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	<id>https://wiki.industrial-craft.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Coryf88</id>
	<title>Industrial-Craft-Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.industrial-craft.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Coryf88"/>
	<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Special:Contributions/Coryf88"/>
	<updated>2026-10-16T14:39:39Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.37.1</generator>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Wind_Mill&amp;diff=10845</id>
		<title>Talk:Wind Mill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Wind_Mill&amp;diff=10845"/>
		<updated>2012-05-11T08:36:28Z</updated>

		<summary type="html">&lt;p&gt;Coryf88: /* Anyone can prove that ? It seems to be a joke I guess ... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This item no longer has an output slot for full batteries. --[[User:Altaree|Altaree]] 19:50, 16 September 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
* can this be confirmed by someone else to be sure? --Zulu 217 11:01, 1 November 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
** Confirmed, no output slot. --TheTanker423 11:07, 1 March 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m using multiple windmills on a single tin wire, building above level 127 - it appears this can occasionally result in voltage values above 4 EV/t, burning out tin wires under high loads. I would guess that going above level 128 requires glass fiber cables. Can anyone confirm this result? --[[User:TravisTgr|TravisTgr]] 23:07, 9 April 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Technical Details (Client v1.95 | MC1.2.5) ==&lt;br /&gt;
&lt;br /&gt;
Wasn&amp;#039;t sure whether to add this to the page or not, so decided to put it here.&lt;br /&gt;
&lt;br /&gt;
~snip&lt;br /&gt;
&lt;br /&gt;
[[User:Coryf88|Coryf88]] 17:51, 10 May 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
*No, that was fantastic. Good work. [[User:Luingar|Luingar]] 04:05, 11 May 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Anyone can prove that ? It seems to be a joke I guess ... ==&lt;br /&gt;
&lt;br /&gt;
If the power is higher than 5, there is a 0% to 0.1292% chance (chance based on power) to change the windmill to a generator and drop 0 to 4 batpacks.&lt;br /&gt;
:What exactly are you trying to point out in that? The 0 to 4 batpacks? That&amp;#039;s a mistake on my part, it&amp;#039;s 0 to 4 iron ingots, I&amp;#039;ve corrected it on the page. [[User:Coryf88|Coryf88]] 10:36, 11 May 2012 (CEST)&lt;/div&gt;</summary>
		<author><name>Coryf88</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=10844</id>
		<title>Wind Mill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=10844"/>
		<updated>2012-05-11T08:32:41Z</updated>

		<summary type="html">&lt;p&gt;Coryf88: /* Technical Details (Client v1.95 | MC1.2.5) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Windmill_ig.png&lt;br /&gt;
|invimage=Grid_Windmill&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wind Mills are [[Generator]]s that utilize the energy of the wind to produce [[EU]]. They are the most unstable and unpredictable type of generators, depending greatly upon both placement and pure luck.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Optionally place an [[RE Battery]] in the upper slot. The Wind Mill will charge the battery or output power at a rate of 0-4 [[EU|EU/t]] depending on placement.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Windmill&lt;br /&gt;
|Top=RE Battery (Charged)&lt;br /&gt;
|Bottom=&lt;br /&gt;
|Output=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=|Output=0-4 [[EU]]/t (varying)|Storage=-}}&lt;br /&gt;
&lt;br /&gt;
== Detailed Mechanics ==&lt;br /&gt;
&lt;br /&gt;
- A Wind Mill will produce on average 250 EU per Minecraft day multiplied by its height in the world.&lt;br /&gt;
This number varies &amp;#039;&amp;#039;&amp;#039;greatly&amp;#039;&amp;#039;&amp;#039; due to the highly unpredictable and constantly changing wind strength in the world; this number can be anything from 0 to 1000 EU. (Although numbers far below 150 or far above 320 are uncommon &amp;lt;!-- needs verification in 1.42 --&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
- A Wind Mill&amp;#039;s efficiency can be hindered by any kind of block placed in a 9x9x7 area around it.&lt;br /&gt;
