<?xml version="1.0"?>
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	<id>https://wiki.industrial-craft.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Empirebuilder1</id>
	<title>Industrial-Craft-Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.industrial-craft.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Empirebuilder1"/>
	<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Special:Contributions/Empirebuilder1"/>
	<updated>2026-10-16T16:12:24Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.37.1</generator>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Solar_Distiller&amp;diff=18830</id>
		<title>Solar Distiller</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Solar_Distiller&amp;diff=18830"/>
		<updated>2016-10-10T18:01:59Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: Added paragraph about operation and speed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Experimental}}&lt;br /&gt;
&lt;br /&gt;
{{Block&lt;br /&gt;
|image=Solar_Distiller_.jpg&lt;br /&gt;
|type=Block&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=no&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Solar Distiller&amp;#039;&amp;#039;&amp;#039; is a utility block that turns water into distilled water through evaporation and condensation (not to be confused with the [[Condenser]]). Distilled water is a plus when used in the [[Steam Generator]] as it prevents calcification in the machine. Use the [[Fluid Ejector Upgrade|fluid ejector upgrades]] to dispense the distilled water.  The distiller also accepts the [[Ejector Upgrade|ejector upgrade]].&lt;br /&gt;
&lt;br /&gt;
As its name implies, the Solar Distiller must have an open view to the sky directly above it during the daytime to operate. When operational, it converts Water to Distilled Water at a rate of about 1 millibucket (mB) per 3.5 seconds, creating a full bucket of Distilled Water in about 1 real-life hour (6 in-game day cycles).&lt;br /&gt;
&lt;br /&gt;
== Crafting Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass |B1=Glass |C1=Glass&lt;br /&gt;
|A2=Glass  |B2= |C2=Glass&lt;br /&gt;
|A3=Universal Fluid Cell  |B3=Machine |C3=Universal Fluid Cell&lt;br /&gt;
|Output=Solar_Distiller&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
See: [http://crafting-guide.com/item/solar_distiller Crafting Guide]&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=MFS_Unit&amp;diff=18656</id>
		<title>MFS Unit</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=MFS_Unit&amp;diff=18656"/>
		<updated>2016-04-27T03:49:13Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: Added bit about transformer upgrades.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=MFS_Unit_ig.png&lt;br /&gt;
|type=Storage&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=no&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=No &lt;br /&gt;
|maxeu=2048&lt;br /&gt;
|storage=40 million&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Multi-Functional Storage Unit, or MFSU, is a Tier 4 energy storage device. It is able to store up to 40 million [[EU]] (making it capable of powering multiple [[Teleporter|teleportations]], running a [[Mass Fabricator]], or directly storing power from most [[Nuclear Reactor]]s). It can accept up to 2048 EU/p from its 5 input faces (the faces without dots). It can also emit a current of 2048EU/p from its output face (the face with a dot).&lt;br /&gt;
&lt;br /&gt;
Like all storage units, its output face is marked by a special texture, which usually faces the player when the block is placed. The direction of the output face can be changed by right-clicking with a [[Wrench]] onto any of the input faces of the block; normally, this will point the output face towards the player, but holding Shift while clicking will point the output face in the opposite direction. Be aware that right-clicking the MFSU while pointing at its output face will dismantle it.&lt;br /&gt;
&lt;br /&gt;
Notice: Most machines cannot handle 2048 [[EU|EU/t]], so they explode. Multiple [[transformer upgrade|Transformer Upgrades]] must be used in order for most machines to safely accept MFSU power.&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapotron Crystal|B1=Advanced Circuit|C1=Lapotron Crystal&lt;br /&gt;
|A2=Lapotron Crystal|B2=MFE Unit|C2=Lapotron Crystal&lt;br /&gt;
|A3=Lapotron Crystal|B3=Advanced Machine|C3=Lapotron Crystal&lt;br /&gt;
|Output=MFS Unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
See: [http://crafting-guide.com/item/mfsu Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
{{Energy&lt;br /&gt;
|Input=Max 2048 EU/t&lt;br /&gt;
|Output=2048 EU/t&lt;br /&gt;
|Storage=40 000 000}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Multi-functional storage unit is the highest tier of storage unit.&lt;br /&gt;
*Each diamond in an MFE can store an average of 250,000 EU, while each diamond in the MFSU is capable of storing 1 million EU.&lt;br /&gt;
*Crafting a MFSU requires: 40 diamonds and 50 redstone for the [[Energy Crystal|crystals]], 54 lapis and 12 [[Advanced Circuit|advanced circuits]] for upgrading 6 energy crystals to [[Lapotron Crystal|lapotron crystals]], 1 [[machine]] block, 1 [[Advanced Machine|advanced machine]] block, 1 advanced circuit and 4 [[Gold Cable|gold cables]] for the rest.&lt;br /&gt;
*This is the only storage unit, out of 4, that stores less energy than the sum of its component does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiring]]&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=QuantumSuit_Helmet&amp;diff=18655</id>
		<title>QuantumSuit Helmet</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=QuantumSuit_Helmet&amp;diff=18655"/>
		<updated>2016-04-27T03:42:23Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: /* Recharging */ Tier 4 chargepad must be used.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[QuantumSuit Helmet]] is endgame mod related piece of armour. It&amp;#039;s extremely powerful, but also extremely expensive, require two [[Iridium Plate]]s to craft. Cannot be enchanted.&lt;br /&gt;
&lt;br /&gt;
== Set ==&lt;br /&gt;
&lt;br /&gt;
* [[QuantumSuit Helmet]]&lt;br /&gt;
* [[QuantumSuit Bodyarmor]]&lt;br /&gt;
* [[QuantumSuit Leggings]]&lt;br /&gt;
* [[QuantumSuit Boots]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Experimental}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Reinforced Glass|B1=Nano-Helmet|C1=Reinforced Glass&lt;br /&gt;
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate&lt;br /&gt;
|A3=Advanced Circuit|B3=Scuba Helmet|C3=Advanced Circuit&lt;br /&gt;
|Output=Quantum-Helmet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
See: [http://crafting-guide.com/browse/industrial_craft_2/quantumsuit_helmet Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Additional effects (in order of highest priority for EU use)&lt;br /&gt;
! [[EU]] cost&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid_Fuel_Can_(Filled).png|16px|link=Fuel Can (Filled)]]&lt;br /&gt;
| replenishes underwater breath bar&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1 000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid_Fuel_Can_(Filled).png|16px|link=Fuel Can (Filled)]]&lt;br /&gt;
| replenishes food bar per point (Require food cans in the inventory)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10 000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid Coal.png|16px|link=Coal]]&lt;br /&gt;
| cure poison effect per level&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10 000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid Some random scrap.png|16px|link=Scrap]]&lt;br /&gt;
| &amp;lt;s&amp;gt;cure radiation effect per level&amp;lt;/s&amp;gt;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid Some random scrap.png|16px|link=Scrap]]&lt;br /&gt;
| cure wither effect per level&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 25 000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid_Nightvision_Goggles.png|16px|link=Scrap]]&lt;br /&gt;
| [[Nightvision Goggles]] night vision ability&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 25 000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
ICONS ARE PLACEHOLDERS UPLOAD CORRESPONDING EFFECTS ICONS&lt;br /&gt;
&lt;br /&gt;
== Energy Manipulation ==&lt;br /&gt;
* Without eating some food your helmet will burn 10 million EU much faster then all other components, strongly advised to eat food or carry multiple helmets.&lt;br /&gt;
* Each hit will drain at least 900 EU from every part of suit.&lt;br /&gt;
&lt;br /&gt;
== Recharging ==&lt;br /&gt;
The QuantumSuit Helmet, like all other pieces of QuantumSuit, store up to 10 million [[EU]], and is an amazing piece of Quantum-Technology (Power Tier 4). Thus it cannot be charged in devices of lower tiers such as the CESU, [[MFE]] and [[BatBox]]. It must be charged in an [[MFSU]] or by an MFSU [[Chargepad]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{Grid/Machine&lt;br /&gt;
|Type=MFS Unit&lt;br /&gt;
|Top=Quantum-Boots&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: The GUI of the [[MFSU]] shown here is outdated.&amp;#039;&amp;#039;--&amp;gt;&lt;br /&gt;
The GUI that used to be here is outdated, and is thus not shown.&lt;br /&gt;
&lt;br /&gt;
[[Category: Tools]]&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=QuantumSuit_Helmet&amp;diff=18654</id>
		<title>QuantumSuit Helmet</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=QuantumSuit_Helmet&amp;diff=18654"/>
		<updated>2016-04-27T03:40:28Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: /* Energy Manipulation */ Semicolons not needed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[QuantumSuit Helmet]] is endgame mod related piece of armour. It&amp;#039;s extremely powerful, but also extremely expensive, require two [[Iridium Plate]]s to craft. Cannot be enchanted.&lt;br /&gt;
&lt;br /&gt;
== Set ==&lt;br /&gt;
&lt;br /&gt;
* [[QuantumSuit Helmet]]&lt;br /&gt;
* [[QuantumSuit Bodyarmor]]&lt;br /&gt;
* [[QuantumSuit Leggings]]&lt;br /&gt;
* [[QuantumSuit Boots]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Experimental}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Reinforced Glass|B1=Nano-Helmet|C1=Reinforced Glass&lt;br /&gt;
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate&lt;br /&gt;
|A3=Advanced Circuit|B3=Scuba Helmet|C3=Advanced Circuit&lt;br /&gt;
|Output=Quantum-Helmet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
See: [http://crafting-guide.com/browse/industrial_craft_2/quantumsuit_helmet Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Additional effects (in order of highest priority for EU use)&lt;br /&gt;
! [[EU]] cost&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid_Fuel_Can_(Filled).png|16px|link=Fuel Can (Filled)]]&lt;br /&gt;
| replenishes underwater breath bar&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1 000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid_Fuel_Can_(Filled).png|16px|link=Fuel Can (Filled)]]&lt;br /&gt;
| replenishes food bar per point (Require food cans in the inventory)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10 000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid Coal.png|16px|link=Coal]]&lt;br /&gt;
| cure poison effect per level&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10 000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid Some random scrap.png|16px|link=Scrap]]&lt;br /&gt;
| &amp;lt;s&amp;gt;cure radiation effect per level&amp;lt;/s&amp;gt;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid Some random scrap.png|16px|link=Scrap]]&lt;br /&gt;
| cure wither effect per level&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 25 000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid_Nightvision_Goggles.png|16px|link=Scrap]]&lt;br /&gt;
| [[Nightvision Goggles]] night vision ability&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 25 000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
ICONS ARE PLACEHOLDERS UPLOAD CORRESPONDING EFFECTS ICONS&lt;br /&gt;
&lt;br /&gt;
== Energy Manipulation ==&lt;br /&gt;
* Without eating some food your helmet will burn 10 million EU much faster then all other components, strongly advised to eat food or carry multiple helmets.&lt;br /&gt;
* Each hit will drain at least 900 EU from every part of suit.&lt;br /&gt;
&lt;br /&gt;
== Recharging ==&lt;br /&gt;
The QuantumSuit Helmet, like all other pieces of QuantumSuit, store up to 10 million [[EU]], and is an amazing piece of Quantum-Technology (Power Tier 4). Thus it cannot be charged in devices of lower tiers such as the CESU, [[MFE]] and [[BatBox]]. It must be charged in an [[MFSU]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{Grid/Machine&lt;br /&gt;
|Type=MFS Unit&lt;br /&gt;
|Top=Quantum-Boots&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: The GUI of the [[MFSU]] shown here is outdated.&amp;#039;&amp;#039;--&amp;gt;&lt;br /&gt;
The GUI that used to be here is outdated, and is thus not shown.&lt;br /&gt;
&lt;br /&gt;
[[Category: Tools]]&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=QuantumSuit_Helmet&amp;diff=18653</id>
		<title>QuantumSuit Helmet</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=QuantumSuit_Helmet&amp;diff=18653"/>
		<updated>2016-04-27T03:39:08Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: /* Effects */ persistent spelling fail, lever -&amp;gt; level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[QuantumSuit Helmet]] is endgame mod related piece of armour. It&amp;#039;s extremely powerful, but also extremely expensive, require two [[Iridium Plate]]s to craft. Cannot be enchanted.&lt;br /&gt;
&lt;br /&gt;
== Set ==&lt;br /&gt;
&lt;br /&gt;
* [[QuantumSuit Helmet]]&lt;br /&gt;
* [[QuantumSuit Bodyarmor]]&lt;br /&gt;
* [[QuantumSuit Leggings]]&lt;br /&gt;
* [[QuantumSuit Boots]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Experimental}}&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Reinforced Glass|B1=Nano-Helmet|C1=Reinforced Glass&lt;br /&gt;
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate&lt;br /&gt;
|A3=Advanced Circuit|B3=Scuba Helmet|C3=Advanced Circuit&lt;br /&gt;
|Output=Quantum-Helmet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
See: [http://crafting-guide.com/browse/industrial_craft_2/quantumsuit_helmet Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Additional effects (in order of highest priority for EU use)&lt;br /&gt;
! [[EU]] cost&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid_Fuel_Can_(Filled).png|16px|link=Fuel Can (Filled)]]&lt;br /&gt;
| replenishes underwater breath bar&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1 000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid_Fuel_Can_(Filled).png|16px|link=Fuel Can (Filled)]]&lt;br /&gt;
| replenishes food bar per point (Require food cans in the inventory)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10 000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid Coal.png|16px|link=Coal]]&lt;br /&gt;
| cure poison effect per level&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10 000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid Some random scrap.png|16px|link=Scrap]]&lt;br /&gt;
| &amp;lt;s&amp;gt;cure radiation effect per level&amp;lt;/s&amp;gt;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid Some random scrap.png|16px|link=Scrap]]&lt;br /&gt;
| cure wither effect per level&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 25 000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid_Nightvision_Goggles.png|16px|link=Scrap]]&lt;br /&gt;
| [[Nightvision Goggles]] night vision ability&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 25 000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
ICONS ARE PLACEHOLDERS UPLOAD CORRESPONDING EFFECTS ICONS&lt;br /&gt;
&lt;br /&gt;
== Energy Manipulation ==&lt;br /&gt;
* Without eating some food your helmet will burn 10 million EU much faster then all other components, strongly adviced to eat food or carry multiple helmets;&lt;br /&gt;
* Each hit will drain at least 900 EU from every part of suit;&lt;br /&gt;
&lt;br /&gt;
== Recharging ==&lt;br /&gt;
The QuantumSuit Helmet, like all other pieces of QuantumSuit, store up to 10 million [[EU]], and is an amazing piece of Quantum-Technology (Power Tier 4). Thus it cannot be charged in devices of lower tiers such as the CESU, [[MFE]] and [[BatBox]]. It must be charged in an [[MFSU]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{Grid/Machine&lt;br /&gt;
|Type=MFS Unit&lt;br /&gt;
|Top=Quantum-Boots&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: The GUI of the [[MFSU]] shown here is outdated.&amp;#039;&amp;#039;--&amp;gt;&lt;br /&gt;
The GUI that used to be here is outdated, and is thus not shown.&lt;br /&gt;
&lt;br /&gt;
[[Category: Tools]]&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Mining_Drill&amp;diff=18652</id>
		<title>Mining Drill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Mining_Drill&amp;diff=18652"/>
		<updated>2016-04-27T03:36:47Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: /* HAYO */ Elektrik.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;D-765 Mining Drill&amp;#039;&amp;#039;&amp;#039; is an electric tool for mining stone and ores. It has no durability and as such will never wear out, but needs to be recharged periodically. It is also used to craft the [[Diamond_Drill|D-965 Diamond Drill]].&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|image=None&lt;br /&gt;
|invimage=Mining Drill&lt;br /&gt;
|type=Tool&lt;br /&gt;
|tool=n/a&lt;br /&gt;
|damage=+2 Attack Damage&lt;br /&gt;
|durability=Infinite&lt;br /&gt;
|mininglevel=Iron&lt;br /&gt;
|stackable=No&lt;br /&gt;
|flammable=None&lt;br /&gt;
|nexttier={{Gc|Diamond Drill}}&lt;br /&gt;
|maxeu=32&lt;br /&gt;
|eu_use=50&lt;br /&gt;
|eu_use2=Per use&lt;br /&gt;
|storage=30000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
=== Experimental ===&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Iron Plate&lt;br /&gt;
|A2=Iron Plate|B2=Iron Plate|C2=Iron Plate&lt;br /&gt;
|A3=Iron Plate|B3=Power Unit|C3=Iron Plate&lt;br /&gt;
|Output=Mining Drill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
See: [http://crafting-guide.com/browse/industrial_craft_2/mining_drill Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
=== Legacy ===&lt;br /&gt;
&lt;br /&gt;
Charged Mining Drill:&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Electronic Circuit|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=RE Battery (Charged)|C3=Refined Iron&lt;br /&gt;
|Output=Mining Drill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Uncharged Mining Drill:&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Electronic Circuit|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=RE Battery|C3=Refined Iron&lt;br /&gt;
|Output-tooltip=Mining Drill (Uncharged)&lt;br /&gt;
|Output=Mining Drill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
See: [http://crafting-guide.com/browse/ic2_classic/mining_drill Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
== Charging ==&lt;br /&gt;
This tool may be charged using a  [[Generator]] of any kind or [[MFE]]/[[MFSU]]/[[BatBox]]. Alternatively, it can receive power from a [[Bat-Pack]]. It can also be recharged by right-clicking while holding a battery (hold right-click until it fully charges)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Without a [[Bat-Pack]], it can mine 200 ground blocks before needing to be charged. The [[Diamond_Drill|D-965 Diamond Drill]] can only mine 120 but is much faster.&lt;br /&gt;
* In IC2 Experimental Versions, right-clicking with the Mining Drill will place a Torch down, if there is any in your inventory.&lt;br /&gt;
&lt;br /&gt;
== Related Tools ==&lt;br /&gt;
* [[Diamond Drill]] - The diamond version of this tool. It is more expensive, but can harvest obsidian and dig faster. However, it costs more energy to use.&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
It&amp;#039;s good, it&amp;#039;s neat, it&amp;#039;s a hype and it&amp;#039;s frikkin&amp;#039; productive!&lt;br /&gt;
&lt;br /&gt;
But can simple pickaxes still fuel the hunger of modern machinery? I tell you: &amp;#039;&amp;#039;&amp;#039;No&amp;#039;&amp;#039;&amp;#039;!&lt;br /&gt;
&lt;br /&gt;
For this sake, we developed the ultimate device for every miner:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The &amp;#039;&amp;#039;D-765 Electric Mining Drill&amp;#039;&amp;#039;!!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This device can easily run right through any kind of stone, ore or sand. Actually, it &amp;#039;&amp;#039;&amp;#039;goes right through them even EASIER then a hot knife through butter&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
That&amp;#039;s a fact, mate.&lt;br /&gt;
&lt;br /&gt;
Additionally, our great level of technology allowed us to make the &amp;#039;&amp;#039;Mining Drill&amp;#039;&amp;#039; fully compatible with our famous &amp;#039;&amp;#039;&amp;#039;[[RE Battery|T500-Rechargeable Energy Storage Unit]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Of course, you can now complain about the energy hunger of &amp;quot;a simple tool&amp;quot;. But did you yet realize that the [[Mining Drill]] is &amp;#039;&amp;#039;&amp;#039;completely unbreakable&amp;#039;&amp;#039;&amp;#039;? &lt;br /&gt;
&lt;br /&gt;
You say it isn&amp;#039;t? Of course it is, or do you think we would ever lie to you?!&lt;br /&gt;
&lt;br /&gt;
HAYO!&lt;br /&gt;
&lt;br /&gt;
Also, for the rich and famous, we have a one-time special: &amp;lt;br&amp;gt;just combine 3 Diamonds with your D-765 Mining Drill, to make the even-&amp;#039;&amp;#039;&amp;#039;more&amp;#039;&amp;#039;&amp;#039;-frikkin&amp;#039;-awesome &amp;#039;&amp;#039;&amp;#039;[[Diamond_Drill|D-965 Diamond Drill]]!!&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s faster than light!!&lt;br /&gt;
&lt;br /&gt;
HAYO!!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Kinetic_Wind_Generator&amp;diff=18650</id>
		<title>Kinetic Wind Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Kinetic_Wind_Generator&amp;diff=18650"/>
		<updated>2016-04-26T22:17:20Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: /* Spacing */ grammar fix + rewording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:KWG_ig.png|300px|thumb|The Kinetic Wind Generator, with an Iron Rotor inside, in action]]&lt;br /&gt;
&lt;br /&gt;
The Kinetic Wind Generator is an upgrade of the old [[Windmill]]. It generates energy from wind power which varies randomly, although certain factors can change this. Unlike the Windmill, the Kinetic Wind Generator will require maintenance in the form of the Rotors. These are needed to run the Kinetic Wind Generator. Once a Rotor is placed inside the GUI, the block is given sufficient space, and the current wind level is adequate for the current rotor, the Kinetic Wind Generator will begin to generate Kinetic Energy. This can be converted into EU by using a [[Kinetic Generator]] attached to the correct face(the black circle).&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Shaft (Iron)|B2=Machine|C2=Shaft (Iron)&lt;br /&gt;
|Output=Kinetic Wind Generator&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
See: [http://crafting-guide.com/item/kinetic_wind_generator Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About Wind ==&lt;br /&gt;
First off, the wind strength of a particular area is affected by 3 factors: Height, Weather, and Chance. The higher up in the world you are, the higher the wind level. Below y64, there is never enough wind to be used, and KWG&amp;#039;s will not function at all. Weather will also give boosts; Rainy weather will give a 20% boost to normal wind levels, and stormy weather will give a 50% boost. The final factor of chance makes the wind strength vary randomly, however there is a limited range of variation. &lt;br /&gt;
&lt;br /&gt;
The easiest way to check the current wind level in an area is by using a [[Windmeter]].&lt;br /&gt;
&lt;br /&gt;
Wind is strongest at around Y160, towards the build limit of Y255 there is very little wind, hence no point attempting to run Windmills that high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-WIP-&lt;br /&gt;
&lt;br /&gt;
== Spacing ==&lt;br /&gt;
[[File:KWG_1.png|250px|thumb|left|Figure 1. Notice how the rotors overlap]] [[File:KWG_3.png|250px|thumb|right|Figure 3.]] &lt;br /&gt;
[[File:KWG_2.png|250px|thumb|left|Figure 2. Notice how the third rotor in the background still functions]] [[File:KWG_4.png|250px|thumb|right|Figure 4.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the most part, the only real space requirements of the Kinetic Wind Generator are the rotor blades.  &lt;br /&gt;
&lt;br /&gt;
*The rotor blades must remain free from obstruction by blocks or other rotors. (Figure 1) &lt;br /&gt;
*The KWG can also become obstructed if there is another KWG behind it. (Figure 2) &lt;br /&gt;
*This will occur if there is another KWG behind it and in range of the rotors up to 22 blocks away. Because of this, it is considered impractical to have KWG&amp;#039;s set up like that, instead it much more preferred to have them in a line (Figure 3) or in a grid (Figure 4).&lt;br /&gt;
&amp;lt;br clear=all/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rotors ==&lt;br /&gt;
&lt;br /&gt;
The type of rotor equipped by the KWG will strongly affect the output of the generator. Each rotor has a different material cost, durability, and wind speed requirement. This means that even the lowly Wood Rotor can be useful in some circumstances where wind levels are not sufficient to run a larger rotor. &lt;br /&gt;
&lt;br /&gt;
=== Wood Rotor ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Wood Rotor Blade&lt;br /&gt;
|A2=Wood Rotor Blade|B2=Iron|C2=Wood Rotor Blade&lt;br /&gt;
|B3=Wood Rotor Blade&lt;br /&gt;
|Output=Kinetic Gearbox Rotor (Wood)&lt;br /&gt;
|}}&amp;lt;br&amp;gt;See: [http://crafting-guide.com/item/kinetic_wind_generator_rotor_wood Crafting Guide]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Wooden Planks|B1=Wood|C1=Wooden Planks&lt;br /&gt;
|A2=Wooden Planks|B2=Wood|C2=Wooden Planks&lt;br /&gt;
|A3=Wooden Planks|B3=Wood|C3=Wooden Planks&lt;br /&gt;
|Output=Wood Rotor Blade&lt;br /&gt;
|}}&amp;lt;br&amp;gt;See: [http://crafting-guide.com/item/wood_rotor_blade Crafting Guide]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Wood Rotor lasts 3 IRL hours inside the KWG and requires wind levels between 10 and 60 MCW. It has a wingspan of 2 blocks. It takes about 20 Wood and 1 Iron to make one of these.&lt;br /&gt;
&lt;br /&gt;
=== Iron Rotor ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Iron Rotor Blade&lt;br /&gt;
|A2=Iron Rotor Blade|B2=Shaft (Iron)|C2=Iron Rotor Blade&lt;br /&gt;
|B3=Iron Rotor Blade&lt;br /&gt;
|Output=Kinetic Gearbox Rotor (Iron)&lt;br /&gt;
|}}&amp;lt;br&amp;gt;See: [http://crafting-guide.com/item/kinetic_wind_generator_rotor_iron Crafting Guide]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Plate|B1=Iron|C1=Iron Plate&lt;br /&gt;
|A2=Iron Plate|B2=Iron|C2=Iron Plate&lt;br /&gt;
|A3=Iron Plate|B3=Iron|C3=Iron Plate&lt;br /&gt;
|Output=Iron Rotor Blade&lt;br /&gt;
|}}&amp;lt;br&amp;gt;See: [http://crafting-guide.com/item/iron_rotor_blade Crafting Guide]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Iron Rotor lasts 24 IRL hours inside the KWG and requires wind levels between 14 and 75 MCW. It has a wingspan of 3 blocks and requires 45 iron total to craft.&lt;br /&gt;
&lt;br /&gt;
=== Refined Iron Rotor ===&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Refined Iron Rotor Blade&lt;br /&gt;
|A2=Refined Iron Rotor Blade|B2=Shaft (Iron)|C2=Refined Iron Rotor Blade&lt;br /&gt;
|B3=Refined Iron Rotor Blade&lt;br /&gt;
|Output=Kinetic Gearbox Rotor (Steel)&lt;br /&gt;
|}}&amp;lt;br&amp;gt;See: [http://crafting-guide.com/item/kinetic_wind_generator_rotor_steel Crafting Guide]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron Plate|B1=Refined Iron|C1=Refined Iron Plate&lt;br /&gt;
|A2=Refined Iron Plate|B2=Refined Iron|C2=Refined Iron Plate&lt;br /&gt;
|A3=Refined Iron Plate|B3=Refined Iron|C3=Refined Iron Plate&lt;br /&gt;
|Output=Steel Rotor Blade&lt;br /&gt;
|}}&amp;lt;br&amp;gt;See: [http://crafting-guide.com/item/steel_rotor_blade Crafting Guide]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Refined Iron (Steel) Rotor lasts 3 IRL days (72 hours) inside the KWG and requires wind levels between 17 and 90 MCW. It has a wingspan of 4 blocks and requires 36 [[Refined Iron]] plus 9 regular Iron to craft.&lt;br /&gt;
&lt;br /&gt;
=== Carbon Rotor ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Carbon Rotor Blade&lt;br /&gt;
|A2=Carbon Rotor Blade|B2=Shaft (Refined Iron)|C2=Carbon Rotor Blade&lt;br /&gt;
|B3=Carbon Rotor Blade&lt;br /&gt;
|Output=Kinetic Gearbox Rotor (Carbon)&lt;br /&gt;
|}}&amp;lt;br&amp;gt;See: [http://crafting-guide.com/item/kinetic_wind_generator_rotor_carbon Crafting Guide]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Combined Carbon Fibers|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Combined Carbon Fibers|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Combined Carbon Fibers|C3=Carbon Plate&lt;br /&gt;
|Output=Carbon Rotor Blade&lt;br /&gt;
|}}&amp;lt;br&amp;gt;See: [http://crafting-guide.com/item/carbon_rotor_blade Crafting Guide]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Carbon Rotor lasts 7 IRL days (168 hours) inside the KWG and requires wind levels between 20 and 110 MCW. It has a wingspan of 5 blocks. It takes 288 Coal to make one of these.&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Kinetic_Wind_Generator&amp;diff=18649</id>
		<title>Kinetic Wind Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Kinetic_Wind_Generator&amp;diff=18649"/>
		<updated>2016-04-26T22:14:39Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: /* Rotors */ Reworded a bit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:KWG_ig.png|300px|thumb|The Kinetic Wind Generator, with an Iron Rotor inside, in action]]&lt;br /&gt;
&lt;br /&gt;
The Kinetic Wind Generator is an upgrade of the old [[Windmill]]. It generates energy from wind power which varies randomly, although certain factors can change this. Unlike the Windmill, the Kinetic Wind Generator will require maintenance in the form of the Rotors. These are needed to run the Kinetic Wind Generator. Once a Rotor is placed inside the GUI, the block is given sufficient space, and the current wind level is adequate for the current rotor, the Kinetic Wind Generator will begin to generate Kinetic Energy. This can be converted into EU by using a [[Kinetic Generator]] attached to the correct face(the black circle).&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Shaft (Iron)|B2=Machine|C2=Shaft (Iron)&lt;br /&gt;
|Output=Kinetic Wind Generator&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
See: [http://crafting-guide.com/item/kinetic_wind_generator Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About Wind ==&lt;br /&gt;
First off, the wind strength of a particular area is affected by 3 factors: Height, Weather, and Chance. The higher up in the world you are, the higher the wind level. Below y64, there is never enough wind to be used, and KWG&amp;#039;s will not function at all. Weather will also give boosts; Rainy weather will give a 20% boost to normal wind levels, and stormy weather will give a 50% boost. The final factor of chance makes the wind strength vary randomly, however there is a limited range of variation. &lt;br /&gt;
&lt;br /&gt;
The easiest way to check the current wind level in an area is by using a [[Windmeter]].&lt;br /&gt;
&lt;br /&gt;
Wind is strongest at around Y160, towards the build limit of Y255 there is very little wind, hence no point attempting to run Windmills that high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-WIP-&lt;br /&gt;
&lt;br /&gt;
== Spacing ==&lt;br /&gt;
[[File:KWG_1.png|250px|thumb|left|Figure 1. Notice how the rotors overlap]] [[File:KWG_3.png|250px|thumb|right|Figure 3.]] &lt;br /&gt;
[[File:KWG_2.png|250px|thumb|left|Figure 2. Notice how the third rotor in the background still functions]] [[File:KWG_4.png|250px|thumb|right|Figure 4.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the most part, the only space requirements of Kinetic Wind Generator is the rotor blades.  &lt;br /&gt;
*First, you must make sure the the rotor blades are free from obstruction, this includes other rotors(Figure 1). &lt;br /&gt;
*The KWG can also become obstructed if there is another KWG behind it(Figure 2). &lt;br /&gt;
*This will occur if there is another KWG behind it and in range of the rotors up to 22 blocks away. Because of this, it is considered impractical to have KWG&amp;#039;s set up like that, instead it much more preferred to have them in a line (Figure 3) or in a grid(Figure 4).&lt;br /&gt;
&amp;lt;br clear=all/&amp;gt;&lt;br /&gt;
== Rotors ==&lt;br /&gt;
&lt;br /&gt;
The type of rotor equipped by the KWG will strongly affect the output of the generator. Each rotor has a different material cost, durability, and wind speed requirement. This means that even the lowly Wood Rotor can be useful in some circumstances where wind levels are not sufficient to run a larger rotor. &lt;br /&gt;
&lt;br /&gt;
=== Wood Rotor ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Wood Rotor Blade&lt;br /&gt;
|A2=Wood Rotor Blade|B2=Iron|C2=Wood Rotor Blade&lt;br /&gt;
|B3=Wood Rotor Blade&lt;br /&gt;
|Output=Kinetic Gearbox Rotor (Wood)&lt;br /&gt;
|}}&amp;lt;br&amp;gt;See: [http://crafting-guide.com/item/kinetic_wind_generator_rotor_wood Crafting Guide]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Wooden Planks|B1=Wood|C1=Wooden Planks&lt;br /&gt;
|A2=Wooden Planks|B2=Wood|C2=Wooden Planks&lt;br /&gt;
|A3=Wooden Planks|B3=Wood|C3=Wooden Planks&lt;br /&gt;
|Output=Wood Rotor Blade&lt;br /&gt;
|}}&amp;lt;br&amp;gt;See: [http://crafting-guide.com/item/wood_rotor_blade Crafting Guide]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Wood Rotor lasts 3 IRL hours inside the KWG and requires wind levels between 10 and 60 MCW. It has a wingspan of 2 blocks. It takes about 20 Wood and 1 Iron to make one of these.&lt;br /&gt;
&lt;br /&gt;
=== Iron Rotor ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Iron Rotor Blade&lt;br /&gt;
|A2=Iron Rotor Blade|B2=Shaft (Iron)|C2=Iron Rotor Blade&lt;br /&gt;
|B3=Iron Rotor Blade&lt;br /&gt;
|Output=Kinetic Gearbox Rotor (Iron)&lt;br /&gt;
|}}&amp;lt;br&amp;gt;See: [http://crafting-guide.com/item/kinetic_wind_generator_rotor_iron Crafting Guide]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Plate|B1=Iron|C1=Iron Plate&lt;br /&gt;
|A2=Iron Plate|B2=Iron|C2=Iron Plate&lt;br /&gt;
|A3=Iron Plate|B3=Iron|C3=Iron Plate&lt;br /&gt;
|Output=Iron Rotor Blade&lt;br /&gt;
|}}&amp;lt;br&amp;gt;See: [http://crafting-guide.com/item/iron_rotor_blade Crafting Guide]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Iron Rotor lasts 24 IRL hours inside the KWG and requires wind levels between 14 and 75 MCW. It has a wingspan of 3 blocks and requires 45 iron total to craft.&lt;br /&gt;
&lt;br /&gt;
=== Refined Iron Rotor ===&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Refined Iron Rotor Blade&lt;br /&gt;
|A2=Refined Iron Rotor Blade|B2=Shaft (Iron)|C2=Refined Iron Rotor Blade&lt;br /&gt;
