Updates

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Revision as of 20:27, 19 August 2012 by Feanturi (talk | contribs)
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v1.103 (IC²)

  • Fixed crash when putting an unknown item in the fuel slot of a Geothermal Generator or Water Mill with BuildCraft 3.2
  • Fixed crash when highlighting Machine On/Off triggers with BuildCraft 3.2
  • Rewritten cable renderer to improve performance
  • Fixed crash when rightclicking mobs with bare hands
  • Fixed crashes when using cells with Railcraft or Forestry
  • Added coolant cells as coolant for BuildCraft 3.2 combustion engines (5 times more efficient than water)
  • Fixed blue Painters not refilling from indigo dye
  • Mass Fabricators can use Scrap Boxes as amplifier
  • Painters can paint sheep
  • Added pre-release BuildCraft 3.2 integration - build 51 and lower remain using the 3.1 integration
  • Fixed Quantum Leggings sprint detection on multiplayer
  • Fixed batteries and crystals being item repairable
  • Reduced Water Mill bucket-manned output to 1 EU/t
  • Right-clicking retracted pistons with Sticky Resin makes them sticky
  • Added Electric Storage Block API
  • Fixed Nano Suits and Quantum Suits draining extreme amounts of energy when absorbing damage
  • Fixed enchanted IC2 armor and tools not having a blue name
  • Mobs are set on fire for double the time when hit by a Mining Laser in Super-Heat mode
  • Improved energy network handling of multiple destinations
  • Added more methods to the Reactor API
  • Added EnergyNet patch for an addon
  • Added block ID mismatch checking when connecting to a server
  • Fixed Quantum Suits behaving incorrectly after going through a portal in multiplayer
  • Fixed Cropnalyzer causing incorrect stacking of items
  • Increased energy per damage taken on Nano Suits and Quantum Suits
  • Added Energy-O-Mat
  • Fixed crash when removing Personal Safes
  • Fixed Cropnalyzers adding NBT tags to items in the hotbar
  • Fixed crash with rubber tree generation disabled
  • Fixed crash when loading some worlds
  • Fixed sided inventory for the Crop-Matron (Hydration Cells top, Weed-EX bottom, Fertilizer sides)
  • Fixed shift-click behavior with machines
  • Fixed console spam when moving energy tiles with frames
  • Fully disabled crop trampling
  • Miners output to RedPower relays and other smaller inventories
  • Improved right-click charging for Single-Use Batteries



v1.97 (IC²)

  • Added checks to ensure Minecraft Forge is properly installed, and display a user-friendly error if not
  • Added ID consistency check to maps loaded with this version at least once
  • Added configuration option to disable crafting ITNT
  • Added audio damping by blocks
  • Added user-friendly errors for most exceptions inside the code
  • Added Forge Mod Loader metadata
  • Fixed energy tiles sometimes not sending/receiving power - if they still fail, a console message will notify
  • Fixed chunk errors caused by cables with wet Construction Foam
  • Fixed energy network crashes when moving energy tiles with RedPower frames
  • Fixed crash involving Reactor Chambers
  • Fixed jetpacks in SMP - finally!
  • Fixed nano/quantum suits getting immediately destroyed by sabers
  • Fixed crop trampling behavior on SMP - if you still have this issue, please tell us
  • Fixed quantum boots not absorbing fall damage
  • Fixed sounds not respecting the Minecraft volume
  • Possible fix for JVM crashes when starting the game with sounds on for some people
  • Fixed crash when placing cables in mid-air (RedPower deployers and assemblers)
  • Fixed using a treetap on the top or bottom side of a booze barrel eating the treetap
  • Fixed game crash if a chest is directly below a Miner
  • Fixed cropsticks keeping some properties of a crop that was removed from it
  • Fixed crashes when the ALT, Boost, Mode Switch and/or Forward keys are assigned to a mouse button
  • Fixed Water Mills not accepting water cells and BuildCraft liquid containers until a water bucket is placed
  • Fixed sided inventory (BuildCraft pipes and RedPower tubes) behavior for the drill (left/front) and scanner (right/back) slots of a Miner
  • Fixed cheap teleporting by riding a pig
  • Fixed (may have already been fixed, but just in case) construction foam not appearing properly after solidifying on SMP
  • Fixed drills not being effective against soul sand
  • Fixed item repair not working for non-electric tools and armor
  • Ore dictionary items can be mixed and matched in crafting recipes
  • Teleporters can teleport item drops and minecarts
  • Improved dynamite remotes - links last across reloads and fixes potential bugs, the amount of dynamite sticks only shows in singleplayer though
  • Nano boots partially absorb fall damage similarly to rubber boots
  • Personal Safes can not be retrieved (including its contents) by RedPower block breakers on multiplayer
  • Recipes for the following items rebalanced: Teleporter, MFE, MV Transformer, HV Transformer, OV Scanner
  • Removed the small internal storage in Solar Panels, Wind Mills and Water Mills
  • Torches, levers, rails and other blocks which require a solid block support can no longer be placed on Construction Foam
  • Dynamite and FreqTrans recipes are shapeless
  • Improved audio source management
  • Coffee properly displays on the creative mode item list
  • Tweaked rarity values
  • Added measures to improve client-side performance by reducing texture updates
  • Added Reactor API draft
  • Added partial compatibility with Timber and Treecapitator
  • Added compatibility with Mob Amputation
  • Fixed Toolbox, Battery, Solar Helmet and Static Boots not properly updating on SMP
  • Fixed sounds in SMP
  • Fixed rubber recipes not complying with the ore dictionary



