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	<id>https://wiki.industrial-craft.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Emollison</id>
	<title>Industrial-Craft-Wiki - User contributions [en]</title>
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	<updated>2026-10-17T14:14:56Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.37.1</generator>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=QuantumSuit_Bodyarmor&amp;diff=11150</id>
		<title>QuantumSuit Bodyarmor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=QuantumSuit_Bodyarmor&amp;diff=11150"/>
		<updated>2012-07-02T20:20:40Z</updated>

		<summary type="html">&lt;p&gt;Emollison: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The QuantumSuit Bodyarmor is a new type of armor introduced in IC². It is extremely powerful, but also extremely expensive, having [[Iridium Plate]]s as one of its components. A charged Bodyarmor will absorb a large portion of incoming damage, as well as preventing the user from being lit aflame.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Nano-Bodyarmor|C1=Advanced Alloy&lt;br /&gt;
|A2=Iridium Plate|B2=Lapotron Crystal|C2=Iridium Plate&lt;br /&gt;
|A3=Iridium Plate|B3=Advanced Alloy|C3=Iridium Plate&lt;br /&gt;
|Output=Quantum-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Recharging ==&lt;br /&gt;
&lt;br /&gt;
The QuantumSuit Bodyarmor, like all other pieces of QuantumSuit, stores up to 1 million [[EU]], and can only be recharged in an [[MFS Unit]].&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=MFS Unit&lt;br /&gt;
|Top=Quantum-Bodyarmor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Technical ==&lt;br /&gt;
&lt;br /&gt;
The following applies to each piece of quantum armor in the set. Each piece of quantum armor stores 1,000,000 EU, and can use up to 39,990 EU in an instant. Each uses 30 EU for every unit of damage they protects against, so each piece can protect against 33,333 half-hearts of damage to the player between charging, or 1,333 at once. They charge at 1000 EU/t in an MFSU, so they can charge fully in 50 seconds. &lt;br /&gt;
&lt;br /&gt;
The following is the percent of damage taken that is absorbed by each piece of armor (when used separately, not as a set).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=1 | Armor Piece&lt;br /&gt;
! align=&amp;quot;right&amp;quot; | Protection Ratio (%)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Helmet&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Bodyarmor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 44%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Leggings&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 30%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Boots&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 15%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You may notice that the sum of the protection for each piece is 104%, not 100%. Sadly the protection is only 100% for a full set, so it doesn&amp;#039;t heal you when you get blown up, drowned in lava, or some thing like that. It just prevents damage. The way that works is that the effective protection of each piece is divided by 104%. If one piece of armor doesn&amp;#039;t provide it&amp;#039;s usual level of protection because it just ran out of charge, or it is used beyond it&amp;#039;s capacity in an instant (which requires falling from a distance greater than 3000 meters, or being blown up by a nuke from very near by) then they provide whatever level of protection brings the total to or near to 100%. Near to 100% protection in such circumstances isn&amp;#039;t going to do you much good though. Still you probably won&amp;#039;t have any real worries there, no matter how suicidal and creative you are. Maybe if you bath in a lava pool in the nether for a few hours and fall asleep, or something, this armor may not be adequate. &lt;br /&gt;
&lt;br /&gt;
The maximum damage you can suffer from a fall or explosion while wearing a full set of armor and still have 100% protection is limited by the bodyarmor piece. The maximum damage that each piece can protect you against is 1333 in an instant. When the protection of the bodyarmor is reduced below 40% you will suffer damage. So if you suffer a little more than 1,333 / 0.4 damage (= 3333 damage) you will get hurt. In practice, a fall distance of at least 3340 is necessary to get 1 half-heart of damage. You can suffer such a fall 25 times though before your bodyarmor runs out of EU.&lt;br /&gt;
&lt;br /&gt;
If you wear the helmet, bodyarmor, and leggings with rubber boots, you get 89% protection from what damage you would suffer with the boots alone during a fall. Fall damage is reduced by a factor of 8 with rubber boots, and it doesn&amp;#039;t matter during the one fall if they get destroyed. This means that if you suffer 1000 fall damage, 125 will remain after the boots protect you, and the armor will reduce that to 14, so you will probably live.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Tools]]&lt;/div&gt;</summary>
		<author><name>Emollison</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Composite_Armor_Vest&amp;diff=11143</id>
		<title>Composite Armor Vest</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Composite_Armor_Vest&amp;diff=11143"/>
		<updated>2012-07-01T04:39:49Z</updated>

		<summary type="html">&lt;p&gt;Emollison: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With this amazing armor &amp;#039;&amp;#039;&amp;#039;you can reinforce YOURSELF&amp;#039;&amp;#039;&amp;#039;! [[File:picture_na.png|right|link=]]&lt;br /&gt;
&lt;br /&gt;
You know these big tanks with big guns and big armor? They&amp;#039;ve got something called &amp;#039;&amp;#039;Composite Armor&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
And hey, did you ever hear of a tank being blown up by a Creeper? Of course not, because it&amp;#039;s frikkin&amp;#039; durable!&lt;br /&gt;
&lt;br /&gt;
Just craft your own, personal &amp;#039;&amp;#039;Composite Armor&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;laugh at all those evil creepers! Laugh at their little green faces!&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Or go give them a hug, its up to you.&lt;br /&gt;
&lt;br /&gt;
It provides three armor points, just like an iron chestplate. However, the composite vest lasts much longer. It takes up to 801 damage (even a diamond chestplate only lasts for 529).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Advanced Alloy|B2=Iron Chestplate|C2=Advanced Alloy&lt;br /&gt;
|A3=Advanced Alloy|B3=Leather Tunic|C3=Advanced Alloy&lt;br /&gt;
&lt;br /&gt;
|Output=Composite Armor Vest&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Emollison</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Rubber_Boots&amp;diff=11100</id>