|B3=Refined Iron Rotor Blade&lt;br /&gt;
|Output=Kinetic Gearbox Rotor (Steel)&lt;br /&gt;
|}}&amp;lt;br&amp;gt;See: [http://crafting-guide.com/item/kinetic_wind_generator_rotor_steel Crafting Guide]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron Plate|B1=Refined Iron|C1=Refined Iron Plate&lt;br /&gt;
|A2=Refined Iron Plate|B2=Refined Iron|C2=Refined Iron Plate&lt;br /&gt;
|A3=Refined Iron Plate|B3=Refined Iron|C3=Refined Iron Plate&lt;br /&gt;
|Output=Steel Rotor Blade&lt;br /&gt;
|}}&amp;lt;br&amp;gt;See: [http://crafting-guide.com/item/steel_rotor_blade Crafting Guide]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Refined Iron (Steel) Rotor lasts 3 IRL days (72 hours) inside the KWG and requires wind levels between 17 and 90 MCW. It has a wingspan of 4 blocks and requires 36 [[Refined Iron]] plus 9 regular Iron to craft.&lt;br /&gt;
&lt;br /&gt;
=== Carbon Rotor ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Carbon Rotor Blade&lt;br /&gt;
|A2=Carbon Rotor Blade|B2=Shaft (Refined Iron)|C2=Carbon Rotor Blade&lt;br /&gt;
|B3=Carbon Rotor Blade&lt;br /&gt;
|Output=Kinetic Gearbox Rotor (Carbon)&lt;br /&gt;
|}}&amp;lt;br&amp;gt;See: [http://crafting-guide.com/item/kinetic_wind_generator_rotor_carbon Crafting Guide]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Combined Carbon Fibers|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Combined Carbon Fibers|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Combined Carbon Fibers|C3=Carbon Plate&lt;br /&gt;
|Output=Carbon Rotor Blade&lt;br /&gt;
|}}&amp;lt;br&amp;gt;See: [http://crafting-guide.com/item/carbon_rotor_blade Crafting Guide]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Carbon Rotor lasts 7 IRL days (168 hours) inside the KWG and requires wind levels between 20 and 110 MCW. It has a wingspan of 5 blocks. It takes 288 Coal to make one of these.&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Kinetic_Wind_Generator&amp;diff=18648</id>
		<title>Kinetic Wind Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Kinetic_Wind_Generator&amp;diff=18648"/>
		<updated>2016-04-26T22:11:39Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: /* Refined Iron Rotor */ Added crafting cost for Refined Iron rotor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:KWG_ig.png|300px|thumb|The Kinetic Wind Generator, with an Iron Rotor inside, in action]]&lt;br /&gt;
&lt;br /&gt;
The Kinetic Wind Generator is an upgrade of the old [[Windmill]]. It generates energy from wind power which varies randomly, although certain factors can change this. Unlike the Windmill, the Kinetic Wind Generator will require maintenance in the form of the Rotors. These are needed to run the Kinetic Wind Generator. Once a Rotor is placed inside the GUI, the block is given sufficient space, and the current wind level is adequate for the current rotor, the Kinetic Wind Generator will begin to generate Kinetic Energy. This can be converted into EU by using a [[Kinetic Generator]] attached to the correct face(the black circle).&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Shaft (Iron)|B2=Machine|C2=Shaft (Iron)&lt;br /&gt;
|Output=Kinetic Wind Generator&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
See: [http://crafting-guide.com/item/kinetic_wind_generator Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About Wind ==&lt;br /&gt;
First off, the wind strength of a particular area is affected by 3 factors: Height, Weather, and Chance. The higher up in the world you are, the higher the wind level. Below y64, there is never enough wind to be used, and KWG&amp;#039;s will not function at all. Weather will also give boosts; Rainy weather will give a 20% boost to normal wind levels, and stormy weather will give a 50% boost. The final factor of chance makes the wind strength vary randomly, however there is a limited range of variation. &lt;br /&gt;
&lt;br /&gt;
The easiest way to check the current wind level in an area is by using a [[Windmeter]].&lt;br /&gt;
&lt;br /&gt;
Wind is strongest at around Y160, towards the build limit of Y255 there is very little wind, hence no point attempting to run Windmills that high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-WIP-&lt;br /&gt;
&lt;br /&gt;
== Spacing ==&lt;br /&gt;
[[File:KWG_1.png|250px|thumb|left|Figure 1. Notice how the rotors overlap]] [[File:KWG_3.png|250px|thumb|right|Figure 3.]] &lt;br /&gt;
[[File:KWG_2.png|250px|thumb|left|Figure 2. Notice how the third rotor in the background still functions]] [[File:KWG_4.png|250px|thumb|right|Figure 4.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the most part, the only space requirements of Kinetic Wind Generator is the rotor blades.  &lt;br /&gt;
*First, you must make sure the the rotor blades are free from obstruction, this includes other rotors(Figure 1). &lt;br /&gt;
*The KWG can also become obstructed if there is another KWG behind it(Figure 2). &lt;br /&gt;
*This will occur if there is another KWG behind it and in range of the rotors up to 22 blocks away. Because of this, it is considered impractical to have KWG&amp;#039;s set up like that, instead it much more preferred to have them in a line (Figure 3) or in a grid(Figure 4).&lt;br /&gt;
&amp;lt;br clear=all/&amp;gt;&lt;br /&gt;
== Rotors ==&lt;br /&gt;
&lt;br /&gt;
The rotor equipped by the KWG will strongly affect the output of the generator. Each rotor has a  different cost, durability, and wind requirement. This means that even the low-level Wood Rotor can be useful in some circumstances. &lt;br /&gt;
&lt;br /&gt;
=== Wood Rotor ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Wood Rotor Blade&lt;br /&gt;
|A2=Wood Rotor Blade|B2=Iron|C2=Wood Rotor Blade&lt;br /&gt;
|B3=Wood Rotor Blade&lt;br /&gt;
|Output=Kinetic Gearbox Rotor (Wood)&lt;br /&gt;
|}}&amp;lt;br&amp;gt;See: [http://crafting-guide.com/item/kinetic_wind_generator_rotor_wood Crafting Guide]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Wooden Planks|B1=Wood|C1=Wooden Planks&lt;br /&gt;
|A2=Wooden Planks|B2=Wood|C2=Wooden Planks&lt;br /&gt;
|A3=Wooden Planks|B3=Wood|C3=Wooden Planks&lt;br /&gt;
|Output=Wood Rotor Blade&lt;br /&gt;
|}}&amp;lt;br&amp;gt;See: [http://crafting-guide.com/item/wood_rotor_blade Crafting Guide]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Wood Rotor lasts 3 IRL hours inside the KWG and requires wind levels between 10 and 60 MCW. It has a wingspan of 2 blocks. It takes about 20 Wood and 1 Iron to make one of these.&lt;br /&gt;
&lt;br /&gt;
=== Iron Rotor ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Iron Rotor Blade&lt;br /&gt;
|A2=Iron Rotor Blade|B2=Shaft (Iron)|C2=Iron Rotor Blade&lt;br /&gt;
|B3=Iron Rotor Blade&lt;br /&gt;
|Output=Kinetic Gearbox Rotor (Iron)&lt;br /&gt;
|}}&amp;lt;br&amp;gt;See: [http://crafting-guide.com/item/kinetic_wind_generator_rotor_iron Crafting Guide]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Plate|B1=Iron|C1=Iron Plate&lt;br /&gt;
|A2=Iron Plate|B2=Iron|C2=Iron Plate&lt;br /&gt;
|A3=Iron Plate|B3=Iron|C3=Iron Plate&lt;br /&gt;
|Output=Iron Rotor Blade&lt;br /&gt;
|}}&amp;lt;br&amp;gt;See: [http://crafting-guide.com/item/iron_rotor_blade Crafting Guide]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Iron Rotor lasts 24 IRL hours inside the KWG and requires wind levels between 14 and 75 MCW. It has a wingspan of 3 blocks and requires 45 iron total to craft.&lt;br /&gt;
&lt;br /&gt;
=== Refined Iron Rotor ===&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Refined Iron Rotor Blade&lt;br /&gt;
|A2=Refined Iron Rotor Blade|B2=Shaft (Iron)|C2=Refined Iron Rotor Blade&lt;br /&gt;
|B3=Refined Iron Rotor Blade&lt;br /&gt;
|Output=Kinetic Gearbox Rotor (Steel)&lt;br /&gt;
|}}&amp;lt;br&amp;gt;See: [http://crafting-guide.com/item/kinetic_wind_generator_rotor_steel Crafting Guide]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron Plate|B1=Refined Iron|C1=Refined Iron Plate&lt;br /&gt;
|A2=Refined Iron Plate|B2=Refined Iron|C2=Refined Iron Plate&lt;br /&gt;
|A3=Refined Iron Plate|B3=Refined Iron|C3=Refined Iron Plate&lt;br /&gt;
|Output=Steel Rotor Blade&lt;br /&gt;
|}}&amp;lt;br&amp;gt;See: [http://crafting-guide.com/item/steel_rotor_blade Crafting Guide]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Refined Iron (Steel) Rotor lasts 3 IRL days (72 hours) inside the KWG and requires wind levels between 17 and 90 MCW. It has a wingspan of 4 blocks and requires 36 [[Refined Iron]] plus 9 regular Iron to craft.&lt;br /&gt;
&lt;br /&gt;
=== Carbon Rotor ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Carbon Rotor Blade&lt;br /&gt;
|A2=Carbon Rotor Blade|B2=Shaft (Refined Iron)|C2=Carbon Rotor Blade&lt;br /&gt;
|B3=Carbon Rotor Blade&lt;br /&gt;
|Output=Kinetic Gearbox Rotor (Carbon)&lt;br /&gt;
|}}&amp;lt;br&amp;gt;See: [http://crafting-guide.com/item/kinetic_wind_generator_rotor_carbon Crafting Guide]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Combined Carbon Fibers|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Combined Carbon Fibers|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Combined Carbon Fibers|C3=Carbon Plate&lt;br /&gt;
|Output=Carbon Rotor Blade&lt;br /&gt;
|}}&amp;lt;br&amp;gt;See: [http://crafting-guide.com/item/carbon_rotor_blade Crafting Guide]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Carbon Rotor lasts 7 IRL days (168 hours) inside the KWG and requires wind levels between 20 and 110 MCW. It has a wingspan of 5 blocks. It takes 288 Coal to make one of these.&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Kinetic_Wind_Generator&amp;diff=18643</id>
		<title>Kinetic Wind Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Kinetic_Wind_Generator&amp;diff=18643"/>
		<updated>2016-04-24T06:03:39Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: /* Iron Rotor */ Added crafting cost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:KWG_ig.png|300px|thumb|The Kinetic Wind Generator, with an Iron Rotor inside, in action]]&lt;br /&gt;
&lt;br /&gt;
The Kinetic Wind Generator is an upgrade of the old [[Windmill]]. It generates energy from wind power which varies randomly, although certain factors can change this. Unlike the Windmill, the Kinetic Wind Generator will require maintenance in the form of the Rotors. These are needed to run the Kinetic Wind Generator. Once a Rotor is placed inside the GUI, the block is given sufficient space, and the current wind level is adequate for the current rotor, the Kinetic Wind Generator will begin to generate Kinetic Energy. This can be converted into EU by using a [[Kinetic Generator]] attached to the correct face(the black circle).&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Shaft (Iron)|B2=Machine|C2=Shaft (Iron)&lt;br /&gt;
|Output=Kinetic Wind Generator&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
See: [http://crafting-guide.com/item/kinetic_wind_generator Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About Wind ==&lt;br /&gt;
First off, the wind strength of a particular area is affected by 3 factors: Height, Weather, and Chance. The higher up in the world you are, the higher the wind level. Below y64, there is never enough wind to be used, and KWG&amp;#039;s will not function at all. Weather will also give boosts; Rainy weather will give a 20% boost to normal wind levels, and stormy weather will give a 50% boost. The final factor of chance makes the wind strength vary randomly, however there is a limited range of variation. &lt;br /&gt;
&lt;br /&gt;
The easiest way to check the current wind level in an area is by using a [[Windmeter]].&lt;br /&gt;
&lt;br /&gt;
Wind is strongest at around Y160, towards the build limit of Y255 there is very little wind, hence no point attempting to run Windmills that high.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-WIP-&lt;br /&gt;
&lt;br /&gt;
== Spacing ==&lt;br /&gt;
[[File:KWG_1.png|250px|thumb|left|Figure 1. Notice how the rotors overlap]] [[File:KWG_3.png|250px|thumb|right|Figure 3.]] &lt;br /&gt;
[[File:KWG_2.png|250px|thumb|left|Figure 2. Notice how the third rotor in the background still functions]] [[File:KWG_4.png|250px|thumb|right|Figure 4.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the most part, the only space requirements of Kinetic Wind Generator is the rotor blades.  &lt;br /&gt;
*First, you must make sure the the rotor blades are free from obstruction, this includes other rotors(Figure 1). &lt;br /&gt;
*The KWG can also become obstructed if there is another KWG behind it(Figure 2). &lt;br /&gt;
*This will occur if there is another KWG behind it and in range of the rotors up to 22 blocks away. Because of this, it is considered impractical to have KWG&amp;#039;s set up like that, instead it much more preferred to have them in a line (Figure 3) or in a grid(Figure 4).&lt;br /&gt;
&amp;lt;br clear=all/&amp;gt;&lt;br /&gt;
== Rotors ==&lt;br /&gt;
&lt;br /&gt;
The rotor equipped by the KWG will strongly affect the output of the generator. Each rotor has a  different cost, durability, and wind requirement. This means that even the low-level Wood Rotor can be useful in some circumstances. &lt;br /&gt;
&lt;br /&gt;
=== Wood Rotor ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Wood Rotor Blade&lt;br /&gt;
|A2=Wood Rotor Blade|B2=Iron|C2=Wood Rotor Blade&lt;br /&gt;
|B3=Wood Rotor Blade&lt;br /&gt;
|Output=Kinetic Gearbox Rotor (Wood)&lt;br /&gt;
|}}&amp;lt;br&amp;gt;See: [http://crafting-guide.com/item/kinetic_wind_generator_rotor_wood Crafting Guide]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Wooden Planks|B1=Wood|C1=Wooden Planks&lt;br /&gt;
|A2=Wooden Planks|B2=Wood|C2=Wooden Planks&lt;br /&gt;
|A3=Wooden Planks|B3=Wood|C3=Wooden Planks&lt;br /&gt;
|Output=Wood Rotor Blade&lt;br /&gt;
|}}&amp;lt;br&amp;gt;See: [http://crafting-guide.com/item/wood_rotor_blade Crafting Guide]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Wood Rotor lasts 3 IRL hours inside the KWG and requires wind levels between 10 and 60 MCW. It has a wingspan of 2 blocks. It takes about 20 Wood and 1 Iron to make one of these.&lt;br /&gt;
&lt;br /&gt;
=== Iron Rotor ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Iron Rotor Blade&lt;br /&gt;
|A2=Iron Rotor Blade|B2=Shaft (Iron)|C2=Iron Rotor Blade&lt;br /&gt;
|B3=Iron Rotor Blade&lt;br /&gt;
|Output=Kinetic Gearbox Rotor (Iron)&lt;br /&gt;
|}}&amp;lt;br&amp;gt;See: [http://crafting-guide.com/item/kinetic_wind_generator_rotor_iron Crafting Guide]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Plate|B1=Iron|C1=Iron Plate&lt;br /&gt;
|A2=Iron Plate|B2=Iron|C2=Iron Plate&lt;br /&gt;
|A3=Iron Plate|B3=Iron|C3=Iron Plate&lt;br /&gt;
|Output=Iron Rotor Blade&lt;br /&gt;
|}}&amp;lt;br&amp;gt;See: [http://crafting-guide.com/item/iron_rotor_blade Crafting Guide]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Iron Rotor lasts 24 IRL hours inside the KWG and requires wind levels between 14 and 75 MCW. It has a wingspan of 3 blocks and requires 45 iron total to craft.&lt;br /&gt;
&lt;br /&gt;
=== Refined Iron Rotor ===&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Refined Iron Rotor Blade&lt;br /&gt;
|A2=Refined Iron Rotor Blade|B2=Shaft (Iron)|C2=Refined Iron Rotor Blade&lt;br /&gt;
|B3=Refined Iron Rotor Blade&lt;br /&gt;
|Output=Kinetic Gearbox Rotor (Steel)&lt;br /&gt;
|}}&amp;lt;br&amp;gt;See: [http://crafting-guide.com/item/kinetic_wind_generator_rotor_steel Crafting Guide]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron Plate|B1=Refined Iron|C1=Refined Iron Plate&lt;br /&gt;
|A2=Refined Iron Plate|B2=Refined Iron|C2=Refined Iron Plate&lt;br /&gt;
|A3=Refined Iron Plate|B3=Refined Iron|C3=Refined Iron Plate&lt;br /&gt;
|Output=Steel Rotor Blade&lt;br /&gt;
|}}&amp;lt;br&amp;gt;See: [http://crafting-guide.com/item/steel_rotor_blade Crafting Guide]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Refined Iron (Steel) Rotor lasts 3 IRL days (72 hours) inside the KWG and requires wind levels between 17 and 90 MCW. It has a wingspan of 4 blocks.&lt;br /&gt;
&lt;br /&gt;
=== Carbon Rotor ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Carbon Rotor Blade&lt;br /&gt;
|A2=Carbon Rotor Blade|B2=Shaft (Refined Iron)|C2=Carbon Rotor Blade&lt;br /&gt;
|B3=Carbon Rotor Blade&lt;br /&gt;
|Output=Kinetic Gearbox Rotor (Carbon)&lt;br /&gt;
|}}&amp;lt;br&amp;gt;See: [http://crafting-guide.com/item/kinetic_wind_generator_rotor_carbon Crafting Guide]&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|B1=Combined Carbon Fibers|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Combined Carbon Fibers|C2=Carbon Plate&lt;br /&gt;
|A3=Carbon Plate|B3=Combined Carbon Fibers|C3=Carbon Plate&lt;br /&gt;
|Output=Carbon Rotor Blade&lt;br /&gt;
|}}&amp;lt;br&amp;gt;See: [http://crafting-guide.com/item/carbon_rotor_blade Crafting Guide]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Carbon Rotor lasts 7 IRL days (168 hours) inside the KWG and requires wind levels between 20 and 110 MCW. It has a wingspan of 5 blocks. It takes 288 Coal to make one of these.&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Electric_Sorting_Machine&amp;diff=18642</id>
		<title>Electric Sorting Machine</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Electric_Sorting_Machine&amp;diff=18642"/>
		<updated>2016-04-20T22:30:14Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: Added a previously existing image of the Sorting Machine&amp;#039;s GUI.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Experimental}}&lt;br /&gt;
An [[Electric Sorting Machine]] is an [[EU]] based Machine that can sort&lt;br /&gt;
things for you.&lt;br /&gt;
{{Block&lt;br /&gt;
|type=Block&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable= Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|Output= Electric Sorting Machine&lt;br /&gt;
|A1=Ejector Upgrade |B1=Electronic Circuit |C1=Ejector Upgrade&lt;br /&gt;
|A2=Ejector Upgrade |B2=Machine |C2=Ejector Upgrade &lt;br /&gt;
|A3=Ejector Upgrade |B3=Chest |C3=Ejector Upgrade&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:BF_Setup2.png|250px|thumb|right|The GUI of the Electric Sorting Machine.]]&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Electric_Sorting_Machine&amp;diff=18641</id>
		<title>Electric Sorting Machine</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Electric_Sorting_Machine&amp;diff=18641"/>
		<updated>2016-04-20T22:25:50Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: Rmv unnecessary listing of crafting items.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Experimental}}&lt;br /&gt;
An [[Electric Sorting Machine]] is an [[EU]] based Machine that can sort&lt;br /&gt;
things for you.&lt;br /&gt;
{{Block&lt;br /&gt;
|type=Block&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable= Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|Output= Electric Sorting Machine&lt;br /&gt;
|A1=Ejector Upgrade |B1=Electronic Circuit |C1=Ejector Upgrade&lt;br /&gt;
|A2=Ejector Upgrade |B2=Machine |C2=Ejector Upgrade &lt;br /&gt;
|A3=Ejector Upgrade |B3=Chest |C3=Ejector Upgrade&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Heat&amp;diff=18640</id>
		<title>Heat</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Heat&amp;diff=18640"/>
		<updated>2016-04-20T22:24:14Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: Expanded bit on machine consumption&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Heat]] is a new kind of &amp;quot;power&amp;quot; in IC². It can be produced by Heat Generators like the [[Electric Heat Generator]], and consumed by machines like the [[Blast Furnace]]. It must be transmitted via direct contact from the producing machine to the consuming machine, as there is currently no way to store or transmit heat energy.&lt;br /&gt;
&lt;br /&gt;
== Measurement ==&lt;br /&gt;
hU/t is a term for how many Heat Units are delivered per tick to a Heat Consumer. &lt;br /&gt;
&lt;br /&gt;
== Machine Connections ==&lt;br /&gt;
A connection between a Heat Producer and a Heat Consumer takes place if both Heat Connections are touching each other. There are currently no &amp;quot;heat cables&amp;quot; to transmit heat over longer distances. &lt;br /&gt;
&lt;br /&gt;
[[Category:Heat]]&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Heat&amp;diff=18639</id>
		<title>Heat</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Heat&amp;diff=18639"/>
		<updated>2016-04-20T22:21:48Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: Rmv extra comma&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Heat]] is a new kind of &amp;quot;power&amp;quot; in IC². It can be produced by Heat Generators like the [[Electric Heat Generator]]. It must be transmitted via direct contact from the producing machine to the consuming machine, as there is currently no way to store or transmit heat energy.&lt;br /&gt;
&lt;br /&gt;
== Measurement ==&lt;br /&gt;
hU/t is a term for how many Heat Units are delivered per tick to a Heat Consumer. &lt;br /&gt;
&lt;br /&gt;
== Machine Connections ==&lt;br /&gt;
A connection between a Heat Producer and a Heat Consumer takes place if both Heat Connections are touching each other. There are currently no &amp;quot;heat cables&amp;quot; to transmit heat over longer distances. &lt;br /&gt;
&lt;br /&gt;
[[Category:Heat]]&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Heat&amp;diff=18638</id>
		<title>Heat</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Heat&amp;diff=18638"/>
		<updated>2016-04-20T22:21:36Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: Removed superfluous link that redirects back to this page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Heat]] - is a new kind of &amp;quot;power&amp;quot; in IC². It can be produced by Heat Generators like the [[Electric Heat Generator]]. It must be transmitted via direct contact from the producing machine to the consuming machine, as there is currently no way to store or transmit heat energy.&lt;br /&gt;
&lt;br /&gt;
== Measurement ==&lt;br /&gt;
hU/t is a term for how many Heat Units are delivered per tick to a Heat Consumer. &lt;br /&gt;
&lt;br /&gt;
== Machine Connections ==&lt;br /&gt;
A connection between a Heat Producer and a Heat Consumer takes place if both Heat Connections are touching each other. There are currently no &amp;quot;heat cables&amp;quot; to transmit heat over longer distances. &lt;br /&gt;
&lt;br /&gt;
[[Category:Heat]]&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Heat&amp;diff=18637</id>
		<title>Heat</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Heat&amp;diff=18637"/>
		<updated>2016-04-20T22:20:58Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: General article cleanup and rewording.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Heat]] - is a new kind of &amp;quot;power&amp;quot; in IC². It can be produced by Heat Generators like the [[Electric Heat Generator]]. It must be transmitted via direct contact from the producing machine to the consuming machine, as there is currently no way to store or transmit heat energy.&lt;br /&gt;
&lt;br /&gt;
== Measurement ==&lt;br /&gt;
hU/t is a term for how many [[Heat Units]] are delivered per tick to a Heat Consumer. &lt;br /&gt;
&lt;br /&gt;
== Machine Connections ==&lt;br /&gt;
A connection between a Heat Producer and a Heat Consumer takes place if both Heat Connections are touching each other. There are currently no &amp;quot;heat cables&amp;quot; to transmit heat over longer distances. &lt;br /&gt;
&lt;br /&gt;
[[Category:Heat]]&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Recycler&amp;diff=18636</id>
		<title>Recycler</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Recycler&amp;diff=18636"/>
		<updated>2016-04-19T20:14:19Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: /* Black list */ Grammar fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Recycler_ig.png&lt;br /&gt;
|type=Machine&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|maxeu=32&lt;br /&gt;
|storage=45&lt;br /&gt;
|eu_use=1&lt;br /&gt;
|eu_use2=45 EU per input&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Recycler&amp;#039;&amp;#039; is an electric machine capable of recycling many (see blacklist below) blocks and items into useful [[Scrap]].&lt;br /&gt;
Each operation consuming a suitable block or item has a 1 in 8 (12.5%) chance of producing [[Scrap]].&lt;br /&gt;
&lt;br /&gt;
Each operation requires 2.25 seconds, making it the second fastest non-upgraded machine in the game.&lt;br /&gt;
&lt;br /&gt;
== Recipe (IC² Experimental) ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Glowstone Dust|C1=&lt;br /&gt;
|A2=Dirt|B2=Compressor|C2=Dirt&lt;br /&gt;
|A3=Iron|B3=Dirt|C3=Iron&lt;br /&gt;
|Output=Recycler&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
See: [http://crafting-guide.com/item/recycler Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
== Recipe (Legacy) ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Glowstone Dust|C1=&lt;br /&gt;
|A2=Dirt|B2=Compressor|C2=Dirt&lt;br /&gt;
|A3=Refined Iron|B3=Dirt|C3=Refined Iron&lt;br /&gt;
|Output=Recycler&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Recycler&lt;br /&gt;
|Top=Cobblestone&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Some random scrap&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
It is easy to see that Recycler requires an average of 20 seconds to produce 1 scrap, provided that items to recycle were supplied sufficiently. Scrap can be used to greatly reduce the total amount of energy needed to produce 1 bucket of UU matter.&lt;br /&gt;
&lt;br /&gt;
== Black list ==&lt;br /&gt;
Here is a blacklist of items that ships with the mod. Blacklisted items will be consumed when processed, but won&amp;#039;t produce any scrap.&lt;br /&gt;
* Glass Panes&lt;br /&gt;
* Sticks&lt;br /&gt;
* Snowballs&lt;br /&gt;
* Scaffolds&lt;br /&gt;
* Rubber Tree Leaves&lt;br /&gt;
* ANY item or block defined by an SMP administrator&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Notes ==&lt;br /&gt;
Fastest electric machine in mod. - Untrue (it is Induction Furnace at full speed) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=45 (1 EU/t)|Output=-|Storage=45}}&lt;br /&gt;
Maximum Input: 32 EU-p&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
Now, you got the tools to harvest tons of everything. But what happens if all the useless stone and dirt piles up?&lt;br /&gt;
&lt;br /&gt;
Just buy yourself a sweet new &amp;#039;&amp;#039;Recycler&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Recyclers&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;compress, burn, obliterate and filter EVERYTHING&amp;#039;&amp;#039;&amp;#039; you feed them. &amp;#039;&amp;#039;&amp;#039;LITERALLY!&amp;#039;&amp;#039;&amp;#039; It even ate my shiny diamond block... that wasn&amp;#039;t really nice... HAYO!&lt;br /&gt;
Who cares, because with this device, I can turn piles of dirt into piles of useful stuff, including many NEW diamonds!&lt;br /&gt;
&lt;br /&gt;
And best of all: It&amp;#039;s fast and &amp;#039;&amp;#039;&amp;#039;doesn&amp;#039;t use much energy&amp;#039;&amp;#039;&amp;#039;.  Great, isn&amp;#039;t it?&lt;br /&gt;
&lt;br /&gt;
Note: Not every recycling process successfully returns a piece of [[Scrap]]. Standard rate is one scrap per eight items, but who cares about standards! Am I right!?&lt;br /&gt;
&lt;br /&gt;
But, how do you even use the strange stuff coming out of the &amp;#039;&amp;#039;Recycler&amp;#039;&amp;#039;?&lt;br /&gt;
Easy, just bunch some [[Scrap]] together, put a box around it and VOILA, it will suddenly turn into something useful! What exactly? Now... &amp;#039;&amp;#039;&amp;#039;I don&amp;#039;t know either&amp;#039;&amp;#039;&amp;#039;, HAYO!&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;#039;&amp;#039;&amp;#039;Industrial Craft²&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;0.90&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The [[Recycler]] is re-released.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;1.15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The amount of scrap outputted by the [[Recycler]] is changed from 12.5% to a random percentage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;1.64&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Upgrade slots are added to the [[Recycler]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Machines]]&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Recycler&amp;diff=18635</id>
		<title>Recycler</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Recycler&amp;diff=18635"/>
		<updated>2016-04-19T20:13:43Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: /* Usage */ Capitalization + word fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Recycler_ig.png&lt;br /&gt;
|type=Machine&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|maxeu=32&lt;br /&gt;
|storage=45&lt;br /&gt;
|eu_use=1&lt;br /&gt;
|eu_use2=45 EU per input&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Recycler&amp;#039;&amp;#039; is an electric machine capable of recycling many (see blacklist below) blocks and items into useful [[Scrap]].&lt;br /&gt;
Each operation consuming a suitable block or item has a 1 in 8 (12.5%) chance of producing [[Scrap]].&lt;br /&gt;
&lt;br /&gt;
Each operation requires 2.25 seconds, making it the second fastest non-upgraded machine in the game.&lt;br /&gt;
&lt;br /&gt;
== Recipe (IC² Experimental) ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Glowstone Dust|C1=&lt;br /&gt;
|A2=Dirt|B2=Compressor|C2=Dirt&lt;br /&gt;
|A3=Iron|B3=Dirt|C3=Iron&lt;br /&gt;
|Output=Recycler&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
See: [http://crafting-guide.com/item/recycler Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
== Recipe (Legacy) ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Glowstone Dust|C1=&lt;br /&gt;
|A2=Dirt|B2=Compressor|C2=Dirt&lt;br /&gt;
|A3=Refined Iron|B3=Dirt|C3=Refined Iron&lt;br /&gt;
|Output=Recycler&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Recycler&lt;br /&gt;
|Top=Cobblestone&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Some random scrap&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
It is easy to see that Recycler requires an average of 20 seconds to produce 1 scrap, provided that items to recycle were supplied sufficiently. Scrap can be used to greatly reduce the total amount of energy needed to produce 1 bucket of UU matter.&lt;br /&gt;
&lt;br /&gt;
== Black list ==&lt;br /&gt;
Here is a blacklist of items that ships with the mod. Blacklisted items will be consumed when processed, but won&amp;#039;t produce any scrap.&lt;br /&gt;
* Glass Panes&lt;br /&gt;
* Sticks&lt;br /&gt;
* Snowballs&lt;br /&gt;
* Scaffolds&lt;br /&gt;
* Rubber Tree Leaves&lt;br /&gt;
* ANY item or block defined by SMP administrator&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Notes ==&lt;br /&gt;
Fastest electric machine in mod. - Untrue (it is Induction Furnace at full speed) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=45 (1 EU/t)|Output=-|Storage=45}}&lt;br /&gt;
Maximum Input: 32 EU-p&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
Now, you got the tools to harvest tons of everything. But what happens if all the useless stone and dirt piles up?&lt;br /&gt;
&lt;br /&gt;
Just buy yourself a sweet new &amp;#039;&amp;#039;Recycler&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Recyclers&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;compress, burn, obliterate and filter EVERYTHING&amp;#039;&amp;#039;&amp;#039; you feed them. &amp;#039;&amp;#039;&amp;#039;LITERALLY!&amp;#039;&amp;#039;&amp;#039; It even ate my shiny diamond block... that wasn&amp;#039;t really nice... HAYO!&lt;br /&gt;
Who cares, because with this device, I can turn piles of dirt into piles of useful stuff, including many NEW diamonds!&lt;br /&gt;
&lt;br /&gt;
And best of all: It&amp;#039;s fast and &amp;#039;&amp;#039;&amp;#039;doesn&amp;#039;t use much energy&amp;#039;&amp;#039;&amp;#039;.  Great, isn&amp;#039;t it?&lt;br /&gt;
&lt;br /&gt;
Note: Not every recycling process successfully returns a piece of [[Scrap]]. Standard rate is one scrap per eight items, but who cares about standards! Am I right!?&lt;br /&gt;
&lt;br /&gt;
But, how do you even use the strange stuff coming out of the &amp;#039;&amp;#039;Recycler&amp;#039;&amp;#039;?&lt;br /&gt;
Easy, just bunch some [[Scrap]] together, put a box around it and VOILA, it will suddenly turn into something useful! What exactly? Now... &amp;#039;&amp;#039;&amp;#039;I don&amp;#039;t know either&amp;#039;&amp;#039;&amp;#039;, HAYO!&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;#039;&amp;#039;&amp;#039;Industrial Craft²&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;0.90&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The [[Recycler]] is re-released.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;1.15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The amount of scrap outputted by the [[Recycler]] is changed from 12.5% to a random percentage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;1.64&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Upgrade slots are added to the [[Recycler]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Machines]]&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Advanced_Circuit&amp;diff=18634</id>
		<title>Advanced Circuit</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Advanced_Circuit&amp;diff=18634"/>
		<updated>2016-04-19T20:10:28Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: Look Ma, I added HAYO all by myself!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Link title]][[file:picture_na.png|right|link=]]&lt;br /&gt;
&lt;br /&gt;
Advanced Circuits, like [[Electronic_Circuit|Circuits]], are used only in the construction of machines. Advanced Circuits allow for more sophisticated machinery than normal circuits. They are used in the crafting of [[Nuclear Reactor|Nuclear Reactors,]] [[Electric Jetpack|Electric Jetpacks,]] [[Matter Generator|Mass Fabricators,]] [[OV Scanner|OV Scanners,]] and more.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Experimental}}&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Glowstone Dust|C1=Redstone&lt;br /&gt;
|A2=Lapis Lazuli (Dye)|B2=Electronic Circuit|C2=Lapis Lazuli (Dye)&lt;br /&gt;
|A3=Redstone|B3=Glowstone Dust|C3=Redstone&lt;br /&gt;
|Output=Advanced Circuit&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|B1=Lapis Lazuli (Dye)|C1=Redstone&lt;br /&gt;
|A2=Glowstone Dust|B2=Electronic Circuit|C2=Glowstone Dust&lt;br /&gt;
|A3=Redstone|B3=Lapis Lazuli (Dye)|C3=Redstone&lt;br /&gt;
|Output=Advanced Circuit&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
See: [http://crafting-guide.com/item/advanced_circuit Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Circuit  |B1=FreqTrans |C1=Advanced Circuit&lt;br /&gt;
|A2=Glass Fibre Cable  |B2=Advanced Machine |C2=Glass Fibre Cable&lt;br /&gt;
|A3=Advanced Circuit |B3=Diamond |C3=Advanced Circuit&lt;br /&gt;
|Output=Teleporter&lt;br /&gt;
|}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Casing|B1=Advanced Circuit|C1=Iron Casing&lt;br /&gt;
|A2=Iron Casing|B2=BatBox|C2=Iron Casing&lt;br /&gt;
|A3=Glowstone Dust|B3=|C3=Glowstone Dust&lt;br /&gt;
|Output=Electric Jetpack&lt;br /&gt;
|}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|B1=Advanced Circuit|C1=Glowstone Dust&lt;br /&gt;
