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	<id>https://wiki.industrial-craft.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bomber332</id>
	<title>Industrial-Craft-Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.industrial-craft.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bomber332"/>
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	<updated>2026-10-16T16:51:36Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.37.1</generator>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Secret:Nuke&amp;diff=9497</id>
		<title>Talk:Secret:Nuke</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Secret:Nuke&amp;diff=9497"/>
		<updated>2012-01-19T20:44:25Z</updated>

		<summary type="html">&lt;p&gt;Bomber332: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can someone add the recipe for this? [[User:Stale2000|Stale2000]] 19:17, 11 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Attempts at using the nuke in SMP using all different methods of triggering have shown it still doesn&amp;#039;t work correctly and neither does ITNT.&amp;quot; seems to suggest that the nuke can&amp;#039;t be triggered; however, I was able to successfully trigger the nuke with a redstone torch 2 blocks below (From top to bottom: Nuke, stone, torch, stone).  Can somebody clarify this? [[User:Dwfreed|Dwfreed]] 09:11, 25 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|agree=Which mod are you using?|space=:|reply=Well are you using IC²? Because in IC² you can trigger the nuke like you trigger TNT? &amp;lt;small&amp;gt;Well idk if it&amp;#039;s still working at v1.23, but at v1.15 it was working&amp;lt;/small&amp;gt;}}&lt;br /&gt;
Use a lever, always has worked for me. -Bomber332, 4:41PM (AST) 1/19/2012&lt;/div&gt;</summary>
		<author><name>Bomber332</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Uranium_Cell&amp;diff=9474</id>
		<title>Uranium Cell</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Uranium_Cell&amp;diff=9474"/>
		<updated>2012-01-17T00:13:55Z</updated>

		<summary type="html">&lt;p&gt;Bomber332: /* Sample setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IC²}}&lt;br /&gt;
&lt;br /&gt;
The Uranium Cell is the main component of nuclear fission in a [[Nuclear Reactor]]. Every Uranium Cell has the potential to produce enormous amounts of energy, between 1-5 million [[EU]]. However, during the process of fission, the Cell generates excessive amounts of heat, which must be eliminated by the use of different cooling elements.&lt;br /&gt;
&lt;br /&gt;
The Uranium Cell can be obtained either by combining [[Refined Uranium]] with an [[Empty Cell]], or combining a [[Re-Enriched Uranium Cell]] with [[Dusts|Coal Dust]].&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Uranium Fuel Ingot|C1=&lt;br /&gt;
|A2=|B2=|C2=&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sample setup ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Reactor&lt;br /&gt;
|B5=Cooling Cell&lt;br /&gt;
|C4=Cooling Cell|C5=Uranium Cell|C6=Cooling Cell&lt;br /&gt;
|D5=Cooling Cell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Uranium Cell in this setup is completely cooled down by the [[Cooling Cell]]s, making this reactor a mark I.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nuclear Reactor]]&lt;/div&gt;</summary>
		<author><name>Bomber332</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Nuclear_Reactor&amp;diff=9473</id>
		<title>Nuclear Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Nuclear_Reactor&amp;diff=9473"/>
		<updated>2012-01-17T00:11:17Z</updated>

