolant Cell - or you can just let it melt and replace it.) &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! name !! heat dissipated before destruction &lt;br /&gt;
|-&lt;br /&gt;
| 10k [[Coolant Cell]] || 10 000&lt;br /&gt;
|-&lt;br /&gt;
| 30k [[Coolant Cell]] || 30 000&lt;br /&gt;
|-&lt;br /&gt;
| 60k [[Coolant Cell]] || 60 000&lt;br /&gt;
|-&lt;br /&gt;
| [[RSH-Condensator]] || 20 000&lt;br /&gt;
|-&lt;br /&gt;
| [[LZH-Condensator]] || 100 000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[RSH-Condensator|RSH-Condensator]] are recharged with redstone dust.  Each redstone dust restores 10k of coolant potential.  &lt;br /&gt;
[[LZH-Condensator|LZH-Condensators]] are recharged with either lapis lazuli, which restores 40k, or with redstone dust, which only restores 5k.&lt;br /&gt;
&lt;br /&gt;
==Efficiency==&lt;br /&gt;
A single lone uranium cell will produce 5 EU/t, or a not-inconsiderable 1 million EU over its lifetime.  But two cells next to each other will produce four times the power and energy.  This is because of neutron pulses.  Each second, each uranium cell sends a pulse to each adjacent component.  A uranium pulse which receives a neutron pulse is made more efficient, and delivers an additional 5 EU/t.  &lt;br /&gt;
&lt;br /&gt;
For example if cell A and cell B are next to each other, &lt;br /&gt;
{{Grid/Reactor&lt;br /&gt;
| A1=Uranium Cell |A2=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
A will make 5 EU/t on its own, B will make 5 EU/t on its own.  But A will make 5 EU/t more because it receives a pulse from B, and B will make 5 EU/t more because it receives a pulse from A, for a total of 20 EU/t.  This does not reduce the 10 000 s operating lifetime of the cells, so you get twice the power and energy per uranium cell used.&lt;br /&gt;
&lt;br /&gt;
The efficiency of a cell is how many times over it produces 5 EU/t.  In the previous example, the efficiency of the cells was 2, because each cell produced 10 EU/t = 2 * 5 EU/t.&lt;br /&gt;
&lt;br /&gt;
But this efficiency comes at a cost in heat.  Uranium cells which produce more energy generate more heat.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! efficiency !! heat generated !! heat/efficiency&lt;br /&gt;
|-&lt;br /&gt;
|1 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|2 || 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
|3 || 24 || 8&lt;br /&gt;
|-&lt;br /&gt;
|4 || 40 || 10&lt;br /&gt;
|-&lt;br /&gt;
|5 || 60 || 12&lt;br /&gt;
|-&lt;br /&gt;
|6 || 84 || 14&lt;br /&gt;
|-&lt;br /&gt;
|7 || 112 || 16&lt;br /&gt;
|-&lt;br /&gt;
|17 || 612 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
One of the major problems of nuclear engineering is to balance efficiency against the problems the extra heat generates.&lt;br /&gt;
&lt;br /&gt;
===Dual and Quad Uranium Cells===&lt;br /&gt;
Important tools to help make more efficient generators are the [[Dual Uranium Cell]] and the [[Quad Uranium Cell]].  A dual cell is a single component which functions like a pair of uranium cells next to each other.  Alone it generates 20 EU/t, 24 heat, and sends two neutron pulses to each adjacent component.  It efficiency is calculated as how many times each cell produces 5 EU/t, so a dual cell producing 20 EU/t has an efficiency of 2, and so produces 12 heat per cell, or 24 heat total.  Every time a dual cell receives a neutron pulse it generates an additional 5 EU/t.&lt;br /&gt;
&lt;br /&gt;
The [[Quad Uranium Cell]] is similar, but considered four uranium cells in a square, in one component.  It thus generates 60 EU/t, and 96 heat if alone.  These components allow efficiencies as high as 17, but normally won&amp;#039;t exceed 7.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Bug&amp;#039;&amp;#039;: In version 1.106, the dual/quad cells last 1/2 or 1/4 as long as they should (10 000 s).&lt;br /&gt;
&lt;br /&gt;
===Reflectors===&lt;br /&gt;
Another important tool for increased efficiency is the [[Neutron Reflector]] and the [[Thick Neutron Reflector]].  Both of these reflect neutron pulses back to the uranium cell which produced them.  This means that a single uranium cell surrounded by 4 neutron reflectors will receive 4 neutron pulses, and so have an efficiency of 5. Quad Uranium cells will output 80 EU/t instead of 60 EU/t. Dual Uranium cells will output 30 EU/t instead of 20 EU/t. One Uranium cell will output 10 EU/t instead of 5 EU/t.&lt;br /&gt;
&lt;br /&gt;
A disadvantage of these reflectors is that they wear out over time.  The neutron reflector can reflect 10 000 pulses (one complete cycle from one uranium cell).  The thick neutron reflector is more durable, allowing it to reflect 40 000 pulses before failure.&lt;br /&gt;
&lt;br /&gt;
=Breeder reactors=&lt;br /&gt;
To get the most out of your ore, you&amp;#039;ll want to produce a uranium cell from a [[Depleted Isotope Cell]] rather than directly from a [[ Uranium Fuel Ingot ]].  Not only can you craft eight depleted cells from one fuel ingot, but you will also receive a [[Near-Depleted Uranium Cell]] 25% of the time when a uranium cell is used up.  This can be easily crafted into a depleted isotope cell.&lt;br /&gt;
&lt;br /&gt;
However, creating uranium cells from depleted uranium cells requires a breeder reactor.  A safe (low temperature) breeder reactor will change a [[Depleted Isotope Cell]] into a [[ Re-Enriched Uranium Cell ]] after it receives 10 000 neutron pulses.  However, every time a uranium cell sends a pulse into an isotope cell, it generates heat as if the uranium cell was producing 5 EU/t additional energy.  However, no additional energy is generated.  Breeder reactors tend to generate a large amount of heat and little energy, but a lot of re-enriched uranium cells, which are easily crafted into uranium cells you can use to generate lots of energy.&lt;br /&gt;
&lt;br /&gt;
It is possible to make your breeder much more efficient by operating it at higher temperature.  At 3001 heat in the reactor, each neutron pulse will recharge isotope cells twice as quickly as at 0 heat (or 2999 heat).  6001 heat will operate three times more efficiently than 0 heat, and so on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! reactor heat !! relative recharge rate&lt;br /&gt;
|-&lt;br /&gt;
|0 - 2999 || 1&lt;br /&gt;
|-&lt;br /&gt;
|3001 - 5999 || 2&lt;br /&gt;
|-&lt;br /&gt;
|6001 - 8999 || 3&lt;br /&gt;
|-&lt;br /&gt;
|9001 - 11999 || 4&lt;br /&gt;
|}&lt;br /&gt;
There is no hard limit to the efficiency of your breeder.  The higher the operating temperature, the faster it will produce new cells.&lt;br /&gt;
But be careful -- at higher reactor temperatures bad things begin to happen.  Things that typically end with a crater where your base used to be.&lt;br /&gt;
&lt;br /&gt;
==Heat regulation==&lt;br /&gt;
If you want your breeder reactor to operate efficiently (that means at high temperature), balancing heat can be very tricky.  Fortunately [[Heating Cell]]s are here to help.  A stack of three of these components in your reactor will give three heat to each surrounding component if that component has less than 3000 heat.  Five of them will give 5 heat to each adjacent component up to a maximum of 5000 heat, melting almost any component.  This allows you to maintain a stable high temperature if used properly.&lt;br /&gt;
&lt;br /&gt;
=Safeguarding your reactor=&lt;br /&gt;
Even a safe reactor design can be dangerous if misused, and honestly, what&amp;#039;s the fun of a safe design when a dangerous one can be so much more efficient?  But no one wants to see their base reduced to slag.  There are ways to protect yourself in the event of a meltdown. &lt;br /&gt;
&lt;br /&gt;
==Planner==&lt;br /&gt;
Rather than testing all of your ideas out next to your vault of diamonds, try using the [http://www.talonfiremage.pwp.blueyonder.co.uk/v3/reactorplanner.html planner].  It&amp;#039;s a Java application which allows you to test to see if a design will work before implementing it.&lt;br /&gt;
&lt;br /&gt;
=Dangers of reactor heat=&lt;br /&gt;
As the reactor temperature rises, different bad things begin to happen.&lt;br /&gt;
The exact heat effects for reactors are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
  |-&lt;br /&gt;
  ! % of max hull heat&lt;br /&gt;
  ! Environmental effect&lt;br /&gt;
  |-&lt;br /&gt;
  | 40%&lt;br /&gt;
  | Flammable blocks within a 5x5x5 cube have a chance of burning.&lt;br /&gt;
  |-&lt;br /&gt;
  | 50%&lt;br /&gt;
  | Water blocks within a 5x5x5 cube (both sources and flowing) will have a chance of evaporating.&lt;br /&gt;
  |-&lt;br /&gt;
  | 70%&lt;br /&gt;
  | Entities within a 7x7x7 cube (instead of a 3x3x3 cube) will get hurt from the radiation exposure.&lt;br /&gt;
  |-&lt;br /&gt;
  | 85%&lt;br /&gt;
  | Blocks within a 5x5x5 cube have a chance of burning or turning into lava (&amp;#039;moving&amp;#039; lava only, no source blocks).&lt;br /&gt;
  |-&lt;br /&gt;
  | 100%&lt;br /&gt;
  | What environment? That hole in the ground?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Blast shields==&lt;br /&gt;
Other than placing your reactor far, far away, the simplest way to protect yourself is to construct a strong wall between your reactor and your base.  This may mean encasing the whole reactor room, or just the side facing your stuff.  In either case, a three meter thick wall of reinforced stone or glass will suffice to contain even the most devastating reactor meltdown.&lt;br /&gt;
&lt;br /&gt;
==Plating==&lt;br /&gt;
Another way to protect yourself is to place reactor plating components into your reactor.&lt;br /&gt;
;[[File:Grid_Reactor_Plating.png]] [[Reactor Plating]]:This component will increase your reactors maximum temperature by 1000 and will reduce the reactor&amp;#039;s explosion range by 5%.&lt;br /&gt;