|A2=Advanced Machine|B2=Lapotron Crystal|C2=Advanced Machine&lt;br /&gt;
|A3=Glowstone Dust|B3=Advanced Circuit|C3=Glowstone Dust&lt;br /&gt;
|Output=Matter Generator&lt;br /&gt;
|}}&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Electronic Circuit|C1=&lt;br /&gt;
|A2=|B2=Advanced Circuit|C2=&lt;br /&gt;
|A3=Redstone|B3=|C3=Redstone&lt;br /&gt;
|Output=Tfbp&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Gold Casing|B1=Glowstone Dust|C1=Gold Casing&lt;br /&gt;
|A2=Glowstone Dust|B2=Advanced Circuit|C2=Glowstone Dust&lt;br /&gt;
|A3=Insulated Copper Cable|B3=OD Scanner|C3=Insulated Copper Cable&lt;br /&gt;
|Output=OV Scanner&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapis Lazuli Dust|B1=Advanced Circuit|C1=Lapis Lazuli Dust&lt;br /&gt;
|A2=Lapis Lazuli Dust|B2=Energy Crystal|C2=Lapis Lazuli Dust&lt;br /&gt;
|A3=Lapis Lazuli Dust|B3=Advanced Circuit|C3=Lapis Lazuli Dust&lt;br /&gt;
|Output=Lapotron Crystal&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HAYO ==  &lt;br /&gt;
If you&amp;#039;ve gotten this far, you&amp;#039;ve surely used a few of our &amp;#039;&amp;#039;&amp;#039;[[Electronic Circuit|MFAAUU Multi-Functional-All-Around-Ultimate-Usage-Circuits]]&amp;#039;&amp;#039;&amp;#039;. Those are all well and good, but what if we told you that you could do &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;EVEN MORE?&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
That&amp;#039;s right, we&amp;#039;ve now got the super-advanced &amp;#039;&amp;#039;&amp;#039;Advanced-Function-Unified-Super-Ultimate-Usage-Circuit!&amp;#039;&amp;#039;&amp;#039;, or as it&amp;#039;s known by the engineers, the &amp;#039;&amp;#039;&amp;#039;AFUSUUC&amp;#039;&amp;#039;&amp;#039;!&lt;br /&gt;
&lt;br /&gt;
Through the use of light-speed glowstone switching and an expanded back-side data bus, these precision pieces of high-tech circuitry can process incoming data up to &amp;#039;&amp;#039;&amp;#039;255% FASTER&amp;#039;&amp;#039;&amp;#039; than the old-fashioned traditional MFAAUU circuit! This lets your hard-working industrial machines push the limits of today&amp;#039;s available technology!&lt;br /&gt;
&lt;br /&gt;
Please note that this is a delicate piece of advanced equipment, and contact with liquid substances of any kind will void your 3-hour warranty.&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Cropnalyzer&amp;diff=18633</id>
		<title>Cropnalyzer</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Cropnalyzer&amp;diff=18633"/>
		<updated>2016-04-19T19:09:43Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: /* HAYO */ word fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IC²}}&lt;br /&gt;
&lt;br /&gt;
[[File:cropnalyzer_ig.png|frame|Screenshot of the GUI (ingame)|right|link=]]&lt;br /&gt;
&lt;br /&gt;
The [[Cropnalyzer]] is used to scan [[Seed Bag]]s gained from [[crops]], put the seeds in the upper left slot, a battery or energy crystal in the upper right, and it starts scanning.&lt;br /&gt;
&lt;br /&gt;
To fully scan 1 kind of seed, put it 3 times in the upper left slot of the [[Cropnalyzer]]. The first time it will show its finder&amp;#039;s name, and the plant&amp;#039;s own name, the second time it will show you somewhat more detailed information about the plant. Colour, what it is (food e.g.) and what kind of growth method (stem e.g.). Put the seeds 1 final time through the upper left slot and you know its RGG (Resistance, Gain and Growth).&lt;br /&gt;
&lt;br /&gt;
The first 2 scans don&amp;#039;t require that much energy, but the third drains a battery dry. Now don&amp;#039;t forget that each seed is different, so when you have 2 wheat seeds (from crops) you have to scan them both!&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Cable|B1=Cable|C1=&lt;br /&gt;
|A2=Redstone|B2=Glass|C2=Redstone&lt;br /&gt;
|A3=Redstone|B3=Electronic Circuit|C3=Redstone&lt;br /&gt;
|Output=Cropnalyzer&lt;br /&gt;
|nobreak=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
See: [http://crafting-guide.com/browse/industrial_craft_2/cropnalyzer Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
* The cropnalyzer does not properly accept batteries in 1.81, breaking the tool completely. It is fixed in 1.90.&lt;br /&gt;
* When opening cropanalyzer window, if there is item in the hotbar on the left side of cropanalyzer, hidden empty metadata is added to it causing troubles with stacking. Confirmed in 1.97. Fixed in 1.103.&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
Of course this is not the end of your cropxperiments. To provide the scientifically proven data needed to persuade our sponsors in further carrying our expenses, as well as the money needed to provide food and fresh air to our employees, including you, we designed the patented &amp;quot;Cropnalyzer&amp;quot; CR-TripleZ. Due to a lack of finances you will probably have to create one for yourself by using following blueprint:&lt;br /&gt;
&lt;br /&gt;
cc&lt;br /&gt;
&lt;br /&gt;
RGR&lt;br /&gt;
&lt;br /&gt;
RCR&lt;br /&gt;
&lt;br /&gt;
c = Cable, R = Redstone, G = Glass, C = Circuit&lt;br /&gt;
We fully trust in your capability to create the remaining complex device components exclusively by taking a look at this blueprint and using a few basic tool present on every wooden workbench.&lt;br /&gt;
The Cropnalyzers main function is the analysis of gathered crop seeds. Set up your working environement to have everything you need ready to be grapped in an instant before activating the Cropnalyzer.&lt;br /&gt;
After activation, place an energy source of sufficient capacity in the energy slot, located in the upper right of the device.&lt;br /&gt;
Now proceed to place cropseeds meant to be analysed in the upper left slot. You can as well display an already-analysed cropseeds stat by placing it in the middle slot, located right of the upper left slot.&lt;br /&gt;
Be advised, analysing cropseeds is an extremely complex jobs. The more information revealed, the higher the energy consume for near-instant analysation. To fully discover all cropsseds attributes, an estimated amount of 10.000 EU is necessary.&lt;br /&gt;
If you decide to place an analysed cropseed, our highly-advanced cropsticks will save the scan information in mp3-format. To access these data, use the Cropnalyzer, hold in your right hand, on the crop in question, it will, without use of energy, display name and stats of the crop, if analysed previously.&lt;br /&gt;
&lt;br /&gt;
You will probably have noticed the three statistical attributes, commonly referred to as &amp;quot;stats&amp;quot; already:&lt;br /&gt;
&lt;br /&gt;
    Growth&lt;br /&gt;
    Gain&lt;br /&gt;
    Resistance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Research regarding this three attributes is currently in progress. It appears any crop can have values associted in between 0 and 31, representing the plants abilitys. Be advised, even two crops of similar types can have vastly different stats and attributes.&lt;br /&gt;
For scientific reasons we recommend all employees to try creating and keeping crops with high attributes for maximum results in your cropxperiments.&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Electric_Hoe&amp;diff=18632</id>
		<title>Electric Hoe</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Electric_Hoe&amp;diff=18632"/>
		<updated>2016-04-18T22:17:35Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Experimental}}&lt;br /&gt;
The &amp;#039;&amp;#039;Electric Hoe&amp;#039;&amp;#039; works the same as the normal hoes, but instead of taking wear and tear with use, it uses electricity. Thus, it will never wear out, like [[Mining Drill]]s. It can be charged in BatBoxes and other storage devices, as well as by batteries and equipped [[BatPack]]s.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Plate|B1=Iron Plate&lt;br /&gt;
|B2=Iron Plate&lt;br /&gt;
|B3=Small Power Unit&lt;br /&gt;
|Output=Electric Hoe&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
See: [http://crafting-guide.com/browse/industrial_craft_2/electric_hoe Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
Apertura Agricultures strongly recommends to use Farm-O-Tron-33 Automatic Tilling Device &amp;quot;Hoe of Doom&amp;quot; for preparation of your soil with maximum efficiency. Please keep in mind that any side effects of this electrified farming implement, such as machine sentience, are wholly unintended and are merely a coincidence. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Electric_Hoe&amp;diff=18631</id>
		<title>Electric Hoe</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Electric_Hoe&amp;diff=18631"/>
		<updated>2016-04-18T22:17:06Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: /* HAYO */ More HAYO? I&amp;#039;ll take it!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Experimental}}&lt;br /&gt;
The &amp;#039;&amp;#039;Electric Hoe&amp;#039;&amp;#039; works the same as the normal hoes, but instead of taking wear and tear with use, it uses electricity. Thus, it will never wear out, like [[Mining Drill]]s. It can be charged in BatBoxes and other storage devices, as well as by batteries.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron Plate|B1=Iron Plate&lt;br /&gt;
|B2=Iron Plate&lt;br /&gt;
|B3=Small Power Unit&lt;br /&gt;
|Output=Electric Hoe&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
See: [http://crafting-guide.com/browse/industrial_craft_2/electric_hoe Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
Apertura Agricultures strongly recommends to use Farm-O-Tron-33 Automatic Tilling Device &amp;quot;Hoe of Doom&amp;quot; for preparation of your soil with maximum efficiency. Please keep in mind that any side effects of this electrified farming implement, such as machine sentience, are wholly unintended and are merely a coincidence. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Boats&amp;diff=18630</id>
		<title>Boats</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Boats&amp;diff=18630"/>
		<updated>2016-04-18T22:15:05Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: /* Carbon Fibre Canoe */ grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Are you tired of your wooden boats always snapping into pieces in the slightest of winds? Find ocean travel boring? Got a need for speed? Then you need a better Boat! Industrial Boats come in 3 varieties: the Rubber Dinghy, the Carbon Fibre Canoe, and the Electric Boat. Each one is functionally identical to the vanilla Minecraft boat, but each one has its own little perks.&lt;br /&gt;
&lt;br /&gt;
== Rubber Dinghy ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
 |A1=Rubber|C1=Rubber&lt;br /&gt;
 |A2=Rubber|B2=Rubber|C2=Rubber&lt;br /&gt;
 |Output=Rubber Boat&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
 |A1=Broken Rubber Boat|B1=Rubber&lt;br /&gt;
 |Output=Rubber Boat&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| See: [http://crafting-guide.com/browse/industrial_craft_2/rubber_dingy Crafting Guide]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Rubber Dinghy is the cheapest of the 3 Industrial Boats, requiring only a few bits of [[Rubber]]. Like the vanilla wooden boat, it will break and dismantle whenever it hits a surface, however instead of returning sticks and planks, it will return a Damaged Rubber Dinghy, which can be re-crafted with a single piece of Rubber back into a useable Rubber Dinghy!&lt;br /&gt;
&lt;br /&gt;
== Carbon Fibre Canoe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|Output=Carbon Boat&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
See: [http://crafting-guide.com/browse/industrial_craft_2/carbon_fiber_canoe Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
Unlike all other boats, the amazing Carbon Fibre Canoe is COMPLETELY INDESTRUCTIBLE!* This means that you can smash it into as many beaches, lily pads and alligators as you like, the Carbon Fibre Canoe won&amp;#039;t take a scratch! HAYO!&lt;br /&gt;
&lt;br /&gt;
*Warning: We are not held responsible for any damaged caused by riding the Carbon Fibre Canoe into a Lava Lake or the Void.&lt;br /&gt;
&lt;br /&gt;
== Electric Boat ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated Copper Cable|B1=Insulated Copper Cable|C1=Insulated Copper Cable&lt;br /&gt;
|A2=Iron Plate|B2=Electric Motor|C2=Iron Plate&lt;br /&gt;
|A3=Iron Plate|B3=Kinetic Gearbox Rotor (Iron)|C3=Iron Plate&lt;br /&gt;
|Output=Electric Boat&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
See: [http://crafting-guide.com/browse/industrial_craft_2/electric_boat Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
The Electric Boat works mostly like a vanilla boat, chugging through the water at a decent pace. It will helpfully drop itself once you crash, which is slightly nicer than the usual sticks. That&amp;#039;s all well and good, but what if we give it some powerful &amp;#039;&amp;#039;&amp;#039;power&amp;#039;&amp;#039;&amp;#039;? Wearing an energy storage device in your chestplate slot, like a [[Batpack]] or [[Energypack]], will cause the boat to drain energy from it and propel you forward at supersonic speed! Doing this will consume about 100 EU per block traveled, so even a measly Batpack will last you &amp;#039;&amp;#039;600 blocks!&amp;#039;&amp;#039; HAYO!&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Boats&amp;diff=18629</id>
		<title>Boats</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Boats&amp;diff=18629"/>
		<updated>2016-04-18T22:14:13Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: /* Electric Boat */ sentence fix + additions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Are you tired of your wooden boats always snapping into pieces in the slightest of winds? Find ocean travel boring? Got a need for speed? Then you need a better Boat! Industrial Boats come in 3 varieties: the Rubber Dinghy, the Carbon Fibre Canoe, and the Electric Boat. Each one is functionally identical to the vanilla Minecraft boat, but each one has its own little perks.&lt;br /&gt;
&lt;br /&gt;
== Rubber Dinghy ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
 |A1=Rubber|C1=Rubber&lt;br /&gt;
 |A2=Rubber|B2=Rubber|C2=Rubber&lt;br /&gt;
 |Output=Rubber Boat&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
 |A1=Broken Rubber Boat|B1=Rubber&lt;br /&gt;
 |Output=Rubber Boat&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
| See: [http://crafting-guide.com/browse/industrial_craft_2/rubber_dingy Crafting Guide]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Rubber Dinghy is the cheapest of the 3 Industrial Boats, requiring only a few bits of [[Rubber]]. Like the vanilla wooden boat, it will break and dismantle whenever it hits a surface, however instead of returning sticks and planks, it will return a Damaged Rubber Dinghy, which can be re-crafted with a single piece of Rubber back into a useable Rubber Dinghy!&lt;br /&gt;
&lt;br /&gt;
== Carbon Fibre Canoe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Plate|C1=Carbon Plate&lt;br /&gt;
|A2=Carbon Plate|B2=Carbon Plate|C2=Carbon Plate&lt;br /&gt;
|Output=Carbon Boat&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
See: [http://crafting-guide.com/browse/industrial_craft_2/carbon_fiber_canoe Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
Unlike all other boats, the amazing Carbon Fibre Canoe is COMPLETELY INDESTRUCTIBLE!* This means that you can smash it into as many beaches, lily pads and alligators as you like, the Carbon Fibre Canoe won&amp;#039;t take a scratch! HAYO!&lt;br /&gt;
&lt;br /&gt;
*warning: we are not held responsible for any damaged caused by riding the Carbon Fibre Canoe into Lava or Void.&lt;br /&gt;
&lt;br /&gt;
== Electric Boat ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Insulated Copper Cable|B1=Insulated Copper Cable|C1=Insulated Copper Cable&lt;br /&gt;
|A2=Iron Plate|B2=Electric Motor|C2=Iron Plate&lt;br /&gt;
|A3=Iron Plate|B3=Kinetic Gearbox Rotor (Iron)|C3=Iron Plate&lt;br /&gt;
|Output=Electric Boat&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
See: [http://crafting-guide.com/browse/industrial_craft_2/electric_boat Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
The Electric Boat works mostly like a vanilla boat, chugging through the water at a decent pace. It will helpfully drop itself once you crash, which is slightly nicer than the usual sticks. That&amp;#039;s all well and good, but what if we give it some powerful &amp;#039;&amp;#039;&amp;#039;power&amp;#039;&amp;#039;&amp;#039;? Wearing an energy storage device in your chestplate slot, like a [[Batpack]] or [[Energypack]], will cause the boat to drain energy from it and propel you forward at supersonic speed! Doing this will consume about 100 EU per block traveled, so even a measly Batpack will last you &amp;#039;&amp;#039;600 blocks!&amp;#039;&amp;#039; HAYO!&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Iridium_Drill&amp;diff=18628</id>
		<title>Iridium Drill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Iridium_Drill&amp;diff=18628"/>
		<updated>2016-04-18T22:06:59Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: Moved and added a couple words.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Iridium Drill&amp;#039;&amp;#039;&amp;#039; is the final upgrade version for the [[Mining Drill]]. While EU use per block mined is drastically increased over the [[Diamond Drill]], the Iridium Drill has a togglable Fortune mode that when active applies Fortune III to all blocks and ores mined.&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|title=Iridium Drill&lt;br /&gt;
|invimage=Iridium Drill&lt;br /&gt;
|type=Tool&lt;br /&gt;
|tool=none&lt;br /&gt;
|durability=Infinite&lt;br /&gt;
|damage=+3 Attack Damage&lt;br /&gt;
|flammable=none&lt;br /&gt;
|stackable=No&lt;br /&gt;
|prevtier={{Gc|Diamond Drill}}&lt;br /&gt;
|maxeu=512&lt;br /&gt;
|eu_use=~1000&lt;br /&gt;
|eu_use2=Per block mined&lt;br /&gt;
|storage=300000&lt;br /&gt;
|firstappearance=IC2 Experimental #256&lt;br /&gt;
|id=itemToolIridiumDrill&lt;br /&gt;
}}&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Iridium Plate&lt;br /&gt;
|A2=Iridium Plate&lt;br /&gt;
|B2=Diamond Drill&lt;br /&gt;
|C2=Iridium Plate&lt;br /&gt;
|B3=Energy Crystal&lt;br /&gt;
|Output=Iridium Drill&lt;br /&gt;
|infobox=y&lt;br /&gt;
}}&lt;br /&gt;
See: [http://crafting-guide.com/browse/industrial_craft_2/diamond_drill Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
== Charging ==&lt;br /&gt;
Since this is a Tier 3 power tool, it may only be charged using a [[MFE]] or an [[MFSU]]. Alternatively, it can receive power from an equipped [[Energypack]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The [[Iridium Drill]] comes with both Silk-Touch and Fortune 3 enchantments. Use the mode switch key (default: M) to alternate between them.&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Iridium_Drill&amp;diff=18627</id>
		<title>Iridium Drill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Iridium_Drill&amp;diff=18627"/>
		<updated>2016-04-18T22:04:05Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: Added introductory paragraph.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;Iridium Drill&amp;#039;&amp;#039;&amp;#039; is the final upgrade version for the [[Mining Drill]]. While EU use per block mined is drastically increased over the [[Diamond Drill]], the Iridium Drill has a togglable Fortune mode that when active applies Fortune III to all blocks and ores mined.&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|title=Iridium Drill&lt;br /&gt;
|invimage=Iridium Drill&lt;br /&gt;
|type=Tool&lt;br /&gt;
|tool=none&lt;br /&gt;
|durability=Infinite&lt;br /&gt;
|damage=+3 Attack Damage&lt;br /&gt;
|flammable=none&lt;br /&gt;
|stackable=No&lt;br /&gt;
|prevtier={{Gc|Diamond Drill}}&lt;br /&gt;
|maxeu=512&lt;br /&gt;
|eu_use=~1000&lt;br /&gt;
|eu_use2=Per block mined&lt;br /&gt;
|storage=300000&lt;br /&gt;
|firstappearance=IC2 Experimental #256&lt;br /&gt;
|id=itemToolIridiumDrill&lt;br /&gt;
}}&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Iridium Plate&lt;br /&gt;
|A2=Iridium Plate&lt;br /&gt;
|B2=Diamond Drill&lt;br /&gt;
|C2=Iridium Plate&lt;br /&gt;
|B3=Energy Crystal&lt;br /&gt;
|Output=Iridium Drill&lt;br /&gt;
|infobox=y&lt;br /&gt;
}}&lt;br /&gt;
See: [http://crafting-guide.com/browse/industrial_craft_2/diamond_drill Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
== Charging ==&lt;br /&gt;
Since this tool&amp;#039;s power tier is 3 it may only be charged using a [[MFE]]/[[MFSU]]. Alternatively, it can receive power from an [[Energypack]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The [[Iridium Drill]] comes with both Silk-Touch and Fortune 3 enchantments. Use the switch mode key to alternate between them.&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=EU&amp;diff=18626</id>
		<title>EU</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=EU&amp;diff=18626"/>
		<updated>2016-04-18T21:22:02Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: I swear I can&amp;#039;t Wiki today...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;EU - &amp;#039;&amp;#039;&amp;#039;Energy Unit&amp;#039;&amp;#039;&amp;#039; is the measure of energy used by IC. It is most similar to the SI derived unit [http://en.wikipedia.org/wiki/Joule Joule]. EUs are &amp;#039;produced&amp;#039; by [[generator]]s, stored by mobile units like an [[RE Battery]] or by stationary units like a [[batbox]], transmitted along [[cable]]s, and &amp;#039;consumed&amp;#039; by ICs various machines.&lt;br /&gt;
&lt;br /&gt;
EU stored in items or devices does not leak over time.&lt;br /&gt;
&lt;br /&gt;
EU is not related to Redstone current, but multiple machines can be affected by redstone currents, and a [[Detector Cable]] produces redstone current if there is any EU passing through it.&lt;br /&gt;
Some machines allow a lever to be mounted directly on its block.&lt;br /&gt;
&lt;br /&gt;
Raw EU values are used to measure capacity of energy storage items or blocks.&lt;br /&gt;
&lt;br /&gt;
== EU/t ==&lt;br /&gt;
&lt;br /&gt;
EU/t means &amp;#039;&amp;#039;&amp;#039;Energy unit per tick&amp;#039;&amp;#039;&amp;#039;. It is a derived unit of energy over time, a rate of EU consumption or production, similar to the SI derived unit [http://en.wikipedia.org/wiki/Watt Watt].&lt;br /&gt;
&lt;br /&gt;
To measure the average EU/t transferred through a wire over time an [[EC-Meter]] can be used. If clicked once on a cable it will begin measurement. Clicking the same cable again will display the averagely measured EU/t and over how many ticks the measurement took place. It will also begin a new measurement on the same cable.&lt;br /&gt;
&lt;br /&gt;
EU/t transfer can also be observed by the rate of change in EU capacity displayed by storage devices like the [[batbox]].&lt;br /&gt;
&lt;br /&gt;
Minecraft normally operates at about 20 ticks per second, unless you are experiencing server [http://minecraft.gamepedia.com/Tick lag]. Therefore, under no lag conditions, the rate of EU/sec is 20x EU/t.&lt;br /&gt;
&lt;br /&gt;
Machines and cables will explode if they are exposed to too much EU/t. This differs from the old system, where there was a separate &amp;quot;voltage.&amp;quot;&lt;br /&gt;
In the current system, voltage and EU/t are the same thing.&lt;br /&gt;
&lt;br /&gt;
== Types of Voltage ==&lt;br /&gt;
The amount of EU/t is relative to the voltage level.&lt;br /&gt;
In IC2, voltage is categorized into 6 levels:&lt;br /&gt;
{| class =&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Types of EU Levels&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;EUP Size&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Microvoltage&lt;br /&gt;
| 5 EU or below&lt;br /&gt;
|-&lt;br /&gt;
| Low Voltage&lt;br /&gt;
| 6-32 EU&lt;br /&gt;
|-&lt;br /&gt;
| Medium Voltage&lt;br /&gt;
| 33-511 EU&lt;br /&gt;
|-&lt;br /&gt;
| High Voltage&lt;br /&gt;
| 512-2047 EU&lt;br /&gt;
|-&lt;br /&gt;
| Extreme Voltage&lt;br /&gt;
| 2048-8191 EU&lt;br /&gt;
|-&lt;br /&gt;
| Insane Voltage&lt;br /&gt;
| &amp;gt;8192 EU&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=EU&amp;diff=18625</id>
		<title>EU</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=EU&amp;diff=18625"/>
		<updated>2016-04-18T21:20:45Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: /* EU/t */ Went ahead and added a link to the official Wiki page on game ticks for &amp;quot;lag&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;EU - &amp;#039;&amp;#039;&amp;#039;Energy Unit&amp;#039;&amp;#039;&amp;#039; is the measure of energy used by IC. It is most similar to the SI derived unit [http://en.wikipedia.org/wiki/Joule Joule]. EUs are &amp;#039;produced&amp;#039; by [[generator]]s, stored by mobile units like an [[RE Battery]] or by stationary units like a [[batbox]], transmitted along [[cable]]s, and &amp;#039;consumed&amp;#039; by ICs various machines.&lt;br /&gt;
&lt;br /&gt;
EU stored in items or devices does not leak over time.&lt;br /&gt;
&lt;br /&gt;
EU is not related to Redstone current, but multiple machines can be affected by redstone currents, and a [[Detector Cable]] produces redstone current if there is any EU passing through it.&lt;br /&gt;
Some machines allow a lever to be mounted directly on its block.&lt;br /&gt;
&lt;br /&gt;
Raw EU values are used to measure capacity of energy storage items or blocks.&lt;br /&gt;
&lt;br /&gt;
== EU/t ==&lt;br /&gt;
&lt;br /&gt;
EU/t means &amp;#039;&amp;#039;&amp;#039;Energy unit per tick&amp;#039;&amp;#039;&amp;#039;. It is a derived unit of energy over time, a rate of EU consumption or production, similar to the SI derived unit [http://en.wikipedia.org/wiki/Watt Watt].&lt;br /&gt;
&lt;br /&gt;
To measure the average EU/t transferred through a wire over time an [[EC-Meter]] can be used. If clicked once on a cable it will begin measurement. Clicking the same cable again will display the averagely measured EU/t and over how many ticks the measurement took place. It will also begin a new measurement on the same cable.&lt;br /&gt;
&lt;br /&gt;
EU/t transfer can also be observed by the rate of change in EU capacity displayed by storage devices like the [[batbox]].&lt;br /&gt;
&lt;br /&gt;
Minecraft normally operates at about 20 ticks per second, unless you are experiencing server [lag http://minecraft.gamepedia.com/Tick]. Therefore, under no lag conditions, the rate of EU/sec is 20x EU/t.&lt;br /&gt;
&lt;br /&gt;
Machines and cables will explode if they are exposed to too much EU/t. This differs from the old system, where there was a separate &amp;quot;voltage.&amp;quot;&lt;br /&gt;
In the current system, voltage and EU/t are the same thing.&lt;br /&gt;
&lt;br /&gt;
== Types of Voltage ==&lt;br /&gt;
The amount of EU/t is relative to the voltage level.&lt;br /&gt;
In IC2, voltage is categorized into 6 levels:&lt;br /&gt;
{| class =&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Types of EU Levels&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;EUP Size&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Microvoltage&lt;br /&gt;
| 5 EU or below&lt;br /&gt;
|-&lt;br /&gt;
| Low Voltage&lt;br /&gt;
| 6-32 EU&lt;br /&gt;
|-&lt;br /&gt;
| Medium Voltage&lt;br /&gt;
| 33-511 EU&lt;br /&gt;
|-&lt;br /&gt;
| High Voltage&lt;br /&gt;
| 512-2047 EU&lt;br /&gt;
|-&lt;br /&gt;
| Extreme Voltage&lt;br /&gt;
| 2048-8191 EU&lt;br /&gt;
|-&lt;br /&gt;
| Insane Voltage&lt;br /&gt;
| &amp;gt;8192 EU&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Diamond_Drill&amp;diff=18624</id>
		<title>Diamond Drill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Diamond_Drill&amp;diff=18624"/>
		<updated>2016-04-18T21:00:50Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: And this is what I get for forgetting to use the Preview option.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;D-965 &amp;quot;Diamond Drill&amp;#039;&amp;#039;&amp;#039; is an upgraded version of the [[Mining Drill|D-765 Mining Drill]]. It can mine obsidian blocks as well as dig much faster than the standard version, at the cost of using 60% more [[EU]] per block mined. &lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|title=Diamond Drill&lt;br /&gt;
|image=diamond_drill_screen.png&lt;br /&gt;
|invimage=Diamond Drill&lt;br /&gt;
|type=Tool&lt;br /&gt;
|tool=none&lt;br /&gt;
|durability=Infinite&lt;br /&gt;
|mininglevel=Diamond&lt;br /&gt;
|damage=+3 Attack Damage&lt;br /&gt;
|flammable=none&lt;br /&gt;
|stackable=No&lt;br /&gt;
|prevtier={{Gc|Mining Drill}}&lt;br /&gt;
|nexttier={{Gc|Iridium Drill}}&lt;br /&gt;
|maxeu=32&lt;br /&gt;
|eu_use=80&lt;br /&gt;
|eu_use2=Per block mined&lt;br /&gt;
|storage=30000&lt;br /&gt;
|firstappearance=Early IC1&lt;br /&gt;
|id=itemToolDDrill&lt;br /&gt;
}}&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Diamond&lt;br /&gt;
|A2=Diamond&lt;br /&gt;
|B2=Iron Turning Drill&lt;br /&gt;
|B2-tooltip=Iron Turning Blank\Drill&lt;br /&gt;
|B2-link=Turning Table#Drill&lt;br /&gt;
|C2=Diamond&lt;br /&gt;
|B3=Mining Drill&lt;br /&gt;
|Output=Diamond Drill&lt;br /&gt;
|infobox=y&lt;br /&gt;
}}&lt;br /&gt;
See: [http://crafting-guide.com/browse/industrial_craft_2/diamond_drill Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
== Charging ==&lt;br /&gt;
This tool may be charged using a  [[Generator]] of any kind or [[MFE]]/[[CESU]]/[[MFSU]]/[[BatBox]]. Alternatively, it can receive power from a [[Bat-Pack]]. It can also be recharged by right-clicking while holding a battery (hold right-click until it fully charges)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Without a [[Bat-Pack]], it can mine 120 ground blocks before needing charged.&lt;br /&gt;
* It can mine [[Obsidian]] and [[Reinforced Stone]].&lt;br /&gt;
&lt;br /&gt;
== Technical ==&lt;br /&gt;
* The speed is comparable to an Efficiency II - III [[Non-IC Items|Diamond Pickaxe]].&lt;br /&gt;
* The speed is also similar to an Efficiency III - IV [[Non-IC Items|Diamond Shovel]].&lt;br /&gt;
&lt;br /&gt;
== Related Tools ==&lt;br /&gt;
* [[Mining Drill]] - The cheaper version (cannot harvest obsidian) of a mining drill. It is slower but costs less energy to use.&lt;br /&gt;
* [[Iridium Drill]] - The upgraded version, which is even faster and has Silk Touch and Fortune&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
Of course, you can now complain about the energy hunger of &amp;quot;a simple tool&amp;quot;. But yet, did you realise that the &amp;#039;&amp;#039;&amp;#039;D-765 [[Mining Drill]] is completely unbreakable?!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Yes, it can run out of fuel, but it will &amp;#039;&amp;#039;&amp;#039;NEVER EVER break&amp;#039;&amp;#039;&amp;#039; (it will, however, burn in fire or lava)! That&amp;#039;s a promise for lifetime!&lt;br /&gt;
&lt;br /&gt;
And if you possibly got some spare diamonds at hand, or just recently crafted some, you can now make an efficient and economic use of them:&lt;br /&gt;
&lt;br /&gt;
Just combine them with the standard version of the &amp;#039;&amp;#039;&amp;#039;D-765 [[Mining Drill]]&amp;#039;&amp;#039;&amp;#039; and you will get an amazing device called the &amp;#039;&amp;#039;&amp;#039;D-965 &amp;quot;Diamond Drill&amp;quot;&amp;#039;&amp;#039;&amp;#039;, whose mining speed is even &amp;#039;&amp;#039;&amp;#039;faster than the speed of light&amp;#039;&amp;#039;&amp;#039;!&lt;br /&gt;
&lt;br /&gt;
You say it isn&amp;#039;t? Of course it is! Do you think we would ever lie to you?!&lt;br /&gt;
&lt;br /&gt;
HAYO!&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Diamond_Drill&amp;diff=18623</id>
		<title>Diamond Drill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Diamond_Drill&amp;diff=18623"/>
		<updated>2016-04-18T21:00:17Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: Updated infopanel data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;D-965 &amp;quot;Diamond Drill&amp;#039;&amp;#039;&amp;#039; is an upgraded version of the [[Mining Drill|D-765 Mining Drill]]. It can mine obsidian blocks as well as dig much faster than the standard version, at the cost of using 60% more [[EU]] per block mined. &lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|title=Diamond Drill&lt;br /&gt;
|image=diamond_drill_screen.png&lt;br /&gt;
|invimage=Diamond Drill&lt;br /&gt;
|type=Tool&lt;br /&gt;
|tool=none&lt;br /&gt;
|durability=Infinite&lt;br /&gt;
|mininglevel: Diamond&lt;br /&gt;
|damage=+3 Attack Damage&lt;br /&gt;
|flammable=none&lt;br /&gt;
|stackable=No&lt;br /&gt;
|prevtier={{Gc|Mining Drill}}&lt;br /&gt;
|nexttier={{Gc|Iridium Drill}}&lt;br /&gt;
|maxeu=32&lt;br /&gt;
|eu_use=80&lt;br /&gt;
|eu_use2=Per block mined&lt;br /&gt;
|storage=30000&lt;br /&gt;
|firstappearance=Early IC1&lt;br /&gt;
|id=itemToolDDrill&lt;br /&gt;
}}&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Diamond&lt;br /&gt;
|A2=Diamond&lt;br /&gt;
|B2=Iron Turning Drill&lt;br /&gt;
|B2-tooltip=Iron Turning Blank\Drill&lt;br /&gt;
|B2-link=Turning Table#Drill&lt;br /&gt;
|C2=Diamond&lt;br /&gt;
|B3=Mining Drill&lt;br /&gt;
|Output=Diamond Drill&lt;br /&gt;
|infobox=y&lt;br /&gt;
}}&lt;br /&gt;
See: [http://crafting-guide.com/browse/industrial_craft_2/diamond_drill Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
== Charging ==&lt;br /&gt;
This tool may be charged using a  [[Generator]] of any kind or [[MFE]]/[[CESU]]/[[MFSU]]/[[BatBox]]. Alternatively, it can receive power from a [[Bat-Pack]]. It can also be recharged by right-clicking while holding a battery (hold right-click until it fully charges)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Without a [[Bat-Pack]], it can mine 120 ground blocks before needing charged.&lt;br /&gt;
* It can mine [[Obsidian]] and [[Reinforced Stone]].&lt;br /&gt;
&lt;br /&gt;
== Technical ==&lt;br /&gt;
* The speed is comparable to an Efficiency II - III [[Non-IC Items|Diamond Pickaxe]].&lt;br /&gt;
* The speed is also similar to an Efficiency III - IV [[Non-IC Items|Diamond Shovel]].&lt;br /&gt;
&lt;br /&gt;
== Related Tools ==&lt;br /&gt;
* [[Mining Drill]] - The cheaper version (cannot harvest obsidian) of a mining drill. It is slower but costs less energy to use.&lt;br /&gt;
* [[Iridium Drill]] - The upgraded version, which is even faster and has Silk Touch and Fortune&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
Of course, you can now complain about the energy hunger of &amp;quot;a simple tool&amp;quot;. But yet, did you realise that the &amp;#039;&amp;#039;&amp;#039;D-765 [[Mining Drill]] is completely unbreakable?!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Yes, it can run out of fuel, but it will &amp;#039;&amp;#039;&amp;#039;NEVER EVER break&amp;#039;&amp;#039;&amp;#039; (it will, however, burn in fire or lava)! That&amp;#039;s a promise for lifetime!&lt;br /&gt;
&lt;br /&gt;
And if you possibly got some spare diamonds at hand, or just recently crafted some, you can now make an efficient and economic use of them:&lt;br /&gt;
&lt;br /&gt;
Just combine them with the standard version of the &amp;#039;&amp;#039;&amp;#039;D-765 [[Mining Drill]]&amp;#039;&amp;#039;&amp;#039; and you will get an amazing device called the &amp;#039;&amp;#039;&amp;#039;D-965 &amp;quot;Diamond Drill&amp;quot;&amp;#039;&amp;#039;&amp;#039;, whose mining speed is even &amp;#039;&amp;#039;&amp;#039;faster than the speed of light&amp;#039;&amp;#039;&amp;#039;!&lt;br /&gt;