		<summary type="html">&lt;p&gt;Bomber332: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Nuclear_Reactor_ig.png&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
The [[Nuclear Reactor]] is a known generator to produce [[EU]].&lt;br /&gt;
&lt;br /&gt;
With &amp;#039;&amp;#039;&amp;#039;IndustrialCraft²&amp;#039;&amp;#039;&amp;#039;, the reactor system is fully recoded! Instead of lame [[Uranium]] refining, you now have to make a good setup for your reactor with all the reactor stuff you can find in the navigation. But one thing wasn&amp;#039;t completely changed: nuclear meltdowns!&lt;br /&gt;
&lt;br /&gt;
In IC² the reactor can hold a value of heat, which is a byproduct of producing energy with [[Uranium Cell]]s. This heat can be reduced by [[Cooling Cell]]s, and [[Integrated Heat Dispenser]]s.&lt;br /&gt;
&lt;br /&gt;
You can enlarge the space of your reactor by attaching up to 6 additional [[Reactor Chamber]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;threadID=446 Helpful forum post]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-headline&amp;quot; style=&amp;quot;font-size: 14pt&amp;quot; id=&amp;quot;Recipe&amp;quot;&amp;gt;Recipe&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Advanced Circuit|C1=Advanced Alloy&lt;br /&gt;
|A2=Reactor Chamber|B2=Generator|C2=Reactor Chamber&lt;br /&gt;
|A3=Advanced Alloy|B3=Advanced Circuit|C3=Advanced Alloy&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-headline&amp;quot; style=&amp;quot;font-size: 14pt&amp;quot; id=&amp;quot;GUI&amp;quot;&amp;gt;GUI&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
This is the new GUI (fully upgraded with 6 additional [[Reactor Chamber]]s):&lt;br /&gt;
{{Grid/Reactor}}&lt;br /&gt;
Don&amp;#039;t think about using them as a mad scientist&amp;#039;s large chest; a reactor will spit out any item that is unrelated to its function. (Other than empty buckets.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-headline&amp;quot; style=&amp;quot;font-size: 14pt&amp;quot; id=&amp;quot;Usage&amp;quot;&amp;gt;Usage&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Reactors are complex and not for the faint of heart. A bad design can suddenly replace your house with a nice new crater.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
=== Reactor Terms ===&lt;br /&gt;
Here are some of the terms often used when describing a reactor and its design.&lt;br /&gt;
&lt;br /&gt;
;Reactor Tick: A reactor &amp;#039;ticks&amp;#039; once every second. This is when heat, EU generation, and cooling is calculated.&lt;br /&gt;
&lt;br /&gt;
;Reactor Design: The pattern in which components are placed within a reactor. A good design can give you nice, safe energy, and a bad design can spontaneously crater-ize your home and its contents.&lt;br /&gt;
&lt;br /&gt;
;Full Cycle: The time it takes for a full Uranium Cell to be used up. 10,000 reactor ticks, or 2 hours 47 mins.&lt;br /&gt;
&lt;br /&gt;
;Uranium Pulse: Pulses occur during a reactor tick, producing heat and EU for each uranium cell. Uranium Cells placed next to each other will interact to produce multiple pulses per reactor tick.&lt;br /&gt;
&lt;br /&gt;
;Heat: The reactor itself and its components can all store heat. If heat levels gets too high, then components will melt, and there will be a risk of a reactor meltdown. (&amp;#039;&amp;#039;&amp;#039;Boom!&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
&lt;br /&gt;
;Cooling: Cooling is provided by internal components like a [[Cooling Cell]] and the outside environment like water. Cooling is needed to counteract the effects of heat and hopefully keep your reactor (and home) intact.&lt;br /&gt;
&lt;br /&gt;
;Cooldown Period: The time required for an inactive reactor to cool all the excess heat it has collected.&lt;br /&gt;
&lt;br /&gt;
;Reactor Hull: This is where heat goes when it&amp;#039;s not stored in a component.  The maximum heat storage is 10,000, but it can be increased with [[Reactor Chamber]]s and [[Integrated Reactor Plating]].&lt;br /&gt;
&lt;br /&gt;
;Reactor Class: All reactor designs can be a class like &amp;quot;Mark-I-O ED&amp;quot; or &amp;quot;Mark-III EB&amp;quot; which gives an indication of how well a design will perform.&lt;br /&gt;
&lt;br /&gt;
;Reactor Efficiency: The average number of pulses per [[Uranium Cell]]. (efficiency = pulses / cells) &amp;lt;br/&amp;gt;The more Uranium Cells that are placed next to each other, the higher the efficiency, but also the higher the risk.&lt;br /&gt;
&lt;br /&gt;
;Breeder Reactor: A type of reactor design that produces little energy. Its purpose is to recharge [[Depleted Isotope Cell]]s into full [[Uranium Cell]]s.&lt;br /&gt;
&lt;br /&gt;
=== Reactor Components ===&lt;br /&gt;
A list of the various components that can be used within a reactor.&lt;br /&gt;
&lt;br /&gt;
;[[Reactor Chamber]]: Not really an internal component, these are placed adjacent to the reactor block in order to increase the number of slots within a reactor, increase the strength of the hull (+1000), and add a small amount of cooling.&lt;br /&gt;
&lt;br /&gt;
;[[Uranium Cell]]: The key part of a reactor. Each cell will pulse one or more times per tick, producing some heat and 200 EU. On its own, a cell will only pulse once (10 EU/t) per tick, but each adjacent Uranium Cell will add an additional pulse per tick, producing additional heat and packets of 200 EU.  A Uranium Cell will last up to 10,000 reactor ticks (2 hours 47 minutes), generating anywhere between 2,000,000 to 10,000,000 EU, depending on the efficiency of the design. Uranium Cells have a chance to turn into [[Near-Depleted Uranium Cell]]s when they&amp;#039;re used up.&lt;br /&gt;
&lt;br /&gt;
;[[Cooling Cell]]: A single cell can store up to 10,000 heat away from the reactor hull; any more heat will cause the cell to melt. The cell will also cool 1 point of its stored heat each reactor tick.&lt;br /&gt;
&lt;br /&gt;
;[[Integrated Reactor Plating]]: Plating will distribute heat from an adjacent uranium cells into surrounding cooling cells and also into other plating to be further distributed. Distributing heat to another plating only happens once; the second plating will not distribute to a third plating. Plating also increases the reactor&amp;#039;s hull strength (+100) and can store up to 10,000 heat itself if it is unable to direct it into a cooling cell. This stored heat will dissipate at a rate of 0.1 per reactor tick.&lt;br /&gt;
&lt;br /&gt;
;[[Integrated Heat Dispenser]]: These components will attempt to balance out the levels of heat within the reactor hull, itself, and any adjacent component capable of storing heat. During each tick a dispenser can exchange up to 25 heat with the reactor hull and up to 6 heat with each of the surrounding components.  &lt;br /&gt;
:For example, if a reactor hull has 120 heat stored and fresh dispenser is placed inside and surrounded by 4 cooling cells, then the dispenser will begin balancing the heat levels until the hull, itself, and the cooling cells each have 20 heat.&lt;br /&gt;
&lt;br /&gt;
;[[Near-Depleted Uranium Cell]]: The &amp;#039;empty&amp;#039; state of a Uranium Cell; these can be made manually, or have a chance of appearing when a Uranium Cell runs dry within a reactor. They produce 1 heat each reactor tick.&lt;br /&gt;
&lt;br /&gt;
;[[Depleted Isotope Cell]]: A depleted Uranium Cell mixed with [[Dusts|coal dust]]. When placed next to a Uranium Cell it recharges into a full cell once again. Isotope cells produce 1 heat and will cause adjacent Uranium Cells to pulse an additional time each tick. This extra pulse will produce heat but &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; EU. Isotope cells charge much faster if the reactor is running very hot.&lt;br /&gt;
&lt;br /&gt;
;[[Re-Enriched Uranium Cell]]: The fully charged state of an isotope cell, it will continue to produce only 1 heat and no EU but it will no longer react with adjacent uranium cells. Combined with another [[Dusts|coal dust]], it will become a brand new Uranium Cell.&lt;br /&gt;
&lt;br /&gt;
;[[Water Bucket]]: When a reactor&amp;#039;s hull has more than 4000 heat, it will evaporate the water, reducing the heat level by 250 and leaving the empty bucket behind. (The reactor won&amp;#039;t spit it out.)&lt;br /&gt;
&lt;br /&gt;
;[[Non-IC Items|Ice Block]]: Each reactor tick, if a reactor&amp;#039;s hull has more than 300 heat, it will evaporate 1 ice block, reducing the heat level by 300.&lt;br /&gt;
&lt;br /&gt;
;[[Lava Bucket]]: A lava bucket will increase a reactor&amp;#039;s hull heat level by 2,000, and the empty bucket will remain in the reactor. This is useful for &amp;#039;breeder&amp;#039; type reactors while recharging isotope cells.&lt;br /&gt;
&lt;br /&gt;
=== Heating and Cooling ===&lt;br /&gt;
&lt;br /&gt;
Almost every component and the reactor itself can store heat in an effort to stave off a disaster. It is up to the cooling systems (and &amp;#039;&amp;#039;&amp;#039;you&amp;#039;&amp;#039;&amp;#039;) to get rid of this accumulated heat before the reactor cannot take any more.&lt;br /&gt;
&lt;br /&gt;
The reactor&amp;#039;s own storage (known as the reactor hull) starts off at 10,000, but that can be increased by up to 6 extra [[Reactor Chamber|chambers]] (+1000 each) or placing [[Integrated Reactor Plating|plating]] into the reactor (+100). If the reactor hull reaches 50% of its maximum heat storage, then nearby water will begin to evaporate, and at 85% the reactor has a chance of removing itself from existence... &amp;#039;&amp;#039;violently&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Heat stored in components will be safely tucked away from the hull, but it will need time for the cooling systems to quench it all.&lt;br /&gt;
&lt;br /&gt;
The most common source of heat is [[Uranium Cell|uranium cells]], which will produce heat for each pulse they perform.  The amount of heat depends on how many cooling components are adjacent to the cell:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
  |-&lt;br /&gt;
  ! No. of Components&lt;br /&gt;
  ! Heat Generated&lt;br /&gt;
  |-&lt;br /&gt;
  | 0&lt;br /&gt;
  | 10 per pulse into the reactor hull&lt;br /&gt;
  |-&lt;br /&gt;
  | 1&lt;br /&gt;
  | 10 per pulse into component&lt;br /&gt;
  |-&lt;br /&gt;
  | 2&lt;br /&gt;
  | 8 per pulse, 4 for each component&lt;br /&gt;
  |-&lt;br /&gt;
  | 3&lt;br /&gt;
  | 6 per pulse, 2 for each component&lt;br /&gt;
  |-&lt;br /&gt;
  | 4&lt;br /&gt;
  | 4 per pulse, 1 for each component&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
More cooling systems around a uranium cell mean less overall heat to deal with, making the reactor safer, but it also reduces the potential amount of EU a cell can produce.  Risk vs. Reward.&lt;br /&gt;
&lt;br /&gt;
Depleted Isotope cells only produce 1 heat per tick themselves, but they still react with adjacent Uranium Cells and make them pulse additional times.&lt;br /&gt;
&lt;br /&gt;
[[Near-Depleted Uranium Cell]]s and [[Re-Enriched Uranium Cell]]s produce 1 heat per tick.&lt;br /&gt;
&lt;br /&gt;
There are several ways to reduce a reactor&amp;#039;s heat each tick:&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
  ! Outside Source&lt;br /&gt;
  ! Cooling provided&lt;br /&gt;
  |-&lt;br /&gt;
  | The reactor itself&lt;br /&gt;
  | 1 heat&lt;br /&gt;
  |-&lt;br /&gt;
  | Each reactor chamber added&lt;br /&gt;
  | 2 heat per chamber&lt;br /&gt;
  |-&lt;br /&gt;
  | Water blocks within a 3x3x3 area*&lt;br /&gt;
  | 1 heat per block&lt;br /&gt;
  |-&lt;br /&gt;
  | Air &amp;#039;blocks&amp;#039; within a 3x3x3 area**&lt;br /&gt;
  | 0.25 per block&lt;br /&gt;
  |}&lt;br /&gt;
&amp;amp;#x2A; Both still and flowing water count.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;#x2A;&amp;amp;#x2A; Torches, Redstone, and similar items won&amp;#039;t count.&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
  ! Internal Source&lt;br /&gt;
  ! Cooling provided&lt;br /&gt;
  |-&lt;br /&gt;
  | Cooling Cell&lt;br /&gt;
  | 1 heat***&lt;br /&gt;
  |-&lt;br /&gt;
  | Integrated Reactor Plating&lt;br /&gt;
  | 0.1 heat***&lt;br /&gt;
  |-&lt;br /&gt;
  | Ice blocks (single use)&lt;br /&gt;
  | 300 heat per block&lt;br /&gt;
  |-&lt;br /&gt;
  | Water Buckets (single use)&lt;br /&gt;
  | 250 heat per bucket&lt;br /&gt;
  |}&lt;br /&gt;
&amp;amp;#x2A;&amp;amp;#x2A;&amp;amp;#x2A; Cooling only occurs if the component in question has any heat stored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The maximum outside cooling possible is 33 (reactor, 6 chambers and 20 water blocks).&lt;br /&gt;
&lt;br /&gt;
If the amount of cooling available is less than the amount of heat produced then the reactor will gradually collect heat. There are various ways to deal with this:&lt;br /&gt;
&lt;br /&gt;
* Make a design that only has a slight amount of excess heat so that even when the Uranium Cells are used up the heat levels are still not dangerous.&lt;br /&gt;
* Manually drop Ice blocks and/or Water buckets into the reactor.&lt;br /&gt;
* Apply Redstone current to the reactor (or one of its chambers), causing it to stop generating heat and EU for as long as the Redstone current is active.&lt;br /&gt;
&lt;br /&gt;
Heat management for a &amp;#039;Breeder&amp;#039; type reactor is different. Breeders work best when running hot, so it&amp;#039;s best to make a design that has exactly the same heat and cooling amount, then manually boost the heat by adding lava buckets, removing cooling, or temporarily adding extra uranium cells.&lt;br /&gt;
&lt;br /&gt;
Reactors will emit smoke particles when warm and fire particles when hot. Be careful when using lava buckets, as the 2000 heat goes directly into the hull, and the heat dispensers need time to pull it into the cooling systems.&lt;br /&gt;
&lt;br /&gt;
=== Environmental Effects of Reactor Heat === &lt;br /&gt;
&lt;br /&gt;
As reactors heat up, they will start having detrimental effects on their immediate surroundings.&lt;br /&gt;
Each additional chamber increases the threshold by 4% (400 heat), to a maximum of 24% relative to a base reactor.&lt;br /&gt;
The exact heat effects for reactors are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
  |-&lt;br /&gt;
  ! % of max hull heat&lt;br /&gt;
  ! Environmental effect&lt;br /&gt;
  |-&lt;br /&gt;
  | 40%&lt;br /&gt;
  | Flammable blocks within a 5x5x5 cube have a chance of burning.&lt;br /&gt;
  |-&lt;br /&gt;
  | 50%&lt;br /&gt;
  | Water blocks within a 5x5x5 cube (both sources and flowing) will have a chance of evaporating.&lt;br /&gt;
  |-&lt;br /&gt;
  | 70%&lt;br /&gt;
  | Entities within a 7x7x7 cube (instead of a 3x3x3 cube) will get hurt from the radiation exposure.&lt;br /&gt;
  |-&lt;br /&gt;
  | 85%&lt;br /&gt;
  | Blocks within a 5x5x5 cube have a chance of burning or turning into lava (&amp;#039;moving&amp;#039; lava only, no source blocks).&lt;br /&gt;
  |-&lt;br /&gt;
  | 100%&lt;br /&gt;
  | What environment? That hole in the ground?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Reactor Classification ===&lt;br /&gt;
All reactor designs fall into a set of pre-defined categories.  This makes it easier to see, at a glance, how effective a design can be when either looking up designs on the IC forums or posting a design yourself.&lt;br /&gt;
&lt;br /&gt;
==== Mark I ====&lt;br /&gt;
Mark I reactors generate &amp;#039;&amp;#039;&amp;#039;no&amp;#039;&amp;#039;&amp;#039; excess heat each reactor tick and thus are safe to use continuously for as long as you supply Uranium.  Mark I&amp;#039;s tend have a low efficiency, but that&amp;#039;s the price of a completely safe reactor.&lt;br /&gt;
&lt;br /&gt;
Mark I&amp;#039;s have two sub-classes: Mark I-I for design that do not rely in outside cooling in anyway and Mark I-O for those that do.&lt;br /&gt;
&lt;br /&gt;
==== Mark II ====&lt;br /&gt;
Mark II designs produce a small amount of excess heat and will need to be given a cool down period eventually to prevent the hull reaching 85% maximum heat or melting component.  A Mark II must complete at least one full cycle before encountering heat problems.&lt;br /&gt;
&lt;br /&gt;
The sub-class for Mark II&amp;#039;s denote how many cycles the design can run before reaching critical heat levels.  For example Mark II-3 will &amp;#039;&amp;#039;need&amp;#039;&amp;#039; a cool down period after running 3 cycles in a row. Mark II&amp;#039;s that can run 16 times or more get the special sub-class &amp;#039;E&amp;#039; (Mark II-E) for almost being a Mark I.&lt;br /&gt;
&lt;br /&gt;
==== Mark III ====&lt;br /&gt;
Mark III reactors tend to have an emphasis on efficiency at the cost of safety. Mark III&amp;#039;s are unable to complete a full cycle without going into meltdown and thus need to be shutdown mid-cycle in order to deal with the high amount of excess heat.  This can be done manually or by using Redstone.&lt;br /&gt;
&lt;br /&gt;
Mark III&amp;#039;s have the additional condition that they must run at least 10% of a cycle (16 mins 40 secs) before reaching critical heat or losing any components.&lt;br /&gt;
&lt;br /&gt;
==== Mark IV ====&lt;br /&gt;
Mark IV&amp;#039;s still have to run at least 10% of a cycle, just like Mark III&amp;#039;s.  The difference being that Mark IV&amp;#039;s are allowed to lose components to overheating, and that must be replaced before the reactor goes critical.&lt;br /&gt;
&lt;br /&gt;
==== Mark V ====&lt;br /&gt;
Mark V&amp;#039;s are for those who want to squeeze every last scrap of EU from their uranium cells; they cannot run long without needing a cool down period. You&amp;#039;d better have great Redstone timer skills, or you&amp;#039;ll never be able to turn your back on these things.&lt;br /&gt;
&lt;br /&gt;
==== Additional Suffixes ====&lt;br /&gt;
As well as being Mark I to V, reactor designs also have one or more suffixes to better inform people about their performance.&lt;br /&gt;
&lt;br /&gt;
;Single Use Coolants: A reactor that relies on a supply of ice and/or water buckets in order to maintain its classification should be suffixed with &amp;#039;-SUC&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
;Efficiency: To calculate efficiency, take the number of uranium pulses a design makes per tick and divide it by the number of uranium cells it possesses.&lt;br /&gt;
:The number provided will show the efficiency rating a design has:&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Number&lt;br /&gt;
! Rating&lt;br /&gt;
|-&lt;br /&gt;
| Exactly 1&lt;br /&gt;
| EE&lt;br /&gt;
|-&lt;br /&gt;
| Greater than 1 but less than 2&lt;br /&gt;
| ED&lt;br /&gt;
|-&lt;br /&gt;
| 2 or greater but less than 3&lt;br /&gt;
| EC&lt;br /&gt;
|-&lt;br /&gt;
| 3 or greater but less than 4&lt;br /&gt;
| EB&lt;br /&gt;
|-&lt;br /&gt;
| 4 or greater&lt;br /&gt;
| EA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Breeder: This suffix is for designs that also recharges isotope cells. Isotope cells charge up faster when the reactor runs hot, so heat management is important. There are three breeder types:&lt;br /&gt;
:*Negative-Breeders slowly lose heat over time and will need heat to be added manually, or they can be left for a safe slow way to recharge isotopes.&lt;br /&gt;
:*Equal-Breeders have exactly the same heat generation as they do cooling ability and usually only require a user to boost the reactor&amp;#039;s heat level manually at the beginning.&lt;br /&gt;
:*Positive-Breeders gain heat over time and will require more precise cool down management for the reactor to remain hot.&lt;br /&gt;
:Reactors whose sole purpose is to recharge cells may not even have a &amp;#039;Mark&amp;#039; classification and are simply called &amp;#039;&amp;#039;&amp;#039;Breeders&amp;#039;&amp;#039;&amp;#039; instead, with the efficiency/SUC suffix added.&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Heat&lt;br /&gt;
! Ticks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0-2,999&lt;br /&gt;
| 40,000&lt;br /&gt;
|-&lt;br /&gt;
| 3,000-5,999&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| 6,000-8,999&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| 9,000+&lt;br /&gt;
| 5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Example Classifications ====&lt;br /&gt;
;Mark I-O EE: A reactor design that can run continuously, but relies on outside cooling and only produces one pulse for each Uranium Cell.&lt;br /&gt;
&lt;br /&gt;
;Mark II-1 ED Positive-Breeder: A reactor with recharging capabilities that can only run one full cycle before needing a cool down.&lt;br /&gt;
&lt;br /&gt;
;Mark II-2 EC: A reactor design that can run two full cycles before needing a cool down period, producing at least 2 pulses per Uranium per reactor tick on average.&lt;br /&gt;
&lt;br /&gt;
;Mark II-E-SUC EC: A reactor that can run at least 16 times before needing a cool down, relying on a supply of ice or water and has average efficiency.&lt;br /&gt;
&lt;br /&gt;
;Breeder EA: A heat-neutral reactor designed for the sole purpose of recharging Isotope Cells. Each Uranium Cell is capable of charging 3 or more Isotope Cells.&lt;br /&gt;
&lt;br /&gt;
=== Tips and Tricks ===&lt;br /&gt;
Here are a few tips and things to look out for when using a reactor.&lt;br /&gt;
* There is a Thermometer add-on on the [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;threadID=972 IC forum] that can be useful for those who want to monitor heat levels closely.&lt;br /&gt;
* Redstone timers can turn even Mark V&amp;#039;s into self regulating-reactors, but if you&amp;#039;re not the Redstone equivalent of &amp;quot;The One&amp;quot;, then you might want to make use of a Redstone enhancing mod, like [http://integratedredstone.wikispaces.com/ RedPower], for example.&lt;br /&gt;
* Heat Dispensers can only draw 6 heat out of a component per reactor tick, so look for components that seem to be holding more heat than the others and try to fix the problem.&lt;br /&gt;
* While the reactor hull&amp;#039;s maximum heat tolerance can be increased, all other components are fixed at 10,000. So even though a reactor can survive 10,000+ heat, Heat Dispensers will still pull that heat into components and melt them all.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>Bomber332</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=MFS_Unit&amp;diff=9472</id>
		<title>MFS Unit</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=MFS_Unit&amp;diff=9472"/>
		<updated>2012-01-17T00:10:04Z</updated>