v1.95b (IC²)

  • Hotfix mainly adresses the various crashing issue



v1.95 (IC²)

  • 1.2.5 compatible
  • Added new Trade-O-Mat GUI with full item display and stock status
  • Added config option to prevent scrap from burning on a generator to help server admins avoid lag from cobblegen->recycler->generator lines
  • Added stack size support for base seeds in the crop API, allowing seeds which require more than one unit, similarly to roses and dandelions
  • Added more field types that can be synchronized in the NetworkHelper API
  • Implemented the Crazy Ivan achievement, however the record that you placed the nuke does not last across reloads
  • Fixed NEI integration, for real
  • Fixed crops being trampled when walked instead of jumped on
  • Fixed scrap boxes crashing when the last one in a stack is opened
  • Fixed drops from the Super-Heat Mining Laser mode sometimes being picked up but not appearing on the inventory and messing up furnaces
  • Fixed potential enchantment duplication bug with Trade-O-Mats
  • Fixed Super-Heat Mining Lasers not dropping stone
  • Fixed Trade-O-Mats not showing their want/offer on SMP
  • Fixed primed explosives not appearing on SMP
  • Fixed reinforced scaffolds not appearing reinforced on SMP when another player reinforces it
  • Fixed generator fuel levels not appearing properly on SMP
  • Fixed Generators and Iron Furnaces not accepting blaze rods
  • Fixed dynamite depleting on creative mode
  • Fixed Personal Safe GUI title being centered
  • Ported to Forge's NetworkMod and Achievement Pages (however our ores no longer show in the background)
  • Crop seeds display their growth/gain/resistance on the tooltip once analyzed enough
  • Super-Heat Mining Lasers burn through wooden blocks
  • Buffed a UU-Matter recipe
  • Fuel Cans burn on a standard furnace, however adultered fuel is wasteful
  • Tweaked enchantability values for bronze tools and composite armor
  • Terra Wart is always edible
  • Disabled non-functional item repair for electric tools and items
  • Improved client-side SMP performance (smaller and compressed network updates, avoid unnecessary simulation)



v1.90 (IC²)

  • Added brewing system (Boozeception)
  • Added coffee
  • Added four new crops, one is a vanilla Minecraft crop
  • Added a new UU-Matter recipe
  • Added a blaze rod to 5 blaze powder macerator recipe
  • Attempt to fix vanilla seeds dropped from harvesting crops not being properly stackable. Feedback needed!
  • Fixed any electric item being able to shear, and rightclicking a shearable mob with bare hands crashing servers
  • Fixed cropnalyzers not accepting batteries and possibly messing up the user's inventory
  • Fixed crops crashing on explosion, for real
  • Fixed drills not being effective against mycelium
  • Fixed the reinforced door texture
  • Fixed miners only accepting mining pipes in the pipe slot
  • Fixed painter auto-refill not working with wool
  • Fixed chainsaws dealing the same amount of damage when charged and uncharged
  • Macerating bones gives 5 bone meal
  • Painters show the dye name in the tooltip
  • Added Weed-EX spray
  • Added Crop-Matron
  • Added Grin Powder, ingredient of weed-ex, crop gain and can be macerated from spider eyes
  • Added scrap box and mass fabricator APIs, see Ic2Recipes
  • Fixed items not being craftable using all kinds of wood
  • Fixed booze not being properly created when on creative mode
  • Fixed plantballs not being craftable using jungle saplings
  • Fixed missing BuildCraft and NEI compatibility
  • Fixed CraftGuide crash
  • Fixed cropsticks depleting when used to make cross-crops in creative mode
  • Fixed cropsticks missing from the creative mode item list
  • Fixed scrapboxes duplicating themselves instead of dropping an item
  • Fixed scrapboxes depleting when opened in creative mode
  • Wind mills rebalanced for the new world height, place them 64 blocks higher to keep the same production
  • Fixed the corners of the mass fabricator GUI
  • Rubber Wood crafts and smelts into jungle wood
  • EU Detector and Splitter cables connect to redstone and can directly interact with RedPower wire
  • The "New Ore Miner" achievement only appears if you have at least one IC2 ore enabled



