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	<title>Industrial-Craft-Wiki - User contributions [en]</title>
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	<updated>2026-10-16T14:18:49Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Tutorial:Wiring&amp;diff=9594</id>
		<title>Tutorial:Wiring</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Tutorial:Wiring&amp;diff=9594"/>
		<updated>2012-01-25T04:05:42Z</updated>

		<summary type="html">&lt;p&gt;BurritoBazooka: :V&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;Special Thanks To: &amp;lt;span class=&amp;quot;pops&amp;quot; &amp;gt;[http://www.minecraftforum.net/memberlist.php?mode=viewprofile&amp;amp;u=270214 Kingy24]&amp;lt;/span&amp;gt;! &amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#0066FF&amp;quot;&amp;gt;updated to v6.80 by [[User:Talonius|Talonius]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Please note this tutorial was made for IC1 and is largely out of date for IC2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Warning!!! This tutorial is under a update to IC2 and may contain incorrect info until it is finished(and even then their may be a mistake(hey I&amp;#039;m not perfect but i don&amp;#039;t see you doing it!)) It also lacks commas in many places, so read sentences twice.&lt;br /&gt;
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Forum post about IC2 Wiring: [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;threadID=497 forum.industrial-craft.net]&lt;br /&gt;
&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;First&amp;#039;&amp;#039;&amp;#039;, [[Cable]]s do not act like Redstone, you can &amp;#039;&amp;#039;&amp;#039;not place them diagonally to travel in a stair formation(improper placemen)&amp;#039;&amp;#039;&amp;#039;. They &amp;#039;&amp;#039;&amp;#039;must be placed orthogonally(correct placement)&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
[[File:Wiring stair tut.png|link=]]&lt;br /&gt;
&lt;br /&gt;
Machines will accept power input in the form of a wire from &amp;#039;&amp;#039;&amp;#039;all 6 sides&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
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[[file:wiring_1.png|link=]]&lt;br /&gt;
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[[Generator]]s will &amp;#039;&amp;#039;&amp;#039;output power from all 6 sides&amp;#039;&amp;#039;&amp;#039; &amp;lt;span style=&amp;quot;color:#0066FF&amp;quot;&amp;gt;(but only from &amp;#039;&amp;#039;&amp;#039;one&amp;#039;&amp;#039;&amp;#039; side at any one time)&amp;lt;/span&amp;gt;, however &amp;#039;&amp;#039;&amp;#039;don&amp;#039;t cover the top of a [[Solar Panel]]&amp;#039;&amp;#039;&amp;#039; for obvious reasons.&lt;br /&gt;
&lt;br /&gt;
[[file:gen wiring tut.png|link=]]&lt;br /&gt;
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&lt;br /&gt;
Starting simple this is the most basic set up without omitting a [[BatBox]]. The max [[Cable|insulated cable]] length for copper is achieved here. The &amp;#039;&amp;#039;&amp;#039;cable is &amp;lt;span style=&amp;quot;color:#0066FF&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt; blocks long&amp;#039;&amp;#039;&amp;#039;. &amp;lt;span style=&amp;quot;color:#0066FF&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;You lose [[EU]] if the current in the cable travels for too long, losing 1 [[EU]] upon reaching the 4th block,  then another 1 [[EU]] for every 3 blocks after that. but if you use the most advanced wire, &amp;quot;Fibre wire,&amp;quot; you can  achieve a length of 19(?)&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This setup will not work as the BatBox is not a splitter and it doesnt have two outputs., &amp;#039;&amp;#039;&amp;#039;it will accept input from 5 sides at the same time but will only output on the output face marked with dot&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Wiring batbox tut.png|link=]]&lt;br /&gt;
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This is a simple buffer, it can be used to store [[EU]] for use without running the generator&lt;br /&gt;
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[[File:Buffer tut.png|link=]]&lt;br /&gt;
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&lt;br /&gt;
This is a simple 2x solar flower setup with a loop. This will enable you to spread [[EU]] around your Factory and not have it bottleneck in any particular spot. Take note the &amp;#039;&amp;#039;&amp;#039;BatBox connecting the generators to the loop.&lt;br /&gt;
that way the [[EU]] will be evenly distributed around the area. In the center of the solar flower there is a wire, a normal,average wire.(because of advances in the programing of the wires they now allow to be connected upto 6 sides simultaneously opposed to the 3 side max in IC.)&lt;br /&gt;
&lt;br /&gt;
[[file:Power loop tut.png|link=]]&lt;br /&gt;
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Now for something more advanced, the [[MFE]]. This is an example of an improper setup of an MFE before I turn off the redstone as shown in the second picture&lt;br /&gt;
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[[file:Before tut.png|link=]]&lt;br /&gt;
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and after I placed the 2 wires above the MFE will output one 128 EU packet and everything crispifies.&lt;br /&gt;
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[[file:After tut.png|link=]]&lt;br /&gt;