		<summary type="html">&lt;p&gt;Bomber332: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=MFS_Unit_ig.png&lt;br /&gt;
|type=Wiring&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=no&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Multi-Functional Storage Unit, or MFSU, is a Tier 3 energy storage device. It is able to store up to 10 million [[EU]] (making it capable of powering multiple [[Teleporter|teleportations]], sustaining a[[Field Generator|force field]] for a long time, or revcieving the output of a [[Nuclear Reactor]]), and can accept a maximum current of 512 [[EU|EU/t]] from each of the 5 input faces (the faces without dots). It can also emit a current of 512 EU/t from its output face (the face with a dot).&lt;br /&gt;
&lt;br /&gt;
Like all storage units, its output face is marked by a special texture, which usually faces the player when the block is placed. The direction of the output face can be changed by right-clicking with a [[Wrench]] onto any of the input faces of the block; normally, this will point the output face towards the player, but holding Shift while clicking will point the output face in the opposite direction. Be aware that right-clicking the MFSU while pointing at its output face will dismantle it.&lt;br /&gt;
&lt;br /&gt;
Note that applying a Redstone signal to the MFS Unit will make it stop emitting power from the output face until it&amp;#039;s full. &lt;br /&gt;
&lt;br /&gt;
PROTIP: Do NOT use [[Gold Cable]] or [[Copper Cable]] on the output face.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Lapotron Crystal|B1=Advanced Circuit|C1=Lapotron Crystal&lt;br /&gt;
|A2=Lapotron Crystal|B2=MFE Transmitter|C2=Lapotron Crystal&lt;br /&gt;
|A3=Lapotron Crystal|B3=Advanced Machine|C3=Lapotron Crystal&lt;br /&gt;
|Output=MFS Unit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;You need:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Copper:&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
42 For Copper Cable,&amp;lt;br&amp;gt;&lt;br /&gt;
6 (Dust) For bronze&amp;lt;br&amp;gt;&lt;br /&gt;
TOTAL: 48&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Rubber:&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
84 For Copper Cable&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Redstone:&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
26 For Circuit,&amp;lt;br&amp;gt;&lt;br /&gt;
4 For Advanced Circuit,&amp;lt;br&amp;gt;&lt;br /&gt;
10 For Glowstone Dust (if you don&amp;#039;t have Glowstone),&amp;lt;br&amp;gt;&lt;br /&gt;
80 For Energy Crystal&amp;lt;br&amp;gt;&lt;br /&gt;
TOTAL: 120&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Refined Iron:&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
13 For Circuit,&amp;lt;br&amp;gt;&lt;br /&gt;
16   For Machine,&amp;lt;br&amp;gt;&lt;br /&gt;
3   For Alloy&amp;lt;br&amp;gt;&lt;br /&gt;
TOTAL: 32&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Lapis Lazuli:&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
2 For Advanced Circuit,&amp;lt;br&amp;gt;&lt;br /&gt;
36 For Lapotron Crystal&amp;lt;br&amp;gt;&lt;br /&gt;
TOTAL: 38&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Golddust: (if you don&amp;#039;t have Glowstone)&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
8 For Glowstone Dust&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Diamond&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
10 For Energy Crystal&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Coal:&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
16 For Carbone Plate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Tin:&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
3 For alloy &amp;lt;br&amp;gt;&lt;br /&gt;
2 For bronze&amp;lt;br&amp;gt;&lt;br /&gt;
TOTAL: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Making order:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Step 1:&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
2 Glowstone Dust (If you don&amp;#039;t have it),&amp;lt;br&amp;gt;&lt;br /&gt;
6 Energy Crystals,&amp;lt;br&amp;gt;&lt;br /&gt;
78 Copper cable,&amp;lt;br&amp;gt;&lt;br /&gt;
(4) 3 bronze,&amp;lt;br&amp;gt;&lt;br /&gt;
1 Machine,&amp;lt;br&amp;gt;&lt;br /&gt;
2 Carbone plate&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Step 2:&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
2 Advanced alloy,&amp;lt;br&amp;gt;&lt;br /&gt;
13 Electronic Circuit,&amp;lt;br&amp;gt;&lt;br /&gt;
1 Advanced Machine&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Step 3:&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1 MFE Transmitter,&amp;lt;br&amp;gt;&lt;br /&gt;
1 Advanced Circuit,&amp;lt;br&amp;gt;&lt;br /&gt;
6 Lapotron Crystal&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Step 4:&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1 MFS Unit :)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Energy&lt;br /&gt;
|Input=0 - 512&lt;br /&gt;
|Output=512&lt;br /&gt;
|Storage=10,000,000}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wiring]]&lt;/div&gt;</summary>
		<author><name>Bomber332</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Nuclear_Reactor&amp;diff=9443</id>
		<title>Talk:Nuclear Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Nuclear_Reactor&amp;diff=9443"/>
		<updated>2012-01-15T06:10:30Z</updated>