		<title>Rubber Boots</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Rubber_Boots&amp;diff=11100"/>
		<updated>2012-06-27T01:14:09Z</updated>

		<summary type="html">&lt;p&gt;Emollison: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IC²}}&lt;br /&gt;
Ever had that problem where you&amp;#039;d fall off a cliff and die?&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;WELL NO MORE!!!&amp;#039;&amp;#039;&amp;#039; Our researchers have recently discovered a &amp;#039;&amp;#039;&amp;#039;NEW&amp;#039;&amp;#039;&amp;#039; usage for [[Rubber]] and created [[Rubber Boots]]![[File:picture_na.png|right|link=]]&lt;br /&gt;
&lt;br /&gt;
Enjoy jumping off of your house! Or getting into your mine without having to use those pesky ladders. It completely negates all fall damage up to &amp;#039;&amp;#039;&amp;#039;10 blocks&amp;#039;&amp;#039;&amp;#039; high!&lt;br /&gt;
&lt;br /&gt;
We do not guarantee and are not held liable for the quality of any product not manufactured by our well trained employees. As such if you break your leg while using a pair of rubber boots you or anyone other than us made then don&amp;#039;t come crying to us about the shoddy craftsmanship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=|C1=Rubber&lt;br /&gt;
|A2=Rubber|B2=|C2=Rubber&lt;br /&gt;
|A3=Rubber|B3=Wool|C3=Rubber&lt;br /&gt;
|Output=Rubber Boots&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Technical Details ==&lt;br /&gt;
&lt;br /&gt;
I would like to expand on this. This applies for IC2 v1.71 from the Tekkit mod pack for Minecraft 1.1.&lt;br /&gt;
Fall damage (d) is normally equal to the height (h) fallen minus 3. The boots reduce damage sustained by a factor of 8 rounded down. So...&lt;br /&gt;
&lt;br /&gt;
d = (h - 3) / 8 (rounded down)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Height&lt;br /&gt;
! damage to player&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 10&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 11 - 18&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 19 - 26&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 27 - 34&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 42&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 43 - 50&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 163 - 170&lt;br /&gt;
| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I have also observed that the maximum damage to boots is 64 (they break at 65) and the damage to boots(d) = (h-3) * 7/16, so falling 83 blocks for example causes 35 damage to boots. The maximum height to fall without destroying the boots is 150.&lt;br /&gt;
&lt;br /&gt;
P.S.&lt;br /&gt;
Incidentally, I experimented using NBTedit, which allowed me to do things like set damage to boots initially to -10000, and health to 10000, set fall distance to 10000 without actually going up in the air, and generally play around. In the old minecraft where armor effectiveness was based on the damage to the armor, setting negative values to damage allowed armor to heal you when you get hurt. Damage could go as low as -32767, so the armor lasted a long time, but if you heal to over 32768 health, your health rolls over to -32767, so you die suddenly. This doesn&amp;#039;t really belong but people can edit it out if they want, but I felt like mentioning it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;/div&gt;</summary>
		<author><name>Emollison</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Geothermal_Generator&amp;diff=11094</id>
		<title>Geothermal Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Geothermal_Generator&amp;diff=11094"/>
		<updated>2012-06-25T19:37:00Z</updated>

		<summary type="html">&lt;p&gt;Emollison: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Geothermal_Generator_ig.png&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;Geothermal Generator&amp;#039;&amp;#039; works on the same basic principle as normal [[Generator]]s do.&lt;br /&gt;
&lt;br /&gt;
Geothermal generators use the heat of Lava to generate electricity. With the release of IC², the generators accept both [[Non-IC Items|Lava Buckets]] and [[Lava Cell|Lava Cells]]. The latter are stackable and thus require less maintenance, but cost Tin to produce.&lt;br /&gt;
&lt;br /&gt;
Note for those using Buildcraft: the Geothermal Generator will now connect to Buildcraft&amp;#039;s Waterproof Pipes, and will receive lava carried by them. It will also accept lava directly from an adjacent Buildcraft Pump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Glass|B1=Empty_Cell|C1=Glass&lt;br /&gt;
|A2=Glass|B2=Empty_Cell|C2=Glass&lt;br /&gt;
|A3=Refined Iron|B3=Generator|C3=Refined Iron&lt;br /&gt;
|Output=Geothermal Generator&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
As with all Generators, the lava-based fuel of choice is inserted into the lower slot, and optionally an [[RE Battery]] in the upper slot. The Geothermal Generator will charge the battery or output power at a rate of 20 [[EU]]/t.&lt;br /&gt;
&lt;br /&gt;
A single Geothermal Generator can store 24 units of lava - thus, inserting a full stack of Lava Cells will instantly use up 24 of them and fill out the lava gauge.  Unlike the [[Furnace|furnace]], the Geothermal Generator does not consume the [[Non-IC Items|bucket]] when a [[Non-IC Items|lava bucket]] is used as fuel.  It is returned to your inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Geothermal Generator&lt;br /&gt;
|Top=RE Battery&lt;br /&gt;
|Bottom=Lava Bucket&lt;br /&gt;
}}&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Geothermal Generator&lt;br /&gt;
|Top=RE Battery&lt;br /&gt;
|Bottom=Lava Cell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Energy ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storage:&amp;#039;&amp;#039;&amp;#039; 480,000 [[EU]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Input:&amp;#039;&amp;#039;&amp;#039; Lava Buckets or Lava Cells&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Output:&amp;#039;&amp;#039;&amp;#039; 20000 EU per Lava Bucket or Lava Cell at a rate of 20 [[EU]]/t&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Extra Usages ==&lt;br /&gt;
&lt;br /&gt;
If you have the BuildCraft mod installed, you can effectively generate infinite power. Simply connect one (or more) of these magical machines to a BuildCraft [http://minecraftbuildcraft.wikia.com/wiki/Pump pump] pumping from a lava lake in [http://www.minecraftwiki.net/wiki/The_Nether the Nether].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;INFINITE&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;*&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; POWER!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also, if you have &amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://eloraam.com Eloraam&amp;#039;s RedPower]&amp;lt;/span&amp;gt; installed, you can pump the lava from the volcano** into the generator. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;* Not responsible for limitations due to laws of physics.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;** Not quite as &amp;quot;infinite&amp;quot; as the Nether.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tekkit Tips ==&lt;br /&gt;