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this caused a &amp;#039;&amp;#039;&amp;#039;loop of power to be sent from the top of the MFE(output) back into the batBox hence killing the setup.(and wasting the wire because it couldnt handle the power and just melted)&lt;br /&gt;
To properly use a MFE, you need to use a [[LV_Transformer|Low Voltage Transformer]] and gold or better wire. the MFE is used to scale the voltage up and the [[LV_Transformer|Low voltage transformer]] to scale it back down. Quite similar to real life and your local power grid.doing this increases the range of the power but needs a better [[Cable]]. The energy loss is less because you are sending less packets that are larger, they &amp;#039;&amp;#039;&amp;#039;still lose [[EU]] over the cable but you lose less&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
[[file:wiring_9.png|link=]]&lt;br /&gt;
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Next is series of machines, and current splitting. You can have your machines in a row and power them from one MFE the excess is sent back to the MFE and stored. In this setup I have the maximum cable length without loss (to prevent continuous loss of power) and the measurements listed are from right to left and the last one receiving 0 [[EU]]. the Eu splits evenly between each machine as it acts like a cable end.&lt;br /&gt;
&lt;br /&gt;
[[file:wiring_10.png|link=]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
and this is with an MFE output of 128[[EU]]s&lt;br /&gt;
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[[file:wiring_11.png|link=]]&lt;br /&gt;
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as you can see it is &amp;#039;&amp;#039;&amp;#039;useless to make lines of machines any longer than 5&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;4 would be optimal&amp;#039;&amp;#039;&amp;#039; as &amp;#039;&amp;#039;&amp;#039;the last 2 would receive 8/2 = 4 [[EU]] each&amp;#039;&amp;#039;&amp;#039;, which will power most common machines easily. You could use the 50 [[EU]] output if you wanted to power say 4 crystal chargers in a row.&lt;br /&gt;
&lt;br /&gt;
You can then save space and stack your machines in a feasible 3x4 array like so.&lt;br /&gt;
&lt;br /&gt;
[[file:wiring_12.png|link=]]&lt;br /&gt;
&lt;br /&gt;
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and the back to power them&lt;br /&gt;
&lt;br /&gt;
[[file:wiring_13.png|link=]]&lt;br /&gt;
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Next up is Miners and making them do what you want them to. In the first setup I have a solar flower powering a MFE =&amp;gt; HVT =&amp;gt; HVT =&amp;gt; Miner. This is a one way operation, but the miner can only accept so much [[EU]] at a time therefore the 2000 [[EU]] sent towards the miner will sometimes be rejected and get sent back. causing loss each way. This can happen as often as once each frame causing massive power loss.&lt;br /&gt;
&lt;br /&gt;
[[file:wiring_14.png|link=]]&lt;br /&gt;
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A better way to do it is using [[Switch Cable]]s. these accept input on all sides but the bottom, (which is the output). However &amp;#039;&amp;#039;&amp;#039;if you apply Redstone current it will make the top output and the bottom input&amp;#039;&amp;#039;&amp;#039;. This &amp;#039;&amp;#039;&amp;#039;can be used as a switch before sending Eu from the MFE =&amp;gt;HVT&amp;#039;&amp;#039;&amp;#039;. This way you can shut the whole operation down and let the MFEs charge up. &lt;br /&gt;
&lt;br /&gt;
[[file:wiring_15.png|link=]]&lt;br /&gt;
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The miner can be set up to automate with water streams as well. however I use [http://www.minecraftforum.net/viewtopic.php?f=1032&amp;amp;t=162515 Feanorith&amp;#039;s Mine Factory Mod] that lets you build a conveyor. This is easier then digging trenches and placing water buckets. It also can travel ridiculously long lengths, and never have to dig one block down. This is similar to water running on iceblocks (if you can craft em)&lt;br /&gt;
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[[file:wiring_16.png|link=]]&lt;br /&gt;
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Take note that I have &amp;#039;&amp;#039;&amp;#039;all but one of the 5 available sides of the miner covered as to direct the item toward the conveyor&amp;#039;&amp;#039;&amp;#039;, and a small 3 long wall to stop the items from being shot over the conveyor.&lt;br /&gt;
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{{Navigation|Tutorials=yes|Secrets=yes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>BurritoBazooka</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=OV_Scanner&amp;diff=9579</id>
		<title>OV Scanner</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=OV_Scanner&amp;diff=9579"/>
		<updated>2012-01-23T22:01:38Z</updated>

		<summary type="html">&lt;p&gt;BurritoBazooka: /* Recharging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IC²}}&lt;br /&gt;
&lt;br /&gt;
The [[OV Scanner]] (Ore Value Scanner) is the improved version of the [[OD Scanner]]. This device not only calculates how much ore there is in the scanned area, but outputs its value based on how valuable the ores are. The OV Scanner can also be inserted into a [[Miner]] to increase the Miner&amp;#039;s mining area from 5x5 to 9x9.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Glowstone Dust|C1=&lt;br /&gt;
|A2=Glowstone Dust|B2=Advanced Circuit|C2=Glowstone Dust&lt;br /&gt;
|A3=Insulated Copper Cable|B3=OD Scanner|C3=Insulated Copper Cable&lt;br /&gt;