		<summary type="html">&lt;p&gt;Bomber332: /* Epic reactor setup */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Heating elements ==&lt;br /&gt;
Someone should add in information about the external heating effects of lava and fire, as well as the internal heating effects of lava buckets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Nuclear Reactor exploding ==&lt;br /&gt;
&lt;br /&gt;
Main page mentions that Nuclear Reactor has chance of exploding, however it does not mention any clear indication of reactor going to explode nor is it cooling related or not.&lt;br /&gt;
&lt;br /&gt;
It would help alot if there could be found some statistics what is chance of non cooled reactor to explode and how to make cooling that eliminates the chance of unhoped meltdown.&lt;br /&gt;
&lt;br /&gt;
In addition to above [[MFS_Unit]] is very recommended to use to collect power output from Reactor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|space=:|agree=reply|reply=Well idk the chance of explosion without water, but with water the chance is 0,0005% per frame (if i mention right)}}&lt;br /&gt;
&lt;br /&gt;
Yeah, I could think something like that.&lt;br /&gt;
&lt;br /&gt;
Also I did notice that without cooling reactor is almost certain to explode with less than one uranium used (4 fuel ingots), so running reactor without cooling is seriously unadviced unless you want to blow that place up.&lt;br /&gt;
&lt;br /&gt;
==Explosion==&lt;br /&gt;
&lt;br /&gt;
I was wondering what the blast of the reactor would be, as in: how many TNT would equal it. Not I&amp;#039;m anxious, but just wondering, as I have never witnessed a nuclear blast.&lt;br /&gt;
&lt;br /&gt;
[[User:Dn5|dn5~]] 21:35, 23 June 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
{{Reply|user=Feanturi|space=:|agree=nukes/reactors|reply=Nukes and reactors dont got the same explosion like TNT^^ they are &amp;quot;silent&amp;quot; :P}}&lt;br /&gt;
&lt;br /&gt;
== Explosion Mechanics ==&lt;br /&gt;
Like nukes and TNT, does being submerged in water stop a reactor&amp;#039;s explosion from damaging other blocks?&lt;br /&gt;
&lt;br /&gt;
If so, submerging the reactor serves a dual purpose of preventing the explosion and preventing the damage.&lt;br /&gt;
&lt;br /&gt;
[[User:Werewolf nr|Werewolf nr]] 19:10, 6 July 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Somebody said reactor evaporates nearby water after reaching certain temperature, so it a) would no longer cool it and b) would not stop the explosion --[[User:TakeruDavis|TakeruDavis]] 19:23, 13 October 2011 (CEST)&lt;br /&gt;
{{Reply|space=::|user=Feanturi|agree=Changes Water|reply=After reaching a certain temperature, the reactor turns water into lava... so it gets even more heat^^}}&lt;br /&gt;
::Once again, I would refer to &amp;quot;somebody said&amp;quot; (... it turns solid blocks into lava), but since I see you are Dev, I have to trust you. Also, havent read (on Nuclear Reactor page itself) about lava being external heat source (even though it naturally would be, game mechanics could have been different...).&lt;br /&gt;
:: I wonder about three things... 1)is this created lava collectable by buckets (= is it made of lava source blocks) and 2) does adjaced Ice block (not stack inside reactor) cool the Hull as well or does only water cool it? 3) just to clarify... it does not work with buildcraft pipe systems, does it? cause sadly, I could not connect them to reactor, while macerators, E-furnaces and other stuff was no problem... (3b-any chance you change that? )--[[User:TakeruDavis|TakeruDavis]] 03:20, 14 October 2011 (CEST)&lt;br /&gt;
::: One more question, it seems like RedPower mod wirings do succesfully stop Reactor only when it goes directly into Reactor, however it does not work when applied to adjaced chamber. I know compatibility of two different mods is usually least of issues devs need to solve, as nobody can be sure what players actually install and what they dont... still, (after all, both IC and RedPower... and previously mentioned BuildCraft were all in merged into one pack) if you have an idea, why could that be and if there is any solution to that, we would be GLaD. --[[User:TakeruDavis|TakeruDavis]] 15:51, 14 October 2011 (CEST)&lt;br /&gt;
:::: Oh, it (reactor + pipes) does work, but not with chambers, pipe needs to go into reactor itself. Just as same as powering with redpower instead of redstone ...--[[User:TakeruDavis|TakeruDavis]] 03:13, 15 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
:: * What? People who have built and use Reactors using IC2 are saying water evaporates into air and solid blocks turn into lava on the forums. --[[User:Trifler|Trifler]] 04:39, 14 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Epic reactor setup ==&lt;br /&gt;
&lt;br /&gt;
I have found a way to get the absolute most from a nuclear reactor! :D the setup below appears to &amp;#039;&amp;#039;never drain coolant cells&amp;#039;&amp;#039; and leaves plenty of room for integrated reactor plates!(cc=coolant cell, rp=integrated reactor plates, uc=uranium cell. hope you find this useful. works with 6 chambers, with or without plating.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Reactor&lt;br /&gt;
|A1=Integrated Reactor Plating|A2=Cooling Cell|A3=Integrated Reactor Plating|A4=Integrated Reactor Plating|A5=Cooling Cell|A6=Integrated Reactor Plating|A7=Integrated Reactor Plating|A8=Cooling Cell|A9=Integrated Reactor Plating&lt;br /&gt;
|B1=Cooling Cell|B2=Uranium Cell|B3=Cooling Cell|B4=Cooling Cell|B5=Uranium Cell|B6=Cooling Cell|B7=Cooling Cell|B8=Uranium Cell|B9=Cooling Cell&lt;br /&gt;
|C1=Integrated Reactor Plating|C2=Cooling Cell|C3=Integrated Reactor Plating|C4=Integrated Reactor Plating|C5=Cooling Cell|C6=Integrated Reactor Plating|C7=Integrated Reactor Plating|C8=Cooling Cell|C9=Integrated Reactor Plating&lt;br /&gt;
|D1=Integrated Reactor Plating|D2=Cooling Cell|D3=Integrated Reactor Plating|D4=Integrated Reactor Plating|D5=Cooling Cell|D6=Integrated Reactor Plating|D7=Integrated Reactor Plating|D8=Cooling Cell|D9=Integrated Reactor Plating&lt;br /&gt;
|E1=Cooling Cell|E2=Uranium Cell|E3=Cooling Cell|E4=Cooling Cell|E5=Uranium Cell|E6=Cooling Cell|E7=Cooling Cell|E8=Uranium Cell|E9=Cooling Cell&lt;br /&gt;
|F1=Integrated Reactor Plating|F2=Cooling Cell|F3=Integrated Reactor Plating|F4=Integrated Reactor Plating|F5=Cooling Cell|F6=Integrated Reactor Plating|F7=Integrated Reactor Plating|F8=Cooling Cell|F9=Integrated Reactor Plating&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
-conartist308, 10/15/11&lt;br /&gt;
&lt;br /&gt;
: Well, this layout might be one of safest, but definitively not one that gets most from the reactor. Read more about reactor efficiency (placing Uranium cells right next to each other would increase their output) --[[User:TakeruDavis|TakeruDavis]] 23:27, 15 October 2011 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Good reactor setup ==&lt;br /&gt;
&lt;br /&gt;
This setup is class Mark I-O, though it&amp;#039;s quite powerful. It uses 2 double Uranium Units, for doubled EU income. At start, it&amp;#039;ll heat up to 30 heat units, but after that, stays there FOREVER. Although tested on 3 additional reactor chambers surrounded by water, it should work the same on full 6 reactor chamber generator.&lt;br /&gt;
The setup looks like this:&lt;br /&gt;
{{Grid/Reactor&lt;br /&gt;
|A1=Integrated Heat Disperser|A2=Cooling Cell|A3=Integrated Heat Disperser|A4=Cooling Cell&lt;br /&gt;
|B1=Cooling Cell|B2=Uranium Cell|B3=Cooling Cell|B4=Cooling Cell|B6=Cooling Cell&lt;br /&gt;
|C1=Cooling Cell|C2=Uranium Cell|C3=Cooling Cell|C4=Integrated Heat Disperser|C5=Cooling Cell|C6=Integrated Heat Disperser&lt;br /&gt;
|D1=Integrated Heat Disperser|D2=Cooling Cell|D3=Integrated Heat Disperser|D4=Cooling Cell|D5=Uranium Cell|D6=Cooling Cell&lt;br /&gt;
|E1=Cooling Cell|E3=Cooling Cell|E4=Cooling Cell|E5=Uranium Cell|E6=Cooling Cell&lt;br /&gt;
|F3=Cooling Cell|F4=Integrated Heat Disperser|F5=Cooling Cell|F6=Integrated Heat Disperser&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hope that helps&lt;br /&gt;
&lt;br /&gt;
-Styl1sh 11/04/11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== My Setup ==&lt;br /&gt;
&lt;br /&gt;
This the setup I use. It&amp;#039;s very effeceint, but WATCH THE COOLING CELLS because it WILL MELTDOWN otherwise.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Reactor&lt;br /&gt;
|A1=Integrated Reactor Plating|A2=Cooling Cell|A3=Cooling Cell|A4=Integrated Reactor Plating|A5=Cooling Cell|A6=Cooling Cell|A7=Integrated Reactor Plating|A8=Cooling Cell|A9=Integrated Reactor Plating|B1=Cooling Cell|B2=Uranium Cell|B3=Uranium Cell|B4=Cooling Cell|B5=Uranium Cell|B6=Uranium Cell|B7=Cooling Cell|B8=Uranium Cell|B9=Cooling Cell|C1=Integrated Reactor Plating|C2=Cooling Cell|C3=Cooling Cell|C4=Integrated Heat Disperser|C5=Cooling Cell|C6=Cooling Cell|C7=Integrated Heat Disperser|C8=Cooling Cell|C9=Integrated Reactor Plating|D1=Integrated Reactor Plating|D2=Cooling Cell|D3=Cooling Cell|D4=Integrated Heat Disperser|D5=Cooling Cell|D6=Cooling Cell|D7=Integrated Heat Disperser|D8=Cooling Cell|D9=Integrated Reactor Plating|E1=Cooling Cell|E2=Uranium Cell|E3=Uranium Cell|E4=Cooling Cell|E5=Uranium Cell|E6=Uranium Cell|E7=Cooling Cell|E8=Uranium Cell|E9=Cooling Cell|F1=Integrated Reactor Plating|F2=Cooling Cell|F3=Cooling Cell|F4=Integrated Reactor Plating|F5=Cooling Cell|F6=Cooling Cell|F7=Integrated Reactor Plating|F8=Cooling Cell|F9=Integrated Reactor Plating&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
-AshlaBoga&lt;br /&gt;
&lt;br /&gt;
: Why have you put your setup here?  Can you provide a little more information on the properties of your setup like the other setups have?  --[[User:Kmartinator|Kmartinator]] 17:18, 9 January 2012 (CET)&lt;/div&gt;</summary>
		<author><name>Bomber332</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Nuclear_Reactor&amp;diff=9439</id>
		<title>Nuclear Reactor</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Nuclear_Reactor&amp;diff=9439"/>
		<updated>2012-01-15T01:31:09Z</updated>