&lt;br /&gt;
Top view: &lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_top.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
Side view:&lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_side.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s best to have the cable from the Wind Mill underneath it and down at least two blocks before turning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- For each obstructing block, a Wind Mill&amp;#039;s effective height lowers by 1.&lt;br /&gt;
&lt;br /&gt;
- A Wind Mill treats non-block items like torches and Redstone wires as obstructions too.&lt;br /&gt;
&lt;br /&gt;
- A Wind Mill doesn&amp;#039;t treat the roof of the world as an obstruction.&lt;br /&gt;
&lt;br /&gt;
- Wind Mills produce 50% extra EU/t in a thunderstorm, and 20% when it&amp;#039;s raining but not in a thunderstorm.&lt;br /&gt;
&lt;br /&gt;
- If a wind mill produces more than 5 EU/t, it has a chance of breaking. If a wind mill&amp;#039;s effective height is no more than 80, it cannot break.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
A Wind Mill placed as high as possible (layer 126), with no obstructions (apart from the 2 cable blocks under the wind mill) will produce roughly 31000 EU (250 * 124) a day or 1.3 EU/t overall.&lt;br /&gt;
&lt;br /&gt;
A Wind Mill that was placed near bedrock (layer 10) with no obstructions (not including the cable again) produced 2000 EU (250 * 8) a day (0.1 EU/t overall).&lt;br /&gt;
&lt;br /&gt;
== Technical Details (Client v1.95 | MC1.2.5) ==&lt;br /&gt;
&lt;br /&gt;
Wind Strength&lt;br /&gt;
* Minimum strength is 0, Maximum is 30.&lt;br /&gt;
* Modified every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Chance to increase or decrease by 1.&lt;br /&gt;
* 10% chance to increase if current strength is 0 to 20.&lt;br /&gt;
* 10% chance to decrease if current strength is 10 to 30.&lt;br /&gt;
* Current strength of 0 to 9 have (10 - (10 - current strength)) chance to decrease in strength. (E.g. 0 current strength has 0% chance to decrease, 1 = 1% to decrease, ..., 9 = 9%)&lt;br /&gt;
* Current strength of 21 to 30 have (10 - (current strength - 20)) chance to increase in strength. (E.g. 21 current strength has 9% chance to increase, 22 = 8% to increase, ..., 30 = 0%)&lt;br /&gt;
Power&lt;br /&gt;
* Calculated every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Minimum power is 0, Maximum is 11.46 (y: 255, obstructions: 0, and thundering), Maximum safe is 4.98 (y: 147, obstructions: 0, and thundering). Maximum safe, with 2 cables, is 4.98 (y: 149, obstructions: 2, and thundering).&lt;br /&gt;
* Calculation is: power = s * (y - 64 - c) / 750; &amp;#039;s&amp;#039; is Wind Strength, &amp;#039;y&amp;#039; is Block Height, and &amp;#039;c&amp;#039; is number of blocks (not including the windmill itself) in a 9x9x7 area around the windmill.&lt;br /&gt;
* Power has a 50% (* 1.5) increase if it is thundering, 20% (* 1.2) increase if it is raining.&lt;br /&gt;
* If the power is higher than 5, there is a 0% to 0.1292% chance (chance based on power) to change the windmill to a generator and drop 0 to 4 iron ingots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>Coryf88</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=10843</id>
		<title>Wind Mill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=10843"/>
		<updated>2012-05-11T08:22:08Z</updated>

		<summary type="html">&lt;p&gt;Coryf88: /* Technical Details (Client v1.95 | MC1.2.5) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Windmill_ig.png&lt;br /&gt;
|invimage=Grid_Windmill&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wind Mills are [[Generator]]s that utilize the energy of the wind to produce [[EU]]. They are the most unstable and unpredictable type of generators, depending greatly upon both placement and pure luck.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Optionally place an [[RE Battery]] in the upper slot. The Wind Mill will charge the battery or output power at a rate of 0-4 [[EU|EU/t]] depending on placement.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Windmill&lt;br /&gt;
|Top=RE Battery (Charged)&lt;br /&gt;
|Bottom=&lt;br /&gt;
|Output=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=|Output=0-4 [[EU]]/t (varying)|Storage=-}}&lt;br /&gt;
&lt;br /&gt;
== Detailed Mechanics ==&lt;br /&gt;
&lt;br /&gt;