&lt;br /&gt;
You say it isn&amp;#039;t? Of course it is! Do you think we would ever lie to you?!&lt;br /&gt;
&lt;br /&gt;
HAYO!&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Diamond_Drill&amp;diff=18622</id>
		<title>Diamond Drill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Diamond_Drill&amp;diff=18622"/>
		<updated>2016-04-18T20:56:14Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: Added introductory paragraph.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;D-965 &amp;quot;Diamond Drill&amp;#039;&amp;#039;&amp;#039; is an upgraded version of the [[Mining Drill|D-765 Mining Drill]]. It can mine obsidian blocks as well as dig much faster than the standard version, at the cost of using 60% more [[EU]] per block mined. &lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|title=Diamond Drill&lt;br /&gt;
|image=diamond_drill_screen.png&lt;br /&gt;
|invimage=Diamond Drill&lt;br /&gt;
|type=Tool&lt;br /&gt;
|tool=none&lt;br /&gt;
|durability=Infinite&lt;br /&gt;
|damage=2 Hearts&lt;br /&gt;
|flammable=none&lt;br /&gt;
|stackable=No&lt;br /&gt;
|prevtier={{Gc|Mining Drill}}&lt;br /&gt;
|nexttier={{Gc|Iridium Drill}}&lt;br /&gt;
|maxeu=32&lt;br /&gt;
|eu_use=80&lt;br /&gt;
|eu_use2=Per block mined&lt;br /&gt;
|storage=30000&lt;br /&gt;
|firstappearance=Early IC1&lt;br /&gt;
|id=itemToolDDrill&lt;br /&gt;
}}&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Diamond&lt;br /&gt;
|A2=Diamond&lt;br /&gt;
|B2=Iron Turning Drill&lt;br /&gt;
|B2-tooltip=Iron Turning Blank\Drill&lt;br /&gt;
|B2-link=Turning Table#Drill&lt;br /&gt;
|C2=Diamond&lt;br /&gt;
|B3=Mining Drill&lt;br /&gt;
|Output=Diamond Drill&lt;br /&gt;
|infobox=y&lt;br /&gt;
}}&lt;br /&gt;
See: [http://crafting-guide.com/browse/industrial_craft_2/diamond_drill Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
== Charging ==&lt;br /&gt;
This tool may be charged using a  [[Generator]] of any kind or [[MFE]]/[[CESU]]/[[MFSU]]/[[BatBox]]. Alternatively, it can receive power from a [[Bat-Pack]]. It can also be recharged by right-clicking while holding a battery (hold right-click until it fully charges)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Without a [[Bat-Pack]], it can mine 120 ground blocks before needing charged.&lt;br /&gt;
* It can mine [[Obsidian]] and [[Reinforced Stone]].&lt;br /&gt;
&lt;br /&gt;
== Technical ==&lt;br /&gt;
* The speed is comparable to an Efficiency II - III [[Non-IC Items|Diamond Pickaxe]].&lt;br /&gt;
* The speed is also similar to an Efficiency III - IV [[Non-IC Items|Diamond Shovel]].&lt;br /&gt;
&lt;br /&gt;
== Related Tools ==&lt;br /&gt;
* [[Mining Drill]] - The cheaper version (cannot harvest obsidian) of a mining drill. It is slower but costs less energy to use.&lt;br /&gt;
* [[Iridium Drill]] - The upgraded version, which is even faster and has Silk Touch and Fortune&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
Of course, you can now complain about the energy hunger of &amp;quot;a simple tool&amp;quot;. But yet, did you realise that the &amp;#039;&amp;#039;&amp;#039;D-765 [[Mining Drill]] is completely unbreakable?!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Yes, it can run out of fuel, but it will &amp;#039;&amp;#039;&amp;#039;NEVER EVER break&amp;#039;&amp;#039;&amp;#039; (it will, however, burn in fire or lava)! That&amp;#039;s a promise for lifetime!&lt;br /&gt;
&lt;br /&gt;
And if you possibly got some spare diamonds at hand, or just recently crafted some, you can now make an efficient and economic use of them:&lt;br /&gt;
&lt;br /&gt;
Just combine them with the standard version of the &amp;#039;&amp;#039;&amp;#039;D-765 [[Mining Drill]]&amp;#039;&amp;#039;&amp;#039; and you will get an amazing device called the &amp;#039;&amp;#039;&amp;#039;D-965 &amp;quot;Diamond Drill&amp;quot;&amp;#039;&amp;#039;&amp;#039;, whose mining speed is even &amp;#039;&amp;#039;&amp;#039;faster than the speed of light&amp;#039;&amp;#039;&amp;#039;!&lt;br /&gt;
&lt;br /&gt;
You say it isn&amp;#039;t? Of course it is! Do you think we would ever lie to you?!&lt;br /&gt;
&lt;br /&gt;
HAYO!&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Mining_Drill&amp;diff=18621</id>
		<title>Mining Drill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Mining_Drill&amp;diff=18621"/>
		<updated>2016-04-18T20:51:17Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: Added an introductory paragraph.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;#039;&amp;#039;&amp;#039;D-765 Mining Drill&amp;#039;&amp;#039;&amp;#039; is an electric tool for mining stone and ores. It has no durability and as such will never wear out, but needs to be recharged periodically. It is also used to craft the [[Diamond_Drill|D-965 Diamond Drill]].&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|image=None&lt;br /&gt;
|invimage=Mining Drill&lt;br /&gt;
|type=Tool&lt;br /&gt;
|tool=n/a&lt;br /&gt;
|damage=+2 Attack Damage&lt;br /&gt;
|durability=Infinite&lt;br /&gt;
|mininglevel=Iron&lt;br /&gt;
|stackable=No&lt;br /&gt;
|flammable=None&lt;br /&gt;
|nexttier={{Gc|Diamond Drill}}&lt;br /&gt;
|maxeu=32&lt;br /&gt;
|eu_use=50&lt;br /&gt;
|eu_use2=Per use&lt;br /&gt;
|storage=30000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
=== Experimental ===&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Iron Plate&lt;br /&gt;
|A2=Iron Plate|B2=Iron Plate|C2=Iron Plate&lt;br /&gt;
|A3=Iron Plate|B3=Power Unit|C3=Iron Plate&lt;br /&gt;
|Output=Mining Drill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
See: [http://crafting-guide.com/browse/industrial_craft_2/mining_drill Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
=== Legacy ===&lt;br /&gt;
&lt;br /&gt;
Charged Mining Drill:&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Electronic Circuit|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=RE Battery (Charged)|C3=Refined Iron&lt;br /&gt;
|Output=Mining Drill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Uncharged Mining Drill:&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Electronic Circuit|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=RE Battery|C3=Refined Iron&lt;br /&gt;
|Output-tooltip=Mining Drill (Uncharged)&lt;br /&gt;
|Output=Mining Drill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
See: [http://crafting-guide.com/browse/ic2_classic/mining_drill Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
== Charging ==&lt;br /&gt;
This tool may be charged using a  [[Generator]] of any kind or [[MFE]]/[[MFSU]]/[[BatBox]]. Alternatively, it can receive power from a [[Bat-Pack]]. It can also be recharged by right-clicking while holding a battery (hold right-click until it fully charges)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Without a [[Bat-Pack]], it can mine 200 ground blocks before needing to be charged. The [[Diamond_Drill|D-965 Diamond Drill]] can only mine 120 but is much faster.&lt;br /&gt;
* In IC2 Experimental Versions, right-clicking with the Mining Drill will place a Torch down, if there is any in your inventory.&lt;br /&gt;
&lt;br /&gt;
== Related Tools ==&lt;br /&gt;
* [[Diamond Drill]] - The diamond version of this tool. It is more expensive, but can harvest obsidian and dig faster. However, it costs more energy to use.&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
It&amp;#039;s good, it&amp;#039;s neat, it&amp;#039;s a hype and it&amp;#039;s frikkin&amp;#039; productive!&lt;br /&gt;
&lt;br /&gt;
But can simple pickaxes still fuel the hunger of modern machinery? I tell you: &amp;#039;&amp;#039;&amp;#039;No&amp;#039;&amp;#039;&amp;#039;!&lt;br /&gt;
&lt;br /&gt;
For this sake, we developed the ultimate device for every miner:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The &amp;#039;&amp;#039;D-765 Mining Drill&amp;#039;&amp;#039;!!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This device can easily run right through any kind of stone, ore or sand. Actually, it &amp;#039;&amp;#039;&amp;#039;goes right through them even EASIER then a hot knife through butter&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
That&amp;#039;s a fact, mate.&lt;br /&gt;
&lt;br /&gt;
Additionally, our great level of technology allowed us to make the &amp;#039;&amp;#039;Mining Drill&amp;#039;&amp;#039; fully compatible with our famous &amp;#039;&amp;#039;&amp;#039;[[RE Battery|T500-Rechargeable Energy Storage Unit]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Of course, you can now complain about the energy hunger of &amp;quot;a simple tool&amp;quot;. But did you yet realize that the [[Mining Drill]] is &amp;#039;&amp;#039;&amp;#039;completely unbreakable&amp;#039;&amp;#039;&amp;#039;? &lt;br /&gt;
&lt;br /&gt;
You say it isn&amp;#039;t? Of course it is, or do you think we would ever lie to you?!&lt;br /&gt;
&lt;br /&gt;
HAYO!&lt;br /&gt;
&lt;br /&gt;
Also, for the rich and famous, we have a one-time special: &amp;lt;br&amp;gt;just combine 3 Diamonds with your D-765 Mining Drill, to make the even-&amp;#039;&amp;#039;&amp;#039;more&amp;#039;&amp;#039;&amp;#039;-frikkin&amp;#039;-awesome &amp;#039;&amp;#039;&amp;#039;[[Diamond_Drill|D-965 Diamond Drill]]!!&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s faster than light!!&lt;br /&gt;
&lt;br /&gt;
HAYO!!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Mining_Drill&amp;diff=18620</id>
		<title>Mining Drill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Mining_Drill&amp;diff=18620"/>
		<updated>2016-04-18T20:47:11Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: /* Trivia */ Model number conformity (why are we using it here anyway?)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|image=None&lt;br /&gt;
|invimage=Mining Drill&lt;br /&gt;
|type=Tool&lt;br /&gt;
|tool=n/a&lt;br /&gt;
|damage=+2 Attack Damage&lt;br /&gt;
|durability=Infinite&lt;br /&gt;
|mininglevel=Iron&lt;br /&gt;
|stackable=No&lt;br /&gt;
|flammable=None&lt;br /&gt;
|nexttier={{Gc|Diamond Drill}}&lt;br /&gt;
|maxeu=32&lt;br /&gt;
|eu_use=50&lt;br /&gt;
|eu_use2=Per use&lt;br /&gt;
|storage=30000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
=== Experimental ===&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Iron Plate&lt;br /&gt;
|A2=Iron Plate|B2=Iron Plate|C2=Iron Plate&lt;br /&gt;
|A3=Iron Plate|B3=Power Unit|C3=Iron Plate&lt;br /&gt;
|Output=Mining Drill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
See: [http://crafting-guide.com/browse/industrial_craft_2/mining_drill Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
=== Legacy ===&lt;br /&gt;
&lt;br /&gt;
Charged Mining Drill:&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Electronic Circuit|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=RE Battery (Charged)|C3=Refined Iron&lt;br /&gt;
|Output=Mining Drill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Uncharged Mining Drill:&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Electronic Circuit|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=RE Battery|C3=Refined Iron&lt;br /&gt;
|Output-tooltip=Mining Drill (Uncharged)&lt;br /&gt;
|Output=Mining Drill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
See: [http://crafting-guide.com/browse/ic2_classic/mining_drill Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
== Charging ==&lt;br /&gt;
This tool may be charged using a  [[Generator]] of any kind or [[MFE]]/[[MFSU]]/[[BatBox]]. Alternatively, it can receive power from a [[Bat-Pack]]. It can also be recharged by right-clicking while holding a battery (hold right-click until it fully charges)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Without a [[Bat-Pack]], it can mine 200 ground blocks before needing to be charged. The [[Diamond_Drill|D-965 Diamond Drill]] can only mine 120 but is much faster.&lt;br /&gt;
* In IC2 Experimental Versions, right-clicking with the Mining Drill will place a Torch down, if there is any in your inventory.&lt;br /&gt;
&lt;br /&gt;
== Related Tools ==&lt;br /&gt;
* [[Diamond Drill]] - The diamond version of this tool. It is more expensive, but can harvest obsidian and dig faster. However, it costs more energy to use.&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
It&amp;#039;s good, it&amp;#039;s neat, it&amp;#039;s a hype and it&amp;#039;s frikkin&amp;#039; productive!&lt;br /&gt;
&lt;br /&gt;
But can simple pickaxes still fuel the hunger of modern machinery? I tell you: &amp;#039;&amp;#039;&amp;#039;No&amp;#039;&amp;#039;&amp;#039;!&lt;br /&gt;
&lt;br /&gt;
For this sake, we developed the ultimate device for every miner:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The &amp;#039;&amp;#039;D-765 Mining Drill&amp;#039;&amp;#039;!!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This device can easily run right through any kind of stone, ore or sand. Actually, it &amp;#039;&amp;#039;&amp;#039;goes right through them even EASIER then a hot knife through butter&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
That&amp;#039;s a fact, mate.&lt;br /&gt;
&lt;br /&gt;
Additionally, our great level of technology allowed us to make the &amp;#039;&amp;#039;Mining Drill&amp;#039;&amp;#039; fully compatible with our famous &amp;#039;&amp;#039;&amp;#039;[[RE Battery|T500-Rechargeable Energy Storage Unit]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Of course, you can now complain about the energy hunger of &amp;quot;a simple tool&amp;quot;. But did you yet realize that the [[Mining Drill]] is &amp;#039;&amp;#039;&amp;#039;completely unbreakable&amp;#039;&amp;#039;&amp;#039;? &lt;br /&gt;
&lt;br /&gt;
You say it isn&amp;#039;t? Of course it is, or do you think we would ever lie to you?!&lt;br /&gt;
&lt;br /&gt;
HAYO!&lt;br /&gt;
&lt;br /&gt;
Also, for the rich and famous, we have a one-time special: &amp;lt;br&amp;gt;just combine 3 Diamonds with your D-765 Mining Drill, to make the even-&amp;#039;&amp;#039;&amp;#039;more&amp;#039;&amp;#039;&amp;#039;-frikkin&amp;#039;-awesome &amp;#039;&amp;#039;&amp;#039;[[Diamond_Drill|D-965 Diamond Drill]]!!&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s faster than light!!&lt;br /&gt;
&lt;br /&gt;
HAYO!!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Diamond_Drill&amp;diff=18619</id>
		<title>Diamond Drill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Diamond_Drill&amp;diff=18619"/>
		<updated>2016-04-18T20:46:18Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: /* HAYO */ Updated HAYO section model number to conform with edits applied in the Mining Drill section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item&lt;br /&gt;
|title=Diamond Drill&lt;br /&gt;
|image=diamond_drill_screen.png&lt;br /&gt;
|invimage=Diamond Drill&lt;br /&gt;
|type=Tool&lt;br /&gt;
|tool=none&lt;br /&gt;
|durability=Infinite&lt;br /&gt;
|damage=2 Hearts&lt;br /&gt;
|flammable=none&lt;br /&gt;
|stackable=No&lt;br /&gt;
|prevtier={{Gc|Mining Drill}}&lt;br /&gt;
|nexttier={{Gc|Iridium Drill}}&lt;br /&gt;
|maxeu=32&lt;br /&gt;
|eu_use=80&lt;br /&gt;
|eu_use2=Per block mined&lt;br /&gt;
|storage=30000&lt;br /&gt;
|firstappearance=Early IC1&lt;br /&gt;
|id=itemToolDDrill&lt;br /&gt;
}}&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Diamond&lt;br /&gt;
|A2=Diamond&lt;br /&gt;
|B2=Iron Turning Drill&lt;br /&gt;
|B2-tooltip=Iron Turning Blank\Drill&lt;br /&gt;
|B2-link=Turning Table#Drill&lt;br /&gt;
|C2=Diamond&lt;br /&gt;
|B3=Mining Drill&lt;br /&gt;
|Output=Diamond Drill&lt;br /&gt;
|infobox=y&lt;br /&gt;
}}&lt;br /&gt;
See: [http://crafting-guide.com/browse/industrial_craft_2/diamond_drill Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
== Charging ==&lt;br /&gt;
This tool may be charged using a  [[Generator]] of any kind or [[MFE]]/[[CESU]]/[[MFSU]]/[[BatBox]]. Alternatively, it can receive power from a [[Bat-Pack]]. It can also be recharged by right-clicking while holding a battery (hold right-click until it fully charges)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Without a [[Bat-Pack]], it can mine 120 ground blocks before needing charged.&lt;br /&gt;
* It can mine [[Obsidian]] and [[Reinforced Stone]].&lt;br /&gt;
&lt;br /&gt;
== Technical ==&lt;br /&gt;
* The speed is comparable to an Efficiency II - III [[Non-IC Items|Diamond Pickaxe]].&lt;br /&gt;
* The speed is also similar to an Efficiency III - IV [[Non-IC Items|Diamond Shovel]].&lt;br /&gt;
&lt;br /&gt;
== Related Tools ==&lt;br /&gt;
* [[Mining Drill]] - The cheaper version (cannot harvest obsidian) of a mining drill. It is slower but costs less energy to use.&lt;br /&gt;
* [[Iridium Drill]] - The upgraded version, which is even faster and has Silk Touch and Fortune&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
Of course, you can now complain about the energy hunger of &amp;quot;a simple tool&amp;quot;. But yet, did you realise that the &amp;#039;&amp;#039;&amp;#039;D-765 [[Mining Drill]] is completely unbreakable?!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Yes, it can run out of fuel, but it will &amp;#039;&amp;#039;&amp;#039;NEVER EVER break&amp;#039;&amp;#039;&amp;#039; (it will, however, burn in fire or lava)! That&amp;#039;s a promise for lifetime!&lt;br /&gt;
&lt;br /&gt;
And if you possibly got some spare diamonds at hand, or just recently crafted some, you can now make an efficient and economic use of them:&lt;br /&gt;
&lt;br /&gt;
Just combine them with the standard version of the &amp;#039;&amp;#039;&amp;#039;D-765 [[Mining Drill]]&amp;#039;&amp;#039;&amp;#039; and you will get an amazing device called the &amp;#039;&amp;#039;&amp;#039;D-965 &amp;quot;Diamond Drill&amp;quot;&amp;#039;&amp;#039;&amp;#039;, whose mining speed is even &amp;#039;&amp;#039;&amp;#039;faster than the speed of light&amp;#039;&amp;#039;&amp;#039;!&lt;br /&gt;
&lt;br /&gt;
You say it isn&amp;#039;t? Of course it is! Do you think we would ever lie to you?!&lt;br /&gt;
&lt;br /&gt;
HAYO!&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Mining_Drill&amp;diff=18618</id>
		<title>Mining Drill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Mining_Drill&amp;diff=18618"/>
		<updated>2016-04-18T20:45:33Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: /* HAYO */ Changed the model number in the HAYO section, because a Diamond Drill is so much more better! It needs a bigger number!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|image=None&lt;br /&gt;
|invimage=Mining Drill&lt;br /&gt;
|type=Tool&lt;br /&gt;
|tool=n/a&lt;br /&gt;
|damage=+2 Attack Damage&lt;br /&gt;
|durability=Infinite&lt;br /&gt;
|mininglevel=Iron&lt;br /&gt;
|stackable=No&lt;br /&gt;
|flammable=None&lt;br /&gt;
|nexttier={{Gc|Diamond Drill}}&lt;br /&gt;
|maxeu=32&lt;br /&gt;
|eu_use=50&lt;br /&gt;
|eu_use2=Per use&lt;br /&gt;
|storage=30000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
=== Experimental ===&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Iron Plate&lt;br /&gt;
|A2=Iron Plate|B2=Iron Plate|C2=Iron Plate&lt;br /&gt;
|A3=Iron Plate|B3=Power Unit|C3=Iron Plate&lt;br /&gt;
|Output=Mining Drill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
See: [http://crafting-guide.com/browse/industrial_craft_2/mining_drill Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
=== Legacy ===&lt;br /&gt;
&lt;br /&gt;
Charged Mining Drill:&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Electronic Circuit|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=RE Battery (Charged)|C3=Refined Iron&lt;br /&gt;
|Output=Mining Drill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Uncharged Mining Drill:&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Refined Iron&lt;br /&gt;
|A2=Refined Iron|B2=Electronic Circuit|C2=Refined Iron&lt;br /&gt;
|A3=Refined Iron|B3=RE Battery|C3=Refined Iron&lt;br /&gt;
|Output-tooltip=Mining Drill (Uncharged)&lt;br /&gt;
|Output=Mining Drill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
See: [http://crafting-guide.com/browse/ic2_classic/mining_drill Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
== Charging ==&lt;br /&gt;
This tool may be charged using a  [[Generator]] of any kind or [[MFE]]/[[MFSU]]/[[BatBox]]. Alternatively, it can receive power from a [[Bat-Pack]]. It can also be recharged by right-clicking while holding a battery (hold right-click until it fully charges)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Without a [[Bat-Pack]], it can mine 200 ground blocks before needing to be charged. The [[Diamond_Drill|D-765 Diamond Drill]] can only mine 120 but is much faster.&lt;br /&gt;
* In IC2 Experimental Versions, right-clicking with the Mining Drill will place a Torch down, if there is any in your inventory.&lt;br /&gt;
&lt;br /&gt;
== Related Tools ==&lt;br /&gt;
* [[Diamond Drill]] - The diamond version of this tool. It is more expensive, but can harvest obsidian and dig faster. However, it costs more energy to use.&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
It&amp;#039;s good, it&amp;#039;s neat, it&amp;#039;s a hype and it&amp;#039;s frikkin&amp;#039; productive!&lt;br /&gt;
&lt;br /&gt;
But can simple pickaxes still fuel the hunger of modern machinery? I tell you: &amp;#039;&amp;#039;&amp;#039;No&amp;#039;&amp;#039;&amp;#039;!&lt;br /&gt;
&lt;br /&gt;
For this sake, we developed the ultimate device for every miner:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The &amp;#039;&amp;#039;D-765 Mining Drill&amp;#039;&amp;#039;!!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This device can easily run right through any kind of stone, ore or sand. Actually, it &amp;#039;&amp;#039;&amp;#039;goes right through them even EASIER then a hot knife through butter&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
That&amp;#039;s a fact, mate.&lt;br /&gt;
&lt;br /&gt;
Additionally, our great level of technology allowed us to make the &amp;#039;&amp;#039;Mining Drill&amp;#039;&amp;#039; fully compatible with our famous &amp;#039;&amp;#039;&amp;#039;[[RE Battery|T500-Rechargeable Energy Storage Unit]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Of course, you can now complain about the energy hunger of &amp;quot;a simple tool&amp;quot;. But did you yet realize that the [[Mining Drill]] is &amp;#039;&amp;#039;&amp;#039;completely unbreakable&amp;#039;&amp;#039;&amp;#039;? &lt;br /&gt;
&lt;br /&gt;
You say it isn&amp;#039;t? Of course it is, or do you think we would ever lie to you?!&lt;br /&gt;
&lt;br /&gt;
HAYO!&lt;br /&gt;
&lt;br /&gt;
Also, for the rich and famous, we have a one-time special: &amp;lt;br&amp;gt;just combine 3 Diamonds with your D-765 Mining Drill, to make the even-&amp;#039;&amp;#039;&amp;#039;more&amp;#039;&amp;#039;&amp;#039;-frikkin&amp;#039;-awesome &amp;#039;&amp;#039;&amp;#039;[[Diamond_Drill|D-965 Diamond Drill]]!!&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s faster than light!!&lt;br /&gt;
&lt;br /&gt;
HAYO!!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Advanced_Miner&amp;diff=18617</id>
		<title>Advanced Miner</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Advanced_Miner&amp;diff=18617"/>
		<updated>2016-04-18T20:44:02Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: Fix scanner names + add links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Advanced_Miner_ig.png&lt;br /&gt;
|type=Machine&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
|maxeu=512&lt;br /&gt;
|storage=4000000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Advanced Miner is an upgraded version of the [[Miner]]. Unlike the Miner, it does not require [[Mining Pipe]] or a [[Mining Drill]] to function, relying solely on power. An additional feature of the Advanced Miner is a black/whitelist function. The mode of this can be toggled by a button in the GUI. In Blacklist Mode, any blocks placed inside the GUI will not be mined by the Advanced Miner, and will be ignored. In Whitelist Mode, any block inside the GUI will be the only blocks mined, and all other blocks will be ignored. The blocks specified are based on what they drop, but are also compatible with Silk Touched ores. For example, on Blacklist Mode, when Redstone Dust or Redstone Ore is in the GUI, no Redstone Ore will be mined. It is worth noting that the slots inside the GUI are not storage spaces, they are only used for the filters. A Chest or similar inventory placed above the Advanced Miner will automatically collect the items, not needing an [[Ejector Upgrade]].&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Miner|C1=Advanced Alloy&lt;br /&gt;
|A2=MFE Unit|B2=Advanced Machine|C2=Teleporter&lt;br /&gt;
|A3=Advanced Alloy|B3=Miner|C3=Advanced Alloy&lt;br /&gt;
|Output=Advanced Miner&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
See: [http://crafting-guide.com/item/advanced_miner Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
To activate the Advanced Miner, simply give it a Redstone signal, for example a Lever. For a more compact setup, you can use the [[Redstone Signal Inverter Upgrade]] Once supplied with power, the Advanced Miner will dig up all blocks beneath it in an area centered around itself. The size of the area will be 9x9 when using an [[OD Scanner]] or 17x17 when using an [[OV Scanner]]. An inventory placed above the Advanced Miner is necessary to output the items. Additionally, there is a button that looks like Coal Ore in the GUI, clicking that will toggle Silk Touch mode, however when Silk Touch mode is enabled, the Advanced Miner will consume significantly more power.&lt;br /&gt;
&lt;br /&gt;
It is worth noting that inserting [[Overclocker upgrade|Overclockers]] will NOT increase mining speed, but instead they will increase the scanning speed of blocks in the black/whitelist.&lt;br /&gt;
&lt;br /&gt;
== Energy ==&lt;br /&gt;
&lt;br /&gt;
Max Safe input: 512 EU/t&lt;br /&gt;
&lt;br /&gt;
Storage: 4,000,000 EU&lt;br /&gt;
&lt;br /&gt;
Because of the large storage, the Advanced Miner will retain 80% of the contained EU once picked up with a [[Wrench]].&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Grin_Powder&amp;diff=18616</id>
		<title>Grin Powder</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Grin_Powder&amp;diff=18616"/>
		<updated>2016-04-18T20:38:07Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: word change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This poisonous powder is the prime ingredient of [[Weed-EX]], used to prevent weeds from appearing on crop sticks.&lt;br /&gt;
&lt;br /&gt;
Remember, this is very poisonous. It will not make you grin with delight if consumed. Personal harm caused by consuming Grin Powder is covered in the liability waiver you signed when you entered the facility, so don&amp;#039;t even think about it.&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Macerator&lt;br /&gt;
|Top=Spider Eye&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Grin Powder|OA=2&lt;br /&gt;
|nobreak=nobreak&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Macerator&lt;br /&gt;
|Top=Poisonous Potato&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Grin Powder&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
See: [http://crafting-guide.com/browse/industrial_craft_2/grin_powder Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Grin_Powder&amp;diff=18615</id>
		<title>Grin Powder</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Grin_Powder&amp;diff=18615"/>
		<updated>2016-04-18T20:37:52Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: Anybody want some more HAYO?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This poisonous powder is the prime ingredient of [[Weed-EX]], used to prevent weeds from appearing on crop sticks.&lt;br /&gt;
&lt;br /&gt;
Remember, this is very poisonous. It will not make you grin with delight if consumed. Personal harm caused by consuming Grin Powder is covered in the liability waiver you signed when you entered the building, so don&amp;#039;t even think about it.&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Macerator&lt;br /&gt;
|Top=Spider Eye&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Grin Powder|OA=2&lt;br /&gt;
|nobreak=nobreak&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Macerator&lt;br /&gt;
|Top=Poisonous Potato&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Grin Powder&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
See: [http://crafting-guide.com/browse/industrial_craft_2/grin_powder Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Weed-EX&amp;diff=18614</id>
		<title>Weed-EX</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Weed-EX&amp;diff=18614"/>
		<updated>2016-04-18T20:35:54Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: Added a couple new lines to break up wall-o-textiness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weed-EX™ is used to prevent the growth of weed on empty [[crops|cropsticks]] at the cost of crop quality. Damage to the crop&amp;#039;s quality is permanent and cannot be reversed, aside from complete removal.&lt;br /&gt;
==Usage==&lt;br /&gt;
Right-click on the crop that you want to spray it on while holding it. You can also place it in a [[Crop-Matron|crop-matron]] to automatically apply it to your crops. Overuse will reduce your crops quality, so apply sparingly!.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Redstone&lt;br /&gt;
|B2=Grin Powder&lt;br /&gt;
|B3=Empty Cell&lt;br /&gt;
|Output=Weed-EX&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
See: [http://crafting-guide.com/browse/industrial_craft_2/weed_ex Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
We thouroughly reviewed various reports of potential research being destroyed by weed and thus researched a formula called &amp;quot;WeedEx&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This potentially gen-mutating and highly-lethal-to-human-employees poison spray is inharmful to plants except for Weed. Spraying it onto all your crops will grant them full resistance against Weed, as well as preventing Weed to grow on empty crops.&lt;br /&gt;
&lt;br /&gt;
Rumors regarding the negative effects of overusing WeedEx yet have to be evaluated, and the spreading of said rumors will be met with prompt dismissal of the offending employee.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Our mentally unstable artists asked us to pass on this &amp;quot;blueprint&amp;quot; to you for an unknown reason:&lt;br /&gt;
&lt;br /&gt;
WeedEx:&lt;br /&gt;
&lt;br /&gt;
R&amp;lt;br&amp;gt;&lt;br /&gt;
G&amp;lt;br&amp;gt;&lt;br /&gt;
C&lt;br /&gt;
&lt;br /&gt;
R = Redstone, G = [[Grin Powder]], C = [[Empty Cell]]&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Weed-EX&amp;diff=18613</id>
		<title>Weed-EX</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Weed-EX&amp;diff=18613"/>
		<updated>2016-04-18T20:35:08Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: FUBAR&amp;#039;ed a link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weed-EX™ is used to prevent the growth of weed on empty [[crops|cropsticks]] at the cost of crop quality. Damage to the crop&amp;#039;s quality is permanent and cannot be reversed, aside from complete removal.&lt;br /&gt;
==Usage==&lt;br /&gt;
Right-click on the crop that you want to spray it on while holding it. You can also place it in a [[Crop-Matron|crop-matron]] to automatically apply it to your crops. Overuse will reduce your crops quality, so apply sparingly!.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Redstone&lt;br /&gt;
|B2=Grin Powder&lt;br /&gt;
|B3=Empty Cell&lt;br /&gt;
|Output=Weed-EX&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
See: [http://crafting-guide.com/browse/industrial_craft_2/weed_ex Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
We thouroughly reviewed various reports of potential research being destroyed by weed and thus researched a formula called &amp;quot;WeedEx&amp;quot;.&lt;br /&gt;
This potentially gen-mutating and highly-lethal-to-human-employees poison spray is inharmful to plants except for Weed. Spraying it onto all your crops will grant them full resistance against Weed, as well as preventing Weed to grow on empty crops.&lt;br /&gt;
Rumors regarding the negative effects of overusing WeedEx yet have to be evaluated, and the spreading of said rumors will be met with prompt dismissal of the offending employee.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Our mentally unstable artists asked us to pass on this &amp;quot;blueprint&amp;quot; to you for an unknown reason:&lt;br /&gt;
&lt;br /&gt;
WeedEx:&lt;br /&gt;
&lt;br /&gt;
R&amp;lt;br&amp;gt;&lt;br /&gt;
G&amp;lt;br&amp;gt;&lt;br /&gt;
C&lt;br /&gt;
&lt;br /&gt;
R = Redstone, G = [[Grin Powder]], C = [[Empty Cell]]&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Weed-EX&amp;diff=18612</id>
		<title>Weed-EX</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Weed-EX&amp;diff=18612"/>
		<updated>2016-04-18T20:34:33Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: Ok that wasn&amp;#039;t good, reworded a bit again + added clarification + removed link to nonexist page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weed-EX™ is used to prevent the growth of weed on empty [[crops|cropsticks]] at the cost of crop quality. Damage to the crop&amp;#039;s quality is permanent and cannot be reversed, aside from complete removal.&lt;br /&gt;
==Usage==&lt;br /&gt;
Right-click on the crop that you want to spray it on while holding it. You can also place it in a [[Crop-Matron|crop-matron]] to automatically apply it to your crops. Overuse will reduce your crops quality, so apply sparingly!.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Redstone&lt;br /&gt;
|B2=Grin Powder&lt;br /&gt;
|B3=Empty Cell&lt;br /&gt;
|Output=Weed-EX&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
See: [http://crafting-guide.com/browse/industrial_craft_2/weed_ex Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
We thouroughly reviewed various reports of potential research being destroyed by weed and thus researched a formula called &amp;quot;WeedEx&amp;quot;.&lt;br /&gt;
This potentially gen-mutating and highly-lethal-to-human-employees poison spray is inharmful to plants except for Weed. Spraying it onto all your crops will grant them full resistance against Weed, as well as preventing Weed to grow on empty crops.&lt;br /&gt;
Rumors regarding the negative effects of overusing WeedEx yet have to be evaluated, and the spreading of said rumors will be met with prompt dismissal of the offending employee.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Our mentally unstable artists asked us to pass on this &amp;quot;blueprint&amp;quot; to you for an unknown reason:&lt;br /&gt;
&lt;br /&gt;
WeedEx:&lt;br /&gt;
&lt;br /&gt;
R&amp;lt;br&amp;gt;&lt;br /&gt;
G&amp;lt;br&amp;gt;&lt;br /&gt;
C&lt;br /&gt;
&lt;br /&gt;
R = Redstone, G = [[Grin Powder]], C = Empty [[Cell]]&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Weed-EX&amp;diff=18611</id>
		<title>Weed-EX</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Weed-EX&amp;diff=18611"/>
		<updated>2016-04-18T20:30:40Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: basic word fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is used to prevent the growth of [[weed]] on empty [[crops|cropsticks]] at cost of crop quality. Quality damage to the crop is permanent and cannot be reversed.&lt;br /&gt;
==Usage==&lt;br /&gt;