;[[File:Grid_Containment_Reactor_Plating.png]] [[Containment Reactor Plating]]:This component will increase your reactors maximum temperature by 500 and will reduce the reactor&amp;#039;s explosion range by 10%.&lt;br /&gt;
;[[File:Grid_Heat-Capacity_Reactor_Plating.png]] [[Heat-Capacity Reactor Plating]]:This component will increase your reactor&amp;#039;s maximum temperature by 1700 but will only decrease the explosive range by 1%&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! name !! maximum reactor temperature !! explosion range&lt;br /&gt;
|-&lt;br /&gt;
| [[Reactor Plating]] || +1000 || -5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Containment Reactor Plating]] || +500 || -10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Heat-Capacity Reactor Plating]] || +1700 || -1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Reactor Classification=&lt;br /&gt;
All reactor designs fall into a set of pre-defined categories.  This makes it easier to see, at a glance, how effective a design can be when either looking up designs on the IC forums or posting a design yourself.&lt;br /&gt;
&lt;br /&gt;
==Mark level==&lt;br /&gt;
Reactors are classified first by how much they can operate.  This is known as their mark.&lt;br /&gt;
&lt;br /&gt;
=== Mark I ===&lt;br /&gt;
Mark I reactors generate &amp;#039;&amp;#039;&amp;#039;no&amp;#039;&amp;#039;&amp;#039; excess heat each reactor tick and thus are safe to use continuously for as long as you supply Uranium.  Mark Is tend have a low efficiency, but that&amp;#039;s the price of a completely safe reactor.&lt;br /&gt;
&lt;br /&gt;
Mark Is have two sub-classes: Mark I-I for design that do not rely in outside cooling in anyway and Mark I-O for those that do.&lt;br /&gt;
&lt;br /&gt;
=== Mark II ===&lt;br /&gt;
Mark II designs produce a small amount of excess heat and will need to be given a cool down period eventually to prevent the hull reaching 85% maximum heat or melting component.  A Mark II must complete at least one full cycle before encountering heat problems.&lt;br /&gt;
&lt;br /&gt;
The sub-class for Mark IIs denote how many cycles the design can run before reaching critical heat levels.  For example Mark II-3 will &amp;#039;&amp;#039;need&amp;#039;&amp;#039; a cool down period after running 3 cycles in a row. Mark II&lt;br /&gt;
s that can run 16 times or more get the special sub-class &amp;#039;E&amp;#039; (Mark II-E) for almost being a Mark I.&lt;br /&gt;
&lt;br /&gt;
=== Mark III ===&lt;br /&gt;
Mark III reactors tend to have an emphasis on efficiency at the cost of safety. Mark IIIs are unable to complete a full cycle without going into meltdown and thus need to be shutdown mid-cycle in order to deal with the high amount of excess heat.  This can be done manually or by using Redstone.&lt;br /&gt;
&lt;br /&gt;
Mark IIIs have the additional condition that they must run at least 10% of a cycle (16 mins 40 secs) before reaching critical heat or losing any components.&lt;br /&gt;
&lt;br /&gt;
=== Mark IV ===&lt;br /&gt;
Mark IVs still have to run at least 10% of a cycle, just like Mark IIIs.  The difference being that Mark IVs are allowed to lose components to overheating, and that must be replaced before the reactor goes critical.&lt;br /&gt;
&lt;br /&gt;
=== Mark V ===&lt;br /&gt;
Mark Vs are for those who want to squeeze every last scrap of EU from their uranium cells; they cannot run long without needing a cool down period. You&amp;#039;d better have great Redstone timer skills, or you&amp;#039;ll never be able to turn your back on these things.&lt;br /&gt;
&lt;br /&gt;
==Suffixes==&lt;br /&gt;
The reactor&amp;#039;s mark leaves much unsaid.  Specific properties of the reactor (such as single-use coolants which need to be replaced during operation) are described with suffixes&lt;br /&gt;
&lt;br /&gt;
As well as being Mark I to V, reactor designs also have one or more suffixes to better inform people about their performance.&lt;br /&gt;
&lt;br /&gt;
;Single Use Coolants: A reactor that relies on a supply of ice and/or water buckets in order to maintain its classification should be suffixed with &amp;#039;-SUC&amp;#039;.&lt;br /&gt;
;Breeder: This suffix is for designs that also recharges isotope cells. Isotope cells charge up faster when the reactor runs hot, so heat management is important. There are three breeder types:&lt;br /&gt;
:*Negative-Breeders slowly lose heat over time and will need heat to be added manually, or they can be left for a safe slow way to recharge isotopes.&lt;br /&gt;
:*Equal-Breeders have exactly the same heat generation as they do cooling ability and usually only require a user to boost the reactor&amp;#039;s heat level manually at the beginning.&lt;br /&gt;
:*Positive-Breeders gain heat over time and will require more precise cool down management for the reactor to remain hot.&lt;br /&gt;
:Reactors whose sole purpose is to recharge cells may not even have a &amp;#039;Mark&amp;#039; classification and are simply called &amp;#039;&amp;#039;&amp;#039;Breeders&amp;#039;&amp;#039;&amp;#039; instead, with the efficiency/SUC suffix added.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Efficiency==&lt;br /&gt;
The efficiency of a reactor is also appended to its classification. To calculate efficiency, take the number of uranium pulses a design makes per tick and divide it by the number of uranium cells it possesses. Efficiencies of five or greater are not possible without neutron reflectors and/or dual or quad cells, which were introduced in 1.106. &lt;br /&gt;
:The number provided will show the efficiency rating a design has:&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Number&lt;br /&gt;
! Rating&lt;br /&gt;
|-&lt;br /&gt;
| Exactly 1&lt;br /&gt;
| EE&lt;br /&gt;
|-&lt;br /&gt;
| 1 &amp;lt; eff &amp;lt; 2&lt;br /&gt;
| ED&lt;br /&gt;
|-&lt;br /&gt;
| 2 ≤ eff &amp;lt; 3&lt;br /&gt;
| EC&lt;br /&gt;
|-&lt;br /&gt;
| 3 ≤ eff &amp;lt; 4&lt;br /&gt;
| EB&lt;br /&gt;
|-&lt;br /&gt;
| 4 ≤ eff &amp;lt; 5&lt;br /&gt;
| EA&lt;br /&gt;
|-&lt;br /&gt;
| 5 ≤ eff &amp;lt; 6&lt;br /&gt;
| EA+&lt;br /&gt;
|-&lt;br /&gt;
| 6 ≤ eff &amp;lt; 7&lt;br /&gt;
| EA++&lt;br /&gt;
|- &lt;br /&gt;
| 7&lt;br /&gt;
| EA*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that this classification scheme was written before the 1.106 update, and does not address the possibility of an efficiency greater than 4.44 (the previous maximum efficiency).&lt;br /&gt;
&lt;br /&gt;
=Pre 1.106=&lt;br /&gt;
The following information does not reflect the 1.106 update. This information is kept here for players of the Technic Pack until Technic is updated for 1.3 or beyond.&lt;br /&gt;
&lt;br /&gt;
=== Reactor Terms ===&lt;br /&gt;
Here are some of the terms often used when describing a reactor and its design.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Heat&amp;#039;&amp;#039;&amp;#039; - The reactor itself and its components can all store heat. If heat levels gets too high, then components will melt, and there will be a risk of a reactor meltdown (see &amp;quot;Violent explosion&amp;quot;).&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Cooling&amp;#039;&amp;#039;&amp;#039; - Cooling is provided by internal components like a [[Cooling Cell]] and the outside environment like water. Cooling is needed to counteract the effects of heat, preventing a meltdown.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Reactor Tick&amp;#039;&amp;#039;&amp;#039; - A reactor &amp;#039;ticks&amp;#039; once every second. This is when heat, EU generation, and cooling is calculated. (Not to be confused with [[EU#EU.2Ft|EU ticks]] which is a completely different measurement)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Uranium Pulse&amp;#039;&amp;#039;&amp;#039; - Pulses occur every reactor tick, each pulse produces heat and EU. Uranium Cells normally pulse once per tick, but will produce one &amp;#039;bonus&amp;#039; pulse per neighboring cell (This does not cause the cell to deplete faster, essentially generating bonus energy, but also extra heat).&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Breeder Reactor&amp;#039;&amp;#039;&amp;#039; - A type of reactor design that re-enriches [[Depleted Isotope Cell]]s into full [[Uranium Cell]]s, but produces little power.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Reactor Design&amp;#039;&amp;#039;&amp;#039; - The pattern in which components are placed within a reactor. A good design can give you nice, safe energy, and a bad design can spontaneously crater-ize your home and its contents (see &amp;quot;Violent explosion&amp;quot;).&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Full Cycle&amp;#039;&amp;#039;&amp;#039; - The time it takes for a full Uranium Cell to be used up. 10,000 reactor ticks, or 2 hours 47 mins.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Cooldown Period&amp;#039;&amp;#039;&amp;#039; - The time required for an inactive reactor to cool all the excess heat it has collected.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Reactor Hull&amp;#039;&amp;#039;&amp;#039; - This is where heat goes when it&amp;#039;s not stored in a component.  The maximum heat storage is 10,000, but it can be increased with [[Reactor Chamber]]s and [[Integrated Reactor Plating]].&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Reactor Class&amp;#039;&amp;#039;&amp;#039; - All reactor designs can be a class like &amp;quot;Mark-I-O ED&amp;quot; or &amp;quot;Mark-III EB&amp;quot; which gives an indication of how well a design will perform.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Reactor Efficiency&amp;#039;&amp;#039;&amp;#039; - The average number of pulses per [[Uranium Cell]]. (efficiency = pulses / cells) &amp;lt;br/&amp;gt;The more Uranium Cells that are placed next to each other, the higher the efficiency, but also the higher the risk.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Violent explosion&amp;#039;&amp;#039;&amp;#039; - Also known as &amp;quot;reactor meltdown&amp;quot; or &amp;quot;BOOM&amp;quot;. What happens if a reactor overheats over it&amp;#039;s limit due to overheating. Leaves behind a crater worth being given a name. Note that serious nuclear engineers always place signs next to such craters to remember how it was created. Like &amp;quot;First reactor setup that was almost working as intended&amp;quot; or &amp;quot;Probably should add explosion resistant walls to the next setup&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Reactor Components ===&lt;br /&gt;
