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	<updated>2026-10-17T01:28:35Z</updated>
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	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Coolant_Cell&amp;diff=12807</id>
		<title>Talk:Coolant Cell</title>
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		<updated>2013-04-20T12:19:35Z</updated>

		<summary type="html">&lt;p&gt;Enderstone: /* Why change crafting Coolant Cell?  Is there a way to return as before? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Cooling down hot cell ==&lt;br /&gt;
&lt;br /&gt;
Does a cell need to be inside a nuclear reactor to expel heat? Can it be in a chest, or in your inventory, and cool off that way? Do coolant cells cool faster inside a cold reactor rather than a hot reactor?&lt;br /&gt;
&lt;br /&gt;
== Found what I think is a error with these ==&lt;br /&gt;
&lt;br /&gt;
I discovered that you can put to coolent cells into a crafting box and it produces one.  Don&amp;#039;t know if it is a error or just meant to trick up noobies.&lt;br /&gt;
&lt;br /&gt;
~hotrods20&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s a bug from the issue to repair Tools by adding two in the crafting Grid. As Coolants cells has too a resistance bar (When used in Nuclear Reactor), you can repair them ... works too with Handable Storage Units, as Lapotron Crystal, wich is very stupid ^^&lt;br /&gt;
&lt;br /&gt;
== Why change crafting Coolant Cell?  Is there a way to return as before? ==&lt;br /&gt;
&lt;br /&gt;
IC2 v1.103 and earlier:&lt;br /&gt;
&lt;br /&gt;
    4 tin = 16 empty cells--&amp;gt; 16 empty cells + water --&amp;gt; 16 water cells + extractor --&amp;gt; 16 coolant cells &lt;br /&gt;
&lt;br /&gt;
IC2 v1.106 and later:&lt;br /&gt;
&lt;br /&gt;
    4 tin + water + crafting table = 1 coolant cell (too expensive);&lt;br /&gt;
    64 tin + water + crafting table = 16 coolant cell (too expensive).&lt;/div&gt;</summary>
		<author><name>Enderstone</name></author>
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