- A Wind Mill will produce on average 250 EU per Minecraft day multiplied by its height in the world.&lt;br /&gt;
This number varies &amp;#039;&amp;#039;&amp;#039;greatly&amp;#039;&amp;#039;&amp;#039; due to the highly unpredictable and constantly changing wind strength in the world; this number can be anything from 0 to 1000 EU. (Although numbers far below 150 or far above 320 are uncommon &amp;lt;!-- needs verification in 1.42 --&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
- A Wind Mill&amp;#039;s efficiency can be hindered by any kind of block placed in a 9x9x7 area around it.&lt;br /&gt;
&lt;br /&gt;
Top view: &lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_top.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
Side view:&lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_side.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s best to have the cable from the Wind Mill underneath it and down at least two blocks before turning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- For each obstructing block, a Wind Mill&amp;#039;s effective height lowers by 1.&lt;br /&gt;
&lt;br /&gt;
- A Wind Mill treats non-block items like torches and Redstone wires as obstructions too.&lt;br /&gt;
&lt;br /&gt;
- A Wind Mill doesn&amp;#039;t treat the roof of the world as an obstruction.&lt;br /&gt;
&lt;br /&gt;
- Wind Mills produce 50% extra EU/t in a thunderstorm, and 20% when it&amp;#039;s raining but not in a thunderstorm.&lt;br /&gt;
&lt;br /&gt;
- If a wind mill produces more than 5 EU/t, it has a chance of breaking. If a wind mill&amp;#039;s effective height is no more than 80, it cannot break.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
A Wind Mill placed as high as possible (layer 126), with no obstructions (apart from the 2 cable blocks under the wind mill) will produce roughly 31000 EU (250 * 124) a day or 1.3 EU/t overall.&lt;br /&gt;
&lt;br /&gt;
A Wind Mill that was placed near bedrock (layer 10) with no obstructions (not including the cable again) produced 2000 EU (250 * 8) a day (0.1 EU/t overall).&lt;br /&gt;
&lt;br /&gt;
== Technical Details (Client v1.95 | MC1.2.5) ==&lt;br /&gt;
&lt;br /&gt;
Wind Strength&lt;br /&gt;
* Minimum strength is 0, Maximum is 30.&lt;br /&gt;
* Modified every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Chance to increase or decrease by 1.&lt;br /&gt;
* 10% chance to increase if current strength is 0 to 20.&lt;br /&gt;
* 10% chance to decrease if current strength is 10 to 30.&lt;br /&gt;
* Current strength of 0 to 9 have (10 - (10 - current strength)) chance to decrease in strength. (E.g. 0 current strength has 0% chance to decrease, 1 = 1% to decrease, ..., 9 = 9%)&lt;br /&gt;
* Current strength of 21 to 30 have (10 - (current strength - 20)) chance to increase in strength. (E.g. 21 current strength has 9% chance to increase, 22 = 8% to increase, ..., 30 = 0%)&lt;br /&gt;
Power&lt;br /&gt;
* Calculated every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Minimum power is 0, Maximum is 11.46 (y: 255, obstructions: 0, and thundering), Maximum safe is 4.98 (y: 147, obstructions: 0, and thundering). Maximum safe, with 2 cables, is 4.98 (y: 149, obstructions: 2, and thundering).&lt;br /&gt;
* Calculation is: power = s * (y - 64 - c) / 750; &amp;#039;s&amp;#039; is Wind Strength, &amp;#039;y&amp;#039; is Block Height, and &amp;#039;c&amp;#039; is number of blocks (not including the windmill itself) in a 9x9x7 area around the windmill.&lt;br /&gt;
* Power has a 50% (* 1.5) increase if it is thundering, 20% (* 1.2) increase if it is raining.&lt;br /&gt;
* If the power is higher than 5, there is a 0% to 0.1292% chance (chance based on power) to change the windmill to a generator and drop 0 to 4 batpacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>Coryf88</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=10841</id>
		<title>Wind Mill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Wind_Mill&amp;diff=10841"/>
		<updated>2012-05-11T08:01:03Z</updated>

		<summary type="html">&lt;p&gt;Coryf88: /* Technical Details (Client v1.95 | MC1.2.5) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Windmill_ig.png&lt;br /&gt;
|invimage=Grid_Windmill&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Wind Mills are [[Generator]]s that utilize the energy of the wind to produce [[EU]]. They are the most unstable and unpredictable type of generators, depending greatly upon both placement and pure luck.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Iron|C1=Iron&lt;br /&gt;