A list of the various components that can be used within a reactor. &lt;br /&gt;
&lt;br /&gt;
==== Main components ====&lt;br /&gt;
;[[File:Grid_Reactor_Chamber.png]] [[Reactor Chamber]]: Placed adjacent to the reactor block, each additional chamber provides 6 additional cell slots, +1000 hull strength, and 2 cooling per reactor tick. Note that as a reactor only uses water blocks for cooling in the 3x3x3 grid around the central reactor, adding a Reactor Chamber will only add a total of +1 cooling to a water cooled reactor, as it occupies one of the possible water cooling spots.&lt;br /&gt;
&lt;br /&gt;
:Cables can be connected to a Reactor Chamber to transmit the power generated by the reactor setup. A Redstone signal applied &amp;#039;&amp;#039;&amp;#039;directly&amp;#039;&amp;#039;&amp;#039; to a Reactor Chamber (such as a redstone wire passing over/into the chamber, or a pulled lever supported by the chamber) will conduct through the chamber to the reactor itself, shutting it down.&lt;br /&gt;
&lt;br /&gt;
==== Minecraft 1.3.2 ====&lt;br /&gt;
&lt;br /&gt;
as of 9/16/2012 reactors have been updated and so most of this information is invalid &lt;br /&gt;
&lt;br /&gt;
heat vents apparently do jest that and vent heat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;color:red&amp;quot;&amp;gt;&lt;br /&gt;
WARNING!&lt;br /&gt;
REACTORS CAN NO LONGER BE COOLED WITH ICE OR WATER BUCKETS &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
neutron reflectors when placed next to uranium cells will cause them to make more eu/tick&lt;br /&gt;
&lt;br /&gt;
quad 60 eu to 80 eu &lt;br /&gt;
&lt;br /&gt;
dual 20 eu to 30 eu&lt;br /&gt;
&lt;br /&gt;
single 5 to 10 eu&lt;br /&gt;
&lt;br /&gt;
Normal reflectors last for one cycle, where Thick lasts for two. However, they last less time the more Uranium Cells are adjacent.&lt;br /&gt;
&lt;br /&gt;
==== Uranium components ====&lt;br /&gt;
;[[File:Grid_Uranium_Cell.png]] [[Uranium Cell]]: The main fuel for the reactor. Every reactor tick, each cell produces a single generating pulse on its own and an additional generating pulse for each adjacent Uranium Cell, causing a &amp;quot;chain reaction&amp;quot; the more Uranium Cells are placed right next to each other and therefore increasing the efficiency of each single cell. Each such pulse produces a specific amount of heat (depending on the surrounding components) and 200 EU (10EU/t) &amp;#039;&amp;#039;&amp;#039;as of 1.3.2 - Uranium Cells are reduced to 5EU/t&amp;#039;&amp;#039;&amp;#039;. A cell lasts 10,000 reactor ticks (2 hours 47 minutes), and generates 2,000,000 EU total multiplied by the amount of other cells constantly around it, thus up to 10,000,000 EU can be generated from a single cell constantly surrounded by 4 others. When depleted, Uranium Cells may become [[Near-Depleted Uranium Cell]]s or be lost.&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Dual_Uranium_Cell.png]] [[Dual Uranium Cell]]: As it says on the tin. 1.3.2 brings with it new, staged-upgrades for Nuclear Power. Along with it comes Dual and Quad Uranium Cells. These act as if they&amp;#039;re 2 or 4 cells in a Grid pattern. 1 Dual cell acts as 2x Uranium Cells are side-by-side. The output from a single slot used is 20EU/t because of 5EU/t per cell, as well as the +5EU/t per cell adjacent to another. &lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Dual_Uranium_Cell.png]] [[Quad Uranium Cell]]: 4 Uranium Cells forged together to only take one space in the reactor slot; Output for these are 60EU/t. These new Uranium components allow for much more compact Nuclear Reactor designs - However you still have to manage that heat produced.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Near-Depleted_Uranium_Cell.png]] [[Near-Depleted Uranium Cell]]: The &amp;#039;empty&amp;#039; state of a Uranium Cell; these can be crafted manually, or have a chance of appearing when a Uranium Cell is depleted within a reactor. They produce 1 heat each reactor tick, but do not generate any EU.&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Depleted_Isotope_Cell.png]] [[Depleted Isotope Cell]]: A depleted Uranium Cell mixed with [[Dusts|coal dust]]. When placed next to a Uranium Cell inside a reactor it recharges into a full cell after some time. The time it takes to recharge a depleted cell depends on the amount of surrounding Uranium Cells and the heat the reactor is operating at. The higher the reactor&amp;#039;s temperature is, the faster the cells will replenish. Isotope cells produce 1 heat but do not generate any EU, the will however cause adjacent Uranium Cells to pulse an additional time. This additional pulse is used up to re-enrich the Depleted Isotope Cell and will therefore not generate any EU, but it will cause the pulsing Uranium Cell to generate additional heat as usual.&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Re-Enriched_Uranium_Cell.png]] [[Re-Enriched Uranium Cell]]: The fully charged state of an isotope cell, it will continue to produce only 1 heat and no EU but it will no longer react with adjacent Uranium Cells. Combined with another [[Dusts|coal dust]], it will become a brand new Uranium Cell.&lt;br /&gt;
&lt;br /&gt;
==== 1.3.2 Cooling components ====&lt;br /&gt;
&lt;br /&gt;
Cooling changed a lot in IC2 1.106. The hull of a reactor and the coolant cells will no longer lose heat, only store it. To get rid of the stored heat, you need heat vents. Heat vents can store heat (except the [[Component Heat Vent]]) and dissipate it.&lt;br /&gt;
&lt;br /&gt;
Before starting a complete breakdown on how each cooling component works, here is an explanation of terms:&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;maxHeat&amp;#039;&amp;#039;&amp;#039; -  The maximum heat that can be stored before the component will melt.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;selfCooling rate&amp;#039;&amp;#039;&amp;#039; -  How much heat a component can dissipate per tick.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;reactorTransfer rate&amp;#039;&amp;#039;&amp;#039; - How much heat the vent can receive from the reactor hull per tick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Heat_Vent.png]] [[Heat Vent]]: The basic Heat Vent is used to collect heat from uranium cells. &lt;br /&gt;
;[[File:Grid_Reactor_Heat_Vent.png]] [[Reactor Heat Vent]]:&lt;br /&gt;
;[[File:Grid_Overclocked_Heat_Vent.png]] [[Overclocked Heat Vent]]:&lt;br /&gt;
;[[File:Grid_Advanced_Heat_Vent.png]] [[Advanced Heat Vent]]:&lt;br /&gt;
&lt;br /&gt;
==== Cooling components ====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;As of 1.3.2 Exterior cooling no longer works. Covering the reactor in water will no longer work. Along with this change Ice will no longer have a cooling effect or buckets of water. Instead new components are introduced to handle cooling in more measurable and gradient fashion. Note: The reactor no longer cools over time without the necessary components. Temperatures will sustain without an intervening body such as Coolant Cells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Cooling_Cell.png]] [[Cooling Cell]]: Each cooling cell may absorb 10,000 heat before melting and will cool down itself by 1 point of heat each reactor tick. Unless overheated Cooling Cells are not used up, which makes them the main cooling component inside the reactor.&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Integrated_Reactor_Plating.png]] [[Integrated Reactor Plating]]: Plating will distribute heat from an adjacent Uranium Cells into surrounding cooling components, which allows to increase the amount of cooling that can be applied directly to an Uranium Cell. Heat distributed in this way can only travel a distance of one slot, possible further platings will only store the heat but not distribute it. Plating also increases the reactor&amp;#039;s hull strength by 100 points and can store up to 10,000 heat itself before it melts, if it is unable to direct it into any other cooling component. Integrated Reactor Platings will cool down itself by 0.1 point of heat each reactor tick.&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Integrated_Heat_Disperser.png]] [[Integrated Heat Disperser]]: These components will attempt to balance out the levels of heat within the reactor hull, any adjacent component capable of storing heat and itself. During each tick a disperser can exchange up to 25 heat with the reactor hull and up to 6 heat with each of the surrounding components. Note that if all Uranium Cells in a reactor are next to at least one cooling component and therefore no longer emit heat to the reactor itself, an Integrated Heat Dispenser is required to utilize the reactor&amp;#039;s own cooling. In addition, as this component is able to exchange heat with the reactor itself, it can as well be used to &amp;quot;move&amp;quot; heat from one place to another inside the reactor (using the reactor&amp;#039;s own heat storage as a medium), if for example the space around an Uranium Cell is not sufficient to completely cool the heat it emits.&lt;br /&gt;
&lt;br /&gt;