&lt;br /&gt;
* With the Tekkit mod pack 3.0.3, steam engines can burn lava buckets and transfer the power through an engine generator. The engine generators are expensive, and buckets of lava are complicated to deal with, but it would produce 50,000 EU per lava bucket as opposed to 20,000 EU. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>Emollison</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Generator&amp;diff=11086</id>
		<title>Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Generator&amp;diff=11086"/>
		<updated>2012-06-25T18:12:39Z</updated>

		<summary type="html">&lt;p&gt;Emollison: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Generator_ig.png&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Generators are used to either supply direct power to machines or charge [[RE Battery|RE Batteries]]. The basic Generators operate on conventional fuel, which includes most wooden items, Charcoal, Coal, certain plants, and [[scrap]].&lt;br /&gt;
&lt;br /&gt;
While costly in terms of fuel, basic generators are also one of the most mobile power sources, and don&amp;#039;t suffer the drawbacks of requiring sunlight, water, lava, or proper wind as the case is with the other types of generators. &lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
{|&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=RE Battery|C1=&lt;br /&gt;
|A2=|B2=Machine|C2=&lt;br /&gt;
|A3=|B3=Furnace|C3=&lt;br /&gt;
|linkB3=&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
|&amp;lt;div style=&amp;quot;width:16px&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=RE Battery|C1=&lt;br /&gt;
|A2=Refined Iron|B2=Refined Iron|C2=Refined Iron&lt;br /&gt;
|A3=|B3=Iron Furnace|C3=&lt;br /&gt;
|linkB2=|linkC2=&lt;br /&gt;
|linkB3=&lt;br /&gt;
|Output=Generator&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Place one of the compatible fuels (listed below) in the lower slot. The generator will output power at a rate of 10 [[EU]]/t. You can also charge [[RE Battery|RE Batteries]] by placing them in the top slot.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Generator&lt;br /&gt;
|Top=RE Battery&lt;br /&gt;
|Bottom=Coal&lt;br /&gt;
|Output=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Energy ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storage:&amp;#039;&amp;#039;&amp;#039; 4500 EU&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Output:&amp;#039;&amp;#039;&amp;#039; A varying amount of [[EU]] (depending on fuel source, see below) at a rate of 10 [[EU]]/t.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Fuel Type&lt;br /&gt;
! Total [[EU]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid_Fuel_Can_(Filled).png|16px|link=Fuel Can (Filled)]]&lt;br /&gt;
| [[Fuel Can (Filled)|Fuel can with 6 Coalfuel Cells]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 76440&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid_Fuel_Can_(Filled).png|16px|link=Fuel Can (Filled)]]&lt;br /&gt;
| [[Fuel Can (Filled)|Fuel can with 6 Biofuel Cells]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 26040&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid Coal.png|16px|link=Coal]]&lt;br /&gt;
| [[Non-IC Items|Coal/Charcoal]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 4000&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid Some random scrap.png|16px|link=Scrap]]&lt;br /&gt;
| [[Scrap]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 870&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid Wooden Planks.png|16px|link=Wooden Planks]][[File:Grid Wood.png|16px|link=Log]][[File:Grid Chest.png|16px|link=Chest]]&lt;br /&gt;
| [[Non-IC Items|Wood/Planks/Other Wood Items]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid Sapling.png|16px|link=Sapling]][[File:Grid Stick.png|16px|link=Stick]]&lt;br /&gt;
| [[Non-IC Items|Saplings and Sticks]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 250&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid Sapling.png|16px|link=Rubber Sapling]]&lt;br /&gt;
| [[Rubber Sapling]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[File:Grid_Sugar_Cane.png|16px|link=Reed]][[File:Grid Cactus.png|16px|link=Cactus]]&lt;br /&gt;
| [[Non-IC Items|Reed/Cactus]]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 120&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Revision for 1.95b:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Storage:&amp;#039;&amp;#039;&amp;#039; 4000 EU&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Output:&amp;#039;&amp;#039;&amp;#039; 10 [[EU]]/t (actual packet size and rate of energy transfer). This means that it doesn&amp;#039;t store up energy at 10 EU/t and deliver it from stored energy at 32 EU/t when needed, but only at 10 EU/t.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>Emollison</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Extractor&amp;diff=11085</id>
		<title>Extractor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Extractor&amp;diff=11085"/>
		<updated>2012-06-25T17:12:47Z</updated>

		<summary type="html">&lt;p&gt;Emollison: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Extractor_ig.png&lt;br /&gt;
|type=Machine&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Extractor&amp;#039;&amp;#039; is used to extract [[Rubber]] from [[Resin]], as well as [[Coalfuel Cell]]s from [[H. Coal Cell]]s and [[Biofuel Cell]]s from [[Bio Cell]]s.&lt;br /&gt;
&lt;br /&gt;
Like other machines, there are two ways to provide the &amp;#039;&amp;#039;Extractor&amp;#039;&amp;#039; with [[EU|Energy]]: either with a direct [[Cable]] connection or with [[RE Battery|energy storage items]].&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Treetap|B1=Machine|C1=Treetap&lt;br /&gt;
|A2=Treetap|B2=Electronic Circuit|C2=Treetap&lt;br /&gt;
|Output=Extractor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Mostly used for [[Rubber]] and [[Fuel]] creation.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=Resin|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Rubber|OA=3}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=Rubber Wood|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Rubber}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=Rubber Sapling|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Rubber}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=Bio Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Biofuel Cell}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=H. Coal Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Coalfuel Cell}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=Water Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Cooling Cell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Extractor&lt;br /&gt;