|B2=Generator&lt;br /&gt;
|A3=Iron|C3=Iron&lt;br /&gt;
|Output=Windmill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Optionally place an [[RE Battery]] in the upper slot. The Wind Mill will charge the battery or output power at a rate of 0-4 [[EU|EU/t]] depending on placement.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Windmill&lt;br /&gt;
|Top=RE Battery (Charged)&lt;br /&gt;
|Bottom=&lt;br /&gt;
|Output=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=|Output=0-4 [[EU]]/t (varying)|Storage=-}}&lt;br /&gt;
&lt;br /&gt;
== Detailed Mechanics ==&lt;br /&gt;
&lt;br /&gt;
- A Wind Mill will produce on average 250 EU per Minecraft day multiplied by its height in the world.&lt;br /&gt;
This number varies &amp;#039;&amp;#039;&amp;#039;greatly&amp;#039;&amp;#039;&amp;#039; due to the highly unpredictable and constantly changing wind strength in the world; this number can be anything from 0 to 1000 EU. (Although numbers far below 150 or far above 320 are uncommon &amp;lt;!-- needs verification in 1.42 --&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
- A Wind Mill&amp;#039;s efficiency can be hindered by any kind of block placed in a 9x9x7 area around it.&lt;br /&gt;
&lt;br /&gt;
Top view: &lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_top.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
Side view:&lt;br /&gt;
&lt;br /&gt;
[[File:windmill_area_side.png|176px|link=]]&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s best to have the cable from the Wind Mill underneath it and down at least two blocks before turning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- For each obstructing block, a Wind Mill&amp;#039;s effective height lowers by 1.&lt;br /&gt;
&lt;br /&gt;
- A Wind Mill treats non-block items like torches and Redstone wires as obstructions too.&lt;br /&gt;
&lt;br /&gt;
- A Wind Mill doesn&amp;#039;t treat the roof of the world as an obstruction.&lt;br /&gt;
&lt;br /&gt;
- Wind Mills produce 50% extra EU/t in a thunderstorm, and 20% when it&amp;#039;s raining but not in a thunderstorm.&lt;br /&gt;
&lt;br /&gt;
- If a wind mill produces more than 5 EU/t, it has a chance of breaking. If a wind mill&amp;#039;s effective height is no more than 80, it cannot break.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
A Wind Mill placed as high as possible (layer 126), with no obstructions (apart from the 2 cable blocks under the wind mill) will produce roughly 31000 EU (250 * 124) a day or 1.3 EU/t overall.&lt;br /&gt;
&lt;br /&gt;
A Wind Mill that was placed near bedrock (layer 10) with no obstructions (not including the cable again) produced 2000 EU (250 * 8) a day (0.1 EU/t overall).&lt;br /&gt;
&lt;br /&gt;
== Technical Details (Client v1.95 | MC1.2.5) ==&lt;br /&gt;
&lt;br /&gt;
Wind Strength&lt;br /&gt;
* Minimum strength is 0, Maximum is 30.&lt;br /&gt;
* Modified every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Chance to increase or decrease by 1.&lt;br /&gt;
* 10% chance to increase if current strength is 0 to 20.&lt;br /&gt;
* 10% chance to decrease if current strength is 10 to 30.&lt;br /&gt;
* Current strength of 0 to 9 have (10 - (10 - current strength)) chance to decrease in strength. (E.g. 0 current strength has 0% chance to decrease, 1 = 1% to decrease, ..., 9 = 9%)&lt;br /&gt;
* Current strength of 21 to 30 have (10 - (current strength - 20)) chance to increase in strength. (E.g. 21 current strength has 9% chance to increase, 22 = 8% to increase, ..., 30 = 0%)&lt;br /&gt;
Power&lt;br /&gt;
* Calculated every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Minimum power is 0, Maximum is 11.46 (y: 255 and thundering), Maximum safe is 4.98 (y: 147 and thundering).&lt;br /&gt;
* Calculation is: power = s * (y - 64 - c) / 750; &amp;#039;s&amp;#039; is Wind Strength, &amp;#039;y&amp;#039; is Block Height, and &amp;#039;c&amp;#039; is number of blocks (not including the windmill itself) in a 9x9x7 area around the windmill.&lt;br /&gt;
* Power has a 50% (* 1.5) increase if it is thundering, 20% (* 1.2) increase if it is raining.&lt;br /&gt;
* If the power is higher than 5, there is a 0% to 0.1292% chance (chance based on power) to change the windmill to a generator and drop 0 to 4 batpacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>Coryf88</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Wind_Mill&amp;diff=10834</id>