v1.81 (IC²)

  • Added mushroom TFBPs setting biomes, still flaky and experimental
  • Attempt to fix Trade-O-Mat and Painter issues on SMP
  • Fixed chainsaws not draining energy from batpacks when shearing
  • Fixed overflow on crop hydration and fertilizing
  • Fixed reactor chambers connecting to ghost reactors, works around possible Forge bug
  • Fixed machines not appearing in the creative mode item list
  • Fixed top and bottom of reactor chambers being pink
  • Fixed NPE on the achievement GUI with uranium generation disabled
  • Geothermal generators and water mills now accept liquid containers registered with BuildCraft (3.x only)
  • Water mills now accept water cells
  • Slots to charge/discharge batteries and other items are now limited to what can they stand
  • Made Portal Gun "compatibility not loaded" message more user-friendly
  • Removed temporary shear-on-hit chainsaw function
  • Removed redundant sprites from block_0.png



v1.71 (IC²)

  • Added Tungsten Ore to the miner valuable ore list through the ore dictionary. RedPower 2 pr4d does not support this yet!
  • Fixed quantum suit recipes
  • Fixed chainsaw breaking when used for shearing
  • Fixed cells picking up BuildCraft oil as water
  • Fixed language file, replace cropSeed-1 by cropSeedInvalid
  • Fixed GUIs in SMP
  • Fixed achievement GUI NPE with copper/tin generation disabled
  • Submodules failing to load now give a more user-friendly message



v1.70 (IC²)

  • Added Solar Helmet and Static Boots which charge the electric chestplate you're wearing
  • Added foam cables obtained by using a CF sprayer near a cable
  • Added redstone mode switch button to electric blocks
  • Added BuildCraft 3 triggers, some of them backwards compatible with the Crossover Mod
  • Added Portal Gun compatibility, you aren't supposed to pick up a resin source
  • Added canning cake
  • Added machines to CraftGuide
  • Added death messages to SMP
  • Added more ores to the achievement GUI's background
  • Added metal armor interface to the API, implement if you want your boots to work in a magnetizer
  • Fixed crops and crop seeds not showing up on SMP
  • Fixed armor taking extreme damage while wearing a batpack
  • Fixed NPE when using a compressor alongside a pump
  • Fixed diamond drills usable even after depleted
  • Fixed NPE when mining an IC2 block with uranium generation disabled
  • Attempt to fix magnetizer not working properly on SMP
  • Fixed NPEs in Ic2Recipes mostly related to CodeChickenLoader
  • Fixed "moving too fast" disconnect when using teleporters on SMP
  • Fixed certain achievements being unobtainable
  • Fixed "Creeper Chainsaw Massacre" and "Like a Boss" achievements
  • Fixed obtaining of achievements in SMP
  • Fixed some secret recipes being craftable with rubber instead of resin
  • Fixed machine progress bar syncing in SMP
  • Fixed negative heat when using several lava buckets in a reactor
  • Fixed display of some recipes in CraftGuide
  • Fixed rubber tree generation on mod-added biomes
  • Fixed walls being obtainable through Silk Touch
  • Fixed plantballs only being craftable with oak saplings and leaves
  • Fixed rubber boots only being craftable with white wool
  • Fixed magnetizer misbehaving using world height mods
  • Upgraded machines can now accept energy and lapotron crystals based on the number of transformer upgrades
  • Induction Furnaces now accept energy crystals
  • Painter auto-refill mode can be changed by holding M and right-clicking
  • Chainsaws will now shear sheep
  • Slight increase to overclocker power consumption
  • Nuclear reactor heat effects are no longer caused if the config setting for the max explosion power is set to 0
  • Small change to the achievement tree
  • Canned food now works like other MC food items, giving 1 hunger point and 1 heart of instant healing
  • SMP jetpack improvements, still very buggy
  • Dynamite and sticky dynamite will now prime when dispensed
  • Electric tools and armor can no longer be enchanted, bronze enchantability is a bit higher than iron
  • The "not initialized properly" crash message is now more user friendly
  • Crop seeds with no data will show a different name suggesting it's a bug
  • Added ability for crops to have custom spritesheets
  • Fixed batpacks breaking when depleted
  • Fixed redstone mode button crashing in SMP
  • Fixed BuildCraft triggers not having icons
  • Fixed static boots giving free energy when riding a minecart or a pig
  • Fixed static boots giving energy when swimming
  • Fixed food cans giving more hunger points than uncanned food
  • Fixed rubber trees not generating at all using world height mods
  • Fixed storage block redstone not considering stored energy values below the block's output
  • Fixed CF spraying scaffolds dropping scaffolds but not changing the block to foam
  • Quantum Suit parts now require their respective Nano Suit parts
  • Chainsaws now shear mooshrooms and anything else shearable by the Forge
  • Composite Vests now have the same enchantability as diamond
  • Torches, rails and other blocks which need solid support can now be placed on top of scaffolds
  • Reduced use time for food cans
  • Better API documentation
  • Under-the-hood changes in GUI and armor handling