Right-click on the crop that you want to spray it on while holding it. You can also place it in a [[Crop-Matron|crop-matron]] to automatically apply it to your crops. Overuse will reduce your crops quality.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Redstone&lt;br /&gt;
|B2=Grin Powder&lt;br /&gt;
|B3=Empty Cell&lt;br /&gt;
|Output=Weed-EX&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
See: [http://crafting-guide.com/browse/industrial_craft_2/weed_ex Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
We thouroughly reviewed various reports of potential research being destroyed by weed and thus researched a formula called &amp;quot;WeedEx&amp;quot;.&lt;br /&gt;
This potentially gen-mutating and highly-lethal-to-human-employees poison spray is inharmful to plants except for Weed. Spraying it onto all your crops will grant them full resistance against Weed, as well as preventing Weed to grow on empty crops.&lt;br /&gt;
Rumors regarding the negative effects of overusing WeedEx yet have to be evaluated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Our mentally unstable artists asked us to pass on this &amp;quot;blueprint&amp;quot; to you for unknown reason:&lt;br /&gt;
&lt;br /&gt;
WeedEx:&lt;br /&gt;
&lt;br /&gt;
R&amp;lt;br&amp;gt;&lt;br /&gt;
G&amp;lt;br&amp;gt;&lt;br /&gt;
C&lt;br /&gt;
&lt;br /&gt;
R = Redstone, G = Grin Powder, C = Empty Cell&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Tutorial:Nuclear_Power&amp;diff=18610</id>
		<title>Tutorial:Nuclear Power</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Tutorial:Nuclear_Power&amp;diff=18610"/>
		<updated>2016-04-18T20:21:45Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: /* Further Reading */ Removed duplicated nav panel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Experimental}}&lt;br /&gt;
== Nuclear Physics 101 ==&lt;br /&gt;
&lt;br /&gt;
Welcome, to the Industrial Craft School of Nuclear-arity!&amp;lt;br&amp;gt;&lt;br /&gt;
Here, we shall give some tips and tricks to avoid turning your &amp;#039;&amp;#039;&amp;#039;shiny new home&amp;#039;&amp;#039;&amp;#039; into a &amp;#039;&amp;#039;&amp;#039;melted slag heap&amp;#039;&amp;#039;&amp;#039;!&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Finding [[Uranium_Ore|Uranium Ore]] ===&lt;br /&gt;
[[file:Uranium_ore.png |200x200px| link=|right]]&lt;br /&gt;
There is no easy way to find Uranium Ore short of mining, mining, mining. It appears randomly in &amp;#039;&amp;#039;&amp;#039;very&amp;#039;&amp;#039;&amp;#039; small veins, and has been seen on the surface at sea level. It also appears rarely in the walls of caverns. It must be mined with an Iron or better Pickaxe.&lt;br /&gt;
&lt;br /&gt;
=== Step 2: My First Reactor(tm) ===&lt;br /&gt;
&lt;br /&gt;
The Chernobyl-2 [[Nuclear Reactor]] is expensive to build, relying as it does on hard-to-obtain elements like Glowstone and [[Dense Lead Plate]]s. Don&amp;#039;t expect to build one in your first week.&lt;br /&gt;
&lt;br /&gt;
If you think you have the material to make one, then let&amp;#039;s do it!&lt;br /&gt;
 &lt;br /&gt;
Advanced materials you will need:&lt;br /&gt;
&lt;br /&gt;
*1 [[Advanced Circuit]]&lt;br /&gt;
*1 [[Generator]]&lt;br /&gt;
*3 [[Reactor Chamber|Reactor Chambers]]&lt;br /&gt;
&lt;br /&gt;
Wait... what? Reactor chambers? What on Earth? &lt;br /&gt;
It&amp;#039;s the core of the nuclear reactor, containing all your precious reactor components and fuel. &lt;br /&gt;
Well, hopefully containing it... more on that later.&lt;br /&gt;
&lt;br /&gt;
First you&amp;#039;ll need 12 [[Lead Plate]]s for the Reactor Chambers.&lt;br /&gt;
You can then use these to build your 3 Reactor Chambers:&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Lead Plate|C1=&lt;br /&gt;
|A2=Lead Plate|B2=Machine|C2=Lead Plate&lt;br /&gt;
|A3=|B3=Lead Plate|C3=&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
Almost there! &lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Lead Plate|IA=9&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Dense Lead Plate&lt;br /&gt;
}}&lt;br /&gt;
*Note: You have to Compress 9 Lead at once.&lt;br /&gt;
&lt;br /&gt;
Using the Generator, Advanced Circuit, some Dense Lead Plates and your new Reactor Chambers, craft the wonder that is the Chernobyl-2 Nuclear Reactor:&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Dense Lead Plate|B1=Advanced Circuit|C1=Dense Lead Plate&lt;br /&gt;
|A2=Reactor Chamber|B2=Reactor Chamber|C2=Reactor Chamber&lt;br /&gt;
|A3=Dense Lead Plate|B3=Generator|C3=Dense Lead Plate&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Congratulations! World Domination is a step closer to reality!&lt;br /&gt;
&lt;br /&gt;
=== Step 3: Finding Your 3-Mile Island ===&lt;br /&gt;
&lt;br /&gt;
Siting your [[Nuclear Reactor]] is crucial! &amp;#039;&amp;#039;&amp;#039;Proximity and Containment&amp;#039;&amp;#039;&amp;#039; is key here.&lt;br /&gt;
&lt;br /&gt;
These two considerations are interdependent- heavily shielding a reactor with carefully placed [[Reinforced Stone]] means it can be safely sited quite close to your precious mansion/fortress/hobbithole; whereas an unshielded reactor should be sited far, far away from anything and everything you hold dear.&lt;br /&gt;
&lt;br /&gt;
=== Step 4: Cooling ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cooling&amp;#039;&amp;#039;&amp;#039; is absolutely vital.&lt;br /&gt;
You will need to build and install components into the reactor to keep it cool; an overheating reactor will ruin your day. See the [[Nuclear Reactor]] page for a complete breakdown of heating and cooling in nuclear systems.&lt;br /&gt;
&lt;br /&gt;
=== Step 5: The Green Glow ===&lt;br /&gt;
&lt;br /&gt;
At this point, you should have a complete reactor, ideally situated inside a reinforced stone tank of water. No time for congratulations, though... we need fuel for the beast! Raw Uranium ore simply will not do, so it&amp;#039;s time for:&lt;br /&gt;
&lt;br /&gt;
=== Step 6: Cells of Plenty ===&lt;br /&gt;
So, how to we process Uranium, you ask? Easy!&lt;br /&gt;
You have to [[Thermal Centrifuge|Centrifuge]] it into [[Tiny Pile of Uranium 235|Tiny Piles of Uranium 235]] and [[Uranium 238]] and mix those in a crafting table to create [[Uranium|Enriched Uranium]].  Put that in a [[Canning Machine]] with a [[Fuel Rod (Empty)]] to get a [[Fuel Rod (Uranium)]].&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Centrifuge&lt;br /&gt;
|Top=Purified Crushed Uranium Ore&lt;br /&gt;
|Output1=Tiny Pile of Uranium 235|OA1=2&lt;br /&gt;
|Output2=Uranium 238|OA2=5&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Uranium 238|B1=Uranium 238|C1=Uranium 238&lt;br /&gt;
|A2=Tiny Pile of Uranium 235|B2=Tiny Pile of Uranium 235|C2=Tiny Pile of Uranium 235&lt;br /&gt;
|A3=Uranium 238|B3=Uranium 238|C3=Uranium 238&lt;br /&gt;
|Output=Uranium&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Canning Machine&lt;br /&gt;
|can=Fuel Rod (Empty)&lt;br /&gt;
|input=Uranium&lt;br /&gt;
|output=Fuel Rod (Uranium)&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These are suitable for use in the Chernobyl-2 Reactor, each capable of outputting &amp;#039;&amp;#039;incredible&amp;#039;&amp;#039; amounts of power!&lt;br /&gt;
&lt;br /&gt;
=== Step 7: The Soothing Hum of Power ===&lt;br /&gt;
&lt;br /&gt;
Reactors are capable of outputting considerable power: &amp;#039;&amp;#039;&amp;#039;each&amp;#039;&amp;#039;&amp;#039; [[Uranium Cell]] will output 5 EU/tick, meaning that high-output Reactors need high-level infrastructure to avoid machinery damage: [[HV Transformer|HV_Transformers]], [[MFS_Unit|MFS Units]] and [[Glass_Fibre|Glass Fibre Cables]] are a common sight in a nuclear installation. Uranium Cells also have a considerable lifespan: each can produce between &amp;#039;&amp;#039;&amp;#039;2,000,000 to 14,000,000 EU!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Step 8: Holy Fukushima! &amp;lt;small&amp;gt;(with apologies to the easily offended!)&amp;lt;/small&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
If the proper precautions are taken, a Nuclear plant is as safe as a solar panel. &lt;br /&gt;
&lt;br /&gt;
When things &amp;#039;&amp;#039;&amp;#039;do&amp;#039;&amp;#039;&amp;#039; go wrong though - they go wrong in spectacular fashion. The resultant blast of an overheated reactor will level everything in a ~30 block radius that isn&amp;#039;t Reinforced or Obsidian. Thankfully a [[Reinforced Door]] still provides protection even when open, but be careful of siting anything in line with the power cable output from the containment vessel, as this is the one weak point in any nuclear plant.&lt;br /&gt;
&lt;br /&gt;
=== Further Reading ===&lt;br /&gt;
Nuclear reactors are very valuable, have enormous energy-producing potential, and without a doubt have a steep learning curve.&lt;br /&gt;
&lt;br /&gt;
A complete breakdown of how each reactor component works is available on the IC2 forum [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;threadID=446 Here], or on the [[Nuclear Reactor]] page of the wiki.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Tutorial:Nuclear_Power&amp;diff=18609</id>
		<title>Tutorial:Nuclear Power</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Tutorial:Nuclear_Power&amp;diff=18609"/>
		<updated>2016-04-18T20:19:14Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: word change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Experimental}}&lt;br /&gt;
== Nuclear Physics 101 ==&lt;br /&gt;
&lt;br /&gt;
Welcome, to the Industrial Craft School of Nuclear-arity!&amp;lt;br&amp;gt;&lt;br /&gt;
Here, we shall give some tips and tricks to avoid turning your &amp;#039;&amp;#039;&amp;#039;shiny new home&amp;#039;&amp;#039;&amp;#039; into a &amp;#039;&amp;#039;&amp;#039;melted slag heap&amp;#039;&amp;#039;&amp;#039;!&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Finding [[Uranium_Ore|Uranium Ore]] ===&lt;br /&gt;
[[file:Uranium_ore.png |200x200px| link=|right]]&lt;br /&gt;
There is no easy way to find Uranium Ore short of mining, mining, mining. It appears randomly in &amp;#039;&amp;#039;&amp;#039;very&amp;#039;&amp;#039;&amp;#039; small veins, and has been seen on the surface at sea level. It also appears rarely in the walls of caverns. It must be mined with an Iron or better Pickaxe.&lt;br /&gt;
&lt;br /&gt;
=== Step 2: My First Reactor(tm) ===&lt;br /&gt;
&lt;br /&gt;
The Chernobyl-2 [[Nuclear Reactor]] is expensive to build, relying as it does on hard-to-obtain elements like Glowstone and [[Dense Lead Plate]]s. Don&amp;#039;t expect to build one in your first week.&lt;br /&gt;
&lt;br /&gt;
If you think you have the material to make one, then let&amp;#039;s do it!&lt;br /&gt;
 &lt;br /&gt;
Advanced materials you will need:&lt;br /&gt;
&lt;br /&gt;
*1 [[Advanced Circuit]]&lt;br /&gt;
*1 [[Generator]]&lt;br /&gt;
*3 [[Reactor Chamber|Reactor Chambers]]&lt;br /&gt;
&lt;br /&gt;
Wait... what? Reactor chambers? What on Earth? &lt;br /&gt;
It&amp;#039;s the core of the nuclear reactor, containing all your precious reactor components and fuel. &lt;br /&gt;
Well, hopefully containing it... more on that later.&lt;br /&gt;
&lt;br /&gt;
First you&amp;#039;ll need 12 [[Lead Plate]]s for the Reactor Chambers.&lt;br /&gt;
You can then use these to build your 3 Reactor Chambers:&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Lead Plate|C1=&lt;br /&gt;
|A2=Lead Plate|B2=Machine|C2=Lead Plate&lt;br /&gt;
|A3=|B3=Lead Plate|C3=&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
Almost there! &lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Lead Plate|IA=9&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Dense Lead Plate&lt;br /&gt;
}}&lt;br /&gt;
*Note: You have to Compress 9 Lead at once.&lt;br /&gt;
&lt;br /&gt;
Using the Generator, Advanced Circuit, some Dense Lead Plates and your new Reactor Chambers, craft the wonder that is the Chernobyl-2 Nuclear Reactor:&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Dense Lead Plate|B1=Advanced Circuit|C1=Dense Lead Plate&lt;br /&gt;
|A2=Reactor Chamber|B2=Reactor Chamber|C2=Reactor Chamber&lt;br /&gt;
|A3=Dense Lead Plate|B3=Generator|C3=Dense Lead Plate&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Congratulations! World Domination is a step closer to reality!&lt;br /&gt;
&lt;br /&gt;
=== Step 3: Finding Your 3-Mile Island ===&lt;br /&gt;
&lt;br /&gt;
Siting your [[Nuclear Reactor]] is crucial! &amp;#039;&amp;#039;&amp;#039;Proximity and Containment&amp;#039;&amp;#039;&amp;#039; is key here.&lt;br /&gt;
&lt;br /&gt;
These two considerations are interdependent- heavily shielding a reactor with carefully placed [[Reinforced Stone]] means it can be safely sited quite close to your precious mansion/fortress/hobbithole; whereas an unshielded reactor should be sited far, far away from anything and everything you hold dear.&lt;br /&gt;
&lt;br /&gt;
=== Step 4: Cooling ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cooling&amp;#039;&amp;#039;&amp;#039; is absolutely vital.&lt;br /&gt;
You will need to build and install components into the reactor to keep it cool; an overheating reactor will ruin your day. See the [[Nuclear Reactor]] page for a complete breakdown of heating and cooling in nuclear systems.&lt;br /&gt;
&lt;br /&gt;
=== Step 5: The Green Glow ===&lt;br /&gt;
&lt;br /&gt;
At this point, you should have a complete reactor, ideally situated inside a reinforced stone tank of water. No time for congratulations, though... we need fuel for the beast! Raw Uranium ore simply will not do, so it&amp;#039;s time for:&lt;br /&gt;
&lt;br /&gt;
=== Step 6: Cells of Plenty ===&lt;br /&gt;
So, how to we process Uranium, you ask? Easy!&lt;br /&gt;
You have to [[Thermal Centrifuge|Centrifuge]] it into [[Tiny Pile of Uranium 235|Tiny Piles of Uranium 235]] and [[Uranium 238]] and mix those in a crafting table to create [[Uranium|Enriched Uranium]].  Put that in a [[Canning Machine]] with a [[Fuel Rod (Empty)]] to get a [[Fuel Rod (Uranium)]].&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Centrifuge&lt;br /&gt;
|Top=Purified Crushed Uranium Ore&lt;br /&gt;
|Output1=Tiny Pile of Uranium 235|OA1=2&lt;br /&gt;
|Output2=Uranium 238|OA2=5&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Uranium 238|B1=Uranium 238|C1=Uranium 238&lt;br /&gt;
|A2=Tiny Pile of Uranium 235|B2=Tiny Pile of Uranium 235|C2=Tiny Pile of Uranium 235&lt;br /&gt;
|A3=Uranium 238|B3=Uranium 238|C3=Uranium 238&lt;br /&gt;
|Output=Uranium&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Canning Machine&lt;br /&gt;
|can=Fuel Rod (Empty)&lt;br /&gt;
|input=Uranium&lt;br /&gt;
|output=Fuel Rod (Uranium)&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These are suitable for use in the Chernobyl-2 Reactor, each capable of outputting &amp;#039;&amp;#039;incredible&amp;#039;&amp;#039; amounts of power!&lt;br /&gt;
&lt;br /&gt;
=== Step 7: The Soothing Hum of Power ===&lt;br /&gt;
&lt;br /&gt;
Reactors are capable of outputting considerable power: &amp;#039;&amp;#039;&amp;#039;each&amp;#039;&amp;#039;&amp;#039; [[Uranium Cell]] will output 5 EU/tick, meaning that high-output Reactors need high-level infrastructure to avoid machinery damage: [[HV Transformer|HV_Transformers]], [[MFS_Unit|MFS Units]] and [[Glass_Fibre|Glass Fibre Cables]] are a common sight in a nuclear installation. Uranium Cells also have a considerable lifespan: each can produce between &amp;#039;&amp;#039;&amp;#039;2,000,000 to 14,000,000 EU!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Step 8: Holy Fukushima! &amp;lt;small&amp;gt;(with apologies to the easily offended!)&amp;lt;/small&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
If the proper precautions are taken, a Nuclear plant is as safe as a solar panel. &lt;br /&gt;
&lt;br /&gt;
When things &amp;#039;&amp;#039;&amp;#039;do&amp;#039;&amp;#039;&amp;#039; go wrong though - they go wrong in spectacular fashion. The resultant blast of an overheated reactor will level everything in a ~30 block radius that isn&amp;#039;t Reinforced or Obsidian. Thankfully a [[Reinforced Door]] still provides protection even when open, but be careful of siting anything in line with the power cable output from the containment vessel, as this is the one weak point in any nuclear plant.&lt;br /&gt;
&lt;br /&gt;
=== Further Reading ===&lt;br /&gt;
Nuclear reactors are very valuable, have enormous energy-producing potential, and without a doubt have a steep learning curve.&lt;br /&gt;
&lt;br /&gt;
A complete breakdown of how each reactor component works is available on the IC2 forum [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;threadID=446 Here], or on the [[Nuclear Reactor]] page of the wiki.&lt;br /&gt;
&lt;br /&gt;
{{Navigation|Tutorials=yes|Secrets=yes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Tutorial:Second_Steps&amp;diff=18608</id>
		<title>Tutorial:Second Steps</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Tutorial:Second_Steps&amp;diff=18608"/>
		<updated>2016-04-18T20:16:07Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: /* Electric Wrench */ clarified what the wrench is similar too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated}}&lt;br /&gt;
&lt;br /&gt;
The tutorial is regularly updated, you can see the first version of it here.&lt;br /&gt;
Whilst waiting for a corrected version, you can download the last unfinished version here: &amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://www.mediafire.com/?j9gem0c4laoeyb5 First Steps in the IndustrialCraft mod for Minecraft V0.5.pdf]&amp;lt;/span&amp;gt;&lt;br /&gt;
(texture pack used: &amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://www.minecraftforum.net/viewtopic.php?f=1021&amp;amp;t=163329&amp;amp;sid=cdc70e1f885922f1354f76755c7c868d Soartex]&amp;lt;/span&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;Second steps&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Electric Wrench ===&lt;br /&gt;
If you find your Bronze Wrenches keep wearing out, I suggest upgrading your Bronze Wrench to an [[Electric Wrench]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|C1=Wrench &lt;br /&gt;
|B2=Electronic Circuit&lt;br /&gt;
|A3=RE_Battery&lt;br /&gt;
|Output=Electric Wrench&lt;br /&gt;
}}&lt;br /&gt;
The Electric Wrench works the same way as the Bronze Wrench, but using it doesn&amp;#039;t decrease its durability. You just need to recharge it, which is easy enough. It also has a Lossless Mode, which uses much more EU but stops annoying machine blocks from popping out of your hard-earned machines! &lt;br /&gt;
&lt;br /&gt;
The Recipes and Resources page has a list of all available [[Recipes and Resources#Electric|power tools]].&lt;br /&gt;
&lt;br /&gt;
=== Automated Mining ===&lt;br /&gt;
Now we have some machines, but don&amp;#039;t stop mining. Pardon, mining. The [[Miner]].&lt;br /&gt;
It&amp;#039;s a very good machine for lazy people. But if you want one, you must work hard.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Electronic Circuit|B1=Machine|C1=Electronic Circuit&lt;br /&gt;
|B2=Mining Pipe&lt;br /&gt;
|B3=Mining Pipe&lt;br /&gt;
|Output=Miner&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For the mining pipe, you need 6 Refined iron and a treetap:&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|A2=Refined Iron|A3=Refined Iron&lt;br /&gt;
|B3=Treetap|C1=Refined Iron|C2=Refined Iron|C3=Refined Iron&lt;br /&gt;
|Output=Mining Pipe|OA=8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For a working miner, you have to craft another two things:&lt;br /&gt;
First, you need a scanner.  There are two types: an [[OD Scanner]], or a more precise, energy-eating [[OV Scanner]].&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Electronic Circuit |B1=Glowstone Dust |C2=Electronic Circuit&lt;br /&gt;
|A3=Insulated Copper Cable|B2=RE Battery (Charged)|C3=Insulated Copper Cable&lt;br /&gt;
|B3=Insulated Copper Cable&lt;br /&gt;
|Output=OD Scanner}}&lt;br /&gt;
||{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|A2=Lapis Lazuli (Dye)|A3=Redstone&lt;br /&gt;
|B1=Glowstone Dust|B2=Electronic Circuit|B3=Glowstone Dust&lt;br /&gt;
|C1=Redstone|C2=Lapis Lazuli (Dye)|C3=Redstone&lt;br /&gt;
|Output=Advanced Circuit}}&lt;br /&gt;
||{{Grid/Crafting Table&lt;br /&gt;
|A2=Glowstone Dust|A3=Insulated Copper Cable&lt;br /&gt;
|B1=Glowstone Dust|B2=Advanced Circuit|B3=OD Scanner&lt;br /&gt;
|C2=Glowstone Dust|C3=Insulated Copper Cable&lt;br /&gt;
|Output=OV Scanner&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The OD Scanner scans a 5x5 area and submits the results on the player&amp;#039;s screen. The OV Scanner scans a 9x9 area, and also submits the results on the player&amp;#039;s screen.  Either one can be used in the miner.&lt;br /&gt;
The second item your miner needs is a [[Mining Drill]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Refined Iron|A3=Refined Iron&lt;br /&gt;
|B1=Refined Iron|B2=Electronic Circuit|B3=RE Battery (Charged)&lt;br /&gt;
|C2=Refined Iron|C3=Refined Iron&lt;br /&gt;
|Output=Mining Drill}}&lt;br /&gt;
&lt;br /&gt;
The mining drill is a useful item. It can mine stone fast, but if that speed isn&amp;#039;t enough, you can craft a [[Diamond Drill]]. It&amp;#039;s also a hand-held tool, not just an item for the Miner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Diamond|B1=Diamond|C2=Diamond&lt;br /&gt;
|B2=Mining Drill|Output=Diamond Drill}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put the drill and the scanner in the miner with a few mining pipes, give them energy, and go to the bed, relax, watch TV, but don&amp;#039;t do hard jobs!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MFE Unit ===&lt;br /&gt;
&lt;br /&gt;
Now, we have one more machine, and we can power them with solar panels.  But what will we do when BatBox runs out of energy at night?  We want a bigger storage unit!&lt;br /&gt;
For that job, there is the [[MFE Unit]]. It can store 600,000 EU, as much as 15 BatBoxes!! If you can empty a fully loaded MFE Unit during a night, you are a very spendthrift player.&lt;br /&gt;
But! It isn&amp;#039;t cheap. You must have at least &amp;lt;big&amp;gt;FOUR&amp;lt;/big&amp;gt; diamonds! Go to layer 1-16, and search for some diamonds.&lt;br /&gt;
Can you find four diamonds? Are they genuine? Okay. Craft them to Energy Crystals!&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|A2=Redstone|A3=Redstone&lt;br /&gt;
|B1=Redstone|B2=Diamond|B3=Redstone&lt;br /&gt;
|C1=Redstone|C2=Redstone|C3=Redstone&lt;br /&gt;
|Output=Energy Crystal}}&lt;br /&gt;
&lt;br /&gt;
Craft a machine, search for 4 cables, and craft a MFE Unit like this:&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=2xIns. Gold Cable|B1=Energy Crystal|C1=2xIns. Gold Cable&lt;br /&gt;
|A2=Energy Crystal|B2=Machine|C2=Energy Crystal&lt;br /&gt;
|A3=2xIns. Gold Cable|B3=Energy Crystal|C3=2xIns. Gold Cable&lt;br /&gt;
|Output=MFE Unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Now, we can store a lot of EU for difficult times.&lt;br /&gt;
&lt;br /&gt;
NOTE: Copper cable and most machines can only handle 32EU/t, and the MFE outputs 128EU/t. You must either use a [[LV Transformer]] or [[Gold Cable]] and a [[Transformer upgrade]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Canning Machine ===&lt;br /&gt;
&lt;br /&gt;
Uhh. I have got hunger. Eat a sandwich! But... Food... The Canning machine! It is a cheap, useful, and multipurpose machine. It can be used for filling [[Tin Can]]s with food, and fill [[Fuel Can]]s with biofuel or coalfuel.&lt;br /&gt;
Craft it!&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin|A2=Tin|A3=Tin&lt;br /&gt;
|B1=Electronic Circuit|B2=Machine|B3=Tin&lt;br /&gt;
|C1=Tin|C2=Tin|C3=Tin&lt;br /&gt;
|Output=Canning Machine}}&lt;br /&gt;
||{{Grid/Crafting Table&lt;br /&gt;
|A2=Tin|A3=Tin&lt;br /&gt;
|B3=Tin|C2=Tin|C3=Tin&lt;br /&gt;
|Output=Tin Can}}&lt;br /&gt;
||{{Grid/Machine&lt;br /&gt;
|Type=Canning Machine&lt;br /&gt;
|Top=Cooked Porkchop&lt;br /&gt;
|Bottom=Tin Can&lt;br /&gt;
|Output=Canned Food|OA=4}}&lt;br /&gt;
|}&lt;br /&gt;
Since food comes in all shapes and sizes, some food fits in a few cans, while other foods need more than a few cans.  The &amp;#039;&amp;#039;&amp;#039;FOOD-TIN CAN&amp;#039;&amp;#039;&amp;#039; list can be found here:[[Food List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Geothermal Generator ===&lt;br /&gt;
&lt;br /&gt;
Remember that lava lake you found waaaaay back when you made your first trip in the mines?  Now it&amp;#039;s time to take advantage of it with a [[Geothermal Generator]]. Now, we will craft it! We will supply it with lava cells. To make lava cells, take a few tin.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Tin|B1=Tin|B3=Tin&lt;br /&gt;
|C2=Tin|Output=Empty Cell|OA=16}}&lt;br /&gt;
||{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|A2=Empty Cell|A3=Mining Pipe&lt;br /&gt;
|B1=Electronic Circuit|B2=Machine |B3=Treetap&lt;br /&gt;
|C1=Empty Cell|C2=Empty Cell|C3=Mining Pipe&lt;br /&gt;
|Output=Pump}}&lt;br /&gt;
|}&lt;br /&gt;
Now, craft a Geothermal Generator. Take four glass, two cells, and a generator.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|A2=Glass|A3=Refined Iron&lt;br /&gt;
|B1=Empty Cell|B2=Empty Cell|B3=Generator&lt;br /&gt;
|C1=Glass|C2=Glass|C3=Refined Iron&lt;br /&gt;
|Output=Geothermal Generator}}&lt;br /&gt;
&lt;br /&gt;
Put the battery on the top slot, and a [[Lava Cell]] or [[Lava Bucket]] in the bottom slot.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Geothermal Generator&lt;br /&gt;
|Top=RE Battery&lt;br /&gt;
|Bottom=Lava Cell&lt;br /&gt;
|Output=RE Battery (Charged)&lt;br /&gt;
}}&lt;br /&gt;
||{{Grid/Machine&lt;br /&gt;
|Type=Geothermal Generator&lt;br /&gt;
|Top=RE Battery&lt;br /&gt;
|Bottom=Lava Bucket&lt;br /&gt;
|Output=RE Battery (Charged)&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Compressor ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Uhh...&amp;#039;&amp;#039; We have got some energy. I want to &amp;#039;&amp;#039;&amp;#039;MINE&amp;#039;&amp;#039;&amp;#039;, but I don&amp;#039;t like pickaxes, and I hate tapping my toes waiting for that Miner to get everything. Time to craft something hot and shiny: the [[Mining Laser]]!  But first, we need another, slightly less shiny machine: a [[Compressor]]. Smelt some Cobblestone, craft a circuit, and then a Machine Block!&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Stone|A2=Stone|A3=Stone&lt;br /&gt;
|B2=Machine|B3=Electronic Circuit&lt;br /&gt;
|C1=Stone|C2=Stone|C3=Stone&lt;br /&gt;
|Output=Compressor}}&lt;br /&gt;
&lt;br /&gt;
Place that machine, give &amp;quot;him&amp;quot; energy, and place a [[Mixed Metal Ingot]] in it!&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Tin|B3=Tin|C3=Tin&lt;br /&gt;
|Output=Metal Block|OA=2}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Metal Block&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Advanced Alloy}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;But that isn&amp;#039;t a Mining Laser!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Please wait. We need that in order to make the Mining Laser!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mining Laser ===&lt;br /&gt;
&lt;br /&gt;
Compress 4 [[Advanced Alloy]], craft another two energy crystals, and an [[Advanced Circuit]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s very expensive!&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
* I know! But if you want mine with style...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;When will we finish that laser?&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Now! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|A2=Advanced Alloy&lt;br /&gt;
|B1=Energy Crystal|B2=Advanced Alloy|B3=Advanced Alloy&lt;br /&gt;
|C1=Energy Crystal|C3=Advanced Alloy|C2=Advanced Circuit&lt;br /&gt;
|Output=Mining Laser}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To charge the mining laser, put it in the MFE Unit.  Let the laser charge for awhile, then head back to your mine. To change the firing mode, hold &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;right-click&amp;#039;&amp;#039;&amp;#039;. The firing modes can be found here:[[Mining Laser]].&lt;br /&gt;
Every firing mode has advantages and disadvantages. The default firing mode is the mining mode. It&amp;#039;s balanced.&lt;br /&gt;
Now, use your weapon, mine resources, because soon we will start a new chapter. Listen to a good music, chop down trees, get some cobblestone, manage your farm. Please, &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;RELAX&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;big&amp;gt;The Way to Industry&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
We did a lot of jobs, we have got a little house, and a few machines, &amp;#039;&amp;#039;&amp;#039;BUT&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
Why don&amp;#039;t we make a big house for our machines? I said, that keep in your mind a big, flat place. If it takes a lot of time, to go to your flat place, we will craft a Teleporter, or a Terraformer.&lt;br /&gt;
&lt;br /&gt;
For a Teleporter, you need a lot of energy, two metal blocks, some glowstone dust, and some coal dust.&lt;br /&gt;
For a Terraformer, you need energy, two TFBP, an advanced machine, and some glowstone dust.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Coal Dust|B1=Coal Dust&lt;br /&gt;
|A2=Coal Dust|B2=Coal Dust&lt;br /&gt;
|Output=Carbon Fibers}}&lt;br /&gt;
||{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Fibers|A2=Carbon Fibers&lt;br /&gt;
|Output=Combined Carbon Fibers}}&lt;br /&gt;
||{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Combined Carbon Fibers&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Carbon Plate}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Craft &amp;#039;&amp;#039;&amp;#039;two&amp;#039;&amp;#039;&amp;#039; carbon plates, and then compress two metal block. Make a machine, and craft them to an advanced machine!&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Carbon Plate|B1=Advanced Alloy&lt;br /&gt;
|B2=Machine|B3=Advanced Alloy|C2=Carbon Plate&lt;br /&gt;
|Output=Advanced Machine}}&lt;br /&gt;
Now make an electronic circuit, an advanced circuit, and take two redstone.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit|B2=Advanced Circuit&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Tfbp}}&lt;br /&gt;
Now, craft that amazing &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;TERRAFORMER&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;!&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|A2=Dirt|A3=Glowstone Dust&lt;br /&gt;
|B1=Tfbp|B2=Advanced Machine|B3=Dirt&lt;br /&gt;
|C1=Glowstone Dust|C2=Dirt|C3=Glowstone Dust&lt;br /&gt;
|Output=Terraformer}}&lt;br /&gt;
Make another Tfbp, and program that!&lt;br /&gt;
*Flatificator&lt;br /&gt;
It make a flat area with dirt ground.&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Dirt|B1=Dirt|B2=Tfbp&lt;br /&gt;
|B3=Dirt|C2=Dirt&lt;br /&gt;
|Output=Flatificator}}&lt;br /&gt;
*Cultivation&lt;br /&gt;
It replaces sand with dirt, and place a few saplings.&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Seeds|B1=Seeds|B2=Tfbp&lt;br /&gt;
|B3=Seeds|C2=Seeds&lt;br /&gt;
|Output=Cultivation}} &lt;br /&gt;
*Irrigation&lt;br /&gt;
It force saplings and seeds to grow faster, and causes sugar cane to grow 4-block high.&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Water Bucket|B1=Water Bucket|B2=Tfbp&lt;br /&gt;
|B3=Water Bucket|C2=Water Bucket&lt;br /&gt;
|Output=Irrigation}}&lt;br /&gt;
*Desertification&lt;br /&gt;
It replace dirt with sand, destroy plants and saplings, melt ice and snow. &amp;#039;&amp;#039;&amp;#039;It sets forests on fire!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Sand|B1=Sand|B2=Tfbp&lt;br /&gt;
|B3=Sand|C2=Sand&lt;br /&gt;
|Output=Desertification}} &lt;br /&gt;
To put a Tfbp in a Terraformer, just hold it, and right-click in the Terraformer. To remove it, just right-click in the Terraformer with a wrench. Supply the Terraformer with energy, and after 2-3 days, it will finish the job.&lt;br /&gt;
[[file:Workingterraformer.png|link=|1200px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Teleporter ===&lt;br /&gt;
The Teleporter is a &amp;#039;&amp;#039;&amp;#039;VERY&amp;#039;&amp;#039;&amp;#039; expensive machine that allows you to simply zap between areas without any pesky walking or riding minecarts. &lt;br /&gt;
&lt;br /&gt;
First, we&amp;#039;ll need a [[FreqTrans]] to sync our two teleporter pads.&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Electronic Circuit&lt;br /&gt;
|B3=Electronic Circuit&lt;br /&gt;
|Output=FreqTrans}}&lt;br /&gt;
&lt;br /&gt;
Then, let&amp;#039;s make our teleporter!&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Circuit  |B1=FreqTrans |C1=Advanced Circuit&lt;br /&gt;
|A2=Glass Fibre Cable  |B2=Advanced Machine |C2=Glass Fibre Cable&lt;br /&gt;
|A3=Advanced Circuit |B3=Diamond |C3=Advanced Circuit&lt;br /&gt;
|Output=Teleporter}}&lt;br /&gt;
&lt;br /&gt;
Right-click with the FreqTrans on one teleporter pad, then go to the next pad and right-click again. Jump on, power with a redstone button and BAM! Teleportation accomplished!&lt;br /&gt;
&lt;br /&gt;
Be aware that the teleporter is &amp;#039;&amp;#039;&amp;#039;EXTREMELY&amp;#039;&amp;#039;&amp;#039; energy intensive, and thus depending on your energy collection system may have a substantial cooldown period while you wait around for the energy to build back up after a teleport. The teleporter must be directly connected to a MFE or MFSU, cables won&amp;#039;t even connect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;DAWN OF THE HIGH VOLTAGE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Do you think that solar collectors or coal-based generators can&amp;#039;t serve your purposes?&amp;lt;br /&amp;gt;&lt;br /&gt;
Do you get tired of waiting for that stupid sun?&amp;lt;br /&amp;gt;&lt;br /&gt;
Do you think that pollution isn&amp;#039;t an important thing?&amp;lt;br /&amp;gt;&lt;br /&gt;
Then I think, the reactor is your best machine!&amp;lt;br /&amp;gt;&lt;br /&gt;
But why doesn&amp;#039;t your neighbor have a reactor?&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Because it&amp;#039;s very expensive!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can find out all about Nuclear Reactors in the [[Tutorial:Nuclear_Power | Nuclear Power]] guide.&lt;br /&gt;
&lt;br /&gt;
{{Navigation|Tutorials=yes|Secrets=yes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Tutorial:Second_Steps&amp;diff=18607</id>
		<title>Tutorial:Second Steps</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Tutorial:Second_Steps&amp;diff=18607"/>
		<updated>2016-04-18T20:15:16Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: /* Electric Wrench */ Added quickie about Lossless Mode&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated}}&lt;br /&gt;
&lt;br /&gt;
The tutorial is regularly updated, you can see the first version of it here.&lt;br /&gt;
Whilst waiting for a corrected version, you can download the last unfinished version here: &amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://www.mediafire.com/?j9gem0c4laoeyb5 First Steps in the IndustrialCraft mod for Minecraft V0.5.pdf]&amp;lt;/span&amp;gt;&lt;br /&gt;