|Top=Cooling Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Hydration Cell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=313 (2 EU/t)|Output=-|Storage=313}}&lt;br /&gt;
Maximum Input: 32 [[EU]]/t before exploding&lt;br /&gt;
&lt;br /&gt;
When fully charged, the extractor can exhibit the separating power of almost -760 [[Gibbl]]!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Revised for v1.95b:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=1 | &lt;br /&gt;
! align=&amp;quot;right&amp;quot; |[[EU]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Input&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 800 (2 EU/t)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Output&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Storage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 800&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Machines]]&lt;/div&gt;</summary>
		<author><name>Emollison</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Compressor&amp;diff=11084</id>
		<title>Compressor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Compressor&amp;diff=11084"/>
		<updated>2012-06-25T17:01:53Z</updated>

		<summary type="html">&lt;p&gt;Emollison: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Compressor_ig.png&lt;br /&gt;
|type=Machine&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=no&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Compressor&amp;#039;&amp;#039; is a machine commonly used to create advanced items such as [[Advanced Alloy]]s, [[Carbon Plate]]s, [[Industrial Diamond]]s, and [[Compressed Plantclump]]s. It can also make snowballs and ice. In addition, it is used for the intermediate stages of crafting many items.&lt;br /&gt;
&lt;br /&gt;
Compressors may be powered by a direct [[Cable]] connection, a [[Single-use Battery]], or a [[RE Battery]] in the lower slot.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
As of v1.337 a [[pump]] with a infinite water source under it and a compressor placed directly next to it will pump and compress water into snowballs without the need for cells.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Stone|C1=Stone&lt;br /&gt;
|A2=Stone|B2=Machine|C2=Stone&lt;br /&gt;
|A3=Stone|B3=Electronic Circuit|C3=Stone&lt;br /&gt;
|Output=Compressor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Placing the item you want to compress in the upper slot compacts it, creating new items.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Metal Block&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Advanced Alloy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Combined Carbon Fibers&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Carbon Plate&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Coal Chunk&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Diamond&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Plantclump&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Compressed Plantclump&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Water Cell&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Snowball&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Snowball&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Ice&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Construction Foam&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=CF Pellet&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=625 (2 EU/t)|Output=-|Storage=625}}&lt;br /&gt;
Maximum Input: 32 [[EU]]/t before exploding&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Revised for v1.95b:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=1 | &lt;br /&gt;
! align=&amp;quot;right&amp;quot; |[[EU]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Input&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 800 (2 EU/t)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Output&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Storage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 800&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Compressor&amp;#039;&amp;#039; is used to craft a [[Recycler]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;Compressor&amp;#039;&amp;#039; has a pressure of over 9000 [[Gibbl]].&lt;br /&gt;
&lt;br /&gt;
When using this machine with BuildCraft or RedPower, in order to load the Compressor with items to be compressed (the upper inventory slot), the BuildCraft pipe or RedPower tube inserting the items must connect to the top of the machine, while the sides are for removing compressed product and the bottom is for the battery slot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Machines]]&lt;/div&gt;</summary>
		<author><name>Emollison</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Tin_Cable&amp;diff=11081</id>
		<title>Tin Cable</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Tin_Cable&amp;diff=11081"/>
		<updated>2012-06-25T16:29:09Z</updated>

		<summary type="html">&lt;p&gt;Emollison: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tin cables can only tolerate up to 5 [[EU|EU]] per packet, but they are very cheap to make and have extremely low energy loss. This makes them the ideal cable for solar flowers, since each produce a current equal to 1 EU/t.&lt;br /&gt;
&lt;br /&gt;
This wire cannot be [[Cable#Insulation|insulated]], so it cannot be [[Painter|painted]]. This cable is also prone to electrocuting nearby objects, so be careful. Edit: I tested versions 1.43, 1.71, 1.95b, and neither mobs nor the player can be electrocuted, so I figure the electrocution thing only applied to the original version whatever that was.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Tin|B2=Tin|C2=Tin&lt;br /&gt;
|Output=Tin Cable|OA=9&lt;br /&gt;
|Output-link=Tin Cable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Cable#Cable Efficiency|Cable Efficiency]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Cable type&lt;br /&gt;
!EU/b&lt;br /&gt;
!Energy loss&lt;br /&gt;
|-&lt;br /&gt;
|Tin Uninsulated&lt;br /&gt;
| 0.025&lt;br /&gt;
|1 EU every 40 blocks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiring]]&lt;/div&gt;</summary>
		<author><name>Emollison</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Tin_Cable&amp;diff=10959</id>
		<title>Tin Cable</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Tin_Cable&amp;diff=10959"/>
		<updated>2012-06-02T21:31:23Z</updated>

		<summary type="html">&lt;p&gt;Emollison: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tin cables can only tolerate up to 5 [[EU|EU]] per packet, but they are very cheap to make and have extremely low energy loss. This makes them the ideal cable for solar flowers, since each produce a current equal to 1 EU/t.&lt;br /&gt;