v1.64 (IC²)

  • Fix for multiple NPEs
  • Fix for droprates of a few crops
  • Added ToolBox with pre-sprite. Crafting recipe is 5 RefIron and a chest
  • Added ElectricTreetap, i assume you can guess the recipe yourself. It's a / shape.
  • Fixed a few recipes
  • Fixes SMP issues, lever placement and redstone on CF walls.



v1.62 (IC²)

  • Port to MC 1.1.0
  • Storage blocks don't emit redstone power anymore by default due to interference with nearby transformers. The plan is to add a button to the GUI which allows different modes. Currently, only a "emit redstone if full" mode is implemented, but disabled by default. You can enable it via config. Watch for Transfos sitting next to your dear storages.
  • New config setting to disable ore and rubber tree generation
  • Major internal changes, outsourcing item references into the API
  • Overhauls regarding the system of energy storing of items via NBT Tags. This will deplete all your current save's items to 0 EU, but provide faster and more accurate access in future.
  • Add the first set of the new Crop System
  • Fix Miner crash
  • Fix CF Pack recipe (hopefully)
  • Fix Machines not reducing the input ItemStack
  • Fix scanner area calculation for negative coordinates
  • Add Achievements
  • Add overclocker, input transformer and energy storage upgrade modules (item sprites missing atm)
  • Increase default operation length for simple el. machines by 30%
  • Add mushroom TFBP (item sprite missing atm)
  • Add recipe handler to allow crafting electric items from partially charged ingedients
  • Add BC 2.2.x and BC 3.1.x integration sub mods for geothermal piping and blueprint support
  • Add NEI and CraftGuide integration sub mods to display the new recipes
  • Add lossless el. wrench mode (hold M to toggle), 10k EU/op
  • Add horizontal mining laser mode
  • Redo low focus mining laser mode
  • Add el. wrench mode to rotate the target similar to rp2's screwdriver (hold ALT or ALT+shift)
  • Combine all mode switch buttons (mining laser, hover mode) to a single key
  • Better integration of our items into the creative mode list
  • Configurable auto-refill option for painters
  • Deprecated industrial diamonds, the process yields normal diamonds now
  • Add a crafting recipe to convert ind. diamonds to normal ones
  • Painters can now paint wool
  • Increase EU detector cable loss to 0.5 EU/block
  • The Electrolyzer works differently depending on the adjacent storage block
  • More crop enhancements
  • Allow HV transformers to accept arbitrarily large packets
  • Make the explosion code ignore very high resistance blocks
  • Lots of bugfixes
  • Fix lossless wl. wrench mode not working
  • Fix Batpack/Lappack not working properly
  • Fix slotClicked crash in the simple el. machine gui (macerator etc.)
  • Add charged and discharged items to the creative inventory
  • Fix crash when opening CraftGuide
  • Fix unreliable upgrade module detection in smp
  • Fix mining laser mode setting
  • Fix ElectricItem damage value allocation
  • Fix nano/quantum suit damage distribution
  • Fix ind. diamond -> diamond recipe
  • Fix el. jetpack
  • Fix BC blueprint bugs
  • Fixed CropSeed-Naming



v1.43 (IC²)