(texture pack used: &amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://www.minecraftforum.net/viewtopic.php?f=1021&amp;amp;t=163329&amp;amp;sid=cdc70e1f885922f1354f76755c7c868d Soartex]&amp;lt;/span&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;Second steps&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Electric Wrench ===&lt;br /&gt;
If you find your Bronze Wrenches keep wearing out, I suggest upgrading your Bronze Wrench to an [[Electric Wrench]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|C1=Wrench &lt;br /&gt;
|B2=Electronic Circuit&lt;br /&gt;
|A3=RE_Battery&lt;br /&gt;
|Output=Electric Wrench&lt;br /&gt;
}}&lt;br /&gt;
The Electric Wrench works the same way, but using it doesn&amp;#039;t decrease its durability. You just need to recharge it, which is easy enough. It also has a Lossless Mode, which uses much more EU but stops annoying machine blocks from popping out of your hard-earned machines! &lt;br /&gt;
&lt;br /&gt;
The Recipes and Resources page has a list of all available [[Recipes and Resources#Electric|power tools]].&lt;br /&gt;
&lt;br /&gt;
=== Automated Mining ===&lt;br /&gt;
Now we have some machines, but don&amp;#039;t stop mining. Pardon, mining. The [[Miner]].&lt;br /&gt;
It&amp;#039;s a very good machine for lazy people. But if you want one, you must work hard.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Electronic Circuit|B1=Machine|C1=Electronic Circuit&lt;br /&gt;
|B2=Mining Pipe&lt;br /&gt;
|B3=Mining Pipe&lt;br /&gt;
|Output=Miner&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For the mining pipe, you need 6 Refined iron and a treetap:&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|A2=Refined Iron|A3=Refined Iron&lt;br /&gt;
|B3=Treetap|C1=Refined Iron|C2=Refined Iron|C3=Refined Iron&lt;br /&gt;
|Output=Mining Pipe|OA=8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For a working miner, you have to craft another two things:&lt;br /&gt;
First, you need a scanner.  There are two types: an [[OD Scanner]], or a more precise, energy-eating [[OV Scanner]].&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Electronic Circuit |B1=Glowstone Dust |C2=Electronic Circuit&lt;br /&gt;
|A3=Insulated Copper Cable|B2=RE Battery (Charged)|C3=Insulated Copper Cable&lt;br /&gt;
|B3=Insulated Copper Cable&lt;br /&gt;
|Output=OD Scanner}}&lt;br /&gt;
||{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|A2=Lapis Lazuli (Dye)|A3=Redstone&lt;br /&gt;
|B1=Glowstone Dust|B2=Electronic Circuit|B3=Glowstone Dust&lt;br /&gt;
|C1=Redstone|C2=Lapis Lazuli (Dye)|C3=Redstone&lt;br /&gt;
|Output=Advanced Circuit}}&lt;br /&gt;
||{{Grid/Crafting Table&lt;br /&gt;
|A2=Glowstone Dust|A3=Insulated Copper Cable&lt;br /&gt;
|B1=Glowstone Dust|B2=Advanced Circuit|B3=OD Scanner&lt;br /&gt;
|C2=Glowstone Dust|C3=Insulated Copper Cable&lt;br /&gt;
|Output=OV Scanner&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The OD Scanner scans a 5x5 area and submits the results on the player&amp;#039;s screen. The OV Scanner scans a 9x9 area, and also submits the results on the player&amp;#039;s screen.  Either one can be used in the miner.&lt;br /&gt;
The second item your miner needs is a [[Mining Drill]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Refined Iron|A3=Refined Iron&lt;br /&gt;
|B1=Refined Iron|B2=Electronic Circuit|B3=RE Battery (Charged)&lt;br /&gt;
|C2=Refined Iron|C3=Refined Iron&lt;br /&gt;
|Output=Mining Drill}}&lt;br /&gt;
&lt;br /&gt;
The mining drill is a useful item. It can mine stone fast, but if that speed isn&amp;#039;t enough, you can craft a [[Diamond Drill]]. It&amp;#039;s also a hand-held tool, not just an item for the Miner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Diamond|B1=Diamond|C2=Diamond&lt;br /&gt;
|B2=Mining Drill|Output=Diamond Drill}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Put the drill and the scanner in the miner with a few mining pipes, give them energy, and go to the bed, relax, watch TV, but don&amp;#039;t do hard jobs!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MFE Unit ===&lt;br /&gt;
&lt;br /&gt;
Now, we have one more machine, and we can power them with solar panels.  But what will we do when BatBox runs out of energy at night?  We want a bigger storage unit!&lt;br /&gt;
For that job, there is the [[MFE Unit]]. It can store 600,000 EU, as much as 15 BatBoxes!! If you can empty a fully loaded MFE Unit during a night, you are a very spendthrift player.&lt;br /&gt;
But! It isn&amp;#039;t cheap. You must have at least &amp;lt;big&amp;gt;FOUR&amp;lt;/big&amp;gt; diamonds! Go to layer 1-16, and search for some diamonds.&lt;br /&gt;
Can you find four diamonds? Are they genuine? Okay. Craft them to Energy Crystals!&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|A2=Redstone|A3=Redstone&lt;br /&gt;
|B1=Redstone|B2=Diamond|B3=Redstone&lt;br /&gt;
|C1=Redstone|C2=Redstone|C3=Redstone&lt;br /&gt;
|Output=Energy Crystal}}&lt;br /&gt;
&lt;br /&gt;
Craft a machine, search for 4 cables, and craft a MFE Unit like this:&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=2xIns. Gold Cable|B1=Energy Crystal|C1=2xIns. Gold Cable&lt;br /&gt;
|A2=Energy Crystal|B2=Machine|C2=Energy Crystal&lt;br /&gt;
|A3=2xIns. Gold Cable|B3=Energy Crystal|C3=2xIns. Gold Cable&lt;br /&gt;
|Output=MFE Unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Now, we can store a lot of EU for difficult times.&lt;br /&gt;
&lt;br /&gt;
NOTE: Copper cable and most machines can only handle 32EU/t, and the MFE outputs 128EU/t. You must either use a [[LV Transformer]] or [[Gold Cable]] and a [[Transformer upgrade]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Canning Machine ===&lt;br /&gt;
&lt;br /&gt;
Uhh. I have got hunger. Eat a sandwich! But... Food... The Canning machine! It is a cheap, useful, and multipurpose machine. It can be used for filling [[Tin Can]]s with food, and fill [[Fuel Can]]s with biofuel or coalfuel.&lt;br /&gt;
Craft it!&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Tin|A2=Tin|A3=Tin&lt;br /&gt;
|B1=Electronic Circuit|B2=Machine|B3=Tin&lt;br /&gt;
|C1=Tin|C2=Tin|C3=Tin&lt;br /&gt;
|Output=Canning Machine}}&lt;br /&gt;
||{{Grid/Crafting Table&lt;br /&gt;
|A2=Tin|A3=Tin&lt;br /&gt;
|B3=Tin|C2=Tin|C3=Tin&lt;br /&gt;
|Output=Tin Can}}&lt;br /&gt;
||{{Grid/Machine&lt;br /&gt;
|Type=Canning Machine&lt;br /&gt;
|Top=Cooked Porkchop&lt;br /&gt;
|Bottom=Tin Can&lt;br /&gt;
|Output=Canned Food|OA=4}}&lt;br /&gt;
|}&lt;br /&gt;
Since food comes in all shapes and sizes, some food fits in a few cans, while other foods need more than a few cans.  The &amp;#039;&amp;#039;&amp;#039;FOOD-TIN CAN&amp;#039;&amp;#039;&amp;#039; list can be found here:[[Food List]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Geothermal Generator ===&lt;br /&gt;
&lt;br /&gt;
Remember that lava lake you found waaaaay back when you made your first trip in the mines?  Now it&amp;#039;s time to take advantage of it with a [[Geothermal Generator]]. Now, we will craft it! We will supply it with lava cells. To make lava cells, take a few tin.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A2=Tin|B1=Tin|B3=Tin&lt;br /&gt;
|C2=Tin|Output=Empty Cell|OA=16}}&lt;br /&gt;
||{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|A2=Empty Cell|A3=Mining Pipe&lt;br /&gt;
|B1=Electronic Circuit|B2=Machine |B3=Treetap&lt;br /&gt;
|C1=Empty Cell|C2=Empty Cell|C3=Mining Pipe&lt;br /&gt;
|Output=Pump}}&lt;br /&gt;
|}&lt;br /&gt;
Now, craft a Geothermal Generator. Take four glass, two cells, and a generator.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|A2=Glass|A3=Refined Iron&lt;br /&gt;
|B1=Empty Cell|B2=Empty Cell|B3=Generator&lt;br /&gt;
|C1=Glass|C2=Glass|C3=Refined Iron&lt;br /&gt;
|Output=Geothermal Generator}}&lt;br /&gt;
&lt;br /&gt;
Put the battery on the top slot, and a [[Lava Cell]] or [[Lava Bucket]] in the bottom slot.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Grid/Machine&lt;br /&gt;
|Type=Geothermal Generator&lt;br /&gt;
|Top=RE Battery&lt;br /&gt;
|Bottom=Lava Cell&lt;br /&gt;
|Output=RE Battery (Charged)&lt;br /&gt;
}}&lt;br /&gt;
||{{Grid/Machine&lt;br /&gt;
|Type=Geothermal Generator&lt;br /&gt;
|Top=RE Battery&lt;br /&gt;
|Bottom=Lava Bucket&lt;br /&gt;
|Output=RE Battery (Charged)&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Compressor ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Uhh...&amp;#039;&amp;#039; We have got some energy. I want to &amp;#039;&amp;#039;&amp;#039;MINE&amp;#039;&amp;#039;&amp;#039;, but I don&amp;#039;t like pickaxes, and I hate tapping my toes waiting for that Miner to get everything. Time to craft something hot and shiny: the [[Mining Laser]]!  But first, we need another, slightly less shiny machine: a [[Compressor]]. Smelt some Cobblestone, craft a circuit, and then a Machine Block!&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Stone|A2=Stone|A3=Stone&lt;br /&gt;
|B2=Machine|B3=Electronic Circuit&lt;br /&gt;
|C1=Stone|C2=Stone|C3=Stone&lt;br /&gt;
|Output=Compressor}}&lt;br /&gt;
&lt;br /&gt;
Place that machine, give &amp;quot;him&amp;quot; energy, and place a [[Mixed Metal Ingot]] in it!&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Refined Iron|B1=Refined Iron|C1=Refined Iron&lt;br /&gt;
|A2=Bronze|B2=Bronze|C2=Bronze&lt;br /&gt;
|A3=Tin|B3=Tin|C3=Tin&lt;br /&gt;
|Output=Metal Block|OA=2}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Metal Block&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Advanced Alloy}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;But that isn&amp;#039;t a Mining Laser!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Please wait. We need that in order to make the Mining Laser!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mining Laser ===&lt;br /&gt;
&lt;br /&gt;
Compress 4 [[Advanced Alloy]], craft another two energy crystals, and an [[Advanced Circuit]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It&amp;#039;s very expensive!&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
* I know! But if you want mine with style...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;When will we finish that laser?&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Now! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Redstone|A2=Advanced Alloy&lt;br /&gt;
|B1=Energy Crystal|B2=Advanced Alloy|B3=Advanced Alloy&lt;br /&gt;
|C1=Energy Crystal|C3=Advanced Alloy|C2=Advanced Circuit&lt;br /&gt;
|Output=Mining Laser}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To charge the mining laser, put it in the MFE Unit.  Let the laser charge for awhile, then head back to your mine. To change the firing mode, hold &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;right-click&amp;#039;&amp;#039;&amp;#039;. The firing modes can be found here:[[Mining Laser]].&lt;br /&gt;
Every firing mode has advantages and disadvantages. The default firing mode is the mining mode. It&amp;#039;s balanced.&lt;br /&gt;
Now, use your weapon, mine resources, because soon we will start a new chapter. Listen to a good music, chop down trees, get some cobblestone, manage your farm. Please, &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;RELAX&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;big&amp;gt;The Way to Industry&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
We did a lot of jobs, we have got a little house, and a few machines, &amp;#039;&amp;#039;&amp;#039;BUT&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
Why don&amp;#039;t we make a big house for our machines? I said, that keep in your mind a big, flat place. If it takes a lot of time, to go to your flat place, we will craft a Teleporter, or a Terraformer.&lt;br /&gt;
&lt;br /&gt;
For a Teleporter, you need a lot of energy, two metal blocks, some glowstone dust, and some coal dust.&lt;br /&gt;
For a Terraformer, you need energy, two TFBP, an advanced machine, and some glowstone dust.&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Coal Dust|B1=Coal Dust&lt;br /&gt;
|A2=Coal Dust|B2=Coal Dust&lt;br /&gt;
|Output=Carbon Fibers}}&lt;br /&gt;
||{{Grid/Crafting Table&lt;br /&gt;
|A1=Carbon Fibers|A2=Carbon Fibers&lt;br /&gt;
|Output=Combined Carbon Fibers}}&lt;br /&gt;
||{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Combined Carbon Fibers&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Carbon Plate}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Craft &amp;#039;&amp;#039;&amp;#039;two&amp;#039;&amp;#039;&amp;#039; carbon plates, and then compress two metal block. Make a machine, and craft them to an advanced machine!&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Carbon Plate|B1=Advanced Alloy&lt;br /&gt;
|B2=Machine|B3=Advanced Alloy|C2=Carbon Plate&lt;br /&gt;
|Output=Advanced Machine}}&lt;br /&gt;
Now make an electronic circuit, an advanced circuit, and take two redstone.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit|B2=Advanced Circuit&lt;br /&gt;
|A3=Redstone|C3=Redstone&lt;br /&gt;
|Output=Tfbp}}&lt;br /&gt;
Now, craft that amazing &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;TERRAFORMER&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;!&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Glowstone Dust|A2=Dirt|A3=Glowstone Dust&lt;br /&gt;
|B1=Tfbp|B2=Advanced Machine|B3=Dirt&lt;br /&gt;
|C1=Glowstone Dust|C2=Dirt|C3=Glowstone Dust&lt;br /&gt;
|Output=Terraformer}}&lt;br /&gt;
Make another Tfbp, and program that!&lt;br /&gt;
*Flatificator&lt;br /&gt;
It make a flat area with dirt ground.&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Dirt|B1=Dirt|B2=Tfbp&lt;br /&gt;
|B3=Dirt|C2=Dirt&lt;br /&gt;
|Output=Flatificator}}&lt;br /&gt;
*Cultivation&lt;br /&gt;
It replaces sand with dirt, and place a few saplings.&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Seeds|B1=Seeds|B2=Tfbp&lt;br /&gt;
|B3=Seeds|C2=Seeds&lt;br /&gt;
|Output=Cultivation}} &lt;br /&gt;
*Irrigation&lt;br /&gt;
It force saplings and seeds to grow faster, and causes sugar cane to grow 4-block high.&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Water Bucket|B1=Water Bucket|B2=Tfbp&lt;br /&gt;
|B3=Water Bucket|C2=Water Bucket&lt;br /&gt;
|Output=Irrigation}}&lt;br /&gt;
*Desertification&lt;br /&gt;
It replace dirt with sand, destroy plants and saplings, melt ice and snow. &amp;#039;&amp;#039;&amp;#039;It sets forests on fire!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Sand|B1=Sand|B2=Tfbp&lt;br /&gt;
|B3=Sand|C2=Sand&lt;br /&gt;
|Output=Desertification}} &lt;br /&gt;
To put a Tfbp in a Terraformer, just hold it, and right-click in the Terraformer. To remove it, just right-click in the Terraformer with a wrench. Supply the Terraformer with energy, and after 2-3 days, it will finish the job.&lt;br /&gt;
[[file:Workingterraformer.png|link=|1200px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Teleporter ===&lt;br /&gt;
The Teleporter is a &amp;#039;&amp;#039;&amp;#039;VERY&amp;#039;&amp;#039;&amp;#039; expensive machine that allows you to simply zap between areas without any pesky walking or riding minecarts. &lt;br /&gt;
&lt;br /&gt;
First, we&amp;#039;ll need a [[FreqTrans]] to sync our two teleporter pads.&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Insulated Copper Cable&lt;br /&gt;
|B2=Electronic Circuit&lt;br /&gt;
|B3=Electronic Circuit&lt;br /&gt;
|Output=FreqTrans}}&lt;br /&gt;
&lt;br /&gt;
Then, let&amp;#039;s make our teleporter!&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Circuit  |B1=FreqTrans |C1=Advanced Circuit&lt;br /&gt;
|A2=Glass Fibre Cable  |B2=Advanced Machine |C2=Glass Fibre Cable&lt;br /&gt;
|A3=Advanced Circuit |B3=Diamond |C3=Advanced Circuit&lt;br /&gt;
|Output=Teleporter}}&lt;br /&gt;
&lt;br /&gt;
Right-click with the FreqTrans on one teleporter pad, then go to the next pad and right-click again. Jump on, power with a redstone button and BAM! Teleportation accomplished!&lt;br /&gt;
&lt;br /&gt;
Be aware that the teleporter is &amp;#039;&amp;#039;&amp;#039;EXTREMELY&amp;#039;&amp;#039;&amp;#039; energy intensive, and thus depending on your energy collection system may have a substantial cooldown period while you wait around for the energy to build back up after a teleport. The teleporter must be directly connected to a MFE or MFSU, cables won&amp;#039;t even connect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;DAWN OF THE HIGH VOLTAGE&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Do you think that solar collectors or coal-based generators can&amp;#039;t serve your purposes?&amp;lt;br /&amp;gt;&lt;br /&gt;
Do you get tired of waiting for that stupid sun?&amp;lt;br /&amp;gt;&lt;br /&gt;
Do you think that pollution isn&amp;#039;t an important thing?&amp;lt;br /&amp;gt;&lt;br /&gt;
Then I think, the reactor is your best machine!&amp;lt;br /&amp;gt;&lt;br /&gt;
But why doesn&amp;#039;t your neighbor have a reactor?&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Because it&amp;#039;s very expensive!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can find out all about Nuclear Reactors in the [[Tutorial:Nuclear_Power | Nuclear Power]] guide.&lt;br /&gt;
&lt;br /&gt;
{{Navigation|Tutorials=yes|Secrets=yes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Flatificator&amp;diff=18603</id>
		<title>Flatificator</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Flatificator&amp;diff=18603"/>
		<updated>2016-04-15T03:57:31Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: Grammar, word and sentence fixes all around.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Have you ever had loads of time to burn, as well as numerous Energy Crystals to spare, but couldn&amp;#039;t get enough motivation to flatten that giant mountain over there? [[file:picture_na.png|right|link=]]&lt;br /&gt;
&lt;br /&gt;
Don&amp;#039;t have any nukes at hand, as much as you&amp;#039;d like to use them?&lt;br /&gt;
&lt;br /&gt;
Now, just use this Flatificator program for the [[Terraformer]]. It will quickly &amp;#039;&amp;#039;&amp;#039;eradicate all naturally formed blocks ABOVE the height level of the placed terraformer&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It cannot remove man-made materials&amp;#039;&amp;#039;&amp;#039;, though.&lt;br /&gt;
&lt;br /&gt;
As well, it will &amp;#039;&amp;#039;&amp;#039;fill all areas below the Terraformer&amp;#039;s height level with simple dirt&amp;#039;&amp;#039;&amp;#039;. Means, it can flatificate BOTH WAYS, HAYO!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Dirt&lt;br /&gt;
|A2=Dirt|B2=Tfbp|B2-tooltip=TFBP - Empty|B2-link=Terraformer Blueprint|C2=Dirt&lt;br /&gt;
|B3=Dirt&lt;br /&gt;
|Output=Flatificator&lt;br /&gt;
|Output-tooltip=TFBP - Flatificator&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
See: [http://crafting-guide.com/item/tfbp_flatification Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
== Energy ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Input:&amp;#039;&amp;#039;&amp;#039; Needs a &amp;#039;&amp;#039;minimum&amp;#039;&amp;#039; of 40 [[EU]]/s&lt;br /&gt;
&lt;br /&gt;
== Further Info ==&lt;br /&gt;
&lt;br /&gt;
Flattens an area that may be bigger than 20 by 20 meters, and only works above ground.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Terraformer Blueprints]]&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Flatificator&amp;diff=18602</id>
		<title>Flatificator</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Flatificator&amp;diff=18602"/>
		<updated>2016-04-15T03:53:37Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: Added link to the Terraformer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Did you ever had loads of time to wait, as well as numerous Energy Crystals to spare, but couldn&amp;#039;t get yourself to flatten that giant mountain over there?[[file:picture_na.png|right|link=]]&lt;br /&gt;
&lt;br /&gt;
Don&amp;#039;t have nukes at hands, as well?&lt;br /&gt;
&lt;br /&gt;
Now, just use this Flatificator program for the [[Terraformer]]. It will fastly &amp;#039;&amp;#039;&amp;#039;eradicate all natural blocks ABOVE the height level of the placed terraformer&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;It cannot remove man-made materials&amp;#039;&amp;#039;&amp;#039;, though.&lt;br /&gt;
&lt;br /&gt;
As well, it will &amp;#039;&amp;#039;&amp;#039;fill all areas below the Terraformers height level with simple dirt&amp;#039;&amp;#039;&amp;#039;. Means, it can flatificate BOTH WAYS, HAYO!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Dirt&lt;br /&gt;
|A2=Dirt|B2=Tfbp|B2-tooltip=TFBP - Empty|B2-link=Terraformer Blueprint|C2=Dirt&lt;br /&gt;
|B3=Dirt&lt;br /&gt;
|Output=Flatificator&lt;br /&gt;
|Output-tooltip=TFBP - Flatificator&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
See: [http://crafting-guide.com/item/tfbp_flatification Crafting Guide]&lt;br /&gt;
&lt;br /&gt;
== Energy ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Input:&amp;#039;&amp;#039;&amp;#039; Needs a &amp;#039;&amp;#039;minimum&amp;#039;&amp;#039; of 40 [[EU]]/s&lt;br /&gt;
&lt;br /&gt;
== Further Info ==&lt;br /&gt;
&lt;br /&gt;
Flattens an area that may be bigger than 20 by 20 meters, and only works above ground.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Terraformer Blueprints]]&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=EU&amp;diff=18601</id>
		<title>EU</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=EU&amp;diff=18601"/>
		<updated>2016-04-15T03:38:53Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: Removed long dead link - if someone wants to research a new link to the official wiki, go right ahead.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;EU - &amp;#039;&amp;#039;&amp;#039;Energy Unit&amp;#039;&amp;#039;&amp;#039; is the measure of energy used by IC. It is most similar to the SI derived unit [http://en.wikipedia.org/wiki/Joule Joule]. EUs are &amp;#039;produced&amp;#039; by [[generator]]s, stored by mobile units like an [[RE Battery]] or by stationary units like a [[batbox]], transmitted along [[cable]]s, and &amp;#039;consumed&amp;#039; by ICs various machines.&lt;br /&gt;
&lt;br /&gt;
EU stored in items or devices does not leak over time.&lt;br /&gt;
&lt;br /&gt;
EU is not related to Redstone current, but multiple machines can be affected by redstone currents, and a [[Detector Cable]] produces redstone current if there is any EU passing through it.&lt;br /&gt;
Some machines allow a lever to be mounted directly on its block.&lt;br /&gt;
&lt;br /&gt;
Raw EU values are used to measure capacity of energy storage items or blocks.&lt;br /&gt;
&lt;br /&gt;
== EU/t ==&lt;br /&gt;
&lt;br /&gt;
EU/t means &amp;#039;&amp;#039;&amp;#039;Energy unit per tick&amp;#039;&amp;#039;&amp;#039;. It is a derived unit of energy over time, a rate of EU consumption or production, similar to the SI derived unit [http://en.wikipedia.org/wiki/Watt Watt].&lt;br /&gt;
&lt;br /&gt;
To measure the average EU/t transferred through a wire over time an [[EC-Meter]] can be used. If clicked once on a cable it will begin measurement. Clicking the same cable again will display the averagely measured EU/t and over how many ticks the measurement took place. It will also begin a new measurement on the same cable.&lt;br /&gt;
&lt;br /&gt;
EU/t transfer can also be observed by the rate of change in EU capacity displayed by storage devices like the [[batbox]].&lt;br /&gt;
&lt;br /&gt;
Minecraft normally operates at about 20 ticks per second, unless you are experiencing server lag. Therefore, under no lag conditions, the rate of EU/sec is 20x EU/t.&lt;br /&gt;
&lt;br /&gt;
Machines and cables will explode if they are exposed to too much EU/t. This differs from the old system, where there was a separate &amp;quot;voltage.&amp;quot;&lt;br /&gt;
In the current system, voltage and EU/t are the same thing.&lt;br /&gt;
&lt;br /&gt;
== Types of Voltage ==&lt;br /&gt;
The amount of EU/t is relative to the voltage level.&lt;br /&gt;
In IC2, voltage is categorized into 6 levels:&lt;br /&gt;
{| class =&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Types of EU Levels&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;EUP Size&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Microvoltage&lt;br /&gt;
| 5 EU or below&lt;br /&gt;
|-&lt;br /&gt;
| Low Voltage&lt;br /&gt;
| 6-32 EU&lt;br /&gt;
|-&lt;br /&gt;
| Medium Voltage&lt;br /&gt;
| 33-511 EU&lt;br /&gt;
|-&lt;br /&gt;
| High Voltage&lt;br /&gt;
| 512-2047 EU&lt;br /&gt;
|-&lt;br /&gt;
| Extreme Voltage&lt;br /&gt;
| 2048-8191 EU&lt;br /&gt;
|-&lt;br /&gt;
| Insane Voltage&lt;br /&gt;
| &amp;gt;8192 EU&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Nuclear_Reactor&amp;diff=13561</id>
		<title>Nuclear Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Nuclear_Reactor&amp;diff=13561"/>
		<updated>2014-04-19T17:58:46Z</updated>

		<summary type="html">&lt;p&gt;Empirebuilder1: /* Heat Exchangers */ spelling fail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Nuclear_Reactor_ig.png&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
The [[Nuclear Reactor]] is a generator that produces [[EU]] by slowly breaking down refined [[Uranium Cell]]s. As cells decay inside the reactor they produce heat. Heat may be removed by cooling methods. If cooling is insufficient, the reactor will gradually overheat and eventually explode, violently.&lt;br /&gt;
&lt;br /&gt;
Copper [[cable]] is sufficient for basic reactors, advanced reactors will require gold or even HV cable.&lt;br /&gt;
&lt;br /&gt;
Each cell will last 10,000 seconds (~2h 47min) inside the reactor, providing at least 5EU/t power (at least 1 million EU per cell).  A very efficient setup can give more than 73 million EU per uranium ore.&lt;br /&gt;
&lt;br /&gt;
You can enlarge the space of your reactor by placing up to 6 additional [[Reactor Chamber]]s directly adjacent to the reactor.&lt;br /&gt;
&lt;br /&gt;
With &amp;#039;&amp;#039;&amp;#039;IndustrialCraft²&amp;#039;&amp;#039;&amp;#039;, the reactor system is fully recoded! Instead of lame [[Uranium]] refining, you now have to make a good setup for your reactor with all the reactor stuff you can find in the navigation. But one thing wasn&amp;#039;t completely changed: nuclear meltdowns!&lt;br /&gt;
&lt;br /&gt;
As of Minecraft 1.3.2 &amp;#039;&amp;#039;&amp;#039;IndustrialCraft²&amp;#039;&amp;#039;&amp;#039; has had a second re-write of the Nuclear Reactor with additional components and removed environmental effects such as water and Ice cooling.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=74761#post74761 Helpful forum post]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-headline&amp;quot; style=&amp;quot;font-size: 14pt&amp;quot; id=&amp;quot;Recipe&amp;quot;&amp;gt;Recipe&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Advanced Circuit&lt;br /&gt;
|A2=Reactor Chamber|B2=Reactor Chamber|C2=Reactor Chamber&lt;br /&gt;
|B3=Generator&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Dense Copper Plate&lt;br /&gt;
|A2=Dense Copper Plate|B2=Machine|C2=Dense Copper Plate&lt;br /&gt;
|B3=Dense Copper Plate&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-headline&amp;quot; style=&amp;quot;font-size: 14pt&amp;quot; id=&amp;quot;Usage&amp;quot;&amp;gt;Usage&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Reactors are complex and not for the faint of heart. A bad design can suddenly replace your house with a nice new crater.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Basic Reactor Setup=&lt;br /&gt;
Once you have your reactor, you want to get some power out of it.  The nuclear reactor acts like a chest.  Place the right components in the reactor in the right locations, and voila -- nearly free energy!  Place the wrong components or in the wrong locations, and BOOM!&lt;br /&gt;
&lt;br /&gt;
The simplest reactor contains one [[Uranium Cell]] and one [[Heat Vent]].&lt;br /&gt;
{{Grid/Reactor&lt;br /&gt;
|A1=Uranium Cell|A2=Heat Vent}}&lt;br /&gt;
&lt;br /&gt;
If you apply a redstone signal with a lever, this reactor will produce 5 EU/t.  It will also generate 4 heat per second into the heat vent, and the heat vent will try to dissipate 6 units heat, only find 4, and dissipate that.  Which brings us to a key concept in reactor design: heat.&lt;br /&gt;
&lt;br /&gt;
Heat is generated every second by any uranium cell which is generating EU.  It can either go into a component (such as the heat vent) or into the reactor vessel itself.  If too much accumulates in a component, that component is destroyed.  If too much accumulates in the reactor, the reactor will start doing Bad Things, such as poisoning players in the area, or exploding violently.  Heat is bad.  Fortunately, there are many tools to help you deal with heat.&lt;br /&gt;
&lt;br /&gt;
==Heat Manipulation Tools==&lt;br /&gt;
===Vents===&lt;br /&gt;
These devices get rid of heat, releasing it to the outer air where it does no harm.  They come in five varieties, each useful in different circumstances.&lt;br /&gt;
;[[File:Grid_Heat_Vent.png]] [[Heat Vent]]: The basic vent dissipates 6 heat from itself every second.&lt;br /&gt;
;[[File:Grid_Reactor_Heat_Vent.png]] [[Reactor Heat Vent]]: This vent moves 5 heat from the reactor vessel to itself and dissipates 5 heat every second.  This has the advantage that it can function effectively anywhere in the reactor, not just next to the uranium cell.&lt;br /&gt;
;[[File:Grid_Advanced_Heat_Vent.png]] [[Advanced Heat Vent]]: An improvement to a basic heat vent, this component dissipates 12 heat from itself.&lt;br /&gt;
;[[File:Grid_Component_Heat_Vent.png]] [[Component Heat Vent]]: This vent dissipates 4 heat from each surrounding component.&lt;br /&gt;
;[[File:Grid_Overclocked_Heat_Vent.png]] [[Overclocked Heat Vent]]: This vent moves 36 heat from the reactor to itself and then dissipates 20 heat from itself.  This will cause the component to overheat if steps are not taken to cool this component.&lt;br /&gt;
&lt;br /&gt;
To summarize&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! name !! heat dissipated !! heat pulled from reactor !! maximum accumulated heat&lt;br /&gt;
|-&lt;br /&gt;
|  [[Heat Vent]] || 6 || 0 || 1000 &lt;br /&gt;
|-&lt;br /&gt;
|  [[Reactor Heat Vent]] || 5 || 5 || 1000 &lt;br /&gt;
|-&lt;br /&gt;
|  [[Advanced Heat Vent]] || 12 || 0 || 1000 &lt;br /&gt;
|-&lt;br /&gt;
|  [[Overclocked Heat Vent]] || 20 || 36 || 1000 &lt;br /&gt;
|-&lt;br /&gt;
|  [[Component Heat Vent]] || 4* || 0 || 1000 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Heat Exchangers===&lt;br /&gt;
Another tool in your heat-control toolbox is heat exchangers, which do not dissipate heat, but instead move it around, hopefully to where it can be dissipated more easily.  Heat exchangers work intelligently, seeking to make every component they interact be equally far from disintegration.  &lt;br /&gt;
&lt;br /&gt;
For instance, if a basic heat exchanger (which is destroyed at 2500 heat) was transferring heat from itself to the reactor (which usually is destroyed at 10 000 heat), and there was 1250 heat in between the two of them, would try to give the reactor 1000 heat (10% of the reactor&amp;#039;s capacity) and itself 250 heat (10% of its capacity).&lt;br /&gt;
&lt;br /&gt;
There are four types.&lt;br /&gt;
;[[File:Grid_Heat_Exchanger.png]] [[Heat Exchanger]]: These will first exchange up to 12 heat with each surrounding component, and then up to 4 with the reactor itself.&lt;br /&gt;
;[[File:Grid_Advanced_Heat_Exchanger.png]] [[Advanced Heat Exchanger]]: These transfer up to 24 heat with each surrounding component, and then up to 8 with the reactor.&lt;br /&gt;
;[[File:Grid_Core_Heat_Exchanger.png]] [[Core Heat Exchanger]]: These transfer up to 72 heat with the reactor, but will not move heat to or from nearby components.  These will usually be at the same percent capacity as the reactor, so they are useful as a kind of thermometer for your reactor.&lt;br /&gt;
;[[File:Grid_Component_Heat_Exchanger.png]] [[Component Heat Exchanger]]: These transfer up to 36 heat with each adjacent component, but does not transfer any with the reactor itself.&lt;br /&gt;
&lt;br /&gt;
In summary&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! name !! transfer to adjacent !! transfer to core !! max heat &lt;br /&gt;
|-&lt;br /&gt;
| [[Heat Exchanger]] || 12 || 4 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| [[Advanced Heat Exchanger]] || 24 || 8 || 5000&lt;br /&gt;
|-&lt;br /&gt;
| [[Core Heat Exchanger]] || 0 || 72 || 2500&lt;br /&gt;
|-&lt;br /&gt;
| [[Component Heat Exchanger]] || 36 || 0 || 2500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cooling Cells and Condensators===&lt;br /&gt;
Cooling Cells and Condensators have the capacity to absorb large amounts of heat.  Condensators play the role of Single Use Coolant. &lt;br /&gt;
&lt;br /&gt;
Condensators absorb and eliminate heat instantly, but can only be recharged on a crafting table.&lt;br /&gt;
Coolant Cells absorb heat instantly, but cannot dissipate on their own. (Some combination of Heat Exchangers and Heat Vents are required to cool off a Coolant Cell - or you can just let it melt and replace it.) &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! name !! heat dissipated before destruction &lt;br /&gt;
|-&lt;br /&gt;
| 10k [[Coolant Cell]] || 10 000&lt;br /&gt;
|-&lt;br /&gt;
| 30k [[Coolant Cell]] || 30 000&lt;br /&gt;
|-&lt;br /&gt;
| 60k [[Coolant Cell]] || 60 000&lt;br /&gt;
|-&lt;br /&gt;
| [[RSH-Condensator]] || 20 000&lt;br /&gt;
|-&lt;br /&gt;
| [[LZH-Condensator]] || 100 000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[RSH-Condensator|RSH-Condensator]] are recharged with redstone dust.  Each redstone dust restores 10k of coolant potential.  &lt;br /&gt;
[[LZH-Condensator|LZH-Condensators]] are recharged with either lapis lazuli, which restores 40k, or with redstone dust, which only restores 5k.&lt;br /&gt;
&lt;br /&gt;
==Efficiency==&lt;br /&gt;
A single lone uranium cell will produce 5 EU/t, or a not-inconsiderable 1 million EU over its lifetime.  But two cells next to each other will produce four times the power and energy.  This is because of neutron pulses.  Each second, each uranium cell sends a pulse to each adjacent component.  A uranium pulse which receives a neutron pulse is made more efficient, and delivers an additional 5 EU/t.  &lt;br /&gt;
&lt;br /&gt;
For example if cell A and cell B are next to each other, &lt;br /&gt;
{{Grid/Reactor&lt;br /&gt;
| A1=Uranium Cell |A2=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
A will make 5 EU/t on its own, B will make 5 EU/t on its own.  But A will make 5 EU/t more because it receives a pulse from B, and B will make 5 EU/t more because it receives a pulse from A, for a total of 20 EU/t.  This does not reduce the 10 000 s operating lifetime of the cells, so you get twice the power and energy per uranium cell used.&lt;br /&gt;
&lt;br /&gt;
The efficiency of a cell is how many times over it produces 5 EU/t.  In the previous example, the efficiency of the cells was 2, because each cell produced 10 EU/t = 2 * 5 EU/t.&lt;br /&gt;
&lt;br /&gt;
But this efficiency comes at a cost in heat.  Uranium cells which produce more energy generate more heat. Each uranium cell will produce 2 * efficiency * (efficiency + 1) heat per second. Here efficiency is the efficiency of the overall cell, not the overall efficiency of the reactor setup.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! efficiency !! heat generated !! heat/efficiency&lt;br /&gt;
|-&lt;br /&gt;