&lt;br /&gt;
This wire cannot be [[Cable#Insulation|insulated]], so it cannot be [[Painter|painted]]. This cable is also prone to electrocuting nearby objects, so be careful. Edit: I have never been able to get myself or anything else electrocuted by tin cable. &lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Tin|B2=Tin|C2=Tin&lt;br /&gt;
|Output=Tin Cable|OA=9&lt;br /&gt;
|Output-link=Tin Cable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Cable#Cable Efficiency|Cable Efficiency]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Cable type&lt;br /&gt;
!EU/b&lt;br /&gt;
!Energy loss&lt;br /&gt;
|-&lt;br /&gt;
|Tin Uninsulated&lt;br /&gt;
| 0.025&lt;br /&gt;
|1 EU every 40 blocks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiring]]&lt;/div&gt;</summary>
		<author><name>Emollison</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Rubber_Boots&amp;diff=10958</id>
		<title>Rubber Boots</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Rubber_Boots&amp;diff=10958"/>
		<updated>2012-06-02T21:27:06Z</updated>

		<summary type="html">&lt;p&gt;Emollison: added technical details section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IC²}}&lt;br /&gt;
Ever had that problem where you&amp;#039;d fall off a cliff and die?&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;WELL NO MORE!!!&amp;#039;&amp;#039;&amp;#039; Our researchers have recently discovered a &amp;#039;&amp;#039;&amp;#039;NEW&amp;#039;&amp;#039;&amp;#039; usage for [[Rubber]] and created [[Rubber Boots]]![[File:picture_na.png|right|link=]]&lt;br /&gt;
&lt;br /&gt;
Enjoy jumping off of your house! Or getting into your mine without having to use those pesky ladders. It completely negates all fall damage up to &amp;#039;&amp;#039;&amp;#039;10 blocks&amp;#039;&amp;#039;&amp;#039; high!&lt;br /&gt;
&lt;br /&gt;
We do not guarantee and are not held liable for the quality of any product not manufactured by our well trained employees. As such if you break your leg while using a pair of rubber boots you or anyone other than us made then don&amp;#039;t come crying to us about the shoddy craftsmanship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Rubber|B1=|C1=Rubber&lt;br /&gt;
|A2=Rubber|B2=|C2=Rubber&lt;br /&gt;
|A3=Rubber|B3=Wool|C3=Rubber&lt;br /&gt;
|Output=Rubber Boots&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Technical Details ==&lt;br /&gt;
&lt;br /&gt;
I would like to expand on this. This applies for IC2 v1.71 from the Tekkit mod pack for Minecraft 1.1.&lt;br /&gt;
Fall damage (d) is normally equal to the height (h) fallen minus 3. The boots reduce damage sustained by a factor of 8 rounded down. So...&lt;br /&gt;
&lt;br /&gt;
d = (h - 3) / 8 (rounded down)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Height&lt;br /&gt;
! damage to player&lt;br /&gt;
|-&lt;br /&gt;
| 0 - 10&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| 11 - 18&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| 19 - 26&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 27 - 34&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 35 - 42&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 43 - 50&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| ...&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 163 - 170&lt;br /&gt;
| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
I have also observed that the maximum damage to boots is 64 (they break at 65) and the damage to boots = (h-3) * 7/16, so falling 83 blocks for example causes 14 damage to boots. The effective protection of boots does not depend on damage to boots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;/div&gt;</summary>
		<author><name>Emollison</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Nuclear_Reactor&amp;diff=9729</id>
		<title>Nuclear Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Nuclear_Reactor&amp;diff=9729"/>
		<updated>2012-02-04T01:09:08Z</updated>

		<summary type="html">&lt;p&gt;Emollison: added 2 tips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Nuclear_Reactor_ig.png&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
The [[Nuclear Reactor]] is a known generator to produce [[EU]].&lt;br /&gt;
&lt;br /&gt;
With &amp;#039;&amp;#039;&amp;#039;IndustrialCraft²&amp;#039;&amp;#039;&amp;#039;, the reactor system is fully recoded! Instead of lame [[Uranium]] refining, you now have to make a good setup for your reactor with all the reactor stuff you can find in the navigation. But one thing wasn&amp;#039;t completely changed: nuclear meltdowns!&lt;br /&gt;
&lt;br /&gt;
In IC² the reactor can hold a value of heat, which is a byproduct of producing energy with [[Uranium Cell]]s. This heat can be reduced by [[Cooling Cell]]s, and [[Integrated Heat Dispenser]]s.&lt;br /&gt;
&lt;br /&gt;
You can enlarge the space of your reactor by attaching up to 6 additional [[Reactor Chamber]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;threadID=446 Helpful forum post]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-headline&amp;quot; style=&amp;quot;font-size: 14pt&amp;quot; id=&amp;quot;Recipe&amp;quot;&amp;gt;Recipe&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Advanced Circuit|C1=Advanced Alloy&lt;br /&gt;
|A2=Reactor Chamber|B2=Generator|C2=Reactor Chamber&lt;br /&gt;
|A3=Advanced Alloy|B3=Advanced Circuit|C3=Advanced Alloy&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-headline&amp;quot; style=&amp;quot;font-size: 14pt&amp;quot; id=&amp;quot;GUI&amp;quot;&amp;gt;GUI&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
This is the new GUI (fully upgraded with 6 additional [[Reactor Chamber]]s):&lt;br /&gt;
{{Grid/Reactor}}&lt;br /&gt;
Don&amp;#039;t think about using them as a mad scientist&amp;#039;s large chest; a reactor will spit out any item that is unrelated to its function. (Other than empty buckets.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-headline&amp;quot; style=&amp;quot;font-size: 14pt&amp;quot; id=&amp;quot;Usage&amp;quot;&amp;gt;Usage&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Reactors are complex and not for the faint of heart. A bad design can suddenly replace your house with a nice new crater.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
=== Reactor Terms ===&lt;br /&gt;
Here are some of the terms often used when describing a reactor and its design.&lt;br /&gt;
&lt;br /&gt;
;Reactor Tick: A reactor &amp;#039;ticks&amp;#039; once every second. This is when heat, EU generation, and cooling is calculated.&lt;br /&gt;
&lt;br /&gt;
;Reactor Design: The pattern in which components are placed within a reactor. A good design can give you nice, safe energy, and a bad design can spontaneously crater-ize your home and its contents.&lt;br /&gt;