		<summary type="html">&lt;p&gt;Bomber332: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Nuclear_Reactor_ig.png&lt;br /&gt;
|type=Generator&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
The [[Nuclear Reactor]] is a known generator to produce [[EU]].&lt;br /&gt;
&lt;br /&gt;
With &amp;#039;&amp;#039;&amp;#039;IndustrialCraft²&amp;#039;&amp;#039;&amp;#039;, the reactor system is fully recoded! Instead of lame [[Uranium]] refining, you now have to make a good setup for your reactor with all the reactor stuff you can find in the navigation. But one thing wasn&amp;#039;t completely changed: nuclear meltdowns!&lt;br /&gt;
&lt;br /&gt;
In IC² the reactor can hold a value of heat, which is a byproduct of producing energy with [[Uranium Cell]]s. This heat can be reduced by [[Cooling Cell]]s, and [[Integrated Heat Dispenser]]s.&lt;br /&gt;
&lt;br /&gt;
You can enlarge the space of your reactor by attaching up to 6 additional [[Reactor Chamber]]s.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;pops&amp;quot;&amp;gt;[http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;threadID=446 Helpful forum post]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-headline&amp;quot; style=&amp;quot;font-size: 14pt&amp;quot; id=&amp;quot;Recipe&amp;quot;&amp;gt;Recipe&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|B1=Advanced Circuit|C1=Advanced Alloy&lt;br /&gt;
|A2=Reactor Chamber|B2=Generator|C2=Reactor Chamber&lt;br /&gt;
|A3=Advanced Alloy|B3=Advanced Circuit|C3=Advanced Alloy&lt;br /&gt;
|Output=Nuclear Reactor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-headline&amp;quot; style=&amp;quot;font-size: 14pt&amp;quot; id=&amp;quot;GUI&amp;quot;&amp;gt;GUI&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
This is the new GUI (fully upgraded with 6 additional [[Reactor Chamber]]s):&lt;br /&gt;
{{Grid/Reactor}}&lt;br /&gt;
Don&amp;#039;t think about using them as a mad scientist&amp;#039;s large chest; a reactor will spit out any item that is unrelated to its function.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-headline&amp;quot; style=&amp;quot;font-size: 14pt&amp;quot; id=&amp;quot;Usage&amp;quot;&amp;gt;Usage&amp;lt;/span&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
Reactors are complex and not for the faint of heart. A bad design can suddenly replace your house with a nice new crater.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
=== Reactor Terms ===&lt;br /&gt;
Here are some of the terms often used when describing a reactor and its design.&lt;br /&gt;
&lt;br /&gt;
;Reactor Tick: A reactor &amp;#039;ticks&amp;#039; once every second. This is when heat, EU generation, and cooling is calculated.&lt;br /&gt;
&lt;br /&gt;
;Reactor Design: The pattern in which components are placed within a reactor. A good design can give you nice, safe energy, and a bad design can spontaneously crater-ize your home and its contents.&lt;br /&gt;
&lt;br /&gt;
;Full Cycle: The time it takes for a full Uranium Cell to be used up. 10,000 reactor ticks, or 2 hours 47 mins.&lt;br /&gt;
&lt;br /&gt;
;Uranium Pulse: Pulses occur during a reactor tick, producing heat and EU for each uranium cell. Uranium Cells placed next to each other will interact to produce multiple pulses per reactor tick.&lt;br /&gt;
&lt;br /&gt;
;Heat: The reactor itself and its components can all store heat. If heat levels gets too high, then components will melt, and there will be a risk of a reactor meltdown. (&amp;#039;&amp;#039;&amp;#039;Boom!&amp;#039;&amp;#039;&amp;#039;)&lt;br /&gt;
&lt;br /&gt;
;Cooling: Cooling is provided by internal components like a [[Cooling Cell]] and the outside environment like water. Cooling is needed to counteract the effects of heat and hopefully keep your reactor (and home) intact.&lt;br /&gt;
&lt;br /&gt;
;Cooldown Period: The time required for an inactive reactor to cool all the excess heat it has collected.&lt;br /&gt;
&lt;br /&gt;
;Reactor Hull: This is where heat goes when it&amp;#039;s not stored in a component.  The maximum heat storage is 10,000, but it can be increased with [[Reactor Chamber]]s and [[Integrated Reactor Plating]].&lt;br /&gt;
&lt;br /&gt;
;Reactor Class: All reactor designs can be a class like &amp;quot;Mark-I-O ED&amp;quot; or &amp;quot;Mark-III EB&amp;quot; which gives an indication of how well a design will perform.&lt;br /&gt;
&lt;br /&gt;
;Reactor Efficiency: The average number of pulses per [[Uranium Cell]]. (efficiency = pulses / cells) &amp;lt;br/&amp;gt;The more Uranium Cells that are placed next to each other, the higher the efficiency, but also the higher the risk.&lt;br /&gt;
&lt;br /&gt;
;Breeder Reactor: A type of reactor design that produces little energy. Its purpose is to recharge [[Depleted Isotope Cell]]s into full [[Uranium Cell]]s.&lt;br /&gt;
&lt;br /&gt;
=== Reactor Components ===&lt;br /&gt;
A list of the various components that can be used within a reactor.&lt;br /&gt;
&lt;br /&gt;
;[[Reactor Chamber]]: Not really an internal component, these are placed adjacent to the reactor block in order to increase the number of slots within a reactor, increase the strength of the hull (+1000), and add a small amount of cooling.&lt;br /&gt;
&lt;br /&gt;
;[[Uranium Cell]]: The key part of a reactor. Each cell will pulse one or more times per tick, producing some heat and 200 EU. On its own, a cell will only pulse once (10 EU/t) per tick, but each adjacent Uranium Cell will add an additional pulse per tick, producing additional heat and packets of 200 EU.  A Uranium Cell will last up to 10,000 reactor ticks (2 hours 47 minutes), generating anywhere between 2,000,000 to 10,000,000 EU, depending on the efficiency of the design. Uranium Cells have a chance to turn into [[Near-Depleted Uranium Cell]]s when they&amp;#039;re used up.&lt;br /&gt;
&lt;br /&gt;
;[[Cooling Cell]]: A single cell can store up to 10,000 heat away from the reactor hull; any more heat will cause the cell to melt. The cell will also cool 1 point of its stored heat each reactor tick.&lt;br /&gt;
&lt;br /&gt;
;[[Integrated Reactor Plating]]: Plating will distribute heat from an adjacent uranium cells into surrounding cooling cells and also into other plating to be further distributed. Distributing heat to another plating only happens once; the second plating will not distribute to a third plating. Plating also increases the reactor&amp;#039;s hull strength (+100) and can store up to 10,000 heat itself if it is unable to direct it into a cooling cell. This stored heat will dissipate at a rate of 0.1 per reactor tick.&lt;br /&gt;
&lt;br /&gt;
;[[Integrated Heat Dispenser]]: These components will attempt to balance out the levels of heat within the reactor hull, itself, and any adjacent component capable of storing heat. During each tick a dispenser can exchange up to 25 heat with the reactor hull and up to 6 heat with each of the surrounding components.  &lt;br /&gt;
:For example, if a reactor hull has 120 heat stored and fresh dispenser is placed inside and surrounded by 4 cooling cells, then the dispenser will begin balancing the heat levels until the hull, itself, and the cooling cells each have 20 heat.&lt;br /&gt;
&lt;br /&gt;
;[[Near-Depleted Uranium Cell]]: The &amp;#039;empty&amp;#039; state of a Uranium Cell; these can be made manually, or have a chance of appearing when a Uranium Cell runs dry within a reactor. They produce 1 heat each reactor tick.&lt;br /&gt;
&lt;br /&gt;
;[[Depleted Isotope Cell]]: A depleted Uranium Cell mixed with [[Dusts|coal dust]]. When placed next to a Uranium Cell it recharges into a full cell once again. Isotope cells produce 1 heat and will cause adjacent Uranium Cells to pulse an additional time each tick. This extra pulse will produce heat but &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; EU. Isotope cells charge much faster if the reactor is running very hot.&lt;br /&gt;
&lt;br /&gt;
;[[Re-Enriched Uranium Cell]]: The fully charged state of an isotope cell, it will continue to produce only 1 heat and no EU but it will no longer react with adjacent uranium cells. Combined with another [[Dusts|coal dust]], it will become a brand new Uranium Cell.&lt;br /&gt;
&lt;br /&gt;
;[[Water Bucket]]: When a reactor&amp;#039;s hull has more than 4000 heat, it will evaporate the water, reducing the heat level by 250 and leaving the empty bucket behind. (The reactor won&amp;#039;t spit it out.)&lt;br /&gt;
&lt;br /&gt;
;[[Non-IC Items|Ice Block]]: Each reactor tick, if a reactor&amp;#039;s hull has more than 300 heat, it will evaporate 1 ice block, reducing the heat level by 300.&lt;br /&gt;
&lt;br /&gt;
;[[Lava Bucket]]: A lava bucket will increase a reactor&amp;#039;s hull heat level by 2,000, and the empty bucket will remain in the reactor. This is useful for &amp;#039;breeder&amp;#039; type reactors while recharging isotope cells.&lt;br /&gt;
&lt;br /&gt;
=== Heating and Cooling ===&lt;br /&gt;
&lt;br /&gt;
Almost every component and the reactor itself can store heat in an effort to stave off a disaster. It is up to the cooling systems (and &amp;#039;&amp;#039;&amp;#039;you&amp;#039;&amp;#039;&amp;#039;) to get rid of this accumulated heat before the reactor cannot take any more.&lt;br /&gt;
&lt;br /&gt;
The reactor&amp;#039;s own storage (known as the reactor hull) starts off at 10,000, but that can be increased by up to 6 extra [[Reactor Chamber|chambers]] (+1000 each) or placing [[Integrated Reactor Plating|plating]] into the reactor (+100). If the reactor hull reaches 50% of its maximum heat storage, then nearby water will begin to evaporate, and at 85% the reactor has a chance of removing itself from existence... &amp;#039;&amp;#039;violently&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Heat stored in components will be safely tucked away from the hull, but it will need time for the cooling systems to quench it all.&lt;br /&gt;
&lt;br /&gt;
The most common source of heat is [[Uranium Cell|uranium cells]], which will produce heat for each pulse they perform.  The amount of heat depends on how many cooling components are adjacent to the cell:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
  |-&lt;br /&gt;
  ! No. of Components&lt;br /&gt;
  ! Heat Generated&lt;br /&gt;
  |-&lt;br /&gt;
  | 0&lt;br /&gt;
  | 10 per pulse into the reactor hull&lt;br /&gt;
  |-&lt;br /&gt;
  | 1&lt;br /&gt;
  | 10 per pulse into component&lt;br /&gt;
  |-&lt;br /&gt;
  | 2&lt;br /&gt;
  | 8 per pulse, 4 for each component&lt;br /&gt;
  |-&lt;br /&gt;
  | 3&lt;br /&gt;
  | 6 per pulse, 2 for each component&lt;br /&gt;
  |-&lt;br /&gt;
  | 4&lt;br /&gt;
  | 4 per pulse, 1 for each component&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
More cooling systems around a uranium cell mean less overall heat to deal with, making the reactor safer, but it also reduces the potential amount of EU a cell can produce.  Risk vs. Reward.&lt;br /&gt;
&lt;br /&gt;
Depleted Isotope cells only produce 1 heat per tick themselves, but they still react with adjacent Uranium Cells and make them pulse additional times.&lt;br /&gt;
&lt;br /&gt;
[[Near-Depleted Uranium Cell]]s and [[Re-Enriched Uranium Cell]]s produce 1 heat per tick.&lt;br /&gt;
&lt;br /&gt;
There are several ways to reduce a reactor&amp;#039;s heat each tick:&lt;br /&gt;
{|&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