==== One time items ====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;No longer work with 1.3.2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Water_Bucket.png]] [[Water Bucket]]: When a reactor&amp;#039;s hull has more than 4000 heat, it will evaporate the water inside the bucket, reducing the heat instantly by 250 points and leaving the empty bucket in the slot. This can be used to manually adjust the reactor&amp;#039;s temperature or as a hint that the reactor is overheating.&lt;br /&gt;
&lt;br /&gt;
;[[Non-IC Items|Ice Block]] If a reactor&amp;#039;s hull has more that 300 heat, it will evaporate ice blocks each tick, reducing the heat instantly by 300 points per block evaporated until it is below the limit of 300 heat. Note that only one ice block per reactor slot is used up per tick, therefore the total amount of heat that can be reduced per tick is limited by the slots occupied by Ice Blocks. Thus even if a reactor is filled up with stacks of ice, it still can blow up violently. Ice blocks can be used to manually cool down a reactor, as a short-time cool-down system in extreme reactor setups, or as an indicator that the reactor is building up heat.&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Lava_Bucket.png]] [[Lava Bucket]]: Placing a lava bucket inside a reactor will instantly increase the reactor&amp;#039;s hull heat by 2,000 points, leaving the empty bucket in the slot. This is useful for &amp;#039;breeder&amp;#039; type reactors to heat-up the reactor to increase the speed at which Depleted Isotope Cell recharge.&lt;br /&gt;
&lt;br /&gt;
=== Heating and Cooling ===&lt;br /&gt;
&lt;br /&gt;
Almost every component and the reactor itself can store heat in an effort to stave off a disaster. It is up to the cooling systems (and &amp;#039;&amp;#039;&amp;#039;you&amp;#039;&amp;#039;&amp;#039;) to get rid of this accumulated heat before the reactor cannot take any more.&lt;br /&gt;
&lt;br /&gt;
The reactor&amp;#039;s own storage (known as the reactor hull) starts off at 10,000, but that can be increased by up to 6 extra [[Reactor Chamber|chambers]] (+1000 each) or placing [[Integrated Reactor Plating|plating]] into the reactor (+100). If the reactor hull reaches 50% of its maximum heat storage, then nearby water will begin to evaporate, and at 85% the reactor has a chance of removing itself from existence... &amp;#039;&amp;#039;violently&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Heat stored in components will be safely tucked away from the hull, but it will need time for the cooling systems to quench it all.&lt;br /&gt;
&lt;br /&gt;
The most common source of heat is [[Uranium Cell|uranium cells]], which will produce heat for each pulse they perform.  The amount of heat depends on how many cooling components (Cooling Cell, Integrated Reactor Plating, Integrated Heat Disperser) are adjacent to the cell:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
  |-&lt;br /&gt;
  ! No. of Components&lt;br /&gt;
  ! Heat Generated&lt;br /&gt;
  |-&lt;br /&gt;
  | 0&lt;br /&gt;
  | 10 per pulse into the reactor hull&lt;br /&gt;
  |-&lt;br /&gt;
  | 1&lt;br /&gt;
  | 10 per pulse into component&lt;br /&gt;
  |-&lt;br /&gt;
  | 2&lt;br /&gt;
  | 8 per pulse, 4 for each component&lt;br /&gt;
  |-&lt;br /&gt;
  | 3&lt;br /&gt;
  | 6 per pulse, 2 for each component&lt;br /&gt;
  |-&lt;br /&gt;
  | 4&lt;br /&gt;
  | 4 per pulse, 1 for each component&lt;br /&gt;
|}&lt;br /&gt;
Pro Tip and Warning: Remember, though putting uranium cells next to each other doubles the energy output, it doubles the heat as well, meaning that two uranium cells next to each other will generate 12 heat each with the max possible 3 components around each.&lt;br /&gt;
&lt;br /&gt;
Formula:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;font size=1&amp;gt;H = Heat per Uranium cell&amp;lt;br/&amp;gt;U = Number of adjacent Uranium cells&amp;lt;br/&amp;gt;C = Number of adjacent Components&amp;lt;br/&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
H = (U + 1) * (10 - (C - 1) * 2)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More cooling systems around a uranium cell mean less overall heat to deal with, making the reactor safer, but it also reduces the potential amount of EU a cell can produce.  Risk vs. Reward.&lt;br /&gt;
&lt;br /&gt;
Depleted Isotope cells only produce 1 heat per tick themselves, but they still react with adjacent Uranium Cells and make them pulse additional times.&lt;br /&gt;
&lt;br /&gt;
[[Near-Depleted Uranium Cell]]s and [[Re-Enriched Uranium Cell]]s produce 1 heat per tick.&lt;br /&gt;
&lt;br /&gt;
There are several ways to reduce a reactor&amp;#039;s heat each tick:&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
  ! Outside Source&lt;br /&gt;
  ! Cooling provided&lt;br /&gt;
  |-&lt;br /&gt;
  | The reactor itself&lt;br /&gt;
  | 1 heat&lt;br /&gt;
  |-&lt;br /&gt;
  | Each reactor chamber added&lt;br /&gt;
  | 2 heat per chamber&lt;br /&gt;
  |-&lt;br /&gt;
  | Water blocks within a 3x3x3 area*&lt;br /&gt;
  | 1 heat per block&lt;br /&gt;
  |-&lt;br /&gt;
  | Air &amp;#039;blocks&amp;#039; within a 3x3x3 area**&lt;br /&gt;
  | 0.25 per block&lt;br /&gt;
  |}&lt;br /&gt;
&amp;amp;#x2A; Both still and flowing water count.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;#x2A;&amp;amp;#x2A; Torches, Redstone, and similar items won&amp;#039;t count.&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
  ! Internal Source&lt;br /&gt;
  ! Cooling provided&lt;br /&gt;
  |-&lt;br /&gt;
  | Cooling Cell&lt;br /&gt;
  | 1 heat***&lt;br /&gt;
  |-&lt;br /&gt;
  | Integrated Reactor Plating&lt;br /&gt;
  | 0.1 heat***&lt;br /&gt;
  |-&lt;br /&gt;
  | Ice blocks (single use)&lt;br /&gt;
  | 300 heat per block&lt;br /&gt;
  |-&lt;br /&gt;
  | Water Buckets (single use)&lt;br /&gt;
  | 250 heat per bucket&lt;br /&gt;
  |}&lt;br /&gt;
&amp;amp;#x2A;&amp;amp;#x2A;&amp;amp;#x2A; Cooling only occurs if the component in question has any heat stored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The maximum outside cooling possible is 33 (reactor, 6 chambers and 20 water blocks).&lt;br /&gt;
&lt;br /&gt;
If the amount of cooling available is less than the amount of heat produced then the reactor will gradually collect heat. There are various ways to deal with this:&lt;br /&gt;
&lt;br /&gt;
* Make a design that only has a slight amount of excess heat so that even when the Uranium Cells are used up the heat levels are still not dangerous.&lt;br /&gt;
* Manually drop Ice blocks and/or Water buckets into the reactor.&lt;br /&gt;
* Apply Redstone current to the reactor (or one of its chambers), causing it to stop generating heat and EU for as long as the Redstone current is active.&lt;br /&gt;
** An overheating reactor can be detected by placing redstone dust on top of wood blocks close to the reactor and sending a redstone signal through it; when the reactor heats up past 40%, the wood will burn, breaking the circuit. If this circuit&amp;#039;s output is inverted and routed back to the reactor (&amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; on wood blocks, to ensure the segment after the inverter is not destroyed!), it can serve as an automated shutdown / alarm circuit.&lt;br /&gt;
&lt;br /&gt;
Heat management for a &amp;#039;Breeder&amp;#039; type reactor is different. Breeders work best when running hot, so it&amp;#039;s best to make a design that has exactly the same heat and cooling amount, then manually boost the heat by adding lava buckets, removing cooling, or temporarily adding extra uranium cells.&lt;br /&gt;
&lt;br /&gt;
Reactors will emit smoke particles when warm and fire particles when hot. Be careful when using lava buckets, as the 2000 heat goes directly into the hull, and the heat dispersers need time to pull it into the cooling systems.&lt;br /&gt;
&lt;br /&gt;
=== Environmental Effects of Reactor Heat === &lt;br /&gt;
&lt;br /&gt;
As reactors heat up, they will start having detrimental effects on their immediate surroundings.&lt;br /&gt;
Each additional chamber increases the threshold by 1000 heat, to a maximum of +6000 with 6 chambers.  Each piece of hull plating futher increases the heat threshold by 100.&lt;br /&gt;
&lt;br /&gt;
The exact heat effects for reactors are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
  |-&lt;br /&gt;
  ! % of max hull heat&lt;br /&gt;
  ! Environmental effect&lt;br /&gt;
  |-&lt;br /&gt;
  | 40%&lt;br /&gt;
  | Flammable blocks within a 5x5x5 cube have a chance of burning.&lt;br /&gt;
  |-&lt;br /&gt;
  | 50%&lt;br /&gt;
  | Water blocks within a 5x5x5 cube (both sources and flowing) will have a chance of evaporating.&lt;br /&gt;
  |-&lt;br /&gt;
  | 70%&lt;br /&gt;
  | Entities within a 7x7x7 cube (instead of a 3x3x3 cube) will get hurt from the radiation exposure.&lt;br /&gt;
  |-&lt;br /&gt;
  | 85%&lt;br /&gt;
  | Blocks within a 5x5x5 cube have a chance of burning or turning into lava (&amp;#039;moving&amp;#039; lava only, no source blocks).&lt;br /&gt;
  |-&lt;br /&gt;
  | 100%&lt;br /&gt;
  | What environment? That hole in the ground?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Reactor Classification ===&lt;br /&gt;
All reactor designs fall into a set of pre-defined categories.  This makes it easier to see, at a glance, how effective a design can be when either looking up designs on the IC forums or posting a design yourself.&lt;br /&gt;
&lt;br /&gt;
==== Mark I ====&lt;br /&gt;
Mark I reactors generate &amp;#039;&amp;#039;&amp;#039;no&amp;#039;&amp;#039;&amp;#039; excess heat each reactor tick and thus are safe to use continuously for as long as you supply Uranium.  Mark Is tend have a low efficiency, but that&amp;#039;s the price of a completely safe reactor.&lt;br /&gt;
&lt;br /&gt;
Mark Is have two sub-classes: Mark I-I for design that do not rely in outside cooling in anyway and Mark I-O for those that do.&lt;br /&gt;
&lt;br /&gt;
==== Mark II ====&lt;br /&gt;