|1 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|2 || 12 || 6&lt;br /&gt;
|-&lt;br /&gt;
|3 || 24 || 8&lt;br /&gt;
|-&lt;br /&gt;
|4 || 40 || 10&lt;br /&gt;
|-&lt;br /&gt;
|5 || 60 || 12&lt;br /&gt;
|-&lt;br /&gt;
|6 || 84 || 14&lt;br /&gt;
|-&lt;br /&gt;
|7 || 112 || 16&lt;br /&gt;
|-&lt;br /&gt;
|17 || 612 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
One of the major problems of nuclear engineering is to balance efficiency against the problems the extra heat generates.&lt;br /&gt;
&lt;br /&gt;
===Dual and Quad Uranium Cells===&lt;br /&gt;
Important tools to help make more efficient generators are the [[Dual Uranium Cell]] and the [[Quad Uranium Cell]].  A dual cell is a single component which functions like a pair of uranium cells next to each other.  Alone it generates 20 EU/t, 24 heat, and sends two neutron pulses to each adjacent component.  It efficiency is calculated as how many times each cell produces 5 EU/t, so a dual cell producing 20 EU/t has an efficiency of 2, and so produces 12 heat per cell, or 24 heat total.  Every time a dual cell receives a neutron pulse it generates an additional 5 EU/t.&lt;br /&gt;
&lt;br /&gt;
The [[Quad Uranium Cell]] is similar, but considered four uranium cells in a square, in one component.  It thus generates 60 EU/t, and 96 heat if alone.  These components allow efficiencies as high as 17, but normally won&amp;#039;t exceed 7.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Bug&amp;#039;&amp;#039;: In version 1.106, the dual/quad cells last 1/2 or 1/4 as long as they should (10 000 s).&lt;br /&gt;
&lt;br /&gt;
===Reflectors===&lt;br /&gt;
Another important tool for increased efficiency is the [[Neutron Reflector]] and the [[Thick Neutron Reflector]].  Both of these reflect neutron pulses back to the uranium cell which produced them.  This means that a single uranium cell surrounded by 4 neutron reflectors will receive 4 neutron pulses, and so have an efficiency of 5. Quad Uranium cells will output 80 EU/t instead of 60 EU/t. Dual Uranium cells will output 30 EU/t instead of 20 EU/t. One Uranium cell will output 10 EU/t instead of 5 EU/t.&lt;br /&gt;
&lt;br /&gt;
A disadvantage of these reflectors is that they wear out over time.  The neutron reflector can reflect 10 000 pulses (one complete cycle from one uranium cell).  The thick neutron reflector is more durable, allowing it to reflect 40 000 pulses before failure.&lt;br /&gt;
&lt;br /&gt;
=Breeder reactors=&lt;br /&gt;
To get the most out of your ore, you&amp;#039;ll want to produce a uranium cell from a [[Depleted Isotope Cell]] rather than directly from a [[ Uranium Fuel Ingot ]].  Not only can you craft eight depleted cells from one fuel ingot, but you will also receive a [[Near-Depleted Uranium Cell]] 25% of the time when a uranium cell is used up.  This can be easily crafted into a depleted isotope cell.&lt;br /&gt;
&lt;br /&gt;
However, creating uranium cells from depleted uranium cells requires a breeder reactor.  A safe (low temperature) breeder reactor will change a [[Depleted Isotope Cell]] into a [[ Re-Enriched Uranium Cell ]] after it receives 10 000 neutron pulses.  However, every time a uranium cell sends a pulse into an isotope cell, it generates heat as if the uranium cell was producing 5 EU/t additional energy.  However, no additional energy is generated.  Breeder reactors tend to generate a large amount of heat and little energy, but a lot of re-enriched uranium cells, which are easily crafted into uranium cells you can use to generate lots of energy.&lt;br /&gt;
&lt;br /&gt;
It is possible to make your breeder much more efficient by operating it at higher temperature.  At 3001 heat in the reactor, each neutron pulse will recharge isotope cells twice as quickly as at 0 heat (or 2999 heat).  6001 heat will operate three times more efficiently than 0 heat, and so on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! reactor heat !! relative recharge rate&lt;br /&gt;
|-&lt;br /&gt;
|0 - 2999 || 1&lt;br /&gt;
|-&lt;br /&gt;
|3001 - 5999 || 2&lt;br /&gt;
|-&lt;br /&gt;
|6001 - 8999 || 3&lt;br /&gt;
|-&lt;br /&gt;
|9001 - 11999 || 4&lt;br /&gt;
|}&lt;br /&gt;
There is no hard limit to the efficiency of your breeder.  The higher the operating temperature, the faster it will produce new cells.&lt;br /&gt;
But be careful -- at higher reactor temperatures bad things begin to happen.  Things that typically end with a crater where your base used to be.&lt;br /&gt;
&lt;br /&gt;
==Heat regulation==&lt;br /&gt;
If you want your breeder reactor to operate efficiently (that means at high temperature), balancing heat can be very tricky.  Fortunately [[Heating Cell]]s are here to help.  A stack of three of these components in your reactor will give three heat to each surrounding component if that component has less than 3000 heat.  Five of them will give 5 heat to each adjacent component up to a maximum of 5000 heat, melting almost any component.  This allows you to maintain a stable high temperature if used properly.&lt;br /&gt;
&lt;br /&gt;
Click [http://www.youtube.com/watch?v=Xwaiot0LU7Q here] for a comprehensive breeder reactor setup guide.&lt;br /&gt;
&lt;br /&gt;
=Safeguarding your reactor=&lt;br /&gt;
Even a safe reactor design can be dangerous if misused, and honestly, what&amp;#039;s the fun of a safe design when a dangerous one can be so much more efficient?  But no one wants to see their base reduced to slag.  There are ways to protect yourself in the event of a meltdown. &lt;br /&gt;
&lt;br /&gt;
==Planner==&lt;br /&gt;
Rather than testing all of your ideas out next to your vault of diamonds, try using the [http://www.talonfiremage.pwp.blueyonder.co.uk/v3/reactorplanner.html planner].  It&amp;#039;s a Java application which allows you to test to see if a design will work before implementing it.&lt;br /&gt;
&lt;br /&gt;
=Dangers of reactor heat=&lt;br /&gt;
As the reactor temperature rises, different bad things begin to happen.&lt;br /&gt;
The exact heat effects for reactors are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
  |-&lt;br /&gt;
  ! % of max hull heat&lt;br /&gt;
  ! Environmental effect&lt;br /&gt;
  |-&lt;br /&gt;
  | 40%&lt;br /&gt;
  | Flammable blocks within a 5x5x5 cube have a chance of burning.&lt;br /&gt;
  |-&lt;br /&gt;
  | 50%&lt;br /&gt;
  | Water blocks within a 5x5x5 cube (both sources and flowing) will have a chance of evaporating.&lt;br /&gt;
  |-&lt;br /&gt;
  | 70%&lt;br /&gt;
  | Entities within a 7x7x7 cube (instead of a 3x3x3 cube) will get hurt from the radiation exposure.&lt;br /&gt;
  |-&lt;br /&gt;
  | 85%&lt;br /&gt;
  | Blocks within a 5x5x5 cube have a chance of burning or turning into lava (&amp;#039;moving&amp;#039; lava only, no source blocks).&lt;br /&gt;
  |-&lt;br /&gt;
  | 100%&lt;br /&gt;
  | What environment? That hole in the ground?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Blast shields==&lt;br /&gt;
Other than placing your reactor far, far away, the simplest way to protect yourself is to construct a strong wall between your reactor and your base.  This may mean encasing the whole reactor room, or just the side facing your stuff.  In either case, a three meter thick wall of reinforced stone or glass will suffice to contain even the most devastating reactor meltdown.&lt;br /&gt;
&lt;br /&gt;
==Plating==&lt;br /&gt;
Another way to protect yourself is to place reactor plating components into your reactor.&lt;br /&gt;
;[[File:Grid_Reactor_Plating.png]] [[Reactor Plating]]:This component will increase your reactors maximum temperature by 1000 and will reduce the reactor&amp;#039;s explosion range by 5%.&lt;br /&gt;
;[[File:Grid_Containment_Reactor_Plating.png]] [[Containment Reactor Plating]]:This component will increase your reactors maximum temperature by 500 and will reduce the reactor&amp;#039;s explosion range by 10%.&lt;br /&gt;
;[[File:Grid_Heat-Capacity_Reactor_Plating.png]] [[Heat-Capacity Reactor Plating]]:This component will increase your reactor&amp;#039;s maximum temperature by 1700 but will only decrease the explosive range by 1%&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! name !! maximum reactor temperature !! explosion range&lt;br /&gt;
|-&lt;br /&gt;
| [[Reactor Plating]] || +1000 || -5%&lt;br /&gt;
|-&lt;br /&gt;
| [[Containment Reactor Plating]] || +500 || -10%&lt;br /&gt;
|-&lt;br /&gt;
| [[Heat-Capacity Reactor Plating]] || +1700 || -1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Reactor Classification=&lt;br /&gt;
All reactor designs fall into a set of pre-defined categories.  This makes it easier to see, at a glance, how effective a design can be when either looking up designs on the IC forums or posting a design yourself.&lt;br /&gt;
&lt;br /&gt;
==Mark level==&lt;br /&gt;
Reactors are classified first by how much they can operate.  This is known as their mark.&lt;br /&gt;
&lt;br /&gt;
=== Mark I ===&lt;br /&gt;
Mark I reactors generate &amp;#039;&amp;#039;&amp;#039;no&amp;#039;&amp;#039;&amp;#039; excess heat each reactor tick and thus are safe to use continuously for as long as you supply Uranium.  Mark Is tend have a low efficiency, but that&amp;#039;s the price of a completely safe reactor.&lt;br /&gt;
&lt;br /&gt;
Mark Is have two sub-classes: Mark I-I for design that do not rely in outside cooling in anyway and Mark I-O for those that do.&lt;br /&gt;
&lt;br /&gt;
=== Mark II ===&lt;br /&gt;
Mark II designs produce a small amount of excess heat and will need to be given a cool down period eventually to prevent the hull reaching 85% maximum heat or melting component.  A Mark II must complete at least one full cycle before encountering heat problems.&lt;br /&gt;
&lt;br /&gt;
The sub-class for Mark IIs denote how many cycles the design can run before reaching critical heat levels.  For example Mark II-3 will &amp;#039;&amp;#039;need&amp;#039;&amp;#039; a cool down period after running 3 cycles in a row. Mark II&lt;br /&gt;
s that can run 16 times or more get the special sub-class &amp;#039;E&amp;#039; (Mark II-E) for almost being a Mark I.&lt;br /&gt;
&lt;br /&gt;
=== Mark III ===&lt;br /&gt;
Mark III reactors tend to have an emphasis on efficiency at the cost of safety. Mark IIIs are unable to complete a full cycle without going into meltdown and thus need to be shutdown mid-cycle in order to deal with the high amount of excess heat.  This can be done manually or by using Redstone.&lt;br /&gt;
&lt;br /&gt;
Mark IIIs have the additional condition that they must run at least 10% of a cycle (16 mins 40 secs) before reaching critical heat or losing any components.&lt;br /&gt;
&lt;br /&gt;
=== Mark IV ===&lt;br /&gt;
Mark IVs still have to run at least 10% of a cycle, just like Mark IIIs.  The difference being that Mark IVs are allowed to lose components to overheating, and that must be replaced before the reactor goes critical.&lt;br /&gt;
&lt;br /&gt;
=== Mark V ===&lt;br /&gt;
Mark Vs are for those who want to squeeze every last scrap of EU from their uranium cells; they cannot run long without needing a cool down period. You&amp;#039;d better have great Redstone timer skills, or you&amp;#039;ll never be able to turn your back on these things.&lt;br /&gt;
&lt;br /&gt;
==Suffixes==&lt;br /&gt;
The reactor&amp;#039;s mark leaves much unsaid.  Specific properties of the reactor (such as single-use coolants which need to be replaced during operation) are described with suffixes&lt;br /&gt;
&lt;br /&gt;
As well as being Mark I to V, reactor designs also have one or more suffixes to better inform people about their performance.&lt;br /&gt;
&lt;br /&gt;
;Single Use Coolants: A reactor that relies on a supply of ice and/or water buckets in order to maintain its classification should be suffixed with &amp;#039;-SUC&amp;#039;.&lt;br /&gt;
;Breeder: This suffix is for designs that also recharges isotope cells. Isotope cells charge up faster when the reactor runs hot, so heat management is important. There are three breeder types:&lt;br /&gt;
:*Negative-Breeders slowly lose heat over time and will need heat to be added manually, or they can be left for a safe slow way to recharge isotopes.&lt;br /&gt;
:*Equal-Breeders have exactly the same heat generation as they do cooling ability and usually only require a user to boost the reactor&amp;#039;s heat level manually at the beginning.&lt;br /&gt;
:*Positive-Breeders gain heat over time and will require more precise cool down management for the reactor to remain hot.&lt;br /&gt;
:Reactors whose sole purpose is to recharge cells may not even have a &amp;#039;Mark&amp;#039; classification and are simply called &amp;#039;&amp;#039;&amp;#039;Breeders&amp;#039;&amp;#039;&amp;#039; instead, with the efficiency/SUC suffix added.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Efficiency==&lt;br /&gt;
The efficiency of a reactor is also appended to its classification. To calculate efficiency, take the number of uranium pulses a design makes per tick and divide it by the number of uranium cells it possesses. Efficiencies of five or greater are not possible without neutron reflectors and/or dual or quad cells, which were introduced in 1.106. &lt;br /&gt;
:The number provided will show the efficiency rating a design has:&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Number&lt;br /&gt;
! Rating&lt;br /&gt;
|-&lt;br /&gt;
| Exactly 1&lt;br /&gt;
| EE&lt;br /&gt;
|-&lt;br /&gt;
| 1 &amp;lt; eff &amp;lt; 2&lt;br /&gt;
| ED&lt;br /&gt;
|-&lt;br /&gt;
| 2 ≤ eff &amp;lt; 3&lt;br /&gt;
| EC&lt;br /&gt;
|-&lt;br /&gt;
| 3 ≤ eff &amp;lt; 4&lt;br /&gt;
| EB&lt;br /&gt;
|-&lt;br /&gt;
| 4 ≤ eff &amp;lt; 5&lt;br /&gt;
| EA&lt;br /&gt;
|-&lt;br /&gt;
| 5 ≤ eff &amp;lt; 6&lt;br /&gt;
| EA+&lt;br /&gt;
|-&lt;br /&gt;
| 6 ≤ eff &amp;lt; 7&lt;br /&gt;
| EA++&lt;br /&gt;
|- &lt;br /&gt;
| 7&lt;br /&gt;
| EA*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that this classification scheme was written before the 1.106 update, and does not address the possibility of an efficiency greater than 4.44 (the previous maximum efficiency).&lt;br /&gt;
&lt;br /&gt;
=Pre 1.106=&lt;br /&gt;
The following information does not reflect the 1.106 update. This information is kept here for players of the Technic Pack until Technic is updated for 1.3 or beyond.&lt;br /&gt;
&lt;br /&gt;
=== Reactor Terms ===&lt;br /&gt;
Here are some of the terms often used when describing a reactor and its design.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Heat&amp;#039;&amp;#039;&amp;#039; - The reactor itself and its components can all store heat. If heat levels gets too high, then components will melt, and there will be a risk of a reactor meltdown (see &amp;quot;Violent explosion&amp;quot;).&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Cooling&amp;#039;&amp;#039;&amp;#039; - Cooling is provided by internal components like a [[Cooling Cell]] and the outside environment like water. Cooling is needed to counteract the effects of heat, preventing a meltdown.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Reactor Tick&amp;#039;&amp;#039;&amp;#039; - A reactor &amp;#039;ticks&amp;#039; once every second. This is when heat, EU generation, and cooling is calculated. (Not to be confused with [[EU#EU.2Ft|EU ticks]] which is a completely different measurement)&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Uranium Pulse&amp;#039;&amp;#039;&amp;#039; - Pulses occur every reactor tick, each pulse produces heat and EU. Uranium Cells normally pulse once per tick, but will produce one &amp;#039;bonus&amp;#039; pulse per neighboring cell (This does not cause the cell to deplete faster, essentially generating bonus energy, but also extra heat).&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Breeder Reactor&amp;#039;&amp;#039;&amp;#039; - A type of reactor design that re-enriches [[Depleted Isotope Cell]]s into full [[Uranium Cell]]s, but produces little power.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Reactor Design&amp;#039;&amp;#039;&amp;#039; - The pattern in which components are placed within a reactor. A good design can give you nice, safe energy, and a bad design can spontaneously crater-ize your home and its contents (see &amp;quot;Violent explosion&amp;quot;).&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Full Cycle&amp;#039;&amp;#039;&amp;#039; - The time it takes for a full Uranium Cell to be used up. 10,000 reactor ticks, or 2 hours 47 mins.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Cooldown Period&amp;#039;&amp;#039;&amp;#039; - The time required for an inactive reactor to cool all the excess heat it has collected.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Reactor Hull&amp;#039;&amp;#039;&amp;#039; - This is where heat goes when it&amp;#039;s not stored in a component.  The maximum heat storage is 10,000, but it can be increased with [[Reactor Chamber]]s and [[Integrated Reactor Plating]].&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Reactor Class&amp;#039;&amp;#039;&amp;#039; - All reactor designs can be a class like &amp;quot;Mark-I-O ED&amp;quot; or &amp;quot;Mark-III EB&amp;quot; which gives an indication of how well a design will perform.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Reactor Efficiency&amp;#039;&amp;#039;&amp;#039; - The average number of pulses per [[Uranium Cell]]. (efficiency = pulses / cells) &amp;lt;br/&amp;gt;The more Uranium Cells that are placed next to each other, the higher the efficiency, but also the higher the risk.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Violent explosion&amp;#039;&amp;#039;&amp;#039; - Also known as &amp;quot;reactor meltdown&amp;quot; or &amp;quot;BOOM&amp;quot;. What happens if a reactor overheats over it&amp;#039;s limit due to overheating. Leaves behind a crater worth being given a name. Note that serious nuclear engineers always place signs next to such craters to remember how it was created. Like &amp;quot;First reactor setup that was almost working as intended&amp;quot; or &amp;quot;Probably should add explosion resistant walls to the next setup&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Reactor Components ===&lt;br /&gt;
A list of the various components that can be used within a reactor. &lt;br /&gt;
&lt;br /&gt;
==== Main components ====&lt;br /&gt;
;[[File:Grid_Reactor_Chamber.png]] [[Reactor Chamber]]: Placed adjacent to the reactor block, each additional chamber provides 6 additional cell slots, +1000 hull strength, and 2 cooling per reactor tick. Note that as a reactor only uses water blocks for cooling in the 3x3x3 grid around the central reactor, adding a Reactor Chamber will only add a total of +1 cooling to a water cooled reactor, as it occupies one of the possible water cooling spots.&lt;br /&gt;
&lt;br /&gt;
:Cables can be connected to a Reactor Chamber to transmit the power generated by the reactor setup. A Redstone signal applied &amp;#039;&amp;#039;&amp;#039;directly&amp;#039;&amp;#039;&amp;#039; to a Reactor Chamber (such as a redstone wire passing over/into the chamber, or a pulled lever supported by the chamber) will conduct through the chamber to the reactor itself, shutting it down.&lt;br /&gt;
&lt;br /&gt;
==== Minecraft 1.3.2 ====&lt;br /&gt;
&lt;br /&gt;
as of 9/16/2012 reactors have been updated and so most of this information is invalid &lt;br /&gt;
&lt;br /&gt;
heat vents apparently do jest that and vent heat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;color:red&amp;quot;&amp;gt;&lt;br /&gt;
WARNING!&lt;br /&gt;
REACTORS CAN NO LONGER BE COOLED WITH ICE OR WATER BUCKETS &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
neutron reflectors when placed next to uranium cells will cause them to make more eu/tick&lt;br /&gt;
&lt;br /&gt;
quad 60 eu to 80 eu &lt;br /&gt;
&lt;br /&gt;
dual 20 eu to 30 eu&lt;br /&gt;
&lt;br /&gt;
single 5 to 10 eu&lt;br /&gt;
&lt;br /&gt;
Normal reflectors last for one cycle, where Thick lasts for two. However, they last less time the more Uranium Cells are adjacent.&lt;br /&gt;
&lt;br /&gt;
==== Uranium components ====&lt;br /&gt;
;[[File:Grid_Uranium_Cell.png]] [[Uranium Cell]]: The main fuel for the reactor. Every reactor tick, each cell produces a single generating pulse on its own and an additional generating pulse for each adjacent Uranium Cell, causing a &amp;quot;chain reaction&amp;quot; the more Uranium Cells are placed right next to each other and therefore increasing the efficiency of each single cell. Each such pulse produces a specific amount of heat (depending on the surrounding components) and 200 EU (10EU/t) &amp;#039;&amp;#039;&amp;#039;as of 1.3.2 - Uranium Cells are reduced to 5EU/t&amp;#039;&amp;#039;&amp;#039;. A cell lasts 10,000 reactor ticks (2 hours 47 minutes), and generates 2,000,000 EU total multiplied by the amount of other cells constantly around it, thus up to 10,000,000 EU can be generated from a single cell constantly surrounded by 4 others. When depleted, Uranium Cells may become [[Near-Depleted Uranium Cell]]s or be lost.&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Dual_Uranium_Cell.png]] [[Dual Uranium Cell]]: As it says on the tin. 1.3.2 brings with it new, staged-upgrades for Nuclear Power. Along with it comes Dual and Quad Uranium Cells. These act as if they&amp;#039;re 2 or 4 cells in a Grid pattern. 1 Dual cell acts as 2x Uranium Cells are side-by-side. The output from a single slot used is 20EU/t because of 5EU/t per cell, as well as the +5EU/t per cell adjacent to another. &lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Quad_Uranium_Cell.png]] [[Quad Uranium Cell]]: 4 Uranium Cells forged together to only take one space in the reactor slot; Output for these are 60EU/t. These new Uranium components allow for much more compact Nuclear Reactor designs - However you still have to manage that heat produced.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Near-Depleted_Uranium_Cell.png]] [[Near-Depleted Uranium Cell]]: The &amp;#039;empty&amp;#039; state of a Uranium Cell; these can be crafted manually, or have a chance of appearing when a Uranium Cell is depleted within a reactor. They produce 1 heat each reactor tick, but do not generate any EU.&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Depleted_Isotope_Cell.png]] [[Depleted Isotope Cell]]: A depleted Uranium Cell mixed with [[Dusts|coal dust]]. When placed next to a Uranium Cell inside a reactor it recharges into a full cell after some time. The time it takes to recharge a depleted cell depends on the amount of surrounding Uranium Cells and the heat the reactor is operating at. The higher the reactor&amp;#039;s temperature is, the faster the cells will replenish. Isotope cells produce 1 heat but do not generate any EU, the will however cause adjacent Uranium Cells to pulse an additional time. This additional pulse is used up to re-enrich the Depleted Isotope Cell and will therefore not generate any EU, but it will cause the pulsing Uranium Cell to generate additional heat as usual.&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Re-Enriched_Uranium_Cell.png]] [[Re-Enriched Uranium Cell]]: The fully charged state of an isotope cell, it will continue to produce only 1 heat and no EU but it will no longer react with adjacent Uranium Cells. Combined with another [[Dusts|coal dust]], it will become a brand new Uranium Cell.&lt;br /&gt;
&lt;br /&gt;
==== 1.3.2 Cooling components ====&lt;br /&gt;
&lt;br /&gt;
Cooling changed a lot in IC2 1.106. The hull of a reactor and the coolant cells will no longer lose heat, only store it. To get rid of the stored heat, you need heat vents. Heat vents can store heat (except the [[Component Heat Vent]]) and dissipate it.&lt;br /&gt;
&lt;br /&gt;
Before starting a complete breakdown on how each cooling component works, here is an explanation of terms:&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;maxHeat&amp;#039;&amp;#039;&amp;#039; -  The maximum heat that can be stored before the component will melt.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;selfCooling rate&amp;#039;&amp;#039;&amp;#039; -  How much heat a component can dissipate per tick.&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;reactorTransfer rate&amp;#039;&amp;#039;&amp;#039; - How much heat the vent can receive from the reactor hull per tick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Heat_Vent.png]] [[Heat Vent]]: The basic Heat Vent is used to collect heat from uranium cells. &lt;br /&gt;
;[[File:Grid_Reactor_Heat_Vent.png]] [[Reactor Heat Vent]]:&lt;br /&gt;
;[[File:Grid_Overclocked_Heat_Vent.png]] [[Overclocked Heat Vent]]:&lt;br /&gt;
;[[File:Grid_Advanced_Heat_Vent.png]] [[Advanced Heat Vent]]:&lt;br /&gt;
&lt;br /&gt;
==== Cooling components ====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;As of 1.3.2 Exterior cooling no longer works. Covering the reactor in water will no longer work. Along with this change Ice will no longer have a cooling effect or buckets of water. Instead new components are introduced to handle cooling in more measurable and gradient fashion. Note: The reactor no longer cools over time without the necessary components. Temperatures will sustain without an intervening body such as Coolant Cells&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Cooling_Cell.png]] [[Cooling Cell]]: Each cooling cell may absorb 10,000 heat before melting and will cool down itself by 1 point of heat each reactor tick. Unless overheated Cooling Cells are not used up, which makes them the main cooling component inside the reactor.&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Integrated_Reactor_Plating.png]] [[Integrated Reactor Plating]]: Plating will distribute heat from an adjacent Uranium Cells into surrounding cooling components, which allows to increase the amount of cooling that can be applied directly to an Uranium Cell. Heat distributed in this way can only travel a distance of one slot, possible further platings will only store the heat but not distribute it. Plating also increases the reactor&amp;#039;s hull strength by 100 points and can store up to 10,000 heat itself before it melts, if it is unable to direct it into any other cooling component. Integrated Reactor Platings will cool down itself by 0.1 point of heat each reactor tick.&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Integrated_Heat_Disperser.png]] [[Integrated Heat Disperser]]: These components will attempt to balance out the levels of heat within the reactor hull, any adjacent component capable of storing heat and itself. During each tick a disperser can exchange up to 25 heat with the reactor hull and up to 6 heat with each of the surrounding components. Note that if all Uranium Cells in a reactor are next to at least one cooling component and therefore no longer emit heat to the reactor itself, an Integrated Heat Dispenser is required to utilize the reactor&amp;#039;s own cooling. In addition, as this component is able to exchange heat with the reactor itself, it can as well be used to &amp;quot;move&amp;quot; heat from one place to another inside the reactor (using the reactor&amp;#039;s own heat storage as a medium), if for example the space around an Uranium Cell is not sufficient to completely cool the heat it emits.&lt;br /&gt;
&lt;br /&gt;
==== One time items ====&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;No longer work with 1.3.2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Water_Bucket.png]] [[Water Bucket]]: When a reactor&amp;#039;s hull has more than 4000 heat, it will evaporate the water inside the bucket, reducing the heat instantly by 250 points and leaving the empty bucket in the slot. This can be used to manually adjust the reactor&amp;#039;s temperature or as a hint that the reactor is overheating.&lt;br /&gt;
&lt;br /&gt;
;[[Non-IC Items|Ice Block]] If a reactor&amp;#039;s hull has more that 300 heat, it will evaporate ice blocks each tick, reducing the heat instantly by 300 points per block evaporated until it is below the limit of 300 heat. Note that only one ice block per reactor slot is used up per tick, therefore the total amount of heat that can be reduced per tick is limited by the slots occupied by Ice Blocks. Thus even if a reactor is filled up with stacks of ice, it still can blow up violently. Ice blocks can be used to manually cool down a reactor, as a short-time cool-down system in extreme reactor setups, or as an indicator that the reactor is building up heat.&lt;br /&gt;
&lt;br /&gt;
;[[File:Grid_Lava_Bucket.png]] [[Lava Bucket]]: Placing a lava bucket inside a reactor will instantly increase the reactor&amp;#039;s hull heat by 2,000 points, leaving the empty bucket in the slot. This is useful for &amp;#039;breeder&amp;#039; type reactors to heat-up the reactor to increase the speed at which Depleted Isotope Cell recharge.&lt;br /&gt;
&lt;br /&gt;
=== Heating and Cooling ===&lt;br /&gt;
&lt;br /&gt;
Almost every component and the reactor itself can store heat in an effort to stave off a disaster. It is up to the cooling systems (and &amp;#039;&amp;#039;&amp;#039;you&amp;#039;&amp;#039;&amp;#039;) to get rid of this accumulated heat before the reactor cannot take any more.&lt;br /&gt;
&lt;br /&gt;
The reactor&amp;#039;s own storage (known as the reactor hull) starts off at 10,000, but that can be increased by up to 6 extra [[Reactor Chamber|chambers]] (+1000 each) or placing [[Integrated Reactor Plating|plating]] into the reactor (+100). If the reactor hull reaches 50% of its maximum heat storage, then nearby water will begin to evaporate, and at 85% the reactor has a chance of removing itself from existence... &amp;#039;&amp;#039;violently&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Heat stored in components will be safely tucked away from the hull, but it will need time for the cooling systems to quench it all.&lt;br /&gt;
&lt;br /&gt;
The most common source of heat is [[Uranium Cell|uranium cells]], which will produce heat for each pulse they perform.  The amount of heat depends on how many cooling components (Cooling Cell, Integrated Reactor Plating, Integrated Heat Disperser) are adjacent to the cell:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
  |-&lt;br /&gt;
  ! No. of Components&lt;br /&gt;
  ! Heat Generated&lt;br /&gt;
  |-&lt;br /&gt;
  | 0&lt;br /&gt;
  | 10 per pulse into the reactor hull&lt;br /&gt;
  |-&lt;br /&gt;
  | 1&lt;br /&gt;
  | 10 per pulse into component&lt;br /&gt;
  |-&lt;br /&gt;
  | 2&lt;br /&gt;
  | 8 per pulse, 4 for each component&lt;br /&gt;
  |-&lt;br /&gt;
  | 3&lt;br /&gt;
  | 6 per pulse, 2 for each component&lt;br /&gt;
  |-&lt;br /&gt;
  | 4&lt;br /&gt;
  | 4 per pulse, 1 for each component&lt;br /&gt;
|}&lt;br /&gt;
Pro Tip and Warning: Remember, though putting uranium cells next to each other doubles the energy output, it doubles the heat as well, meaning that two uranium cells next to each other will generate 12 heat each with the max possible 3 components around each.&lt;br /&gt;
&lt;br /&gt;
Formula:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;lt;font size=1&amp;gt;H = Heat per Uranium cell&amp;lt;br/&amp;gt;U = Number of adjacent Uranium cells&amp;lt;br/&amp;gt;C = Number of adjacent Components&amp;lt;br/&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
H = (U + 1) * (10 - (C - 1) * 2)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More cooling systems around a uranium cell mean less overall heat to deal with, making the reactor safer, but it also reduces the potential amount of EU a cell can produce.  Risk vs. Reward.&lt;br /&gt;
&lt;br /&gt;
Depleted Isotope cells only produce 1 heat per tick themselves, but they still react with adjacent Uranium Cells and make them pulse additional times.&lt;br /&gt;
&lt;br /&gt;
[[Near-Depleted Uranium Cell]]s and [[Re-Enriched Uranium Cell]]s produce 1 heat per tick.&lt;br /&gt;
&lt;br /&gt;
There are several ways to reduce a reactor&amp;#039;s heat each tick:&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
  ! Outside Source&lt;br /&gt;
  ! Cooling provided&lt;br /&gt;
  |-&lt;br /&gt;
  | The reactor itself&lt;br /&gt;
  | 1 heat&lt;br /&gt;
  |-&lt;br /&gt;
  | Each reactor chamber added&lt;br /&gt;
  | 2 heat per chamber&lt;br /&gt;
  |-&lt;br /&gt;
  | Water blocks within a 3x3x3 area*&lt;br /&gt;
  | 1 heat per block&lt;br /&gt;
  |-&lt;br /&gt;
  | Air &amp;#039;blocks&amp;#039; within a 3x3x3 area**&lt;br /&gt;
  | 0.25 per block&lt;br /&gt;
  |}&lt;br /&gt;
&amp;amp;#x2A; Both still and flowing water count.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;#x2A;&amp;amp;#x2A; Torches, Redstone, and similar items won&amp;#039;t count.&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
  ! Internal Source&lt;br /&gt;
  ! Cooling provided&lt;br /&gt;
  |-&lt;br /&gt;
  | Cooling Cell&lt;br /&gt;
  | 1 heat***&lt;br /&gt;
  |-&lt;br /&gt;
  | Integrated Reactor Plating&lt;br /&gt;
  | 0.1 heat***&lt;br /&gt;
  |-&lt;br /&gt;
  | Ice blocks (single use)&lt;br /&gt;
  | 300 heat per block&lt;br /&gt;
  |-&lt;br /&gt;
  | Water Buckets (single use)&lt;br /&gt;
  | 250 heat per bucket&lt;br /&gt;
  |}&lt;br /&gt;
&amp;amp;#x2A;&amp;amp;#x2A;&amp;amp;#x2A; Cooling only occurs if the component in question has any heat stored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The maximum outside cooling possible is 33 (reactor, 6 chambers and 20 water blocks).&lt;br /&gt;
&lt;br /&gt;
If the amount of cooling available is less than the amount of heat produced then the reactor will gradually collect heat. There are various ways to deal with this:&lt;br /&gt;
&lt;br /&gt;
* Make a design that only has a slight amount of excess heat so that even when the Uranium Cells are used up the heat levels are still not dangerous.&lt;br /&gt;
* Manually drop Ice blocks and/or Water buckets into the reactor.&lt;br /&gt;
* Apply Redstone current to the reactor (or one of its chambers), causing it to stop generating heat and EU for as long as the Redstone current is active.&lt;br /&gt;
** An overheating reactor can be detected by placing redstone dust on top of wood blocks close to the reactor and sending a redstone signal through it; when the reactor heats up past 40%, the wood will burn, breaking the circuit. If this circuit&amp;#039;s output is inverted and routed back to the reactor (&amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; on wood blocks, to ensure the segment after the inverter is not destroyed!), it can serve as an automated shutdown / alarm circuit.&lt;br /&gt;
&lt;br /&gt;
Heat management for a &amp;#039;Breeder&amp;#039; type reactor is different. Breeders work best when running hot, so it&amp;#039;s best to make a design that has exactly the same heat and cooling amount, then manually boost the heat by adding lava buckets, removing cooling, or temporarily adding extra uranium cells.&lt;br /&gt;
&lt;br /&gt;
Reactors will emit smoke particles when warm and fire particles when hot. Be careful when using lava buckets, as the 2000 heat goes directly into the hull, and the heat dispersers need time to pull it into the cooling systems.&lt;br /&gt;
&lt;br /&gt;
=== Environmental Effects of Reactor Heat === &lt;br /&gt;
&lt;br /&gt;
As reactors heat up, they will start having detrimental effects on their immediate surroundings.&lt;br /&gt;