&lt;br /&gt;
;Full Cycle: The time it takes for a full Uranium Cell to be used up. 10,000 reactor ticks, or 2 hours 47 mins.&lt;br /&gt;
&lt;br /&gt;
;Uranium Pulse: Pulses occur during a reactor tick, producing heat and EU for each uranium cell. Uranium Cells placed next to each other will interact to produce multiple pulses per reactor tick.&lt;br /&gt;
&lt;br /&gt;
;Heat: The reactor itself and its components can all store heat. If heat levels gets too high, then components will melt, and there will be a risk of a reactor meltdown. (&amp;#039;&amp;#039;&amp;#039;Boom!&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
&lt;br /&gt;
;Cooling: Cooling is provided by internal components like a [[Cooling Cell]] and the outside environment like water. Cooling is needed to counteract the effects of heat and hopefully keep your reactor (and home) intact.&lt;br /&gt;
&lt;br /&gt;
;Cooldown Period: The time required for an inactive reactor to cool all the excess heat it has collected.&lt;br /&gt;
&lt;br /&gt;
;Reactor Hull: This is where heat goes when it&amp;#039;s not stored in a component.  The maximum heat storage is 10,000, but it can be increased with [[Reactor Chamber]]s and [[Integrated Reactor Plating]].&lt;br /&gt;
&lt;br /&gt;
;Reactor Class: All reactor designs can be a class like &amp;quot;Mark-I-O ED&amp;quot; or &amp;quot;Mark-III EB&amp;quot; which gives an indication of how well a design will perform.&lt;br /&gt;
&lt;br /&gt;
;Reactor Efficiency: The average number of pulses per [[Uranium Cell]]. (efficiency = pulses / cells) &amp;lt;br/&amp;gt;The more Uranium Cells that are placed next to each other, the higher the efficiency, but also the higher the risk.&lt;br /&gt;
&lt;br /&gt;
;Breeder Reactor: A type of reactor design that produces little energy. Its purpose is to recharge [[Depleted Isotope Cell]]s into full [[Uranium Cell]]s.&lt;br /&gt;
&lt;br /&gt;
=== Reactor Components ===&lt;br /&gt;
A list of the various components that can be used within a reactor.&lt;br /&gt;
&lt;br /&gt;
;[[Reactor Chamber]]: Not really an internal component, these are placed adjacent to the reactor block in order to increase the number of slots within a reactor, increase the strength of the hull (+1000), and add a small amount of cooling.&lt;br /&gt;
&lt;br /&gt;
;[[Uranium Cell]]: The key part of a reactor. Each cell will pulse one or more times per tick, producing some heat and 200 EU. On its own, a cell will only pulse once (10 EU/t) per tick, but each adjacent Uranium Cell will add an additional pulse per tick, producing additional heat and packets of 200 EU.  A Uranium Cell will last up to 10,000 reactor ticks (2 hours 47 minutes), generating anywhere between 2,000,000 to 10,000,000 EU, depending on the efficiency of the design. Uranium Cells have a chance to turn into [[Near-Depleted Uranium Cell]]s when they&amp;#039;re used up.&lt;br /&gt;
&lt;br /&gt;
;[[Cooling Cell]]: A single cell can store up to 10,000 heat away from the reactor hull; any more heat will cause the cell to melt. The cell will also cool 1 point of its stored heat each reactor tick.&lt;br /&gt;
&lt;br /&gt;
;[[Integrated Reactor Plating]]: Plating will distribute heat from an adjacent uranium cells into surrounding cooling cells and also into other plating to be further distributed. Distributing heat to another plating only happens once; the second plating will not distribute to a third plating. Plating also increases the reactor&amp;#039;s hull strength (+100) and can store up to 10,000 heat itself if it is unable to direct it into a cooling cell. This stored heat will dissipate at a rate of 0.1 per reactor tick.&lt;br /&gt;
&lt;br /&gt;
;[[Integrated Heat Dispenser]]: These components will attempt to balance out the levels of heat within the reactor hull, itself, and any adjacent component capable of storing heat. During each tick a dispenser can exchange up to 25 heat with the reactor hull and up to 6 heat with each of the surrounding components.  &lt;br /&gt;
:For example, if a reactor hull has 120 heat stored and fresh dispenser is placed inside and surrounded by 4 cooling cells, then the dispenser will begin balancing the heat levels until the hull, itself, and the cooling cells each have 20 heat.&lt;br /&gt;
&lt;br /&gt;
;[[Near-Depleted Uranium Cell]]: The &amp;#039;empty&amp;#039; state of a Uranium Cell; these can be made manually, or have a chance of appearing when a Uranium Cell runs dry within a reactor. They produce 1 heat each reactor tick.&lt;br /&gt;
&lt;br /&gt;
;[[Depleted Isotope Cell]]: A depleted Uranium Cell mixed with [[Dusts|coal dust]]. When placed next to a Uranium Cell it recharges into a full cell once again. Isotope cells produce 1 heat and will cause adjacent Uranium Cells to pulse an additional time each tick. This extra pulse will produce heat but &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; EU. Isotope cells charge much faster if the reactor is running very hot.&lt;br /&gt;
&lt;br /&gt;
;[[Re-Enriched Uranium Cell]]: The fully charged state of an isotope cell, it will continue to produce only 1 heat and no EU but it will no longer react with adjacent uranium cells. Combined with another [[Dusts|coal dust]], it will become a brand new Uranium Cell.&lt;br /&gt;
&lt;br /&gt;
;[[Water Bucket]]: When a reactor&amp;#039;s hull has more than 4000 heat, it will evaporate the water, reducing the heat level by 250 and leaving the empty bucket behind. (The reactor won&amp;#039;t spit it out.)&lt;br /&gt;
&lt;br /&gt;
;[[Non-IC Items|Ice Block]]: Each reactor tick, if a reactor&amp;#039;s hull has more than 300 heat, it will evaporate 1 ice block, reducing the heat level by 300.&lt;br /&gt;
&lt;br /&gt;
;[[Lava Bucket]]: A lava bucket will increase a reactor&amp;#039;s hull heat level by 2,000, and the empty bucket will remain in the reactor. This is useful for &amp;#039;breeder&amp;#039; type reactors while recharging isotope cells.&lt;br /&gt;
&lt;br /&gt;
=== Heating and Cooling ===&lt;br /&gt;
&lt;br /&gt;
Almost every component and the reactor itself can store heat in an effort to stave off a disaster. It is up to the cooling systems (and &amp;#039;&amp;#039;&amp;#039;you&amp;#039;&amp;#039;&amp;#039;) to get rid of this accumulated heat before the reactor cannot take any more.&lt;br /&gt;
&lt;br /&gt;
The reactor&amp;#039;s own storage (known as the reactor hull) starts off at 10,000, but that can be increased by up to 6 extra [[Reactor Chamber|chambers]] (+1000 each) or placing [[Integrated Reactor Plating|plating]] into the reactor (+100). If the reactor hull reaches 50% of its maximum heat storage, then nearby water will begin to evaporate, and at 85% the reactor has a chance of removing itself from existence... &amp;#039;&amp;#039;violently&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Heat stored in components will be safely tucked away from the hull, but it will need time for the cooling systems to quench it all.&lt;br /&gt;