Mark II designs produce a small amount of excess heat and will need to be given a cool down period eventually to prevent the hull reaching 85% maximum heat or melting component.  A Mark II must complete at least one full cycle before encountering heat problems.&lt;br /&gt;
&lt;br /&gt;
The sub-class for Mark IIs denote how many cycles the design can run before reaching critical heat levels.  For example Mark II-3 will &amp;#039;&amp;#039;need&amp;#039;&amp;#039; a cool down period after running 3 cycles in a row. Mark II&lt;br /&gt;
s that can run 16 times or more get the special sub-class &amp;#039;E&amp;#039; (Mark II-E) for almost being a Mark I.&lt;br /&gt;
&lt;br /&gt;
==== Mark III ====&lt;br /&gt;
Mark III reactors tend to have an emphasis on efficiency at the cost of safety. Mark IIIs are unable to complete a full cycle without going into meltdown and thus need to be shutdown mid-cycle in order to deal with the high amount of excess heat.  This can be done manually or by using Redstone.&lt;br /&gt;
&lt;br /&gt;
Mark IIIs have the additional condition that they must run at least 10% of a cycle (16 mins 40 secs) before reaching critical heat or losing any components.&lt;br /&gt;
&lt;br /&gt;
==== Mark IV ====&lt;br /&gt;
Mark IVs still have to run at least 10% of a cycle, just like Mark IIIs.  The difference being that Mark IVs are allowed to lose components to overheating, and that must be replaced before the reactor goes critical.&lt;br /&gt;
&lt;br /&gt;
==== Mark V ====&lt;br /&gt;
Mark Vs are for those who want to squeeze every last scrap of EU from their uranium cells; they cannot run long without needing a cool down period. You&amp;#039;d better have great Redstone timer skills, or you&amp;#039;ll never be able to turn your back on these things.&lt;br /&gt;
&lt;br /&gt;
==== Additional Suffixes ====&lt;br /&gt;
As well as being Mark I to V, reactor designs also have one or more suffixes to better inform people about their performance.&lt;br /&gt;
&lt;br /&gt;
;Single Use Coolants: A reactor that relies on a supply of ice and/or water buckets in order to maintain its classification should be suffixed with &amp;#039;-SUC&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
;Efficiency: To calculate efficiency, take the number of uranium pulses a design makes per tick and divide it by the number of uranium cells it possesses.&lt;br /&gt;
:The number provided will show the efficiency rating a design has:&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Number&lt;br /&gt;
! Rating&lt;br /&gt;
|-&lt;br /&gt;
| Exactly 1&lt;br /&gt;
| EE&lt;br /&gt;
|-&lt;br /&gt;
| Greater than 1 but less than 2&lt;br /&gt;
| ED&lt;br /&gt;
|-&lt;br /&gt;
| 2 or greater but less than 3&lt;br /&gt;
| EC&lt;br /&gt;
|-&lt;br /&gt;
| 3 or greater but less than 4&lt;br /&gt;
| EB&lt;br /&gt;
|-&lt;br /&gt;
| 4 or greater&lt;br /&gt;
| EA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Breeder: This suffix is for designs that also recharges isotope cells. Isotope cells charge up faster when the reactor runs hot, so heat management is important. There are three breeder types:&lt;br /&gt;
:*Negative-Breeders slowly lose heat over time and will need heat to be added manually, or they can be left for a safe slow way to recharge isotopes.&lt;br /&gt;
:*Equal-Breeders have exactly the same heat generation as they do cooling ability and usually only require a user to boost the reactor&amp;#039;s heat level manually at the beginning.&lt;br /&gt;
:*Positive-Breeders gain heat over time and will require more precise cool down management for the reactor to remain hot.&lt;br /&gt;
:Reactors whose sole purpose is to recharge cells may not even have a &amp;#039;Mark&amp;#039; classification and are simply called &amp;#039;&amp;#039;&amp;#039;Breeders&amp;#039;&amp;#039;&amp;#039; instead, with the efficiency/SUC suffix added.&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Heat&lt;br /&gt;
! Ticks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0-2,999&lt;br /&gt;
| 40,000&lt;br /&gt;
|-&lt;br /&gt;
| 3,000-5,999&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| 6,000-8,999&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| OVER 9000!!!&lt;br /&gt;
| 5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Example Classifications ====&lt;br /&gt;
;Mark I-O EE: A reactor design that can run continuously, but relies on outside cooling and only produces one pulse for each Uranium Cell.&lt;br /&gt;
&lt;br /&gt;
;Mark II-1 ED Positive-Breeder: A reactor with recharging capabilities that can only run one full cycle before needing a cool down.&lt;br /&gt;
&lt;br /&gt;
;Mark II-2 EC: A reactor design that can run two full cycles before needing a cool down period, producing at least 2 pulses per Uranium per reactor tick on average.&lt;br /&gt;
&lt;br /&gt;
;Mark II-E-SUC EC: A reactor that can run at least 16 times before needing a cool down, relying on a supply of ice or water and has average efficiency.&lt;br /&gt;
&lt;br /&gt;
;Breeder EA: A heat-neutral reactor designed for the sole purpose of recharging Isotope Cells. Each Uranium Cell is capable of charging 3 or more Isotope Cells.&lt;br /&gt;
&lt;br /&gt;
=== Reactor Security ===&lt;br /&gt;
As much as nuclear reactors are excellent terraforming devices - if you want to create huge craters - their main use is to create power for your other devices and machines. In order to avoid a sudden violent explosion, you need to take precaution and plan your reactor setup accordingly. In general there are two ways to ensure that a reactor does not unexpectedly react with its surrounding environment: you can either design a stable reactor that never overheats or, if you need more power, you can at least put the reactor into layers of material that - in the unlikely event of a nuclear meltdown - absorb the blast to keep the environment intact.&lt;br /&gt;
&lt;br /&gt;
==== Stable reactors ====&lt;br /&gt;
The most simplest stable reactor is to put in a single Uranium Cell and surround it with adjacent 4 coolant cells. The Uranium Cell will now produce 4 heat each tick, which will be completely absorbed and cooled down by the coolant cells. This setup can never explode, no matter how many of these sets you manage to squeeze into your reactor chamber, it will always run safely. &lt;br /&gt;
&lt;br /&gt;
This set however only produces 10 EU/t per Uranium Cell, which is very inefficient. If you would put two Uranium Cells adjacent to each other a chain reaction starts, and suddenly each cell produces two times their previous value, for a total of 40 EU/t. However those cells as well double their heat output. So if you still only surround them with Coolant Cells you would not only be restricted to 3 cells for each Uranium Cell (as the 4th spot is taken by the other Uranium Cell), but each of those Coolant Cells would now receive 2 heat per reactor tick, but can only cool down by 1 point per tick. Given some time (actually lots of time) those cooling cells would melt down, the heat emitted by each Uranium Cell increases as it lacks surrounding cooling components, till eventually they emit their combined 40 heat per tick into the reactor hull, which cannot dissipate all the heat on its own, and finally causes a massive explosion.&lt;br /&gt;
&lt;br /&gt;
Adding more cooling components to the setup and using a smart layout of cooling cells, heat dispersers and platings, it is possible to run a chain reaction of 3 Uranium Cells while dissipating all the heat created by this chain reaction using only a reactor with two chambers, thus creating a Mark I (stable) reactor setup with an output 70 EU/t for a total of 14,000,000 EU over the life-time of those three Uranium Cells. It is recommended to insert ice blocks into the reactor chamber while experimenting, which will vaporize as soon as the reactor exceeds 300 heat, indicating that the setup is not stable.&lt;br /&gt;
&lt;br /&gt;
It is not possible, no matter how smart the setup is, to run a stable chain reaction of 4 or more Uranium Cells, as even for the setup with the least heat emitted, you still would need more Coolant Cells than you can fit into the reactor chamber. However, if you have the buildcraft mod you can transport ice and water buckets to the reactor, thus cooling it down. It MAY be possible to use a bulidcraft pump and water proof pipes to pump water into the reactor WITHOUT the use of buckets, but it is not known if that will work. See the buildcraft wiki if you don&amp;#039;t understand what I am talking about.&lt;br /&gt;
&lt;br /&gt;
==== Reducing the Explosion Radius ====&lt;br /&gt;
If you require more than 70 EU/t from your reactor and you are not willing to use up the materials or the space to build a second reactor, you can put in more Uranium Cells into the reactor chamber than it can cool down for some time, to fulfill your need of EU. While extreme setups are capable of outputting over 2000 EU/t they require perfect timing to shut the reactor down just right before it explodes. During experimentation with such setups it is strongly recommended to take security precautions to reduce the explosion radius of an almost perfectly working setup.&lt;br /&gt;
&lt;br /&gt;
In the unlikely event of a nuclear meltdown, the reactor will explode violently and force its internal pressure right into it&amp;#039;s surrounding environment. Read: it will destroy everything in a large radius till the entire force of the explosion is used up. To avoid the destruction of your house or other valuable assets, you need to give the possible explosion material to react with that is stable enough to use up at least a good portion of the explosion force. You need [[Reinforced Stone]].&lt;br /&gt;
&lt;br /&gt;