|Output=OV Scanner&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
The OV Scanner is operated by activating it in a Hotbar slot and right clicking with it. The Scanner scans all blocks in a 9x9 square around the player. It evaluates all the blocks below player&amp;#039;s position. Every valuable resource block is then added to the total value of the area.  This chart shows the default value list:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Resource&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Value&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Coal Ore&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Copper Ore&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Tin Ore&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Gold Ore&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Redstone Ore&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Lapis Lazuli Ore&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Iron Ore&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Uranium Ore&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Ore&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This list can be customized in the .minecraft/config/IC2.cfg file on the line starting with &amp;#039;&amp;#039;&amp;#039;valuableOres=&amp;#039;&amp;#039;&amp;#039;.  Other blocks, including blocks from other mods can be added to the comma separated list of blocks using this pattern: blockID-Damage:ScannerValue, ; when the damage value is not specified all possible values match.&lt;br /&gt;
&lt;br /&gt;
The values are totaled, and the total ore value in an area is then calculated according to the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ValueOfArea = 1000*TotalValue/TotalBlocksScanned&amp;lt;/code&amp;gt;, where &amp;lt;code&amp;gt;TotalValue&amp;lt;/code&amp;gt; is the sum of all the values for the detected resources, and &amp;lt;code&amp;gt;TotalBlocksScanned&amp;lt;/code&amp;gt; is the total number of blocks below the player. In this case, it is equal to &amp;lt;code&amp;gt;81*ScanHeight&amp;lt;/code&amp;gt;. The result is rounded down to the nearest integer and output on player&amp;#039;s screen.&lt;br /&gt;
&lt;br /&gt;
== Recharging ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=MFE Transmitter&lt;br /&gt;
|Top=OV Scanner&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Every usage drains 250 [[EU]], and with the total storage of 10 000 EU, this means that the OV Scanner can be used 40 times before having to be recharged. It can only be recharged in an [[MFE Transmitter]], an [[MFS Unit]], or a [[Miner]]. Using the Miner to charge the OV Scanner allows charging without access to tier 2 and 3 EU storage devices. Note that the OV Scanner does not drain the player&amp;#039;s [[BatPack]]!&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>BurritoBazooka</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=OD_Scanner&amp;diff=9562</id>
		<title>OD Scanner</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=OD_Scanner&amp;diff=9562"/>
		<updated>2012-01-22T01:01:26Z</updated>

		<summary type="html">&lt;p&gt;BurritoBazooka: Mainland Europe uses COMMA as decimal point and STOP as seperator. In English-speaking countries, it is the opposite. So on the internet, we use spaces as separators.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[OD Scanner]] (Ore Density Scanner) is a tool that helps the player determine a relative amount of valuable resources. The OD Scanner can also be inserted into a [[Miner]] to give it a mining area of 5x5. Note that this device can be crafted into an improved, but more expensive and power-hungry version, the [[OV Scanner]].&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=|B1=Glowstone Dust|C1=&lt;br /&gt;
|A2=Electronic Circuit|B2=RE Battery (Charged)|C2=Electronic Circuit&lt;br /&gt;
|A3=Insulated Copper Cable|B3=Insulated Copper Cable|C3=Insulated Copper Cable&lt;br /&gt;
|Output=OD Scanner&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
The OD Scanner is operated by activating it in a quickslot and right clicking with it. The Scanner scans all blocks in a 5x5 square, with the player in the middle. It evaluates all the blocks below player&amp;#039;s position. Every valuable resource block adds 1 to the density of the area. After the scan, the total Ore Density in an area is then calculated according to the following formula:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;OreDensity&amp;#039;&amp;#039;&amp;#039; = 1000*&amp;#039;&amp;#039;&amp;#039;TotalDensity&amp;#039;&amp;#039;&amp;#039;/&amp;#039;&amp;#039;&amp;#039;TotalBlocksScanned&amp;#039;&amp;#039;&amp;#039;, where &amp;#039;&amp;#039;&amp;#039;TotalBlocksScanned&amp;#039;&amp;#039;&amp;#039; is the total amount of blocks below the player. In this case, it is equal to 25x scan height. The result is rounded down to the nearest integer and output on player&amp;#039;s screen.&lt;br /&gt;
&lt;br /&gt;
== Recharging ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=MFE Transmitter&lt;br /&gt;
|Top=OD Scanner&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Every usage drains 48 [[EU]], and with the total storage of 10 000 EU, this means that the OD Scanner can be used 211 times before having to be recharged. It can be recharged in the [[BatBox]], the [[MFE Transmitter]], or the [[MFS Unit]]. Note that the OD Scanner does not drain the player&amp;#039;s [[BatPack]]!&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>BurritoBazooka</name></author>
	</entry>
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