  ! Outside Source&lt;br /&gt;
  ! Cooling provided&lt;br /&gt;
  |-&lt;br /&gt;
  | The reactor itself&lt;br /&gt;
  | 1 heat&lt;br /&gt;
  |-&lt;br /&gt;
  | Each reactor chamber added&lt;br /&gt;
  | 2 heat per chamber&lt;br /&gt;
  |-&lt;br /&gt;
  | Water blocks within a 3x3x3 area*&lt;br /&gt;
  | 1 heat per block&lt;br /&gt;
  |-&lt;br /&gt;
  | Air &amp;#039;blocks&amp;#039; within a 3x3x3 area**&lt;br /&gt;
  | 0.25 per block&lt;br /&gt;
  |}&lt;br /&gt;
&amp;amp;#x2A; Both still and flowing water count.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;#x2A;&amp;amp;#x2A; Torches, Redstone, and similar items won&amp;#039;t count.&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
  ! Internal Source&lt;br /&gt;
  ! Cooling provided&lt;br /&gt;
  |-&lt;br /&gt;
  | Cooling Cell&lt;br /&gt;
  | 1 heat***&lt;br /&gt;
  |-&lt;br /&gt;
  | Integrated Reactor Plating&lt;br /&gt;
  | 0.1 heat***&lt;br /&gt;
  |-&lt;br /&gt;
  | Ice blocks (single use)&lt;br /&gt;
  | 300 heat per block&lt;br /&gt;
  |-&lt;br /&gt;
  | Water Buckets (single use)&lt;br /&gt;
  | 250 heat per bucket&lt;br /&gt;
  |}&lt;br /&gt;
&amp;amp;#x2A;&amp;amp;#x2A;&amp;amp;#x2A; Cooling only occurs if the component in question has any heat stored.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The maximum outside cooling possible is 33 (reactor, 6 chambers and 20 water blocks).&lt;br /&gt;
&lt;br /&gt;
If the amount of cooling available is less than the amount of heat produced then the reactor will gradually collect heat. There are various ways to deal with this:&lt;br /&gt;
&lt;br /&gt;
* Make a design that only has a slight amount of excess heat so that even when the Uranium Cells are used up the heat levels are still not dangerous.&lt;br /&gt;
* Manually drop Ice blocks and/or Water buckets into the reactor.&lt;br /&gt;
* Apply Redstone current to the reactor (or one of its chambers), causing it to stop generating heat and EU for as long as the Redstone current is active.&lt;br /&gt;
&lt;br /&gt;
Heat management for a &amp;#039;Breeder&amp;#039; type reactor is different. Breeders work best when running hot, so it&amp;#039;s best to make a design that has exactly the same heat and cooling amount, then manually boost the heat by adding lava buckets, removing cooling, or temporarily adding extra uranium cells.&lt;br /&gt;
&lt;br /&gt;
Reactors will emit smoke particles when warm and fire particles when hot. Be careful when using lava buckets, as the 2000 heat goes directly into the hull, and the heat dispensers need time to pull it into the cooling systems.&lt;br /&gt;
&lt;br /&gt;
=== Environmental Effects of Reactor Heat === &lt;br /&gt;
&lt;br /&gt;
As reactors heat up, they will start having detrimental effects on their immediate surroundings.&lt;br /&gt;
Each additional chamber increases the threshold by 4% (400 heat), to a maximum of 24% relative to a base reactor.&lt;br /&gt;
The exact heat effects for reactors are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
  |-&lt;br /&gt;
  ! % of max hull heat&lt;br /&gt;
  ! Environmental effect&lt;br /&gt;
  |-&lt;br /&gt;
  | 40%&lt;br /&gt;
  | Flammable blocks within a 5x5x5 cube have a chance of burning.&lt;br /&gt;
  |-&lt;br /&gt;
  | 50%&lt;br /&gt;
  | Water blocks within a 5x5x5 cube (both sources and flowing) will have a chance of evaporating.&lt;br /&gt;
  |-&lt;br /&gt;
  | 70%&lt;br /&gt;
  | Entities within a 7x7x7 cube (instead of a 3x3x3 cube) will get hurt from the radiation exposure.&lt;br /&gt;
  |-&lt;br /&gt;
  | 85%&lt;br /&gt;
  | Blocks within a 5x5x5 cube have a chance of burning or turning into lava (&amp;#039;moving&amp;#039; lava only, no source blocks).&lt;br /&gt;
  |-&lt;br /&gt;
  | 100%&lt;br /&gt;
  | What environment? That hole in the ground?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Reactor Classification ===&lt;br /&gt;
All reactor designs fall into a set of pre-defined categories.  This makes it easier to see, at a glance, how effective a design can be when either looking up designs on the IC forums or posting a design yourself.&lt;br /&gt;
&lt;br /&gt;
==== Mark I ====&lt;br /&gt;
Mark I reactors generate &amp;#039;&amp;#039;&amp;#039;no&amp;#039;&amp;#039;&amp;#039; excess heat each reactor tick and thus are safe to use continuously for as long as you supply Uranium.  Mark I&amp;#039;s tend have a low efficiency, but that&amp;#039;s the price of a completely safe reactor.&lt;br /&gt;
&lt;br /&gt;
Mark I&amp;#039;s have two sub-classes: Mark I-I for design that do not rely in outside cooling in anyway and Mark I-O for those that do.&lt;br /&gt;
&lt;br /&gt;
==== Mark II ====&lt;br /&gt;
Mark II designs produce a small amount of excess heat and will need to be given a cool down period eventually to prevent the hull reaching 85% maximum heat or melting component.  A Mark II must complete at least one full cycle before encountering heat problems.&lt;br /&gt;
&lt;br /&gt;
The sub-class for Mark II&amp;#039;s denote how many cycles the design can run before reaching critical heat levels.  For example Mark II-3 will &amp;#039;&amp;#039;need&amp;#039;&amp;#039; a cool down period after running 3 cycles in a row. Mark II&amp;#039;s that can run 16 times or more get the special sub-class &amp;#039;E&amp;#039; (Mark II-E) for almost being a Mark I.&lt;br /&gt;
&lt;br /&gt;
==== Mark III ====&lt;br /&gt;
Mark III reactors tend to have an emphasis on efficiency at the cost of safety. Mark III&amp;#039;s are unable to complete a full cycle without going into meltdown and thus need to be shutdown mid-cycle in order to deal with the high amount of excess heat.  This can be done manually or by using Redstone.&lt;br /&gt;
&lt;br /&gt;
Mark III&amp;#039;s have the additional condition that they must run at least 10% of a cycle (16 mins 40 secs) before reaching critical heat or losing any components.&lt;br /&gt;
&lt;br /&gt;
==== Mark IV ====&lt;br /&gt;
Mark IV&amp;#039;s still have to run at least 10% of a cycle, just like Mark III&amp;#039;s.  The difference being that Mark IV&amp;#039;s are allowed to lose components to overheating, and that must be replaced before the reactor goes critical.&lt;br /&gt;
&lt;br /&gt;
==== Mark V ====&lt;br /&gt;
Mark V&amp;#039;s are for those who want to squeeze every last scrap of EU from their uranium cells; they cannot run long without needing a cool down period. You&amp;#039;d better have great Redstone timer skills, or you&amp;#039;ll never be able to turn your back on these things.&lt;br /&gt;
&lt;br /&gt;
==== Additional Suffixes ====&lt;br /&gt;
As well as being Mark I to V, reactor designs also have one or more suffixes to better inform people about their performance.&lt;br /&gt;
&lt;br /&gt;
;Single Use Coolants: A reactor that relies on a supply of ice and/or water buckets in order to maintain its classification should be suffixed with &amp;#039;-SUC&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
;Efficiency: To calculate efficiency, take the number of uranium pulses a design makes per tick and divide it by the number of uranium cells it possesses.&lt;br /&gt;
:The number provided will show the efficiency rating a design has:&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Number&lt;br /&gt;
! Rating&lt;br /&gt;
|-&lt;br /&gt;
| Exactly 1&lt;br /&gt;
| EE&lt;br /&gt;
|-&lt;br /&gt;
| Greater than 1 but less than 2&lt;br /&gt;
| ED&lt;br /&gt;
|-&lt;br /&gt;
| 2 or greater but less than 3&lt;br /&gt;
| EC&lt;br /&gt;
|-&lt;br /&gt;
| 3 or greater but less than 4&lt;br /&gt;
| EB&lt;br /&gt;
|-&lt;br /&gt;
| 4 or greater&lt;br /&gt;
| EA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Breeder: This suffix is for designs that also recharges isotope cells. Isotope cells charge up faster when the reactor runs hot, so heat management is important. There are three breeder types:&lt;br /&gt;
:*Negative-Breeders slowly lose heat over time and will need heat to be added manually, or they can be left for a safe slow way to recharge isotopes.&lt;br /&gt;
:*Equal-Breeders have exactly the same heat generation as they do cooling ability and usually only require a user to boost the reactor&amp;#039;s heat level manually at the beginning.&lt;br /&gt;
:*Positive-Breeders gain heat over time and will require more precise cool down management for the reactor to remain hot.&lt;br /&gt;
:Reactors whose sole purpose is to recharge cells may not even have a &amp;#039;Mark&amp;#039; classification and are simply called &amp;#039;&amp;#039;&amp;#039;Breeders&amp;#039;&amp;#039;&amp;#039; instead, with the efficiency/SUC suffix added.&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Heat&lt;br /&gt;
! Ticks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0-2,999&lt;br /&gt;
| 40,000&lt;br /&gt;
|-&lt;br /&gt;
| 3,000-5,999&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| 6,000-8,999&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| 9,000+&lt;br /&gt;
| 5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Example Classifications ====&lt;br /&gt;
;Mark I-O EE: A reactor design that can run continuously, but relies on outside cooling and only produces one pulse for each Uranium Cell.&lt;br /&gt;
&lt;br /&gt;
;Mark II-1 ED Positive-Breeder: A reactor with recharging capabilities that can only run one full cycle before needing a cool down.&lt;br /&gt;
&lt;br /&gt;
;Mark II-2 EC: A reactor design that can run two full cycles before needing a cool down period, producing at least 2 pulses per Uranium per reactor tick on average.&lt;br /&gt;
&lt;br /&gt;
;Mark II-E-SUC EC: A reactor that can run at least 16 times before needing a cool down, relying on a supply of ice or water and has average efficiency.&lt;br /&gt;
&lt;br /&gt;
;Breeder EA: A heat-neutral reactor designed for the sole purpose of recharging Isotope Cells. Each Uranium Cell is capable of charging 3 or more Isotope Cells.&lt;br /&gt;
&lt;br /&gt;
=== Tips and Tricks ===&lt;br /&gt;
Here are a few tips and things to look out for when using a reactor.&lt;br /&gt;
* There is a Thermometer add-on on the [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;threadID=972 IC forum] that can be useful for those who want to monitor heat levels closely.&lt;br /&gt;
* Redstone timers can turn even Mark V&amp;#039;s into self regulating-reactors, but if you&amp;#039;re not the Redstone equivalent of &amp;quot;The One&amp;quot;, then you might want to make use of a Redstone enhancing mod, like [http://integratedredstone.wikispaces.com/ RedPower], for example.&lt;br /&gt;
* Heat Dispensers can only draw 6 heat out of a component per reactor tick, so look for components that seem to be holding more heat than the others and try to fix the problem.&lt;br /&gt;
* While the reactor hull&amp;#039;s maximum heat tolerance can be increased, all other components are fixed at 10,000. So even though a reactor can survive 10,000+ heat, Heat Dispensers will still pull that heat into components and melt them all.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
[[Category:Generators]]&lt;/div&gt;</summary>
		<author><name>Bomber332</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Chainsaw&amp;diff=9427</id>
		<title>Talk:Chainsaw</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Chainsaw&amp;diff=9427"/>
		<updated>2012-01-13T01:00:18Z</updated>