While the reactor will turn everything into molten clumps of lava in a 5x5x5 cube centered around the central reactor given enough time and heat, everything beyond that will survive to absorb the explosion blast. Surrounding the reactor completely with a layer Reinforced Stone will reduce the explosion from a massive crater to a mere hole. Adding a second layer will reduce the explosion to a slight bump into the adjacent material and adding a third layer will guarantee that no matter how violent the explosion might be, only the Reinforced Stone will be consumed by it.&lt;br /&gt;
&lt;br /&gt;
Now you might ask how to transport the generated energy into your storage if you completely surround the reactor with Reinforced Stone or how to apply a redstone signal to shut it down. Smart question! And the answer is: directed force. It is inevitable to have at least some holes in your secure layers, but the good news is, the explosion does not simply destroy a sphere around the reactor, the force that escapes the construction will keep its direction of travel. So if you attach your cables at the top of the reactor, the explosion&amp;#039;s force escaping the shelter will only destroy things above the reactor, which under optimal conditions is just air. In the same way a redstone torch from below can be used to signal the reactor to run or shut down, which conveniently can be transmitted through one solid block per torch. &lt;br /&gt;
&lt;br /&gt;
Building a proper shelter around your reactor allows you to experiment with nuclear energy and risk only the reactor itself, some reinforced stone blocks, and your life.&lt;br /&gt;
&lt;br /&gt;
=== Tips and Tricks ===&lt;br /&gt;
Here are a few tips and things to look out for when using a reactor.&lt;br /&gt;
* There is a Thermometer add-on on the [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;threadID=972 IC forum] that can be useful for those who want to monitor heat levels closely.&lt;br /&gt;
* Redstone timers can turn even Mark Vs into self regulating-reactors, but if you&amp;#039;re not the Redstone equivalent of &amp;quot;The One&amp;quot;, then you might want to make use of a Redstone enhancing mod, like [http://integratedredstone.wikispaces.com/ RedPower], for example.&lt;br /&gt;
* Heat Dispersers can only draw 6 heat out of a component per reactor tick, so look for components that seem to be holding more heat than the others and try to fix the problem.&lt;br /&gt;
* While the reactor hull&amp;#039;s maximum heat tolerance can be increased, all other components are fixed at 10,000. So even though a reactor can survive 10,000+ heat, Heat Dispersers will still pull that heat into components and melt them all.&lt;br /&gt;
* A math trick to calculate the number of pulses (P) for complex (i.e. Mark IV or Mark V) reactors is to multiply the number of uranium cells (U) by 5 and subtract the number of sides of uranium cells not touching other uranium cells (S) so P = 5 * U - S. So a Mark V reactor (9x6 uranium cells) would make 5 * (9 * 6) - 2 * (9 + 6) pulses = 240 pulses (and 2400 EU/t which would explode even HV cables and HV transformers, and 2400 heat per second which would explode the reactor in less than a minute (i tested it yesterday).&lt;br /&gt;
* It is possible to use buildcraft with a nuclear reactor by connecting pipe to either the main reactor block or its chambers. This can be used to pump ice into the reactor from a chest continuously. Ice can be produced with pumps over infinite water sources adjacent to compressors (creating snowballs) feeding into another compressor which turns snowballs to ice, but it requires about 1400 EU per ice block, and may not be practical.&lt;br /&gt;
*As an additional precaution, consider adding an automatic cutoff switch.  If the redstone current which turns the reactor on is wired over or through a flammable block near the reactor, then if the reactor gets hot enough to burn nearby blocks the reactor will probably turn off, which may stop the meltdown.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-headline&amp;quot; style=&amp;quot;font-size: 14pt&amp;quot; id=&amp;quot;GUI&amp;quot;&amp;gt;GUI&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
This is the new GUI (fully upgraded with 6 additional [[Reactor Chamber]]s):&lt;br /&gt;
{{Grid/Reactor}}&lt;br /&gt;
Don&amp;#039;t think about using them as a mad scientist&amp;#039;s large chest; a reactor will spit out any item that is unrelated to its function. (Other than empty buckets.)&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size = 7&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;IT&amp;#039;S&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;TIME&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;FOR&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;THE&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt;INDUSTRIAL&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;REVOLUTION,&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF1493&amp;quot;&amp;gt;HAYO!&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And since there&amp;#039;s no revolution without sacrifices, we shall now remain quiet for 2 ticks to show our sympathy towards a lone, unnamed engineer, who managed to obtain the ultimate blueprints of Nuclear Engineering.&lt;br /&gt;
There, silence done, let&amp;#039;s check out the blueprints! [http://i46.tinypic.com/23tli1d.jpg| &amp;gt;&amp;gt;ACCESS GRANTED&amp;lt;&amp;lt;]&lt;br /&gt;
&lt;br /&gt;
Step I: Craft the future&lt;br /&gt;
First of all, you will need to craft a Nuclear Reactor itself. Of course you can&amp;#039;t just summon a complex Reactor out of some iron and other stuff! That would be unrealistic. Instead, you first need to craft Nuclear Chambers. These chambers are, duh, CHAMBERS. Accordingly, you merely need a Machine Block and a half&amp;#039;o&amp;#039;stack of Copper. How to craft 33 elements together? Well, use your head, it&amp;#039;s all about compressing numbers into quality.&lt;br /&gt;
(Be advised, I do not take any responsibility to injuries taken due attempts to compress Coppy by hammering it with your head.)&lt;br /&gt;
After you successfully crafted three, not two, not four, but three, to be spelled, 3, which is the number following after the 2 and going before 4, chambers, you can now easyly create a Nuclear Reactor, by combining the side-wards aligned Chambers with a Generator below and an advanced Circuit above.&lt;br /&gt;
You say that&amp;#039;s much easier then before? Well, I say HAYO.&lt;br /&gt;
Due to improvements in various blueprints, we managed to cut down useless wasted ressources by 2%, resulting in the new and awesomely cheap recipe. Once you crafter your Reactor, it&amp;#039;s already fully operational. Placing it down can be done anywhere, since the new Copper-based isolation will ensure the Reactor to be 100% immune to outward influences, accordingly it does neither heat up or cool down by itself or by surrounding blocks.&lt;br /&gt;
As you knew from before, a simple Reactor only contains 3 chambers and accordingly offers you 3 coloumns of space for installment of your personlaized reactor setup. You can expand this setup to up to 9 coloumns by placing more chambers (for the math-weak of you: 6) adjacent to the Nuclear Reactor core.&lt;br /&gt;
Unless you intend to use your Reactor as hayo-ish replacement for a TNT-cannon, I advise to use Reinforced Stone to encase the Reactor in a resistant layer to ensure minimal area destruction in case of &amp;#039;slight misscalculations&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Part II: Uranium and you (the radiated individual)&lt;br /&gt;
Of course the fuel, the source of energy, the symbol of life, the ultimate answer to the question of the sense of life, the universe and how to obtain enough power for everything else, is Uranium. Mined as raw chunks, compressed into craftable Brickets, filled into strangely durable tin cells, you obtain Uranium cells.&lt;br /&gt;
Be advised that, for your own security, Uranium cells do only do &amp;#039;something&amp;#039; when the reactor is receiving a direct redstone signal.&lt;br /&gt;
Uranium cells last for 10.000 seconds (and accordingly 10.000 ReactorTicks) each. The lifetime of an Uranium cell is considered &amp;#039;one reactor cycle&amp;#039;.&lt;br /&gt;
Uranium cells constantly and reliably (why? who cares?!) &amp;#039;pulse&amp;#039; every full second. Every pulse causes an Uranium cells to send out a load of neutrons, whilst consuming 1/10000th of itself. Due to the critical-mass-of-compressed-uranium-in-small-tin-cells-for-whatever-reasons-hayo-rule, only a fractal of the Neutrons will actually cause Nuclear Reaction within the cell. (Reaction are good, they produce energy!).&lt;br /&gt;
In effect, this causes a single cell to merely produce one &amp;#039;pulse&amp;#039; of energy. Every pulse of energy produces enough useable heat for the Nuclear Reactor to produce 100 EU, spread out amongst the next 20 ticks, effectively granting 5 EU/t.&lt;br /&gt;
However, if you place Uranium Cells adjacent to other Uranium Cells, the normally &amp;#039;lost&amp;#039; Neutrons will hit the adjacent Uranium Cell, creating another pulse (for each adjacent Uranium cell). Therefore, 2 neighbouring cells will create a total of FOUR pulses, opposed to two pulses if they would be seperated.&lt;br /&gt;
This is called &amp;#039;efficiency&amp;#039;. Since the lifetime of a cell is not dependant on the amount of pulses it effectively creates (but on it&amp;#039;s 10k second lifetime, duh), one piece of Uraniumj can produce 1 or x million EU. Naturally, you will want a higher efficiency to maximize the energy gain of your Reactor.&lt;br /&gt;
However, the more efficient a cell is, the higher is the not-useable heat produced by it. Whilst useable heat is good, unuseable heat is not. It&amp;#039;s like the dark side of good heat, just without cookies.&lt;br /&gt;