&lt;br /&gt;
The most common source of heat is [[Uranium Cell|uranium cells]], which will produce heat for each pulse they perform.  The amount of heat depends on how many cooling components are adjacent to the cell:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
  |-&lt;br /&gt;
  ! No. of Components&lt;br /&gt;
  ! Heat Generated&lt;br /&gt;
  |-&lt;br /&gt;
  | 0&lt;br /&gt;
  | 10 per pulse into the reactor hull&lt;br /&gt;
  |-&lt;br /&gt;
  | 1&lt;br /&gt;
  | 10 per pulse into component&lt;br /&gt;
  |-&lt;br /&gt;
  | 2&lt;br /&gt;
  | 8 per pulse, 4 for each component&lt;br /&gt;
  |-&lt;br /&gt;
  | 3&lt;br /&gt;
  | 6 per pulse, 2 for each component&lt;br /&gt;
  |-&lt;br /&gt;
  | 4&lt;br /&gt;
  | 4 per pulse, 1 for each component&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
More cooling systems around a uranium cell mean less overall heat to deal with, making the reactor safer, but it also reduces the potential amount of EU a cell can produce.  Risk vs. Reward.&lt;br /&gt;
&lt;br /&gt;
Depleted Isotope cells only produce 1 heat per tick themselves, but they still react with adjacent Uranium Cells and make them pulse additional times.&lt;br /&gt;
&lt;br /&gt;
[[Near-Depleted Uranium Cell]]s and [[Re-Enriched Uranium Cell]]s produce 1 heat per tick.&lt;br /&gt;
&lt;br /&gt;
There are several ways to reduce a reactor&amp;#039;s heat each tick:&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
  ! Outside Source&lt;br /&gt;
  ! Cooling provided&lt;br /&gt;
  |-&lt;br /&gt;
  | The reactor itself&lt;br /&gt;
  | 1 heat&lt;br /&gt;
  |-&lt;br /&gt;
  | Each reactor chamber added&lt;br /&gt;
  | 2 heat per chamber&lt;br /&gt;
  |-&lt;br /&gt;
  | Water blocks within a 3x3x3 area*&lt;br /&gt;
  | 1 heat per block&lt;br /&gt;
  |-&lt;br /&gt;
  | Air &amp;#039;blocks&amp;#039; within a 3x3x3 area**&lt;br /&gt;
  | 0.25 per block&lt;br /&gt;
  |}&lt;br /&gt;
&amp;amp;#x2A; Both still and flowing water count.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;#x2A;&amp;amp;#x2A; Torches, Redstone, and similar items won&amp;#039;t count.&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
  ! Internal Source&lt;br /&gt;
  ! Cooling provided&lt;br /&gt;
  |-&lt;br /&gt;
  | Cooling Cell&lt;br /&gt;
  | 1 heat***&lt;br /&gt;
  |-&lt;br /&gt;
  | Integrated Reactor Plating&lt;br /&gt;
  | 0.1 heat***&lt;br /&gt;
  |-&lt;br /&gt;
  | Ice blocks (single use)&lt;br /&gt;
  | 300 heat per block&lt;br /&gt;
  |-&lt;br /&gt;
  | Water Buckets (single use)&lt;br /&gt;
  | 250 heat per bucket&lt;br /&gt;
  |}&lt;br /&gt;
&amp;amp;#x2A;&amp;amp;#x2A;&amp;amp;#x2A; Cooling only occurs if the component in question has any heat stored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The maximum outside cooling possible is 33 (reactor, 6 chambers and 20 water blocks).&lt;br /&gt;
&lt;br /&gt;
If the amount of cooling available is less than the amount of heat produced then the reactor will gradually collect heat. There are various ways to deal with this:&lt;br /&gt;
&lt;br /&gt;
* Make a design that only has a slight amount of excess heat so that even when the Uranium Cells are used up the heat levels are still not dangerous.&lt;br /&gt;
* Manually drop Ice blocks and/or Water buckets into the reactor.&lt;br /&gt;
* Apply Redstone current to the reactor (or one of its chambers), causing it to stop generating heat and EU for as long as the Redstone current is active.&lt;br /&gt;
&lt;br /&gt;
Heat management for a &amp;#039;Breeder&amp;#039; type reactor is different. Breeders work best when running hot, so it&amp;#039;s best to make a design that has exactly the same heat and cooling amount, then manually boost the heat by adding lava buckets, removing cooling, or temporarily adding extra uranium cells.&lt;br /&gt;
&lt;br /&gt;
Reactors will emit smoke particles when warm and fire particles when hot. Be careful when using lava buckets, as the 2000 heat goes directly into the hull, and the heat dispensers need time to pull it into the cooling systems.&lt;br /&gt;
&lt;br /&gt;
=== Environmental Effects of Reactor Heat === &lt;br /&gt;
&lt;br /&gt;
As reactors heat up, they will start having detrimental effects on their immediate surroundings.&lt;br /&gt;
Each additional chamber increases the threshold by 4% (400 heat), to a maximum of 24% relative to a base reactor.&lt;br /&gt;
The exact heat effects for reactors are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
  |-&lt;br /&gt;
  ! % of max hull heat&lt;br /&gt;
  ! Environmental effect&lt;br /&gt;
  |-&lt;br /&gt;
  | 40%&lt;br /&gt;
  | Flammable blocks within a 5x5x5 cube have a chance of burning.&lt;br /&gt;
  |-&lt;br /&gt;
  | 50%&lt;br /&gt;
  | Water blocks within a 5x5x5 cube (both sources and flowing) will have a chance of evaporating.&lt;br /&gt;
  |-&lt;br /&gt;
  | 70%&lt;br /&gt;
  | Entities within a 7x7x7 cube (instead of a 3x3x3 cube) will get hurt from the radiation exposure.&lt;br /&gt;
  |-&lt;br /&gt;
  | 85%&lt;br /&gt;
  | Blocks within a 5x5x5 cube have a chance of burning or turning into lava (&amp;#039;moving&amp;#039; lava only, no source blocks).&lt;br /&gt;
  |-&lt;br /&gt;
  | 100%&lt;br /&gt;
  | What environment? That hole in the ground?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Reactor Classification ===&lt;br /&gt;
All reactor designs fall into a set of pre-defined categories.  This makes it easier to see, at a glance, how effective a design can be when either looking up designs on the IC forums or posting a design yourself.&lt;br /&gt;
&lt;br /&gt;
==== Mark I ====&lt;br /&gt;
Mark I reactors generate &amp;#039;&amp;#039;&amp;#039;no&amp;#039;&amp;#039;&amp;#039; excess heat each reactor tick and thus are safe to use continuously for as long as you supply Uranium.  Mark Is tend have a low efficiency, but that&amp;#039;s the price of a completely safe reactor.&lt;br /&gt;
&lt;br /&gt;
Mark Is have two sub-classes: Mark I-I for design that do not rely in outside cooling in anyway and Mark I-O for those that do.&lt;br /&gt;
&lt;br /&gt;
==== Mark II ====&lt;br /&gt;
Mark II designs produce a small amount of excess heat and will need to be given a cool down period eventually to prevent the hull reaching 85% maximum heat or melting component.  A Mark II must complete at least one full cycle before encountering heat problems.&lt;br /&gt;
&lt;br /&gt;
The sub-class for Mark IIs denote how many cycles the design can run before reaching critical heat levels.  For example Mark II-3 will &amp;#039;&amp;#039;need&amp;#039;&amp;#039; a cool down period after running 3 cycles in a row. Mark II&lt;br /&gt;