		<summary type="html">&lt;p&gt;Bomber332: Created page with &amp;quot;How much damage does this tool do?-Bomber332 8.57PM, January 2, 2012&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How much damage does this tool do?-Bomber332 8.57PM, January 2, 2012&lt;/div&gt;</summary>
		<author><name>Bomber332</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Composite_Armor_Vest&amp;diff=9412</id>
		<title>Composite Armor Vest</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Composite_Armor_Vest&amp;diff=9412"/>
		<updated>2012-01-11T23:32:16Z</updated>

		<summary type="html">&lt;p&gt;Bomber332: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With this amazing armor &amp;#039;&amp;#039;&amp;#039;you can reinforce YOURSELF&amp;#039;&amp;#039;&amp;#039;! [[File:picture_na.png|right|link=]]&lt;br /&gt;
&lt;br /&gt;
You know these big tanks with big guns and big armor? They&amp;#039;ve got something called &amp;#039;&amp;#039;Composite Armor&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
And hey, did you ever hear of a tank being blown up by a Creeper? Of course not, because it&amp;#039;s frikkin&amp;#039; durable!&lt;br /&gt;
&lt;br /&gt;
Just craft your own, personal &amp;#039;&amp;#039;Composite Armor&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;laugh at all those evil creepers in their little green faces&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Or go give them a hug, its up to you.&lt;br /&gt;
&lt;br /&gt;
It provides three armor points, just like an iron chestplate. However, the composite vest lasts much longer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Advanced Alloy|C1=Advanced Alloy&lt;br /&gt;
|A2=Advanced Alloy|B2=Iron Chestplate|C2=Advanced Alloy&lt;br /&gt;
|A3=Advanced Alloy|B3=Leather Tunic|C3=Advanced Alloy&lt;br /&gt;
&lt;br /&gt;
|Output=Composite Armor Vest&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Bomber332</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Diamond_Drill&amp;diff=9330</id>
		<title>Diamond Drill</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Diamond_Drill&amp;diff=9330"/>
		<updated>2012-01-09T02:53:57Z</updated>

		<summary type="html">&lt;p&gt;Bomber332: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Of course, you can now complain about the energy hunger of &amp;quot;a simple tool&amp;quot;. But yet, did you realise that the &amp;#039;&amp;#039;&amp;#039;D-765 [[Mining Drill]] is completely unbreakable?!&amp;#039;&amp;#039;&amp;#039;[[file:diamond_drill_screen.png|right|link=]]&lt;br /&gt;
&lt;br /&gt;
Yes, it can run out of fuel, but it will &amp;#039;&amp;#039;&amp;#039;NEVER EVER break&amp;#039;&amp;#039;&amp;#039;! That&amp;#039;s a promise for lifetime!&lt;br /&gt;
&lt;br /&gt;
And if you possibly got some spare diamonds at hand, or just recently crafted some, you can now make an efficient and economic use of them:&lt;br /&gt;
&lt;br /&gt;
Just combine them with the standard version of the &amp;#039;&amp;#039;&amp;#039;D-765 [[Mining Drill]]&amp;#039;&amp;#039;&amp;#039; and you will get an amazing device called the &amp;#039;&amp;#039;&amp;#039;D-765 &amp;quot;Diamond Drill&amp;quot;&amp;#039;&amp;#039;&amp;#039;, whose mining speed is even &amp;#039;&amp;#039;&amp;#039;faster than the speed of light&amp;#039;&amp;#039;&amp;#039;!&lt;br /&gt;
&lt;br /&gt;
You say it isn&amp;#039;t? Of course it is! Do you think we would ever lie to you?!&lt;br /&gt;
&lt;br /&gt;
HAYO!&lt;br /&gt;
&lt;br /&gt;
Along with the [[Mining Drill]], you can enchant your Diamond Drill so you can have an unbreakable &amp;#039;&amp;#039;&amp;#039;MAGIC&amp;#039;&amp;#039;&amp;#039; drill that does things better in some way. Isn&amp;#039;t that awesome?&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Diamond&lt;br /&gt;
|A2=Diamond|B2=Mining Drill|C2=Diamond&lt;br /&gt;
&lt;br /&gt;
|Output=Diamond Drill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Charging ==&lt;br /&gt;
&lt;br /&gt;
This tool may be charged using a  [[Generator]] of any kind or [[MFE]]/[[MFSU]]/[[BatBox]]. Alternatively, it can receive power from a [[Bat-Pack]].It can also be recharged by right-clicking while holding a battery (hold right-click until it fully charges)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Without a [[Bat-Pack]], it can mine 120 ground blocks before needing charged.&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Bomber332</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Uranium_Ore&amp;diff=9329</id>
		<title>Uranium Ore</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Uranium_Ore&amp;diff=9329"/>
		<updated>2012-01-09T02:47:29Z</updated>

		<summary type="html">&lt;p&gt;Bomber332: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Uranium_Ore_ig.png&lt;br /&gt;
|invimage2=Uranium&lt;br /&gt;
|type=Resource&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=ipick&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
To mine &amp;#039;&amp;#039;Uranium Ore&amp;#039;&amp;#039; you need at least an &amp;#039;&amp;#039;&amp;#039;Iron Pickaxe&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
For mining one &amp;#039;&amp;#039;Uranium Ore&amp;#039;&amp;#039; you get 1 [[Uranium]].&lt;br /&gt;
&lt;br /&gt;
[[Uranium]] is used primarily in [[Nuclear Reactor]]s, but can also be used to make a [[Secret:Nuke|certain explosive...]]&lt;br /&gt;
&lt;br /&gt;
It is found between layers 0 and 64, and usually in groups of up to 3 blocks.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Uranium&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Refined Uranium&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Uranium Fuel Ingot|C1=&lt;br /&gt;
|A2=|B2=|C2=&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Bomber332</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Refined_Uranium&amp;diff=9328</id>
		<title>Refined Uranium</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Refined_Uranium&amp;diff=9328"/>
		<updated>2012-01-09T02:19:10Z</updated>