A cell creating 5 EU/t will produce 4 heat per second. 10 EU/t produce 12hps. 15 is 24hps, 20 is 40hps, etc... You will shortly learn how to deal with reactor heat.&lt;br /&gt;
Lastly, it should be mentioned there are theoretical approaches to condense more Uranium into less space. Of course way too dangerous to attempt this in practical applications, condensing Uranium Cells into more compact arrangements would permit users to reduce the amount of slots needed for actual Uranium Cells. Additionally, it would permit the Uranium Cells to more effectively use it&amp;#039;s own emitted Neutrons.&lt;br /&gt;
For example a, theoretical!, setup of a &amp;#039;Dual Uranium Cell&amp;#039;, would not just produce twice as much energy (and heat) compared to a single cell, but it would additional pulse by itself TWO TIMES (per cell element!), for a total of up to 6 pulses per Neutron emission. With a &amp;#039;Quad Uranium Cell&amp;#039;, this would even increase to a maximum of 7 pulses, the highest efficiency theoretically possible. Though such a setup would create whopping 448 heat per second... which isn&amp;#039;t exactly hayo...&lt;br /&gt;
&lt;br /&gt;
Part III: Reactors in heat. ... Wait a second...&lt;br /&gt;
A reactor can only take so much heat before it will start melting and finally explode (which is a safety measure to prevent in from leaking dangerous radioactivity). Per default, the reactor hull can survive up to 10k heat without lasting damage. However, as the reactor&amp;#039;s temperature rises, it will start affecting it&amp;#039;s surrounding. Reactor heat can set wooden structures ablaze, melt stone into lava and harm living beings. It is ill-advised to approach hot reactors without full Hazmat-Equipment.&lt;br /&gt;
To prevent the reactor hull from heating up, you can make use of various Reactor Components. The most simple of those are Coolant Cells. Uranium Cells emit heat to all surrounding components (which can accept it) and will only heat the hull itself if there is no (suitable) component present. For example an Uranium Cell surrounded by four other cells will always heat the reactor hull.&lt;br /&gt;
Coolant Cells can be constructed in multiple layers of coolant water, permitting the cells to store 10k, 30k or even hayoish 60k of heat. However, by themselves these cells do merely STORE the heat, but don&amp;#039;t DISSIPATE any heat and will eventually melt as well (causing the cells to heat the hull again).&lt;br /&gt;
&lt;br /&gt;
For this reason, I hereby present you: HeatSwitches (commonly known as HD or HeatDissipator, HeatDistributer and Strange-Thing-Which-Can-Magically-Alter-Temeperatures).&lt;br /&gt;
The standard HeatSwitch can store 2500 heat, has a &amp;#039;sideTransfer rate&amp;#039; of 12 and a &amp;#039;coreTransfer rate&amp;#039; of 4.&lt;br /&gt;
All HeatSwitches work the same way: They calculate the % of heat stored in all surrounding tiles, themselves and the reactor hull, calculate a median and then attempt to reach that median on all components. A heatSwitch will first shift around (component &amp;lt;-&amp;gt; switch) the heat of adjacent components, to a max of sideTransfer. Then he will try to balance the heat between itself and the reactor to a max of coreTransfer.&lt;br /&gt;
The &amp;#039;Core Heat Switch&amp;#039; does have a sideTransfer rate of 0 (thus no heat balance between adjacent components), but a coreTransfer rate of 72, and a maxHeat of 5000.&lt;br /&gt;
The &amp;#039;Spread Heat Switch&amp;#039; does not have a coreTrasnfer, but instead 36 sideTransfer, and a maxHeat of 5000.&lt;br /&gt;
Lastly, the &amp;#039;Diamond Heat Switch&amp;#039; has a sideTransfer of 24 and a coreTransfer of 8, and a maxHeat of 10000.&lt;br /&gt;
Opposed to the old HD&amp;#039;s, the switches do NOT dissipate heat, have a LOW heat storage and do go by %, not my static values. F.e. you have a core heat switch (5000 max) and a reactor with some plating (20000 max). The system has a total of 5000 heat. The switch will balance 1000 heat to itself and 4000 to the reactor, resulting in 20% heat for itself and the reactor.&lt;br /&gt;
&lt;br /&gt;
Now you can spread heat through all reactor components and balance it amongst all storage units. But unless you intend to constantly replace the storage components, the heat will merely accumulate all over the time. To solve this, our engineers designed HeatVents (aka Vents, Heat Ventilation, Ventilators, Fans, Followers...)&lt;br /&gt;
Vents have a maxHeat of 1000 and a &amp;#039;selfCooling rate&amp;#039; and a &amp;#039;reactorTransfer rate&amp;#039;.&lt;br /&gt;
A vent will always first draw heat from the reactor in height of it&amp;#039;s reactorTransfer rate, regardless of it&amp;#039;s own heat level. They do not &amp;#039;balance&amp;#039; as heatSwitches do. Second, they will reduce their own heat by the selfCooling rate, venting the heat into the air = Mystically gone.&lt;br /&gt;
&amp;#039;Basic Vent&amp;#039;s do merely have a selfVent of 6.&lt;br /&gt;
&amp;#039;CoreVent&amp;#039;s have 5 selfVent and 5 reactorTransfer (effectively applying continous -5Heat/tick to the reactor hull.&lt;br /&gt;
&amp;#039;Golden CoreVent&amp;#039;s are tricky to use. They provide an amazing 20 selfCooling, but have 36 reactorTransfer. Effectively, this means they will always melt themselves if the reactor has enough heat avaible. It&amp;#039;s up to you to figure out how to use them properly.&lt;br /&gt;
&amp;#039;Diamond Vent&amp;#039;s have 12 selfCooling, but 0 reactorTrasnfer again.&lt;br /&gt;
There is one special, the &amp;#039;SpreadVent&amp;#039;. It can NOT take up any heat. However, it automatically cools down all adjacent components by 4 per tick.&lt;br /&gt;
&lt;br /&gt;
Part IV: Have your uranium breed itself&lt;br /&gt;
By now, you should have run low on Uranium supplies. But luckyly, we still have Breeding to reenrich and reuse spent Uranium!&lt;br /&gt;
Whenever an Uranium Cell is used up, it has a 25% chance to turn into a Depleted Uranium Cells without enough uraniumized remains to be recycled. Refilling such a depleted cell with Coal Dust will provide the necessary raw material, resulting in an &amp;#039;Isotope Cell&amp;#039;.&lt;br /&gt;
During normal Reactor operations, Uranium Cells send out Neutrons every full seconds (as mentioned above). If an Isotope Cell is struck by 10000 Neutrons, it will turn into an Re-Enriched Isotope Cell. Combine this result with some more coal dust and it will turn into a fully useable Uranium Cell again.&lt;br /&gt;
The process of re-enriching Isotope Cells, however, creates the same amount of heat as the interaction between Uranium Cells, WITHOUT actually producing the according energy. But considering you can obtain a full new Uranium Cell as a &amp;#039;byproduct&amp;#039; it should still pay out. That&amp;#039;s the way of Nuclear Engineering, GangnamHAYO style.&lt;br /&gt;
Even better though, the re-enrichment of Isotopes by Neutrons seems to be temperature-dependant. For each 3000 units of heat, basing on the reactor hull, there will be one additional Neutron affecting the Isotope. Accordingly, breeding Uranium with reactors on higher temperatures (f.e. 9001 heat) is much more effective (f.e. 4x fast).&lt;br /&gt;
&lt;br /&gt;
However, with all your awesome coolant engineering... how could a reactor possibly heat up that much? The solution has a name: Lava Buckets Heating Cells!&lt;br /&gt;
Heating Cells, also known as HeatPacks, are special components, harnessing the intense heat of lava to act as UNDIMINISHING source of heat. These things are sort of cheap and stackable. Placing them inside of a reactor will cause them to heat up all surrounding components by &amp;#039;stackSize&amp;#039; (=the amount of heatcells placed into the same slot).&lt;br /&gt;
They will keep doing that, until the components heat level reached stackSize*1000. This way you can easyly configure your reactor to remain on a specific heat level.&lt;br /&gt;
Be advised you should use coolant cells next to the heatpacks, as heating f.e. vents to 30k doesnt really work. At least not for me, HAYO.&lt;br /&gt;
&lt;br /&gt;
Part V: How to turn your Reactor from hayo to HAYO!&lt;br /&gt;
You probably are asking, right now, &amp;#039;What the hell? How can a reactor possible contain the heat necessary for successfull breeding?!&amp;#039;&lt;br /&gt;
The answer is Plating. There are three kinds of plating.&lt;br /&gt;
The &amp;#039;Integrated Plating&amp;#039; increases the maximum amount of heat your Reactor can contain by 1000. Additionally, it serves as a buffer and stabilizer in case of emergencys, and will reduce a Reactor&amp;#039;s explosion range by 5%. Since this is reallife and not some exploitable computer game, using 20 platings will NOT make your reactor unexplodeable, don&amp;#039;t try! Additionally, it reduces the strength of heat-based reactor effects (burning your cookies and setting your factory ablaze) to the same degree.&lt;br /&gt;
There are, additionally, two modified Plating versions. The &amp;#039;Heat Plating&amp;#039; grants +2000 maxHeat, but only a 1% modifier, whilst the &amp;#039;Explosive Plating&amp;#039; grants only +500 maxHeat, but a 10% reduction.&lt;br /&gt;
Platings DO NOT take or redistribute any sort of heat and accordingly can be safely carried in larger stacks. These stacks (opposed to HeatPacks) don&amp;#039;t influence the way they work, though.&lt;br /&gt;
&lt;br /&gt;
And, to make things even &amp;#039;more better&amp;#039;, you can now directly enhance the effectivity of single Uranium Cells WITHOUT the use of other Uranum Cells, by the use of Reflectors.&lt;br /&gt;