Each additional chamber increases the threshold by 1000 heat, to a maximum of +6000 with 6 chambers.  Each piece of hull plating futher increases the heat threshold by 100.&lt;br /&gt;
&lt;br /&gt;
The exact heat effects for reactors are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
  |-&lt;br /&gt;
  ! % of max hull heat&lt;br /&gt;
  ! Environmental effect&lt;br /&gt;
  |-&lt;br /&gt;
  | 40%&lt;br /&gt;
  | Flammable blocks within a 5x5x5 cube have a chance of burning.&lt;br /&gt;
  |-&lt;br /&gt;
  | 50%&lt;br /&gt;
  | Water blocks within a 5x5x5 cube (both sources and flowing) will have a chance of evaporating.&lt;br /&gt;
  |-&lt;br /&gt;
  | 70%&lt;br /&gt;
  | Entities within a 7x7x7 cube (instead of a 3x3x3 cube) will get hurt from the radiation exposure.&lt;br /&gt;
  |-&lt;br /&gt;
  | 85%&lt;br /&gt;
  | Blocks within a 5x5x5 cube have a chance of burning or turning into lava (&amp;#039;moving&amp;#039; lava only, no source blocks).&lt;br /&gt;
  |-&lt;br /&gt;
  | 100%&lt;br /&gt;
  | What environment? That hole in the ground?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Reactor Classification ===&lt;br /&gt;
All reactor designs fall into a set of pre-defined categories.  This makes it easier to see, at a glance, how effective a design can be when either looking up designs on the IC forums or posting a design yourself.&lt;br /&gt;
&lt;br /&gt;
==== Mark I ====&lt;br /&gt;
Mark I reactors generate &amp;#039;&amp;#039;&amp;#039;no&amp;#039;&amp;#039;&amp;#039; excess heat each reactor tick and thus are safe to use continuously for as long as you supply Uranium.  Mark Is tend have a low efficiency, but that&amp;#039;s the price of a completely safe reactor.&lt;br /&gt;
&lt;br /&gt;
Mark Is have two sub-classes: Mark I-I for design that do not rely in outside cooling in anyway and Mark I-O for those that do.&lt;br /&gt;
&lt;br /&gt;
==== Mark II ====&lt;br /&gt;
Mark II designs produce a small amount of excess heat and will need to be given a cool down period eventually to prevent the hull reaching 85% maximum heat or melting component.  A Mark II must complete at least one full cycle before encountering heat problems.&lt;br /&gt;
&lt;br /&gt;
The sub-class for Mark IIs denote how many cycles the design can run before reaching critical heat levels.  For example Mark II-3 will &amp;#039;&amp;#039;need&amp;#039;&amp;#039; a cool down period after running 3 cycles in a row. Mark II&lt;br /&gt;
s that can run 16 times or more get the special sub-class &amp;#039;E&amp;#039; (Mark II-E) for almost being a Mark I.&lt;br /&gt;
&lt;br /&gt;
==== Mark III ====&lt;br /&gt;
Mark III reactors tend to have an emphasis on efficiency at the cost of safety. Mark IIIs are unable to complete a full cycle without going into meltdown and thus need to be shutdown mid-cycle in order to deal with the high amount of excess heat.  This can be done manually or by using Redstone.&lt;br /&gt;
&lt;br /&gt;
Mark IIIs have the additional condition that they must run at least 10% of a cycle (16 mins 40 secs) before reaching critical heat or losing any components.&lt;br /&gt;
&lt;br /&gt;
==== Mark IV ====&lt;br /&gt;
Mark IVs still have to run at least 10% of a cycle, just like Mark IIIs.  The difference being that Mark IVs are allowed to lose components to overheating, and that must be replaced before the reactor goes critical.&lt;br /&gt;
&lt;br /&gt;
==== Mark V ====&lt;br /&gt;
Mark Vs are for those who want to squeeze every last scrap of EU from their uranium cells; they cannot run long without needing a cool down period. You&amp;#039;d better have great Redstone timer skills, or you&amp;#039;ll never be able to turn your back on these things.&lt;br /&gt;
&lt;br /&gt;
==== Additional Suffixes ====&lt;br /&gt;
As well as being Mark I to V, reactor designs also have one or more suffixes to better inform people about their performance.&lt;br /&gt;
&lt;br /&gt;
;Single Use Coolants: A reactor that relies on a supply of ice and/or water buckets in order to maintain its classification should be suffixed with &amp;#039;-SUC&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
;Efficiency: To calculate efficiency, take the number of uranium pulses a design makes per tick and divide it by the number of uranium cells it possesses.&lt;br /&gt;
:The number provided will show the efficiency rating a design has:&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Number&lt;br /&gt;
! Rating&lt;br /&gt;
|-&lt;br /&gt;
| Exactly 1&lt;br /&gt;
| EE&lt;br /&gt;
|-&lt;br /&gt;
| Greater than 1 but less than 2&lt;br /&gt;
| ED&lt;br /&gt;
|-&lt;br /&gt;
| 2 or greater but less than 3&lt;br /&gt;
| EC&lt;br /&gt;
|-&lt;br /&gt;
| 3 or greater but less than 4&lt;br /&gt;
| EB&lt;br /&gt;
|-&lt;br /&gt;
| 4 or greater&lt;br /&gt;
| EA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Breeder: This suffix is for designs that also recharges isotope cells. Isotope cells charge up faster when the reactor runs hot, so heat management is important. There are three breeder types:&lt;br /&gt;
:*Negative-Breeders slowly lose heat over time and will need heat to be added manually, or they can be left for a safe slow way to recharge isotopes.&lt;br /&gt;
:*Equal-Breeders have exactly the same heat generation as they do cooling ability and usually only require a user to boost the reactor&amp;#039;s heat level manually at the beginning.&lt;br /&gt;
:*Positive-Breeders gain heat over time and will require more precise cool down management for the reactor to remain hot.&lt;br /&gt;
:Reactors whose sole purpose is to recharge cells may not even have a &amp;#039;Mark&amp;#039; classification and are simply called &amp;#039;&amp;#039;&amp;#039;Breeders&amp;#039;&amp;#039;&amp;#039; instead, with the efficiency/SUC suffix added.&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Heat&lt;br /&gt;
! Ticks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0-2,999&lt;br /&gt;
| 40,000&lt;br /&gt;
|-&lt;br /&gt;
| 3,000-5,999&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| 6,000-8,999&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| OVER 9000!!!&lt;br /&gt;
| 5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Example Classifications ====&lt;br /&gt;
;Mark I-O EE: A reactor design that can run continuously, but relies on outside cooling and only produces one pulse for each Uranium Cell.&lt;br /&gt;
&lt;br /&gt;
;Mark II-1 ED Positive-Breeder: A reactor with recharging capabilities that can only run one full cycle before needing a cool down.&lt;br /&gt;
&lt;br /&gt;
;Mark II-2 EC: A reactor design that can run two full cycles before needing a cool down period, producing at least 2 pulses per Uranium per reactor tick on average.&lt;br /&gt;
&lt;br /&gt;
;Mark II-E-SUC EC: A reactor that can run at least 16 times before needing a cool down, relying on a supply of ice or water and has average efficiency.&lt;br /&gt;
&lt;br /&gt;
;Breeder EA: A heat-neutral reactor designed for the sole purpose of recharging Isotope Cells. Each Uranium Cell is capable of charging 3 or more Isotope Cells.&lt;br /&gt;
&lt;br /&gt;
=== Reactor Security ===&lt;br /&gt;
As much as nuclear reactors are excellent terraforming devices - if you want to create huge craters - their main use is to create power for your other devices and machines. In order to avoid a sudden violent explosion, you need to take precaution and plan your reactor setup accordingly. In general there are two ways to ensure that a reactor does not unexpectedly react with its surrounding environment: you can either design a stable reactor that never overheats or, if you need more power, you can at least put the reactor into layers of material that - in the unlikely event of a nuclear meltdown - absorb the blast to keep the environment intact.&lt;br /&gt;
&lt;br /&gt;
==== Stable reactors ====&lt;br /&gt;
The most simplest stable reactor is to put in a single Uranium Cell and surround it with adjacent 4 coolant cells. The Uranium Cell will now produce 4 heat each tick, which will be completely absorbed and cooled down by the coolant cells. This setup can never explode, no matter how many of these sets you manage to squeeze into your reactor chamber, it will always run safely. &lt;br /&gt;
&lt;br /&gt;
This set however only produces 10 EU/t per Uranium Cell, which is very inefficient. If you would put two Uranium Cells adjacent to each other a chain reaction starts, and suddenly each cell produces two times their previous value, for a total of 40 EU/t. However those cells as well double their heat output. So if you still only surround them with Coolant Cells you would not only be restricted to 3 cells for each Uranium Cell (as the 4th spot is taken by the other Uranium Cell), but each of those Coolant Cells would now receive 2 heat per reactor tick, but can only cool down by 1 point per tick. Given some time (actually lots of time) those cooling cells would melt down, the heat emitted by each Uranium Cell increases as it lacks surrounding cooling components, till eventually they emit their combined 40 heat per tick into the reactor hull, which cannot dissipate all the heat on its own, and finally causes a massive explosion.&lt;br /&gt;
&lt;br /&gt;
Adding more cooling components to the setup and using a smart layout of cooling cells, heat dispersers and platings, it is possible to run a chain reaction of 3 Uranium Cells while dissipating all the heat created by this chain reaction using only a reactor with two chambers, thus creating a Mark I (stable) reactor setup with an output 70 EU/t for a total of 14,000,000 EU over the life-time of those three Uranium Cells. It is recommended to insert ice blocks into the reactor chamber while experimenting, which will vaporize as soon as the reactor exceeds 300 heat, indicating that the setup is not stable.&lt;br /&gt;
&lt;br /&gt;
It is not possible, no matter how smart the setup is, to run a stable chain reaction of 4 or more Uranium Cells, as even for the setup with the least heat emitted, you still would need more Coolant Cells than you can fit into the reactor chamber. However, if you have the buildcraft mod you can transport ice and water buckets to the reactor, thus cooling it down. It MAY be possible to use a bulidcraft pump and water proof pipes to pump water into the reactor WITHOUT the use of buckets, but it is not known if that will work. See the buildcraft wiki if you don&amp;#039;t understand what I am talking about.&lt;br /&gt;
&lt;br /&gt;
==== Reducing the Explosion Radius ====&lt;br /&gt;
If you require more than 70 EU/t from your reactor and you are not willing to use up the materials or the space to build a second reactor, you can put in more Uranium Cells into the reactor chamber than it can cool down for some time, to fulfill your need of EU. While extreme setups are capable of outputting over 2000 EU/t they require perfect timing to shut the reactor down just right before it explodes. During experimentation with such setups it is strongly recommended to take security precautions to reduce the explosion radius of an almost perfectly working setup.&lt;br /&gt;
&lt;br /&gt;
In the unlikely event of a nuclear meltdown, the reactor will explode violently and force its internal pressure right into it&amp;#039;s surrounding environment. Read: it will destroy everything in a large radius till the entire force of the explosion is used up. To avoid the destruction of your house or other valuable assets, you need to give the possible explosion material to react with that is stable enough to use up at least a good portion of the explosion force. You need [[Reinforced Stone]].&lt;br /&gt;
&lt;br /&gt;
While the reactor will turn everything into molten clumps of lava in a 5x5x5 cube centered around the central reactor given enough time and heat, everything beyond that will survive to absorb the explosion blast. Surrounding the reactor completely with a layer Reinforced Stone will reduce the explosion from a massive crater to a mere hole. Adding a second layer will reduce the explosion to a slight bump into the adjacent material and adding a third layer will guarantee that no matter how violent the explosion might be, only the Reinforced Stone will be consumed by it.&lt;br /&gt;
&lt;br /&gt;
Now you might ask how to transport the generated energy into your storage if you completely surround the reactor with Reinforced Stone or how to apply a redstone signal to shut it down. Smart question! And the answer is: directed force. It is inevitable to have at least some holes in your secure layers, but the good news is, the explosion does not simply destroy a sphere around the reactor, the force that escapes the construction will keep its direction of travel. So if you attach your cables at the top of the reactor, the explosion&amp;#039;s force escaping the shelter will only destroy things above the reactor, which under optimal conditions is just air. In the same way a redstone torch from below can be used to signal the reactor to run or shut down, which conveniently can be transmitted through one solid block per torch. &lt;br /&gt;
&lt;br /&gt;
Building a proper shelter around your reactor allows you to experiment with nuclear energy and risk only the reactor itself, some reinforced stone blocks, and your life.&lt;br /&gt;
&lt;br /&gt;
=== Tips and Tricks ===&lt;br /&gt;
Here are a few tips and things to look out for when using a reactor.&lt;br /&gt;
* There is a Thermometer add-on on the [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;threadID=972 IC forum] that can be useful for those who want to monitor heat levels closely.&lt;br /&gt;
* Redstone timers can turn even Mark Vs into self regulating-reactors, but if you&amp;#039;re not the Redstone equivalent of &amp;quot;The One&amp;quot;, then you might want to make use of a Redstone enhancing mod, like [http://integratedredstone.wikispaces.com/ RedPower], for example.&lt;br /&gt;
* Heat Dispersers can only draw 6 heat out of a component per reactor tick, so look for components that seem to be holding more heat than the others and try to fix the problem.&lt;br /&gt;
* While the reactor hull&amp;#039;s maximum heat tolerance can be increased, all other components are fixed at 10,000. So even though a reactor can survive 10,000+ heat, Heat Dispersers will still pull that heat into components and melt them all.&lt;br /&gt;
* A math trick to calculate the number of pulses (P) for complex (i.e. Mark IV or Mark V) reactors is to multiply the number of uranium cells (U) by 5 and subtract the number of sides of uranium cells not touching other uranium cells (S) so P = 5 * U - S. So a Mark V reactor (9x6 uranium cells) would make 5 * (9 * 6) - 2 * (9 + 6) pulses = 240 pulses (and 2400 EU/t which would explode even HV cables and HV transformers, and 2400 heat per second which would explode the reactor in less than a minute (i tested it yesterday).&lt;br /&gt;
* It is possible to use buildcraft with a nuclear reactor by connecting pipe to either the main reactor block or its chambers. This can be used to pump ice into the reactor from a chest continuously. Ice can be produced with pumps over infinite water sources adjacent to compressors (creating snowballs) feeding into another compressor which turns snowballs to ice, but it requires about 1400 EU per ice block, and may not be practical.&lt;br /&gt;
*As an additional precaution, consider adding an automatic cutoff switch.  If the redstone current which turns the reactor on is wired over or through a flammable block near the reactor, then if the reactor gets hot enough to burn nearby blocks the reactor will probably turn off, which may stop the meltdown.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-headline&amp;quot; style=&amp;quot;font-size: 14pt&amp;quot; id=&amp;quot;GUI&amp;quot;&amp;gt;GUI&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
This is the new GUI (fully upgraded with 6 additional [[Reactor Chamber]]s):&lt;br /&gt;
{{Grid/Reactor}}&lt;br /&gt;
Don&amp;#039;t think about using them as a mad scientist&amp;#039;s large chest; a reactor will spit out any item that is unrelated to its function. (Other than empty buckets.)&lt;br /&gt;
&lt;br /&gt;
== HAYO ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size = 7&amp;gt;&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;IT&amp;#039;S&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;TIME&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#00FF00&amp;quot;&amp;gt;FOR&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;THE&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF4500&amp;quot;&amp;gt;INDUSTRIAL&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;REVOLUTION,&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color:#FF1493&amp;quot;&amp;gt;HAYO!&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And since there&amp;#039;s no revolution without sacrifices, we shall now remain quiet for 2 ticks to show our sympathy towards a lone, unnamed engineer, who managed to obtain the ultimate blueprints of Nuclear Engineering.&lt;br /&gt;
There, silence done, let&amp;#039;s check out the blueprints! [http://i46.tinypic.com/23tli1d.jpg| &amp;gt;&amp;gt;ACCESS GRANTED&amp;lt;&amp;lt;]&lt;br /&gt;
&lt;br /&gt;
Step I: Craft the future&lt;br /&gt;
First of all, you will need to craft a Nuclear Reactor itself. Of course you can&amp;#039;t just summon a complex Reactor out of some iron and other stuff! That would be unrealistic. Instead, you first need to craft Nuclear Chambers. These chambers are, duh, CHAMBERS. Accordingly, you merely need a Machine Block and a half&amp;#039;o&amp;#039;stack of Copper. How to craft 33 elements together? Well, use your head, it&amp;#039;s all about compressing numbers into quality.&lt;br /&gt;
(Be advised, I do not take any responsibility to injuries taken due attempts to compress Coppy by hammering it with your head.)&lt;br /&gt;
After you successfully crafted three, not two, not four, but three, to be spelled, 3, which is the number following after the 2 and going before 4, chambers, you can now easyly create a Nuclear Reactor, by combining the side-wards aligned Chambers with a Generator below and an advanced Circuit above.&lt;br /&gt;
You say that&amp;#039;s much easier then before? Well, I say HAYO.&lt;br /&gt;
Due to improvements in various blueprints, we managed to cut down useless wasted ressources by 2%, resulting in the new and awesomely cheap recipe. Once you crafter your Reactor, it&amp;#039;s already fully operational. Placing it down can be done anywhere, since the new Copper-based isolation will ensure the Reactor to be 100% immune to outward influences, accordingly it does neither heat up or cool down by itself or by surrounding blocks.&lt;br /&gt;
As you knew from before, a simple Reactor only contains 3 chambers and accordingly offers you 3 coloumns of space for installment of your personlaized reactor setup. You can expand this setup to up to 9 coloumns by placing more chambers (for the math-weak of you: 6) adjacent to the Nuclear Reactor core.&lt;br /&gt;
Unless you intend to use your Reactor as hayo-ish replacement for a TNT-cannon, I advise to use Reinforced Stone to encase the Reactor in a resistant layer to ensure minimal area destruction in case of &amp;#039;slight misscalculations&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Part II: Uranium and you (the radiated individual)&lt;br /&gt;
Of course the fuel, the source of energy, the symbol of life, the ultimate answer to the question of the sense of life, the universe and how to obtain enough power for everything else, is Uranium. Mined as raw chunks, compressed into craftable Brickets, filled into strangely durable tin cells, you obtain Uranium cells.&lt;br /&gt;
Be advised that, for your own security, Uranium cells do only do &amp;#039;something&amp;#039; when the reactor is receiving a direct redstone signal.&lt;br /&gt;
Uranium cells last for 10.000 seconds (and accordingly 10.000 ReactorTicks) each. The lifetime of an Uranium cell is considered &amp;#039;one reactor cycle&amp;#039;.&lt;br /&gt;
Uranium cells constantly and reliably (why? who cares?!) &amp;#039;pulse&amp;#039; every full second. Every pulse causes an Uranium cells to send out a load of neutrons, whilst consuming 1/10000th of itself. Due to the critical-mass-of-compressed-uranium-in-small-tin-cells-for-whatever-reasons-hayo-rule, only a fractal of the Neutrons will actually cause Nuclear Reaction within the cell. (Reaction are good, they produce energy!).&lt;br /&gt;
In effect, this causes a single cell to merely produce one &amp;#039;pulse&amp;#039; of energy. Every pulse of energy produces enough useable heat for the Nuclear Reactor to produce 100 EU, spread out amongst the next 20 ticks, effectively granting 5 EU/t.&lt;br /&gt;
However, if you place Uranium Cells adjacent to other Uranium Cells, the normally &amp;#039;lost&amp;#039; Neutrons will hit the adjacent Uranium Cell, creating another pulse (for each adjacent Uranium cell). Therefore, 2 neighbouring cells will create a total of FOUR pulses, opposed to two pulses if they would be seperated.&lt;br /&gt;
This is called &amp;#039;efficiency&amp;#039;. Since the lifetime of a cell is not dependant on the amount of pulses it effectively creates (but on it&amp;#039;s 10k second lifetime, duh), one piece of Uraniumj can produce 1 or x million EU. Naturally, you will want a higher efficiency to maximize the energy gain of your Reactor.&lt;br /&gt;
However, the more efficient a cell is, the higher is the not-useable heat produced by it. Whilst useable heat is good, unuseable heat is not. It&amp;#039;s like the dark side of good heat, just without cookies.&lt;br /&gt;
A cell creating 5 EU/t will produce 4 heat per second. 10 EU/t produce 12hps. 15 is 24hps, 20 is 40hps, etc... You will shortly learn how to deal with reactor heat.&lt;br /&gt;
Lastly, it should be mentioned there are theoretical approaches to condense more Uranium into less space. Of course way too dangerous to attempt this in practical applications, condensing Uranium Cells into more compact arrangements would permit users to reduce the amount of slots needed for actual Uranium Cells. Additionally, it would permit the Uranium Cells to more effectively use it&amp;#039;s own emitted Neutrons.&lt;br /&gt;
For example a, theoretical!, setup of a &amp;#039;Dual Uranium Cell&amp;#039;, would not just produce twice as much energy (and heat) compared to a single cell, but it would additional pulse by itself TWO TIMES (per cell element!), for a total of up to 6 pulses per Neutron emission. With a &amp;#039;Quad Uranium Cell&amp;#039;, this would even increase to a maximum of 7 pulses, the highest efficiency theoretically possible. Though such a setup would create whopping 448 heat per second... which isn&amp;#039;t exactly hayo...&lt;br /&gt;
&lt;br /&gt;
Part III: Reactors in heat. ... Wait a second...&lt;br /&gt;
A reactor can only take so much heat before it will start melting and finally explode (which is a safety measure to prevent in from leaking dangerous radioactivity). Per default, the reactor hull can survive up to 10k heat without lasting damage. However, as the reactor&amp;#039;s temperature rises, it will start affecting it&amp;#039;s surrounding. Reactor heat can set wooden structures ablaze, melt stone into lava and harm living beings. It is ill-advised to approach hot reactors without full Hazmat-Equipment.&lt;br /&gt;
To prevent the reactor hull from heating up, you can make use of various Reactor Components. The most simple of those are Coolant Cells. Uranium Cells emit heat to all surrounding components (which can accept it) and will only heat the hull itself if there is no (suitable) component present. For example an Uranium Cell surrounded by four other cells will always heat the reactor hull.&lt;br /&gt;
Coolant Cells can be constructed in multiple layers of coolant water, permitting the cells to store 10k, 30k or even hayoish 60k of heat. However, by themselves these cells do merely STORE the heat, but don&amp;#039;t DISSIPATE any heat and will eventually melt as well (causing the cells to heat the hull again).&lt;br /&gt;
&lt;br /&gt;
For this reason, I hereby present you: HeatSwitches (commonly known as HD or HeatDissipator, HeatDistributer and Strange-Thing-Which-Can-Magically-Alter-Temeperatures).&lt;br /&gt;
The standard HeatSwitch can store 2500 heat, has a &amp;#039;sideTransfer rate&amp;#039; of 12 and a &amp;#039;coreTransfer rate&amp;#039; of 4.&lt;br /&gt;
All HeatSwitches work the same way: They calculate the % of heat stored in all surrounding tiles, themselves and the reactor hull, calculate a median and then attempt to reach that median on all components. A heatSwitch will first shift around (component &amp;lt;-&amp;gt; switch) the heat of adjacent components, to a max of sideTransfer. Then he will try to balance the heat between itself and the reactor to a max of coreTransfer.&lt;br /&gt;
The &amp;#039;Core Heat Switch&amp;#039; does have a sideTransfer rate of 0 (thus no heat balance between adjacent components), but a coreTransfer rate of 72, and a maxHeat of 5000.&lt;br /&gt;
The &amp;#039;Spread Heat Switch&amp;#039; does not have a coreTrasnfer, but instead 36 sideTransfer, and a maxHeat of 5000.&lt;br /&gt;
Lastly, the &amp;#039;Diamond Heat Switch&amp;#039; has a sideTransfer of 24 and a coreTransfer of 8, and a maxHeat of 10000.&lt;br /&gt;
Opposed to the old HD&amp;#039;s, the switches do NOT dissipate heat, have a LOW heat storage and do go by %, not my static values. F.e. you have a core heat switch (5000 max) and a reactor with some plating (20000 max). The system has a total of 5000 heat. The switch will balance 1000 heat to itself and 4000 to the reactor, resulting in 20% heat for itself and the reactor.&lt;br /&gt;
&lt;br /&gt;
Now you can spread heat through all reactor components and balance it amongst all storage units. But unless you intend to constantly replace the storage components, the heat will merely accumulate all over the time. To solve this, our engineers designed HeatVents (aka Vents, Heat Ventilation, Ventilators, Fans, Followers...)&lt;br /&gt;
Vents have a maxHeat of 1000 and a &amp;#039;selfCooling rate&amp;#039; and a &amp;#039;reactorTransfer rate&amp;#039;.&lt;br /&gt;
A vent will always first draw heat from the reactor in height of it&amp;#039;s reactorTransfer rate, regardless of it&amp;#039;s own heat level. They do not &amp;#039;balance&amp;#039; as heatSwitches do. Second, they will reduce their own heat by the selfCooling rate, venting the heat into the air = Mystically gone.&lt;br /&gt;
&amp;#039;Basic Vent&amp;#039;s do merely have a selfVent of 6.&lt;br /&gt;
&amp;#039;CoreVent&amp;#039;s have 5 selfVent and 5 reactorTransfer (effectively applying continous -5Heat/tick to the reactor hull.&lt;br /&gt;
&amp;#039;Golden CoreVent&amp;#039;s are tricky to use. They provide an amazing 20 selfCooling, but have 36 reactorTransfer. Effectively, this means they will always melt themselves if the reactor has enough heat avaible. It&amp;#039;s up to you to figure out how to use them properly.&lt;br /&gt;
&amp;#039;Diamond Vent&amp;#039;s have 12 selfCooling, but 0 reactorTrasnfer again.&lt;br /&gt;
There is one special, the &amp;#039;SpreadVent&amp;#039;. It can NOT take up any heat. However, it automatically cools down all adjacent components by 4 per tick.&lt;br /&gt;
&lt;br /&gt;
Part IV: Have your uranium breed itself&lt;br /&gt;
By now, you should have run low on Uranium supplies. But luckyly, we still have Breeding to reenrich and reuse spent Uranium!&lt;br /&gt;
Whenever an Uranium Cell is used up, it has a 25% chance to turn into a Depleted Uranium Cells without enough uraniumized remains to be recycled. Refilling such a depleted cell with Coal Dust will provide the necessary raw material, resulting in an &amp;#039;Isotope Cell&amp;#039;.&lt;br /&gt;
During normal Reactor operations, Uranium Cells send out Neutrons every full seconds (as mentioned above). If an Isotope Cell is struck by 10000 Neutrons, it will turn into an Re-Enriched Isotope Cell. Combine this result with some more coal dust and it will turn into a fully useable Uranium Cell again.&lt;br /&gt;
The process of re-enriching Isotope Cells, however, creates the same amount of heat as the interaction between Uranium Cells, WITHOUT actually producing the according energy. But considering you can obtain a full new Uranium Cell as a &amp;#039;byproduct&amp;#039; it should still pay out. That&amp;#039;s the way of Nuclear Engineering, GangnamHAYO style.&lt;br /&gt;
Even better though, the re-enrichment of Isotopes by Neutrons seems to be temperature-dependant. For each 3000 units of heat, basing on the reactor hull, there will be one additional Neutron affecting the Isotope. Accordingly, breeding Uranium with reactors on higher temperatures (f.e. 9001 heat) is much more effective (f.e. 4x fast).&lt;br /&gt;
&lt;br /&gt;
However, with all your awesome coolant engineering... how could a reactor possibly heat up that much? The solution has a name: Lava Buckets Heating Cells!&lt;br /&gt;
Heating Cells, also known as HeatPacks, are special components, harnessing the intense heat of lava to act as UNDIMINISHING source of heat. These things are sort of cheap and stackable. Placing them inside of a reactor will cause them to heat up all surrounding components by &amp;#039;stackSize&amp;#039; (=the amount of heatcells placed into the same slot).&lt;br /&gt;
They will keep doing that, until the components heat level reached stackSize*1000. This way you can easyly configure your reactor to remain on a specific heat level.&lt;br /&gt;
Be advised you should use coolant cells next to the heatpacks, as heating f.e. vents to 30k doesnt really work. At least not for me, HAYO.&lt;br /&gt;
&lt;br /&gt;
Part V: How to turn your Reactor from hayo to HAYO!&lt;br /&gt;
You probably are asking, right now, &amp;#039;What the hell? How can a reactor possible contain the heat necessary for successfull breeding?!&amp;#039;&lt;br /&gt;
The answer is Plating. There are three kinds of plating.&lt;br /&gt;
The &amp;#039;Integrated Plating&amp;#039; increases the maximum amount of heat your Reactor can contain by 1000. Additionally, it serves as a buffer and stabilizer in case of emergencys, and will reduce a Reactor&amp;#039;s explosion range by 5%. Since this is reallife and not some exploitable computer game, using 20 platings will NOT make your reactor unexplodeable, don&amp;#039;t try! Additionally, it reduces the strength of heat-based reactor effects (burning your cookies and setting your factory ablaze) to the same degree.&lt;br /&gt;
There are, additionally, two modified Plating versions. The &amp;#039;Heat Plating&amp;#039; grants +2000 maxHeat, but only a 1% modifier, whilst the &amp;#039;Explosive Plating&amp;#039; grants only +500 maxHeat, but a 10% reduction.&lt;br /&gt;
Platings DO NOT take or redistribute any sort of heat and accordingly can be safely carried in larger stacks. These stacks (opposed to HeatPacks) don&amp;#039;t influence the way they work, though.&lt;br /&gt;
&lt;br /&gt;
And, to make things even &amp;#039;more better&amp;#039;, you can now directly enhance the effectivity of single Uranium Cells WITHOUT the use of other Uranum Cells, by the use of Reflectors.&lt;br /&gt;
Neutron Reflectors. As their name implies, they will &amp;#039;reflect lost Neutrons&amp;#039;, causing Uranium Cells to pulse equally as if they would be surrounded by more Uranium. Whilst this increases the Uranium Cells heat output, the Neutron Reflector itself will of course not produce additionally heat (opposed to a second Uranium Cell).&lt;br /&gt;
Neutron Reflectors have a limited life length of 10000 ticks. You can, however, craft a &amp;#039;Thick Neutron Reflector&amp;#039; with a lifetime of 40k ticks. Be advised: Neutron Reflectoers surrounded by multiple cells will diminish faster (2 cells adjacent to the same reflector will deplete it in half of a cell cycle).&lt;br /&gt;
To give you an example of this astonishing techonology: Surrounding a single uranium cell with 4 Reflectors will grant it efficiency class 5.&lt;br /&gt;
&lt;br /&gt;
And if all these methods just don&amp;#039;t cut it: Condensators&lt;br /&gt;
Condensators are a special tool to reduce Reactor heat. They come as Redstone and as LapisLazuli versions (latter one being an upgrade of former).&lt;br /&gt;
Condensators will accept any amounts of heat from surrounding components (though they don&amp;#039;t balance heat around themseles), and INSTANTLY disperse the heat by using their fuel. Yes, you heard right: INSTANT dispersion of UNLIMITE amounts of heat. Effecively a black hole. For heat. Within your Nuclear Reactor. Uhm... HAYO!&lt;br /&gt;
A Redstone Condensator can absorb 20k heat, refilling it (crafting) with redstone will restore 10k of it&amp;#039;s capcity.&lt;br /&gt;
LapisLazuli Condensators can absorb 100k heat, redstone refills 5k and Lapis Lazuli 40k.&lt;br /&gt;
&lt;br /&gt;
Part VI: Last and most likely least...&lt;br /&gt;
Due to copyright issues and nostalgic ideals, it&amp;#039;s still recommended to use the &amp;#039;old&amp;#039; system of labelling your Reactor designs. You can find the somewhat outdated notes here: [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=2178#post2178| Handbook for Reactor-Labelling].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 | &amp;#039;&amp;#039;&amp;#039;Industrial Craft²&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;0.90&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| [[Nuclear Reactor|Nuclear Reactors]] are re-released as part of the 1st Nuclear Revolution. Their recipes then were: &amp;lt;br/&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|B1=Copper&lt;br /&gt;
|A2=Copper |B2=Advanced Alloy |C2=Copper&lt;br /&gt;
|B3=Copper&lt;br /&gt;
|Output=Integrated Reactor Plating&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Copper |B1=Advanced Circuit |C1=Copper&lt;br /&gt;
|A2=Cooling Cell |B2=Integrated Reactor Plating |C2=Cooling Cell&lt;br /&gt;
|Output=Integrated Heat Disperser&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Integrated Heat Dispenser|C1=Advanced Alloy&lt;br /&gt;
|A2=Integrated Reactor Plating|B2=Machine|C2=Integrated Reactor Plating&lt;br /&gt;
|A3=Advanced Alloy|B3=Integrated Reactor Plating|C3=Advanced Alloy&lt;br /&gt;
|Output=Reactor Chamber&lt;br /&gt;
}}&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Advanced Circuit|C1=Advanced Alloy&lt;br /&gt;
|A2=Reactor Chamber|B2=Generator|C2=Reactor Chamber&lt;br /&gt;
|A3=Advanced Alloy|B3=Advanced Circuit|C3=Advanced Alloy&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;1.106&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| [[Nuclear Reactor|Nuclear Reactors]] had their recipe changed again as part of the 2nd Nuclear Revolution and works totally differently.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
[[Category:Generators]]&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-headline&amp;quot; style=&amp;quot;font-size: 14pt&amp;quot; id=&amp;quot;Recipe&amp;quot;&amp;gt;Recipe&lt;/div&gt;</summary>
		<author><name>Empirebuilder1</name></author>
	</entry>
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