		<summary type="html">&lt;p&gt;Bomber332: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Refined Uranium is obtained by [[Compressor|compressing]] [[Uranium]] in a [[Compressor]]. It can be further used to create either [[Uranium Cell]]s or [[Near-Depleted Uranium Cell]]s.&lt;br /&gt;
Don&amp;#039;t try to make a [[Secret:Nuke|Nuke]] by using Refined Uranium instead of sand, it probably won&amp;#039;t work.&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=Compressor&lt;br /&gt;
|Top=Uranium&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Refined Uranium&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Uranium Fuel Ingot|C1=&lt;br /&gt;
|A2=|B2=|C2=&lt;br /&gt;
|A3=|B3=|C3=&lt;br /&gt;
|Output=Uranium Cell&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=Empty Cell|B1=Empty Cell|C1=Empty Cell&lt;br /&gt;
|A2=Empty Cell|B2=Refined Uranium|C2=Empty Cell&lt;br /&gt;
|A3=Empty Cell|B3=Empty Cell|C3=Empty Cell&lt;br /&gt;
|Output=Near-Depleted Uranium Cell|OA=8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Bomber332</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Tin_Cable&amp;diff=9321</id>
		<title>Tin Cable</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Tin_Cable&amp;diff=9321"/>
		<updated>2012-01-07T19:31:37Z</updated>

		<summary type="html">&lt;p&gt;Bomber332: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tin cables can only tolerate up to 5 [[EU|EU/t]], but they are very cheap to make and have extremely low energy loss. This makes them the ideal cable for solar flowers, which produce a current equal to 5 EU/t.&lt;br /&gt;
&lt;br /&gt;
This wire cannot be [[Cable#Insulation|insulated]], so it cannot [[Painter|painted]]. This cable is also prone to electrocuting nearby objects, so be careful.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A2=Tin|B2=Tin|C2=Tin&lt;br /&gt;
|Output=Tin Cable|OA=9&lt;br /&gt;
|Output-link=Tin Cable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== [[Cable#Cable Efficiency|Cable Efficiency]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Cable type&lt;br /&gt;
!EU/b&lt;br /&gt;
!Energy loss&lt;br /&gt;
|-&lt;br /&gt;
|Tin Uninsulated&lt;br /&gt;
| 0.025&lt;br /&gt;
|1 EU every 40 blocks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;/div&gt;</summary>
		<author><name>Bomber332</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=BatPack&amp;diff=9319</id>
		<title>BatPack</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=BatPack&amp;diff=9319"/>
		<updated>2012-01-07T14:38:30Z</updated>

		<summary type="html">&lt;p&gt;Bomber332: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The BatPack is a backpack filled with batteries that can provide energy to certain electric tools. It stores 60,000 [[EU]], which is essentially 6 times the storage of any individual tool.&lt;br /&gt;
&lt;br /&gt;
The BatPack is equipped in the Chest Slot, and is then immediately put to use by any relevant tools:&lt;br /&gt;
* [[Mining Drill]]&lt;br /&gt;
* [[Diamond Drill]]&lt;br /&gt;
* [[Chainsaw]]&lt;br /&gt;
* [[Electric Wrench]] [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=13678#post13678 ref]&lt;br /&gt;
&lt;br /&gt;
Using a tool with BatPack energy available will charge the tool (up to twice per use) from the BatPack. In other words, if you take a halfway dead tool and begin using it with the BatPack, the tool&amp;#039;s energy bar will eventually be full. When using a tool, the BatPack supplies the energy needed for that use, as well as charging the tool itself. [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=12943#post12943 ref] The BatPack breaks from a moderate amount of damage, but only when empty. It provides  one and a half armor points.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)  |B1=Electronic Circuit |C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)  |B2=Tin   |C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)  |B3= |C3=RE Battery (Charged)&lt;br /&gt;
|Output=Bat-Pack}}&lt;br /&gt;
&lt;br /&gt;
== Recharging ==&lt;br /&gt;
&lt;br /&gt;
The BatPack can, just like a normal [[RE Battery]], be recharged in any energy storage device (the [[BatBox]], the [[MFE Unit]] or the [[MFS Unit]]), as well as in any available [[Generator]].&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=MFE Transmitter&lt;br /&gt;
|Top=Bat-Pack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy&lt;br /&gt;
|Input=-&lt;br /&gt;
|Output=-&lt;br /&gt;
|Storage=60,000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Bomber332</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=BatPack&amp;diff=9318</id>
		<title>BatPack</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=BatPack&amp;diff=9318"/>
		<updated>2012-01-07T14:14:42Z</updated>

		<summary type="html">&lt;p&gt;Bomber332: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The BatPack is a backpack filled with batteries that can provide energy to certain electric tools. It stores 60,000 [[EU]], which is essentially 6 times the storage of any individual tool.&lt;br /&gt;
&lt;br /&gt;
The BatPack is equipped in the Chest Slot, and is then immediately put to use by any relevant tools:&lt;br /&gt;
* [[Mining Drill]]&lt;br /&gt;
* [[Diamond Drill]]&lt;br /&gt;
* [[Chainsaw]]&lt;br /&gt;
* [[Electric Wrench]] [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=13678#post13678 ref]&lt;br /&gt;
&lt;br /&gt;
Using a tool with BatPack energy available will charge the tool (up to twice per use) from the BatPack. In other words, if you take a halfway dead tool and begin using it with the BatPack, the tool&amp;#039;s energy bar will eventually be full. When using a tool, the BatPack supplies the energy needed for that use, as well as charging the tool itself. [http://forum.industrial-craft.net/index.php?page=Thread&amp;amp;postID=12943#post12943 ref] The BatPack breaks from a moderate amount of damage.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|A1=RE Battery (Charged)  |B1=Electronic Circuit |C1=RE Battery (Charged)&lt;br /&gt;
|A2=RE Battery (Charged)  |B2=Tin   |C2=RE Battery (Charged)&lt;br /&gt;
|A3=RE Battery (Charged)  |B3= |C3=RE Battery (Charged)&lt;br /&gt;
|Output=Bat-Pack}}&lt;br /&gt;
&lt;br /&gt;
== Recharging ==&lt;br /&gt;
&lt;br /&gt;
The BatPack can, just like a normal [[RE Battery]], be recharged in any energy storage device (the [[BatBox]], the [[MFE Unit]] or the [[MFS Unit]]), as well as in any available [[Generator]].&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine&lt;br /&gt;
|Type=MFE Transmitter&lt;br /&gt;
|Top=Bat-Pack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy&lt;br /&gt;
|Input=-&lt;br /&gt;
|Output=-&lt;br /&gt;
|Storage=60,000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Bomber332</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Talk:Electro_Furnace&amp;diff=9313</id>
		<title>Talk:Electro Furnace</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Talk:Electro_Furnace&amp;diff=9313"/>
		<updated>2012-01-07T03:55:29Z</updated>

		<summary type="html">&lt;p&gt;Bomber332: /* EU per Operation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== EU per Operation ==&lt;br /&gt;
We know that the regular Furnace takes 200 Heat Units per operation and the Iron Furnace takes 160 Heat Units per operation, so we need to list how many EU it takes per operation. --[[User:Trifler|Trifler]] 08:02, 1 January 2012 (CET)&lt;br /&gt;
The electric furnace uses 700 EUs from a RE-battery per operation.&lt;/div&gt;</summary>
		<author><name>Bomber332</name></author>
	</entry>
	<entry>
		<id>https://wiki.industrial-craft.net/index.php?title=Electro_Furnace&amp;diff=9312</id>
		<title>Electro Furnace</title>
		<link rel="alternate" type="text/html" href="https://wiki.industrial-craft.net/index.php?title=Electro_Furnace&amp;diff=9312"/>
		<updated>2012-01-07T03:54:30Z</updated>

		<summary type="html">&lt;p&gt;Bomber332: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Block&lt;br /&gt;
|image=Electro_Furnace_ig.png&lt;br /&gt;
|type=Machine&lt;br /&gt;
|gravity=No&lt;br /&gt;
|dirt=No&lt;br /&gt;
|transparent=No&lt;br /&gt;
|light=No&lt;br /&gt;
|tool=bwrench&lt;br /&gt;
|stackable=Yes (64)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Electric Furnace is an improved and more costly version of the [[Iron Furnace]].&lt;br /&gt;
&lt;br /&gt;
The benefits of this device compared to the Iron Furnace are that the Electric Furnace is 12.5% faster and, as the name indicates, uses electricity. By running on electricity instead of burning items, it is able to shut off immediately upon finishing (thus avoiding wasted energy). You can best take advantage of this by having some form of energy storage between the Electro Furnace and the generator(s).&lt;br /&gt;
The Electric Furnace uses 700 EUs per operation. When compared to coal, which uses 400 EUs per operation (Coal has an EU yield of 4000 in a generator and provides 10 operations in an Iron Furnace) but does not stop when there is nothing else to smelt with, electro furnaces are technically less efficient than coal, but can be indirectly (or directly) powered by sources like solar panels and do not waste energy.&lt;br /&gt;
&lt;br /&gt;
== Recipe ==&lt;br /&gt;
&lt;br /&gt;
{{Grid/Crafting Table&lt;br /&gt;
|B1=Electronic Circuit&lt;br /&gt;
|A2=Redstone|B2=Iron Furnace|C2=Redstone&lt;br /&gt;
|Output=Electro Furnace&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
Simply add something to smelt in the top slot and supply the Electric Furnace with [[EU]].&lt;br /&gt;
*The lower slot is used to provide power from a [[RE Battery]] or other energy storage item if a direct [[Cable]] connection is not available.&lt;br /&gt;
&lt;br /&gt;
{{Grid/Machine|&lt;br /&gt;
|Type=Electro Furnace&lt;br /&gt;
|Top=Copper Dust&lt;br /&gt;
|Bottom=RE Battery (Charged)&lt;br /&gt;
|Output=Copper&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Energy|Input=313 (3 EU/t)|Output=-|Storage=313}}&lt;br /&gt;
Maximum input: 32 [[EU]]/t before exploding&lt;br /&gt;
&lt;br /&gt;
{{Navigation}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Machines]]&lt;/div&gt;</summary>
		<author><name>Bomber332</name></author>
	</entry>
</feed>