Neutron Reflectors. As their name implies, they will &amp;#039;reflect lost Neutrons&amp;#039;, causing Uranium Cells to pulse equally as if they would be surrounded by more Uranium. Whilst this increases the Uranium Cells heat output, the Neutron Reflector itself will of course not produce additionally heat (opposed to a second Uranium Cell).&lt;br /&gt;
Neutron Reflectors have a limited life length of 10000 ticks. You can, however, craft a &amp;#039;Thick Neutron Reflector&amp;#039; with a lifetime of 40k ticks. Be advised: Neutron Reflectoers surrounded by multiple cells will diminish faster (2 cells adjacent to the same reflector will deplete it in half of a cell cycle).&lt;br /&gt;
To give you an example of this astonishing techonology: Surrounding a single uranium cell with 4 Reflectors will grant it efficiency class 5.&lt;br /&gt;
&lt;br /&gt;
And if all these methods just don&amp;#039;t cut it: Condensators&lt;br /&gt;
Condensators are a special tool to reduce Reactor heat. They come as Redstone and as LapisLazuli versions (latter one being an upgrade of former).&lt;br /&gt;
Condensators will accept any amounts of heat from surrounding components (though they don&amp;#039;t balance heat around themseles), and INSTANTLY disperse the heat by using their fuel. Yes, you heard right: INSTANT dispersion of UNLIMITE amounts of heat. Effecively a black hole. For heat. Within your Nuclear Reactor. Uhm... HAYO!&lt;br /&gt;
A Redstone Condensator can absorb 20k heat, refilling it (crafting) with redstone will restore 10k of it&amp;#039;s capcity.&lt;br /&gt;
LapisLazuli Condensators can absorb 100k heat, redstone refills 5k and Lapis Lazuli 40k.&lt;br /&gt;
&lt;br /&gt;
Part VI: Last and most likely least...&lt;br /&gt;
Due to copyright issues and nostalgic ideals, it&amp;#039;s still recommended to use the &amp;#039;old&amp;#039; system of labelling your Reactor designs. You can find the somewhat outdated notes here: [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=2178#post2178| Handbook for Reactor-Labelling].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;#039;&amp;#039;&amp;#039;Industrial Craft²&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;0.90&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| [[Nuclear Reactor|Nuclear Reactors]] are re-released as part of the 1st Nuclear Revolution. Their recipes then were: &amp;lt;br/&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Copper&lt;br /&gt;
|A2=Copper |B2=Advanced Alloy |C2=Copper&lt;br /&gt;
|B3=Copper&lt;br /&gt;
|Output=Integrated Reactor Plating&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper |B1=Advanced Circuit |C1=Copper&lt;br /&gt;
|A2=Cooling Cell |B2=Integrated Reactor Plating |C2=Cooling Cell&lt;br /&gt;
|Output=Integrated Heat Disperser&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Integrated Heat Dispenser|C1=Advanced Alloy&lt;br /&gt;
|A2=Integrated Reactor Plating|B2=Machine|C2=Integrated Reactor Plating&lt;br /&gt;
|A3=Advanced Alloy|B3=Integrated Reactor Plating|C3=Advanced Alloy&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Advanced Circuit|C1=Advanced Alloy&lt;br /&gt;
|A2=Reactor Chamber|B2=Generator|C2=Reactor Chamber&lt;br /&gt;
|A3=Advanced Alloy|B3=Advanced Circuit|C3=Advanced Alloy&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;1.106&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| [[Nuclear Reactor|Nuclear Reactors]] had their recipe changed again as part of the 2nd Nuclear Revolution and works totally differently.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
[[Category:Generators]]&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-headline&amp;quot; style=&amp;quot;font-size: 14pt&amp;quot; id=&amp;quot;Recipe&amp;quot;&amp;gt;Recipe&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Reactor_Chamber&amp;diff=12632</id>
		<title>Reactor Chamber</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Reactor_Chamber&amp;diff=12632"/>
		<updated>2013-01-13T13:51:41Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Reactor_Chamber_ig.png&lt;br /&gt;
|type=Block&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
As of 1.106, this is one of the only three crafting components required to make a [[Nuclear Reactor]] and will extend reactor&amp;#039;s inventory by 1 column. The chambers also no longer help to cool the reactor, and they protect the reactor from any outside influences to its temperature, i.e., water and lava.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Copper&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|IA=8&lt;br /&gt;
|Output=Dense Copper Plate&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Dense Copper Plate&lt;br /&gt;
|A2=Dense Copper Plate|B2=Machine|C2=Dense Copper Plate&lt;br /&gt;
|B3=Dense Copper Plate&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;#039;&amp;#039;&amp;#039;Industrial Craft²&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;0.90&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Reactor Chambers were re-released as part of the 1st Nuclear Revolution. They had a different recipe. &amp;lt;br/&amp;gt;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Integrated Heat Dispenser|C1=Advanced Alloy&lt;br /&gt;
|A2=Integrated Reactor Plating|B2=Machine|C2=Integrated Reactor Plating&lt;br /&gt;
|A3=Advanced Alloy|B3=Integrated Reactor Plating|C3=Advanced Alloy&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;1.106&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Reactor Chambers had their recipe changed again, as part of the 2nd Nuclear Revolution.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
[[Category:Nuclear Reactor]]&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Terraformer&amp;diff=12631</id>
		<title>Terraformer</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Terraformer&amp;diff=12631"/>
		<updated>2013-01-13T13:41:17Z</updated>

		<summary type="html">&lt;p&gt;Epic Lulz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|type=Machine&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|eu_use=4-40&lt;br /&gt;
|eu_use=See below&lt;br /&gt;
|storage=40&lt;br /&gt;
|maxeu=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
And what do you do with [[Advanced Machine]]s and [[Advanced Circuit]]s now?&lt;br /&gt;
&lt;br /&gt;
Build a house? Nah, that would be TOO EASY!!!&lt;br /&gt;
&lt;br /&gt;
Instead build something new. Something amazing.&lt;br /&gt;
&lt;br /&gt;
Something incredibly &amp;#039;&amp;#039;&amp;#039;future-like with immense resource-costs&amp;#039;&amp;#039;&amp;#039;!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The &amp;#039;&amp;#039;Terraformer&amp;#039;&amp;#039;!!!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Yes you heard right: &amp;#039;&amp;#039;Terraformer&amp;#039;&amp;#039;. Forms terrain. Great, isn&amp;#039;t it?&lt;br /&gt;
&lt;br /&gt;
Now, how to use such an overly complicated, expensive, yet extremely awesome device, you may ask? It&amp;#039;s really easy. Just get yourself some neat &amp;lt;s&amp;gt;USB-Sticks&amp;lt;/s&amp;gt;[[Terraformer Blueprint]]s (TFBP)!&lt;br /&gt;
&lt;br /&gt;
To start a terraforming operation, you have to power the &amp;#039;&amp;#039;Terraformer&amp;#039;&amp;#039; by cable (for example from an [[MFE]]).&lt;br /&gt;
&lt;br /&gt;
It can work VERY energy-efficient, and depending on your choice of program, it will even last multiple DAYS until running out of power,&lt;br /&gt;
albeit it will consume all the power it can get and may drain &amp;#039;&amp;#039;&amp;#039;VAST&amp;#039;&amp;#039;&amp;#039; amounts of energy.&lt;br /&gt;
&lt;br /&gt;
To tell a &amp;#039;&amp;#039;Terraformer&amp;#039;&amp;#039; what it is actually supposed to do, craft a [[Terraformer Blueprint|TFBP]] and program it.&lt;br /&gt;
&lt;br /&gt;
You can as well reuse older [[Terraformer Blueprint|TFBP]]s, by just placing them into the crafting grid, so they will become empty again.&lt;br /&gt;
&lt;br /&gt;
Then put the programmed [[Terraformer Blueprint|TFBP]] into the &amp;#039;&amp;#039;Terraformer&amp;#039;&amp;#039; by right-clicking it with the [[Terraformer Blueprint|TFBP]] equipped and watch it do what it can do best: &amp;#039;&amp;#039;&amp;#039;TERRAFORM&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
To remove a [[Terraformer Blueprint|TFBP]] from the &amp;#039;&amp;#039;Terraformer&amp;#039;&amp;#039;, you just have to right-click it with a [[Wrench]] and it will pop out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Completely terraforming a landscape takes some time. It may take multiple, if not numerous days. Plan accordingly.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust |B1=Tfbp |C1=Glowstone Dust&lt;br /&gt;
|A2=Dirt |B2=Advanced Machine |C2=Dirt&lt;br /&gt;
|A3=Glowstone Dust |B3=Dirt |C3=Glowstone Dust&lt;br /&gt;
|Output=Terraformer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=[[Cultivation]] - 20 [[EU]]/t&amp;lt;br/&amp;gt;[[Desertification]] - 4 [[EU]]/t&amp;lt;br/&amp;gt;[[Irrigation]] - 8 [[EU]]/t&amp;lt;br/&amp;gt;[[Chilling]] - 4 [[EU]]/t&amp;lt;br/&amp;gt;[[Compression]] - 10 [[EU]]/t&amp;lt;br/&amp;gt;[[Flatificator]] - 40 [[EU]]/t|Output=-|Storage=40}}&lt;br /&gt;
&lt;br /&gt;
The amount of [[EU]]/t actually drained varies greatly, depending on the [[Terraformer Blueprint|TFBP]] used and the environment the &amp;#039;&amp;#039;Terraformer&amp;#039;&amp;#039; is placed in.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; A Terraformer will drain all available energy as fast as possible. Also, if the range of two Terraformers conflict they will both terraform the conflicting area until one of them runs out of power.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* There is an achievement called &amp;quot;End-game Paradise&amp;quot; that involves terraforming the End after defeating the Enderdragon.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
[[Category:Machines]]&lt;/div&gt;</summary>
		<author><name>Epic Lulz</name></author>
	</entry>
</feed>