s that can run 16 times or more get the special sub-class &amp;#039;E&amp;#039; (Mark II-E) for almost being a Mark I.&lt;br /&gt;
&lt;br /&gt;
==== Mark III ====&lt;br /&gt;
Mark III reactors tend to have an emphasis on efficiency at the cost of safety. Mark IIIs are unable to complete a full cycle without going into meltdown and thus need to be shutdown mid-cycle in order to deal with the high amount of excess heat.  This can be done manually or by using Redstone.&lt;br /&gt;
&lt;br /&gt;
Mark IIIs have the additional condition that they must run at least 10% of a cycle (16 mins 40 secs) before reaching critical heat or losing any components.&lt;br /&gt;
&lt;br /&gt;
==== Mark IV ====&lt;br /&gt;
Mark IVs still have to run at least 10% of a cycle, just like Mark IIIs.  The difference being that Mark IVs are allowed to lose components to overheating, and that must be replaced before the reactor goes critical.&lt;br /&gt;
&lt;br /&gt;
==== Mark V ====&lt;br /&gt;
Mark Vs are for those who want to squeeze every last scrap of EU from their uranium cells; they cannot run long without needing a cool down period. You&amp;#039;d better have great Redstone timer skills, or you&amp;#039;ll never be able to turn your back on these things.&lt;br /&gt;
&lt;br /&gt;
==== Additional Suffixes ====&lt;br /&gt;
As well as being Mark I to V, reactor designs also have one or more suffixes to better inform people about their performance.&lt;br /&gt;
&lt;br /&gt;
;Single Use Coolants: A reactor that relies on a supply of ice and/or water buckets in order to maintain its classification should be suffixed with &amp;#039;-SUC&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
;Efficiency: To calculate efficiency, take the number of uranium pulses a design makes per tick and divide it by the number of uranium cells it possesses.&lt;br /&gt;
:The number provided will show the efficiency rating a design has:&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Number&lt;br /&gt;
! Rating&lt;br /&gt;
|-&lt;br /&gt;
| Exactly 1&lt;br /&gt;
| EE&lt;br /&gt;
|-&lt;br /&gt;
| Greater than 1 but less than 2&lt;br /&gt;
| ED&lt;br /&gt;
|-&lt;br /&gt;
| 2 or greater but less than 3&lt;br /&gt;
| EC&lt;br /&gt;
|-&lt;br /&gt;
| 3 or greater but less than 4&lt;br /&gt;
| EB&lt;br /&gt;
|-&lt;br /&gt;
| 4 or greater&lt;br /&gt;
| EA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Breeder: This suffix is for designs that also recharges isotope cells. Isotope cells charge up faster when the reactor runs hot, so heat management is important. There are three breeder types:&lt;br /&gt;
:*Negative-Breeders slowly lose heat over time and will need heat to be added manually, or they can be left for a safe slow way to recharge isotopes.&lt;br /&gt;
:*Equal-Breeders have exactly the same heat generation as they do cooling ability and usually only require a user to boost the reactor&amp;#039;s heat level manually at the beginning.&lt;br /&gt;
:*Positive-Breeders gain heat over time and will require more precise cool down management for the reactor to remain hot.&lt;br /&gt;
:Reactors whose sole purpose is to recharge cells may not even have a &amp;#039;Mark&amp;#039; classification and are simply called &amp;#039;&amp;#039;&amp;#039;Breeders&amp;#039;&amp;#039;&amp;#039; instead, with the efficiency/SUC suffix added.&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Heat&lt;br /&gt;
! Ticks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0-2,999&lt;br /&gt;
| 40,000&lt;br /&gt;
|-&lt;br /&gt;
| 3,000-5,999&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| 6,000-8,999&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| 9,000+&lt;br /&gt;
| 5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Example Classifications ====&lt;br /&gt;
;Mark I-O EE: A reactor design that can run continuously, but relies on outside cooling and only produces one pulse for each Uranium Cell.&lt;br /&gt;
&lt;br /&gt;
;Mark II-1 ED Positive-Breeder: A reactor with recharging capabilities that can only run one full cycle before needing a cool down.&lt;br /&gt;
&lt;br /&gt;
;Mark II-2 EC: A reactor design that can run two full cycles before needing a cool down period, producing at least 2 pulses per Uranium per reactor tick on average.&lt;br /&gt;
&lt;br /&gt;
;Mark II-E-SUC EC: A reactor that can run at least 16 times before needing a cool down, relying on a supply of ice or water and has average efficiency.&lt;br /&gt;
&lt;br /&gt;
;Breeder EA: A heat-neutral reactor designed for the sole purpose of recharging Isotope Cells. Each Uranium Cell is capable of charging 3 or more Isotope Cells.&lt;br /&gt;
&lt;br /&gt;
=== Tips and Tricks ===&lt;br /&gt;
Here are a few tips and things to look out for when using a reactor.&lt;br /&gt;
* There is a Thermometer add-on on the [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;threadID=972 IC forum] that can be useful for those who want to monitor heat levels closely.&lt;br /&gt;
* Redstone timers can turn even Mark Vs into self regulating-reactors, but if you&amp;#039;re not the Redstone equivalent of &amp;quot;The One&amp;quot;, then you might want to make use of a Redstone enhancing mod, like [http://integratedredstone.wikispaces.com/ RedPower], for example.&lt;br /&gt;
* Heat Dispensers can only draw 6 heat out of a component per reactor tick, so look for components that seem to be holding more heat than the others and try to fix the problem.&lt;br /&gt;
* While the reactor hull&amp;#039;s maximum heat tolerance can be increased, all other components are fixed at 10,000. So even though a reactor can survive 10,000+ heat, Heat Dispensers will still pull that heat into components and melt them all.&lt;br /&gt;
* A math trick to calculate the number of pulses (P) for complex (i.e. Mark IV or Mark V) reactors is to multiply the number of uranium cells (U) by 5 and subtract the number of sides of uranium cells not touching other uranium cells (S) so P = 5 * U - S. So a Mark V reactor (9x6 uranium cells) would make 5 * (9 * 6) - 2 * (9 + 6) pulses = 240 pulses (and 2400 EU/t which would explode even HV cables and HV transformers, and 2400 heat per second which would explode the reactor in 7 seconds (untested)).&lt;br /&gt;
* It is possible to use buildcraft with a nuclear reactor by placing pipe instead of a reactor chamber at one side of the main reactor block. This can be used to pump ice into the reactor from a chest continuously. Ice can be produced with pumps over infinite water sources adjacent to compressors (creating snowballs) feeding into another compressor which turns snowballs to ice, but it requires about 1400 EU per ice block, and may not be practical.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>Emollison</name></author>
	</entry>
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