		<title>Talk:Wind Mill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Wind_Mill&amp;diff=10834"/>
		<updated>2012-05-10T16:02:18Z</updated>

		<summary type="html">&lt;p&gt;Coryf88: /* Technical Details (Client v1.95 | MC1.2.5) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This item no longer has an output slot for full batteries. --[[User:Altaree|Altaree]] 19:50, 16 September 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
* can this be confirmed by someone else to be sure? --Zulu 217 11:01, 1 November 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
** Confirmed, no output slot. --TheTanker423 11:07, 1 March 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m using multiple windmills on a single tin wire, building above level 127 - it appears this can occasionally result in voltage values above 4 EV/t, burning out tin wires under high loads. I would guess that going above level 128 requires glass fiber cables. Can anyone confirm this result? --[[User:TravisTgr|TravisTgr]] 23:07, 9 April 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Technical Details (Client v1.95 | MC1.2.5) ==&lt;br /&gt;
&lt;br /&gt;
Wasn&amp;#039;t sure whether to add this to the page or not, so decided to put it here.&lt;br /&gt;
&lt;br /&gt;
Wind Strength&lt;br /&gt;
* Minimum strength is 0, Maximum is 30.&lt;br /&gt;
* Modified every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Chance to increase or decrease by 1.&lt;br /&gt;
* 10% chance to increase if current strength is 0 to 20.&lt;br /&gt;
* 10% chance to decrease if current strength is 10 to 30.&lt;br /&gt;
* Current strength of 0 to 9 have (10 - (10 - current strength)) chance to decrease in strength. (E.g. 0 current strength has 0% chance to decrease, 1 = 1% to decrease, ..., 9 = 9%)&lt;br /&gt;
* Current strength of 21 to 30 have (10 - (current strength - 20)) chance to increase in strength. (E.g. 21 current strength has 9% chance to increase, 22 = 8% to increase, ..., 30 = 0%)&lt;br /&gt;
Power&lt;br /&gt;
* Calculated every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Minimum power is 0, Maximum is 11.46 (y: 255 and thundering), Maximum safe is 4.98 (y: 147 and thundering).&lt;br /&gt;
* Calculation is: power = s * (y - 64 - c) / 750; &amp;#039;s&amp;#039; is Wind Strength, &amp;#039;y&amp;#039; is Block Height, and &amp;#039;c&amp;#039; is number of blocks (not including the windmill itself) in a 9x9x7 area around the windmill.&lt;br /&gt;
* Power has a 50% (* 1.5) increase if it is thundering, 20% (* 1.2) increase if it is raining.&lt;br /&gt;
* If the power is higher than 5, there is a 0% to 0.1292% chance (chance based on power) to change the windmill to a generator and drop 0 to 4 batpacks.&lt;br /&gt;
&lt;br /&gt;
[[User:Coryf88|Coryf88]] 17:51, 10 May 2012 (CEST)&lt;/div&gt;</summary>
		<author><name>Coryf88</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Wind_Mill&amp;diff=10833</id>
		<title>Talk:Wind Mill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Wind_Mill&amp;diff=10833"/>
		<updated>2012-05-10T16:00:24Z</updated>

		<summary type="html">&lt;p&gt;Coryf88: /* Technical Details (Client v1.95 | MC1.2.5) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This item no longer has an output slot for full batteries. --[[User:Altaree|Altaree]] 19:50, 16 September 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
* can this be confirmed by someone else to be sure? --Zulu 217 11:01, 1 November 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
** Confirmed, no output slot. --TheTanker423 11:07, 1 March 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m using multiple windmills on a single tin wire, building above level 127 - it appears this can occasionally result in voltage values above 4 EV/t, burning out tin wires under high loads. I would guess that going above level 128 requires glass fiber cables. Can anyone confirm this result? --[[User:TravisTgr|TravisTgr]] 23:07, 9 April 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Technical Details (Client v1.95 | MC1.2.5) ==&lt;br /&gt;
&lt;br /&gt;
Wasn&amp;#039;t sure whether to add this to the page or not, so decided to put it here.&lt;br /&gt;
&lt;br /&gt;
Wind Strength&lt;br /&gt;
* Minimum strength is 0, Maximum is 30.&lt;br /&gt;