  • Fixed Windmill updating itself in incorrect patterns
  • New macerator recipe: 1 Glowstone block -> 4 Glowstone dust
  • Fixed UUM recipe for reeds
  • Fixed the critical reactor crashing bug after completing a cycle
  • Fixed GUI id conflicts, use the new config option



v1.42 (IC²)

  • Same stuff, just requires new Forge version, 1.2.2. Fixes all SMP bugs that have been reported on.
  • Fix for deadly armor based NPE.



v1.337b (IC²)

  • Fixed Lappack Recipe
  • Corrupted Enet entries will now not crash the engine, but report in console. They will still cause issues from time to time, though.
  • Fixed Solar Panel
  • Fixed Cable Detector getting stuck "on" rarely
  • Fixed Generator recipe
  • Disabled wrench being usable on TNT-materials (for the sake of them being punchable either ways)
  • Fixed Windmill GUI and increased Windmill gain slightly
  • Fixed QuantumHelmetRecipe
  • Fixed Compressor stacking snowballs indefinitely
  • Hopefully fixed Backpack/RubberBoots being damaged armor-wise while taking damage



v1.337 (IC²)

  • Reactors shouldn't redirect BC-Pipe input into invalid slots (causing stuff to be ejected right away) anymore
  • Same for Mass Fabricator
  • Performance fixes for ElectricBlocks
  • NPW crash fix for Reactor
  • Overhaul of Scrapbox procentages, gl trying to farm diamonds
  • Recyclers can recycle any material again
  • Suddenly... HOES!
  • Increased stability of the Enet.
  • Tools now no longer use up remaining points of energy if the energy is to low to actually perform an action (mainly applyable for mining laser)
  • Chainsaws and miners can harvest String from web.
  • Breaking the Tip of a miner's mining pipe will now drop mining pipe and not the invalid tip-block.
  • Fixed wrenches causing obscure drops upon apllying to cables.
  • Increased SMP-network efficiency
  • Fixed bugs causing nearby Quantumsuits to influence each other in SMP
  • ElectricBlocks display now doesn't exceed the exspected values (since they actually CAN store slightly more energy then maximum displayed)
  • Added fix for equipped pumpkin crashes
  • Nuclear Reactors don't access diagonally adjavent chambers anymore (damn bugs)
  • Teleporting costs are now slightly less influenced by range.
  • PersonalSages will now give out text messages if you cannot access them, as well as being unwrenchable if there is still content within (to prevent accidental losses)
  • Fixed rare "Unlimitd Battery" bug
  • Theoretical support of lang-files for translations
  • Optimized teleportation code in regard of server loading chunks
  • Trade-O-Mat is now easier to use
  • Solar Panels are now far less CPU-costly while determining sun visibility
  • Solar Panels are now aware of weather influences
  • Solar Panel recipe was changed to use Circuits insteadof Cables again
  • Nuclear Reactors now provide 2x the energy
  • Water Buckets are much less powerful cooling ingridents for reactors now
  • HDs won't sit on their last point of damage forever anymore (making them craftable after cooling down, again)
  • You don't take falldamage anymore if you have RubberBoots equipped and fall into a ladder
  • Running Macerators give off smoke particles
  • Compressors can now be combined with Pumps to create snow from infinite water sources.
  • Watermill recipe now gives 2 Watermills (as it was actually intended in first place)
  • Generators and GeoGenerators now consume fuel(and produce energy) x2 as fast
  • Fuel was recalculated and should be actually a valid way of increasing energy gain
  • Using saplings for crafting plantclumps gives 2 of them (to compensate for the amount of energy saplings can produce by burning
  • You only need 1 plantclump for a fuel cell anymore
  • Fixed Quantum Helmet recipe
  • Added config toggle for CTRL or WW Quantum Speed
  • Fixed Electrolyzer GUI
  • Backpacks shouldn't be accounted as armor by minecrafts engine anymore (Do not absorb/take damage)
  • Mining Laser got slightly rebalanced (will probably get a more intensive redo in future). Most modes use less energy now.
  • CF Sprayers can now be used to "fill up" Scaffolds by rightclicking them. The foam will EXCLUSIVELY fill the scaffoldblocks (will drop scaffold). Easier to use for
  • building stuff.
  • You can now use Sand (rightclick) to instantly those pesky foam blocks who continously deny to harden.
  • Painters now have 32 uses total (with no increase in dye costs).
  • UUM Recipes for black