Difference between revisions of "Kinetic Water Generator"

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|firstappearance=[[Updates#v2.2.702 (IC²)|IC² Experimental #702]]<!--#613 technically, but 702 for full use-->
|firstappearance=[[Updates#v2.2.702 (IC²)|IC² Experimental #702]]<!--#613 technically, but 702 for full use-->
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The '''Kinetic Water Generator''' allows [[Kinetic Units]] to be produced via the movement of water in river and (deep) ocean biomes. As with the [[Kinetic Wind Generator]], it requires either a [[Kinetic Gearbox Rotor (Wood)|Wooden]], [[Kinetic Gearbox Rotor (Iron)|Iron]], [[Kinetic Gearbox Rotor (Steel)|Steel (Refined Iron)]] or [[Kinetic Gearbox Rotor (Carbon)|Carbon Gearbox Rotors]].
The '''Kinetic Water Generator''' allows [[Kinetic Units]] to be produced via the movement of water in river and (deep) ocean biomes. As with the [[Kinetic Wind Generator]], it requires either a [[Kinetic Gearbox Rotor (Wood)|Wooden]], [[Kinetic Gearbox Rotor (Iron)|Iron]], [[Kinetic Gearbox Rotor (Steel)|Steel (Refined Iron)]] or [[Kinetic Gearbox Rotor (Carbon)|Carbon Gearbox Rotor]].


The old [[Water Mill]] recipe has been removed in [[Updates#v2.2.750 (IC²)|IC² Experimental build #750]] in favour of using the '''Kinetic Water Generator'''.
The old [[Water Mill]] recipe was removed in [[Updates#v2.2.750 (IC²)|IC² Experimental build #750]] in favour of the Kinetic Water Generator.


If the '''Kinetic Water Generator's''' Rotor isn't entirely submerged in water, it will alert you there is "no room for the rotor". If the '''Kinetic Water Generator''' isn't placed in a river, ocean or deep ocean biome, it will alert you it "must be placed in a river or ocean biome".
If the Kinetic Water Generator's Rotor isn't entirely submerged in water, it will alert you there is "no room for the rotor". If the Kinetic Water Generator isn't placed in a river, ocean or deep ocean biome, it will alert you it "must be placed in a river or ocean biome".


== Recipe ==
== Recipe ==

Revision as of 14:32, 26 March 2017

Kinetic Water Generator
Picture na.png
Grid Kinetic Water Generator.png
Properties
Type Generator
Tool Grid Wrench.png




Stackable Yes (64)
Flammable none





Technical Details
UU Cost ?
First appearance IC² Experimental #702
ID IC2:{{{id}}}


The Kinetic Water Generator allows Kinetic Units to be produced via the movement of water in river and (deep) ocean biomes. As with the Kinetic Wind Generator, it requires either a Wooden, Iron, Steel (Refined Iron) or Carbon Gearbox Rotor.

The old Water Mill recipe was removed in IC² Experimental build #750 in favour of the Kinetic Water Generator.

If the Kinetic Water Generator's Rotor isn't entirely submerged in water, it will alert you there is "no room for the rotor". If the Kinetic Water Generator isn't placed in a river, ocean or deep ocean biome, it will alert you it "must be placed in a river or ocean biome".

Recipe[edit]

Grid Shaft (Iron).png
Grid Shaft (Iron).png


Grid Iron Turning Axle.png
Grid Machine.png
Grid Shaft (Iron).png
Grid Shaft (Iron).png
Grid Kinetic Water Generator.png