* Modified every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Chance to increase or decrease by 1.&lt;br /&gt;
* 10% chance to increase if current strength is 0 to 20.&lt;br /&gt;
* 10% chance to decrease if current strength is 10 to 30.&lt;br /&gt;
* Current strength of 0 to 9 have (10 - (10 - current strength)) chance to decrease in strength. (E.g. 0 current strength has 0% chance to decrease, 1 = 1% to decrease, ..., 9 = 9%)&lt;br /&gt;
* Current strength of 21 to 30 have (10 - (current strength - 20)) chance to decrease in strength. (E.g. 21 current strength has 9% chance to increase, 22 = 8% to increase, ..., 30 = 0%)&lt;br /&gt;
Power&lt;br /&gt;
* Calculated every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Minimum power is 0, Maximum is 11.46 (y: 255 and thundering), Maximum safe is 4.98 (y: 147 and thundering).&lt;br /&gt;
* Calculation is: power = s * (y - 64 - c) / 750; &amp;#039;s&amp;#039; is Wind Strength, &amp;#039;y&amp;#039; is Block Height, and &amp;#039;c&amp;#039; is number of blocks (not including the windmill itself) in a 9x9x7 area around the windmill.&lt;br /&gt;
* Power has a 50% (* 1.5) increase if it is thundering, 20% (* 1.2) increase if it is raining.&lt;br /&gt;
* If the power is higher than 5, there is a 0% to 0.1292% chance (chance based on power) to change the windmill to a generator and drop 0 to 4 batpacks.&lt;br /&gt;
&lt;br /&gt;
[[User:Coryf88|Coryf88]] 17:51, 10 May 2012 (CEST)&lt;/div&gt;</summary>
		<author><name>Coryf88</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Wind_Mill&amp;diff=10832</id>
		<title>Talk:Wind Mill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Wind_Mill&amp;diff=10832"/>
		<updated>2012-05-10T15:51:19Z</updated>

		<summary type="html">&lt;p&gt;Coryf88: /* Technical Details (Client v1.95 | MC1.2.5) */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This item no longer has an output slot for full batteries. --[[User:Altaree|Altaree]] 19:50, 16 September 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
* can this be confirmed by someone else to be sure? --Zulu 217 11:01, 1 November 2011 (CET)&lt;br /&gt;
&lt;br /&gt;
** Confirmed, no output slot. --TheTanker423 11:07, 1 March 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m using multiple windmills on a single tin wire, building above level 127 - it appears this can occasionally result in voltage values above 4 EV/t, burning out tin wires under high loads. I would guess that going above level 128 requires glass fiber cables. Can anyone confirm this result? --[[User:TravisTgr|TravisTgr]] 23:07, 9 April 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Technical Details (Client v1.95 | MC1.2.5) ==&lt;br /&gt;
&lt;br /&gt;
Wasn&amp;#039;t sure whether to add this to the page or not, so decided to put it here.&lt;br /&gt;
&lt;br /&gt;
Wind Strength&lt;br /&gt;
* Minimum strength is 0, Maximum is 30.&lt;br /&gt;
* Modified every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Chance to increase or decrease by 1.&lt;br /&gt;
* 10% chance to increase if current strength is 0 to 20.&lt;br /&gt;
* 10% chance to decrease if current strength is 10 to 30.&lt;br /&gt;
* Current strength of 0 to 9 have (10 - current strength) chance to decrease in strength. (E.g. 0 current strength has 0% chance to decrease, 1 = 1% to decrease, ..., 9 = 9%)&lt;br /&gt;
* Current strength of 21 to 30 have (10 - (current strength - 20)) chance to decrease in strength. (E.g. 21 current strength has 9% chance to increase, 22 = 8% to increase, ..., 30 = 0%)&lt;br /&gt;
Power&lt;br /&gt;
* Calculated every 128 ticks (About 6.4 seconds)&lt;br /&gt;
* Minimum power is 0, Maximum is 11.46 (y: 255 and thundering), Maximum safe is 4.98 (y: 147 and thundering).&lt;br /&gt;
* Calculation is: power = s * (y - 64 - c) / 750; &amp;#039;s&amp;#039; is Wind Strength, &amp;#039;y&amp;#039; is Block Height, and &amp;#039;c&amp;#039; is number of blocks (not including the windmill itself) in a 9x9x7 area around the windmill.&lt;br /&gt;
* Power has a 50% (* 1.5) increase if it is thundering, 20% (* 1.2) increase if it is raining.&lt;br /&gt;
* If the power is higher than 5, there is a 0% to 0.1292% chance (chance based on power) to change the windmill to a generator and drop 0 to 4 batpacks.&lt;br /&gt;
&lt;br /&gt;
[[User:Coryf88|Coryf88]] 17:51, 10 May 2012 (CEST)&lt;/div&gt;</summary>
		<author><name>Coryf88</name></author>
	</entry>
</feed>